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	<id>https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nickolox</id>
	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nickolox"/>
	<link rel="alternate" type="text/html" href="https://pikmintkb.com/wiki/Special:Contributions/Nickolox"/>
	<updated>2026-09-22T08:37:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Nickolox&amp;diff=2536</id>
		<title>User:Nickolox</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Nickolox&amp;diff=2536"/>
		<updated>2019-05-07T06:58:16Z</updated>

		<summary type="html">&lt;p&gt;Nickolox: Obviously&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello yes I&#039;m Nickolox I do the hack thing on Pikmin 3&lt;br /&gt;
&lt;br /&gt;
I am the first person to do custom sounds :smug:&lt;br /&gt;
and I also know a lot about model stuff&lt;br /&gt;
&lt;br /&gt;
I don&#039;t like how outdated the wiki is so I&#039;m trying to fix that lol&lt;/div&gt;</summary>
		<author><name>Nickolox</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_instructions&amp;diff=2535</id>
		<title>Pikmin 3 instructions</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_instructions&amp;diff=2535"/>
		<updated>2019-05-07T06:53:56Z</updated>

		<summary type="html">&lt;p&gt;Nickolox: Removed section of &amp;quot;extracting&amp;quot; BFRES files (since it&amp;#039;s just ripping textures), rewrote section of extracting sarc files so the batch nonsense isn&amp;#039;t in there and included small tidbit on padding and also added part on viewing bfres.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Converting/Extracting==&lt;br /&gt;
{{todo|Add info on bflim, bflan, and bflyt files}}&lt;br /&gt;
{{todo|Complete rewrite on outdated info (MSBT and GTX?)}}&lt;br /&gt;
===SZS, SARC===&lt;br /&gt;
&lt;br /&gt;
For SZS and (most) SARC files, the regular version of [https://gbatemp.net/threads/uwizard-all-in-one-wii-u-pc-program.386508/ Uwizard] works just fine.&lt;br /&gt;
&lt;br /&gt;
Some SARC files require padding to work correctly &#039;&#039;(Layout files, models, ect.)&#039;&#039;, to pack SARC files with padding a [https://github.com/smb123w64gb/Uwizard/releases modified version of Uwizard] is required. The padding value &#039;&#039;Pikmin 3&#039;&#039; uses is 2000.&lt;br /&gt;
&lt;br /&gt;
===GTX===&lt;br /&gt;
To convert .gtx to .dds, Download NWPlayer123&#039;s [https://github.com/NWPlayer123/WiiUTools/blob/master/TexHaxU/TexConv2.exe TexConv2].&lt;br /&gt;
Place all GTX files you wish to convert in the &amp;quot;Convert&amp;quot; folder, and run the &amp;quot;convertGTX.bat&amp;quot; batch file.&lt;br /&gt;
All converted files will be located in the &amp;quot;OutDDS&amp;quot; folder after running the batch.&lt;br /&gt;
&lt;br /&gt;
To easily convert files one by one, create a .bat file with the code:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;path to texconv2.exe&amp;gt; -i %1 -f GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM  -o %1_&lt;br /&gt;
&amp;lt;path to texconv2.exe&amp;gt; -i %1_ -o %1.dds&lt;br /&gt;
del %1_&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;C:\Users\[User]\Documents\TexConv2.exe&amp;quot; -i %1 -f GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM  -o %1_&lt;br /&gt;
&amp;quot;C:\Users\[User]\Documents\TexConv2.exe&amp;quot; -i %1_ -o %1.dds&lt;br /&gt;
del %1_&lt;br /&gt;
pause&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Drag a .gtx file into the .bat file to convert to .dds.&lt;br /&gt;
&lt;br /&gt;
===BFSAR, BFGRP===&lt;br /&gt;
Download [https://sourceforge.net/projects/vgmtoolbox/ Vgmtoolbox].&amp;lt;br /&amp;gt;&lt;br /&gt;
Download [https://github.com/aboood40091/Wii-U-FWAV-FWAR/blob/master/wiiufwar.xml wiiufwar].&amp;lt;br /&amp;gt;&lt;br /&gt;
Put wiiufwar.xml into &amp;quot;vgmtoolbox/plugins/AdvancedCutter&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Open Vgmtoolbox.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the program select &amp;quot;Vgmtoolbox&amp;gt;Misc Tools&amp;gt;Extraction Tools&amp;gt;Generic&amp;gt;Advanced Cutter/Offset Finder&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
