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	<id>https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gimmicking</id>
	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
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	<updated>2026-05-06T18:08:18Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=5252</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=5252"/>
		<updated>2026-03-12T18:35:46Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: The main page was deleted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 4&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4|Main information]]&lt;br /&gt;
* [[Pikmin 4 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 4 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 4 glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Se.bms|Sound effects list]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|&#039;&#039;Pikmin 3&#039;&#039; directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 directory tree|directory tree]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 4 text identifiers|Text Identifiers]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Teki Units&lt;br /&gt;
** [[NoraSpawner]]&lt;br /&gt;
* [[Dandori Battles]]&lt;br /&gt;
* [[Disabling Pikmin]]&lt;br /&gt;
* [[AddLand Units]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
** [[BARC file]]&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[BX file]] (Sound system archive)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[AAF file]] (Sound system archive)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[BFRES file|BFRES (file container, usually for 3D models and animations)]]&lt;br /&gt;
* [[BFLYT file|BFLYT (2D layout data)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[MSBF file (Pikmin 3)|MSBF (message flow)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[WEBM file|WEBM (video)]]&lt;br /&gt;
* [[BNVIB file|BNVIB]]&lt;br /&gt;
* [[UTOC/UCAS file|UTOC/UCAS (Archive for UASSET Files)]]&lt;br /&gt;
* [[UASSET file|UASSET File (Unreal Engine Asset File)]]&lt;br /&gt;
* [[UFONT file|UFONT]]&lt;br /&gt;
* [[LOCRES file|LOCRES]]&lt;br /&gt;
* [[WEM file|WEM]]&lt;br /&gt;
* [[BNK file|BNK]]&lt;br /&gt;
* [[Save Files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
* [[Trackmap parameters|trackMap parameters]]&lt;br /&gt;
* [[Pikmin 2 day time parameters|Day time parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[ActorSerializeParameter and AI]]&lt;br /&gt;
* [[Data Table/Actor Parameters]]&lt;br /&gt;
* [[Enemy Parameters]]&lt;br /&gt;
* [[ActorGeneratorList]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[pikibank.bx|Pikmin audio system]]&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PSound.aaf|Audio system]]&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Upgrade Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
SCREENS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 2D Screens&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Screen file list (Pikmin)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Screen file list (Pikmin 2)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Explanations, Notes, and Guides&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models|Custom models]]&lt;br /&gt;
* [[How J3D model materials work]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[Sound Replacement Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Enemy Memory Usage]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Jsystem]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
* [[Cutscene Editing and Creation]]&lt;br /&gt;
* [[Cutscene Notes]]&lt;br /&gt;
* [[Creating Interactive BMS Files|Creating interactive area music]]&lt;br /&gt;
* [[Creating cave music|Creating interactive cave music]]&lt;br /&gt;
* [[Decomp Usage for Beginners]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
* [[Pikmin 3 Bingo Battle|Bingo Battle]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Documentation&lt;br /&gt;
** [[Lilith&#039;s P4 Notes]]&lt;br /&gt;
** [[Pikmin 4 Demo Research]]&lt;br /&gt;
* Tutorials&lt;br /&gt;
** [[Model Importing Tutorial]]&lt;br /&gt;
** [[WEM Audio Modding Tutorial]]&lt;br /&gt;
** [[Enemy Duplication Tutorial (WIP)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Modding Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[GameCube File Tools]] (Various)&lt;br /&gt;
* [[Notepad++]] (Parameters)&lt;br /&gt;
* [[WiiExplorer]] (Archive Extraction/Packing)&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]] (Overworld Layouts)&lt;br /&gt;
* [[Drought Enders Cave Creator]] (Caves)&lt;br /&gt;
* [[SuperBMD]] (Model Rebuilding)&lt;br /&gt;
* [[FinModelUtility]] (Model Extraction)&lt;br /&gt;
* [[btk-conv]] (Texture Animations)&lt;br /&gt;
* [[bark-conv]] (TEV Color Animations)&lt;br /&gt;
* [[obj2grid]] (Area Collision)&lt;br /&gt;
* [[obj2pla]] (Platform Collision)&lt;br /&gt;
* [[pyblo2-gui]] (2D Screens)&lt;br /&gt;
* [[jpc_conv]] (Particle Effects)&lt;br /&gt;
* [[Pikmin 2 Sound Modding Toolkit]] (Sound Banks)&lt;br /&gt;
* [[p2setoolkit]] (Sound Effect Creation)&lt;br /&gt;
* [[pikminBMGtool]] (Text Editing)&lt;br /&gt;
* [[bfntoolkit]] (Font File Extraction/Packing)&lt;br /&gt;
* [[bmc2json]] (Text Colors)&lt;br /&gt;
* [[Pikmin 2 Decomp]] (Code Editing)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Depreciated Tools&lt;br /&gt;
* [[Cave Creator]] (Legacy Cave Tool)&lt;br /&gt;
* [[DOL-Ckit]] (Old Code Method)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[P4UassetEditor]]&lt;br /&gt;
* [[Modified FModel]]&lt;br /&gt;
* [[UCas/UToc Packer]]&lt;br /&gt;
* [[Dandori DB]]&lt;br /&gt;
* [[Dandori Desktop]]&lt;br /&gt;
* [[UE4LocalizationsTool]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4&amp;diff=4334</id>
		<title>Pikmin 4</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4&amp;diff=4334"/>
		<updated>2023-09-24T23:38:10Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Title IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 4&#039;&#039;}}&lt;br /&gt;
Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game ID ==&lt;br /&gt;
;&#039;&#039;Pikmin 4&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! US (Demo) || US (Full) ||  Japan (Full)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0100E0B019974000&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0100B7C00933A000&amp;lt;/code&amp;gt; ||  &amp;lt;code&amp;gt;0100B7C00933A000&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic information]]&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_glossary&amp;diff=4255</id>
		<title>Pikmin 4 glossary</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_glossary&amp;diff=4255"/>
		<updated>2023-07-01T21:56:10Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=BNK_file&amp;diff=4254</id>
		<title>BNK file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=BNK_file&amp;diff=4254"/>
		<updated>2023-07-01T21:55:46Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=WEM_file&amp;diff=4253</id>
		<title>WEM file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=WEM_file&amp;diff=4253"/>
		<updated>2023-07-01T21:55:32Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=LOCRES_file&amp;diff=4252</id>
		<title>LOCRES file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=LOCRES_file&amp;diff=4252"/>
		<updated>2023-07-01T21:55:14Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=UFONT_file&amp;diff=4251</id>
		<title>UFONT file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=UFONT_file&amp;diff=4251"/>
		<updated>2023-07-01T21:53:04Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=UASSET_file&amp;diff=4250</id>
		<title>UASSET file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=UASSET_file&amp;diff=4250"/>
		<updated>2023-07-01T21:52:51Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=UTOC/UCAS_file&amp;diff=4249</id>
		<title>UTOC/UCAS file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=UTOC/UCAS_file&amp;diff=4249"/>
		<updated>2023-07-01T21:52:11Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=BNVIB_file&amp;diff=4248</id>
		<title>BNVIB file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=BNVIB_file&amp;diff=4248"/>
		<updated>2023-07-01T21:51:43Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=WEBM_file&amp;diff=4247</id>
		<title>WEBM file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=WEBM_file&amp;diff=4247"/>
		<updated>2023-07-01T21:51:04Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_identifiers&amp;diff=4246</id>
		<title>Pikmin 4 identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_identifiers&amp;diff=4246"/>
		<updated>2023-07-01T21:50:37Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_troubleshooting&amp;diff=4245</id>
		<title>Pikmin 4 troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_troubleshooting&amp;diff=4245"/>
		<updated>2023-07-01T21:49:55Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Troubleshooting]]&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_instructions&amp;diff=4244</id>
		<title>Pikmin 4 instructions</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_instructions&amp;diff=4244"/>
		<updated>2023-07-01T21:49:22Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Instructions]]&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4&amp;diff=4243</id>
		<title>Pikmin 4</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4&amp;diff=4243"/>
		<updated>2023-07-01T21:48:12Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Referencing info to document&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Until we have more information about &#039;&#039;Pikmin 4&#039;&#039;, I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have. &lt;br /&gt;
&lt;br /&gt;
[[Category:Basic information]]&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4&amp;diff=4242</id>
		<title>Pikmin 4</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4&amp;diff=4242"/>
		<updated>2023-06-29T22:40:01Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Created page with &amp;quot;Basic information about &amp;#039;&amp;#039;Pikmin 4&amp;#039;&amp;#039;.  == Title ID == {| class=&amp;quot;wikitable&amp;quot; ! US (Demo) |- | &amp;lt;code&amp;gt;0100E0B019974000&amp;lt;/code&amp;gt; |}  Category:Basic information Category:Pikmin 4&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic information about &#039;&#039;Pikmin 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Title ID ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! US (Demo)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0100E0B019974000&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic information]]&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4241</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4241"/>
		<updated>2023-06-29T22:29:55Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Shorten UTOC/UCAS File Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 4&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4|Main information]]&lt;br /&gt;
* [[Pikmin 4 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 4 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 4 glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|&#039;&#039;Pikmin 3&#039;&#039; directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 directory tree|directory tree]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 identifiers|Identifiers]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[WEBM file|WEBM (video)]]&lt;br /&gt;
* [[BNVIB file|BNVIB]]&lt;br /&gt;
* [[UTOC/UCAS file|UTOC/UCAS (Archive for UASSET Files)]]&lt;br /&gt;
* [[UASSET file|UASSET File (Unreal Engine Asset File)]]&lt;br /&gt;
* [[UFONT file|UFONT]]&lt;br /&gt;
* [[LOCRES file|LOCRES]]&lt;br /&gt;
* [[WEM file|WEM]]&lt;br /&gt;
* [[BNK file|BNK]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Creating Interactive BMS Files]]&lt;br /&gt;
* [[Enemy Memory Usage]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
