<?xml version="1.0"?>
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	<id>https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Patrick+Anton</id>
	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Patrick+Anton"/>
	<link rel="alternate" type="text/html" href="https://pikmintkb.com/wiki/Special:Contributions/Patrick_Anton"/>
	<updated>2026-05-05T16:06:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Patrick_Anton&amp;diff=2975</id>
		<title>User:Patrick Anton</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Patrick_Anton&amp;diff=2975"/>
		<updated>2020-12-19T02:51:44Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Patrick Anton moved page User:Patrick Anton to Pikmin Technical Knowledge Base:Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pikmin Technical Knowledge Base:Main Page]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=JMP_file&amp;diff=2971</id>
		<title>JMP file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=JMP_file&amp;diff=2971"/>
		<updated>2020-12-19T02:48:15Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Replaced content with &amp;quot;JMP File  Category:File formats Category:Pikmin&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JMP File&lt;br /&gt;
&lt;br /&gt;
[[Category:File formats]]&lt;br /&gt;
[[Category:Pikmin]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=DCK_file&amp;diff=2895</id>
		<title>DCK file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=DCK_file&amp;diff=2895"/>
		<updated>2020-03-29T22:15:25Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Correct typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DCK files, also known as (unsure) Demo Cutscene Keyframes, are an interpolated keyframed animation format of Pikmin 1.&lt;br /&gt;
They can only be found within the BUN file format.&lt;br /&gt;
&lt;br /&gt;
== File Structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ DCK Header&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4          || Amount of Joints the file will animate.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4          || Amount of frames in the animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Scaling&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 4          || Amount of scaling values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C		|| 0x08 value || Scaling value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Rotation&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 4          || Amount of rotation values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 0x0? value || Rotation value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Translation&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 4          || Amount of translation values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 0x0? value || Translation value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ DCK Joint&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4          || Index of the joint&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4          || Parent of the joint&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 36          || Internally named &#039;sx_param&#039;, &#039;sy_param&#039; and &#039;sz_param&#039;, a table of 3 ints read 3 times&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C		|| 36          || Internally named &#039;rx_param&#039;, &#039;ry_param&#039; and &#039;rz_param&#039;, a table of 3 ints read 3 times&lt;br /&gt;
|-&lt;br /&gt;
| 0x80		|| 36          || Internally named &#039;tx_param&#039;, &#039;ty_param&#039; and &#039;rz_param&#039;, a table of 3 ints read 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Credits|Ambrosia, Minty_Meeo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=DCK_file&amp;diff=2894</id>
		<title>DCK file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=DCK_file&amp;diff=2894"/>
		<updated>2020-03-29T22:15:08Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: do&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DCK files, also known as (unsure) Demo Cutscene Keyframes, are an interpolated keyframed animation format of Pikmin 1.&lt;br /&gt;
They can only be found within the BUN file format.&lt;br /&gt;
&lt;br /&gt;
== File Structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ DCA Header&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4          || Amount of Joints the file will animate.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4          || Amount of frames in the animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Scaling&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 4          || Amount of scaling values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C		|| 0x08 value || Scaling value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Rotation&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 4          || Amount of rotation values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 0x0? value || Rotation value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Translation&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 4          || Amount of translation values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 0x0? value || Translation value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ DCA Joint&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4          || Index of the joint&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4          || Parent of the joint&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 36          || Internally named &#039;sx_param&#039;, &#039;sy_param&#039; and &#039;sz_param&#039;, a table of 3 ints read 3 times&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C		|| 36          || Internally named &#039;rx_param&#039;, &#039;ry_param&#039; and &#039;rz_param&#039;, a table of 3 ints read 3 times&lt;br /&gt;
|-&lt;br /&gt;
| 0x80		|| 36          || Internally named &#039;tx_param&#039;, &#039;ty_param&#039; and &#039;rz_param&#039;, a table of 3 ints read 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Credits|Ambrosia, Minty_Meeo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=DCA_file&amp;diff=2893</id>
		<title>DCA file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=DCA_file&amp;diff=2893"/>
		<updated>2020-03-29T22:12:30Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: /* File Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DCA files, also known as (unsure) Demo Cutscene Animations, are the keyframed animation format of Pikmin 1.&lt;br /&gt;
They can only be found within the BUN file format.&lt;br /&gt;
&lt;br /&gt;
== File Structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ DCA Header&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4          || Amount of Joints the file will animate.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4          || Amount of frames in the animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Scaling&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 4          || Amount of scaling values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C		|| 0x08 value || Scaling value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Rotation&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 4          || Amount of rotation values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 0x0? value || Rotation value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Translation&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 4          || Amount of translation values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 0x0? value || Translation value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ DCA Joint&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4          || Index of the joint&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4          || Parent of the joint&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 24          || Internally named &#039;sx_param&#039; and &#039;sy_param&#039;, a table of 2 ints read 3 times&lt;br /&gt;
|-&lt;br /&gt;
| 0x20		|| 24          || Internally named &#039;rx_param&#039; and &#039;ry_param&#039;, a table of 2 ints read 3 times&lt;br /&gt;
|-&lt;br /&gt;
| 0x56		|| 24          || Internally named &#039;tx_param&#039; and &#039;ty_param&#039;, a table of 2 ints read 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Credits|Ambrosia, Minty_Meeo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=DCA_file&amp;diff=2892</id>
		<title>DCA file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=DCA_file&amp;diff=2892"/>
		<updated>2020-03-29T22:11:59Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Added details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DCA files, also known as (unsure) Demo Cutscene Animations, are the keyframed animation format of Pikmin 1.&lt;br /&gt;
They can only be found within the BUN file format.&lt;br /&gt;
&lt;br /&gt;
== File Structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ DCA Header&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4          || Amount of Joints the file will animate.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4          || Amount of frames in the animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Scaling&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 4          || Amount of scaling values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C		|| 0x08 value || Scaling value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Rotation&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 4          || Amount of rotation values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 0x0? value || Rotation value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Translation&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 4          || Amount of translation values&lt;br /&gt;
|-&lt;br /&gt;
| 0x0?		|| 0x0? value || Translation value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ DCA Joint&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4          || Index of the joint&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4          || Parent of the joint&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 24          || Internally named &#039;sx_param&#039; and &#039;sy_param&#039;, a table of 2 ints read 3 times&lt;br /&gt;
|-&lt;br /&gt;
| 0x		|| 24          || Internally named &#039;rx_param&#039; and &#039;ry_param&#039;, a table of 2 ints read 3 times&lt;br /&gt;
|-&lt;br /&gt;
| 0x		|| 24          || Internally named &#039;tx_param&#039; and &#039;ty_param&#039;, a table of 2 ints read 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Credits|Ambrosia, Minty_Meeo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=BSP_flle&amp;diff=2891</id>
		<title>BSP flle</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=BSP_flle&amp;diff=2891"/>
		<updated>2020-03-29T20:56:21Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Removed wrong information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|Expansion.}}&lt;br /&gt;
BSP files are 3D models in &#039;&#039;Pikmin&#039;&#039;. We can assume this is true because we have found many references to &#039;&#039;[[wikipedia:Quake (video game)|Quake]]&#039;&#039; models and formats. Like [[MD3 file|MD3]] for instance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_camera_parameters&amp;diff=2856</id>
		<title>Pikmin camera parameters</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_camera_parameters&amp;diff=2856"/>
		<updated>2019-12-28T19:04:29Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|There are some undiscovered parameters.  Let&#039;s try to figure them out! See the Extra Information section for more details.}}&lt;br /&gt;
&lt;br /&gt;
Located in &amp;lt;code&amp;gt;/dataDir/camera/&amp;lt;/code&amp;gt;, there are three [[BIN file]]s for camera parameters.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;camepara.bin&amp;lt;/code&amp;gt; - Used in the final game.&lt;br /&gt;
* &amp;lt;code&amp;gt;_camepara.bin&amp;lt;/code&amp;gt; - Features a different set of &#039;&#039;&#039;[Far : Flat]&#039;&#039;&#039; parameters and a different value in the {{unsure|header}}.  It likely is a backup file left there by the developers while fine-tuning the camera.&lt;br /&gt;
* &amp;lt;code&amp;gt;撮影camepara.bin&amp;lt;/code&amp;gt; - The camera settings used in the Creature Montage and many pre-release trailers.  撮影 translates to &amp;quot;shoothing&amp;quot; in regards to photography, likely referencing its role in recording gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlike many other parameter files, the camera parameter files do not feature labels preceding the values.  Instead, the values are presented one after another. Note: because there are no labels to denote the positions of values, they will be henceforth referred to by their hexadecimal offset and/or purpose in the file.&lt;br /&gt;
&lt;br /&gt;
Like many other parameter files, the values are IEEE-754 floating point decimals with a few 32-bit integers thrown in here and there.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Vocabulary ==&lt;br /&gt;
Toggled with the R trigger:&lt;br /&gt;
* Near = The first zoom level, nearest in the vanilla game.&lt;br /&gt;
* Mid = The second zoom level, middle in the vanilla game.&lt;br /&gt;
* Far = The third zoom level, furthest in the vanilla game.&lt;br /&gt;
&lt;br /&gt;
Toggled with the Z trigger:&lt;br /&gt;
* Flat = The normal viewing angle.&lt;br /&gt;
* Bird = The aerial viewing angle.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
* Plucking = The camera setting when Olimar is plucking Pikmin (this feature gets disabled after 100 plucks).&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
In this table, &amp;lt;code&amp;gt;camepara.bin&amp;lt;/code&amp;gt; is used as a baseline.  The other, unused camera parameter files have values omitted if they are identical to the final file&#039;s values.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Offset|| Data Type			|| Group			|| Description			|| camepara.bin		|| _camepara.bin	|| 撮影camepara.bin	&lt;br /&gt;
|-&lt;br /&gt;
| 0x00	|| {{unsure|u32}}		|| {{unsure|Header Data}}	|| 				|| &amp;lt;code&amp;gt;00000007&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;00000004&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;00000004&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0x04	|| {{unsure|u32}}		|| {{unsure|Header Data}}	|| Camera Switch    || &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt;|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x08	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Flat]&#039;&#039;&#039;		|| Distance from leader		|| 600.0		|| 			|| 130.0		&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Flat]&#039;&#039;&#039;		|| Angle above horizontal	|| 20.0			|| 			|| 10.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x10	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Flat]&#039;&#039;&#039;		|| FOV				|| 10.0			|| 			|| 30.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x14	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Flat]&#039;&#039;&#039;		|| Vertical offset		|| 25.0			|| 			|| 20.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x18	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Flat]&#039;&#039;&#039;		|| || 1000.0		|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Flat]&#039;&#039;&#039;		|| Motion blur			|| 50.0			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x20	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Flat]&#039;&#039;&#039;		|| Distance from leader		|| 600.0		|| 			|| 400.0		&lt;br /&gt;
|-&lt;br /&gt;
| 0x24	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Flat]&#039;&#039;&#039;		|| Angle above horizontal	|| 21.0			|| 			|| 13.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x28	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Flat]&#039;&#039;&#039;		|| FOV				|| 23.0			|| 			|| 30.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Flat]&#039;&#039;&#039;		|| Verical offset		|| 38.0			|| 			|| 40.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x30	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Flat]&#039;&#039;&#039;		|| 				|| 500.0		|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x34	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Flat]&#039;&#039;&#039;		|| Motion blur			|| 95.0			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x38	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Flat]&#039;&#039;&#039;		|| Distance from leader		|| 900.0		|| 1200.0		|| 800.0		&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Flat]&#039;&#039;&#039;		|| Angle above horizontal	|| 25.0			|| 24.0			|| 15.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x40	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Flat]&#039;&#039;&#039;		|| FOV				|| 26.0			|| 25.0			|| 30.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x44	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Flat]&#039;&#039;&#039;		|| Vertical offset		|| 33.0			|| 100.0		|| 70.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x48	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Flat]&#039;&#039;&#039;		|| 				|| 400.0		|| 200.0		|| 200.0		&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Flat]&#039;&#039;&#039;		|| Motion blur			|| 110.0		|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x50	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Bird]&#039;&#039;&#039;		|| Distance from leader		|| 900.0		|| 			|| 150.0		&lt;br /&gt;
|-&lt;br /&gt;
| 0x54	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Bird]&#039;&#039;&#039;		|| Angle above horizontal	|| 60.0			|| 			|| 25.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x58	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Bird]&#039;&#039;&#039;		|| FOV				|| 10.0			|| 			|| 55.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Bird]&#039;&#039;&#039;		|| Vertical offset		|| 40.0			|| 			|| 45.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x60	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Bird]&#039;&#039;&#039;		|| 				|| 1000.0		|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x64	|| IEEE-754 float		|| &#039;&#039;&#039;[Near : Bird]&#039;&#039;&#039;		|| Motion blur			|| 50.0			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x68	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Bird]&#039;&#039;&#039;		|| Distance from leader		|| 900.0		|| 			|| 200.0		&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Bird]&#039;&#039;&#039;		|| Angle above horizontal	|| 60.0			|| 			|| 35.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x70	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Bird]&#039;&#039;&#039;		|| FOV				|| 20.0			|| 			|| 70.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x74	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Bird]&#039;&#039;&#039;		|| Vertical offset		|| 70.0			|| 			|| 100.0		&lt;br /&gt;
|-&lt;br /&gt;
| 0x78	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Bird]&#039;&#039;&#039;		|| 				|| 500.0		|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C	|| IEEE-754 float		|| &#039;&#039;&#039;[Mid : Bird]&#039;&#039;&#039;		|| Motion blur			|| 95.0			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x80	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Bird]&#039;&#039;&#039;		|| Distance from leader		|| 1200.0		|| 			|| 250.0		&lt;br /&gt;
|-&lt;br /&gt;
| 0x84	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Bird]&#039;&#039;&#039;		|| Angle above horizontal	|| 60.0			|| 			|| 50.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x88	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Bird]&#039;&#039;&#039;		|| FOV				|| 30.0			|| 			|| 90.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Bird]&#039;&#039;&#039;		|| Vertical offset		|| 100.0		|| 			|| 200.0		&lt;br /&gt;
|-&lt;br /&gt;
| 0x90	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Bird]&#039;&#039;&#039;		|| 				|| 200.0		|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x94	|| IEEE-754 float		|| &#039;&#039;&#039;[Far : Bird]&#039;&#039;&#039;		|| Motion blur			|| 110.0		|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0x98	|| IEEE-754 float		|| &#039;&#039;&#039;[Plucking]&#039;&#039;&#039;		|| Distance from leader		|| 600.0		|| 			|| 130.0		&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C	|| IEEE-754 float		|| &#039;&#039;&#039;[Plucking]&#039;&#039;&#039;		|| Angle above horizontal	|| 20.0			|| 			|| 10.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0xA0	|| IEEE-754 float		|| &#039;&#039;&#039;[Plucking]&#039;&#039;&#039;		|| FOV				|| 10.0			|| 			|| 30.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4	|| IEEE-754 float		|| &#039;&#039;&#039;[Plucking]&#039;&#039;&#039;		|| Vertical offset		|| 25.0			|| 			|| 20.0			&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8	|| IEEE-754 float		|| &#039;&#039;&#039;[Plucking]&#039;&#039;&#039;		|| 				|| 1000.0		|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC	|| IEEE-754 float		|| &#039;&#039;&#039;[Plucking]&#039;&#039;&#039;		|| Motion blur			|| 110.0		|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xB0	|| IEEE-754 float		|| Other			|| Camera homing speed		|| 0.15			|| 			|| 0.45			&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4	|| IEEE-754 float		|| Other			|| FOV change speed		|| 0.15			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8	|| IEEE-754 float		|| Other			|| Rotation speed   || 1.0			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC	|| IEEE-754 float		|| Other			|| Translation speed || 2.0			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xC0	|| IEEE-754 float		|| Other			|| L camera center rate		|| 0.3			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xC4	|| IEEE-754 float		|| Other			|| Automatic camera turn rate	|| 0.6			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xC8	|| IEEE-754 float		|| Other			|| Camera zoom time		|| 0.5			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xCC	|| IEEE-754 float		|| Other			|| Rotation button threshold    || 0.1			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xD0	|| IEEE-754 float		|| Other			|| Camera reserved 0    || 0.1			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xD4	|| IEEE-754 float		|| Other			|| Camera reserved 1    || 0.9			|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xD8	|| IEEE-754 float		|| Other	|| Ignoring Piki distance   || 0.0 || 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xDC	|| IEEE-754 float		|| Other	|| Vibration distance   || 0.0|| 			|| 			&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0	|| IEEE-754 float	|| Other	|| Attention angle max speed    || 0.3927|| N/A			|| N/A			&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Extra information ==&lt;br /&gt;
By default on day 1 (the tutorial), the camera is set to &#039;&#039;&#039;[Near : Flat]&#039;&#039;&#039; before immediately switching and locking to &#039;&#039;&#039;[Plucking]&#039;&#039;&#039;.&lt;br /&gt;
* Though you were probably already aware, the camera usually defaults to &#039;&#039;&#039;[Mid : Flat]&#039;&#039;&#039; whenever one lands in a stage.&lt;br /&gt;
&lt;br /&gt;
The fifth parameter in each camera setting grouping has produced observable effects.  However, they only occur in the [[OpenGL / Dolphin System]].&lt;br /&gt;
* Setting &#039;&#039;&#039;[Mid : Flat]&#039;&#039;&#039; to an extremely large value (&amp;lt;code&amp;gt;0x7F7FFFFF&amp;lt;/code&amp;gt; is the largest) and landing in any area causes a &amp;lt;code&amp;gt;nlibgeometry: !normalize:zero:-1.#IND00&amp;lt;/code&amp;gt; error to be thrown, crasing the application.&lt;br /&gt;
* Setting &#039;&#039;&#039;[Mid : Flat]&#039;&#039;&#039; to &amp;lt;code&amp;gt;0x7A04B1E4&amp;lt;/code&amp;gt;, landing in the Forest of Hope, and moving at all causes a &amp;lt;code&amp;gt;nlibgeometry: !normalize:zero:-1.#IND00&amp;lt;/code&amp;gt; error to be thrown, crashing the application.  This value is the largest this parameter can be set before the game crashes on its own from the same error.&lt;br /&gt;
&lt;br /&gt;
Presumably, there are parameters for both pressing the L trigger all the way down and just partially (or holding the L trigger all the way down for a certain length of time).  Figure those out.&lt;br /&gt;
&lt;br /&gt;
For an unknown reason, the [[OpenGL / Dolphin System]] is able to function without any camera parameter files.  The parameters it pulls out of seemingly nowhere are unlike any file available.  It &#039;&#039;most closely&#039;&#039; resembles &amp;lt;code&amp;gt;_camepara.bin&amp;lt;/code&amp;gt;, though that might be a coincidence.&lt;br /&gt;
* {{unsure|To add to the mystery, I have in my notes that attempting to input data the engine determined &amp;quot;invalid&amp;quot; resulted in these parameters instead}}&lt;br /&gt;
&lt;br /&gt;
Parameter &amp;lt;code&amp;gt;0xE0&amp;lt;/code&amp;gt; is only present in the final camera parameters file.  {{unsure|It does not seem necessary for the function of the camera, so it could be vestigial or a mistake.}}&lt;br /&gt;
&lt;br /&gt;
There are no version differences for the camera parameters. &lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:Parameters]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=DMD_file&amp;diff=2855</id>
		<title>DMD file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=DMD_file&amp;diff=2855"/>
		<updated>2019-12-28T18:52:47Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;DMD (Dolphin MoDel)&#039;&#039;&#039; files are a plaintext representation of a 3D model file. Pikmin 1&#039;s &#039;plugTexConv&#039; can import these files successfully, and even export down_floor_3.dmd to the [[MOD file|.mod]] format.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Pikmin 2&#039;&#039;, a single spare DMD file can be found called &amp;lt;code&amp;gt;down_floor_3.dmd&amp;lt;/code&amp;gt;.  The contents of it confirm that Maya Binary 3D model files were the source.  Some speculation implies that DMD is an intermediary file format for conversion between Maya 3D model formats and proprietary model formats used by Nintendo (e.g. &#039;&#039;Pikmin 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s J3D BMDs or &#039;&#039;Pikmin&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[MOD file|MOD]]).&lt;br /&gt;
&lt;br /&gt;
The contents of &amp;lt;code&amp;gt;down_floor_3.dmd&amp;lt;/code&amp;gt; are as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;INFORMATION&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	version	3.109&lt;br /&gt;
	filename	D:/down_floor_3&lt;br /&gt;
	toolname	Maya&lt;br /&gt;
	source	&#039;Maya 4.0.1 - (doun_floor1.2.3fix_re1.mb)&#039;&lt;br /&gt;
	date	2003/12/19&lt;br /&gt;
	time	16:24:11&lt;br /&gt;
	host	TAKENAKA-EXP&lt;br /&gt;
	magnify	1.000000&lt;br /&gt;
	suitable_joint	cull	3&lt;br /&gt;
	numjoints	2&lt;br /&gt;
	scalingrule	maya&lt;br /&gt;
	primitive	TriangleStrip&lt;br /&gt;
	embossbump	off&lt;br /&gt;
	compress_mat	on&lt;br /&gt;
	vtxclranm	nouse&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TEX_IMG&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	index	0&lt;br /&gt;
	name	hukuro&lt;br /&gt;
	format	CMPR&lt;br /&gt;
	size	64 64&lt;br /&gt;
	word	0xDE75AC8D 0x000A2515 0xD5D29C0B 0x0000FFD5&lt;br /&gt;
	word	0xF738C52F 0x952D090B 0xC550AC8D 0xF5AAAA20&lt;br /&gt;
	word	0xD5F3AC8D 0x2008FA5A 0xDE33BD2F 0x0000C060&lt;br /&gt;
	word	0xCDB2A46C 0x70C08000 0xDE33C570 0x58060901&lt;br /&gt;
	word	0xE675D5D2 0x00BA9E97 0xDE54CD91 0x0AA3BBBD&lt;br /&gt;
	word	0xDE13B4EF 0x00000242 0xDE33CD91 0xA1A9AF8A&lt;br /&gt;
	word	0xDE75C550 0x00C2C9C9 0xE675CD91 0x00C06AAE&lt;br /&gt;
	word	0xDE33BD0F 0xC362F09C 0xE654C570 0x27252D2B&lt;br /&gt;
	word	0xE675D5F2 0x205E5E5F 0xE675C571 0x00083696&lt;br /&gt;
	word	0xDE13CD91 0x2A27FC5C 0xE654B4EF 0x2E0F0D0D&lt;br /&gt;
	word	0xE675C571 0x00AADEDE 0xDE75D5D2 0xB8EA6249&lt;br /&gt;
	word	0xDE13C550 0xDAFAEE8C 0xE654C550 0x8905263C&lt;br /&gt;
	word	0xE654C550 0x00A8F860 0xDE54D5F2 0x002C0ECF&lt;br /&gt;
	word	0xE654CDB1 0x43892BE2 0xE654D5D2 0x6EE8B8A0&lt;br /&gt;
	word	0xE695D613 0x000BEFE7 0xDE34C550 0x000A26B0&lt;br /&gt;
	word	0xDE33C550 0x02810515 0xE674C570 0x7042C2C0&lt;br /&gt;
	word	0xEEF6D591 0x00003EB5 0xEEB6C550 0x95350B80&lt;br /&gt;
	word	0xDE54CD91 0x15151517 0xEE95D590 0x70565575&lt;br /&gt;
	word	0xDE34CDB2 0xEA587090 0xE654DE13 0xFA5059E2&lt;br /&gt;
	word	0xDE34BD51 0x18389EDE 0xDE33B4EF 0x00020209&lt;br /&gt;
	word	0xDE13AC8D 0xF09CB7B5 0xDE13C550 0x00080042&lt;br /&gt;
	word	0xD5D2BD2F 0x14304280 0xDE13BD0F 0x70D8F6EA&lt;br /&gt;
	word	0xD5F2BD2F 0x142C2000 0xE674D5D2 0x3DBFAEEF&lt;br /&gt;
	word	0xDDF3B4EE 0x0A0A0C95 0xE654BD0F 0x8A820255&lt;br /&gt;
	word	0xE654CD91 0x5CF8B82F 0xDE33BD2F 0x0D2B28A0&lt;br /&gt;
	word	0xE654ACAE 0x2AA28255 0xDE13AC8D 0x00000057&lt;br /&gt;
	word	0xDE13CD91 0x04080000 0xE654CD91 0x18B0A2EA&lt;br /&gt;
	word	0xDE33BD0F 0x2B0B0275 0xE674B4EF 0x8A82827F&lt;br /&gt;
	word	0xDE54CDB2 0x6BF6AAA0 0xDE33AC8E 0x0002092D&lt;br /&gt;
	word	0xE674C571 0xE0F2B95F 0xDE34BD30 0x9D78E880&lt;br /&gt;
