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	<id>https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TurtleTrademark</id>
	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TurtleTrademark"/>
	<link rel="alternate" type="text/html" href="https://pikmintkb.com/wiki/Special:Contributions/TurtleTrademark"/>
	<updated>2026-05-06T14:45:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_identifiers&amp;diff=3022</id>
		<title>Pikmin identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_identifiers&amp;diff=3022"/>
		<updated>2021-05-01T21:20:43Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: /* Pellets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Internal names, and ID numbers used in [[Pikmin]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tekis==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID	|| Object			|| Internal Name	&lt;br /&gt;
|-&lt;br /&gt;
| 0x00	|| Yellow Wollywog		|| frog		&lt;br /&gt;
|-&lt;br /&gt;
| 0x01	|| Iwagen			|| iwagen	&lt;br /&gt;
|-&lt;br /&gt;
| 0x02	|| Rolling Boulder		|| iwagon	&lt;br /&gt;
|-&lt;br /&gt;
| 0x03	|| Dwarf Bulborb		|| chappy	&lt;br /&gt;
|-&lt;br /&gt;
| 0x04	|| Spotty Bulborb		|| swallow	&lt;br /&gt;
|-&lt;br /&gt;
| 0x05	|| Honeywisp Spawner		|| mizigen	&lt;br /&gt;
|-&lt;br /&gt;
| 0x06	|| Honeywisp			|| qurione	&lt;br /&gt;
|-&lt;br /&gt;
| 0x07	|| Pellet Posy			|| palm		&lt;br /&gt;
|-&lt;br /&gt;
| 0x08	|| Breadbug			|| collec	&lt;br /&gt;
|-&lt;br /&gt;
| 0x09	|| Puffstool			|| kinoko	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A	|| Pearly Clamclamp (Shell)	|| shell	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B	|| Swooping Snitchbug		|| napkid	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C	|| Breadbug Nest		|| hollec	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0D	|| Pearly Clamclamp (Pearl)	|| pearl	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E	|| Pearly Clamclamp (Ship Part)	|| rocpe	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0F	|| Fiery Blowhog		|| tank		&lt;br /&gt;
|-&lt;br /&gt;
| 0x10	|| Puffy Blowhog		|| mar		&lt;br /&gt;
|-&lt;br /&gt;
| 0x11	|| Armored Cannon Beetle	|| beatle	&lt;br /&gt;
|-&lt;br /&gt;
| 0x12	|| Female Sheargrub		|| kabekuiA	&lt;br /&gt;
|-&lt;br /&gt;
| 0x13	|| Male Sheargrub		|| kabekuiB	&lt;br /&gt;
|-&lt;br /&gt;
| 0x14	|| Shearwig			|| kabekuiC	&lt;br /&gt;
|-&lt;br /&gt;
| 0x15	|| Giant Egg			|| tamago	&lt;br /&gt;
|-&lt;br /&gt;
| 0x16	|| Smokey Progg			|| dororo	&lt;br /&gt;
|-&lt;br /&gt;
| 0x17	|| Fire Geyser			|| hibaA	&lt;br /&gt;
|-&lt;br /&gt;
| 0x18	|| Mamuta			|| miurin	&lt;br /&gt;
|-&lt;br /&gt;
| 0x19	|| Wogpole			|| otama	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A	|| Cut Enemy (crashes)		|| usuba	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B	|| ? (crashes)			|| yamash3	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C	|| ? (crashes)			|| yamash4	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1D	|| ? (crashes)			|| yamash5	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1E	|| Water Dumple			|| namazu	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1F	|| Dwarf Bulbear		|| chappb	&lt;br /&gt;
|-&lt;br /&gt;
| 0x20	|| Spotty Bulbear		|| swallob	&lt;br /&gt;
|-&lt;br /&gt;
| 0x21	|| Wollywog		        || frow		&lt;br /&gt;
|-&lt;br /&gt;
| 0x22	|| ? (found in string table)	|| nakata1	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
I don&#039;t actually fully understand these guys, so they&#039;re subject to change and don&#039;t have spawn IDs currently.&lt;br /&gt;
&lt;br /&gt;
I think that the two unknown bosses are just parts of Goolix, but with names like that, I&#039;m not sure.  I&#039;m not even sure of the purpose of this list I pulled out of the string table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID	|| Object				|| Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Beady Long Legs			|| boss:Spider	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| ?					|| boss:Giant	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Burrowing Snagret (detection sphere)	|| boss:Snake	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Burrowing Snagret (detection prism)	|| boss:TwSnake	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Emperor Bulblax			|| boss:King	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Goolix (?)				|| boss:Slime	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Iridescent Flint Beetle		|| boss:Kogane	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Candypop Bud				|| boss:Pom	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| kingback (Emperor Bulblax back?)	|| boss:KingBack&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Water Geyser				|| boss:Mizu	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| ?					|| boss:XXX3	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pellets==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID	|| Object				|| Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Main Engine		|| soto5&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Positron Generator		|| naka12&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Eternal Fuel Dynamo         || soto4&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Whimsical Radar	     || fuzoku1	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Extraordinary Bolt			|| naka7	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Nova Blaster				|| naka4&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Shock Absorber		|| naka1&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Radiation Canopy				|| fuzoku5&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Geiger Counter || fuzoku6&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Number 1 Ionium Jet 				|| fuzoku7&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Gravity Jumper				|| naka2&lt;br /&gt;
|-  	&lt;br /&gt;
|       || Automatic Gear 		|| naka5&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Space Float       || naka9&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Anti-Dioxin Filter 	     || soto3&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Libra			|| fuzoku8&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Analog Computer			|| naka13&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Omega Stabilizer	|| fuzoku9&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Guard Satellite			|| fuzoku3&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Repair-Type Bolt || naka8&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Massage Machine  				|| naka10&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Interstellar Radio				|| fuzoku2&lt;br /&gt;
|-&lt;br /&gt;
|       || Gluon Drive || soto2&lt;br /&gt;
|-&lt;br /&gt;
|       || UV Lamp || naka14&lt;br /&gt;
|- &lt;br /&gt;
|       || Zirconium Rotor || naka6&lt;br /&gt;
|- &lt;br /&gt;
|       || Pilot&#039;s Seat || naka3&lt;br /&gt;
|-&lt;br /&gt;
|       || Bowsprit || soto1 &lt;br /&gt;
|- &lt;br /&gt;
|       || Chronos Reactor || fuzoku4&lt;br /&gt;
|- &lt;br /&gt;
|       || Number 2 Ionium Jet || fuzoku11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]], [[User:TurtleTrademark|TurtleTrademark]]}}&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:TurtleTrademark&amp;diff=3021</id>
		<title>User:TurtleTrademark</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:TurtleTrademark&amp;diff=3021"/>
		<updated>2021-05-01T02:43:24Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I&#039;m Turtle, I hack Pikmin 1 and 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some notable things I have worked on:&lt;br /&gt;
&lt;br /&gt;
# [https://sites.google.com/view/turtleshacks/pikmin?authuser=3#h.ljiben4r806p Pikmin ++]&lt;br /&gt;
# [https://github.com/TurtleTrademark/demopatcher/releases/tag/2.0 Pikmin 2 Demo Patcher]&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_identifiers&amp;diff=3020</id>
		<title>Pikmin identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_identifiers&amp;diff=3020"/>
		<updated>2021-04-30T18:02:09Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: /* Pellets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Internal names, and ID numbers used in [[Pikmin]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tekis==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID	|| Object			|| Internal Name	&lt;br /&gt;
|-&lt;br /&gt;
| 0x00	|| Yellow Wollywog		|| frog		&lt;br /&gt;
|-&lt;br /&gt;
| 0x01	|| Iwagen			|| iwagen	&lt;br /&gt;
|-&lt;br /&gt;
| 0x02	|| Rolling Boulder		|| iwagon	&lt;br /&gt;
|-&lt;br /&gt;
| 0x03	|| Dwarf Bulborb		|| chappy	&lt;br /&gt;
|-&lt;br /&gt;
| 0x04	|| Spotty Bulborb		|| swallow	&lt;br /&gt;
|-&lt;br /&gt;
| 0x05	|| Honeywisp Spawner		|| mizigen	&lt;br /&gt;
|-&lt;br /&gt;
| 0x06	|| Honeywisp			|| qurione	&lt;br /&gt;
|-&lt;br /&gt;
| 0x07	|| Pellet Posy			|| palm		&lt;br /&gt;
|-&lt;br /&gt;
| 0x08	|| Breadbug			|| collec	&lt;br /&gt;
|-&lt;br /&gt;
| 0x09	|| Puffstool			|| kinoko	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A	|| Pearly Clamclamp (Shell)	|| shell	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B	|| Swooping Snitchbug		|| napkid	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C	|| Breadbug Nest		|| hollec	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0D	|| Pearly Clamclamp (Pearl)	|| pearl	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E	|| Pearly Clamclamp (Ship Part)	|| rocpe	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0F	|| Fiery Blowhog		|| tank		&lt;br /&gt;
|-&lt;br /&gt;
| 0x10	|| Puffy Blowhog		|| mar		&lt;br /&gt;
|-&lt;br /&gt;
| 0x11	|| Armored Cannon Beetle	|| beatle	&lt;br /&gt;
|-&lt;br /&gt;
| 0x12	|| Female Sheargrub		|| kabekuiA	&lt;br /&gt;
|-&lt;br /&gt;
| 0x13	|| Male Sheargrub		|| kabekuiB	&lt;br /&gt;
|-&lt;br /&gt;
| 0x14	|| Shearwig			|| kabekuiC	&lt;br /&gt;
|-&lt;br /&gt;
| 0x15	|| Giant Egg			|| tamago	&lt;br /&gt;
|-&lt;br /&gt;
| 0x16	|| Smokey Progg			|| dororo	&lt;br /&gt;
|-&lt;br /&gt;
| 0x17	|| Fire Geyser			|| hibaA	&lt;br /&gt;
|-&lt;br /&gt;
| 0x18	|| Mamuta			|| miurin	&lt;br /&gt;
|-&lt;br /&gt;
| 0x19	|| Wogpole			|| otama	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A	|| Cut Enemy (crashes)		|| usuba	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B	|| ? (crashes)			|| yamash3	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C	|| ? (crashes)			|| yamash4	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1D	|| ? (crashes)			|| yamash5	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1E	|| Water Dumple			|| namazu	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1F	|| Dwarf Bulbear		|| chappb	&lt;br /&gt;
|-&lt;br /&gt;
| 0x20	|| Spotty Bulbear		|| swallob	&lt;br /&gt;
|-&lt;br /&gt;
| 0x21	|| Wollywog		        || frow		&lt;br /&gt;
|-&lt;br /&gt;
| 0x22	|| ? (found in string table)	|| nakata1	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
I don&#039;t actually fully understand these guys, so they&#039;re subject to change and don&#039;t have spawn IDs currently.&lt;br /&gt;
&lt;br /&gt;
I think that the two unknown bosses are just parts of Goolix, but with names like that, I&#039;m not sure.  I&#039;m not even sure of the purpose of this list I pulled out of the string table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID	|| Object				|| Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Beady Long Legs			|| boss:Spider	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| ?					|| boss:Giant	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Burrowing Snagret (detection sphere)	|| boss:Snake	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Burrowing Snagret (detection prism)	|| boss:TwSnake	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Emperor Bulblax			|| boss:King	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Goolix (?)				|| boss:Slime	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Iridescent Flint Beetle		|| boss:Kogane	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Candypop Bud				|| boss:Pom	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| kingback (Emperor Bulblax back?)	|| boss:KingBack&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Water Geyser				|| boss:Mizu	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| ?					|| boss:XXX3	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pellets==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID	|| Object				|| Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Main Engine		|| soto5&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Positron Generator		|| naka12&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Eternal Fuel Dynamo         || soto4&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Whimsical Radar	     || fuzoku1	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Extraordinary Bolt			|| naka7	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Nova Blaster				|| naka4&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Shock Absorber		|| naka1&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Radiation Canopy				|| fuzoku5&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Geiger Counter || fuzoku6&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Number 1 Ionium Jet 				|| fuzoku7&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Gravity Jumper				|| naka2&lt;br /&gt;
