<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Davdii2848</id>
	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Davdii2848"/>
	<link rel="alternate" type="text/html" href="https://pikmintkb.com/wiki/Special:Contributions/Davdii2848"/>
	<updated>2026-05-11T14:14:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Obj2pla&amp;diff=5294</id>
		<title>Obj2pla</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Obj2pla&amp;diff=5294"/>
		<updated>2026-04-28T19:03:24Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|Write a description about what platform collision is.}}&lt;br /&gt;
obj2pla is a tool that convert Wavefront Objects (OBJ) to platform collision developed by [https://github.com/Drought-Ender Drought Ender]. The process of converting a platform collision file into an OBJ is as simple as dragging it onto &amp;quot;make_obj.bat&amp;quot;. To convert the OBJ back into a platform collision file, drag it onto &amp;quot;make_collision.bat&amp;quot;.&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://github.com/Drought-Ender/obj2pla obj2pla GitHub repository]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Pikmin 2]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Bfntoolkit&amp;diff=5293</id>
		<title>Bfntoolkit</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Bfntoolkit&amp;diff=5293"/>
		<updated>2026-04-28T19:00:20Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: bfntoolkit page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|Document what the settings in data.json do}}&lt;br /&gt;
bfntoolkit is a tool that unpacks and packs font files developed by [https://github.com/NerduMiner NerduMiner].&lt;br /&gt;
&lt;br /&gt;
== Unpacking and packing ==&lt;br /&gt;
&lt;br /&gt;
To unpack a font file, drag the pikmin2main.bfn file onto bfntoolkit.exe. This will create a folder containing PNG files that must be edited with an external image editing software.&lt;br /&gt;
&lt;br /&gt;
To pack the edited font images, drag the pikmin2main folder onto bfntoolkit.exe to create a new file called &amp;quot;pikmin2main_new.bfn&amp;quot;, which is the edited font file.&lt;br /&gt;
&lt;br /&gt;
== data.json ==&lt;br /&gt;
In addition to the PNG files, there&#039;s also a configuration JSON that lets you configure the font, including width and leading.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://github.com/NerduMiner/bfntoolkit bfntoolkit GitHub repository]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Pikmin 2]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Obj2pla&amp;diff=5292</id>
		<title>Obj2pla</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Obj2pla&amp;diff=5292"/>
		<updated>2026-04-28T18:49:27Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: obj2pla page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|Write a more detailed description about platform collision and a clearer and a guide on how to use the tool.}}&lt;br /&gt;
obj2pla is a tool that convert Wavefront Objects (OBJ) to platform collision developed by [https://github.com/Drought-Ender Drought Ender].&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://github.com/Drought-Ender/obj2pla obj2pla GitHub repository]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Pikmin 2]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Bark-conv&amp;diff=5291</id>
		<title>Bark-conv</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Bark-conv&amp;diff=5291"/>
		<updated>2026-04-28T18:45:43Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: bark-conv page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|Write a more detailed description on what BRK files do (and possibly make a BRK page) as well as a clear and detailed guide on how to use the tool.}}&lt;br /&gt;
bark-conv is a tool that converts BRK files to JSON developed by [https://github.com/RenolY2 Yoshi2].&lt;br /&gt;
BRK files are used for register/constant color animation in JSystem developed Nintendo games such as Pikmin 2.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://github.com/RenolY2/bark-conv bark-conv GitHub repository]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Pikmin 2]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Notepad%2B%2B&amp;diff=5290</id>
		<title>Notepad++</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Notepad%2B%2B&amp;diff=5290"/>
		<updated>2026-04-28T03:29:29Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: i forgor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notepad++ is a free and open source Notepad replacement that&#039;s formatted for code editing, making it preferable over standard Notepad.&lt;br /&gt;
&lt;br /&gt;
A lot of files in Pikmin 2&#039;s root happen to be .txt files, and the types of commonly edited .txt files in Pikmin 2 include:&lt;br /&gt;
* Entity parameters&lt;br /&gt;
* Lighting parameters&lt;br /&gt;
* Camera parameters&lt;br /&gt;
* Pelletlists&lt;br /&gt;
* Cave music configuration&lt;br /&gt;
* Bgm/StreamList (Music volume)&lt;br /&gt;
* stages.txt (Areas, challenge mode, and vs)&lt;br /&gt;
* And many more&lt;br /&gt;
&lt;br /&gt;
Notepad++ is ideal for parameter editing, while stuff like [https://pikmintkb.com/wiki/Drought_Enders_Cave_Creator caves/unit sets] and [https://pikmintkb.com/wiki/Pikmin_2_Routes_Editor_%26_Gen_Editor area layouts] are better off being edited with different community tools. (though there may be an instance where you&#039;ll have to edit manually)&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://notepad-plus-plus.org/downloads/ Notepad++]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Pikmin 2]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Notepad%2B%2B&amp;diff=5289</id>
		<title>Notepad++</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Notepad%2B%2B&amp;diff=5289"/>
		<updated>2026-04-28T03:26:27Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Notepad++ page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notepad++ is a free and open source Notepad replacement that&#039;s formatted for code editing, making it preferable over standard Notepad.&lt;br /&gt;
&lt;br /&gt;
A lot of files in Pikmin 2&#039;s root happen to be .txt files, and the types of commonly edited .txt files in Pikmin 2 include:&lt;br /&gt;
* Entity parameters&lt;br /&gt;
* Lighting parameters&lt;br /&gt;
* Camera parameters&lt;br /&gt;
* Pelletlists&lt;br /&gt;
* Cave music configuration&lt;br /&gt;
* Bgm/StreamList (Music volume)&lt;br /&gt;
* stages.txt (Areas, challenge mode, and vs)&lt;br /&gt;
* And many more&lt;br /&gt;
&lt;br /&gt;
Notepad++ is ideal for parameter editing, while stuff like [https://notepad-plus-plus.org/downloads/ caves/unit sets] and [https://notepad-plus-plus.org/downloads/ area layouts] are better off being edited with different community tools. (though there may be an instance where you&#039;ll have to edit manually)&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://notepad-plus-plus.org/downloads/ Notepad++]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Pikmin 2]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=WiiExplorer&amp;diff=5288</id>
		<title>WiiExplorer</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=WiiExplorer&amp;diff=5288"/>
		<updated>2026-04-28T03:07:46Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: WiiExplorer page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WiiExplorer is a RARC archive tool developed by SuperHackio, Bussun, and MichaelHinrichs.&lt;br /&gt;
In addition to extracting/packing by dragging and dropping like Lunaboy RARC Tools, it offers a GUI allowing you to edit the contents of .szs files and configure them.&lt;br /&gt;
&lt;br /&gt;
== Recommended settings for types of archives ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Thing !! Configuration&lt;br /&gt;
|-&lt;br /&gt;
| enemyParms.szs || 32 After Encode Padding, this is necessary to prevent Fiddleheads from causing severe lag.&lt;br /&gt;
|-&lt;br /&gt;
| \ onyon \ arc.szs || No YAZ0 Compression&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://github.com/SuperHackio/WiiExplorer WiiExplorer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Pikmin 2]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=AST_file_list&amp;diff=5204</id>
		<title>AST file list</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=AST_file_list&amp;diff=5204"/>
		<updated>2026-02-25T19:51:35Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: one more edit for real this time (i forgot an instance)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of [[AST file]]s inside the filesystem of &#039;&#039;Pikmin 2&#039;&#039;. They can be found in &amp;lt;code&amp;gt;/AudioRes/Stream&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Files identical to the ones found in the Final Mix are omitted for clarity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Filename			|| Status		|| Description									|| Final Mix					|| Demo Mix&lt;br /&gt;
|-	&lt;br /&gt;
| annihi_dayend.w.32.c4		|| 			|| End of day. (unfortunate)							|| [[File:annihi_dayend.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| book.w.32.c4			|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| {{unsure|Likely for the Piklopedia, as its internal name is &amp;quot;Picture Book&amp;quot;}}	|| [[File:book.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| c_result.w.32.c4		|| 			|| Final score. (Challenge Mode)						|| [[File:c_result.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| Camera			|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| Camera controls tutorial.  &amp;lt;i&amp;gt;Can be hacked in.&amp;lt;/i&amp;gt;				|| [[File:Camera.wav]]				|| 						&lt;br /&gt;
|-&lt;br /&gt;
| dayend_b.w.32.c4		|| 			|| End of day. (no profit)							|| [[File:dayend_b.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| dayend_g.w.32.c4		|| 			|| End of day. (high profits)							|| [[File:dayend_g.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| dayend_n.w.32.c4		|| 			|| End of day.									|| [[File:dayend_n.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_akirame.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| &amp;quot;PIKMIN EXTINCTION!&amp;quot; fanfare.						|| [[File:ff_akirame.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_annihi.w.32.c4		|| 			|| &amp;quot;PIKMIN EXTINCTION!&amp;quot; fanfare.						|| [[File:ff_annihi.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_black_doped.w.32.c4	|| 			|| &amp;lt;b&amp;gt;Bitter&amp;lt;/b&amp;gt; spray used for the first time.					|| [[File:ff_black_doped.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_blue_onion.w.32.c4		|| 			|| Blue Pikmin behind the gate.							|| [[File:ff_blue_onion.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_annihi.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| &amp;quot;PIKMIN EXTINCTION!&amp;quot; fanfare.						|| [[File:ff_c_annihi.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_floor_in.w.32.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Landed in a cave sublevel.							|| [[File:ff_c_floor_in.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_playerdown.w.32.c4	|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Leader is down!								|| [[File:ff_c_playerdown.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_return_e.w.32.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Returned from first successful spelunking expedition.			|| [[File:ff_c_return_e.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_tget.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Normal treasure appraisal.							|| [[File:ff_c_tget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_doped.w.32.c4		|| 			|| &amp;lt;b&amp;gt;Spicy&amp;lt;/b&amp;gt; spray used for the first time.					|| [[File:ff_doped.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_doping.w.32.c4		|| 			|| Created a spray for first time.						|| [[File:ff_doping.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_draw.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Draw. (2-Player Battle)							|| [[File:ff_draw.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_equipget.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Exploration Kit treasure appraisal.						|| [[File:ff_equipget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain.w.32.c4		|| 			|| Tutorial A. Plays when:&lt;br /&gt;
* The Onion ejects seeds for the first time&lt;br /&gt;
* The ship thinks the player is lost&lt;br /&gt;
* Day 2 begins&lt;br /&gt;
* The Onion reaches the field limit for the first time&lt;br /&gt;
* The Onion reaches the field limit while wild Pikmin are out on the field&lt;br /&gt;
* An enemy corpse gets stored in the ship pod for the first time&lt;br /&gt;
* The ship explains disband and type swapping controls&lt;br /&gt;
									|| [[File:ff_explain.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f60.w.32.c4	|| 			|| Tutorial C.	Plays when:&lt;br /&gt;
* The ship calls it for the day after collecting the Spherical Atlas&lt;br /&gt;
* Entering or reloading an area with White Pikmin in the ship&#039;s hull&lt;br /&gt;
								|| [[File:ff_explain_f60.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f60.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Tutorial C.	Likely unused								|| [[File:ff_explain_f60.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f75.w.32.c4	|| 			|| Tutorial B. Plays when:&lt;br /&gt;
* The ship gives instructions on how to switch leaders&lt;br /&gt;
* The ship calls it for the day after collecting the first treasure&lt;br /&gt;
									|| [[File:ff_explain_f75.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f75.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Tutorial B.	Likely unused								|| [[File:ff_explain_f75.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f90.w.32.c4	|| 			|| Tutorial D.	Plays when:&lt;br /&gt;
* Entering or reloading an area with Purple Pikmin in the ship&#039;s hull&lt;br /&gt;
								|| [[File:ff_explain_f90.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f90.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Tutorial D.	Likely unused								|| [[File:ff_explain_f90.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_floor_in.w.32.c4		|| 			|| Landed in a cave sublevel.							|| [[File:ff_floor_in.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_glad.w.32.c4		|| 			|| Tore down a massive wall!							|| [[File:ff_glad.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_hiba.w.32.c4		|| 			|| Pikmin are suffering!							|| [[File:ff_hiba.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_in_hole.w.32.c4		|| 			|| Dive into a cave entrance.							|| [[File:ff_in_hole.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_in_hole_u.w.32.c4		|| 			|| Delve deeper into a cave.							|| [[File:ff_in_hole_u.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_join.w.32.c4		|| 			|| Olimar and Louie reunite.							|| [[File:ff_join.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_keyget.w.32.c4		|| 			|| &amp;lt;b&amp;gt;The Key&amp;lt;/b&amp;gt; appraisal.							|| [[File:ff_keyget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_l_win.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Louie wins. (2-Player Battle)						|| [[File:ff_l_win.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_luie_start.w.32.c4		|| 			|| Contact with Louie.								|| [[File:ff_luie_start.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_mboss.w.32.c4		|| 			|| First encounter with Waterwraith.						|| [[File:ff_mboss.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_mystery.w.32.c4		|| 			|| Found something peculiar.							|| [[File:ff_mystery.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_o_win.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Olimar wins. (2-Player Battle)						|| [[File:ff_o_win.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_onion.w.32.c4		|| 			|| Yellow Pikmin in the distance.						|| [[File:ff_onion.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_onyonboot.w.32.c4		|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| Onion awakening cutscene.  &amp;lt;i&amp;gt;Can be hacked in.&amp;lt;/i&amp;gt;				|| [[File:ff_onyonboot.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_out_hole.w.32.c4		|| 			|| Leave a cave via geyser.							|| [[File:ff_out_hole.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_pay.w.32.c4		|| 			|| &amp;quot;X% OF DEBT RECOVERED!&amp;quot; fanfare.						|| [[File:ff_pay.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_pikminglad.w.32.c4		|| 			|| Pikmin drink nectar for the first time.					|| [[File:ff_pikminglad.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_pikminmeet.w.32.c4		|| 			|| Met a new type of Pikmin.							|| [[File:ff_pikminmeet.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_playerdown.w.32.c4		|| 			|| Leader is down!								|| [[File:ff_playerdown.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_powerupget.w.32.c4		|| 			|| Exploration Kit treasure appraisal.						|| [[File:ff_powerupget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_red_onion.w.32.c4		|| 			|| Louie finds the Red Onion.							|| [[File:ff_red_onion.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_return.w.32.c4		|| 			|| Returned to the surface from a cave.						|| [[File:ff_return.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_return_e.w.32.c4		|| 			|| Returned from the first successful spelunking expedition.			|| [[File:ff_return_e.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_timeup.w.32.c4		|| 			|| &amp;quot;TIME UP!&amp;quot; fanfare. (Challenge Mode)						|| [[File:ff_timeup.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_treasurecomp.w.32.c4	|| 			|| &amp;quot;YOU&#039;VE REPAID THE ENTIRE DEBT&amp;quot; fanfare.					|| [[File:ff_treasurecomp.