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General instructions on how to perform some important tasks. | General instructions on how to perform some important tasks. | ||
− | == Obtaining a game's files == | + | ==Obtaining a game's files== |
You can obtain the files inside the games by following these instructions. This guide only explains how to obtain the files from inside a copy of the game. It won't explain how to obtain a copy. | You can obtain the files inside the games by following these instructions. This guide only explains how to obtain the files from inside a copy of the game. It won't explain how to obtain a copy. | ||
− | + | {{todo|Add this.}} | |
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− | + | ==Saving changes== | |
− | + | Once you have a game's files, you can read them all you want. If you want to make changes, you can do so with the appropriate tools, and use those same tools to save the altered files. Remember that SZS files need to be repacked, if you changed their contents! What you need to do to have those changes be applied to the game depends is elaborated in the next sections. | |
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− | === | + | ===GameCube=== |
− | + | What you have to do depends on you want to [[#Running a modified game|run the game]]. If you want to run it with Dolphin, through a folder and <code>boot.dol</code>, you won't need to do anything else after saving the files (except maybe restarting the game or area). | |
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− | + | If you use an ISO, you'll have to apply the changes onto the ISO, since you've only made changes on the extract folder so far. | |
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− | If you use an ISO, you'll have to apply the changes onto the ISO, since you've only made changes on the | ||
{{todo|Add ISO instructions.}} | {{todo|Add ISO instructions.}} | ||
− | + | ===Wii U=== | |
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− | === Wii U === | ||
{{todo|Add Wii U instructions.}} | {{todo|Add Wii U instructions.}} | ||
− | == | + | ==Running a modified game== |
− | {{todo|Add | + | {{todo|Add instructions on how to run the games with emulators and actual consoles.}} |
− | + | A note regarding savestates and emulators: If the game loads data from a file and saves it in RAM, and you make a savestate after this information is loaded, it will always have that information when you reload the savestate, even if you changed the files in the meantime. To get the changes to take effect, make the game reload the file. This depends on the game and file. To be safe, you can always avoid loading savestates altogether. | |
== Scripts == | == Scripts == |