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	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
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	<updated>2026-05-11T14:13:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=2938</id>
		<title>Pikmin 3 identifiers</title>
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		<updated>2020-08-03T21:25:44Z</updated>

		<summary type="html">&lt;p&gt;APerson13: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; identifiers}}&lt;br /&gt;
&lt;br /&gt;
List of &#039;&#039;Pikmin 3&#039;&#039;&#039;s objects and their internal names, numerical identifiers, or string identifiers.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembo&amp;lt;/code&amp;gt; || Skeeterskate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arijigoku&amp;lt;/code&amp;gt; || Sandbelching Meerslug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arikui&amp;lt;/code&amp;gt; || Whiptongue Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;awadako&amp;lt;/code&amp;gt; || Waddlepus || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;billy&amp;lt;/code&amp;gt; || Bearded Amprat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buriko&amp;lt;/code&amp;gt; || &amp;quot;Armored Sheargrub&amp;quot; || Unused, must have Pikmin thrown onto it to kill&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy&amp;lt;/code&amp;gt; || Red Bulborb + Orange Bulborb || &amp;lt;code&amp;gt;tenchappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clione&amp;lt;/code&amp;gt; || Honeywisp || Unused, crashes when egg impacts ground&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog&amp;lt;/code&amp;gt; || Calcified Crushblat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_maro_frog&amp;lt;/code&amp;gt; || &amp;quot;Crystal Wollywog&amp;quot; || Unused, Wollywog with crystal on belly&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiohmukade&amp;lt;/code&amp;gt; || Armored Mawdad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damagumo&amp;lt;/code&amp;gt; || Shaggy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejako&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;egg&amp;lt;/code&amp;gt; || Egg || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frog&amp;lt;/code&amp;gt; || Yellow Wollywog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;futakuchi&amp;lt;/code&amp;gt; || Armored Cannon Larva + Arctic Cannon Larva || &amp;lt;code&amp;gt;Yuki&amp;lt;/code&amp;gt; for Arctic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hagedamagumo&amp;lt;/code&amp;gt; || Baldy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hambo&amp;lt;/code&amp;gt; || Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hiba&amp;lt;/code&amp;gt; || Fire geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwadama&amp;lt;/code&amp;gt; || &amp;quot;Beady Long Legs&amp;quot; || Unused, cannot spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko&amp;lt;/code&amp;gt; || Skutterchuck || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jelly&amp;lt;/code&amp;gt; || Medusal Slurker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kaburi&amp;lt;/code&amp;gt; || Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kajiokoshi&amp;lt;/code&amp;gt; || Pyroclasmic Slooch || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureimo&amp;lt;/code&amp;gt; || &amp;quot;Kakureimo&amp;quot; || Unused, purple slug&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama&amp;lt;/code&amp;gt; || Peckish Aristocrab || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;karehambo&amp;lt;/code&amp;gt; || Desiccated Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kawasumi&amp;lt;/code&amp;gt; || Sputtlefish || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kemekuji&amp;lt;/code&amp;gt; || Toady Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kingchappy&amp;lt;/code&amp;gt; || Emperor Bulblax || Unused, stuck in gulp animation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kochappy&amp;lt;/code&amp;gt; || Dwarf Red Bulborb + Dwarf Orange Bulborb || &amp;lt;code&amp;gt;tenkochappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kogane&amp;lt;/code&amp;gt; || Iridescent Flint Beetle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagami&amp;lt;/code&amp;gt; || Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagamiegg&amp;lt;/code&amp;gt; || Phosbat Pod || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokgamiegg&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Unused, won&#039;t open (broken?)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;komush&amp;lt;/code&amp;gt; || Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumachappy&amp;lt;/code&amp;gt; || Spotty Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumakochappy&amp;lt;/code&amp;gt; || Dwarf Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumo&amp;lt;/code&amp;gt; || Arachnode || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mar&amp;lt;/code&amp;gt; || Puffy Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;marofrog&amp;lt;/code&amp;gt; || Wollywog || Unused, but fixable with param edits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss&amp;lt;/code&amp;gt; || The cube inside the Plasm Wraith ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss2&amp;lt;/code&amp;gt; || Plasm Wraith || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metabuka&amp;lt;/code&amp;gt; || The cube the Plasm Wraith makes when its defeated || The parameters are used by the Elemental Plasms&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;moguraimo&amp;lt;/code&amp;gt; || &amp;quot;Ravenous Whiskerpillar&amp;quot; || Unused, visually different but acts similar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mure&amp;lt;/code&amp;gt; || Scornet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mureboss&amp;lt;/code&amp;gt; || Scornet Maestro || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush&amp;lt;/code&amp;gt; || Kingcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namazu&amp;lt;/code&amp;gt; || Water Dumple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohbakekagami&amp;lt;/code&amp;gt; || Vehemoth Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;otama&amp;lt;/code&amp;gt; || Wogpole || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;panmodoki&amp;lt;/code&amp;gt; || Breadbug || Unused, cannot spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant&amp;lt;/code&amp;gt; || P2 Pellet Posy || {{unsure|Unused?