* [[Cutscene Notes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=UTOC/UCAS_file&amp;diff=4240</id>
		<title>UTOC/UCAS file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=UTOC/UCAS_file&amp;diff=4240"/>
		<updated>2023-06-29T22:25:10Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added first content to this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;.utoc/.ucas&amp;lt;/code&amp;gt; files are Unreal Engine files that are used to hold content in Pikmin 4 (as of the Demo release).&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
* UTOC are Unreal Engine Table of Contents files. These are &amp;quot;header&amp;quot; files that are used by the engine to quickly find an asset in the UCAS file. [https://www.filesuffix.com/en/extension/utoc Source].&lt;br /&gt;
* UCAS are Unreal Engine Content Addressable Store files. These are files that hold the assets in Unreal Engine. [https://www.filesuffix.com/en/extension/ucas Source].&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
* [https://fmodel.app/ FModel] &amp;amp;ndash; A tool for opening  UCAS files with a UTOC header&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4239</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4239"/>
		<updated>2023-06-29T22:15:07Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added more file types to Pikmin 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 4&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4|Main information]]&lt;br /&gt;
* [[Pikmin 4 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 4 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 4 glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|&#039;&#039;Pikmin 3&#039;&#039; directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 directory tree|directory tree]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 identifiers|Identifiers]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[WEBM file|WEBM (video)]]&lt;br /&gt;
* [[BNVIB file|BNVIB]]&lt;br /&gt;
* [[UTOC/UCAS file|UTOC/UCAS (Unreal Engine&#039;s Table of Contents file/Unreal Engine Content Addressable Store file for assets)]]&lt;br /&gt;
* [[UFASSET file|UASSET File (Unreal Engine Asset File)]]&lt;br /&gt;
* [[UFONT file|UFONT]]&lt;br /&gt;
* [[LOCRES file|LOCRES]]&lt;br /&gt;
* [[WEM file|WEM]]&lt;br /&gt;
* [[BNK file|BNK]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Creating Interactive BMS Files]]&lt;br /&gt;
* [[Enemy Memory Usage]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
* [[Cutscene Notes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_directory_tree&amp;diff=4238</id>
		<title>Pikmin 4 directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_directory_tree&amp;diff=4238"/>
		<updated>2023-06-29T22:11:21Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 4&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 4 (DEMO version)&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||Carrot4|Game Content}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|Carrot4-Switch.pak|Game Files - 2.29 GB when unpacked (Demo version)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak|Carrot4|Game Files}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4|Config|&#039;&#039;&#039;Unknown&#039;&#039;&#039; However, this appears to talk about textures and their relation to different devices (ex. iPhone 6, iPhone 6 Plus, Linux, Android, Windows, etc.)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4|Content|Where a majority of the game&#039;s files are located - 2.24 GB (Demo version)}}&lt;br /&gt;
&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|Carrot4|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|Localization|&#039;&#039;&#039;Unknown&#039;&#039;&#039; - 30.9 MB (Demo version)}}&lt;br /&gt;
&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|Movies|Video files for the game in WEBM format - 1.14 GB (Demo version)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|WwiseAudio/Switch|Audio files in WEM and BNK formats - 945 BM (Demo version)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak|Engine|Files for the game&#039;s engine. Appears to have content that works with Unreal Engine 4}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Engine|Config|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Engine|Content|This appears to hold icons, images, etc for Unreal Engine 4}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Engine|Platforms|There is one file in here with unknown functions Platforms/Switch/Content/Localization/Switch/Switch.locmeta}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|Carrot4-Switch.ucas|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|Carrot4-Switch.utoc|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|global.ucas|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|global.utoc|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d||__rom|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d||Manifest_NonUFSFiles_Switch.txt|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d||UE4CommandLine.txt|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_directory_tree&amp;diff=4237</id>
		<title>Pikmin 4 directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_directory_tree&amp;diff=4237"/>
		<updated>2023-06-29T21:10:42Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added contents of Pikmin 4 Directory Tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 4&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 4 (DEMO version)&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||Carrot4|Game Content}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|Carrot4-Switch.pak|Game Files - 2.29 GB when unpacked (Demo version)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak|Carrot4|Game Files}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4|Config|&#039;&#039;&#039;Unknown&#039;&#039;&#039; However, this appears to talk about textures that need to load depending on different devices being used (ex. iPhone 6, iPhone 6 Plus, Linux, Android, Windows, etc.)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4|Content|Where a majority of the game&#039;s files are located - 2.24 GB (Demo version)}}&lt;br /&gt;