|-  	&lt;br /&gt;
|       || Automatic Gear 		|| naka5&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Space Float       || naka9&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Anti-Dioxin Filter 	     || soto3&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Libra			|| fuzoku8&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Analog Computer			|| naka13&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Omega Stabilizer	|| fuzoku9&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Guard Satellite			|| fuzoku3&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Repair-Type Bolt || naka8&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Massage Machine  				|| naka10&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Interstellar Radio				|| fuzoku2&lt;br /&gt;
|-&lt;br /&gt;
|       || Gluon Drive || soto2&lt;br /&gt;
|-&lt;br /&gt;
|       || UV Lamp || naka14&lt;br /&gt;
|- &lt;br /&gt;
|       || Zirconium Rotor || naka6&lt;br /&gt;
|- &lt;br /&gt;
|       || Pilot&#039;s Seat || naka3&lt;br /&gt;
|-&lt;br /&gt;
|       || Bowsprit || soto1 &lt;br /&gt;
|- &lt;br /&gt;
|       || Chronos Reactor || fuzoku4&lt;br /&gt;
|- &lt;br /&gt;
|       || Number 2 Ionium Jet || fozoku11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]], [[User:TurtleTrademark|TurtleTrademark]]}}&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=3019</id>
		<title>Custom sequenced Pikmin music</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=3019"/>
		<updated>2021-04-27T13:10:43Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Custom sequenced &#039;&#039;Pikmin&#039;&#039; music}}&lt;br /&gt;
[[JAM file|&amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file]]s are files used for sequenced music in &#039;&#039;Pikmin&#039;&#039;. Below, you will see a somewhat complete guide on how to create a custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file for &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* Hex Editor of your choice, I use [https://mh-nexus.de/en/downloads.php?product=HxD HxDenu]&lt;br /&gt;
* Yoshi2&#039;s fork of [https://github.com/RenolY2/flaaffy flaaffy]&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
[[File:image0.png|right]]&lt;br /&gt;
# Download Yoshi2&#039;s fork of flaaffy to make a custom &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; file. After that is done, rename the file to whatever &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; you would like to replace. Make sure you change the file extension from &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After that, in a hex editor, open &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt; and your custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file. Copy your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file and paste it at the end of &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After you have copied and pasted your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file into &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;, open &amp;lt;code&amp;gt;pikiseq.hed&amp;lt;/code&amp;gt; or search for the string &amp;lt;code&amp;gt;BARC&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;main.dol&amp;lt;/code&amp;gt; in your hex editor.&lt;br /&gt;
# Underneath the jam file you want to replace, there will be two hex strings you need to replace. Replace the first string with&amp;lt;code&amp;gt;0x00035900&amp;lt;/code&amp;gt;. This is the offset of the location of the &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file in &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;.  The next string will be the length of the file you want to replace, in hexadecimal. Note that this is NOT the length of playback of the song, but the length of the file, which you should be able to find in your hex editor.&lt;br /&gt;
&lt;br /&gt;
After that, your custom music should play correctly! &lt;br /&gt;
&lt;br /&gt;
{{credits|[[User:TurtleTrademark|TurtleTrademark]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Notes]]&lt;br /&gt;
[[Category:Pikmin]]&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=3003</id>
		<title>Custom sequenced Pikmin music</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=3003"/>
		<updated>2021-03-29T18:41:32Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Custom sequenced &#039;&#039;Pikmin&#039;&#039; music}}&lt;br /&gt;
[[JAM file|&amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file]]s are files used for sequenced music in &#039;&#039;Pikmin&#039;&#039;. Below, you will see a somewhat complete guide on how to create a custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file for &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* Hex Editor of your choice, I use [https://mh-nexus.de/en/downloads.php?product=HxD HxDenu]&lt;br /&gt;
* Yoshi2&#039;s fork of [https://github.com/RenolY2/flaaffy flaaffy]&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
[[File:image0.png|right]]&lt;br /&gt;
# Download Yoshi2&#039;s fork of flaaffy to make a custom &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; file. After that is done, rename the file to whatever &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; you would like to replace. Make sure you change the file extension from &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After that, in a hex editor, open &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt; and your custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file. Copy and paste your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file and paste it at the end of &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After you have copied and pasted your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file into &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;, open &amp;lt;code&amp;gt;pikiseq.hed&amp;lt;/code&amp;gt; or search for the string &amp;lt;code&amp;gt;BARC&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;main.dol&amp;lt;/code&amp;gt; in your hex editor.&lt;br /&gt;
# Underneath the jam file you want to replace, there will be two hex strings you need to replace. Replace the first string with&amp;lt;code&amp;gt;0x00035900&amp;lt;/code&amp;gt;. This is the offset of the location of the &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file in &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;.  The next string will be the length of the file you want to replace, in hexadecimal. Note that this is NOT the length of playback of the song, but the length of the file, which you should be able to find in your hex editor.&lt;br /&gt;
&lt;br /&gt;
After that, your custom music should play correctly! &lt;br /&gt;
&lt;br /&gt;
{{credits|[[User:TurtleTrademark|TurtleTrademark]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Notes]]&lt;br /&gt;
[[Category:Pikmin]]&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_Technical_Knowledge_Base:Policies&amp;diff=2992</id>
		<title>Pikmin Technical Knowledge Base:Policies</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_Technical_Knowledge_Base:Policies&amp;diff=2992"/>
		<updated>2021-03-09T01:54:44Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: fixed a dead link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the circumstances of the subject, the act of hacking videogames is a touchy subject. Since it is important for us to maintain a licit and welcoming environment for everyone, we have imposed the following policies. The rules here applies to everywhere on this wiki.&lt;br /&gt;
&lt;br /&gt;
== Unacceptable content ==&lt;br /&gt;
*&#039;&#039;&#039;Spam&#039;&#039;&#039;. Any kind of off-topic, unrelated self-promoting, and unruly behavior will not be tolerated.&lt;br /&gt;
*&#039;&#039;&#039;Vandalism&#039;&#039;&#039;. Destructive behavior such as excessive deletion/creation of pages, uploading unnecessary files, profanity, and controverstial topics are not welcome here.&lt;br /&gt;
*&#039;&#039;&#039;Harrassment&#039;&#039;&#039;. This wiki is meant to be a safe place. Doxxing, slander, and bullying is under zero tolerance and will warrant a ban from contributing to the wiki.&lt;br /&gt;
&lt;br /&gt;
== Other content ==&lt;br /&gt;
*&#039;&#039;&#039;Copyrighted material&#039;&#039;&#039;. This includes music, images, videos, and other forms of media. Anything that falls into this group must be properly attributed. Most of what we represent on this wiki is regarded as fair use. This means files uploaded here must follow regulations approriate by law. In order to help ensure this, users are not to upload content that doesn&#039;t actively contribute to the understanding of a technical &#039;&#039;Pikmin&#039;&#039; subject.&lt;br /&gt;
*&#039;&#039;&#039;Hacks/mods&#039;&#039;&#039;. The Pikmin TKB is not a place for contributors to advertise their personal projects. If contributors are looking to showcase their hack please do so at [https://www.pikminfanon.com/wiki/Main_Page Pikmin Fanon] in accordance to their regulations. Tools that have created may be allowed to be posted on the wiki as long as it holds good use and reliability.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pikmin Technical Knowledge Base: Privacy policy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_troubleshooting&amp;diff=2991</id>
		<title>Pikmin 2 troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_troubleshooting&amp;diff=2991"/>
		<updated>2021-03-09T01:50:33Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: This is such outdated and misleading information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solutions to common problems that can occur while editing &#039;&#039;Pikmin 2&#039;&#039;&#039;s files.&lt;br /&gt;
&lt;br /&gt;
;Loading a cave stays stuck for longer than usual and eventually crashes Dolphin&lt;br /&gt;
:Open the [[cave definition file]] and go to the sublevel you were trying to load. Make sure that the amount of entries on &amp;lt;code&amp;gt;TekiInfo&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ItemInfo&amp;lt;/code&amp;gt;, etc. blocks matches the number present at the start of that same block (this number commented with &amp;lt;code&amp;gt;num&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Troubleshooting]]&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=2990</id>
		<title>Custom sequenced Pikmin music</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=2990"/>
		<updated>2021-03-02T19:54:06Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; files are files used for custom music in &#039;&#039;Pikmin&#039;&#039;. &lt;br /&gt;
Below, you will see a somewhat complete guide of how to create a custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file for &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* Hex Editor of your choice, I use [https://mh-nexus.de/en/downloads.php?product=HxD HxDenu]&lt;br /&gt;
* Yoshi2&#039;s fork of [https://github.com/RenolY2/flaaffy flaaffy]&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
# Download Yoshi2&#039;s fork of flaaffy to make a custom &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; file. After that is done, rename the file to whatever &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; you would like to replace. Make sure you change the file extension from &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After that, in a hex editor, open &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt; and your custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file. Copy and paste your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file and paste it at the end of &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After you have copied and pasted your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file into &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;, open &amp;lt;code&amp;gt;pikiseq.hed&amp;lt;/code&amp;gt; or search for the string &amp;lt;code&amp;gt;BARC&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;main.dol&amp;lt;/code&amp;gt; in your hex editor.&lt;br /&gt;
&lt;br /&gt;
[[File:image0.png|300 px|]]&lt;br /&gt;
&lt;br /&gt;
4. Underneath the jam file you want to replace, there will be two strings you need to replace. In the first string, replace it with &amp;lt;code&amp;gt;0x00035900&amp;lt;/code&amp;gt;. The next string will be the length of the file you want to replace, in hexadecimal. Note that this is NOT the length of playback of the song, but the length of the file, which you should be able to find in your hex editor.&lt;br /&gt;
&lt;br /&gt;
After that, your custom music should play correctly! Please note that some instruments may not play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Notes]]&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
&lt;br /&gt;
{{credits|[[User:TurtleTrademark|TurtleTrademark]]}}&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=2989</id>
		<title>Custom sequenced Pikmin music</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=2989"/>
		<updated>2021-03-02T19:50:14Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; files are files used for custom music in &#039;&#039;Pikmin&#039;&#039;. &lt;br /&gt;
