<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ben</id>
	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ben"/>
	<link rel="alternate" type="text/html" href="https://pikmintkb.com/wiki/Special:Contributions/Ben"/>
	<updated>2026-05-07T14:20:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Ben/test&amp;diff=2392</id>
		<title>User:Ben/test</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Ben/test&amp;diff=2392"/>
		<updated>2019-02-07T17:03:37Z</updated>

		<summary type="html">&lt;p&gt;Ben: added signature and created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Signature: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&#039;&#039;&#039;--[[User:Ben|Ben]]&#039;&#039;&#039; &#039;&#039;([[User talk:Ben|talk]])&#039;&#039;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Ben&amp;diff=2164</id>
		<title>User:Ben</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Ben&amp;diff=2164"/>
		<updated>2019-01-02T23:48:40Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, Ben from Pikipedia. Even when I&#039;m not editing on this wiki, I still read and check it often.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Talk:Main_Page&amp;diff=2059</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Talk:Main_Page&amp;diff=2059"/>
		<updated>2018-12-09T05:28:00Z</updated>

		<summary type="html">&lt;p&gt;Ben: /* Active users */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Active users== &lt;br /&gt;
Hello. Can the &amp;quot;active users&amp;quot; on the statistics be edited? Because on the statistics page, it says there are 0 active members, but when I click the actual page, there are 8 active members. It isn&#039;t that important, but I&#039;m just wondering. --[[User:Ben|Ben]] ([[User talk:Ben|talk]]) 04:14, 3 December 2018 (UTC)&lt;br /&gt;
:Hey. The stats are generated automatically. The number of active users takes a while to update, so it might be wrong by the time you look at it. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 20:18, 8 December 2018 (UTC)&lt;br /&gt;
Then is there something wrong with it generating automatically? It&#039;s been 0 for several months, despite there being several active users at all times. --[[User:Ben|Ben]] ([[User talk:Ben|talk]]) 05:28, 9 December 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Talk:Main_Page&amp;diff=2056</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Talk:Main_Page&amp;diff=2056"/>
		<updated>2018-12-03T04:14:07Z</updated>

		<summary type="html">&lt;p&gt;Ben: Question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Active users== &lt;br /&gt;
Hello. Can the &amp;quot;active users&amp;quot; on the statistics be edited? Because on the statistics page, it says there are 0 active members, but when I click the actual page, there are 8 active members. It isn&#039;t that important, but I&#039;m just wondering. --[[User:Ben|Ben]] ([[User talk:Ben|talk]]) 04:14, 3 December 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User_talk:Ben&amp;diff=2055</id>
		<title>User talk:Ben</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User_talk:Ben&amp;diff=2055"/>
		<updated>2018-12-01T05:38:29Z</updated>

		<summary type="html">&lt;p&gt;Ben: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User_talk:Ben&amp;diff=2054</id>
		<title>User talk:Ben</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User_talk:Ben&amp;diff=2054"/>
		<updated>2018-12-01T05:38:17Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Testing== &lt;br /&gt;
&lt;br /&gt;
--[[User:Ben|Ben]] ([[User talk:Ben|talk]]) 05:36, 1 December 2018 (UTC)&lt;br /&gt;
[[User:Ben|--&amp;amp;#91;&amp;amp;#91;User:Ben&amp;amp;#124;Ben&amp;amp;#93;&amp;amp;#93; (&amp;amp;#91;&amp;amp;#91;User talk:Ben&amp;amp;#124;talk&amp;amp;#93;&amp;amp;#93;)]] ([[User talk:Ben|talk]]) 05:37, 1 December 2018 (UTC)&lt;br /&gt;
--[[User:Ben|Ben]] ([[User talk:Ben|talk]]) 05:38, 1 December 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User_talk:Ben&amp;diff=2053</id>
		<title>User talk:Ben</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User_talk:Ben&amp;diff=2053"/>
		<updated>2018-12-01T05:37:21Z</updated>

		<summary type="html">&lt;p&gt;Ben: TESTING&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Testing== &lt;br /&gt;
&lt;br /&gt;
--[[User:Ben|Ben]] ([[User talk:Ben|talk]]) 05:36, 1 December 2018 (UTC)&lt;br /&gt;
[[User:Ben|--&amp;amp;#91;&amp;amp;#91;User:Ben&amp;amp;#124;Ben&amp;amp;#93;&amp;amp;#93; (&amp;amp;#91;&amp;amp;#91;User talk:Ben&amp;amp;#124;talk&amp;amp;#93;&amp;amp;#93;)]] ([[User talk:Ben|talk]]) 05:37, 1 December 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User_talk:Ben&amp;diff=2052</id>
		<title>User talk:Ben</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User_talk:Ben&amp;diff=2052"/>
		<updated>2018-12-01T05:36:36Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Testing== &lt;br /&gt;
&lt;br /&gt;
--[[User:Ben|Ben]] ([[User talk:Ben|talk]]) 05:36, 1 December 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User_talk:Ben&amp;diff=2051</id>
		<title>User talk:Ben</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User_talk:Ben&amp;diff=2051"/>
		<updated>2018-12-01T05:36:14Z</updated>

		<summary type="html">&lt;p&gt;Ben: TESTING&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Testing== &lt;br /&gt;
&lt;br /&gt;
[[User:Ben|Ben]] ([[User talk:Ben|talk]]) 05:36, 1 December 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Ben&amp;diff=2050</id>