&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|Carrot4|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|Localization|&#039;&#039;&#039;Unknown&#039;&#039;&#039; - 30.9 MB (Demo version)}}&lt;br /&gt;
&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|Movies|Video file for the game in WEBM format - 1.14 GB (Demo version)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|WwiseAudio/Switch|Audio files in WEM and BNK formats - 945 BM (Demo version)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak|Engine|Files for the game&#039;s engine. Appears to have content that works with Unreal Engine 4}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Engine|Config|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Engine|Content|This appears to hold icons, images, etc for Unreal Engine 4}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Engine|Platforms|There is one file in here with unknown functions Platforms/Switch/Content/Localization/Switch/Switch.locmeta}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|Carrot4-Switch.ucas|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|Carrot4-Switch.utoc|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|global.ucas|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|global.utoc|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d||__rom|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d||Manifest_NonUFSFiles_Switch.txt|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d||UE4CommandLine.txt|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4236</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4236"/>
		<updated>2023-06-29T16:11:45Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added a column for Pikmin 4 Data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 4&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4|Main information]]&lt;br /&gt;
* [[Pikmin 4 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 4 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 4 glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|&#039;&#039;Pikmin 3&#039;&#039; directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 directory tree|directory tree]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 identifiers|Identifiers]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[WEBM file|WEBM]]&lt;br /&gt;
* [[BNVIB file|BNVIB]]&lt;br /&gt;
* [[UFONT file|UFONT]]&lt;br /&gt;
* [[LOCRES file|LOCRES]]&lt;br /&gt;
* [[WEM file|WEM]]&lt;br /&gt;
* [[BNK file|BNK]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Creating Interactive BMS Files]]&lt;br /&gt;
* [[Enemy Memory Usage]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
* [[Cutscene Notes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4206</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4206"/>
		<updated>2023-02-01T23:43:53Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|audio|Audio files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes and animations for cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|effect|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|damagumo_map|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|enemy_00|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapA|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapA_side|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapB|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapB_vp|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapC|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapD|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapD_side|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapE|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis1|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis3|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis4|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis5|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis11|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis12|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis13|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis14|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis15|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|object_00|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|patrol|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|perf_mapB|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_antsnest|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_antsnest2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_buildingblocks|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_buildingblocks2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_flowerbed|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_flowerbed2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_pipeworld|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_pipeworld2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_puddle|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_puddle2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_sandbox|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_sandbox2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/movie|HowToOperate|How to play videos}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/movie|PictureBook|Enemy tutorial videos}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|rankingdata_test|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/system|agl_root|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/system|mission_set|Mission mode and side story level attributes and timers}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/system|quest_set|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/system|vs_set|Versus mode level attributes and timers}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|tex_only|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|vib_data|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d|romfs|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d|romfs|tmp|{{unknown}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3 Deluxe]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4205</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4205"/>
