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	<id>https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RoseyPosey</id>
	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
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	<updated>2026-06-03T19:53:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Guide_To_Sound_File_Names&amp;diff=5016</id>
		<title>Guide To Sound File Names</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Guide_To_Sound_File_Names&amp;diff=5016"/>
		<updated>2025-04-07T19:25:11Z</updated>

		<summary type="html">&lt;p&gt;RoseyPosey: corrected wScene_0_01179.adpcm4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|Cleanup and finish.}}&lt;br /&gt;
&lt;br /&gt;
This is a list of every known sound file name in &#039;&#039;Pikmin 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s &amp;lt;code&amp;gt;wScene_0.aw&amp;lt;/code&amp;gt;. Note that this list has a lot of unknown sounds and informal notes.&lt;br /&gt;
&lt;br /&gt;
The first 24 sounds in wScene_0 (00320-00581) are all instrument sounds.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00582.adpcm4 - Research pod opening&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00583.adpcm4 - Research pod shutting (?)&lt;br /&gt;
&amp;lt;br&amp;gt;The next few sounds (00584-00588) are instrument sounds as well.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00589.adpcm4 - Purple Pikmin hit? idk might be another instrument sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00590.adpcm4 - Dwarf Bulborb scream&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00591.adpcm4 - Dwarf Bulborb bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00592.adpcm4 - Dwarf Bulborb &amp;quot;player detected sound&amp;quot; + breadbug hit? seems to be combined into one sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00593.adpcm4 - Dwarf Bulborb death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00594.adpcm4 - {{unsure|Dwarf Bulborb bite sound 2}}&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00595.adpcm4 - Dwarf Bulborb shake&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00596.adpcm4 - Dwarf Bulborb stomping?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00597.adpcm4 - Breadbug walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00598.adpcm4 - Breadbug grunt after coming out of den&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00599.adpcm4 - Breadbug dragging something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00600.adpcm4 - Not sure, might be a bomb rock explosion&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00601.adpcm4 - ?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00602.adpcm4 - another explosion-like sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00603.adpcm4 - Wollywog making hand motions&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00604.adpcm4 - Wollywog   L E A P&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00605.adpcm4 - Wollywog   L A N D&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00606.adpcm4 - Wollywog falling down&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00607.adpcm4 - Wollywog going up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00608.adpcm4 - Wollywog landing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00609.adpcm4 - Crash sound from when waterwraith spawns&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00610.adpcm4 - Waterwraith ROLLING AROUND AT THE SPEED OF SOUND&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00611.adpcm4 - Snagret coming out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00612.adpcm4 - Snagret bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00613.adpcm4 - Pileated Snagret jump (i think)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00614.adpcm4 - Snagret going back into ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00615.adpcm4 - unknown, but sounds suspiciously like another snagret sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00616.adpcm4 - Man-At-Legs hissing (from before boss fight)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00617.adpcm4 - Some kind of banging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00618.adpcm4 - Puffy/Withering Blowhog s u c c ing the air&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00619.adpcm4 - Decoreated/Armored Cannon Beetle (Larva) idle sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00620.adpcm4 - Emperor Bulblax growl (from when he sticks his tounge out)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00621.adpcm4 - ?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00622.adpcm4 - Emperor Bulblax death (?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00623.adpcm4 - Creeping Chrysanthemum falling after failing to attack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00624.adpcm4 - Emperor Bulblax swallowing something?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00625.adpcm4 - Unknown, may be another Emperor Bulblax sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00626.adpcm4 - Impact sound of something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00627.adpcm4 - Another impact sound...&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00628.adpcm4 - Emperor Bulblax getting his tounge back in his mouth&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00629.adpcm4 - Unknown, but playing it over and over creates a sick beat&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00630.adpcm4 - Emperor Bulblax grunting about something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00631.adpcm4 - Emperor Bulblax hitting the ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00632.adpcm4 - Anode Beetle flipping over&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00633.adpcm4 - Purple Pikmin thud&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00634.adpcm4 - Nintendo getting slapped for not organizing this shit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00635.adpcm4 - Fiery/Watery Blowhog/Lithopod walking sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00636.adpcm4 - Flint Beetle getting hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00637.adpcm4 - Flint Beetle walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00638.adpcm4 - Honeywisp flying away after being hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00639.adpcm4 - Honeywisp hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00640.adpcm4 - Nectar landing on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00641.adpcm4 - Puffy Blowhog deflating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00642.adpcm4 - Withering Blowhog deflating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00643.adpcm4 - Flying Blowhog hitting the ground (?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00644.adpcm4 - Puffy Blowhog idle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00645.adpcm4 - Puffy Blowhog blowing (unf)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00646.adpcm4 - Bulborb bite (jesus it took us this long to get here?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00647.adpcm4 - Bulborb growling because it missed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00648.adpcm4 - Surprised Bulborb (supposedly an unused Pikmin 1 leftover, I&#039;ve never heard this anywhere in Pikmin 2)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00649.adpcm4 - Bulborb quick bites&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00650.adpcm4 - Bulborb sleeping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00651.adpcm4 - Bulborb shake&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00652.adpcm4 - Some kind of step sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00653.adpcm4 - Bulborb step (I think)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00654.adpcm4 - Another step sound of some kind&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00655.adpcm4 - Something stomping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00656.adpcm4 - Water Dumple death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00657.adpcm4 - Water Dumple taking a bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00658.adpcm4 - Water Dumple moving sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00659.adpcm4 - Wogpole death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00660.adpcm4 - Wogpole Water Splash&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00661.adpcm4 - Candypop Buds swooping up part 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00662.adpcm4 - Candypop Buds dying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00663.adpcm4 - Candypop Buds swooping up part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00664.adpcm4 - Candypop Buds spitting out seeds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00665.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00666.adpcm4 - Candypop Bud bump&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00667.adpcm4 - probably a swooping snitchbug&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00668.adpcm4 - something falling down&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00669.adpcm4 - Swooping Snitchbug throwing a pikmin into the ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00670.adpcm4 - weird noises, probably more snitchbug crap&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00671.adpcm4 - Fiery/Watery Blowhog death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00672.adpcm4 - jesus how many banging noises does this game have?!&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00673.adpcm4 - Fiery/Watery Blowhog shaking off Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00674.adpcm4 - Fiery/Watery Blowhog hit sound (unused Pikmin 1 leftover)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00675.adpcm4 - ? (probably a sheargrub related sound)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00676.adpcm4 - Sheargrub bite?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00677.adpcm4 - Male Sheargrub bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00678.adpcm4 - Sheargrub move&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00679.adpcm4 - Geyser sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00680.adpcm4 - ? (sounds like some kind of metal banging)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00681.adpcm4 - Whimsical Radar sound (unused Pikmin 1 leftover)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00682.adpcm4 - Sad Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00683.adpcm4 - Pikmin beginning to pick up stuff&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00684.adpcm4 - Pikmin carrying stuff&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00685.adpcm4 - Pikmin going &amp;quot;hmm?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00686.adpcm4 - Lonely Pikmin (literally hajime wakai yawning but sped up)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00687.adpcm4 - Enemy hit sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00688.adpcm4 - Onion spitting out a seed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00689.adpcm4 - Pikmin shaking off after escaping water&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00690.adpcm4 - Pikmin going &amp;quot;Ah!&amp;quot; (not sure where this is used)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00691.adpcm4 - Pikmin getting shaken off by something/blown by puffy/withering blowhog&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00692.adpcm4 - Pikmin going &amp;quot;waaaah!&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00693.adpcm4 - Pikmin gets caught by something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00694.adpcm4 - Pikmin falls down from hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00695.adpcm4 - Unknown Pikmin Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00696.adpcm4 - Unknown Pikmin Sound 2: The electric boogaloo&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00697.adpcm4 - Pikmin s u c c ing nectar&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00698.adpcm4 - Pikmin falls into abyss&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00699.adpcm4 - Pikmin sighs&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00700.adpcm4 - Pikmin death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00701.adpcm4 - Alternate sound of Pikmin picking up something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00702.adpcm4 - Pikmin sprout poking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00703.adpcm4 - Pikmin being plucked 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00704.adpcm4 - Pikmin being plucked 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00705.adpcm4 - Pikmin being plucked 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00706.adpcm4 - Pikmin being plucked 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00707.adpcm4 - Pikmin being plucked 5&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00708.adpcm4 - Pikmin being plucked 6&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00709.adpcm4 - Pikmin being plucked 7&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00710.adpcm4 - Pikmin being plucked 8&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00711.adpcm4 - Pikmin being plucked 9&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00712.adpcm4 - Pikmin celebrating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00713.adpcm4 - More Pikmin celebrating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00714.adpcm4 - Take a wild guess&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00715.adpcm4 - Pikmin losing their flower&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00716.adpcm4 - Unknown (Pikmin losing their flower?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00717.adpcm4 - Pikmin getting thrown&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00718.adpcm4 - Pikmin being held&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00719.adpcm4 - Pikmin going &amp;quot;huh&amp;quot; (might be for when they land)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00720.adpcm4 - Popping sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00721.adpcm4 - Pikmin drowning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00722.adpcm4 - Obviously a Pikmin sound, but I&#039;m not sure what it&#039;s for&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00723.adpcm4 - Pikmin attempting to carry something?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00724.adpcm4 - Possibly unused Pikmin sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00725.adpcm4 - Pikmin getting squashed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00726.adpcm4 - Pikmin hitting something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00727.adpcm4 - Pikmin becoming flower pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00728.adpcm4 - Longer version of sprouting sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00729.adpcm4 - Unknown Pikmin Sound 3: After 9 years it&#039;s finally here performing for you&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00730.adpcm4 - Pikmin tripping / climbing up onion leg&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00731.adpcm4 - Pikmin faceplanting after tripping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00732.adpcm4 - Leaf sprout turning into bud sprout&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00733.adpcm4 - Pikmin hitting something?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00734.adpcm4 - Pikmin celebrating on results screen if you have more Pikmin than the previous day&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00735.adpcm4 - Pikmin being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00736.adpcm4 - Pikmin attempting to carry something&lt;br /&gt;
&amp;lt;br&amp;gt;00737-00749 All unused Pikmin sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00750.adpcm4 - Wollywog death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00751.adpcm4 - Wollywog hopping sound for when they go back to their home&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00752.adpcm4 - shallow water splashing, may be for when a wollyowg lands in some&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00753.adpcm4 - Wollywog ribbit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00754.adpcm4 - More wollywog hand motion sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00755.adpcm4 - Something coming out of water?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00756.adpcm4 - PikPik carrot being thrown in Piklopedia&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00757.adpcm4 - Enemy dropping an item&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00758.adpcm4 - Onion/Ship absorbing an item&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00759.adpcm4 - Olimar/Louie/President punching something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00760.adpcm4 - Olimar&#039;s whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00761.adpcm4 - Some kind of chime&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00762.adpcm4 - Xylophone&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00763.adpcm4 - Shorter version of Olimar&#039;s whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00764.adpcm4 - Explosion?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00765.adpcm4 - Camera&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00766.adpcm4 - Time warning bell&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00767.adpcm4 - Swapping through screens in a menu&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00768.adpcm4 - Sound when standing under the Ship/Onion&#039;s beam&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00769.adpcm4 - Sounds onions make when they have Pikmin inside of them&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00770.adpcm4 - &amp;quot;No&amp;quot; sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00771.adpcm4 - Pikmin seed landing in ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00772.adpcm4 - Quarter of day jingle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00773.adpcm4 - Some kind of banging?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00774.adpcm4 - Some kind of drum?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00775.adpcm4 - More unknown percussion&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00776.adpcm4 - Another explosion sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00777.adpcm4 - Ditto, but I swear I&#039;ve heard this one befor- WAITAMINUTE IS THAT THE SMOKEY PROGG SPAWN SOUND?!&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00778.adpcm4 - More unknown banging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00779.adpcm4 - Maraccas?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00780.adpcm4 - Instrument Sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00781.adpcm4 - Pikmin sprout being pulled out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00782.adpcm4 - Pikmin sprout getting out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00783.adpcm4 - Olimar/Louie/PRESIDENIAL PUUUUUUUNCH!&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00784.adpcm4 - Olimar&#039;s C Stick Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00785.adpcm4 - Some kind of chime&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00786.adpcm4 - Nectar Rock/Ujadani being hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00787.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00788.adpcm4 - Plant rustling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00789.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00790.adpcm4 - Pikmin 1 Olimar Talk Sound (supposedly unused)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00791.adpcm4 - Number change sound (for when you are taking out pikmin)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00792.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00793.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00794.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00795.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00796.adpcm4 - Sound when a Pikmin hits an enemy&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00797.adpcm4 - Pikmin building bridge&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00798.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00799.adpcm4 - Ok this is the REAL bomb rock sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00800.adpcm4 - Pikmin Water Splash&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00801.adpcm4 - Yet another banging sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00802.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00803.adpcm4 - Walking on grass 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00804.adpcm4 - Walking on grass 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00805.adpcm4 - Walking on grass 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00806.adpcm4 - Walking on grass 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00807.adpcm4 - Walking on stone 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00808.adpcm4 - Walking on stone 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00809.adpcm4 - Walking on stone 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00810.adpcm4 - Walking on stone 4&lt;br /&gt;
