Editing ARC file (Hey! Pikmin)

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<code>.arc</code> files in ''Hey! Pikmin'' are standard ARC files, but only work with specific tools. In addition, the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like <code>.bflim</code>).
 
<code>.arc</code> files in ''Hey! Pikmin'' are standard ARC files, but only work with specific tools. In addition, the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like <code>.bflim</code>).
  
In ''Hey! Pikmin'' these files are usually compacted inside [[z file|<code>.z</code> files]], and usually have texture images ([[BFLIM file|<code>.bflim</code> files]]) inside more often than not.
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In ''Hey! Pikmin'' these files are usually compacted inside [[z file]]s, and usually have texture images ([[BFLIM file]]s) inside more often than not.
  
 
== Tools ==
 
== Tools ==
 
* [[EveryFileExplorer]] (recommended)
 
* [[EveryFileExplorer]] (recommended)
 
* [[3dstools]]
 
* [[3dstools]]
 
== Troubleshooting ==
 
* You open an <code>.arc</code> file in EveryFileExplorer and nothing happens.
 
** Re-extract the file from its original [[z file|<code>.z</code> file]].
 
  
 
[[Category:File formats]]
 
[[Category:File formats]]
 
[[Category:Hey! Pikmin]]
 
[[Category:Hey! Pikmin]]

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