		<updated>2023-02-01T23:42:34Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Added more directories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|audio|Audio files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes and animations for cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|effect|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|damagumo_map|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|enemy_00|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapA|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapA_side|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapB|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapB_vp|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapC|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapD|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapD_side|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mapE|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis1|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis3|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis4|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis5|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis11|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis12|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis13|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis14|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|mis15|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|object_00|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|patrol|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|perf_mapB|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_antsnest|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_antsnest2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_buildingblocks|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_buildingblocks2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_flowerbed|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_flowerbed2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_pipeworld|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_pipeworld2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_puddle|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_puddle2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_sandbox|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/generator|vs_sandbox2|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/movie|HowToOperate|How to play videos}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/movie|PictureBook|Enemy tutorial videos}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|rankingdata_test|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/system|agl_root|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/system|mission_set|Mission mode and side story level layouts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/system|quest_set|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/system|vs_set|Versus mode level layouts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|tex_only|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|vib_data|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d|romfs|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d|romfs|tmp|{{unknown}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3 Deluxe]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4201</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4201"/>
		<updated>2023-01-25T12:21:49Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Creating Interactive BMS Files]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4200</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4200"/>
		<updated>2023-01-25T12:21:04Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|Deluxe directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Creating Interactive BMS Files]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4199</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4199"/>
		<updated>2023-01-25T12:19:59Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&amp;lt;a href=https://pikmintkb.com/wiki/Pikmin_3_Deluxe_directory_tree&amp;gt;Deluxe directory tree&amp;lt;/a&amp;gt;]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Creating Interactive BMS Files]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4196</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4196"/>
		<updated>2023-01-25T02:07:11Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|audio|Audio files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes and animations for cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|effect|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|rankingdata_test|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|vib_data|{{unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d|romfs|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d|romfs|tmp|{{unknown}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3 Deluxe]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=4195</id>
		<title>Pikmin 3 directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=4195"/>
		<updated>2023-01-25T02:06:09Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
{{note|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree can be found here: https://pikmintkb.com/wiki/Pikmin_3_Deluxe_directory_tree}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|CMCmn|3D|&#039;&#039;&#039;Empty&#039;&#039;&#039;.}}&lt;br /&gt;
{{dt|d|CMCmn|audio|Audio.}}&lt;br /&gt;
{{dt|d|CMCmn/audio|audiores|Sound effects.}}&lt;br /&gt;
{{dt|d|CMCmn/audio/audiores|stream|Music.}}&lt;br /&gt;