	word	0xD5D2B4CE 0xB8706A6A 0xDE54D5F2 0x00804040&lt;br /&gt;
	word	0xD613B4EF 0x7AD81C0E 0xDE54D5F3 0x48C2C242&lt;br /&gt;
	word	0xE654D5B1 0x3F000B27 0xE633D5D2 0xFB22AAD5&lt;br /&gt;
	word	0xE675D5B1 0x3535270F 0xD5D2CD91 0x0F802000&lt;br /&gt;
	word	0xD5D2C591 0xBC000083 0xDE13C52F 0xA79EFB82&lt;br /&gt;
	word	0xD5D293EB 0x00020B09 0xDE548BAA 0x00AAFF55&lt;br /&gt;
	word	0xDDF3CD91 0x3FDE5E80 0xE654CDB1 0x58E0A20B&lt;br /&gt;
	word	0xDE548369 0x00AAFF55 0xDE3493EB 0x00AA5F57&lt;br /&gt;
	word	0xD5F2B4AE 0x97BAB880 0xDE33A44C 0xFD0B0A00&lt;br /&gt;
	word	0xD61393EB 0x002A95D5 0xDE549C0B 0x00AA5555&lt;br /&gt;
	word	0xD5D293CA 0x7DEB0200 0xDE139C0B 0x56EA8200&lt;br /&gt;
	word	0xDE138369 0x00A8F555 0xE6958BAA 0x00AA5755&lt;br /&gt;
	word	0xDE13B4CE 0x25098382 0xE674AC8D 0x7A727070&lt;br /&gt;
	word	0xDE349C0B 0x00AAD555 0xE6967B29 0xA0AAF555&lt;br /&gt;
	word	0xDE54CD71 0x68AA2800 0xDE54DE13 0x63739A20&lt;br /&gt;
	word	0xE67572C7 0x00AA5F57 0xDE7493EB 0x00AA5555&lt;br /&gt;
	word	0xDE54C571 0x81A08000 0xDE34C571 0x40509C26&lt;br /&gt;
	word	0xE6758BAA 0x00AA5755 0xDE5593EB 0x00A85757&lt;br /&gt;
	word	0xEEB5DE13 0x250B82BA 0xE634D5D2 0x2B0A0A15&lt;br /&gt;
	word	0xDE33C530 0x2E352D27 0xEE94C530 0xB57DE282&lt;br /&gt;
	word	0xDE13ACAE 0x0D0D2525 0x940B6AA6 0xBF2D2D2D&lt;br /&gt;
	word	0xBD0FA48E 0x0B0E3E35 0xACAE8369 0x3D2D2BAB&lt;br /&gt;
	word	0x940B6266 0xD75E7870 0xA4AE8BAA 0x5AFEEAA0&lt;br /&gt;
	word	0x9C4C72E7 0x7070E088 0xACCE9C4C 0x7CA8A0D0&lt;br /&gt;
	word	0xA48D8BAA 0x9A9E2800 0xA46D93EB 0xF52D2800&lt;br /&gt;
	word	0xBD2FA46D 0xF58280BA 0xACCEA46C 0xABA83F95&lt;br /&gt;
	word	0x9C2C7B29 0xF5A52F00 0xACAD93CB 0x555FE800&lt;br /&gt;
	word	0xACAEA46D 0x00008BC0 0xB50FA46D 0x022AEF5F&lt;br /&gt;
	word	0xA48D93EB 0x55ED0B00 0x9C2C7B28 0xD5D7AA00&lt;br /&gt;
	word	0xACCEAC8D 0xF2A08AAB 0xB4EEA46D 0xF2E0FA70&lt;br /&gt;
	word	0xA46D7B08 0x57F7AA00 0xA46C93EB 0x7562E0A0&lt;br /&gt;
	word	0xB50FAC8D 0xE9A0A02B 0xB4EFA44C 0xDF2A00EA&lt;br /&gt;
	word	0xA44C93CA 0x54800002 0xACCF9C2B 0xFC545470&lt;br /&gt;
	word	0xB50FA48D 0x55E88000 0xC570A48D 0x56FEFCFC&lt;br /&gt;
	word	0xEE95C550 0x35372E2F 0xEE95D5D1 0x6162A8A8&lt;br /&gt;
	word	0xEED6D5D2 0x25092B2A 0xEE95D5D2 0xE0606000&lt;br /&gt;
	word	0xE633A48D 0xD5953525 0xB4EF9C2C 0x7DE9A802&lt;br /&gt;
	word	0xEEB5A46D 0x250D0D0D 0xA46D93CB 0x389F9737&lt;br /&gt;
	word	0xACCE8BAA 0x5C587070 0xB4EE838A 0xAA0B0D09&lt;br /&gt;
	word	0xA44D8389 0x707A7A5A 0x9C4C8369 0x09AB0202&lt;br /&gt;
	word	0x9C4C6AA7 0x00AAFF55 0x9C2C72E7 0x08AAFF55&lt;br /&gt;
	word	0x8BAA72C7 0x55BF2800 0x93EB72C7 0x55FFAA00&lt;br /&gt;
	word	0xACAE72E8 0x00ABFF55 0x9C4C72E7 0x0080EA7D&lt;br /&gt;
	word	0x940B72C7 0x57FE8000 0x940B6AA7 0xD5AD0200&lt;br /&gt;
	word	0xA44C6266 0x020BB555 0xA48D6A86 0x80EB5555&lt;br /&gt;
	word	0x9C2C6AA7 0x55EA8000 0x8BCA6246 0x55BF2000&lt;br /&gt;
	word	0x940B6266 0x00AAD755 0x93EB5A25 0x00AAFFD5&lt;br /&gt;
	word	0x940B6AA7 0x55EA0000 0xA46D6AA7 0x55FFAA00&lt;br /&gt;
	word	0xA48D6AA7 0x20FF5755 0xA46D6AA7 0x00B8FE56&lt;br /&gt;
	word	0x9C2C6AA7 0x55FF2A00 0x9C2C6AA7 0x5EF8A808&lt;br /&gt;
	word	0xF758EEB5 0xD5AA0A03 0xF6F6C550 0x00020BB5&lt;br /&gt;
	word	0xEF17AC8E 0x030D2525 0xBD2FAC8D 0x285677ED&lt;br /&gt;
	word	0xE65493EB 0x0D2DB5D5 0x9C4C8369 0x0A02C060&lt;br /&gt;
	word	0xBD0F8BAA 0x2D092B8B 0x9C4C8369 0x78DC94B7&lt;br /&gt;
	word	0x9C2C8349 0x58585CD8 0xA46D838A 0x0A0E3494&lt;br /&gt;
	word	0x9C4C8389 0xD8D0F052 0xA46D838A 0xD6DCFCFC&lt;br /&gt;
	word	0xBD2F9C4C 0x55FFAA00 0xBD0F9C2B 0xF5AA0000&lt;br /&gt;
	word	0xC590BD2F 0xA2BA1E20 0xC570B50E 0xA2020A98&lt;br /&gt;
	word	0xBD2FA44C 0x55FA0000 0xBD4FA46C 0x5DBF0200&lt;br /&gt;
	word	0xCDD1BD2F 0xFFFA820F 0xC570BD4F 0x00003000&lt;br /&gt;
	word	0xBD2FA44C 0x55EF8000 0xC5909C2B 0x75F5AB00&lt;br /&gt;
	word	0xC570BD2F 0x0B000302 0xCDB1BD0F 0xEADC60C3&lt;br /&gt;
	word	0xBD2F9C4C 0x55EB0A00 0xB4EE9C4C 0x7FFB3A00&lt;br /&gt;
	word	0xCDD2BD2F 0x5FBF05ED 0xC570BD0E 0x8902A288&lt;br /&gt;
	word	0xB50E9C2C 0xDFFFAA00 0xC591A44C 0x577EA8A8&lt;br /&gt;
	word	0xC570BD2F 0x6A6E5010 0xC591BD0E 0xBC2C0894&lt;br /&gt;
	word	0xE6B5B4AE 0x35373F2A 0xD5B1BCEF 0x55D7AA00&lt;br /&gt;
	word	0xEEF6E633 0x252F2D35 0xE674D5D2 0xD7AD0AA0&lt;br /&gt;
	word	0xD5D29C4C 0x8D0D0D0F 0x9C2C7B49 0xBDD5B502&lt;br /&gt;
	word	0xE6338BAB 0x0B0B0B0D 0x9C2C7B08 0x0002ABD5&lt;br /&gt;
	word	0x8BCA72E8 0xE05F7FE0 0xACCE8369 0xFC785CE8&lt;br /&gt;
	word	0x93CA6AA7 0xA0B0D85F 0xA48D7B08 0x80A2FF55&lt;br /&gt;
	word	0xC591A44C 0x0000AAD5 0xC591A46D 0x2000AA75&lt;br /&gt;
	word	0x940B7B29 0x008AFF57 0x940B7B49 0x022BF755&lt;br /&gt;
	word	0xC5B19C2C 0x0000A857 0xC5B1A48D 0x0000AA55&lt;br /&gt;
	word	0x93EB7B28 0xC0EAFD55 0x93EB7B28 0x00FA5EFE&lt;br /&gt;
	word	0xC59193CA 0x00002FB5 0xC5B19C0B 0x0200FA5F&lt;br /&gt;
	word	0x940B7B08 0x0080AAAD 0x93EB7B08 0x0000005F&lt;br /&gt;
	word	0xC5B19C4C 0x8200FE57 0xC5919C2C 0x00002ED5&lt;br /&gt;
	word	0x9C2C8B8A 0x002AF857 0x940B8BAA 0x000000DE&lt;br /&gt;
	word	0xC59193EB 0x0000BEF7 0xC5B1AC8D 0xA800A856&lt;br /&gt;
	word	0x9C2C838A 0x00A0BED5 0xACEF838A 0xE8FED757&lt;br /&gt;
	word	0xEEF6D5D2 0x3E37373F 0xDE13E654 0x055655D5&lt;br /&gt;
	word	0xE654EEF6 0x436F7FFF 0xE674EE95 0xF5FFFFFF&lt;br /&gt;
	word	0xE674838A 0x0D0D090B 0xACAD7B08 0x5555FF02&lt;br /&gt;
	word	0xCD91EEB5 0x5053CFFF 0xACCEBD50 0xF4FDFFFF&lt;br /&gt;
	word	0xACAD6AA7 0x5555DEF8 0xB4CE72E8 0x555FAA00&lt;br /&gt;
	word	0x93EBC54F 0x09F9FDFF 0xC570C590 0x5B5FFFFF&lt;br /&gt;
	word	0xB50F72E8 0x5555AA00 0xBD0F72E8 0x5555AF00&lt;br /&gt;
	word	0xB4EEC5B1 0x55DAF3FF 0xB50FCDB1 0x75F5FCFF&lt;br /&gt;
	word	0xB50E6AA7 0x5555FE00 0xBD2F6AA7 0x5555BF00&lt;br /&gt;
	word	0xC590CDD1 0x5D3FFFFF 0xB4CECDD2 0x55ABCFFF&lt;br /&gt;
	word	0x6AA7C570 0x0000BAFD 0xBD0F6AA7 0x5555AA00&lt;br /&gt;
	word	0xC591C591 0xFFFFFFFF 0xA4AFC5B1 0x43DFFFFF&lt;br /&gt;
	word	0xC5B172E7 0x5555FA00 0xC5707B28 0x5555AA00&lt;br /&gt;
	word	0xBD2FC5B1 0x55C2F3FF 0xBD2FCDF2 0x75FCFFFF&lt;br /&gt;
	word	0xBD507308 0x5555AB00 0xBD2F6AC7 0x5757F800&lt;br /&gt;
	word	0xC590CDB1 0xB9FDFEFF 0xBD2FCE13 0xA9B2FFFF&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TEX_IMG&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	index	1&lt;br /&gt;
	name	moji&lt;br /&gt;
	format	IA4&lt;br /&gt;
	size	32 32&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0E 0x4B 0x88&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x2C 0x88 0xE6 0xF6 0xF8&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x1D 0x2C 0x3B 0x4B 0x3B 0x2C 0x0D&lt;br /&gt;
	byte	0xC6 0xE6 0xF6 0xF6 0xF6 0xF6 0xF6 0xE6&lt;br /&gt;
	byte	0xBA 0x8C 0x6D 0x5E 0x4E 0x5E 0x6D 0x9C&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0xB7 0x5A 0x0E 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0xD9 0xF6 0xE6 0x5A 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0E&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x6C&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x2D 0x5B 0x1F&lt;br /&gt;
	byte	0x0F 0x1F 0x98 0xF5 0xF7 0xAB 0x5E 0x1F&lt;br /&gt;
	byte	0x2D 0x1F 0x8C 0x8C 0x2F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0xE6 0x5C 0x0F 0x0F 0x8A 0x8A 0x0F 0x0F&lt;br /&gt;
	byte	0x3E 0x1F 0x0F 0x2D 0xD7 0x3E 0x3D 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x3C 0x89 0x1E 0x0F 0x0F&lt;br /&gt;
	byte	0x6B 0xA8 0xC7 0xF6 0xC8 0x3E 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x4E 0xCA 0xF5 0x89 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x7C 0xF5 0x7A 0x2D 0x2F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x8A 0xF6 0xF5 0xF6 0x5F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x7C 0xF5 0xF5 0xE7 0x1F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x7B 0xE7 0x2E&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x4C 0x1F 0x1F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x4D 0xF6 0x5C 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x3D 0x3D 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x5C 0xC7 0x5D 0x4C 0xE7 0x2E&lt;br /&gt;
	byte	0x0F 0x0F 0x8B 0xF6 0x6B 0xD7 0x5D 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x6C 0xF6 0x8B 0x7B 0x1F&lt;br /&gt;
	byte	0x0F 0x0F 0x3D 0x9A 0xC8 0x4D 0xE7 0x8A&lt;br /&gt;
	byte	0xA9 0xB9 0x5D 0xE7 0x2E 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0xB9 0x6B 0x0F 0xE7 0x2E 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0xA9 0x8A 0x1E 0xE7 0x3D 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x9A 0xE6 0xD7 0xF6 0xD7 0xD7 0x4D 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0xB9 0xF5 0xA9 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x2E 0xE6 0x6C 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x4D 0x1F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x1F 0x7B 0x3D 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x2E 0xD7 0x2E 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0xC8 0xF5 0x5C 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0xA9 0xF5 0xF5 0x8A 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x3F 0xD7 0xF6 0xF5 0xD8 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x3E 0xD7 0xC8 0xE7 0xC8 0x99 0xA9&lt;br /&gt;
	byte	0x0F 0x0F 0x2E 0x2E 0xA9 0x8A 0x2E 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x5C 0xA9 0xA9 0x9A 0xC8 0x2E&lt;br /&gt;
	byte	0x0F 0x0F 0x9A 0x9A 0x9A 0x7B 0xA9 0x6C&lt;br /&gt;
	byte	0xB9 0x9A 0x3D 0xD7 0x6C 0x3E 0x1F 0x0F&lt;br /&gt;
	byte	0xB9 0x7B 0x0F 0xC8 0x4D 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0xA9 0x7B 0x0F 0xB9 0x8B 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x99 0x7B 0x0F 0x7B 0xB8 0x2E 0x2E 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x2E 0xB8 0x4D 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x2E 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x7B 0xE6 0x3D 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x1E 0x2D 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x1E 0xE6 0xB8 0x6B 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0xC7 0xB9 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x6B 0xF5 0x4E 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0xD7 0xE7 0x2F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0xD7 0x5C 0xA9 0x7B 0x2E 0x3E&lt;br /&gt;
	byte	0x0F 0x0F 0x7A 0x1E 0xB9 0x8A 0x0F 0xB9&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x6B 0x4C 0x0F 0x3D&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0xB9 0xC8 0xAA 0x6B 0xD7 0xC8 0x9A 0x0F&lt;br /&gt;
	byte	0xE6 0xA8 0x6B 0x1E 0x8A 0xF5 0x5C 0x0F&lt;br /&gt;
	byte	0x1E 0x0F 0x0F 0x0F 0x0F 0x3C 0x2E 0x9B&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x1F 0x6D 0xE7 0xF5&lt;br /&gt;
	byte	0x0F 0x5D 0xC8 0x6C 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x3D 0x6A 0x2E 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0xAA 0x2E 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x79 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x2D 0xE6 0xF7 0x6D 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x2D 0xB7 0xF5 0xE9&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x4B 0xA7&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x9C 0x5E 0x3F 0x2F 0x2F 0x2F 0x3F 0x6E&lt;br /&gt;
	byte	0xF5 0xF6 0xF7 0xF7 0xF7 0xF7 0xF6 0xF6&lt;br /&gt;
	byte	0x1D 0x3B 0x4B 0x4B 0x4B 0x4B 0x4B 0x3C&lt;br /&gt;
	byte	0x0F 0x0F 0x3F 0x8C 0xE8 0xF5 0xA7 0x2D&lt;br /&gt;
	byte	0x9C 0xD9 0xF6 0xF5 0xA7 0x3C 0x0F 0x0F&lt;br /&gt;
	byte	0xE6 0xB7 0x69 0x2D 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0D 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
	byte	0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F 0x0F&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TEX_ATTR&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	index	0&lt;br /&gt;
	image	0&lt;br /&gt;
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	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 111 40 4 -1 77 77 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 90 50 6 -1 66 66 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 100 42 6 -1 79 79 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	4 -1 -1 -1 -1 -1 -1 -1 -1 1 0 5 -1 5 5 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	4 -1 -1 -1 -1 -1 -1 -1 -1 3 0 0 -1 6 6 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	4 -1 -1 -1 -1 -1 -1 -1 -1 23 0 0 -1 25 25 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 137 66 1 -1 75 75 -1 -1 -1 -1 -1 -1&lt;br /&gt;
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	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 136 67 1 -1 76 76 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
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	vcd_dat	4 -1 -1 -1 -1 -1 -1 -1 -1 81 0 4 -1 67 67 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
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	vcd_dat	4 -1 -1 -1 -1 -1 -1 -1 -1 23 0 0 -1 25 25 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
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	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 91 51 2 -1 72 72 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	3 -1 -1 -1 -1 -1 -1 -1 -1 53 1 3 -1 37 37 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	3 -1 -1 -1 -1 -1 -1 -1 -1 26 20 0 -1 36 36 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	1 -1 -1 -1 -1 -1 -1 -1 -1 46 21 0 -1 41 41 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 133 65 0 -1 74 74 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 124 87 2 -1 74 74 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 144 77 4 -1 84 84 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 139 68 4 -1 85 85 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 138 69 4 -1 86 86 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 128 70 6 -1 79 79 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 142 72 0 -1 81 81 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 140 71 0 -1 79 79 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 143 74 0 -1 88 88 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	0 -1 -1 -1 -1 -1 -1 -1 -1 45 23 0 -1 44 44 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 62 22 0 -1 43 43 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 19 4 0 -1 12 12 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	3 -1 -1 -1 -1 -1 -1 -1 -1 44 9 0 -1 26 26 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	1 -1 -1 -1 -1 -1 -1 -1 -1 47 30 0 -1 38 38 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	1 -1 -1 -1 -1 -1 -1 -1 -1 54 28 0 -1 39 39 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	1 -1 -1 -1 -1 -1 -1 -1 -1 49 16 3 -1 37 37 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	3 -1 -1 -1 -1 -1 -1 -1 -1 28 15 0 -1 36 36 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	1 -1 -1 -1 -1 -1 -1 -1 -1 50 32 0 -1 41 41 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 70 7 0 -1 57 57 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 76 7 0 -1 58 58 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 16 5 0 -1 17 17 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 71 7 0 -1 19 19 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 69 7 0 -1 56 56 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 65 8 0 -1 20 20 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	1 -1 -1 -1 -1 -1 -1 -1 -1 51 17 0 -1 38 38 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	1 -1 -1 -1 -1 -1 -1 -1 -1 56 18 0 -1 39 39 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	3 -1 -1 -1 -1 -1 -1 -1 -1 41 10 0 -1 26 26 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 58 29 0 -1 48 48 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 61 3 0 -1 11 11 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 60 3 0 -1 53 53 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	nodes	3&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 8 1 1 -1 61 61 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 14 1 0 -1 14 14 -1 -1 -1 -1 -1 -1&lt;br /&gt;
	vcd_dat	2 -1 -1 -1 -1 -1 -1 -1 -1 88 1 1 -1 65 65 -1 -1 -1 -1 -1 -1&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;JOINT&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	index	0&lt;br /&gt;
	name	top3&lt;br /&gt;
	kind	mesh&lt;br /&gt;
	parent	-1	(null)&lt;br /&gt;
	child	1	(move)&lt;br /&gt;
	brother_next	-1	(null)&lt;br /&gt;
	brother_prev	-1	(null)&lt;br /&gt;
&lt;br /&gt;
	draw_mtx	use&lt;br /&gt;
	scale_compensate	off&lt;br /&gt;
	scaling	1.000000 1.000000 1.000000&lt;br /&gt;
	rotation	0.000000 0.000000 0.000000&lt;br /&gt;
	translation	0.000000 0.000000 0.000000&lt;br /&gt;
	billboard	off&lt;br /&gt;
	volume_min	-132.781982 0.668296 -97.839745&lt;br /&gt;
	volume_max	128.354401 39.911133 97.838364&lt;br /&gt;
	volume_r	141.428070&lt;br /&gt;
	ndisplays	1&lt;br /&gt;
	display	0 0&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;JOINT&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	index	1&lt;br /&gt;
	name	move&lt;br /&gt;
	kind	joint&lt;br /&gt;
	parent	0	(top3)&lt;br /&gt;
	child	-1	(null)&lt;br /&gt;
	brother_next	-1	(null)&lt;br /&gt;
	brother_prev	-1	(null)&lt;br /&gt;
&lt;br /&gt;
	draw_mtx	use&lt;br /&gt;
	scale_compensate	on&lt;br /&gt;
	scaling	1.000000 1.000000 1.000000&lt;br /&gt;
	rotation	0.000000 0.000000 0.000000&lt;br /&gt;
	translation	0.000000 0.000000 0.000000&lt;br /&gt;
	billboard	off&lt;br /&gt;
	ndisplays	0&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Paired_ARC%2BDIR_file&amp;diff=2854</id>
		<title>Paired ARC+DIR file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Paired_ARC%2BDIR_file&amp;diff=2854"/>
		<updated>2019-12-28T18:47:25Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Rewrite slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;ARC&#039;&#039;&#039; files (short for &#039;&#039;&#039;Archive&#039;&#039;&#039;) and &#039;&#039;&#039;DIR&#039;&#039;&#039; files (internally named &#039;&#039;&#039;Bundle&#039;&#039;&#039; as to not confused with [[BUN file|&#039;&#039;&#039;BUN&#039;&#039;&#039; files]]) make up one of the games proprietary data storage formats. The &#039;&#039;&#039;DIR&#039;&#039;&#039; file contains all necessary information about the data in the &#039;&#039;&#039;ARC&#039;&#039;&#039; file, which stores the aforementioned data.&lt;br /&gt;
&lt;br /&gt;
With minimal metadata, the Bundled Archive file format was used to reduce load time by packing several files into one. The purpose it serves is different from the [[BUN file|bundle]] archive, however, as standalone files within the archive can be read independently of the files before it.  This makes the Bundled Archive file format useful for archiving large directories with varied purposes, as to it&#039;s name.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== File structure ==&lt;br /&gt;
As mentioned before, the paired ARC+DIR file archive consists of two files: the mock-directory (DIR) and the BLOB archive (ARC).  Think of the mock-directory as a map to navigate through the BLOB archive.&lt;br /&gt;
&lt;br /&gt;
=== DIR ===&lt;br /&gt;
DIR files consist of a header followed by a repeating entry for each mock-filepath.&lt;br /&gt;
&lt;br /&gt;
Here is &amp;lt;code&amp;gt;/dataDir/archives/pelletsbin.dir&amp;lt;/code&amp;gt; annotated for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:DIR_file_documentation.png]][[File:Minty_Meeo_Documentation_Legend.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Header&lt;br /&gt;
! Offset	|| Size		|| Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4 		|| Size of DIR file	&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4 		|| Number of entries	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Mock-directory entry&lt;br /&gt;
! Offset	|| Size		|| Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4 		|| Offset of file in ARC	&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4 		|| Size of file in ARC		&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 4	 	|| Mock-directory string length	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C		|| 0x08 value 	|| Mock-directory path		&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mock-directory ====&lt;br /&gt;
The DIR file emulates filepaths.  When a file is unpacked in-game, it is assumed that whatever code is responsible treats the entry in the DIR file as a legitimate filepath on the disc, starting from the root.&lt;br /&gt;
&lt;br /&gt;
=== ARC ===&lt;br /&gt;
Here is &amp;lt;code&amp;gt;/dataDir/archives/pelletsbin.arc&amp;lt;/code&amp;gt; annotated to show how mapping the ARC file would look like with information from the corresponding DIR. Without the DIR file as a guide, the only way you could possibly differentiate between files would be with the &amp;lt;code&amp;gt;0xCC&amp;lt;/code&amp;gt; padding between files.&lt;br /&gt;
&lt;br /&gt;
[[File:ARC_file_documentation.png]][[File:Minty_Meeo_Documentation_Legend.png]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;0xCC&amp;lt;/code&amp;gt; padding ====&lt;br /&gt;
Files in the ARC always have padding to nearest multiple of 32, or 0x20. This is because data loading into the Gamecube&#039;s register&#039;s in multiples of 32 is an optimization.&lt;br /&gt;
&lt;br /&gt;
== Extra information ==&lt;br /&gt;
Every paired Bundled Archive file archive has an uncompressed copy elsewhere on the disc.&lt;br /&gt;
* In &amp;lt;code&amp;gt;/dataDir/tekis&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/dataDir/bosses&amp;lt;/code&amp;gt;, a file named &amp;lt;code&amp;gt;arc_all.ini&amp;lt;/code&amp;gt; can be found.  These INI files holds nothing, but are an indicator to the archiving tool to bundle the directory&#039;s contents.&lt;br /&gt;
* It is unknown if every file in the archives is identical to its uncompressed sister file.&lt;br /&gt;
In the [[OpenGL / Dolphin System]], many files are not read from the paired ARC+DIR file archives like they are in the final game, and are instead read from the un-archived versions.  &lt;br /&gt;
&lt;br /&gt;
Bundled Archives that have &amp;quot;bin&amp;quot; in their filename only contain the &#039;&#039;&#039;BIN&#039;&#039;&#039; files from their respective directory.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;log.txt&amp;lt;/code&amp;gt; files left in the root of [[Pikmin|&#039;&#039;Pikmin&#039;&#039; versions USA Demo, USA v1.00, and JPN v1.02]] detail the plugin &amp;quot;[[OpenGL / Dolphin System|plugTexConv]]&amp;quot; creating a paired ARC+DIR file archive.&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]], [[User:Patrick_Anton|Ambrosia]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2853</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2853"/>
		<updated>2019-12-28T18:17:49Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Remove superfluous pages in the Pikmin 1 &amp;#039;Explanations and notes&amp;#039; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 particles|Particles]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Creating Interactive BMS Files]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=TXE_file&amp;diff=2826</id>
		<title>TXE file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=TXE_file&amp;diff=2826"/>
		<updated>2019-10-19T18:27:04Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The TXE file, or TexTurE file is a very simple image data wrapper only found and used in Pikmin 1. There are 2 variations of the TXE file, for a MOD file and the other as a standalone file. For easy identification of what format I will be talking about, MTXE is a MOD file TXE.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ TXE Header&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 2          || Width of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x02		|| 2          || Height of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 2          || Format of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x06		|| 2          || Unsure&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 4          || Image data size in bytes&lt;br /&gt;
|-&lt;br /&gt;
| 0x10		|| 20         || Padding, 5 integers equal to 0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24		|| (0x08 var) || Image data start&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ MTXE Header&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 2          || Width of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x02		|| 2          || Height of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 2          || Unsure&lt;br /&gt;
|-&lt;br /&gt;
| 0x06		|| 2          || Format of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 4          || Unsure&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C		|| 16         || Padding&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C		|| 4          || Image data size in bytes&lt;br /&gt;
|-&lt;br /&gt;
| 0x20		|| (0x1C var) || Image data start&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ TXE Formats&lt;br /&gt;
! Name || Value&lt;br /&gt;
|-&lt;br /&gt;
| RGB565	||	0&lt;br /&gt;
|-&lt;br /&gt;
| CMPR		||	1&lt;br /&gt;
|-&lt;br /&gt;
| RGB5A3	||	0&lt;br /&gt;
|-&lt;br /&gt;
| I4	||	0&lt;br /&gt;
|-&lt;br /&gt;
| I8	||	0&lt;br /&gt;
|-&lt;br /&gt;
| IA4	||	0&lt;br /&gt;
|-&lt;br /&gt;
| IA8	||	0&lt;br /&gt;
|-&lt;br /&gt;
| RGBA8	||	0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=TXE_file&amp;diff=2825</id>
		<title>TXE file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=TXE_file&amp;diff=2825"/>
		<updated>2019-10-19T18:26:29Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Make the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The TXE file, or TexTurE file is a very simple image wrapper only found and used in Pikmin 1. There are 2 variations of the TXE file, for a MOD file and the other as a standalone file. For easy identification of what format I will be talking about, MTXE is a MOD file TXE.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ TXE Header&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 2          || Width of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x02		|| 2          || Height of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 2          || Format of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x06		|| 2          || Unsure&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 4          || Image data size in bytes&lt;br /&gt;
|-&lt;br /&gt;
| 0x10		|| 20         || Padding, 5 integers equal to 0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24		|| (0x08 var) || Image data start&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ MTXE Header&lt;br /&gt;
! Offset	|| Size       || Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 2          || Width of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x02		|| 2          || Height of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 2          || Unsure&lt;br /&gt;
|-&lt;br /&gt;
| 0x06		|| 2          || Format of image&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 4          || Unsure&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C		|| 16         || Padding&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C		|| 4          || Image data size in bytes&lt;br /&gt;
|-&lt;br /&gt;
| 0x20		|| (0x1C var) || Image data start&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ TXE Formats&lt;br /&gt;
! Name || Value&lt;br /&gt;
|-&lt;br /&gt;
| RGB565	||	0&lt;br /&gt;
|-&lt;br /&gt;
| CMPR		||	1&lt;br /&gt;
|-&lt;br /&gt;
| RGB5A3	||	0&lt;br /&gt;
|-&lt;br /&gt;
| I4	||	0&lt;br /&gt;
|-&lt;br /&gt;
| I8	||	0&lt;br /&gt;
|-&lt;br /&gt;
| IA4	||	0&lt;br /&gt;
|-&lt;br /&gt;
| IA8	||	0&lt;br /&gt;
|-&lt;br /&gt;
| RGBA8	||	0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=BUN_file&amp;diff=2824</id>
		<title>BUN file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=BUN_file&amp;diff=2824"/>
		<updated>2019-10-19T18:01:01Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BUN&#039;&#039;&#039; files (short for &#039;&#039;&#039;Bundle&#039;&#039;&#039; files) are a Binary Large Object (BLOB) archive format used in &#039;&#039;[[Pikmin]]&#039;&#039;.  &#039;&#039;&#039;ANM&#039;&#039;&#039; files (likely short for &#039;&#039;&#039;Animation Folder&#039;&#039;&#039;) use the structure of BUN files as well.  With minimal metadata, the bundle archive was likely used to reduce load time by packing several files into one.  The purpose they serve is different from the [[Pikmin Paired ARC+DIR Files|Paired ARC+DIR Files]], however, as all of the files within a bundle are unpacked into RAM as soon as one is loaded, as shown by the [[OpenGl / Dolphin System]] it is structurally similar.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==File structure==&lt;br /&gt;
The bundle file is very simple.  There is a header, followed by a repeating struct for every file contained within the BUN.  Each struct has a subheader and file contained within it.&lt;br /&gt;
&lt;br /&gt;
Here is &amp;lt;code&amp;gt;/dataDir/bosses/mizu/mizu.anm&amp;lt;/code&amp;gt; annotated for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:BUN_and_ANM_file_documentation.png]]&lt;br /&gt;
[[File:Minty_Meeo_Documentation_Legend.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Header&lt;br /&gt;
! Offset		|| Size		|| Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00			|| 4 		|| Number of structs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ File entry struct&lt;br /&gt;