}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant1&amp;lt;/code&amp;gt; || Pellet Posy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sarai&amp;lt;/code&amp;gt; || Swooping Snitchbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shako&amp;lt;/code&amp;gt; || Hermit Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shijimi&amp;lt;/code&amp;gt; || Spectralids || Must be defined with Yellow/White/Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shima&amp;lt;/code&amp;gt; || Quaggled Mireclops || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shimafruit&amp;lt;/code&amp;gt; || Quaggled Mireclops&#039; head || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snakecrow&amp;lt;/code&amp;gt; || Burrowing Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tank&amp;lt;/code&amp;gt; || Elemental Blowhogs || Put fire/water/bubble in front of name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobikaburi&amp;lt;/code&amp;gt; || Flighty Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobinko&amp;lt;/code&amp;gt; || Shearwig || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobiuo&amp;lt;/code&amp;gt; || Puckering Blinnow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyukusa&amp;lt;/code&amp;gt; || Burgeoning Spiderwort || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tuyukusa&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Old Burgeoning Spiderwort; broken}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_a&amp;lt;/code&amp;gt; || Female Sheargrub + Swarming Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_b&amp;lt;/code&amp;gt; || Male Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;yamma&amp;lt;/code&amp;gt; || Nectarous Dandelfly || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
{{todo|Fill in the blanks.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembobullet&amp;lt;/code&amp;gt; || Skeeterskate Water || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ashiba_flower&amp;lt;/code&amp;gt; || Bloominous Stemple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;berry&amp;lt;/code&amp;gt; || Unknown berry || Unused, acts similarly to bombrocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bloc&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;block&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb&amp;lt;/code&amp;gt; || Bomb rock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_gate&amp;lt;/code&amp;gt; || Reinforced wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_S&amp;lt;/code&amp;gt; || Mine (Bingo Battle) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;branch&amp;lt;/code&amp;gt; || Climbing stick || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;break&amp;lt;/code&amp;gt; || Something blowing up || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_A&amp;lt;/code&amp;gt; || Yellow bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_B&amp;lt;/code&amp;gt; || Red bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_2_B&amp;lt;/code&amp;gt; || Blue bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_B&amp;lt;/code&amp;gt; || Red bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_B&amp;lt;/code&amp;gt; || Red bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bubble&amp;lt;/code&amp;gt; || Waddlepus bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;burrow&amp;lt;/code&amp;gt; || Hermit Crawmad nest? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;catwalk&amp;lt;/code&amp;gt; || Weird smooth curved bridge || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy_hanacho&amp;lt;/code&amp;gt; || Bulborb snot bubble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay&amp;lt;/code&amp;gt; || Ball of clay || Unused (meant to act like a bridge fragment, judging the name)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay_station&amp;lt;/code&amp;gt; || Blobs of clay || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;connect_line&amp;lt;/code&amp;gt; || Electrode&#039;s electricity line || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog_*&amp;lt;/code&amp;gt; || Calcified Crushblat shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_gate&amp;lt;/code&amp;gt; || Crystal wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiomukade_broken*&amp;lt;/code&amp;gt; || Armored Mawdad shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;debug_actor&amp;lt;/code&amp;gt; || ??? || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejakoburrow&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad nest || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoarea&amp;lt;/code&amp;gt; || ??? || Cutscene, maybe?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoOnyon&amp;lt;/code&amp;gt; || P2 Onion || Unused, has spaghetti legs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denki_gate&amp;lt;/code&amp;gt; || Electric gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denkyuSocketL&amp;lt;/code&amp;gt; || Lamp socket on the Vehemoth Phosbat&#039;s arena || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;disaster&amp;lt;/code&amp;gt; || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;down_floor&amp;lt;/code&amp;gt; || Seesaw block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonball&amp;lt;/code&amp;gt; || A sphere that seems to test the bulborbs back textures ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;effect_debris_A&amp;lt;/code&amp;gt; || A rock with absolutely terrible (like 32 x 32 looking) textures ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enemy_ghost&amp;lt;/code&amp;gt; || Object that carries the texture of the enemy you kill upwards. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;EnvSEObj&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;excavation&amp;lt;/code&amp;gt; || Dirt mound || Diggable dirt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;flipboard&amp;lt;/code&amp;gt; || Clipboard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fruit_branch&amp;lt;/code&amp;gt; || The branch that carries the Delectable Bouquet and Red Onion in the Tropical Wilds|| Possibly used elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gate_soft&amp;lt;/code&amp;gt; || Dirt wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;geyser&amp;lt;/code&amp;gt; || Water geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;glass_piece_A&amp;lt;/code&amp;gt; || Probably made early in development as a prototype to see if Pikmin could carry glass || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A&amp;lt;/code&amp;gt; || Hay bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_carry&amp;lt;/code&amp;gt; || Hay fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_station&amp;lt;/code&amp;gt; || Hay pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hell&amp;lt;/code&amp;gt; || ??? || Spawns in twilight river, not sure what it is&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hokoritake&amp;lt;/code&amp;gt; || Plain version of the Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;honey&amp;lt;/code&amp;gt; || Nectars || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko_crystal&amp;lt;/code&amp;gt; || Crystal Node || Skutterchuck Crystal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jamacrystal*&amp;lt;/code&amp;gt; || A very weird BFRES file that doesn&#039;t make sense. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureba&amp;lt;/code&amp;gt; || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanban&amp;lt;/code&amp;gt; || Mission Mode keep out sign || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama_arm_break&amp;lt;/code&amp;gt; || Atristocrabs arm but deformed. ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;keepout&amp;lt;/code&amp;gt; || Pikmin params, keepout meaning they&#039;re done and configured don&#039;t touch(?). || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kojamacrystal&amp;lt;/code&amp;gt; || Small crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_board&amp;lt;/code&amp;gt; || Elevator platform || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_nail&amp;lt;/code&amp;gt; || Long, straight nail used on elevator platforms || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_rope&amp;lt;/code&amp;gt; || A rope|| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb&amp;lt;/code&amp;gt; || A fully modeled light bulb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_L&amp;lt;/code&amp;gt; || A light bulb with no textures || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_S&amp;lt;/code&amp;gt; || Same as lightbulb_L but it has a cube in the middle now ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightray&amp;lt;/code&amp;gt; || Light shaft ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus&amp;lt;/code&amp;gt; || Lily pad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus_admin&amp;lt;/code&amp;gt; || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_core&amp;lt;/code&amp;gt; || A cube related to the Plasm Wraith || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_crystal_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mukade_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namapongashi&amp;lt;/code&amp;gt; || Mimic Candypop Bud || Unused, eats Pikmin thrown in. Uses modified &#039;&#039;Pikmin 2&#039;&#039; Candypop model&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nest&amp;lt;/code&amp;gt; || P2 Hermit Crawmad nest || Unused, not sure if it&#039;s a P2 copy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;net&amp;lt;/code&amp;gt; || Arachnode web || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohjamacrystal&amp;lt;/code&amp;gt; || Large crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;onyon&amp;lt;/code&amp;gt; || Onion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orima_memo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orimamemo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet1&amp;lt;/code&amp;gt; || 1-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet2&amp;lt;/code&amp;gt; || 5-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet3&amp;lt;/code&amp;gt; || 10-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet4&amp;lt;/code&amp;gt; || P2 20-pellet || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pikihead&amp;lt;/code&amp;gt; || Pikmin seeds || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pod&amp;lt;/code&amp;gt; || SPERO || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pongashi&amp;lt;/code&amp;gt; || Candypop Bud || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;portal&amp;lt;/code&amp;gt; || Path || Warp between areas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_gate&amp;lt;/code&amp;gt; || Bamboo gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_plant&amp;lt;/code&amp;gt; || Flukeweed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reflect_box&amp;lt;/code&amp;gt; || Test box object thing || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock&amp;lt;/code&amp;gt; || Boulders? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock359&amp;lt;/code&amp;gt; || Iron ball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sandball&amp;lt;/code&amp;gt; || Meerslug Sandball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango&amp;lt;/code&amp;gt; || Garden of Hope teacup || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_carry&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_station&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ship_obj&amp;lt;/code&amp;gt; || Drake || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai&amp;lt;/code&amp;gt; || Gold nugget || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai_station&amp;lt;/code&amp;gt; || Gold nugget pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slope_clay&amp;lt;/code&amp;gt; || Clay ramp || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snowball&amp;lt;/code&amp;gt; || Cannon Beetle Snowball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stopper&amp;lt;/code&amp;gt; || Invisible Wall || Clearly used in Twilight River often&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tateana&amp;lt;/code&amp;gt; || Dirt mound || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_block&amp;lt;/code&amp;gt; || Some small test block || Unused, uses the concrete texture from P2 caves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_box&amp;lt;/code&amp;gt; || Some small test measuring cube || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trampoline&amp;lt;/code&amp;gt; || Bouncy Mushroom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyu&amp;lt;/code&amp;gt; || Spiderwort berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tunnel&amp;lt;/code&amp;gt; || Tunnel || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ufo&amp;lt;/code&amp;gt; || Hocotate ship? || Unknown, could be the ship, but it&#039;s all opened up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ukikusa&amp;lt;/code&amp;gt; || Leaves on top of water? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VR&amp;lt;/code&amp;gt; || Skybox || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wall359&amp;lt;/code&amp;gt; || Distant Tundra walls destroyed with iron balls || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_drop_*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waterbubble&amp;lt;/code&amp;gt; || Water bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_gate&amp;lt;/code&amp;gt; || Dam || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_plane&amp;lt;/code&amp;gt; || Plane that has a moving texture to simulate water || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wbox&amp;lt;/code&amp;gt; || Tin box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xbox&amp;lt;/code&amp;gt; || Cardboard box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ybox&amp;lt;/code&amp;gt; || Paper bag || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fruits and treasures ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apple&amp;lt;/code&amp;gt; || Insect Condo || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apricot&amp;lt;/code&amp;gt; || Searing Acidshock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avocado&amp;lt;/code&amp;gt; || Scaly Custard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;b_dama&amp;lt;/code&amp;gt; || Marble || red/yellow/blue varients exist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;banana&amp;lt;/code&amp;gt; || Slapstick Crescent || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chance_dama&amp;lt;/code&amp;gt; || Chance Time marble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cherry&amp;lt;/code&amp;gt; || Cupid&#039;s Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dekopon&amp;lt;/code&amp;gt; || Pocked Airhead || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fig&amp;lt;/code&amp;gt; || Delectable Bouquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gfruit&amp;lt;/code&amp;gt; || Astringent Clump || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_cherry&amp;lt;/code&amp;gt; || Golden Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_ichigo&amp;lt;/code&amp;gt; || Golden Sunseed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape&amp;lt;/code&amp;gt; || Dusk Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape_carry&amp;lt;/code&amp;gt; || Dusk Pustules (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwi&amp;lt;/code&amp;gt; || Disguised Delicacy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwigold&amp;lt;/code&amp;gt; || Blonde Impostor || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lemon&amp;lt;/code&amp;gt; || Face Wrinkler || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lime&amp;lt;/code&amp;gt; || Zest Bomb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;loquat&amp;lt;/code&amp;gt; || Velvety Dreamdrop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mango&amp;lt;/code&amp;gt; || Heroine&#039;s Tears || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mangosteen&amp;lt;/code&amp;gt; || Dapper Blob || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;melon&amp;lt;/code&amp;gt; || Wayward Moon || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mikan&amp;lt;/code&amp;gt; || Citrus Lump || Is sometimes referred to as &amp;lt;code&amp;gt;orange&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat&amp;lt;/code&amp;gt; || Dawn Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat_carry&amp;lt;/code&amp;gt; || Dawn Pustule (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nashi&amp;lt;/code&amp;gt; || Crunchy Deluge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;papaya&amp;lt;/code&amp;gt; || Seed Hive  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;peach&amp;lt;/code&amp;gt; || Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pear&amp;lt;/code&amp;gt; || Tremendous Sniffer || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;persimmon&amp;lt;/code&amp;gt; || Portable