{{dt|d|CMCmn|camera|Camera-related scripts.}}&lt;br /&gt;
{{dt|d|CMCmn|command|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|control_setting|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|enemy|Enemy models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|generator|Objects to spawn in each area.}}&lt;br /&gt;
{{dt|d|CMCmn|keyitem|Important items, like upgrades.}}&lt;br /&gt;
{{dt|d|CMCmn|lyt|Menus.}}&lt;br /&gt;
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|map2d|Radar textures.}}&lt;br /&gt;
{{dt|d|CMCmn|movie|Pre-rendered cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data.}}&lt;br /&gt;
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects.}}&lt;br /&gt;
{{dt|d|CMCmn|object|Gameplay object models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|orimamemo|Data File textures.}}&lt;br /&gt;
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|particle|Particles settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|plant|Plant models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|CMCmn|system|Misc. settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|CMCmn|worldmap|Drake&#039;s interior and area selection screen things.}}&lt;br /&gt;
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d||tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=4194</id>
		<title>Pikmin 3 directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=4194"/>
		<updated>2023-01-25T02:04:17Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
{{note|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree can be found here: https://pikmintkb.com/wiki/Pikmin_3_Deluxe_directory_tree}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||&#039;&#039;&#039;Folder&#039;&#039;&#039;/&#039;&#039;&#039;File&#039;&#039;&#039;|&#039;&#039;&#039;Content&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d||CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|CMCmn|3D|&#039;&#039;&#039;Empty&#039;&#039;&#039;.}}&lt;br /&gt;
{{dt|d|CMCmn|audio|Audio.}}&lt;br /&gt;
{{dt|d|CMCmn/audio|audiores|Sound effects.}}&lt;br /&gt;
{{dt|d|CMCmn/audio/audiores|stream|Music.}}&lt;br /&gt;
{{dt|d|CMCmn|camera|Camera-related scripts.}}&lt;br /&gt;
{{dt|d|CMCmn|command|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|control_setting|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|enemy|Enemy models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|generator|Objects to spawn in each area.}}&lt;br /&gt;
{{dt|d|CMCmn|keyitem|Important items, like upgrades.}}&lt;br /&gt;
{{dt|d|CMCmn|lyt|Menus.}}&lt;br /&gt;
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|map2d|Radar textures.}}&lt;br /&gt;
{{dt|d|CMCmn|movie|Pre-rendered cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data.}}&lt;br /&gt;
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects.}}&lt;br /&gt;
{{dt|d|CMCmn|object|Gameplay object models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|orimamemo|Data File textures.}}&lt;br /&gt;
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|particle|Particles settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|plant|Plant models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|CMCmn|system|Misc. settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|CMCmn|worldmap|Drake&#039;s interior and area selection screen things.}}&lt;br /&gt;
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d||tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=4193</id>
		<title>Pikmin 3 directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=4193"/>
		<updated>2023-01-25T02:03:26Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
{{note|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree can be found here: https://pikmintkb.com/wiki/Pikmin_3_Deluxe_directory_tree}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||Folder|Content}}&lt;br /&gt;
{{dt|d||CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|CMCmn|3D|&#039;&#039;&#039;Empty&#039;&#039;&#039;.}}&lt;br /&gt;
{{dt|d|CMCmn|audio|Audio.}}&lt;br /&gt;
{{dt|d|CMCmn/audio|audiores|Sound effects.}}&lt;br /&gt;
{{dt|d|CMCmn/audio/audiores|stream|Music.}}&lt;br /&gt;
{{dt|d|CMCmn|camera|Camera-related scripts.}}&lt;br /&gt;
{{dt|d|CMCmn|command|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|control_setting|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|enemy|Enemy models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|generator|Objects to spawn in each area.}}&lt;br /&gt;
{{dt|d|CMCmn|keyitem|Important items, like upgrades.}}&lt;br /&gt;
{{dt|d|CMCmn|lyt|Menus.}}&lt;br /&gt;
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|map2d|Radar textures.}}&lt;br /&gt;
{{dt|d|CMCmn|movie|Pre-rendered cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data.}}&lt;br /&gt;
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects.}}&lt;br /&gt;
{{dt|d|CMCmn|object|Gameplay object models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|orimamemo|Data File textures.}}&lt;br /&gt;
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|particle|Particles settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|plant|Plant models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|CMCmn|system|Misc. settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|CMCmn|worldmap|Drake&#039;s interior and area selection screen things.}}&lt;br /&gt;
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d||tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=4192</id>
		<title>Pikmin 3 directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=4192"/>
		<updated>2023-01-25T01:58:20Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{{&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree can be found here}}&lt;br /&gt;
https://pikmintkb.com/wiki/Pikmin_3_Deluxe_directory_tree&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|CMCmn|3D|&#039;&#039;&#039;Empty&#039;&#039;&#039;.}}&lt;br /&gt;
{{dt|d|CMCmn|audio|Audio.}}&lt;br /&gt;
