Editing Sound Replacement Tutorial

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It should have json files called 0x1, 0x2, and so on. These represent different categories of sounds. <br>
 
It should have json files called 0x1, 0x2, and so on. These represent different categories of sounds. <br>
 
Each one has data for a variety of sound effects, 0x6 has by far the most, because it's for the enemies. <br>
 
Each one has data for a variety of sound effects, 0x6 has by far the most, because it's for the enemies. <br>
Everything you need to know about this part of the data can be found at [https://pikmintkb.com/wiki/Se.bms this page]. <br>
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Everything you need to know about this part of the data can be found at [https://pikmintkb.com/wiki/Se.bms/ this page]. <br>
 
The category your new sound goes into usually doesn't matter much, but there are some niche situations where it matters. <br>
 
The category your new sound goes into usually doesn't matter much, but there are some niche situations where it matters. <br>
 
For example, during the start of Day 1 cutscene, Pikmin sounds are muted, and wont play until the first text box, when sounds in other categories still do. <br>
 
For example, during the start of Day 1 cutscene, Pikmin sounds are muted, and wont play until the first text box, when sounds in other categories still do. <br>

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