Editing BMDCubed
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− | BMDCubed was created by Sage-of-Mirrors. | + | BMDCubed was created by Sage-of-Mirrors and can be found on his [https://github.com/Sage-of-Mirrors/BMDCubed Github Repository]. |
− | The tool is considered obsolete, and has been | + | The tool is considered obsolete, and has been succeeded by [[SuperBMD]] |
− | + | __TOC__ | |
− | |||
− | + | ==BMDCubed== | |
− | + | This program converts COLLADA (.dae) model files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use. | |
+ | |||
+ | It currently supports static meshes with 0 bones, and simple skinned meshes. There is an issue with complex skinned meshes not rendering correctly in-game. This issue is being researched. | ||
+ | |||
+ | BMDCubed supports the following vertex attributes: | ||
+ | * Normals | ||
+ | * 2 sets of Vertex Colors | ||
+ | * 8 sets of UV Coordinates | ||
+ | |||
+ | The default materials that are generated for the BMD file make use of textures, texture alpha, and vertex colors. |