<?xml version="1.0"?>
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	<id>https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jimble</id>
	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jimble"/>
	<link rel="alternate" type="text/html" href="https://pikmintkb.com/wiki/Special:Contributions/Jimble"/>
	<updated>2026-05-11T15:49:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=3379</id>
		<title>User:Jimble</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=3379"/>
		<updated>2021-09-06T18:08:44Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I&#039;m Jimble. I&#039;m a Pikmin hacker, here&#039;s my stuff:&lt;br /&gt;
* Developer of [[Cave Creator]]&lt;br /&gt;
* [http://youtube.com/Jimble YouTube Channel]&lt;br /&gt;
snape&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=3378</id>
		<title>User:Jimble</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=3378"/>
		<updated>2021-09-06T18:02:26Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I&#039;m Jimble. I&#039;m a Pikmin hacker, here&#039;s my stuff:&lt;br /&gt;
* Developer of [[Cave Creator]]&lt;br /&gt;
* [http://youtube.com/Jimble YouTube Channel]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=3373</id>
		<title>User:Jimble</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=3373"/>
		<updated>2021-09-06T17:23:54Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I&#039;m Jimble. I&#039;m a Pikmin hacker, here&#039;s my stuff:&lt;br /&gt;
* Developer of [[Cave Creator]]&lt;br /&gt;
* [http://youtube.com/Jimble YouTube Channel]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=3370</id>
		<title>User:Jimble</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=3370"/>
		<updated>2021-09-06T17:18:54Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I&#039;m Jimble. I&#039;m a Pikmin hacker, here&#039;s my stuff:&lt;br /&gt;
* Developer of [[Cave Creator]]&lt;br /&gt;
* [http://youtube.com/Jimble YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
epic&lt;br /&gt;
2&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=3369</id>
		<title>User:Jimble</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=3369"/>
		<updated>2021-09-06T17:13:54Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I&#039;m Jimble. I&#039;m a Pikmin hacker, here&#039;s my stuff:&lt;br /&gt;
* Developer of [[Cave Creator]]&lt;br /&gt;
* [http://youtube.com/Jimble YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
epic&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=3367</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=3367"/>
		<updated>2021-09-03T09:33:01Z</updated>

		<summary type="html">&lt;p&gt;Jimble: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CaveCreator2-9-9-1_MainMenu.jpg|300px|thumb|right|The main menu of Cave Creator v2.9.9.1]]&lt;br /&gt;
[[File:CaveCreator2-9-9-1_CreatorMenu.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.9.9.1]]&lt;br /&gt;
A tool with a graphical user interface made in .NET; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating Pikmin 2 caves with ease.&lt;br /&gt;
&lt;br /&gt;
Jimble sees 1.x and 2.x as a critical failure, please see [[Cave Creator#Development_versions|development versions]] for the new work-in-progress version.&lt;br /&gt;
&lt;br /&gt;
== Development versions ==&lt;br /&gt;
&#039;&#039;&#039;Cave Creator 3.0&#039;&#039;&#039; development versions are now available. Updates are rolled out regularly.&lt;br /&gt;
&lt;br /&gt;
You can download the current latest [https://www.dropbox.com/s/v1ohjjxf4d1mq2a/Cave%20Creator.exe?dl=1 here]. You can use &amp;lt;code&amp;gt;Help &amp;gt; Check for Updates&amp;lt;/code&amp;gt; to automatically install updates inside the program.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.9.9.1]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator is a Windows .NET application, and thus will run as intended on Windows computers.&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t natively work on macOS or Linux. Using software like [https://wiki.winehq.org/Download Wine] to run it on macOS or Linux may work, but isn&#039;t guaranteed.&lt;br /&gt;
&lt;br /&gt;
On Macs, you can use Apple&#039;s [https://support.apple.com/en-au/boot-camp Bootcamp] to install Windows on a separate partition, allowing you have both macOS and Windows on your Mac.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
Without the use of any legitimate server, submitting caves to Cave Net is done through text submissions to a Google Form. &amp;quot;It sucks, but it&#039;s free and runs 24/7.&amp;quot; - Jimble&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:CaveCreator2-9-9-1_CaveNetMenu.jpg|Main Menu&lt;br /&gt;
File:CaveCreator2-9-9-1_CaveNetCave.jpg|A verified cave&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool. Jimble lost track after 2.8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.9.9.1&#039;&#039;&#039;&lt;br /&gt;
* Updated UI to an Animal Crossing: New Horizons inspired menu&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;January 1st, 2020&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* An entity that is set to spawn in the Plants &amp;amp; Decorations group will no longer have an option for spawn distribution weight - this fixes the problem where you&#039;d only want 5 plants but got 50 instead&lt;br /&gt;
* Fixed a big bug where loading a new cave while already in a sublevel&#039;s entities would mix up the entities between the caves&lt;br /&gt;
* Updated title screen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Every window is finally resizable, and components of the app will adjust accordingly&lt;br /&gt;
* A more consistent design layout&lt;br /&gt;
* Huge size decrease from 50MB to only 8MB (there were a lot of unused images...)&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 13th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You can now duplicate sublevels, for faster creation of sublevels that require similar settings.&lt;br /&gt;
* There&#039;s now Custom Directory Options for people who use a custom Pikmin 2 filesystem, such as Meeo&#039;s Restructured. It can be found in the Options menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 19th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net descriptions now support commas; this is done through replacing the non-English letter &amp;quot;Ø&amp;quot; (randomly chosen) with commas. Sorry if you had genuine use for this letter :s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 16th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The application (finally) forces the culture info to &#039;en-US&#039; - this makes sure that decimal numbers use periods instead of commas, regardless of the system culture (some countries use commas instead)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8.1&#039;&#039;&#039;&lt;br /&gt;
Breath of the Wild-inspired title screen.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-8-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.9.9.1&#039;&#039;&#039;&lt;br /&gt;
Animal Crossing: New Horizons-inspired title screen&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator2-9-9-1_MainMenu.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=3366</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=3366"/>
		<updated>2021-09-03T09:31:20Z</updated>

		<summary type="html">&lt;p&gt;Jimble: Introduction of 3.0 development versions, and update info on latest stable version v2.9.9.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CaveCreator2-9-9-1_MainMenu.jpg|300px|thumb|right|The main menu of Cave Creator v2.9.9.1]]&lt;br /&gt;
[[File:CaveCreator2-9-9-1_CreatorMenu.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.9.9.1]]&lt;br /&gt;
A tool with a graphical user interface made in .NET; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating Pikmin 2 caves with ease.&lt;br /&gt;
Jimble sees 1.x and 2.x as a critical failure, please see [[Cave Creator#Development_versions|development versions]] for the new work-in-progress version.&lt;br /&gt;
&lt;br /&gt;
== Development versions ==&lt;br /&gt;
&#039;&#039;&#039;Cave Creator 3.0&#039;&#039;&#039; development versions are now available. Updates are rolled out regularly.&lt;br /&gt;
You can download the current latest [https://www.dropbox.com/s/v1ohjjxf4d1mq2a/Cave%20Creator.exe?dl=1 here]. You can use &amp;lt;code&amp;gt;Help &amp;gt; Check for Updates&amp;lt;/code&amp;gt; to automatically install updates inside the program.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.9.9.1]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator is a Windows .NET application, and thus will run as intended on Windows computers.&lt;br /&gt;
It doesn&#039;t natively work on macOS or Linux. Using software like [https://wiki.winehq.org/Download Wine] to run it on macOS or Linux may work, but isn&#039;t guaranteed.&lt;br /&gt;
On Macs, you can use Apple&#039;s [https://support.apple.com/en-au/boot-camp Bootcamp] to install Windows on a separate partition, allowing you have both macOS and Windows on your Mac.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
Without the use of any legitimate server, submitting caves to Cave Net is done through text submissions to a Google Form. &amp;quot;It sucks, but it&#039;s free and runs 24/7.&amp;quot; - Jimble&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:CaveCreator2-9-9-1_CaveNetMenu.jpg|Main Menu&lt;br /&gt;
File:CaveCreator2-9-9-1_CaveNetCave.jpg|A verified cave&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool. Jimble lost track after 2.8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.9.9.1&#039;&#039;&#039;&lt;br /&gt;
* Updated UI to an Animal Crossing: New Horizons inspired menu&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;January 1st, 2020&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* An entity that is set to spawn in the Plants &amp;amp; Decorations group will no longer have an option for spawn distribution weight - this fixes the problem where you&#039;d only want 5 plants but got 50 instead&lt;br /&gt;
* Fixed a big bug where loading a new cave while already in a sublevel&#039;s entities would mix up the entities between the caves&lt;br /&gt;
* Updated title screen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Every window is finally resizable, and components of the app will adjust accordingly&lt;br /&gt;
* A more consistent design layout&lt;br /&gt;
* Huge size decrease from 50MB to only 8MB (there were a lot of unused images...)&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 13th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You can now duplicate sublevels, for faster creation of sublevels that require similar settings.&lt;br /&gt;
* There&#039;s now Custom Directory Options for people who use a custom Pikmin 2 filesystem, such as Meeo&#039;s Restructured. It can be found in the Options menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 19th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net descriptions now support commas; this is done through replacing the non-English letter &amp;quot;Ø&amp;quot; (randomly chosen) with commas. Sorry if you had genuine use for this letter :s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 16th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The application (finally) forces the culture info to &#039;en-US&#039; - this makes sure that decimal numbers use periods instead of commas, regardless of the system culture (some countries use commas instead)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8.1&#039;&#039;&#039;&lt;br /&gt;
Breath of the Wild-inspired title screen.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-8-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.9.9.1&#039;&#039;&#039;&lt;br /&gt;
Animal Crossing: New Horizons-inspired title screen&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator2-9-9-1_MainMenu.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreator2-9-9-1_CaveNetCave.jpg&amp;diff=3365</id>
		<title>File:CaveCreator2-9-9-1 CaveNetCave.jpg</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreator2-9-9-1_CaveNetCave.jpg&amp;diff=3365"/>
		<updated>2021-09-03T09:30:18Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreator2-9-9-1_CaveNetMenu.jpg&amp;diff=3364</id>
		<title>File:CaveCreator2-9-9-1 CaveNetMenu.jpg</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreator2-9-9-1_CaveNetMenu.jpg&amp;diff=3364"/>
		<updated>2021-09-03T09:30:06Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreator2-9-9-1_CreatorMenu.jpg&amp;diff=3363</id>
		<title>File:CaveCreator2-9-9-1 CreatorMenu.jpg</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreator2-9-9-1_CreatorMenu.jpg&amp;diff=3363"/>
		<updated>2021-09-03T09:29:50Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreator2-9-9-1_MainMenu.jpg&amp;diff=3362</id>
		<title>File:CaveCreator2-9-9-1 MainMenu.jpg</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreator2-9-9-1_MainMenu.jpg&amp;diff=3362"/>
		<updated>2021-09-03T09:29:32Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=3169</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=3169"/>
		<updated>2021-07-31T14:31:04Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-8-1.png|300px|thumb|right|The main menu of Cave Creator v2.8.1.]]&lt;br /&gt;
[[File:_CaveCreatorV2-8-1_Editor.png|300px|thumb|right|The main editor menu of Cave Creator v2.8.1.]]&lt;br /&gt;
A tool with a graphical user interface made in .NET; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating Pikmin 2 caves with ease. Jimble is openly not proud of this program.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.9.9.1]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator is a Windows .NET application, and thus will run as intended on Windows machines. .NET Applications don&#039;t natively work on macOS or Linux, and furthermore, [https://wiki.winehq.org/Download Wine] tends to crash when trying to run it. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet.png|Main Menu&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet_AllCaves.png|List of newest caves&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;January 1st, 2020&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* An entity that is set to spawn in the Plants &amp;amp; Decorations group will no longer have an option for spawn distribution weight - this fixes the problem where you&#039;d only want 5 plants but got 50 instead&lt;br /&gt;
* Fixed a big bug where loading a new cave while already in a sublevel&#039;s entities would mix up the entities between the caves&lt;br /&gt;
* Updated title screen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Every window is finally resizable, and components of the app will adjust accordingly&lt;br /&gt;
* A more consistent design layout&lt;br /&gt;
* Huge size decrease from 50MB to only 8MB (there were a lot of unused images...)&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 13th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You can now duplicate sublevels, for faster creation of sublevels that require similar settings.&lt;br /&gt;
* There&#039;s now Custom Directory Options for people who use a custom Pikmin 2 filesystem, such as Meeo&#039;s Restructured. It can be found in the Options menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 19th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net descriptions now support commas; this is done through replacing the non-English letter &amp;quot;Ø&amp;quot; (randomly chosen) with commas. Sorry if you had genuine use for this letter :s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 16th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The application (finally) forces the culture info to &#039;en-US&#039; - this makes sure that decimal numbers use periods instead of commas, regardless of the system culture (some countries use commas instead)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8.1&#039;&#039;&#039;&lt;br /&gt;
Breath of the Wild-inspired title screen.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-8-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=3168</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=3168"/>
		<updated>2021-07-31T14:29:38Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-8-1.png|300px|thumb|right|The main menu of Cave Creator v2.8.1.]]&lt;br /&gt;
[[File:_CaveCreatorV2-8-1_Editor.png|300px|thumb|right|The main editor menu of Cave Creator v2.8.1.]]&lt;br /&gt;
A tool with a graphical user interface made in .NET; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating Pikmin 2 caves with ease. Jimble is openly not proud of this program.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.9.9.1]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator is a Windows .NET application, and thus will run as intended on Windows machines. .NET Applications don&#039;t natively work on macOS or Linux, and furthermore, [https://wiki.winehq.org/Download Wine] tends to crash when trying to run it. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet.png|Main Menu&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet_AllCaves.png|List of newest caves&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.8.1) version of Cave Creator.&lt;br /&gt;
* Entity-copying glitch: cause is currently unknown&lt;br /&gt;
