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	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
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	<updated>2026-05-06T15:45:57Z</updated>
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		<title>Main Page</title>
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		<updated>2026-03-13T11:40:18Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Undo revision 5253 by 71.201.175.234 (talk) Vandalism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 4&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4|Main information]]&lt;br /&gt;
* [[Pikmin 4 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 4 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 4 glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Se.bms|Sound effects list]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|&#039;&#039;Pikmin 3&#039;&#039; directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 directory tree|directory tree]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 4 text identifiers|Text Identifiers]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Teki Units&lt;br /&gt;
** [[NoraSpawner]]&lt;br /&gt;
* [[Dandori Battles]]&lt;br /&gt;
* [[Disabling Pikmin]]&lt;br /&gt;
* [[AddLand Units]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
** [[BARC file]]&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[BX file]] (Sound system archive)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[AAF file]] (Sound system archive)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[BFRES file|BFRES (file container, usually for 3D models and animations)]]&lt;br /&gt;
* [[BFLYT file|BFLYT (2D layout data)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[MSBF file (Pikmin 3)|MSBF (message flow)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[WEBM file|WEBM (video)]]&lt;br /&gt;
* [[BNVIB file|BNVIB]]&lt;br /&gt;
* [[UTOC/UCAS file|UTOC/UCAS (Archive for UASSET Files)]]&lt;br /&gt;
* [[UASSET file|UASSET File (Unreal Engine Asset File)]]&lt;br /&gt;
* [[UFONT file|UFONT]]&lt;br /&gt;
* [[LOCRES file|LOCRES]]&lt;br /&gt;
* [[WEM file|WEM]]&lt;br /&gt;
* [[BNK file|BNK]]&lt;br /&gt;
* [[Save Files]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
* [[Trackmap parameters|trackMap parameters]]&lt;br /&gt;
* [[Pikmin 2 day time parameters|Day time parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[ActorSerializeParameter and AI]]&lt;br /&gt;
* [[Data Table/Actor Parameters]]&lt;br /&gt;
* [[Enemy Parameters]]&lt;br /&gt;
* [[ActorGeneratorList]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[pikibank.bx|Pikmin audio system]]&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PSound.aaf|Audio system]]&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Upgrade Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
SCREENS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 2D Screens&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Screen file list (Pikmin)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Screen file list (Pikmin 2)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Explanations, Notes, and Guides&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models|Custom models]]&lt;br /&gt;
* [[How J3D model materials work]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[Sound Replacement Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Enemy Memory Usage]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Jsystem]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
* [[Cutscene Editing and Creation]]&lt;br /&gt;
* [[Cutscene Notes]]&lt;br /&gt;
* [[Creating Interactive BMS Files|Creating interactive area music]]&lt;br /&gt;
* [[Creating cave music|Creating interactive cave music]]&lt;br /&gt;
* [[Decomp Usage for Beginners]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
* [[Pikmin 3 Bingo Battle|Bingo Battle]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Documentation&lt;br /&gt;
** [[Lilith&#039;s P4 Notes]]&lt;br /&gt;
** [[Pikmin 4 Demo Research]]&lt;br /&gt;
* Tutorials&lt;br /&gt;
** [[Model Importing Tutorial]]&lt;br /&gt;
** [[WEM Audio Modding Tutorial]]&lt;br /&gt;
** [[Enemy Duplication Tutorial (WIP)]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Modding Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[GameCube File Tools]] (Various)&lt;br /&gt;
* [[Notepad++]] (Parameters)&lt;br /&gt;
* [[WiiExplorer]] (Archive Extraction/Packing)&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]] (Overworld Layouts)&lt;br /&gt;
* [[Drought Enders Cave Creator]] (Caves)&lt;br /&gt;
* [[SuperBMD]] (Model Rebuilding)&lt;br /&gt;
* [[FinModelUtility]] (Model Extraction)&lt;br /&gt;
* [[btk-conv]] (Texture Animations)&lt;br /&gt;
* [[bark-conv]] (TEV Color Animations)&lt;br /&gt;
* [[obj2grid]] (Area Collision)&lt;br /&gt;
* [[obj2pla]] (Platform Collision)&lt;br /&gt;
* [[pyblo2-gui]] (2D Screens)&lt;br /&gt;
* [[jpc_conv]] (Particle Effects)&lt;br /&gt;
* [[Pikmin 2 Sound Modding Toolkit]] (Sound Banks)&lt;br /&gt;
* [[p2setoolkit]] (Sound Effect Creation)&lt;br /&gt;
* [[pikminBMGtool]] (Text Editing)&lt;br /&gt;
* [[bfntoolkit]] (Font File Extraction/Packing)&lt;br /&gt;
* [[bmc2json]] (Text Colors)&lt;br /&gt;
* [[Pikmin 2 Decomp]] (Code Editing)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Depreciated Tools&lt;br /&gt;
* [[Cave Creator]] (Legacy Cave Tool)&lt;br /&gt;
* [[DOL-Ckit]] (Old Code Method)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[P4UassetEditor]]&lt;br /&gt;
* [[Modified FModel]]&lt;br /&gt;
* [[UCas/UToc Packer]]&lt;br /&gt;
* [[Dandori DB]]&lt;br /&gt;
* [[Dandori Desktop]]&lt;br /&gt;
* [[UE4LocalizationsTool]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4724</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4724"/>
		<updated>2024-07-06T22:43:09Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[Happy]Oatchi[EmphasisEnd]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[Happy]Oatchi[EmphasisEnd]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue][&amp;quot;Happy&amp;quot;]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][Happy]Oatchi[EmphasisEnd] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[Grammar:Cap][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Challenge ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue related to Dandori Challenges.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_01||[Npc:Motion &amp;quot;Surprise&amp;quot;]Huh?![Wait frame &amp;quot;8&amp;quot;] There&#039;s someone there!&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_02||[Npc:Motion &amp;quot;Surprise&amp;quot;]Look![Wait frame=&amp;quot;8&amp;quot;] It&#039;s one of those leafy individuals! [Wait frame &amp;quot;15&amp;quot;]They look kinda different from the last one though...&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_04||[Npc:Motion &amp;quot;Surprise&amp;quot;]Is that one of the castaways with leaves growing out of their head?!&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_03_P00||[Motion name=&amp;quot;Surprise&amp;quot;] Could that be one of those leaflings that [EmphasisStart]Dingo[EmphasisEnd] was talking about?!&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_03_P01||[Motion name=&amp;quot;Think&amp;quot;/]I&#039;m pretty sure the one I saw had a bigger nose...&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_05||[Motion name=&amp;quot;Surprise&amp;quot;]Is that one of the castaways with leaves growing out of their head?!&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_02||[Motion chara=&amp;quot;GNpcLeaf_00&amp;quot; name=&amp;quot;Glad&amp;quot;] Dandori...[Wait frame=&amp;quot;8&amp;quot;] Dandori...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICEKOCHAPPY||Dwarf Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BABY||Bulborb Larva&lt;br /&gt;
|-&lt;br /&gt;
|FIRECHAPPY||Fiery Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY_NIGHT||Albino Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINGCHAPPY||Emperor Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|BIGKINGCHAPPY||Sovereign Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|QUEEN||Empress Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|PANMODOKI||Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|OOPANMODOKI||Giant Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|FIRETANK||Fiery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|WATERTANK||Watery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICETANK||Snowy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|MAR||Puffy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICEMAR||Icy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|HANACHIRASHI||Withering Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHI||Armored Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHI||Arctic Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHIADULT||Horned Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHIADULT||Arctic Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|TOBINKO||Shearwig&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOA||Female Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOB||Male Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|TAMAGOMUSHI||Mitite&lt;br /&gt;
|-&lt;br /&gt;
|KOGANE||Iridescent Flint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|OOKOGANE||Iridescent Glint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|GASKOGANE||Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
|SARAI||Swooping Snitchbug&lt;br /&gt;
|-&lt;br /&gt;
|FIREOTAKARA||Fiery Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|WATEROTAKARA||Hydro Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ELECOTAKARA||Anode Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|GASOTAKARA||Venom Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|HAGEDAMAGUMO||Baldy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DISCODAMAGUMO||Groovy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DAMAGUMOCANNON||Man-at-Legs&lt;br /&gt;
|-&lt;br /&gt;
|KABURI||Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|TOBIKABURI||Flighty Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|HAMBO||Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|KAREHAMBO||Desiccated Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|ELECMUSHI||Anode Beetle&lt;br /&gt;
|-&lt;br /&gt;
|IWAKKO||Skutterchuck&lt;br /&gt;
|-&lt;br /&gt;
|WHITESHIJIMI||White Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|YELLOWSHIJIMI||Yellow Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|REDSHIJIMI||Red Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|MAROFROG||Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|FROG||Yellow Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|OTAMA||Wolpole&lt;br /&gt;
|-&lt;br /&gt;
|DEMEJAKO||Bug-Eyed Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|SHAKO||Hermit Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|KEMEKUJI||Toady Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|NAMAZU||Water Dumple&lt;br /&gt;
|-&lt;br /&gt;
|KURAGE||Lesser Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|OOKURAGE||Greater Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|SNAKECROW||Burrowing Snagret&lt;br /&gt;
|-&lt;br /&gt;
|BOKENAMEKO||Puffstool&lt;br /&gt;
|-&lt;br /&gt;
|BILLY||Bearded Amprat&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIGIKU||Creeping Chrysanthemum&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIKINOKO||Startle Spore&lt;br /&gt;
|-&lt;br /&gt;
|MARIGUMO||Arachnode&lt;br /&gt;
|-&lt;br /&gt;
|TOBIUO||Puckering Blinnow&lt;br /&gt;
|-&lt;br /&gt;
|KAJIOKOSHI||Pyroclasmic Slooch&lt;br /&gt;
|-&lt;br /&gt;
|AMEMBO||Skeeterskate&lt;br /&gt;
|-&lt;br /&gt;
|AWADAKO||Waddlepus&lt;br /&gt;
|-&lt;br /&gt;
|KANITAMA||Peckish Aristocrab&lt;br /&gt;
|-&lt;br /&gt;
|YAMASHINJU||Pearly Clamclamp&lt;br /&gt;
|-&lt;br /&gt;
|AMEBOZU||Waterwraith&lt;br /&gt;
|-&lt;br /&gt;
|MIULIN||Mamuta&lt;br /&gt;
|-&lt;br /&gt;
|DODORO||Smoky Progg&lt;br /&gt;
|-&lt;br /&gt;
|KURIONE||Honeywisp&lt;br /&gt;
|-&lt;br /&gt;
|HARI||Porquillion&lt;br /&gt;
|-&lt;br /&gt;
|SAKADACHI||Crusted Rumpup&lt;br /&gt;
|-&lt;br /&gt;
|SUITORI||Waddlequaff&lt;br /&gt;
|-&lt;br /&gt;
|PATROLLER||Bloomcap Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|ICEOTAKARA||Iceblown Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ICEFROG||Chillyhop&lt;br /&gt;
|-&lt;br /&gt;
|NUMASUITORI||Bogswallow&lt;br /&gt;
|-&lt;br /&gt;
|BIGCHAPPY_NIGHT||Jumbo Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BIGFIRETANK||Titan Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|BIGICETANK||Blizzarding Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|BIGUJINKO||Mama Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|BIGFROG||Masterhop&lt;br /&gt;
|-&lt;br /&gt;
|RUSHER||Tusked Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|THROWEATER||Grubchucker&lt;br /&gt;
|-&lt;br /&gt;
|HARIUO||Pricklepuff&lt;br /&gt;
|-&lt;br /&gt;
|YAKISENBEI||Scorchcake&lt;br /&gt;
|-&lt;br /&gt;
|KINOKOCHAPPY||Moldy Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINOKAJIOKOSHI||Moldy Slooch&lt;br /&gt;
|-&lt;br /&gt;
|DOKUNAMEKO||Toxstool&lt;br /&gt;
|-&lt;br /&gt;
|MITSUMOCHI||Foolix&lt;br /&gt;
|-&lt;br /&gt;
|MINIMOCHI||Sunsquish&lt;br /&gt;
|-&lt;br /&gt;
|NISEBOSS||Gildemander&lt;br /&gt;
|-&lt;br /&gt;
|NISEZAKO||Gildemandwee&lt;br /&gt;
|-&lt;br /&gt;
|ICESENBEI||Freezecake&lt;br /&gt;
|-&lt;br /&gt;
|ELECSENBEI||Shockcake&lt;br /&gt;
|-&lt;br /&gt;
|BABYCROW||Downy Snagret&lt;br /&gt;
|-&lt;br /&gt;
|NOMI||Shearflea&lt;br /&gt;
|-&lt;br /&gt;
|KOGANI||Aristocrab Offspring&lt;br /&gt;
|-&lt;br /&gt;
|YUKIMUSHI||Snowfake Fluttertail&lt;br /&gt;
|-&lt;br /&gt;
|DOROMBO||Muckerskate&lt;br /&gt;
|-&lt;br /&gt;
|SHIPPOZAKO||Miniature Snootwhacker&lt;br /&gt;
|-&lt;br /&gt;
|SHIPPO||Mammoth Snootwhacker&lt;br /&gt;
|-&lt;br /&gt;
|CHASER||[EmphasisStart]Moss[EmphasisEnd]&lt;br /&gt;
|-&lt;br /&gt;
|BOSSINU||Ancient Sirehound&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINRED||Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINYELLOW||Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINBLUE||Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWHITE||White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPURPLE||Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINROCK||Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWING||Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINICE||Ice Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPHOTON||Glow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|ONYON||Onion&lt;br /&gt;
|-&lt;br /&gt;
|PONGASHI||Candypop Bud&lt;br /&gt;
|-&lt;br /&gt;
|PELPLANT||Pellet Posy&lt;br /&gt;
|-&lt;br /&gt;
|TSUYUKUSA||Burgeoning Spiderwort&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA||Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_00||[&amp;quot;Icon_Hikari_0&amp;quot;]Blue Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_01||[&amp;quot;Icon_Hikari_1&amp;quot;]Orange Lumiknoll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in &#039;&#039;Olimar&#039;s Shipwreck Tale&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Plural names for items in the player&#039;s backpack and Mystery Capsules.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards.&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR||fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Text from the title screen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4614</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4614"/>
		<updated>2024-03-13T02:21:04Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Added some more text from Challenge.locres&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[Happy]Oatchi[EmphasisEnd]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[Happy]Oatchi[EmphasisEnd]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue][&amp;quot;Happy&amp;quot;]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][Happy]Oatchi[EmphasisEnd] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[Grammar:Cap][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Challenge ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue related to Dandori Challenges.&#039;&#039;&#039; IN PROGRESS&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_01||[Npc:Motion &amp;quot;Surprise&amp;quot;]Huh?![Wait frame &amp;quot;8&amp;quot;] There&#039;s someone there!&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_02||[Npc:Motion &amp;quot;Surprise&amp;quot;]Look![Wait frame=&amp;quot;8&amp;quot;] It&#039;s one of those leafy individuals! [Wait frame &amp;quot;15&amp;quot;]They look kinda different from the last one though...&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_04||[Npc:Motion &amp;quot;Surprise&amp;quot;]Is that one of the castaways with leaves growing out of their head?!&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_03_P00||[Motion name=&amp;quot;Surprise&amp;quot;] Could that be one of those leaflings that [EmphasisStart]Dingo[EmphasisEnd] was talking about?!&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_03_P01||[Motion name=&amp;quot;Think&amp;quot;/]I&#039;m pretty sure the one I saw had a bigger nose...&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_05||[Motion name=&amp;quot;Surprise&amp;quot;]Is that one of the castaways with leaves growing out of their head?!&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_02||[Motion chara=&amp;quot;GNpcLeaf_00&amp;quot; name=&amp;quot;Glad&amp;quot;] Dandori...[Wait frame=&amp;quot;8&amp;quot;] Dandori...&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICEKOCHAPPY||Dwarf Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BABY||Bulborb Larva&lt;br /&gt;
|-&lt;br /&gt;
|FIRECHAPPY||Fiery Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY_NIGHT||Albino Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINGCHAPPY||Emperor Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|BIGKINGCHAPPY||Sovereign Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|QUEEN||Empress Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|PANMODOKI||Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|OOPANMODOKI||Giant Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|FIRETANK||Fiery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|WATERTANK||Watery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICETANK||Snowy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|MAR||Puffy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICEMAR||Icy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|HANACHIRASHI||Withering Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHI||Armored Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHI||Arctic Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHIADULT||Horned Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHIADULT||Arctic Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|TOBINKO||Shearwig&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOA||Female Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOB||Male Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|TAMAGOMUSHI||Mitite&lt;br /&gt;
|-&lt;br /&gt;
|KOGANE||Iridescent Flint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|OOKOGANE||Iridescent Glint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|GASKOGANE||Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
|SARAI||Swooping Snitchbug&lt;br /&gt;
|-&lt;br /&gt;
|FIREOTAKARA||Fiery Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|WATEROTAKARA||Hydro Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ELECOTAKARA||Anode Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|GASOTAKARA||Venom Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|HAGEDAMAGUMO||Baldy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DISCODAMAGUMO||Groovy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DAMAGUMOCANNON||Man-at-Legs&lt;br /&gt;
|-&lt;br /&gt;
|KABURI||Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|TOBIKABURI||Flighty Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|HAMBO||Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|KAREHAMBO||Desiccated Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|ELECMUSHI||Anode Beetle&lt;br /&gt;
|-&lt;br /&gt;
|IWAKKO||Skutterchuck&lt;br /&gt;
|-&lt;br /&gt;
|WHITESHIJIMI||White Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|YELLOWSHIJIMI||Yellow Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|REDSHIJIMI||Red Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|MAROFROG||Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|FROG||Yellow Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|OTAMA||Wolpole&lt;br /&gt;
|-&lt;br /&gt;
|DEMEJAKO||Bug-Eyed Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|SHAKO||Hermit Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|KEMEKUJI||Toady Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|NAMAZU||Water Dumple&lt;br /&gt;
|-&lt;br /&gt;
|KURAGE||Lesser Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|OOKURAGE||Greater Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|SNAKECROW||Burrowing Snagret&lt;br /&gt;
|-&lt;br /&gt;
|BOKENAMEKO||Puffstool&lt;br /&gt;
|-&lt;br /&gt;
|BILLY||Bearded Amprat&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIGIKU||Creeping Chrysanthemum&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIKINOKO||Startle Spore&lt;br /&gt;
|-&lt;br /&gt;
|MARIGUMO||Arachnode&lt;br /&gt;
|-&lt;br /&gt;
|TOBIUO||Puckering Blinnow&lt;br /&gt;
|-&lt;br /&gt;
|KAJIOKOSHI||Pyroclasmic Slooch&lt;br /&gt;
|-&lt;br /&gt;
|AMEMBO||Skeeterskate&lt;br /&gt;
|-&lt;br /&gt;
|AWADAKO||Waddlepus&lt;br /&gt;
|-&lt;br /&gt;
|KANITAMA||Peckish Aristocrab&lt;br /&gt;
|-&lt;br /&gt;
|YAMASHINJU||Pearly Clamclamp&lt;br /&gt;
|-&lt;br /&gt;
|AMEBOZU||Waterwraith&lt;br /&gt;
|-&lt;br /&gt;
|MIULIN||Mamuta&lt;br /&gt;
|-&lt;br /&gt;
|DODORO||Smoky Progg&lt;br /&gt;
|-&lt;br /&gt;
|KURIONE||Honeywisp&lt;br /&gt;
|-&lt;br /&gt;
|HARI||Porquillion&lt;br /&gt;
|-&lt;br /&gt;
|SAKADACHI||Crusted Rumpup&lt;br /&gt;
|-&lt;br /&gt;
|SUITORI||Waddlequaff&lt;br /&gt;
|-&lt;br /&gt;
|PATROLLER||Bloomcap Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|ICEOTAKARA||Iceblown Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ICEFROG||Chillyhop&lt;br /&gt;
|-&lt;br /&gt;
|NUMASUITORI||Bogswallow&lt;br /&gt;
|-&lt;br /&gt;
|BIGCHAPPY_NIGHT||Jumbo Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BIGFIRETANK||Titan Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|BIGICETANK||Blizzarding Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|BIGUJINKO||Mama Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|BIGFROG||Masterhop&lt;br /&gt;
|-&lt;br /&gt;
|RUSHER||Tusked Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|THROWEATER||Grubchucker&lt;br /&gt;
|-&lt;br /&gt;
|HARIUO||Pricklepuff&lt;br /&gt;
|-&lt;br /&gt;
|YAKISENBEI||Scorchcake&lt;br /&gt;
|-&lt;br /&gt;
|KINOKOCHAPPY||Moldy Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINOKAJIOKOSHI||Moldy Slooch&lt;br /&gt;
|-&lt;br /&gt;
|DOKUNAMEKO||Toxstool&lt;br /&gt;
|-&lt;br /&gt;
|MITSUMOCHI||Foolix&lt;br /&gt;
|-&lt;br /&gt;
|MINIMOCHI||Sunsquish&lt;br /&gt;
|-&lt;br /&gt;
|NISEBOSS||Gildemander&lt;br /&gt;
|-&lt;br /&gt;
|NISEZAKO||Gildemandwee&lt;br /&gt;
|-&lt;br /&gt;
|ICESENBEI||Freezecake&lt;br /&gt;
|-&lt;br /&gt;
|ELECSENBEI||Shockcake&lt;br /&gt;
|-&lt;br /&gt;
|BABYCROW||Downy Snagret&lt;br /&gt;
|-&lt;br /&gt;
|NOMI||Shearflea&lt;br /&gt;
|-&lt;br /&gt;
|KOGANI||Aristocrab Offspring&lt;br /&gt;
|-&lt;br /&gt;
|YUKIMUSHI||Snowfake Fluttertail&lt;br /&gt;
|-&lt;br /&gt;
|DOROMBO||Muckerskate&lt;br /&gt;
|-&lt;br /&gt;
|SHIPPOZAKO||Miniature Snootwhacker&lt;br /&gt;
|-&lt;br /&gt;
|SHIPPO||Mammoth Snootwhacker&lt;br /&gt;
|-&lt;br /&gt;
|CHASER||[EmphasisStart]Moss[EmphasisEnd]&lt;br /&gt;
|-&lt;br /&gt;
|BOSSINU||Ancient Sirehound&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINRED||Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINYELLOW||Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINBLUE||Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWHITE||White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPURPLE||Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINROCK||Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWING||Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINICE||Ice Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPHOTON||Glow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|ONYON||Onion&lt;br /&gt;
|-&lt;br /&gt;
|PONGASHI||Candypop Bud&lt;br /&gt;
|-&lt;br /&gt;
|PELPLANT||Pellet Posy&lt;br /&gt;
|-&lt;br /&gt;
|TSUYUKUSA||Burgeoning Spiderwort&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA||Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_00||[&amp;quot;Icon_Hikari_0&amp;quot;]Blue Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_01||[&amp;quot;Icon_Hikari_1&amp;quot;]Orange Lumiknoll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in &#039;&#039;&#039;Olimar&#039;s Shipwreck Tale&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4613</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4613"/>