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_treasureget.w.32.c4	|| 			|| Normal Treasure Appraisal.							|| [[File:ff_treasureget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_treasureglad.w.32.c4	|| 			|| Exploration Kit treasure spotted.						|| [[File:ff_treasureglad.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_underground_e.w.32.c4	|| 			|| First cave &amp;amp; Challenge Mode tutorial.					|| [[File:ff_underground_e.w.32.c4.wav]]	|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiDR.w.32.c4	|| 			|| Draw via extinction. (2-Player Battle)					|| [[File:ff_vs_annihiDR.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiLW.w.32.c4	|| 			|| Louie wins via extinction. (2-Player Battle)					|| [[File:ff_vs_annihiLW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiOW.w.32.c4	|| 			|| Olimar wins via extinction. (2-Player Battle)				|| [[File:ff_vs_annihiOW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiOW.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Olimar wins via extinction. (2-Player Battle)				|| [[File:ff_vs_annihiOW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownDR.w.32.c4		|| 			|| Draw via leader KO. (2-Player Battle)					|| [[File:ff_vs_pdownDR.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownLW.w.32.c4		|| 			|| Louie wins via KO. (2-Player Battle)						|| [[File:ff_vs_pdownLW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownLW.w.44.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Louie wins via KO. (2-Player Battle)						|| [[File:ff_vs_pdownLW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownOW.w.32.c4		|| 			|| Olimar wins via KO. (2-Player Battle)					|| [[File:ff_vs_pdownOW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownOW.w.44.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Olimar wins via KO. (2-Player Battle)					|| [[File:ff_vs_pdownOW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetDR.w.32.c4		|| 			|| Draw via marble. (2-Player Battle)						|| [[File:ff_vs_tgetDR.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetDR.w.44.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Draw via marble. (2-Player Battle)						|| [[File:ff_vs_tgetDR.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetLW.w.32.c4		|| 			|| Louie wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetLW.w.32.c4.wav]]		|| [[File:ff_vs_tgetLW.w.32.c4 (Demo Mix).wav]]	&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetLW.w.44.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Louie wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetLW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetOW.w.32.c4		|| 			|| Olimar wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetOW.w.32.c4.wav]]		|| [[File:ff_vs_tgetOW.w.32.c4 (Demo Mix).wav]]	&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetOW.w.44.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Olimar wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetOW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_watch_pikmin.w.32.c4	|| 			|| Reunited with Red Pikmin.							|| [[File:ff_watch_pikmin.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| FinalFloor			|| 			|| &amp;quot;FINAL FLOOR!&amp;quot; fanfare.							|| [[File:FinalFloor.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| omake.w.32.c4			|| 			|| Bonuses menu.								|| [[File:omake.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| option.w.32.c4		|| 			|| Options menu.								|| [[File:option.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| PayEnough			|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| {{unsure|Debt paid off on time limit?}}					|| [[File:PayEnough.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| PayNotEnough			|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| {{unsure|Debt not paid off on time limit?}}					|| [[File:PayNotEnough.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| pikmin_greet_new.h.32.c4	|| 			|| &amp;quot;Pikmin&amp;quot; fanfare.								|| [[File:pikmin_greet_new.h.32.c4.wav]]	|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ReadyGo_Battle		|| 			|| &amp;quot;READY?  GO!&amp;quot; fanfare. (2-Player Battle)					|| [[File:ReadyGo_Battle.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ReadyGo_Challenge		|| 			|| &amp;quot;READY?  GO!&amp;quot; fanfare. (Challenge Mode)					|| [[File:ReadyGo_Challenge.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| result.w.32.c4		|| 			|| Today&#039;s report.								|| [[File:result.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| select.w.32.c4		|| 			|| Choose a Ship&#039;s Log.								|| [[File:select.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| start_demo.w.32.c4		|| 			|| Louie&#039;s crash on day 1.							|| [[File:start_demo.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| start_demo_o.w.32.c4		|| 			|| Entered a stage for the first time.						|| [[File:start_demo_o.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| title.w.32.c4			|| 			|| Title screen.								|| [[File:title.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| title.w.44.c4			|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Title Screen.								|| [[File:title.w.44.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| u_result.w.32.c4		|| 			|| Cave results.								|| [[File:u_result.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| vs_menu.w.32.c4		|| 			|| 2-Player Battle menu.							|| [[File:vs_menu.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
JPN Demo is the only version to use the Demo Mix.  All [[Pikmin_2|other releases]] use the Final Mix.&lt;br /&gt;
&lt;br /&gt;
Various naming elements give clues to the contents of an AST file.&lt;br /&gt;
* The prefix &amp;lt;b&amp;gt;ff_&amp;lt;/b&amp;gt; tends to denote fanfares.&lt;br /&gt;
* The prefixes &amp;lt;b&amp;gt;c&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;vs&amp;lt;/b&amp;gt; typically denote Challenge Mode and 2-Player Battle respectively.&lt;br /&gt;
* The letter &amp;lt;b&amp;gt;u&amp;lt;/b&amp;gt; in a filename typically denotes tracks used underground.&lt;br /&gt;
* The letters &amp;lt;b&amp;gt;o&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;l&amp;lt;/b&amp;gt; typically denote Olimar and Louie respectively.&lt;br /&gt;
* The suffixes &amp;lt;b&amp;gt;32&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;44&amp;lt;/b&amp;gt; tell the sample rate of a track.&lt;br /&gt;
&lt;br /&gt;
{{Credits|Minty_Meeo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File lists]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=AST_file_list&amp;diff=5203</id>
		<title>AST file list</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=AST_file_list&amp;diff=5203"/>
		<updated>2026-02-25T19:41:18Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: slight tweaks to my recent edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of [[AST file]]s inside the filesystem of &#039;&#039;Pikmin 2&#039;&#039;. They can be found in &amp;lt;code&amp;gt;/AudioRes/Stream&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Files identical to the ones found in the Final Mix are omitted for clarity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Filename			|| Status		|| Description									|| Final Mix					|| Demo Mix&lt;br /&gt;
|-	&lt;br /&gt;
| annihi_dayend.w.32.c4		|| 			|| End of day. (unfortunate)							|| [[File:annihi_dayend.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| book.w.32.c4			|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| {{unsure|Likely for the Piklopedia, as its internal name is &amp;quot;Picture Book&amp;quot;}}	|| [[File:book.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| c_result.w.32.c4		|| 			|| Final score. (Challenge Mode)						|| [[File:c_result.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| Camera			|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| Camera controls tutorial.  &amp;lt;i&amp;gt;Can be hacked in.&amp;lt;/i&amp;gt;				|| [[File:Camera.wav]]				|| 						&lt;br /&gt;
|-&lt;br /&gt;
| dayend_b.w.32.c4		|| 			|| End of day. (no profit)							|| [[File:dayend_b.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| dayend_g.w.32.c4		|| 			|| End of day. (high profits)							|| [[File:dayend_g.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| dayend_n.w.32.c4		|| 			|| End of day.									|| [[File:dayend_n.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_akirame.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| &amp;quot;PIKMIN EXTINCTION!&amp;quot; fanfare.						|| [[File:ff_akirame.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_annihi.w.32.c4		|| 			|| &amp;quot;PIKMIN EXTINCTION!&amp;quot; fanfare.						|| [[File:ff_annihi.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_black_doped.w.32.c4	|| 			|| &amp;lt;b&amp;gt;Bitter&amp;lt;/b&amp;gt; spray used for the first time.					|| [[File:ff_black_doped.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_blue_onion.w.32.c4		|| 			|| Blue Pikmin behind the gate.							|| [[File:ff_blue_onion.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_annihi.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| &amp;quot;PIKMIN EXTINCTION!&amp;quot; fanfare.						|| [[File:ff_c_annihi.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_floor_in.w.32.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Landed in a cave sublevel.							|| [[File:ff_c_floor_in.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_playerdown.w.32.c4	|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Leader is down!								|| [[File:ff_c_playerdown.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_return_e.w.32.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Returned from first successful spelunking expedition.			|| [[File:ff_c_return_e.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_tget.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Normal treasure appraisal.							|| [[File:ff_c_tget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_doped.w.32.c4		|| 			|| &amp;lt;b&amp;gt;Spicy&amp;lt;/b&amp;gt; spray used for the first time.					|| [[File:ff_doped.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_doping.w.32.c4		|| 			|| Created a spray for first time.						|| [[File:ff_doping.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_draw.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Draw. (2-Player Battle)							|| [[File:ff_draw.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_equipget.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Exploration Kit treasure appraisal.						|| [[File:ff_equipget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain.w.32.c4		|| 			|| Tutorial A. Plays when:&lt;br /&gt;
* The Onion ejects seeds for the first time&lt;br /&gt;
* Day 2 begins&lt;br /&gt;
* The Onion reaches the field limit for the first time&lt;br /&gt;
* The Onion reaches the field limit while wild Pikmin are out on the field&lt;br /&gt;
* An enemy corpse gets stored in the ship pod for the first time&lt;br /&gt;
* The ship explains disband and type swapping controls&lt;br /&gt;
									|| [[File:ff_explain.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f60.w.32.c4	|| 			|| Tutorial C.	Plays when:&lt;br /&gt;
* The ship calls it for the day after collecting the Spherical Atlas&lt;br /&gt;
* Entering or reloading an area with White Pikmin in the ship&#039;s hull&lt;br /&gt;
								|| [[File:ff_explain_f60.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f60.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Tutorial C.	Likely unused								|| [[File:ff_explain_f60.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f75.w.32.c4	|| 			|| Tutorial B. Plays when:&lt;br /&gt;
* The ship gives instructions on how to switch leaders&lt;br /&gt;
* The ship calls it for the day after collecting the first treasure&lt;br /&gt;
									|| [[File:ff_explain_f75.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f75.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Tutorial B.	Likely unused								|| [[File:ff_explain_f75.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f90.w.32.c4	|| 			|| Tutorial D.	Plays when:&lt;br /&gt;
* Entering or reloading an area with Purple Pikmin in the ship&#039;s hull&lt;br /&gt;
								|| [[File:ff_explain_f90.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f90.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Tutorial D.	Likely unused								|| [[File:ff_explain_f90.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_floor_in.w.32.c4		|| 			|| Landed in a cave sublevel.							|| [[File:ff_floor_in.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_glad.w.32.c4		|| 			|| Tore down a massive wall!							|| [[File:ff_glad.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_hiba.w.32.c4		|| 			|| Pikmin are suffering!							|| [[File:ff_hiba.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_in_hole.w.32.c4		|| 			|| Dive into a cave entrance.							|| [[File:ff_in_hole.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_in_hole_u.w.32.c4		|| 			|| Delve deeper into a cave.							|| [[File:ff_in_hole_u.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_join.w.32.c4		|| 			|| Olimar and Louie reunite.							|| [[File:ff_join.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_keyget.w.32.c4		|| 			|| &amp;lt;b&amp;gt;The Key&amp;lt;/b&amp;gt; appraisal.							|| [[File:ff_keyget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_l_win.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Louie wins. (2-Player Battle)						|| [[File:ff_l_win.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_luie_start.w.32.c4		|| 			|| Contact with Louie.								|| [[File:ff_luie_start.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_mboss.w.32.c4		|| 			|| First encounter with Waterwraith.						|| [[File:ff_mboss.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_mystery.w.32.c4		|| 			|| Found something peculiar.							|| [[File:ff_mystery.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_o_win.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Olimar wins. (2-Player Battle)						|| [[File:ff_o_win.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_onion.w.32.c4		|| 			|| Yellow Pikmin in the distance.						|| [[File:ff_onion.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_onyonboot.w.32.c4		|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| Onion awakening cutscene.  &amp;lt;i&amp;gt;Can be hacked in.&amp;lt;/i&amp;gt;				|| [[File:ff_onyonboot.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_out_hole.w.32.c4		|| 			|| Leave a cave via geyser.							|| [[File:ff_out_hole.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_pay.w.32.c4		|| 			|| &amp;quot;X% OF DEBT RECOVERED!&amp;quot; fanfare.						|| [[File:ff_pay.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_pikminglad.w.32.c4		|| 			|| Pikmin drink nectar for the first time.					|| [[File:ff_pikminglad.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_pikminmeet.w.32.c4		|| 			|| Met a new type of Pikmin.							|| [[File:ff_pikminmeet.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_playerdown.w.32.c4		|| 			|| Leader is down!								|| [[File:ff_playerdown.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_powerupget.w.32.c4		|| 			|| Exploration Kit treasure appraisal.						|| [[File:ff_powerupget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_red_onion.w.32.c4		|| 			|| Louie finds the Red Onion.							|| [[File:ff_red_onion.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_return.w.32.c4		|| 			|| Returned to the surface from a cave.						|| [[File:ff_return.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_return_e.w.32.c4		|| 			|| Returned from the first successful spelunking expedition.			|| [[File:ff_return_e.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_timeup.w.32.c4		|| 			|| &amp;quot;TIME UP!&amp;quot; fanfare. (Challenge Mode)						|| [[File:ff_timeup.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_treasurecomp.w.32.c4	|| 			|| &amp;quot;YOU&#039;VE REPAID THE ENTIRE DEBT&amp;quot; fanfare.					|| [[File:ff_treasurecomp.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_treasureget.w.32.c4	|| 			|| Normal Treasure Appraisal.							|| [[File:ff_treasureget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_treasureglad.w.32.c4	|| 			|| Exploration Kit treasure spotted.						|| [[File:ff_treasureglad.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_underground_e.w.32.c4	|| 			|| First cave &amp;amp; Challenge Mode tutorial.					|| [[File:ff_underground_e.w.32.c4.wav]]	|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiDR.w.32.c4	|| 			|| Draw via extinction. (2-Player Battle)					|| [[File:ff_vs_annihiDR.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiLW.w.32.c4	|| 			|| Louie wins via extinction. (2-Player Battle)					|| [[File:ff_vs_annihiLW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiOW.w.32.c4	|| 			|| Olimar wins via extinction. (2-Player Battle)				|| [[File:ff_vs_annihiOW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiOW.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Olimar wins via extinction. (2-Player Battle)				|| [[File:ff_vs_annihiOW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownDR.w.32.c4		|| 			|| Draw via leader KO. (2-Player Battle)					|| [[File:ff_vs_pdownDR.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownLW.w.32.c4		|| 			|| Louie wins via KO. (2-Player Battle)						|| [[File:ff_vs_pdownLW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownLW.w.44.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Louie wins via KO. (2-Player Battle)						|| [[File:ff_vs_pdownLW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownOW.w.32.c4		|| 			|| Olimar wins via KO. (2-Player Battle)					|| [[File:ff_vs_pdownOW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownOW.w.44.