* Cave Net sometimes breaks: most likely caused by Google Drive restrictions?&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;January 1st, 2020&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* An entity that is set to spawn in the Plants &amp;amp; Decorations group will no longer have an option for spawn distribution weight - this fixes the problem where you&#039;d only want 5 plants but got 50 instead&lt;br /&gt;
* Fixed a big bug where loading a new cave while already in a sublevel&#039;s entities would mix up the entities between the caves&lt;br /&gt;
* Updated title screen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Every window is finally resizable, and components of the app will adjust accordingly&lt;br /&gt;
* A more consistent design layout&lt;br /&gt;
* Huge size decrease from 50MB to only 8MB (there were a lot of unused images...)&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 13th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You can now duplicate sublevels, for faster creation of sublevels that require similar settings.&lt;br /&gt;
* There&#039;s now Custom Directory Options for people who use a custom Pikmin 2 filesystem, such as Meeo&#039;s Restructured. It can be found in the Options menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 19th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net descriptions now support commas; this is done through replacing the non-English letter &amp;quot;Ø&amp;quot; (randomly chosen) with commas. Sorry if you had genuine use for this letter :s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 16th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The application (finally) forces the culture info to &#039;en-US&#039; - this makes sure that decimal numbers use periods instead of commas, regardless of the system culture (some countries use commas instead)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8.1&#039;&#039;&#039;&lt;br /&gt;
Breath of the Wild-inspired title screen.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-8-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=3167</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=3167"/>
		<updated>2021-07-31T14:29:12Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-8-1.png|300px|thumb|right|The main menu of Cave Creator v2.8.1.]]&lt;br /&gt;
[[File:_CaveCreatorV2-8-1_Editor.png|300px|thumb|right|The main editor menu of Cave Creator v2.8.1.]]&lt;br /&gt;
A tool with a graphical user interface made in .NET; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating Pikmin 2 caves with ease. Jimble is openly not proud of this program.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.8.1]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator is a Windows .NET application, and thus will run as intended on Windows machines. .NET Applications don&#039;t natively work on macOS or Linux, and furthermore, [https://wiki.winehq.org/Download Wine] tends to crash when trying to run it. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet.png|Main Menu&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet_AllCaves.png|List of newest caves&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.8.1) version of Cave Creator.&lt;br /&gt;
* Entity-copying glitch: cause is currently unknown&lt;br /&gt;
* Cave Net sometimes breaks: most likely caused by Google Drive restrictions?&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;January 1st, 2020&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* An entity that is set to spawn in the Plants &amp;amp; Decorations group will no longer have an option for spawn distribution weight - this fixes the problem where you&#039;d only want 5 plants but got 50 instead&lt;br /&gt;
* Fixed a big bug where loading a new cave while already in a sublevel&#039;s entities would mix up the entities between the caves&lt;br /&gt;
* Updated title screen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Every window is finally resizable, and components of the app will adjust accordingly&lt;br /&gt;
* A more consistent design layout&lt;br /&gt;
* Huge size decrease from 50MB to only 8MB (there were a lot of unused images...)&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 13th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You can now duplicate sublevels, for faster creation of sublevels that require similar settings.&lt;br /&gt;
* There&#039;s now Custom Directory Options for people who use a custom Pikmin 2 filesystem, such as Meeo&#039;s Restructured. It can be found in the Options menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 19th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net descriptions now support commas; this is done through replacing the non-English letter &amp;quot;Ø&amp;quot; (randomly chosen) with commas. Sorry if you had genuine use for this letter :s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 16th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The application (finally) forces the culture info to &#039;en-US&#039; - this makes sure that decimal numbers use periods instead of commas, regardless of the system culture (some countries use commas instead)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8.1&#039;&#039;&#039;&lt;br /&gt;
Breath of the Wild-inspired title screen.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-8-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_generation_parameters&amp;diff=2957</id>
		<title>Cave generation parameters</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_generation_parameters&amp;diff=2957"/>
		<updated>2020-10-20T14:45:39Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* CapInfo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;Pikmin 2&#039;&#039;, the files that define a cave&#039;s settings can be found in &amp;lt;code&amp;gt;/user/Mukki/mapunits/caveinfo&amp;lt;/code&amp;gt;. For instance, the Emergence Cave uses &amp;lt;code&amp;gt;tutorial_1.txt&amp;lt;/code&amp;gt;. All comments (Japanese or English statements followed by a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;) are unnecessary and deleting them will save file space.&lt;br /&gt;
&lt;br /&gt;
These text files must be encoded in Shift-JIS, or at least ASCII. If the file is saved as a UTF-8 text file with the &amp;lt;code&amp;gt;EF BB BF&amp;lt;/code&amp;gt; magic word at the start, the game will not read it correctly, assuming you only have one sublevel. To avoid any issues, use [https://notepad-plus-plus.org/download/v7.5.6.html Notepad++] and check the encoding in the bottom right.&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
Each file starts with a simple block titled &amp;lt;code&amp;gt;CaveInfo&amp;lt;/code&amp;gt;. It contains only one parameter, &amp;lt;code&amp;gt;{c000}&amp;lt;/code&amp;gt;, which takes two values, a &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; and the number of sublevels in the cave.&lt;br /&gt;
&lt;br /&gt;
After the opening block, there is a lone number. This number is, once again, the number of sublevels in the cave. After this comes a series of blocks, with each group of 5 belonging to a sublevel.&lt;br /&gt;
&lt;br /&gt;
==Sublevel==&lt;br /&gt;
Each sublevel starts with a block commented with &amp;lt;code&amp;gt;FloorInfo&amp;lt;/code&amp;gt;, where the sublevel&#039;s data is, and then four blocks that determine what objects to spawn. The process is explained in the sections for these blocks, but the general algorithm is also explained &#039;&#039;&#039;[[Cave spawning|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The comment for the first sublevel&#039;s &amp;lt;code&amp;gt;FloorInfo&amp;lt;/code&amp;gt; block has a number to the left of it; this is the [[#Header|total number of sublevels]]).&lt;br /&gt;
&lt;br /&gt;
===Object categories===&lt;br /&gt;
Before you continue, it is important to know that objects can belong to one of five categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Main&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Are defined in [[#TekiInfo|TekiInfo]].&lt;br /&gt;
#* Are not treasures.&lt;br /&gt;
#* Are not gates.&lt;br /&gt;
#* Appear inside &amp;quot;room&amp;quot; units.&lt;br /&gt;
#* Their &amp;quot;[[#Type|type]]&amp;quot; is not &amp;quot;6&amp;quot;.&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Decorative&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Same rules as the &amp;quot;main&amp;quot; category, except...&lt;br /&gt;
#* Their &amp;quot;[[#Type|type]]&amp;quot; is &amp;quot;6&amp;quot;.&lt;br /&gt;
# &#039;&#039;&#039;Dead end&#039;&#039;&#039;&lt;br /&gt;
#* Are defined in [[#CapInfo|CapInfo]].&lt;br /&gt;
#* Are not gates.&lt;br /&gt;
#* Appear inside &amp;quot;dead end&amp;quot; units.&lt;br /&gt;
# &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
#* Are defined in [[#ItemInfo|ItemInfo]].&lt;br /&gt;
#* Are exclusively treasures.&lt;br /&gt;
# &#039;&#039;&#039;Gate&#039;&#039;&#039;&lt;br /&gt;
#* Are defined in [[#GateInfo|GateInfo]].&lt;br /&gt;
#* Are exclusively gates.&lt;br /&gt;
&lt;br /&gt;
These category names are not laws, just guidelines. This is because you can have fully-functional enemies in the &amp;quot;decorative&amp;quot; category, and you can have cosmetic plants in the &amp;quot;main&amp;quot; category, for instance. What is important is understanding that the game reads objects in different categories differently, and also controls them differently.&lt;br /&gt;
&lt;br /&gt;
===FloorInfo===&lt;br /&gt;
This block has a large number of parameters that determine how the sublevel works. All content in these parameters consist of two words. The first word is a number, &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; for numbers and &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; for strings. The second word is the actual value of the parameter - the one you can modify.&lt;br /&gt;
&lt;br /&gt;
{{todo|Figure out what happens if you change {f000} and {f001}.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter || Description || Japanese comment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f000}&amp;lt;/code&amp;gt; || The sublevel number this sublevel belongs to, minus 1. For example, if this floor is sublevel 1, the value is 0. Comment translates to &amp;quot;floor introduction&amp;quot;. Seems to crash the game if lower than the current sublevel. || 階はじめ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f001}&amp;lt;/code&amp;gt; || Same as above. Comment translates to &amp;quot;floor end&amp;quot;. Seems to duplicate the floor and replace future sublevels. For example, if you are on sublevel 1 ({f000} is set to 0) when {f001} is set to 2, sublevels 2 and 3 will be the exact same as the first sublevel. The other sublevels will be untouched.  || 階おわり&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f002}&amp;lt;/code&amp;gt; || Ideal maximum number of objects in the &amp;quot;main&amp;quot; [[#Object categories|category]]. See [[#Amount]] for more details. If this is set to 0, absolutely no objects of the &amp;quot;main&amp;quot; category will spawn. || 敵最大数&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f003}&amp;lt;/code&amp;gt; || Ideal maximum number of objects in the treasure [[#Object categories|category]]. || アイテム最大数&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f004}&amp;lt;/code&amp;gt; || Ideal maximum number of objects in the gate [[#Object categories|category]]. || ゲート最大数&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f005}&amp;lt;/code&amp;gt; || Number of &amp;quot;room&amp;quot; cave units. || ルーム数&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f006}&amp;lt;/code&amp;gt; || Corridor probability. If this number is higher, the game will spawn more corridors relative to the number of rooms. || ルートの割合&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f007}&amp;lt;/code&amp;gt; || 1 if this floor has a geyser, 0 otherwise. || 帰還噴水(1=あり)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f008}&amp;lt;/code&amp;gt; || [[Cave unit definition file]] name. || 使用ユニット&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f009}&amp;lt;/code&amp;gt; || Lighting definition file name. || 使用ライト&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f00A}&amp;lt;/code&amp;gt; || Skybox. Valid values are: &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;f010&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;vrbox&amp;lt;/code&amp;gt; (they all mean none), &amp;lt;code&amp;gt;ice&amp;lt;/code&amp;gt; (ice cavern), &amp;lt;code&amp;gt;test&amp;lt;/code&amp;gt; (cavern), &amp;lt;code&amp;gt;build&amp;lt;/code&amp;gt; (steel), &amp;lt;code&amp;gt;hiroba&amp;lt;/code&amp;gt; (garden), &amp;lt;code&amp;gt;flooring&amp;lt;/code&amp;gt; (wooden floor), &amp;lt;code&amp;gt;tatami&amp;lt;/code&amp;gt; (carpet). || VRBOX&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f010}&amp;lt;/code&amp;gt; || 1 if the next sublevel hole is clogged, 0 otherwise. || 階段を壊す岩で隠す(0=オフ 1=オン)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f011}&amp;lt;/code&amp;gt; || Echo strength; 0 for longest echo, used in soil/remaining themes, 1 is normally used for metal, 2 is used for concrete, 3 is used for tile, 4 is used for garden, and 5 is an almost unnoticeable echo, used for toy themes. || α属性&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f012}&amp;lt;/code&amp;gt; || Music type; 0 for normal, 1 to mute (until a boss), 2 to use rest sublevel music || β属性&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f013}&amp;lt;/code&amp;gt; || 1 if sublevel has an invisible solid plane of ground, generally used for the &amp;lt;code&amp;gt;hiroba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;flooring&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;tatami&amp;lt;/code&amp;gt; skyboxes. If 0, Pikmin can fall off the edge to their deaths. || 隠し床&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f014}&amp;lt;/code&amp;gt; || Cap probability (0-100). E.g. if this value is 50, open doors will be set to alcoves with 50% probability. || キャップ最大数&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f015}&amp;lt;/code&amp;gt; || File format version; 1 is normal, 0 will ignore all dead end spawns ([[#CapInfo]]) || Version&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f016}&amp;lt;/code&amp;gt; || {{unsure|Time until the Waterwraith appears. || BlackManTimer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f017}&amp;lt;/code&amp;gt; || 0 is normal, anything else makes it spawn two (connected) seesaw blocks randomly in the level. May spawn the leaders and Pikmin inside one. &#039;&#039;&#039;Unused.&#039;&#039;&#039; || 沈む壁&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TekiInfo===&lt;br /&gt;
&amp;lt;code&amp;gt;TekiInfo&amp;lt;/code&amp;gt; determines the [[#Object categories|&amp;quot;main&amp;quot;]] objects and the [[#Object categories|&amp;quot;decorative&amp;quot;]] objects to spawn on the sublevel.&lt;br /&gt;
&lt;br /&gt;
The first number in the block is the total of entries. It is commented with &amp;lt;code&amp;gt;num&amp;lt;/code&amp;gt;. Each entry consists of two lines. The first line in an entry determines how it spawns, the object&#039;s class, what treasure it has inside, how many to spawn, and/or how likely this object is to be used to fill the free &amp;quot;main&amp;quot; object slots. The second line of each entry is the &amp;quot;type&amp;quot; of the object.&lt;br /&gt;
&lt;br /&gt;
To note is that if something is wrong with the object&#039;s spawn data, the game will probably break down, but it might also trigger an error handler. If it does, the object is turned into a fully-functional Common Glowcap. Typing an invalid class name will trigger the error handler.&lt;br /&gt;
&lt;br /&gt;
====Class====&lt;br /&gt;
The first word in the first line of each entry contains the object class (fire geyser, Red Bulborb, clover, etc.), using its [[Pikmin 2 identifiers|internal name]] (case insensitive). Treasures will not work; use the [[#ItemInfo|&amp;lt;code&amp;gt;ItemInfo&amp;lt;/code&amp;gt; block]] for that.&lt;br /&gt;
&lt;br /&gt;
If it is an enemy and is carrying something inside it, the internal name of that object&#039;s class is also included in that word, in lowercase, after an underscore (e.g. &amp;lt;code&amp;gt;Chappy_key&amp;lt;/code&amp;gt; for a Red Bulborb carrying The Key). In this case, the name of the enemy itself is no longer case insensitive and must be written in CamelCase, although exact casing depends on the object. Note that an underscore isn&#039;t a sure-fire way to know that one object is carrying another. If the game sees the name &amp;lt;code&amp;gt;Wakame_s&amp;lt;/code&amp;gt;, it isn&#039;t going to think that it&#039;s an object &amp;lt;code&amp;gt;Wakame&amp;lt;/code&amp;gt; carrying an object &amp;lt;code&amp;gt;s&amp;lt;/code&amp;gt;, but rather that it is a small Shoot.&lt;br /&gt;
&lt;br /&gt;
====Spawn method====&lt;br /&gt;
