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{{DISPLAYTITLE:GameobjectParam}} | {{DISPLAYTITLE:GameobjectParam}} | ||
− | + | List of ''Pikmin 3'' generator objects that have special parameters that can be edited per instance, such as health or drops. | |
− | |||
− | |||
− | + | == Basic Information == | |
− | + | ;Terminology | |
− | + | : | |
− | + | ''Identifier'' = Name used by the generator to spawn objects into the map. Used in <code>/romfs/CMCmn/generator/(MapName)</code> | |
− | |||
− | = | + | ''Object''/''Gameobject'' = Something that spawns into the map when you load the stage. Creatures, obstacles, plants ect. |
− | |||
− | + | ''Float'' = A number ''with'' decimal points. (e.g. 1.5) | |
+ | |||
+ | ''Integer'' = A number ''without'' a decimal. (e.g. 1) | ||
+ | |||
+ | ''Boolean'' = Either "1 or 0" to represent "True or False" | ||
+ | |||
+ | |||
+ | ;An example of a Dwarf Bulborb that has double health, and drops between three and ten raspberries upon death. | ||
+ | : | ||
"Kochappy" | "Kochappy" | ||
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{"mMaxLife"<200.00000000>} | {"mMaxLife"<200.00000000>} | ||
− | + | == Enemies/Captains/Pikmin == | |
− | |||
− | == Enemies | ||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Order || Readable name || Identifier || Value || Notes | ! Order || Readable name || Identifier || Value || Notes | ||
|- | |- | ||
− | |01 || Creature || - || <code>"<Identifier>"</code> || | + | |01 || Creature || - || <code>"<Identifier>"</code> || * [https://pikmintkb.com/wiki/Pikmin_3_identifiers] - Enemies by Identifier. * [https://www.pikminwiki.com/Enemy#In_Pikmin_3] - Enemies by Picture/In game name. |
|- | |- | ||
− | |02 || Tags || - || <code>"" "" ""</code> || The first quote | + | |02 || Tags || - || <code>"" "" ""</code> || The first quote hold this object's tag, the second and third hold the tags of other objects this object wants to know about. For example, a bridge would be <code>"bridge1" "pile1" ""</code> to give itself the name "bridge1" and looks for a partner named "pile1" The tags also seem to be arbitrary. So names like "BlueRiverBridge" or "CaliforniaHawaiiBridge" work. |
|- | |- | ||
|03 || ??? || - || Usually "0005" or "0007" || Unknown | |03 || ??? || - || Usually "0005" or "0007" || Unknown | ||
|- | |- | ||
− | |04 || ??? || | + | |04 || ??? || # Face ID || 0 || Unknown |
|- | |- | ||
− | |05 || ??? || | + | |05 || ??? || # Face Message Table || 0 || Unknown |
|- | |- | ||
|06 || Position || <code>"mPos"</code> || <code><float float float></code> || Location in 3D space. | |06 || Position || <code>"mPos"</code> || <code><float float float></code> || Location in 3D space. | ||
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|08 || Rotation || <code>"mPosture"</code> || <code><float float float></code> || Sets X, Y, and Z rotation of the spawned object. | |08 || Rotation || <code>"mPosture"</code> || <code><float float float></code> || Sets X, Y, and Z rotation of the spawned object. | ||
|- | |- | ||
− | |09 || Saving || <code>"mSaveOption" || | + | |09 || Saving || <code>"mSaveOption" || Chart below || Exact use is unknown. Table below for recording it's values. |
|- | |- | ||
|10 || ??? || <code>"mPosAlign" || <code>1</code> || Unknown | |10 || ??? || <code>"mPosAlign" || <code>1</code> || Unknown | ||
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|12 || ??? || <code>"mEmitRadius" || <code>0.0</code> || Unknown | |12 || ??? || <code>"mEmitRadius" || <code>0.0</code> || Unknown | ||
|- | |- | ||
− | |13 || Drops || <code>"mDrop" || | + | |13 || Drops || <code>"mDrop" || Chart Below || Items that the object spawns upon death. |
|- | |- | ||
− | |14 || Health || <code>"mMaxLife"</code> || <code>{<Float>}</code> || For reference | + | |14 || Health || <code>"mMaxLife"</code> || <code>{<Float>}</code> || For reference Bulborbs have 1000 health, and dirt walls have 6000. |