! Offset		|| Size		|| Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00			|| 4 		|| File content indicator&lt;br /&gt;
|-&lt;br /&gt;
| 0x04			|| 4 		|| Enclosed file size&lt;br /&gt;
|-&lt;br /&gt;
| 0x08			|| 4 		|| Mock-directory string length&lt;br /&gt;
|-&lt;br /&gt;
| 0x0c			|| 0x08 value	|| Mock-directory path&lt;br /&gt;
|-&lt;br /&gt;
| 0x0c + 0x08 value	|| 0x04 value	|| Enclosed file&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mock-directory===&lt;br /&gt;
Similar to the [[Pikmin Paired ARC+DIR Files|Paired ARC+DIR Files]], the bundle archive emulates a folder path.  When the file is unpacked in-game, it is assumed that whatever code is responsible treats the contents of the bundle files as if they were in the folder path described, starting from the root of the disc.&lt;br /&gt;
&lt;br /&gt;
===File content indicator===&lt;br /&gt;
The file content indicator appears to be vestigial in most cases.  However, in-game cutscenes use it to know what type of animation file is being loaded. The following filetypes have been observed to have these values assigned to them:&lt;br /&gt;
* 0 = [[PCR file|PCR]]&lt;br /&gt;
* 1 = [http://wiki.tockdom.com/wiki/BTI BTI]&lt;br /&gt;
* 2 = DCA&lt;br /&gt;
* 3 = DCK&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]]|[[User:Patrick_Anton]|Ambrosia]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=BUN_file&amp;diff=2823</id>
		<title>BUN file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=BUN_file&amp;diff=2823"/>
		<updated>2019-10-19T17:59:47Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BUN&#039;&#039;&#039; files (short for &#039;&#039;&#039;Bundle&#039;&#039;&#039; files) are a Binary Large Object (BLOB) archive format used in &#039;&#039;[[Pikmin]]&#039;&#039;.  &#039;&#039;&#039;ANM&#039;&#039;&#039; files (likely short for &#039;&#039;&#039;Animation Folder&#039;&#039;&#039;) use the structure of BUN files as well.  With minimal metadata, the bundle archive was likely used to reduce load time by packing several files into one.  The purpose they serve is different from the [[Pikmin Paired ARC+DIR Files|Paired ARC+DIR Files]], however, as all of the files within a bundle are unpacked into RAM as soon as one is loaded, as shown by the [[OpenGl / Dolphin System]] it is structurally similar.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==File structure==&lt;br /&gt;
The bundle file is very simple.  There is a header, followed by a repeating struct for every file contained within the BUN.  Each struct has a subheader and file contained within it.&lt;br /&gt;
&lt;br /&gt;
Here is &amp;lt;code&amp;gt;/dataDir/bosses/mizu/mizu.anm&amp;lt;/code&amp;gt; annotated for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:BUN_and_ANM_file_documentation.png]]&lt;br /&gt;
[[File:Minty_Meeo_Documentation_Legend.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Header&lt;br /&gt;
! Offset		|| Size		|| Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00			|| 4 		|| Number of structs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ File entry struct&lt;br /&gt;
! Offset		|| Size		|| Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00			|| 4 		|| File content indicator&lt;br /&gt;
|-&lt;br /&gt;
| 0x04			|| 4 		|| Enclosed file size&lt;br /&gt;
|-&lt;br /&gt;
| 0x08			|| 4 		|| Mock-directory string length&lt;br /&gt;
|-&lt;br /&gt;
| 0x0c			|| 0x08 value	|| Mock-directory path&lt;br /&gt;
|-&lt;br /&gt;
| 0x0c + 0x08 value	|| 0x04 value	|| Enclosed file&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mock-directory===&lt;br /&gt;
Similar to the [[Pikmin Paired ARC+DIR Files|Paired ARC+DIR Files]], the bundle archive emulates a folder path.  When the file is unpacked in-game, it is assumed that whatever code is responsible treats the contents of the bundle files as if they were in the folder path described, starting from the root of the disc.&lt;br /&gt;
&lt;br /&gt;
===File content indicator===&lt;br /&gt;
The file content indicator appears to be vestigial in most cases.  However, in-game cutscenes use it to know what type of animation file is being loaded. The following filetypes have been observed to have these values assigned to them:&lt;br /&gt;
* 0 = [[PCR file|PCR]]&lt;br /&gt;
* 1 = [http://wiki.tockdom.com/wiki/BTI BTI]&lt;br /&gt;
* 2 = DCA&lt;br /&gt;
* 3 = DCK&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]][[User:Patrick_Anton]|Ambrosia]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Paired_ARC%2BDIR_file&amp;diff=2821</id>
		<title>Paired ARC+DIR file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Paired_ARC%2BDIR_file&amp;diff=2821"/>
		<updated>2019-10-19T17:53:49Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: add explanation for padding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;ARC&#039;&#039;&#039; files (likely short for &#039;&#039;&#039;Archive&#039;&#039;&#039;) and &#039;&#039;&#039;DIR&#039;&#039;&#039; files (technically short for &#039;&#039;&#039;Bundle&#039;&#039;&#039;, though &#039;&#039;&#039;Directory&#039;&#039;&#039; makes more sense and avoids conflict with [[BUN file|&#039;&#039;&#039;BUN&#039;&#039;&#039; files]]) are two peas in a pod, together representing one of the many Binary Large Object (BLOB) archive formats used in &#039;&#039;[[Pikmin]]&#039;&#039;.  Together, they will henceforth be referred to as the &#039;&#039;paired ARC+DIR file&#039;&#039; archive.&lt;br /&gt;
&lt;br /&gt;
With minimal metadata, {{unsure|the paired ARC+DIR file archive was likely used to reduce load time by packing several files into one}}.  The purpose it serves is different from the [[BUN file|bundle]] archive, however, {{unsure|as standalone files within the archive can be unpacked independently of the files before it}}.  This makes the paired ARC+DIR file useful for archiving large directories with varied purposes.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== File structure ==&lt;br /&gt;
As mentioned before, the paired ARC+DIR file archive consists of two files: the mock-directory (DIR) and the BLOB archive (ARC).  Think of the mock-directory as a map to navigate through the BLOB archive.&lt;br /&gt;
&lt;br /&gt;
=== DIR ===&lt;br /&gt;
DIR files consist of a header followed by a repeating struct for each mock-filepath.&lt;br /&gt;
&lt;br /&gt;
Here is &amp;lt;code&amp;gt;/dataDir/archives/pelletsbin.dir&amp;lt;/code&amp;gt; annotated for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:DIR_file_documentation.png]][[File:Minty_Meeo_Documentation_Legend.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Header&lt;br /&gt;
! Offset	|| Size		|| Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4 		|| Size of DIR file	&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4 		|| Number of structs	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Mock-directory struct&lt;br /&gt;
! Offset	|| Size		|| Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 0x00		|| 4 		|| Offset of file in ARC	&lt;br /&gt;
|-&lt;br /&gt;
| 0x04		|| 4 		|| Size of file in ARC		&lt;br /&gt;
|-&lt;br /&gt;
| 0x08		|| 4	 	|| Mock-directory string length	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C		|| 0x08 value 	|| Mock-directory path		&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mock-directory ====&lt;br /&gt;
The DIR file emulates filepaths.  When a file is unpacked in-game, it is assumed that whatever code is responsible treats the entry in the DIR file as a legitimate filepath on the disc, starting from the root.&lt;br /&gt;
&lt;br /&gt;
=== ARC ===&lt;br /&gt;
Here is &amp;lt;code&amp;gt;/dataDir/archives/pelletsbin.arc&amp;lt;/code&amp;gt; annotated to demonstrate searching the BLOB archive.  Without the DIR file as a guide, the only way you could possibly differentiate between files would be with the &amp;lt;code&amp;gt;0xCC&amp;lt;/code&amp;gt; padding between files.&lt;br /&gt;
&lt;br /&gt;
[[File:ARC_file_documentation.png]][[File:Minty_Meeo_Documentation_Legend.png]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;0xCC&amp;lt;/code&amp;gt; padding ====&lt;br /&gt;
Files in the ARC are always padded out to have an amount of bytes that is a multiple of 32.  These bytes are not included in the file size recorded in the DIR for each file. It&#039;s like this because its an optimisation for loading data into the Gamecubes data registers.&lt;br /&gt;
&lt;br /&gt;
== Extra information ==&lt;br /&gt;
Every paired ARC+DIR file archive has an uncompressed copy elsewhere on the disc.&lt;br /&gt;
* In &amp;lt;code&amp;gt;/dataDir/tekis&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/dataDir/bosses&amp;lt;/code&amp;gt;, a file named &amp;lt;code&amp;gt;arc_all.ini&amp;lt;/code&amp;gt; can be found.  These INI files holds nothing, but give us a hint at how the developer&#039;s archiving tool functioned.&lt;br /&gt;
* It is unknown if every file in the archives is identical to its uncompressed sister file.&lt;br /&gt;
In the [[OpenGL / Dolphin System]], many files are not read from the paired ARC+DIR file archives like they are in the final game, and are instead read from the un-archived versions.  &lt;br /&gt;
&lt;br /&gt;
Paired ARC+DIR file archives that have &amp;quot;bin&amp;quot; in their filename curiously only contain the &#039;&#039;&#039;BIN&#039;&#039;&#039; files from their respective directory.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;log.txt&amp;lt;/code&amp;gt; files left in the root of [[Pikmin|&#039;&#039;Pikmin&#039;&#039; versions USA Demo, USA v1.00, and JPN v1.02]] detail the plugin &amp;quot;[[OpenGL / Dolphin System|plugTexConv]]&amp;quot; creating a paired ARC+DIR file archive.&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=MOD_file&amp;diff=2451</id>
		<title>MOD file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=MOD_file&amp;diff=2451"/>
		<updated>2019-03-09T00:47:46Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Replaced content with &amp;quot;{{todo|Cleanup.}}  The entire MOD file documentation is currently being hosted online on a public MEGA folder containing a lot of information on the Pikmin 1 file formats....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|Cleanup.}}&lt;br /&gt;
&lt;br /&gt;
The entire MOD file documentation is currently being hosted online on a public MEGA folder containing a lot of information on the Pikmin 1 file formats.&lt;br /&gt;
&lt;br /&gt;
Please visit it here:&lt;br /&gt;
https://mega.nz/#F!Ek1RmI5R!8xYfk-REVLvFuMjJsOplUg&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=BLO_file&amp;diff=2436</id>
		<title>BLO file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=BLO_file&amp;diff=2436"/>
		<updated>2019-02-15T17:13:46Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Types of BLO ==&lt;br /&gt;
The &#039;BLO&#039; filetype is used by several Nintendo games such as Pikmin, Pikmin 2, Super Mario Sunshine, and Wind Waker to control screen data, such as which sprites appear and where. There are 3 main types of a blo file, scrnblo1 (which Sunshine and Wind Waker use), scrnblo2 (which Pikmin 2 uses), and the format Pikmin 1 uses, sometimes called scrnblo0. There are several differences between them and are not interchangeable. This page will focus on scrnblo2, the flavour Pikmin 2 uses.&lt;br /&gt;
&lt;br /&gt;
== TEX1 ==&lt;br /&gt;
The first main segment of a &#039;&#039;scrnblo2&#039;&#039; file, this is where the game loads BTI textures in &#039;&#039;root/new_screen/eng/*screen szs*/timg&amp;quot;&#039;&#039;. You can change the filenames of the textures to be loaded, and possibly add or remove entries. The number of textures to load is defined in a BE 32 bit integer 0x08 away from the sections magic &amp;quot;TEX1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== FNT1 ==&lt;br /&gt;
This section is dedicated to loading fonts, hence the name FNT1. In Pikmin 2, this only ever loads piki2_font00.bfn.&lt;br /&gt;
&lt;br /&gt;
== MAT1 ==&lt;br /&gt;
This section creates screen &amp;quot;objects&amp;quot; with internal names that the game uses to control them. Its by far the biggest segment of the BLO. The important part is where the names of the materials are listed. They always follow the naming convention of mat_name_v. The main makeup of this section is padding.&lt;br /&gt;
&lt;br /&gt;
== PAN2 ==&lt;br /&gt;
This section acts like a group, it holds many PIC2 and TBX2 segments together so you can easily move a whole object as one piece. There is always a PAN2 section called ROOT in every &#039;&#039;scrnblo2&#039;&#039;, and sometimes even more. Every PIC2 segment has a string which contains &amp;quot;pan2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;0x12 The name of the material being controlled. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;0x20 2 floats representing x and y something. Doesnt seem to do anything.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x28 2 floats representing x and y scale. Usually 1.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x3C 2 floats representing x and y coordinates relative to root. &lt;br /&gt;
&amp;lt;br /&amp;gt;They seem to always end with a BGN1, but I&#039;m not sure what its for.&lt;br /&gt;
&lt;br /&gt;
== PIC2 ==&lt;br /&gt;
This is very similar to the last segment, but for an individual sprite object. They are notably longer than PAN2 segments. You probably shouldn&#039;t change their parameters if you have the option to edit their whole PAN2 segment instead. Heres some info about them:&lt;br /&gt;
&amp;lt;br /&amp;gt;0x07 string for pan2, could be what connects the single pic2 to a pan2.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x19 Name of material being edited, its likes to have &amp;quot;RE&amp;quot; before it, but thats not part of the name.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x28 2 more floats, again not sure what they do.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x30 x and y scale&lt;br /&gt;
&amp;lt;br /&amp;gt;0x45 x and y coordinates relative to PAN2 entry&lt;br /&gt;
&amp;lt;br /&amp;gt;After that is some data I dont get then a whole row of FFs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TBX2 ==&lt;br /&gt;
These are a lot like PIC2, and are also part of a PAN2. The difference is they write text using the loaded font.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x07 string for pan2, could be what connects the single tbx2 to a pan2.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x1A internal name of material being used.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x21 text ID used. The developers like to put placeholder text IDs here when the screen could show multiple messages, so its only really works for fully static text.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x27 x and y coordinates?&lt;br /&gt;
&amp;lt;br /&amp;gt;0x30 x and y scale&lt;br /&gt;
&amp;lt;br /&amp;gt;0x43 more x and y stuff.&lt;br /&gt;
&amp;lt;br /&amp;gt;After that is some random data, followed by the text itself, in an early version where things like color and size change and text box terminators are called by their internal names. Can show early scripts of the games text in some areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending ==&lt;br /&gt;
&lt;br /&gt;
After the last PIC2 or TBX2 is multiple END1 and an EXT1 with padding to align it. If theres anything i need to correct, let me know on the Discord. Thanks for Reading! PikHacker&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=BLO_file&amp;diff=2435</id>
		<title>BLO file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=BLO_file&amp;diff=2435"/>
		<updated>2019-02-15T17:08:00Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Types of BLO ==&lt;br /&gt;
The &#039;BLO&#039; filetype is used by several Nintendo games such as Pikmin, Pikmin 2, Super Mario Sunshine, and Wind Waker to control screen data, such as which sprites appear and where. There are 3 main types of a blo file, scrnblo1 (which Sunshine and Wind Waker use), scrnblo2 (which Pikmin 2 uses), and the format Pikmin 1 uses, sometimes called scrnblo0. There are several differences between them and are not interchangeable. This page will focus on scrnblo2, the flavour Pikmin 2 uses.&lt;br /&gt;
&lt;br /&gt;
== TEX1 ==&lt;br /&gt;
The first main segment of a blo2 file, this is where the game loads BTI textures in &#039;&#039;root/new_screen/eng/*screen szs*/timg&amp;quot;&#039;&#039;. You can change the filenames of the textures to be loaded, and possibly add or remove entries. The number of textures to load is defined in a BE 32 bit integer 0x08 away from the sections magic &amp;quot;TEX1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== FNT1 ==&lt;br /&gt;
This is very similar to the last segment, but for loading fonts. In Pikmin 2, this only ever loads piki2_font00.bfn which is strange as that is not the file name of the used font. I&#039;m not exactly sure how this all works, but you shouldnt have to mess with it.&lt;br /&gt;
&lt;br /&gt;
== MAT1 ==&lt;br /&gt;
This segment creates screen &amp;quot;objects&amp;quot; with internal names that the game uses to control them. Its by far the biggest segment of the blo, but most of it seems to be some sort of padding.The important part is where the names of the materials are listed. They always follow the naming convention of mat_name_v. Unfortunately, the developers didn&#039;t make the names easy to identify.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PAN2 ==&lt;br /&gt;
This segment acts like a group, it holds many pic2and tbx2 segments together so you can easily move a whole object as one piece. There is always one called ROOT in every blo, and usually some more. Every PIC2 segment has &amp;quot;pan2&amp;quot; in it, so dont get confused by that. Here are offsets for stuff you can do with a PAN2 group.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x12 The name of the material being controlled.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x20 2 floats representing x and y something. Doesnt seem to do anything.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x28 2 floats representing x and y scale. Usually 1.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x3C 2 floats representing x and y coordinates relative to root. &lt;br /&gt;
&amp;lt;br /&amp;gt;They seem to always end with a BGN1, but I&#039;m not sure what its for.&lt;br /&gt;
&lt;br /&gt;
== PIC2 ==&lt;br /&gt;
This is very similar to the last segment, but for an individual sprite object. They are notably longer than PAN2 segments. You probably shouldn&#039;t change their parameters if you have the option to edit their whole PAN2 segment instead. Heres some info about them:&lt;br /&gt;
&amp;lt;br /&amp;gt;0x07 string for pan2, could be what connects the single pic2 to a pan2.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x19 Name of material being edited, its likes to have &amp;quot;RE&amp;quot; before it, but thats not part of the name.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x28 2 more floats, again not sure what they do.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x30 x and y scale&lt;br /&gt;
&amp;lt;br /&amp;gt;0x45 x and y coordinates relative to PAN2 entry&lt;br /&gt;
&amp;lt;br /&amp;gt;After that is some data I dont get then a whole row of FFs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TBX2 ==&lt;br /&gt;
These are a lot like PIC2, and are also part of a PAN2. The difference is they write text using the loaded font.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x07 string for pan2, could be what connects the single tbx2 to a pan2.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x1A internal name of material being used.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x21 text ID used. The developers like to put placeholder text IDs here when the screen could show multiple messages, so its only really works for fully static text.&lt;br /&gt;
&amp;lt;br /&amp;gt;0x27 x and y coordinates?&lt;br /&gt;
&amp;lt;br /&amp;gt;0x30 x and y scale&lt;br /&gt;
&amp;lt;br /&amp;gt;0x43 more x and y stuff.&lt;br /&gt;
&amp;lt;br /&amp;gt;After that is some random data, followed by the text itself, in an early version where things like color and size change and text box terminators are called by their internal names. Can show early scripts of the games text in some areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending ==&lt;br /&gt;
&lt;br /&gt;
After the last PIC2 or TBX2 is multiple END1 and an EXT1 with padding to align it. If theres anything i need to correct, let me know on the Discord. Thanks for Reading! PikHacker&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Archive_Toolkit&amp;diff=2407</id>
		<title>Archive Toolkit</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Archive_Toolkit&amp;diff=2407"/>
		<updated>2019-02-09T14:59:59Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Created page with &amp;quot;== Archive Toolkit==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Archive Toolkit==&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2406</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2406"/>
		<updated>2019-02-09T14:59:02Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 particles|Particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin file formats|Pikmin file formats]]&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Generator]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Soundfont)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin Unread Files|Unread Files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Ambrosia Ramblings]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[BMDCubed]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2404</id>
		<title>CNV file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2404"/>
		<updated>2019-02-08T19:42:27Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &amp;lt;code&amp;gt;/dataDir/objects/ufoparts/&amp;lt;/code&amp;gt;, an out of place file named &amp;lt;code&amp;gt;soto5.cnv&amp;lt;/code&amp;gt; can be found.  It appears to be a script for the program linked by the mysterious &amp;quot;conversion&amp;quot; shortcut located in &amp;lt;code&amp;gt;/dataDir/objects/plants/&amp;lt;/code&amp;gt;.  It teaches us a few things about the proprietary [[MOD file|MOD files]] used in &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For reference, &amp;lt;code&amp;gt;soto5.mod&amp;lt;/code&amp;gt; is the 3D model file for the Main Engine ship part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
importdmd Z:\conversion\items\ufoparts\soto5.dmd&lt;br /&gt;
importanimfolder Z:\conversion\items\ufoparts\msoto5&lt;br /&gt;
loadini Z:\conversion\items\ufoparts\ini\soto5.ini&lt;br /&gt;
importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw&lt;br /&gt;
joint_names&lt;br /&gt;
exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[DMD file|DMD files]] were used to create MOD files.&lt;br /&gt;
* The plaintext data at the end of a MOD file is officially an INI file of the same filename.&lt;br /&gt;
* [[DVW file|DVW files]] did &#039;&#039;something&#039;&#039;.  This is most likely textures/materials/mipmaps.&lt;br /&gt;
* The &amp;lt;code&amp;gt;.h&amp;lt;/code&amp;gt; files around the filesystem with enumerated joint names were outputted by TexConv as a way of seeing all of the joints in a file. It is unknown why this was needed but Ambrosia found the function that outputted the joints to a file.&lt;br /&gt;
&lt;br /&gt;
A plugin called &amp;quot;dmdImportFilter&amp;quot; would have likely been a part of the conversion process.  Unfortunately, this plugin was not left on the disc of any version of &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
However, due to developments in datamining the exe program and its accompanying dlls, it was found that the &amp;quot;plugTexConv&amp;quot; dll is the one responsible for dmdImportFilter. CNV files were made for usage with TexConv as it would tell the program what to do. Ambrosia found all of the parameters for a .cnv file and its functions that parse them. Here are the parameters:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loadini&lt;br /&gt;
importdvw&lt;br /&gt;
importjmp&lt;br /&gt;
importanimfolder&lt;br /&gt;
exportmod&lt;br /&gt;
remove_mtx&lt;br /&gt;
grid_collisions&lt;br /&gt;
joint_names&lt;br /&gt;
grid_map_collisions&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]], and [[User:Patrick Anton|Ambrosia]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2398</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2398"/>
		<updated>2019-02-08T19:19:36Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 particles|Particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin file formats|Pikmin file formats]]&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Generator]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Soundfont)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin Unread Files|Unread Files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Ambrosia Ramblings]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[BMDCubed]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2394</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2394"/>
		<updated>2019-02-08T19:14:25Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 particles|Particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin file format identifier guide|Pikmin file formats]]&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Generator]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Soundfont)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin Unread Files|Unread Files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Ambrosia Ramblings]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[BMDCubed]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2393</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2393"/>
		<updated>2019-02-07T18:29:02Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 particles|Particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Generator]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Soundfont)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin Unread Files|Unread Files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Ambrosia Ramblings]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[BMDCubed]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2391</id>
		<title>CNV file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2391"/>
		<updated>2019-02-04T23:29:03Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &amp;lt;code&amp;gt;/dataDir/objects/ufoparts/&amp;lt;/code&amp;gt;, an out of place file named &amp;lt;code&amp;gt;soto5.cnv&amp;lt;/code&amp;gt; can be found.  It appears to be a script for the program linked by the mysterious &amp;quot;conversion&amp;quot; shortcut located in &amp;lt;code&amp;gt;/dataDir/objects/plants/&amp;lt;/code&amp;gt;.  It teaches us a few things about the proprietary [[MOD file|MOD files]] used in &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For reference, &amp;lt;code&amp;gt;soto5.mod&amp;lt;/code&amp;gt; is the 3D model file for the Main Engine ship part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
importdmd Z:\conversion\items\ufoparts\soto5.dmd&lt;br /&gt;
importanimfolder Z:\conversion\items\ufoparts\msoto5&lt;br /&gt;
loadini Z:\conversion\items\ufoparts\ini\soto5.ini&lt;br /&gt;
importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw&lt;br /&gt;
joint_names&lt;br /&gt;
exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[DMD file|DMD files]] were used to create MOD files.&lt;br /&gt;
* The plaintext data at the end of a MOD file is officially an INI file of the same filename.&lt;br /&gt;
* [[DVW file|DVW files]] did &#039;&#039;something&#039;&#039;.  This is most likely a hierarchy.&lt;br /&gt;
* The &amp;lt;code&amp;gt;.h&amp;lt;/code&amp;gt; files around the filesystem with enumerated joint names were outputted by TexConv as a way of seeing all of the joints in a file. It is unknown why this was needed but Ambrosia found the function that outputted the joints to a file.&lt;br /&gt;
&lt;br /&gt;
A plugin called &amp;quot;dmdImportFilter&amp;quot; would have likely been a part of the conversion process.  Unfortunately, this plugin was not left on the disc of any version of &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
However, due to developments in datamining the exe program and its accompanying dlls, it was found that the &amp;quot;plugTexConv&amp;quot; dll is the one responsible for dmdImportFilter. CNV files were made for usage with TexConv as it would tell the program what to do. Ambrosia found all of the parameters for a .cnv file and its functions that parse them. Here are the parameters:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loadini&lt;br /&gt;
importdvw&lt;br /&gt;
importjmp&lt;br /&gt;
importanimfolder&lt;br /&gt;
exportmod&lt;br /&gt;
remove_mtx&lt;br /&gt;
grid_collisions&lt;br /&gt;
joint_names&lt;br /&gt;
