Pikmin 2 mapcode file

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Revision as of 01:55, 9 June 2022 by EpochFlame (talk | contribs) (add actual info on mapcode)
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To do: Stub.

The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin where each face receives two hex digit values identifiers.

Pasted from Kai's notes:

First 4 Bytes of data define the amount of faces it's grid.bin has. Each byte after defines 3 different characteristics of each face.

First Digit (Physical characteristics):

Pikmin seeds can root: 0 - full friction 1 - some friction 2 - no friction

Pikmin seeds die: 4 - full friction 5 - some friction 6 - no friction

Second Digit (Sound index):

0 - grass 1 - soil 2 - sand 3 - wood 4 - water 5- stone 6 - iron 7 - snow 8 - water (has water particle effects when used with 1 as the first digit 9 - paper