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  • ...''[[wikipedia:Quake (video game)|Quake]]'' models and formats. Like [[MD3 file|MD3]] for instance. [[Category:File formats]]
    272 bytes (43 words) - 22:56, 29 March 2020
  • {{todo|Document the file format.}} ...mstream], an audio playback library for multiple video game specific audio formats.
    429 bytes (67 words) - 06:09, 2 December 2023
  • ...les consist of two files: a <code>.arc</code> file and a <code>.hed</code> file. == File structure ==
    447 bytes (74 words) - 12:05, 2 June 2024
  • ...'. They are one of the two types of animation files, the other being [[BCK file|BCK]]. [[Category:File formats]]
    192 bytes (29 words) - 05:27, 10 March 2024
  • ...'. They are one of the two types of animation files, the other being [[BCA file|BCA]]. [[Category:File formats]]
    317 bytes (49 words) - 21:31, 22 December 2018
  • ...ist of what files match what songs in ''Pikmin 3'' can be found '''[[BFSTM file list|here]]'''. ...stream]] &ndash; a tool for converting BFSTM files to other, more standard formats
    801 bytes (122 words) - 02:15, 22 February 2020
  • ...q.arc</code>. These files are also nearly identical to a <code>.bms</code> file with some minor header differences. == File list ==
    529 bytes (78 words) - 23:03, 22 March 2021
  • ...o [[TEX0]], [[TPL]] and [[BREFT]] file formats. The only difference is the file header. == File Format ==
    2 KB (376 words) - 05:56, 9 March 2024
  • ...hould be decompressed and then analyzed for better knowledge of the actual file format and its contents. [[Category:File formats]]
    561 bytes (92 words) - 15:05, 24 November 2018
  • The 'OpenGL / Dolphin System' references the leftover .exe file left in all retail GameCube ''Pikmin'' discs. ...me side-by-side with Windows programs for debugging and testing all of the formats and the game itself.
    928 bytes (153 words) - 19:10, 19 January 2019
  • ...the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like <code ...[[z file|<code>.z</code> files]], and usually have texture images ([[BFLIM file|<code>.bflim</code> files]]) inside more often than not.
    778 bytes (116 words) - 00:39, 3 November 2022
  • ...es in ''Hey! Pikmin''. In this game, images are usually found inside [[ARC file (Hey! Pikmin)|ARC files]]. Images in this format include transparency. [[Category:File formats]]
    287 bytes (42 words) - 06:19, 5 April 2018
  • [[Category:File formats]]
    255 bytes (42 words) - 16:29, 6 October 2018
  • ...music files in ''Pikmin''. For a list of STX files in the disc, see [[STX file list]]. [[Category:File formats]]
    591 bytes (87 words) - 17:18, 5 January 2019
  • [[Category:File formats]]
    424 bytes (74 words) - 23:52, 1 July 2023
  • ....dll. Now, you may think that we cannot surely know whats inside of a .jmp file, right? Well you are semi-correct as we can use a tool called IDA that can [[Category:File formats]]
    2 KB (279 words) - 16:57, 19 December 2020
  • [[Category:File formats]]
    451 bytes (77 words) - 06:19, 5 April 2018
  • [[Category:File formats]]
    416 bytes (60 words) - 23:11, 2 November 2022
  • [[Category:File formats]]
    604 bytes (94 words) - 06:19, 5 April 2018
  • ...easy identification of what format I will be talking about, mTXE is a MOD file TXE. |+ TXE Formats
    1 KB (177 words) - 22:00, 2 January 2020

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