		<title>User:Ben</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Ben&amp;diff=2050"/>
		<updated>2018-11-27T00:43:12Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, Ben from Pikipedia.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Ben&amp;diff=2049</id>
		<title>User:Ben</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Ben&amp;diff=2049"/>
		<updated>2018-11-27T00:41:53Z</updated>

		<summary type="html">&lt;p&gt;Ben: Created page with &amp;quot;Hi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_radar_files&amp;diff=1997</id>
		<title>Pikmin 3 radar files</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_radar_files&amp;diff=1997"/>
		<updated>2018-10-28T14:59:38Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; radar files}}&lt;br /&gt;
The radar-related files in &#039;&#039;Pikmin 3&#039;&#039; can be found in the &amp;lt;code&amp;gt;/content/CMCmn/map2d&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
Internally, each section of the map is called a &amp;quot;room&amp;quot;. For instance, the large overworld section in Garden of Hope is one room, the arena with the Armored Mawdad is another room, the corridor to reach that arena is yet another room, etc. Basically, anything that causes a transition when walked to/from is a room.&lt;br /&gt;
&lt;br /&gt;
== Room textures ==&lt;br /&gt;
Textures for each of the game&#039;s rooms can be found inside the &amp;lt;code&amp;gt;/content/CMCmn/map2d/&amp;amp;lt;area name&amp;amp;gt;_2d.szs&amp;lt;/code&amp;gt; files. These are simple GTX files. To note is that their orientation might not be the same as North in-game; the rotation of each room is defined elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Room data ==&lt;br /&gt;
All radar metadata can be found inside the &amp;lt;code&amp;gt;/content/CMCmn/map2d/&amp;amp;lt;map name&amp;amp;gt;_2d_indirect.szs&amp;lt;/code&amp;gt; files. Within, &amp;lt;code&amp;gt;radar.txt&amp;lt;/code&amp;gt; is read by the game (replacing its contents with garbage will crash the game), but it doesn&#039;t seem to have any impact in the game.&lt;br /&gt;
&lt;br /&gt;
=== Boundaries ===&lt;br /&gt;
Each room texture has one &amp;quot;map bound&amp;quot; file, with the file name being something like &amp;lt;code&amp;gt;map_bound_0&amp;amp;lt;room number&amp;amp;gt;.txt&amp;lt;/code&amp;gt;. It delimits the boundaries used for panning the radar around. These boundaries are defined by a polygon.&lt;br /&gt;
&lt;br /&gt;
The first line seems to always be &amp;lt;code&amp;gt;1 # converter version&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The second line is a comment for the &amp;lt;code&amp;gt;{ }&amp;lt;/code&amp;gt; block that comes after, and reads &amp;lt;code&amp;gt;# map bound info&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The block itself is consisted by one number and an arbitrary amount of coordinates. The first line in the block is that one number, and specifies how many vertexes there are in the delimiter polygon, and is commented with &amp;lt;code&amp;gt;# joint num&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The following lines in the block are the coordinates for each of the vertexes, in the format &amp;lt;code&amp;gt;X Y Z&amp;lt;/code&amp;gt;. The function of the Y value is unknown, but it looks like each file uses one Y value, which can be different per file.&lt;br /&gt;
&lt;br /&gt;
=== Radar positioning ===&lt;br /&gt;
The &amp;lt;code&amp;gt;map_2d_define.m2def&amp;lt;/code&amp;gt; files include information on which room textures should be placed where. Although the file extension is &amp;lt;code&amp;gt;m2def&amp;lt;/code&amp;gt;, these are just plain text files. They contain a series of numbers, separated by spaces, and ending with a space.&lt;br /&gt;
&lt;br /&gt;
The first number is unknown, and appears to have no impact, but it seems to always be &amp;lt;code&amp;gt;111205&amp;lt;/code&amp;gt;. As such, it is likely an unused value that simply specifies the format version or file date (2011-12-05 in this case).&lt;br /&gt;
&lt;br /&gt;
The second number indicates the number of rooms.&lt;br /&gt;
&lt;br /&gt;
The remaining numbers are sets of X Y Z coordinates. Each room gets 4 sets. The coordinates in a set represent the positions of each corner in the room&#039;s texture:&lt;br /&gt;
# Bottom-right corner&lt;br /&gt;
# Bottom-left corner&lt;br /&gt;
# Top-left corner&lt;br /&gt;
# Top-right corner&lt;br /&gt;
&lt;br /&gt;
The X indicates the horizontal position (negative = left, positive = right), the Y appears to have no function, and the Z indicates the vertical position (negative = up, positive = down). Writing down numbers such that the coordinates are not parallel will cause weird zooms, as opposed to causing a shear transformation.&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
* It is not yet known what causes the Battle Enemies! variants of maps to use a different radar orientation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=1987</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=1987"/>
		<updated>2018-10-19T18:30:47Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document.&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Generator]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters?)&lt;br /&gt;
