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	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
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	<updated>2026-05-11T15:04:41Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_identifiers&amp;diff=2924</id>
		<title>Pikmin 2 identifiers</title>
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		<updated>2020-05-14T06:06:34Z</updated>

		<summary type="html">&lt;p&gt;Grassdigger: /* Enemies and other objects */ Clarified that 0x52 is the base object for Candypop Buds and 0x64 is the base object for Ranging/Toady Bloyster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 2&#039;&#039; identifiers}}&lt;br /&gt;
&lt;br /&gt;
Internal names, identifier numbers, and identifier strings used in &#039;&#039;[[Pikmin 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Pikmin 2&#039;s&#039;&#039; overworld area generators, &amp;lt;code&amp;gt;teki&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;otakara&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; objects are referred to by a numeric ID. There is also another set of values for &amp;lt;code&amp;gt;otakara&amp;lt;/code&amp;gt;, these are the overworld versions of treasure drop from enemies. Usually in a cave, it&#039;s as simple as using an underline &amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt; and then typing the internal name of the treasure, above ground each enemy has an ID for this. This is found by taking the original treasure&#039;s ID and adding 768.&lt;br /&gt;
&lt;br /&gt;
{{todo|Add internal names for all the enemies and treasures.}}&lt;br /&gt;
&lt;br /&gt;
== Enemies and other objects ==&lt;br /&gt;
Enemies, plants and strange objects. They are mostly internally recognized as &amp;lt;code&amp;gt;teki&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To place a treasure inside an enemy, take that treasure&#039;s internal number, add 768, and you have the code to put it in any enemy.&lt;br /&gt;
&lt;br /&gt;
Placing Exploration Kit treasures inside enemies works similary but you have to add 1024 to the treasure&#039;s internal number instead of 768.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Object&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Internal name&lt;br /&gt;
|-&lt;br /&gt;
! Dec || Hex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt; || Pellet Posy ||&amp;lt;code&amp;gt;Pelplant&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x01&amp;lt;/code&amp;gt; || Dwarf Red Bulborb ||&amp;lt;code&amp;gt;Kochappy&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x02&amp;lt;/code&amp;gt; || Red Bulborb ||&amp;lt;code&amp;gt;Chappy&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x03&amp;lt;/code&amp;gt; || Lapis Lazuli Candypop Bud ||&amp;lt;code&amp;gt;BluePom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x04&amp;lt;/code&amp;gt; || Crimson Candypop Bud ||&amp;lt;code&amp;gt;RedPom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x05&amp;lt;/code&amp;gt; || Golden Candypop Bud ||&amp;lt;code&amp;gt;YellowPom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x06&amp;lt;/code&amp;gt; || Violet Candypop Bud ||&amp;lt;code&amp;gt;BlackPom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x07&amp;lt;/code&amp;gt; || Ivory Candypop Bud ||&amp;lt;code&amp;gt;WhitePom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x08&amp;lt;/code&amp;gt; || Queen Candypop Bud ||&amp;lt;code&amp;gt;RandPom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x09&amp;lt;/code&amp;gt; || Iridescent Flint Beetle ||&amp;lt;code&amp;gt;Kogane&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0A&amp;lt;/code&amp;gt; || Iridescent Glint Beetle ||&amp;lt;code&amp;gt;Wealthy&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0B&amp;lt;/code&amp;gt; || Doodlebug ||&amp;lt;code&amp;gt;Fart&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0C&amp;lt;/code&amp;gt; || Female Sheargrub ||&amp;lt;code&amp;gt;UjiA&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0D&amp;lt;/code&amp;gt; || Male Sheargrub ||&amp;lt;code&amp;gt;UjiB&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0E&amp;lt;/code&amp;gt; || Shearwig ||&amp;lt;code&amp;gt;Tobi&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0F&amp;lt;/code&amp;gt; || Cloaking Burrow-nit ||&amp;lt;code&amp;gt;Armor&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x10&amp;lt;/code&amp;gt; || Honeywisp ||&amp;lt;code&amp;gt;Qurione&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x11&amp;lt;/code&amp;gt; || Yellow Wollywog ||&amp;lt;code&amp;gt;Frog&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;18&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x12&amp;lt;/code&amp;gt; || Wollywog ||&amp;lt;code&amp;gt;MaroFrog&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;19&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x13&amp;lt;/code&amp;gt; || Falling boulder ||&amp;lt;code&amp;gt;Rock&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x14&amp;lt;/code&amp;gt; || Fire geyser ||&amp;lt;code&amp;gt;Hiba&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x15&amp;lt;/code&amp;gt; || Gas pipe ||&amp;lt;code&amp;gt;GasHiba&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x16&amp;lt;/code&amp;gt; || Electrical wire ||&amp;lt;code&amp;gt;ElecHiba&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x17&amp;lt;/code&amp;gt; || Swooping Snitchbug ||&amp;lt;code&amp;gt;Sarai&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x18&amp;lt;/code&amp;gt; || Fiery Blowhog ||&amp;lt;code&amp;gt;Tank&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x19&amp;lt;/code&amp;gt; || Watery Blowhog ||&amp;lt;code&amp;gt;Wtank&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1A&amp;lt;/code&amp;gt; || Water Dumple ||&amp;lt;code&amp;gt;Catfish&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1B&amp;lt;/code&amp;gt; || Wogpole ||&amp;lt;code&amp;gt;Tadpole&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1C&amp;lt;/code&amp;gt; || Anode Beetle ||&amp;lt;code&amp;gt;ElecBug&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; || Puffy Blowhog ||&amp;lt;code&amp;gt;Mar&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1E&amp;lt;/code&amp;gt; || {{tt|Empress Bulblax|Birthing Bulborb Larva}} ||&amp;lt;code&amp;gt;Queen&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1F&amp;lt;/code&amp;gt; || Bulborb Larva ||&amp;lt;code&amp;gt;Baby&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x20&amp;lt;/code&amp;gt; || Bumbling Snitchbug ||&amp;lt;code&amp;gt;Demon&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x21&amp;lt;/code&amp;gt; || Fiery Bulblax ||&amp;lt;code&amp;gt;FireChappy&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x22&amp;lt;/code&amp;gt; || Burrowing Snagret ||&amp;lt;code&amp;gt;SnakeCrow&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x23&amp;lt;/code&amp;gt; || Spotty Bulbear ||&amp;lt;code&amp;gt;KumaChappy&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x24&amp;lt;/code&amp;gt; || Bomb rock ||&amp;lt;code&amp;gt;Bomb&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x25&amp;lt;/code&amp;gt; || Egg ||&amp;lt;code&amp;gt;Egg&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x26&amp;lt;/code&amp;gt; || Breadbug (with its home) ||&amp;lt;code&amp;gt;PanModoki&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x27&amp;lt;/code&amp;gt; || {{tt|&#039;&#039;&#039;Crashes&#039;&#039;&#039;|No longer exists in the game&#039;s code; is referenced in newtest/nonloop/2-2.txt, and is referred to as フエフキムシ; roughly Huefukimushi (Japanese for &amp;quot;Whistlebug&amp;quot; according to Google Translate)}} || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x28&amp;lt;/code&amp;gt; || Giant Breadbug and base || &amp;lt;code&amp;gt;OoPanModoki&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;41&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x29&amp;lt;/code&amp;gt; || Antenna Beetle || &amp;lt;code&amp;gt;Fuefuki&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;42&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2A&amp;lt;/code&amp;gt; || Orange Bulborb || &amp;lt;code&amp;gt;BlueChappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;43&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2B&amp;lt;/code&amp;gt; || Hairy Bulborb || &amp;lt;code&amp;gt;YellowChappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;44&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2C&amp;lt;/code&amp;gt; || Dwarf Orange Bulborb || &amp;lt;code&amp;gt;BlueKochappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;45&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2D&amp;lt;/code&amp;gt; || Snow Bulborb || &amp;lt;code&amp;gt;YellowKochappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;46&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2E&amp;lt;/code&amp;gt; || Dandelion || &amp;lt;code&amp;gt;Tanpopo&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;47&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2F&amp;lt;/code&amp;gt; || Clover || &amp;lt;code&amp;gt;Clover&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;48&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x30&amp;lt;/code&amp;gt; || Common Glowcap || &amp;lt;code&amp;gt;HikariKinoko&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;49&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x31&amp;lt;/code&amp;gt; || Figwort (red small) || &amp;lt;code&amp;gt;Ooinu_s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;50&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x32&amp;lt;/code&amp;gt; || Figwort (red large) || &amp;lt;code&amp;gt;Ooinu_l&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;51&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x33&amp;lt;/code&amp;gt; || Shoot (shorter) || &amp;lt;code&amp;gt;Wakame_s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;52&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x34&amp;lt;/code&amp;gt; || Shoot (taller) || &amp;lt;code&amp;gt;Wakame_l&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;53&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x35&amp;lt;/code&amp;gt; || Emperor Bulblax || &amp;lt;code&amp;gt;KingChappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;54&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x36&amp;lt;/code&amp;gt; || Mamuta || &amp;lt;code&amp;gt;Miulin&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;55&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x37&amp;lt;/code&amp;gt; || Withering Blowhog || &amp;lt;code&amp;gt;Hanachirashi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;56&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x38&amp;lt;/code&amp;gt; || Beady Long Legs || &amp;lt;code&amp;gt;Damagumo&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;57&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x39&amp;lt;/code&amp;gt; || Lesser Spotted Jellyfloat || &amp;lt;code&amp;gt;Kurage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;58&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3A&amp;lt;/code&amp;gt; || Careening Dirigibug || &amp;lt;code&amp;gt;BombSarai&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;59&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3B&amp;lt;/code&amp;gt; || Fiery Dweevil || &amp;lt;code&amp;gt;FireOtakara&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3C&amp;lt;/code&amp;gt; || Caustic Dweevil || &amp;lt;code&amp;gt;WaterOtakara&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;61&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3D&amp;lt;/code&amp;gt; || Munge Dweevil || &amp;lt;code&amp;gt;GasOtakara&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;62&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3E&amp;lt;/code&amp;gt; || Anode Dweevil || &amp;lt;code&amp;gt;ElecOtakara&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;63&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3F&amp;lt;/code&amp;gt; || Hermit Crawmad || &amp;lt;code&amp;gt;Jigumo&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x40&amp;lt;/code&amp;gt; || {{tt|&#039;&#039;&#039;Crashes&#039;&#039;&#039;|No longer exists in the game&#039;s code}}, unused || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;65&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x41&amp;lt;/code&amp;gt; || {{tt|Ravenous Whiskerpillar|Only emerges near Burgeoning Spiderwort.}} || &amp;lt;code&amp;gt;Imomushi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;66&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x42&amp;lt;/code&amp;gt; || {{tt|Man-at-Legs|Disappears after leaving a boundary, leaving treasure.}} || &amp;lt;code&amp;gt;Houdai&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;67&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x43&amp;lt;/code&amp;gt; || Bulbmin || &amp;lt;code&amp;gt;LeafChappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;68&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x44&amp;lt;/code&amp;gt; || Mitite || &amp;lt;code&amp;gt;TamagoMushi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;69&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x45&amp;lt;/code&amp;gt; || Raging Long Legs || &amp;lt;code&amp;gt;BigFoot&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x46&amp;lt;/code&amp;gt; || Pileated Snagret || &amp;lt;code&amp;gt;SnakeWhole&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;71&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x47&amp;lt;/code&amp;gt; || Ranging Bloyster || &amp;lt;code&amp;gt;UmiMushi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;72&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x48&amp;lt;/code&amp;gt; || Greater Spotted Jellyfloat || &amp;lt;code&amp;gt;OniKurage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;73&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x49&amp;lt;/code&amp;gt; || {{tt|Titan Dweevil|Crashes in most cases due to l_boss.bms complications}} || &amp;lt;code&amp;gt;BigTreasure&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;74&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4A&amp;lt;/code&amp;gt; || {{tt|Rock|Is used by rock-spewing enemies; breaks apart when spawning it yourself}} || &amp;lt;code&amp;gt;Stone&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;75&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4B&amp;lt;/code&amp;gt; || Armored Cannon Beetle Larva || &amp;lt;code&amp;gt;Kabuto&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;76&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4C&amp;lt;/code&amp;gt; || Dwarf Bulbear || &amp;lt;code&amp;gt;KumaKochappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;77&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4D&amp;lt;/code&amp;gt; || Group of 9 Unmarked Spectralids || &amp;lt;code&amp;gt;ShijimiChou&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;78&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4E&amp;lt;/code&amp;gt; || Gatling Groink || &amp;lt;code&amp;gt;MiniHoudai&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;79&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4F&amp;lt;/code&amp;gt; || Skitter Leaf || &amp;lt;code&amp;gt;Sokkuri&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt; || Horsetail || &amp;lt;code&amp;gt;Tukushi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;81&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x51&amp;lt;/code&amp;gt; || Seeding Dandelion || &amp;lt;code&amp;gt;Watage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;82&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x52&amp;lt;/code&amp;gt; || &#039;&#039;&#039;Crashes&#039;&#039;&#039;, Candypop Bud base || &amp;lt;code&amp;gt;Pom&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;83&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x53&amp;lt;/code&amp;gt; || {{unsure|Breadbug&#039;s Home?