|- | |- | ||
− | |15 || All | + | |15 || All Health Ratio || <code>"mAllLifeRatio"</code> || <code>{<Float>}</code> || A multiplier for the object's health. So 200HP & mAllLifeRatio of 4 = is 800HP. Used in the Beady Long Legs bosses. |
|- | |- | ||
− | |15 || | + | |15 || Artic Variant || <code>"mWhite"</code> || <code>{<Boolean>}</code> || Changes the object into the snow variant. Used in the Beady Long Legs bosses. |
|- | |- | ||
− | |15 || Already on land || <code>"mLand"</code> || <code>{<Boolean>}</code> || Changes if the object is hiding before the fight. Used | + | |15 || Already on land || <code>"mLand"</code> || <code>{<Boolean>}</code> || Changes if the object is hiding before the fight. Used in the Beady Long Legs bosses. |
|- | |- | ||
− | |15 || Save landed status || <code>"mLandSave"</code> || <code>{<Boolean>}</code> || After the object is deployed, this dictates if it stays on the ground after the day's end. Used | + | |15 || Save landed status || <code>"mLandSave"</code> || <code>{<Boolean>}</code> || After the object is deployed, this dictates if it stays on the ground after the day's end. Used in the Beady Long Legs bosses. |
|- | |- | ||
− | |16 || Health | + | |16 || Health Ratio || <code>"mLifeRatio"</code> || <code>{<Float>}</code> || A multiplier for the object's health. So 200HP & mLifeRatio of 4 = is 800HP. Some objects do not respond to mMaxLife, in those cases, use this. |
|- | |- | ||
|16 || ??? || <code>"mBreakFlag"</code> || <code>{0}</code> || Unknown | |16 || ??? || <code>"mBreakFlag"</code> || <code>{0}</code> || Unknown | ||
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|16 || ??? || <code>"mRotYDeg"</code> || <code>{<Float>}</code> || Unknown | |16 || ??? || <code>"mRotYDeg"</code> || <code>{<Float>}</code> || Unknown | ||
|- | |- | ||
− | |17 || Pikmin/ | + | |17 || Pikmin/Captain ID || <code>"mColor"</code> || <code><Integer></code> || 0 Pikpik carrot, 1 Purple Pikmin, 2 Blue Pikmin, 3 Red Pikmin, 4 White Pikmin, 5 Yellow Pikmin, 6 Winged Pikmin, 7 Rock Pikmin, 8 Alph, 9 Brittany, 10 Charlie, 11 Louie, 12 Olimar |
|- | |- | ||
− | |18 || Max Pikmin | + | |18 || Max Pikmin To Convert || <code>"mSwallowMax"</code> || <code><Integer></code> || Used in Pongashi/Candypop buds to decide when the flower wilts away. |
|} | |} | ||
− | + | ;Save options | |
+ | ; | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Name || Value || Notes | + | ! Name || Value || Use/Notes |
|- | |- | ||
| <code># flag</code> || <code>1</code> || Unknown | | <code># flag</code> || <code>1</code> || Unknown | ||
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|} | |} | ||
− | + | ;Drop options | |
+ | ; | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Name || Value || Notes | + | ! Name || Value || Use/Notes |
|- | |- | ||
| ??? || <code>4</code> || Unknown | | ??? || <code>4</code> || Unknown | ||
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== Obstacles == | == Obstacles == | ||
− | + | ;Bridge piece station | |
+ | : | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Readable name || Identifier || value || Notes | ! Readable name || Identifier || value || Notes | ||
|- | |- | ||
− | | Bridge | + | | Bridge piece station type || <code>-</code> || (Identifier) || |
|- | |- | ||
| ??? || - || <code>Usually "0005" or "0007"</code> || Unknown | | ??? || - || <code>Usually "0005" or "0007"</code> || Unknown | ||
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| Rotation || <code>"mPosture"</code> || <code><float> <float> <float></code> || Sets X, Y, and Z rotation of the spawned object. | | Rotation || <code>"mPosture"</code> || <code><float> <float> <float></code> || Sets X, Y, and Z rotation of the spawned object. | ||
|- | |- | ||