Below, you will see a somewhat complete guide of how to create a custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file for &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* Hex Editor of your choice, I use [https://mh-nexus.de/en/downloads.php?product=HxD HxDenu]&lt;br /&gt;
* Yoshi2&#039;s fork of [https://github.com/RenolY2/flaaffy flaaffy]&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
# Download Yoshi2&#039;s fork of flaaffy to make a custom &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; file. After that is done, rename the file to whatever &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; you would like to replace. Make sure you change the file extension from &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After that, in a hex editor, open &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt; and your custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file. Copy and paste your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file and paste it at the end of &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After you have copied and pasted your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file into &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;, open &amp;lt;code&amp;gt;pikiseq.hed&amp;lt;/code&amp;gt; or search for the string &amp;lt;code&amp;gt;BARC&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;main.dol&amp;lt;/code&amp;gt; in your hex editor.&lt;br /&gt;
&lt;br /&gt;
[[File:image0.png|300 px|]]&lt;br /&gt;
&lt;br /&gt;
4. Underneath the jam file you want to replace, there will be two strings you need to replace. In the first string, replace it with &amp;lt;code&amp;gt;0x00035900&amp;lt;/code&amp;gt;. The next string will be the length of the file you want to replace, in hexadecimal. Note that this is NOT the length of playback of the song, but the length of the file, which you should be able to find in your hex editor.&lt;br /&gt;
&lt;br /&gt;
After that, your custom music should play correctly! Please note that some instruments may not play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Explanations and notes]]&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
&lt;br /&gt;
{{credits|[[User:TurtleTrademark|TurtleTrademark]]}}&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=2988</id>
		<title>Custom sequenced Pikmin music</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=2988"/>
		<updated>2021-03-02T19:47:19Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; files are files used for custom music in &#039;&#039;Pikmin&#039;&#039;. &lt;br /&gt;
Below, you will see a somewhat complete guide of how to create a custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file for &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* Hex Editor of your choice, I use [https://mh-nexus.de/en/downloads.php?product=HxD HxDenu]&lt;br /&gt;
* Yoshi2&#039;s fork of [https://github.com/RenolY2/flaaffy flaaffy]&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
# Download Yoshi2&#039;s fork of flaaffy to make a custom &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; file. After that is done, rename the file to whatever &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; you would like to replace. Make sure you change the file extension from &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After that, in a hex editor, open &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt; and your custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file. Copy and paste your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file and paste it at the end of &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After you have copied and pasted your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file into &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;, open &amp;lt;code&amp;gt;pikiseq.hed&amp;lt;/code&amp;gt; or search for the string &amp;lt;code&amp;gt;BARC&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;main.dol&amp;lt;/code&amp;gt; in your hex editor.&lt;br /&gt;
&lt;br /&gt;
[[File:image0.png|300 px|]]&lt;br /&gt;
&lt;br /&gt;
4. Underneath the jam file you want to replace, there will be two strings you need to replace. In the first string, replace it with &amp;lt;code&amp;gt;0x00035900&amp;lt;/code&amp;gt;. The next string will be the length of the file you want to replace, in hexadecimal. Note that this is NOT the length of playback of the song, but the length of the file, which you should be able to find in your hex editor.&lt;br /&gt;
&lt;br /&gt;
After that, your custom music should play correctly! Please note that some instruments may not play.&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=2987</id>
		<title>Custom sequenced Pikmin music</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Custom_sequenced_Pikmin_music&amp;diff=2987"/>
		<updated>2021-03-02T19:46:07Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: Created page with &amp;quot;&amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; files are files used for custom music in &amp;#039;&amp;#039;Pikmin&amp;#039;&amp;#039;.  Below, you will see a somewhat complete guide of how to create a custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file for &amp;#039;&amp;#039;Pi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; files are files used for custom music in &#039;&#039;Pikmin&#039;&#039;. &lt;br /&gt;
Below, you will see a somewhat complete guide of how to create a custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file for &#039;&#039;Pikmin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* Hex Editor of your choice, I use [https://mh-nexus.de/en/downloads.php?product=HxD HxDenu]&lt;br /&gt;
* Yoshi2&#039;s fork of [https://github.com/RenolY2/flaaffy flaaffy]&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
# Download Yoshi2&#039;s fork of flaaffy to make a custom &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; file. After that is done, rename the file to whatever &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; you would like to replace. Make sure you change the file extension from &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After that, in a hex editor, open &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt; and your custom &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file. Copy and paste your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file and paste it at the end of &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;. &lt;br /&gt;
# After you have copied and pasted your &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file into &amp;lt;code&amp;gt;pikiseq.arc&amp;lt;/code&amp;gt;, open &amp;lt;code&amp;gt;pikiseq.hed&amp;lt;/code&amp;gt; or search for the string &amp;lt;code&amp;gt;BARC&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;main.dol&amp;lt;/code&amp;gt; in your hex editor.&lt;br /&gt;
&lt;br /&gt;
[[File:image0.png|300 px|]]&lt;br /&gt;
&lt;br /&gt;
# Underneath the jam file you want to replace, there will be two strings you need to replace. In the first string, replace it with &amp;lt;code&amp;gt;0x00035900&amp;lt;/code&amp;gt;. The next string will be the length of the file you want to replace, in hexadecimal. Note that this is NOT the length of playback of the song, but the length of the file, which you should be able to find in your hex editor.&lt;br /&gt;
&lt;br /&gt;
After that, your custom music should play correctly! Please note that some instruments may not play.&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=JAM_file&amp;diff=2986</id>
		<title>JAM file</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=JAM_file&amp;diff=2986"/>
		<updated>2021-03-02T19:11:01Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: Created the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; file hold data for sequenced music in &#039;&#039;Pikmin&#039;&#039;. All of these files are store in &amp;lt;code&amp;gt;/dataDir/SndData/Seqs/pikiseq.arc&amp;lt;/code&amp;gt;. These files are also nearly identical to a &amp;lt;code&amp;gt;.bms&amp;lt;/code&amp;gt; file with some minor header differences. &lt;br /&gt;
&lt;br /&gt;
== File list ==&lt;br /&gt;
&lt;br /&gt;
A list of &amp;lt;code&amp;gt;.jam&amp;lt;/code&amp;gt; files can be found [[JAM file list | here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:File formats]]&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
&lt;br /&gt;
{{credits|[[User:TurtleTrademark|TurtleTrademark]]}}&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=File:Image0.png&amp;diff=2985</id>
		<title>File:Image0.png</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=File:Image0.png&amp;diff=2985"/>
		<updated>2021-03-02T18:51:30Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: For .jam file tutorial.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
For .jam file tutorial.&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:TurtleTrademark&amp;diff=2984</id>
		<title>User:TurtleTrademark</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:TurtleTrademark&amp;diff=2984"/>
		<updated>2021-03-01T19:00:56Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: Created page with &amp;quot;Hey, I&amp;#039;m Turtle, I hack Pikmin 1 and 2!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I&#039;m Turtle, I hack Pikmin 1 and 2!&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Archive_Toolkit&amp;diff=2983</id>
		<title>Archive Toolkit</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Archive_Toolkit&amp;diff=2983"/>
		<updated>2021-03-01T18:08:32Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: Created the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pikarc is a tool that was created by Patrick Anton/Ambrosia. It is used to edit the &#039;&#039;Pikmin&#039;&#039; Arc+Dir archive format.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [https://github.com/sFulcrum/pikarc GitHub Repository]&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_identifiers&amp;diff=2982</id>
		<title>Pikmin identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_identifiers&amp;diff=2982"/>
		<updated>2021-02-27T03:12:02Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: Removed the word &amp;quot;White&amp;quot; from Wollywogs since they are not normally called that anywhere else and it can be confusing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Internal names, and ID numbers used in [[Pikmin]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tekis==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID	|| Object			|| Internal Name	&lt;br /&gt;
|-&lt;br /&gt;
| 0x00	|| Yellow Wollywog		|| frog		&lt;br /&gt;
|-&lt;br /&gt;
| 0x01	|| Iwagen			|| iwagen	&lt;br /&gt;
|-&lt;br /&gt;
| 0x02	|| Rolling Boulder		|| iwagon	&lt;br /&gt;
|-&lt;br /&gt;
| 0x03	|| Dwarf Bulborb		|| chappy	&lt;br /&gt;
|-&lt;br /&gt;
| 0x04	|| Spotty Bulborb		|| swallow	&lt;br /&gt;
|-&lt;br /&gt;
| 0x05	|| Honeywisp Spawner		|| mizigen	&lt;br /&gt;
|-&lt;br /&gt;
| 0x06	|| Honeywisp			|| qurione	&lt;br /&gt;
|-&lt;br /&gt;
| 0x07	|| Pellet Posy			|| palm		&lt;br /&gt;
|-&lt;br /&gt;
| 0x08	|| Breadbug			|| collec	&lt;br /&gt;
|-&lt;br /&gt;
| 0x09	|| Puffstool			|| kinoko	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A	|| Pearly Clamclamp (Shell)	|| shell	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B	|| Swooping Snitchbug		|| napkid	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C	|| Breadbug Nest		|| hollec	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0D	|| Pearly Clamclamp (Pearl)	|| pearl	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E	|| Pearly Clamclamp (Ship Part)	|| rocpe	&lt;br /&gt;
|-&lt;br /&gt;
| 0x0F	|| Fiery Blowhog		|| tank		&lt;br /&gt;
|-&lt;br /&gt;
| 0x10	|| Puffy Blowhog		|| mar		&lt;br /&gt;
|-&lt;br /&gt;
| 0x11	|| Armored Cannon Beetle	|| beatle	&lt;br /&gt;
|-&lt;br /&gt;
| 0x12	|| Female Sheargrub		|| kabekuiA	&lt;br /&gt;
|-&lt;br /&gt;
| 0x13	|| Male Sheargrub		|| kabekuiB	&lt;br /&gt;
|-&lt;br /&gt;
| 0x14	|| Shearwig			|| kabekuiC	&lt;br /&gt;
|-&lt;br /&gt;
| 0x15	|| Giant Egg			|| tamago	&lt;br /&gt;
|-&lt;br /&gt;
| 0x16	|| Smokey Progg			|| dororo	&lt;br /&gt;
|-&lt;br /&gt;
| 0x17	|| Fire Geyser			|| hibaA	&lt;br /&gt;
|-&lt;br /&gt;
| 0x18	|| Mamuta			|| miurin	&lt;br /&gt;
|-&lt;br /&gt;
| 0x19	|| Wogpole			|| otama	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A	|| Cut Enemy (crashes)		|| usuba	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B	|| ? (crashes)			|| yamash3	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C	|| ? (crashes)			|| yamash4	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1D	|| ? (crashes)			|| yamash5	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1E	|| Water Dumple			|| namazu	&lt;br /&gt;
|-&lt;br /&gt;
| 0x1F	|| Dwarf Bulbear		|| chappb	&lt;br /&gt;
|-&lt;br /&gt;
| 0x20	|| Spotty Bulbear		|| swallob	&lt;br /&gt;
|-&lt;br /&gt;
| 0x21	|| Wollywog		        || frow		&lt;br /&gt;
|-&lt;br /&gt;
| 0x22	|| ? (found in string table)	|| nakata1	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
I don&#039;t actually fully understand these guys, so they&#039;re subject to change and don&#039;t have spawn IDs currently.&lt;br /&gt;
&lt;br /&gt;