}} || &amp;lt;code&amp;gt;PanHouse&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;84&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x54&amp;lt;/code&amp;gt; || Creeping Chrysanthemum || &amp;lt;code&amp;gt;Hana&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;85&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x55&amp;lt;/code&amp;gt; || Glowstem (red) || &amp;lt;code&amp;gt;DaiodoRed&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;86&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x56&amp;lt;/code&amp;gt; || Glowstem (green) || &amp;lt;code&amp;gt;DaiodoGreen&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;87&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x57&amp;lt;/code&amp;gt; || Margaret || &amp;lt;code&amp;gt;Magaret&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;88&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x58&amp;lt;/code&amp;gt; || Foxtail || &amp;lt;code&amp;gt;Nekojarashi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;89&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x59&amp;lt;/code&amp;gt; || Chigoyami paper || &amp;lt;code&amp;gt;Chiyogami&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5A&amp;lt;/code&amp;gt; || Fiddlehead || &amp;lt;code&amp;gt;Zenmai&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;91&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5B&amp;lt;/code&amp;gt; || Figwort (brown small) || &amp;lt;code&amp;gt;KareOoinu_s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;92&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5C&amp;lt;/code&amp;gt; || Figwort (brown large) || &amp;lt;code&amp;gt;KareOoinu_l&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;93&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5D&amp;lt;/code&amp;gt; || Volatile Dweevil || &amp;lt;code&amp;gt;BombOtakara&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;94&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5E&amp;lt;/code&amp;gt; || Segmented Crawbster || &amp;lt;code&amp;gt;DangoMushi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;95&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5F&amp;lt;/code&amp;gt; || Decorated Cannon Beetle || &amp;lt;code&amp;gt;Rkabuto&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;96&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x60&amp;lt;/code&amp;gt; || Armored Cannon Beetle Larva (burrowed) || &amp;lt;code&amp;gt;Fkabuto&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;97&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x61&amp;lt;/code&amp;gt; || Gatling Groink (pedestal) || &amp;lt;code&amp;gt;FminiHoudai&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;98&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x62&amp;lt;/code&amp;gt; || {{tt|Waterwraith rollers|Pikmin can touch, but kill leaders}} || &amp;lt;code&amp;gt;Tyre&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;99&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x63&amp;lt;/code&amp;gt; || Waterwraith || &amp;lt;code&amp;gt;BlackMan&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x64&amp;lt;/code&amp;gt; || &#039;&#039;&#039;Crashes&#039;&#039;&#039;, Bloyster base || &amp;lt;code&amp;gt;UmiMushiBase&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;101&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x65&amp;lt;/code&amp;gt; || Toady Bloyster || &amp;lt;code&amp;gt;UmiMushiBlind&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
List of Non-Exploration Kit treasures. For the Exploration Kit treasures, see [[#Exploration Kit treasures|below]]. Treasures are mostly known as &amp;lt;code&amp;gt;otakara&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID || Internal name || US || PAL || JP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ahiru&amp;lt;/code&amp;gt; || Rubber Ugly || Rubber Ugly || Rubber Ugly&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;apple&amp;lt;/code&amp;gt; || Insect Condo  || Insect Condo || Insect Condo&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;apple_blue&amp;lt;/code&amp;gt; || Meat Satchel || Meat Satchel || Meat Satchel&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bane&amp;lt;/code&amp;gt; || Coiled Launcher  || Coiled Launcher || Coiled Launcher&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;baum_kuchen&amp;lt;/code&amp;gt; || Confection Hoop  || Confection Hoop || Confection Hoop&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_red&amp;lt;/code&amp;gt; || Omniscient Sphere || Omniscient Sphere || Omniscient Sphere&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_yellow&amp;lt;/code&amp;gt; || Love Sphere || Love Sphere || Love Sphere&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_blue&amp;lt;/code&amp;gt; || Mirth Sphere  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bell&amp;lt;/code&amp;gt; || Maternal Sculpture  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bey_goma&amp;lt;/code&amp;gt; || Stupendous Lens || Mysterious Remains || Ultimate Spinner&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bird_hane&amp;lt;/code&amp;gt; || Leviathan Feather  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bolt&amp;lt;/code&amp;gt; || Superstrong Stabilizer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;channel&amp;lt;/code&amp;gt; || Space Wave Receiver  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chess_king_black&amp;lt;/code&amp;gt; || Joy Receptacle  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chess_king_white&amp;lt;/code&amp;gt; || Worthless Statue  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chess_queen_black&amp;lt;/code&amp;gt; || Priceless Statue  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chess_queen_white&amp;lt;/code&amp;gt; || Triple Sugar Threat  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;17&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocolate&amp;lt;/code&amp;gt; || King of Sweets  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;18&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocoichigo&amp;lt;/code&amp;gt; || Diet Doomer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;19&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocowhite&amp;lt;/code&amp;gt; || Pale Passion  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;compact&amp;lt;/code&amp;gt; || Boom Cone || Magical Stage || Magical Stage&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;21&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie&amp;lt;/code&amp;gt; || Bug Bait  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;22&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;creap&amp;lt;/code&amp;gt; || Milk Tub  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;23&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_red&amp;lt;/code&amp;gt; || Petrified Heart  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;24&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_blue&amp;lt;/code&amp;gt; || Regal Diamond  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_green&amp;lt;/code&amp;gt; || Princess Pearl  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;26&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;doll&amp;lt;/code&amp;gt; || Silencer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;27&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donguri&amp;lt;/code&amp;gt; || Armored Nut  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;28&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutschoco&amp;lt;/code&amp;gt; || Chocolate Cushion  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;29&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutsichigo&amp;lt;/code&amp;gt; || Sweet Dreamer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutswhite&amp;lt;/code&amp;gt; || Cosmic Archive  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;31&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;flower_red&amp;lt;/code&amp;gt; || Cupid&#039;s Grenade  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;32&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;flower_blue&amp;lt;/code&amp;gt; || Science Project  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;33&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_gentle&amp;lt;/code&amp;gt; || Manual Honer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;34&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_lady&amp;lt;/code&amp;gt; || Broken Food Master || Merciless Extractor || Broken Cooking God&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;35&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_dog&amp;lt;/code&amp;gt; || Sud Generator  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_cat&amp;lt;/code&amp;gt; || Wiggle Noggin  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;37&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; || Omega Flywheel  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;38&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gold_medal&amp;lt;/code&amp;gt; || Lustrous Element  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;39&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gum_tape&amp;lt;/code&amp;gt; || Superstick Textile  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;halloween&amp;lt;/code&amp;gt; || Possessed Squash  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;41&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;haniwa&amp;lt;/code&amp;gt; || Gyroid Bust  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;42&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ichigo&amp;lt;/code&amp;gt; || Sunseed Berry  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;43&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;juji_key&amp;lt;/code&amp;gt; || Glee Spinner  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;44&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan&amp;lt;/code&amp;gt; || Decorative Goo  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;45&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kinoko&amp;lt;/code&amp;gt; || Anti-hiccup Fungus  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;46&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kouseki_suisyou&amp;lt;/code&amp;gt; || Crystal King  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;47&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kumakibori&amp;lt;/code&amp;gt; || Fossilized Ursidae  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;48&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;locket&amp;lt;/code&amp;gt; || Time Capsule  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;49&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;makigai&amp;lt;/code&amp;gt; || Olimarnite Shell  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;50&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;matu_bokkuri&amp;lt;/code&amp;gt; || Conifer Spire  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;51&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;milk_cap&amp;lt;/code&amp;gt; || Abstract Masterpiece || Plentiful Tank || Estimated Object GF&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;52&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;momiji_normal&amp;lt;/code&amp;gt; || Arboreal Frippery  || Abroral Frippery || Aboreal Frippery&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;53&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;momiji_kare&amp;lt;/code&amp;gt; || Onion Replica  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;54&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;momiji_red&amp;lt;/code&amp;gt; || Infernal Vegetable  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;55&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;nut&amp;lt;/code&amp;gt; || Adamantine Girdle  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;56&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tatebue&amp;lt;/code&amp;gt; || Directory of Destiny  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;57&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;saru_head&amp;lt;/code&amp;gt; || Colossal Fossil  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;58&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;sensya&amp;lt;/code&amp;gt; || Invigorator  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;59&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;sinkukan&amp;lt;/code&amp;gt; || Vacuum Processor  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;silver_medal&amp;lt;/code&amp;gt; || Mirrored Element  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;61&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tel_dial&amp;lt;/code&amp;gt; || Nouveau Table  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;62&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_a_red&amp;lt;/code&amp;gt; || Pink Menace  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;63&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_a_blue&amp;lt;/code&amp;gt; || Frosty Bauble  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_a_green&amp;lt;/code&amp;gt; || Gemstar Husband  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;65&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_b_red&amp;lt;/code&amp;gt; || Gemstar Wife  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;66&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_b_blue&amp;lt;/code&amp;gt; || Universal Com  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;67&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_b_green&amp;lt;/code&amp;gt; || Joyless Jewel  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;68&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_c_red&amp;lt;/code&amp;gt; || Fleeting Art Form  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;69&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_c_green&amp;lt;/code&amp;gt; || Innocence Lost  