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  • ...''[[wikipedia:Quake (video game)|Quake]]'' models and formats. Like [[MD3 file|MD3]] for instance. [[Category:File formats]]
    272 bytes (43 words) - 22:56, 29 March 2020
  • {{todo|Document the file format.}} ...mstream], an audio playback library for multiple video game specific audio formats.
    429 bytes (67 words) - 06:09, 2 December 2023
  • ...'. They are one of the two types of animation files, the other being [[BCK file|BCK]]. [[Category:File formats]]
    192 bytes (29 words) - 05:27, 10 March 2024
  • ...'. They are one of the two types of animation files, the other being [[BCA file|BCA]]. [[Category:File formats]]
    317 bytes (49 words) - 21:31, 22 December 2018
  • ...ist of what files match what songs in ''Pikmin 3'' can be found '''[[BFSTM file list|here]]'''. ...stream]] – a tool for converting BFSTM files to other, more standard formats
    801 bytes (122 words) - 02:15, 22 February 2020
  • ...q.arc</code>. These files are also nearly identical to a <code>.bms</code> file with some minor header differences. == File list ==
    529 bytes (78 words) - 23:03, 22 March 2021
  • ...o [[TEX0]], [[TPL]] and [[BREFT]] file formats. The only difference is the file header. == File Format ==
    2 KB (376 words) - 05:56, 9 March 2024
  • ...hould be decompressed and then analyzed for better knowledge of the actual file format and its contents. [[Category:File formats]]
    561 bytes (92 words) - 15:05, 24 November 2018
  • The 'OpenGL / Dolphin System' references the leftover .exe file left in all retail GameCube ''Pikmin'' discs. ...me side-by-side with Windows programs for debugging and testing all of the formats and the game itself.
    928 bytes (153 words) - 19:10, 19 January 2019
  • ...the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like <code ...[[z file|<code>.z</code> files]], and usually have texture images ([[BFLIM file|<code>.bflim</code> files]]) inside more often than not.
    778 bytes (116 words) - 00:39, 3 November 2022
  • ...es in ''Hey! Pikmin''. In this game, images are usually found inside [[ARC file (Hey! Pikmin)|ARC files]]. Images in this format include transparency. [[Category:File formats]]
    287 bytes (42 words) - 06:19, 5 April 2018
  • [[Category:File formats]]
    255 bytes (42 words) - 16:29, 6 October 2018
  • ...music files in ''Pikmin''. For a list of STX files in the disc, see [[STX file list]]. [[Category:File formats]]
    591 bytes (87 words) - 17:18, 5 January 2019
  • [[Category:File formats]]
    424 bytes (74 words) - 23:52, 1 July 2023
  • ....dll. Now, you may think that we cannot surely know whats inside of a .jmp file, right? Well you are semi-correct as we can use a tool called IDA that can [[Category:File formats]]
    2 KB (279 words) - 16:57, 19 December 2020
  • [[Category:File formats]]
    451 bytes (77 words) - 06:19, 5 April 2018
  • [[Category:File formats]]
    416 bytes (60 words) - 23:11, 2 November 2022
  • [[Category:File formats]]
    604 bytes (94 words) - 06:19, 5 April 2018
  • ...easy identification of what format I will be talking about, mTXE is a MOD file TXE. |+ TXE Formats
    1 KB (177 words) - 22:00, 2 January 2020
  • ...'' file contains all necessary information about the data in the '''ARC''' file, which stores the aforementioned data. ...read independently of the files before it. This makes the Bundled Archive file format useful for archiving large directories with varied purposes, as to i
    4 KB (547 words) - 17:35, 29 December 2019

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