		<updated>2024-03-12T19:03:14Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Started Challenge.locres.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[Happy]Oatchi[EmphasisEnd]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[Happy]Oatchi[EmphasisEnd]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue][&amp;quot;Happy&amp;quot;]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][Happy]Oatchi[EmphasisEnd] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[Grammar:Cap][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Challenge ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue related to Dandori Challenges.&#039;&#039;&#039; IN PROGRESS&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_01||[Npc:Motion &amp;quot;Surprise&amp;quot;]Huh?![Wait frame &amp;quot;8&amp;quot;] There&#039;s someone there!&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_02||[Npc:Motion &amp;quot;Surprise&amp;quot;]Look![Wait frame=&amp;quot;8&amp;quot;] It&#039;s one of those leafy individuals! [Wait frame &amp;quot;15&amp;quot;]They look kinda different from the last one though...&lt;br /&gt;
|-&lt;br /&gt;
|Challenge_Encount_01_01_04||[Npc:Motion &amp;quot;Surprise&amp;quot;]Is that one of the castaways with leaves growing out of their head?!&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICEKOCHAPPY||Dwarf Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BABY||Bulborb Larva&lt;br /&gt;
|-&lt;br /&gt;
|FIRECHAPPY||Fiery Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY_NIGHT||Albino Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINGCHAPPY||Emperor Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|BIGKINGCHAPPY||Sovereign Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|QUEEN||Empress Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|PANMODOKI||Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|OOPANMODOKI||Giant Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|FIRETANK||Fiery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|WATERTANK||Watery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICETANK||Snowy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|MAR||Puffy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICEMAR||Icy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|HANACHIRASHI||Withering Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHI||Armored Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHI||Arctic Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHIADULT||Horned Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHIADULT||Arctic Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|TOBINKO||Shearwig&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOA||Female Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOB||Male Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|TAMAGOMUSHI||Mitite&lt;br /&gt;
|-&lt;br /&gt;
|KOGANE||Iridescent Flint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|OOKOGANE||Iridescent Glint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|GASKOGANE||Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
|SARAI||Swooping Snitchbug&lt;br /&gt;
|-&lt;br /&gt;
|FIREOTAKARA||Fiery Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|WATEROTAKARA||Hydro Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ELECOTAKARA||Anode Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|GASOTAKARA||Venom Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|HAGEDAMAGUMO||Baldy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DISCODAMAGUMO||Groovy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DAMAGUMOCANNON||Man-at-Legs&lt;br /&gt;
|-&lt;br /&gt;
|KABURI||Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|TOBIKABURI||Flighty Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|HAMBO||Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|KAREHAMBO||Desiccated Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|ELECMUSHI||Anode Beetle&lt;br /&gt;
|-&lt;br /&gt;
|IWAKKO||Skutterchuck&lt;br /&gt;
|-&lt;br /&gt;
|WHITESHIJIMI||White Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|YELLOWSHIJIMI||Yellow Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|REDSHIJIMI||Red Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|MAROFROG||Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|FROG||Yellow Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|OTAMA||Wolpole&lt;br /&gt;
|-&lt;br /&gt;
|DEMEJAKO||Bug-Eyed Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|SHAKO||Hermit Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|KEMEKUJI||Toady Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|NAMAZU||Water Dumple&lt;br /&gt;
|-&lt;br /&gt;
|KURAGE||Lesser Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|OOKURAGE||Greater Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|SNAKECROW||Burrowing Snagret&lt;br /&gt;
|-&lt;br /&gt;
|BOKENAMEKO||Puffstool&lt;br /&gt;
|-&lt;br /&gt;
|BILLY||Bearded Amprat&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIGIKU||Creeping Chrysanthemum&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIKINOKO||Startle Spore&lt;br /&gt;
|-&lt;br /&gt;
|MARIGUMO||Arachnode&lt;br /&gt;
|-&lt;br /&gt;
|TOBIUO||Puckering Blinnow&lt;br /&gt;
|-&lt;br /&gt;
|KAJIOKOSHI||Pyroclasmic Slooch&lt;br /&gt;
|-&lt;br /&gt;
|AMEMBO||Skeeterskate&lt;br /&gt;
|-&lt;br /&gt;
|AWADAKO||Waddlepus&lt;br /&gt;
|-&lt;br /&gt;
|KANITAMA||Peckish Aristocrab&lt;br /&gt;
|-&lt;br /&gt;
|YAMASHINJU||Pearly Clamclamp&lt;br /&gt;
|-&lt;br /&gt;
|AMEBOZU||Waterwraith&lt;br /&gt;
|-&lt;br /&gt;
|MIULIN||Mamuta&lt;br /&gt;
|-&lt;br /&gt;
|DODORO||Smoky Progg&lt;br /&gt;
|-&lt;br /&gt;
|KURIONE||Honeywisp&lt;br /&gt;
|-&lt;br /&gt;
|HARI||Porquillion&lt;br /&gt;
|-&lt;br /&gt;
|SAKADACHI||Crusted Rumpup&lt;br /&gt;
|-&lt;br /&gt;
|SUITORI||Waddlequaff&lt;br /&gt;
|-&lt;br /&gt;
|PATROLLER||Bloomcap Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|ICEOTAKARA||Iceblown Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ICEFROG||Chillyhop&lt;br /&gt;
|-&lt;br /&gt;
|NUMASUITORI||Bogswallow&lt;br /&gt;
|-&lt;br /&gt;
|BIGCHAPPY_NIGHT||Jumbo Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BIGFIRETANK||Titan Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|BIGICETANK||Blizzarding Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|BIGUJINKO||Mama Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|BIGFROG||Masterhop&lt;br /&gt;
|-&lt;br /&gt;
|RUSHER||Tusked Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|THROWEATER||Grubchucker&lt;br /&gt;
|-&lt;br /&gt;
|HARIUO||Pricklepuff&lt;br /&gt;
|-&lt;br /&gt;
|YAKISENBEI||Scorchcake&lt;br /&gt;
|-&lt;br /&gt;
|KINOKOCHAPPY||Moldy Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINOKAJIOKOSHI||Moldy Slooch&lt;br /&gt;
|-&lt;br /&gt;
|DOKUNAMEKO||Toxstool&lt;br /&gt;
|-&lt;br /&gt;
|MITSUMOCHI||Foolix&lt;br /&gt;
|-&lt;br /&gt;
|MINIMOCHI||Sunsquish&lt;br /&gt;
|-&lt;br /&gt;
|NISEBOSS||Gildemander&lt;br /&gt;
|-&lt;br /&gt;
|NISEZAKO||Gildemandwee&lt;br /&gt;
|-&lt;br /&gt;
|ICESENBEI||Freezecake&lt;br /&gt;
|-&lt;br /&gt;
|ELECSENBEI||Shockcake&lt;br /&gt;
|-&lt;br /&gt;
|BABYCROW||Downy Snagret&lt;br /&gt;
|-&lt;br /&gt;
|NOMI||Shearflea&lt;br /&gt;
|-&lt;br /&gt;
|KOGANI||Aristocrab Offspring&lt;br /&gt;
|-&lt;br /&gt;
|YUKIMUSHI||Snowfake Fluttertail&lt;br /&gt;
|-&lt;br /&gt;
|DOROMBO||Muckerskate&lt;br /&gt;
|-&lt;br /&gt;
|SHIPPOZAKO||Miniature Snootwhacker&lt;br /&gt;
|-&lt;br /&gt;
|SHIPPO||Mammoth Snootwhacker&lt;br /&gt;
|-&lt;br /&gt;
|CHASER||[EmphasisStart]Moss[EmphasisEnd]&lt;br /&gt;
|-&lt;br /&gt;
|BOSSINU||Ancient Sirehound&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINRED||Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINYELLOW||Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINBLUE||Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWHITE||White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPURPLE||Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINROCK||Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWING||Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINICE||Ice Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPHOTON||Glow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|ONYON||Onion&lt;br /&gt;
|-&lt;br /&gt;
|PONGASHI||Candypop Bud&lt;br /&gt;
|-&lt;br /&gt;
|PELPLANT||Pellet Posy&lt;br /&gt;
|-&lt;br /&gt;
|TSUYUKUSA||Burgeoning Spiderwort&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA||Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_00||[&amp;quot;Icon_Hikari_0&amp;quot;]Blue Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_01||[&amp;quot;Icon_Hikari_1&amp;quot;]Orange Lumiknoll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in &#039;&#039;&#039;Olimar&#039;s Shipwreck Tale&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4612</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4612"/>
		<updated>2024-03-12T18:56:21Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Completed GenseiName.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[Happy]Oatchi[EmphasisEnd]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[Happy]Oatchi[EmphasisEnd]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue][&amp;quot;Happy&amp;quot;]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][Happy]Oatchi[EmphasisEnd] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[Grammar:Cap][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia&#039;&#039;&#039; IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICEKOCHAPPY||Dwarf Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BABY||Bulborb Larva&lt;br /&gt;
|-&lt;br /&gt;
|FIRECHAPPY||Fiery Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY_NIGHT||Albino Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINGCHAPPY||Emperor Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|BIGKINGCHAPPY||Sovereign Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|QUEEN||Empress Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|PANMODOKI||Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|OOPANMODOKI||Giant Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|FIRETANK||Fiery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|WATERTANK||Watery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICETANK||Snowy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|MAR||Puffy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICEMAR||Icy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|HANACHIRASHI||Withering Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHI||Armored Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHI||Arctic Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHIADULT||Horned Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHIADULT||Arctic Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|TOBINKO||Shearwig&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOA||Female Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOB||Male Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|TAMAGOMUSHI||Mitite&lt;br /&gt;
|-&lt;br /&gt;
|KOGANE||Iridescent Flint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|OOKOGANE||Iridescent Glint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|GASKOGANE||Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
|SARAI||Swooping Snitchbug&lt;br /&gt;
|-&lt;br /&gt;
|FIREOTAKARA||Fiery Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|WATEROTAKARA||Hydro Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ELECOTAKARA||Anode Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|GASOTAKARA||Venom Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|HAGEDAMAGUMO||Baldy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DISCODAMAGUMO||Groovy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DAMAGUMOCANNON||Man-at-Legs&lt;br /&gt;
|-&lt;br /&gt;
|KABURI||Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|TOBIKABURI||Flighty Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|HAMBO||Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|KAREHAMBO||Desiccated Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|ELECMUSHI||Anode Beetle&lt;br /&gt;
|-&lt;br /&gt;
|IWAKKO||Skutterchuck&lt;br /&gt;
|-&lt;br /&gt;
|WHITESHIJIMI||White Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|YELLOWSHIJIMI||Yellow Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|REDSHIJIMI||Red Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|MAROFROG||Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|FROG||Yellow Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|OTAMA||Wolpole&lt;br /&gt;
|-&lt;br /&gt;
|DEMEJAKO||Bug-Eyed Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|SHAKO||Hermit Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|KEMEKUJI||Toady Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|NAMAZU||Water Dumple&lt;br /&gt;
|-&lt;br /&gt;
|KURAGE||Lesser Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|OOKURAGE||Greater Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|SNAKECROW||Burrowing Snagret&lt;br /&gt;
|-&lt;br /&gt;
|BOKENAMEKO||Puffstool&lt;br /&gt;
|-&lt;br /&gt;
|BILLY||Bearded Amprat&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIGIKU||Creeping Chrysanthemum&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIKINOKO||Startle Spore&lt;br /&gt;
|-&lt;br /&gt;
|MARIGUMO||Arachnode&lt;br /&gt;
|-&lt;br /&gt;
|TOBIUO||Puckering Blinnow&lt;br /&gt;
|-&lt;br /&gt;
|KAJIOKOSHI||Pyroclasmic Slooch&lt;br /&gt;
|-&lt;br /&gt;
|AMEMBO||Skeeterskate&lt;br /&gt;
|-&lt;br /&gt;
|AWADAKO||Waddlepus&lt;br /&gt;
|-&lt;br /&gt;
|KANITAMA||Peckish Aristocrab&lt;br /&gt;
|-&lt;br /&gt;
|YAMASHINJU||Pearly Clamclamp&lt;br /&gt;
|-&lt;br /&gt;
|AMEBOZU||Waterwraith&lt;br /&gt;
|-&lt;br /&gt;
|MIULIN||Mamuta&lt;br /&gt;
|-&lt;br /&gt;
|DODORO||Smoky Progg&lt;br /&gt;
|-&lt;br /&gt;
|KURIONE||Honeywisp&lt;br /&gt;
|-&lt;br /&gt;
|HARI||Porquillion&lt;br /&gt;
|-&lt;br /&gt;
|SAKADACHI||Crusted Rumpup&lt;br /&gt;
|-&lt;br /&gt;
|SUITORI||Waddlequaff&lt;br /&gt;
|-&lt;br /&gt;
|PATROLLER||Bloomcap Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|ICEOTAKARA||Iceblown Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ICEFROG||Chillyhop&lt;br /&gt;
|-&lt;br /&gt;
|NUMASUITORI||Bogswallow&lt;br /&gt;
|-&lt;br /&gt;
|BIGCHAPPY_NIGHT||Jumbo Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BIGFIRETANK||Titan Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|BIGICETANK||Blizzarding Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|BIGUJINKO||Mama Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|BIGFROG||Masterhop&lt;br /&gt;
|-&lt;br /&gt;
|RUSHER||Tusked Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|THROWEATER||Grubchucker&lt;br /&gt;
|-&lt;br /&gt;
|HARIUO||Pricklepuff&lt;br /&gt;
|-&lt;br /&gt;
|YAKISENBEI||Scorchcake&lt;br /&gt;
|-&lt;br /&gt;
|KINOKOCHAPPY||Moldy Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINOKAJIOKOSHI||Moldy Slooch&lt;br /&gt;
|-&lt;br /&gt;
|DOKUNAMEKO||Toxstool&lt;br /&gt;
|-&lt;br /&gt;
|MITSUMOCHI||Foolix&lt;br /&gt;
|-&lt;br /&gt;
|MINIMOCHI||Sunsquish&lt;br /&gt;
|-&lt;br /&gt;
|NISEBOSS||Gildemander&lt;br /&gt;
|-&lt;br /&gt;
|NISEZAKO||Gildemandwee&lt;br /&gt;
|-&lt;br /&gt;
|ICESENBEI||Freezecake&lt;br /&gt;
|-&lt;br /&gt;
|ELECSENBEI||Shockcake&lt;br /&gt;
|-&lt;br /&gt;
|BABYCROW||Downy Snagret&lt;br /&gt;
|-&lt;br /&gt;
|NOMI||Shearflea&lt;br /&gt;
|-&lt;br /&gt;
|KOGANI||Aristocrab Offspring&lt;br /&gt;
|-&lt;br /&gt;
|YUKIMUSHI||Snowfake Fluttertail&lt;br /&gt;
|-&lt;br /&gt;
|DOROMBO||Muckerskate&lt;br /&gt;
|-&lt;br /&gt;
|SHIPPOZAKO||Miniature Snootwhacker&lt;br /&gt;
|-&lt;br /&gt;
|SHIPPO||Mammoth Snootwhacker&lt;br /&gt;
|-&lt;br /&gt;
|CHASER||[EmphasisStart]Moss[EmphasisEnd]&lt;br /&gt;
|-&lt;br /&gt;
|BOSSINU||Ancient Sirehound&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINRED||Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINYELLOW||Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINBLUE||Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWHITE||White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPURPLE||Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINROCK||Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWING||Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINICE||Ice Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPHOTON||Glow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|ONYON||Onion&lt;br /&gt;
|-&lt;br /&gt;
|PONGASHI||Candypop Bud&lt;br /&gt;
|-&lt;br /&gt;
|PELPLANT||Pellet Posy&lt;br /&gt;
|-&lt;br /&gt;
|TSUYUKUSA||Burgeoning Spiderwort&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA||Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_00||[&amp;quot;Icon_Hikari_0&amp;quot;]Blue Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_01||[&amp;quot;Icon_Hikari_1&amp;quot;]Orange Lumiknoll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in &#039;&#039;&#039;Olimar&#039;s Shipwreck Tale&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4536</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4536"/>
		<updated>2024-03-01T01:29:33Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: minor cleanup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[Happy]Oatchi[EmphasisEnd]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[Happy]Oatchi[EmphasisEnd]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue][&amp;quot;Happy&amp;quot;]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][Happy]Oatchi[EmphasisEnd] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][Happy]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[Grammar:Cap][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia&#039;&#039;&#039; IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICEKOCHAPPY||Dwarf Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BABY||Bulborb Larva&lt;br /&gt;
|-&lt;br /&gt;
|FIRECHAPPY||Fiery Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY_NIGHT||Albino Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINGCHAPPY||Emperor Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|BIGKINGCHAPPY||Sovereign Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|QUEEN||Empress Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|PANMODOKI||Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|OOPANMODOKI||Giant Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|FIRETANK||Fiery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|WATERTANK||Watery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICETANK||Snowy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|MAR||Puffy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICEMAR||Icy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|HANACHIRASHI||Withering Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHI||Armored Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHI||Arctic Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHIADULT||Horned Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHIADULT||Arctic Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|TOBINKO||Shearwig&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOA||Female Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOB||Male Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|TAMAGOMUSHI||Mitite&lt;br /&gt;
|-&lt;br /&gt;
|KOGANE||Iridescent Flint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|OOKOGANE||Iridescent Glint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|GASKOGANE||Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
|SARAI||Swooping Snitchbug&lt;br /&gt;
|-&lt;br /&gt;
|FIREOTAKARA||Fiery Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|WATEROTAKARA||Hydro Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ELECOTAKARA||Anode Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|GASOTAKARA||Venom Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|HAGEDAMAGUMO||Baldy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DISCODAMAGUMO||Groovy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DAMAGUMOCANNON||Man-at-Legs&lt;br /&gt;
|-&lt;br /&gt;
|KABURI||Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|TOBIKABURI||Flighty Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|HAMBO||Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|KAREHAMBO||Desiccated Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|ELECMUSHI||Anode Beetle&lt;br /&gt;
|-&lt;br /&gt;
|IWAKKO||Skutterchuck&lt;br /&gt;
|-&lt;br /&gt;
|WHITESHIJIMI||White Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|YELLOWSHIJIMI||Yellow Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|REDSHIJIMI||Red Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|MAROFROG||Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|FROG||Yellow Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|OTAMA||Wolpole&lt;br /&gt;
|-&lt;br /&gt;
|DEMEJAKO||Bug-Eyed Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|SHAKO||Hermit Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|KEMEKUJI||Toady Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|NAMAZU||Water Dumple&lt;br /&gt;
|-&lt;br /&gt;
|KURAGE||Lesser Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|OOKURAGE||Greater Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|SNAKECROW||Burrowing Snagret&lt;br /&gt;
|-&lt;br /&gt;
|BOKENAMEKO||Puffstool&lt;br /&gt;
|-&lt;br /&gt;
|BILLY||Bearded Amprat&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIGIKU||Creeping Chrysanthemum&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIKINOKO||Startle Spore&lt;br /&gt;
|-&lt;br /&gt;
|MARIGUMO||Arachnode&lt;br /&gt;
|-&lt;br /&gt;
|TOBIUO||Puckering Blinnow&lt;br /&gt;
|-&lt;br /&gt;
|KAJIOKOSHI||Pyroclasmic Slooch&lt;br /&gt;
|-&lt;br /&gt;
|AMEMBO||Skeeterskate&lt;br /&gt;
|-&lt;br /&gt;
|AWADAKO||Waddlepus&lt;br /&gt;
|-&lt;br /&gt;
|KANITAMA||Peckish Aristocrab&lt;br /&gt;
|-&lt;br /&gt;
|YAMASHINJU||Pearly Clamclamp&lt;br /&gt;
|-&lt;br /&gt;
|AMEBOZU||Waterwraith&lt;br /&gt;
|-&lt;br /&gt;
|MIULIN||Mamuta&lt;br /&gt;
|-&lt;br /&gt;
|DODORO||Smoky Progg&lt;br /&gt;
|-&lt;br /&gt;
|KURIONE||Honeywisp&lt;br /&gt;
|-&lt;br /&gt;
|HARI||Porquillion&lt;br /&gt;
|-&lt;br /&gt;
|SAKADACHI||Crusted Rumpup&lt;br /&gt;
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|PIKMINRED||Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINYELLOW||Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINBLUE||Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWHITE||White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPURPLE||Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINROCK||Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWING||Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINICE||Ice Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPHOTON||Glow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|ONYON||Onion&lt;br /&gt;
|-&lt;br /&gt;
|PONGASHI||Candypop Bud&lt;br /&gt;
|-&lt;br /&gt;
|PELPLANT||Pellet Posy&lt;br /&gt;
|-&lt;br /&gt;
|TSUYUKUSA||Burgeoning Spiderwort&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA||Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_00||[&amp;quot;Icon_Hikari_0&amp;quot;]Blue Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_01||[&amp;quot;Icon_Hikari_1&amp;quot;]Orange Lumiknoll&lt;br /&gt;
|}&lt;br /&gt;
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== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in &#039;&#039;&#039;Olimar&#039;s Shipwreck Tale&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4535</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4535"/>
		<updated>2024-02-28T03:25:10Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Added a few more entries for GensaiName.locres.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia&#039;&#039;&#039; IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICEKOCHAPPY||Dwarf Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BABY||Bulborb Larva&lt;br /&gt;
|-&lt;br /&gt;
|FIRECHAPPY||Fiery Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY_NIGHT||Albino Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINGCHAPPY||Emperor Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|BIGKINGCHAPPY||Sovereign Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|QUEEN||Empress Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|PANMODOKI||Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|OOPANMODOKI||Giant Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|FIRETANK||Fiery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|WATERTANK||Watery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICETANK||Snowy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|MAR||Puffy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICEMAR||Icy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|HANACHIRASHI||Withering Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHI||Armored Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHI||Arctic Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHIADULT||Horned Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHIADULT||Arctic Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|TOBINKO||Shearwig&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOA||Female Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOB||Male Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|TAMAGOMUSHI||Mitite&lt;br /&gt;
