Difference between revisions of "Yoshi's New Island decompress"

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(Created page with "This BMS file allows one to extract the z files in ''Hey! Pikmin''. ==Script== <pre> comtype ntcompress get ZSIZE asize get NAME basename math SIZE = ZSIZE math SIZE...")
 
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</pre>
  
==Installing==
+
==Use==
Simply copy the code above, paste it into a text editor, and save the file somewhere you can remember. Then, when you use [[QuickBMS]], call the file as a parameter.
+
To start, you have to copy the code above, paste it into a text editor, and save the file somewhere you can remember.
 +
 
 +
Then, when you use [[QuickBMS]], call the file as a parameter. Example:
 +
 
 +
:<code>quickbms.exe "C:\Users\A\YNI decompress.bms" "C:\Users\A\Hey! Pikmin files\00_chara_ashinagaotoshi_0.bch.z"</code>
 +
 
 +
If the script is in <code>C:\Users\A</code>, is called <code>YNI decompress.bms</code>, and the <code>.z</code> game file you want to decompress is in <code>C:\Users\A\Hey! Pikmin files</code>.
  
 
[[Category:Tools]]
 
[[Category:Tools]]

Revision as of 23:49, 14 August 2017

This BMS file allows one to extract the z files in Hey! Pikmin.

Script

comtype ntcompress
get ZSIZE asize
get NAME basename
math SIZE = ZSIZE
math SIZE *= 20
clog NAME 0 ZSIZE SIZE

Use

To start, you have to copy the code above, paste it into a text editor, and save the file somewhere you can remember.

Then, when you use QuickBMS, call the file as a parameter. Example:

quickbms.exe "C:\Users\A\YNI decompress.bms" "C:\Users\A\Hey! Pikmin files\00_chara_ashinagaotoshi_0.bch.z"

If the script is in C:\Users\A, is called YNI decompress.bms, and the .z game file you want to decompress is in C:\Users\A\Hey! Pikmin files.