Editing ActorSerializeParameter and AI

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[[File:p4-portaltrigger-ai.png |500px|thumb|center|]]
 
[[File:p4-portaltrigger-ai.png |500px|thumb|center|]]
  
=== AreaBase AI Gen Variable ===
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=== AreaBaseAI Gen Variable ===
  
 
This chart is for the base camps.
 
This chart is for the base camps.
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=== Sprinkler AI and ObjectAIParameter ===
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=== SprinklerAI and ObjectAIParameter ===
  
 
Objects mostly seem composed of two objects - <code>ObjectAIParameter</code> and an entity-specific object, like <code>SprinklerAIParameter</code>. The former contains inventories (<code>DropParameter</code>) and some stuff to do with edge collision it seems, while the latter controls everything specific to the entity. The chart below illustrates it for sprinklers.
 
Objects mostly seem composed of two objects - <code>ObjectAIParameter</code> and an entity-specific object, like <code>SprinklerAIParameter</code>. The former contains inventories (<code>DropParameter</code>) and some stuff to do with edge collision it seems, while the latter controls everything specific to the entity. The chart below illustrates it for sprinklers.
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[[File:p4-sprinkler-objectAI.png |500px|thumb|center|]]
 
[[File:p4-sprinkler-objectAI.png |500px|thumb|center|]]
  
=== Valve AI ===
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=== ValveAI ===
  
Valves have a few properties in their parameter, but ObjectParameter is mostly unused here. There are some missing values that I haven't found the indexes for, but you can see the default values in FModel's blueprint. The enum values for EValveWorkType are also unknown, but 2 and 6 are confirmed.  
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Valves have a few properties in their parameter, but ObjectParameter is mostly unused here. There are some missing values that I haven't found the indexes for, but you can see the default values in FModel's blueprint. The enum values for EValveWorkType are also unknown, but 2 and 6 are confirmed.
 
   
 
   
 
[[File:p4-valveai.png |500px|thumb|center|]]
 
[[File:p4-valveai.png |500px|thumb|center|]]
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[[File:p4-navmeshtrigger.png |500px|thumb|center|]]
 
[[File:p4-navmeshtrigger.png |500px|thumb|center|]]
  
=== Geyser AI ===
 
 
The geyser's AI bytes are actually comprised of an <code>ObjectAIParameter</code> as usual, followed by the <code>GeyserAI_GEN_VARIABLE</code> and then the <code>NavLink_GEN_VARIALBE</code>. What's interesting to note about this is that it means the <code>AI.Static</code> array can contain more than just what is in <code>AI_GEN_VARIABLE</code>. Primitive geysers can be made simply by editing the <code>Right</code> vector, which applies the vector to your coordinates with some velocity number.
 
 
[[File:p4-geyser-ai.png |500px|thumb|center|]]
 
  
 
=== Researching ===
 
=== Researching ===

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