I think that the two unknown bosses are just parts of Goolix, but with names like that, I&#039;m not sure.  I&#039;m not even sure of the purpose of this list I pulled out of the string table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID	|| Object				|| Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Beady Long Legs			|| boss:Spider	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| ?					|| boss:Giant	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Burrowing Snagret (detection sphere)	|| boss:Snake	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Burrowing Snagret (detection prism)	|| boss:TwSnake	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Emperor Bulblax			|| boss:King	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Goolix (?)				|| boss:Slime	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Iridescent Flint Beetle		|| boss:Kogane	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Candypop Bud				|| boss:Pom	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| kingback (Emperor Bulblax back?)	|| boss:KingBack&lt;br /&gt;
|-&lt;br /&gt;
|  	|| Water Geyser				|| boss:Mizu	&lt;br /&gt;
|-&lt;br /&gt;
|  	|| ?					|| boss:XXX3	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pellets==&lt;br /&gt;
Coming soon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
{{Credits|[[User:Minty_Meeo|Minty_Meeo]]}}&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_2_identifiers&amp;diff=2954</id>
		<title>Pikmin 2 identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_2_identifiers&amp;diff=2954"/>
		<updated>2020-10-02T00:21:19Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: Added Challenge Mode caves to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 2&#039;&#039; identifiers}}&lt;br /&gt;
&lt;br /&gt;
Internal names, identifier numbers, and identifier strings used in &#039;&#039;[[Pikmin 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Pikmin 2&#039;s&#039;&#039; overworld area generators, &amp;lt;code&amp;gt;teki&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;otakara&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; objects are referred to by a numeric ID. There is also another set of values for &amp;lt;code&amp;gt;otakara&amp;lt;/code&amp;gt;, these are the overworld versions of treasure drop from enemies. Usually in a cave, it&#039;s as simple as using an underline &amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt; and then typing the internal name of the treasure, above ground each enemy has an ID for this. This is found by taking the original treasure&#039;s ID and adding 768.&lt;br /&gt;
&lt;br /&gt;
{{todo|Add internal names for all the enemies and treasures.}}&lt;br /&gt;
&lt;br /&gt;
== Enemies and other objects ==&lt;br /&gt;
Enemies, plants and strange objects. They are mostly internally recognized as &amp;lt;code&amp;gt;teki&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To place a treasure inside an enemy, take that treasure&#039;s internal number, add 768, and you have the code to put it in any enemy.&lt;br /&gt;
&lt;br /&gt;
Placing Exploration Kit treasures inside enemies works similary but you have to add 1024 to the treasure&#039;s internal number instead of 768.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ID&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Object&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Internal name&lt;br /&gt;
|-&lt;br /&gt;
! Dec || Hex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt; || Pellet Posy ||&amp;lt;code&amp;gt;Pelplant&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x01&amp;lt;/code&amp;gt; || Dwarf Red Bulborb ||&amp;lt;code&amp;gt;Kochappy&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x02&amp;lt;/code&amp;gt; || Red Bulborb ||&amp;lt;code&amp;gt;Chappy&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x03&amp;lt;/code&amp;gt; || Lapis Lazuli Candypop Bud ||&amp;lt;code&amp;gt;BluePom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x04&amp;lt;/code&amp;gt; || Crimson Candypop Bud ||&amp;lt;code&amp;gt;RedPom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x05&amp;lt;/code&amp;gt; || Golden Candypop Bud ||&amp;lt;code&amp;gt;YellowPom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x06&amp;lt;/code&amp;gt; || Violet Candypop Bud ||&amp;lt;code&amp;gt;BlackPom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x07&amp;lt;/code&amp;gt; || Ivory Candypop Bud ||&amp;lt;code&amp;gt;WhitePom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x08&amp;lt;/code&amp;gt; || Queen Candypop Bud ||&amp;lt;code&amp;gt;RandPom&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x09&amp;lt;/code&amp;gt; || Iridescent Flint Beetle ||&amp;lt;code&amp;gt;Kogane&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0A&amp;lt;/code&amp;gt; || Iridescent Glint Beetle ||&amp;lt;code&amp;gt;Wealthy&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0B&amp;lt;/code&amp;gt; || Doodlebug ||&amp;lt;code&amp;gt;Fart&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0C&amp;lt;/code&amp;gt; || Female Sheargrub ||&amp;lt;code&amp;gt;UjiA&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0D&amp;lt;/code&amp;gt; || Male Sheargrub ||&amp;lt;code&amp;gt;UjiB&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0E&amp;lt;/code&amp;gt; || Shearwig ||&amp;lt;code&amp;gt;Tobi&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x0F&amp;lt;/code&amp;gt; || Cloaking Burrow-nit ||&amp;lt;code&amp;gt;Armor&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x10&amp;lt;/code&amp;gt; || Honeywisp ||&amp;lt;code&amp;gt;Qurione&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x11&amp;lt;/code&amp;gt; || Yellow Wollywog ||&amp;lt;code&amp;gt;Frog&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;18&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x12&amp;lt;/code&amp;gt; || Wollywog ||&amp;lt;code&amp;gt;MaroFrog&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;19&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x13&amp;lt;/code&amp;gt; || Falling boulder ||&amp;lt;code&amp;gt;Rock&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x14&amp;lt;/code&amp;gt; || Fire geyser ||&amp;lt;code&amp;gt;Hiba&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x15&amp;lt;/code&amp;gt; || Gas pipe ||&amp;lt;code&amp;gt;GasHiba&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x16&amp;lt;/code&amp;gt; || Electrical wire ||&amp;lt;code&amp;gt;ElecHiba&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x17&amp;lt;/code&amp;gt; || Swooping Snitchbug ||&amp;lt;code&amp;gt;Sarai&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x18&amp;lt;/code&amp;gt; || Fiery Blowhog ||&amp;lt;code&amp;gt;Tank&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x19&amp;lt;/code&amp;gt; || Watery Blowhog ||&amp;lt;code&amp;gt;Wtank&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1A&amp;lt;/code&amp;gt; || Water Dumple ||&amp;lt;code&amp;gt;Catfish&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1B&amp;lt;/code&amp;gt; || Wogpole ||&amp;lt;code&amp;gt;Tadpole&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1C&amp;lt;/code&amp;gt; || Anode Beetle ||&amp;lt;code&amp;gt;ElecBug&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; || Puffy Blowhog ||&amp;lt;code&amp;gt;Mar&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1E&amp;lt;/code&amp;gt; || {{tt|Empress Bulblax|Birthing Bulborb Larva}} ||&amp;lt;code&amp;gt;Queen&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x1F&amp;lt;/code&amp;gt; || Bulborb Larva ||&amp;lt;code&amp;gt;Baby&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x20&amp;lt;/code&amp;gt; || Bumbling Snitchbug ||&amp;lt;code&amp;gt;Demon&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x21&amp;lt;/code&amp;gt; || Fiery Bulblax ||&amp;lt;code&amp;gt;FireChappy&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x22&amp;lt;/code&amp;gt; || Burrowing Snagret ||&amp;lt;code&amp;gt;SnakeCrow&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x23&amp;lt;/code&amp;gt; || Spotty Bulbear ||&amp;lt;code&amp;gt;KumaChappy&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x24&amp;lt;/code&amp;gt; || Bomb rock ||&amp;lt;code&amp;gt;Bomb&amp;lt;/code&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x25&amp;lt;/code&amp;gt; || Egg ||&amp;lt;code&amp;gt;Egg&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x26&amp;lt;/code&amp;gt; || Breadbug (with its home) ||&amp;lt;code&amp;gt;PanModoki&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x27&amp;lt;/code&amp;gt; || {{tt|&#039;&#039;&#039;Crashes&#039;&#039;&#039;|No longer exists in the game&#039;s code; is referenced in newtest/nonloop/2-2.txt, and is referred to as フエフキムシ; roughly Huefukimushi (Japanese for &amp;quot;Whistlebug&amp;quot; according to Google Translate)}} || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x28&amp;lt;/code&amp;gt; || Giant Breadbug and base || &amp;lt;code&amp;gt;OoPanModoki&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;41&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x29&amp;lt;/code&amp;gt; || Antenna Beetle || &amp;lt;code&amp;gt;Fuefuki&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;42&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2A&amp;lt;/code&amp;gt; || Orange Bulborb || &amp;lt;code&amp;gt;BlueChappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;43&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2B&amp;lt;/code&amp;gt; || Hairy Bulborb || &amp;lt;code&amp;gt;YellowChappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;44&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2C&amp;lt;/code&amp;gt; || Dwarf Orange Bulborb || &amp;lt;code&amp;gt;BlueKochappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;45&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2D&amp;lt;/code&amp;gt; || Snow Bulborb || &amp;lt;code&amp;gt;YellowKochappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;46&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2E&amp;lt;/code&amp;gt; || Dandelion || &amp;lt;code&amp;gt;Tanpopo&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;47&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x2F&amp;lt;/code&amp;gt; || Clover || &amp;lt;code&amp;gt;Clover&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;48&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x30&amp;lt;/code&amp;gt; || Common Glowcap || &amp;lt;code&amp;gt;HikariKinoko&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;49&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x31&amp;lt;/code&amp;gt; || Figwort (red small) || &amp;lt;code&amp;gt;Ooinu_s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;50&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x32&amp;lt;/code&amp;gt; || Figwort (red large) || &amp;lt;code&amp;gt;Ooinu_l&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;51&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x33&amp;lt;/code&amp;gt; || Shoot (shorter) || &amp;lt;code&amp;gt;Wakame_s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;52&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x34&amp;lt;/code&amp;gt; || Shoot (taller) || &amp;lt;code&amp;gt;Wakame_l&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;53&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x35&amp;lt;/code&amp;gt; || Emperor Bulblax || &amp;lt;code&amp;gt;KingChappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;54&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x36&amp;lt;/code&amp;gt; || Mamuta || &amp;lt;code&amp;gt;Miulin&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;55&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x37&amp;lt;/code&amp;gt; || Withering Blowhog || &amp;lt;code&amp;gt;Hanachirashi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;56&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x38&amp;lt;/code&amp;gt; || Beady Long Legs || &amp;lt;code&amp;gt;Damagumo&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;57&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x39&amp;lt;/code&amp;gt; || Lesser Spotted Jellyfloat || &amp;lt;code&amp;gt;Kurage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;58&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3A&amp;lt;/code&amp;gt; || Careening Dirigibug || &amp;lt;code&amp;gt;BombSarai&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;59&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3B&amp;lt;/code&amp;gt; || Fiery Dweevil || &amp;lt;code&amp;gt;FireOtakara&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3C&amp;lt;/code&amp;gt; || Caustic Dweevil || &amp;lt;code&amp;gt;WaterOtakara&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;61&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3D&amp;lt;/code&amp;gt; || Munge Dweevil || &amp;lt;code&amp;gt;GasOtakara&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;62&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3E&amp;lt;/code&amp;gt; || Anode Dweevil || &amp;lt;code&amp;gt;ElecOtakara&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;63&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x3F&amp;lt;/code&amp;gt; || Hermit Crawmad || &amp;lt;code&amp;gt;Jigumo&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x40&amp;lt;/code&amp;gt; || {{tt|&#039;&#039;&#039;Crashes&#039;&#039;&#039;|No longer exists in the game&#039;s code}}, unused || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;65&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x41&amp;lt;/code&amp;gt; || {{tt|Ravenous Whiskerpillar|Only emerges near Burgeoning Spiderwort.