Editing Pikmin 3 Deluxe directory tree
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{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}} | {{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}} | ||
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}} | {{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}} | ||
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{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}} | {{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}} | ||
{{dt|d|romfs/CMCmn|lyt|Menus}} | {{dt|d|romfs/CMCmn|lyt|Menus}} | ||
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{{dt|d|romfs/CMCmn|map2d|Radar textures}} | {{dt|d|romfs/CMCmn|map2d|Radar textures}} | ||
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}} | {{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}} | ||
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{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}} | {{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}} | ||
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}} | {{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}} | ||
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{{dt|d|romfs/CMCmn|rankingdata_test|{{unknown}}}} | {{dt|d|romfs/CMCmn|rankingdata_test|{{unknown}}}} | ||
{{dt|d|romfs/CMCmn|system|Misc. settings and files}} | {{dt|d|romfs/CMCmn|system|Misc. settings and files}} | ||
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{{dt|d|romfs/CMCmn|vib_data|{{unknown}}}} | {{dt|d|romfs/CMCmn|vib_data|{{unknown}}}} | ||
{{dt|d|romfs/CMCmn|worldmap|Drake's interior and area selection screen things}} | {{dt|d|romfs/CMCmn|worldmap|Drake's interior and area selection screen things}} |