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Olimar wins via KO. (2-Player Battle)					|| [[File:ff_vs_pdownOW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetDR.w.32.c4		|| 			|| Draw via marble. (2-Player Battle)						|| [[File:ff_vs_tgetDR.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetDR.w.44.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Draw via marble. (2-Player Battle)						|| [[File:ff_vs_tgetDR.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetLW.w.32.c4		|| 			|| Louie wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetLW.w.32.c4.wav]]		|| [[File:ff_vs_tgetLW.w.32.c4 (Demo Mix).wav]]	&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetLW.w.44.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Louie wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetLW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetOW.w.32.c4		|| 			|| Olimar wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetOW.w.32.c4.wav]]		|| [[File:ff_vs_tgetOW.w.32.c4 (Demo Mix).wav]]	&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetOW.w.44.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Olimar wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetOW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_watch_pikmin.w.32.c4	|| 			|| Reunited with Red Pikmin.							|| [[File:ff_watch_pikmin.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| FinalFloor			|| 			|| &amp;quot;FINAL FLOOR!&amp;quot; fanfare.							|| [[File:FinalFloor.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| omake.w.32.c4			|| 			|| Bonuses menu.								|| [[File:omake.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| option.w.32.c4		|| 			|| Options menu.								|| [[File:option.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| PayEnough			|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| {{unsure|Debt paid off on time limit?}}					|| [[File:PayEnough.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| PayNotEnough			|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| {{unsure|Debt not paid off on time limit?}}					|| [[File:PayNotEnough.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| pikmin_greet_new.h.32.c4	|| 			|| &amp;quot;Pikmin&amp;quot; fanfare.								|| [[File:pikmin_greet_new.h.32.c4.wav]]	|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ReadyGo_Battle		|| 			|| &amp;quot;READY?  GO!&amp;quot; fanfare. (2-Player Battle)					|| [[File:ReadyGo_Battle.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ReadyGo_Challenge		|| 			|| &amp;quot;READY?  GO!&amp;quot; fanfare. (Challenge Mode)					|| [[File:ReadyGo_Challenge.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| result.w.32.c4		|| 			|| Today&#039;s report.								|| [[File:result.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| select.w.32.c4		|| 			|| Choose a Ship&#039;s Log.								|| [[File:select.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| start_demo.w.32.c4		|| 			|| Louie&#039;s crash on day 1.							|| [[File:start_demo.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| start_demo_o.w.32.c4		|| 			|| Entered a stage for the first time.						|| [[File:start_demo_o.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| title.w.32.c4			|| 			|| Title screen.								|| [[File:title.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| title.w.44.c4			|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Title Screen.								|| [[File:title.w.44.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| u_result.w.32.c4		|| 			|| Cave results.								|| [[File:u_result.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| vs_menu.w.32.c4		|| 			|| 2-Player Battle menu.							|| [[File:vs_menu.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
JPN Demo is the only version to use the Demo Mix.  All [[Pikmin_2|other releases]] use the Final Mix.&lt;br /&gt;
&lt;br /&gt;
Various naming elements give clues to the contents of an AST file.&lt;br /&gt;
* The prefix &amp;lt;b&amp;gt;ff_&amp;lt;/b&amp;gt; tends to denote fanfares.&lt;br /&gt;
* The prefixes &amp;lt;b&amp;gt;c&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;vs&amp;lt;/b&amp;gt; typically denote Challenge Mode and 2-Player Battle respectively.&lt;br /&gt;
* The letter &amp;lt;b&amp;gt;u&amp;lt;/b&amp;gt; in a filename typically denotes tracks used underground.&lt;br /&gt;
* The letters &amp;lt;b&amp;gt;o&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;l&amp;lt;/b&amp;gt; typically denote Olimar and Louie respectively.&lt;br /&gt;
* The suffixes &amp;lt;b&amp;gt;32&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;44&amp;lt;/b&amp;gt; tell the sample rate of a track.&lt;br /&gt;
&lt;br /&gt;
{{Credits|Minty_Meeo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File lists]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=AST_file_list&amp;diff=5202</id>
		<title>AST file list</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=AST_file_list&amp;diff=5202"/>
		<updated>2026-02-25T19:39:08Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Extra details about the many (even identical) ship explanation themes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of [[AST file]]s inside the filesystem of &#039;&#039;Pikmin 2&#039;&#039;. They can be found in &amp;lt;code&amp;gt;/AudioRes/Stream&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Files identical to the ones found in the Final Mix are omitted for clarity.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Filename			|| Status		|| Description									|| Final Mix					|| Demo Mix&lt;br /&gt;
|-	&lt;br /&gt;
| annihi_dayend.w.32.c4		|| 			|| End of day. (unfortunate)							|| [[File:annihi_dayend.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| book.w.32.c4			|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| {{unsure|Likely for the Piklopedia, as its internal name is &amp;quot;Picture Book&amp;quot;}}	|| [[File:book.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| c_result.w.32.c4		|| 			|| Final score. (Challenge Mode)						|| [[File:c_result.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| Camera			|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| Camera controls tutorial.  &amp;lt;i&amp;gt;Can be hacked in.&amp;lt;/i&amp;gt;				|| [[File:Camera.wav]]				|| 						&lt;br /&gt;
|-&lt;br /&gt;
| dayend_b.w.32.c4		|| 			|| End of day. (no profit)							|| [[File:dayend_b.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| dayend_g.w.32.c4		|| 			|| End of day. (high profits)							|| [[File:dayend_g.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| dayend_n.w.32.c4		|| 			|| End of day.									|| [[File:dayend_n.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_akirame.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| &amp;quot;PIKMIN EXTINCTION!&amp;quot; fanfare.						|| [[File:ff_akirame.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_annihi.w.32.c4		|| 			|| &amp;quot;PIKMIN EXTINCTION!&amp;quot; fanfare.						|| [[File:ff_annihi.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_black_doped.w.32.c4	|| 			|| &amp;lt;b&amp;gt;Bitter&amp;lt;/b&amp;gt; spray used for the first time.					|| [[File:ff_black_doped.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_blue_onion.w.32.c4		|| 			|| Blue Pikmin behind the gate.							|| [[File:ff_blue_onion.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_annihi.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| &amp;quot;PIKMIN EXTINCTION!&amp;quot; fanfare.						|| [[File:ff_c_annihi.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_floor_in.w.32.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Landed in a cave sublevel.							|| [[File:ff_c_floor_in.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_playerdown.w.32.c4	|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Leader is down!								|| [[File:ff_c_playerdown.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_return_e.w.32.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Returned from first successful spelunking expedition.			|| [[File:ff_c_return_e.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_c_tget.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Normal treasure appraisal.							|| [[File:ff_c_tget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_doped.w.32.c4		|| 			|| &amp;lt;b&amp;gt;Spicy&amp;lt;/b&amp;gt; spray used for the first time.					|| [[File:ff_doped.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_doping.w.32.c4		|| 			|| Created a spray for first time.						|| [[File:ff_doping.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_draw.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Draw. (2-Player Battle)							|| [[File:ff_draw.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_equipget.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Exploration Kit treasure appraisal.						|| [[File:ff_equipget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain.w.32.c4		|| 			|| Tutorial A. Plays when:&lt;br /&gt;
* The Onion ejects seeds for the first time&lt;br /&gt;
* Day 2 begins &lt;br /&gt;
* The Onion reaches the field limit for the first time&lt;br /&gt;
* The Onion reaches the field limit with wild Pikmin amongst the area&lt;br /&gt;
* An enemy corpse gets stored in the ship pod for the first time&lt;br /&gt;
* The ship explains disband and type swapping controls&lt;br /&gt;
									|| [[File:ff_explain.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f60.w.32.c4	|| 			|| Tutorial C.	Plays when:&lt;br /&gt;
* The ship calling it for the day after collecting the Spherical Atlas&lt;br /&gt;
* Entering or reloading an area with White Pikmin in the ship&#039;s hull&lt;br /&gt;
								|| [[File:ff_explain_f60.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f60.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Tutorial C.	Likely unused								|| [[File:ff_explain_f60.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f75.w.32.c4	|| 			|| Tutorial B. Plays when:&lt;br /&gt;
* The ship gives instructions on how to switch leaders&lt;br /&gt;
* The ship calling it for the day after collecting the first treasure&lt;br /&gt;
									|| [[File:ff_explain_f75.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f75.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Tutorial B.	Likely unused								|| [[File:ff_explain_f75.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f90.w.32.c4	|| 			|| Tutorial D.	Plays when:&lt;br /&gt;
* Entering or reloading an area with Purple Pikmin in the ship&#039;s hull&lt;br /&gt;
								|| [[File:ff_explain_f90.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_explain_f90.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Tutorial D.	Likely unused								|| [[File:ff_explain_f90.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_floor_in.w.32.c4		|| 			|| Landed in a cave sublevel.							|| [[File:ff_floor_in.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_glad.w.32.c4		|| 			|| Tore down a massive wall!							|| [[File:ff_glad.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_hiba.w.32.c4		|| 			|| Pikmin are suffering!							|| [[File:ff_hiba.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_in_hole.w.32.c4		|| 			|| Dive into a cave entrance.							|| [[File:ff_in_hole.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_in_hole_u.w.32.c4		|| 			|| Delve deeper into a cave.							|| [[File:ff_in_hole_u.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_join.w.32.c4		|| 			|| Olimar and Louie reunite.							|| [[File:ff_join.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_keyget.w.32.c4		|| 			|| &amp;lt;b&amp;gt;The Key&amp;lt;/b&amp;gt; appraisal.							|| [[File:ff_keyget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_l_win.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Louie wins. (2-Player Battle)						|| [[File:ff_l_win.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_luie_start.w.32.c4		|| 			|| Contact with Louie.								|| [[File:ff_luie_start.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_mboss.w.32.c4		|| 			|| First encounter with Waterwraith.						|| [[File:ff_mboss.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_mystery.w.32.c4		|| 			|| Found something peculiar.							|| [[File:ff_mystery.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_o_win.w.32.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Olimar wins. (2-Player Battle)						|| [[File:ff_o_win.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_onion.w.32.c4		|| 			|| Yellow Pikmin in the distance.						|| [[File:ff_onion.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_onyonboot.w.32.c4		|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| Onion awakening cutscene.  &amp;lt;i&amp;gt;Can be hacked in.&amp;lt;/i&amp;gt;				|| [[File:ff_onyonboot.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_out_hole.w.32.c4		|| 			|| Leave a cave via geyser.							|| [[File:ff_out_hole.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_pay.w.32.c4		|| 			|| &amp;quot;X% OF DEBT RECOVERED!&amp;quot; fanfare.						|| [[File:ff_pay.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_pikminglad.w.32.c4		|| 			|| Pikmin drink nectar for the first time.					|| [[File:ff_pikminglad.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_pikminmeet.w.32.c4		|| 			|| Met a new type of Pikmin.							|| [[File:ff_pikminmeet.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_playerdown.w.32.c4		|| 			|| Leader is down!								|| [[File:ff_playerdown.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_powerupget.w.32.c4		|| 			|| Exploration Kit treasure appraisal.						|| [[File:ff_powerupget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_red_onion.w.32.c4		|| 			|| Louie finds the Red Onion.							|| [[File:ff_red_onion.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_return.w.32.c4		|| 			|| Returned to the surface from a cave.						|| [[File:ff_return.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_return_e.w.32.c4		|| 			|| Returned from the first successful spelunking expedition.			|| [[File:ff_return_e.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_timeup.w.32.c4		|| 			|| &amp;quot;TIME UP!&amp;quot; fanfare. (Challenge Mode)						|| [[File:ff_timeup.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_treasurecomp.w.32.c4	|| 			|| &amp;quot;YOU&#039;VE REPAID THE ENTIRE DEBT&amp;quot; fanfare.					|| [[File:ff_treasurecomp.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_treasureget.w.32.c4	|| 			|| Normal Treasure Appraisal.							|| [[File:ff_treasureget.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_treasureglad.w.32.c4	|| 			|| Exploration Kit treasure spotted.						|| [[File:ff_treasureglad.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_underground_e.w.32.c4	|| 			|| First cave &amp;amp; Challenge Mode tutorial.					|| [[File:ff_underground_e.w.32.c4.wav]]	|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiDR.w.32.c4	|| 			|| Draw via extinction. (2-Player Battle)					|| [[File:ff_vs_annihiDR.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiLW.w.32.c4	|| 			|| Louie wins via extinction. (2-Player Battle)					|| [[File:ff_vs_annihiLW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiOW.w.32.c4	|| 			|| Olimar wins via extinction. (2-Player Battle)				|| [[File:ff_vs_annihiOW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_annihiOW.w.44.c4	|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Olimar wins via extinction. (2-Player Battle)				|| [[File:ff_vs_annihiOW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownDR.w.32.c4		|| 			|| Draw via leader KO. (2-Player Battle)					|| [[File:ff_vs_pdownDR.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownLW.w.32.c4		|| 			|| Louie wins via KO. (2-Player Battle)						|| [[File:ff_vs_pdownLW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownLW.w.44.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Louie wins via KO. (2-Player Battle)						|| [[File:ff_vs_pdownLW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownOW.w.32.c4		|| 			|| Olimar wins via KO. (2-Player Battle)					|| [[File:ff_vs_pdownOW.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_pdownOW.w.44.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Olimar wins via KO. (2-Player Battle)					|| [[File:ff_vs_pdownOW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetDR.w.32.c4		|| 			|| Draw via marble. (2-Player Battle)						|| [[File:ff_vs_tgetDR.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetDR.w.44.c4		|| &amp;lt;b&amp;gt;[COPY!]&amp;lt;/b&amp;gt;	|| Draw via marble. (2-Player Battle)						|| [[File:ff_vs_tgetDR.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetLW.w.32.c4		|| 			|| Louie wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetLW.w.32.c4.wav]]		|| [[File:ff_vs_tgetLW.w.32.c4 (Demo Mix).wav]]	&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetLW.w.44.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Louie wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetLW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetOW.w.32.c4		|| 			|| Olimar wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetOW.w.32.c4.wav]]		|| [[File:ff_vs_tgetOW.w.32.c4 (Demo Mix).wav]]	&lt;br /&gt;
|-&lt;br /&gt;