}} || &amp;lt;code&amp;gt;Imomushi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;66&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x42&amp;lt;/code&amp;gt; || {{tt|Man-at-Legs|Disappears after leaving a boundary, leaving treasure.}} || &amp;lt;code&amp;gt;Houdai&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;67&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x43&amp;lt;/code&amp;gt; || Bulbmin || &amp;lt;code&amp;gt;LeafChappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;68&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x44&amp;lt;/code&amp;gt; || Mitite || &amp;lt;code&amp;gt;TamagoMushi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;69&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x45&amp;lt;/code&amp;gt; || Raging Long Legs || &amp;lt;code&amp;gt;BigFoot&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x46&amp;lt;/code&amp;gt; || Pileated Snagret || &amp;lt;code&amp;gt;SnakeWhole&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;71&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x47&amp;lt;/code&amp;gt; || Ranging Bloyster || &amp;lt;code&amp;gt;UmiMushi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;72&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x48&amp;lt;/code&amp;gt; || Greater Spotted Jellyfloat || &amp;lt;code&amp;gt;OniKurage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;73&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x49&amp;lt;/code&amp;gt; || {{tt|Titan Dweevil|Crashes in most cases due to l_boss.bms complications}} || &amp;lt;code&amp;gt;BigTreasure&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;74&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4A&amp;lt;/code&amp;gt; || {{tt|Rock|Is used by rock-spewing enemies; breaks apart when spawning it yourself}} || &amp;lt;code&amp;gt;Stone&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;75&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4B&amp;lt;/code&amp;gt; || Armored Cannon Beetle Larva || &amp;lt;code&amp;gt;Kabuto&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;76&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4C&amp;lt;/code&amp;gt; || Dwarf Bulbear || &amp;lt;code&amp;gt;KumaKochappy&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;77&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4D&amp;lt;/code&amp;gt; || Group of 9 Unmarked Spectralids || &amp;lt;code&amp;gt;ShijimiChou&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;78&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4E&amp;lt;/code&amp;gt; || Gatling Groink || &amp;lt;code&amp;gt;MiniHoudai&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;79&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x4F&amp;lt;/code&amp;gt; || Skitter Leaf || &amp;lt;code&amp;gt;Sokkuri&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt; || Horsetail || &amp;lt;code&amp;gt;Tukushi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;81&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x51&amp;lt;/code&amp;gt; || Seeding Dandelion || &amp;lt;code&amp;gt;Watage&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;82&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x52&amp;lt;/code&amp;gt; || &#039;&#039;&#039;Crashes&#039;&#039;&#039;, Candypop Bud base || &amp;lt;code&amp;gt;Pom&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;83&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x53&amp;lt;/code&amp;gt; || {{unsure|Breadbug&#039;s Home?}} || &amp;lt;code&amp;gt;PanHouse&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;84&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x54&amp;lt;/code&amp;gt; || Creeping Chrysanthemum || &amp;lt;code&amp;gt;Hana&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;85&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x55&amp;lt;/code&amp;gt; || Glowstem (red) || &amp;lt;code&amp;gt;DaiodoRed&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;86&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x56&amp;lt;/code&amp;gt; || Glowstem (green) || &amp;lt;code&amp;gt;DaiodoGreen&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;87&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x57&amp;lt;/code&amp;gt; || Margaret || &amp;lt;code&amp;gt;Magaret&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;88&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x58&amp;lt;/code&amp;gt; || Foxtail || &amp;lt;code&amp;gt;Nekojarashi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;89&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x59&amp;lt;/code&amp;gt; || Chigoyami paper || &amp;lt;code&amp;gt;Chiyogami&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5A&amp;lt;/code&amp;gt; || Fiddlehead || &amp;lt;code&amp;gt;Zenmai&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;91&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5B&amp;lt;/code&amp;gt; || Figwort (brown small) || &amp;lt;code&amp;gt;KareOoinu_s&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;92&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5C&amp;lt;/code&amp;gt; || Figwort (brown large) || &amp;lt;code&amp;gt;KareOoinu_l&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;93&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5D&amp;lt;/code&amp;gt; || Volatile Dweevil || &amp;lt;code&amp;gt;BombOtakara&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;94&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5E&amp;lt;/code&amp;gt; || Segmented Crawbster || &amp;lt;code&amp;gt;DangoMushi&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;95&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x5F&amp;lt;/code&amp;gt; || Decorated Cannon Beetle || &amp;lt;code&amp;gt;Rkabuto&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;96&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x60&amp;lt;/code&amp;gt; || Armored Cannon Beetle Larva (burrowed) || &amp;lt;code&amp;gt;Fkabuto&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;97&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x61&amp;lt;/code&amp;gt; || Gatling Groink (pedestal) || &amp;lt;code&amp;gt;FminiHoudai&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;98&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x62&amp;lt;/code&amp;gt; || {{tt|Waterwraith rollers|Pikmin can touch, but kill leaders}} || &amp;lt;code&amp;gt;Tyre&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;99&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x63&amp;lt;/code&amp;gt; || Waterwraith || &amp;lt;code&amp;gt;BlackMan&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x64&amp;lt;/code&amp;gt; || &#039;&#039;&#039;Crashes&#039;&#039;&#039;, Bloyster base || &amp;lt;code&amp;gt;UmiMushiBase&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;101&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0x65&amp;lt;/code&amp;gt; || Toady Bloyster || &amp;lt;code&amp;gt;UmiMushiBlind&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
List of Non-Exploration Kit treasures. For the Exploration Kit treasures, see [[#Exploration Kit treasures|below]]. Treasures are mostly known as &amp;lt;code&amp;gt;otakara&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID || Internal name || US || PAL || JP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ahiru&amp;lt;/code&amp;gt; || Rubber Ugly || Rubber Ugly || Rubber Ugly&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;apple&amp;lt;/code&amp;gt; || Insect Condo  || Insect Condo || Insect Condo&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;apple_blue&amp;lt;/code&amp;gt; || Meat Satchel || Meat Satchel || Meat Satchel&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bane&amp;lt;/code&amp;gt; || Coiled Launcher  || Coiled Launcher || Coiled Launcher&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;baum_kuchen&amp;lt;/code&amp;gt; || Confection Hoop  || Confection Hoop || Confection Hoop&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_red&amp;lt;/code&amp;gt; || Omniscient Sphere || Omniscient Sphere || Omniscient Sphere&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_yellow&amp;lt;/code&amp;gt; || Love Sphere || Love Sphere || Love Sphere&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_blue&amp;lt;/code&amp;gt; || Mirth Sphere  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bell&amp;lt;/code&amp;gt; || Maternal Sculpture  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bey_goma&amp;lt;/code&amp;gt; || Stupendous Lens || Mysterious Remains || Ultimate Spinner&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bird_hane&amp;lt;/code&amp;gt; || Leviathan Feather  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bolt&amp;lt;/code&amp;gt; || Superstrong Stabilizer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;channel&amp;lt;/code&amp;gt; || Space Wave Receiver  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chess_king_black&amp;lt;/code&amp;gt; || Joy Receptacle  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;14&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chess_king_white&amp;lt;/code&amp;gt; || Worthless Statue  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chess_queen_black&amp;lt;/code&amp;gt; || Priceless Statue  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chess_queen_white&amp;lt;/code&amp;gt; || Triple Sugar Threat  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;17&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocolate&amp;lt;/code&amp;gt; || King of Sweets  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;18&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocoichigo&amp;lt;/code&amp;gt; || Diet Doomer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;19&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocowhite&amp;lt;/code&amp;gt; || Pale Passion  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;compact&amp;lt;/code&amp;gt; || Boom Cone || Magical Stage || Magical Stage&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;21&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie&amp;lt;/code&amp;gt; || Bug Bait  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;22&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;creap&amp;lt;/code&amp;gt; || Milk Tub  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;23&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_red&amp;lt;/code&amp;gt; || Petrified Heart  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;24&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_blue&amp;lt;/code&amp;gt; || Regal Diamond  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_green&amp;lt;/code&amp;gt; || Princess Pearl  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;26&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;doll&amp;lt;/code&amp;gt; || Silencer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;27&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donguri&amp;lt;/code&amp;gt; || Armored Nut  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;28&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutschoco&amp;lt;/code&amp;gt; || Chocolate Cushion  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;29&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutsichigo&amp;lt;/code&amp;gt; || Sweet Dreamer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutswhite&amp;lt;/code&amp;gt; || Cosmic Archive  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;31&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;flower_red&amp;lt;/code&amp;gt; || Cupid&#039;s Grenade  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;32&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;flower_blue&amp;lt;/code&amp;gt; || Science Project  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;33&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_gentle&amp;lt;/code&amp;gt; || Manual Honer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;34&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_lady&amp;lt;/code&amp;gt; || Broken Food Master || Merciless Extractor || Broken Cooking God&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;35&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_dog&amp;lt;/code&amp;gt; || Sud Generator  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;36&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_cat&amp;lt;/code&amp;gt; || Wiggle Noggin  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;37&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; || Omega Flywheel  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;38&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gold_medal&amp;lt;/code&amp;gt; || Lustrous Element  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;39&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gum_tape&amp;lt;/code&amp;gt; || Superstick Textile  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;40&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;halloween&amp;lt;/code&amp;gt; || Possessed Squash  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;41&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;haniwa&amp;lt;/code&amp;gt; || Gyroid