&amp;lt;br&amp;gt;00811-00820 Are all walking sounds I couldn&#039;t identify&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00821.adpcm4 - Louie being called&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00822.adpcm4 - Olimar being called&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00823.adpcm4 - Bitter Spray used&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00824.adpcm4 - Enemy breaking out of bitter spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00825.adpcm4 - Enemy under the effect of bitter spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00826.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00827.adpcm4 - Pikmin under the effect of spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00828.adpcm4 - Spicy Spray used&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00829.adpcm4 - Hermit Crawmad peeking out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00830.adpcm4 - Whoosh sound when Hermit Crawmad comes out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00831.adpcm4 - Hermit Crawmad coming out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00832.adpcm4 - Hermit Crawmad death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00833.adpcm4 - Hermit Crawmad swallowing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00834.adpcm4 - Hermit Crawmad walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00835.adpcm4 - Water sound when Hermit Crawmad comes out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00836.adpcm4 - Gatling Groink mortar firing part 1 (is modified in-game, normally sounds like the bullet bill sound in Super Mario Sunshine)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00837.adpcm4 - Maybe another Groink firing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00838.adpcm4 - Gatling Groink firing its mortar part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00839.adpcm4 - Gatling Groink firing its mortar part 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00840.adpcm4 - Gatling Groink opening its &amp;quot;mouth&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00841.adpcm4 - Gatling Groink death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00842.adpcm4 - Maybe another Groink sound not sure&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00843.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00844.adpcm4 - Gatling Groink walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00845.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00846.adpcm4 - Some kind of banging-on-wood like sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00847.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00848.adpcm4 - Unknown, but it sounds familiar...&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00849.adpcm4 - Giant Breadbug coming out of its hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00850.adpcm4 - Sound the giant breadbug makes when coming out of its hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00851.adpcm4 - Giant Breadbug death sound, also used as the sound the emperor bulblax makes when burrowing back into the ground.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00852.adpcm4 - Unknown Giant Breadbug sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00853.adpcm4 - Giant Breadbug walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00854.adpcm4 - Giant Breadbug sound for when hit &lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00855.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00856.adpcm4 - Dweevil Death Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00857.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00858.adpcm4 - Dweevil preparing to use its elements (appears to be sped up in-game)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00859.adpcm4 - Maybe a Dweevil sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00860.adpcm4 - Dweevil walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00861.adpcm4 - President&#039;s C Stick Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00862.adpcm4 - Bloyster shooting out tentacles&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00863.adpcm4 - Bloyster Mooing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00864.adpcm4 - Bloyster preparing to shoot out tentacles while in water?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00865.adpcm4 - Bloyster death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00866.adpcm4 - Bloyster &amp;quot;melting&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00867.adpcm4 - Bloyster Shaking off Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00868.adpcm4 - Ranging Bloyster detecting a leader&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00869.adpcm4 - Sound Ranging Bloyster makes when detecting Louie/President&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00870.adpcm4 - Ranging Bloyster thinking the coast is clear&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00871.adpcm4 - Sound Ranging Bloyster makes when detecting Olimar&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00872.adpcm4 - Bloyster idle sound (in water)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00873.adpcm4 - VOR Ambience 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00874.adpcm4 - VOR Ambience 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00875.adpcm4 - VOR Ambience 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00876.adpcm4 - WW Ambience 1 (contains duck quacking)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00877.adpcm4 - WW Ambience 2 (bugs)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00878.adpcm4 - WW Ambience 3 (more bug sounds)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00879.adpcm4 - AW Ambience 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00880.adpcm4 - AW Ambience 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00881.adpcm4 - AW Ambience 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00882.adpcm4 - AW Ambience 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00883.adpcm4 - AW Ambience 5&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00884.adpcm4 - AW Ambience 6&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00885.adpcm4 - AW Ambience 7&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00886.adpcm4 - AW Ambience 8&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00887.adpcm4 - AW Ambience 9&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00888.adpcm4 - AW Ambience 10&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00889.adpcm4 - Whistle dismiss sound for Louie and President&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00890.adpcm4 - Partial Louie&#039;s Whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00891.adpcm4 - Whistle base for Louie and President&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00892.adpcm4 - Louie&#039;s Actual Whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00893.adpcm4 - The President&#039;s Whistle&lt;br /&gt;
&amp;lt;br&amp;gt;00894-00911 are used for when the Pikmin are singing Ai No Uta.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00912.adpcm4 - Maybe ship sound not sure&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00913.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00914.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00915.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00916.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00917.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00918.adpcm4 - HOLY SHIT MY EARS&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00919.adpcm4 - Xylophones again&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00920.adpcm4 - HOLY SHIT MY EARS AGAIN&lt;br /&gt;
&amp;lt;br&amp;gt;00921-00954 are all random, mostly unknown, majorly instrument stuff that I don&#039;t give a shit about.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00955.adpcm4 - Louie call sound (&amp;quot;Rui!&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00956.adpcm4 - Louie being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00957.adpcm4 - Louie getting hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00958.adpcm4 - {{unsure|Louie something (unused)}}&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00959.adpcm4 - Louie using the napsack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00960.adpcm4 - Louie walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00961.adpcm4 - Louie walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00962.adpcm4 - Louie waking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00963.adpcm4 - Louie talking 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00964.adpcm4 - Louie talking 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00965.adpcm4 - Louie talking 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00966.adpcm4 - Louie jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00967.adpcm4 - Louie looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00968.adpcm4 - Louie looking left and right and behind himself&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00969.adpcm4 - Louie yawn end&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00970.adpcm4 - Louie yawning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00971.adpcm4 - Louie stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00972.adpcm4 - Louie stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00973.adpcm4 - PP Ambience 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00974.adpcm4 - PP Ambience 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00975.adpcm4 - PP Ambience 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00976.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00977.adpcm4 - PP Ambience 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00978.adpcm4 - Frederator Logo&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00979.adpcm4 - Buzzing Sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00980.adpcm4 - Olimar being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00981.adpcm4 - Olimar getting hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00982.adpcm4 - Olimar saying &amp;quot;Huh!&amp;quot; (supposedly unused)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00983.adpcm4 - Olimar using the napsack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00984.adpcm4 - Olimar waking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00985.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00986.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00987.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00988.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00989.adpcm4 - Olimar talking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00990.adpcm4 - Olimar talking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00991.adpcm4 - Olimar jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00992.adpcm4 - Olimar looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00993.adpcm4 - Olimar looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00994.adpcm4 - Olimar looking behind himself&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00995.adpcm4 - Olimar yawn end&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00996.adpcm4 - Olimar yawning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00997.adpcm4 - Olimar stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00998.adpcm4 - Olimar stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00999.adpcm4 - Olimar call sound (&amp;quot;Orima!&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;01000-01011 Pikmin singing while walking&lt;br /&gt;
&amp;lt;br&amp;gt;01012-01026 Pikmin singing while walking - when cave floor is cleared&lt;br /&gt;
&amp;lt;br&amp;gt;01027-01038 Pikmin singing while walking - unsure (unused?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01039.adpcm4 - Weird beeping?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01040.adpcm4 - Weird alien waves?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01041.adpcm4 - Weird earrape sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01042.adpcm4 - zoop zoop zoop&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01043.adpcm4 - high pitched buzzing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01044.adpcm4 - more alien shit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01045.adpcm4 - low pitched hum&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01046.adpcm4 - President being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01047.adpcm4 - President getting hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01048.adpcm4 - President using the napsack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01049.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01050.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01051.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01052.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01053.adpcm4 - President waking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01054.adpcm4 - President talking 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01055.adpcm4 - President talking 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01056.adpcm4 - President jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01057.adpcm4 - President looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01058.adpcm4 - President looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01059.adpcm4 - President looking behind himself&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01060.adpcm4 - President yawn end&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01061.adpcm4 - President yawning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01062.adpcm4 - President stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01063.adpcm4 - President stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01064.adpcm4 - President call sound (&amp;quot;Shacho!&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01065.adpcm4 - Weird beeping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01066.adpcm4 - Totaka&#039;s Song instrument&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01067.adpcm4 - Ship talking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01068.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01069.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01070.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01071.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01072.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01073.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01074.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01075.adpcm4 - Louie&#039;s C Stick Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01076.adpcm4 - Weird noise used by Antenna Beetle?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01077.adpcm4 - Scrolling sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01078.adpcm4 - Piano?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01079.adpcm4 - Common Glowcap&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01080.adpcm4 - Treasure Gauge&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01081.adpcm4 - another   z o o p&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01082.adpcm4 - Pots banging?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01083.adpcm4 - Olimar&#039;s dismissing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01084.adpcm4 - Bulborb death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01085.adpcm4 - Weird squishing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01086.adpcm4 - Waterwraith falling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01087.adpcm4 - Enemy leaving water&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01088.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01089.adpcm4 - Enemy moving in water&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01090.adpcm4 - wind sound? (maybe VoR)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01091.adpcm4 - I heard this somewhere maybe Antenna Beetle? not sure&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01092.adpcm4 - Some kind of water splashing, might be for titan dweevil&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01093.adpcm4 - More monster pump sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01094.adpcm4 - Titan Dweevil death sund?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01095.adpcm4 - Weird pulling sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01096.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01097.adpcm4 - Titan Dweevil step&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01098.adpcm4 - Titan Dweevil death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01099.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01100.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01101.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01102.adpcm4 - Monster Pump firing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01103.adpcm4 - Flare Cannon firing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01104.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01105.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01106.adpcm4 - Purple Pikmin thud&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01107.adpcm4 - Snagret death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01108.adpcm4 - Snagret eat sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01109.adpcm4 - Snagret flinch&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01110.adpcm4 - Snagret preparing to take bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01111.adpcm4 - Something with the Man-at-legs&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01112.adpcm4 - Man-at-legs walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01113.adpcm4 - Man-at-legs sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01114.adpcm4 - Waterwraith background noise&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01115.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01116.adpcm4 - Waterwraith hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01117.adpcm4 - Waterwraith losing rollers&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01118.adpcm4 - Waterwraith spawn&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01119.adpcm4 - Waterwraith walking?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01120.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01121.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01122.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01123.adpcm4 - Waterwraith sound? (maybe for when he is tired)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01124.adpcm4 - Waterwraith death?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01125.adpcm4 - Waterwraith moving?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01126.adpcm4 - Waterwraith death?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01127.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01128.adpcm4 - Unknown Waterwraith sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01129.adpcm4 - Waterwraith exhale&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01130.adpcm4 - Waterwraith breathing (or scared)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01131.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01132.adpcm4 - Waterwraith death?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01133.adpcm4 - Waterwraith flinching after being attacked for a while&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01134.adpcm4 - Sound from Waterwraith spawn&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01135.adpcm4 - Emperor Bulblax roar&lt;br /&gt;
&amp;lt;br&amp;gt;01136-01138 are instrument sounds. 01139-01143 are some kind of staticy sounds.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01144.adpcm4 - Poko noise&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01145.adpcm4 - Cash register noise part 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01146.adpcm4 - Poko counter going away&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01147.adpcm4 - Treasure list scrolling sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01148.adpcm4 - Cash register noise part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01149.adpcm4 - Anode Beetle sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01150.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01151.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01152.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01153.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01154.adpcm4 - Electricity noise from electric walls&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01155.adpcm4 - More electricity, might also be from electric walls&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01156.adpcm4 - Electric shock for when Anode Beetles connect&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01157.adpcm4 - More electric noises?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01158.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01159.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01160.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01161.adpcm4 - ditto, but sounds suspiciously anode-beetle related&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01162.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01163.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01164.adpcm4 - electric sounds from electric wire?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01165.adpcm4 - More electric sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01166.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01167.adpcm4 - Anode beetles charging together&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01168.adpcm4 - Enemy soul rising up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01169.adpcm4 - Enemy death&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01170.adpcm4 - Balloon Popping sound (from Careening Dirigibug)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01171.adpcm4 - Dirigibug filling the Balloons back&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01172.adpcm4 - Empress fart sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01173.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01174.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01175.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01176.adpcm4 - Hissing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01177.adpcm4 - Careening Dirigibug idle sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01178.adpcm4 - Careening Dirigibug flight/movement noises&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01179.adpcm4 - Careening Dirigibug generating a bomb rock&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01180.adpcm4 - Careening Dirigibug death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01181.adpcm4 - Careening Dirigibug on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01182.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01183.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01184.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01185.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01186.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01187.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01188.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01189.adpcm4 - Careening Dirigibug getting back up?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01190.adpcm4 - Withering Blowhog laughing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01191.adpcm4 - Door opening?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01192.adpcm4 - ??? (sounds familiar)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01193.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01194.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01195.adpcm4 - Breaking glass noises (from Arachnorb death sounds)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01196.adpcm4 - Beady Long Legs taking step&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01197.adpcm4 - Beady Long Legs lowering torso?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01198.adpcm4 - Part of Titan Dweevil death sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01199.adpcm4 - Raging Long Legs taking step?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01200.adpcm4 - Other part of Arachnorb death sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01201.adpcm4 - Egg breaking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01202.adpcm4 - Actual Fart Sound for Doodlebug&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01203.adpcm4 - Doodlebug hit sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01204.adpcm4 - Fiery Bulblax fire&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01205.adpcm4 - Fiery Bulblax extinguished&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01206.adpcm4 - Fiery Bulblax fire sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01207.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01208.adpcm4 - Antenna Beetle jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01209.adpcm4 - Antenna Beetle landing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01210.adpcm4 - Antenna Beetle landing jingle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01211.adpcm4 - Cricket/Cicada sounds used for Antenna Beetle&#039;s whistle (Scruffy mentioned this one in his video &amp;quot;Pikmin 2 Sound Trivia&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01212.adpcm4 - Skitter Leaf bell sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01213.adpcm4 - Man-at-Legs getting out its gun?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01214.adpcm4 - Man-at-Legs gun explosion&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01215.adpcm4 - Man-at-Legs shooting&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01216.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01217.adpcm4 - Weird fleshy sound, might be for when Man-at-Legs is getting out its gun&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01218.adpcm4 - Man-at-Legs laser&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01219.adpcm4 - Man-at-Legs laser/putting gun away&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01220.adpcm4 - Man-at-Legs loading gun?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01221.adpcm4 - Man-at-Legs firing gun&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01222.adpcm4 - Ravenous Whiskarpillar&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01223.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01224.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01225.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01226.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01227.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01228.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01229.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01230.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01231.