Sunset || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pitaya&amp;lt;/code&amp;gt; || Fire-Breathing Feast || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;plum&amp;lt;/code&amp;gt; || Lesser Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;raspberry&amp;lt;/code&amp;gt; || Juicy Gaggle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;starfruit&amp;lt;/code&amp;gt; || Stellar Extrusion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strawberry&amp;lt;/code&amp;gt; || Sunseed Berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;watermelon&amp;lt;/code&amp;gt; || Crimson Banquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;win_dama&amp;lt;/code&amp;gt; || Victory Macaroon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaA&amp;lt;/code&amp;gt; || Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaB&amp;lt;/code&amp;gt; || Folded Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drc&amp;lt;/code&amp;gt; || Alph&#039;s KopPad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a blue pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar_2&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;energy&amp;lt;/code&amp;gt; || Battery || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_1&amp;lt;/code&amp;gt; || Red bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_2&amp;lt;/code&amp;gt; || Blue bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_3&amp;lt;/code&amp;gt; || Yellow bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_4&amp;lt;/code&amp;gt; || Green bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;navi&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_damage&amp;lt;/code&amp;gt; || Metal Suit Z || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_fire&amp;lt;/code&amp;gt; || Scorch Guard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_thunder&amp;lt;/code&amp;gt; || Anti-Electrifier || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;step_out&amp;lt;/code&amp;gt; || Dodge Whistle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_0&amp;lt;/code&amp;gt; || Blue bolt (like engine_1) || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_1&amp;lt;/code&amp;gt; || Louie in a capsule || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_0&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a red pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_1&amp;lt;/code&amp;gt; || Some toy thing || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC stages ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Internal name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stage&lt;br /&gt;
|-&lt;br /&gt;
! Hex&lt;br /&gt;
! Mission&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0010&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis6&amp;lt;/code&amp;gt; || Tropical Forest Remix || Poko&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0011&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis10&amp;lt;/code&amp;gt; || Silver Lake Remix || Poko&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0012&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis7&amp;lt;/code&amp;gt; || Thirsty Desert Remix || Poko&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0013&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis9&amp;lt;/code&amp;gt; || Twilight Hollow Remix || Poko&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0014&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis8&amp;lt;/code&amp;gt; || Shaded Garden Remix || Poko&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;001A&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis11&amp;lt;/code&amp;gt; || Forest of Festivity || Poko&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;001B&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis14&amp;lt;/code&amp;gt; || The Rustyard || Poko&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;001C&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis13&amp;lt;/code&amp;gt; || Beastly Cavern || Poko&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;001D&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis12&amp;lt;/code&amp;gt; || Forgotten Cove || Poko&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;001E&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis15&amp;lt;/code&amp;gt;|| Clockwork Chasm || Poko&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0015&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;MisA&amp;lt;/code&amp;gt; || Tropical Wilds Remix || Teki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0016&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;MisB&amp;lt;/code&amp;gt; || Garden of Hope Remix || Teki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0017&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;MisC&amp;lt;/code&amp;gt; || Distant Tundra Remix || Teki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0018&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;MisD&amp;lt;/code&amp;gt; || Twilight River Remix || Teki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0019&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;MisE&amp;lt;/code&amp;gt; || Forbidden Oak Remix || Teki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;001F&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis11&amp;lt;/code&amp;gt; || Forest Of Festivity || Teki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0020&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis14&amp;lt;/code&amp;gt; || The Rustyard || Teki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0021&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis13&amp;lt;/code&amp;gt; || Beastly Cavern || Teki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0022&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis12&amp;lt;/code&amp;gt; || Forgotten Cove || Teki&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0023&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mis15&amp;lt;/code&amp;gt;|| Clockwork Chasm || Teki&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bingo Battle stages ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Internal name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stage&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/generator&amp;lt;/code&amp;gt;&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/system/vs_set&amp;lt;/code&amp;gt;&lt;br /&gt;
