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BMDCubed was created by Sage-of-Mirrors. It converts COLLADA (.dae) model files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use.
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BMDCubed was created by Sage-of-Mirrors and can be found on his [https://github.com/Sage-of-Mirrors/BMDCubed Github Repository].
  
The tool is considered obsolete, and has been superseded by [[SuperBMD]].
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The tool is considered obsolete, and has been succeeded by [[SuperBMD]]
  
== Download ==
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__TOC__
* [https://github.com/Sage-of-Mirrors/BMDCubed GitHub repository]
 
  
[[Category:Tools]]
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==BMDCubed==
[[Category:Pikmin 2]]
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This program converts COLLADA (.dae) model files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use.
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It currently supports static meshes with 0 bones, and simple skinned meshes. There is an issue with complex skinned meshes not rendering correctly in-game. This issue is being researched.
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BMDCubed supports the following vertex attributes:
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* Normals
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* 2 sets of Vertex Colors
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* 8 sets of UV Coordinates
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The default materials that are generated for the BMD file make use of textures, texture alpha, and vertex colors.

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