− | | Initial | + | | Initial pieces || <code>"mNendoNum"</code> || <code>10</code> || How many pieces are in the pile upon generation |
|- | |- | ||
| ??? || <code>"mSaveNum2"</code> || <code>1</code> || Unknown | | ??? || <code>"mSaveNum2"</code> || <code>1</code> || Unknown | ||
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| ??? || <code>"mWorkRatio"</code> || <code>0.0</code> || Unknown | | ??? || <code>"mWorkRatio"</code> || <code>0.0</code> || Unknown | ||
|- | |- | ||
− | | Bridge color || <code>mColor</code> || <code>0</code> || The color of the bridge. Brown is 0, | + | | Bridge color || <code>mColor</code> || <code>0</code> || The color of the bridge. Brown is 0, Blue is 6, Red is 9. |
|} | |} | ||
{{todo|Complete the list of materials for the ramp.}} | {{todo|Complete the list of materials for the ramp.}} | ||
− | + | ;Bridge | |
+ | : | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Readable name || Generator name || value || Notes | ! Readable name || Generator name || value || Notes | ||
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| ??? || <code>"mEmitRadius" || <code>0.0</code> || Unknown | | ??? || <code>"mEmitRadius" || <code>0.0</code> || Unknown | ||
|- | |- | ||
− | | Drops || <code>"mDrop" || Chart above || Items that the object spawns upon death. | + | | Drops || <code>"mDrop" || Chart above|| Items that the object spawns upon death. |
|- | |- | ||
− | | Cutscene || <code>"mDemoIndex" || <code>"(demoID)"</code> || ID's come from the files within <code>/romfs/CMCmn/demo</code> | + | | Cutscene || <code>"mDemoIndex" || <code>"(demoID)"</code> || ID's come from the files within <code>/romfs/CMCmn/demo</code> Leave blank for none. |
|- | |- | ||
| ??? || <code>"mDead"</code> || <code>0</code> || Unknown | | ??? || <code>"mDead"</code> || <code>0</code> || Unknown | ||
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| Ramp || <code>"mBase"</code> || <code><Boolean></code> || Dictates if the bridge will have the little dirt ramp. | | Ramp || <code>"mBase"</code> || <code><Boolean></code> || Dictates if the bridge will have the little dirt ramp. | ||
|- | |- | ||
− | | Ramp Material || <code>"mMapMaterialName"</code> || <code><2> <material></code> || Dictates the "little ramp" material. Options include: "A_snowB", "A_ground_00", "A_grdA" | + | | Ramp Material || <code>"mMapMaterialName"</code> || <code><2> <material></code> || Dictates the "little ramp" material. Options include: "A_snowB", "A_ground_00", "A_grdA" |
|- | |- | ||
− | | Bridge color || <code>"mColor"</code> || <code>0</code> || The color of the bridge. Brown is 0, | + | | Bridge color || <code>"mColor"</code> || <code>0</code> || The color of the bridge. Brown is 0, Blue is 6, Red is 9. |
|- | |- | ||
| Invisible wall for long bridges || <code>"mStopperB"</code> || <code>0</code> || Prevents you from throwing the Pikmin across the gap without building the bridge. (Needs verification) | | Invisible wall for long bridges || <code>"mStopperB"</code> || <code>0</code> || Prevents you from throwing the Pikmin across the gap without building the bridge. (Needs verification) | ||
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|} | |} | ||
− | + | ;Fruit Branch Options | |
+ | ; | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Readable Name || Identifier || Status | ! Readable Name || Identifier || Status | ||
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| Apricot || apricot || Perfect | | Apricot || apricot || Perfect | ||
|- | |- | ||
− | | Avocado || avocado || Works fine, but isn't aligned | + | | Avocado || avocado || Works fine, but isn't aligned on the branch. |
|- | |- | ||
− | | Marble || b_dama || Works fine, but isn't aligned | + | | Marble || b_dama || Works fine, but isn't aligned on the branch. |
|- | |- | ||
| Banana || canana || Not at all | | Banana || canana || Not at all | ||