grid_map_collisions&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]], and [[User:Patrick Anton|Ambrosia]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2390</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2390"/>
		<updated>2019-02-04T23:14:27Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 particles|Particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Generator]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[Pikmin_glossary#D|DC? files]]&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Soundfont)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin Unread Files|Unread Files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Ambrosia Ramblings]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[BMDCubed]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=JMP_file&amp;diff=2389</id>
		<title>JMP file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=JMP_file&amp;diff=2389"/>
		<updated>2019-02-04T23:12:43Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: /* JMP - What is it and why do I care? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
JMP files simply don&#039;t exist in the &#039;release&#039; version of the Pikmin 1 filesystem. The developers of the game were kind enough to leave their developer tools in the disc, containing promising .dll files, but a lot of the formats are long since gone. One of these include the .jmp file. The only reason we know of its existence is because of the dll: filterJmp.dll. Now, you may think that we cannot surely know whats inside of a .jmp file, right? Well you are semi-correct as we can use a tool called IDA that can re-assemble parts of the code. After becoming familliar with the Pikmin filesystem and how the executable files (.dll and .exe) handle things. I have made an educated guess upon what they are.&lt;br /&gt;
&lt;br /&gt;
== J3D Model Preset ==&lt;br /&gt;
&lt;br /&gt;
A theory I have recently came up with is that the name actually stands for: &#039;J3D Model preset&#039;. J3D being the toolkit used to create games like Pikmin 2 and Super Mario Sunshine later on in the GameCubes development. Model preset because looking at the code, it was a plaintext format that contained not only collision information, but polygonal information as well as some other unknown variables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have uploaded a video where, in real time, you can see pick apart filterJmp.dll and comment on what things mean and what I&#039;m thinking.&lt;br /&gt;
This format is EXTREMELY UNKNOWN FROM EVERYWHERE and we cannot know anything CERTAIN about this format other than make assumptions based on the information we are given.&lt;br /&gt;
Video is here: https://www.youtube.com/watch?v=s25T3slqZzg&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By Ambrosia&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=JMP_file&amp;diff=2388</id>
		<title>JMP file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=JMP_file&amp;diff=2388"/>
		<updated>2019-02-04T23:12:30Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Created page with &amp;quot; == JMP - What is it and why do I care? ==  JMP files simply don&amp;#039;t exist in the &amp;#039;release&amp;#039; version of the Pikmin 1 filesystem. The developers of the game were kind enough to le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== JMP - What is it and why do I care? ==&lt;br /&gt;
&lt;br /&gt;
JMP files simply don&#039;t exist in the &#039;release&#039; version of the Pikmin 1 filesystem. The developers of the game were kind enough to leave their developer tools in the disc, containing promising .dll files, but a lot of the formats are long since gone. One of these include the .jmp file. The only reason we know of its existence is because of the dll: filterJmp.dll. Now, you may think that we cannot surely know whats inside of a .jmp file, right? Well you are semi-correct as we can use a tool called IDA that can re-assemble parts of the code. After becoming familliar with the Pikmin filesystem and how the executable files (.dll and .exe) handle things. I have made an educated guess upon what they are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== J3D Model Preset ==&lt;br /&gt;
&lt;br /&gt;
A theory I have recently came up with is that the name actually stands for: &#039;J3D Model preset&#039;. J3D being the toolkit used to create games like Pikmin 2 and Super Mario Sunshine later on in the GameCubes development. Model preset because looking at the code, it was a plaintext format that contained not only collision information, but polygonal information as well as some other unknown variables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have uploaded a video where, in real time, you can see pick apart filterJmp.dll and comment on what things mean and what I&#039;m thinking.&lt;br /&gt;
This format is EXTREMELY UNKNOWN FROM EVERYWHERE and we cannot know anything CERTAIN about this format other than make assumptions based on the information we are given.&lt;br /&gt;
Video is here: https://www.youtube.com/watch?v=s25T3slqZzg&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By Ambrosia&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2387</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2387"/>
		<updated>2019-02-04T21:55:46Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 particles|Particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Generator]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[Pikmin_glossary#D|DC? files]]&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Soundfont)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Intermediary hierarchy file?)&lt;br /&gt;
** [[JMP file]] (Material file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin Unread Files|Unread Files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Ambrosia Ramblings]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[BMDCubed]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2385</id>
		<title>CNV file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2385"/>
		<updated>2019-02-04T21:33:26Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &amp;lt;code&amp;gt;/dataDir/objects/ufoparts/&amp;lt;/code&amp;gt;, an out of place file named &amp;lt;code&amp;gt;soto5.cnv&amp;lt;/code&amp;gt; can be found.  It appears to be a script for the program linked by the mysterious &amp;quot;conversion&amp;quot; shortcut located in &amp;lt;code&amp;gt;/dataDir/objects/plants/&amp;lt;/code&amp;gt;.  It teaches us a few things about the proprietary [[MOD file|MOD files]] used in &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For reference, &amp;lt;code&amp;gt;soto5.mod&amp;lt;/code&amp;gt; is the 3D model file for the Main Engine ship part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
importdmd Z:\conversion\items\ufoparts\soto5.dmd&lt;br /&gt;
importanimfolder Z:\conversion\items\ufoparts\msoto5&lt;br /&gt;
loadini Z:\conversion\items\ufoparts\ini\soto5.ini&lt;br /&gt;
importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw&lt;br /&gt;
joint_names&lt;br /&gt;
exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[DMD file|DMD files]] were used to create MOD files.&lt;br /&gt;
* The plaintext data at the end of a MOD file is officially an INI file of the same filename.&lt;br /&gt;
* [[DVW file|DVW files]] did &#039;&#039;something&#039;&#039;.  This is most likely a hierarchy.&lt;br /&gt;
* The &amp;lt;code&amp;gt;.h&amp;lt;/code&amp;gt; files around the filesystem with enumerated joint names were outputted by TexConv as a way of seeing all of the joints in a file. It is unknown why this was needed but Ambrosia found the function that outputted the joints to a file.&lt;br /&gt;
&lt;br /&gt;
A plugin called &amp;quot;dmdImportFilter&amp;quot; would have likely been a part of the conversion process.  Unfortunately, this plugin was not left on the disc of any version of &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
However, due to developments in datamining the exe program and its accompanying dlls, it was found that the &amp;quot;plugTexConv&amp;quot; dll is the one responsible for dmdImportFilter. CNV files were made for usage with TexConv as it would tell the program what to do. Ambrosia found all of the parameters for a .cnv file and its functions that parse them.&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]], and [[User:Patrick Anton|Ambrosia]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2384</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2384"/>
		<updated>2019-02-04T21:32:51Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 particles|Particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Generator]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[Pikmin_glossary#D|DC? files]]&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Soundfont)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?)&lt;br /&gt;
** [[JMP file]] (Intermediary hierarchy file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin Unread Files|Unread Files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Ambrosia Ramblings]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[BMDCubed]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2349</id>
		<title>CNV file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2349"/>
		<updated>2019-01-16T17:05:00Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &amp;lt;code&amp;gt;/dataDir/objects/ufoparts/&amp;lt;/code&amp;gt;, an out of place file named &amp;lt;code&amp;gt;soto5.cnv&amp;lt;/code&amp;gt; can be found.  It appears to be a script for the program linked by the mysterious &amp;quot;conversion&amp;quot; shortcut located in &amp;lt;code&amp;gt;/dataDir/objects/plants/&amp;lt;/code&amp;gt;.  It teaches us a few things about the proprietary [[MOD file|MOD files]] used in &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For reference, &amp;lt;code&amp;gt;soto5.mod&amp;lt;/code&amp;gt; is the 3D model file for the Main Engine ship part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
importdmd Z:\conversion\items\ufoparts\soto5.dmd&lt;br /&gt;
importanimfolder Z:\conversion\items\ufoparts\msoto5&lt;br /&gt;
loadini Z:\conversion\items\ufoparts\ini\soto5.ini&lt;br /&gt;
importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw&lt;br /&gt;
joint_names&lt;br /&gt;
exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[DMD file|DMD files]] were used to create MOD files.&lt;br /&gt;
* The plaintext data at the end of a MOD file is officially an INI file of the same filename.&lt;br /&gt;
* [[DVW file|DVW files]] did &#039;&#039;something&#039;&#039;.  This is most likely a hierarchy or a model file. It contained animations, textures, joints (a rig), and fog (wtf) capabilities.&lt;br /&gt;
* The &amp;lt;code&amp;gt;.h&amp;lt;/code&amp;gt; files around the filesystem with enumerated joint names were outputted by TexConv as a way of seeing all of the joints in a file. It is unknown why this was needed but Ambrosia found the function that outputted the joints to a file.&lt;br /&gt;
&lt;br /&gt;
A plugin called &amp;quot;dmdImportFilter&amp;quot; would have likely been a part of the conversion process.  Unfortunately, this plugin was not left on the disc of any version of &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
However, due to developments in datamining the exe program and its accompanying dlls, it was found that the &amp;quot;plugTexConv&amp;quot; dll is the one responsible for dmdImportFilter. CNV files were made for usage with TexConv as it would tell the program what to do. Ambrosia found all of the parameters for a .cnv file and its functions that parse them.&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]], and [[User:Patrick Anton|Ambrosia]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=OpenGL_/_Dolphin_System&amp;diff=2341</id>
		<title>OpenGL / Dolphin System</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=OpenGL_/_Dolphin_System&amp;diff=2341"/>
		<updated>2019-01-13T20:42:55Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;OpenGL / Dolphin System&#039; references the leftover .exe file left in all retail Gamecube Pikmin 1 discs.&lt;br /&gt;
&lt;br /&gt;
The name comes from when you open the .exe in the command prompt with the command &amp;quot;sysBootup.exe +output&amp;quot;. &lt;br /&gt;
This will create a UI for you that you can run different &#039;modules&#039; from. The name of the window thats created is called &#039;OpenGL / Dolphin system&#039;. &lt;br /&gt;
The reason for this may be that the developers of Pikmin 1 made the game side-by-side with windows programs for debugging and testing all of the formats and the game itself.&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
The file-formats and other peculiarities of Pikmin 1 leads us to a conclusion that the developers of the game used a very very old form of the J3D toolchain. A code library used to create Super Mario Sunshine and Pikmin 2. Could the &#039;OpenGL / Dolphin System&#039; be an old version of the toolkit tailored towards Pikmin 1?&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=OpenGL_/_Dolphin_System&amp;diff=2340</id>
		<title>OpenGL / Dolphin System</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=OpenGL_/_Dolphin_System&amp;diff=2340"/>
		<updated>2019-01-13T20:42:36Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;OpenGL / Dolphin System&#039; references the leftover .exe file left in all retail Gamecube Pikmin 1 discs.&lt;br /&gt;
&lt;br /&gt;
The name comes from when you open the .exe in the command prompt with the command &amp;quot;sysBootup.exe +output&amp;quot;. This will create a UI for you that you can run different &#039;modules&#039; from. The name of the window thats created is called &#039;OpenGL / Dolphin system&#039;. The reason for this is that the developers of Pikmin 1 made the game side-by-side with windows programs for debugging and testing all of the formats and the game itself.&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
The file-formats and other peculiarities of Pikmin 1 leads us to a conclusion that the developers of the game used a very very old form of the J3D toolchain. A code library used to create Super Mario Sunshine and Pikmin 2. Could the &#039;OpenGL / Dolphin System&#039; be an old version of the toolkit tailored towards Pikmin 1?&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=OpenGL_/_Dolphin_System&amp;diff=2339</id>
		<title>OpenGL / Dolphin System</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=OpenGL_/_Dolphin_System&amp;diff=2339"/>
		<updated>2019-01-13T20:42:21Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Created page with &amp;quot;The &amp;#039;OpenGL / Dolphin System&amp;#039; references the leftover .exe file left in all retail Gamecube Pikmin 1 discs. The name comes from when you open the .exe in the command prompt wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;OpenGL / Dolphin System&#039; references the leftover .exe file left in all retail Gamecube Pikmin 1 discs.&lt;br /&gt;
The name comes from when you open the .exe in the command prompt with the command &amp;quot;sysBootup.exe +output&amp;quot;. This will create a UI for you that you can run different &#039;modules&#039; from. The name of the window thats created is called &#039;OpenGL / Dolphin system&#039;. The reason for this is that the developers of Pikmin 1 made the game side-by-side with windows programs for debugging and testing all of the formats and the game itself.&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
The file-formats and other peculiarities of Pikmin 1 leads us to a conclusion that the developers of the game used a very very old form of the J3D toolchain. A code library used to create Super Mario Sunshine and Pikmin 2. Could the &#039;OpenGL / Dolphin System&#039; be an old version of the toolkit tailored towards Pikmin 1?&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2288</id>
		<title>CNV file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2288"/>
		<updated>2019-01-05T15:52:51Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &amp;lt;code&amp;gt;/dataDir/objects/ufoparts/&amp;lt;/code&amp;gt;, an out of place file named &amp;lt;code&amp;gt;soto5.cnv&amp;lt;/code&amp;gt; can be found.  It appears to be a script for the program linked by the mysterious &amp;quot;conversion&amp;quot; shortcut located in &amp;lt;code&amp;gt;/dataDir/objects/plants/&amp;lt;/code&amp;gt;.  It teaches us a few things about the proprietary [[MOD file|MOD files]] used in &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For reference, &amp;lt;code&amp;gt;soto5.mod&amp;lt;/code&amp;gt; is the 3D model file for the Main Engine ship part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
importdmd Z:\conversion\items\ufoparts\soto5.dmd&lt;br /&gt;
importanimfolder Z:\conversion\items\ufoparts\msoto5&lt;br /&gt;
loadini Z:\conversion\items\ufoparts\ini\soto5.ini&lt;br /&gt;
importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw&lt;br /&gt;
joint_names&lt;br /&gt;
exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[DMD file|DMD files]] were used to create MOD files.&lt;br /&gt;
* The plaintext data at the end of a MOD file is officially an INI file of the same filename.&lt;br /&gt;
* [[DVW file|DVW files]] did &#039;&#039;something&#039;&#039;.  Who knows what.&lt;br /&gt;
* The &amp;lt;code&amp;gt;.h&amp;lt;/code&amp;gt; files around the filesystem with enumerated joint names were likely used for the conversion process.&lt;br /&gt;
&lt;br /&gt;
A plugin called &amp;quot;dmdImportFilter&amp;quot; would have likely been a part of the conversion process.  Unfortunately, this plugin was not left on the disc of any version of &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
However, due to developments in datamining the exe program and its accompanying dlls, it was found that the &amp;quot;plugTexConv&amp;quot; dll is the one responsible for creating cnv files. It also has the dmdImportFilter plugin embedded in it along with a lot of other potential &amp;quot;plugins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]], and [[User:Patrick Anton|Ambrosia]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2287</id>
		<title>CNV file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2287"/>
		<updated>2019-01-05T15:52:35Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &amp;lt;code&amp;gt;/dataDir/objects/ufoparts/&amp;lt;/code&amp;gt;, an out of place file named &amp;lt;code&amp;gt;soto5.cnv&amp;lt;/code&amp;gt; can be found.  It appears to be a script for the program linked by the mysterious &amp;quot;conversion&amp;quot; shortcut located in &amp;lt;code&amp;gt;/dataDir/objects/plants/&amp;lt;/code&amp;gt;.  It teaches us a few things about the proprietary [[MOD file|MOD files]] used in &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For reference, &amp;lt;code&amp;gt;soto5.mod&amp;lt;/code&amp;gt; is the 3D model file for the Main Engine ship part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
importdmd Z:\conversion\items\ufoparts\soto5.dmd&lt;br /&gt;
importanimfolder Z:\conversion\items\ufoparts\msoto5&lt;br /&gt;
loadini Z:\conversion\items\ufoparts\ini\soto5.ini&lt;br /&gt;
importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw&lt;br /&gt;
joint_names&lt;br /&gt;
exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[DMD file|DMD files]] were used to create MOD files.&lt;br /&gt;
* The plaintext data at the end of a MOD file is officially an INI file of the same filename.&lt;br /&gt;
* [[DVW file|DVW files]] did &#039;&#039;something&#039;&#039;.  Who knows what.&lt;br /&gt;
* The &amp;lt;code&amp;gt;.h&amp;lt;/code&amp;gt; files around the filesystem with enumerated joint names were likely used for the conversion process.&lt;br /&gt;
&lt;br /&gt;
A plugin called &amp;quot;dmdImportFilter&amp;quot; would have likely been a part of the conversion process.  Unfortunately, this plugin was not left on the disc of any version of &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
However, due to developments in datamining the exe program and its accompanying dlls, it was found that the &amp;quot;plugTexConv&amp;quot; dll is the one responsible for creating cnv files. It also has the dmdImportFilter plugin embedded in it along with a lot of other potential &amp;quot;plugins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]] [[User:Patrick Anton|Ambrosia]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2286</id>
		<title>CNV file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=CNV_file&amp;diff=2286"/>
		<updated>2019-01-05T15:52:17Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &amp;lt;code&amp;gt;/dataDir/objects/ufoparts/&amp;lt;/code&amp;gt;, an out of place file named &amp;lt;code&amp;gt;soto5.cnv&amp;lt;/code&amp;gt; can be found.  It appears to be a script for the program linked by the mysterious &amp;quot;conversion&amp;quot; shortcut located in &amp;lt;code&amp;gt;/dataDir/objects/plants/&amp;lt;/code&amp;gt;.  It teaches us a few things about the proprietary [[MOD file|MOD files]] used in &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For reference, &amp;lt;code&amp;gt;soto5.mod&amp;lt;/code&amp;gt; is the 3D model file for the Main Engine ship part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
importdmd Z:\conversion\items\ufoparts\soto5.dmd&lt;br /&gt;
importanimfolder Z:\conversion\items\ufoparts\msoto5&lt;br /&gt;
loadini Z:\conversion\items\ufoparts\ini\soto5.ini&lt;br /&gt;
importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw&lt;br /&gt;
joint_names&lt;br /&gt;
exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[DMD file|DMD files]] were used to create MOD files.&lt;br /&gt;
* The plaintext data at the end of a MOD file is officially an INI file of the same filename.&lt;br /&gt;
* [[DVW file|DVW files]] did &#039;&#039;something&#039;&#039;.  Who knows what.&lt;br /&gt;
* The &amp;lt;code&amp;gt;.h&amp;lt;/code&amp;gt; files around the filesystem with enumerated joint names were likely used for the conversion process.&lt;br /&gt;
&lt;br /&gt;
A plugin called &amp;quot;dmdImportFilter&amp;quot; would have likely been a part of the conversion process.  Unfortunately, this plugin was not left on the disc of any version of &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
However, due to developments in datamining the exe program and its accompanying dlls, it was found that the &amp;quot;plugTexConv&amp;quot; dll is the one responsible for creating cnv files. It also has the dmdImportFilter plugin embedded in it along with a lot of other potential &amp;quot;plugins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]][[User:Patrick Anton|Ambrosia]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:AtxAgeEditor.png&amp;diff=2138</id>
		<title>File:AtxAgeEditor.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:AtxAgeEditor.png&amp;diff=2138"/>
		<updated>2018-12-15T19:27:10Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Picture of atxserver edited dll&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of atxserver edited dll&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2135</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2135"/>
		<updated>2018-12-15T18:59:24Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Generator]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters?)&lt;br /&gt;
** [[DCA file]] (Animation)&lt;br /&gt;
** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Soundfont)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CNV file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]]&lt;br /&gt;
** [[JMP file]]&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
** [[DC? file]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[ARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin Unread Files|Unread Files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Ambrosia Ramblings]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[BMDCubed]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=SZS_file&amp;diff=2040</id>
		<title>SZS file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=SZS_file&amp;diff=2040"/>
		<updated>2018-11-20T17:08:08Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: Created page with &amp;quot;SZS is only a file extension, not a file format. It is short for Seven Zip Stream (or something similar) and indicates that a file is compressed using Yaz0, Nintendo&amp;#039;s favorit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SZS is only a file extension, not a file format. It is short for Seven Zip Stream (or something similar) and indicates that a file is compressed using Yaz0, Nintendo&#039;s favorite compression that has been used since the Nintendo 64. No files should be known as SZS files. They should be known as the file content&#039;s file format. SZS files should be decompressed and then analyzed for better knowledge of the actual file format and its contents.&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Minty_Ramblings&amp;diff=2011</id>
		<title>Minty Ramblings</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Minty_Ramblings&amp;diff=2011"/>
		<updated>2018-11-09T15:35:05Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: /* record.gst and test.card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ramblings and ravings of a madman&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Cutscenes==&lt;br /&gt;
Despite CIN files requiring an Animation Manager to be loaded alongside an Animation Bundle, they are not actually used.&lt;br /&gt;
&lt;br /&gt;
Cutscenes will always load the first DCA or DCK file in an Animation Bundle.  They use the File Content Indicator to tell what type of animation is being loaded.  An improper File Content Indicator results in a crash.  This is the only observed usage of the File Content Indicator.&lt;br /&gt;
&lt;br /&gt;
Models can load without animations and animation managers in a CIN file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DSK files are pretty easy to understand&lt;br /&gt;
&lt;br /&gt;
There are &amp;quot;ANM&amp;quot; sections, and &amp;quot;TABLE&amp;quot; sections&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ANM&amp;quot; sections contain really finnicky float declarations that often don&#039;t cooperate when added to or removed from.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;TABLE&amp;quot; sections point specific parameters to indexes of the ANM section&lt;br /&gt;
* The first value has an unknown purpose&lt;br /&gt;
* The second value is the index value&lt;br /&gt;
* The third value has an unknown purpose&lt;br /&gt;
 cam_pos_y	4	1	0&lt;br /&gt;
&lt;br /&gt;
In the &amp;lt;SCENE_KEY_ANM_INFO&amp;gt; section, I&#039;ve onlt observed the numcameras argument actually functioning at all.  Removing everything else is fine.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; &lt;br /&gt;
! pb_wait1.dsk&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;source&amp;gt;&lt;br /&gt;
&amp;lt;SCENE_KEY_ANM_INFO&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	version	1.00&lt;br /&gt;
	filename	d:/data/デモシーン/demo9/p_wait1&lt;br /&gt;
	toolname	soft3D&lt;br /&gt;
	source	&#039;SOFTIMAGE3D_SDKv1.93.0 / 3Dv3.93.0&#039;&lt;br /&gt;
	date	2001/08/28&lt;br /&gt;
	time	13:52:00&lt;br /&gt;
	host	MAKITAS-ZPRO&lt;br /&gt;
	magnify	1.000000&lt;br /&gt;
	numframes	210&lt;br /&gt;
	numcameras	1&lt;br /&gt;
	numAmbLights	0&lt;br /&gt;
	numDifLights	0&lt;br /&gt;
	numfogs		0&lt;br /&gt;
	numLayerFogs	0&lt;br /&gt;
	playmode	loop&lt;br /&gt;
	si_key		nouse&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;KEY_CAMERA_ANM&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	size	42&lt;br /&gt;
	float	0.020000 0.000000 32.000000 -1.431141 181.000000 22.114449 -0.329876 209.000000&lt;br /&gt;
	float	22.000000 0.000000 210.000000 32.000000 0.000000 0.000000 170.464081 -9.969177&lt;br /&gt;
	float	170.000000 102.745132 -3.994102 209.000000 100.807358 0.000000 210.000000 170.464081&lt;br /&gt;
	float	0.000000 0.000000 8.000000 -1.660000 0.000000 21.340012 0.742654 161.000000&lt;br /&gt;
	float	26.721846 0.592940 209.000000 27.139997 0.012388 210.000000 27.139997 0.000000&lt;br /&gt;
	float	0.100000 32768.000000 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;KEY_CAMERA_TABLE&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	index	0&lt;br /&gt;
	name	cam_int1&lt;br /&gt;
	cam_pos_x	1	0	0&lt;br /&gt;
	cam_pos_y	4	1	0&lt;br /&gt;
	cam_pos_z	4	13	0&lt;br /&gt;
	cam_lat_x	1	25	0&lt;br /&gt;
	cam_lat_y	1	26	0&lt;br /&gt;
	cam_lat_z	1	27	0&lt;br /&gt;
	cam_twist	1	25	0&lt;br /&gt;
	cam_fovy	4	28	0&lt;br /&gt;
	cam_near	1	40	0&lt;br /&gt;
	cam_far		1	41	0&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;EX_SI_KEY_CAMERA_ANM&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	size	0&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;EX_SI_KEY_CAMERA_TABLE&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	index	0&lt;br /&gt;
	name	cam_int1&lt;br /&gt;
	si_cam_aspect_ratio	1.333300&lt;br /&gt;
	si_cam_auto_fovy	false&lt;br /&gt;
&lt;br /&gt;