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01232.adpcm4 - Ravenous Whiskerpillar eating berry&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01233.adpcm4 - Ravenous Whiskerpillar moving&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01234.adpcm4 - Antenna Beetle idle 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01235.adpcm4 - Antenna Beetle being attacked&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01236.adpcm4 - Antenna Beetle death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01237.adpcm4 - Antenna Beetle idle 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01238.adpcm4 - Creeping Chrysanthemum eating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01239.adpcm4 - Creeping Chrysanthemum death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01240.adpcm4 - Creeping Chrysanthemum groan for when he misses&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01241.adpcm4 - Creeping Chrysanthemum shaking off Pikmin 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01242.adpcm4 - Creeping Chrysanthemum going back into ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01243.adpcm4 - Creeping Chrysanthemum groan&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01244.adpcm4 - Creeping Chrysanthemum coming out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01245.adpcm4 - Creeping Chrysanthemum shaking off Pikmin 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01246.adpcm4 - Creeping Chrysanthemum going back to his home&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01247.adpcm4 - Creeping Chrysanthemum walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01248.adpcm4 - Creeping Chrysanthemum sound or Jellyfloat sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01249.adpcm4 - Jellyfloat popping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01250.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01251.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01252.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01253.adpcm4 - Large flying enemy landing on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01254.adpcm4 - Creeping Chrysanthemum hitting it&#039;s own belly&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01255.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01256.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01257.adpcm4 - Jellyfloat whimpering&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01258.adpcm4 - Jellyfloat death&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01259.adpcm4 - Jellyfloat Song&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01260.adpcm4 - Jellyfloat Idle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01261.adpcm4 - Jellyfloat shaking off Pikmin on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01262.adpcm4 - Jellyfloat popping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01263.adpcm4 - Jellyfloat catching Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01264.adpcm4 - Jellyfloat Flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01265.adpcm4 - Lesser Jellyfloat sucking up Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01266.adpcm4 - Jellyfloat shaking off Pikmin in air&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01267.adpcm4 - Greater Jellyfloat sucking up Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01268.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01269.adpcm4 - ??? (sounds like a burp?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01270.adpcm4 - Spring?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01271.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01272.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01273.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01274.adpcm4 - Buzzing? (I heard it somewhere maybe it&#039;s from the ship&#039;s pod)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01275.adpcm4 - Bumbling Snitchbug?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01276.adpcm4 - Bumbling Snitchbug idle?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01277.adpcm4 - Bumbling Snitchbug again?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01278.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01279.adpcm4 - Bumbling Snitchbug flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01280.adpcm4 - Empress Bulblax hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01281.adpcm4 - Empress Bulblax death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01282.adpcm4 - Empress Bulblax stops rolling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01283.adpcm4 - Empress Bulblax rolling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01284.adpcm4 - Empress Bulblax shaking Pikmin off?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01285.adpcm4 - Alien buzzing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01286.adpcm4 - Swooping Snitchbug/Spectralids? flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01287.adpcm4 - Spectralids Flying music?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01288.adpcm4 - ??? (bug sound)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01289.adpcm4 - Berries Popping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01290.adpcm4 - Scrolling?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01291.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01292.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01293.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01294.adpcm4 - Boulder rolling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01295.adpcm4 - Buzzing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01296.adpcm4 - Waterwraith moving through water?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01297.adpcm4 - Cloaking Burrow-nit death sound part 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01298.adpcm4 - Cloaking Burrow-nit death sound part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01299.adpcm4 - Cloaking Burrow-nit death sound part 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01300.adpcm4 - Cloaking Burrow-nit walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01301.adpcm4 - Cloaking Burrow-nit sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01302.adpcm4 - Cloaking Burrow-nit emerging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01303.adpcm4 - Cloaking Burrow-nit flinch&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01304.adpcm4 - Cloaking Burrow-nit sticking out tounge&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01305.adpcm4 - Cloaking Burrow-nit swallowing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01306.adpcm4 - ??? (maybe another Burrow-nit sound)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01307.adpcm4 - Man-at-Legs hissing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01308.adpcm4 - Man-at-Legs preparing to get up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01309.adpcm4 - Man-at-Legs finished rising&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01310.adpcm4 - Bulbmin attacking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01311.adpcm4 - Bulbmin something (I know it&#039;s used don&#039;t know where tough)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01312.adpcm4 - Bulbmin being called&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01313.adpcm4 - Alternate Bulbmin attack?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01314.adpcm4 - Sad Bulbmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01315.adpcm4 - Alternate Bulbmin digging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01316.adpcm4 - Bulbmin preparing to be thrown&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01317.adpcm4 - Bulbmin caught&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01318.adpcm4 - Bulbmin falling down abyss&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01319.adpcm4 - Bulbmin death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01320.adpcm4 - Bulbmin plucked&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01321.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01322.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01323.adpcm4 - Bulbmin beginning to carry something 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01324.adpcm4 - Bulbmin carrying something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01325.adpcm4 - Bulbmin beginning to carry something 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01326.adpcm4 - Bulbmin thrown&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01327.adpcm4 - Bulbmin held in Leader&#039;s hand&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01328.adpcm4 - Another Bulbmin something again (don&#039;t know where it&#039;s used)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01329.adpcm4 - Scared/sad Bulbmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01330.adpcm4 - Unused Bulbmin sound? (maybe for plucking)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01331.adpcm4 - Bulbmin being crushed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01332.adpcm4 - Bulbmin sigh/losing spicy spray effect&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01333.adpcm4 - Unknown Bulbmin sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01334.adpcm4 - Idle Bulbmin noise&lt;br /&gt;
&amp;lt;br&amp;gt;01335-01339 appear to be instrument sounds or some kind of obscure sound effects that I couldn&#039;t identify.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01340.adpcm4 - Sound when a Pikmin steps on a scale&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01341.adpcm4 - Watery Blowhog shooting?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01342.adpcm4 - Monster Pump sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01343.adpcm4 - Monster Pump shot&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01344.adpcm4 - Key lands on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01345.adpcm4 - Ship hovering noise on the map select screen (appears to get spliced together in game)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01346.adpcm4 - Ship noise?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01347.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01348.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01349.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01350.adpcm4 - Glowstem rustling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01351.adpcm4 - Water draining&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01352.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01353.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01354.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01355.adpcm4 - Pikmin attacking while under influence of spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01356.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01357.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01358.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01358.adpcm4 - Pikmin losing spicy spray effect&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01359.adpcm4 - Pikmin coughing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01360.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01361.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01362.adpcm4 - Pikmin getting spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01363.adpcm4 - Pikmin beginning to attack something while under the influence of spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01364.adpcm4 - Pikmin falling into abyss (duplicate?)&lt;br /&gt;
&amp;lt;br&amp;gt;Note: Some of these sounds might actually be from cutscenes but it&#039;s difficult to tell the specific ones&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01365.adpcm4 - Pikmin jumping into cave&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01366.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01367.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01368.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01369.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01370.adpcm4 - Pikmin digging something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01371.adpcm4 - Abyss Pikmin duplicate #2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01372.adpcm4 - Sound Pikmin makes right before dying of a hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01373.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01374.adpcm4 - Pikmin saying &amp;quot;Huh.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01375.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01376.adpcm4 - Sound from Purple Pikmin cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01377.adpcm4 - Pikmin saying &amp;quot;Huh?&amp;quot; (Red cutscene)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01378.adpcm4 - Pikmin shaking head (ditto)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01379.adpcm4 - Sound from White Pikmin cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01380.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01381.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01382.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01383.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01384.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01385.adpcm4 - Sound from Yellow Pikmin cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01386.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01387.adpcm4 - Pikmin being saved from hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01388.adpcm4 - Pikmin dying from hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01389.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01390.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01391.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01392.adpcm4 - Pikmin getting shocked to death&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01393.adpcm4 - Pikmin drowning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01394.adpcm4 - Pikmin on fire&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01395.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01396.adpcm4 - Pikmin suffering from water hazard 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01397.adpcm4 - Pikmin suffering from hazard cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01398.adpcm4 - Pikmin suffering from water hazard 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01399.adpcm4 - Pikmin suffering from water hazard 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01400.adpcm4 - Water hazard splash?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01401.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01402.adpcm4 - Walking on manhole cover 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01403.adpcm4 - Walking on manhole cover 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01404.adpcm4 - Walking on manhole cover 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01405.adpcm4 - Walking on manhole cover 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01406.adpcm4 - Walking on snow 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01407.adpcm4 - Walking on snow 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01408.adpcm4 - Walking on snow 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01409.adpcm4 - Walking on snow 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01410.pcm16 - Pikmin saying &amp;quot;Pikmin!&amp;quot; (not sure why this is here, since this sound is supposed to be an ast...)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01411.adpcm4 - Man-at-Legs moving?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01412.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01413.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01414.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01415.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01416.adpcm4 - Hocotate Ship squeaking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01417.adpcm4 - Hocotate Ship squeaking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01418.adpcm4 - Research Pod flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01419.adpcm4 - Hocotate Ship ambience&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01420.adpcm4 - Hocotate Ship exhaust&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01421.adpcm4 - Hocotate Ship exhaust&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01422.adpcm4 - Research Pod flying&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File lists]]&lt;/div&gt;</summary>
		<author><name>RoseyPosey</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Guide_To_Sound_File_Names&amp;diff=5015</id>
		<title>Guide To Sound File Names</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Guide_To_Sound_File_Names&amp;diff=5015"/>
		<updated>2025-04-07T18:57:46Z</updated>

		<summary type="html">&lt;p&gt;RoseyPosey: corrected wScene_0_01178.adpcm4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|Cleanup and finish.}}&lt;br /&gt;
&lt;br /&gt;
This is a list of every known sound file name in &#039;&#039;Pikmin 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s &amp;lt;code&amp;gt;wScene_0.aw&amp;lt;/code&amp;gt;. Note that this list has a lot of unknown sounds and informal notes.&lt;br /&gt;
&lt;br /&gt;
The first 24 sounds in wScene_0 (00320-00581) are all instrument sounds.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00582.adpcm4 - Research pod opening&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00583.adpcm4 - Research pod shutting (?)&lt;br /&gt;
&amp;lt;br&amp;gt;The next few sounds (00584-00588) are instrument sounds as well.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00589.adpcm4 - Purple Pikmin hit? idk might be another instrument sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00590.adpcm4 - Dwarf Bulborb scream&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00591.adpcm4 - Dwarf Bulborb bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00592.adpcm4 - Dwarf Bulborb &amp;quot;player detected sound&amp;quot; + breadbug hit? seems to be combined into one sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00593.adpcm4 - Dwarf Bulborb death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00594.adpcm4 - {{unsure|Dwarf Bulborb bite sound 2}}&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00595.adpcm4 - Dwarf Bulborb shake&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00596.adpcm4 - Dwarf Bulborb stomping?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00597.adpcm4 - Breadbug walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00598.adpcm4 - Breadbug grunt after coming out of den&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00599.adpcm4 - Breadbug dragging something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00600.adpcm4 - Not sure, might be a bomb rock explosion&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00601.adpcm4 - ?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00602.adpcm4 - another explosion-like sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00603.adpcm4 - Wollywog making hand motions&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00604.adpcm4 - Wollywog   L E A P&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00605.adpcm4 - Wollywog   L A N D&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00606.adpcm4 - Wollywog falling down&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00607.adpcm4 - Wollywog going up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00608.adpcm4 - Wollywog landing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00609.adpcm4 - Crash sound from when waterwraith spawns&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00610.adpcm4 - Waterwraith ROLLING AROUND AT THE SPEED OF SOUND&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00611.adpcm4 - Snagret coming out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00612.adpcm4 - Snagret bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00613.adpcm4 - Pileated Snagret jump (i think)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00614.adpcm4 - Snagret going back into ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00615.adpcm4 - unknown, but sounds suspiciously like another snagret sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00616.adpcm4 - Man-At-Legs hissing (from before boss fight)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00617.adpcm4 - Some kind of banging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00618.adpcm4 - Puffy/Withering Blowhog s u c c ing the air&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00619.adpcm4 - Decoreated/Armored Cannon Beetle (Larva) idle sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00620.adpcm4 - Emperor Bulblax growl (from when he sticks his tounge out)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00621.adpcm4 - ?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00622.adpcm4 - Emperor Bulblax death (?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00623.adpcm4 - Creeping Chrysanthemum falling after failing to attack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00624.adpcm4 - Emperor Bulblax swallowing something?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00625.adpcm4 - Unknown, may be another Emperor Bulblax sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00626.adpcm4 - Impact sound of something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00627.adpcm4 - Another impact sound...&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00628.adpcm4 - Emperor Bulblax getting his tounge back in his mouth&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00629.adpcm4 - Unknown, but playing it over and over creates a sick beat&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00630.adpcm4 - Emperor Bulblax grunting about something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00631.adpcm4 - Emperor Bulblax hitting the ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00632.adpcm4 - Anode Beetle flipping over&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00633.adpcm4 - Purple Pikmin thud&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00634.adpcm4 - Nintendo getting slapped for not organizing this shit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00635.adpcm4 - Fiery/Watery Blowhog/Lithopod walking sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00636.adpcm4 - Flint Beetle getting hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00637.adpcm4 - Flint Beetle walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00638.adpcm4 - Honeywisp flying away after being hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00639.adpcm4 - Honeywisp hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00640.adpcm4 - Nectar landing on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00641.adpcm4 - Puffy Blowhog deflating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00642.adpcm4 - Withering Blowhog deflating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00643.adpcm4 - Flying Blowhog hitting the ground (?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00644.adpcm4 - Puffy Blowhog idle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00645.adpcm4 - Puffy Blowhog blowing (unf)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00646.adpcm4 - Bulborb bite (jesus it took us this long to get here?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00647.adpcm4 - Bulborb growling because it missed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00648.adpcm4 - Surprised Bulborb (supposedly an unused Pikmin 1 leftover, I&#039;ve never heard this anywhere in Pikmin 2)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00649.adpcm4 - Bulborb quick bites&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00650.adpcm4 - Bulborb sleeping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00651.adpcm4 - Bulborb shake&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00652.adpcm4 - Some kind of step sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00653.adpcm4 - Bulborb step (I think)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00654.adpcm4 - Another step sound of some kind&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00655.adpcm4 - Something stomping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00656.adpcm4 - Water Dumple death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00657.adpcm4 - Water Dumple taking a bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00658.adpcm4 - Water Dumple moving sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00659.adpcm4 - Wogpole death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00660.adpcm4 - Wogpole Water Splash&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00661.adpcm4 - Candypop Buds swooping up part 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00662.adpcm4 - Candypop Buds dying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00663.adpcm4 - Candypop Buds swooping up part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00664.adpcm4 - Candypop Buds spitting out seeds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00665.