| ff_vs_tgetOW.w.44.c4		|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Olimar wins via marble. (2-Player Battle)					|| [[File:ff_vs_tgetOW.w.44.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ff_watch_pikmin.w.32.c4	|| 			|| Reunited with Red Pikmin.							|| [[File:ff_watch_pikmin.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| FinalFloor			|| 			|| &amp;quot;FINAL FLOOR!&amp;quot; fanfare.							|| [[File:FinalFloor.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| omake.w.32.c4			|| 			|| Bonuses menu.								|| [[File:omake.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| option.w.32.c4		|| 			|| Options menu.								|| [[File:option.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| PayEnough			|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| {{unsure|Debt paid off on time limit?}}					|| [[File:PayEnough.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| PayNotEnough			|| &amp;lt;b&amp;gt;[UNUSED!]&amp;lt;/b&amp;gt;	|| {{unsure|Debt not paid off on time limit?}}					|| [[File:PayNotEnough.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| pikmin_greet_new.h.32.c4	|| 			|| &amp;quot;Pikmin&amp;quot; fanfare.								|| [[File:pikmin_greet_new.h.32.c4.wav]]	|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ReadyGo_Battle		|| 			|| &amp;quot;READY?  GO!&amp;quot; fanfare. (2-Player Battle)					|| [[File:ReadyGo_Battle.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| ReadyGo_Challenge		|| 			|| &amp;quot;READY?  GO!&amp;quot; fanfare. (Challenge Mode)					|| [[File:ReadyGo_Challenge.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| result.w.32.c4		|| 			|| Today&#039;s report.								|| [[File:result.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| select.w.32.c4		|| 			|| Choose a Ship&#039;s Log.								|| [[File:select.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| start_demo.w.32.c4		|| 			|| Louie&#039;s crash on day 1.							|| [[File:start_demo.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| start_demo_o.w.32.c4		|| 			|| Entered a stage for the first time.						|| [[File:start_demo_o.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| title.w.32.c4			|| 			|| Title screen.								|| [[File:title.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| title.w.44.c4			|| &amp;lt;b&amp;gt;[PROTOTYPE!]&amp;lt;/b&amp;gt;	|| Title Screen.								|| [[File:title.w.44.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
| u_result.w.32.c4		|| 			|| Cave results.								|| [[File:u_result.w.32.c4.wav]]		|| 						&lt;br /&gt;
|-&lt;br /&gt;
| vs_menu.w.32.c4		|| 			|| 2-Player Battle menu.							|| [[File:vs_menu.w.32.c4.wav]]			|| 						&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
JPN Demo is the only version to use the Demo Mix.  All [[Pikmin_2|other releases]] use the Final Mix.&lt;br /&gt;
&lt;br /&gt;
Various naming elements give clues to the contents of an AST file.&lt;br /&gt;
* The prefix &amp;lt;b&amp;gt;ff_&amp;lt;/b&amp;gt; tends to denote fanfares.&lt;br /&gt;
* The prefixes &amp;lt;b&amp;gt;c&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;vs&amp;lt;/b&amp;gt; typically denote Challenge Mode and 2-Player Battle respectively.&lt;br /&gt;
* The letter &amp;lt;b&amp;gt;u&amp;lt;/b&amp;gt; in a filename typically denotes tracks used underground.&lt;br /&gt;
* The letters &amp;lt;b&amp;gt;o&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;l&amp;lt;/b&amp;gt; typically denote Olimar and Louie respectively.&lt;br /&gt;
* The suffixes &amp;lt;b&amp;gt;32&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;44&amp;lt;/b&amp;gt; tell the sample rate of a track.&lt;br /&gt;
&lt;br /&gt;
{{Credits|Minty_Meeo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File lists]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=5200</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=5200"/>
		<updated>2026-01-30T02:39:50Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: additional page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 4&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4|Main information]]&lt;br /&gt;
* [[Pikmin 4 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 4 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 4 glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Se.bms|Sound effects list]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|&#039;&#039;Pikmin 3&#039;&#039; directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 directory tree|directory tree]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 4 text identifiers|Text Identifiers]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Teki Units&lt;br /&gt;
** [[NoraSpawner]]&lt;br /&gt;
* [[Dandori Battles]]&lt;br /&gt;
* [[Disabling Pikmin]]&lt;br /&gt;
* [[AddLand Units]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
** [[BARC file]]&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[BX file]] (Sound system archive)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[AAF file]] (Sound system archive)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[BFRES file|BFRES (file container, usually for 3D models and animations)]]&lt;br /&gt;
* [[BFLYT file|BFLYT (2D layout data)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[MSBF file (Pikmin 3)|MSBF (message flow)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[WEBM file|WEBM (video)]]&lt;br /&gt;
* [[BNVIB file|BNVIB]]&lt;br /&gt;
* [[UTOC/UCAS file|UTOC/UCAS (Archive for UASSET Files)]]&lt;br /&gt;
* [[UASSET file|UASSET File (Unreal Engine Asset File)]]&lt;br /&gt;
* [[UFONT file|UFONT]]&lt;br /&gt;
* [[LOCRES file|LOCRES]]&lt;br /&gt;
* [[WEM file|WEM]]&lt;br /&gt;
* [[BNK file|BNK]]&lt;br /&gt;
* [[Save Files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
* [[Trackmap parameters|trackMap parameters]]&lt;br /&gt;
* [[Pikmin 2 day time parameters|Day time parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[ActorSerializeParameter and AI]]&lt;br /&gt;
* [[Data Table/Actor Parameters]]&lt;br /&gt;
* [[Enemy Parameters]]&lt;br /&gt;
* [[ActorGeneratorList]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[pikibank.bx|Pikmin audio system]]&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PSound.aaf|Audio system]]&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Upgrade Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
SCREENS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 2D Screens&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Screen file list (Pikmin)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Screen file list (Pikmin 2)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Explanations, Notes, and Guides&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models|Custom models]]&lt;br /&gt;
* [[How J3D model materials work]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[Sound Replacement Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Enemy Memory Usage]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Jsystem]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
* [[Cutscene Editing and Creation]]&lt;br /&gt;
* [[Cutscene Notes]]&lt;br /&gt;
* [[Creating Interactive BMS Files|Creating interactive area music]]&lt;br /&gt;
* [[Creating cave music|Creating interactive cave music]]&lt;br /&gt;
* [[Decomp Usage for Beginners]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
* [[Pikmin 3 Bingo Battle|Bingo Battle]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Documentation&lt;br /&gt;
** [[Lilith&#039;s P4 Notes]]&lt;br /&gt;
** [[Pikmin 4 Demo Research]]&lt;br /&gt;
* Tutorials&lt;br /&gt;
** [[Model Importing Tutorial]]&lt;br /&gt;
** [[WEM Audio Modding Tutorial]]&lt;br /&gt;
** [[Enemy Duplication Tutorial (WIP)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Modding Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[GameCube File Tools]] (Various)&lt;br /&gt;
* [[Notepad++]] (Parameters)&lt;br /&gt;
* [[WiiExplorer]] (Archive Extraction/Packing)&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]] (Overworld Layouts)&lt;br /&gt;
* [[Drought Enders Cave Creator]] (Caves)&lt;br /&gt;
* [[SuperBMD]] (Model Rebuilding)&lt;br /&gt;
* [[FinModelUtility]] (Model Extraction)&lt;br /&gt;
* [[btk-conv]] (Texture Animations)&lt;br /&gt;
* [[bark-conv]] (TEV Color Animations)&lt;br /&gt;
* [[obj2grid]] (Area Collision)&lt;br /&gt;
* [[obj2pla]] (Platform Collision)&lt;br /&gt;
* [[pyblo2-gui]] (2D Screens)&lt;br /&gt;
* [[jpc_conv]] (Particle Effects)&lt;br /&gt;
* [[Pikmin 2 Sound Modding Toolkit]] (Sound Banks)&lt;br /&gt;
* [[p2setoolkit]] (Sound Effect Creation)&lt;br /&gt;
* [[pikminBMGtool]] (Text Editing)&lt;br /&gt;
* [[bfntoolkit]] (Font File Extraction/Packing)&lt;br /&gt;
* [[bmc2json]] (Text Colors)&lt;br /&gt;
* [[Pikmin 2 Decomp]] (Code Editing)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Depreciated Tools&lt;br /&gt;
* [[Cave Creator]] (Legacy Cave Tool)&lt;br /&gt;
* [[DOL-Ckit]] (Old Code Method)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[P4UassetEditor]]&lt;br /&gt;
* [[Modified FModel]]&lt;br /&gt;
* [[UCas/UToc Packer]]&lt;br /&gt;
* [[Dandori DB]]&lt;br /&gt;
* [[Dandori Desktop]]&lt;br /&gt;
* [[UE4LocalizationsTool]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=5199</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=5199"/>
		<updated>2026-01-30T02:19:00Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: page organization + additional pikmin 2 tool pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 4&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4|Main information]]&lt;br /&gt;
* [[Pikmin 4 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 4 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 4 glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Se.bms|Sound effects list]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|&#039;&#039;Pikmin 3&#039;&#039; directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 directory tree|directory tree]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 4 text identifiers|Text Identifiers]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Teki Units&lt;br /&gt;
** [[NoraSpawner]]&lt;br /&gt;
* [[Dandori Battles]]&lt;br /&gt;
* [[Disabling Pikmin]]&lt;br /&gt;
* [[AddLand Units]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
** [[BARC file]]&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[BX file]] (Sound system archive)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[AAF file]] (Sound system archive)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[BFRES file|BFRES (file container, usually for 3D models and animations)]]&lt;br /&gt;
* [[BFLYT file|BFLYT (2D layout data)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[MSBF file (Pikmin 3)|MSBF (message flow)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[WEBM file|WEBM (video)]]&lt;br /&gt;
* [[BNVIB file|BNVIB]]&lt;br /&gt;
* [[UTOC/UCAS file|UTOC/UCAS (Archive for UASSET Files)]]&lt;br /&gt;
* [[UASSET file|UASSET File (Unreal Engine Asset File)]]&lt;br /&gt;
* [[UFONT file|UFONT]]&lt;br /&gt;
* [[LOCRES file|LOCRES]]&lt;br /&gt;
* [[WEM file|WEM]]&lt;br /&gt;
* [[BNK file|BNK]]&lt;br /&gt;
* [[Save Files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
* [[Trackmap parameters|trackMap parameters]]&lt;br /&gt;
* [[Pikmin 2 day time parameters|Day time parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[ActorSerializeParameter and AI]]&lt;br /&gt;
* [[Data Table/Actor Parameters]]&lt;br /&gt;
* [[Enemy Parameters]]&lt;br /&gt;
* [[ActorGeneratorList]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[pikibank.bx|Pikmin audio system]]&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PSound.aaf|Audio system]]&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Upgrade Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
SCREENS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 2D Screens&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Screen file list (Pikmin)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Screen file list (Pikmin 2)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Explanations, Notes, and Guides&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models|Custom models]]&lt;br /&gt;
* [[How J3D model materials work]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[Sound Replacement Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Enemy Memory Usage]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Jsystem]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
* [[Cutscene Editing and Creation]]&lt;br /&gt;
* [[Cutscene Notes]]&lt;br /&gt;
* [[Creating Interactive BMS Files|Creating interactive area music]]&lt;br /&gt;
* [[Creating cave music|Creating interactive cave music]]&lt;br /&gt;
* [[Decomp Usage for Beginners]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
* [[Pikmin 3 Bingo Battle|Bingo Battle]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Documentation&lt;br /&gt;
** [[Lilith&#039;s P4 Notes]]&lt;br /&gt;
** [[Pikmin 4 Demo Research]]&lt;br /&gt;
* Tutorials&lt;br /&gt;
** [[Model Importing Tutorial]]&lt;br /&gt;
** [[WEM Audio Modding Tutorial]]&lt;br /&gt;
** [[Enemy Duplication Tutorial (WIP)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[GameCube File Tools]] (Various)&lt;br /&gt;
* [[Notepad++]] (Parameters)&lt;br /&gt;
* [[WiiExplorer]] (Archive Extraction/Packing)&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]] (Overworld Layouts)&lt;br /&gt;
* [[Drought Enders Cave Creator]] (Caves)&lt;br /&gt;
* [[SuperBMD]] (Model Rebuilding)&lt;br /&gt;
* [[FinModelUtility]] (Model Extraction)&lt;br /&gt;
* [[btk-conv]] (Texture Animations)&lt;br /&gt;
* [[bark-conv]] (TEV Color Animations)&lt;br /&gt;
* [[obj2grid]] (Area Collision)&lt;br /&gt;
* [[obj2pla]] (Platform Collision)&lt;br /&gt;
* [[pyblo2-gui]] (2D Screens)&lt;br /&gt;
* [[jpc_conv]] (Particle Effects)&lt;br /&gt;
* [[Pikmin 2 Sound Modding Toolkit]] (Sound Banks)&lt;br /&gt;
* [[p2setoolkit]] (Sound Effect Creation)&lt;br /&gt;
* [[pikminBMGtool]] (Text Editing)&lt;br /&gt;
* [[bfntoolkit]] (Font File Extraction/Packing)&lt;br /&gt;
* [[bmc2json]] (Text Colors)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Depreciated Tools&lt;br /&gt;
* [[Cave Creator]] (Legacy Cave Tool)&lt;br /&gt;
* [[DOL-Ckit]] (Old Code Method)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[P4UassetEditor]]&lt;br /&gt;
* [[Modified FModel]]&lt;br /&gt;
* [[UCas/UToc Packer]]&lt;br /&gt;
* [[Dandori DB]]&lt;br /&gt;
* [[Dandori Desktop]]&lt;br /&gt;
* [[UE4LocalizationsTool]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Save_files&amp;diff=5127</id>
		<title>Save files</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Save_files&amp;diff=5127"/>
		<updated>2025-08-31T02:09:46Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Added a disclaimer to the Pikmin 2 GC save file that reflects the modern climate of Pikmin 2 mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When tampering with the game&#039;s files, it&#039;s a pain having to play from scratch just to reach the part of the game you&#039;re interested in. These save files provide either fully completed games, or saves in specific locations or scenarios.&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Pikmin&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Description || style=&amp;quot;width:200px;&amp;quot; | US || style=&amp;quot;width:200px;&amp;quot; | Europe || style=&amp;quot;width:200px;&amp;quot; | Japan || Notes&lt;br /&gt;
|-&lt;br /&gt;
! 100% completion&lt;br /&gt;
| [https://www.gamefaqs.com/gamecube/516498-pikmin/saves] || [https://www.gamefaqs.com/gamecube/516498-pikmin/saves] || [https://www.gamefaqs.com/gamecube/516498-pikmin/saves] || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Play Control! Pikmin&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Description || style=&amp;quot;width:200px;&amp;quot; | US || style=&amp;quot;width:200px;&amp;quot; | Europe || style=&amp;quot;width:200px;&amp;quot; | Japan || Notes&lt;br /&gt;
|-&lt;br /&gt;
! 100% completion&lt;br /&gt;
|  || [https://www.gamefaqs.com/wii/954380-new-play-control-pikmin/saves] ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Pikmin 2&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Description || style=&amp;quot;width:200px;&amp;quot; | US || style=&amp;quot;width:200px;&amp;quot; | Europe || style=&amp;quot;width:200px;&amp;quot; | Japan || Notes&lt;br /&gt;
|-&lt;br /&gt;
! 100% completion&lt;br /&gt;
| [https://www.gamefaqs.com/gamecube/589374-pikmin-2/saves] ||  ||  || This save file may be incompatible with GC Pikmin 2 mods that make significant changes to the game&#039;s code and/or content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;New Play Control! Pikmin 2&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Description || style=&amp;quot;width:200px;&amp;quot; | US || style=&amp;quot;width:200px;&amp;quot; | Europe || style=&amp;quot;width:200px;&amp;quot; | Japan || Notes&lt;br /&gt;
|-&lt;br /&gt;
! 100% completion&lt;br /&gt;
| [https://www.gamefaqs.com/wii/954381-new-play-control-pikmin-2/saves] || [https://www.gamefaqs.com/wii/954381-new-play-control-pikmin-2/saves] ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Pikmin 3&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Description || style=&amp;quot;width:200px;&amp;quot; | US || style=&amp;quot;width:200px;&amp;quot; | Europe || style=&amp;quot;width:200px;&amp;quot; | Japan || Notes&lt;br /&gt;
|-&lt;br /&gt;
! 100% completion&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! Day 2&lt;br /&gt;
| [http://www.mediafire.com/file/cpvovbppo5zbspb/d9a51399.zip]  || [https://drive.google.com/file/d/0B4aXFx3_CMXsaFhnZ0lxa2hyNnc/view] [https://drive.google.com/file/d/0B4aXFx3_CMXsWnRkZER1MjFqZE0/view (alternative)] || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Hey! Pikmin&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;&amp;quot; | Description || style=&amp;quot;width:200px;&amp;quot; | US || style=&amp;quot;width:200px;&amp;quot; | Europe || style=&amp;quot;width:200px;&amp;quot; | Japan || Notes&lt;br /&gt;
|-&lt;br /&gt;