Bust  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;42&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ichigo&amp;lt;/code&amp;gt; || Sunseed Berry  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;43&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;juji_key&amp;lt;/code&amp;gt; || Glee Spinner  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;44&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan&amp;lt;/code&amp;gt; || Decorative Goo  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;45&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kinoko&amp;lt;/code&amp;gt; || Anti-hiccup Fungus  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;46&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kouseki_suisyou&amp;lt;/code&amp;gt; || Crystal King  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;47&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kumakibori&amp;lt;/code&amp;gt; || Fossilized Ursidae  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;48&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;locket&amp;lt;/code&amp;gt; || Time Capsule  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;49&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;makigai&amp;lt;/code&amp;gt; || Olimarnite Shell  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;50&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;matu_bokkuri&amp;lt;/code&amp;gt; || Conifer Spire  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;51&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;milk_cap&amp;lt;/code&amp;gt; || Abstract Masterpiece || Plentiful Tank || Estimated Object GF&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;52&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;momiji_normal&amp;lt;/code&amp;gt; || Arboreal Frippery  || Abroral Frippery || Aboreal Frippery&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;53&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;momiji_kare&amp;lt;/code&amp;gt; || Onion Replica  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;54&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;momiji_red&amp;lt;/code&amp;gt; || Infernal Vegetable  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;55&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;nut&amp;lt;/code&amp;gt; || Adamantine Girdle  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;56&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tatebue&amp;lt;/code&amp;gt; || Directory of Destiny  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;57&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;saru_head&amp;lt;/code&amp;gt; || Colossal Fossil  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;58&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;sensya&amp;lt;/code&amp;gt; || Invigorator  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;59&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;sinkukan&amp;lt;/code&amp;gt; || Vacuum Processor  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;silver_medal&amp;lt;/code&amp;gt; || Mirrored Element  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;61&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tel_dial&amp;lt;/code&amp;gt; || Nouveau Table  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;62&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_a_red&amp;lt;/code&amp;gt; || Pink Menace  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;63&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_a_blue&amp;lt;/code&amp;gt; || Frosty Bauble  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_a_green&amp;lt;/code&amp;gt; || Gemstar Husband  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;65&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_b_red&amp;lt;/code&amp;gt; || Gemstar Wife  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;66&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_b_blue&amp;lt;/code&amp;gt; || Universal Com  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;67&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_b_green&amp;lt;/code&amp;gt; || Joyless Jewel  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;68&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_c_red&amp;lt;/code&amp;gt; || Fleeting Art Form  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;69&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_c_green&amp;lt;/code&amp;gt; || Innocence Lost  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;70&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_ring_c_blue&amp;lt;/code&amp;gt; || Icon of Progress  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;71&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;toy_teala&amp;lt;/code&amp;gt; || Unspeakable Wonder  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;72&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;turi_uki&amp;lt;/code&amp;gt; || Aquatic Mine  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;73&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;watch&amp;lt;/code&amp;gt; || Temporal Mechanism  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;74&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Xmas_item&amp;lt;/code&amp;gt; || Essential Furnishing  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;75&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;yoyo_red&amp;lt;/code&amp;gt; || Flame Tiller  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;76&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;yoyo_yellow&amp;lt;/code&amp;gt; || Doomsday Apparatus  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;77&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;yoyo_blue&amp;lt;/code&amp;gt; || Impediment Scourge || Impediment Scourge || Lightning Bolt&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;78&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;flask&amp;lt;/code&amp;gt; || Future Orb  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;79&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;elec&amp;lt;/code&amp;gt; || Shock Therapist  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;80&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt; || Flare Cannon  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;81&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gas&amp;lt;/code&amp;gt; || Comedy Bomb  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;82&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;water&amp;lt;/code&amp;gt; || Monster Pump  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;83&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;mojiban&amp;lt;/code&amp;gt; || Mystical Disc  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;84&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;futa_a_gold&amp;lt;/code&amp;gt; || Vorpal Platter  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;85&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;futa_a_silver&amp;lt;/code&amp;gt; || Taste Sensation  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;86&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_b_gold&amp;lt;/code&amp;gt; || Lip Service || Lip Service || Family Raft&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;87&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_b_silver&amp;lt;/code&amp;gt; || Utter Scrap  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;88&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ahiru_head&amp;lt;/code&amp;gt; || Paradoxical Enigma  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;89&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;loozy&amp;lt;/code&amp;gt; || King of Bugs  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;90&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;teala_dia_a&amp;lt;/code&amp;gt; || Essence of Rage  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;91&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;teala_dia_b&amp;lt;/code&amp;gt; || Essence of Despair  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;92&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;teala_dia_c&amp;lt;/code&amp;gt; || Essence of True Love  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;93&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;teala_dia_d&amp;lt;/code&amp;gt; || Essence of Desire  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;94&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_a_red&amp;lt;/code&amp;gt; || Citrus Lump  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;95&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_a_blue&amp;lt;/code&amp;gt; || Behemoth Jaw  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;96&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_a_green&amp;lt;/code&amp;gt; || Anxious Sprout  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;97&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_b_red&amp;lt;/code&amp;gt; || Implement of Toil  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;98&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_b_blue&amp;lt;/code&amp;gt; || Luck Wafer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;99&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_b_green&amp;lt;/code&amp;gt; || Meat of Champions  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_c_red&amp;lt;/code&amp;gt; || Talisman of Life  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;101&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_c_green&amp;lt;/code&amp;gt; || Strife Monolith  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;102&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dia_c_blue&amp;lt;/code&amp;gt; || Boss Stone  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;103&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kinoko_doku&amp;lt;/code&amp;gt; || Toxic Toadstool  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;104&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kinoko_tubu&amp;lt;/code&amp;gt; || Growshroom  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;105&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;sinkukan_b&amp;lt;/code&amp;gt; || Indomitable CPU  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;106&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;sinkukan_c&amp;lt;/code&amp;gt; || Network Mainbrain  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;107&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bolt_l&amp;lt;/code&amp;gt; || Repair Juggernaut  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;108&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gum_tape_s&amp;lt;/code&amp;gt; || Exhausted Superstick  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;109&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;baum_kuchen_s&amp;lt;/code&amp;gt; || Pastry Wheel  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;110&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ichigo_l&amp;lt;/code&amp;gt; || Combustion Berry  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;111&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie_m_l&amp;lt;/code&amp;gt; || Imperative Cookie  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;112&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie_u&amp;lt;/code&amp;gt; || Compelling Cookie  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;113&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie_u_l&amp;lt;/code&amp;gt; || Impenetrable Cookie  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;114&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie_s&amp;lt;/code&amp;gt; || Comfort Cookie  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;115&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;cookie_s_l&amp;lt;/code&amp;gt; || Succulent Mattress  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;116&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donguri_l&amp;lt;/code&amp;gt; || Corpulent Nut  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;117&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fire_helmet&amp;lt;/code&amp;gt; || Alien Billboard || Nutrient Silo || Alien Billboard&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;118&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;nut_l&amp;lt;/code&amp;gt; || Massage Girdle  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;119&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_red_l&amp;lt;/code&amp;gt; || Crystallized Telepathy  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;120&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_yellow_l&amp;lt;/code&amp;gt; || Crystallized Telekinesis  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;121&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;be_dama_blue_l&amp;lt;/code&amp;gt; || Crystallized Clairvoyance  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;122&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_red_l&amp;lt;/code&amp;gt; || Eternal Emerald Eye  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;123&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_blue_l&amp;lt;/code&amp;gt; || Tear Stone  