{{dt|d|CMCmn/audio|audiores|Sound effects.}}&lt;br /&gt;
{{dt|d|CMCmn/audio/audiores|stream|Music.}}&lt;br /&gt;
{{dt|d|CMCmn|camera|Camera-related scripts.}}&lt;br /&gt;
{{dt|d|CMCmn|command|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|control_setting|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|enemy|Enemy models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|generator|Objects to spawn in each area.}}&lt;br /&gt;
{{dt|d|CMCmn|keyitem|Important items, like upgrades.}}&lt;br /&gt;
{{dt|d|CMCmn|lyt|Menus.}}&lt;br /&gt;
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|map2d|Radar textures.}}&lt;br /&gt;
{{dt|d|CMCmn|movie|Pre-rendered cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data.}}&lt;br /&gt;
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects.}}&lt;br /&gt;
{{dt|d|CMCmn|object|Gameplay object models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|orimamemo|Data File textures.}}&lt;br /&gt;
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|particle|Particles settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|plant|Plant models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|CMCmn|system|Misc. settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|CMCmn|worldmap|Drake&#039;s interior and area selection screen things.}}&lt;br /&gt;
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d||tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=4191</id>
		<title>Pikmin 3 directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&amp;diff=4191"/>
		<updated>2023-01-25T01:56:59Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{{&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree can be found here|https://pikmintkb.com/wiki/Pikmin_3_Deluxe_directory_tree}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|CMCmn|3D|&#039;&#039;&#039;Empty&#039;&#039;&#039;.}}&lt;br /&gt;
{{dt|d|CMCmn|audio|Audio.}}&lt;br /&gt;
{{dt|d|CMCmn/audio|audiores|Sound effects.}}&lt;br /&gt;
{{dt|d|CMCmn/audio/audiores|stream|Music.}}&lt;br /&gt;
{{dt|d|CMCmn|camera|Camera-related scripts.}}&lt;br /&gt;
{{dt|d|CMCmn|command|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|control_setting|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|enemy|Enemy models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|generator|Objects to spawn in each area.}}&lt;br /&gt;
{{dt|d|CMCmn|keyitem|Important items, like upgrades.}}&lt;br /&gt;
{{dt|d|CMCmn|lyt|Menus.}}&lt;br /&gt;
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|map2d|Radar textures.}}&lt;br /&gt;
{{dt|d|CMCmn|movie|Pre-rendered cutscenes.}}&lt;br /&gt;
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data.}}&lt;br /&gt;
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects.}}&lt;br /&gt;
{{dt|d|CMCmn|object|Gameplay object models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|orimamemo|Data File textures.}}&lt;br /&gt;
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|particle|Particles settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|plant|Plant models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters.}}&lt;br /&gt;
{{dt|d|CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|CMCmn|system|Misc. settings and files.}}&lt;br /&gt;
{{dt|d|CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|CMCmn|worldmap|Drake&#039;s interior and area selection screen things.}}&lt;br /&gt;
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d||tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4189</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4189"/>
		<updated>2023-01-24T17:04:40Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|audio|Audio Files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{{NEED DESCRIPTION}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{{NEED DESCRIPTION}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|{{{NEED DESCRIPTION}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes and animations for cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|effect|{{{NEED DESCRIPTION}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|rankingdata_test|{{{NEED DESCRIPTION}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|vib_data|{{{NEED DESCRIPTION}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d|romfs/|tmp|{{{NEED DESCRIPTION}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3 Deluxe]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4188</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4188"/>
		<updated>2023-01-24T17:03:33Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|audio|Audio Files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{{NEED DESCRIPTION}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes and animations for cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|effect|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|rankingdata_test|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|vib_data|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d|romfs/|tmp|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4187</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4187"/>
		<updated>2023-01-24T17:02:03Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|audio|Audio Files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes and animations for cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|effect|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|rankingdata_test|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|vib_data|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d|romfs/|tmp|{{{NEED DESCRIPTION|Unknown}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4186</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4186"/>
		<updated>2023-01-24T16:59:11Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|audio|Audio Files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{{unsure|Unknown}}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|effect|NEED DESCRIPTION}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|rankingdata_test|NEED DESCRIPTION}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|vib_data|NEED DESCRIPTION}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d|romfs/|tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4185</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4185"/>