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00666.adpcm4 - Candypop Bud bump&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00667.adpcm4 - probably a swooping snitchbug&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00668.adpcm4 - something falling down&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00669.adpcm4 - Swooping Snitchbug throwing a pikmin into the ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00670.adpcm4 - weird noises, probably more snitchbug crap&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00671.adpcm4 - Fiery/Watery Blowhog death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00672.adpcm4 - jesus how many banging noises does this game have?!&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00673.adpcm4 - Fiery/Watery Blowhog shaking off Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00674.adpcm4 - Fiery/Watery Blowhog hit sound (unused Pikmin 1 leftover)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00675.adpcm4 - ? (probably a sheargrub related sound)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00676.adpcm4 - Sheargrub bite?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00677.adpcm4 - Male Sheargrub bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00678.adpcm4 - Sheargrub move&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00679.adpcm4 - Geyser sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00680.adpcm4 - ? (sounds like some kind of metal banging)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00681.adpcm4 - Whimsical Radar sound (unused Pikmin 1 leftover)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00682.adpcm4 - Sad Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00683.adpcm4 - Pikmin beginning to pick up stuff&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00684.adpcm4 - Pikmin carrying stuff&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00685.adpcm4 - Pikmin going &amp;quot;hmm?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00686.adpcm4 - Lonely Pikmin (literally hajime wakai yawning but sped up)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00687.adpcm4 - Enemy hit sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00688.adpcm4 - Onion spitting out a seed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00689.adpcm4 - Pikmin shaking off after escaping water&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00690.adpcm4 - Pikmin going &amp;quot;Ah!&amp;quot; (not sure where this is used)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00691.adpcm4 - Pikmin getting shaken off by something/blown by puffy/withering blowhog&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00692.adpcm4 - Pikmin going &amp;quot;waaaah!&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00693.adpcm4 - Pikmin gets caught by something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00694.adpcm4 - Pikmin falls down from hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00695.adpcm4 - Unknown Pikmin Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00696.adpcm4 - Unknown Pikmin Sound 2: The electric boogaloo&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00697.adpcm4 - Pikmin s u c c ing nectar&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00698.adpcm4 - Pikmin falls into abyss&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00699.adpcm4 - Pikmin sighs&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00700.adpcm4 - Pikmin death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00701.adpcm4 - Alternate sound of Pikmin picking up something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00702.adpcm4 - Pikmin sprout poking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00703.adpcm4 - Pikmin being plucked 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00704.adpcm4 - Pikmin being plucked 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00705.adpcm4 - Pikmin being plucked 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00706.adpcm4 - Pikmin being plucked 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00707.adpcm4 - Pikmin being plucked 5&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00708.adpcm4 - Pikmin being plucked 6&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00709.adpcm4 - Pikmin being plucked 7&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00710.adpcm4 - Pikmin being plucked 8&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00711.adpcm4 - Pikmin being plucked 9&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00712.adpcm4 - Pikmin celebrating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00713.adpcm4 - More Pikmin celebrating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00714.adpcm4 - Take a wild guess&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00715.adpcm4 - Pikmin losing their flower&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00716.adpcm4 - Unknown (Pikmin losing their flower?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00717.adpcm4 - Pikmin getting thrown&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00718.adpcm4 - Pikmin being held&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00719.adpcm4 - Pikmin going &amp;quot;huh&amp;quot; (might be for when they land)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00720.adpcm4 - Popping sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00721.adpcm4 - Pikmin drowning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00722.adpcm4 - Obviously a Pikmin sound, but I&#039;m not sure what it&#039;s for&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00723.adpcm4 - Pikmin attempting to carry something?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00724.adpcm4 - Possibly unused Pikmin sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00725.adpcm4 - Pikmin getting squashed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00726.adpcm4 - Pikmin hitting something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00727.adpcm4 - Pikmin becoming flower pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00728.adpcm4 - Longer version of sprouting sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00729.adpcm4 - Unknown Pikmin Sound 3: After 9 years it&#039;s finally here performing for you&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00730.adpcm4 - Pikmin tripping / climbing up onion leg&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00731.adpcm4 - Pikmin faceplanting after tripping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00732.adpcm4 - Leaf sprout turning into bud sprout&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00733.adpcm4 - Pikmin hitting something?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00734.adpcm4 - Pikmin celebrating on results screen if you have more Pikmin than the previous day&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00735.adpcm4 - Pikmin being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00736.adpcm4 - Pikmin attempting to carry something&lt;br /&gt;
&amp;lt;br&amp;gt;00737-00749 All unused Pikmin sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00750.adpcm4 - Wollywog death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00751.adpcm4 - Wollywog hopping sound for when they go back to their home&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00752.adpcm4 - shallow water splashing, may be for when a wollyowg lands in some&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00753.adpcm4 - Wollywog ribbit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00754.adpcm4 - More wollywog hand motion sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00755.adpcm4 - Something coming out of water?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00756.adpcm4 - PikPik carrot being thrown in Piklopedia&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00757.adpcm4 - Enemy dropping an item&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00758.adpcm4 - Onion/Ship absorbing an item&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00759.adpcm4 - Olimar/Louie/President punching something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00760.adpcm4 - Olimar&#039;s whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00761.adpcm4 - Some kind of chime&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00762.adpcm4 - Xylophone&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00763.adpcm4 - Shorter version of Olimar&#039;s whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00764.adpcm4 - Explosion?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00765.adpcm4 - Camera&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00766.adpcm4 - Time warning bell&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00767.adpcm4 - Swapping through screens in a menu&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00768.adpcm4 - Sound when standing under the Ship/Onion&#039;s beam&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00769.adpcm4 - Sounds onions make when they have Pikmin inside of them&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00770.adpcm4 - &amp;quot;No&amp;quot; sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00771.adpcm4 - Pikmin seed landing in ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00772.adpcm4 - Quarter of day jingle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00773.adpcm4 - Some kind of banging?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00774.adpcm4 - Some kind of drum?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00775.adpcm4 - More unknown percussion&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00776.adpcm4 - Another explosion sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00777.adpcm4 - Ditto, but I swear I&#039;ve heard this one befor- WAITAMINUTE IS THAT THE SMOKEY PROGG SPAWN SOUND?!&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00778.adpcm4 - More unknown banging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00779.adpcm4 - Maraccas?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00780.adpcm4 - Instrument Sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00781.adpcm4 - Pikmin sprout being pulled out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00782.adpcm4 - Pikmin sprout getting out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00783.adpcm4 - Olimar/Louie/PRESIDENIAL PUUUUUUUNCH!&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00784.adpcm4 - Olimar&#039;s C Stick Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00785.adpcm4 - Some kind of chime&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00786.adpcm4 - Nectar Rock/Ujadani being hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00787.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00788.adpcm4 - Plant rustling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00789.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00790.adpcm4 - Pikmin 1 Olimar Talk Sound (supposedly unused)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00791.adpcm4 - Number change sound (for when you are taking out pikmin)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00792.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00793.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00794.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00795.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00796.adpcm4 - Sound when a Pikmin hits an enemy&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00797.adpcm4 - Pikmin building bridge&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00798.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00799.adpcm4 - Ok this is the REAL bomb rock sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00800.adpcm4 - Pikmin Water Splash&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00801.adpcm4 - Yet another banging sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00802.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00803.adpcm4 - Walking on grass 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00804.adpcm4 - Walking on grass 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00805.adpcm4 - Walking on grass 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00806.adpcm4 - Walking on grass 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00807.adpcm4 - Walking on stone 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00808.adpcm4 - Walking on stone 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00809.adpcm4 - Walking on stone 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00810.adpcm4 - Walking on stone 4&lt;br /&gt;
&amp;lt;br&amp;gt;00811-00820 Are all walking sounds I couldn&#039;t identify&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00821.adpcm4 - Louie being called&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00822.adpcm4 - Olimar being called&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00823.adpcm4 - Bitter Spray used&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00824.adpcm4 - Enemy breaking out of bitter spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00825.adpcm4 - Enemy under the effect of bitter spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00826.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00827.adpcm4 - Pikmin under the effect of spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00828.adpcm4 - Spicy Spray used&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00829.adpcm4 - Hermit Crawmad peeking out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00830.adpcm4 - Whoosh sound when Hermit Crawmad comes out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00831.adpcm4 - Hermit Crawmad coming out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00832.adpcm4 - Hermit Crawmad death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00833.adpcm4 - Hermit Crawmad swallowing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00834.adpcm4 - Hermit Crawmad walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00835.adpcm4 - Water sound when Hermit Crawmad comes out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00836.adpcm4 - Gatling Groink mortar firing part 1 (is modified in-game, normally sounds like the bullet bill sound in Super Mario Sunshine)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00837.adpcm4 - Maybe another Groink firing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00838.adpcm4 - Gatling Groink firing its mortar part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00839.adpcm4 - Gatling Groink firing its mortar part 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00840.adpcm4 - Gatling Groink opening its &amp;quot;mouth&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00841.adpcm4 - Gatling Groink death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00842.adpcm4 - Maybe another Groink sound not sure&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00843.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00844.adpcm4 - Gatling Groink walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00845.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00846.adpcm4 - Some kind of banging-on-wood like sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00847.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00848.adpcm4 - Unknown, but it sounds familiar...&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00849.adpcm4 - Giant Breadbug coming out of its hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00850.adpcm4 - Sound the giant breadbug makes when coming out of its hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00851.adpcm4 - Giant Breadbug death sound, also used as the sound the emperor bulblax makes when burrowing back into the ground.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00852.adpcm4 - Unknown Giant Breadbug sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00853.adpcm4 - Giant Breadbug walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00854.adpcm4 - Giant Breadbug sound for when hit &lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00855.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00856.adpcm4 - Dweevil Death Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00857.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00858.adpcm4 - Dweevil preparing to use its elements (appears to be sped up in-game)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00859.adpcm4 - Maybe a Dweevil sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00860.adpcm4 - Dweevil walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00861.adpcm4 - President&#039;s C Stick Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00862.adpcm4 - Bloyster shooting out tentacles&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00863.adpcm4 - Bloyster Mooing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00864.adpcm4 - Bloyster preparing to shoot out tentacles while in water?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00865.adpcm4 - Bloyster death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00866.adpcm4 - Bloyster &amp;quot;melting&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00867.adpcm4 - Bloyster Shaking off Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00868.adpcm4 - Ranging Bloyster detecting a leader&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00869.adpcm4 - Sound Ranging Bloyster makes when detecting Louie/President&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00870.adpcm4 - Ranging Bloyster thinking the coast is clear&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00871.adpcm4 - Sound Ranging Bloyster makes when detecting Olimar&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00872.adpcm4 - Bloyster idle sound (in water)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00873.adpcm4 - VOR Ambience 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00874.adpcm4 - VOR Ambience 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00875.adpcm4 - VOR Ambience 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00876.adpcm4 - WW Ambience 1 (contains duck quacking)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00877.adpcm4 - WW Ambience 2 (bugs)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00878.adpcm4 - WW Ambience 3 (more bug sounds)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00879.adpcm4 - AW Ambience 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00880.adpcm4 - AW Ambience 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00881.adpcm4 - AW Ambience 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00882.adpcm4 - AW Ambience 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00883.adpcm4 - AW Ambience 5&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00884.adpcm4 - AW Ambience 6&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00885.adpcm4 - AW Ambience 7&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00886.adpcm4 - AW Ambience 8&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00887.adpcm4 - AW Ambience 9&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00888.adpcm4 - AW Ambience 10&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00889.adpcm4 - Whistle dismiss sound for Louie and President&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00890.adpcm4 - Partial Louie&#039;s Whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00891.adpcm4 - Whistle base for Louie and President&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00892.adpcm4 - Louie&#039;s Actual Whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00893.adpcm4 - The President&#039;s Whistle&lt;br /&gt;
&amp;lt;br&amp;gt;00894-00911 are used for when the Pikmin are singing Ai No Uta.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00912.adpcm4 - Maybe ship sound not sure&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00913.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00914.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00915.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00916.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00917.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00918.adpcm4 - HOLY SHIT MY EARS&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00919.adpcm4 - Xylophones again&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00920.adpcm4 - HOLY SHIT MY EARS AGAIN&lt;br /&gt;
&amp;lt;br&amp;gt;00921-00954 are all random, mostly unknown, majorly instrument stuff that I don&#039;t give a shit about.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00955.adpcm4 - Louie call sound (&amp;quot;Rui!&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00956.adpcm4 - Louie being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00957.adpcm4 - Louie getting hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00958.adpcm4 - {{unsure|Louie something (unused)}}&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00959.adpcm4 - Louie using the napsack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00960.adpcm4 - Louie walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00961.adpcm4 - Louie walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00962.adpcm4 - Louie waking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00963.adpcm4 - Louie talking 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00964.adpcm4 - Louie talking 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00965.adpcm4 - Louie talking 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00966.adpcm4 - Louie jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00967.adpcm4 - Louie looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00968.adpcm4 - Louie looking left and right and behind himself&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00969.adpcm4 - Louie yawn end&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00970.adpcm4 - Louie yawning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00971.adpcm4 - Louie stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00972.adpcm4 - Louie stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00973.adpcm4 - PP Ambience 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00974.adpcm4 - PP Ambience 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00975.adpcm4 - PP Ambience 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00976.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00977.adpcm4 - PP Ambience 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00978.adpcm4 - Frederator Logo&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00979.adpcm4 - Buzzing Sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00980.adpcm4 - Olimar being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00981.adpcm4 - Olimar getting hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00982.adpcm4 - Olimar saying &amp;quot;Huh!&amp;quot; (supposedly unused)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00983.adpcm4 - Olimar using the napsack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00984.adpcm4 - Olimar waking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00985.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00986.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00987.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00988.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00989.adpcm4 - Olimar talking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00990.adpcm4 - Olimar talking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00991.adpcm4 - Olimar jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00992.adpcm4 - Olimar looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00993.adpcm4 - Olimar looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00994.adpcm4 - Olimar looking behind himself&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00995.adpcm4 - Olimar yawn end&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00996.adpcm4 - Olimar yawning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00997.adpcm4 - Olimar stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00998.adpcm4 - Olimar stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00999.adpcm4 - Olimar call sound (&amp;quot;Orima!&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;01000-01011 Pikmin singing while walking&lt;br /&gt;