On the right hand drop down window, click and select &amp;quot;Nintendo Wii U - FWAV Streams&amp;quot; then press &amp;quot;Load&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Drag your .bfsar or .bfgrp file into vgmtoolbox.&amp;lt;br /&amp;gt;&lt;br /&gt;
It will create a folder full of bfwavs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===BFWAV===&lt;br /&gt;
Download [https://gbatemp.net/threads/uwizard-all-in-one-wii-u-pc-program.386508/ Uwizard].&amp;lt;br/&amp;gt;&lt;br /&gt;
Open the program and click on &amp;quot;Sound Manager&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Select a collection of bfwav files. Don&#039;t select more than 4,000 files to avoid crashing.&amp;lt;br/&amp;gt;&lt;br /&gt;
then press &amp;quot;Decode Wii U sound streams to wav&amp;quot;. &amp;lt;br/&amp;gt;&lt;br /&gt;
This will convert all bfwav files into wav files.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viewing==&lt;br /&gt;
&lt;br /&gt;
===BFRES===&lt;br /&gt;
.bfres model files can be viewed using [https://github.com/KillzXGaming/Switch-Toolbox/releases Switch Toolbox], which also allows viewing of animations and textures.&lt;br /&gt;
&lt;br /&gt;
===DDS===&lt;br /&gt;
.dds files will open with many photo viewing or editing programs such as [http://www.getpaint.net Paint.net]&amp;lt;br/&amp;gt;&lt;br /&gt;
However many .dds files in Pikmin 3 will have graphical errors due to the way the Wii U renders transparency.&amp;lt;br/&amp;gt;&lt;br /&gt;
In order to fix this, Download [http://aluigi.altervista.org/quickbms.htm Quick Bms].&amp;lt;br/&amp;gt;&lt;br /&gt;
Then download [https://dl.dropboxusercontent.com/u/27874399/BFLIMDDSFix.bms BFLIMDDSfix.bms].&amp;lt;br/&amp;gt;&lt;br /&gt;
Create a .bat file with the code:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;quot;C:\Users\[User]\Documents\quickbms.exe&amp;quot; -g &amp;quot;C:\Users\[User]\Documents\BFLIMDDSFix.bms&amp;quot; %1 &lt;br /&gt;
pause &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;path to quickbms.exe&amp;gt; -g &amp;lt;path to BFLIMDDSFix.bms&amp;gt; %1 &lt;br /&gt;
pause &amp;lt;/pre&amp;gt;&lt;br /&gt;
Make a selection and then press enter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Your DDS file should now be fixed. If you see no change, then there was most likely no change needed.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MSBT===&lt;br /&gt;
These files should open with a program like notepad or [https://notepad-plus-plus.org/download/v7.1.html &amp;quot;Notepad++&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===Inaccessible files===&lt;br /&gt;
These are files we don&#039;t currently know how to open! If you have information on how to access them, please contribute to this page!&lt;br /&gt;
*baglmf&lt;br /&gt;
*baglblm&lt;br /&gt;
*baglenvset&lt;br /&gt;
*bagldof&lt;br /&gt;
*sharc&lt;br /&gt;
*sharcfb&lt;br /&gt;
*bofx&lt;br /&gt;
*bflyt&lt;/div&gt;</summary>
		<author><name>Nickolox</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=BFSTM_file&amp;diff=2534</id>
		<title>BFSTM file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=BFSTM_file&amp;diff=2534"/>
		<updated>2019-05-07T06:27:44Z</updated>

		<summary type="html">&lt;p&gt;Nickolox: Added a link to a tool that can create BFSTM files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;.bfstm&amp;lt;/code&amp;gt; files are the streamed music in &#039;&#039;Pikmin 3&#039;&#039;. Some of these songs contain several tracks, which are enabled or disabled in-game to make the music dynamic. This game&#039;s BFSTM files can be found in &amp;lt;code&amp;gt;/CMCmn/audio/audiores/stream&amp;lt;/code&amp;gt;. A rundown of the format can be found &amp;lt;code&amp;gt;[http://mk8.tockdom.com/wiki/BFSTM_(File_Format) here]&amp;lt;/code&amp;gt;. A list of what files match what songs can be found [[BFSTM file list|here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.bfstm&amp;lt;/code&amp;gt; files can be created using &#039;&#039;[https://github.com/libertyernie/LoopingAudioConverter/releases Looping Audio Converter]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
* [[vgmstream]]&lt;br /&gt;
* [https://github.com/libertyernie/LoopingAudioConverter/releases Looping Audio Converter]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Nickolox</name></author>
	</entry>
</feed>