		<updated>2023-01-24T16:50:34Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|audio|Audio Files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{unsure|Unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|effect|NEED DESCRIPTION}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|rankingdata_test|NEED DESCRIPTION}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|vib_data|NEED DESCRIPTION}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d|romfs/|tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4184</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4184"/>
		<updated>2023-01-24T16:47:30Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|audio|diores|NEED DESCRIPTION}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{unsure|Unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|particle|Particles settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d|romfs/|tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4183</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4183"/>
		<updated>2023-01-24T16:41:50Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{unsure|Unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|particle|Particles settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d|romfs/|tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4182</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4182"/>
		<updated>2023-01-24T16:39:30Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||romfs/CMCmn|Main content.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|3D|&#039;&#039;&#039;Empty&#039;&#039;&#039;.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|audio|Audio.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|camera|Camera-related scripts.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|command|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|lyt|Menus.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|map2d|Radar textures.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|orimamemo|Data File textures.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|particle|Particles settings and files.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|plant|Plant models and parameters.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|system|Misc. settings and files.}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|romfs/CMCmn|worldmap|Drake&#039;s interior and area selection screen things.}}&lt;br /&gt;
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}&lt;br /&gt;
{{dt|d||tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4181</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4181"/>
		<updated>2023-01-24T00:45:05Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||CMCmn|Main content}}&lt;br /&gt;
{{dt|d|CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|CMCmn|command|Camera commands, command tables, sound tables, particle commands, controller rumble commands}}&lt;br /&gt;
{{dt|d|CMCmn|control_setting|{{Most of this is in Japanese, not sure what it does. Files read AnimeTextTestWindow, NoPikmin and OrimerDown|Unknown}}}}&lt;br /&gt;
{{dt|d|CMCmn|course_arc|Fruits, enemies, plants, and other objects that appear on different maps. Does not appear relevant when modding}}&lt;br /&gt;
{{dt|d|CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|particle|Particles settings and files}}&lt;br /&gt;
{{dt|d|CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings}}&lt;br /&gt;
{{dt|d||tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4179</id>
		<title>Pikmin 3 Deluxe directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&amp;diff=4179"/>
		<updated>2023-01-24T00:28:08Z</updated>

		<summary type="html">&lt;p&gt;Gimmicking: Pikmin 3 Deluxe Directory Tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 3 Deluxe&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||CMCmn|Main content}}&lt;br /&gt;
{{dt|d|CMCmn/audio|audiores|Sound effects}}&lt;br /&gt;
{{dt|d|CMCmn/audio/audiores|stream|Music}}&lt;br /&gt;
{{dt|d|CMCmn|camera|Camera-related scripts}}&lt;br /&gt;
{{dt|d|CMCmn|command|{{unsure|Unknown}}}}&lt;br /&gt;
{{dt|d|CMCmn|control_setting|{{unsure|Unknown}}}}&lt;br /&gt;
{{dt|d|CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}&lt;br /&gt;
{{dt|d|CMCmn|demo|Cutscenes}}}&lt;br /&gt;
{{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes}}&lt;br /&gt;
{{dt|d|CMCmn|enemy|Enemy models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|generator|Objects to spawn in each area}}&lt;br /&gt;
{{dt|d|CMCmn|keyitem|Important items, like upgrades}}&lt;br /&gt;
{{dt|d|CMCmn|lyt|Menus}}&lt;br /&gt;
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|map2d|Radar textures}}&lt;br /&gt;
{{dt|d|CMCmn|movie|Pre-rendered cutscenes}}&lt;br /&gt;
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data}}&lt;br /&gt;
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects}}&lt;br /&gt;
{{dt|d|CMCmn|object|Gameplay object models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|orimamemo|Data File textures}}&lt;br /&gt;
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|particle|Particles settings and files}}&lt;br /&gt;
{{dt|d|CMCmn|plant|Plant models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters}}&lt;br /&gt;
{{dt|d|CMCmn|shader|{{unsure|Shaders?}}}}&lt;br /&gt;
{{dt|d|CMCmn|system|Misc. settings and files}}&lt;br /&gt;
{{dt|d|CMCmn|texonly|Misc. textures}}&lt;br /&gt;
{{dt|d|CMCmn|worldmap|Drake&#039;s interior and area selection screen things}}&lt;br /&gt;
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings}}&lt;br /&gt;
{{dt|d||tmp|&#039;&#039;&#039;Empty&#039;&#039;&#039; things}}&lt;br /&gt;
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Gimmicking</name></author>
	</entry>
</feed>