** [[DCA file]] (Animation)&lt;br /&gt;
** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Soundfont)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CNV file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]]&lt;br /&gt;
** [[JMP file]]&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
** [[DC? file]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[ARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin Unread Files|Unread Files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator+]]&lt;br /&gt;
* [[Pikmin 2 Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[BMDCubed]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=1985</id>
		<title>Pikmin 3 identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=1985"/>
		<updated>2018-10-14T22:10:05Z</updated>

		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; identifiers}}&lt;br /&gt;
&lt;br /&gt;
List of &#039;&#039;Pikmin 3&#039;&#039;&#039;s objects and their internal names, numerical identifiers, or string identifiers.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembo&amp;lt;/code&amp;gt; || Skeeterskate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arijigoku&amp;lt;/code&amp;gt; || Sandbelching Meerslug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arikui&amp;lt;/code&amp;gt; || Whiptongue Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;awadako&amp;lt;/code&amp;gt; || Waddlepus || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;billy&amp;lt;/code&amp;gt; || Bearded Amprat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buriko&amp;lt;/code&amp;gt; || &amp;quot;Male Sheargrub&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy&amp;lt;/code&amp;gt; || Red Bulborb + Orange Bulborb || &amp;lt;code&amp;gt;tenchappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clione&amp;lt;/code&amp;gt; || Honeywisp || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog&amp;lt;/code&amp;gt; || Calcified Crushblat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_maro_frog&amp;lt;/code&amp;gt; || &amp;quot;Crystal Wollywog&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiohmukade&amp;lt;/code&amp;gt; || Armored Mawdad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damagumo&amp;lt;/code&amp;gt; || Shaggy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejako&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;egg&amp;lt;/code&amp;gt; || Egg || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frog&amp;lt;/code&amp;gt; || Yellow Wollywog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;futakuchi&amp;lt;/code&amp;gt; || Armored Cannon Larva + Arctic Cannon Larva || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hagedamagumo&amp;lt;/code&amp;gt; || Baldy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hambo&amp;lt;/code&amp;gt; || Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hiba&amp;lt;/code&amp;gt; || Fire geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwadama&amp;lt;/code&amp;gt; || &amp;quot;Beady Long Legs&amp;quot; || Unused, won&#039;t spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko&amp;lt;/code&amp;gt; || Skutterchuck || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jelly&amp;lt;/code&amp;gt; || Medusal Slurker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kaburi&amp;lt;/code&amp;gt; || Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kajiokoshi&amp;lt;/code&amp;gt; || Pyroclasmic Slooch || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureimo&amp;lt;/code&amp;gt; || &amp;quot;Kakureimo&amp;quot; || Unused (purple slug)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama&amp;lt;/code&amp;gt; || Peckish Aristocrab || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;karehambo&amp;lt;/code&amp;gt; || Desiccated Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kawasumi&amp;lt;/code&amp;gt; || Sputtlefish || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kemekuji&amp;lt;/code&amp;gt; || Toady Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kingchappy&amp;lt;/code&amp;gt; || Emperor Bulblax || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kochappy&amp;lt;/code&amp;gt; || Dwarf Red Bulborb + Dwarf Orange Bulborb || &amp;lt;code&amp;gt;tenkochappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kogane&amp;lt;/code&amp;gt; || Iridescent Flint Beetle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagami&amp;lt;/code&amp;gt; || Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagamiegg&amp;lt;/code&amp;gt; || Phosbat Pod || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokgamiegg&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Unused, won&#039;t open (broken?)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;komush&amp;lt;/code&amp;gt; || Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumachappy&amp;lt;/code&amp;gt; || Spotty Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumakochappy&amp;lt;/code&amp;gt; || Dwarf Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumo&amp;lt;/code&amp;gt; || Arachnode || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mar&amp;lt;/code&amp;gt; || Puffy Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;marofrog&amp;lt;/code&amp;gt; || Wollywog || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss&amp;lt;/code&amp;gt; || {{unsure|Mysterious Life Form?}} || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss2&amp;lt;/code&amp;gt; || Plasm Wraith || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metabuka&amp;lt;/code&amp;gt; || {{unsure|Mysterious Life Form?}} || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;moguraimo&amp;lt;/code&amp;gt; || &amp;quot;Ravenous Whiskerpillar&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mure&amp;lt;/code&amp;gt; || Scornet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mureboss&amp;lt;/code&amp;gt; || Scornet Maestro || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush&amp;lt;/code&amp;gt; || Kingcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namazu&amp;lt;/code&amp;gt; || Water Dumple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohbakekagami&amp;lt;/code&amp;gt; || Vehemoth Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;otama&amp;lt;/code&amp;gt; || Wogpole || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;panmodoki&amp;lt;/code&amp;gt; || Breadbug || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant&amp;lt;/code&amp;gt; || P2 Pellet Posy || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant1&amp;lt;/code&amp;gt; || Pellet Posy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sarai&amp;lt;/code&amp;gt; || Swooping Snitchbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shako&amp;lt;/code&amp;gt; || Hermit Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shijimi&amp;lt;/code&amp;gt; || Spectralids || Must be defined with Yellow/White/Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shima&amp;lt;/code&amp;gt; || Quaggled Mireclops || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shimafruit&amp;lt;/code&amp;gt; || Quaggled Mireclops&#039; head || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snakecrow&amp;lt;/code&amp;gt; || Burrowing Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tank&amp;lt;/code&amp;gt; || Fiery Blowhog + Watery Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobikaburi&amp;lt;/code&amp;gt; || Flighty Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobinko&amp;lt;/code&amp;gt; || Shearwig || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobiuo&amp;lt;/code&amp;gt; || Puckering Blinnow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyukusa&amp;lt;/code&amp;gt; || Burgeoning Spiderwort || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tuyukusa&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Old Burgeoning Spiderwort; broken}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_a&amp;lt;/code&amp;gt; || Female Sheargrub + Swarming Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_b&amp;lt;/code&amp;gt; || Male Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;yamma&amp;lt;/code&amp;gt; || Nectarous Dandelfly || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
{{todo|Fill in the blanks.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembobullet&amp;lt;/code&amp;gt; || Skeeterskate Water || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ashiba_flower&amp;lt;/code&amp;gt; || Bloominous Stemple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;berry&amp;lt;/code&amp;gt; || Spiderwort berry || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bloc&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;block&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb&amp;lt;/code&amp;gt; || Bomb rock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_gate&amp;lt;/code&amp;gt; || Reinforced wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_S&amp;lt;/code&amp;gt; || Mine (Bingo Battle) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;branch&amp;lt;/code&amp;gt; || Climbing stick || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;break&amp;lt;/code&amp;gt; || Something blowing up || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_A&amp;lt;/code&amp;gt; || Yellow bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_B&amp;lt;/code&amp;gt; || Red bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_2_B&amp;lt;/code&amp;gt; || Blue bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_B&amp;lt;/code&amp;gt; || Red bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_B&amp;lt;/code&amp;gt; || Red bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bubble&amp;lt;/code&amp;gt; || Waddlepus bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;burrow&amp;lt;/code&amp;gt; || Hermit Crawmad nest? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;catwalk&amp;lt;/code&amp;gt; || Weird smooth curved bridge || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy_hanacho&amp;lt;/code&amp;gt; || Bulborb snot bubble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay&amp;lt;/code&amp;gt; || Ball of clay || Unused (meant to act like a bridge fragment, judging the name)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay_station&amp;lt;/code&amp;gt; || Blobs of clay || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;connect_line&amp;lt;/code&amp;gt; || Electrode&#039;s electricity line || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog_*&amp;lt;/code&amp;gt; || Calcified Crushblat shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_gate&amp;lt;/code&amp;gt; || Crystal wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiomukade_broken*&amp;lt;/code&amp;gt; || Armored Mawdad shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;debug_actor&amp;lt;/code&amp;gt; || ??? || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejakoburrow&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad nest || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoarea&amp;lt;/code&amp;gt; || ??? || Cutscene, maybe?