! Empty, all areas complete&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [https://my.pcloud.com/publink/show?code=XZYa9k7ZG3mnkt189HyjTAHEzsjRsyr7pB17] || The exit pods were placed in the same spot as the starting locations, meaning that all areas are completed, but without treasures being collected or cutscenes being watched. Bosses were fought normally, and their treasures were also collected normally, though. This save has all X areas unlocked, no amiibo Secret Spots, does not have enough Sparklium to enter sector 9, and has two mandatory updates, because of Sparklium from the bosses.&lt;br /&gt;
|-&lt;br /&gt;
! 100% completion&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to use ==&lt;br /&gt;
=== Dolphin ===&lt;br /&gt;
==== GameCube ====&lt;br /&gt;
* If the memory card is set to a &amp;quot;Memory Card&amp;quot; in Dolphin&#039;s settings then:&lt;br /&gt;
*# Open Dolphin.&lt;br /&gt;
*# Go to Tools/Memory Card Manager.&lt;br /&gt;
*# Select the memory card file for Memory Card A. It&#039;s likely in &amp;lt;code&amp;gt;&amp;amp;lt;Dolphin&#039;s user data directory&amp;amp;gt;/GC/&amp;lt;/code&amp;gt;, and has the &amp;lt;code&amp;gt;.raw&amp;lt;/code&amp;gt; extension. Remember to pick the right one for the region you&#039;re using (USA, EUR, or JAP).&lt;br /&gt;
*# Click on &amp;quot;&amp;lt;-Import GCI&amp;quot; and browse to the &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file you downloaded.&lt;br /&gt;
* If the memory card is set to &amp;quot;GCI Folder&amp;quot; in Dolphin&#039;s settings:&lt;br /&gt;
*# Go to &amp;lt;code&amp;gt;&amp;amp;lt;Dolphin&#039;s user data directory&amp;amp;gt;/GC/&amp;amp;lt;region&amp;amp;gt;/Card &amp;amp;lt;A or B&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*# Place the &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file you downloaded in this folder.&lt;br /&gt;
&lt;br /&gt;
==== Wii ====&lt;br /&gt;
# Open Dolphin.&lt;br /&gt;
# Go to Tools/Import Wii Save Game.&lt;br /&gt;
# Pick the &amp;lt;code&amp;gt;.bin&amp;lt;/code&amp;gt; file you downloaded.&lt;br /&gt;
&lt;br /&gt;
=== Cemu ===&lt;br /&gt;
# Go to &amp;lt;code&amp;gt;&amp;amp;lt;Cemu&#039;s installation directory&amp;amp;gt;/mlc01/emulatorSave/&amp;amp;lt;full game ID&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* You can obtain a game&#039;s full ID by playing it, and checking what Cemu&#039;s window title says. An example would be &amp;lt;code&amp;gt;39c5589b&amp;lt;/code&amp;gt; (&#039;&#039;Pikmin 3&#039;&#039; US version).&lt;br /&gt;
# Dump the &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; files here.&lt;br /&gt;
&lt;br /&gt;
=== Citra ===&lt;br /&gt;
# Go to &amp;lt;code&amp;gt;&amp;amp;lt;Citra&#039;s application data directory&amp;amp;gt;/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/&amp;amp;lt;ID, first 8 digits&amp;amp;gt;/&amp;amp;lt;ID, last 8 digits&amp;amp;gt;/data/00000001&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* Under Linux, Citra&#039;s application data is likely under &amp;lt;code&amp;gt;/home/&amp;amp;lt;user&amp;amp;gt;/.local/share/citra-emu&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* See [[Hey! Pikmin|here]] for the &#039;&#039;Hey! Pikmin&#039;&#039; IDs.&lt;br /&gt;
# Dump the &amp;lt;code&amp;gt;.sav&amp;lt;/code&amp;gt; files here.&lt;br /&gt;
&lt;br /&gt;
=== Yuzu + Ryujinx ===&lt;br /&gt;
# (Yuzu) Go into Yuzu and Click: Open Yuzu Folder.&lt;br /&gt;
# (Yuzu) Go into the nand folder and click in through user to save then go into 0000000000000000 then to 5D1378053B242C80BD4F671D98D6F473 finally go to 0100B7C00933A000 then you can put the save into any of the folders (All of them work A B C D E or F).&lt;br /&gt;
# (Ryujinx) Right Click on Pikmin 4 and Click Open User Save Directory and put the saves into the A B C D E or F into the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_glossary&amp;diff=5126</id>
		<title>Pikmin 2 glossary</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_glossary&amp;diff=5126"/>
		<updated>2025-08-31T01:59:25Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glossary of terms used in &#039;&#039;Pikmin 2&#039;&#039;, in a technical context. See also the [[Glossary|global glossary]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Navigation:&#039;&#039;&#039;&#039;&#039; [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;AST file&lt;br /&gt;
:A streamed audio format for [[#J|JSYSTEM]] Nintendo games, often used for cutscenes and menus.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;Barrel&lt;br /&gt;
:Internal name for the clog objects.&lt;br /&gt;
&lt;br /&gt;
;BLO file&lt;br /&gt;
:A 2D screen format used for [[#J|JSYSTEM]] Nintendo games.&lt;br /&gt;
&lt;br /&gt;
;BMD file&lt;br /&gt;
:A 3D model format used for [[#J|JSYSTEM]] Nintendo games.&lt;br /&gt;
&lt;br /&gt;
;BMS file&lt;br /&gt;
:A sequenced audio format used for [[#J|JSYSTEM]] Nintendo games.&lt;br /&gt;
==C==&lt;br /&gt;
;C-Kit&lt;br /&gt;
:A toolkit that is used to inject C++ code into a GameCube/Wii DOL executable file.&lt;br /&gt;
:This was an old method of editing/adding onto the game&#039;s code, which has been succeeded by [[#D|decomp]].&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
;Forest&lt;br /&gt;
:Internal name for Awakening Wood.&lt;br /&gt;
==G==&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;Item&lt;br /&gt;
:The internal name for upgrades obtained by Exploration Kit treasures.&lt;br /&gt;
==J==&lt;br /&gt;
;JaiMaker&lt;br /&gt;
:A tool that lets you convert MIDI files to BMS files.&lt;br /&gt;
&lt;br /&gt;
;JSYSTEM&lt;br /&gt;
:An in-house engine developed by Nintendo used for many GameCube and Wii games such as Pikmin 2.&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
;Last&lt;br /&gt;
:Internal name for Wistful Wild.&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
;Navi&lt;br /&gt;
:The internal name for leaders.&lt;br /&gt;
==O==&lt;br /&gt;
;Omake&lt;br /&gt;
:The word is a romanization of 御負け(bonus), which is also the internal name for the cinema/bonus menu.&lt;br /&gt;
;Onyon&lt;br /&gt;
:Internal name for Pikmin Onions.&lt;br /&gt;
;Otakara&lt;br /&gt;
:The Japanese word for treasures that also happens to be their internal name.&lt;br /&gt;
==P==&lt;br /&gt;
;Piki&lt;br /&gt;
:The internal name for Pikmin; the word stems from the Japanese word &amp;quot;Ippiki (一疋), which means &amp;quot;one small animal&amp;quot;.&lt;br /&gt;
;Plant&lt;br /&gt;
:This is often what spiderwort plants are called internally, but sometimes applies to normal plant creatures.&lt;br /&gt;
;Pod&lt;br /&gt;
:Internal name of ship pod used in caves.&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;Tutorial&lt;br /&gt;
:Internal name for Valley of Repose.&lt;br /&gt;
&lt;br /&gt;
;THP File&lt;br /&gt;
:A full motion video format used for in-house developed Nintendo GameCube games that also takes up more space than it should.&lt;br /&gt;
==U==&lt;br /&gt;
;Ufo&lt;br /&gt;
:Internal name of the ship.&lt;br /&gt;
;Ujamushi&lt;br /&gt;
:Internal name for the bugs that rarely appear in Wistful Wild.&lt;br /&gt;
==V==&lt;br /&gt;
;vrbox&lt;br /&gt;
:What the game calls the cave skyboxes.&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
;Yakushima&lt;br /&gt;
:The internal name for the Distant Spring and the Perplexing Pool.&lt;br /&gt;
:The word comes from one of the Ōsumi Islands that are found in Kagoshima Prefecture, Japan.&lt;br /&gt;
==Z==&lt;br /&gt;
;Zukan&lt;br /&gt;
:Romanization of 図鑑 (picture book). Ambiguously, it is the internal name for both the Piklopedia and Treasure Hoard.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Glossaries]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Glossary&amp;diff=5125</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Glossary&amp;diff=5125"/>
		<updated>2025-08-31T01:57:04Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A general glossary of terms.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Navigation:&#039;&#039;&#039;&#039;&#039; [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
There are also glossaries for terms used exclusively in some games. For those, see [[Pikmin glossary|&#039;&#039;Pikmin&#039;&#039; glossary]], [[Pikmin 2 glossary|&#039;&#039;Pikmin 2&#039;&#039; glossary]], and [[Pikmin 3 glossary|&#039;&#039;Pikmin 3&#039;&#039; glossary]].&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;ARC file&lt;br /&gt;
:An uncompressed archive format that can be found in Pikmin 2 and Pikmin 3.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;Cemu&lt;br /&gt;
:An open-source Wii U emulator.&lt;br /&gt;
:Download link: http://cemu.info/&lt;br /&gt;
&lt;br /&gt;
;Comment&lt;br /&gt;
:In some files, some strings can be comments, and not actual scripts or code. This means that the game will ignore these bits of text entirely. They exist solely to help people who read the file understand where they are and how the file works. Most of the time, text that is a comment comes after a symbol, like a #.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;Decompilation / Decomp&lt;br /&gt;
:A project that involves converting assembled code to a readable format such as C++.&lt;br /&gt;
:One of the many uses for a decomp is allowing for the code to be directly edited for modding.&lt;br /&gt;
&lt;br /&gt;
;DOL File&lt;br /&gt;
:An executable file format made for GameCube games, which contain the data necessary to run a program/game.&lt;br /&gt;
&lt;br /&gt;
;Dolphin Emulator&lt;br /&gt;
:An open-source GameCube and Wii emulator.&lt;br /&gt;
:Download link: https://dolphin-emu.org/&lt;br /&gt;
&lt;br /&gt;
;Dope&lt;br /&gt;
:Internal name for sprays.&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;Generator files / Gen files&lt;br /&gt;
:Text files that determine where and how an object should spawn in an area or cave.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;ISO File&lt;br /&gt;
:An uncompressed disc image format that represents the data that can be found on optical discs such as DVDs, CDs, and GameCube discs.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;Parameters / Params&lt;br /&gt;
:Text files that determine the behavior of a variety of mechanics, such as the Pikmin, enemies, lighting, and more.&lt;br /&gt;
&lt;br /&gt;
;Piki&lt;br /&gt;
:The internal name for Pikmin; the word stems from the Japanese word &amp;quot;Ippiki (一疋), which means &amp;quot;one small animal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;ROM File&lt;br /&gt;
:A computer file which contains a copy of the data from a read-only memory chip such as video game cartridges.&lt;br /&gt;
:The term is often used in the context of video game emulation, and .ISO files are used interchangeably. (See [[#I|ISO]] for more details.)&lt;br /&gt;
&lt;br /&gt;
;Route&lt;br /&gt;
:Path the Pikmin take to carry objects. In &#039;&#039;Pikmin 3&#039;&#039;, this can also be the path used by leaders to walk with the Go Here! function, Pikmin returning to a Burgeoning Spiderwort, etc.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;Start&lt;br /&gt;
:In layout files, this can refer to the location of the Hocotate ship, the Research Pod, or the Onions in 2-Player Battle. The ID is probably 7 in the case of the latter.&lt;br /&gt;
&lt;br /&gt;
;SZS File&lt;br /&gt;
:A compressed archive format that can be found in Pikmin 2 and Pikmin 3.&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;Teki&lt;br /&gt;
:Japanese for &amp;quot;enemy&amp;quot; (てき), which also happens to be the internal name for enemies.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;Vanilla&lt;br /&gt;
:The unedited version of a game or a file.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
;Yuzu&lt;br /&gt;
:A discontinued open-source Nintendo Switch emulator that focuses on performance.&lt;br /&gt;
:Forks and archived builds can be found here: https://emulation.gametechwiki.com/index.php/Yuzu#Forks&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossaries]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_glossary&amp;diff=5124</id>
		<title>Pikmin 2 glossary</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_glossary&amp;diff=5124"/>
		<updated>2025-08-31T01:56:17Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Relocated some Pikmin 2 exclusive definitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glossary of terms used in &#039;&#039;Pikmin 2&#039;&#039;, in a technical context. See also the [[Glossary|global glossary]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Navigation:&#039;&#039;&#039;&#039;&#039; [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;AST file&lt;br /&gt;
:A streamed audio format for [[#J|JSYSTEM]] Nintendo games, often used for cutscenes and menus.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;Barrel&lt;br /&gt;
Internal name for the clog objects.&lt;br /&gt;
&lt;br /&gt;
;BLO file&lt;br /&gt;
:A 2D screen format used for [[#J|JSYSTEM]] Nintendo games.&lt;br /&gt;
&lt;br /&gt;
;BMD file&lt;br /&gt;
:A 3D model format used for [[#J|JSYSTEM]] Nintendo games.&lt;br /&gt;
&lt;br /&gt;
;BMS file&lt;br /&gt;
:A sequenced audio format used for [[#J|JSYSTEM]] Nintendo games.&lt;br /&gt;
==C==&lt;br /&gt;
;C-Kit&lt;br /&gt;
:A toolkit that is used to inject C++ code into a GameCube/Wii DOL executable file.&lt;br /&gt;
:This was an old method of editing/adding onto the game&#039;s code, which has been succeeded by [[#D|decomp]].&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
;Forest&lt;br /&gt;
Internal name for Awakening Wood.&lt;br /&gt;
==G==&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;Item&lt;br /&gt;
This is what upgrade treasures are called internally.&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
;Last&lt;br /&gt;
Internal name for Wistful Wild.&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
;Navi&lt;br /&gt;
The internal name for leaders.&lt;br /&gt;
==O==&lt;br /&gt;
;Omake&lt;br /&gt;
:The word is a romanization of 御負け(bonus), which is also the internal name for the cinema/bonus menu.&lt;br /&gt;
;Onyon&lt;br /&gt;
:Internal name for Pikmin Onions.&lt;br /&gt;
;Otakara&lt;br /&gt;
:The Japanese word for treasures that also happens to be their internal name.&lt;br /&gt;
==P==&lt;br /&gt;
;Piki&lt;br /&gt;
:The internal name for Pikmin; the word stems from the Japanese word &amp;quot;Ippiki (一疋), which means &amp;quot;one small animal&amp;quot;.&lt;br /&gt;
;Plant&lt;br /&gt;
:This is often what spiderwort plants are called internally, but sometimes applies to normal plant creatures.&lt;br /&gt;
;Pod&lt;br /&gt;
:Internal name of ship pod used in caves.&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;Tutorial&lt;br /&gt;
:Internal name for Valley of Repose.&lt;br /&gt;
&lt;br /&gt;
;THP File&lt;br /&gt;
:A full motion video format used for in-house developed Nintendo GameCube games that also takes up more space than it should.&lt;br /&gt;
==U==&lt;br /&gt;
;Ufo&lt;br /&gt;
:Internal name of the ship.&lt;br /&gt;
;Ujamushi&lt;br /&gt;
:Internal name for the bugs that rarely appear in Wistful Wild.&lt;br /&gt;
==V==&lt;br /&gt;
;vrbox&lt;br /&gt;
:What the game calls the cave skyboxes.&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
;Yakushima&lt;br /&gt;
:The internal name for the Distant Spring and the Perplexing Pool.&lt;br /&gt;
:The word comes from one of the Ōsumi Islands that are found in Kagoshima Prefecture, Japan.&lt;br /&gt;
==Z==&lt;br /&gt;
;Zukan&lt;br /&gt;
:Romanization of 図鑑 (picture book). Ambiguously, it is the internal name for both the Piklopedia and Treasure Hoard.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Glossaries]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Glossary&amp;diff=5123</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Glossary&amp;diff=5123"/>
		<updated>2025-08-31T01:55:54Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: oops i somehow missed the pikmin 2 glossary :/ some definitions are being moved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A general glossary of terms.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Navigation:&#039;&#039;&#039;&#039;&#039; [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
There are also glossaries for terms used exclusively in some games. For those, see [[Pikmin glossary|&#039;&#039;Pikmin&#039;&#039; glossary]], [[Pikmin 2 glossary|&#039;&#039;Pikmin 2&#039;&#039; glossary]], and [[Pikmin 3 glossary|&#039;&#039;Pikmin 3&#039;&#039; glossary]].&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;ARC file&lt;br /&gt;
:An uncompressed archive format that can be found in Pikmin 2 and Pikmin 3.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;Cemu&lt;br /&gt;
:An open-source Wii U emulator.&lt;br /&gt;
:Download link: http://cemu.info/&lt;br /&gt;
&lt;br /&gt;
;Comment&lt;br /&gt;
:In some files, some strings can be comments, and not actual scripts or code. This means that the game will ignore these bits of text entirely. They exist solely to help people who read the file understand where they are and how the file works. Most of the time, text that is a comment comes after a symbol, like a #.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;Decompilation / Decomp&lt;br /&gt;
:A project that involves converting assembled code to a readable format such as C++.&lt;br /&gt;
:One of the many uses for a decomp is allowing for the code to be directly edited for modding.&lt;br /&gt;
&lt;br /&gt;
;DOL File&lt;br /&gt;
:An executable file format made for GameCube games, which contain the data necessary to run a program/game.&lt;br /&gt;
&lt;br /&gt;
;Dolphin Emulator&lt;br /&gt;
:An open-source GameCube and Wii emulator.&lt;br /&gt;
:Download link: https://dolphin-emu.org/&lt;br /&gt;
&lt;br /&gt;
;Dope&lt;br /&gt;
:Internal name for sprays.&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;Generator files / Gen files&lt;br /&gt;
:Text files that determine where and how an object should spawn in an area or cave.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;ISO File&lt;br /&gt;
