Editing Pikmin 2 cave lighting files

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The first line represents what version the lighting file is. This can be changed to {0000} and {0001} and have different effects. Might have to do with how the lighting file is parsed. More testing is needed.
 
The first line represents what version the lighting file is. This can be changed to {0000} and {0001} and have different effects. Might have to do with how the lighting file is parsed. More testing is needed.
  
The second number below represents the type of lighting. Numbers 1 and higher seems to not have any effect. Setting it to 0 crashes the game upon loading the ini file.
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The second number below represents the type of lighting. Setting this to 0 seems to set the light source at a far fixed angle creating a sunrise and sunset effect with heavy contrast between lit and unlit surfaces (Seems to work on certain files and can crash. Might be related to parameters that don't work with it).
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Setting this to 1 seems to be the regular light source situated directly overhead the player.  
  
 
<source lang="powershell">
 
<source lang="powershell">

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