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_c_blue&amp;lt;/code&amp;gt; || Icon of Progress  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;71&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_teala&amp;lt;/code&amp;gt; || Unspeakable Wonder  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;72&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;turi_uki&amp;lt;/code&amp;gt; || Aquatic Mine  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;73&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;watch&amp;lt;/code&amp;gt; || Temporal Mechanism  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;74&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Xmas_item&amp;lt;/code&amp;gt; || Essential Furnishing  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;75&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;yoyo_red&amp;lt;/code&amp;gt; || Flame Tiller  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;76&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;yoyo_yellow&amp;lt;/code&amp;gt; || Doomsday Apparatus  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;77&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;yoyo_blue&amp;lt;/code&amp;gt; || Impediment Scourge || Impediment Scourge || Lightning Bolt&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;78&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;flask&amp;lt;/code&amp;gt; || Future Orb  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;79&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;elec&amp;lt;/code&amp;gt; || Shock Therapist  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt; || Flare Cannon  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;81&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gas&amp;lt;/code&amp;gt; || Comedy Bomb  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;82&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;water&amp;lt;/code&amp;gt; || Monster Pump  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;83&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;mojiban&amp;lt;/code&amp;gt; || Mystical Disc  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;84&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;futa_a_gold&amp;lt;/code&amp;gt; || Vorpal Platter  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;85&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;futa_a_silver&amp;lt;/code&amp;gt; || Taste Sensation  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;86&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_b_gold&amp;lt;/code&amp;gt; || Lip Service || Lip Service || Family Raft&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;87&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_b_silver&amp;lt;/code&amp;gt; || Utter Scrap  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;88&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ahiru_head&amp;lt;/code&amp;gt; || Paradoxical Enigma  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;89&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;loozy&amp;lt;/code&amp;gt; || King of Bugs  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;teala_dia_a&amp;lt;/code&amp;gt; || Essence of Rage  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;91&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;teala_dia_b&amp;lt;/code&amp;gt; || Essence of Despair  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;92&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;teala_dia_c&amp;lt;/code&amp;gt; || Essence of True Love  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;93&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;teala_dia_d&amp;lt;/code&amp;gt; || Essence of Desire  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;94&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_a_red&amp;lt;/code&amp;gt; || Citrus Lump  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;95&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_a_blue&amp;lt;/code&amp;gt; || Behemoth Jaw  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;96&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_a_green&amp;lt;/code&amp;gt; || Anxious Sprout  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;97&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_b_red&amp;lt;/code&amp;gt; || Implement of Toil  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;98&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_b_blue&amp;lt;/code&amp;gt; || Luck Wafer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;99&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_b_green&amp;lt;/code&amp;gt; || Meat of Champions  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_c_red&amp;lt;/code&amp;gt; || Talisman of Life  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;101&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_c_green&amp;lt;/code&amp;gt; || Strife Monolith  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;102&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_c_blue&amp;lt;/code&amp;gt; || Boss Stone  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;103&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kinoko_doku&amp;lt;/code&amp;gt; || Toxic Toadstool  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;104&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kinoko_tubu&amp;lt;/code&amp;gt; || Growshroom  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;105&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;sinkukan_b&amp;lt;/code&amp;gt; || Indomitable CPU  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;106&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;sinkukan_c&amp;lt;/code&amp;gt; || Network Mainbrain  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;107&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bolt_l&amp;lt;/code&amp;gt; || Repair Juggernaut  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;108&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gum_tape_s&amp;lt;/code&amp;gt; || Exhausted Superstick  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;109&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;baum_kuchen_s&amp;lt;/code&amp;gt; || Pastry Wheel  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;110&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ichigo_l&amp;lt;/code&amp;gt; || Combustion Berry  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;111&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie_m_l&amp;lt;/code&amp;gt; || Imperative Cookie  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;112&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie_u&amp;lt;/code&amp;gt; || Compelling Cookie  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;113&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie_u_l&amp;lt;/code&amp;gt; || Impenetrable Cookie  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;114&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie_s&amp;lt;/code&amp;gt; || Comfort Cookie  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;115&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie_s_l&amp;lt;/code&amp;gt; || Succulent Mattress  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;116&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donguri_l&amp;lt;/code&amp;gt; || Corpulent Nut  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;117&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fire_helmet&amp;lt;/code&amp;gt; || Alien Billboard || Nutrient Silo || Alien Billboard&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;118&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;nut_l&amp;lt;/code&amp;gt; || Massage Girdle  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;119&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_red_l&amp;lt;/code&amp;gt; || Crystallized Telepathy  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_yellow_l&amp;lt;/code&amp;gt; || Crystallized Telekinesis  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;121&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_blue_l&amp;lt;/code&amp;gt; || Crystallized Clairvoyance  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;122&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_red_l&amp;lt;/code&amp;gt; || Eternal Emerald Eye  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;123&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_blue_l&amp;lt;/code&amp;gt; || Tear Stone  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;124&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_green_l&amp;lt;/code&amp;gt; || Crystal Clover  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;125&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bell_red&amp;lt;/code&amp;gt; || Danger Chime  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;126&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bell_blue&amp;lt;/code&amp;gt; || Sulking Antenna  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;127&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bell_yellow&amp;lt;/code&amp;gt; || Spouse Alert  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bane_red&amp;lt;/code&amp;gt; || Master&#039;s Instrument  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;129&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bane_blue&amp;lt;/code&amp;gt; || Extreme Perspirator  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;130&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bane_yellow&amp;lt;/code&amp;gt; || Pilgrim Bulb  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;131&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;juji_key_fc&amp;lt;/code&amp;gt; || Stone of Glory  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;132&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tape_red&amp;lt;/code&amp;gt; || Furious Adhesive  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;133&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tape_yellow&amp;lt;/code&amp;gt; || Quenching Emblem  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;134&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tape_blue&amp;lt;/code&amp;gt; || Flame of Tomorrow || Flame of Tomorrow || Flame of Tomorrow&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;135&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;leaf_normal&amp;lt;/code&amp;gt; || Love Nugget  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;136&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;leaf_yellow&amp;lt;/code&amp;gt; || Child of the Earth  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;137&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;leaf_kare&amp;lt;/code&amp;gt; || Disguised Delicacy  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;138&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_3_red&amp;lt;/code&amp;gt; || Proton AA || Proton AA || Proton X&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;139&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_3_black&amp;lt;/code&amp;gt; || Fuel Reservoir || Fuel Reservoir || Omegatron&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;140&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_2_red&amp;lt;/code&amp;gt; || Optical Illustration || Abstract Masterpiece || Yell Battery&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;141&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_2_black&amp;lt;/code&amp;gt; || Durable Energy Cell || Durable Energy Cell || Revised Eternal Fuel Dynamo&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;142&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_1_red&amp;lt;/code&amp;gt; || Courage Reactor || Courage Reactor || Love and Courage Reactor&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;143&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_1_black&amp;lt;/code&amp;gt; || Thirst Activator  || Perfect Container || Alternative Reactor&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;castanets&amp;lt;/code&amp;gt; || Harmonic Synthesizer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;145&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;otama&amp;lt;/code&amp;gt; || Merciless Extractor || Divine Cooking Tool || Divine Cooking Tool&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;146&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;robot_head&amp;lt;/code&amp;gt; || Remembered Old Buddy  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;147&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;j_block_red&amp;lt;/code&amp;gt; || Fond Gyro Block  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;148&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;j_block_yellow&amp;lt;/code&amp;gt; || Memorable Gyro Block  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;149&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;j_block_green&amp;lt;/code&amp;gt; || Lost Gyro Block  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;150&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;j_block_blue&amp;lt;/code&amp;gt; || Favorite Gyro Block  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;151&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;j_block_white&amp;lt;/code&amp;gt; || Treasured Gyro Block  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;152&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;akagai&amp;lt;/code&amp;gt; || Fortified Delicacy  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;153&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;hotate&amp;lt;/code&amp;gt; || Scrumptious Shell  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;154&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;sinjyu&amp;lt;/code&amp;gt; || Memorial Shell  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;155&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutschoco_s&amp;lt;/code&amp;gt; || Chance Totem  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;156&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutsichigo_s&amp;lt;/code&amp;gt; || Dream Architect  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;157&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutswhite_s&amp;lt;/code&amp;gt; || Spiny Alien Treat  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;158&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gear_silver&amp;lt;/code&amp;gt; || Spirit Flogger  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;159&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;compact_make&amp;lt;/code&amp;gt; || Mirrored Stage  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;160&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocolate_l&amp;lt;/code&amp;gt; || Enamel Buster  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;161&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocoichigo_l&amp;lt;/code&amp;gt; || Drought