	si_cam_dof_type		off&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cutscene Translation Index===&lt;br /&gt;
There&#039;s a table inside the game somewhere that controls how cutscenes are loaded based on a few factors.  The debugger, specifically JPN v1.01, details it a bunch.  Notable examples include how every landing cutscene has the same &amp;quot;cutscene ID&amp;quot;, but the Cutscene Translation Index takes that ID and the current stage ID, then loads a files form a specific demo folder in the cinemas folder.&lt;br /&gt;
&lt;br /&gt;
==record.gst and test.card==&lt;br /&gt;
I have no bloody clue what this thing does.  It is loaded from the filesystem every time you land in a stage.  I think it has something to do with cutscenes, but it&#039;s beyond me.  I&#039;ve tried deleting it.  I&#039;ve tried filling it with garbage data.  Nothing.  It does bloody nothing every time.  WHAT ARE YOU???&lt;br /&gt;
-Note by Ambrosia- The first 6 bytes spell out pikmin. If you jump 26 bytes ahead it then says `A game by EAD (c) 2001`&lt;br /&gt;
&lt;br /&gt;
Everything I just said for record.gst mostly applies to test.card.  The only difference being I&#039;ve literally never seen test.card used.  I can&#039;t find any strings to load it in the DOL, so it&#039;s probably unused.  The weird thing is, I thought it would look similar to the savedata for Pikmin 1.  However, I&#039;ve looked at it and they&#039;re just about nothing alike.  Could this be an old version of the save data?? :thinking:&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
The function of parameters is to replace default values.  As such, there are default values stored somewhere in the primordial soup of values stored in the DOL.  It&#039;s much easier to find them in RAM during gameplay.  If a parameter file is loaded, it&#039;s filepath is found near its values in RAM.  If not, the filepath is gone.  :thinking:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;prefs.bin&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;wave.bin&amp;lt;/code&amp;gt; are more than likely unused parameter files.&lt;br /&gt;
&lt;br /&gt;
I think prefs.bin might be an early version of either &amp;lt;code&amp;gt;key.bin&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;aiconst.bin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
wave.bin I have no clue.&lt;br /&gt;
&lt;br /&gt;
==Courses vs Stages==&lt;br /&gt;
A &amp;lt;b&amp;gt;COURSE&amp;lt;/b&amp;gt; is a 3D model with routes and collision.&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;STAGE&amp;lt;/b&amp;gt; is a combination of a &amp;lt;b&amp;gt;course&amp;lt;/b&amp;gt;, GEN Files, and a Stage INI file which contains dynamic GEN definitions, lighting, and navi start positions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;STAGES&amp;lt;/b&amp;gt; are defined in the &amp;lt;code&amp;gt;stages.ini&amp;lt;/code&amp;gt; file in the stages folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PCR files==&lt;br /&gt;
Ask the Luigi&#039;s Mansion dudes I dunno about these yet.  Apparently they&#039;re parameters for particle effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H4M Files==&lt;br /&gt;
Hudson Soft made this.  Frick you Hudson Soft.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yet Another Gamecube Documentation&amp;quot; has this to say about it&lt;br /&gt;
 &amp;quot;a proprietary Movie Format found on some Gamecube Game DVDs. Probably related to the HVQ (Hirarchical Vector Quantization) format developed by Hudson. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I looked at H4M files once and regretted it.  Here&#039;s my guess at the header&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;source&amp;gt;&lt;br /&gt;
H4M Header&lt;br /&gt;
	0x10	Data	File Magic (HVQM4 1.3       )&lt;br /&gt;
	0x04	Int	?&lt;br /&gt;
	0x04	String	?&lt;br /&gt;
	0x04	Int	Video length in seconds&lt;br /&gt;
	0x04	Int	?&lt;br /&gt;
	0x04	Int	One less than Video Length?&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a tool online that can apparently decode the audio of H4M files.&lt;br /&gt;
&lt;br /&gt;
==Cool Animations==&lt;br /&gt;
All Pikmin and Olimar use the same animation bundle called &amp;lt;code&amp;gt;bluModel.anm.anm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==.H files==&lt;br /&gt;
There are a few .H files left around the disc.  All of them are leftovers from development.  Half of them are plaintext BTI files, while the other half are enumerated bone joints for MOD files.&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=2010</id>
		<title>Pikmin 3 identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=2010"/>
		<updated>2018-11-09T01:58:08Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: /* Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; identifiers}}&lt;br /&gt;
&lt;br /&gt;
List of &#039;&#039;Pikmin 3&#039;&#039;&#039;s objects and their internal names, numerical identifiers, or string identifiers.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembo&amp;lt;/code&amp;gt; || Skeeterskate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arijigoku&amp;lt;/code&amp;gt; || Sandbelching Meerslug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arikui&amp;lt;/code&amp;gt; || Whiptongue Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;awadako&amp;lt;/code&amp;gt; || Waddlepus || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;billy&amp;lt;/code&amp;gt; || Bearded Amprat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buriko&amp;lt;/code&amp;gt; || &amp;quot;Male Sheargrub&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy&amp;lt;/code&amp;gt; || Red Bulborb + Orange Bulborb || &amp;lt;code&amp;gt;tenchappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clione&amp;lt;/code&amp;gt; || Honeywisp || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog&amp;lt;/code&amp;gt; || Calcified Crushblat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_maro_frog&amp;lt;/code&amp;gt; || &amp;quot;Crystal Wollywog&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiohmukade&amp;lt;/code&amp;gt; || Armored Mawdad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damagumo&amp;lt;/code&amp;gt; || Shaggy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejako&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;egg&amp;lt;/code&amp;gt; || Egg || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frog&amp;lt;/code&amp;gt; || Yellow Wollywog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;futakuchi&amp;lt;/code&amp;gt; || Armored Cannon Larva + Arctic Cannon Larva || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hagedamagumo&amp;lt;/code&amp;gt; || Baldy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hambo&amp;lt;/code&amp;gt; || Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hiba&amp;lt;/code&amp;gt; || Fire geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwadama&amp;lt;/code&amp;gt; || &amp;quot;Beady Long Legs&amp;quot; || Unused, won&#039;t spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko&amp;lt;/code&amp;gt; || Skutterchuck || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jelly&amp;lt;/code&amp;gt; || Medusal Slurker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kaburi&amp;lt;/code&amp;gt; || Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kajiokoshi&amp;lt;/code&amp;gt; || Pyroclasmic Slooch || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureimo&amp;lt;/code&amp;gt; || &amp;quot;Kakureimo&amp;quot; || Unused (purple slug)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama&amp;lt;/code&amp;gt; || Peckish Aristocrab || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;karehambo&amp;lt;/code&amp;gt; || Desiccated Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kawasumi&amp;lt;/code&amp;gt; || Sputtlefish || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kemekuji&amp;lt;/code&amp;gt; || Toady Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kingchappy&amp;lt;/code&amp;gt; || Emperor Bulblax || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kochappy&amp;lt;/code&amp;gt; || Dwarf Red Bulborb + Dwarf Orange Bulborb || &amp;lt;code&amp;gt;tenkochappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kogane&amp;lt;/code&amp;gt; || Iridescent Flint Beetle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagami&amp;lt;/code&amp;gt; || Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagamiegg&amp;lt;/code&amp;gt; || Phosbat Pod || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokgamiegg&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Unused, won&#039;t open (broken?)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;komush&amp;lt;/code&amp;gt; || Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumachappy&amp;lt;/code&amp;gt; || Spotty Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumakochappy&amp;lt;/code&amp;gt; || Dwarf Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumo&amp;lt;/code&amp;gt; || Arachnode || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mar&amp;lt;/code&amp;gt; || Puffy Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;marofrog&amp;lt;/code&amp;gt; || Wollywog || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss&amp;lt;/code&amp;gt; || The cube inside the Plasm Wraith ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss2&amp;lt;/code&amp;gt; || Plasm Wraith || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metabuka&amp;lt;/code&amp;gt; || The cube the Plasm Wraith makes when its defeated ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;moguraimo&amp;lt;/code&amp;gt; || &amp;quot;Ravenous Whiskerpillar&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mure&amp;lt;/code&amp;gt; || Scornet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mureboss&amp;lt;/code&amp;gt; || Scornet Maestro || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush&amp;lt;/code&amp;gt; || Kingcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namazu&amp;lt;/code&amp;gt; || Water Dumple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohbakekagami&amp;lt;/code&amp;gt; || Vehemoth Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;otama&amp;lt;/code&amp;gt; || Wogpole || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;panmodoki&amp;lt;/code&amp;gt; || Breadbug || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant&amp;lt;/code&amp;gt; || P2 Pellet Posy || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant1&amp;lt;/code&amp;gt; || Pellet Posy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sarai&amp;lt;/code&amp;gt; || Swooping Snitchbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shako&amp;lt;/code&amp;gt; || Hermit Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shijimi&amp;lt;/code&amp;gt; || Spectralids || Must be defined with Yellow/White/Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shima&amp;lt;/code&amp;gt; || Quaggled Mireclops || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shimafruit&amp;lt;/code&amp;gt; || Quaggled Mireclops&#039; head || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snakecrow&amp;lt;/code&amp;gt; || Burrowing Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tank&amp;lt;/code&amp;gt; || Fiery Blowhog + Watery Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobikaburi&amp;lt;/code&amp;gt; || Flighty Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobinko&amp;lt;/code&amp;gt; || Shearwig || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobiuo&amp;lt;/code&amp;gt; || Puckering Blinnow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyukusa&amp;lt;/code&amp;gt; || Burgeoning Spiderwort || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tuyukusa&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Old Burgeoning Spiderwort; broken}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_a&amp;lt;/code&amp;gt; || Female Sheargrub + Swarming Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_b&amp;lt;/code&amp;gt; || Male Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;yamma&amp;lt;/code&amp;gt; || Nectarous Dandelfly || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
{{todo|Fill in the blanks.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembobullet&amp;lt;/code&amp;gt; || Skeeterskate Water || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ashiba_flower&amp;lt;/code&amp;gt; || Bloominous Stemple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;berry&amp;lt;/code&amp;gt; || Spiderwort berry || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bloc&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;block&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb&amp;lt;/code&amp;gt; || Bomb rock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_gate&amp;lt;/code&amp;gt; || Reinforced wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_S&amp;lt;/code&amp;gt; || Mine (Bingo Battle) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;branch&amp;lt;/code&amp;gt; || Climbing stick || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;break&amp;lt;/code&amp;gt; || Something blowing up || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_A&amp;lt;/code&amp;gt; || Yellow bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_B&amp;lt;/code&amp;gt; || Red bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_2_B&amp;lt;/code&amp;gt; || Blue bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_B&amp;lt;/code&amp;gt; || Red bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_B&amp;lt;/code&amp;gt; || Red bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bubble&amp;lt;/code&amp;gt; || Waddlepus bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;burrow&amp;lt;/code&amp;gt; || Hermit Crawmad nest? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;catwalk&amp;lt;/code&amp;gt; || Weird smooth curved bridge || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy_hanacho&amp;lt;/code&amp;gt; || Bulborb snot bubble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay&amp;lt;/code&amp;gt; || Ball of clay || Unused (meant to act like a bridge fragment, judging the name)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay_station&amp;lt;/code&amp;gt; || Blobs of clay || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;connect_line&amp;lt;/code&amp;gt; || Electrode&#039;s electricity line || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog_*&amp;lt;/code&amp;gt; || Calcified Crushblat shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_gate&amp;lt;/code&amp;gt; || Crystal wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiomukade_broken*&amp;lt;/code&amp;gt; || Armored Mawdad shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;debug_actor&amp;lt;/code&amp;gt; || ??? || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejakoburrow&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad nest || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoarea&amp;lt;/code&amp;gt; || ??? || Cutscene, maybe?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoOnyon&amp;lt;/code&amp;gt; || P2 Onion || Unused, has spaghetti legs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denki_gate&amp;lt;/code&amp;gt; || Electric gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denkyuSocketL&amp;lt;/code&amp;gt; || Lamp socket on the Vehemoth Phosbat&#039;s arena || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;disaster&amp;lt;/code&amp;gt; || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;down_floor&amp;lt;/code&amp;gt; || Seesaw block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonball&amp;lt;/code&amp;gt; || A sphere that seems to test the bulborbs back textures ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;effect_debris_A&amp;lt;/code&amp;gt; || A rock with absolutely terrible (like 32 x 32 looking) textures ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enemy_ghost&amp;lt;/code&amp;gt; || Object that carries the texture of the enemy you kill upwards. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;EnvSEObj&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;excavation&amp;lt;/code&amp;gt; || Dirt mound || Diggable dirt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;flipboard&amp;lt;/code&amp;gt; || Clipboard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fruit_branch&amp;lt;/code&amp;gt; || Some fruit&#039;s branch? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gate_soft&amp;lt;/code&amp;gt; || Dirt wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;geyser&amp;lt;/code&amp;gt; || Water geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;glass_piece_A&amp;lt;/code&amp;gt; || Probably made early in development as a prototype to see if pikmin could carry glass || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A&amp;lt;/code&amp;gt; || Hay bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_carry&amp;lt;/code&amp;gt; || Hay fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_station&amp;lt;/code&amp;gt; || Hay pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hell&amp;lt;/code&amp;gt; || ??? || Spawns in twilight river, not sure what it is&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hokoritake&amp;lt;/code&amp;gt; || Plain version of the Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;honey&amp;lt;/code&amp;gt; || Nectars || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko_crystal_brake&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jamacrystal*&amp;lt;/code&amp;gt; || A very weird BFRES file that doesn&#039;t make sense. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureba&amp;lt;/code&amp;gt; || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanban&amp;lt;/code&amp;gt; || Mission Mode keep out sign || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama_arm_break&amp;lt;/code&amp;gt; || Atristocrabs arm but deformed. ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;keepout&amp;lt;/code&amp;gt; || Pikmin params, keepout meaning they&#039;re done and configured don&#039;t touch(?). || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kojamacrystal&amp;lt;/code&amp;gt; || Small crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_board&amp;lt;/code&amp;gt; || Elevator platform || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_nail&amp;lt;/code&amp;gt; || Long, straight nail used on elevator platforms || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_rope&amp;lt;/code&amp;gt; || A rope|| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb&amp;lt;/code&amp;gt; || A fully modeled light bulb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_L&amp;lt;/code&amp;gt; || A light bulb with no textures || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_S&amp;lt;/code&amp;gt; || Same as lightbulb_L but it has a cube in the middle now ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightray&amp;lt;/code&amp;gt; || Light shaft ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus&amp;lt;/code&amp;gt; || Lily pad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus_admin&amp;lt;/code&amp;gt; || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_core&amp;lt;/code&amp;gt; || A cube related to the Plasm Wraith || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_crystal_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mukade_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namapongashi&amp;lt;/code&amp;gt; || Mimic Candypop Bud || Unused, eats Pikmin thrown in. Uses modified &#039;&#039;Pikmin 2&#039;&#039; Candypop model&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nest&amp;lt;/code&amp;gt; || P2 Hermit Crawmad nest || Unused, not sure if it&#039;s a P2 copy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;net&amp;lt;/code&amp;gt; || Arachnode web || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohjamacrystal&amp;lt;/code&amp;gt; || Large crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;onyon&amp;lt;/code&amp;gt; || Onion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orima_memo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orimamemo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet1&amp;lt;/code&amp;gt; || 1-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet2&amp;lt;/code&amp;gt; || 5-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet3&amp;lt;/code&amp;gt; || 10-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet4&amp;lt;/code&amp;gt; || P2 20-pellet || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pikihead&amp;lt;/code&amp;gt; || Pikmin seeds || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pod&amp;lt;/code&amp;gt; || SPERO || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pongashi&amp;lt;/code&amp;gt; || Candypop Bud || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;portal&amp;lt;/code&amp;gt; || Path || Warp between areas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_gate&amp;lt;/code&amp;gt; || Bamboo gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_plant&amp;lt;/code&amp;gt; || Flukeweed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reflect_box&amp;lt;/code&amp;gt; || Test box object thing || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock&amp;lt;/code&amp;gt; || Boulders? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock359&amp;lt;/code&amp;gt; || Iron ball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sandball&amp;lt;/code&amp;gt; || Meerslug Sandball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango&amp;lt;/code&amp;gt; || Garden of Hope teacup || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_carry&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_station&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ship_obj&amp;lt;/code&amp;gt; || Drake || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai&amp;lt;/code&amp;gt; || Gold nugget || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai_station&amp;lt;/code&amp;gt; || Gold nugget pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slope_clay&amp;lt;/code&amp;gt; || Clay ramp || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snowball&amp;lt;/code&amp;gt; || Cannon Beetle Snowball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stopper&amp;lt;/code&amp;gt; || Invisible Wall || Clearly used in Twilight River often&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tateana&amp;lt;/code&amp;gt; || Dirt mound || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_block&amp;lt;/code&amp;gt; || Some small test block || Unused, uses the concrete texture from P2 caves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_box&amp;lt;/code&amp;gt; || Some small test measuring cube || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trampoline&amp;lt;/code&amp;gt; || Bouncy Mushroom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyu&amp;lt;/code&amp;gt; || Spiderwort berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tunnel&amp;lt;/code&amp;gt; || Tunnel || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ufo&amp;lt;/code&amp;gt; || Hocotate ship? || Unknown, could be the ship, but it&#039;s all opened up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ukikusa&amp;lt;/code&amp;gt; || Leaves on top of water? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VR&amp;lt;/code&amp;gt; || Skybox || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wall359&amp;lt;/code&amp;gt; || Distant Tundra walls destroyed with iron balls || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_drop_*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waterbubble&amp;lt;/code&amp;gt; || Water bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_gate&amp;lt;/code&amp;gt; || Dam || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_plane&amp;lt;/code&amp;gt; || Plane that has a moving texture to simulate water || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wbox&amp;lt;/code&amp;gt; || Tin box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xbox&amp;lt;/code&amp;gt; || Cardboard box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ybox&amp;lt;/code&amp;gt; || Paper bag || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fruits and treasures ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apple&amp;lt;/code&amp;gt; || Insect Condo || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apricot&amp;lt;/code&amp;gt; || Searing Acidshock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avocado&amp;lt;/code&amp;gt; || Scaly Custard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;b_dama&amp;lt;/code&amp;gt; || {{unsure|Marble template?}} || {{unsure|Unused}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;banana&amp;lt;/code&amp;gt; || Slapstick Crescent || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chance_dama&amp;lt;/code&amp;gt; || Chance Time marble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cherry&amp;lt;/code&amp;gt; || Cupid&#039;s Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dekopon&amp;lt;/code&amp;gt; || Pocked Airhead || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fig&amp;lt;/code&amp;gt; || Delectable Bouquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gfruit&amp;lt;/code&amp;gt; || Astringent Clump || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_cherry&amp;lt;/code&amp;gt; || Golden Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_ichigo&amp;lt;/code&amp;gt; || Golden Sunseed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape&amp;lt;/code&amp;gt; || Dusk Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape_carry&amp;lt;/code&amp;gt; || Dusk Pustules (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwi&amp;lt;/code&amp;gt; || Disguised Delicacy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwigold&amp;lt;/code&amp;gt; || Blonde Impostor || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lemon&amp;lt;/code&amp;gt; || Face Wrinkler || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lime&amp;lt;/code&amp;gt; || Zest Bomb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;loquat&amp;lt;/code&amp;gt; || Velvety Dreamdrop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mango&amp;lt;/code&amp;gt; || Heroine&#039;s Tears || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mangosteen&amp;lt;/code&amp;gt; || Dapper Blob || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;melon&amp;lt;/code&amp;gt; || Wayward Moon || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mikan&amp;lt;/code&amp;gt; || Citrus Lump || Is sometimes referred to as &amp;lt;code&amp;gt;orange&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat&amp;lt;/code&amp;gt; || Dawn Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat_carry&amp;lt;/code&amp;gt; || Dawn Pustule (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nashi&amp;lt;/code&amp;gt; || Crunchy Deluge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;papaya&amp;lt;/code&amp;gt; || Seed Hive  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;peach&amp;lt;/code&amp;gt; || Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pear&amp;lt;/code&amp;gt; || Tremendous Sniffer || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;persimmon&amp;lt;/code&amp;gt; || Portable Sunset || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pitaya&amp;lt;/code&amp;gt; || Fire-Breathing Feast || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;plum&amp;lt;/code&amp;gt; || Lesser Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;raspberry&amp;lt;/code&amp;gt; || Juicy Gaggle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;starfruit&amp;lt;/code&amp;gt; || Stellar Extrusion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strawberry&amp;lt;/code&amp;gt; || Sunseed Berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;watermelon&amp;lt;/code&amp;gt; || Crimson Banquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;win_dama&amp;lt;/code&amp;gt; || Victory Macaroon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaA&amp;lt;/code&amp;gt; || Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaB&amp;lt;/code&amp;gt; || Folded Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drc&amp;lt;/code&amp;gt; || Alph&#039;s KopPad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a blue pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar_2&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;energy&amp;lt;/code&amp;gt; || Battery || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_1&amp;lt;/code&amp;gt; || Red bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_2&amp;lt;/code&amp;gt; || Blue bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_3&amp;lt;/code&amp;gt; || Yellow bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_4&amp;lt;/code&amp;gt; || Green bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;navi&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_damage&amp;lt;/code&amp;gt; || Metal Suit Z || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_fire&amp;lt;/code&amp;gt; || Scorch Guard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_thunder&amp;lt;/code&amp;gt; || Anti-Electrifier || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;step_out&amp;lt;/code&amp;gt; || Dodge Whistle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_0&amp;lt;/code&amp;gt; || Blue bolt (like engine_1) || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_1&amp;lt;/code&amp;gt; || Louie in a capsule || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_0&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a red pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_1&amp;lt;/code&amp;gt; || Some toy thing || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bingo Battle stages ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Internal name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stage&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/generator&amp;lt;/code&amp;gt;&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/system/vs_set&amp;lt;/code&amp;gt;&lt;br /&gt;