:An uncompressed disc image format that represents the data that can be found on optical discs such as DVDs, CDs, and GameCube discs.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
;JaiMaker&lt;br /&gt;
:A tool that lets you convert MIDI files to BMS files.&lt;br /&gt;
&lt;br /&gt;
;JSYSTEM&lt;br /&gt;
:An in-house engine developed by Nintendo used for many GameCube and Wii games such as Pikmin 2.&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;Parameters / Params&lt;br /&gt;
:Text files that determine the behavior of a variety of mechanics, such as the Pikmin, enemies, lighting, and more.&lt;br /&gt;
&lt;br /&gt;
;Piki&lt;br /&gt;
:The internal name for Pikmin; the word stems from the Japanese word &amp;quot;Ippiki (一疋), which means &amp;quot;one small animal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;ROM File&lt;br /&gt;
:A computer file which contains a copy of the data from a read-only memory chip such as video game cartridges.&lt;br /&gt;
:The term is often used in the context of video game emulation, and .ISO files are used interchangeably. (See [[#I|ISO]] for more details.)&lt;br /&gt;
&lt;br /&gt;
;Route&lt;br /&gt;
:Path the Pikmin take to carry objects. In &#039;&#039;Pikmin 3&#039;&#039;, this can also be the path used by leaders to walk with the Go Here! function, Pikmin returning to a Burgeoning Spiderwort, etc.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;Start&lt;br /&gt;
:In layout files, this can refer to the location of the Hocotate ship, the Research Pod, or the Onions in 2-Player Battle. The ID is probably 7 in the case of the latter.&lt;br /&gt;
&lt;br /&gt;
;SZS File&lt;br /&gt;
:A compressed archive format that can be found in Pikmin 2 and Pikmin 3.&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;Teki&lt;br /&gt;
:Japanese for &amp;quot;enemy&amp;quot; (てき), which also happens to be the internal name for enemies.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;Vanilla&lt;br /&gt;
:The unedited version of a game or a file.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
;Yuzu&lt;br /&gt;
:A discontinued open-source Nintendo Switch emulator that focuses on performance.&lt;br /&gt;
:Forks and archived builds can be found here: https://emulation.gametechwiki.com/index.php/Yuzu#Forks&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossaries]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Glossary&amp;diff=5122</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Glossary&amp;diff=5122"/>
		<updated>2025-08-31T01:46:13Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Added some new terms/definitions and reworking some existing ones. Feel free to tweak any definitions I add if you feel like they don&amp;#039;t do enough explaining.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A general glossary of terms.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Navigation:&#039;&#039;&#039;&#039;&#039; [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
There are also glossaries for terms used exclusively in some games. For those, see [[Pikmin glossary|&#039;&#039;Pikmin&#039;&#039; glossary]], [[Pikmin 2 glossary|&#039;&#039;Pikmin 2&#039;&#039; glossary]], and [[Pikmin 3 glossary|&#039;&#039;Pikmin 3&#039;&#039; glossary]].&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;ARC file&lt;br /&gt;
:An uncompressed archive format used for [[#J|JSYSTEM]] Nintendo games.&lt;br /&gt;
&lt;br /&gt;
;AST file&lt;br /&gt;
:A streamed audio format for [[#J|JSYSTEM]] Nintendo games, often used for cutscenes and menus.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;BLO file&lt;br /&gt;
:A 2D screen format used for [[#J|JSYSTEM]] Nintendo games.&lt;br /&gt;
&lt;br /&gt;
;BMD file&lt;br /&gt;
:A 3D model format used for [[#J|JSYSTEM]] Nintendo games.&lt;br /&gt;
&lt;br /&gt;
;BMS file&lt;br /&gt;
:A sequenced audio format used for [[#J|JSYSTEM]] Nintendo games.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;Cemu&lt;br /&gt;
:An open-source Wii U emulator.&lt;br /&gt;
:Download link: http://cemu.info/&lt;br /&gt;
&lt;br /&gt;
;C-Kit&lt;br /&gt;
:A toolkit that is used to inject C++ code into a GameCube/Wii DOL executable file.&lt;br /&gt;
:This was an old method of editing/adding onto the game&#039;s code, which has been succeeded by [[#D|decomp]].&lt;br /&gt;
&lt;br /&gt;
;Comment&lt;br /&gt;
:In some files, some strings can be comments, and not actual scripts or code. This means that the game will ignore these bits of text entirely. They exist solely to help people who read the file understand where they are and how the file works. Most of the time, text that is a comment comes after a symbol, like a #.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;Decompilation / Decomp&lt;br /&gt;
:A project that involves converting assembled code to a readable format such as C++.&lt;br /&gt;
:One of the many uses for a decomp is allowing for the code to be directly edited for modding.&lt;br /&gt;
&lt;br /&gt;
;DOL File&lt;br /&gt;
:An executable file format made for GameCube games, which contain the data necessary to run a program/game.&lt;br /&gt;
&lt;br /&gt;
;Dolphin Emulator&lt;br /&gt;
:An open-source GameCube and Wii emulator.&lt;br /&gt;
:Download link: https://dolphin-emu.org/&lt;br /&gt;
&lt;br /&gt;
;Dope&lt;br /&gt;
:Internal name for sprays.&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;Generator files / Gen files&lt;br /&gt;
:Text files that determine where and how an object should spawn in an area or cave.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;ISO File&lt;br /&gt;
:An uncompressed disc image format that represents the data that can be found on optical discs such as DVDs, CDs, and GameCube discs.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
;JaiMaker&lt;br /&gt;
:A tool that lets you convert MIDI files to BMS files.&lt;br /&gt;
&lt;br /&gt;
;JSYSTEM&lt;br /&gt;
:An in-house engine developed by Nintendo used for many GameCube and Wii games such as Pikmin 2.&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
;Onyon&lt;br /&gt;
:Pikmin 2&#039;s internal name for Onions.&lt;br /&gt;
&lt;br /&gt;
;Otakara&lt;br /&gt;
:A Japanese word for treasures that also happens to be their internal name.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;Parameters / Params&lt;br /&gt;
:Text files that determine the behavior of a variety of mechanics, such as the Pikmin, enemies, lighting, and more.&lt;br /&gt;
&lt;br /&gt;
;Piki&lt;br /&gt;
:The internal name for Pikmin; the word stems from the Japanese word &amp;quot;Ippiki (一疋), which means &amp;quot;one small animal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;ROM File&lt;br /&gt;
:A computer file which contains a copy of the data from a read-only memory chip such as video game cartridges.&lt;br /&gt;
:The term is often used in the context of video game emulation, and .ISO files are used interchangeably. (See [[#I|ISO]] for more details.)&lt;br /&gt;
&lt;br /&gt;
;Route&lt;br /&gt;
:Path the Pikmin take to carry objects. In &#039;&#039;Pikmin 3&#039;&#039;, this can also be the path used by leaders to walk with the Go Here! function, Pikmin returning to a Burgeoning Spiderwort, etc.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;Start&lt;br /&gt;
:In layout files, this can refer to the location of the Hocotate ship, the Research Pod, or the Onions in 2-Player Battle. The ID is probably 7 in the case of the latter.&lt;br /&gt;
&lt;br /&gt;
;SZS File&lt;br /&gt;
:A compressed archive format used in [[#J|JSYSTEM]] games.&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;Teki&lt;br /&gt;
:Japanese for &amp;quot;enemy&amp;quot; (てき), which also happens to be the internal name for enemies.&lt;br /&gt;
&lt;br /&gt;
;THP File&lt;br /&gt;
:A full motion video format used for in-house developed Nintendo GameCube games that also takes up more space than it should.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;Vanilla&lt;br /&gt;
:The unedited version of a game or a file.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
;Yakushima&lt;br /&gt;
:The internal name for the Distant Spring and the Perplexing Pool.&lt;br /&gt;
:The word comes from one of the Ōsumi Islands that are found in Kagoshima Prefecture, Japan.&lt;br /&gt;
&lt;br /&gt;
;Yuzu&lt;br /&gt;
:A discontinued open-source Nintendo Switch emulator that focuses on performance.&lt;br /&gt;
:Forks and archived builds can be found here: https://emulation.gametechwiki.com/index.php/Yuzu#Forks&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
;Zukan&lt;br /&gt;
:A Japanese word for &amp;quot;picture book&amp;quot;, which is also the internal name for the Piklopedia.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossaries]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=5109</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=5109"/>
		<updated>2025-08-18T03:37:02Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Adding some pages in the Pikmin 2 explanations/notes section for topics that deserve documentation. Any experts out there, feel free to do stuff with these pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 4&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4|Main information]]&lt;br /&gt;
* [[Pikmin 4 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 4 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 4 glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Se.bms|Sound effects list]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|&#039;&#039;Pikmin 3&#039;&#039; directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 directory tree|directory tree]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 4 text identifiers|Text Identifiers]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Teki Units&lt;br /&gt;
** [[NoraSpawner]]&lt;br /&gt;
* [[Dandori Battles]]&lt;br /&gt;
* [[Disabling Pikmin]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
** [[BARC file]]&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[BX file]] (Sound system archive)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[AAF file]] (Sound system archive)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[BFRES file|BFRES (file container, usually for 3D models and animations)]]&lt;br /&gt;
* [[BFLYT file|BFLYT (2D layout data)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[MSBF file (Pikmin 3)|MSBF (message flow)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[WEBM file|WEBM (video)]]&lt;br /&gt;
* [[BNVIB file|BNVIB]]&lt;br /&gt;
* [[UTOC/UCAS file|UTOC/UCAS (Archive for UASSET Files)]]&lt;br /&gt;
* [[UASSET file|UASSET File (Unreal Engine Asset File)]]&lt;br /&gt;
* [[UFONT file|UFONT]]&lt;br /&gt;
* [[LOCRES file|LOCRES]]&lt;br /&gt;
* [[WEM file|WEM]]&lt;br /&gt;
* [[BNK file|BNK]]&lt;br /&gt;
* [[Save Files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
* [[Trackmap parameters|trackMap parameters]]&lt;br /&gt;
* [[Pikmin 2 day time parameters|Day time parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[ActorSerializeParameter and AI]]&lt;br /&gt;
* [[Data Table/Actor Parameters]]&lt;br /&gt;
* [[Enemy Parameters]]&lt;br /&gt;
* [[ActorGeneratorList]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[pikibank.bx|Pikmin audio system]]&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PSound.aaf|Audio system]]&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Upgrade Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
SCREENS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Screens&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Screen file list (Pikmin 2)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Explanations and Notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models|Custom models]]&lt;br /&gt;
* [[How J3D model materials work]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[Sound Replacement Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Enemy Memory Usage]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Jsystem]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
* [[Cutscene Editing and Creation]]&lt;br /&gt;
* [[Cutscene Notes]]&lt;br /&gt;
* [[Creating Interactive BMS Files|Creating interactive area music]]&lt;br /&gt;
* [[Creating cave music|Creating interactive cave music]]&lt;br /&gt;
* [[Editing code with Decomp|Editing code with Decomp]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
* [[Pikmin 3 Bingo Battle|Bingo Battle]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Documentation&lt;br /&gt;
** [[Lilith&#039;s P4 Notes]]&lt;br /&gt;
** [[Pikmin 4 Demo Research]]&lt;br /&gt;
* Tutorials&lt;br /&gt;
** [[Model Importing Tutorial]]&lt;br /&gt;
** [[WEM Audio Modding Tutorial]]&lt;br /&gt;
** [[Enemy Duplication Tutorial (WIP)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[DOL-Ckit]]&lt;br /&gt;
* [[Drought Enders Cave Creator]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[FinModelUtility]]&lt;br /&gt;
* [[GameCube File Tools]]&lt;br /&gt;
* [[pyblo2-gui]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[P4UassetEditor]]&lt;br /&gt;
* [[Modified FModel]]&lt;br /&gt;
* [[UCas/UToc Packer]]&lt;br /&gt;
* [[Dandori DB]]&lt;br /&gt;
* [[Dandori Desktop]]&lt;br /&gt;
* [[UE4LocalizationsTool]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_troubleshooting&amp;diff=5101</id>
		<title>Pikmin 2 troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_troubleshooting&amp;diff=5101"/>
		<updated>2025-08-16T21:33:12Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Tweaked the page formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solutions to common problems that can occur while editing &#039;&#039;Pikmin 2&#039;&#039;&#039;s files.&lt;br /&gt;
&lt;br /&gt;
Note: Get the automatic crash debugger screen code from [https://pikmintkb.com/wiki/Pikmin_2_instructions this page] before continuing, as that crash screen can provide valuable info on what caused a crash.&lt;br /&gt;
== Custom models ==&lt;br /&gt;
===My custom model has random stretchy bits ===&lt;br /&gt;
:Check your weight painting on the model, partial weights should not be used.&lt;br /&gt;
&lt;br /&gt;
== Overworlds and Caves ==&lt;br /&gt;
=== The changes I made to the overworld aren&#039;t applying ===&lt;br /&gt;
:You need to create a new save&lt;br /&gt;
&lt;br /&gt;
=== Adding more sublevels to a vanilla cave crashes ===&lt;br /&gt;
:Make sure the number of entries in the BgmList (located in &amp;lt;code&amp;gt;user/Totaka&amp;lt;/code&amp;gt;) for the cave matches the number of sublevels that are in the cave.&lt;br /&gt;
&lt;br /&gt;
=== Loading a cave stays stuck for longer than usual and eventually crashes Dolphin ===&lt;br /&gt;
:Open the [[cave definition file]] and go to the sublevel you were trying to load. Make sure that the amount of entries on &amp;lt;code&amp;gt;TekiInfo&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ItemInfo&amp;lt;/code&amp;gt;, etc. blocks matches the number present at the start of that same block (this number commented with &amp;lt;code&amp;gt;num&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Other common crashes ==&lt;br /&gt;
===The crash screen said &amp;quot;Memory Alloc Error&amp;quot;===&lt;br /&gt;
:That means the game is out of memory. Try reducing the size of a model, or the amount of enemies in an overworld, or whatever change you made that caused the error &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Troubleshooting]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Davdii2848&amp;diff=5100</id>
		<title>User:Davdii2848</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Davdii2848&amp;diff=5100"/>
		<updated>2025-08-16T21:26:34Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a growing Pikmin 2 modder who specializes in custom models and 2d screens.&lt;br /&gt;
I don&#039;t have a mod I&#039;m actively working on or contributing to but I do like modding Pikmin 2 for the fun of it.&lt;br /&gt;
&lt;br /&gt;
I see value in the Technical Knowledge Base as it can make for a definitive place to document and consult any modding information about the Pikmin games.&lt;br /&gt;
&lt;br /&gt;
[https://bsky.app/profile/davdii.bsky.social bluesky page]&lt;br /&gt;
&lt;br /&gt;
[https://davdii.neocities.org/ neocities site]&lt;br /&gt;
&lt;br /&gt;
[[File:Dav.png|thumb|left|the fella]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Dav.png&amp;diff=5099</id>
		<title>File:Dav.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Dav.png&amp;diff=5099"/>
		<updated>2025-08-16T21:26:23Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Davdii2848 uploaded a new version of File:Dav.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this fella&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Screen_file_list_(Pikmin_2)&amp;diff=4989</id>
		<title>Screen file list (Pikmin 2)</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Screen_file_list_(Pikmin_2)&amp;diff=4989"/>