&amp;lt;br&amp;gt;01012-01026 Pikmin singing while walking - when cave floor is cleared&lt;br /&gt;
&amp;lt;br&amp;gt;01027-01038 Pikmin singing while walking - unsure (unused?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01039.adpcm4 - Weird beeping?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01040.adpcm4 - Weird alien waves?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01041.adpcm4 - Weird earrape sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01042.adpcm4 - zoop zoop zoop&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01043.adpcm4 - high pitched buzzing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01044.adpcm4 - more alien shit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01045.adpcm4 - low pitched hum&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01046.adpcm4 - President being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01047.adpcm4 - President getting hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01048.adpcm4 - President using the napsack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01049.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01050.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01051.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01052.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01053.adpcm4 - President waking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01054.adpcm4 - President talking 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01055.adpcm4 - President talking 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01056.adpcm4 - President jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01057.adpcm4 - President looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01058.adpcm4 - President looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01059.adpcm4 - President looking behind himself&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01060.adpcm4 - President yawn end&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01061.adpcm4 - President yawning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01062.adpcm4 - President stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01063.adpcm4 - President stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01064.adpcm4 - President call sound (&amp;quot;Shacho!&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01065.adpcm4 - Weird beeping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01066.adpcm4 - Totaka&#039;s Song instrument&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01067.adpcm4 - Ship talking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01068.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01069.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01070.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01071.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01072.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01073.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01074.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01075.adpcm4 - Louie&#039;s C Stick Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01076.adpcm4 - Weird noise used by Antenna Beetle?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01077.adpcm4 - Scrolling sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01078.adpcm4 - Piano?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01079.adpcm4 - Common Glowcap&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01080.adpcm4 - Treasure Gauge&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01081.adpcm4 - another   z o o p&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01082.adpcm4 - Pots banging?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01083.adpcm4 - Olimar&#039;s dismissing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01084.adpcm4 - Bulborb death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01085.adpcm4 - Weird squishing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01086.adpcm4 - Waterwraith falling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01087.adpcm4 - Enemy leaving water&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01088.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01089.adpcm4 - Enemy moving in water&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01090.adpcm4 - wind sound? (maybe VoR)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01091.adpcm4 - I heard this somewhere maybe Antenna Beetle? not sure&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01092.adpcm4 - Some kind of water splashing, might be for titan dweevil&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01093.adpcm4 - More monster pump sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01094.adpcm4 - Titan Dweevil death sund?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01095.adpcm4 - Weird pulling sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01096.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01097.adpcm4 - Titan Dweevil step&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01098.adpcm4 - Titan Dweevil death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01099.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01100.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01101.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01102.adpcm4 - Monster Pump firing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01103.adpcm4 - Flare Cannon firing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01104.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01105.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01106.adpcm4 - Purple Pikmin thud&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01107.adpcm4 - Snagret death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01108.adpcm4 - Snagret eat sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01109.adpcm4 - Snagret flinch&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01110.adpcm4 - Snagret preparing to take bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01111.adpcm4 - Something with the Man-at-legs&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01112.adpcm4 - Man-at-legs walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01113.adpcm4 - Man-at-legs sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01114.adpcm4 - Waterwraith background noise&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01115.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01116.adpcm4 - Waterwraith hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01117.adpcm4 - Waterwraith losing rollers&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01118.adpcm4 - Waterwraith spawn&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01119.adpcm4 - Waterwraith walking?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01120.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01121.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01122.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01123.adpcm4 - Waterwraith sound? (maybe for when he is tired)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01124.adpcm4 - Waterwraith death?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01125.adpcm4 - Waterwraith moving?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01126.adpcm4 - Waterwraith death?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01127.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01128.adpcm4 - Unknown Waterwraith sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01129.adpcm4 - Waterwraith exhale&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01130.adpcm4 - Waterwraith breathing (or scared)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01131.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01132.adpcm4 - Waterwraith death?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01133.adpcm4 - Waterwraith flinching after being attacked for a while&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01134.adpcm4 - Sound from Waterwraith spawn&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01135.adpcm4 - Emperor Bulblax roar&lt;br /&gt;
&amp;lt;br&amp;gt;01136-01138 are instrument sounds. 01139-01143 are some kind of staticy sounds.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01144.adpcm4 - Poko noise&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01145.adpcm4 - Cash register noise part 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01146.adpcm4 - Poko counter going away&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01147.adpcm4 - Treasure list scrolling sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01148.adpcm4 - Cash register noise part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01149.adpcm4 - Anode Beetle sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01150.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01151.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01152.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01153.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01154.adpcm4 - Electricity noise from electric walls&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01155.adpcm4 - More electricity, might also be from electric walls&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01156.adpcm4 - Electric shock for when Anode Beetles connect&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01157.adpcm4 - More electric noises?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01158.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01159.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01160.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01161.adpcm4 - ditto, but sounds suspiciously anode-beetle related&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01162.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01163.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01164.adpcm4 - electric sounds from electric wire?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01165.adpcm4 - More electric sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01166.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01167.adpcm4 - Anode beetles charging together&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01168.adpcm4 - Enemy soul rising up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01169.adpcm4 - Enemy death&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01170.adpcm4 - Balloon Popping sound (from Careening Dirigibug)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01171.adpcm4 - Dirigibug filling the Balloons back&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01172.adpcm4 - Empress fart sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01173.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01174.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01175.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01176.adpcm4 - Hissing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01177.adpcm4 - Careening Dirigibug idle sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01178.adpcm4 - Careening Dirigibug flight/movement noises&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01179.adpcm4 - Careening Dirigibug taking bomb rock out of mouth (end)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01180.adpcm4 - Careening Dirigibug death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01181.adpcm4 - Careening Dirigibug on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01182.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01183.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01184.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01185.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01186.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01187.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01188.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01189.adpcm4 - Careening Dirigibug getting back up?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01190.adpcm4 - Withering Blowhog laughing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01191.adpcm4 - Door opening?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01192.adpcm4 - ??? (sounds familiar)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01193.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01194.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01195.adpcm4 - Breaking glass noises (from Arachnorb death sounds)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01196.adpcm4 - Beady Long Legs taking step&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01197.adpcm4 - Beady Long Legs lowering torso?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01198.adpcm4 - Part of Titan Dweevil death sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01199.adpcm4 - Raging Long Legs taking step?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01200.adpcm4 - Other part of Arachnorb death sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01201.adpcm4 - Egg breaking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01202.adpcm4 - Actual Fart Sound for Doodlebug&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01203.adpcm4 - Doodlebug hit sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01204.adpcm4 - Fiery Bulblax fire&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01205.adpcm4 - Fiery Bulblax extinguished&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01206.adpcm4 - Fiery Bulblax fire sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01207.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01208.adpcm4 - Antenna Beetle jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01209.adpcm4 - Antenna Beetle landing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01210.adpcm4 - Antenna Beetle landing jingle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01211.adpcm4 - Cricket/Cicada sounds used for Antenna Beetle&#039;s whistle (Scruffy mentioned this one in his video &amp;quot;Pikmin 2 Sound Trivia&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01212.adpcm4 - Skitter Leaf bell sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01213.adpcm4 - Man-at-Legs getting out its gun?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01214.adpcm4 - Man-at-Legs gun explosion&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01215.adpcm4 - Man-at-Legs shooting&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01216.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01217.adpcm4 - Weird fleshy sound, might be for when Man-at-Legs is getting out its gun&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01218.adpcm4 - Man-at-Legs laser&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01219.adpcm4 - Man-at-Legs laser/putting gun away&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01220.adpcm4 - Man-at-Legs loading gun?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01221.adpcm4 - Man-at-Legs firing gun&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01222.adpcm4 - Ravenous Whiskarpillar&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01223.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01224.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01225.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01226.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01227.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01228.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01229.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01230.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01231.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01232.adpcm4 - Ravenous Whiskerpillar eating berry&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01233.adpcm4 - Ravenous Whiskerpillar moving&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01234.adpcm4 - Antenna Beetle idle 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01235.adpcm4 - Antenna Beetle being attacked&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01236.adpcm4 - Antenna Beetle death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01237.adpcm4 - Antenna Beetle idle 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01238.adpcm4 - Creeping Chrysanthemum eating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01239.adpcm4 - Creeping Chrysanthemum death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01240.adpcm4 - Creeping Chrysanthemum groan for when he misses&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01241.adpcm4 - Creeping Chrysanthemum shaking off Pikmin 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01242.adpcm4 - Creeping Chrysanthemum going back into ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01243.adpcm4 - Creeping Chrysanthemum groan&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01244.adpcm4 - Creeping Chrysanthemum coming out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01245.adpcm4 - Creeping Chrysanthemum shaking off Pikmin 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01246.adpcm4 - Creeping Chrysanthemum going back to his home&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01247.adpcm4 - Creeping Chrysanthemum walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01248.adpcm4 - Creeping Chrysanthemum sound or Jellyfloat sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01249.adpcm4 - Jellyfloat popping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01250.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01251.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01252.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01253.adpcm4 - Large flying enemy landing on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01254.adpcm4 - Creeping Chrysanthemum hitting it&#039;s own belly&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01255.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01256.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01257.adpcm4 - Jellyfloat whimpering&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01258.adpcm4 - Jellyfloat death&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01259.adpcm4 - Jellyfloat Song&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01260.adpcm4 - Jellyfloat Idle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01261.adpcm4 - Jellyfloat shaking off Pikmin on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01262.adpcm4 - Jellyfloat popping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01263.adpcm4 - Jellyfloat catching Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01264.adpcm4 - Jellyfloat Flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01265.adpcm4 - Lesser Jellyfloat sucking up Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01266.adpcm4 - Jellyfloat shaking off Pikmin in air&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01267.adpcm4 - Greater Jellyfloat sucking up Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01268.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01269.adpcm4 - ??? (sounds like a burp?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01270.adpcm4 - Spring?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01271.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01272.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01273.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01274.adpcm4 - Buzzing? (I heard it somewhere maybe it&#039;s from the ship&#039;s pod)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01275.adpcm4 - Bumbling Snitchbug?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01276.adpcm4 - Bumbling Snitchbug idle?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01277.adpcm4 - Bumbling Snitchbug again?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01278.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01279.adpcm4 - Bumbling Snitchbug flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01280.adpcm4 - Empress Bulblax hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01281.adpcm4 - Empress Bulblax death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01282.adpcm4 - Empress Bulblax stops rolling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01283.adpcm4 - Empress Bulblax rolling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01284.adpcm4 - Empress Bulblax shaking Pikmin off?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01285.adpcm4 - Alien buzzing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01286.adpcm4 - Swooping Snitchbug/Spectralids? flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01287.adpcm4 - Spectralids Flying music?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01288.adpcm4 - ??? (bug sound)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01289.adpcm4 - Berries Popping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01290.adpcm4 - Scrolling?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01291.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01292.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01293.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01294.adpcm4 - Boulder rolling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01295.adpcm4 - Buzzing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01296.adpcm4 - Waterwraith moving through water?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01297.adpcm4 - Cloaking Burrow-nit death sound part 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01298.adpcm4 - Cloaking Burrow-nit death sound part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01299.adpcm4 - Cloaking Burrow-nit death sound part 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01300.adpcm4 - Cloaking Burrow-nit walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01301.adpcm4 - Cloaking Burrow-nit sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01302.adpcm4 - Cloaking Burrow-nit emerging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01303.adpcm4 - Cloaking Burrow-nit flinch&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01304.adpcm4 - Cloaking Burrow-nit sticking out tounge&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01305.adpcm4 - Cloaking Burrow-nit swallowing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01306.adpcm4 - ??? (maybe another Burrow-nit sound)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01307.adpcm4 - Man-at-Legs hissing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01308.adpcm4 - Man-at-Legs preparing to get up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01309.adpcm4 - Man-at-Legs finished rising&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01310.adpcm4 - Bulbmin attacking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01311.adpcm4 - Bulbmin something (I know it&#039;s used don&#039;t know where tough)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01312.adpcm4 - Bulbmin being called&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01313.adpcm4 - Alternate Bulbmin attack?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01314.adpcm4 - Sad Bulbmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01315.adpcm4 - Alternate Bulbmin digging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01316.adpcm4 - Bulbmin preparing to be thrown&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01317.adpcm4 - Bulbmin caught&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01318.adpcm4 - Bulbmin falling down abyss&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01319.adpcm4 - Bulbmin death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01320.adpcm4 - Bulbmin plucked&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01321.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01322.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01323.adpcm4 - Bulbmin beginning to carry something 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01324.adpcm4 - Bulbmin carrying something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01325.adpcm4 - Bulbmin beginning to carry something 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01326.adpcm4 - Bulbmin thrown&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01327.adpcm4 - Bulbmin held in Leader&#039;s hand&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01328.adpcm4 - Another Bulbmin something again (don&#039;t know where it&#039;s used)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01329.adpcm4 - Scared/sad Bulbmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01330.adpcm4 - Unused Bulbmin sound? (maybe for plucking)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01331.adpcm4 - Bulbmin being crushed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01332.adpcm4 - Bulbmin sigh/losing spicy spray effect&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01333.adpcm4 - Unknown Bulbmin sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01334.adpcm4 - Idle Bulbmin noise&lt;br /&gt;