! Name&lt;br /&gt;
! Number&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_04&amp;lt;/code&amp;gt; || Twisted Cavern || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_03&amp;lt;/code&amp;gt; || Buried Pond || 9&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_11&amp;lt;/code&amp;gt; || Jigsaw Colosseum || 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_12&amp;lt;/code&amp;gt; || Jigsaw Fortress || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_01&amp;lt;/code&amp;gt; || Blooming Terrace || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_02&amp;lt;/code&amp;gt; || Shaded Terrace || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_07&amp;lt;/code&amp;gt; || Rusted Labyrinth || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_08&amp;lt;/code&amp;gt; || Corroded Maze || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_09&amp;lt;/code&amp;gt; || Parched Brook || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_10&amp;lt;/code&amp;gt; || Stagnant Sea || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_05&amp;lt;/code&amp;gt; || Arid Metropolis || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_06&amp;lt;/code&amp;gt; || Sandbox Kingdom || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Pikmin types ==&lt;br /&gt;
Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pikmin/Leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pikpik carrots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Alph&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
| Brittany&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
| Charlie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;&lt;br /&gt;
| Louie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;&lt;br /&gt;
| Olimar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Onion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combined&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pink&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow/Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pellet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cycling&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6+&amp;lt;/code&amp;gt;&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=2009</id>
		<title>Pikmin 3 identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=2009"/>
		<updated>2018-11-09T01:38:16Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: /* Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; identifiers}}&lt;br /&gt;
&lt;br /&gt;
List of &#039;&#039;Pikmin 3&#039;&#039;&#039;s objects and their internal names, numerical identifiers, or string identifiers.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembo&amp;lt;/code&amp;gt; || Skeeterskate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arijigoku&amp;lt;/code&amp;gt; || Sandbelching Meerslug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arikui&amp;lt;/code&amp;gt; || Whiptongue Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;awadako&amp;lt;/code&amp;gt; || Waddlepus || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;billy&amp;lt;/code&amp;gt; || Bearded Amprat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buriko&amp;lt;/code&amp;gt; || &amp;quot;Male Sheargrub&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy&amp;lt;/code&amp;gt; || Red Bulborb + Orange Bulborb || &amp;lt;code&amp;gt;tenchappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clione&amp;lt;/code&amp;gt; || Honeywisp || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog&amp;lt;/code&amp;gt; || Calcified Crushblat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_maro_frog&amp;lt;/code&amp;gt; || &amp;quot;Crystal Wollywog&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiohmukade&amp;lt;/code&amp;gt; || Armored Mawdad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damagumo&amp;lt;/code&amp;gt; || Shaggy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejako&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;egg&amp;lt;/code&amp;gt; || Egg || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frog&amp;lt;/code&amp;gt; || Yellow Wollywog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;futakuchi&amp;lt;/code&amp;gt; || Armored Cannon Larva + Arctic Cannon Larva || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hagedamagumo&amp;lt;/code&amp;gt; || Baldy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hambo&amp;lt;/code&amp;gt; || Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hiba&amp;lt;/code&amp;gt; || Fire geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwadama&amp;lt;/code&amp;gt; || &amp;quot;Beady Long Legs&amp;quot; || Unused, won&#039;t spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko&amp;lt;/code&amp;gt; || Skutterchuck || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jelly&amp;lt;/code&amp;gt; || Medusal Slurker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kaburi&amp;lt;/code&amp;gt; || Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kajiokoshi&amp;lt;/code&amp;gt; || Pyroclasmic Slooch || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureimo&amp;lt;/code&amp;gt; || &amp;quot;Kakureimo&amp;quot; || Unused (purple slug)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama&amp;lt;/code&amp;gt; || Peckish Aristocrab || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;karehambo&amp;lt;/code&amp;gt; || Desiccated Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kawasumi&amp;lt;/code&amp;gt; || Sputtlefish || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kemekuji&amp;lt;/code&amp;gt; || Toady Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kingchappy&amp;lt;/code&amp;gt; || Emperor Bulblax || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kochappy&amp;lt;/code&amp;gt; || Dwarf Red Bulborb + Dwarf Orange Bulborb || &amp;lt;code&amp;gt;tenkochappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kogane&amp;lt;/code&amp;gt; || Iridescent Flint Beetle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagami&amp;lt;/code&amp;gt; || Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagamiegg&amp;lt;/code&amp;gt; || Phosbat Pod || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokgamiegg&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Unused, won&#039;t open (broken?)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;komush&amp;lt;/code&amp;gt; || Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumachappy&amp;lt;/code&amp;gt; || Spotty Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumakochappy&amp;lt;/code&amp;gt; || Dwarf Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumo&amp;lt;/code&amp;gt; || Arachnode || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mar&amp;lt;/code&amp;gt; || Puffy Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;marofrog&amp;lt;/code&amp;gt; || Wollywog || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss&amp;lt;/code&amp;gt; || The cube inside the Plasm Wraith ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss2&amp;lt;/code&amp;gt; || Plasm Wraith || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metabuka&amp;lt;/code&amp;gt; || The cube the Plasm Wraith makes when its defeated ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;moguraimo&amp;lt;/code&amp;gt; || &amp;quot;Ravenous Whiskerpillar&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mure&amp;lt;/code&amp;gt; || Scornet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mureboss&amp;lt;/code&amp;gt; || Scornet Maestro || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush&amp;lt;/code&amp;gt; || Kingcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namazu&amp;lt;/code&amp;gt; || Water Dumple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohbakekagami&amp;lt;/code&amp;gt; || Vehemoth Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;otama&amp;lt;/code&amp;gt; || Wogpole || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;panmodoki&amp;lt;/code&amp;gt; || Breadbug || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant&amp;lt;/code&amp;gt; || P2 Pellet Posy || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant1&amp;lt;/code&amp;gt; || Pellet Posy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sarai&amp;lt;/code&amp;gt; || Swooping Snitchbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shako&amp;lt;/code&amp;gt; || Hermit Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shijimi&amp;lt;/code&amp;gt; || Spectralids || Must be defined with Yellow/White/Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shima&amp;lt;/code&amp;gt; || Quaggled Mireclops || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shimafruit&amp;lt;/code&amp;gt; || Quaggled Mireclops&#039; head || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snakecrow&amp;lt;/code&amp;gt; || Burrowing Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tank&amp;lt;/code&amp;gt; || Fiery Blowhog + Watery Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobikaburi&amp;lt;/code&amp;gt; || Flighty Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobinko&amp;lt;/code&amp;gt; || Shearwig || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobiuo&amp;lt;/code&amp;gt; || Puckering Blinnow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyukusa&amp;lt;/code&amp;gt; || Burgeoning Spiderwort || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tuyukusa&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Old Burgeoning Spiderwort; broken}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_a&amp;lt;/code&amp;gt; || Female Sheargrub + Swarming Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_b&amp;lt;/code&amp;gt; || Male Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;yamma&amp;lt;/code&amp;gt; || Nectarous Dandelfly || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
{{todo|Fill in the blanks.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembobullet&amp;lt;/code&amp;gt; || Skeeterskate Water || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ashiba_flower&amp;lt;/code&amp;gt; || Bloominous Stemple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;berry&amp;lt;/code&amp;gt; || Spiderwort berry || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bloc&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;block&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb&amp;lt;/code&amp;gt; || Bomb rock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_gate&amp;lt;/code&amp;gt; || Reinforced wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_S&amp;lt;/code&amp;gt; || Mine (Bingo Battle) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;branch&amp;lt;/code&amp;gt; || Climbing stick || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;break&amp;lt;/code&amp;gt; || Something blowing up || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_A&amp;lt;/code&amp;gt; || Yellow bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_B&amp;lt;/code&amp;gt; || Red bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_2_B&amp;lt;/code&amp;gt; || Blue bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_B&amp;lt;/code&amp;gt; || Red bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_B&amp;lt;/code&amp;gt; || Red bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bubble&amp;lt;/code&amp;gt; || Waddlepus bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;burrow&amp;lt;/code&amp;gt; || Hermit Crawmad nest? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;catwalk&amp;lt;/code&amp;gt; || Weird smooth curved bridge || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy_hanacho&amp;lt;/code&amp;gt; || Bulborb snot bubble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay&amp;lt;/code&amp;gt; || Ball of clay || Unused (meant to act like a bridge fragment, judging the name)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay_station&amp;lt;/code&amp;gt; || Blobs of clay || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;connect_line&amp;lt;/code&amp;gt; || Electrode&#039;s electricity line || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog_*&amp;lt;/code&amp;gt; || Calcified Crushblat shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_gate&amp;lt;/code&amp;gt; || Crystal wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiomukade_broken*&amp;lt;/code&amp;gt; || Armored Mawdad shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;debug_actor&amp;lt;/code&amp;gt; || ??? || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejakoburrow&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad nest || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoarea&amp;lt;/code&amp;gt; || ??? || Cutscene, maybe?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoOnyon&amp;lt;/code&amp;gt; || P2 Onion || Unused, has spaghetti legs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denki_gate&amp;lt;/code&amp;gt; || Electric gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denkyuSocketL&amp;lt;/code&amp;gt; || Lamp socket on the Vehemoth Phosbat&#039;s arena || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;disaster&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;down_floor&amp;lt;/code&amp;gt; || Seesaw block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonball&amp;lt;/code&amp;gt; || A sphere || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;effect_debris_A&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enemy_ghost&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;EnvSEObj&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;excavation&amp;lt;/code&amp;gt; || Dirt mound || Diggable dirt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;flipboard&amp;lt;/code&amp;gt; || Clipboard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fruit_branch&amp;lt;/code&amp;gt; || Some fruit&#039;s branch? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gate_soft&amp;lt;/code&amp;gt; || Dirt wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;geyser&amp;lt;/code&amp;gt; || Water geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;glass_piece_A&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A&amp;lt;/code&amp;gt; || Hay bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_carry&amp;lt;/code&amp;gt; || Hay fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_station&amp;lt;/code&amp;gt; || Hay pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hell&amp;lt;/code&amp;gt; || ??? || Spawns in twilight river, not sure what it is&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hokoritake&amp;lt;/code&amp;gt; || Plain version of the Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;honey&amp;lt;/code&amp;gt; || Nectars || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko_crystal_brake&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jamacrystal*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureba&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanban&amp;lt;/code&amp;gt; || Mission Mode keep out sign || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama_arm_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;keepout&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kojamacrystal&amp;lt;/code&amp;gt; || Small crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_board&amp;lt;/code&amp;gt; || Elevator platform || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_nail&amp;lt;/code&amp;gt; || Long, straight nail used on elevator platforms || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_rope&amp;lt;/code&amp;gt; || Rope holding lift blocks || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_L&amp;lt;/code&amp;gt; || Large light bulb? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_S&amp;lt;/code&amp;gt; || Small light bulb? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightray&amp;lt;/code&amp;gt; || Ray of light? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus&amp;lt;/code&amp;gt; || Lily pad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus_admin&amp;lt;/code&amp;gt; || Lily pad spawner || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_core&amp;lt;/code&amp;gt; || A cube related to the Plasm Wraith || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_crystal_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mukade_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namapongashi&amp;lt;/code&amp;gt; || Mimic Candypop Bud || Unused, eats Pikmin thrown in. Uses modified &#039;&#039;Pikmin 2&#039;&#039; Candypop model&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nest&amp;lt;/code&amp;gt; || P2 Hermit Crawmad nest || Unused, not sure if it&#039;s a P2 copy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;net&amp;lt;/code&amp;gt; || Arachnode web || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohjamacrystal&amp;lt;/code&amp;gt; || Large crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;onyon&amp;lt;/code&amp;gt; || Onion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orima_memo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orimamemo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet1&amp;lt;/code&amp;gt; || 1-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet2&amp;lt;/code&amp;gt; || 5-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet3&amp;lt;/code&amp;gt; || 10-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet4&amp;lt;/code&amp;gt; || P2 20-pellet || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pikihead&amp;lt;/code&amp;gt; || Pikmin seeds || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pod&amp;lt;/code&amp;gt; || SPERO || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pongashi&amp;lt;/code&amp;gt; || Candypop Bud || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;portal&amp;lt;/code&amp;gt; || Path || Warp between areas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_gate&amp;lt;/code&amp;gt; || Bamboo gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_plant&amp;lt;/code&amp;gt; || Flukeweed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reflect_box&amp;lt;/code&amp;gt; || Test box object thing || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock&amp;lt;/code&amp;gt; || Boulders? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock359&amp;lt;/code&amp;gt; || Iron ball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sandball&amp;lt;/code&amp;gt; || Meerslug Sandball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango&amp;lt;/code&amp;gt; || Garden of Hope teacup || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_carry&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_station&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ship_obj&amp;lt;/code&amp;gt; || Drake || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai&amp;lt;/code&amp;gt; || Gold nugget || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai_station&amp;lt;/code&amp;gt; || Gold nugget pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slope_clay&amp;lt;/code&amp;gt; || Clay ramp || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snowball&amp;lt;/code&amp;gt; || Cannon Beetle Snowball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stopper&amp;lt;/code&amp;gt; || Invisible Wall || Clearly used in Twilight River often&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tateana&amp;lt;/code&amp;gt; || Dirt mound || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_block&amp;lt;/code&amp;gt; || Some small test block || Unused, uses the concrete texture from P2 caves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_box&amp;lt;/code&amp;gt; || Some small test measuring cube || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trampoline&amp;lt;/code&amp;gt; || Bouncy Mushroom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyu&amp;lt;/code&amp;gt; || Spiderwort berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tunnel&amp;lt;/code&amp;gt; || Tunnel || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ufo&amp;lt;/code&amp;gt; || Hocotate ship? || Unknown, could be the ship, but it&#039;s all opened up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ukikusa&amp;lt;/code&amp;gt; || Leaves on top of water? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VR&amp;lt;/code&amp;gt; || Skybox || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wall359&amp;lt;/code&amp;gt; || Distant Tundra walls destroyed with iron balls || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_drop_*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waterbubble&amp;lt;/code&amp;gt; || Water bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_gate&amp;lt;/code&amp;gt; || Dam || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_plane&amp;lt;/code&amp;gt; || Plane that has a moving texture to simulate water || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wbox&amp;lt;/code&amp;gt; || Tin box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xbox&amp;lt;/code&amp;gt; || Cardboard box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ybox&amp;lt;/code&amp;gt; || Paper bag || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fruits and treasures ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apple&amp;lt;/code&amp;gt; || Insect Condo || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apricot&amp;lt;/code&amp;gt; || Searing Acidshock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avocado&amp;lt;/code&amp;gt; || Scaly Custard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;b_dama&amp;lt;/code&amp;gt; || {{unsure|Marble template?}} || {{unsure|Unused}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;banana&amp;lt;/code&amp;gt; || Slapstick Crescent || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chance_dama&amp;lt;/code&amp;gt; || Chance Time marble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cherry&amp;lt;/code&amp;gt; || Cupid&#039;s Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dekopon&amp;lt;/code&amp;gt; || Pocked Airhead || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fig&amp;lt;/code&amp;gt; || Delectable Bouquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gfruit&amp;lt;/code&amp;gt; || Astringent Clump || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_cherry&amp;lt;/code&amp;gt; || Golden Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_ichigo&amp;lt;/code&amp;gt; || Golden Sunseed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape&amp;lt;/code&amp;gt; || Dusk Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape_carry&amp;lt;/code&amp;gt; || Dusk Pustules (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwi&amp;lt;/code&amp;gt; || Disguised Delicacy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwigold&amp;lt;/code&amp;gt; || Blonde Impostor || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lemon&amp;lt;/code&amp;gt; || Face Wrinkler || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lime&amp;lt;/code&amp;gt; || Zest Bomb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;loquat&amp;lt;/code&amp;gt; || Velvety Dreamdrop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mango&amp;lt;/code&amp;gt; || Heroine&#039;s Tears || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mangosteen&amp;lt;/code&amp;gt; || Dapper Blob || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;melon&amp;lt;/code&amp;gt; || Wayward Moon || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mikan&amp;lt;/code&amp;gt; || Citrus Lump || Is sometimes referred to as &amp;lt;code&amp;gt;orange&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat&amp;lt;/code&amp;gt; || Dawn Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat_carry&amp;lt;/code&amp;gt; || Dawn Pustule (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nashi&amp;lt;/code&amp;gt; || Crunchy Deluge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;papaya&amp;lt;/code&amp;gt; || Seed Hive  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;peach&amp;lt;/code&amp;gt; || Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pear&amp;lt;/code&amp;gt; || Tremendous Sniffer || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;persimmon&amp;lt;/code&amp;gt; || Portable Sunset || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pitaya&amp;lt;/code&amp;gt; || Fire-Breathing Feast || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;plum&amp;lt;/code&amp;gt; || Lesser Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;raspberry&amp;lt;/code&amp;gt; || Juicy Gaggle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;starfruit&amp;lt;/code&amp;gt; || Stellar Extrusion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strawberry&amp;lt;/code&amp;gt; || Sunseed Berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;watermelon&amp;lt;/code&amp;gt; || Crimson Banquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;win_dama&amp;lt;/code&amp;gt; || Victory Macaroon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaA&amp;lt;/code&amp;gt; || Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaB&amp;lt;/code&amp;gt; || Folded Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drc&amp;lt;/code&amp;gt; || Alph&#039;s KopPad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a blue pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar_2&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;energy&amp;lt;/code&amp;gt; || Battery || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_1&amp;lt;/code&amp;gt; || Red bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_2&amp;lt;/code&amp;gt; || Blue bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_3&amp;lt;/code&amp;gt; || Yellow bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_4&amp;lt;/code&amp;gt; || Green bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;navi&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_damage&amp;lt;/code&amp;gt; || Metal Suit Z || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_fire&amp;lt;/code&amp;gt; || Scorch Guard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_thunder&amp;lt;/code&amp;gt; || Anti-Electrifier || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;step_out&amp;lt;/code&amp;gt; || Dodge Whistle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_0&amp;lt;/code&amp;gt; || Blue bolt (like engine_1) || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_1&amp;lt;/code&amp;gt; || Louie in a capsule || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_0&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a red pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_1&amp;lt;/code&amp;gt; || Some toy thing || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bingo Battle stages ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Internal name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stage&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/generator&amp;lt;/code&amp;gt;&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/system/vs_set&amp;lt;/code&amp;gt;&lt;br /&gt;
! Name&lt;br /&gt;
! Number&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_04&amp;lt;/code&amp;gt; || Twisted Cavern || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_03&amp;lt;/code&amp;gt; || Buried Pond || 9&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_11&amp;lt;/code&amp;gt; || Jigsaw Colosseum || 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_12&amp;lt;/code&amp;gt; || Jigsaw Fortress || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_01&amp;lt;/code&amp;gt; || Blooming Terrace || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_02&amp;lt;/code&amp;gt; || Shaded Terrace || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_07&amp;lt;/code&amp;gt; || Rusted Labyrinth || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_08&amp;lt;/code&amp;gt; || Corroded Maze || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_09&amp;lt;/code&amp;gt; || Parched Brook || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_10&amp;lt;/code&amp;gt; || Stagnant Sea || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_05&amp;lt;/code&amp;gt; || Arid Metropolis || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_06&amp;lt;/code&amp;gt; || Sandbox Kingdom || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Pikmin types ==&lt;br /&gt;
Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pikmin/Leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pikpik carrots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Alph&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