|-&lt;br /&gt;
|KOGANE||Iridescent Flint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|OOKOGANE||Iridescent Glint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|GASKOGANE||Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
|SARAI||Swooping Snitchbug&lt;br /&gt;
|-&lt;br /&gt;
|FIREOTAKARA||Fiery Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|WATEROTAKARA||Hydro Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ELECOTAKARA||Anode Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|GASOTAKARA||Venom Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|HAGEDAMAGUMO||Baldy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DISCODAMAGUMO||Groovy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DAMAGUMOCANNON||Man-at-Legs&lt;br /&gt;
|-&lt;br /&gt;
|KABURI||Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|TOBIKABURI||Flighty Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|HAMBO||Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|KAREHAMBO||Desiccated Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|ELECMUSHI||Anode Beetle&lt;br /&gt;
|-&lt;br /&gt;
|IWAKKO||Skutterchuck&lt;br /&gt;
|-&lt;br /&gt;
|WHITESHIJIMI||White Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|YELLOWSHIJIMI||Yellow Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|REDSHIJIMI||Red Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|MAROFROG||Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|FROG||Yellow Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|OTAMA||Wolpole&lt;br /&gt;
|-&lt;br /&gt;
|DEMEJAKO||Bug-Eyed Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|SHAKO||Hermit Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|KEMEKUJI||Toady Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|NAMAZU||Water Dumple&lt;br /&gt;
|-&lt;br /&gt;
|KURAGE||Lesser Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|OOKURAGE||Greater Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|SNAKECROW||Burrowing Snagret&lt;br /&gt;
|-&lt;br /&gt;
|BOKENAMEKO||Puffstool&lt;br /&gt;
|-&lt;br /&gt;
|BILLY||Bearded Amprat&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIGIKU||Creeping Chrysanthemum&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIKINOKO||Startle Spore&lt;br /&gt;
|-&lt;br /&gt;
|MARIGUMO||Arachnode&lt;br /&gt;
|-&lt;br /&gt;
|TOBIUO||Puckering Blinnow&lt;br /&gt;
|-&lt;br /&gt;
|KAJIOKOSHI||Pyroclasmic Slooch&lt;br /&gt;
|-&lt;br /&gt;
|AMEMBO||Skeeterskate&lt;br /&gt;
|-&lt;br /&gt;
|AWADAKO||Waddlepus&lt;br /&gt;
|-&lt;br /&gt;
|KANITAMA||Peckish Aristocrab&lt;br /&gt;
|-&lt;br /&gt;
|YAMASHINJU||Pearly Clamclamp&lt;br /&gt;
|-&lt;br /&gt;
|AMEBOZU||Waterwraith&lt;br /&gt;
|-&lt;br /&gt;
|MIULIN||Mamuta&lt;br /&gt;
|-&lt;br /&gt;
|DODORO||Smoky Progg&lt;br /&gt;
|-&lt;br /&gt;
|KURIONE||Honeywisp&lt;br /&gt;
|-&lt;br /&gt;
|HARI||Porquillion&lt;br /&gt;
|-&lt;br /&gt;
|SAKADACHI||Crusted Rumpup&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
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|-&lt;br /&gt;
|PIKMINRED||Red Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINYELLOW||Yellow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINBLUE||Blue Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWHITE||White Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPURPLE||Purple Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINROCK||Rock Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINWING||Winged Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINICE||Ice Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|PIKMINPHOTON||Glow Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|ONYON||Onion&lt;br /&gt;
|-&lt;br /&gt;
|PONGASHI||Candypop Bud&lt;br /&gt;
|-&lt;br /&gt;
|PELPLANT||Pellet Posy&lt;br /&gt;
|-&lt;br /&gt;
|TSUYUKUSA||Burgeoning Spiderwort&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA||Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_00||[&amp;quot;Icon_Hikari_0&amp;quot;]Blue Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_01||[&amp;quot;Icon_Hikari_1&amp;quot;]Orange Lumiknoll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
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|A||B&lt;br /&gt;
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|A||B&lt;br /&gt;
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|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
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|A||B&lt;br /&gt;
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|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
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|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
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|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
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|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4526</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4526"/>
		<updated>2024-02-06T03:29:19Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Furthered progress on GenseiName.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia&#039;&#039;&#039; IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICEKOCHAPPY||Dwarf Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BABY||Bulborb Larva&lt;br /&gt;
|-&lt;br /&gt;
|FIRECHAPPY||Fiery Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY_NIGHT||Albino Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINGCHAPPY||Emperor Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|BIGKINGCHAPPY||Sovereign Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|QUEEN||Empress Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|PANMODOKI||Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|OOPANMODOKI||Giant Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|FIRETANK||Fiery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|WATERTANK||Watery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICETANK||Snowy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|MAR||Puffy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICEMAR||Icy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|HANACHIRASHI||Withering Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHI||Armored Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHI||Arctic Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHIADULT||Horned Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHIADULT||Arctic Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|TOBINKO||Shearwig&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOA||Female Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOB||Male Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|TAMAGOMUSHI||Mitite&lt;br /&gt;
|-&lt;br /&gt;
|KOGANE||Iridescent Flint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|OOKOGANE||Iridescent Glint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|GASKOGANE||Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
|SARAI||Swooping Snitchbug&lt;br /&gt;
|-&lt;br /&gt;
|FIREOTAKARA||Fiery Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|WATEROTAKARA||Hydro Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ELECOTAKARA||Anode Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|GASOTAKARA||Venom Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|HAGEDAMAGUMO||Baldy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DISCODAMAGUMO||Groovy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DAMAGUMOCANNON||Man-at-Legs&lt;br /&gt;
|-&lt;br /&gt;
|KABURI||Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|TOBIKABURI||Flighty Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|HAMBO||Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|KAREHAMBO||Desiccated Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|ELECMUSHI||Anode Beetle&lt;br /&gt;
|-&lt;br /&gt;
|IWAKKO||Skutterchuck&lt;br /&gt;
|-&lt;br /&gt;
|WHITESHIJIMI||White Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|YELLOWSHIJIMI||Yellow Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|REDSHIJIMI||Red Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|MAROFROG||Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|FROG||Yellow Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|OTAMA||Wolpole&lt;br /&gt;
|-&lt;br /&gt;
|DEMEJAKO||Bug-Eyed Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|SHAKO||Hermit Crawmad&lt;br /&gt;
|-&lt;br /&gt;
|KEMEKUJI||Toady Bloyster&lt;br /&gt;
|-&lt;br /&gt;
|NAMAZU||Water Dumple&lt;br /&gt;
|-&lt;br /&gt;
|KURAGE||Lesser Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|OOKURAGE||Greater Spotted Jellyfloat&lt;br /&gt;
|-&lt;br /&gt;
|SNAKECROW||Burrowing Snagret&lt;br /&gt;
|-&lt;br /&gt;
|BOKENAMEKO||Puffstool&lt;br /&gt;
|-&lt;br /&gt;
|BILLY||Bearded Amprat&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIGIKU||Creeping Chrysanthemum&lt;br /&gt;
|-&lt;br /&gt;
|BIKKURIKINOKO||Startle Spore&lt;br /&gt;
|-&lt;br /&gt;
|MARIGUMO||Arachnode&lt;br /&gt;
|-&lt;br /&gt;
|TOBIUO||Puckering Blinnow&lt;br /&gt;
|-&lt;br /&gt;
|KAJIOKOSHI||Pyroclasmic Slooch&lt;br /&gt;
|-&lt;br /&gt;
|AMEMBO||Skeeterskate&lt;br /&gt;
|-&lt;br /&gt;
|AWADAKO||Waddlepus&lt;br /&gt;
|-&lt;br /&gt;
|KANITAMA||Peckish Aristocrab&lt;br /&gt;
|-&lt;br /&gt;
|YAMASHINJU||Pearly Clamclamp&lt;br /&gt;
|-&lt;br /&gt;
|AMEBOZU||Waterwraith&lt;br /&gt;
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|-&lt;br /&gt;
|ONYON||Onion&lt;br /&gt;
|-&lt;br /&gt;
|PONGASHI||Candypop Bud&lt;br /&gt;
|-&lt;br /&gt;
|PELPLANT||Pellet Posy&lt;br /&gt;
|-&lt;br /&gt;
|TSUYUKUSA||Burgeoning Spiderwort&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA||Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_00||[&amp;quot;Icon_Hikari_0&amp;quot;]Blue Lumiknoll&lt;br /&gt;
|-&lt;br /&gt;
|WASURENAGUSA_01||[&amp;quot;Icon_Hikari_1&amp;quot;]Orange Lumiknoll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4522</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4522"/>
		<updated>2024-02-03T00:54:05Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Continued on GenseiName.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia&#039;&#039;&#039; IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICEKOCHAPPY||Dwarf Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BABY||Bulborb Larva&lt;br /&gt;
|-&lt;br /&gt;
|FIRECHAPPY||Fiery Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY_NIGHT||Albino Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINGCHAPPY||Emperor Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|BIGKINGCHAPPY||Sovereign Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|QUEEN||Empress Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|PANMODOKI||Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|OOPANMODOKI||Giant Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|FIRETANK||Fiery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|WATERTANK||Watery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICETANK||Snowy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|MAR||Puffy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICEMAR||Icy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|HANACHIRASHI||Withering Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHI||Armored Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHI||Arctic Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHIADULT||Horned Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHIADULT||Arctic Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|TOBINKO||Shearwig&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOA||Female Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOB||Male Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|TAMAGOMUSHI||Mitite&lt;br /&gt;
|-&lt;br /&gt;
|KOGANE||Iridescent Flint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|OOKOGANE||Iridescent Glint Beetle&lt;br /&gt;
|-&lt;br /&gt;
|GASKOGANE||Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
|SARAI||Swooping Snitchbug&lt;br /&gt;
|-&lt;br /&gt;
|FIREOTAKARA||Fiery Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|WATEROTAKARA||Hydro Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|ELECOTAKARA||Anode Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|GASOTAKARA||Venom Dweevil&lt;br /&gt;
|-&lt;br /&gt;
|HAGEDAMAGUMO||Baldy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DISCODAMAGUMO||Groovy Long Legs&lt;br /&gt;
|-&lt;br /&gt;
|DAMAGUMOCANNON||Man-at-Legs&lt;br /&gt;
|-&lt;br /&gt;
|KABURI||Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|TOBIKABURI||Flighty Joustmite&lt;br /&gt;
|-&lt;br /&gt;
|HAMBO||Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|KAREHAMBO||Desiccated Skitter Leaf&lt;br /&gt;
|-&lt;br /&gt;
|ELECMUSHI||Anode Beetle&lt;br /&gt;
|-&lt;br /&gt;
|IWAKKO||Skutterchuck&lt;br /&gt;
|-&lt;br /&gt;
|WHITESHIJIMI||White Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|YELLOWSHIJIMI||Yellow Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|REDSHIJIMI||Red Spectralids&lt;br /&gt;
|-&lt;br /&gt;
|MAROFROG||Wollyhop&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4520</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4520"/>
		<updated>2024-01-29T00:04:00Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Continued progress on GenseiName.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia&#039;&#039;&#039; IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICEKOCHAPPY||Dwarf Frosty Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|BABY||Bulborb Larva&lt;br /&gt;
|-&lt;br /&gt;
|FIRECHAPPY||Fiery Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY_NIGHT||Albino Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KINGCHAPPY||Emperor Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|BIGKINGCHAPPY||Sovereign Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|QUEEN||Empress Bulblax&lt;br /&gt;
|-&lt;br /&gt;
|PANMODOKI||Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|OOPANMODOKI||Giant Breadbug&lt;br /&gt;
|-&lt;br /&gt;
|FIRETANK||Fiery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|WATERTANK||Watery Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICETANK||Snowy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|MAR||Puffy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|ICEMAR||Icy Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|HANACHIRASHI||Withering Blowhog&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHI||Armored Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHI||Arctic Cannon Larva&lt;br /&gt;
|-&lt;br /&gt;
|FUTAKUCHIADULT||Horned Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|YUKIFUTAKUCHIADULT||Arctic Cannon Beetle&lt;br /&gt;
|-&lt;br /&gt;
|TOBINKO||Shearwig&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOA||Female Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|UJINKOB||Male Sheargrub&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4513</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4513"/>
		<updated>2024-01-25T00:42:46Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: uh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia&#039;&#039;&#039; IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4512</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4512"/>
		<updated>2024-01-25T00:22:42Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Started GenseiName.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GenseiName ==&lt;br /&gt;
&#039;&#039;&#039;Common names for enemies in the Piklopedia&#039;&#039;&#039; IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|CHAPPY||Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KOCHAPPY||Dwarf Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ARIKUI||Whiptongue Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|KUMACHAPPY||Spotty Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|KUMAKOCHAPPY||Dwarf Bulbear&lt;br /&gt;
|-&lt;br /&gt;
|TENTENCHAPPY||Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|TENKOCHAPPY||Dwarf Orange Bulborb&lt;br /&gt;
|-&lt;br /&gt;
|ICECHAPPY||Frosty Bulborb&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4511</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4511"/>
		<updated>2024-01-25T00:14:26Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: added ItemName_plural.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ItemName_plural==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules, but they&#039;re now plural.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kits&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bones&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrots&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mines&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rocks&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonators&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blasts&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shocks&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seeds&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bombs&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warps&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4508</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4508"/>
		<updated>2024-01-20T22:30:26Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears when near certain areas or characters.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
&#039;&#039;&#039;Notifications when certian actions are done.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&#039;&#039;&#039;Nothing :)&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Day Area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
&#039;&#039;&#039;Text from the night exhibition area select screen.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4507</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4507"/>
		<updated>2024-01-20T22:20:26Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Finished AreaSelectNight.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
[INSERT THING HERE] [INSERT THING DONE]! 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
Nothing :) 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
Text from the Day Area select screen.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
Text from the night exhibition area select screen.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||The danger level here isn&#039;t too high, but that doesn&#039;t mean a larger creature won&#039;t pop out and surprise you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will&amp;lt; have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you&#039;ll know when it&#039;s safest to start your exploration.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1_Unexplored||Isn&#039;t there just something sooo thrilling about going out at night? I wish I could go with you...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you&#039;re ready before heading out, new blood.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don&#039;t get you out there.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don&#039;t crush their nest holes, they&#039;ll just keep popping out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They&#039;ll close in on you in the blink of an eye, so keep a close watch!&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight003_Stage3||Protect the Lumiknoll in the castle&#039;s keep. Don&#039;t just wait for an attack. Show some initiative, and go on the offensive too.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you&#039;re away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage2||There&#039;s a...super-creepy egg here. Might be wise to break it before it hatches.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It&#039;s far more dangerous than any base you&#039;ve handled before.&lt;br /&gt;
|-&lt;br /&gt;
|StageSelect_Subheading||Select a base to explore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4506</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4506"/>
		<updated>2024-01-20T16:20:58Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Started adding AreaSelectNight.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
[INSERT THING HERE] [INSERT THING DONE]! 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
Nothing :) 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
Text from the Day Area select screen.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectNight ==&lt;br /&gt;
Text from the night exhibition area select screen.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty||Danger&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty_DD||Dandori Level&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_OnlyStage2_00||]This area looks promising. Why don&#039;t you harvest glow sap here next?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_00||You&#039;ve already harvested all the glow sap&amp;lt;cf&amp;gt;here. Might as well collect more Glow Seeds.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Complete_01||Eheheh, you&#039;ve really taken a shine to night expeditions, haven&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_00||Glow sap! There&#039;s still some here. Get on out there and harvest it for us, alright?&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_NotCleared_01||You&#039;ve already harvested here, new blood. Try finding glow sap somewhere else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_00||This area&#039;s all out of glow sap. Let&#039;s go explore another location.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_00||There&#039;s not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I&#039;m counting on you, eheh.&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage1_Unexplored||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage2_Unexplored||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaNight001_Stage3_Unexplored||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
|-&lt;br /&gt;
|A||B&lt;br /&gt;
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|A||B&lt;br /&gt;
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== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4505</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4505"/>
		<updated>2024-01-20T16:03:06Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Finished AreaSelectDay.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
[INSERT THING HERE] [INSERT THING DONE]! 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
Nothing :) 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
Text from the Day Area select screen.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||We don&#039;t have any of the cure stocked up at the moment, so it&#039;s probably a good time for a night expedition.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||Let&#039;s focus our search in this area! I think our Koppaite friend may be nearby.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let&#039;s hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we&#039;re likely to find clues about the giant dog too!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven&#039;t been any Koppaites sighted here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we&#039;ll find two more in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||I&#039;m really concerned about [EmphasisStart]Nelle[EmphasisEnd]...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||You won&#039;t find [EmphasisStart]Louie[EmphasisEnd] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don&#039;t think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven&#039;t seen before in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||Hey, there&#039;s still an SOS signal here. Let&#039;s hurry up and find whoever sent it!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||Somewhere around here, there&#039;s a castaway still in need of our help! This is a job for the Rescue Corps!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven&#039;t found yet.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there&#039;s still another one here somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||Huh?! There&#039;s still some treasure to be found here. We wouldn&#039;t want to leave any behind!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn&#039;t miss any treasure.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||This area has been completely investigated!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||You&#039;ve explored 100 percent of this area! Great work! I&#039;m not getting any more readings from here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4504</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4504"/>