&amp;lt;br&amp;gt;01335-01339 appear to be instrument sounds or some kind of obscure sound effects that I couldn&#039;t identify.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01340.adpcm4 - Sound when a Pikmin steps on a scale&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01341.adpcm4 - Watery Blowhog shooting?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01342.adpcm4 - Monster Pump sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01343.adpcm4 - Monster Pump shot&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01344.adpcm4 - Key lands on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01345.adpcm4 - Ship hovering noise on the map select screen (appears to get spliced together in game)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01346.adpcm4 - Ship noise?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01347.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01348.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01349.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01350.adpcm4 - Glowstem rustling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01351.adpcm4 - Water draining&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01352.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01353.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01354.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01355.adpcm4 - Pikmin attacking while under influence of spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01356.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01357.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01358.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01358.adpcm4 - Pikmin losing spicy spray effect&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01359.adpcm4 - Pikmin coughing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01360.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01361.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01362.adpcm4 - Pikmin getting spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01363.adpcm4 - Pikmin beginning to attack something while under the influence of spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01364.adpcm4 - Pikmin falling into abyss (duplicate?)&lt;br /&gt;
&amp;lt;br&amp;gt;Note: Some of these sounds might actually be from cutscenes but it&#039;s difficult to tell the specific ones&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01365.adpcm4 - Pikmin jumping into cave&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01366.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01367.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01368.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01369.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01370.adpcm4 - Pikmin digging something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01371.adpcm4 - Abyss Pikmin duplicate #2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01372.adpcm4 - Sound Pikmin makes right before dying of a hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01373.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01374.adpcm4 - Pikmin saying &amp;quot;Huh.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01375.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01376.adpcm4 - Sound from Purple Pikmin cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01377.adpcm4 - Pikmin saying &amp;quot;Huh?&amp;quot; (Red cutscene)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01378.adpcm4 - Pikmin shaking head (ditto)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01379.adpcm4 - Sound from White Pikmin cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01380.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01381.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01382.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01383.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01384.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01385.adpcm4 - Sound from Yellow Pikmin cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01386.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01387.adpcm4 - Pikmin being saved from hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01388.adpcm4 - Pikmin dying from hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01389.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01390.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01391.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01392.adpcm4 - Pikmin getting shocked to death&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01393.adpcm4 - Pikmin drowning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01394.adpcm4 - Pikmin on fire&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01395.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01396.adpcm4 - Pikmin suffering from water hazard 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01397.adpcm4 - Pikmin suffering from hazard cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01398.adpcm4 - Pikmin suffering from water hazard 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01399.adpcm4 - Pikmin suffering from water hazard 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01400.adpcm4 - Water hazard splash?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01401.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01402.adpcm4 - Walking on manhole cover 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01403.adpcm4 - Walking on manhole cover 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01404.adpcm4 - Walking on manhole cover 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01405.adpcm4 - Walking on manhole cover 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01406.adpcm4 - Walking on snow 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01407.adpcm4 - Walking on snow 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01408.adpcm4 - Walking on snow 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01409.adpcm4 - Walking on snow 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01410.pcm16 - Pikmin saying &amp;quot;Pikmin!&amp;quot; (not sure why this is here, since this sound is supposed to be an ast...)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01411.adpcm4 - Man-at-Legs moving?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01412.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01413.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01414.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01415.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01416.adpcm4 - Hocotate Ship squeaking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01417.adpcm4 - Hocotate Ship squeaking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01418.adpcm4 - Research Pod flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01419.adpcm4 - Hocotate Ship ambience&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01420.adpcm4 - Hocotate Ship exhaust&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01421.adpcm4 - Hocotate Ship exhaust&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01422.adpcm4 - Research Pod flying&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File lists]]&lt;/div&gt;</summary>
		<author><name>RoseyPosey</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Guide_To_Sound_File_Names&amp;diff=5014</id>
		<title>Guide To Sound File Names</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Guide_To_Sound_File_Names&amp;diff=5014"/>
		<updated>2025-04-07T17:49:58Z</updated>

		<summary type="html">&lt;p&gt;RoseyPosey: edited wScene_0_01345 to be more accurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|Cleanup and finish.}}&lt;br /&gt;
&lt;br /&gt;
This is a list of every known sound file name in &#039;&#039;Pikmin 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s &amp;lt;code&amp;gt;wScene_0.aw&amp;lt;/code&amp;gt;. Note that this list has a lot of unknown sounds and informal notes.&lt;br /&gt;
&lt;br /&gt;
The first 24 sounds in wScene_0 (00320-00581) are all instrument sounds.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00582.adpcm4 - Research pod opening&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00583.adpcm4 - Research pod shutting (?)&lt;br /&gt;
&amp;lt;br&amp;gt;The next few sounds (00584-00588) are instrument sounds as well.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00589.adpcm4 - Purple Pikmin hit? idk might be another instrument sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00590.adpcm4 - Dwarf Bulborb scream&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00591.adpcm4 - Dwarf Bulborb bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00592.adpcm4 - Dwarf Bulborb &amp;quot;player detected sound&amp;quot; + breadbug hit? seems to be combined into one sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00593.adpcm4 - Dwarf Bulborb death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00594.adpcm4 - {{unsure|Dwarf Bulborb bite sound 2}}&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00595.adpcm4 - Dwarf Bulborb shake&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00596.adpcm4 - Dwarf Bulborb stomping?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00597.adpcm4 - Breadbug walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00598.adpcm4 - Breadbug grunt after coming out of den&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00599.adpcm4 - Breadbug dragging something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00600.adpcm4 - Not sure, might be a bomb rock explosion&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00601.adpcm4 - ?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00602.adpcm4 - another explosion-like sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00603.adpcm4 - Wollywog making hand motions&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00604.adpcm4 - Wollywog   L E A P&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00605.adpcm4 - Wollywog   L A N D&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00606.adpcm4 - Wollywog falling down&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00607.adpcm4 - Wollywog going up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00608.adpcm4 - Wollywog landing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00609.adpcm4 - Crash sound from when waterwraith spawns&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00610.adpcm4 - Waterwraith ROLLING AROUND AT THE SPEED OF SOUND&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00611.adpcm4 - Snagret coming out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00612.adpcm4 - Snagret bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00613.adpcm4 - Pileated Snagret jump (i think)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00614.adpcm4 - Snagret going back into ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00615.adpcm4 - unknown, but sounds suspiciously like another snagret sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00616.adpcm4 - Man-At-Legs hissing (from before boss fight)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00617.adpcm4 - Some kind of banging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00618.adpcm4 - Puffy/Withering Blowhog s u c c ing the air&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00619.adpcm4 - Decoreated/Armored Cannon Beetle (Larva) idle sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00620.adpcm4 - Emperor Bulblax growl (from when he sticks his tounge out)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00621.adpcm4 - ?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00622.adpcm4 - Emperor Bulblax death (?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00623.adpcm4 - Creeping Chrysanthemum falling after failing to attack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00624.adpcm4 - Emperor Bulblax swallowing something?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00625.adpcm4 - Unknown, may be another Emperor Bulblax sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00626.adpcm4 - Impact sound of something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00627.adpcm4 - Another impact sound...&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00628.adpcm4 - Emperor Bulblax getting his tounge back in his mouth&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00629.adpcm4 - Unknown, but playing it over and over creates a sick beat&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00630.adpcm4 - Emperor Bulblax grunting about something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00631.adpcm4 - Emperor Bulblax hitting the ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00632.adpcm4 - Anode Beetle flipping over&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00633.adpcm4 - Purple Pikmin thud&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00634.adpcm4 - Nintendo getting slapped for not organizing this shit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00635.adpcm4 - Fiery/Watery Blowhog/Lithopod walking sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00636.adpcm4 - Flint Beetle getting hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00637.adpcm4 - Flint Beetle walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00638.adpcm4 - Honeywisp flying away after being hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00639.adpcm4 - Honeywisp hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00640.adpcm4 - Nectar landing on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00641.adpcm4 - Puffy Blowhog deflating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00642.adpcm4 - Withering Blowhog deflating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00643.adpcm4 - Flying Blowhog hitting the ground (?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00644.adpcm4 - Puffy Blowhog idle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00645.adpcm4 - Puffy Blowhog blowing (unf)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00646.adpcm4 - Bulborb bite (jesus it took us this long to get here?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00647.adpcm4 - Bulborb growling because it missed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00648.adpcm4 - Surprised Bulborb (supposedly an unused Pikmin 1 leftover, I&#039;ve never heard this anywhere in Pikmin 2)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00649.adpcm4 - Bulborb quick bites&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00650.adpcm4 - Bulborb sleeping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00651.adpcm4 - Bulborb shake&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00652.adpcm4 - Some kind of step sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00653.adpcm4 - Bulborb step (I think)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00654.adpcm4 - Another step sound of some kind&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00655.adpcm4 - Something stomping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00656.adpcm4 - Water Dumple death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00657.adpcm4 - Water Dumple taking a bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00658.adpcm4 - Water Dumple moving sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00659.adpcm4 - Wogpole death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00660.adpcm4 - Wogpole Water Splash&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00661.adpcm4 - Candypop Buds swooping up part 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00662.adpcm4 - Candypop Buds dying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00663.adpcm4 - Candypop Buds swooping up part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00664.adpcm4 - Candypop Buds spitting out seeds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00665.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00666.adpcm4 - Candypop Bud bump&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00667.adpcm4 - probably a swooping snitchbug&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00668.adpcm4 - something falling down&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00669.adpcm4 - Swooping Snitchbug throwing a pikmin into the ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00670.adpcm4 - weird noises, probably more snitchbug crap&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00671.adpcm4 - Fiery/Watery Blowhog death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00672.adpcm4 - jesus how many banging noises does this game have?!&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00673.adpcm4 - Fiery/Watery Blowhog shaking off Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00674.adpcm4 - Fiery/Watery Blowhog hit sound (unused Pikmin 1 leftover)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00675.adpcm4 - ? (probably a sheargrub related sound)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00676.adpcm4 - Sheargrub bite?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00677.adpcm4 - Male Sheargrub bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00678.adpcm4 - Sheargrub move&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00679.adpcm4 - Geyser sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00680.adpcm4 - ? (sounds like some kind of metal banging)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00681.adpcm4 - Whimsical Radar sound (unused Pikmin 1 leftover)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00682.adpcm4 - Sad Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00683.adpcm4 - Pikmin beginning to pick up stuff&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00684.adpcm4 - Pikmin carrying stuff&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00685.adpcm4 - Pikmin going &amp;quot;hmm?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00686.adpcm4 - Lonely Pikmin (literally hajime wakai yawning but sped up)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00687.adpcm4 - Enemy hit sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00688.adpcm4 - Onion spitting out a seed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00689.adpcm4 - Pikmin shaking off after escaping water&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00690.adpcm4 - Pikmin going &amp;quot;Ah!&amp;quot; (not sure where this is used)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00691.adpcm4 - Pikmin getting shaken off by something/blown by puffy/withering blowhog&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00692.adpcm4 - Pikmin going &amp;quot;waaaah!&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00693.adpcm4 - Pikmin gets caught by something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00694.adpcm4 - Pikmin falls down from hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00695.adpcm4 - Unknown Pikmin Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00696.adpcm4 - Unknown Pikmin Sound 2: The electric boogaloo&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00697.adpcm4 - Pikmin s u c c ing nectar&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00698.adpcm4 - Pikmin falls into abyss&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00699.adpcm4 - Pikmin sighs&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00700.adpcm4 - Pikmin death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00701.adpcm4 - Alternate sound of Pikmin picking up something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00702.adpcm4 - Pikmin sprout poking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00703.adpcm4 - Pikmin being plucked 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00704.adpcm4 - Pikmin being plucked 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00705.adpcm4 - Pikmin being plucked 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00706.adpcm4 - Pikmin being plucked 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00707.adpcm4 - Pikmin being plucked 5&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00708.adpcm4 - Pikmin being plucked 6&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00709.adpcm4 - Pikmin being plucked 7&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00710.adpcm4 - Pikmin being plucked 8&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00711.adpcm4 - Pikmin being plucked 9&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00712.adpcm4 - Pikmin celebrating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00713.adpcm4 - More Pikmin celebrating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00714.adpcm4 - Take a wild guess&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00715.adpcm4 - Pikmin losing their flower&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00716.adpcm4 - Unknown (Pikmin losing their flower?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00717.adpcm4 - Pikmin getting thrown&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00718.adpcm4 - Pikmin being held&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00719.adpcm4 - Pikmin going &amp;quot;huh&amp;quot; (might be for when they land)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00720.adpcm4 - Popping sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00721.adpcm4 - Pikmin drowning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00722.adpcm4 - Obviously a Pikmin sound, but I&#039;m not sure what it&#039;s for&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00723.adpcm4 - Pikmin attempting to carry something?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00724.adpcm4 - Possibly unused Pikmin sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00725.adpcm4 - Pikmin getting squashed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00726.adpcm4 - Pikmin hitting something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00727.adpcm4 - Pikmin becoming flower pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00728.adpcm4 - Longer version of sprouting sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00729.adpcm4 - Unknown Pikmin Sound 3: After 9 years it&#039;s finally here performing for you&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00730.adpcm4 - Pikmin tripping / climbing up onion leg&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00731.adpcm4 - Pikmin faceplanting after tripping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00732.adpcm4 - Leaf sprout turning into bud sprout&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00733.adpcm4 - Pikmin hitting something?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00734.adpcm4 - Pikmin celebrating on results screen if you have more Pikmin than the previous day&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00735.adpcm4 - Pikmin being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00736.adpcm4 - Pikmin attempting to carry something&lt;br /&gt;