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoOnyon&amp;lt;/code&amp;gt; || P2 Onion || Unused, has spaghetti legs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denki_gate&amp;lt;/code&amp;gt; || Electric gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denkyuSocketL&amp;lt;/code&amp;gt; || Lamp socket on the Vehemoth Phosbat&#039;s arena || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;disaster&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;down_floor&amp;lt;/code&amp;gt; || Seesaw block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonball&amp;lt;/code&amp;gt; || A sphere || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;effect_debris_A&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enemy_ghost&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;EnvSEObj&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;excavation&amp;lt;/code&amp;gt; || Dirt mound || Diggable dirt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;flipboard&amp;lt;/code&amp;gt; || Clipboard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fruit_branch&amp;lt;/code&amp;gt; || Some fruit&#039;s branch? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gate_soft&amp;lt;/code&amp;gt; || Dirt wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;geyser&amp;lt;/code&amp;gt; || Water geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;glass_piece_A&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A&amp;lt;/code&amp;gt; || Hay bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_carry&amp;lt;/code&amp;gt; || Hay fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_station&amp;lt;/code&amp;gt; || Hay pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hell&amp;lt;/code&amp;gt; || ??? || Spawns in twilight river, not sure what it is&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hokoritake&amp;lt;/code&amp;gt; || Plain version of the Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;honey&amp;lt;/code&amp;gt; || Nectars || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko_crystal_brake&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jamacrystal*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureba&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanban&amp;lt;/code&amp;gt; || Mission Mode keep out sign || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama_arm_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;keepout&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kojamacrystal&amp;lt;/code&amp;gt; || Small crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_board&amp;lt;/code&amp;gt; || Elevator platform || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_nail&amp;lt;/code&amp;gt; || Long, straight nail used on elevator platforms || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_rope&amp;lt;/code&amp;gt; || Rope holding lift blocks || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_L&amp;lt;/code&amp;gt; || Large light bulb? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_S&amp;lt;/code&amp;gt; || Small light bulb? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightray&amp;lt;/code&amp;gt; || Ray of light? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus&amp;lt;/code&amp;gt; || Lily pad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus_admin&amp;lt;/code&amp;gt; || Lily pad spawner || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_core&amp;lt;/code&amp;gt; || A cube related to the Plasm Wraith || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_crystal_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mukade_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namapongashi&amp;lt;/code&amp;gt; || Mimic Candypop Bud || Unused, eats Pikmin thrown in. Uses modified &#039;&#039;Pikmin 2&#039;&#039; Candypop model&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nest&amp;lt;/code&amp;gt; || P2 Hermit Crawmad nest || Unused, not sure if it&#039;s a P2 copy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;net&amp;lt;/code&amp;gt; || Arachnode web || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohjamacrystal&amp;lt;/code&amp;gt; || Large crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;onyon&amp;lt;/code&amp;gt; || Onion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orima_memo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orimamemo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet1&amp;lt;/code&amp;gt; || 1-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet2&amp;lt;/code&amp;gt; || 5-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet3&amp;lt;/code&amp;gt; || 10-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet4&amp;lt;/code&amp;gt; || P2 20-pellet || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pikihead&amp;lt;/code&amp;gt; || Pikmin seeds || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pod&amp;lt;/code&amp;gt; || SPERO || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pongashi&amp;lt;/code&amp;gt; || Candypop Bud || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;portal&amp;lt;/code&amp;gt; || Path || Warp between areas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_gate&amp;lt;/code&amp;gt; || Bamboo gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_plant&amp;lt;/code&amp;gt; || Flukeweed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reflect_box&amp;lt;/code&amp;gt; || Test box object thing || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock&amp;lt;/code&amp;gt; || Boulders? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock359&amp;lt;/code&amp;gt; || Iron ball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sandball&amp;lt;/code&amp;gt; || Meerslug Sandball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango&amp;lt;/code&amp;gt; || Garden of Hope teacup || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_carry&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_station&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ship_obj&amp;lt;/code&amp;gt; || Drake || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai&amp;lt;/code&amp;gt; || Gold nugget || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai_station&amp;lt;/code&amp;gt; || Gold nugget pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slope_clay&amp;lt;/code&amp;gt; || Clay ramp || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snowball&amp;lt;/code&amp;gt; || Cannon Beetle Snowball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stopper&amp;lt;/code&amp;gt; || Invisible Wall || Clearly used in Twilight River often&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tateana&amp;lt;/code&amp;gt; || Dirt mound || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_block&amp;lt;/code&amp;gt; || Some small test block || Unused, uses the concrete texture from P2 caves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_box&amp;lt;/code&amp;gt; || Some small test measuring cube || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trampoline&amp;lt;/code&amp;gt; || Bouncy Mushroom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyu&amp;lt;/code&amp;gt; || Spiderwort berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tunnel&amp;lt;/code&amp;gt; || Tunnel || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ufo&amp;lt;/code&amp;gt; || Hocotate ship? || Unknown, could be the ship, but it&#039;s all opened up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ukikusa&amp;lt;/code&amp;gt; || Leaves on top of water? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VR&amp;lt;/code&amp;gt; || Skybox || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wall359&amp;lt;/code&amp;gt; || Distant Tundra walls destroyed with iron balls || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_drop_*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waterbubble&amp;lt;/code&amp;gt; || Water bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_gate&amp;lt;/code&amp;gt; || Dam || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_plane&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wbox&amp;lt;/code&amp;gt; || Tin box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xbox&amp;lt;/code&amp;gt; || Cardboard box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ybox&amp;lt;/code&amp;gt; || Paper bag || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fruits and treasures ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apple&amp;lt;/code&amp;gt; || Insect Condo || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apricot&amp;lt;/code&amp;gt; || Searing Acidshock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avocado&amp;lt;/code&amp;gt; || Scaly Custard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;b_dama&amp;lt;/code&amp;gt; || {{unsure|Marble template?}} || {{unsure|Unused}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;banana&amp;lt;/code&amp;gt; || Slapstick Crescent || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chance_dama&amp;lt;/code&amp;gt; || Chance Time marble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cherry&amp;lt;/code&amp;gt; || Cupid&#039;s Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dekopon&amp;lt;/code&amp;gt; || Pocked Airhead || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fig&amp;lt;/code&amp;gt; || Delectable Bouquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gfruit&amp;lt;/code&amp;gt; || Astringent Clump || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_cherry&amp;lt;/code&amp;gt; || Golden Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_ichigo&amp;lt;/code&amp;gt; || Golden Sunseed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape&amp;lt;/code&amp;gt; || Dusk Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape_carry&amp;lt;/code&amp;gt; || Dusk Pustules (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwi&amp;lt;/code&amp;gt; || Disguised Delicacy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwigold&amp;lt;/code&amp;gt; || Blonde Impostor || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lemon&amp;lt;/code&amp;gt; || Face Wrinkler || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lime&amp;lt;/code&amp;gt; || Zest Bomb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;loquat&amp;lt;/code&amp;gt; || Velvety Dreamdrop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mango&amp;lt;/code&amp;gt; || Heroine&#039;s Tears || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mangosteen&amp;lt;/code&amp;gt; || Dapper Blob || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;melon&amp;lt;/code&amp;gt; || Wayward Moon || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mikan&amp;lt;/code&amp;gt; || Citrus Lump || Is sometimes referred to as &amp;lt;code&amp;gt;orange&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat&amp;lt;/code&amp;gt; || Dawn Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat_carry&amp;lt;/code&amp;gt; || Dawn Pustule (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nashi&amp;lt;/code&amp;gt; || Crunchy