Some objects spawn from the sky, like Volatile Dweevils that only appear when you get close to their spawn position. To get an object to do this, write a dollar sign and/or a number before the name of the object, without a space in between. Example: &amp;lt;code&amp;gt;$4BombOtakara&amp;lt;/code&amp;gt;. You have to write a specific thing to get a specific behavior, and if you write an invalid one, the game crashes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Code || Effect || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt; || Always fall if a Pikmin or leader is nearby. || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$0&amp;lt;/code&amp;gt; || Triggers the Common Glowcap error handler. || &#039;&#039;&#039;Unused&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$1&amp;lt;/code&amp;gt; || Identical to &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;. || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$2&amp;lt;/code&amp;gt; || Only fall if a Pikmin is nearby, leaders are ignored. || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$3&amp;lt;/code&amp;gt; || Only fall if a leader is nearby, Pikmin are ignored. || &#039;&#039;&#039;Unused&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$4&amp;lt;/code&amp;gt; || Only fall if Pikmin are carrying nearby. || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$5&amp;lt;/code&amp;gt; || Only fall if a Purple causes an earthquake nearby. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not all objects support this feature. The objects that don&#039;t support the feature completely ignore the $ sign and spawn normally. No bosses or plants (besides Candypop Buds) are changed.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all other known objects and whether or not they are capable of using this behavior.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enemy || Supported || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Anode Beetle || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Anode Dweevil || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Antenna Beetle || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cannon Beetle Larva (Buried) || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cannon Beetle Larva (Free) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Bomb-rock || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Breadbug || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Bulbmin || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Bulborb Larva || Yes || Uses a unique falling animation, the same animation thats used when they are born from the Empress Bulblax.&lt;br /&gt;
|-&lt;br /&gt;
| Bumbling Snitchbug || Yes || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Careening Dirigibug || Yes || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Caustic Dweevil || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Cloaking Burrow-nit || No || &lt;br /&gt;
|-&lt;br /&gt;
| Creeping Chrysanthemum || No || &lt;br /&gt;
|-&lt;br /&gt;
| Crimson Candypop Bud || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Decorated Cannon Beetle || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Doodlebug || No || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Bulbear || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Orange Bulborb || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Red Bulborb || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Egg || Yes  || Breaks upon hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
| Electrical Wire || No || &lt;br /&gt;
|-&lt;br /&gt;
| Falling Boulder || Yes || Falling boulders sort of float in place for a bit, then fall down at a much quicker speed than normal. If multiple boulders spawn inside of each other, they will bounce off of each other at an angle when they are triggered by the player.&lt;br /&gt;
|-&lt;br /&gt;
| Female Sheargrub || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Fiery Blowhog || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Fiery Bulblax || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Fiery Dweevil || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Fire Geyser || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Foxtail || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Gas Pipe || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Gatling Groink (Both variants) || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Candypop Bud || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Greater Spotted Jellyfloat || Yes  || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Hairy Bulborb || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Hermit Crawmad || No || &lt;br /&gt;
|-&lt;br /&gt;
| Honeywisp || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Iridescent Flint Beetle || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Iridescent Glint Beetle || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Ivory Candypop Bud || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli Candypop Bud || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Lesser Spotted Jellyfloat || Yes  || Floats down from the sky&lt;br /&gt;
|-&lt;br /&gt;
| Lithopod Boulder (Unused) || Yes  || The trail particles of the boulder will remain stationary in the air until the rolling boulder is triggered by the player.&lt;br /&gt;
|-&lt;br /&gt;
| Male Sheargrub || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Mamuta || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Mitite || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Munge Dweevil || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Orange Bulborb || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Puffy Blowhog || Yes  || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Queen Candypop Bud || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Ravenous Whiskerpillar || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Red Bulborb || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Shearwig || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Skitter Leaf || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Snow Bulborb || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Spotty Bulbear || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Swooping Snitchbug || Yes  || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Toady Bloyster || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Unmarked Spectralids || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Violet Candypop Bud || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Volatile Dweevil || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Water Dumple || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Waterwraith Rollers (Unused) || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Watery Blowhog || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Withering Blowhog || Yes  || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Wogpole || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Wollywog || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Wollywog || Yes  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Amount====&lt;br /&gt;
=====&amp;quot;Main&amp;quot; category objects=====&lt;br /&gt;
The second word in the first line of each entry is a number, where the last digit is the [[Cave spawning#Weighted distribution|filler distribution weight]] and the other digits are the minimum amount to spawn. This line is commented with &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt;. If there is only one digit, it indicates the filler distribution weight, and the minimum amount is set to 0.&lt;br /&gt;
&lt;br /&gt;
The game will spawn the enemies requested in the &amp;quot;minimum amount&amp;quot; fields (provided there is enough physical space in the sublevel). After the game is done spawning all of these, provided that the enemy total isn&#039;t equal to or over &amp;lt;code&amp;gt;{f002}&amp;lt;/code&amp;gt; yet, it will then try to fill in the remaining slots with any enemies that have a non-zero filler distribution weight, as explained [[Cave spawning#Weighted distribution|here]]. If there are no enemies to pick for the filler distribution, then the game simply doesn&#039;t spawn any fillers. [Note from JHawk - I think this is slightly inaccurate. The game first counts the &amp;quot;minimum amounts&amp;quot; for enemies of type 0, 1, 5, and 8. Then, for each additional remaining main enemy slot not covered by the minimum amounts, the game will sum the weights of the type 0, 1, 5, and 8 enemies and allocate an additional slot for that enemy type one at a time with probability in proportion to that weight.]&lt;br /&gt;
&lt;br /&gt;
Note that when trying to spawn an enemy, if there are no more vacant slots of the specified type, the game will not spawn that enemy, but will still add 1 to the counter of enemies currently in the sublevel. This means that if you have a cave with just one room, that has 4 spawn locations for type 0 and 4 for type 1, you specify 10 as the maximum of enemies ({f002}), and specify 8 Wogpoles of type 0, and then a Dwarf Red Bulborb with a filler distribution weight and type 1, the game will try to spawn the 8 mandatory Wogpoles, only spawn 4 because there are no more vacant slots, and will still count the other 4 as if they exist. This means it will only pick 2 Dwarf Red Bulborbs to reach the maximum in {f002}.&lt;br /&gt;
&lt;br /&gt;
{{credits|Jimble, [[User:Espyo|Espyo]]}}&lt;br /&gt;
&lt;br /&gt;
=====&amp;quot;Decorative&amp;quot; category objects=====&lt;br /&gt;
The second word in the first line of each entry is a number, which indicates the exact number of objects of that type to spawn. There are no limits to the number of objects of this type to spawn, except for the amount of spawning locations available in the sublevel&#039;s generated layout, and there is no random distribution either.&lt;br /&gt;
&lt;br /&gt;
{{credits|Jimble, [[User:Espyo|Espyo]]}}&lt;br /&gt;
&lt;br /&gt;
====Type====&lt;br /&gt;
This number controls what type of object this is (more or less), and where it spawns. The number ranges from 0 to 8, and most also correspond to a group of spawn coordinates. When spawning an instance of this object, the game picks a random coordinate from the group, if applicable.&lt;br /&gt;
&lt;br /&gt;
The type is defined in the second line of each entry, and is commented with &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt;. The following table lists the possible numbers, and the comments on the various [[Cave unit definition file|unit layout files]] (in &amp;lt;code&amp;gt;/user/Mukki/mapunits/arc/*/texts.szs/layout.txt&amp;lt;/code&amp;gt;) are also included due to them helping understand what each number means. Also note that objects in some categories cannot use some numbers, and that objects in the treasure and gate categories cannot specify a type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Group || rowspan=&amp;quot;2&amp;quot; | Content || rowspan=&amp;quot;2&amp;quot; | &amp;lt;code&amp;gt;layout.txt&amp;lt;/code&amp;gt; comment || rowspan=&amp;quot;2&amp;quot; | Notes || colspan=&amp;quot;4&amp;quot; | Category availability&lt;br /&gt;
|-&lt;br /&gt;
! &amp;quot;Main&amp;quot; || &amp;quot;Decorative&amp;quot; || Dead end&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Enemy Group A || &amp;lt;code&amp;gt;Teki A&amp;lt;/code&amp;gt; || || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Enemy Group B || &amp;lt;code&amp;gt;Teki B&amp;lt;/code&amp;gt; || || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Treasure || &amp;lt;code&amp;gt;Item&amp;lt;/code&amp;gt; || Not used by any object in the canon game. In a cave unit, it marks the location of objects defined in [[#CapInfo|CapInfo]]. || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{unsure|Unknown}} || || There is no object or cave unit that uses this number. || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Hole/Geyser || &amp;lt;code&amp;gt;FixObj&amp;lt;/code&amp;gt; || Objects can&#039;t use this number. In a cave unit, it marks a viable location for the next hole/geyser in a room, if dead ends are not present in the sublevel. || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Seams || || Commonly used for hazards such as fire geysers, electrical wires and gas pipes. These spots are located in the seams between two connecting cave units. || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Plant || &amp;lt;code&amp;gt;Plant&amp;lt;/code&amp;gt; || Commonly used by decorative plants. || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Leader spawn || &amp;lt;code&amp;gt;Start&amp;lt;/code&amp;gt; || Objects can&#039;t use this number. In a cave unit, it marks a possible player starting spot in the sublevel. The Y coordinate is ignored; it snaps to the ground. || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Enemy Group C || &amp;lt;code&amp;gt;Teki F&amp;lt;/code&amp;gt; || Commonly used for boss locations, or the location of tower Gatling Groinks/buried Armored Cannon Beetle Larvae. Most rooms do not have coordinates for this. || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Example =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	{f002} 4 5 	# 敵最大数&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
# TekiInfo&lt;br /&gt;
{&lt;br /&gt;
	2 	# num&lt;br /&gt;
	$Tadpole 23 	# weight&lt;br /&gt;
	0 	# type&lt;br /&gt;
	Sokkuri_bane 9 	# weight&lt;br /&gt;
	1 	# type&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assuming there&#039;s enough space in the sublevel, this would make the game spawn 2 Wogpoles, that only pop up from the sky when you get close. Then, it spawns 3 randomly picked enemies, with each enemy having a 3/12 chance of being a Wogpole (like the aforementioned ones, these spawn from the sky), and a 9/12 chance of being a Skitter Leaf that is carrying a Coiled Launcher. Any Wogpole in this sublevel will spawn in the set of coordinates that belong to group 0, whereas any Skitter Leaf will spawn on the coordinates of group 1.&lt;br /&gt;
&lt;br /&gt;
===ItemInfo===&lt;br /&gt;
The next block is titled &amp;lt;code&amp;gt;ItemInfo&amp;lt;/code&amp;gt;. It controls how treasures spawn. Treasures inside enemies aren&#039;t included here, but are instead defined in [[#TekiInfo|TekiInfo]] or [[#CapInfo|CapInfo]]&#039;s objects.&lt;br /&gt;
&lt;br /&gt;
The first number in the block is the total of entries. It is titled &amp;lt;code&amp;gt;num&amp;lt;/code&amp;gt;. Each entry consists of one line. This line contains the internal name of the treasure, in all lowercase, and then after a space, the amount to spawn. This amount uses the same scheme as the [[#Amount|&amp;lt;code&amp;gt;TekiInfo&amp;lt;/code&amp;gt; block]], except when deciding the random spawn distribution, the limit is decided by &amp;lt;code&amp;gt;{f003}&amp;lt;/code&amp;gt; instead. If you try to spawn something here that is not a treasure, the game will crash.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	{f003} 4 4&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
# ItemInfo&lt;br /&gt;
{&lt;br /&gt;
	3&lt;br /&gt;
	key 10&lt;br /&gt;
	gold_medal 12&lt;br /&gt;
	saru_head 04&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will spawn one &#039;&#039;The Key&#039;&#039; and one &#039;&#039;Lustrous Element&#039;&#039;, the next two treasures (because &amp;lt;code&amp;gt;{f003}&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;), will have a 2/6 chance of being a &#039;&#039;Lustrous Element&#039;&#039;, and a 4/6 chance of being a &#039;&#039;Colossal Fossil&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===GateInfo===&lt;br /&gt;
&amp;lt;code&amp;gt;GateInfo&amp;lt;/code&amp;gt; controls what gates will appear. Each individual gate on a sublevel is randomly colored. The game will spawn the number of gates defined in &amp;lt;code&amp;gt;{f004}&amp;lt;/code&amp;gt;, but will stop spawning them if there isn&#039;t enough room.&lt;br /&gt;
&lt;br /&gt;
The first number in the block is the total of entries. It is titled &amp;lt;code&amp;gt;num&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Each entry consists of two lines.&lt;br /&gt;
# The first line is the gate&#039;s HP. It is titled with &amp;lt;code&amp;gt;life&amp;lt;/code&amp;gt;. This line starts with any word (although the word &amp;lt;code&amp;gt;gate&amp;lt;/code&amp;gt; is what&#039;s used in the vanilla game), and after a space, the amount of hit points it has, with decimal places (e.g. &amp;lt;code&amp;gt;1000.000000&amp;lt;/code&amp;gt;).&lt;br /&gt;
# The second line is the [[Cave spawning#Weighted distribution|spawn distribution weight]]. {{unsure|Only the last digit of this number is used.}} If the number is 0, this type of gate will not spawn at all, of course.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	{f004} 4 2&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
# GateInfo&lt;br /&gt;
{&lt;br /&gt;
	2&lt;br /&gt;
	gate 4000.000000&lt;br /&gt;
	1&lt;br /&gt;
	gate 2500.000000&lt;br /&gt;
	1&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will spawn two different types of gates of random colours in random locations. The total number of gates appearing in the level is dependent on the value set in &amp;lt;code&amp;gt;{f004}&amp;lt;/code&amp;gt;, which in this case is &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; so only two gates will spawn.&lt;br /&gt;
&lt;br /&gt;
===CapInfo===&lt;br /&gt;
&amp;lt;code&amp;gt;CapInfo&amp;lt;/code&amp;gt; determines what objects to spawn in dead ends.&lt;br /&gt;
&lt;br /&gt;
The first number in the block is the total number of entries. It is titled &amp;lt;code&amp;gt;num&amp;lt;/code&amp;gt;. Each entry consists of three lines.&lt;br /&gt;
&lt;br /&gt;
The logic is the exact same as spawning objects in the [[#TekiInfo|&amp;lt;code&amp;gt;TekiInfo&amp;lt;/code&amp;gt; block]], except for the following things:&lt;br /&gt;