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;124&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;diamond_green_l&amp;lt;/code&amp;gt; || Crystal Clover  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;125&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bell_red&amp;lt;/code&amp;gt; || Danger Chime  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;126&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bell_blue&amp;lt;/code&amp;gt; || Sulking Antenna  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;127&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bell_yellow&amp;lt;/code&amp;gt; || Spouse Alert  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bane_red&amp;lt;/code&amp;gt; || Master&#039;s Instrument  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;129&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bane_blue&amp;lt;/code&amp;gt; || Extreme Perspirator  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;130&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bane_yellow&amp;lt;/code&amp;gt; || Pilgrim Bulb  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;131&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;juji_key_fc&amp;lt;/code&amp;gt; || Stone of Glory  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;132&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tape_red&amp;lt;/code&amp;gt; || Furious Adhesive  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;133&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tape_yellow&amp;lt;/code&amp;gt; || Quenching Emblem  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;134&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;tape_blue&amp;lt;/code&amp;gt; || Flame of Tomorrow || Flame of Tomorrow || Flame of Tomorrow&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;135&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;leaf_normal&amp;lt;/code&amp;gt; || Love Nugget  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;136&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;leaf_yellow&amp;lt;/code&amp;gt; || Child of the Earth  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;137&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;leaf_kare&amp;lt;/code&amp;gt; || Disguised Delicacy  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;138&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_3_red&amp;lt;/code&amp;gt; || Proton AA || Proton AA || Proton X&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;139&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_3_black&amp;lt;/code&amp;gt; || Fuel Reservoir || Fuel Reservoir || Omegatron&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;140&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_2_red&amp;lt;/code&amp;gt; || Optical Illustration || Abstract Masterpiece || Yell Battery&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;141&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_2_black&amp;lt;/code&amp;gt; || Durable Energy Cell || Durable Energy Cell || Revised Eternal Fuel Dynamo&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;142&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_1_red&amp;lt;/code&amp;gt; || Courage Reactor || Courage Reactor || Love and Courage Reactor&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;143&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;denchi_1_black&amp;lt;/code&amp;gt; || Thirst Activator  || Perfect Container || Alternative Reactor&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;144&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;castanets&amp;lt;/code&amp;gt; || Harmonic Synthesizer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;145&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;otama&amp;lt;/code&amp;gt; || Merciless Extractor || Divine Cooking Tool || Divine Cooking Tool&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;146&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;robot_head&amp;lt;/code&amp;gt; || Remembered Old Buddy  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;147&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;j_block_red&amp;lt;/code&amp;gt; || Fond Gyro Block  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;148&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;j_block_yellow&amp;lt;/code&amp;gt; || Memorable Gyro Block  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;149&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;j_block_green&amp;lt;/code&amp;gt; || Lost Gyro Block  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;150&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;j_block_blue&amp;lt;/code&amp;gt; || Favorite Gyro Block  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;151&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;j_block_white&amp;lt;/code&amp;gt; || Treasured Gyro Block  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;152&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;akagai&amp;lt;/code&amp;gt; || Fortified Delicacy  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;153&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;hotate&amp;lt;/code&amp;gt; || Scrumptious Shell  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;154&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;sinjyu&amp;lt;/code&amp;gt; || Memorial Shell  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;155&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutschoco_s&amp;lt;/code&amp;gt; || Chance Totem  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;156&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutsichigo_s&amp;lt;/code&amp;gt; || Dream Architect  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;157&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;donutswhite_s&amp;lt;/code&amp;gt; || Spiny Alien Treat  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;158&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;gear_silver&amp;lt;/code&amp;gt; || Spirit Flogger  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;159&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;compact_make&amp;lt;/code&amp;gt; || Mirrored Stage  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;160&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocolate_l&amp;lt;/code&amp;gt; || Enamel Buster  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;161&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocoichigo_l&amp;lt;/code&amp;gt; || Drought Ender  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;162&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;chocowhite_l&amp;lt;/code&amp;gt; || White Goodness  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;163&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_kyodo&amp;lt;/code&amp;gt; || Salivatrix || Salivatrix || Highly Logical Money&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;164&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_titiyas&amp;lt;/code&amp;gt; || Creative Inspiration || Activity Arouser || Milky Figure&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;165&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_kyusyu&amp;lt;/code&amp;gt; || Massive Lid || Drone Supplies || Milk Cover&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;166&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_sikoku&amp;lt;/code&amp;gt; || Happiness Emblem || Survival Container || Good Old Memories&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;167&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_kajiwara&amp;lt;/code&amp;gt; || Survival Ointment || Container of Sea Bounty || Paper Slider&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;168&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_koiwai&amp;lt;/code&amp;gt; || Mysterious Remains || Container of Knowledge || Understood Person Symbol&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;169&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_hirosima&amp;lt;/code&amp;gt; || Dimensional Slicer || Patience Tester || Flying Saucer&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;170&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_kyosin&amp;lt;/code&amp;gt; || Yellow Taste Tyrant || Yellow Taste Tyrant || Universe Art&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;171&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_sakotani&amp;lt;/code&amp;gt; || Hypnotic Platter || Alien Billboard || Fake Emblem Thing&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;172&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_daisen&amp;lt;/code&amp;gt; || Gherkin Gate || Gherkin Gate || Idea Assistant&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;173&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_hiruzen&amp;lt;/code&amp;gt; || Healing Cask || Hypnotic Platter || Seat of Enlightenment&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;174&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_kitaama&amp;lt;/code&amp;gt; || Pondering Emblem || Hapiness Emblem || Milky Cradle&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;175&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;g_futa_nihonraku&amp;lt;/code&amp;gt; || Activity Arouser || Pondering Emblem || Anywhere Floater&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;176&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_maruha&amp;lt;/code&amp;gt; || Stringent Container || Endless Repository || Endless Repository&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;177&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_nichiro&amp;lt;/code&amp;gt; || Patience Tester || Open Architecture || Open Architecture&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;178&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_iwate&amp;lt;/code&amp;gt; || Endless Repository || Permanent Container || Permanent Container&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;179&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_kyokuyo&amp;lt;/code&amp;gt; || Fruit Guard || Empty Space Container || Empty Space Container&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;180&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_meidiya&amp;lt;/code&amp;gt; || Nutrient Silo || Stringent Container || Stringent Container&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;181&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kan_imuraya&amp;lt;/code&amp;gt; || Drone Supplies || Open Archive || Open Archive&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;182&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wadou_kaichin&amp;lt;/code&amp;gt; || Unknown Merit  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;183&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;kuri&amp;lt;/code&amp;gt; || Seed of Greed  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;184&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;uji_jisyaku&amp;lt;/code&amp;gt; || Heavy-Duty Magnetizer  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;185&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;badminton&amp;lt;/code&amp;gt; || Air Brake  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;186&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;medama_yaki&amp;lt;/code&amp;gt; || Hideous Victual  &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;code&amp;gt;187&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;whistle&amp;lt;/code&amp;gt; || Emperor Whistle  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{credits|Scruffy, Pikmanfan2002}}&lt;br /&gt;
&lt;br /&gt;
== Exploration Kit treasures==&lt;br /&gt;
The Exploration Kit is internally known as &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ID || Internal Name || US&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fue_a&amp;lt;/code&amp;gt; || Brute Knuckles  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fue_b&amp;lt;/code&amp;gt; || Dream Material  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fue_wide&amp;lt;/code&amp;gt; || Amplified Amplifier  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;fue_pullout&amp;lt;/code&amp;gt; || Professional Noisemaker  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;light_a&amp;lt;/code&amp;gt; || Stellar Orb  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;suit_powerup&amp;lt;/code&amp;gt; || Justice Alloy  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;suit_fire&amp;lt;/code&amp;gt; || Forged Courage  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;dashboots&amp;lt;/code&amp;gt; || Repugnant Appendage  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;radar_a&amp;lt;/code&amp;gt; || Prototype Detector  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;radar_b&amp;lt;/code&amp;gt; || Five-man Napsack  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;map01&amp;lt;/code&amp;gt; || Spherical Atlas  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;map02&amp;lt;/code&amp;gt; || Geographic Projection  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;key&amp;lt;/code&amp;gt; || The Key  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{credits|Scruffy, Pikmanfan2002}}&lt;br /&gt;
&lt;br /&gt;
== Caves ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Area || Internal name || Game name&lt;br /&gt;