Ender  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;162&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocowhite_l&amp;lt;/code&amp;gt; || White Goodness  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;163&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_kyodo&amp;lt;/code&amp;gt; || Salivatrix || Salivatrix || Highly Logical Money&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;164&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_titiyas&amp;lt;/code&amp;gt; || Creative Inspiration || Activity Arouser || Milky Figure&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;165&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_kyusyu&amp;lt;/code&amp;gt; || Massive Lid || Drone Supplies || Milk Cover&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;166&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_sikoku&amp;lt;/code&amp;gt; || Happiness Emblem || Survival Container || Good Old Memories&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;167&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_kajiwara&amp;lt;/code&amp;gt; || Survival Ointment || Container of Sea Bounty || Paper Slider&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;168&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_koiwai&amp;lt;/code&amp;gt; || Mysterious Remains || Container of Knowledge || Understood Person Symbol&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;169&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_hirosima&amp;lt;/code&amp;gt; || Dimensional Slicer || Patience Tester || Flying Saucer&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;170&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_kyosin&amp;lt;/code&amp;gt; || Yellow Taste Tyrant || Yellow Taste Tyrant || Universe Art&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;171&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_sakotani&amp;lt;/code&amp;gt; || Hypnotic Platter || Alien Billboard || Fake Emblem Thing&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;172&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_daisen&amp;lt;/code&amp;gt; || Gherkin Gate || Gherkin Gate || Idea Assistant&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;173&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_hiruzen&amp;lt;/code&amp;gt; || Healing Cask || Hypnotic Platter || Seat of Enlightenment&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;174&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_kitaama&amp;lt;/code&amp;gt; || Pondering Emblem || Hapiness Emblem || Milky Cradle&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;175&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_nihonraku&amp;lt;/code&amp;gt; || Activity Arouser || Pondering Emblem || Anywhere Floater&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;176&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_maruha&amp;lt;/code&amp;gt; || Stringent Container || Endless Repository || Endless Repository&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;177&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_nichiro&amp;lt;/code&amp;gt; || Patience Tester || Open Architecture || Open Architecture&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;178&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_iwate&amp;lt;/code&amp;gt; || Endless Repository || Permanent Container || Permanent Container&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;179&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_kyokuyo&amp;lt;/code&amp;gt; || Fruit Guard || Empty Space Container || Empty Space Container&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_meidiya&amp;lt;/code&amp;gt; || Nutrient Silo || Stringent Container || Stringent Container&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;181&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_imuraya&amp;lt;/code&amp;gt; || Drone Supplies || Open Archive || Open Archive&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;182&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wadou_kaichin&amp;lt;/code&amp;gt; || Unknown Merit  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;183&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kuri&amp;lt;/code&amp;gt; || Seed of Greed  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;184&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;uji_jisyaku&amp;lt;/code&amp;gt; || Heavy-Duty Magnetizer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;185&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;badminton&amp;lt;/code&amp;gt; || Air Brake  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;186&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;medama_yaki&amp;lt;/code&amp;gt; || Hideous Victual  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;187&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;whistle&amp;lt;/code&amp;gt; || Emperor Whistle  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{credits|Scruffy, Pikmanfan2002}}&lt;br /&gt;
&lt;br /&gt;
== Exploration Kit treasures==&lt;br /&gt;
The Exploration Kit is internally known as &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID || Internal Name || US&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fue_a&amp;lt;/code&amp;gt; || Brute Knuckles  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fue_b&amp;lt;/code&amp;gt; || Dream Material  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fue_wide&amp;lt;/code&amp;gt; || Amplified Amplifier  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fue_pullout&amp;lt;/code&amp;gt; || Professional Noisemaker  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;light_a&amp;lt;/code&amp;gt; || Stellar Orb  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;suit_powerup&amp;lt;/code&amp;gt; || Justice Alloy  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;suit_fire&amp;lt;/code&amp;gt; || Forged Courage  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dashboots&amp;lt;/code&amp;gt; || Repugnant Appendage  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;radar_a&amp;lt;/code&amp;gt; || Prototype Detector  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;radar_b&amp;lt;/code&amp;gt; || Five-man Napsack  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;map01&amp;lt;/code&amp;gt; || Spherical Atlas  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;map02&amp;lt;/code&amp;gt; || Geographic Projection  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;key&amp;lt;/code&amp;gt; || The Key  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{credits|Scruffy, Pikmanfan2002}}&lt;br /&gt;
&lt;br /&gt;
== Caves ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Area || Internal name || Game name&lt;br /&gt;
|-&lt;br /&gt;
| Valley of Repose || &amp;lt;code&amp;gt;tutorial_1&amp;lt;/code&amp;gt; || Emergence Cave&lt;br /&gt;
|-&lt;br /&gt;
| Valley of Repose || &amp;lt;code&amp;gt;tutorial_2&amp;lt;/code&amp;gt; || Subterranean Complex&lt;br /&gt;
|-&lt;br /&gt;
| Valley of Repose || &amp;lt;code&amp;gt;tutorial_3&amp;lt;/code&amp;gt; || Frontier Cavern&lt;br /&gt;
|-&lt;br /&gt;
| Awakening Wood || &amp;lt;code&amp;gt;forest_1&amp;lt;/code&amp;gt; || Hole of Beasts&lt;br /&gt;
|-&lt;br /&gt;
| Awakening Wood || &amp;lt;code&amp;gt;forest_2&amp;lt;/code&amp;gt; || White Flower Garden&lt;br /&gt;
|-&lt;br /&gt;
| Awakening Wood || &amp;lt;code&amp;gt;forest_3&amp;lt;/code&amp;gt; || Bulblax Kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Awakening Wood || &amp;lt;code&amp;gt;forest_4&amp;lt;/code&amp;gt; || Snagret Hole&lt;br /&gt;
|-&lt;br /&gt;
| Perplexing Pool || &amp;lt;code&amp;gt;yakushima_1&amp;lt;/code&amp;gt; || Citadel of Spiders&lt;br /&gt;
|-&lt;br /&gt;
| Perplexing Pool || &amp;lt;code&amp;gt;yakushima_2&amp;lt;/code&amp;gt; || Glutton&#039;s Kitchen&lt;br /&gt;
|-&lt;br /&gt;
| Perplexing Pool || &amp;lt;code&amp;gt;yakushima_3&amp;lt;/code&amp;gt; || Shower Room&lt;br /&gt;
|-&lt;br /&gt;
| Perplexing Pool || &amp;lt;code&amp;gt;yakushima_4&amp;lt;/code&amp;gt; || Submerged Castle&lt;br /&gt;
|-&lt;br /&gt;
| Wistful Wild || &amp;lt;code&amp;gt;last_1&amp;lt;/code&amp;gt; || Cavern of Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Wistful Wild || &amp;lt;code&amp;gt;last_2&amp;lt;/code&amp;gt; || Hole of Heroes&lt;br /&gt;
|-&lt;br /&gt;
| Wistful Wild || &amp;lt;code&amp;gt;last_3&amp;lt;/code&amp;gt; || Dream Den&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders ==&lt;br /&gt;
*Olimar is consistently referred to as &amp;lt;code&amp;gt;orima&amp;lt;/code&amp;gt; in the files, which is a romanization of his Japanese name. &amp;lt;code&amp;gt;orima&amp;lt;/code&amp;gt; can also refer to all leaders. His model name is &amp;lt;code&amp;gt;orima1.bmd&amp;lt;/code&amp;gt;.&lt;br /&gt;
**When &amp;lt;code&amp;gt;orima&amp;lt;/code&amp;gt; is not used to refer to all the captains, they are instead referred to as &amp;lt;code&amp;gt;navi&amp;lt;/code&amp;gt;. This was Olimar&#039;s internal name in &#039;&#039;Pikmin&#039;&#039;, which may be a leftover from Adam and Eve.&lt;br /&gt;
*Louie is referred to as either &amp;lt;code&amp;gt;luji&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;loozy&amp;lt;/code&amp;gt;, depending on where you are looking. His model name is &amp;lt;code&amp;gt;orima3.bmd&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The President of Hocotate Freight&#039;s model name is &amp;lt;code&amp;gt;syatyou.bmd&amp;lt;/code&amp;gt;. Otherwise, he&#039;s referred to as simply &amp;quot;President&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Pikmin ==&lt;br /&gt;
In many places, the Pikmin are ordered as follows:&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Pikmin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Purple&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;White&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bulbmin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pikpik carrot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>Grassdigger</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&amp;diff=2922</id>
		<title>Pikmin 2 Pikmin states</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&amp;diff=2922"/>
		<updated>2020-04-27T06:28:48Z</updated>

		<summary type="html">&lt;p&gt;Grassdigger: Fixed spelling/capitalization errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the &amp;lt;code&amp;gt;.DOL&amp;lt;/code&amp;gt; executable of the game.&lt;br /&gt;
{{todo|Clean up and provide more information}}&lt;br /&gt;
The following are offsets within the &amp;lt;code&amp;gt;.DOL&amp;lt;/code&amp;gt; file for entities.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Entity || hitbox type/location || USA Offset&lt;br /&gt;
|-&lt;br /&gt;
| Captain || spicy spray (all following Pikmin) || &amp;lt;code&amp;gt;13E09C&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Man-At-Legs || Explosion on bullet impact || &amp;lt;code&amp;gt;2C127C&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Gatling Groink || Explosion on impact || &amp;lt;code&amp;gt;2EB540&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Any Bombs || Explosion in surrounding area when timer expires || &amp;lt;code&amp;gt;346B40&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Munge Dweevil || Poison attack || &amp;lt;code&amp;gt;2B6440&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Antenna Beetle || Control whistle || &amp;lt;code&amp;gt;299BF0&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Withering Blowhog || Withering wind attack || &amp;lt;code&amp;gt;2A0C14&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Emperor Bulblax || Panic when nearby Roar || &amp;lt;code&amp;gt;357DB8&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Puffy Blowhog || Wind attack || &amp;lt;code&amp;gt;27E55C&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || &amp;lt;code&amp;gt;2EB758&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{unsure|Unknown}} || A Fire State || &amp;lt;code&amp;gt;26CE9C&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Fiery Bulblax || Fire surrounding the body || &amp;lt;code&amp;gt;28C910&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Blowhog || Fire attack || &amp;lt;code&amp;gt;29BD60&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Fiery Dweevil || Fire attack || &amp;lt;code&amp;gt;2B5374&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Mamuta || Bury flowers when slamming || &amp;lt;code&amp;gt;360244&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Both Snitchbugs || Bury leaves when throwing pikmin || &amp;lt;code&amp;gt;270474&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Electric Wall || Electrocute when touched || &amp;lt;code&amp;gt;146B50&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Broken Wires || Electrocute in between the wires || &amp;lt;code&amp;gt;26CE40&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| {{unsure|Unknown}} || An Electrocute State || &amp;lt;code&amp;gt;278084&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Anode Beetle || Electrocute surrounding the body during attack || &amp;lt;code&amp;gt;278260&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Anode Beetle || Electrocute between the attacking beetles || &amp;lt;code&amp;gt;279244&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Anode Dweevil || Electrocute underneath Dweevil || &amp;lt;code&amp;gt;2B6D5C&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| {{unsure|Unknown}} || An Electrocute State || &amp;lt;code&amp;gt;2F19B8&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Watery Blowhog || Bubble attack || &amp;lt;code&amp;gt;27A04C&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Caustic Dweevil || Bubble attack || &amp;lt;code&amp;gt;2B5BE4&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| {{unsure|Unknown}} || A Poison State || &amp;lt;code&amp;gt;2042A4&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Poison Geyser || Poison surrounding geyser || &amp;lt;code&amp;gt;26A660&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Doodle Bug || Poison fart clouds || &amp;lt;code&amp;gt;282818&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| {{unsure|Unknown}} || A Poison State || &amp;lt;code&amp;gt;2F0F00&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Mitite || Panic near them || &amp;lt;code&amp;gt;36C51C&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Empress Bulblax || Crush when rolling over || &amp;lt;code&amp;gt;286E3C&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Beady Long Legs || Crush when foot on ground || &amp;lt;code&amp;gt;2A2D88&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Raging Long Legs || Crush when foot on ground || &amp;lt;code&amp;gt;2C54F8&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Emperor Bulblax || Crush underneath during slam || &amp;lt;code&amp;gt;357418&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Wraith rollers || Crush Pikmin touching it || &amp;lt;code&amp;gt;3A9D8C&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Segmented Crawbster || Crush when rolling over || &amp;lt;code&amp;gt;2F9A84&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Rocks || Crush when rolling/landing on Pikmin || &amp;lt;code&amp;gt;260638&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || &amp;lt;code&amp;gt;110274&amp;lt;/code&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || &amp;lt;code&amp;gt;3A49A0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{todo|Find more pikmin state values}}&lt;br /&gt;