# Each entry is defined by three lines. There is an extra line before the usual &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; lines, which determines, presumably, the type of dead end this spawn applies to. It is titled &amp;lt;code&amp;gt;captype&amp;lt;/code&amp;gt;, and always has the value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Objects spawned here appear in dead ends, not in the locations determined by the &amp;quot;type&amp;quot;. &amp;quot;type&amp;quot; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; allows only 1 enemy to spawn per alcove, while &amp;quot;type&amp;quot; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; allows up to 2 enemies per alcove.&lt;br /&gt;
# Enemies spawned with this block do not count for any limit (e.g. &amp;lt;code&amp;gt;{f002}&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Treasures can also be specified here.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# CapInfo&lt;br /&gt;
{&lt;br /&gt;
	2&lt;br /&gt;
	0&lt;br /&gt;
	$2Egg 10&lt;br /&gt;
	1&lt;br /&gt;
	0&lt;br /&gt;
	WhitePom 10&lt;br /&gt;
	1&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will spawn an egg that will fall down when a Pikmin gets close, and a Ivory Candypop Bud, both in random dead-ends.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_CND_file_list&amp;diff=2951</id>
		<title>Pikmin 2 CND file list</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_CND_file_list&amp;diff=2951"/>
		<updated>2020-09-28T11:17:07Z</updated>

		<summary type="html">&lt;p&gt;Jimble: Fixed and cleaned up table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|Lots of work. Add Youtube videos for CND variations such as cavemetal_00_1.cnd}}&lt;br /&gt;
CND files, otherwise known as &amp;quot;conductor&amp;quot; files, control the instruments for its corresponding BMS sequence file.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! Filename&lt;br /&gt;
! Olimar Variant&lt;br /&gt;
! Louie Variant&lt;br /&gt;
! wScene&lt;br /&gt;
|-https://www.youtube.com/watch?v=Mex3XhI7Wu0&lt;br /&gt;
| 	caveconc_00_0.cnd|| [https://youtube.com/watch?v=bM0GTFBi5ew?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=V_dbtchPSH4?list=PL8270A5CCBAE70F4B YouTube] || rowspan=&amp;quot;2&amp;quot; | &amp;lt;code&amp;gt; wScene_26.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	caveconc_00_1.cnd|| [https://www.youtube.com/watch?v=HFBHJcRpJOw YouTube] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	caveconc_05_0.cnd|| [https://youtube.com/watch?v=Ndq8ce5TAaQ?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=74HRB29COqk?list=PL8270A5CCBAE70F4B YouTube] || rowspan=&amp;quot;2&amp;quot; | &amp;lt;code&amp;gt; wScene_31.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	caveconc_05_1.cnd|| [https://www.youtube.com/watch?v=Wh0m_Aae34o YouTube] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	caveconc_10_0.cnd|| [https://youtube.com/watch?v=A_V8V2bdPEY?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=ibHCg0_a4Us?list=PL8270A5CCBAE70F4B YouTube] || rowspan=&amp;quot;2&amp;quot; | &amp;lt;code&amp;gt; wScene_32.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	caveconc_10_1.cnd|| [https://www.youtube.com/watch?v=2TDvDD5tjHU YouTube] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	caveglass_00_0.cnd|| [https://youtube.com/watch?v=pScxbZXqf58?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=Wmy8tpWmeT4?list=PL8270A5CCBAE70F4B YouTube] || rowspan=&amp;quot;2&amp;quot; | &amp;lt;code&amp;gt; wScene_23.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	caveglass_10_0.cnd|| Identical to above. || Identical to above.&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_00_0.cnd|| [https://youtube.com/watch?v=n4JrDdmUotM?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=EPgT-7pEjhU?list=PL8270A5CCBAE70F4B YouTube] || rowspan=&amp;quot;5&amp;quot; | &amp;lt;code&amp;gt; wScene_10.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_00_1.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_00_2.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_00_3.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_00_4.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_05_0.cnd|| [https://www.youtube.com/watch?v=YiW-AvVToE8 YouTube] || [https://www.youtube.com/watch?v=Mex3XhI7Wu0 YouTube]|| rowspan=&amp;quot;5&amp;quot; | &amp;lt;code&amp;gt; wScene_29.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_05_1.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_05_2.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_05_3.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_05_4.cnd|| [https://youtube.com/watch?v=Cr6lyNCdRug?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=_DMudJasfsg?list=PL8270A5CCBAE70F4B YouTube]&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_10_0.cnd|| [https://youtube.com/watch?v=m6qz5nw0KG4?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=gGJR_WiqhMw?list=PL8270A5CCBAE70F4B YouTube] || rowspan=&amp;quot;5&amp;quot; | &amp;lt;code&amp;gt; wScene_30.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_10_1.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_10_2.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_10_3.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavemetal_10_4.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	caverelax.cnd|| [https://youtube.com/watch?v=y2pWFNhMw_w?list=PL8270A5CCBAE70F4B YouTube]|| N/A ||  &amp;lt;code&amp;gt; wScene_28.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_00_0.cnd|| [https://youtube.com/watch?v=Y9pXKfFzfIw?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=LdmlQ_mrhLE?list=PL8270A5CCBAE70F4B YouTube] || rowspan=&amp;quot;5&amp;quot; | &amp;lt;code&amp;gt; wScene_22.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_00_1.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_00_2.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_00_3.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_00_4.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_05_0.cnd|| [https://youtube.com/watch?v=BDilZG1_q68?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=US42kf1pUHY?list=PL8270A5CCBAE70F4B YouTube]  || rowspan=&amp;quot;5&amp;quot; | &amp;lt;code&amp;gt; wScene_33.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_05_1.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_05_2.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_05_3.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_05_4.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_10_0.cnd|| [https://youtube.com/watch?v=ALlrNlYd5tM?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=ZfHKGJQb_xg?list=PL8270A5CCBAE70F4B YouTube] || rowspan=&amp;quot;5&amp;quot; | &amp;lt;code&amp;gt; wScene_34.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_10_1.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_10_2.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_10_3.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavesoil_10_4.cnd|| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 	cavetile_00_0.cnd|| [https://youtube.com/watch?v=JWGhb78nPKQ?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=bird3SA3ooU?list=PL8270A5CCBAE70F4B YouTube] ||  &amp;lt;code&amp;gt; wScene_24.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	cavetsumiki_00_0.cnd|| [https://youtube.com/watch?v=VcUQyQiJ_XU?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=_VbW1l-QixA?list=PL8270A5CCBAE70F4B YouTube]||  &amp;lt;code&amp;gt; wScene_25.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_00_0.cnd|| [https://youtube.com/watch?v=eYpompND69k?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=T2HCxo8WfKE?list=PL8270A5CCBAE70F4B YouTube]|| &amp;lt;code&amp;gt; wScene_37.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_00_1.cnd|| [https://youtube.com/watch?v=VvuPzRaBCiY?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=9_5I6EvLNmo?list=PL8270A5CCBAE70F4B YouTube]|| &amp;lt;code&amp;gt; wScene_37.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_01_0.cnd|| [https://youtube.com/watch?v=BngBNaB5Dnk?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=o_jOQTeGzsc?list=PL8270A5CCBAE70F4B YouTube]|| &amp;lt;code&amp;gt; wScene_38.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_02_0.cnd|| [https://youtube.com/watch?v=8H_HuzCUXc4?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=aODvh0KcKCY?list=PL8270A5CCBAE70F4B YouTube]|| &amp;lt;code&amp;gt; wScene_39.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_03_0.cnd|| [https://youtube.com/watch?v=ym74xnaFs34?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=1LfCJ9x-y-I?list=PL8270A5CCBAE70F4B YouTube]|| &amp;lt;code&amp;gt; wScene_40.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_04_0.cnd|| [https://youtube.com/watch?v=sUy_WfWPCT0?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=E0uZby-kjPw?list=PL8270A5CCBAE70F4B YouTube]|| &amp;lt;code&amp;gt; wScene_41.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_05_0.cnd|| [https://youtube.com/watch?v=wrSGzTSfz9o?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=kagFk7ve8SA?list=PL8270A5CCBAE70F4B YouTube]|| &amp;lt;code&amp;gt; wScene_42.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_06_0.cnd|| [https://youtube.com/watch?v=ksym-e4vYQ4?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=4YhXTs1S5ls?list=PL8270A5CCBAE70F4B YouTube]|| &amp;lt;code&amp;gt; wScene_43.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_07_0.cnd|| [https://youtube.com/watch?v=w6z4_dbIRcs?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=fWmanIs7tPQ?list=PL8270A5CCBAE70F4B YouTube]|| &amp;lt;code&amp;gt; wScene_44.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_08_0.cnd|| [https://youtube.com/watch?v=qg73D79-Jp8?list=PL8270A5CCBAE70F4B YouTube] || [https://youtube.com/watch?v=5t6OoHUVP8A?list=PL8270A5CCBAE70F4B YouTube]|| rowspan=&amp;quot;2&amp;quot; | &amp;lt;code&amp;gt; wScene_45.aw &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 	new_08_1.cnd|| [https://www.youtube.com/watch?v=Yvxpmjn5uX8 YouTube] || [https://www.youtube.com/watch?v=XEQ6XPihkuo YouTube]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:File formats]]&lt;br /&gt;
[[Category:Pikmin 2]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_generation_parameters&amp;diff=2950</id>
		<title>Cave generation parameters</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_generation_parameters&amp;diff=2950"/>
		<updated>2020-09-26T10:17:35Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;Pikmin 2&#039;&#039;, the files that define a cave&#039;s settings can be found in &amp;lt;code&amp;gt;/user/Mukki/mapunits/caveinfo&amp;lt;/code&amp;gt;. For instance, the Emergence Cave uses &amp;lt;code&amp;gt;tutorial_1.txt&amp;lt;/code&amp;gt;. All comments (Japanese or English statements followed by a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;) are unnecessary and deleting them will save file space.&lt;br /&gt;
&lt;br /&gt;
These text files must be encoded in Shift-JIS, or at least ASCII. If the file is saved as a UTF-8 text file with the &amp;lt;code&amp;gt;EF BB BF&amp;lt;/code&amp;gt; magic word at the start, the game will not read it correctly, assuming you only have one sublevel. To avoid any issues, use [https://notepad-plus-plus.org/download/v7.5.6.html Notepad++] and check the encoding in the bottom right.&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
Each file starts with a simple block titled &amp;lt;code&amp;gt;CaveInfo&amp;lt;/code&amp;gt;. It contains only one parameter, &amp;lt;code&amp;gt;{c000}&amp;lt;/code&amp;gt;, which takes two values, a &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; and the number of sublevels in the cave.&lt;br /&gt;
&lt;br /&gt;
After the opening block, there is a lone number. This number is, once again, the number of sublevels in the cave. After this comes a series of blocks, with each group of 5 belonging to a sublevel.&lt;br /&gt;
&lt;br /&gt;
==Sublevel==&lt;br /&gt;
Each sublevel starts with a block commented with &amp;lt;code&amp;gt;FloorInfo&amp;lt;/code&amp;gt;, where the sublevel&#039;s data is, and then four blocks that determine what objects to spawn. The process is explained in the sections for these blocks, but the general algorithm is also explained &#039;&#039;&#039;[[Cave spawning|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The comment for the first sublevel&#039;s &amp;lt;code&amp;gt;FloorInfo&amp;lt;/code&amp;gt; block has a number to the left of it; this is the [[#Header|total number of sublevels]]).&lt;br /&gt;
&lt;br /&gt;
===Object categories===&lt;br /&gt;
Before you continue, it is important to know that objects can belong to one of five categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Main&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Are defined in [[#TekiInfo|TekiInfo]].&lt;br /&gt;
#* Are not treasures.&lt;br /&gt;
#* Are not gates.&lt;br /&gt;
#* Appear inside &amp;quot;room&amp;quot; units.&lt;br /&gt;
#* Their &amp;quot;[[#Type|type]]&amp;quot; is not &amp;quot;6&amp;quot;.&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Decorative&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
#* Same rules as the &amp;quot;main&amp;quot; category, except...&lt;br /&gt;
#* Their &amp;quot;[[#Type|type]]&amp;quot; is &amp;quot;6&amp;quot;.&lt;br /&gt;
# &#039;&#039;&#039;Dead end&#039;&#039;&#039;&lt;br /&gt;
#* Are defined in [[#CapInfo|CapInfo]].&lt;br /&gt;
#* Are not gates.&lt;br /&gt;
#* Appear inside &amp;quot;dead end&amp;quot; units.&lt;br /&gt;
# &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
#* Are defined in [[#ItemInfo|ItemInfo]].&lt;br /&gt;
#* Are exclusively treasures.&lt;br /&gt;
# &#039;&#039;&#039;Gate&#039;&#039;&#039;&lt;br /&gt;
#* Are defined in [[#GateInfo|GateInfo]].&lt;br /&gt;
#* Are exclusively gates.&lt;br /&gt;
&lt;br /&gt;
These category names are not laws, just guidelines. This is because you can have fully-functional enemies in the &amp;quot;decorative&amp;quot; category, and you can have cosmetic plants in the &amp;quot;main&amp;quot; category, for instance. What is important is understanding that the game reads objects in different categories differently, and also controls them differently.&lt;br /&gt;
&lt;br /&gt;
===FloorInfo===&lt;br /&gt;
This block has a large number of parameters that determine how the sublevel works. All content in these parameters consist of two words. The first word is a number, &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; for numbers and &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; for strings. The second word is the actual value of the parameter - the one you can modify.&lt;br /&gt;
&lt;br /&gt;
{{todo|Figure out what happens if you change {f000} and {f001}.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter || Description || Japanese comment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f000}&amp;lt;/code&amp;gt; || The sublevel number this sublevel belongs to, minus 1. For example, if this floor is sublevel 1, the value is 0. Comment translates to &amp;quot;floor introduction&amp;quot;. Seems to crash the game if lower than the current sublevel. || 階はじめ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f001}&amp;lt;/code&amp;gt; || Same as above. Comment translates to &amp;quot;floor end&amp;quot;. Seems to duplicate the floor and replace future sublevels. For example, if you are on sublevel 1 ({f000} is set to 0) when {f001} is set to 2, sublevels 2 and 3 will be the exact same as the first sublevel. The other sublevels will be untouched.  || 階おわり&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f002}&amp;lt;/code&amp;gt; || Ideal maximum number of objects in the &amp;quot;main&amp;quot; [[#Object categories|category]]. See [[#Amount]] for more details. If this is set to 0, absolutely no objects of the &amp;quot;main&amp;quot; category will spawn. || 敵最大数&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f003}&amp;lt;/code&amp;gt; || Ideal maximum number of objects in the treasure [[#Object categories|category]]. || アイテム最大数&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f004}&amp;lt;/code&amp;gt; || Ideal maximum number of objects in the gate [[#Object categories|category]]. || ゲート最大数&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f005}&amp;lt;/code&amp;gt; || Number of &amp;quot;room&amp;quot; cave units. || ルーム数&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f006}&amp;lt;/code&amp;gt; || Corridor probability. If this number is higher, the game will spawn more corridors relative to the number of rooms. || ルートの割合&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f007}&amp;lt;/code&amp;gt; || 1 if this floor has a geyser, 0 otherwise. || 帰還噴水(1=あり)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f008}&amp;lt;/code&amp;gt; || [[Cave unit definition file]] name. || 使用ユニット&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f009}&amp;lt;/code&amp;gt; || Lighting definition file name. || 使用ライト&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f00A}&amp;lt;/code&amp;gt; || Skybox. Valid values are: &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;f010&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;vrbox&amp;lt;/code&amp;gt; (they all mean none), &amp;lt;code&amp;gt;ice&amp;lt;/code&amp;gt; (ice cavern), &amp;lt;code&amp;gt;test&amp;lt;/code&amp;gt; (cavern), &amp;lt;code&amp;gt;build&amp;lt;/code&amp;gt; (steel), &amp;lt;code&amp;gt;hiroba&amp;lt;/code&amp;gt; (garden), &amp;lt;code&amp;gt;flooring&amp;lt;/code&amp;gt; (wooden floor), &amp;lt;code&amp;gt;tatami&amp;lt;/code&amp;gt; (carpet). || VRBOX&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f010}&amp;lt;/code&amp;gt; || 1 if the next sublevel hole is clogged, 0 otherwise. || 階段を壊す岩で隠す(0=オフ 1=オン)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f011}&amp;lt;/code&amp;gt; || Echo strength; 0 for longest echo, used in soil/remaining themes, 1 is normally used for metal, 2 is used for concrete, 3 is used for tile, 4 is used for garden, and 5 is an almost unnoticeable echo, used for toy themes. || α属性&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f012}&amp;lt;/code&amp;gt; || Music type; 0 for normal, 1 to mute (until a boss), 2 to use rest sublevel music || β属性&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f013}&amp;lt;/code&amp;gt; || 1 if sublevel has an invisible solid plane of ground, generally used for the &amp;lt;code&amp;gt;hiroba&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;flooring&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;tatami&amp;lt;/code&amp;gt; skyboxes. If 0, Pikmin can fall off the edge to their deaths. || 隠し床&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f014}&amp;lt;/code&amp;gt; || Cap probability (0-100). E.g. if this value is 50, open doors will be set to alcoves with 50% probability. || キャップ最大数&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f015}&amp;lt;/code&amp;gt; || File format version; 1 is normal, 0 will ignore all dead end spawns ([[#CapInfo]]) || Version&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f016}&amp;lt;/code&amp;gt; || {{unsure|Time until the Waterwraith appears. || BlackManTimer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{f017}&amp;lt;/code&amp;gt; || 0 is normal, anything else makes it spawn two (connected) seesaw blocks randomly in the level. May spawn the leaders and Pikmin inside one. &#039;&#039;&#039;Unused.&#039;&#039;&#039; || 沈む壁&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TekiInfo===&lt;br /&gt;
