Editing Pikmin area generator file/File format
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− | This page describes the format of the object generator files in | + | This page describes the format of the object generator files in [[Pikmin]]. These files have the file ending <code>.gen</code>. Generators handle the spawning of objects, such as pellets or enemies, in the levels. Each such object is spawned by a generator. |
==Header== | ==Header== | ||
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