		<updated>2024-01-20T04:59:55Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Adds more text to AreaSelectDay.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
[INSERT THING HERE] [INSERT THING DONE]! 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
Nothing :) 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
Text from the Day Area select screen.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let&#039;s go search someplace else.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||Oh, you&#039;re out of medicine. It might be time to go out for more glow sap.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn&#039;t you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn&#039;t seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]&#039;s log.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnleafOlimar_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai1st_Not_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai2nd_Not_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AAreaSelect_Story_Koppai3rd_Not_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Koppai3rd_Not_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_SearchLouie_Not_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_IncreasePikmin_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectPikmin_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_OpenCamp_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Rescue_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOnyon_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_CollectOtakara_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Common_Complete_01||B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4503</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4503"/>
		<updated>2024-01-20T04:26:13Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Started to add AreaSelectDay.locres.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
[INSERT THING HERE] [INSERT THING DONE]! 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
Nothing :) 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AreaSelectDay ==&lt;br /&gt;
Text from the Day Area select screen.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|RescueState||Rescues&lt;br /&gt;
|-&lt;br /&gt;
|Ground||Surface&lt;br /&gt;
|-&lt;br /&gt;
|OtakaraState||Treasures&lt;br /&gt;
|-&lt;br /&gt;
|OniyonTitle||Onions&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate||Progress&lt;br /&gt;
|-&lt;br /&gt;
|AreaName||Area Name&lt;br /&gt;
|-&lt;br /&gt;
|NeverVisited||No Existing Data&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_00||Details&lt;br /&gt;
|-&lt;br /&gt;
|SubGuide_01||Overview&lt;br /&gt;
|-&lt;br /&gt;
|AreaUnlockHint||Unlock more areas with {Num}.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_00||There&#039;s an SOS signal coming from this area! I hope we find one of our Rescue Officers.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area002_00||We&#039;ve confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area010_00||There&#039;s a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It&#039;d be nice if she were in this area, but...&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We&#039;ve got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]&#039;s tail!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we&#039;ll be able to receive SOS signals from even farther away.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_01||There&#039;s an SOS signal coming from here too. Do you think it could be a Rescue Officer?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_02||You&#039;re bound to find more treasure if you explore every part of this area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_RescueSenior_Not_01||I&#039;m not receiving any more SOS signals from castaways. Looks like we&#039;ve already found everyone in this area!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_00||I don&#039;t think there&#039;s any more treasure here. Why don&#039;t we head to another area to collect more sparklium?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd&#039;s radar.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_00||Still can&#039;t find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_Unleaf_Not_01||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_00||B&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Story_CurePilot_01||B&lt;br /&gt;
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|AreaSelect_Story_SearchOlimar_00||B&lt;br /&gt;
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== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4502</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4502"/>
		<updated>2024-01-20T03:34:13Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Explored 100% of Announce!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announce ==&lt;br /&gt;
[INSERT THING HERE] [INSERT THING DONE]!&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText_First||New treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetGenseiText_First||New creature discovered!&lt;br /&gt;
|-&lt;br /&gt;
|Work001||Pile of raw material transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work002||Pile of nuggets transported.&lt;br /&gt;
|-&lt;br /&gt;
|Work016||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Work020||[Grammar:Cap/]{Name} collected!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GetTreasureText_First||Ship part collected!&lt;br /&gt;
|-&lt;br /&gt;
|GetTreasureText||Treasure collected!&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakCrushJelly||Hydro jelly burst.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakStickyFloor||Sticky mold removed.&lt;br /&gt;
|-&lt;br /&gt;
|CompletedBreakFireFloor||Sizzling floor extinguished.&lt;br /&gt;
|-&lt;br /&gt;
|DrainTheWater||Water drained.&lt;br /&gt;
|-&lt;br /&gt;
|IncreasigTheWaterLevel||Water refilled.&lt;br /&gt;
|-&lt;br /&gt;
|Work024||Ice about to melt!&lt;br /&gt;
|-&lt;br /&gt;
|Work005||Ice melted.&lt;br /&gt;
|-&lt;br /&gt;
|Work006||Cold air dissipated.&lt;br /&gt;
|-&lt;br /&gt;
|Work007||Tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|DigTunnel||Narrow tunnel completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work008||Dirt-mound excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work009||Excavation completed.&lt;br /&gt;
|-&lt;br /&gt;
|Work011||Climbing stick extended.&lt;br /&gt;
|-&lt;br /&gt;
|PushString||Climbing rope unraveled.&lt;br /&gt;
|-&lt;br /&gt;
|Work012||Potted plant dug up.&lt;br /&gt;
|-&lt;br /&gt;
|Work014|Fishing rope recovered.&lt;br /&gt;
|-&lt;br /&gt;
|Work017||Gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work017_plural||Gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorWhite||White gate now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorRed||Red gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|SwitchDoorBlue||Blue gates now open.&lt;br /&gt;
|-&lt;br /&gt;
|Work018||Iron fence lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work018_plural||Iron fences lowered.&lt;br /&gt;
|-&lt;br /&gt;
|Work019||New base unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Work022||[[Grammar:Cap/][&amp;quot;PlayerName&amp;quot;] arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.&lt;br /&gt;
|-&lt;br /&gt;
|Discover_Cave||New cave discovered!&lt;br /&gt;
|-&lt;br /&gt;
|ChangeConveyorSwicth||Moving walkways changed direction.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOn||Fan now on.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthOff||Fan now off.&lt;br /&gt;
|-&lt;br /&gt;
|BlowerSwicthChange_plural||Airstreams have changed.&lt;br /&gt;
|-&lt;br /&gt;
|StartSprinkler||Sprinkler now on.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler||Sprinkler now off.&lt;br /&gt;
|-&lt;br /&gt;
|StopSprinkler_plural||Sprinklers now off.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCube||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushXBoxCubeCan||Box moved.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCube||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBoxCubeCan||Box lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushYBox||Paper bag lowered.&lt;br /&gt;
|-&lt;br /&gt;
|PushDownWall||Bag flattened.&lt;br /&gt;
|-&lt;br /&gt;
|Work015||[&amp;quot;Emphasis&amp;quot;]1[&amp;quot;Default&amp;quot;] Ultra-Spicy Spray created.&lt;br /&gt;
|-&lt;br /&gt;
|GetShizaiText||{Shizai}x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|SendBag||{ItemName} x [&amp;quot;Emphasis&amp;quot;]{ItemNum} [&amp;quot;Default&amp;quot;]obtained.&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoLogBook||New Voyage Log entry!&lt;br /&gt;
|-&lt;br /&gt;
|GetMemoRescue||Rescue Journal updated!&lt;br /&gt;
|-&lt;br /&gt;
|Flag_Stand||Explored [&amp;quot;Emphasis&amp;quot;]100% [&amp;quot;Default&amp;quot;]of cave!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab_Kira||[&amp;quot;Emphasis&amp;quot;]{Num}[&amp;quot;Default&amp;quot;] sparklium collected!&lt;br /&gt;
|-&lt;br /&gt;
|Milestone_Lab||New gear is now available!&lt;br /&gt;
|-&lt;br /&gt;
|AppInstalled||New Tablet [&amp;quot;Emphasis&amp;quot;]app[&amp;quot;Default&amp;quot;] installed!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate50||Explored [&amp;quot;Emphasis&amp;quot;]50%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate75||Explored [&amp;quot;Emphasis&amp;quot;]75%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|-&lt;br /&gt;
|SurveyRate100||Explored [&amp;quot;Emphasis&amp;quot;]100%[&amp;quot;Default&amp;quot;] of area!&lt;br /&gt;
|}&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4501</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4501"/>
		<updated>2024-01-20T02:51:21Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Finally finished converting ObjectName into a table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|FENCE||iron fence&lt;br /&gt;
|-&lt;br /&gt;
|FENCE_Rust||rusty iron fence&lt;br /&gt;
|-&lt;br /&gt;
|HANDLEBOARD||creaky board&lt;br /&gt;
|-&lt;br /&gt;
|CONVEYOR||moving walkway&lt;br /&gt;
|-&lt;br /&gt;
|CIRCULATOR|fan&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH||switch&lt;br /&gt;
|-&lt;br /&gt;
|HIDDENBOX||hiding spot&lt;br /&gt;
|-&lt;br /&gt;
|WATERBOX||water&lt;br /&gt;
|-&lt;br /&gt;
|SWAMPBOX||swamp&lt;br /&gt;
|-&lt;br /&gt;
|BANK||bunker&lt;br /&gt;
|-&lt;br /&gt;
|BANKCARD||hint card&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCAMP||base&lt;br /&gt;
|-&lt;br /&gt;
|OTAKARA||treasure&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBOOST||Flarlic&lt;br /&gt;
|-&lt;br /&gt;
|UnknownFruit||some kind of bulb&lt;br /&gt;
|-&lt;br /&gt;
|HOTEXTRACT||ultra-spicy nectar&lt;br /&gt;
|-&lt;br /&gt;
|HONEY||nectar&lt;br /&gt;
|-&lt;br /&gt;
|EGG||nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|BIGEGG||big nectar egg&lt;br /&gt;
|-&lt;br /&gt;
|PELLET||pellet&lt;br /&gt;
|-&lt;br /&gt;
|HIKARICARRY||glow pellet&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE||glow sap&lt;br /&gt;
|-&lt;br /&gt;
|POD||S.S. Beagle&lt;br /&gt;
|-&lt;br /&gt;
|SPACESHIP||S.S. Shepherd&lt;br /&gt;
|-&lt;br /&gt;
|DOLPHIN||S.S. Dolphin &lt;br /&gt;
|-&lt;br /&gt;
|DOLPHINPARTS||ship parts&lt;br /&gt;
|-&lt;br /&gt;
|CANDY||Mystery Capsule&lt;br /&gt;
|-&lt;br /&gt;
|VSGLD||Golden Sniffer&lt;br /&gt;
|-&lt;br /&gt;
|PODBOMB||Sneak Bomb&lt;br /&gt;
|-&lt;br /&gt;
|VSDROPSTAR||Dandorium&lt;br /&gt;
|-&lt;br /&gt;
|NIGHTDECOY||Tricknoll&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYRED||Red Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYBLUE||Blue Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYYELLOW||Yellow Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYWHITE||White Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPURPLE||Purple Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYSTONE||Rock Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYPINK||Winged Onion&lt;br /&gt;
|-&lt;br /&gt;
|ONYONCARRYICE||Ice Onion&lt;br /&gt;
|-&lt;br /&gt;
|MEDICINE_Before||medicinal elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4500</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4500"/>
		<updated>2024-01-16T21:11:14Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: the work younger me did on HeroStoryUI is biting me rn :) Also more progress on converting ObjectName into a table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010||The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|DOWNWALL||squashable bag&lt;br /&gt;
|-&lt;br /&gt;
|CRUSHJELLY||hydro jelly&lt;br /&gt;
|-&lt;br /&gt;
|CRACKPOT||jug&lt;br /&gt;
|-&lt;br /&gt;
|OOASHIBAKINOKO||Bumbershroom&lt;br /&gt;
|-&lt;br /&gt;
|TRAMPOLINE||Bouncy Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|HIKARIKINOKO||Common Glowcap&lt;br /&gt;
|-&lt;br /&gt;
|MUSH||Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|KOMUSH||Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONMUSH||Poison Kingcap&lt;br /&gt;
|-&lt;br /&gt;
|POISONKOMUSH||Poison Spotcap&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOOR||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|STICKYFLOORPOISON||sticky mold&lt;br /&gt;
|-&lt;br /&gt;
|BURNING||straw&lt;br /&gt;
|-&lt;br /&gt;
|FIREFLOOR||sizzling floor&lt;br /&gt;
|-&lt;br /&gt;
|CHARCOAL||charcoal&lt;br /&gt;
|-&lt;br /&gt;
|TANEBI||fire starter&lt;br /&gt;
|-&lt;br /&gt;
|TANEBISTATION||bonfire altar&lt;br /&gt;
|-&lt;br /&gt;
|COLDFLOOR||chilled air&lt;br /&gt;
|-&lt;br /&gt;
|COLDBOX||dry ice&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL||crystal nodule&lt;br /&gt;
|-&lt;br /&gt;
|ICICLE||icicle&lt;br /&gt;
|-&lt;br /&gt;
|TUNNEL||narrow tunnel&lt;br /&gt;
|-&lt;br /&gt;
|WARPCARRY||tunnel&lt;br /&gt;
|-&lt;br /&gt;
|HAPPYDOOR||pup tunnel&lt;br /&gt;
|-&lt;br /&gt;
|TATEANA||dirt mound&lt;br /&gt;
|-&lt;br /&gt;
|BRANCH||climbing stick&lt;br /&gt;
|-&lt;br /&gt;
|STRING||climbing rope&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKO||potted plant&lt;br /&gt;
|-&lt;br /&gt;
|PULLNEKKOHANDLE||stem&lt;br /&gt;
|-&lt;br /&gt;
|ZIPLINE||wire glider&lt;br /&gt;
|-&lt;br /&gt;
|MOVEFLOOR||flying platform&lt;br /&gt;
|-&lt;br /&gt;
|ROPEFISHING||fishing rope&lt;br /&gt;
|-&lt;br /&gt;
|DOOR||gate&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|-&lt;br /&gt;
|W||w&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|-&lt;br /&gt;
|W||w&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|-&lt;br /&gt;
|W||w&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 = squashable bag&lt;br /&gt;
&lt;br /&gt;
CRUSHJELLY = hydro jelly&lt;br /&gt;
&lt;br /&gt;
CRACKPOT = jug&lt;br /&gt;
&lt;br /&gt;
OOASHIBAKINOKO = Bumbershroom&lt;br /&gt;
&lt;br /&gt;
TRAMPOLINE = Bouncy Mushroom&lt;br /&gt;
&lt;br /&gt;
HIKARIKINOKO = Common Glowcap&lt;br /&gt;
&lt;br /&gt;
MUSH = Kingcap&lt;br /&gt;
&lt;br /&gt;
KOMUSH = Spotcap&lt;br /&gt;
&lt;br /&gt;
POISONMUSH = Poison Kingcap&lt;br /&gt;
&lt;br /&gt;
POISONKOMUSH = Poison Spotcap&lt;br /&gt;
&lt;br /&gt;
STICKYFLOOR = sticky mold&lt;br /&gt;
&lt;br /&gt;
STICKYFLOORPOISON = sticky mold&lt;br /&gt;
&lt;br /&gt;
BURNING = straw&lt;br /&gt;
&lt;br /&gt;
FIREFLOOR = sizzling floor&lt;br /&gt;
&lt;br /&gt;
CHARCOAL = charcoal&lt;br /&gt;
&lt;br /&gt;
TANEBI = fire starter&lt;br /&gt;
&lt;br /&gt;
TANEBISTATION = bonfire altar&lt;br /&gt;
&lt;br /&gt;
COLDFLOOR = chilled air&lt;br /&gt;
&lt;br /&gt;
COLDBOX = dry ice&lt;br /&gt;
&lt;br /&gt;
CRYSTAL = crystal nodule&lt;br /&gt;
&lt;br /&gt;
ICICLE = icicle&lt;br /&gt;
&lt;br /&gt;
TUNNEL = narrow tunnel&lt;br /&gt;
&lt;br /&gt;
WARPCARRY = tunnel&lt;br /&gt;
&lt;br /&gt;
HAPPYDOOR = pup tunnel&lt;br /&gt;
&lt;br /&gt;
TATEANA = dirt mound&lt;br /&gt;
&lt;br /&gt;
BRANCH = climbing stick&lt;br /&gt;
&lt;br /&gt;
STRING = climbing rope&lt;br /&gt;
&lt;br /&gt;
PULLNEKKO = potted plant&lt;br /&gt;
&lt;br /&gt;
PULLNEKKOHANDLE stem&lt;br /&gt;
&lt;br /&gt;
ZIPLINE = wire glider&lt;br /&gt;
&lt;br /&gt;
MOVEFLOOR = flying platform&lt;br /&gt;
&lt;br /&gt;
ROPEFISHING = fishing rope&lt;br /&gt;
&lt;br /&gt;
DOOR = gate&lt;br /&gt;
&lt;br /&gt;
FENCE = iron fence&lt;br /&gt;
&lt;br /&gt;
FENCE_Rust = rusty iron fence&lt;br /&gt;
&lt;br /&gt;
HANDLEBOARD = creaky board&lt;br /&gt;
&lt;br /&gt;
CONVEYOR = moving walkway&lt;br /&gt;
&lt;br /&gt;
CIRCULATOR = fan&lt;br /&gt;
&lt;br /&gt;
SWITCH = switch&lt;br /&gt;
&lt;br /&gt;
HIDDENBOX = hiding spot&lt;br /&gt;
&lt;br /&gt;
WATERBOX = water&lt;br /&gt;
&lt;br /&gt;
SWAMPBOX = swamp&lt;br /&gt;
&lt;br /&gt;
BANK = bunker&lt;br /&gt;
&lt;br /&gt;
BANKCARD = hint card&lt;br /&gt;
&lt;br /&gt;
ONYONCAMP = base&lt;br /&gt;
&lt;br /&gt;
OTAKARA = treasure&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYBOOST = Flarlic&lt;br /&gt;
&lt;br /&gt;
UnknownFruit = some kind of bulb&lt;br /&gt;
&lt;br /&gt;
HOTEXTRACT = ultra-spicy nectar&lt;br /&gt;
&lt;br /&gt;
HONEY = nectar&lt;br /&gt;
&lt;br /&gt;
EGG = nectar egg&lt;br /&gt;
&lt;br /&gt;
BIGEGG = big nectar egg&lt;br /&gt;
&lt;br /&gt;
PELLET = pellet&lt;br /&gt;
&lt;br /&gt;
HIKARICARRY = glow pellet&lt;br /&gt;
&lt;br /&gt;
MEDICINE = glow sap&lt;br /&gt;
&lt;br /&gt;
POD = S.S. Beagle&lt;br /&gt;
&lt;br /&gt;
SPACESHIP = S.S. Shepherd&lt;br /&gt;
&lt;br /&gt;
DOLPHIN = S.S. Dolphin &lt;br /&gt;
&lt;br /&gt;
DOLPHINPARTS = ship parts&lt;br /&gt;
&lt;br /&gt;
CANDY = Mystery Capsule&lt;br /&gt;
&lt;br /&gt;
VSGLD = Golden Sniffer&lt;br /&gt;
&lt;br /&gt;
PODBOMB = Sneak Bomb&lt;br /&gt;
&lt;br /&gt;
VSDROPSTAR = Dandorium&lt;br /&gt;
&lt;br /&gt;
NIGHTDECOY = Tricknoll&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYRED = Red Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYBLUE = Blue Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYYELLOW = Yellow Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYWHITE = White Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYPURPLE = Purple Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYSTONE = Rock Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYPINK = Winged Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYICE = Ice Onion&lt;br /&gt;
&lt;br /&gt;
MEDICINE_Before = medicinal elements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PikminStateName==&lt;br /&gt;
&#039;&#039;&#039;Names for various states the Pikmin can get themselves in&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_001 || seed&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_002 || sprout&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_003 || leaf&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_004 || bud&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_005 || flower&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_006 || cold&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_007 || frozen&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_008 || poisoned&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_009 || electrocuted&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_010 || burning&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_011 || drowning&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_012 || confused&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_013 || buried&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_014 || panicking&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_015 || unconscious&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_identifiers&amp;diff=4498</id>
		<title>Pikmin 4 identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_identifiers&amp;diff=4498"/>
		<updated>2024-01-16T19:47:32Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Renamed /* Geysers */ to match their Names in ObjectName aside from HibaWater because geyser is to broad to label just one geyser to use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 4&#039;&#039; identifiers}}&lt;br /&gt;
Some information can be found [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
=== Areas ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Area Names &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area001&amp;lt;/code&amp;gt; || Sun-Speckled Terrace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area002&amp;lt;/code&amp;gt; || Blossoming Arcadia&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area003&amp;lt;/code&amp;gt; || Serene Shores&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area004&amp;lt;/code&amp;gt; || Giant&#039;s Hearth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area006&amp;lt;/code&amp;gt; || Primordial Thicket&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area010&amp;lt;/code&amp;gt; || Hero&#039;s Hideaway&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area500&amp;lt;/code&amp;gt; || Rescue Command Post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caves and Dandori ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Cave Name &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave000&amp;lt;/code&amp;gt; || Burrow of Beginnings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave001&amp;lt;/code&amp;gt; || Last-Frost Cavern&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave002&amp;lt;/code&amp;gt; || Crackling Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave004&amp;lt;/code&amp;gt; || Aquiferous Summit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave005&amp;lt;/code&amp;gt; || Industrial Maze&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave006&amp;lt;/code&amp;gt; || Drafty Gallery&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave007&amp;lt;/code&amp;gt; || Secluded Courtyard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave009&amp;lt;/code&amp;gt; || Sightless Passage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave010&amp;lt;/code&amp;gt; || Kingdom of Beasts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave011&amp;lt;/code&amp;gt; || Seafloor Resort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave012&amp;lt;/code&amp;gt; || Subzero Sauna&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave013&amp;lt;/code&amp;gt; || Below-Grade Discotheque&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave014&amp;lt;/code&amp;gt; || Engulfed Castle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave016&amp;lt;/code&amp;gt; || Cavern for a King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave018&amp;lt;/code&amp;gt; || The Mud Pit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave019&amp;lt;/code&amp;gt; || Subterranean Swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave021&amp;lt;/code&amp;gt; || Doppelganger&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave022&amp;lt;/code&amp;gt; || Frozen Inferno&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave023&amp;lt;/code&amp;gt; || Plunder Palace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave024&amp;lt;/code&amp;gt; || Ultimate Testing Range&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave025&amp;lt;/code&amp;gt; || Dream Home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave026&amp;lt;/code&amp;gt; || Cradle of the Beast&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI001_P&amp;lt;/code&amp;gt; || Trial Run&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI002_P&amp;lt;/code&amp;gt; || Battle in a Box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI003_P&amp;lt;/code&amp;gt; || Dandori Castle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI004_P&amp;lt;/code&amp;gt; || Leafy Showdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI005_P&amp;lt;/code&amp;gt; || Hot Sandy Duel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI006_P&amp;lt;/code&amp;gt; || Final Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave003_F00_P&amp;lt;/code&amp;gt; || Dandori Day Care&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave008_F00_P&amp;lt;/code&amp;gt; || Hotshock Canyon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave015_F00_P&amp;lt;/code&amp;gt; || Test Tubs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave017_F00_P&amp;lt;/code&amp;gt; || Toggle Training&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave020_F00_P&amp;lt;/code&amp;gt; || Cliff-Hanger&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave027_F00_P&amp;lt;/code&amp;gt; || Aerial Incinerator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave028_F00_P&amp;lt;/code&amp;gt; || Strategic Freezeway&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave029_F00_P&amp;lt;/code&amp;gt; || Rockway Cellars&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave030_F00_P&amp;lt;/code&amp;gt; || Planning Pools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave031_F00_P&amp;lt;/code&amp;gt; || Hefty Haulway&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave032_F00_P&amp;lt;/code&amp;gt; || Oasis of Order&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave034_F00_P&amp;lt;/code&amp;gt; || Ice-Cross Course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CaveESP000_Title&amp;lt;/code&amp;gt; || Trial of the Sage