&amp;lt;code&amp;gt;TekiInfo&amp;lt;/code&amp;gt; determines the [[#Object categories|&amp;quot;main&amp;quot;]] objects and the [[#Object categories|&amp;quot;decorative&amp;quot;]] objects to spawn on the sublevel.&lt;br /&gt;
&lt;br /&gt;
The first number in the block is the total of entries. It is commented with &amp;lt;code&amp;gt;num&amp;lt;/code&amp;gt;. Each entry consists of two lines. The first line in an entry determines how it spawns, the object&#039;s class, what treasure it has inside, how many to spawn, and/or how likely this object is to be used to fill the free &amp;quot;main&amp;quot; object slots. The second line of each entry is the &amp;quot;type&amp;quot; of the object.&lt;br /&gt;
&lt;br /&gt;
To note is that if something is wrong with the object&#039;s spawn data, the game will probably break down, but it might also trigger an error handler. If it does, the object is turned into a fully-functional Common Glowcap. Typing an invalid class name will trigger the error handler.&lt;br /&gt;
&lt;br /&gt;
====Class====&lt;br /&gt;
The first word in the first line of each entry contains the object class (fire geyser, Red Bulborb, clover, etc.), using its [[Pikmin 2 identifiers|internal name]] (case insensitive). Treasures will not work; use the [[#ItemInfo|&amp;lt;code&amp;gt;ItemInfo&amp;lt;/code&amp;gt; block]] for that.&lt;br /&gt;
&lt;br /&gt;
If it is an enemy and is carrying something inside it, the internal name of that object&#039;s class is also included in that word, in lowercase, after an underscore (e.g. &amp;lt;code&amp;gt;Chappy_key&amp;lt;/code&amp;gt; for a Red Bulborb carrying The Key). In this case, the name of the enemy itself is no longer case insensitive and must be written in CamelCase, although exact casing depends on the object. Note that an underscore isn&#039;t a sure-fire way to know that one object is carrying another. If the game sees the name &amp;lt;code&amp;gt;Wakame_s&amp;lt;/code&amp;gt;, it isn&#039;t going to think that it&#039;s an object &amp;lt;code&amp;gt;Wakame&amp;lt;/code&amp;gt; carrying an object &amp;lt;code&amp;gt;s&amp;lt;/code&amp;gt;, but rather that it is a small Shoot.&lt;br /&gt;
&lt;br /&gt;
====Spawn method====&lt;br /&gt;
Some objects spawn from the sky, like Volatile Dweevils that only appear when you get close to their spawn position. To get an object to do this, write a dollar sign and/or a number before the name of the object, without a space in between. Example: &amp;lt;code&amp;gt;$4BombOtakara&amp;lt;/code&amp;gt;. You have to write a specific thing to get a specific behavior, and if you write an invalid one, the game crashes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Code || Effect || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt; || Always fall if a Pikmin or leader is nearby. || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$0&amp;lt;/code&amp;gt; || Triggers the Common Glowcap error handler. || &#039;&#039;&#039;Unused&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$1&amp;lt;/code&amp;gt; || Identical to &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;. || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$2&amp;lt;/code&amp;gt; || Only fall if a Pikmin is nearby, leaders are ignored. || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$3&amp;lt;/code&amp;gt; || Only fall if a leader is nearby, Pikmin are ignored. || &#039;&#039;&#039;Unused&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$4&amp;lt;/code&amp;gt; || Only fall if Pikmin are carrying nearby. || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$5&amp;lt;/code&amp;gt; || Only fall if a Purple causes an earthquake nearby. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not all objects support this feature. The objects that don&#039;t support the feature completely ignore the $ sign and spawn normally. No bosses or plants (besides Candypop Buds) are changed.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all other known objects and whether or not they are capable of using this behavior.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enemy || Supported || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Anode Beetle || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Anode Dweevil || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Antenna Beetle || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cannon Beetle Larva (Buried) || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cannon Beetle Larva (Free) || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Bomb-rock || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Breadbug || No ||&lt;br /&gt;
|-&lt;br /&gt;
| Bulbmin || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Bulborb Larva || Yes || Uses a unique falling animation, the same animation thats used when they are born from the Empress Bulblax.&lt;br /&gt;
|-&lt;br /&gt;
| Bumbling Snitchbug || Yes || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Careening Dirigibug || Yes || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Caustic Dweevil || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Cloaking Burrow-nit || No || &lt;br /&gt;
|-&lt;br /&gt;
| Creeping Chrysanthemum || No || &lt;br /&gt;
|-&lt;br /&gt;
| Crimson Candypop Bud || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Decorated Cannon Beetle || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Doodlebug || No || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Bulbear || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Orange Bulborb || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Red Bulborb || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Egg || Yes  || Breaks upon hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
| Electrical Wire || No || &lt;br /&gt;
|-&lt;br /&gt;
| Falling Boulder || Yes || Falling boulders sort of float in place for a bit, then fall down at a much quicker speed than normal. If multiple boulders spawn inside of each other, they will bounce off of each other at an angle when they are triggered by the player.&lt;br /&gt;
|-&lt;br /&gt;
| Female Sheargrub || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Fiery Blowhog || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Fiery Bulblax || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Fiery Dweevil || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Fire Geyser || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Foxtail || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Gas Pipe || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Gatling Groink (Both variants) || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Candypop Bud || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Greater Spotted Jellyfloat || Yes  || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Hairy Bulborb || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Hermit Crawmad || No || &lt;br /&gt;
|-&lt;br /&gt;
| Honeywisp || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Iridescent Flint Beetle || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Iridescent Glint Beetle || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Ivory Candypop Bud || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli Candypop Bud || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Lesser Spotted Jellyfloat || Yes  || Floats down from the sky&lt;br /&gt;
|-&lt;br /&gt;
| Lithopod Boulder (Unused) || Yes  || The trail particles of the boulder will remain stationary in the air until the rolling boulder is triggered by the player.&lt;br /&gt;
|-&lt;br /&gt;
| Male Sheargrub || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Mamuta || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Mitite || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Munge Dweevil || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Orange Bulborb || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Puffy Blowhog || Yes  || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Queen Candypop Bud || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Ravenous Whiskerpillar || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Red Bulborb || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Shearwig || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Skitter Leaf || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Snow Bulborb || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Spotty Bulbear || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Swooping Snitchbug || Yes  || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Toady Bloyster || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Unmarked Spectralids || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Violet Candypop Bud || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Volatile Dweevil || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Water Dumple || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Waterwraith Rollers (Unused) || No  || &lt;br /&gt;
|-&lt;br /&gt;
| Watery Blowhog || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Withering Blowhog || Yes  || Floats down from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Wogpole || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Wollywog || Yes  || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Wollywog || Yes  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Amount====&lt;br /&gt;
=====&amp;quot;Main&amp;quot; category objects=====&lt;br /&gt;
The second word in the first line of each entry is a number, where the last digit is the [[Cave spawning#Weighted distribution|filler distribution weight]] and the other digits are the minimum amount to spawn. This line is commented with &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt;. If there is only one digit, it indicates the filler distribution weight, and the minimum amount is set to 0.&lt;br /&gt;
&lt;br /&gt;
The game will spawn the enemies requested in the &amp;quot;minimum amount&amp;quot; fields (provided there is enough physical space in the sublevel). After the game is done spawning all of these, provided that the enemy total isn&#039;t equal to or over &amp;lt;code&amp;gt;{f002}&amp;lt;/code&amp;gt; yet, it will then try to fill in the remaining slots with any enemies that have a non-zero filler distribution weight, as explained [[Cave spawning#Weighted distribution|here]]. If there are no enemies to pick for the filler distribution, then the game simply doesn&#039;t spawn any fillers. [Note from JHawk - I think this is slightly inaccurate. The game first counts the &amp;quot;minimum amounts&amp;quot; for enemies of type 0, 1, 5, and 8. Then, for each additional remaining main enemy slot not covered by the minimum amounts, the game will sum the weights of the type 0, 1, 5, and 8 enemies and allocate an additional slot for that enemy type one at a time with probability in proportion to that weight.]&lt;br /&gt;
&lt;br /&gt;
Note that when trying to spawn an enemy, if there are no more vacant slots of the specified type, the game will not spawn that enemy, but will still add 1 to the counter of enemies currently in the sublevel. This means that if you have a cave with just one room, that has 4 spawn locations for type 0 and 4 for type 1, you specify 10 as the maximum of enemies ({f002}), and specify 8 Wogpoles of type 0, and then a Dwarf Red Bulborb with a filler distribution weight and type 1, the game will try to spawn the 8 mandatory Wogpoles, only spawn 4 because there are no more vacant slots, and will still count the other 4 as if they exist. This means it will only pick 2 Dwarf Red Bulborbs to reach the maximum in {f002}.&lt;br /&gt;
&lt;br /&gt;
{{credits|Jimble, [[User:Espyo|Espyo]]}}&lt;br /&gt;
&lt;br /&gt;
=====&amp;quot;Decorative&amp;quot; category objects=====&lt;br /&gt;
The second word in the first line of each entry is a number, which indicates the exact number of objects of that type to spawn. There are no limits to the number of objects of this type to spawn, except for the amount of spawning locations available in the sublevel&#039;s generated layout, and there is no random distribution either.&lt;br /&gt;
&lt;br /&gt;
{{credits|Jimble, [[User:Espyo|Espyo]]}}&lt;br /&gt;
&lt;br /&gt;
====Type====&lt;br /&gt;
This number controls what type of object this is (more or less), and where it spawns. The number ranges from 0 to 8, and most also correspond to a group of spawn coordinates. When spawning an instance of this object, the game picks a random coordinate from the group, if applicable.&lt;br /&gt;
&lt;br /&gt;
The type is defined in the second line of each entry, and is commented with &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt;. The following table lists the possible numbers, and the comments on the various [[Cave unit definition file|unit layout files]] (in &amp;lt;code&amp;gt;/user/Mukki/mapunits/arc/*/texts.szs/layout.txt&amp;lt;/code&amp;gt;) are also included due to them helping understand what each number means. Also note that objects in some categories cannot use some numbers, and that objects in the treasure and gate categories cannot specify a type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Group || rowspan=&amp;quot;2&amp;quot; | Content || rowspan=&amp;quot;2&amp;quot; | &amp;lt;code&amp;gt;layout.txt&amp;lt;/code&amp;gt; comment || rowspan=&amp;quot;2&amp;quot; | Notes || colspan=&amp;quot;4&amp;quot; | Category availability&lt;br /&gt;
|-&lt;br /&gt;
! &amp;quot;Main&amp;quot; || &amp;quot;Decorative&amp;quot; || Dead end&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Enemy Group A || &amp;lt;code&amp;gt;Teki A&amp;lt;/code&amp;gt; || || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Enemy Group B || &amp;lt;code&amp;gt;Teki B&amp;lt;/code&amp;gt; || || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Treasure || &amp;lt;code&amp;gt;Item&amp;lt;/code&amp;gt; || Not used by any object in the canon game. In a cave unit, it marks the location of objects defined in [[#CapInfo|CapInfo]]. || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{unsure|Unknown}} || || There is no object or cave unit that uses this number. || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Hole/Geyser || &amp;lt;code&amp;gt;FixObj&amp;lt;/code&amp;gt; || Objects can&#039;t use this number. In a cave unit, it marks a viable location for the next hole/geyser in a room, if dead ends are not present in the sublevel. || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Seams || || Commonly used for hazards such as fire geysers, electrical wires and gas pipes. These spots are located in the seams between two connecting cave units. || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Plant || &amp;lt;code&amp;gt;Plant&amp;lt;/code&amp;gt; || Commonly used by decorative plants. || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Leader spawn || &amp;lt;code&amp;gt;Start&amp;lt;/code&amp;gt; || Objects can&#039;t use this number. In a cave unit, it marks a possible player starting spot in the sublevel. The Y coordinate is ignored; it snaps to the ground. || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #caa;&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Enemy Group C || &amp;lt;code&amp;gt;Teki F&amp;lt;/code&amp;gt; || Commonly used for boss locations, or the location of tower Gatling Groinks/buried Armored Cannon Beetle Larvae. Most rooms do not have coordinates for this. || style=&amp;quot;background-color: #aca;&amp;quot; | Yes || style=&amp;quot;background-color: #caa;&amp;quot; | No || style=&amp;quot;background-color: #aca;&amp;quot; | Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Example =====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	{f002} 4 5 	# 敵最大数&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