Deluge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;papaya&amp;lt;/code&amp;gt; || Seed Hive  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;peach&amp;lt;/code&amp;gt; || Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pear&amp;lt;/code&amp;gt; || Tremendous Sniffer || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;persimmon&amp;lt;/code&amp;gt; || Portable Sunset || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pitaya&amp;lt;/code&amp;gt; || Fire-Breathing Feast || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;plum&amp;lt;/code&amp;gt; || Lesser Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;raspberry&amp;lt;/code&amp;gt; || Juicy Gaggle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;starfruit&amp;lt;/code&amp;gt; || Stellar Extrusion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strawberry&amp;lt;/code&amp;gt; || Sunseed Berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;watermelon&amp;lt;/code&amp;gt; || Crimson Banquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;win_dama&amp;lt;/code&amp;gt; || Victory Macaroon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaA&amp;lt;/code&amp;gt; || Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaB&amp;lt;/code&amp;gt; || Folded Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drc&amp;lt;/code&amp;gt; || Alph&#039;s KopPad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a blue pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar_2&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;energy&amp;lt;/code&amp;gt; || Battery || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_1&amp;lt;/code&amp;gt; || Red bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_2&amp;lt;/code&amp;gt; || Blue bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_3&amp;lt;/code&amp;gt; || Yellow bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_4&amp;lt;/code&amp;gt; || Green bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;navi&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_damage&amp;lt;/code&amp;gt; || Metal Suit Z || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_fire&amp;lt;/code&amp;gt; || Scorch Guard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_thunder&amp;lt;/code&amp;gt; || Anti-Electrifier || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;step_out&amp;lt;/code&amp;gt; || Dodge Whistle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_0&amp;lt;/code&amp;gt; || Blue bolt (like engine_1) || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_1&amp;lt;/code&amp;gt; || Louie in a capsule || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_0&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a red pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_1&amp;lt;/code&amp;gt; || Some toy thing || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bingo Battle stages ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Internal name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stage&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/generator&amp;lt;/code&amp;gt;&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/system/vs_set&amp;lt;/code&amp;gt;&lt;br /&gt;
! Name&lt;br /&gt;
! Number&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_04&amp;lt;/code&amp;gt; || Twisted Cavern || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_03&amp;lt;/code&amp;gt; || Buried Pond || 9&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_11&amp;lt;/code&amp;gt; || Jigsaw Colosseum || 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_12&amp;lt;/code&amp;gt; || Jigsaw Fortress || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_01&amp;lt;/code&amp;gt; || Blooming Terrace || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_02&amp;lt;/code&amp;gt; || Shaded Terrace || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_07&amp;lt;/code&amp;gt; || Rusted Labyrinth || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_08&amp;lt;/code&amp;gt; || Corroded Maze || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_09&amp;lt;/code&amp;gt; || Parched Brook || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_10&amp;lt;/code&amp;gt; || Stagnant Sea || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_05&amp;lt;/code&amp;gt; || Arid Metropolis || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_06&amp;lt;/code&amp;gt; || Sandbox Kingdom || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Pikmin types ==&lt;br /&gt;
Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pikmin/Leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pikpik carrots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Alph&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
| Brittany&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
| Charlie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;&lt;br /&gt;
| Louie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;&lt;br /&gt;
| Olimar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Onion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combined&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pink&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow/Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pellet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cycling&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6+&amp;lt;/code&amp;gt;&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>
	</entry>
</feed>