| Brittany&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
| Charlie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;&lt;br /&gt;
| Louie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;&lt;br /&gt;
| Olimar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Onion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combined&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pink&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow/Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pellet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cycling&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6+&amp;lt;/code&amp;gt;&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=2008</id>
		<title>Pikmin 3 identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=2008"/>
		<updated>2018-11-09T01:33:36Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; identifiers}}&lt;br /&gt;
&lt;br /&gt;
List of &#039;&#039;Pikmin 3&#039;&#039;&#039;s objects and their internal names, numerical identifiers, or string identifiers.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembo&amp;lt;/code&amp;gt; || Skeeterskate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arijigoku&amp;lt;/code&amp;gt; || Sandbelching Meerslug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arikui&amp;lt;/code&amp;gt; || Whiptongue Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;awadako&amp;lt;/code&amp;gt; || Waddlepus || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;billy&amp;lt;/code&amp;gt; || Bearded Amprat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buriko&amp;lt;/code&amp;gt; || &amp;quot;Male Sheargrub&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy&amp;lt;/code&amp;gt; || Red Bulborb + Orange Bulborb || &amp;lt;code&amp;gt;tenchappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clione&amp;lt;/code&amp;gt; || Honeywisp || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog&amp;lt;/code&amp;gt; || Calcified Crushblat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_maro_frog&amp;lt;/code&amp;gt; || &amp;quot;Crystal Wollywog&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiohmukade&amp;lt;/code&amp;gt; || Armored Mawdad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damagumo&amp;lt;/code&amp;gt; || Shaggy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejako&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;egg&amp;lt;/code&amp;gt; || Egg || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frog&amp;lt;/code&amp;gt; || Yellow Wollywog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;futakuchi&amp;lt;/code&amp;gt; || Armored Cannon Larva + Arctic Cannon Larva || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hagedamagumo&amp;lt;/code&amp;gt; || Baldy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hambo&amp;lt;/code&amp;gt; || Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hiba&amp;lt;/code&amp;gt; || Fire geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwadama&amp;lt;/code&amp;gt; || &amp;quot;Beady Long Legs&amp;quot; || Unused, won&#039;t spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko&amp;lt;/code&amp;gt; || Skutterchuck || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jelly&amp;lt;/code&amp;gt; || Medusal Slurker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kaburi&amp;lt;/code&amp;gt; || Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kajiokoshi&amp;lt;/code&amp;gt; || Pyroclasmic Slooch || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureimo&amp;lt;/code&amp;gt; || &amp;quot;Kakureimo&amp;quot; || Unused (purple slug)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama&amp;lt;/code&amp;gt; || Peckish Aristocrab || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;karehambo&amp;lt;/code&amp;gt; || Desiccated Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kawasumi&amp;lt;/code&amp;gt; || Sputtlefish || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kemekuji&amp;lt;/code&amp;gt; || Toady Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kingchappy&amp;lt;/code&amp;gt; || Emperor Bulblax || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kochappy&amp;lt;/code&amp;gt; || Dwarf Red Bulborb + Dwarf Orange Bulborb || &amp;lt;code&amp;gt;tenkochappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kogane&amp;lt;/code&amp;gt; || Iridescent Flint Beetle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagami&amp;lt;/code&amp;gt; || Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagamiegg&amp;lt;/code&amp;gt; || Phosbat Pod || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokgamiegg&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Unused, won&#039;t open (broken?)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;komush&amp;lt;/code&amp;gt; || Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumachappy&amp;lt;/code&amp;gt; || Spotty Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumakochappy&amp;lt;/code&amp;gt; || Dwarf Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumo&amp;lt;/code&amp;gt; || Arachnode || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mar&amp;lt;/code&amp;gt; || Puffy Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;marofrog&amp;lt;/code&amp;gt; || Wollywog || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss&amp;lt;/code&amp;gt; || The cube inside the Plasm Wraith ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss2&amp;lt;/code&amp;gt; || Plasm Wraith || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metabuka&amp;lt;/code&amp;gt; || The cube the Plasm Wraith makes when its defeated ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;moguraimo&amp;lt;/code&amp;gt; || &amp;quot;Ravenous Whiskerpillar&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mure&amp;lt;/code&amp;gt; || Scornet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mureboss&amp;lt;/code&amp;gt; || Scornet Maestro || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush&amp;lt;/code&amp;gt; || Kingcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namazu&amp;lt;/code&amp;gt; || Water Dumple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohbakekagami&amp;lt;/code&amp;gt; || Vehemoth Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;otama&amp;lt;/code&amp;gt; || Wogpole || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;panmodoki&amp;lt;/code&amp;gt; || Breadbug || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant&amp;lt;/code&amp;gt; || P2 Pellet Posy || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant1&amp;lt;/code&amp;gt; || Pellet Posy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sarai&amp;lt;/code&amp;gt; || Swooping Snitchbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shako&amp;lt;/code&amp;gt; || Hermit Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shijimi&amp;lt;/code&amp;gt; || Spectralids || Must be defined with Yellow/White/Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shima&amp;lt;/code&amp;gt; || Quaggled Mireclops || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shimafruit&amp;lt;/code&amp;gt; || Quaggled Mireclops&#039; head || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snakecrow&amp;lt;/code&amp;gt; || Burrowing Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tank&amp;lt;/code&amp;gt; || Fiery Blowhog + Watery Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobikaburi&amp;lt;/code&amp;gt; || Flighty Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobinko&amp;lt;/code&amp;gt; || Shearwig || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobiuo&amp;lt;/code&amp;gt; || Puckering Blinnow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyukusa&amp;lt;/code&amp;gt; || Burgeoning Spiderwort || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tuyukusa&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Old Burgeoning Spiderwort; broken}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_a&amp;lt;/code&amp;gt; || Female Sheargrub + Swarming Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_b&amp;lt;/code&amp;gt; || Male Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;yamma&amp;lt;/code&amp;gt; || Nectarous Dandelfly || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
{{todo|Fill in the blanks.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembobullet&amp;lt;/code&amp;gt; || Skeeterskate Water || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ashiba_flower&amp;lt;/code&amp;gt; || Bloominous Stemple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;berry&amp;lt;/code&amp;gt; || Spiderwort berry || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bloc&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;block&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb&amp;lt;/code&amp;gt; || Bomb rock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_gate&amp;lt;/code&amp;gt; || Reinforced wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_S&amp;lt;/code&amp;gt; || Mine (Bingo Battle) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;branch&amp;lt;/code&amp;gt; || Climbing stick || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;break&amp;lt;/code&amp;gt; || Something blowing up || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_A&amp;lt;/code&amp;gt; || Yellow bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_B&amp;lt;/code&amp;gt; || Red bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_2_B&amp;lt;/code&amp;gt; || Blue bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_B&amp;lt;/code&amp;gt; || Red bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_B&amp;lt;/code&amp;gt; || Red bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bubble&amp;lt;/code&amp;gt; || Waddlepus bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;burrow&amp;lt;/code&amp;gt; || Hermit Crawmad nest? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;catwalk&amp;lt;/code&amp;gt; || Weird smooth curved bridge || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy_hanacho&amp;lt;/code&amp;gt; || Bulborb snot bubble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay&amp;lt;/code&amp;gt; || Ball of clay || Unused (meant to act like a bridge fragment, judging the name)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay_station&amp;lt;/code&amp;gt; || Blobs of clay || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;connect_line&amp;lt;/code&amp;gt; || Electrode&#039;s electricity line || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog_*&amp;lt;/code&amp;gt; || Calcified Crushblat shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_gate&amp;lt;/code&amp;gt; || Crystal wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiomukade_broken*&amp;lt;/code&amp;gt; || Armored Mawdad shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;debug_actor&amp;lt;/code&amp;gt; || ??? || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejakoburrow&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad nest || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoarea&amp;lt;/code&amp;gt; || ??? || Cutscene, maybe?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoOnyon&amp;lt;/code&amp;gt; || P2 Onion || Unused, has spaghetti legs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denki_gate&amp;lt;/code&amp;gt; || Electric gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denkyuSocketL&amp;lt;/code&amp;gt; || Lamp socket on the Vehemoth Phosbat&#039;s arena || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;disaster&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;down_floor&amp;lt;/code&amp;gt; || Seesaw block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonball&amp;lt;/code&amp;gt; || A sphere || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;effect_debris_A&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enemy_ghost&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;EnvSEObj&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;excavation&amp;lt;/code&amp;gt; || Dirt mound || Diggable dirt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;flipboard&amp;lt;/code&amp;gt; || Clipboard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fruit_branch&amp;lt;/code&amp;gt; || Some fruit&#039;s branch? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gate_soft&amp;lt;/code&amp;gt; || Dirt wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;geyser&amp;lt;/code&amp;gt; || Water geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;glass_piece_A&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A&amp;lt;/code&amp;gt; || Hay bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_carry&amp;lt;/code&amp;gt; || Hay fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_station&amp;lt;/code&amp;gt; || Hay pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hell&amp;lt;/code&amp;gt; || ??? || Spawns in twilight river, not sure what it is&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hokoritake&amp;lt;/code&amp;gt; || Plain version of the Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;honey&amp;lt;/code&amp;gt; || Nectars || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko_crystal_brake&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jamacrystal*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureba&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanban&amp;lt;/code&amp;gt; || Mission Mode keep out sign || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama_arm_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;keepout&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kojamacrystal&amp;lt;/code&amp;gt; || Small crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_board&amp;lt;/code&amp;gt; || Elevator platform || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_nail&amp;lt;/code&amp;gt; || Long, straight nail used on elevator platforms || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_rope&amp;lt;/code&amp;gt; || Rope holding lift blocks || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_L&amp;lt;/code&amp;gt; || Large light bulb? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_S&amp;lt;/code&amp;gt; || Small light bulb? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightray&amp;lt;/code&amp;gt; || Ray of light? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus&amp;lt;/code&amp;gt; || Lily pad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus_admin&amp;lt;/code&amp;gt; || Lily pad spawner || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_core&amp;lt;/code&amp;gt; || A cube related to the Plasm Wraith || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_crystal_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mukade_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namapongashi&amp;lt;/code&amp;gt; || Mimic Candypop Bud || Unused, eats Pikmin thrown in. Uses modified &#039;&#039;Pikmin 2&#039;&#039; Candypop model&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nest&amp;lt;/code&amp;gt; || P2 Hermit Crawmad nest || Unused, not sure if it&#039;s a P2 copy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;net&amp;lt;/code&amp;gt; || Arachnode web || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohjamacrystal&amp;lt;/code&amp;gt; || Large crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;onyon&amp;lt;/code&amp;gt; || Onion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orima_memo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orimamemo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet1&amp;lt;/code&amp;gt; || 1-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet2&amp;lt;/code&amp;gt; || 5-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet3&amp;lt;/code&amp;gt; || 10-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet4&amp;lt;/code&amp;gt; || P2 20-pellet || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pikihead&amp;lt;/code&amp;gt; || Pikmin seeds || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pod&amp;lt;/code&amp;gt; || SPERO || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pongashi&amp;lt;/code&amp;gt; || Candypop Bud || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;portal&amp;lt;/code&amp;gt; || Path || Warp between areas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_gate&amp;lt;/code&amp;gt; || Bamboo gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_plant&amp;lt;/code&amp;gt; || Flukeweed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reflect_box&amp;lt;/code&amp;gt; || Test box object thing || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock&amp;lt;/code&amp;gt; || Boulders? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock359&amp;lt;/code&amp;gt; || Iron ball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sandball&amp;lt;/code&amp;gt; || Meerslug Sandball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango&amp;lt;/code&amp;gt; || Garden of Hope teacup || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_carry&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_station&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ship_obj&amp;lt;/code&amp;gt; || Drake || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai&amp;lt;/code&amp;gt; || Gold nugget || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai_station&amp;lt;/code&amp;gt; || Gold nugget pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slope_clay&amp;lt;/code&amp;gt; || Clay ramp || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snowball&amp;lt;/code&amp;gt; || Cannon Beetle Snowball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stopper&amp;lt;/code&amp;gt; || Invisible Wall || Clearly used in Twilight River often&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tateana&amp;lt;/code&amp;gt; || Dirt mound || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_block&amp;lt;/code&amp;gt; || Some small test block || Unused, uses the concrete texture from P2 caves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_box&amp;lt;/code&amp;gt; || Some small test measuring cube || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trampoline&amp;lt;/code&amp;gt; || Bouncy Mushroom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyu&amp;lt;/code&amp;gt; || Spiderwort berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tunnel&amp;lt;/code&amp;gt; || Tunnel || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ufo&amp;lt;/code&amp;gt; || Hocotate ship? || Unknown, could be the ship, but it&#039;s all opened up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ukikusa&amp;lt;/code&amp;gt; || Leaves on top of water? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VR&amp;lt;/code&amp;gt; || Skybox || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wall359&amp;lt;/code&amp;gt; || Distant Tundra walls destroyed with iron balls || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_drop_*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waterbubble&amp;lt;/code&amp;gt; || Water bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_gate&amp;lt;/code&amp;gt; || Dam || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_plane&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wbox&amp;lt;/code&amp;gt; || Tin box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xbox&amp;lt;/code&amp;gt; || Cardboard box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ybox&amp;lt;/code&amp;gt; || Paper bag || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fruits and treasures ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apple&amp;lt;/code&amp;gt; || Insect Condo || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apricot&amp;lt;/code&amp;gt; || Searing Acidshock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avocado&amp;lt;/code&amp;gt; || Scaly Custard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;b_dama&amp;lt;/code&amp;gt; || {{unsure|Marble template?}} || {{unsure|Unused}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;banana&amp;lt;/code&amp;gt; || Slapstick Crescent || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chance_dama&amp;lt;/code&amp;gt; || Chance Time marble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cherry&amp;lt;/code&amp;gt; || Cupid&#039;s Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dekopon&amp;lt;/code&amp;gt; || Pocked Airhead || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fig&amp;lt;/code&amp;gt; || Delectable Bouquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gfruit&amp;lt;/code&amp;gt; || Astringent Clump || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_cherry&amp;lt;/code&amp;gt; || Golden Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_ichigo&amp;lt;/code&amp;gt; || Golden Sunseed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape&amp;lt;/code&amp;gt; || Dusk Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape_carry&amp;lt;/code&amp;gt; || Dusk Pustules (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwi&amp;lt;/code&amp;gt; || Disguised Delicacy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwigold&amp;lt;/code&amp;gt; || Blonde Impostor || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lemon&amp;lt;/code&amp;gt; || Face Wrinkler || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lime&amp;lt;/code&amp;gt; || Zest Bomb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;loquat&amp;lt;/code&amp;gt; || Velvety Dreamdrop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mango&amp;lt;/code&amp;gt; || Heroine&#039;s Tears || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mangosteen&amp;lt;/code&amp;gt; || Dapper Blob || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;melon&amp;lt;/code&amp;gt; || Wayward Moon || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mikan&amp;lt;/code&amp;gt; || Citrus Lump || Is sometimes referred to as &amp;lt;code&amp;gt;orange&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat&amp;lt;/code&amp;gt; || Dawn Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat_carry&amp;lt;/code&amp;gt; || Dawn Pustule (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nashi&amp;lt;/code&amp;gt; || Crunchy Deluge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;papaya&amp;lt;/code&amp;gt; || Seed Hive  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;peach&amp;lt;/code&amp;gt; || Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pear&amp;lt;/code&amp;gt; || Tremendous Sniffer || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;persimmon&amp;lt;/code&amp;gt; || Portable Sunset || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pitaya&amp;lt;/code&amp;gt; || Fire-Breathing Feast || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;plum&amp;lt;/code&amp;gt; || Lesser Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;raspberry&amp;lt;/code&amp;gt; || Juicy Gaggle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;starfruit&amp;lt;/code&amp;gt; || Stellar Extrusion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strawberry&amp;lt;/code&amp;gt; || Sunseed Berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;watermelon&amp;lt;/code&amp;gt; || Crimson Banquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;win_dama&amp;lt;/code&amp;gt; || Victory Macaroon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaA&amp;lt;/code&amp;gt; || Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaB&amp;lt;/code&amp;gt; || Folded Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drc&amp;lt;/code&amp;gt; || Alph&#039;s KopPad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a blue pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar_2&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;energy&amp;lt;/code&amp;gt; || Battery || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_1&amp;lt;/code&amp;gt; || Red bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_2&amp;lt;/code&amp;gt; || Blue bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_3&amp;lt;/code&amp;gt; || Yellow bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_4&amp;lt;/code&amp;gt; || Green bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;navi&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_damage&amp;lt;/code&amp;gt; || Metal Suit Z || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_fire&amp;lt;/code&amp;gt; || Scorch Guard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_thunder&amp;lt;/code&amp;gt; || Anti-Electrifier || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;step_out&amp;lt;/code&amp;gt; || Dodge Whistle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_0&amp;lt;/code&amp;gt; || Blue bolt (like engine_1) || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_1&amp;lt;/code&amp;gt; || Louie in a capsule || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_0&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a red pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_1&amp;lt;/code&amp;gt; || Some toy thing || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bingo Battle stages ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Internal name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stage&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/generator&amp;lt;/code&amp;gt;&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/system/vs_set&amp;lt;/code&amp;gt;&lt;br /&gt;
! Name&lt;br /&gt;
! Number&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_04&amp;lt;/code&amp;gt; || Twisted Cavern || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_03&amp;lt;/code&amp;gt; || Buried Pond || 9&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_11&amp;lt;/code&amp;gt; || Jigsaw Colosseum || 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_12&amp;lt;/code&amp;gt; || Jigsaw Fortress || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_01&amp;lt;/code&amp;gt; || Blooming Terrace || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_02&amp;lt;/code&amp;gt; || Shaded Terrace || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_07&amp;lt;/code&amp;gt; || Rusted Labyrinth || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_08&amp;lt;/code&amp;gt; || Corroded Maze || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_09&amp;lt;/code&amp;gt; || Parched Brook || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_10&amp;lt;/code&amp;gt; || Stagnant Sea || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_05&amp;lt;/code&amp;gt; || Arid Metropolis || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_06&amp;lt;/code&amp;gt; || Sandbox Kingdom || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Pikmin types ==&lt;br /&gt;
Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pikmin/Leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pikpik carrots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Alph&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
| Brittany&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
| Charlie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;&lt;br /&gt;
| Louie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;&lt;br /&gt;
| Olimar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Onion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combined&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pink&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow/Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pellet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cycling&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6+&amp;lt;/code&amp;gt;&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=2007</id>
		<title>Pikmin 3 identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_3_identifiers&amp;diff=2007"/>
		<updated>2018-11-09T01:33:03Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 3&#039;&#039; identifiers}}&lt;br /&gt;
&lt;br /&gt;
