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80DF7B6C some sort of counter on how long the rocket has been flying, resets to 0 when you stop. Setting this to high values (e.g. FFFF0000) caused the game to stutter in Dolphin for me once, but later on neither me nor Espyo were able to reproduce the stutter. Maybe emulation-related weirdness or use of an external ram watcher (dolphin memory engine) causes this.
 
80DF7B6C some sort of counter on how long the rocket has been flying, resets to 0 when you stop. Setting this to high values (e.g. FFFF0000) caused the game to stutter in Dolphin for me once, but later on neither me nor Espyo were able to reproduce the stutter. Maybe emulation-related weirdness or use of an external ram watcher (dolphin memory engine) causes this.
  
80454234 function that creates GUI elements in P2. At 804542e4 it uses memcpy to copy data around, e.g. pikmin limits in case it opens the onion screen
 
  
 
801561cc debug entry point that is triggered when GUI elements are created and destroyed? Has access to the current gui element object in r3
 
801561cc debug entry point that is triggered when GUI elements are created and destroyed? Has access to the current gui element object in r3

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