Leaf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;AmeBozu&amp;lt;/code&amp;gt; || Waterwraith || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Amembo&amp;lt;/code&amp;gt; || Skeeterskate || &amp;lt;code&amp;gt;Dorombo&amp;lt;/code&amp;gt; for Muckerskate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Arikui&amp;lt;/code&amp;gt; || Whiptongue Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Awadako&amp;lt;/code&amp;gt; || Waddlepus || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Baby&amp;lt;/code&amp;gt; || Bulborb Larva || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BabyCrow&amp;lt;/code&amp;gt; || Downy Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigChappy&amp;lt;/code&amp;gt; || Jumbo Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigFrog&amp;lt;/code&amp;gt; || Masterhop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigKingChappy&amp;lt;/code&amp;gt; || Sovereign Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigTank&amp;lt;/code&amp;gt; || Titan/Blizzarding Blowhog || &amp;lt;code&amp;gt;BigFireTank&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;BigIceTank&amp;lt;/code&amp;gt; prefix for Fire/Ice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigUjinko&amp;lt;/code&amp;gt; || Mama Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BikkuriGiku&amp;lt;/code&amp;gt; || Creeping Chrysanthemum || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BikkuriKinoko&amp;lt;/code&amp;gt; || Startle Spore || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Billy&amp;lt;/code&amp;gt; || Bearded Amprat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BokeNameko&amp;lt;/code&amp;gt; || Puff/Toxstool || &amp;lt;code&amp;gt;Doku&amp;lt;/code&amp;gt; prefix for Poison&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BossInu&amp;lt;/code&amp;gt; || Ancient Sirehound || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Chappy&amp;lt;/code&amp;gt; || Red/Orange/Frosty/Awake Bulborb || &amp;lt;code&amp;gt;Tenten&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Night&amp;lt;/code&amp;gt; prefix for Orange/Ice/Roaming&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Chaser&amp;lt;/code&amp;gt; || Moss [Hideaway] || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DamagumoCannon&amp;lt;/code&amp;gt; || Man-At-Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Demejako&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DiscoDamagumo&amp;lt;/code&amp;gt; || Groovy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Dodoro&amp;lt;/code&amp;gt; || Smokey Progg || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ElecMushi&amp;lt;/code&amp;gt; || Anode Beetle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FireChappy&amp;lt;/code&amp;gt; || Fiery Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Frog&amp;lt;/code&amp;gt; || Yellow Wollyhop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Futakuchi&amp;lt;/code&amp;gt; || Armored/Arctic Cannon Larva || &amp;lt;code&amp;gt;Yuki&amp;lt;/code&amp;gt; prefix for Ice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FutakuchiAdult&amp;lt;/code&amp;gt; || Horned/Arctic Cannon Beetle || &amp;lt;code&amp;gt;Yuki&amp;lt;/code&amp;gt; prefix for Ice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HageDamagumo&amp;lt;/code&amp;gt; || Baldy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hambo&amp;lt;/code&amp;gt; || Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hanachirashi&amp;lt;/code&amp;gt; || Withering Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hari&amp;lt;/code&amp;gt; || Porquillion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hariuo&amp;lt;/code&amp;gt; || Pricklepuff || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Iwakko&amp;lt;/code&amp;gt; || Skutterchuck || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kaburi&amp;lt;/code&amp;gt; || Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kajiokoshi&amp;lt;/code&amp;gt; || Pyroclasmic Slooch || &amp;lt;code&amp;gt;Kino&amp;lt;/code&amp;gt; prefix for Moldy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kanitama&amp;lt;/code&amp;gt; || Peckish Aristocrab || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KareHambo&amp;lt;/code&amp;gt; || Desiccated Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kemekuji&amp;lt;/code&amp;gt; || Toady Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KingChappy&amp;lt;/code&amp;gt; || Emperor Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kochappy&amp;lt;/code&amp;gt; || Orange/Moldy/Frosty/Albino Dwarf Bulborb || &amp;lt;code&amp;gt;Ten&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Kino&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Night&amp;lt;/code&amp;gt; prefix for Orange/Poison/Ice/Albino&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kogane&amp;lt;/code&amp;gt; || Iridescent Flint/Glint Beetle || &amp;lt;code&amp;gt;Oo&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Gas&amp;lt;/code&amp;gt; prefix for Glint/Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kogani&amp;lt;/code&amp;gt; || Aristocrab Offspring || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KumaChappy&amp;lt;/code&amp;gt; || Spotty Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KumaKochappy&amp;lt;/code&amp;gt; || Dwarf Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kurage&amp;lt;/code&amp;gt; || Lesser Spotted Jellyfloat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kurione&amp;lt;/code&amp;gt; || Honeywisp || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Mar&amp;lt;/code&amp;gt; || Puffy Blowhog || &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix for Icy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Marigumo&amp;lt;/code&amp;gt; || Arachnode || &amp;lt;code&amp;gt;Net&amp;lt;/code&amp;gt; loads with it&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MaroFrog&amp;lt;/code&amp;gt; || Wollyhop || &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;IceFrog&amp;lt;/code&amp;gt; || Chillyhop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MiniMochi&amp;lt;/code&amp;gt; || Sunsquish ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MitsuMochi&amp;lt;/code&amp;gt; || Foolix || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Miulin&amp;lt;/code&amp;gt; || Mamuta || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Namazu&amp;lt;/code&amp;gt; || Water Dumple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NissBoss&amp;lt;/code&amp;gt; || Gildemander || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NissZako&amp;lt;/code&amp;gt; || Gildemandwee || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Nomi&amp;lt;/code&amp;gt; || Shearflea || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NumaSuitori&amp;lt;/code&amp;gt; || Bogswallow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OoKurage&amp;lt;/code&amp;gt; || Greater Spotted Jellyfloat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OoPanModoki&amp;lt;/code&amp;gt; || Giant Breadbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Otakara&amp;lt;/code&amp;gt; || Fiery/Anode/Hydro/Venom/Iceblown Dweevil || &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Elec&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Water&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Gas&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Otama&amp;lt;/code&amp;gt; || Wolpole || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PanModoki&amp;lt;/code&amp;gt; || Breadbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Patroller&amp;lt;/code&amp;gt; || Bloomcap Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Queen&amp;lt;/code&amp;gt; || Empress Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Rusher&amp;lt;/code&amp;gt; || Tusked Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Sakadachi&amp;lt;/code&amp;gt; || Crusted Rumpup || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Sarai&amp;lt;/code&amp;gt; || Swooping Snitchbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Shako&amp;lt;/code&amp;gt; || Hermit Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Shijimi&amp;lt;/code&amp;gt; || Spectralids || &amp;lt;code&amp;gt;Red&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Yellow&amp;lt;/code&amp;gt; prefix for colors&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Shippo&amp;lt;/code&amp;gt; || Mammoth Snootwhacker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ShippoZako&amp;lt;/code&amp;gt; || Miniature Snootwhacker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SnakeCrow&amp;lt;/code&amp;gt; || Burrowing Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Suitori&amp;lt;/code&amp;gt; || Waddlequaff || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TamagoMushi&amp;lt;/code&amp;gt; || Mitite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Tank&amp;lt;/code&amp;gt; || Fiery/Watery/Snowy Blowhog || &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Water&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ThrowEater&amp;lt;/code&amp;gt; || Grubchucker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TobiKaburi&amp;lt;/code&amp;gt; || Flighty Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Tobinko&amp;lt;/code&amp;gt; || Shearwig || has &amp;lt;code&amp;gt;Night&amp;lt;/code&amp;gt; variant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Tobiuo&amp;lt;/code&amp;gt; || Puckering Blinnow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;UjinkoA&amp;lt;/code&amp;gt; || Female Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;UjinkoB&amp;lt;/code&amp;gt; || Male Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;YakiSenbei&amp;lt;/code&amp;gt; || Scorch/Shock/Freezecake || &amp;lt;code&amp;gt;Yaki&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Elec&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Yamashinju&amp;lt;/code&amp;gt; || Pearly Clamcamp || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Yukimushi&amp;lt;/code&amp;gt; || Snowfake Fluttertail || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
=== Gates ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Type Of Gate || Half Pillar Name || No Pillar Name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateSoft&amp;lt;/code&amp;gt; || Dirt Wall || VarGateSoftHalf || VarGateSoftNoPillar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateIce&amp;lt;/code&amp;gt; || Ice Wall || N/A || VarGateIceNoPillar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateDenki&amp;lt;/code&amp;gt; || Electric Gate || N/A || VarGateDenkiNoPillar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GGateRock&amp;lt;/code&amp;gt; || Crystal Wall || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateBomb&amp;lt;/code&amp;gt; || Reinforced Wall || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GDownWall&amp;lt;/code&amp;gt; || Squashable Bag || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GTriggerDoor&amp;lt;/code&amp;gt; || Switch Gate / Enemy Gate || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Geysers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Type Of Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GGeyser&amp;lt;/code&amp;gt; || Air Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHiba&amp;lt;/code&amp;gt; || Fire Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHibaIce&amp;lt;/code&amp;gt; || Ice Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHibaDenki&amp;lt;/code&amp;gt; || Electrode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHibaWater&amp;lt;/code&amp;gt; || Water Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHibaPoison&amp;lt;/code&amp;gt; || Gaseous Spring&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHibaBubble&amp;lt;/code&amp;gt; || Bubble Spout&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Item || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;RECOVERYKIT&amp;lt;/code&amp;gt; || First Aid Kit || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;YUUDOUESA&amp;lt;/code&amp;gt; || Pikpik Carrot || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SENSORBOMB&amp;lt;/code&amp;gt; || Mine || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BOMB&amp;lt;/code&amp;gt; || Bomb Rock || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HOMINHBOMB&amp;lt;/code&amp;gt; || Trackonator || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ICEBOMB&amp;lt;/code&amp;gt; || Ice Blast || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;THUNDERALL&amp;lt;/code&amp;gt; || Lightning Shock || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PHOTONBALL&amp;lt;/code&amp;gt; || Glow Seed || Item, Not sold by default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DRONE&amp;lt;/code&amp;gt; || Survey Drone || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM1&amp;lt;/code&amp;gt; || Tuff Stuff || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM2&amp;lt;/code&amp;gt; || Tuff Stuff+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM3&amp;lt;/code&amp;gt; || Tuff Stuff++ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM1&amp;lt;/code&amp;gt; || Air Armor || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM2&amp;lt;/code&amp;gt; || Air Armor+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM3&amp;lt;/code&amp;gt; || Air Armor++ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTIELECTRIC&amp;lt;/code&amp;gt; || Anti-Electrifier || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FLAREGUARD&amp;lt;/code&amp;gt; || Scorch Guard || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ICEGUARD&amp;lt;/code&amp;gt; || Thermal Defense || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTINORONORO&amp;lt;/code&amp;gt; || Gunk Busters || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DASHBOOTS1&amp;lt;/code&amp;gt; || Rush Boots || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ROCKETPUNCH&amp;lt;/code&amp;gt; || Triple Threat || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CARRYARM&amp;lt;/code&amp;gt; || Extra Hand || Equipment, Not sold by default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HEADLAMP1&amp;lt;/code&amp;gt; || Headlamp || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HEADLAMP2&amp;lt;/code&amp;gt; || Headlamp+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TOTSUGEKIFUE&amp;lt;/code&amp;gt; || Charging Horn || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SHUGOFLAG&amp;lt;/code&amp;gt; || Idler&#039;s Alert || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SHUGOEXFLAG&amp;lt;/code&amp;gt; || Homesick Signal || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NEWOTAKARASENSOR&amp;lt;/code&amp;gt; || Treasure Gauge || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NEWOTAKARASENSORPLUS&amp;lt;/code&amp;gt; || Treasure Gauge+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HIMAJINCOUNTER&amp;lt;/code&amp;gt; || Idle Counter || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TAIRETSUFUE&amp;lt;/code&amp;gt; || Lineup Trumpet || Equipment, Not sold by default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NUKIFUE&amp;lt;/code&amp;gt; || Plucking Whistle || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTIWIND&amp;lt;/code&amp;gt; || Brace Boots || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;WIDEFUE&amp;lt;/code&amp;gt; || Power Whistle || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM1HAPPY&amp;lt;/code&amp;gt; || Tuff Stuff || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM2HAPPY&amp;lt;/code&amp;gt; || Tuff Stuff+ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM3HAPPY&amp;lt;/code&amp;gt; || Tuff Stuff++ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM1HAPPY&amp;lt;/code&amp;gt; || Air Guard || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM2HAPPY&amp;lt;/code&amp;gt; || Air Guard+ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM3HAPPY&amp;lt;/code&amp;gt; || Air Guard++ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTIELECTRICHAPPY&amp;lt;/code&amp;gt; || Anti-Electrifier || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FLAREGUARDHAPPY&amp;lt;/code&amp;gt; || Scorch Guard || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ICEGUARDHAPPY&amp;lt;/code&amp;gt; || Thermal Defense || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;POISONGUARDHAPPY&amp;lt;/code&amp;gt; || Sniff Saver || Oatchi Equipment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character names ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name 1 || Name 2 || Character&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF000&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf01&amp;lt;/code&amp;gt; || Dash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF001&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf02&amp;lt;/code&amp;gt; || Corgwin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF002&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Pilot&amp;lt;/code&amp;gt; || Bernard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF003&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf03&amp;lt;/code&amp;gt; || Jin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF004&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf05&amp;lt;/code&amp;gt; || Patch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Louie&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Louie&amp;lt;/code&amp;gt; || Louie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV003&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal04&amp;lt;/code&amp;gt; || Schnauz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV006&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal07&amp;lt;/code&amp;gt; || Dalmo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV008&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal06&amp;lt;/code&amp;gt; || Dingo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV009&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal09&amp;lt;/code&amp;gt; || Pitunia&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV011&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal13&amp;lt;/code&amp;gt; || Sy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV013&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal17&amp;lt;/code&amp;gt; || Osa&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV017&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal18&amp;lt;/code&amp;gt; || Frisé&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Name 1&amp;quot; is what&#039;s used for the file names of localization files. &amp;quot;Name 2&amp;quot; is what&#039;s used for their icon in conversation boxes.&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Ota3DMegane&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Dimension Converter&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaAmmolite&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Newtolite Shell&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaApricot&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Searing Acidshock&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaAvocado&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Scaly Custard&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBanana&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Slapstick Crescent&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Courage Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Power Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardBlank&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Deity&#039;s Portrait&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardBlank2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Devil&#039;s Portrait&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Wisdom Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Love Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Money Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardF&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Work Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall1&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Desire&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Family&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall3&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Heart&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Beginnings&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall5&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Vitality&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall6&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Calm&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall7&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Good Fortune&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Trust&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall9&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Support&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBallCue&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Truth&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBiwa&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Velvety Dreamdrop&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBoardEraser&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Dusty Bed&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBoat&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Unfloatable Boat&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBottle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Maternal Sculpture&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBrushA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Brush of Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBrushB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Brush of Foolishness&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaButtonMetal&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Trap Lid&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaButtonPlastic&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Fastening Item&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaButtonWood&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Perforated Raft&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCandle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Olfactory Sculpture&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCandyStick&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sweet Stumble-Not&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCardDentaku&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Solar-Powered Computing Machine&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCasinoChip1&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disk of Joyous Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCasinoChip10&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disk of Angry Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCasinoChip100&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disk of Surprising Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCasinoChip25&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disk of Sorrowful Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCasinoChip50&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disk of Amusing Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCastanets&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Harmonic Synthesizer&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCherry&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cupid&#039;s Grenade&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCollar&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Gift of Friendship&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCompass&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Director of Destiny&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCounter&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Internal-Clock Measurer&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCroissant&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Flaky Temptation&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDarts&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Relentless Spear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDaruma&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Persistence Machine&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDekopon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Pocked Airhead&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDentaku&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Number Jumper&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDice12&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Long-Shot Totem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDice20&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Go-with-the-Flow Totem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDice4Sided&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Difficult-Choice Totem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDice6WHT&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Chance