&lt;br /&gt;
The following are IDs for different states.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! state || ID&lt;br /&gt;
|-&lt;br /&gt;
| Spicy Spray || &amp;lt;code&amp;gt;49 98&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || &amp;lt;code&amp;gt;49 2C&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison || &amp;lt;code&amp;gt;48 0C&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Control || &amp;lt;code&amp;gt;49 E0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wither Wind || &amp;lt;code&amp;gt;49 50&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Panic || &amp;lt;code&amp;gt;48 54&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wind || &amp;lt;code&amp;gt;49 74&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fire || &amp;lt;code&amp;gt;48 78&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bury Flowers || &amp;lt;code&amp;gt;48 C0&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bury Leaves || &amp;lt;code&amp;gt;48 E4&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Electrocute || &amp;lt;code&amp;gt;49 08&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bubble || &amp;lt;code&amp;gt;48 30&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crush || &amp;lt;code&amp;gt;B3 20&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Flick || &amp;lt;code&amp;gt;4E 04&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Grassdigger</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_area_generator_file&amp;diff=2921</id>
		<title>Pikmin 2 area generator file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_area_generator_file&amp;diff=2921"/>
		<updated>2020-04-27T05:24:50Z</updated>

		<summary type="html">&lt;p&gt;Grassdigger: /* Teki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|This page is under construction.}}&lt;br /&gt;
&lt;br /&gt;
An area&#039;s generator files can be found in &amp;lt;code&amp;gt;/user/Abe/map/*&amp;lt;/code&amp;gt;. Amongst these, the &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nonloop&amp;lt;/code&amp;gt; folders, as well as the &amp;lt;code&amp;gt;defaultgen.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;initgen.txt&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;plantsgen.txt&amp;lt;/code&amp;gt; contain data for what objects to spawn in the area, and how. These text files must be encoded in Shift-JIS, or at least ASCII. To avoid any issues, use [https://notepad-plus-plus.org/download/v7.5.6.html Notepad++] and check the encoding in the bottom right.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nonloop&amp;lt;/code&amp;gt; folders have intriguing file-naming formats. They indicate a range of days, where the day numbering is one less than what day is displayed to players. For example, consider the following files in &amp;lt;code&amp;gt;tutorial/nonloop&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;code&amp;gt;1-2.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1-4.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;2-2.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3-9.txt&amp;lt;/code&amp;gt;. On day 3, the entities in the first 3 files will run their generation procedure, but not the entities in &amp;lt;code&amp;gt;3-9.txt&amp;lt;/code&amp;gt;. Files in &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt; are similar, but somewhat more complicated, and require more research.&lt;br /&gt;
&lt;br /&gt;
===== Example =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# generatorMgr &amp;lt;Generator(Default)&amp;gt;&lt;br /&gt;
{v0.1} 	# version&lt;br /&gt;
0.000000 0.000000 0.000000 	# startPos&lt;br /&gt;
0.000000 	# startDir&lt;br /&gt;
34 	# 34 generators&lt;br /&gt;
# 宇宙船&lt;br /&gt;
{&lt;br /&gt;
	{v0.1} 	# version&lt;br /&gt;
	0 	# reserved&lt;br /&gt;
	0 	# 復活日数&lt;br /&gt;
	137 70 146 136 145 68 0 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 	# &amp;lt;宇宙船&amp;gt;&lt;br /&gt;
	-331.454987 80.000000 1228.323975 	# pos&lt;br /&gt;
	0.000000 0.000000 0.000000 	# offset&lt;br /&gt;
	{item} {0002} 	# onyn&lt;br /&gt;
	{&lt;br /&gt;
		{onyn} 	# item id&lt;br /&gt;
		0.000000 -171.524994 0.000000 	# rotation&lt;br /&gt;
		{0001} 	# item local version&lt;br /&gt;
		4 	# onyon index&lt;br /&gt;
		1 	# after boot? true==1&lt;br /&gt;
	}&lt;br /&gt;
	# gen base&lt;br /&gt;
	{&lt;br /&gt;
		{_eof} &lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
Each file starts with a line titled &amp;lt;code&amp;gt;# generatorMgr &amp;lt;Generator(Default)&amp;gt;&amp;lt;/code&amp;gt;. Under this is, &amp;lt;code&amp;gt;{v0.1}&amp;lt;/code&amp;gt;, which denotes the format of the file. The coordinates next to &amp;lt;code&amp;gt;startPos&amp;lt;/code&amp;gt; seem to be useless. Under &amp;lt;code&amp;gt;startDir&amp;lt;/code&amp;gt; is a number (in this case 34, the number after the hashtag does NOT matter, as does anything else after a hashtag). This number must be the same as the number of entities listed in the file, or else the game will crash. &lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
Underneath that in the brackets is the actual entity; in the above example, the Hocotate Ship. Everything above &amp;lt;code&amp;gt;# pos&amp;lt;/code&amp;gt; seems to be debug info for the original programmers with no effect on the entity(enemy or object) itself, EXCEPT for &amp;lt;code&amp;gt;# reserved&amp;lt;/code&amp;gt; which if set to zero, the object will only ever load once, and &amp;lt;code&amp;gt;# 復活日数&amp;lt;/code&amp;gt; underneath that, which controls how many days it takes to respawn(if set to zero, it will respawn always, even after leaving a cave). The numbers next to &amp;lt;code&amp;gt;# pos&amp;lt;/code&amp;gt; are the entity&#039;s x, y, and z coordinates. To find a point&#039;s coordinates in a level use 3DS Max or Super Mario Sunshine (SMS) Bin Editor. In &amp;lt;code&amp;gt;# offset&amp;lt;/code&amp;gt; are more x y z coordinates that will &amp;quot;offset&amp;quot; or move the entity over more by the amount specified. This value is not used in-game and is basically redundant. Under that is the Entity&#039;s class, for example &amp;lt;code&amp;gt;{item} {0002}&amp;lt;/code&amp;gt;. Further still under that in the brackets is the &amp;lt;code&amp;gt;# item id&amp;lt;/code&amp;gt;. Finally, entities have 3 &amp;lt;code&amp;gt;# rotation&amp;lt;/code&amp;gt; values, to rotate it a number of degrees on the x, y, or z axis, respectively. To keep an object upright only change the y parameter. Under that lie the Entity&#039;s unique parameters.&lt;br /&gt;
There are multiple types of Entities in the Overworld, with differing parameters. These include...&lt;br /&gt;
&lt;br /&gt;
==Entity categories==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;{item} {0002}&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Includes Hocotate Ship, the Onions, Caves, Weight Blocks, Paper Bags, Gates, Rock Clogs, Nectar Grass, Nectar Pebble, and Bridges.&lt;br /&gt;
#* Some living things as well, like Burgeoning Spirderwort and the Ujadani.&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;{piki} {0001}&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Includes all five types of Pikmin, spawning any into overworld is possible.&lt;br /&gt;
#* Also seems to deal with Submerged Castle&#039;s Blues only code.&lt;br /&gt;
# &#039;&#039;&#039;{teki} {0005}&#039;&#039;&#039;&lt;br /&gt;
#* Includes all things in the Piklopedia; that is to say, enemies.&lt;br /&gt;
#* An enemy with a treasure in it is part of this group and has a value of that treasure + 768.&lt;br /&gt;
# &#039;&#039;&#039;{pelt} {0000}&#039;&#039;&#039;&lt;br /&gt;
#* Are exclusively treasures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Below, an x is used to denote where the variable is to be input in a parameter line.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Id || Parameters || Notes&lt;br /&gt;
|-&lt;br /&gt;
| {onyn} (onion/ship) || &amp;lt;code&amp;gt;x # onyon index x # after boot? true==1&amp;lt;/code&amp;gt;  || Index 4 = Hocotate Ship, Index 2 = Yellow Onion, Index 1 = Red Onion, Index 0 = Blue Onion, 0 after boot = Onion leaves after a day, 1 after boot = Onion stays for good&lt;br /&gt;
|-&lt;br /&gt;
| {piki} (pikmin) || &amp;lt;code&amp;gt;{p000} 4 x	# 色 {p001} 4 x	# 数 {p002} 4 x	# 自活(1=yes) {_eof} &amp;lt;/code&amp;gt; || {p000} 0 = Blue 1 = Red 2 = Yellow 3 = Purple 4 = White, {p001} x = # of Pikmin, {p002} 0 for idle Pikmin, 1 if otherwise &#039;&#039;&#039;The fours are part of the code&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {cave} (caves) || &amp;lt;code&amp;gt;x.txt units.txt {x_XX} # id (for stages.txt) # FogParm { {fg00} - {fg09} }&amp;lt;/code&amp;gt; || First is the caveinfo file, second does nothing, next is the stages.txt id, which includes text and hazard warning data. {fg00} through {fg03} deal with fog zone start and end, how fast it starts and how long it lingers, {fg04} through {fg06} are the colors of the fog, and {fg07} through {fg09} deal with the distances the fog spreads out when inside, when it appears, and when it disspates. &#039;&#039;&#039;The fours are part of the code&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {teki} (enemies, plants, and hazards) || &amp;lt;code&amp;gt;x		# teki 	x 		# teki_birth_type 	x 		# teki_num 	x.000000 		# face direction 	x 		# 0:point 1:circle 	x.000000 		# appear radius 	x.000000 		# enemy size 	x # お宝アイテムコード	x 		# Pellet color 	x 		# Pellet size 	x 		# Pellet Min 	x 		# Pellet Max 	x.000000 		# Pellet Min&amp;lt;/code&amp;gt; || Has its own section down below.&lt;br /&gt;
|-&lt;br /&gt;
| {pelt} (treasure) || &amp;lt;code&amp;gt;x 	} under pellet local version&amp;lt;/code&amp;gt; ||The [[Pikmin 2 identifiers#Treasures|Treasure&#039;s ID]]&lt;br /&gt;
|-&lt;br /&gt;
| {brdg} (stick bridges) || &amp;lt;code&amp;gt;x  #橋タイプ&amp;lt;/code&amp;gt; ||0 = short bridge 1 = slope bridge 2 = long bridge&lt;br /&gt;
|-&lt;br /&gt;
| {gate} (bramble gates) || &amp;lt;code&amp;gt;x.000000 	#ライフ x 	#Color &amp;lt;/code&amp;gt; ||First parameter is the gate&#039;s HP, second is the gate&#039;s color. 1 for black, 0 for white&lt;br /&gt;
|-&lt;br /&gt;
| {dgat} (electric gates) || &amp;lt;code&amp;gt;x.000000 	#ライフ&amp;lt;/code&amp;gt; ||The gate&#039;s health. Only comes in one color.&lt;br /&gt;
|-&lt;br /&gt;
| {rock} (spiderwort mold) || &amp;lt;code&amp;gt;{0000} 	# item local version&amp;lt;/code&amp;gt; ||Unknown effect. It is in fact called {rock}.&lt;br /&gt;
|-&lt;br /&gt;
| {barl} (rock clog) || &amp;lt;code&amp;gt;{0000} 	# item local version&amp;lt;/code&amp;gt; ||Unknown effect. Rock clogs really are called {barl}&lt;br /&gt;
|-&lt;br /&gt;
| {plnt} (burgeoning spiderwort) || &amp;lt;code&amp;gt;x  #実タイプ&amp;lt;/code&amp;gt; ||What kind of berries it grows. 0 for red, 1 for blue, 2 for a mix of both.&lt;br /&gt;
|-&lt;br /&gt;
| {ujms} (ujadani bugs) || &amp;lt;code&amp;gt;x 	#うじゃ王数&amp;lt;/code&amp;gt; ||Number of bugs in the group.&lt;br /&gt;
|-&lt;br /&gt;
| {weed} (nectar grass/pebble) || &amp;lt;code&amp;gt;x 	#うじゃ王数 x 	#石か草か&amp;lt;/code&amp;gt; || x #1 = amount of grass x #2 = 0 for stone, 1 for nectar grass &lt;br /&gt;
|-&lt;br /&gt;
| {dwfl} (weight blocks and paper bags) || x 	#沈み人数	x 	#type	x 	# 1:seesaw || First variable is # of pikmin needed to push it down, second is what it is; 0 for spaced out blocks, 1 for grouped blocks, 2 for paper bag. Last parameter is if it can be pushed up by another block.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teki==&lt;br /&gt;
&lt;br /&gt;
Entities in the Teki category have by far the most complex parameters of all types, and thus have their own section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Parameter || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x		# teki&amp;lt;/code&amp;gt; || The [[Pikmin 2 identifiers#Enemies_and_other_objects|Enemy&#039;s ID]]. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# teki_birth_type&amp;lt;/code&amp;gt; || 0 = Normal, 1 = Falls from the sky&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# teki_num&amp;lt;/code&amp;gt; || Number of enemies to spawn, used if &amp;lt;code&amp;gt;# 0:point 1:circle&amp;lt;/code&amp;gt; is &amp;gt; 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# face direction&amp;lt;/code&amp;gt; || Direction it faces, in degrees.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# 0:point 1:circle&amp;lt;/code&amp;gt; || Spawn Type. 0 = At exact Coordinates, 1 = Radius around Coordinates, 2 or more = Multiple&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# appear radius&amp;lt;/code&amp;gt; || Radius Area it appears in, if used. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# enemy size&amp;lt;/code&amp;gt; || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x # お宝アイテムコード&amp;lt;/code&amp;gt; || Id of treasure to drop, plus 768 or 1024 for Exploration Kit Treasures.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet color&amp;lt;/code&amp;gt; || Color of pellets it drops. 0 = Blue 1 = Red 2 = Yellow 3 = All.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet size&amp;lt;/code&amp;gt; || Size of dropped pellets; 1, 5, 10, or 20.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet Min &amp;lt;/code&amp;gt; || Minimum number of pellets it drops.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet Max&amp;lt;/code&amp;gt; || Maximum number of pellets it can drop.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.xxxxxx 		# Pellet Min&amp;lt;/code&amp;gt; || Different from the first, this controls the percent chance it will drop pellets. 1.0 is 100%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# pellet type&amp;lt;/code&amp;gt; || Only used with Pellet Posies. Works just like the above &amp;lt;code&amp;gt;# Pellet color&amp;lt;/code&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# pellet size&amp;lt;/code&amp;gt; || Size of pellet it bares; only 1, 5, 10, or 20.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# size&amp;lt;/code&amp;gt; || The stage of growth of the Pellet Posy. 0 = Sprout, 1 = Halfway, 2 = Mature.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{credits| [[User:UnclePaul894|UnclePaul894]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Grassdigger</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_area_generator_file&amp;diff=2920</id>