|-&lt;br /&gt;
| Valley of Repose || &amp;lt;code&amp;gt;tutorial_1&amp;lt;/code&amp;gt; || Emergence Cave&lt;br /&gt;
|-&lt;br /&gt;
| Valley of Repose || &amp;lt;code&amp;gt;tutorial_2&amp;lt;/code&amp;gt; || Subterranean Complex&lt;br /&gt;
|-&lt;br /&gt;
| Valley of Repose || &amp;lt;code&amp;gt;tutorial_3&amp;lt;/code&amp;gt; || Frontier Cavern&lt;br /&gt;
|-&lt;br /&gt;
| Awakening Wood || &amp;lt;code&amp;gt;forest_1&amp;lt;/code&amp;gt; || Hole of Beasts&lt;br /&gt;
|-&lt;br /&gt;
| Awakening Wood || &amp;lt;code&amp;gt;forest_2&amp;lt;/code&amp;gt; || White Flower Garden&lt;br /&gt;
|-&lt;br /&gt;
| Awakening Wood || &amp;lt;code&amp;gt;forest_3&amp;lt;/code&amp;gt; || Bulblax Kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Awakening Wood || &amp;lt;code&amp;gt;forest_4&amp;lt;/code&amp;gt; || Snagret Hole&lt;br /&gt;
|-&lt;br /&gt;
| Perplexing Pool || &amp;lt;code&amp;gt;yakushima_1&amp;lt;/code&amp;gt; || Citadel of Spiders&lt;br /&gt;
|-&lt;br /&gt;
| Perplexing Pool || &amp;lt;code&amp;gt;yakushima_2&amp;lt;/code&amp;gt; || Glutton&#039;s Kitchen&lt;br /&gt;
|-&lt;br /&gt;
| Perplexing Pool || &amp;lt;code&amp;gt;yakushima_3&amp;lt;/code&amp;gt; || Shower Room&lt;br /&gt;
|-&lt;br /&gt;
| Perplexing Pool || &amp;lt;code&amp;gt;yakushima_4&amp;lt;/code&amp;gt; || Submerged Castle&lt;br /&gt;
|-&lt;br /&gt;
| Wistful Wild || &amp;lt;code&amp;gt;last_1&amp;lt;/code&amp;gt; || Cavern of Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Wistful Wild || &amp;lt;code&amp;gt;last_2&amp;lt;/code&amp;gt; || Hole of Heroes&lt;br /&gt;
|-&lt;br /&gt;
| Wistful Wild || &amp;lt;code&amp;gt;last_3&amp;lt;/code&amp;gt; || Dream Den&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Challenge Caves ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Config file || Cave ID&lt;br /&gt;
|-&lt;br /&gt;
| Explorer&#039;s Cave || &amp;lt;code&amp;gt;ch_ABEM_tutorial.txt&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;c_00&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Novice Training || &amp;lt;code&amp;gt;ch_NARI_07whitepurple.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_20&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lost Toy Box || &amp;lt;code&amp;gt;ch_NARI_03toy.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_05&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Creator&#039;s Garden || &amp;lt;code&amp;gt;ch_NARI_01kusachi.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_03&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green Hole || &amp;lt;code&amp;gt;ch_ABEM_LeafChappy.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_17&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hot House || &amp;lt;code&amp;gt;ch_NARI_05start3easy.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_15&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Brawny Abyss || &amp;lt;code&amp;gt;ch_MUKI_metal.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_01&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Red Chasm || &amp;lt;code&amp;gt;ch_MAT_limited_time.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_11&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trampled Garden || &amp;lt;code&amp;gt;ch_MAT_t_hunter_hana.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_14&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Garden || &amp;lt;code&amp;gt;ch_MUKI_damagumo.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_06&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cryptic Cavern || &amp;lt;code&amp;gt;ch_MAT_t_hunter_enemy.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_10&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Maze || &amp;lt;code&amp;gt;ch_MAT_conc_cave.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_02&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collector&#039;s Room || &amp;lt;code&amp;gt;ch_NARI_04series.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_12&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dweevil Nest || &amp;lt;code&amp;gt;ch_MAT_t_hunter_otakara.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_23&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cavernous Abyss || &amp;lt;code&amp;gt;ch_MUKI_bigfoot.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_07&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Snack Pit || &amp;lt;code&amp;gt;ch_MIYA_oopan.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_21&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Three Color Training || &amp;lt;code&amp;gt;ch_MAT_yellow_purple_white.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_19&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hazard Training || &amp;lt;code&amp;gt;ch_MUKI_redblue.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_18&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cave of Snarls || &amp;lt;code&amp;gt;ch_NARI_08tobasare.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_24&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Giant&#039;s Bath || &amp;lt;code&amp;gt;ch_NARI_02tile.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_04&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rumbling Grotto || &amp;lt;code&amp;gt;ch_MAT_crawler.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_29&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subterranean Lair || &amp;lt;code&amp;gt;ch_MAT_route_rover.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_27&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Garden || &amp;lt;code&amp;gt;ch_MUKI_enemyzero.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_13&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Abduction Den || &amp;lt;code&amp;gt;ch_NARI_09suikomi.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_25&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Secret Testing Range || &amp;lt;code&amp;gt;ch_MUKI_houdai.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_08&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Breeding Ground || &amp;lt;code&amp;gt;ch_NARI_06start3hard.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_16&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cave of Pain || &amp;lt;code&amp;gt;ch_MAT_flier.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_28&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bully Den || &amp;lt;code&amp;gt;ch_MIYA_trap.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_26&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Room || &amp;lt;code&amp;gt;ch_MUKI_bombing.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_22&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emperor&#039;s Realm || &amp;lt;code&amp;gt;ch_MUKI_king.txt&amp;lt;/code&amp;gt;|| &amp;lt;code&amp;gt;c_09&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaders ==&lt;br /&gt;
*Olimar is consistently referred to as &amp;lt;code&amp;gt;orima&amp;lt;/code&amp;gt; in the files, which is a romanization of his Japanese name. &amp;lt;code&amp;gt;orima&amp;lt;/code&amp;gt; can also refer to all leaders. His model name is &amp;lt;code&amp;gt;orima1.bmd&amp;lt;/code&amp;gt;.&lt;br /&gt;
**When &amp;lt;code&amp;gt;orima&amp;lt;/code&amp;gt; is not used to refer to all the captains, they are instead referred to as &amp;lt;code&amp;gt;navi&amp;lt;/code&amp;gt;. This was Olimar&#039;s internal name in &#039;&#039;Pikmin&#039;&#039;, which may be a leftover from Adam and Eve.&lt;br /&gt;
*Louie is referred to as either &amp;lt;code&amp;gt;luji&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;loozy&amp;lt;/code&amp;gt;, depending on where you are looking. His model name is &amp;lt;code&amp;gt;orima3.bmd&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The President of Hocotate Freight&#039;s model name is &amp;lt;code&amp;gt;syatyou.bmd&amp;lt;/code&amp;gt;. Otherwise, he&#039;s referred to as simply &amp;quot;President&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Pikmin ==&lt;br /&gt;
In many places, the Pikmin are ordered as follows:&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blue Pikmin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Red&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Yellow&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Purple&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;White&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bulbmin&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pikpik carrot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Disassembly_instructions&amp;diff=2948</id>
		<title>Disassembly instructions</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Disassembly_instructions&amp;diff=2948"/>
		<updated>2020-09-03T20:41:58Z</updated>

		<summary type="html">&lt;p&gt;TurtleTrademark: Basically changed the Ghirda info since there are compiled versions of Ghirda on GitHub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following guide will teach you how to get a disassembler environment with &#039;&#039;Pikmin&#039;&#039; or &#039;&#039;Pikmin 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt; code, complete with the symbol map. Some things to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* The disassembly is still written in PowerPC assembly language, and we only have access to the names of functions, classes, and so on; even then, some of them might be missing. We don&#039;t have access to the names of variables or anything like that.&lt;br /&gt;
* The symbol map (i.e. the thing that gives functions, classes, etc. a name) for &#039;&#039;Pikmin 2&#039;&#039; can only be found in a demo of the game inside of a multi-game demo disc. These instructions apply to that demo. For most purposes, it&#039;s good enough, since the code should be very similar to the final game. You can apply this guide to the final version of &#039;&#039;Pikmin 2&#039;&#039;, but you won&#039;t be able to get the symbol map working without a lot of effort.&lt;br /&gt;
&lt;br /&gt;
== Getting the necessary files ==&lt;br /&gt;
=== &#039;&#039;Pikmin&#039;&#039; ===&lt;br /&gt;
# Obtain any copy of &#039;&#039;Pikmin&#039;&#039;, as long as it&#039;s on the GameCube.&lt;br /&gt;
# Add it to Dolphin&#039;s game list.&lt;br /&gt;
# Right-click it, Properties, Filesystem:&lt;br /&gt;
## Right-click Disc at the top of the tree, Extract DOL..., and extract it somewhere.&lt;br /&gt;
## Right-click &amp;lt;code&amp;gt;/dataDir/build.map&amp;lt;/code&amp;gt;, Extract File..., and extract it somewhere.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Pikmin 2&#039;&#039; ===&lt;br /&gt;
# Obtain the Multi Game Demo Disc Version 17 (US).&lt;br /&gt;
# Add it to Dolphin&#039;s game list.&lt;br /&gt;
# Right-click it, Properties, Filesystem, go down to &amp;lt;code&amp;gt;zz_Pikmin2_game.tgc&amp;lt;/code&amp;gt;, right-click it, Extract File..., and extract it somewhere.&lt;br /&gt;
# Add the &#039;&#039;Pikmin 2&#039;&#039; demo you&#039;ve extracted to Dolphin&#039;s game list.&lt;br /&gt;
#* If your version of Dolphin can&#039;t read .tgc files, download tgctogcm and run the .tgc file through it, in order to get a plain old .gcm file.&lt;br /&gt;
# Right-click the &#039;&#039;Pikmin 2&#039;&#039; demo in Dolphin&#039;s game list, Properties, Filesystem:&lt;br /&gt;
## Right-click Disc at the top of the tree, Extract DOL..., and extract it somewhere.&lt;br /&gt;
## Right-click &amp;lt;code&amp;gt;pikmin2UP.MAP&amp;lt;/code&amp;gt;, Extract File..., and extract it somewhere.&lt;br /&gt;
&lt;br /&gt;
== Setting up a disassembly environment ==&lt;br /&gt;
=== Basics ===&lt;br /&gt;
# Install [https://github.com/Cuyler36/Ghidra-GameCube-Loader Ghidra] (and maybe familiarize yourself with how it works).&lt;br /&gt;
# In Ghidra, create a project for the game you want, and add that respective game&#039;s &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; file you extracted to the project. The type should be detected automatically, but if not, you should select Nintendo GameCube Binary for the format, and PowerPC:BE:32:Gekko_Brodway:default for the language.&lt;br /&gt;
# When asked if you want to include a symbol map, choose yes, and pick the &amp;lt;code&amp;gt;.map&amp;lt;/code&amp;gt; file you extracted.&lt;br /&gt;
# Drag the &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; file to the CodeBrowser tool. When prompted to analyze the project, press Yes, and go with the defaults.&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
==== &#039;&#039;Pikmin 2&#039;&#039; ====&lt;br /&gt;
# In the disassembly pane, select all with Ctrl+A.&lt;br /&gt;
# Right-click, Set Register Values...&lt;br /&gt;
# Set r2 to &amp;lt;code&amp;gt;8051e2a0&amp;lt;/code&amp;gt;, and r13 to &amp;lt;code&amp;gt;8051c5c0&amp;lt;/code&amp;gt;.&lt;br /&gt;
#* The game uses these registers a lot to load data. These values can be obtained by playing the demo in Dolphin with debug mode, pausing emulation, and examining the value of the registers, since they&#039;re always the same.&lt;br /&gt;
&lt;br /&gt;
{{credits|[[User:Espyo|Espyo]], [[User:Yoshi2|Yoshi2]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin]]&lt;br /&gt;
[[Category:Pikmin 2]]&lt;br /&gt;
[[Category:Notes]]&lt;/div&gt;</summary>
		<author><name>TurtleTrademark</name></author>
	</entry>
</feed>