# TekiInfo&lt;br /&gt;
{&lt;br /&gt;
	2 	# num&lt;br /&gt;
	$Tadpole 23 	# weight&lt;br /&gt;
	0 	# type&lt;br /&gt;
	Sokkuri_bane 9 	# weight&lt;br /&gt;
	1 	# type&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assuming there&#039;s enough space in the sublevel, this would make the game spawn 2 Wogpoles, that only pop up from the sky when you get close. Then, it spawns 3 randomly picked enemies, with each enemy having a 3/12 chance of being a Wogpole (like the aforementioned ones, these spawn from the sky), and a 9/12 chance of being a Skitter Leaf that is carrying a Coiled Launcher. Any Wogpole in this sublevel will spawn in the set of coordinates that belong to group 0, whereas any Skitter Leaf will spawn on the coordinates of group 1.&lt;br /&gt;
&lt;br /&gt;
===ItemInfo===&lt;br /&gt;
The next block is titled &amp;lt;code&amp;gt;ItemInfo&amp;lt;/code&amp;gt;. It controls how treasures spawn. Treasures inside enemies aren&#039;t included here, but are instead defined in [[#TekiInfo|TekiInfo]] or [[#CapInfo|CapInfo]]&#039;s objects.&lt;br /&gt;
&lt;br /&gt;
The first number in the block is the total of entries. It is titled &amp;lt;code&amp;gt;num&amp;lt;/code&amp;gt;. Each entry consists of one line. This line contains the internal name of the treasure, in all lowercase, and then after a space, the amount to spawn. This amount uses the same scheme as the [[#Amount|&amp;lt;code&amp;gt;TekiInfo&amp;lt;/code&amp;gt; block]], except when deciding the random spawn distribution, the limit is decided by &amp;lt;code&amp;gt;{f003}&amp;lt;/code&amp;gt; instead. If you try to spawn something here that is not a treasure, the game will crash.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	{f003} 4 4&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
# ItemInfo&lt;br /&gt;
{&lt;br /&gt;
	3&lt;br /&gt;
	key 10&lt;br /&gt;
	gold_medal 12&lt;br /&gt;
	saru_head 04&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will spawn one &#039;&#039;The Key&#039;&#039; and one &#039;&#039;Lustrous Element&#039;&#039;, the next two treasures (because &amp;lt;code&amp;gt;{f003}&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;), will have a 2/6 chance of being a &#039;&#039;Lustrous Element&#039;&#039;, and a 4/6 chance of being a &#039;&#039;Colossal Fossil&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===GateInfo===&lt;br /&gt;
&amp;lt;code&amp;gt;GateInfo&amp;lt;/code&amp;gt; controls what gates will appear. Each individual gate on a sublevel is randomly colored. The game will spawn the number of gates defined in &amp;lt;code&amp;gt;{f004}&amp;lt;/code&amp;gt;, but will stop spawning them if there isn&#039;t enough room.&lt;br /&gt;
&lt;br /&gt;
The first number in the block is the total of entries. It is titled &amp;lt;code&amp;gt;num&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Each entry consists of two lines.&lt;br /&gt;
# The first line is the gate&#039;s HP. It is titled with &amp;lt;code&amp;gt;life&amp;lt;/code&amp;gt;. This line starts with any word (although the word &amp;lt;code&amp;gt;gate&amp;lt;/code&amp;gt; is what&#039;s used in the vanilla game), and after a space, the amount of hit points it has, with decimal places (e.g. &amp;lt;code&amp;gt;1000.000000&amp;lt;/code&amp;gt;).&lt;br /&gt;
# The second line is the [[Cave spawning#Weighted distribution|spawn distribution weight]]. {{unsure|Only the last digit of this number is used.}} If the number is 0, this type of gate will not spawn at all, of course.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	{f004} 4 2&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
# GateInfo&lt;br /&gt;
{&lt;br /&gt;
	2&lt;br /&gt;
	gate 4000.000000&lt;br /&gt;
	1&lt;br /&gt;
	gate 2500.000000&lt;br /&gt;
	1&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will spawn two different types of gates of random colours in random locations. The total number of gates appearing in the level is dependent on the value set in &amp;lt;code&amp;gt;{f004}&amp;lt;/code&amp;gt;, which in this case is &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; so only two gates will spawn.&lt;br /&gt;
&lt;br /&gt;
===CapInfo===&lt;br /&gt;
&amp;lt;code&amp;gt;CapInfo&amp;lt;/code&amp;gt; determines what objects to spawn in dead ends.&lt;br /&gt;
&lt;br /&gt;
The first number in the block is the total number of entries. It is titled &amp;lt;code&amp;gt;num&amp;lt;/code&amp;gt;. Each entry consists of three lines.&lt;br /&gt;
&lt;br /&gt;
The logic is the exact same as spawning objects in the [[#TekiInfo|&amp;lt;code&amp;gt;TekiInfo&amp;lt;/code&amp;gt; block]], except for the following things:&lt;br /&gt;
# Each entry is defined by three lines. There is an extra line before the usual &amp;lt;code&amp;gt;weight&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; lines, which determines, presumably, the type of dead end this spawn applies to. It is titled &amp;lt;code&amp;gt;captype&amp;lt;/code&amp;gt;, and always has the value &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Objects spawned here appear in dead ends, not in the locations determined by the &amp;quot;type&amp;quot;.&lt;br /&gt;
# Enemies spawned with this block do not count for any limit (e.g. &amp;lt;code&amp;gt;{f002}&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Treasures can also be specified here.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# CapInfo&lt;br /&gt;
{&lt;br /&gt;
	2&lt;br /&gt;
	0&lt;br /&gt;
	$2Egg 10&lt;br /&gt;
	1&lt;br /&gt;
	0&lt;br /&gt;
	WhitePom 10&lt;br /&gt;
	1&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will spawn an egg that will fall down when a Pikmin gets close, and a Ivory Candypop Bud, both in random dead-ends.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Mission_settings&amp;diff=2946</id>
		<title>Mission settings</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Mission_settings&amp;diff=2946"/>
		<updated>2020-09-02T14:44:05Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missions settings can be found in &amp;lt;code&amp;gt;root &amp;gt; content &amp;gt; CMCmn &amp;gt; system &amp;gt; mission_set&amp;lt;/code&amp;gt; and include a variety of pre-set values for Mission Mode stages - including Defeat bosses! stages.&lt;br /&gt;
&lt;br /&gt;
== Pikmin numbers ==&lt;br /&gt;
The Pikmin number parameters determine what Pikmin to display on the stage&#039;s preview - these are not necessarily the Pikmin you start with, and the number doesn&#039;t even matter; as long as it&#039;s greater than &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, it will be displayed (without any number, as shown in the image).&lt;br /&gt;
[[File:Missionmode piknum example.png|thumb|300px|Tropical Forest (modified to only display Purple Pikmin in the preview)]]&lt;br /&gt;
&lt;br /&gt;
Within the &amp;lt;code&amp;gt;mission_set&amp;lt;/code&amp;gt; folder is a &amp;lt;code&amp;gt;miset_mis&amp;lt;mission number&amp;gt;_&amp;lt;mission type&amp;gt;_piknum.szs&amp;lt;/code&amp;gt; file for each Mission Mode stage (all three modes). This &amp;lt;code&amp;gt;.SZS&amp;lt;/code&amp;gt; file is a [[SARC file|SARC archive]] and can be extracted using [https://github.com/aboood40091/SARC-Tool/releases/tag/v0.5 Abood&#039;s SARC-Tool]. Inside is a single &amp;lt;code&amp;gt;.TXT&amp;lt;/code&amp;gt; file which you can edit using any general text editor.&lt;br /&gt;
&lt;br /&gt;
There are &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt; values - however you may see more numbers in the file; these aren&#039;t valid and will be ignored by the game. This is the order (from left-to-right) of the values:&lt;br /&gt;
* Purple Pikmin&lt;br /&gt;
* Blue Pikmin&lt;br /&gt;
* Red Pikmin&lt;br /&gt;
* White Pikmin&lt;br /&gt;
* Yellow Pikmin&lt;br /&gt;
* Winged Pikmin&lt;br /&gt;
* Rock Pikmin&lt;br /&gt;
* Violet Candypop Bud&lt;br /&gt;
* Lapis Lazuli Candypop Bud&lt;br /&gt;
* Crimson Candypop Bud&lt;br /&gt;
* Ivory Candypop Bud&lt;br /&gt;
* Golden Candypop Bud&lt;br /&gt;
* Pink Candypop Bud&lt;br /&gt;
* Grey Candypop Bud&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Missionmode_piknum_example.png&amp;diff=2945</id>
		<title>File:Missionmode piknum example.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Missionmode_piknum_example.png&amp;diff=2945"/>
		<updated>2020-09-02T14:43:23Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Mission_settings&amp;diff=2944</id>
		<title>Mission settings</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Mission_settings&amp;diff=2944"/>
		<updated>2020-09-02T14:43:09Z</updated>

		<summary type="html">&lt;p&gt;Jimble: Created page with &amp;quot;Missions settings can be found in &amp;lt;code&amp;gt;root &amp;gt; content &amp;gt; CMCmn &amp;gt; system &amp;gt; mission_set&amp;lt;/code&amp;gt; and include a variety of pre-set values for Mission Mode stages - including Defeat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missions settings can be found in &amp;lt;code&amp;gt;root &amp;gt; content &amp;gt; CMCmn &amp;gt; system &amp;gt; mission_set&amp;lt;/code&amp;gt; and include a variety of pre-set values for Mission Mode stages - including Defeat bosses! stages.&lt;br /&gt;
&lt;br /&gt;
=== Pikmin numbers ===&lt;br /&gt;
The Pikmin number parameters determine what Pikmin to display on the stage&#039;s preview - these are not necessarily the Pikmin you start with, and the number doesn&#039;t even matter; as long as it&#039;s greater than &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, it will be displayed (without any number, as shown in the image).&lt;br /&gt;
[[File:Missionmode piknum example.png|thumb|300px|Tropical Forest (modified to only display Purple Pikmin in the preview)]]&lt;br /&gt;
&lt;br /&gt;
Within the &amp;lt;code&amp;gt;mission_set&amp;lt;/code&amp;gt; folder is a &amp;lt;code&amp;gt;miset_mis&amp;lt;mission number&amp;gt;_&amp;lt;mission type&amp;gt;_piknum.szs&amp;lt;/code&amp;gt; file for each Mission Mode stage (all three modes). This &amp;lt;code&amp;gt;.SZS&amp;lt;/code&amp;gt; file is a [[SARC file|SARC archive]] and can be extracted using [https://github.com/aboood40091/SARC-Tool/releases/tag/v0.5 Abood&#039;s SARC-Tool]. Inside is a single &amp;lt;code&amp;gt;.TXT&amp;lt;/code&amp;gt; file which you can edit using any general text editor.&lt;br /&gt;
&lt;br /&gt;
There are &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt; values - however you may see more numbers in the file; these aren&#039;t valid and will be ignored by the game. This is the order (from left-to-right) of the values:&lt;br /&gt;
* Purple Pikmin&lt;br /&gt;
* Blue Pikmin&lt;br /&gt;
* Red Pikmin&lt;br /&gt;
* White Pikmin&lt;br /&gt;
* Yellow Pikmin&lt;br /&gt;
* Winged Pikmin&lt;br /&gt;
* Rock Pikmin&lt;br /&gt;
* Violet Candypop Bud&lt;br /&gt;
* Lapis Lazuli Candypop Bud&lt;br /&gt;
* Crimson Candypop Bud&lt;br /&gt;
* Ivory Candypop Bud&lt;br /&gt;
* Golden Candypop Bud&lt;br /&gt;
* Pink Candypop Bud&lt;br /&gt;
* Grey Candypop Bud&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2943</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2943"/>
		<updated>2020-09-02T14:01:24Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 particles|Particles]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Creating Interactive BMS Files]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2912</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2912"/>
		<updated>2020-04-17T15:25:26Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* Cave Net */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-8-1.png|300px|thumb|right|The main menu of Cave Creator v2.8.1.]]&lt;br /&gt;
[[File:_CaveCreatorV2-8-1_Editor.png|300px|thumb|right|The main editor menu of Cave Creator v2.8.1.]]&lt;br /&gt;
A tool with a graphical user interface made in .NET; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating Pikmin 2 caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.8.1]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator is a Windows .NET application, and thus will run as intended on Windows machines. .NET Applications don&#039;t natively work on macOS or Linux, and furthermore, [https://wiki.winehq.org/Download Wine] tends to crash when trying to run it. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
Turn Cave Creator into a [https://en.wikipedia.org/wiki/Progressive_web_application progressive web application], with desktop [https://en.wikipedia.org/wiki/Electron_(software_framework) Electron] clients.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet.png|Main Menu&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet_AllCaves.png|List of newest caves&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.8.1) version of Cave Creator.&lt;br /&gt;
* Entity-copying glitch: cause is currently unknown&lt;br /&gt;
* Cave Net sometimes breaks: most likely caused by Google Drive restrictions?&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;January 1st, 2020&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* An entity that is set to spawn in the Plants &amp;amp; Decorations group will no longer have an option for spawn distribution weight - this fixes the problem where you&#039;d only want 5 plants but got 50 instead&lt;br /&gt;
* Fixed a big bug where loading a new cave while already in a sublevel&#039;s entities would mix up the entities between the caves&lt;br /&gt;
* Updated title screen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Every window is finally resizable, and components of the app will adjust accordingly&lt;br /&gt;
* A more consistent design layout&lt;br /&gt;
* Huge size decrease from 50MB to only 8MB (there were a lot of unused images...)&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 13th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You can now duplicate sublevels, for faster creation of sublevels that require similar settings.&lt;br /&gt;
* There&#039;s now Custom Directory Options for people who use a custom Pikmin 2 filesystem, such as Meeo&#039;s Restructured. It can be found in the Options menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 19th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net descriptions now support commas; this is done through replacing the non-English letter &amp;quot;Ø&amp;quot; (randomly chosen) with commas. Sorry if you had genuine use for this letter :s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 16th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The application (finally) forces the culture info to &#039;en-US&#039; - this makes sure that decimal numbers use periods instead of commas, regardless of the system culture (some countries use commas instead)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8.1&#039;&#039;&#039;&lt;br /&gt;
Breath of the Wild-inspired title screen.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-8-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-8-1_CaveNet_AllCaves.png&amp;diff=2911</id>
		<title>File:CaveCreatorV2-8-1 CaveNet AllCaves.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-8-1_CaveNet_AllCaves.png&amp;diff=2911"/>
		<updated>2020-04-17T13:44:27Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-8-1_CaveNet.png&amp;diff=2910</id>
		<title>File:CaveCreatorV2-8-1 CaveNet.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-8-1_CaveNet.png&amp;diff=2910"/>
		<updated>2020-04-17T13:44:04Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2909</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2909"/>
		<updated>2020-04-17T13:42:32Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* Cave Net */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-8-1.png|300px|thumb|right|The main menu of Cave Creator v2.8.1.]]&lt;br /&gt;
[[File:_CaveCreatorV2-8-1_Editor.png|300px|thumb|right|The main editor menu of Cave Creator v2.8.1.]]&lt;br /&gt;
A tool with a graphical user interface made in .NET; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating Pikmin 2 caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.8.1]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator is a Windows .NET application, and thus will run as intended on Windows machines. .NET Applications don&#039;t natively work on macOS or Linux, and furthermore, [https://wiki.winehq.org/Download Wine] tends to crash when trying to run it. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
Turn Cave Creator into a [https://en.wikipedia.org/wiki/Progressive_web_application progressive web application], with desktop [https://en.wikipedia.org/wiki/Electron_(software_framework) Electron] clients.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet.png|Cave Net&#039;s Main Menu&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet_AllCaves.png|Cave Net&#039;s list of latest caves&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.8.1) version of Cave Creator.&lt;br /&gt;
* Entity-copying glitch: cause is currently unknown&lt;br /&gt;