&amp;lt;br&amp;gt;00737-00749 All unused Pikmin sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00750.adpcm4 - Wollywog death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00751.adpcm4 - Wollywog hopping sound for when they go back to their home&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00752.adpcm4 - shallow water splashing, may be for when a wollyowg lands in some&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00753.adpcm4 - Wollywog ribbit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00754.adpcm4 - More wollywog hand motion sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00755.adpcm4 - Something coming out of water?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00756.adpcm4 - PikPik carrot being thrown in Piklopedia&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00757.adpcm4 - Enemy dropping an item&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00758.adpcm4 - Onion/Ship absorbing an item&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00759.adpcm4 - Olimar/Louie/President punching something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00760.adpcm4 - Olimar&#039;s whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00761.adpcm4 - Some kind of chime&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00762.adpcm4 - Xylophone&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00763.adpcm4 - Shorter version of Olimar&#039;s whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00764.adpcm4 - Explosion?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00765.adpcm4 - Camera&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00766.adpcm4 - Time warning bell&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00767.adpcm4 - Swapping through screens in a menu&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00768.adpcm4 - Sound when standing under the Ship/Onion&#039;s beam&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00769.adpcm4 - Sounds onions make when they have Pikmin inside of them&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00770.adpcm4 - &amp;quot;No&amp;quot; sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00771.adpcm4 - Pikmin seed landing in ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00772.adpcm4 - Quarter of day jingle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00773.adpcm4 - Some kind of banging?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00774.adpcm4 - Some kind of drum?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00775.adpcm4 - More unknown percussion&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00776.adpcm4 - Another explosion sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00777.adpcm4 - Ditto, but I swear I&#039;ve heard this one befor- WAITAMINUTE IS THAT THE SMOKEY PROGG SPAWN SOUND?!&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00778.adpcm4 - More unknown banging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00779.adpcm4 - Maraccas?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00780.adpcm4 - Instrument Sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00781.adpcm4 - Pikmin sprout being pulled out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00782.adpcm4 - Pikmin sprout getting out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00783.adpcm4 - Olimar/Louie/PRESIDENIAL PUUUUUUUNCH!&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00784.adpcm4 - Olimar&#039;s C Stick Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00785.adpcm4 - Some kind of chime&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00786.adpcm4 - Nectar Rock/Ujadani being hit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00787.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00788.adpcm4 - Plant rustling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00789.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00790.adpcm4 - Pikmin 1 Olimar Talk Sound (supposedly unused)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00791.adpcm4 - Number change sound (for when you are taking out pikmin)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00792.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00793.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00794.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00795.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00796.adpcm4 - Sound when a Pikmin hits an enemy&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00797.adpcm4 - Pikmin building bridge&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00798.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00799.adpcm4 - Ok this is the REAL bomb rock sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00800.adpcm4 - Pikmin Water Splash&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00801.adpcm4 - Yet another banging sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00802.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00803.adpcm4 - Walking on grass 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00804.adpcm4 - Walking on grass 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00805.adpcm4 - Walking on grass 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00806.adpcm4 - Walking on grass 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00807.adpcm4 - Walking on stone 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00808.adpcm4 - Walking on stone 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00809.adpcm4 - Walking on stone 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00810.adpcm4 - Walking on stone 4&lt;br /&gt;
&amp;lt;br&amp;gt;00811-00820 Are all walking sounds I couldn&#039;t identify&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00821.adpcm4 - Louie being called&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00822.adpcm4 - Olimar being called&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00823.adpcm4 - Bitter Spray used&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00824.adpcm4 - Enemy breaking out of bitter spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00825.adpcm4 - Enemy under the effect of bitter spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00826.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00827.adpcm4 - Pikmin under the effect of spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00828.adpcm4 - Spicy Spray used&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00829.adpcm4 - Hermit Crawmad peeking out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00830.adpcm4 - Whoosh sound when Hermit Crawmad comes out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00831.adpcm4 - Hermit Crawmad coming out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00832.adpcm4 - Hermit Crawmad death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00833.adpcm4 - Hermit Crawmad swallowing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00834.adpcm4 - Hermit Crawmad walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00835.adpcm4 - Water sound when Hermit Crawmad comes out of hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00836.adpcm4 - Gatling Groink mortar firing part 1 (is modified in-game, normally sounds like the bullet bill sound in Super Mario Sunshine)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00837.adpcm4 - Maybe another Groink firing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00838.adpcm4 - Gatling Groink firing its mortar part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00839.adpcm4 - Gatling Groink firing its mortar part 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00840.adpcm4 - Gatling Groink opening its &amp;quot;mouth&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00841.adpcm4 - Gatling Groink death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00842.adpcm4 - Maybe another Groink sound not sure&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00843.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00844.adpcm4 - Gatling Groink walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00845.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00846.adpcm4 - Some kind of banging-on-wood like sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00847.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00848.adpcm4 - Unknown, but it sounds familiar...&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00849.adpcm4 - Giant Breadbug coming out of its hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00850.adpcm4 - Sound the giant breadbug makes when coming out of its hole&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00851.adpcm4 - Giant Breadbug death sound, also used as the sound the emperor bulblax makes when burrowing back into the ground.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00852.adpcm4 - Unknown Giant Breadbug sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00853.adpcm4 - Giant Breadbug walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00854.adpcm4 - Giant Breadbug sound for when hit &lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00855.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00856.adpcm4 - Dweevil Death Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00857.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00858.adpcm4 - Dweevil preparing to use its elements (appears to be sped up in-game)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00859.adpcm4 - Maybe a Dweevil sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00860.adpcm4 - Dweevil walk sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00861.adpcm4 - President&#039;s C Stick Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00862.adpcm4 - Bloyster shooting out tentacles&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00863.adpcm4 - Bloyster Mooing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00864.adpcm4 - Bloyster preparing to shoot out tentacles while in water?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00865.adpcm4 - Bloyster death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00866.adpcm4 - Bloyster &amp;quot;melting&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00867.adpcm4 - Bloyster Shaking off Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00868.adpcm4 - Ranging Bloyster detecting a leader&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00869.adpcm4 - Sound Ranging Bloyster makes when detecting Louie/President&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00870.adpcm4 - Ranging Bloyster thinking the coast is clear&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00871.adpcm4 - Sound Ranging Bloyster makes when detecting Olimar&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00872.adpcm4 - Bloyster idle sound (in water)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00873.adpcm4 - VOR Ambience 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00874.adpcm4 - VOR Ambience 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00875.adpcm4 - VOR Ambience 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00876.adpcm4 - WW Ambience 1 (contains duck quacking)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00877.adpcm4 - WW Ambience 2 (bugs)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00878.adpcm4 - WW Ambience 3 (more bug sounds)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00879.adpcm4 - AW Ambience 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00880.adpcm4 - AW Ambience 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00881.adpcm4 - AW Ambience 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00882.adpcm4 - AW Ambience 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00883.adpcm4 - AW Ambience 5&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00884.adpcm4 - AW Ambience 6&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00885.adpcm4 - AW Ambience 7&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00886.adpcm4 - AW Ambience 8&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00887.adpcm4 - AW Ambience 9&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00888.adpcm4 - AW Ambience 10&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00889.adpcm4 - Whistle dismiss sound for Louie and President&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00890.adpcm4 - Partial Louie&#039;s Whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00891.adpcm4 - Whistle base for Louie and President&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00892.adpcm4 - Louie&#039;s Actual Whistle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00893.adpcm4 - The President&#039;s Whistle&lt;br /&gt;
&amp;lt;br&amp;gt;00894-00911 are used for when the Pikmin are singing Ai No Uta.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00912.adpcm4 - Maybe ship sound not sure&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00913.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00914.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00915.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00916.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00917.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00918.adpcm4 - HOLY SHIT MY EARS&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00919.adpcm4 - Xylophones again&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00920.adpcm4 - HOLY SHIT MY EARS AGAIN&lt;br /&gt;
&amp;lt;br&amp;gt;00921-00954 are all random, mostly unknown, majorly instrument stuff that I don&#039;t give a shit about.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00955.adpcm4 - Louie call sound (&amp;quot;Rui!&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00956.adpcm4 - Louie being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00957.adpcm4 - Louie getting hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00958.adpcm4 - {{unsure|Louie something (unused)}}&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00959.adpcm4 - Louie using the napsack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00960.adpcm4 - Louie walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00961.adpcm4 - Louie walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00962.adpcm4 - Louie waking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00963.adpcm4 - Louie talking 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00964.adpcm4 - Louie talking 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00965.adpcm4 - Louie talking 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00966.adpcm4 - Louie jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00967.adpcm4 - Louie looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00968.adpcm4 - Louie looking left and right and behind himself&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00969.adpcm4 - Louie yawn end&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00970.adpcm4 - Louie yawning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00971.adpcm4 - Louie stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00972.adpcm4 - Louie stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00973.adpcm4 - PP Ambience 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00974.adpcm4 - PP Ambience 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00975.adpcm4 - PP Ambience 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00976.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00977.adpcm4 - PP Ambience 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00978.adpcm4 - Frederator Logo&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00979.adpcm4 - Buzzing Sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00980.adpcm4 - Olimar being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00981.adpcm4 - Olimar getting hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00982.adpcm4 - Olimar saying &amp;quot;Huh!&amp;quot; (supposedly unused)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00983.adpcm4 - Olimar using the napsack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00984.adpcm4 - Olimar waking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00985.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00986.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00987.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00988.adpcm4 - Olimar walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00989.adpcm4 - Olimar talking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00990.adpcm4 - Olimar talking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00991.adpcm4 - Olimar jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00992.adpcm4 - Olimar looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00993.adpcm4 - Olimar looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00994.adpcm4 - Olimar looking behind himself&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00995.adpcm4 - Olimar yawn end&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00996.adpcm4 - Olimar yawning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00997.adpcm4 - Olimar stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00998.adpcm4 - Olimar stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_00999.adpcm4 - Olimar call sound (&amp;quot;Orima!&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;01000-01011 Pikmin singing while walking&lt;br /&gt;
&amp;lt;br&amp;gt;01012-01026 Pikmin singing while walking - when cave floor is cleared&lt;br /&gt;
&amp;lt;br&amp;gt;01027-01038 Pikmin singing while walking - unsure (unused?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01039.adpcm4 - Weird beeping?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01040.adpcm4 - Weird alien waves?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01041.adpcm4 - Weird earrape sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01042.adpcm4 - zoop zoop zoop&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01043.adpcm4 - high pitched buzzing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01044.adpcm4 - more alien shit&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01045.adpcm4 - low pitched hum&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01046.adpcm4 - President being whistled&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01047.adpcm4 - President getting hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01048.adpcm4 - President using the napsack&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01049.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01050.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01051.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01052.adpcm4 - President walking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01053.adpcm4 - President waking up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01054.adpcm4 - President talking 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01055.adpcm4 - President talking 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01056.adpcm4 - President jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01057.adpcm4 - President looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01058.adpcm4 - President looking left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01059.adpcm4 - President looking behind himself&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01060.adpcm4 - President yawn end&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01061.adpcm4 - President yawning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01062.adpcm4 - President stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01063.adpcm4 - President stretching left and right&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01064.adpcm4 - President call sound (&amp;quot;Shacho!&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01065.adpcm4 - Weird beeping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01066.adpcm4 - Totaka&#039;s Song instrument&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01067.adpcm4 - Ship talking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01068.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01069.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01070.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01071.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01072.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01073.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01074.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01075.adpcm4 - Louie&#039;s C Stick Sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01076.adpcm4 - Weird noise used by Antenna Beetle?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01077.adpcm4 - Scrolling sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01078.adpcm4 - Piano?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01079.adpcm4 - Common Glowcap&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01080.adpcm4 - Treasure Gauge&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01081.adpcm4 - another   z o o p&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01082.adpcm4 - Pots banging?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01083.adpcm4 - Olimar&#039;s dismissing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01084.adpcm4 - Bulborb death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01085.adpcm4 - Weird squishing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01086.adpcm4 - Waterwraith falling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01087.adpcm4 - Enemy leaving water&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01088.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01089.adpcm4 - Enemy moving in water&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01090.adpcm4 - wind sound? (maybe VoR)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01091.adpcm4 - I heard this somewhere maybe Antenna Beetle? not sure&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01092.adpcm4 - Some kind of water splashing, might be for titan dweevil&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01093.adpcm4 - More monster pump sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01094.adpcm4 - Titan Dweevil death sund?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01095.adpcm4 - Weird pulling sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01096.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01097.adpcm4 - Titan Dweevil step&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01098.adpcm4 - Titan Dweevil death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01099.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01100.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01101.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01102.adpcm4 - Monster Pump firing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01103.adpcm4 - Flare Cannon firing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01104.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01105.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01106.adpcm4 - Purple Pikmin thud&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01107.adpcm4 - Snagret death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01108.adpcm4 - Snagret eat sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01109.adpcm4 - Snagret flinch&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01110.adpcm4 - Snagret preparing to take bite&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01111.adpcm4 - Something with the Man-at-legs&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01112.adpcm4 - Man-at-legs walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01113.adpcm4 - Man-at-legs sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01114.adpcm4 - Waterwraith background noise&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01115.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01116.adpcm4 - Waterwraith hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01117.adpcm4 - Waterwraith losing rollers&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01118.adpcm4 - Waterwraith spawn&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01119.adpcm4 - Waterwraith walking?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01120.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01121.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01122.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01123.adpcm4 - Waterwraith sound? (maybe for when he is tired)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01124.adpcm4 - Waterwraith death?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01125.adpcm4 - Waterwraith moving?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01126.adpcm4 - Waterwraith death?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01127.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01128.adpcm4 - Unknown Waterwraith sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01129.adpcm4 - Waterwraith exhale&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01130.adpcm4 - Waterwraith breathing (or scared)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01131.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01132.adpcm4 - Waterwraith death?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01133.adpcm4 - Waterwraith flinching after being attacked for a while&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01134.adpcm4 - Sound from Waterwraith spawn&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01135.adpcm4 - Emperor Bulblax roar&lt;br /&gt;