		<updated>2025-03-13T23:57:40Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Added more images; If anyone is able to display &amp;quot;result_fueta&amp;quot; and &amp;quot;result_heta&amp;quot; in-game, feel free to replace the blo gui images with better ones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Below is a file list of all screens in &#039;&#039;Pikmin 2&#039;&#039;. Screen resources are usually contained in SZS archives, with BTI textures, BLO screen files and BCK/BPK/BTK animations within these archives. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Contained in new_screen/cmn/ ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archive name || Description || Image&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_pod_for_message_window.szs&amp;lt;/code&amp;gt; || Post debt ship cutscene talk icon || [[File:Gold ship.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;message_window.szs&amp;lt;/code&amp;gt; || Ship cutscene dialogue box || [[File:Ship dialogue.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pod_for_message_window.szs&amp;lt;/code&amp;gt; || Pre debt ship cutscene talk icon  || [[File:Ship.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_map_image_forest.szs&amp;lt;/code&amp;gt; || Awakening Wood radar map image || [[File:Aw radar.png|272px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_map_image_last.szs&amp;lt;/code&amp;gt; || Wistful Wild radar map image || [[File:Ww radar.png|272px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_map_image_tutorial.szs&amp;lt;/code&amp;gt; || Valley of Repose radar map image || [[File:Vor radar.png|272px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_map_image_yakushima.szs&amp;lt;/code&amp;gt; || Perplexing Pool radar map image || [[File:Pp radar.png|272px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_image_final.szs&amp;lt;/code&amp;gt; || Textures used for final results screen thumbnails || [[File:Final result images.png|256px|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contained in new_screen/(language folder)/ ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archive name || Description || Image&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;E3_title_menu.szs&amp;lt;/code&amp;gt; || Unused title screen with only 2 options, likely from an E3 build of Pikmin 2 || [[File:E3 title.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;file_select.szs&amp;lt;/code&amp;gt; || File select screen || [[File:Pikmin2FileSelect.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;final_floor.szs&amp;lt;/code&amp;gt; || Final floor of cave screen || [[File:Pikmin2FinalFloor.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameover_louie.szs&amp;lt;/code&amp;gt; || Louie is down! screen || [[File:Pikmin2LouieIsDown.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hensai_demo_kanryo.szs&amp;lt;/code&amp;gt; || You repayed the entire debt! screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hensai_demo_otakara.szs&amp;lt;/code&amp;gt; || You collected every treasure! screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hensai_demo_parsent.szs&amp;lt;/code&amp;gt; || X% of debt recovered! screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;info_window.szs&amp;lt;/code&amp;gt; || Menu prompt for stuff like saving after a day is done || [[File:Pikmin2SaveWindow.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;memory_card.szs&amp;lt;/code&amp;gt; || Memory card screens, appears when there&#039;s no memory card, no save data created, or if the memory card is corrupted || [[File:Pikmin2MemoryCardCheckScreen.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;omake.szs&amp;lt;/code&amp;gt; || Title screen bonus menu/E reader menu || [[File:Pikmin2BonusMenu.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;option_jp.szs&amp;lt;/code&amp;gt; || Japanese version of options screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;option_pal.szs&amp;lt;/code&amp;gt; || European version of options screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;option_us.szs&amp;lt;/code&amp;gt; || US version of options screen || [[File:Pikmin2OptionsMenu.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;progre.szs&amp;lt;/code&amp;gt; || Enable progressive scan menu from game boot. Unused in Wii and Switch versions. || [[File:Pikmin2EnableProgressiveMode.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ready_go.szs&amp;lt;/code&amp;gt; || Ready/Go! screen from challenge mode/versus || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_ana_demo.szs&amp;lt;/code&amp;gt; || Cave entry screen, delve deeper screen, and geyser escape screen || [[File:Pikmin2CaveEntryScreen.png|300px]] [[File:Pikmin2DelveDeeperScreen.png|200px]] [[File:Pikmin2EscapeToSurfaceScreen.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_cave.szs&amp;lt;/code&amp;gt; || Cave HUD || [[File:Pikmin2CaveHUD.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_challenge_1p.szs&amp;lt;/code&amp;gt; || Challenge Mode 1-Player HUD || [[File:Pikmin2Challenge1pHUD.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_challenge_2p.szs&amp;lt;/code&amp;gt; || Challenge Mode 2-Player HUD || [[File:2p challenge.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_challengeResult.szs&amp;lt;/code&amp;gt; || Challenge Mode results screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_challengeSelect.szs&amp;lt;/code&amp;gt; || Challenge Mode main menu || [[File:Pikmin2ChallengeSelect.png|300px]] [[File:Pikmin2ChallengeRules.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_contena.szs&amp;lt;/code&amp;gt; || Onion menus || [[File:Pikmin2BlueOnionMenu.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_course_name00.szs&amp;lt;/code&amp;gt; || Valley of Repose loading screen || [[File:Pikmin2ValleyofReposeLoadingScreen.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_course_name01.szs&amp;lt;/code&amp;gt; || Awakening Wood loading screen || [[File:Pikmin2AwakeningWoodLoadingScreen.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_course_name02.szs&amp;lt;/code&amp;gt; || Perplexing Pool loading screen || [[File:Pikmin2PerplexingPoolLoadingScreen.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_course_name03.szs&amp;lt;/code&amp;gt; || Wistful Wild loading screen || [[File:Pikmin2WistfulWildlLoadingScreen.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_dayend.szs&amp;lt;/code&amp;gt; || Unused sunset approaching screen resources (used resources are in res_ground) || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_enemyZukan.szs&amp;lt;/code&amp;gt; || Piklopedia screen || [[File:Pikmin2Piklopedia.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_final_message.szs&amp;lt;/code&amp;gt; || &amp;quot;Return to planet and resume expedition?&amp;quot; screen || [[File:Pikmin2ReturnToPlanetMessage.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_floor_name.szs&amp;lt;/code&amp;gt; || Unused cave loading screen || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_floor_name_eng_pal.szs&amp;lt;/code&amp;gt; || US/PAL cave loading screen || [[File:Pikmin2StoryCaveLoadScreen.png|250px]] [[File:Pikmin2ChallengeModeLoadScreen.png|250px]] [[File:Pikmin2VsModeLoadScreen.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_floor_name_jpn.szs&amp;lt;/code&amp;gt; || Japanese cave loading screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_gameover.szs&amp;lt;/code&amp;gt; || Unused Game Over! screen || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_ground.szs&amp;lt;/code&amp;gt; || [[Ground HUD | Overworld HUD]] || [[File:Pikmin2GroundHUD.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_hiscore.szs&amp;lt;/code&amp;gt; || Title screen high scores menu || [[File:Pikmin2HighScoresMenu.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_hiscoreTexture.szs&amp;lt;/code&amp;gt; || Thumbnails for high scores screen || [[File:high score images.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_itemZukan.szs&amp;lt;/code&amp;gt; || Treasure Hoard screen || [[File:Pikmin2TreasureHoard.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_kantei.szs&amp;lt;/code&amp;gt; || Treasure Collected screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_lujidown.szs&amp;lt;/code&amp;gt; || Unused Louie is down screen || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_orimadown.szs&amp;lt;/code&amp;gt; || Olimar is down! screen || [[File:Pikmin2OlimarIsDown.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_pikmindown.szs&amp;lt;/code&amp;gt; || Pikmin Extinction! screen || [[File:Pikmin2PikminExtinction.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_presidentdown.szs&amp;lt;/code&amp;gt; || President is down! screen || [[File:Pikmin2PresidentIsDown.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_controller.szs&amp;lt;/code&amp;gt; || Unused game controls pause screen || [[File:Pause controls.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_item.szs&amp;lt;/code&amp;gt; || Collected upgrades and berries pause screen || [[File:Pause items.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_map.szs&amp;lt;/code&amp;gt; || Radar map and Pikmin count pause screen || [[File:Pause radar.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_pause.szs&amp;lt;/code&amp;gt; || Total pokos and skip to sunset pause screen || [[File:Pause menu.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_pause_doukutu.szs&amp;lt;/code&amp;gt; || Total pokos and give up cave pause screen || [[File:Pause cave.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_pause_VS.szs&amp;lt;/code&amp;gt; || Pause in challenge/vs mode screen, also used for other stuff || [[File:Pause side modes.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_special_item.szs&amp;lt;/code&amp;gt; || Collection screen for items like berries and spray drops || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_ufo.szs&amp;lt;/code&amp;gt; || Purple or White Pikmin selection ship menu || [[File:Pikmin2PurplesAndWhitesSelection.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_vs.szs&amp;lt;/code&amp;gt; || Main 2-Player Battle HUD || [[File:Pikmin2VsHUD.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_vsSelect.szs&amp;lt;/code&amp;gt; || 2-Player Battle main menu || [[File:Pikmin2VsModeSelect.png|300px]][[File:Pikmin2VsModeRules.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_vsSelectTexture.szs&amp;lt;/code&amp;gt; || 2-Player Battle stage thumbnails, Olimar and Louie icons, and item icons || [[File:Vsselecttexture.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_world_map_info_window0.szs&amp;lt;/code&amp;gt; || World map do you return to title screen || [[File:Pikmin2Worldmapinfowindow0.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_world_map_info_window1.szs&amp;lt;/code&amp;gt; || World map do you land in this area screen || [[File:Pikmin2Worldmapinfowindow1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_doukutu.szs&amp;lt;/code&amp;gt; || Cave results screen || [[File:Pikmin2CaveResults.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_final.szs&amp;lt;/code&amp;gt; || Debt repaid/All treasures final results screen || [[File:Pikmin2DebtResults.png|350px]][[File:Pikmin2FinalResults.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_fueta.szs&amp;lt;/code&amp;gt; || Unused day results Pikmin grown screen || [[File:Unused piki make results.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_fuetaheta.szs&amp;lt;/code&amp;gt; || Day results Pikmin grown and Pikmin deaths screen || [[File:FileSelect1.png|100px]][[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_heta.szs&amp;lt;/code&amp;gt; || Unused day results Pikmin deaths screen || [[File:Unused piki die results.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_item.szs&amp;lt;/code&amp;gt; || Day results treasures collected screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_mail.szs&amp;lt;/code&amp;gt; || Day results mail screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_title_new.szs&amp;lt;/code&amp;gt; || Today&#039;s Report end of day results screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;title.szs&amp;lt;/code&amp;gt; || Main title screen menu || [[File:Pikmin2TitleScreenMenu.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;win_lose.szs&amp;lt;/code&amp;gt; || 2-Player Battle win/lose/draw/time up results screen || [[File:FileSelect1.png|100px]][[File:FileSelect1.png|100px]][[File:FileSelect1.png|100px]][[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;win_lose_reason.szs&amp;lt;/code&amp;gt; || Like above but for Olimar is Down! or Pikmin Extinction! || [[File:FileSelect1.png|100px]][[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;worldmap.szs&amp;lt;/code&amp;gt; || World map screen || [[File:Pikmin2WorldMap.png|350px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:2p_challenge.png&amp;diff=4988</id>
		<title>File:2p challenge.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:2p_challenge.png&amp;diff=4988"/>
		<updated>2025-03-13T23:55:59Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;challenge mode 2 player hud&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Pause_side_modes.png&amp;diff=4987</id>
		<title>File:Pause side modes.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Pause_side_modes.png&amp;diff=4987"/>
		<updated>2025-03-13T23:47:32Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pause menu in Challenge Mode and 2-Player Battle&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Pause_cave.png&amp;diff=4986</id>
		<title>File:Pause cave.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Pause_cave.png&amp;diff=4986"/>
		<updated>2025-03-13T23:47:00Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cave variant of the menu section in the pause menu&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Pause_menu.png&amp;diff=4985</id>
		<title>File:Pause menu.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Pause_menu.png&amp;diff=4985"/>
		<updated>2025-03-13T23:46:02Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The menu section of pause menu&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Pause_radar.png&amp;diff=4984</id>
		<title>File:Pause radar.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Pause_radar.png&amp;diff=4984"/>
		<updated>2025-03-13T23:45:13Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The radar section of the pause menu&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Pause_items.png&amp;diff=4983</id>
		<title>File:Pause items.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Pause_items.png&amp;diff=4983"/>
		<updated>2025-03-13T23:44:31Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The items section of the pause menu&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Unused_piki_make_results.png&amp;diff=4982</id>
		<title>File:Unused piki make results.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Unused_piki_make_results.png&amp;diff=4982"/>
		<updated>2025-03-13T23:37:27Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main screen of the unused Pikmin grown results, taken from blogui&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Unused_piki_die_results.png&amp;diff=4981</id>
		<title>File:Unused piki die results.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Unused_piki_die_results.png&amp;diff=4981"/>
		<updated>2025-03-13T23:36:32Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main screen of the unused Pikmin death results, taken from blogui&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Vsselecttexture.png&amp;diff=4980</id>
		<title>File:Vsselecttexture.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Vsselecttexture.png&amp;diff=4980"/>
		<updated>2025-03-13T23:25:38Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collage of textures from the res_vsselecttexture archive, featuring Olimar/Louie icons, item icons, and stage thumbnails&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:High_score_images.png&amp;diff=4979</id>
		<title>File:High score images.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:High_score_images.png&amp;diff=4979"/>
		<updated>2025-03-13T23:16:39Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Four thumbnails from the high scores menu, where the raw textures were modified to look like their in-game versions&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Screen_file_list_(Pikmin_2)&amp;diff=4975</id>
		<title>Screen file list (Pikmin 2)</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Screen_file_list_(Pikmin_2)&amp;diff=4975"/>