* Cave Net sometimes breaks: most likely caused by Google Drive restrictions?&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;January 1st, 2020&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* An entity that is set to spawn in the Plants &amp;amp; Decorations group will no longer have an option for spawn distribution weight - this fixes the problem where you&#039;d only want 5 plants but got 50 instead&lt;br /&gt;
* Fixed a big bug where loading a new cave while already in a sublevel&#039;s entities would mix up the entities between the caves&lt;br /&gt;
* Updated title screen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Every window is finally resizable, and components of the app will adjust accordingly&lt;br /&gt;
* A more consistent design layout&lt;br /&gt;
* Huge size decrease from 50MB to only 8MB (there were a lot of unused images...)&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 13th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You can now duplicate sublevels, for faster creation of sublevels that require similar settings.&lt;br /&gt;
* There&#039;s now Custom Directory Options for people who use a custom Pikmin 2 filesystem, such as Meeo&#039;s Restructured. It can be found in the Options menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 19th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net descriptions now support commas; this is done through replacing the non-English letter &amp;quot;Ø&amp;quot; (randomly chosen) with commas. Sorry if you had genuine use for this letter :s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 16th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The application (finally) forces the culture info to &#039;en-US&#039; - this makes sure that decimal numbers use periods instead of commas, regardless of the system culture (some countries use commas instead)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8.1&#039;&#039;&#039;&lt;br /&gt;
Breath of the Wild-inspired title screen.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-8-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-8-1_Editor.png&amp;diff=2908</id>
		<title>File:CaveCreatorV2-8-1 Editor.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-8-1_Editor.png&amp;diff=2908"/>
		<updated>2020-04-17T13:31:43Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-8-1.png&amp;diff=2907</id>
		<title>File:CaveCreatorV2-8-1.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-8-1.png&amp;diff=2907"/>
		<updated>2020-04-17T13:29:57Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2906</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2906"/>
		<updated>2020-04-17T10:51:14Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-8-1.png|300px|thumb|right|The main menu of Cave Creator v2.8.1.]]&lt;br /&gt;
[[File:_CaveCreatorV2-8-1_Editor.png|300px|thumb|right|The main editor menu of Cave Creator v2.8.1.]]&lt;br /&gt;
A tool with a graphical user interface made in .NET; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating Pikmin 2 caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.8.1]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator is a Windows .NET application, and thus will run as intended on Windows machines. .NET Applications don&#039;t natively work on macOS or Linux, and furthermore, [https://wiki.winehq.org/Download Wine] tends to crash when trying to run it. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
Turn Cave Creator into a [https://en.wikipedia.org/wiki/Progressive_web_application progressive web application], with desktop [https://en.wikipedia.org/wiki/Electron_(software_framework) Electron] clients.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet.png|Cave Net&#039;s Main Menu&lt;br /&gt;
File:CaveCreatorV2-8-1_CaveNet_AllCaves.png|Cave Net&#039;s list of latest caves&lt;br /&gt;
&amp;lt;/gallery&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.8.1) version of Cave Creator.&lt;br /&gt;
* Entity-copying glitch: cause is currently unknown&lt;br /&gt;
* Cave Net sometimes breaks: most likely caused by Google Drive restrictions?&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;January 1st, 2020&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* An entity that is set to spawn in the Plants &amp;amp; Decorations group will no longer have an option for spawn distribution weight - this fixes the problem where you&#039;d only want 5 plants but got 50 instead&lt;br /&gt;
* Fixed a big bug where loading a new cave while already in a sublevel&#039;s entities would mix up the entities between the caves&lt;br /&gt;
* Updated title screen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Every window is finally resizable, and components of the app will adjust accordingly&lt;br /&gt;
* A more consistent design layout&lt;br /&gt;
* Huge size decrease from 50MB to only 8MB (there were a lot of unused images...)&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;November 13th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You can now duplicate sublevels, for faster creation of sublevels that require similar settings.&lt;br /&gt;
* There&#039;s now Custom Directory Options for people who use a custom Pikmin 2 filesystem, such as Meeo&#039;s Restructured. It can be found in the Options menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 19th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net descriptions now support commas; this is done through replacing the non-English letter &amp;quot;Ø&amp;quot; (randomly chosen) with commas. Sorry if you had genuine use for this letter :s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 16th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The application (finally) forces the culture info to &#039;en-US&#039; - this makes sure that decimal numbers use periods instead of commas, regardless of the system culture (some countries use commas instead)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.8.1&#039;&#039;&#039;&lt;br /&gt;
Breath of the Wild-inspired title screen.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-8-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2815</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2815"/>
		<updated>2019-09-13T18:11:39Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 particles|Particles]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin file formats|File formats]]&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Ambrosia Ramblings]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Creating Interactive BMS Files]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2718</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2718"/>
		<updated>2019-06-21T16:23:18Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-4-3.jpg|300px|thumb|right|The main menu of Cave Creator v2.4.3.]]&lt;br /&gt;
[[File:_CaveCreatorV2-4_Editor.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.4.x.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.4.3]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator has been designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine]. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
A much more sophisticated user interface, compatible with [https://wiki.winehq.org/Download Wine]; meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator_CaveNet_v2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.4.3) version of Cave Creator.&lt;br /&gt;
* Example issue title: caused by example.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 19th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net descriptions now support commas; this is done through replacing the non-English letter &amp;quot;Ø&amp;quot; (randomly chosen) with commas. Sorry if you had genuine use for this letter :s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;June 16th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The application (finally) forces the culture info to en-US - this makes sure that decimal numbers use periods instead of commas, regardless of the system culture (some countries use commas instead)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2629</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2629"/>
		<updated>2019-05-28T16:36:31Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-4-3.jpg|300px|thumb|right|The main menu of Cave Creator v2.4.3.]]&lt;br /&gt;
[[File:_CaveCreatorV2-4_Editor.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.4.x.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.4.3]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator has been designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine]. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
A much more sophisticated user interface, compatible with [https://wiki.winehq.org/Download Wine]; meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator_CaveNet_v2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.4.3) version of Cave Creator.&lt;br /&gt;
* Example issue title: caused by example.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2628</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2628"/>
		<updated>2019-05-28T16:31:04Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-4-3.jpg|300px|thumb|right|The main menu of Cave Creator v2.4.3.]]&lt;br /&gt;
[[File:_CaveCreatorV2-4_Editor.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.4.x.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.4.3]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator has been designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine]. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
A much more sophisticated user interface, compatible with [https://wiki.winehq.org/Download Wine]; meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator_CaveNet_v2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.4.3) version of Cave Creator.&lt;br /&gt;
* Example issue title: caused by example.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2627</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2627"/>
		<updated>2019-05-28T16:30:42Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-4-3.jpg|300px|thumb|right|The main menu of Cave Creator v2.4.3.]]&lt;br /&gt;
[[File:_CaveCreatorV2-4_Editor.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.4.x.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.4.3]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator has been designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine]. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
A much more sophisticated user interface, compatible with [https://wiki.winehq.org/Download Wine]; meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator_CaveNet_v2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.4.3) version of Cave Creator.&lt;br /&gt;
* Example issue title: caused by example.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 28th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;May 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;April 27th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;March 1st, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;February 26th, 2019&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
** New user interface&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;December 10th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;October 2nd, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
&#039;&#039;Several betas of this version were released from &#039;&#039;&#039;February 24th, 2018&#039;&#039;&#039; up to &#039;&#039;&#039;August 20th, 2018&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-4-3.jpg&amp;diff=2626</id>
		<title>File:CaveCreatorV2-4-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-4-3.jpg&amp;diff=2626"/>
		<updated>2019-05-28T16:05:33Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2625</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2625"/>
		<updated>2019-05-28T16:04:31Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-4-3.jpg|300px|thumb|right|The main menu of Cave Creator v2.4.3.]]&lt;br /&gt;
[[File:_CaveCreatorV2-4_Editor.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.4.x.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.4.3]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator has been designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine]. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
A much more sophisticated user interface, compatible with [https://wiki.winehq.org/Download Wine]; meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator_CaveNet_v2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.4.3) version of Cave Creator.&lt;br /&gt;
* Example issue title: caused by example.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
* New &amp;quot;Provide Feedback&amp;quot; buttons on the main menu and cave-creating screen&lt;br /&gt;
* List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date&lt;br /&gt;
* Several user interface adjustments - including a much more refined import/export menu&lt;br /&gt;
* Buttons use the default cursor as opposed to the hand cursor now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.2&#039;&#039;&#039;&lt;br /&gt;
* Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc.)&lt;br /&gt;
* Some user interface adjustments&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;v2.4.3&#039;&#039;&#039;&lt;br /&gt;
Added the &amp;quot;Provide Feedback&amp;quot; button, along with adjusting the position of the menu buttons and stretching out the Cave Net button.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=2529</id>
		<title>User:Jimble</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=2529"/>
		<updated>2019-04-26T18:45:30Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I&#039;m Jimble. I&#039;m a Pikmin hacker, here&#039;s my stuff:&lt;br /&gt;
* Developer of [[Cave Creator]]&lt;br /&gt;
* [http://youtube.com/Jimble YouTube Channel]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=2528</id>
		<title>User:Jimble</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Jimble&amp;diff=2528"/>
		<updated>2019-04-26T18:44:42Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Developer of [[Cave Creator]]&lt;br /&gt;
[http://youtube.com/Jimble YouTube Channel]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2527</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2527"/>
		<updated>2019-04-26T18:41:45Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* Known Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-4.png|300px|thumb|right|The main menu of Cave Creator v2.4.]]&lt;br /&gt;
[[File:_CaveCreatorV2-4_Editor.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.4.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.4]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator has been designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine]. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
A much more sophisticated user interface, compatible with [https://wiki.winehq.org/Download Wine]; meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator_CaveNet_v2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.4) version of Cave Creator.&lt;br /&gt;
* Example issue title: caused by example.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2526</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2526"/>
		<updated>2019-04-26T18:41:01Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-4.png|300px|thumb|right|The main menu of Cave Creator v2.4.]]&lt;br /&gt;
[[File:_CaveCreatorV2-4_Editor.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.4.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.4]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator has been designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine]. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
A much more sophisticated user interface, compatible with [https://wiki.winehq.org/Download Wine]; meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator_CaveNet_v2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
A list of known issues in the &#039;&#039;&#039;current&#039;&#039;&#039; (2.4) version of Cave Creator.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2525</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2525"/>
		<updated>2019-04-26T18:34:20Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-4.png|300px|thumb|right|The main menu of Cave Creator v2.4.]]&lt;br /&gt;
[[File:_CaveCreatorV2-4_Editor.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.4.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.4]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator has been designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine]. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
A much more sophisticated user interface, compatible with [https://wiki.winehq.org/Download Wine]; meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator_CaveNet_v2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreator_CaveNet_v2-4.png&amp;diff=2524</id>
		<title>File:CaveCreator CaveNet v2-4.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreator_CaveNet_v2-4.png&amp;diff=2524"/>
		<updated>2019-04-26T18:34:02Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-4_Editor.jpg&amp;diff=2523</id>
		<title>File:CaveCreatorV2-4 Editor.jpg</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-4_Editor.jpg&amp;diff=2523"/>
		<updated>2019-04-26T18:33:04Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2522</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2522"/>
		<updated>2019-04-26T18:32:52Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-4.png|300px|thumb|right|The main menu of Cave Creator v2.4.]]&lt;br /&gt;