Totem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDisc&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Glinty Circular Disc&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDoguHead&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ancient Statue Head&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDragonFruit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Fire-Breathing Feast&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDuckL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Universal Rubber Cutie&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDuckM&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Planetary Rubber Cutie&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDuckS&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Stately Rubber Cutie&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaEclair&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sweet Torrent&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaEffectsUnit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Soul Reverberator&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaEggplant&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Foolish Fruit&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaEngageRing&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Unbreakable Promise&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFeeddish&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Bathing Pool&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFieldGlass&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Double Dragon-Eyed Scope&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFingerBoard&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Personal-Injury Plank&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFishCruet&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mystery Squish Fish&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFruitsPickBLU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ice Sword&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFruitsPickGRN&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Spirit Sword&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFruitsPickORN&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Heroic Sword&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFruitsPickPNK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Heart Sword&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFruitsPickYEL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Bright Sword&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGamaguchi&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Greed-Inducement Device&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGaragara&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Shake-a-Smile&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGBARomBLK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Spinning Memories Plank&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGBARomYEL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Masterpiece Plank&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGBASP&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Stone of Advancement&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGBMicroFC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Micromanagement Station&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGCConWb&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Winged Freedom Sculpture&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGoddess&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Lamp of Inspiration&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGoldBar&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Golden Vaulting Table&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGoldfish&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Faux Fishy&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGolfBall&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Orbital Communication Sphere&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGrape&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Dusk Pustules&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGrapefruit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Astringent Clump&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGripper&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Tandem Trainer&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHairPin&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Floral Instigator&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHam&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;King of Meats&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHanafudaA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Talisman of Life (Crane)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHanafudaB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Talisman of Life (Cherry Blossom)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHanafudaC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Talisman of Life (Moon)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHanafudaD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Talisman of Life (Rain)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHanafudaE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Talisman of Life (Phoenix)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHandbell&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Time Marker&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHandSpinner&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Space Spinner&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHardBall&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Orb of Destruction&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHarmonica&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Wind Detector&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Whimsical Radar&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsAA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsAB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsAC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Secret Safe&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsAD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Pilot&#039;s Seat&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ionium Jet&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ionium Jet&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Radiation Canopy&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sagittarius&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsF&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Libra&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsG&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Chronos Reactor&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsH&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Geiger Counter&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsI&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Bowsprit&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsJ&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Omega Stabilizer&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Repair-Type Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Repair-Type Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsM&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Repair-Type Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsN&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Repair-Type Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsO&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Nova Blaster&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsP&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Interstellar Radio&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsQ&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsR&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsS&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsT&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsV&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsW&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsX&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsY&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsZ&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHimeFork&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Noble Bident&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHornBell&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Path Creator&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaIcePick&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Shattering Lance&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaIchigo&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sunseed Berry&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaIchijiku&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Delectable Bouquet&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaIsobeyaki&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Deceptive Snack&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaJamIchigo&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Condensed Sunshine&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaJoyConL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Telekinesis Detector&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaJoyConR&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Connection Detector&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKaki&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Portable Sunset&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKendamaA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Aspiration-Ritual Ball&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKendamaB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Aspiration-Ritual Pole&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKiwi&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disguised Delicacy&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKiwiGLD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Blonde Impostor&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKushiyaki&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;The Four Grill Brothers&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLaFrance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Tremendous Sniffer&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLemon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Face Wrinkler&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLightUpRingBLU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Hoop of Healing&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLightUpRingRED&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Hoop of Passion&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLightUpRingYEL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Hoop of Fortune&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Zest Bomb&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLoupe&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Detective&#039;s Truth Seeker&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMacaronA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;S.S. Berry&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMacaronB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;S.S. Peppermint&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMacaronC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;S.S. Chocolate&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaManekiNeko&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Beckoning Mannequin&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMango&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Heroine&#039;s Tear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMangosteen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Dapper Blob&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMask&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Expression Hider&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollLA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mama Doll Head&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollLB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Empty Vase&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollMA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Daughter Doll Head&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollMB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mooching Vase&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollSA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Granddaughter Doll Head&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollSB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Gifting Vase&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMelon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Wayward Moon&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMikan&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Citrus Lump&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMoai&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Giant&#039;s Fossil&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMuscat&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Dawn Pustules&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMusicBoxA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mechanical Harp (Memory Song)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMusicBoxB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mechanical Harp (Lullabies)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMusicBoxC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mechanical Harp (Windmills)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaNashi&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Crunchy Deluge&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaNESClassicMini&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Life Controller&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaOcarinaBRN&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ambiguous Hostel&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaOshaburiBLU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;False Lollipop&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPadlock&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Secured Satchel&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsAQU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Refreshing Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsBLK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ambiguous Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsBLU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Decorative Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsGRN&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Neon Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsPNK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Captivation Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsPPL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Noble Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsRED&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Uniquely You Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsWHT&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;True Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsYEL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Illumination Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPapaya&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Seed Hive&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaperballoon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Divine Balloon&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaperCraneBLU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sweat-Soaked Blue Bird&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaperCraneGLD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Priceless Bird&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaperCraneRED&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Skin of the Phoenix&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPeach&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mock Bottom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPeanut&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Snack Bean&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPhotoframe&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Buddy Display&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPinBadgeA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Blast Shield&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPinBadgeB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ring-of-Return Shield&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPinBadgeC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Satellite Shield&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPinBadgeD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Heroic Shield&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPinBadgeE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Shooting-Star Shield&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPlum&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Lesser Mock Bottom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPocketWatch&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Temporal Mechanism&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPotato&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Child of the Earth&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPretzel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Puzzle Snack&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPudding&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Jiggle-Jiggle&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPumpkin&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mysterious Carriage&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Top Left)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Top-ish)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Top...Probably?)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Top Right)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Left Edge)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleF&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Center Left)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleG&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Center Right)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleH&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Right Edge)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleI&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Bottom Left)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleJ&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Bottom-ish)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Bottom...Probably?)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Bottom Right)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRailwayLineA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Life Station&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRailwayLineB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Straight-and-Narrow Track&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRailwayLineC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Turn-of-Events Track&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRailwayLineD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Back-at-the-Beginning Track&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRailwayLineE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Thrill-Ride Track&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRappa&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mega Horn&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRaspberry&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Juicy Gaggle&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRingo&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Insect Condo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRingPop&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sticky Jewel&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboBody&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Nexus Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboHandL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Peacemaker Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboHandR&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Fist-Force Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboHead&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Think-Tank Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboLegL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sure-Footed Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboLegR&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Kick-Start Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRodan&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Contemplation Station&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSFCMouse&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Creativity Conduit&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaShinjitsu&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mouth of Lies&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaShutterGlasses&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Don&#039;t-See-It Specs&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSmallBell&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Spouse Alert&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSpeaker&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Amplified Amplifier&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSpongeA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Doggy Bed&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSpongeB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Birdy Bed&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSpongeC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Fishy Bed&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSqueezer&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Merciless Extractor&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaStarFruit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Stellar Extrusion&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSushiEbi&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Fish-Bed Snack&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSushiMaguro&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Maestro of Flavor&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSushiTamago&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Belted Delicacy&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSweetPotato&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Daughter of the Earth&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTakenoko&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Anxious Sprout&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTakoWiener&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Octoplus&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTennisBall&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Fuzzy Feelings&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaThermometer&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Heat Sensor&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTomatoM&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Love Nugget&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTomatoS&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Crush Nugget&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaToothModel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Monster Teeth&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTrainA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Unlimited Locomotive&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTrainB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Middle-Management Tank Car&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTrainC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leisure Car&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTrilobite&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Slipper-Bug Fossil&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaVenus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Unfinished Statue&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaWaffle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cushion Cake&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaWaterMelon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Crimson Banquet&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaWhistle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Emperor Whistle&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYamashinju&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Princess Pearl&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYoshiCookieA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cookie of Nibbled Circles&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYoshiCookieB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cookie of Prosperity&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYoshiCookieC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Vanishing Cookie&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYoshiCookieD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Love&#039;s Fortune Cookie&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYoshiCookieE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Hearty Container&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaZucchini&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Crew-Cut Gourd&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_identifiers&amp;diff=4497</id>