		<title>Pikmin 2 area generator file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_area_generator_file&amp;diff=2920"/>
		<updated>2020-04-27T05:20:01Z</updated>

		<summary type="html">&lt;p&gt;Grassdigger: Explain file-naming format in nonloop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|This page is under construction.}}&lt;br /&gt;
&lt;br /&gt;
An area&#039;s generator files can be found in &amp;lt;code&amp;gt;/user/Abe/map/*&amp;lt;/code&amp;gt;. Amongst these, the &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nonloop&amp;lt;/code&amp;gt; folders, as well as the &amp;lt;code&amp;gt;defaultgen.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;initgen.txt&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;plantsgen.txt&amp;lt;/code&amp;gt; contain data for what objects to spawn in the area, and how. These text files must be encoded in Shift-JIS, or at least ASCII. To avoid any issues, use [https://notepad-plus-plus.org/download/v7.5.6.html Notepad++] and check the encoding in the bottom right.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nonloop&amp;lt;/code&amp;gt; folders have intriguing file-naming formats. They indicate a range of days, where the day numbering is one less than what day is displayed to players. For example, consider the following files in &amp;lt;code&amp;gt;tutorial/nonloop&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;code&amp;gt;1-2.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1-4.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;2-2.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3-9.txt&amp;lt;/code&amp;gt;. On day 3, the entities in the first 3 files will run their generation procedure, but not the entities in &amp;lt;code&amp;gt;3-9.txt&amp;lt;/code&amp;gt;. Files in &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt; are similar, but somewhat more complicated, and require more research.&lt;br /&gt;
&lt;br /&gt;
===== Example =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# generatorMgr &amp;lt;Generator(Default)&amp;gt;&lt;br /&gt;
{v0.1} 	# version&lt;br /&gt;
0.000000 0.000000 0.000000 	# startPos&lt;br /&gt;
0.000000 	# startDir&lt;br /&gt;
34 	# 34 generators&lt;br /&gt;
# 宇宙船&lt;br /&gt;
{&lt;br /&gt;
	{v0.1} 	# version&lt;br /&gt;
	0 	# reserved&lt;br /&gt;
	0 	# 復活日数&lt;br /&gt;
	137 70 146 136 145 68 0 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 	# &amp;lt;宇宙船&amp;gt;&lt;br /&gt;
	-331.454987 80.000000 1228.323975 	# pos&lt;br /&gt;
	0.000000 0.000000 0.000000 	# offset&lt;br /&gt;
	{item} {0002} 	# onyn&lt;br /&gt;
	{&lt;br /&gt;
		{onyn} 	# item id&lt;br /&gt;
		0.000000 -171.524994 0.000000 	# rotation&lt;br /&gt;
		{0001} 	# item local version&lt;br /&gt;
		4 	# onyon index&lt;br /&gt;
		1 	# after boot? true==1&lt;br /&gt;
	}&lt;br /&gt;
	# gen base&lt;br /&gt;
	{&lt;br /&gt;
		{_eof} &lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
Each file starts with a line titled &amp;lt;code&amp;gt;# generatorMgr &amp;lt;Generator(Default)&amp;gt;&amp;lt;/code&amp;gt;. Under this is, &amp;lt;code&amp;gt;{v0.1}&amp;lt;/code&amp;gt;, which denotes the format of the file. The coordinates next to &amp;lt;code&amp;gt;startPos&amp;lt;/code&amp;gt; seem to be useless. Under &amp;lt;code&amp;gt;startDir&amp;lt;/code&amp;gt; is a number (in this case 34, the number after the hashtag does NOT matter, as does anything else after a hashtag). This number must be the same as the number of entities listed in the file, or else the game will crash. &lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
Underneath that in the brackets is the actual entity; in the above example, the Hocotate Ship. Everything above &amp;lt;code&amp;gt;# pos&amp;lt;/code&amp;gt; seems to be debug info for the original programmers with no effect on the entity(enemy or object) itself, EXCEPT for &amp;lt;code&amp;gt;# reserved&amp;lt;/code&amp;gt; which if set to zero, the object will only ever load once, and &amp;lt;code&amp;gt;# 復活日数&amp;lt;/code&amp;gt; underneath that, which controls how many days it takes to respawn(if set to zero, it will respawn always, even after leaving a cave). The numbers next to &amp;lt;code&amp;gt;# pos&amp;lt;/code&amp;gt; are the entity&#039;s x, y, and z coordinates. To find a point&#039;s coordinates in a level use 3DS Max or Super Mario Sunshine (SMS) Bin Editor. In &amp;lt;code&amp;gt;# offset&amp;lt;/code&amp;gt; are more x y z coordinates that will &amp;quot;offset&amp;quot; or move the entity over more by the amount specified. This value is not used in-game and is basically redundant. Under that is the Entity&#039;s class, for example &amp;lt;code&amp;gt;{item} {0002}&amp;lt;/code&amp;gt;. Further still under that in the brackets is the &amp;lt;code&amp;gt;# item id&amp;lt;/code&amp;gt;. Finally, entities have 3 &amp;lt;code&amp;gt;# rotation&amp;lt;/code&amp;gt; values, to rotate it a number of degrees on the x, y, or z axis, respectively. To keep an object upright only change the y parameter. Under that lie the Entity&#039;s unique parameters.&lt;br /&gt;
There are multiple types of Entities in the Overworld, with differing parameters. These include...&lt;br /&gt;
&lt;br /&gt;
==Entity categories==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;{item} {0002}&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Includes Hocotate Ship, the Onions, Caves, Weight Blocks, Paper Bags, Gates, Rock Clogs, Nectar Grass, Nectar Pebble, and Bridges.&lt;br /&gt;
#* Some living things as well, like Burgeoning Spirderwort and the Ujadani.&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;{piki} {0001}&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Includes all five types of Pikmin, spawning any into overworld is possible.&lt;br /&gt;
#* Also seems to deal with Submerged Castle&#039;s Blues only code.&lt;br /&gt;
# &#039;&#039;&#039;{teki} {0005}&#039;&#039;&#039;&lt;br /&gt;
#* Includes all things in the Piklopedia; that is to say, enemies.&lt;br /&gt;
#* An enemy with a treasure in it is part of this group and has a value of that treasure + 768.&lt;br /&gt;
# &#039;&#039;&#039;{pelt} {0000}&#039;&#039;&#039;&lt;br /&gt;
#* Are exclusively treasures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Below, an x is used to denote where the variable is to be input in a parameter line.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Id || Parameters || Notes&lt;br /&gt;
|-&lt;br /&gt;
| {onyn} (onion/ship) || &amp;lt;code&amp;gt;x # onyon index x # after boot? true==1&amp;lt;/code&amp;gt;  || Index 4 = Hocotate Ship, Index 2 = Yellow Onion, Index 1 = Red Onion, Index 0 = Blue Onion, 0 after boot = Onion leaves after a day, 1 after boot = Onion stays for good&lt;br /&gt;
|-&lt;br /&gt;
| {piki} (pikmin) || &amp;lt;code&amp;gt;{p000} 4 x	# 色 {p001} 4 x	# 数 {p002} 4 x	# 自活(1=yes) {_eof} &amp;lt;/code&amp;gt; || {p000} 0 = Blue 1 = Red 2 = Yellow 3 = Purple 4 = White, {p001} x = # of Pikmin, {p002} 0 for idle Pikmin, 1 if otherwise &#039;&#039;&#039;The fours are part of the code&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {cave} (caves) || &amp;lt;code&amp;gt;x.txt units.txt {x_XX} # id (for stages.txt) # FogParm { {fg00} - {fg09} }&amp;lt;/code&amp;gt; || First is the caveinfo file, second does nothing, next is the stages.txt id, which includes text and hazard warning data. {fg00} through {fg03} deal with fog zone start and end, how fast it starts and how long it lingers, {fg04} through {fg06} are the colors of the fog, and {fg07} through {fg09} deal with the distances the fog spreads out when inside, when it appears, and when it disspates. &#039;&#039;&#039;The fours are part of the code&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {teki} (enemies, plants, and hazards) || &amp;lt;code&amp;gt;x		# teki 	x 		# teki_birth_type 	x 		# teki_num 	x.000000 		# face direction 	x 		# 0:point 1:circle 	x.000000 		# appear radius 	x.000000 		# enemy size 	x # お宝アイテムコード	x 		# Pellet color 	x 		# Pellet size 	x 		# Pellet Min 	x 		# Pellet Max 	x.000000 		# Pellet Min&amp;lt;/code&amp;gt; || Has its own section down below.&lt;br /&gt;
|-&lt;br /&gt;
| {pelt} (treasure) || &amp;lt;code&amp;gt;x 	} under pellet local version&amp;lt;/code&amp;gt; ||The [[Pikmin 2 identifiers#Treasures|Treasure&#039;s ID]]&lt;br /&gt;
|-&lt;br /&gt;
| {brdg} (stick bridges) || &amp;lt;code&amp;gt;x  #橋タイプ&amp;lt;/code&amp;gt; ||0 = short bridge 1 = slope bridge 2 = long bridge&lt;br /&gt;
|-&lt;br /&gt;
| {gate} (bramble gates) || &amp;lt;code&amp;gt;x.000000 	#ライフ x 	#Color &amp;lt;/code&amp;gt; ||First parameter is the gate&#039;s HP, second is the gate&#039;s color. 1 for black, 0 for white&lt;br /&gt;
|-&lt;br /&gt;
| {dgat} (electric gates) || &amp;lt;code&amp;gt;x.000000 	#ライフ&amp;lt;/code&amp;gt; ||The gate&#039;s health. Only comes in one color.&lt;br /&gt;
|-&lt;br /&gt;
| {rock} (spiderwort mold) || &amp;lt;code&amp;gt;{0000} 	# item local version&amp;lt;/code&amp;gt; ||Unknown effect. It is in fact called {rock}.&lt;br /&gt;
|-&lt;br /&gt;
| {barl} (rock clog) || &amp;lt;code&amp;gt;{0000} 	# item local version&amp;lt;/code&amp;gt; ||Unknown effect. Rock clogs really are called {barl}&lt;br /&gt;
|-&lt;br /&gt;
| {plnt} (burgeoning spiderwort) || &amp;lt;code&amp;gt;x  #実タイプ&amp;lt;/code&amp;gt; ||What kind of berries it grows. 0 for red, 1 for blue, 2 for a mix of both.&lt;br /&gt;
|-&lt;br /&gt;
| {ujms} (ujadani bugs) || &amp;lt;code&amp;gt;x 	#うじゃ王数&amp;lt;/code&amp;gt; ||Number of bugs in the group.&lt;br /&gt;
|-&lt;br /&gt;
| {weed} (nectar grass/pebble) || &amp;lt;code&amp;gt;x 	#うじゃ王数 x 	#石か草か&amp;lt;/code&amp;gt; || x #1 = amount of grass x #2 = 0 for stone, 1 for nectar grass &lt;br /&gt;
|-&lt;br /&gt;
| {dwfl} (weight blocks and paper bags) || x 	#沈み人数	x 	#type	x 	# 1:seesaw || First variable is # of pikmin needed to push it down, second is what it is; 0 for spaced out blocks, 1 for grouped blocks, 2 for paper bag. Last parameter is if it can be pushed up by another block.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teki==&lt;br /&gt;
&lt;br /&gt;
Entities in the Teki category have by far the most complex parameters of all types, and thus have their own section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Parameter || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x		# teki&amp;lt;/code&amp;gt; || The [[Pikmin 2 identifiers#Enemies_and_other_objects|Enemy&#039;s ID]]. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# teki_birth_type&amp;lt;/code&amp;gt; || 0 = Normal, 1 = Falls from the sky&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# teki_num&amp;lt;/code&amp;gt; || Number of enemies to spawn, used if &amp;lt;code&amp;gt;# 0:point 1:circle&amp;lt;/code&amp;gt; is &amp;gt; 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# face direction&amp;lt;/code&amp;gt; || Direction it faces, in degrees.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# 0:point 1:circle&amp;lt;/code&amp;gt; || Spawn Type. 0 = At exact Coordinates, 1 = Radius around Coordinates, 2 or more = Multiple&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# appear radius&amp;lt;/code&amp;gt; || Radius Area it appears in, if used. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# enemy size&amp;lt;/code&amp;gt; || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x # お宝アイテムコード&amp;lt;/code&amp;gt; || Id of treasure to drop, plus 768 or 1024 for Exploration Kit Treasures.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet color&amp;lt;/code&amp;gt; || Color of pellets it drops. 0 = Blue 1 = Red 2 = Yellow 3 = All.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet size&amp;lt;/code&amp;gt; || Size of dropped pellets; 1, 5, 10, or 20.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet Min &amp;lt;/code&amp;gt; || Minimum number of pellets it drops.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet Max&amp;lt;/code&amp;gt; || Maximum number of pellets it can drop.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.xxxxxx 		# Pellet Min&amp;lt;/code&amp;gt; || Different from the first, this controls the percent chance it will drop pellets. 1.0 is 100%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# pellet type&amp;lt;/code&amp;gt; || Only used with Pellet Posies. Works just like the above &amp;lt;code&amp;gt;# Pellet color&amp;lt;/code&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# pellet size&amp;lt;/code&amp;gt; || Size of pellet it bares; only 1, 5, 10, or 20.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# size&amp;lt;/code&amp;gt; || The stage of growth of the Pellet Posy. 0 = Sprout 2 = Mature.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{credits| [[User:UnclePaul894|UnclePaul894]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Grassdigger</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_area_generator_file&amp;diff=2919</id>
		<title>Pikmin 2 area generator file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_area_generator_file&amp;diff=2919"/>
		<updated>2020-04-27T04:54:39Z</updated>

		<summary type="html">&lt;p&gt;Grassdigger: /* Teki */ Figured out teki_birth_type param&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|This page is under construction.}}&lt;br /&gt;
&lt;br /&gt;
An area&#039;s generator files can be found in &amp;lt;code&amp;gt;/user/Abe/map/*&amp;lt;/code&amp;gt;. Amongst these, the &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nonloop&amp;lt;/code&amp;gt; folders, as well as the &amp;lt;code&amp;gt;defaultgen.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;initgen.txt&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;plantsgen.txt&amp;lt;/code&amp;gt; contain data for what objects to spawn in the area, and how. These text files must be encoded in Shift-JIS, or at least ASCII. To avoid any issues, use [https://notepad-plus-plus.org/download/v7.5.6.html Notepad++] and check the encoding in the bottom right.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nonloop&amp;lt;/code&amp;gt; folders have intriguing file-naming formats. They likely mean something, and it&#039;s likely related to the days. Possibilities:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;starting day&amp;amp;gt;-&amp;amp;lt;ending day&amp;amp;gt;.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;starting day&amp;amp;gt;-&amp;amp;lt;number of days&amp;amp;gt.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Example =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# generatorMgr &amp;lt;Generator(Default)&amp;gt;&lt;br /&gt;
{v0.1} 	# version&lt;br /&gt;
0.000000 0.000000 0.000000 	# startPos&lt;br /&gt;
0.000000 	# startDir&lt;br /&gt;
34 	# 34 generators&lt;br /&gt;
# 宇宙船&lt;br /&gt;
{&lt;br /&gt;