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| Chance Time marble || chance_dama || Untested | | Chance Time marble || chance_dama || Untested | ||
|- | |- | ||
− | | Cherry || cherry || Works fine, but isn't aligned | + | | Cherry || cherry || Works fine, but isn't aligned on the branch. |
|- | |- | ||
| Dekopon || dekopon || Perfect | | Dekopon || dekopon || Perfect | ||
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| Fig || fig || Perfect | | Fig || fig || Perfect | ||
|- | |- | ||
− | | Grapefruit || gfruit || Works fine, but isn't aligned | + | | Grapefruit || gfruit || Works fine, but isn't aligned on the branch. |
|- | |- | ||
− | | Cherry || ghold_cherry || Works fine, but isn't aligned | + | | Cherry || ghold_cherry || Works fine, but isn't aligned on the branch. |
|- | |- | ||
− | | Gold Strawberry || gold_ichigo || Works fine, but isn't aligned | + | | Gold Strawberry || gold_ichigo || Works fine, but isn't aligned on the branch. |
|- | |- | ||
| Purple grapes || grape || Crash | | Purple grapes || grape || Crash | ||
|- | |- | ||
− | | Purple grape || grape_carry || | + | | Purple grape || grape_carry || Dosen't load. |
|- | |- | ||
| Kiwi || kiwi || Perfect | | Kiwi || kiwi || Perfect | ||
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| Mangosteen || mangosteen || Not at all | | Mangosteen || mangosteen || Not at all | ||
|- | |- | ||
− | | Japanese melon || melon || Works fine, but isn't aligned | + | | Japanese melon || melon || Works fine, but isn't aligned on the branch. |
|- | |- | ||
| Orange || mikan/orange || Untested | | Orange || mikan/orange || Untested | ||
|- | |- | ||
− | | Green Grapes || muscat || | + | | Green Grapes || muscat || Crash |
|- | |- | ||
| Green Grape || muscat_carry || Not at all | | Green Grape || muscat_carry || Not at all | ||
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| Asian Pear || nashi || Perfect. | | Asian Pear || nashi || Perfect. | ||
|- | |- | ||
− | | Papaya || papaya || Works fine, but isn't aligned | + | | Papaya || papaya || Works fine, but isn't aligned on the branch. |
|- | |- | ||
− | | Peach || peach || Works fine, but isn't aligned | + | | Peach || peach || Works fine, but isn't aligned on the branch. |
|- | |- | ||
| Pear || pear || Perfect | | Pear || pear || Perfect | ||
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|} | |} | ||
− | + | ;Enemy Values | |
+ | ; | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Game | + | ! Game Name || Identifier || Weight || Max Carriers || Seeds || Value (Gold/Souls) || HP |
+ | || Regen? | ||
|- | |- | ||
− | | Calcified Crushblat || CrystalFrog || 12 || 25 || 20 || 70 | + | | Calcified Crushblat || CrystalFrog || 12 || 25 || 20 || 70 70 || 1000 || ?? |
|- | |- | ||
− | | Puckering Blinnow || Tobiuo || 1 || 2 || 2 || 15 | + | | Puckering Blinnow || Tobiuo || 1 || 2 || 2 || 15 15 || 74 || No |
|- | |- | ||
− | | Female Sheargrub || UjinkoA || ? || ? || ? || ?? | + | | Female Sheargrub || UjinkoA || ? || ? || ? || ?? ?? || 45 || ?? |
|- | |- | ||
− | | Male Sheargrub || UjinkoB || ? || ? || ? || ?? | + | | Male Sheargrub || UjinkoB || ? || ? || ? || ?? ?? || 45 || ?? |
|- | |- | ||
− | | Swarming Sheargrub || UjinkoC || 1 || 1 || 1 || 5 | + | | Swarming Sheargrub || UjinkoC || 1 || 1 || 1 || 5 5 || 45 || |
|- | |- | ||
− | | Pyroclasmic Slooch || Kajiokoshi || 3 || 6 || 4 || 20 | + | | Pyroclasmic Slooch || Kajiokoshi || 3 || 6 || 4 || 20 20 || 300 || ?? |
|- | |- | ||
− | | Skitter Leaf || Hambo || ? || ? || ? || ?? | + | | Skitter Leaf || Hambo || ? || ? || ? || ?? ?? || 45 || ?? |
|- | |- | ||
− | | Yellow Wollywog || Frog || 5 || 10 || 8 || 30 | + | | Yellow Wollywog || Frog || 5 || 10 || 8 || 30 30 || 900 || No |
|- | |- | ||
| Peckish Aristocrab || Kanitama || 8 || 16 || 15 || 100/100 || 1500 || ?? | | Peckish Aristocrab || Kanitama || 8 || 16 || 15 || 100/100 || 1500 || ?? |