		<title>Pikmin 4 identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_identifiers&amp;diff=4497"/>
		<updated>2024-01-16T19:36:21Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Edited names in /* Gates */  to match their respective names in ObjectName.locres&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 4&#039;&#039; identifiers}}&lt;br /&gt;
Some information can be found [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
=== Areas ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Area Names &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area001&amp;lt;/code&amp;gt; || Sun-Speckled Terrace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area002&amp;lt;/code&amp;gt; || Blossoming Arcadia&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area003&amp;lt;/code&amp;gt; || Serene Shores&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area004&amp;lt;/code&amp;gt; || Giant&#039;s Hearth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area006&amp;lt;/code&amp;gt; || Primordial Thicket&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area010&amp;lt;/code&amp;gt; || Hero&#039;s Hideaway&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area500&amp;lt;/code&amp;gt; || Rescue Command Post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caves and Dandori ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Cave Name &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave000&amp;lt;/code&amp;gt; || Burrow of Beginnings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave001&amp;lt;/code&amp;gt; || Last-Frost Cavern&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave002&amp;lt;/code&amp;gt; || Crackling Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave004&amp;lt;/code&amp;gt; || Aquiferous Summit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave005&amp;lt;/code&amp;gt; || Industrial Maze&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave006&amp;lt;/code&amp;gt; || Drafty Gallery&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave007&amp;lt;/code&amp;gt; || Secluded Courtyard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave009&amp;lt;/code&amp;gt; || Sightless Passage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave010&amp;lt;/code&amp;gt; || Kingdom of Beasts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave011&amp;lt;/code&amp;gt; || Seafloor Resort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave012&amp;lt;/code&amp;gt; || Subzero Sauna&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave013&amp;lt;/code&amp;gt; || Below-Grade Discotheque&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave014&amp;lt;/code&amp;gt; || Engulfed Castle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave016&amp;lt;/code&amp;gt; || Cavern for a King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave018&amp;lt;/code&amp;gt; || The Mud Pit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave019&amp;lt;/code&amp;gt; || Subterranean Swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave021&amp;lt;/code&amp;gt; || Doppelganger&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave022&amp;lt;/code&amp;gt; || Frozen Inferno&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave023&amp;lt;/code&amp;gt; || Plunder Palace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave024&amp;lt;/code&amp;gt; || Ultimate Testing Range&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave025&amp;lt;/code&amp;gt; || Dream Home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave026&amp;lt;/code&amp;gt; || Cradle of the Beast&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI001_P&amp;lt;/code&amp;gt; || Trial Run&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI002_P&amp;lt;/code&amp;gt; || Battle in a Box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI003_P&amp;lt;/code&amp;gt; || Dandori Castle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI004_P&amp;lt;/code&amp;gt; || Leafy Showdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI005_P&amp;lt;/code&amp;gt; || Hot Sandy Duel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI006_P&amp;lt;/code&amp;gt; || Final Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave003_F00_P&amp;lt;/code&amp;gt; || Dandori Day Care&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave008_F00_P&amp;lt;/code&amp;gt; || Hotshock Canyon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave015_F00_P&amp;lt;/code&amp;gt; || Test Tubs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave017_F00_P&amp;lt;/code&amp;gt; || Toggle Training&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave020_F00_P&amp;lt;/code&amp;gt; || Cliff-Hanger&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave027_F00_P&amp;lt;/code&amp;gt; || Aerial Incinerator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave028_F00_P&amp;lt;/code&amp;gt; || Strategic Freezeway&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave029_F00_P&amp;lt;/code&amp;gt; || Rockway Cellars&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave030_F00_P&amp;lt;/code&amp;gt; || Planning Pools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave031_F00_P&amp;lt;/code&amp;gt; || Hefty Haulway&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave032_F00_P&amp;lt;/code&amp;gt; || Oasis of Order&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave034_F00_P&amp;lt;/code&amp;gt; || Ice-Cross Course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CaveESP000_Title&amp;lt;/code&amp;gt; || Trial of the Sage Leaf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;AmeBozu&amp;lt;/code&amp;gt; || Waterwraith || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Amembo&amp;lt;/code&amp;gt; || Skeeterskate || &amp;lt;code&amp;gt;Dorombo&amp;lt;/code&amp;gt; for Muckerskate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Arikui&amp;lt;/code&amp;gt; || Whiptongue Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Awadako&amp;lt;/code&amp;gt; || Waddlepus || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Baby&amp;lt;/code&amp;gt; || Bulborb Larva || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BabyCrow&amp;lt;/code&amp;gt; || Downy Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigChappy&amp;lt;/code&amp;gt; || Jumbo Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigFrog&amp;lt;/code&amp;gt; || Masterhop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigKingChappy&amp;lt;/code&amp;gt; || Sovereign Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigTank&amp;lt;/code&amp;gt; || Titan/Blizzarding Blowhog || &amp;lt;code&amp;gt;BigFireTank&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;BigIceTank&amp;lt;/code&amp;gt; prefix for Fire/Ice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigUjinko&amp;lt;/code&amp;gt; || Mama Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BikkuriGiku&amp;lt;/code&amp;gt; || Creeping Chrysanthemum || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BikkuriKinoko&amp;lt;/code&amp;gt; || Startle Spore || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Billy&amp;lt;/code&amp;gt; || Bearded Amprat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BokeNameko&amp;lt;/code&amp;gt; || Puff/Toxstool || &amp;lt;code&amp;gt;Doku&amp;lt;/code&amp;gt; prefix for Poison&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BossInu&amp;lt;/code&amp;gt; || Ancient Sirehound || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Chappy&amp;lt;/code&amp;gt; || Red/Orange/Frosty/Awake Bulborb || &amp;lt;code&amp;gt;Tenten&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Night&amp;lt;/code&amp;gt; prefix for Orange/Ice/Roaming&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Chaser&amp;lt;/code&amp;gt; || Moss [Hideaway] || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DamagumoCannon&amp;lt;/code&amp;gt; || Man-At-Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Demejako&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DiscoDamagumo&amp;lt;/code&amp;gt; || Groovy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Dodoro&amp;lt;/code&amp;gt; || Smokey Progg || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ElecMushi&amp;lt;/code&amp;gt; || Anode Beetle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FireChappy&amp;lt;/code&amp;gt; || Fiery Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Frog&amp;lt;/code&amp;gt; || Yellow Wollyhop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Futakuchi&amp;lt;/code&amp;gt; || Armored/Arctic Cannon Larva || &amp;lt;code&amp;gt;Yuki&amp;lt;/code&amp;gt; prefix for Ice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FutakuchiAdult&amp;lt;/code&amp;gt; || Horned/Arctic Cannon Beetle || &amp;lt;code&amp;gt;Yuki&amp;lt;/code&amp;gt; prefix for Ice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HageDamagumo&amp;lt;/code&amp;gt; || Baldy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hambo&amp;lt;/code&amp;gt; || Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hanachirashi&amp;lt;/code&amp;gt; || Withering Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hari&amp;lt;/code&amp;gt; || Porquillion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hariuo&amp;lt;/code&amp;gt; || Pricklepuff || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Iwakko&amp;lt;/code&amp;gt; || Skutterchuck || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kaburi&amp;lt;/code&amp;gt; || Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kajiokoshi&amp;lt;/code&amp;gt; || Pyroclasmic Slooch || &amp;lt;code&amp;gt;Kino&amp;lt;/code&amp;gt; prefix for Moldy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kanitama&amp;lt;/code&amp;gt; || Peckish Aristocrab || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KareHambo&amp;lt;/code&amp;gt; || Desiccated Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kemekuji&amp;lt;/code&amp;gt; || Toady Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KingChappy&amp;lt;/code&amp;gt; || Emperor Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kochappy&amp;lt;/code&amp;gt; || Orange/Moldy/Frosty/Albino Dwarf Bulborb || &amp;lt;code&amp;gt;Ten&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Kino&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Night&amp;lt;/code&amp;gt; prefix for Orange/Poison/Ice/Albino&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kogane&amp;lt;/code&amp;gt; || Iridescent Flint/Glint Beetle || &amp;lt;code&amp;gt;Oo&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Gas&amp;lt;/code&amp;gt; prefix for Glint/Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kogani&amp;lt;/code&amp;gt; || Aristocrab Offspring || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KumaChappy&amp;lt;/code&amp;gt; || Spotty Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KumaKochappy&amp;lt;/code&amp;gt; || Dwarf Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kurage&amp;lt;/code&amp;gt; || Lesser Spotted Jellyfloat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kurione&amp;lt;/code&amp;gt; || Honeywisp || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Mar&amp;lt;/code&amp;gt; || Puffy Blowhog || &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix for Icy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Marigumo&amp;lt;/code&amp;gt; || Arachnode || &amp;lt;code&amp;gt;Net&amp;lt;/code&amp;gt; loads with it&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MaroFrog&amp;lt;/code&amp;gt; || Wollyhop || &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;IceFrog&amp;lt;/code&amp;gt; || Chillyhop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MiniMochi&amp;lt;/code&amp;gt; || Sunsquish ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MitsuMochi&amp;lt;/code&amp;gt; || Foolix || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Miulin&amp;lt;/code&amp;gt; || Mamuta || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Namazu&amp;lt;/code&amp;gt; || Water Dumple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NissBoss&amp;lt;/code&amp;gt; || Gildemander || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NissZako&amp;lt;/code&amp;gt; || Gildemandwee || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Nomi&amp;lt;/code&amp;gt; || Shearflea || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NumaSuitori&amp;lt;/code&amp;gt; || Bogswallow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OoKurage&amp;lt;/code&amp;gt; || Greater Spotted Jellyfloat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OoPanModoki&amp;lt;/code&amp;gt; || Giant Breadbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Otakara&amp;lt;/code&amp;gt; || Fiery/Anode/Hydro/Venom/Iceblown Dweevil || &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Elec&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Water&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Gas&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Otama&amp;lt;/code&amp;gt; || Wolpole || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PanModoki&amp;lt;/code&amp;gt; || Breadbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Patroller&amp;lt;/code&amp;gt; || Bloomcap Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Queen&amp;lt;/code&amp;gt; || Empress Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Rusher&amp;lt;/code&amp;gt; || Tusked Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Sakadachi&amp;lt;/code&amp;gt; || Crusted Rumpup || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Sarai&amp;lt;/code&amp;gt; || Swooping Snitchbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Shako&amp;lt;/code&amp;gt; || Hermit Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Shijimi&amp;lt;/code&amp;gt; || Spectralids || &amp;lt;code&amp;gt;Red&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Yellow&amp;lt;/code&amp;gt; prefix for colors&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Shippo&amp;lt;/code&amp;gt; || Mammoth Snootwhacker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ShippoZako&amp;lt;/code&amp;gt; || Miniature Snootwhacker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SnakeCrow&amp;lt;/code&amp;gt; || Burrowing Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Suitori&amp;lt;/code&amp;gt; || Waddlequaff || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TamagoMushi&amp;lt;/code&amp;gt; || Mitite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Tank&amp;lt;/code&amp;gt; || Fiery/Watery/Snowy Blowhog || &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Water&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ThrowEater&amp;lt;/code&amp;gt; || Grubchucker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TobiKaburi&amp;lt;/code&amp;gt; || Flighty Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Tobinko&amp;lt;/code&amp;gt; || Shearwig || has &amp;lt;code&amp;gt;Night&amp;lt;/code&amp;gt; variant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Tobiuo&amp;lt;/code&amp;gt; || Puckering Blinnow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;UjinkoA&amp;lt;/code&amp;gt; || Female Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;UjinkoB&amp;lt;/code&amp;gt; || Male Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;YakiSenbei&amp;lt;/code&amp;gt; || Scorch/Shock/Freezecake || &amp;lt;code&amp;gt;Yaki&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Elec&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Yamashinju&amp;lt;/code&amp;gt; || Pearly Clamcamp || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Yukimushi&amp;lt;/code&amp;gt; || Snowfake Fluttertail || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
=== Gates ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Type Of Gate || Half Pillar Name || No Pillar Name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateSoft&amp;lt;/code&amp;gt; || Dirt Wall || VarGateSoftHalf || VarGateSoftNoPillar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateIce&amp;lt;/code&amp;gt; || Ice Wall || N/A || VarGateIceNoPillar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateDenki&amp;lt;/code&amp;gt; || Electric Gate || N/A || VarGateDenkiNoPillar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GGateRock&amp;lt;/code&amp;gt; || Crystal Wall || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateBomb&amp;lt;/code&amp;gt; || Reinforced Wall || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GDownWall&amp;lt;/code&amp;gt; || Squashable Bag || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GTriggerDoor&amp;lt;/code&amp;gt; || Switch Gate / Enemy Gate || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Geysers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Type Of Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GGeyser&amp;lt;/code&amp;gt; || Air Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHiba&amp;lt;/code&amp;gt; || Fire Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHibaIce&amp;lt;/code&amp;gt; || Ice Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHibaDenki&amp;lt;/code&amp;gt; || Electricity Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHibaWater&amp;lt;/code&amp;gt; || Water Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHibaPoison&amp;lt;/code&amp;gt; || Poison Gas Geyser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GHibaBubble&amp;lt;/code&amp;gt; || Bubble Geyser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Item || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;RECOVERYKIT&amp;lt;/code&amp;gt; || First Aid Kit || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;YUUDOUESA&amp;lt;/code&amp;gt; || Pikpik Carrot || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SENSORBOMB&amp;lt;/code&amp;gt; || Mine || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BOMB&amp;lt;/code&amp;gt; || Bomb Rock || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HOMINHBOMB&amp;lt;/code&amp;gt; || Trackonator || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ICEBOMB&amp;lt;/code&amp;gt; || Ice Blast || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;THUNDERALL&amp;lt;/code&amp;gt; || Lightning Shock || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PHOTONBALL&amp;lt;/code&amp;gt; || Glow Seed || Item, Not sold by default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DRONE&amp;lt;/code&amp;gt; || Survey Drone || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM1&amp;lt;/code&amp;gt; || Tuff Stuff || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM2&amp;lt;/code&amp;gt; || Tuff Stuff+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM3&amp;lt;/code&amp;gt; || Tuff Stuff++ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM1&amp;lt;/code&amp;gt; || Air Armor || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM2&amp;lt;/code&amp;gt; || Air Armor+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM3&amp;lt;/code&amp;gt; || Air Armor++ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTIELECTRIC&amp;lt;/code&amp;gt; || Anti-Electrifier || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FLAREGUARD&amp;lt;/code&amp;gt; || Scorch Guard || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ICEGUARD&amp;lt;/code&amp;gt; || Thermal Defense || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTINORONORO&amp;lt;/code&amp;gt; || Gunk Busters || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DASHBOOTS1&amp;lt;/code&amp;gt; || Rush Boots || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ROCKETPUNCH&amp;lt;/code&amp;gt; || Triple Threat || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CARRYARM&amp;lt;/code&amp;gt; || Extra Hand || Equipment, Not sold by default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HEADLAMP1&amp;lt;/code&amp;gt; || Headlamp || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HEADLAMP2&amp;lt;/code&amp;gt; || Headlamp+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TOTSUGEKIFUE&amp;lt;/code&amp;gt; || Charging Horn || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SHUGOFLAG&amp;lt;/code&amp;gt; || Idler&#039;s Alert || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SHUGOEXFLAG&amp;lt;/code&amp;gt; || Homesick Signal || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NEWOTAKARASENSOR&amp;lt;/code&amp;gt; || Treasure Gauge || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NEWOTAKARASENSORPLUS&amp;lt;/code&amp;gt; || Treasure Gauge+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HIMAJINCOUNTER&amp;lt;/code&amp;gt; || Idle Counter || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TAIRETSUFUE&amp;lt;/code&amp;gt; || Lineup Trumpet || Equipment, Not sold by default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NUKIFUE&amp;lt;/code&amp;gt; || Plucking Whistle || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTIWIND&amp;lt;/code&amp;gt; || Brace Boots || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;WIDEFUE&amp;lt;/code&amp;gt; || Power Whistle || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM1HAPPY&amp;lt;/code&amp;gt; || Tuff Stuff || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM2HAPPY&amp;lt;/code&amp;gt; || Tuff Stuff+ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM3HAPPY&amp;lt;/code&amp;gt; || Tuff Stuff++ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM1HAPPY&amp;lt;/code&amp;gt; || Air Guard || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM2HAPPY&amp;lt;/code&amp;gt; || Air Guard+ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM3HAPPY&amp;lt;/code&amp;gt; || Air Guard++ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTIELECTRICHAPPY&amp;lt;/code&amp;gt; || Anti-Electrifier || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FLAREGUARDHAPPY&amp;lt;/code&amp;gt; || Scorch Guard || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ICEGUARDHAPPY&amp;lt;/code&amp;gt; || Thermal Defense || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;POISONGUARDHAPPY&amp;lt;/code&amp;gt; || Sniff Saver || Oatchi Equipment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character names ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name 1 || Name 2 || Character&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF000&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf01&amp;lt;/code&amp;gt; || Dash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF001&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf02&amp;lt;/code&amp;gt; || Corgwin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF002&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Pilot&amp;lt;/code&amp;gt; || Bernard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF003&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf03&amp;lt;/code&amp;gt; || Jin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF004&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf05&amp;lt;/code&amp;gt; || Patch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Louie&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Louie&amp;lt;/code&amp;gt; || Louie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV003&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal04&amp;lt;/code&amp;gt; || Schnauz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV006&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal07&amp;lt;/code&amp;gt; || Dalmo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV008&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal06&amp;lt;/code&amp;gt; || Dingo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV009&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal09&amp;lt;/code&amp;gt; || Pitunia&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV011&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal13&amp;lt;/code&amp;gt; || Sy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV013&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal17&amp;lt;/code&amp;gt; || Osa&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV017&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal18&amp;lt;/code&amp;gt; || Frisé&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Name 1&amp;quot; is what&#039;s used for the file names of localization files. &amp;quot;Name 2&amp;quot; is what&#039;s used for their icon in conversation boxes.