Editing Pikmin 2 area generator file

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{{todo|Determine how the files in loop work, and verify that the information written regarding the gen files is correct.}}
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{{note|This page is under construction.}}
  
 
An area's generator files can be found in <code>/user/Abe/map/*</code>. Amongst these, the <code>loop</code> and <code>nonloop</code> folders, as well as the <code>defaultgen.txt</code>, <code>initgen.txt</code>, and <code>plantsgen.txt</code> contain data for what objects to spawn in the area, and how. These text files must be encoded in Shift-JIS, or at least ASCII. To avoid any issues, use [https://notepad-plus-plus.org/download/v7.5.6.html Notepad++] and check the encoding in the bottom right.
 
An area's generator files can be found in <code>/user/Abe/map/*</code>. Amongst these, the <code>loop</code> and <code>nonloop</code> folders, as well as the <code>defaultgen.txt</code>, <code>initgen.txt</code>, and <code>plantsgen.txt</code> contain data for what objects to spawn in the area, and how. These text files must be encoded in Shift-JIS, or at least ASCII. To avoid any issues, use [https://notepad-plus-plus.org/download/v7.5.6.html Notepad++] and check the encoding in the bottom right.
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# '''"{item} {0002}"'''
 
# '''"{item} {0002}"'''
#* Includes the Hocotate Ship, the Onions, Caves, Weight Blocks, Paper Bags, Gates, Rock Clogs, Nectar Grass, Nectar Pebble, Bridges, Burgeoning Spiderwort, Spiderwort Mold, and the Ujadani.
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#* Includes Hocotate Ship, the Onions, Caves, Weight Blocks, Paper Bags, Gates, Rock Clogs, Nectar Grass, Nectar Pebble, and Bridges.
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#* Some living things as well, like Burgeoning Spirderwort and the Ujadani.
 
# '''"{piki} {0001}"'''
 
# '''"{piki} {0001}"'''
 
#* Includes the main five types of Pikmin.
 
#* Includes the main five types of Pikmin.
 
# '''{teki} {0005}'''
 
# '''{teki} {0005}'''
#* Includes all things in the Piklopedia/entities that can spawn in caves.
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#* Includes all things in the Piklopedia; that is to say, enemies.
 
#* An enemy with a treasure in it is part of this group and has a value of that treasure + 768.
 
#* An enemy with a treasure in it is part of this group and has a value of that treasure + 768.
 
# '''{pelt} {0000}'''
 
# '''{pelt} {0000}'''
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| {rock} (spiderwort mold) ||  || Mold is actually called <code>{rock}</code> internally.
 
| {rock} (spiderwort mold) ||  || Mold is actually called <code>{rock}</code> internally.
 
|-
 
|-
| {barl} (rock clog) ||  || When destroyed, a clog will drain any waterbox it's placed inside; the waterbox is not specified here. Instead, the waterbox is specified in <code>waterbox.txt</code> A clogged cave entrance is simply a <code>{barl}</code> and <code>{cave}</code> at the same coordinates.
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| {barl} (rock clog) ||  || When destroyed, a clog will drain any waterbox it's placed inside; the waterbox is not specified here. A clogged cave entrance is simply a <code>{barl}</code> and <code>{cave}</code> at the same coordinates.
 
|-
 
|-
 
| {plnt} (Burgeoning Spiderwort) || <code>x  #実タイプ</code> ||What kind of berries it grows. 0=spicy 1=bitter 2=mixed.
 
| {plnt} (Burgeoning Spiderwort) || <code>x  #実タイプ</code> ||What kind of berries it grows. 0=spicy 1=bitter 2=mixed.
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| {dwfl} (downfloors: weight blocks and paper bags) || <code>x #沈み人数 </code><br><code>x #type </code><br><code>x # 1:seesaw</code><br><code>{XXXX} # id</code> || <code>沈み人数</code>: weight required to press. Only used if <code>1:seesaw</code> is 0. The weight is visible on seesaw blocks but has no effect.<br><code>type</code>: 0=small block, 1=large block, 2=paper bag<br><code>1:seesaw</code>: 0=press permanently, 1=seesaw.<br><code>id</code>: Only used for seesaw blocks. Set 2 blocks to the same ID to pair them.  
 
| {dwfl} (downfloors: weight blocks and paper bags) || <code>x #沈み人数 </code><br><code>x #type </code><br><code>x # 1:seesaw</code><br><code>{XXXX} # id</code> || <code>沈み人数</code>: weight required to press. Only used if <code>1:seesaw</code> is 0. The weight is visible on seesaw blocks but has no effect.<br><code>type</code>: 0=small block, 1=large block, 2=paper bag<br><code>1:seesaw</code>: 0=press permanently, 1=seesaw.<br><code>id</code>: Only used for seesaw blocks. Set 2 blocks to the same ID to pair them.  
 
|-
 
|-
| {pkhd} (Sprout) ||  || Spawns a random color sprout.
 
|-
 
| {mitu} (Nectar) ||  || Spawns a nectar or spray.
 
 
|}
 
|}
  
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Entities in the Teki category have by far the most complex parameters of all types, and thus have their own section.
 
Entities in the Teki category have by far the most complex parameters of all types, and thus have their own section.
 
{{note|Note that certain teki will not drop treasures or pellets, even if set to do so. These include fire/electric/poison hazards, bomb rocks, Volatile Dweevils, eggs, Honeywisps, Candypops, and Spectralids. Pellet Posies are functional and can drop treasure/pellets in addition to their normal pellet.
 
Additionally, decorative plants and chiyogami paper can spawn a set of 4 yellow Spectralids when touched, if their pellet color is 0 and pellet size is 1. This is only fully functional for Margaret (ID 77) and red large Figwort (ID 50), but other plants can spawn Spectralids if one of the aforementioned plants is also present and set to spawn Spectralids.}}
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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{{credits| [[User:UnclePaul894|UnclePaul894]]}}
 
{{credits| [[User:UnclePaul894|UnclePaul894]]}}
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Note that certain teki will not drop treasures or pellets, even if set to do so. These include fire/electric/poison hazards, bomb rocks, Volatile Dweevils, eggs, Honeywisps, Candypops, Mitites, and Spectralids. (Pellet Posies are functional and can drop treasure/pellets in addition to their normal pellet.)
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Additionally, decorative plants and chiyogami paper can spawn a set of 4 yellow Spectralids when touched, if their pellet color is 0 and pellet size is 1. This is only fully functional for Margaret (ID 77) and red large Figwort (ID 50), but other plants can spawn Spectralids if one of the aforementioned plants is also present and set to spawn Spectralids.
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:File formats]]
 
[[Category:File formats]]

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