		<updated>2025-03-10T23:09:53Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Adding some images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Below is a file list of all screens in &#039;&#039;Pikmin 2&#039;&#039;. Screen resources are usually contained in SZS archives, with BTI textures, BLO screen files and BCK/BPK/BTK animations within these archives. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Contained in new_screen/cmn/ ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archive name || Description || Image&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_pod_for_message_window.szs&amp;lt;/code&amp;gt; || Post debt ship cutscene talk icon || [[File:Gold ship.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;message_window.szs&amp;lt;/code&amp;gt; || Ship cutscene dialogue box || [[File:Ship dialogue.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pod_for_message_window.szs&amp;lt;/code&amp;gt; || Pre debt ship cutscene talk icon  || [[File:Ship.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_map_image_forest.szs&amp;lt;/code&amp;gt; || Awakening Wood radar map image || [[File:Aw radar.png|272px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_map_image_last.szs&amp;lt;/code&amp;gt; || Wistful Wild radar map image || [[File:Ww radar.png|272px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_map_image_tutorial.szs&amp;lt;/code&amp;gt; || Valley of Repose radar map image || [[File:Vor radar.png|272px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_map_image_yakushima.szs&amp;lt;/code&amp;gt; || Perplexing Pool radar map image || [[File:Pp radar.png|272px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_image_final.szs&amp;lt;/code&amp;gt; || Textures used for final results screen thumbnails || [[File:Final result images.png|256px|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contained in new_screen/(language folder)/ ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archive name || Description || Image&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;E3_title_menu.szs&amp;lt;/code&amp;gt; || Unused title screen with only 2 options || [[File:E3 title.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;file_select.szs&amp;lt;/code&amp;gt; || File select screen || [[File:Pikmin2FileSelect.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;final_floor.szs&amp;lt;/code&amp;gt; || Final floor of cave screen || [[File:Pikmin2FinalFloor.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameover_louie.szs&amp;lt;/code&amp;gt; || Louie is down! screen || [[File:Pikmin2LouieIsDown.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hensai_demo_kanryo.szs&amp;lt;/code&amp;gt; || You repayed the entire debt! screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hensai_demo_otakara.szs&amp;lt;/code&amp;gt; || You collected every treasure! screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hensai_demo_parsent.szs&amp;lt;/code&amp;gt; || X% of debt recovered! screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;info_window.szs&amp;lt;/code&amp;gt; || do you save at end of day results and other places || [[File:Pikmin2SaveWindow.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;memory_card.szs&amp;lt;/code&amp;gt; || do you save game/saving game screen || [[File:Pikmin2MemoryCardCheckScreen.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;omake.szs&amp;lt;/code&amp;gt; || Title screen bonus menu/E reader menu || [[File:Pikmin2BonusMenu.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;option_jp.szs&amp;lt;/code&amp;gt; || Japanese version of options screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;option_pal.szs&amp;lt;/code&amp;gt; || European version of options screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;option_us.szs&amp;lt;/code&amp;gt; || US version of options screen || [[File:Pikmin2OptionsMenu.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;progre.szs&amp;lt;/code&amp;gt; || Enable progressive scan menu from game boot. Unused in Wii and Switch versions. || [[File:Pikmin2EnableProgressiveMode.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ready_go.szs&amp;lt;/code&amp;gt; || Ready/Go! screen from challenge mode/versus || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_ana_demo.szs&amp;lt;/code&amp;gt; || Cave entry screen, delve deeper screen, and geyser escape screen || [[File:Pikmin2CaveEntryScreen.png|300px]] [[File:Pikmin2DelveDeeperScreen.png|200px]] [[File:Pikmin2EscapeToSurfaceScreen.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_cave.szs&amp;lt;/code&amp;gt; || Cave HUD || [[File:Pikmin2CaveHUD.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_challenge_1p.szs&amp;lt;/code&amp;gt; || Challenge Mode 1 player HUD || [[File:Pikmin2Challenge1pHUD.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_challenge_2p.szs&amp;lt;/code&amp;gt; || Challenge Mode 2 player HUD || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_challengeResult.szs&amp;lt;/code&amp;gt; || Challenge Mode results screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_challengeSelect.szs&amp;lt;/code&amp;gt; || Challenge Mode main menu || [[File:Pikmin2ChallengeSelect.png|300px]] [[File:Pikmin2ChallengeRules.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_contena.szs&amp;lt;/code&amp;gt; || Onion menus || [[File:Pikmin2BlueOnionMenu.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_course_name00.szs&amp;lt;/code&amp;gt; || Valley of Repose loading screen || [[File:Pikmin2ValleyofReposeLoadingScreen.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_course_name01.szs&amp;lt;/code&amp;gt; || Awakening Wood loading screen || [[File:Pikmin2AwakeningWoodLoadingScreen.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_course_name02.szs&amp;lt;/code&amp;gt; || Perplexing Pool loading screen || [[File:Pikmin2PerplexingPoolLoadingScreen.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_course_name03.szs&amp;lt;/code&amp;gt; || Wistful Wild loading screen || [[File:Pikmin2WistfulWildlLoadingScreen.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_dayend.szs&amp;lt;/code&amp;gt; || Unused sunset approaching screen resources (used resources are in res_ground) || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_enemyZukan.szs&amp;lt;/code&amp;gt; || Piklopedia screen || [[File:Pikmin2Piklopedia.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_final_message.szs&amp;lt;/code&amp;gt; || &amp;quot;Return to planet and resume expedition?&amp;quot; screen || [[File:Pikmin2ReturnToPlanetMessage.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_floor_name.szs&amp;lt;/code&amp;gt; || Unused cave loading screen || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_floor_name_eng_pal.szs&amp;lt;/code&amp;gt; || US/PAL cave loading screen || [[File:Pikmin2StoryCaveLoadScreen.png|250px]] [[File:Pikmin2ChallengeModeLoadScreen.png|250px]] [[File:Pikmin2VsModeLoadScreen.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_floor_name_jpn.szs&amp;lt;/code&amp;gt; || Japanese cave loading screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_gameover.szs&amp;lt;/code&amp;gt; || Unused Game Over! screen || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_ground.szs&amp;lt;/code&amp;gt; || [[Ground HUD | Overworld HUD]] || [[File:Pikmin2GroundHUD.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_hiscore.szs&amp;lt;/code&amp;gt; || Title screen high scores menu || [[File:Pikmin2HighScoresMenu.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_hiscoreTexture.szs&amp;lt;/code&amp;gt; || Icon thumbnails for high scores screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_itemZukan.szs&amp;lt;/code&amp;gt; || Treasure Hoard screen || [[File:Pikmin2TreasureHoard.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_kantei.szs&amp;lt;/code&amp;gt; || Treasure Collected screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_lujidown.szs&amp;lt;/code&amp;gt; || Unused louie is down screen ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_orimadown.szs&amp;lt;/code&amp;gt; || Olimar is down! screen || [[File:Pikmin2OlimarIsDown.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_pikmindown.szs&amp;lt;/code&amp;gt; || Pikmin Extinction! screen || [[File:Pikmin2PikminExtinction.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_presidentdown.szs&amp;lt;/code&amp;gt; || President is down! screen || [[File:Pikmin2PresidentIsDown.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_controller.szs&amp;lt;/code&amp;gt; || Unused game controls pause screen || [[File:Pause controls.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_item.szs&amp;lt;/code&amp;gt; || Collected upgrades and berries pause screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_map.szs&amp;lt;/code&amp;gt; || Radar map and Pikmin counts pause screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_pause.szs&amp;lt;/code&amp;gt; || Total pokos and skip to sunset pause screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_pause_doukutu.szs&amp;lt;/code&amp;gt; || Total pokos and give up cave pause screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_s_menu_pause_VS.szs&amp;lt;/code&amp;gt; || Pause in challenge/vs mode screen, also used for other stuff || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_special_item.szs&amp;lt;/code&amp;gt; || Collection screen for items like berries and spray drops || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_ufo.szs&amp;lt;/code&amp;gt; || Purple or White Pikmin selection ship menu || [[File:Pikmin2PurplesAndWhitesSelection.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_vs.szs&amp;lt;/code&amp;gt; || Main 2 Player Battle HUD || [[File:Pikmin2VsHUD.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_vsSelect.szs&amp;lt;/code&amp;gt; || 2 Player Battle main menu || [[File:Pikmin2VsModeSelect.png|300px]][[File:Pikmin2VsModeRules.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_vsSelectTexture.szs&amp;lt;/code&amp;gt; || VS mode stage thumbnails || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_world_map_info_window0.szs&amp;lt;/code&amp;gt; || World map do you return to title screen || [[File:Pikmin2Worldmapinfowindow0.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;res_world_map_info_window1.szs&amp;lt;/code&amp;gt; || World map do you land in this area screen || [[File:Pikmin2Worldmapinfowindow1.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_doukutu.szs&amp;lt;/code&amp;gt; || Cave results screen || [[File:Pikmin2CaveResults.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_final.szs&amp;lt;/code&amp;gt; || Debt repaid/All treasures final results screen || [[File:Pikmin2DebtResults.png|300px]][[File:Pikmin2FinalResults.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_fueta.szs&amp;lt;/code&amp;gt; || Unused day results pikmin grown screen || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_fuetaheta.szs&amp;lt;/code&amp;gt; || Day results Pikmin grown and Pikmin deaths screen || [[File:FileSelect1.png|100px]][[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_heta.szs&amp;lt;/code&amp;gt; || Unused day results pikmin deaths screen ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_item.szs&amp;lt;/code&amp;gt; || Day results treasures collected screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_mail.szs&amp;lt;/code&amp;gt; || Day results mail screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;result_title_new.szs&amp;lt;/code&amp;gt; || Today&#039;s Report end of day results screen || [[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;title.szs&amp;lt;/code&amp;gt; || Main title screen menu || [[File:Pikmin2TitleScreenMenu.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;win_lose.szs&amp;lt;/code&amp;gt; || 2 Player Battle win/lose/draw/time up results screen || [[File:FileSelect1.png|100px]][[File:FileSelect1.png|100px]][[File:FileSelect1.png|100px]][[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;win_lose_reason.szs&amp;lt;/code&amp;gt; || Like above but for Olimar is Down! or Pikmin Extinction! || [[File:FileSelect1.png|100px]][[File:FileSelect1.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;worldmap.szs&amp;lt;/code&amp;gt; || World map screen || [[File:Pikmin2WorldMap.png|350px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Pause_controls.png&amp;diff=4974</id>
		<title>File:Pause controls.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Pause_controls.png&amp;diff=4974"/>
		<updated>2025-03-10T23:05:09Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The controls of the pause menu, restored in Pikmin 251.&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:E3_title.png&amp;diff=4973</id>
		<title>File:E3 title.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:E3_title.png&amp;diff=4973"/>
		<updated>2025-03-10T23:03:02Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main menu options from an E3 build of Pikmin 2&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Final_result_images.png&amp;diff=4972</id>
		<title>File:Final result images.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Final_result_images.png&amp;diff=4972"/>
		<updated>2025-03-10T23:01:06Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Four images from the final results&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Pp_radar.png&amp;diff=4971</id>
		<title>File:Pp radar.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Pp_radar.png&amp;diff=4971"/>
		<updated>2025-03-10T23:00:10Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radar map of the Perplexing Pool&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Vor_radar.png&amp;diff=4970</id>
		<title>File:Vor radar.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Vor_radar.png&amp;diff=4970"/>
		<updated>2025-03-10T22:56:19Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radar map of the Valley of Repose&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Ww_radar.png&amp;diff=4969</id>
		<title>File:Ww radar.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Ww_radar.png&amp;diff=4969"/>
		<updated>2025-03-10T22:55:23Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radar map of the Wistful Wild&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Aw_radar.png&amp;diff=4968</id>
		<title>File:Aw radar.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Aw_radar.png&amp;diff=4968"/>
		<updated>2025-03-10T22:53:59Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radar map of the Awakening Wood&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Ship_dialogue.png&amp;diff=4967</id>
		<title>File:Ship dialogue.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Ship_dialogue.png&amp;diff=4967"/>
		<updated>2025-03-10T22:52:45Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ship dialogue box, featuring an edited sentence saying &amp;quot;Sphinx of black quartz, judge my vow.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Ship.png&amp;diff=4966</id>
		<title>File:Ship.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Ship.png&amp;diff=4966"/>
		<updated>2025-03-10T22:51:28Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dialogue icon of Hocotate Ship pod&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Gold_ship.png&amp;diff=4965</id>
		<title>File:Gold ship.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Gold_ship.png&amp;diff=4965"/>
		<updated>2025-03-10T22:49:18Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dialogue icon of golden Hocotate Ship pod&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Ground_HUD&amp;diff=4964</id>
		<title>Ground HUD</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Ground_HUD&amp;diff=4964"/>
		<updated>2025-03-10T21:30:32Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: Added images, taken from blogui&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This HUD is used when playing in the overworld. It&#039;s comprised of a few different [[BLO file]]s. The screen resources for this HUD are contained in &amp;lt;code&amp;gt;/new_screen/(language)/res_ground.szs&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Screen files ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Description || BLO Filename || Animation files || Image&lt;br /&gt;
|-&lt;br /&gt;
| Leader icon and life gauges || &amp;lt;code&amp;gt;orima.blo&amp;lt;/code&amp;gt; || N/A || [[File:Orima.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin icon and counters || &amp;lt;code&amp;gt;gr_pikmin.blo&amp;lt;/code&amp;gt; || N/A || [[File:Pikis.png|450px]]&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Gauge || &amp;lt;code&amp;gt;sensor.blo&amp;lt;/code&amp;gt; || N/A || [[File:Gauge.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sun Meter || &amp;lt;code&amp;gt;sun_meter.blo&amp;lt;/code&amp;gt; || N/A || [[File:Sun.png|450px]]&lt;br /&gt;
|-&lt;br /&gt;
| Spray counts || &amp;lt;code&amp;gt;doping.blo&amp;lt;/code&amp;gt; || N/A || [[File:Doping.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunset warning || &amp;lt;code&amp;gt;sund.blo&amp;lt;/code&amp;gt; || N/A || [[File:Alerta.png|450px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sunset countdown || &amp;lt;code&amp;gt;count.blo&amp;lt;/code&amp;gt; || N/A || [[File:Hurry.png|450px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Screen textures ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! TextureID || File name || Image&lt;br /&gt;
|-&lt;br /&gt;
| #0 || &amp;lt;code&amp;gt;IP2_dot_32 || [[File:IP2_dot_32.bti.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| #1 || &amp;lt;code&amp;gt;IP2_glow2_i || [[File:IP2_glow2_i.bti.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || &amp;lt;code&amp;gt;IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || &amp;lt;code&amp;gt;IP2_glowline_i || [[File:IP2_glowline_i.bti.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || &amp;lt;code&amp;gt;IP2_glow6mm_i || [[File:IP2_glow6mm_i.bti.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || &amp;lt;code&amp;gt;IP2_smash_i || [[File:IP2_smash_i.bti.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || &amp;lt;code&amp;gt;IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || &amp;lt;code&amp;gt;IP2_glow5_i || [[File:IP2_glow5_i.bti.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Alerta.png&amp;diff=4963</id>
		<title>File:Alerta.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Alerta.png&amp;diff=4963"/>
		<updated>2025-03-10T21:28:45Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;It is almost sundown. Hurry up!!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Hurry.png&amp;diff=4962</id>
		<title>File:Hurry.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Hurry.png&amp;diff=4962"/>
		<updated>2025-03-10T21:26:39Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sunset countdown, with each number overlaid as seen in blogui&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Doping.png&amp;diff=4961</id>
		<title>File:Doping.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Doping.png&amp;diff=4961"/>
		<updated>2025-03-10T21:25:39Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ultra Spicy Spray and Ultra Bitter Spray counter, with a d pad prompt in the middle&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Sun.png&amp;diff=4960</id>
		<title>File:Sun.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Sun.png&amp;diff=4960"/>
		<updated>2025-03-10T21:24:26Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sun meter&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Gauge.png&amp;diff=4959</id>
		<title>File:Gauge.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Gauge.png&amp;diff=4959"/>
		<updated>2025-03-10T21:23:39Z</updated>

		<summary type="html">&lt;p&gt;Davdii2848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Treasure gauge&lt;/div&gt;</summary>
		<author><name>Davdii2848</name></author>
	</entry>
</feed>