[[File:_CaveCreatorV2-4_Editor.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.4.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.4]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator has been designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine]. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
A much more sophisticated user interface, compatible with [https://wiki.winehq.org/Download Wine]; meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator_CaveNet_v2-4.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2521</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2521"/>
		<updated>2019-04-26T18:32:30Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorV2-4.jpg|300px|thumb|right|The main menu of Cave Creator v2.4.]]&lt;br /&gt;
[[File:_CaveCreatorV2-4_Editor.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.4.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.4]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator has been designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine]. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
A much more sophisticated user interface, compatible with [https://wiki.winehq.org/Download Wine]; meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreator_CaveNet_v2-4.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2520</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2520"/>
		<updated>2019-04-26T18:17:22Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorMainMenu_v2-2.jpg|300px|thumb|right|The main menu of Cave Creator v2.2.]]&lt;br /&gt;
[[File:_CaveCreator_v2-2.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.2.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.2]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator was designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine], however Version 3 will be compatible. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
Version 3 is on the way with a much more sophisticated user interface, and is planned to be compatible with [https://wiki.winehq.org/Download Wine], meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorCaveNet_v2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039; and &#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-4.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-4.png&amp;diff=2519</id>
		<title>File:CaveCreatorV2-4.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-4.png&amp;diff=2519"/>
		<updated>2019-04-26T18:16:46Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-2.jpg&amp;diff=2518</id>
		<title>File:CaveCreatorV2-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:CaveCreatorV2-2.jpg&amp;diff=2518"/>
		<updated>2019-04-26T18:13:08Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2517</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2517"/>
		<updated>2019-04-26T18:12:55Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorMainMenu_v2-2.jpg|300px|thumb|right|The main menu of Cave Creator v2.2.]]&lt;br /&gt;
[[File:_CaveCreator_v2-2.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.2.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.2]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator was designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine], however Version 3 will be compatible. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
Version 3 is on the way with a much more sophisticated user interface, and is planned to be compatible with [https://wiki.winehq.org/Download Wine], meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorCaveNet_v2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
Smaller design with more simplistic styles.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
Back to a medium sized design with a more modern, simple approach.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2516</id>
		<title>Cave Creator</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_Creator&amp;diff=2516"/>
		<updated>2019-04-26T18:07:41Z</updated>

		<summary type="html">&lt;p&gt;Jimble: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:_CaveCreatorMainMenu_v2-2.jpg|300px|thumb|right|The main menu of Cave Creator v2.2.]]&lt;br /&gt;
[[File:_CaveCreator_v2-2.jpg|300px|thumb|right|The main editor menu of Cave Creator v2.2.]]&lt;br /&gt;
A tool with a graphical user interface designed in Visual Studio and written in Visual Basic; Cave Creator was made by [https://www.youtube.com/jimble Jimble] for the sole purpose of creating caves with ease.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://drive.google.com/uc?export=download&amp;amp;id=1NhlVj7WhwZSS8C9FokBMH25LvfEk88Dd v2.2]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Cave Creator was designed for Windows, and thus will run as intended on Windows machines. However, macOS and Linux are different; Version 2 and onwards don&#039;t work with [https://wiki.winehq.org/Download Wine], however Version 3 will be compatible. Alternatively, you can use Bootcamp on any Mac (it comes pre-installed on all Macs) to install Windows on a separate partition.&lt;br /&gt;
&lt;br /&gt;
=== Future Plans ===&lt;br /&gt;
Version 3 is on the way with a much more sophisticated user interface, and is planned to be compatible with [https://wiki.winehq.org/Download Wine], meaning it will be able to run on macOS and Linux.&lt;br /&gt;
&lt;br /&gt;
== Cave Net ==&lt;br /&gt;
The ultimate way to play and share your caves with the world. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. Cave Net was introduced in version 2.1.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorCaveNet_v2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
The list of changes made to each version of the tool to give you a reason to update.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.4 &#039;&#039;&#039;&lt;br /&gt;
* Added a countdown for the new Weekly Caves&lt;br /&gt;
* Several UI adjustments, improving Cave Net cave descriptions in particular&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3.3 &#039;&#039;&#039;&lt;br /&gt;
* Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net&lt;br /&gt;
* Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.3 &#039;&#039;&#039;&lt;br /&gt;
* Major Cave Net update&lt;br /&gt;
** Thumbnails&lt;br /&gt;
** Descriptions&lt;br /&gt;
** Bonus Challenges&lt;br /&gt;
** Favourites (saved locally so you can go back to a cave you enjoyed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.2 &#039;&#039;&#039;&lt;br /&gt;
* Renamed &#039;&#039;Cave Creator+&#039;&#039; to simply become &#039;&#039;Cave Creator v2&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* The main menu, options menu, and treasure/gate menus are smaller and more simplistic&lt;br /&gt;
* Cave Net button text goes white in dark mode now&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
* Several bug fixes&lt;br /&gt;
* Cave Net! Play and share caves online easily&lt;br /&gt;
* New options&lt;br /&gt;
* Interface and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
* Introducing a completely new design, called &#039;&#039;Cave Creator+&#039;&#039;&lt;br /&gt;
* This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.4 &#039;&#039;&#039;&lt;br /&gt;
* Adds the &amp;quot;Editable Code&amp;quot; feature for advanced users who want to fix a quick mistake in the text box on the right. This can be turned on under the Settings tab, and turns the text box to black with white text.&lt;br /&gt;
* When adding a gate, you now get asked to input a weight value (1 - 9). Before it would just set the weight to 0 and thus the gate wouldn&#039;t spawn.&lt;br /&gt;
* Entity count is no longer locked at 1 when they drop a treasure.&lt;br /&gt;
* The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.3 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. This update is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.2 &#039;&#039;&#039;&lt;br /&gt;
* Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
* Allows you to add as many of the same treasure as you want. Previously, I attempted to avoid allowing this, however I have now removed that completely because the game doesn&#039;t actually seem to have any problem with loading multiple of the same treasure. It won&#039;t crash or break anything at all.&lt;br /&gt;
* You can now easily delete selected entities by just clicking and pressing the delete key. This works on both the main menu and the Add New Entity menu.&lt;br /&gt;
* Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
* Introduces the Lighting Designer! Produce lighting files with easy-to-use RGB sliders.&lt;br /&gt;
* Introduces random generators for Enemies/Bosses and Decorations! Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation.&lt;br /&gt;
* Clear All and Remove Selected are finally on the Add Entity page so you no longer need to go back to the main menu to remove entities.&lt;br /&gt;
* Added a &amp;quot;Add Filename To List&amp;quot; button for both units and lights in Sublevel Properties. This is in the case that you have a custom unit/light file. This can be done automatically if you use the new Lighting Designer.&lt;br /&gt;
* Adjusted the layout of Add New Entity and Sublevel Properties to fit the new features.&lt;br /&gt;
* Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button.&lt;br /&gt;
* Adding a Greater Jellyfloat has been fixed - before it would do nothing upon clicking Add Entity.&lt;br /&gt;
* Vanilla lighting names are now just titled by their internal name - before it was a silly list of &amp;quot;Very Dark Surroundings&amp;quot;, &amp;quot;Very Very Dark Surroundings&amp;quot;, etc..&lt;br /&gt;
* New link next to the light selection that leads to a list of screenshots consisting of all the vanilla lights.&lt;br /&gt;
* Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in &amp;quot;None until Boss&amp;quot;, and vice versa.&lt;br /&gt;
* Maximum Room Count and Room:Corridor ratio no longer have a limit, however a label will be displayed stating when there is a high chance of crashing due to RAM limitations.&lt;br /&gt;
* General design improvements.&lt;br /&gt;
* More optimised and efficient (despite the file size increasing by around 8MB).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.3 &#039;&#039;&#039;&lt;br /&gt;
* Adds the pedestal version of the Gatling Groink.&lt;br /&gt;
* Fixes music type not changing in code, despite clearly functioning within Sublevel Properties.&lt;br /&gt;
* Removes Ivory Candypop Bud from the Enemy/Boss list (it&#039;s in the Objects list).&lt;br /&gt;
* Removes a debugging feature where clicking Add Enemy would work normally, except the Enemy/Boss list would move onto the next item every time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.2 &#039;&#039;&#039;&lt;br /&gt;
* Adds the Titan Dweevil to the entity list.&lt;br /&gt;
* Fixes the capitalisation of Dwarf Bulbears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1.1 &#039;&#039;&#039;&lt;br /&gt;
* Fixes a bug where opening project files wouldn&#039;t import music data properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
* Added the remaining treasures that were missing. Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures).&lt;br /&gt;
* Added a new &amp;quot;objects&amp;quot; combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. This also introduces the chiyogami paper that was missing entirely, along with some other unused entities.&lt;br /&gt;
* Introduces &amp;quot;Check for Updates&amp;quot; where the tool is able to determine whether a new version is available and give the user the option to download it or not. This is under the Help menu.&lt;br /&gt;
* Improved treasure system - if you re-add a treasure you will be noted that you&#039;ve already added that treasure in the current sublevel and thus it will not be added again.&lt;br /&gt;
* Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work.&lt;br /&gt;
* Updated the save project file to fix a bug where you wouldn&#039;t be able to remove selected entities after opening a project file (if you saved a project with entities still in the lists). Project files saved in v1.0 will still work but you will be told that the entities lists will be cleared. This shouldn&#039;t be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions.&lt;br /&gt;
* More consistency/design adjustments.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* The first release.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
All the minor and major versions of Pikmin 2 Cave Creator. Only revisions with main menu adjustments are included.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
The very first version including all the basic features, released on the 24th of February 2018.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.1 &#039;&#039;&#039;&lt;br /&gt;
The second release on the 3rd of March 2018, containing the remaining treasures, objects and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2 &#039;&#039;&#039;&lt;br /&gt;
The third release on the 14th of April 2018, the biggest update yet with a new lighting designer and a random enemy/boss feature for experimentation.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v1.2.1 &#039;&#039;&#039;&lt;br /&gt;
A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window.&lt;br /&gt;
&lt;br /&gt;
[[File:P2CC v1-2-1.png|350px]]&lt;br /&gt;
&lt;br /&gt;
=== v2.0 ===&lt;br /&gt;
A completely new program with a new interface and many new features, including an auto-updater.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-0.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; v2.1 &#039;&#039;&#039;&lt;br /&gt;
New look with many bug fixes and an introduction to Cave Net.&lt;br /&gt;
&lt;br /&gt;
[[File:CaveCreatorV2-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Cave_unit_definition_file&amp;diff=2478</id>
		<title>Cave unit definition file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Cave_unit_definition_file&amp;diff=2478"/>
		<updated>2019-04-15T11:10:08Z</updated>

		<summary type="html">&lt;p&gt;Jimble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;Pikmin 2&#039;&#039;, each sublevel points to a cave unit definition file. These files can be found in &amp;lt;code&amp;gt;/user/Mukki/mapunits/units&amp;lt;/code&amp;gt;, and contain a list of units that the game is allowed to use to create the cave with. This file just tells the generator how each cave unit attaches with one another. In other words, this file specifies all the rooms to spawn in a sublevel, depending on that sublevel&#039;s room count (&amp;lt;code&amp;gt;{f005}&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
After a decorated set of comments that say &amp;lt;code&amp;gt;units definition file&amp;lt;/code&amp;gt; comes a line containing the number of units defined in this file. This line is commented with &amp;lt;code&amp;gt;number of units&amp;lt;/code&amp;gt;. Each unit&#039;s data is defined inside its own block, and conveniently has a comment before it that mentions its name.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Line || Example || Description || Comment&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || Version || &amp;lt;code&amp;gt;version&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;code&amp;gt;room_ike1_2_tsuchi&amp;lt;/code&amp;gt; || Folder name of the unit to spawn || &amp;lt;code&amp;gt;foldername&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;code&amp;gt;7 6&amp;lt;/code&amp;gt; || Width (7) and height (6) of the unit that&#039;s spawning (line 3); defines how many cave grid cells this unit || &amp;lt;code&amp;gt;dX/dZ ; cell size&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || Room type: 0=dead end, 1=room, 2=hallway || &amp;lt;code&amp;gt;room type&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;code&amp;gt;0 1&amp;lt;/code&amp;gt; || The unit&#039;s flags; {{unknown}} || &amp;lt;code&amp;gt;room Flags&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || The number of doors (exits) the unit has || &amp;lt;code&amp;gt;num doors&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From this point onwards, before ending the unit entry, there are four lines for each door sub-entry.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Line || Example || Description || Comment&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || Door index || &amp;lt;code&amp;gt;index&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;code&amp;gt;0 0 0&amp;lt;/code&amp;gt; || Direction, offset, and wpindex {{unsure}} || &amp;lt;code&amp;gt;dir/offs/wpindex&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || The number of doors this can link to || &amp;lt;code&amp;gt;door links&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From this point onwards, before ending the door sub-entry, there is one line for each door link.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Line || Example || Description || Comment&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;code&amp;gt;1258.716064 0 1&amp;lt;/code&amp;gt; || Distance, door ID, and tekiflag || &amp;lt;code&amp;gt;dist/door-id/tekiflag&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{todo|Offs and wp index need to be documented}}&lt;br /&gt;
&lt;br /&gt;
{{Credits|Jimble, Kai}}&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Jimble</name></author>
	</entry>
</feed>