List of &#039;&#039;Pikmin 3&#039;&#039;&#039;s objects and their internal names, numerical identifiers, or string identifiers.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembo&amp;lt;/code&amp;gt; || Skeeterskate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arijigoku&amp;lt;/code&amp;gt; || Sandbelching Meerslug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;arikui&amp;lt;/code&amp;gt; || Whiptongue Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;awadako&amp;lt;/code&amp;gt; || Waddlepus || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;billy&amp;lt;/code&amp;gt; || Bearded Amprat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buriko&amp;lt;/code&amp;gt; || &amp;quot;Male Sheargrub&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy&amp;lt;/code&amp;gt; || Red Bulborb + Orange Bulborb || &amp;lt;code&amp;gt;tenchappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clione&amp;lt;/code&amp;gt; || Honeywisp || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog&amp;lt;/code&amp;gt; || Calcified Crushblat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_maro_frog&amp;lt;/code&amp;gt; || &amp;quot;Crystal Wollywog&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiohmukade&amp;lt;/code&amp;gt; || Armored Mawdad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damagumo&amp;lt;/code&amp;gt; || Shaggy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejako&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;egg&amp;lt;/code&amp;gt; || Egg || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;frog&amp;lt;/code&amp;gt; || Yellow Wollywog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;futakuchi&amp;lt;/code&amp;gt; || Armored Cannon Larva + Arctic Cannon Larva || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hagedamagumo&amp;lt;/code&amp;gt; || Baldy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hambo&amp;lt;/code&amp;gt; || Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hiba&amp;lt;/code&amp;gt; || Fire geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwadama&amp;lt;/code&amp;gt; || &amp;quot;Beady Long Legs&amp;quot; || Unused, won&#039;t spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko&amp;lt;/code&amp;gt; || Skutterchuck || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jelly&amp;lt;/code&amp;gt; || Medusal Slurker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kaburi&amp;lt;/code&amp;gt; || Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kajiokoshi&amp;lt;/code&amp;gt; || Pyroclasmic Slooch || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureimo&amp;lt;/code&amp;gt; || &amp;quot;Kakureimo&amp;quot; || Unused (purple slug)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama&amp;lt;/code&amp;gt; || Peckish Aristocrab || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;karehambo&amp;lt;/code&amp;gt; || Desiccated Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kawasumi&amp;lt;/code&amp;gt; || Sputtlefish || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kemekuji&amp;lt;/code&amp;gt; || Toady Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kingchappy&amp;lt;/code&amp;gt; || Emperor Bulblax || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kochappy&amp;lt;/code&amp;gt; || Dwarf Red Bulborb + Dwarf Orange Bulborb || &amp;lt;code&amp;gt;tenkochappy&amp;lt;/code&amp;gt; for Orange&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kogane&amp;lt;/code&amp;gt; || Iridescent Flint Beetle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagami&amp;lt;/code&amp;gt; || Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokagamiegg&amp;lt;/code&amp;gt; || Phosbat Pod || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kokgamiegg&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Unused, won&#039;t open (broken?)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;komush&amp;lt;/code&amp;gt; || Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumachappy&amp;lt;/code&amp;gt; || Spotty Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumakochappy&amp;lt;/code&amp;gt; || Dwarf Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kumo&amp;lt;/code&amp;gt; || Arachnode || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mar&amp;lt;/code&amp;gt; || Puffy Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;marofrog&amp;lt;/code&amp;gt; || Wollywog || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss&amp;lt;/code&amp;gt; || The cube inside the Plasm Wraith || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss2&amp;lt;/code&amp;gt; || Plasm Wraith || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metabuka&amp;lt;/code&amp;gt; || The cube the Plasm Wraith makes when its defeated || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;moguraimo&amp;lt;/code&amp;gt; || &amp;quot;Ravenous Whiskerpillar&amp;quot; || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mure&amp;lt;/code&amp;gt; || Scornet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mureboss&amp;lt;/code&amp;gt; || Scornet Maestro || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush&amp;lt;/code&amp;gt; || Kingcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namazu&amp;lt;/code&amp;gt; || Water Dumple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohbakekagami&amp;lt;/code&amp;gt; || Vehemoth Phosbat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;otama&amp;lt;/code&amp;gt; || Wogpole || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;panmodoki&amp;lt;/code&amp;gt; || Breadbug || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant&amp;lt;/code&amp;gt; || P2 Pellet Posy || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pelplant1&amp;lt;/code&amp;gt; || Pellet Posy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sarai&amp;lt;/code&amp;gt; || Swooping Snitchbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shako&amp;lt;/code&amp;gt; || Hermit Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shijimi&amp;lt;/code&amp;gt; || Spectralids || Must be defined with Yellow/White/Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shima&amp;lt;/code&amp;gt; || Quaggled Mireclops || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shimafruit&amp;lt;/code&amp;gt; || Quaggled Mireclops&#039; head || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snakecrow&amp;lt;/code&amp;gt; || Burrowing Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tank&amp;lt;/code&amp;gt; || Fiery Blowhog + Watery Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobikaburi&amp;lt;/code&amp;gt; || Flighty Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobinko&amp;lt;/code&amp;gt; || Shearwig || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tobiuo&amp;lt;/code&amp;gt; || Puckering Blinnow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyukusa&amp;lt;/code&amp;gt; || Burgeoning Spiderwort || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tuyukusa&amp;lt;/code&amp;gt; || {{unsure|???}} || {{unsure|Old Burgeoning Spiderwort; broken}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_a&amp;lt;/code&amp;gt; || Female Sheargrub + Swarming Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ujinko_b&amp;lt;/code&amp;gt; || Male Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;yamma&amp;lt;/code&amp;gt; || Nectarous Dandelfly || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
{{todo|Fill in the blanks.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;amembobullet&amp;lt;/code&amp;gt; || Skeeterskate Water || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ashiba_flower&amp;lt;/code&amp;gt; || Bloominous Stemple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;berry&amp;lt;/code&amp;gt; || Spiderwort berry || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bloc&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || Unused?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;block&amp;lt;/code&amp;gt; || Garden of Hope&#039;s indestructible cinder block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb&amp;lt;/code&amp;gt; || Bomb rock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_gate&amp;lt;/code&amp;gt; || Reinforced wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bomb_S&amp;lt;/code&amp;gt; || Mine (Bingo Battle) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;branch&amp;lt;/code&amp;gt; || Climbing stick || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;break&amp;lt;/code&amp;gt; || Something blowing up || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_A&amp;lt;/code&amp;gt; || Yellow bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_1_B&amp;lt;/code&amp;gt; || Red bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_2_B&amp;lt;/code&amp;gt; || Blue bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_1_B&amp;lt;/code&amp;gt; || Red bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_carry_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_A&amp;lt;/code&amp;gt; || Yellow bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_1_B&amp;lt;/code&amp;gt; || Red bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_2_B&amp;lt;/code&amp;gt; || Blue bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bridge_station_3_A&amp;lt;/code&amp;gt; || Blue 2 bridge fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bubble&amp;lt;/code&amp;gt; || Waddlepus bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;burrow&amp;lt;/code&amp;gt; || Hermit Crawmad nest? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;catwalk&amp;lt;/code&amp;gt; || Weird smooth curved bridge || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chappy_hanacho&amp;lt;/code&amp;gt; || Bulborb snot bubble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay&amp;lt;/code&amp;gt; || Ball of clay || Unused (meant to act like a bridge fragment, judging the name)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;clay_station&amp;lt;/code&amp;gt; || Blobs of clay || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;connect_line&amp;lt;/code&amp;gt; || Electrode&#039;s electricity line || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_frog_*&amp;lt;/code&amp;gt; || Calcified Crushblat shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;crystal_gate&amp;lt;/code&amp;gt; || Crystal wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;daiomukade_broken*&amp;lt;/code&amp;gt; || Armored Mawdad shell particles? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;debug_actor&amp;lt;/code&amp;gt; || ??? || Can&#039;t open&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demejakoburrow&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad nest || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoarea&amp;lt;/code&amp;gt; || ??? || Cutscene, maybe?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demoOnyon&amp;lt;/code&amp;gt; || P2 Onion || Unused, has spaghetti legs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denki_gate&amp;lt;/code&amp;gt; || Electric gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;denkyuSocketL&amp;lt;/code&amp;gt; || Lamp socket on the Vehemoth Phosbat&#039;s arena || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;disaster&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;down_floor&amp;lt;/code&amp;gt; || Seesaw block || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dragonball&amp;lt;/code&amp;gt; || A sphere || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;effect_debris_A&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;enemy_ghost&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;EnvSEObj&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;excavation&amp;lt;/code&amp;gt; || Dirt mound || Diggable dirt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;flipboard&amp;lt;/code&amp;gt; || Clipboard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fruit_branch&amp;lt;/code&amp;gt; || Some fruit&#039;s branch? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gate_soft&amp;lt;/code&amp;gt; || Dirt wall || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;geyser&amp;lt;/code&amp;gt; || Water geyser || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;glass_piece_A&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A&amp;lt;/code&amp;gt; || Hay bridge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_carry&amp;lt;/code&amp;gt; || Hay fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hay_1_A_station&amp;lt;/code&amp;gt; || Hay pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hell&amp;lt;/code&amp;gt; || ??? || Spawns in twilight river, not sure what it is&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hokoritake&amp;lt;/code&amp;gt; || Plain version of the Spotcap || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;honey&amp;lt;/code&amp;gt; || Nectars || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iwakko_crystal_brake&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;jamacrystal*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kakureba&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanban&amp;lt;/code&amp;gt; || Mission Mode keep out sign || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kanitama_arm_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;keepout&amp;lt;/code&amp;gt; || ??? || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kojamacrystal&amp;lt;/code&amp;gt; || Small crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_board&amp;lt;/code&amp;gt; || Elevator platform || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_nail&amp;lt;/code&amp;gt; || Long, straight nail used on elevator platforms || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lift_rope&amp;lt;/code&amp;gt; || Rope holding lift blocks || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_L&amp;lt;/code&amp;gt; || Large light bulb? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightbulb_S&amp;lt;/code&amp;gt; || Small light bulb? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lightray&amp;lt;/code&amp;gt; || Ray of light? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus&amp;lt;/code&amp;gt; || Lily pad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lotus_admin&amp;lt;/code&amp;gt; || Lily pad spawner || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_core&amp;lt;/code&amp;gt; || A cube related to the Plasm Wraith || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;metaboss_crystal_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mukade_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mush_piece*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;namapongashi&amp;lt;/code&amp;gt; || Mimic Candypop Bud || Unused, eats Pikmin thrown in. Uses modified &#039;&#039;Pikmin 2&#039;&#039; Candypop model&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nest&amp;lt;/code&amp;gt; || P2 Hermit Crawmad nest || Unused, not sure if it&#039;s a P2 copy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;net&amp;lt;/code&amp;gt; || Arachnode web || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ohjamacrystal&amp;lt;/code&amp;gt; || Large crystal || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;onyon&amp;lt;/code&amp;gt; || Onion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orima_memo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;orimamemo&amp;lt;/code&amp;gt; || Data file || Empty?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet1&amp;lt;/code&amp;gt; || 1-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet2&amp;lt;/code&amp;gt; || 5-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet3&amp;lt;/code&amp;gt; || 10-pellet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pellet4&amp;lt;/code&amp;gt; || P2 20-pellet || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pikihead&amp;lt;/code&amp;gt; || Pikmin seeds || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pod&amp;lt;/code&amp;gt; || SPERO || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pongashi&amp;lt;/code&amp;gt; || Candypop Bud || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;portal&amp;lt;/code&amp;gt; || Path || Warp between areas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_gate&amp;lt;/code&amp;gt; || Bamboo gate || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pull_plant&amp;lt;/code&amp;gt; || Flukeweed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reflect_box&amp;lt;/code&amp;gt; || Test box object thing || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock_break&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock&amp;lt;/code&amp;gt; || Boulders? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rock359&amp;lt;/code&amp;gt; || Iron ball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sandball&amp;lt;/code&amp;gt; || Meerslug Sandball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango&amp;lt;/code&amp;gt; || Garden of Hope teacup || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_carry&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sango_station&amp;lt;/code&amp;gt; || Garden of Hope teacup fragment pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ship_obj&amp;lt;/code&amp;gt; || Drake || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai&amp;lt;/code&amp;gt; || Gold nugget || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sizai_station&amp;lt;/code&amp;gt; || Gold nugget pile || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slope_clay&amp;lt;/code&amp;gt; || Clay ramp || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;snowball&amp;lt;/code&amp;gt; || Cannon Beetle Snowball || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;stopper&amp;lt;/code&amp;gt; || Invisible Wall || Clearly used in Twilight River often&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tateana&amp;lt;/code&amp;gt; || Dirt mound || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_block&amp;lt;/code&amp;gt; || Some small test block || Unused, uses the concrete texture from P2 caves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_box&amp;lt;/code&amp;gt; || Some small test measuring cube || Unused&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trampoline&amp;lt;/code&amp;gt; || Bouncy Mushroom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tsuyu&amp;lt;/code&amp;gt; || Spiderwort berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;tunnel&amp;lt;/code&amp;gt; || Tunnel || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ufo&amp;lt;/code&amp;gt; || Hocotate ship? || Unknown, could be the ship, but it&#039;s all opened up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ukikusa&amp;lt;/code&amp;gt; || Leaves on top of water? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VR&amp;lt;/code&amp;gt; || Skybox || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wall359&amp;lt;/code&amp;gt; || Distant Tundra walls destroyed with iron balls || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_drop_*&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;waterbubble&amp;lt;/code&amp;gt; || Water bubble? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_gate&amp;lt;/code&amp;gt; || Dam || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;water_plane&amp;lt;/code&amp;gt; || ??? || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wbox&amp;lt;/code&amp;gt; || Tin box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xbox&amp;lt;/code&amp;gt; || Cardboard box || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ybox&amp;lt;/code&amp;gt; || Paper bag || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fruits and treasures ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apple&amp;lt;/code&amp;gt; || Insect Condo || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;apricot&amp;lt;/code&amp;gt; || Searing Acidshock || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;avocado&amp;lt;/code&amp;gt; || Scaly Custard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;b_dama&amp;lt;/code&amp;gt; || {{unsure|Marble template?}} || {{unsure|Unused}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;banana&amp;lt;/code&amp;gt; || Slapstick Crescent || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chance_dama&amp;lt;/code&amp;gt; || Chance Time marble || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cherry&amp;lt;/code&amp;gt; || Cupid&#039;s Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;dekopon&amp;lt;/code&amp;gt; || Pocked Airhead || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fig&amp;lt;/code&amp;gt; || Delectable Bouquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gfruit&amp;lt;/code&amp;gt; || Astringent Clump || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_cherry&amp;lt;/code&amp;gt; || Golden Grenade || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gold_ichigo&amp;lt;/code&amp;gt; || Golden Sunseed || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape&amp;lt;/code&amp;gt; || Dusk Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;grape_carry&amp;lt;/code&amp;gt; || Dusk Pustules (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwi&amp;lt;/code&amp;gt; || Disguised Delicacy || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;kiwigold&amp;lt;/code&amp;gt; || Blonde Impostor || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lemon&amp;lt;/code&amp;gt; || Face Wrinkler || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lime&amp;lt;/code&amp;gt; || Zest Bomb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;loquat&amp;lt;/code&amp;gt; || Velvety Dreamdrop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mango&amp;lt;/code&amp;gt; || Heroine&#039;s Tears || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mangosteen&amp;lt;/code&amp;gt; || Dapper Blob || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;melon&amp;lt;/code&amp;gt; || Wayward Moon || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mikan&amp;lt;/code&amp;gt; || Citrus Lump || Is sometimes referred to as &amp;lt;code&amp;gt;orange&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat&amp;lt;/code&amp;gt; || Dawn Pustules (full thing) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;muscat_carry&amp;lt;/code&amp;gt; || Dawn Pustule (single grape) || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;nashi&amp;lt;/code&amp;gt; || Crunchy Deluge || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;papaya&amp;lt;/code&amp;gt; || Seed Hive  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;peach&amp;lt;/code&amp;gt; || Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pear&amp;lt;/code&amp;gt; || Tremendous Sniffer || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;persimmon&amp;lt;/code&amp;gt; || Portable Sunset || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pitaya&amp;lt;/code&amp;gt; || Fire-Breathing Feast || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;plum&amp;lt;/code&amp;gt; || Lesser Mock Bottom || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;raspberry&amp;lt;/code&amp;gt; || Juicy Gaggle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;starfruit&amp;lt;/code&amp;gt; || Stellar Extrusion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;strawberry&amp;lt;/code&amp;gt; || Sunseed Berry || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;watermelon&amp;lt;/code&amp;gt; || Crimson Banquet || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;win_dama&amp;lt;/code&amp;gt; || Victory Macaroon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaA&amp;lt;/code&amp;gt; || Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;antennaB&amp;lt;/code&amp;gt; || Folded Data Glutton || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drc&amp;lt;/code&amp;gt; || Alph&#039;s KopPad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a blue pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drcopt_radar_2&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;energy&amp;lt;/code&amp;gt; || Battery || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_1&amp;lt;/code&amp;gt; || Red bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_2&amp;lt;/code&amp;gt; || Blue bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_3&amp;lt;/code&amp;gt; || Yellow bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;engine_4&amp;lt;/code&amp;gt; || Green bolt || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;navi&amp;lt;/code&amp;gt; || Same as drcopt_radar || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_damage&amp;lt;/code&amp;gt; || Metal Suit Z || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_fire&amp;lt;/code&amp;gt; || Scorch Guard || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;powerup_thunder&amp;lt;/code&amp;gt; || Anti-Electrifier || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;step_out&amp;lt;/code&amp;gt; || Dodge Whistle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_0&amp;lt;/code&amp;gt; || Blue bolt (like engine_1) || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_item_1&amp;lt;/code&amp;gt; || Louie in a capsule || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_0&amp;lt;/code&amp;gt; || The Key from &#039;&#039;Pikmin 2&#039;&#039; on top of a red pedestal || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;test_keyitem_1&amp;lt;/code&amp;gt; || Some toy thing || &#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bingo Battle stages ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Internal name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stage&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/generator&amp;lt;/code&amp;gt;&lt;br /&gt;
! &amp;lt;code&amp;gt;CMCmn/system/vs_set&amp;lt;/code&amp;gt;&lt;br /&gt;
! Name&lt;br /&gt;
! Number&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_04&amp;lt;/code&amp;gt; || Twisted Cavern || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_antsnest2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_03&amp;lt;/code&amp;gt; || Buried Pond || 9&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_11&amp;lt;/code&amp;gt; || Jigsaw Colosseum || 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_buildingblocks2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_12&amp;lt;/code&amp;gt; || Jigsaw Fortress || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_01&amp;lt;/code&amp;gt; || Blooming Terrace || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_flowerbed2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_02&amp;lt;/code&amp;gt; || Shaded Terrace || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_07&amp;lt;/code&amp;gt; || Rusted Labyrinth || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_pipeworld2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_08&amp;lt;/code&amp;gt; || Corroded Maze || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_09&amp;lt;/code&amp;gt; || Parched Brook || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_puddle2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_10&amp;lt;/code&amp;gt; || Stagnant Sea || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_05&amp;lt;/code&amp;gt; || Arid Metropolis || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vs_sandbox2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;vs_06&amp;lt;/code&amp;gt; || Sandbox Kingdom || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders and Pikmin types ==&lt;br /&gt;
Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pikmin/Leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pikpik carrots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Alph&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;&lt;br /&gt;
| Brittany&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
| Charlie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt;&lt;br /&gt;
| Louie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;&lt;br /&gt;
| Olimar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Team Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Onion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combined&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Pink&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red/Rock/Yellow/Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ID || Pellet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cycling&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Winged&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
| Red&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6+&amp;lt;/code&amp;gt;&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 3]]&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2006</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=2006"/>
		<updated>2018-11-09T01:30:10Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;25%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|Directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Generator]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters?)&lt;br /&gt;
** [[DCA file]] (Animation)&lt;br /&gt;
** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Soundfont)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CNV file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]]&lt;br /&gt;
** [[JMP file]]&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
** [[DC? file]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[ARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin Unread Files|Unread Files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator+]]&lt;br /&gt;
* [[Pikmin 2 Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[BMDCubed]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=BSP_flle&amp;diff=1995</id>
		<title>BSP flle</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=BSP_flle&amp;diff=1995"/>
		<updated>2018-10-26T01:42:26Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We can assume this is true because we have found many references to [[Quake]] models and formats. Like [[DMD]] or [[MD3]] for instance.&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=BSP_flle&amp;diff=1994</id>
		<title>BSP flle</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=BSP_flle&amp;diff=1994"/>
		<updated>2018-10-26T01:42:09Z</updated>

		<summary type="html">&lt;p&gt;Patrick Anton: BSP files are 3d models.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We can assume this is true because we have found many references to ```[[Quake]]``` models and formats. Like DMD or MD3 for instance.&lt;/div&gt;</summary>
		<author><name>Patrick Anton</name></author>
	</entry>
</feed>