	{v0.1} 	# version&lt;br /&gt;
	0 	# reserved&lt;br /&gt;
	0 	# 復活日数&lt;br /&gt;
	137 70 146 136 145 68 0 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 	# &amp;lt;宇宙船&amp;gt;&lt;br /&gt;
	-331.454987 80.000000 1228.323975 	# pos&lt;br /&gt;
	0.000000 0.000000 0.000000 	# offset&lt;br /&gt;
	{item} {0002} 	# onyn&lt;br /&gt;
	{&lt;br /&gt;
		{onyn} 	# item id&lt;br /&gt;
		0.000000 -171.524994 0.000000 	# rotation&lt;br /&gt;
		{0001} 	# item local version&lt;br /&gt;
		4 	# onyon index&lt;br /&gt;
		1 	# after boot? true==1&lt;br /&gt;
	}&lt;br /&gt;
	# gen base&lt;br /&gt;
	{&lt;br /&gt;
		{_eof} &lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
Each file starts with a line titled &amp;lt;code&amp;gt;# generatorMgr &amp;lt;Generator(Default)&amp;gt;&amp;lt;/code&amp;gt;. Under this is, &amp;lt;code&amp;gt;{v0.1}&amp;lt;/code&amp;gt;, which denotes the format of the file. The coordinates next to &amp;lt;code&amp;gt;startPos&amp;lt;/code&amp;gt; seem to be useless. Under &amp;lt;code&amp;gt;startDir&amp;lt;/code&amp;gt; is a number (in this case 34, the number after the hashtag does NOT matter, as does anything else after a hashtag). This number must be the same as the number of entities listed in the file, or else the game will crash. &lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
Underneath that in the brackets is the actual entity; in the above example, the Hocotate Ship. Everything above &amp;lt;code&amp;gt;# pos&amp;lt;/code&amp;gt; seems to be debug info for the original programmers with no effect on the entity(enemy or object) itself, EXCEPT for &amp;lt;code&amp;gt;# reserved&amp;lt;/code&amp;gt; which if set to zero, the object will only ever load once, and &amp;lt;code&amp;gt;# 復活日数&amp;lt;/code&amp;gt; underneath that, which controls how many days it takes to respawn(if set to zero, it will respawn always, even after leaving a cave). The numbers next to &amp;lt;code&amp;gt;# pos&amp;lt;/code&amp;gt; are the entity&#039;s x, y, and z coordinates. To find a point&#039;s coordinates in a level use 3DS Max or Super Mario Sunshine (SMS) Bin Editor. In &amp;lt;code&amp;gt;# offset&amp;lt;/code&amp;gt; are more x y z coordinates that will &amp;quot;offset&amp;quot; or move the entity over more by the amount specified. This value is not used in-game and is basically redundant. Under that is the Entity&#039;s class, for example &amp;lt;code&amp;gt;{item} {0002}&amp;lt;/code&amp;gt;. Further still under that in the brackets is the &amp;lt;code&amp;gt;# item id&amp;lt;/code&amp;gt;. Finally, entities have 3 &amp;lt;code&amp;gt;# rotation&amp;lt;/code&amp;gt; values, to rotate it a number of degrees on the x, y, or z axis, respectively. To keep an object upright only change the y parameter. Under that lie the Entity&#039;s unique parameters.&lt;br /&gt;
There are multiple types of Entities in the Overworld, with differing parameters. These include...&lt;br /&gt;
&lt;br /&gt;
==Entity categories==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;{item} {0002}&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Includes Hocotate Ship, the Onions, Caves, Weight Blocks, Paper Bags, Gates, Rock Clogs, Nectar Grass, Nectar Pebble, and Bridges.&lt;br /&gt;
#* Some living things as well, like Burgeoning Spirderwort and the Ujadani.&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;{piki} {0001}&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Includes all five types of Pikmin, spawning any into overworld is possible.&lt;br /&gt;
#* Also seems to deal with Submerged Castle&#039;s Blues only code.&lt;br /&gt;
# &#039;&#039;&#039;{teki} {0005}&#039;&#039;&#039;&lt;br /&gt;
#* Includes all things in the Piklopedia; that is to say, enemies.&lt;br /&gt;
#* An enemy with a treasure in it is part of this group and has a value of that treasure + 768.&lt;br /&gt;
# &#039;&#039;&#039;{pelt} {0000}&#039;&#039;&#039;&lt;br /&gt;
#* Are exclusively treasures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Below, an x is used to denote where the variable is to be input in a parameter line.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Id || Parameters || Notes&lt;br /&gt;
|-&lt;br /&gt;
| {onyn} (onion/ship) || &amp;lt;code&amp;gt;x # onyon index x # after boot? true==1&amp;lt;/code&amp;gt;  || Index 4 = Hocotate Ship, Index 2 = Yellow Onion, Index 1 = Red Onion, Index 0 = Blue Onion, 0 after boot = Onion leaves after a day, 1 after boot = Onion stays for good&lt;br /&gt;
|-&lt;br /&gt;
| {piki} (pikmin) || &amp;lt;code&amp;gt;{p000} 4 x	# 色 {p001} 4 x	# 数 {p002} 4 x	# 自活(1=yes) {_eof} &amp;lt;/code&amp;gt; || {p000} 0 = Blue 1 = Red 2 = Yellow 3 = Purple 4 = White, {p001} x = # of Pikmin, {p002} 0 for idle Pikmin, 1 if otherwise &#039;&#039;&#039;The fours are part of the code&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {cave} (caves) || &amp;lt;code&amp;gt;x.txt units.txt {x_XX} # id (for stages.txt) # FogParm { {fg00} - {fg09} }&amp;lt;/code&amp;gt; || First is the caveinfo file, second does nothing, next is the stages.txt id, which includes text and hazard warning data. {fg00} through {fg03} deal with fog zone start and end, how fast it starts and how long it lingers, {fg04} through {fg06} are the colors of the fog, and {fg07} through {fg09} deal with the distances the fog spreads out when inside, when it appears, and when it disspates. &#039;&#039;&#039;The fours are part of the code&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {teki} (enemies, plants, and hazards) || &amp;lt;code&amp;gt;x		# teki 	x 		# teki_birth_type 	x 		# teki_num 	x.000000 		# face direction 	x 		# 0:point 1:circle 	x.000000 		# appear radius 	x.000000 		# enemy size 	x # お宝アイテムコード	x 		# Pellet color 	x 		# Pellet size 	x 		# Pellet Min 	x 		# Pellet Max 	x.000000 		# Pellet Min&amp;lt;/code&amp;gt; || Has its own section down below.&lt;br /&gt;
|-&lt;br /&gt;
| {pelt} (treasure) || &amp;lt;code&amp;gt;x 	} under pellet local version&amp;lt;/code&amp;gt; ||The [[Pikmin 2 identifiers#Treasures|Treasure&#039;s ID]]&lt;br /&gt;
|-&lt;br /&gt;
| {brdg} (stick bridges) || &amp;lt;code&amp;gt;x  #橋タイプ&amp;lt;/code&amp;gt; ||0 = short bridge 1 = slope bridge 2 = long bridge&lt;br /&gt;
|-&lt;br /&gt;
| {gate} (bramble gates) || &amp;lt;code&amp;gt;x.000000 	#ライフ x 	#Color &amp;lt;/code&amp;gt; ||First parameter is the gate&#039;s HP, second is the gate&#039;s color. 1 for black, 0 for white&lt;br /&gt;
|-&lt;br /&gt;
| {dgat} (electric gates) || &amp;lt;code&amp;gt;x.000000 	#ライフ&amp;lt;/code&amp;gt; ||The gate&#039;s health. Only comes in one color.&lt;br /&gt;
|-&lt;br /&gt;
| {rock} (spiderwort mold) || &amp;lt;code&amp;gt;{0000} 	# item local version&amp;lt;/code&amp;gt; ||Unknown effect. It is in fact called {rock}.&lt;br /&gt;
|-&lt;br /&gt;
| {barl} (rock clog) || &amp;lt;code&amp;gt;{0000} 	# item local version&amp;lt;/code&amp;gt; ||Unknown effect. Rock clogs really are called {barl}&lt;br /&gt;
|-&lt;br /&gt;
| {plnt} (burgeoning spiderwort) || &amp;lt;code&amp;gt;x  #実タイプ&amp;lt;/code&amp;gt; ||What kind of berries it grows. 0 for red, 1 for blue, 2 for a mix of both.&lt;br /&gt;
|-&lt;br /&gt;
| {ujms} (ujadani bugs) || &amp;lt;code&amp;gt;x 	#うじゃ王数&amp;lt;/code&amp;gt; ||Number of bugs in the group.&lt;br /&gt;
|-&lt;br /&gt;
| {weed} (nectar grass/pebble) || &amp;lt;code&amp;gt;x 	#うじゃ王数 x 	#石か草か&amp;lt;/code&amp;gt; || x #1 = amount of grass x #2 = 0 for stone, 1 for nectar grass &lt;br /&gt;
|-&lt;br /&gt;
| {dwfl} (weight blocks and paper bags) || x 	#沈み人数	x 	#type	x 	# 1:seesaw || First variable is # of pikmin needed to push it down, second is what it is; 0 for spaced out blocks, 1 for grouped blocks, 2 for paper bag. Last parameter is if it can be pushed up by another block.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teki==&lt;br /&gt;
&lt;br /&gt;
Entities in the Teki category have by far the most complex parameters of all types, and thus have their own section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Parameter || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x		# teki&amp;lt;/code&amp;gt; || The [[Pikmin 2 identifiers#Enemies_and_other_objects|Enemy&#039;s ID]]. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# teki_birth_type&amp;lt;/code&amp;gt; || 0 = Normal, 1 = Falls from the sky&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# teki_num&amp;lt;/code&amp;gt; || Number of enemies to spawn, used if &amp;lt;code&amp;gt;# 0:point 1:circle&amp;lt;/code&amp;gt; is &amp;gt; 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# face direction&amp;lt;/code&amp;gt; || Direction it faces, in degrees.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# 0:point 1:circle&amp;lt;/code&amp;gt; || Spawn Type. 0 = At exact Coordinates, 1 = Radius around Coordinates, 2 or more = Multiple&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# appear radius&amp;lt;/code&amp;gt; || Radius Area it appears in, if used. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# enemy size&amp;lt;/code&amp;gt; || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x # お宝アイテムコード&amp;lt;/code&amp;gt; || Id of treasure to drop, plus 768 or 1024 for Exploration Kit Treasures.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet color&amp;lt;/code&amp;gt; || Color of pellets it drops. 0 = Blue 1 = Red 2 = Yellow 3 = All.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet size&amp;lt;/code&amp;gt; || Size of dropped pellets; 1, 5, 10, or 20.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet Min &amp;lt;/code&amp;gt; || Minimum number of pellets it drops.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet Max&amp;lt;/code&amp;gt; || Maximum number of pellets it can drop.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.xxxxxx 		# Pellet Min&amp;lt;/code&amp;gt; || Different from the first, this controls the percent chance it will drop pellets. 1.0 is 100%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# pellet type&amp;lt;/code&amp;gt; || Only used with Pellet Posies. Works just like the above &amp;lt;code&amp;gt;# Pellet color&amp;lt;/code&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# pellet size&amp;lt;/code&amp;gt; || Size of pellet it bares; only 1, 5, 10, or 20.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# size&amp;lt;/code&amp;gt; || The stage of growth of the Pellet Posy. 0 = Sprout 2 = Mature.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{credits| [[User:UnclePaul894|UnclePaul894]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Grassdigger</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_area_generator_file&amp;diff=2918</id>
		<title>Pikmin 2 area generator file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_area_generator_file&amp;diff=2918"/>
		<updated>2020-04-27T02:58:52Z</updated>

		<summary type="html">&lt;p&gt;Grassdigger: /* Teki */ Fixed Pellet Posy params&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|This page is under construction.}}&lt;br /&gt;
&lt;br /&gt;
An area&#039;s generator files can be found in &amp;lt;code&amp;gt;/user/Abe/map/*&amp;lt;/code&amp;gt;. Amongst these, the &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nonloop&amp;lt;/code&amp;gt; folders, as well as the &amp;lt;code&amp;gt;defaultgen.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;initgen.txt&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;plantsgen.txt&amp;lt;/code&amp;gt; contain data for what objects to spawn in the area, and how. These text files must be encoded in Shift-JIS, or at least ASCII. To avoid any issues, use [https://notepad-plus-plus.org/download/v7.5.6.html Notepad++] and check the encoding in the bottom right.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;loop&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nonloop&amp;lt;/code&amp;gt; folders have intriguing file-naming formats. They likely mean something, and it&#039;s likely related to the days. Possibilities:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;starting day&amp;amp;gt;-&amp;amp;lt;ending day&amp;amp;gt;.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;lt;starting day&amp;amp;gt;-&amp;amp;lt;number of days&amp;amp;gt.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Example =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# generatorMgr &amp;lt;Generator(Default)&amp;gt;&lt;br /&gt;
{v0.1} 	# version&lt;br /&gt;
0.000000 0.000000 0.000000 	# startPos&lt;br /&gt;
0.000000 	# startDir&lt;br /&gt;
34 	# 34 generators&lt;br /&gt;
# 宇宙船&lt;br /&gt;
{&lt;br /&gt;
	{v0.1} 	# version&lt;br /&gt;
	0 	# reserved&lt;br /&gt;
	0 	# 復活日数&lt;br /&gt;
	137 70 146 136 145 68 0 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 	# &amp;lt;宇宙船&amp;gt;&lt;br /&gt;
	-331.454987 80.000000 1228.323975 	# pos&lt;br /&gt;
	0.000000 0.000000 0.000000 	# offset&lt;br /&gt;
	{item} {0002} 	# onyn&lt;br /&gt;
	{&lt;br /&gt;
		{onyn} 	# item id&lt;br /&gt;
		0.000000 -171.524994 0.000000 	# rotation&lt;br /&gt;
		{0001} 	# item local version&lt;br /&gt;
		4 	# onyon index&lt;br /&gt;
		1 	# after boot? true==1&lt;br /&gt;
	}&lt;br /&gt;
	# gen base&lt;br /&gt;
	{&lt;br /&gt;
		{_eof} &lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
Each file starts with a line titled &amp;lt;code&amp;gt;# generatorMgr &amp;lt;Generator(Default)&amp;gt;&amp;lt;/code&amp;gt;. Under this is, &amp;lt;code&amp;gt;{v0.1}&amp;lt;/code&amp;gt;, which denotes the format of the file. The coordinates next to &amp;lt;code&amp;gt;startPos&amp;lt;/code&amp;gt; seem to be useless. Under &amp;lt;code&amp;gt;startDir&amp;lt;/code&amp;gt; is a number (in this case 34, the number after the hashtag does NOT matter, as does anything else after a hashtag). This number must be the same as the number of entities listed in the file, or else the game will crash. &lt;br /&gt;
&lt;br /&gt;
==Entity==&lt;br /&gt;
Underneath that in the brackets is the actual entity; in the above example, the Hocotate Ship. Everything above &amp;lt;code&amp;gt;# pos&amp;lt;/code&amp;gt; seems to be debug info for the original programmers with no effect on the entity(enemy or object) itself, EXCEPT for &amp;lt;code&amp;gt;# reserved&amp;lt;/code&amp;gt; which if set to zero, the object will only ever load once, and &amp;lt;code&amp;gt;# 復活日数&amp;lt;/code&amp;gt; underneath that, which controls how many days it takes to respawn(if set to zero, it will respawn always, even after leaving a cave). The numbers next to &amp;lt;code&amp;gt;# pos&amp;lt;/code&amp;gt; are the entity&#039;s x, y, and z coordinates. To find a point&#039;s coordinates in a level use 3DS Max or Super Mario Sunshine (SMS) Bin Editor. In &amp;lt;code&amp;gt;# offset&amp;lt;/code&amp;gt; are more x y z coordinates that will &amp;quot;offset&amp;quot; or move the entity over more by the amount specified. This value is not used in-game and is basically redundant. Under that is the Entity&#039;s class, for example &amp;lt;code&amp;gt;{item} {0002}&amp;lt;/code&amp;gt;. Further still under that in the brackets is the &amp;lt;code&amp;gt;# item id&amp;lt;/code&amp;gt;. Finally, entities have 3 &amp;lt;code&amp;gt;# rotation&amp;lt;/code&amp;gt; values, to rotate it a number of degrees on the x, y, or z axis, respectively. To keep an object upright only change the y parameter. Under that lie the Entity&#039;s unique parameters.&lt;br /&gt;