&amp;lt;br&amp;gt;01136-01138 are instrument sounds. 01139-01143 are some kind of staticy sounds.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01144.adpcm4 - Poko noise&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01145.adpcm4 - Cash register noise part 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01146.adpcm4 - Poko counter going away&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01147.adpcm4 - Treasure list scrolling sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01148.adpcm4 - Cash register noise part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01149.adpcm4 - Anode Beetle sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01150.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01151.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01152.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01153.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01154.adpcm4 - Electricity noise from electric walls&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01155.adpcm4 - More electricity, might also be from electric walls&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01156.adpcm4 - Electric shock for when Anode Beetles connect&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01157.adpcm4 - More electric noises?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01158.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01159.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01160.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01161.adpcm4 - ditto, but sounds suspiciously anode-beetle related&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01162.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01163.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01164.adpcm4 - electric sounds from electric wire?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01165.adpcm4 - More electric sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01166.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01167.adpcm4 - Anode beetles charging together&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01168.adpcm4 - Enemy soul rising up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01169.adpcm4 - Enemy death&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01170.adpcm4 - Balloon Popping sound (from Careening Dirigibug)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01171.adpcm4 - Dirigibug filling the Balloons back&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01172.adpcm4 - Empress fart sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01173.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01174.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01175.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01176.adpcm4 - Hissing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01177.adpcm4 - Careening Dirigibug idle sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01178.adpcm4 - Careening Dirigibug taking bomb rock out of mouth&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01179.adpcm4 - Careening Dirigibug taking bomb rock out of mouth (end)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01180.adpcm4 - Careening Dirigibug death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01181.adpcm4 - Careening Dirigibug on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01182.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01183.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01184.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01185.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01186.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01187.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01188.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01189.adpcm4 - Careening Dirigibug getting back up?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01190.adpcm4 - Withering Blowhog laughing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01191.adpcm4 - Door opening?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01192.adpcm4 - ??? (sounds familiar)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01193.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01194.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01195.adpcm4 - Breaking glass noises (from Arachnorb death sounds)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01196.adpcm4 - Beady Long Legs taking step&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01197.adpcm4 - Beady Long Legs lowering torso?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01198.adpcm4 - Part of Titan Dweevil death sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01199.adpcm4 - Raging Long Legs taking step?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01200.adpcm4 - Other part of Arachnorb death sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01201.adpcm4 - Egg breaking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01202.adpcm4 - Actual Fart Sound for Doodlebug&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01203.adpcm4 - Doodlebug hit sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01204.adpcm4 - Fiery Bulblax fire&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01205.adpcm4 - Fiery Bulblax extinguished&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01206.adpcm4 - Fiery Bulblax fire sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01207.adpcm4 - Ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01208.adpcm4 - Antenna Beetle jumping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01209.adpcm4 - Antenna Beetle landing sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01210.adpcm4 - Antenna Beetle landing jingle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01211.adpcm4 - Cricket/Cicada sounds used for Antenna Beetle&#039;s whistle (Scruffy mentioned this one in his video &amp;quot;Pikmin 2 Sound Trivia&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01212.adpcm4 - Skitter Leaf bell sounds&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01213.adpcm4 - Man-at-Legs getting out its gun?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01214.adpcm4 - Man-at-Legs gun explosion&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01215.adpcm4 - Man-at-Legs shooting&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01216.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01217.adpcm4 - Weird fleshy sound, might be for when Man-at-Legs is getting out its gun&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01218.adpcm4 - Man-at-Legs laser&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01219.adpcm4 - Man-at-Legs laser/putting gun away&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01220.adpcm4 - Man-at-Legs loading gun?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01221.adpcm4 - Man-at-Legs firing gun&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01222.adpcm4 - Ravenous Whiskarpillar&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01223.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01224.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01225.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01226.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01227.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01228.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01229.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01230.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01231.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01232.adpcm4 - Ravenous Whiskerpillar eating berry&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01233.adpcm4 - Ravenous Whiskerpillar moving&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01234.adpcm4 - Antenna Beetle idle 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01235.adpcm4 - Antenna Beetle being attacked&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01236.adpcm4 - Antenna Beetle death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01237.adpcm4 - Antenna Beetle idle 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01238.adpcm4 - Creeping Chrysanthemum eating&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01239.adpcm4 - Creeping Chrysanthemum death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01240.adpcm4 - Creeping Chrysanthemum groan for when he misses&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01241.adpcm4 - Creeping Chrysanthemum shaking off Pikmin 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01242.adpcm4 - Creeping Chrysanthemum going back into ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01243.adpcm4 - Creeping Chrysanthemum groan&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01244.adpcm4 - Creeping Chrysanthemum coming out of ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01245.adpcm4 - Creeping Chrysanthemum shaking off Pikmin 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01246.adpcm4 - Creeping Chrysanthemum going back to his home&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01247.adpcm4 - Creeping Chrysanthemum walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01248.adpcm4 - Creeping Chrysanthemum sound or Jellyfloat sound?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01249.adpcm4 - Jellyfloat popping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01250.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01251.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01252.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01253.adpcm4 - Large flying enemy landing on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01254.adpcm4 - Creeping Chrysanthemum hitting it&#039;s own belly&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01255.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01256.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01257.adpcm4 - Jellyfloat whimpering&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01258.adpcm4 - Jellyfloat death&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01259.adpcm4 - Jellyfloat Song&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01260.adpcm4 - Jellyfloat Idle&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01261.adpcm4 - Jellyfloat shaking off Pikmin on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01262.adpcm4 - Jellyfloat popping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01263.adpcm4 - Jellyfloat catching Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01264.adpcm4 - Jellyfloat Flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01265.adpcm4 - Lesser Jellyfloat sucking up Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01266.adpcm4 - Jellyfloat shaking off Pikmin in air&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01267.adpcm4 - Greater Jellyfloat sucking up Pikmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01268.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01269.adpcm4 - ??? (sounds like a burp?)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01270.adpcm4 - Spring?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01271.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01272.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01273.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01274.adpcm4 - Buzzing? (I heard it somewhere maybe it&#039;s from the ship&#039;s pod)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01275.adpcm4 - Bumbling Snitchbug?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01276.adpcm4 - Bumbling Snitchbug idle?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01277.adpcm4 - Bumbling Snitchbug again?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01278.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01279.adpcm4 - Bumbling Snitchbug flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01280.adpcm4 - Empress Bulblax hurt&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01281.adpcm4 - Empress Bulblax death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01282.adpcm4 - Empress Bulblax stops rolling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01283.adpcm4 - Empress Bulblax rolling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01284.adpcm4 - Empress Bulblax shaking Pikmin off?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01285.adpcm4 - Alien buzzing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01286.adpcm4 - Swooping Snitchbug/Spectralids? flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01287.adpcm4 - Spectralids Flying music?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01288.adpcm4 - ??? (bug sound)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01289.adpcm4 - Berries Popping&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01290.adpcm4 - Scrolling?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01291.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01292.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01293.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01294.adpcm4 - Boulder rolling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01295.adpcm4 - Buzzing?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01296.adpcm4 - Waterwraith moving through water?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01297.adpcm4 - Cloaking Burrow-nit death sound part 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01298.adpcm4 - Cloaking Burrow-nit death sound part 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01299.adpcm4 - Cloaking Burrow-nit death sound part 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01300.adpcm4 - Cloaking Burrow-nit walk&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01301.adpcm4 - Cloaking Burrow-nit sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01302.adpcm4 - Cloaking Burrow-nit emerging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01303.adpcm4 - Cloaking Burrow-nit flinch&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01304.adpcm4 - Cloaking Burrow-nit sticking out tounge&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01305.adpcm4 - Cloaking Burrow-nit swallowing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01306.adpcm4 - ??? (maybe another Burrow-nit sound)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01307.adpcm4 - Man-at-Legs hissing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01308.adpcm4 - Man-at-Legs preparing to get up&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01309.adpcm4 - Man-at-Legs finished rising&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01310.adpcm4 - Bulbmin attacking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01311.adpcm4 - Bulbmin something (I know it&#039;s used don&#039;t know where tough)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01312.adpcm4 - Bulbmin being called&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01313.adpcm4 - Alternate Bulbmin attack?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01314.adpcm4 - Sad Bulbmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01315.adpcm4 - Alternate Bulbmin digging&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01316.adpcm4 - Bulbmin preparing to be thrown&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01317.adpcm4 - Bulbmin caught&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01318.adpcm4 - Bulbmin falling down abyss&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01319.adpcm4 - Bulbmin death sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01320.adpcm4 - Bulbmin plucked&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01321.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01322.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01323.adpcm4 - Bulbmin beginning to carry something 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01324.adpcm4 - Bulbmin carrying something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01325.adpcm4 - Bulbmin beginning to carry something 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01326.adpcm4 - Bulbmin thrown&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01327.adpcm4 - Bulbmin held in Leader&#039;s hand&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01328.adpcm4 - Another Bulbmin something again (don&#039;t know where it&#039;s used)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01329.adpcm4 - Scared/sad Bulbmin&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01330.adpcm4 - Unused Bulbmin sound? (maybe for plucking)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01331.adpcm4 - Bulbmin being crushed&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01332.adpcm4 - Bulbmin sigh/losing spicy spray effect&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01333.adpcm4 - Unknown Bulbmin sound&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01334.adpcm4 - Idle Bulbmin noise&lt;br /&gt;
&amp;lt;br&amp;gt;01335-01339 appear to be instrument sounds or some kind of obscure sound effects that I couldn&#039;t identify.&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01340.adpcm4 - Sound when a Pikmin steps on a scale&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01341.adpcm4 - Watery Blowhog shooting?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01342.adpcm4 - Monster Pump sounds?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01343.adpcm4 - Monster Pump shot&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01344.adpcm4 - Key lands on ground&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01345.adpcm4 - Ship hovering noise on the map select screen (appears to get spliced together in game)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01346.adpcm4 - Ship noise?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01347.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01348.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01349.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01350.adpcm4 - Glowstem rustling&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01351.adpcm4 - Water draining&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01352.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01353.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01354.adpcm4 - ???&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01355.adpcm4 - Pikmin attacking while under influence of spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01356.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01357.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01358.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01358.adpcm4 - Pikmin losing spicy spray effect&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01359.adpcm4 - Pikmin coughing&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01360.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01361.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01362.adpcm4 - Pikmin getting spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01363.adpcm4 - Pikmin beginning to attack something while under the influence of spicy spray&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01364.adpcm4 - Pikmin falling into abyss (duplicate?)&lt;br /&gt;
&amp;lt;br&amp;gt;Note: Some of these sounds might actually be from cutscenes but it&#039;s difficult to tell the specific ones&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01365.adpcm4 - Pikmin jumping into cave&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01366.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01367.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01368.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01369.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01370.adpcm4 - Pikmin digging something&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01371.adpcm4 - Abyss Pikmin duplicate #2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01372.adpcm4 - Sound Pikmin makes right before dying of a hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01373.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01374.adpcm4 - Pikmin saying &amp;quot;Huh.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01375.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01376.adpcm4 - Sound from Purple Pikmin cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01377.adpcm4 - Pikmin saying &amp;quot;Huh?&amp;quot; (Red cutscene)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01378.adpcm4 - Pikmin shaking head (ditto)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01379.adpcm4 - Sound from White Pikmin cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01380.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01381.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01382.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01383.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01384.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01385.adpcm4 - Sound from Yellow Pikmin cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01386.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01387.adpcm4 - Pikmin being saved from hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01388.adpcm4 - Pikmin dying from hazard&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01389.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01390.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01391.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01392.adpcm4 - Pikmin getting shocked to death&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01393.adpcm4 - Pikmin drowning&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01394.adpcm4 - Pikmin on fire&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01395.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01396.adpcm4 - Pikmin suffering from water hazard 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01397.adpcm4 - Pikmin suffering from hazard cutscene&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01398.adpcm4 - Pikmin suffering from water hazard 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01399.adpcm4 - Pikmin suffering from water hazard 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01400.adpcm4 - Water hazard splash?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01401.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01402.adpcm4 - Walking on manhole cover 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01403.adpcm4 - Walking on manhole cover 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01404.adpcm4 - Walking on manhole cover 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01405.adpcm4 - Walking on manhole cover 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01406.adpcm4 - Walking on snow 1&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01407.adpcm4 - Walking on snow 2&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01408.adpcm4 - Walking on snow 3&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01409.adpcm4 - Walking on snow 4&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01410.pcm16 - Pikmin saying &amp;quot;Pikmin!&amp;quot; (not sure why this is here, since this sound is supposed to be an ast...)&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01411.adpcm4 - Man-at-Legs moving?&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01412.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01413.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01414.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01415.adpcm4 - ditto&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01416.adpcm4 - Hocotate Ship squeaking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01417.adpcm4 - Hocotate Ship squeaking&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01418.adpcm4 - Research Pod flying&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01419.adpcm4 - Hocotate Ship ambience&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01420.adpcm4 - Hocotate Ship exhaust&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01421.adpcm4 - Hocotate Ship exhaust&lt;br /&gt;
&amp;lt;br&amp;gt;wScene_0_01422.adpcm4 - Research Pod flying&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:File lists]]&lt;/div&gt;</summary>
		<author><name>RoseyPosey</name></author>
	</entry>
</feed>