Editing Pikmin 2 collision format
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | The following describes the format of ''Pikmin 2'''s <code> | + | The following describes the format of ''Pikmin 2'''s <code>.col</code> files, which describe the collision of overworld levels and cave units. The information might be incorrect or incomplete. |
The format has no header and directly starts off with data. The Y coordinate points upwards. All values are big endian. Size of data is in bytes. | The format has no header and directly starts off with data. The Y coordinate points upwards. All values are big endian. Size of data is in bytes. |