There are multiple types of Entities in the Overworld, with differing parameters. These include...&lt;br /&gt;
&lt;br /&gt;
==Entity categories==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;{item} {0002}&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Includes Hocotate Ship, the Onions, Caves, Weight Blocks, Paper Bags, Gates, Rock Clogs, Nectar Grass, Nectar Pebble, and Bridges.&lt;br /&gt;
#* Some living things as well, like Burgeoning Spirderwort and the Ujadani.&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;{piki} {0001}&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Includes all five types of Pikmin, spawning any into overworld is possible.&lt;br /&gt;
#* Also seems to deal with Submerged Castle&#039;s Blues only code.&lt;br /&gt;
# &#039;&#039;&#039;{teki} {0005}&#039;&#039;&#039;&lt;br /&gt;
#* Includes all things in the Piklopedia; that is to say, enemies.&lt;br /&gt;
#* An enemy with a treasure in it is part of this group and has a value of that treasure + 768.&lt;br /&gt;
# &#039;&#039;&#039;{pelt} {0000}&#039;&#039;&#039;&lt;br /&gt;
#* Are exclusively treasures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Below, an x is used to denote where the variable is to be input in a parameter line.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Id || Parameters || Notes&lt;br /&gt;
|-&lt;br /&gt;
| {onyn} (onion/ship) || &amp;lt;code&amp;gt;x # onyon index x # after boot? true==1&amp;lt;/code&amp;gt;  || Index 4 = Hocotate Ship, Index 2 = Yellow Onion, Index 1 = Red Onion, Index 0 = Blue Onion, 0 after boot = Onion leaves after a day, 1 after boot = Onion stays for good&lt;br /&gt;
|-&lt;br /&gt;
| {piki} (pikmin) || &amp;lt;code&amp;gt;{p000} 4 x	# 色 {p001} 4 x	# 数 {p002} 4 x	# 自活(1=yes) {_eof} &amp;lt;/code&amp;gt; || {p000} 0 = Blue 1 = Red 2 = Yellow 3 = Purple 4 = White, {p001} x = # of Pikmin, {p002} 0 for idle Pikmin, 1 if otherwise &#039;&#039;&#039;The fours are part of the code&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| {cave} (caves) || &amp;lt;code&amp;gt;x.txt units.txt {x_XX} # id (for stages.txt) # FogParm { {fg00} - {fg09} }&amp;lt;/code&amp;gt; || First is the caveinfo file, second does nothing, next is the stages.txt id, which includes text and hazard warning data. {fg00} through {fg03} deal with fog zone start and end, how fast it starts and how long it lingers, {fg04} through {fg06} are the colors of the fog, and {fg07} through {fg09} deal with the distances the fog spreads out when inside, when it appears, and when it disspates. &#039;&#039;&#039;The fours are part of the code&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {teki} (enemies, plants, and hazards) || &amp;lt;code&amp;gt;x		# teki 	x 		# teki_birth_type 	x 		# teki_num 	x.000000 		# face direction 	x 		# 0:point 1:circle 	x.000000 		# appear radius 	x.000000 		# enemy size 	x # お宝アイテムコード	x 		# Pellet color 	x 		# Pellet size 	x 		# Pellet Min 	x 		# Pellet Max 	x.000000 		# Pellet Min&amp;lt;/code&amp;gt; || Has its own section down below.&lt;br /&gt;
|-&lt;br /&gt;
| {pelt} (treasure) || &amp;lt;code&amp;gt;x 	} under pellet local version&amp;lt;/code&amp;gt; ||The [[Pikmin 2 identifiers#Treasures|Treasure&#039;s ID]]&lt;br /&gt;
|-&lt;br /&gt;
| {brdg} (stick bridges) || &amp;lt;code&amp;gt;x  #橋タイプ&amp;lt;/code&amp;gt; ||0 = short bridge 1 = slope bridge 2 = long bridge&lt;br /&gt;
|-&lt;br /&gt;
| {gate} (bramble gates) || &amp;lt;code&amp;gt;x.000000 	#ライフ x 	#Color &amp;lt;/code&amp;gt; ||First parameter is the gate&#039;s HP, second is the gate&#039;s color. 1 for black, 0 for white&lt;br /&gt;
|-&lt;br /&gt;
| {dgat} (electric gates) || &amp;lt;code&amp;gt;x.000000 	#ライフ&amp;lt;/code&amp;gt; ||The gate&#039;s health. Only comes in one color.&lt;br /&gt;
|-&lt;br /&gt;
| {rock} (spiderwort mold) || &amp;lt;code&amp;gt;{0000} 	# item local version&amp;lt;/code&amp;gt; ||Unknown effect. It is in fact called {rock}.&lt;br /&gt;
|-&lt;br /&gt;
| {barl} (rock clog) || &amp;lt;code&amp;gt;{0000} 	# item local version&amp;lt;/code&amp;gt; ||Unknown effect. Rock clogs really are called {barl}&lt;br /&gt;
|-&lt;br /&gt;
| {plnt} (burgeoning spiderwort) || &amp;lt;code&amp;gt;x  #実タイプ&amp;lt;/code&amp;gt; ||What kind of berries it grows. 0 for red, 1 for blue, 2 for a mix of both.&lt;br /&gt;
|-&lt;br /&gt;
| {ujms} (ujadani bugs) || &amp;lt;code&amp;gt;x 	#うじゃ王数&amp;lt;/code&amp;gt; ||Number of bugs in the group.&lt;br /&gt;
|-&lt;br /&gt;
| {weed} (nectar grass/pebble) || &amp;lt;code&amp;gt;x 	#うじゃ王数 x 	#石か草か&amp;lt;/code&amp;gt; || x #1 = amount of grass x #2 = 0 for stone, 1 for nectar grass &lt;br /&gt;
|-&lt;br /&gt;
| {dwfl} (weight blocks and paper bags) || x 	#沈み人数	x 	#type	x 	# 1:seesaw || First variable is # of pikmin needed to push it down, second is what it is; 0 for spaced out blocks, 1 for grouped blocks, 2 for paper bag. Last parameter is if it can be pushed up by another block.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teki==&lt;br /&gt;
&lt;br /&gt;
Entities in the Teki category have by far the most complex parameters of all types, and thus have their own section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Parameter || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x		# teki&amp;lt;/code&amp;gt; || The [[Pikmin 2 identifiers#Enemies_and_other_objects|Enemy&#039;s ID]]. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# teki_birth_type&amp;lt;/code&amp;gt; || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# teki_num&amp;lt;/code&amp;gt; || Number of enemies to spawn, used if &amp;lt;code&amp;gt;# 0:point 1:circle&amp;lt;/code&amp;gt; is &amp;gt; 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# face direction&amp;lt;/code&amp;gt; || Direction it faces, in degrees.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# 0:point 1:circle&amp;lt;/code&amp;gt; || Spawn Type. 0 = At exact Coordinates, 1 = Radius around Coordinates, 2 or more = Multiple&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# appear radius&amp;lt;/code&amp;gt; || Radius Area it appears in, if used. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.000000 		# enemy size&amp;lt;/code&amp;gt; || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x # お宝アイテムコード&amp;lt;/code&amp;gt; || Id of treasure to drop, plus 768 or 1024 for Exploration Kit Treasures.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet color&amp;lt;/code&amp;gt; || Color of pellets it drops. 0 = Blue 1 = Red 2 = Yellow 3 = All.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet size&amp;lt;/code&amp;gt; || Size of dropped pellets; 1, 5, 10, or 20.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet Min &amp;lt;/code&amp;gt; || Minimum number of pellets it drops.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# Pellet Max&amp;lt;/code&amp;gt; || Maximum number of pellets it can drop.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x.xxxxxx 		# Pellet Min&amp;lt;/code&amp;gt; || Different from the first, this controls the percent chance it will drop pellets. 1.0 is 100%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# pellet type&amp;lt;/code&amp;gt; || Only used with Pellet Posies. Works just like the above &amp;lt;code&amp;gt;# Pellet color&amp;lt;/code&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# pellet size&amp;lt;/code&amp;gt; || Size of pellet it bares; only 1, 5, 10, or 20.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;x 		# size&amp;lt;/code&amp;gt; || The stage of growth of the Pellet Posy. 0 = Sprout 2 = Mature.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{credits| [[User:UnclePaul894|UnclePaul894]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Grassdigger</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_memory_addresses&amp;diff=2047</id>
		<title>Pikmin 2 memory addresses</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_memory_addresses&amp;diff=2047"/>
		<updated>2018-11-24T06:15:17Z</updated>

		<summary type="html">&lt;p&gt;Grassdigger: /* Adventure stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 2&#039;&#039; memory addresses}}&lt;br /&gt;
A list of memory addresses for important things in &#039;&#039;Pikmin 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Leader coordinates==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Variable || colspan=&amp;quot;6&amp;quot; | Address || rowspan=&amp;quot;2&amp;quot; | Type || rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! GC US || GC EU || GC JP || Wii US || Wii EU || Wii JP&lt;br /&gt;
|-&lt;br /&gt;
! Olimar&#039;s X&lt;br /&gt;
| &amp;lt;code&amp;gt;80E0D9B0&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E11C50&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E0F7B0&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || 4-byte float || Horizontal movement.&lt;br /&gt;
|-&lt;br /&gt;
! Olimar&#039;s Y&lt;br /&gt;
| &amp;lt;code&amp;gt;80E0D9B4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E11C54&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E0F7B4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || 4-byte float || Vertical movement; positive is up.&lt;br /&gt;
|-&lt;br /&gt;
! Olimar&#039;s Z&lt;br /&gt;
| &amp;lt;code&amp;gt;80E0D9B8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E11C58&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E0F7B8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || 4-byte float || Horizontal movement.&lt;br /&gt;
|-&lt;br /&gt;
! Louie/President&#039;s X&lt;br /&gt;
| &amp;lt;code&amp;gt;80E0DCD0&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E11F70&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E0FAD0&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || 4-byte float || Horizontal movement.&lt;br /&gt;
|-&lt;br /&gt;
! Louie/President&#039;s Y&lt;br /&gt;
| &amp;lt;code&amp;gt;80E0DCD4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E11F74&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E0FAD4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || 4-byte float || Vertical movement.&lt;br /&gt;
|-&lt;br /&gt;
! Louie/President&#039;s Z&lt;br /&gt;
| &amp;lt;code&amp;gt;80E0DCD8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E11F78&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80E0FAD8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || 4-byte float || Horizontal movement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pikmin count==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Variable || colspan=&amp;quot;6&amp;quot; | Address || rowspan=&amp;quot;2&amp;quot; | Type || rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! GC US || GC EU || GC JP || Wii US || Wii EU || Wii JP&lt;br /&gt;
|-&lt;br /&gt;
! Red Leafs in Onion&lt;br /&gt;
| &amp;lt;code&amp;gt;8092F98B&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BAA&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Red Buds in Onion&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BAE&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Red Flowers in Onion&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BB2&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Purple Leafs in Ship&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BC2&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Purple Buds in Ship&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BC6&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Purple Flowers in Ship&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BCA&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! White Leafs in Ship&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BCE&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! White Buds in Ship&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BD2&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! White Flowers in Ship&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BD6&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Yellow Leafs in Onion&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BB6&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Yellow Buds in Onion&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BBA&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Yellow Flowers in Onion&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BBE&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Blue Leafs in Onion&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942B9E&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Blue Buds in Onion&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BA2&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Blue Flowers in Onion&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80942BA6&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Variable || colspan=&amp;quot;6&amp;quot; | Address || rowspan=&amp;quot;2&amp;quot; | Type || rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! GC US || GC EU || GC JP || Wii US || Wii EU || Wii JP&lt;br /&gt;
|-&lt;br /&gt;
! Current day&lt;br /&gt;
| &amp;lt;code&amp;gt;80B0B4B8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;80B0FBD8&amp;lt;/code&amp;gt; || || || || || 4-byte unsigned int || Day 1 is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, day 2 is &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, etc.&lt;br /&gt;
|-&lt;br /&gt;
! Current total Poko count&lt;br /&gt;
| || &amp;lt;code&amp;gt;80942A7C&amp;lt;/code&amp;gt; || || || || || 4-byte unsigned int || &lt;br /&gt;
|-&lt;br /&gt;
! Ultra-spicy spray count&lt;br /&gt;
| || &amp;lt;code&amp;gt;80942A54&amp;lt;/code&amp;gt; || || || || || 4-byte unsigned int&lt;br /&gt;
|-&lt;br /&gt;
! Ultra-bitter spray count&lt;br /&gt;
| || &amp;lt;code&amp;gt;80942A58&amp;lt;/code&amp;gt; || || || || || 4-byte unsigned int&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay control ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Variable || colspan=&amp;quot;6&amp;quot; | Address || rowspan=&amp;quot;2&amp;quot; | Type || rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! GC US || GC EU || GC JP || Wii US || Wii EU || Wii JP&lt;br /&gt;
|-&lt;br /&gt;
! Current cutscene timer ID&lt;br /&gt;
| || &amp;lt;code&amp;gt;0x809FDE6E&amp;lt;/code&amp;gt; || || || || || 2-byte unsigned int || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Memory addresses]]&lt;br /&gt;
[[Category:Pikmin 2]]&lt;/div&gt;</summary>
		<author><name>Grassdigger</name></author>
	</entry>
</feed>