! Name&lt;br /&gt;
! Number&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_04&amp;lt;/code&amp;gt; || Twisted Cavern || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_03&amp;lt;/code&amp;gt; || Buried Pond || 9&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_11&amp;lt;/code&amp;gt; || Jigsaw Colosseum || 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_12&amp;lt;/code&amp;gt; || Jigsaw Fortress || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_01&amp;lt;/code&amp;gt; || Blooming Terrace || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_02&amp;lt;/code&amp;gt; || Shaded Terrace || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_07&amp;lt;/code&amp;gt; || Rusted Labyrinth || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_08&amp;lt;/code&amp;gt; || Corroded Maze || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_09&amp;lt;/code&amp;gt; || Parched Brook || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_10&amp;lt;/code&amp;gt; || Stagnant Sea || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_05&amp;lt;/code&amp;gt; || Arid Metropolis || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_06&amp;lt;/code&amp;gt; || Sandbox Kingdom || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Pikmin types ==&lt;br /&gt;
Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pikmin/Leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pikpik carrots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Alph&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
| Brittany&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
| Charlie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;&lt;br /&gt;
| Louie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;&lt;br /&gt;
| Olimar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Onion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combined/Story Onion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pink&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow/Pink&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow/Pink/Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10+&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/No animation, broken&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pellet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cycling&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6+&amp;lt;/code&amp;gt;&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.&lt;br /&gt;
&lt;br /&gt;
== Common enemy parameters ==&lt;br /&gt;
All or most enemies share these parameters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || DamageEffectType&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unknown, must test&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || DamageEffectTarget&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unknown, must test&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || AttackEffectType&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Normal enemy hit/creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ineffective/crystal hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || ReadDamageActionInput&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cannot damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Can damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>APerson13</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=2935</id>
		<title>Pikmin 3 directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=2935"/>
		<updated>2020-06-18T20:17:47Z</updated>

		<summary type="html">&lt;p&gt;APerson13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|CMCmn|3D|&#039;&#039;&#039;Empty&#039;&#039;&#039;.}}&lt;br /&gt;
{{dt|d|CMCmn|audio|Audio.}}&lt;br /&gt;
{{dt|d|CMCmn/audio|audiores|{{unsure|Sound effects?}}}}&lt;br /&gt;
{{dt|d|CMCmn/audio/audiores|stream|Music.}}&lt;br /&gt;
{{dt|d|CMCmn|camera|Camera-related scripts.}}&lt;br /&gt;
{{dt|d|CMCmn|command|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|control_setting|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|CMCmn|demo_share|{{unsure|Models for KopPad video call cutscenes?}}}}&lt;br /&gt;
{{dt|d|CMCmn|enemy|Enemy models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|generator|Objects to spawn in each area.}}&lt;br /&gt;
{{dt|d|CMCmn|keyitem|Important items, like upgrades.}}&lt;br /&gt;
{{dt|d|CMCmn|lyt|Menus.}}&lt;br /&gt;
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|map2d|Radar textures.}}&lt;br /&gt;
{{dt|d|CMCmn|movie|Pre-rendered cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data.}}&lt;br /&gt;
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects.}}&lt;br /&gt;
{{dt|d|CMCmn|object|Gameplay object models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|orimamemo|Data File textures.}}&lt;br /&gt;
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|particle|{{unsure|Unknown particle settings.}}}}&lt;br /&gt;
{{dt|d|CMCmn|plant|Plant models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|CMCmn|system|Misc. settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|CMCmn|worldmap|Drake&#039;s interior and area selection screen things.}}&lt;br /&gt;
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d||tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>APerson13</name></author>
	</entry>
</feed>