&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Ota3DMegane&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Dimension Converter&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaAmmolite&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Newtolite Shell&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaApricot&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Searing Acidshock&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaAvocado&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Scaly Custard&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBanana&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Slapstick Crescent&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Courage Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Power Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardBlank&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Deity&#039;s Portrait&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardBlank2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Devil&#039;s Portrait&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Wisdom Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Love Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Money Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBankCardF&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Work Emblem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall1&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Desire&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall2&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Family&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall3&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Heart&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall4&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Beginnings&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall5&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Vitality&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall6&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Calm&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall7&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Good Fortune&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall8&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Trust&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBall9&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Support&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBilliardBallCue&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Truth&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBiwa&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Velvety Dreamdrop&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBoardEraser&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Dusty Bed&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBoat&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Unfloatable Boat&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBottle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Maternal Sculpture&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBrushA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Brush of Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaBrushB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Brush of Foolishness&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaButtonMetal&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Trap Lid&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaButtonPlastic&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Fastening Item&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaButtonWood&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Perforated Raft&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCandle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Olfactory Sculpture&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCandyStick&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sweet Stumble-Not&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCardDentaku&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Solar-Powered Computing Machine&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCasinoChip1&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disk of Joyous Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCasinoChip10&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disk of Angry Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCasinoChip100&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disk of Surprising Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCasinoChip25&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disk of Sorrowful Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCasinoChip50&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disk of Amusing Wisdom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCastanets&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Harmonic Synthesizer&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCherry&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cupid&#039;s Grenade&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCollar&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Gift of Friendship&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCompass&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Director of Destiny&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCounter&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Internal-Clock Measurer&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaCroissant&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Flaky Temptation&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDarts&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Relentless Spear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDaruma&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Persistence Machine&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDekopon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Pocked Airhead&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDentaku&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Number Jumper&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDice12&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Long-Shot Totem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDice20&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Go-with-the-Flow Totem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDice4Sided&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Difficult-Choice Totem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDice6WHT&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Chance Totem&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDisc&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Glinty Circular Disc&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDoguHead&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ancient Statue Head&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDragonFruit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Fire-Breathing Feast&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDuckL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Universal Rubber Cutie&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDuckM&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Planetary Rubber Cutie&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaDuckS&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Stately Rubber Cutie&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaEclair&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sweet Torrent&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaEffectsUnit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Soul Reverberator&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaEggplant&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Foolish Fruit&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaEngageRing&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Unbreakable Promise&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFeeddish&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Bathing Pool&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFieldGlass&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Double Dragon-Eyed Scope&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFingerBoard&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Personal-Injury Plank&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFishCruet&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mystery Squish Fish&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFruitsPickBLU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ice Sword&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFruitsPickGRN&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Spirit Sword&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFruitsPickORN&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Heroic Sword&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFruitsPickPNK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Heart Sword&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaFruitsPickYEL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Bright Sword&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGamaguchi&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Greed-Inducement Device&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGaragara&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Shake-a-Smile&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGBARomBLK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Spinning Memories Plank&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGBARomYEL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Masterpiece Plank&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGBASP&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Stone of Advancement&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGBMicroFC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Micromanagement Station&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGCConWb&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Winged Freedom Sculpture&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGoddess&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Lamp of Inspiration&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGoldBar&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Golden Vaulting Table&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGoldfish&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Faux Fishy&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGolfBall&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Orbital Communication Sphere&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGrape&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Dusk Pustules&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGrapefruit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Astringent Clump&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaGripper&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Tandem Trainer&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHairPin&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Floral Instigator&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHam&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;King of Meats&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHanafudaA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Talisman of Life (Crane)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHanafudaB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Talisman of Life (Cherry Blossom)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHanafudaC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Talisman of Life (Moon)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHanafudaD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Talisman of Life (Rain)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHanafudaE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Talisman of Life (Phoenix)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHandbell&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Time Marker&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHandSpinner&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Space Spinner&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHardBall&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Orb of Destruction&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHarmonica&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Wind Detector&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Whimsical Radar&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsAA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsAB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsAC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Secret Safe&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsAD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Pilot&#039;s Seat&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ionium Jet&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ionium Jet&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Radiation Canopy&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sagittarius&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsF&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Libra&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsG&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Chronos Reactor&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsH&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Geiger Counter&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsI&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Bowsprit&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsJ&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Omega Stabilizer&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Repair-Type Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Repair-Type Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsM&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Repair-Type Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsN&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Repair-Type Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsO&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Nova Blaster&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsP&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Interstellar Radio&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsQ&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsR&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsS&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsT&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsV&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Extraordinary Bolt&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsW&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsX&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsY&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHeroPartsZ&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Automatic Gear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHimeFork&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Noble Bident&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaHornBell&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Path Creator&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaIcePick&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Shattering Lance&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaIchigo&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sunseed Berry&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaIchijiku&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Delectable Bouquet&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaIsobeyaki&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Deceptive Snack&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaJamIchigo&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Condensed Sunshine&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaJoyConL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Telekinesis Detector&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaJoyConR&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Connection Detector&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKaki&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Portable Sunset&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKendamaA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Aspiration-Ritual Ball&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKendamaB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Aspiration-Ritual Pole&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKiwi&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Disguised Delicacy&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKiwiGLD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Blonde Impostor&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaKushiyaki&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;The Four Grill Brothers&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLaFrance&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Tremendous Sniffer&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLemon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Face Wrinkler&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLightUpRingBLU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Hoop of Healing&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLightUpRingRED&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Hoop of Passion&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLightUpRingYEL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Hoop of Fortune&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLime&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Zest Bomb&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaLoupe&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Detective&#039;s Truth Seeker&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMacaronA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;S.S. Berry&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMacaronB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;S.S. Peppermint&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMacaronC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;S.S. Chocolate&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaManekiNeko&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Beckoning Mannequin&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMango&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Heroine&#039;s Tear&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMangosteen&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Dapper Blob&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMask&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Expression Hider&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollLA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mama Doll Head&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollLB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Empty Vase&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollMA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Daughter Doll Head&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollMB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mooching Vase&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollSA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Granddaughter Doll Head&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMatDollSB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Gifting Vase&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMelon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Wayward Moon&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMikan&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Citrus Lump&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMoai&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Giant&#039;s Fossil&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMuscat&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Dawn Pustules&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMusicBoxA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mechanical Harp (Memory Song)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMusicBoxB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mechanical Harp (Lullabies)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaMusicBoxC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mechanical Harp (Windmills)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaNashi&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Crunchy Deluge&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaNESClassicMini&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Life Controller&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaOcarinaBRN&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ambiguous Hostel&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaOshaburiBLU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;False Lollipop&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPadlock&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Secured Satchel&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsAQU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Refreshing Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsBLK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ambiguous Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsBLU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Decorative Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsGRN&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Neon Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsPNK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Captivation Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsPPL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Noble Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsRED&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Uniquely You Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsWHT&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;True Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaintsYEL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Illumination Goo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPapaya&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Seed Hive&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaperballoon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Divine Balloon&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaperCraneBLU&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sweat-Soaked Blue Bird&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaperCraneGLD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Priceless Bird&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPaperCraneRED&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Skin of the Phoenix&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPeach&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mock Bottom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPeanut&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Snack Bean&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPhotoframe&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Buddy Display&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPinBadgeA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Blast Shield&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPinBadgeB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ring-of-Return Shield&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPinBadgeC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Satellite Shield&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPinBadgeD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Heroic Shield&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPinBadgeE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Shooting-Star Shield&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPlum&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Lesser Mock Bottom&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPocketWatch&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Temporal Mechanism&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPotato&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Child of the Earth&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPretzel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Puzzle Snack&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPudding&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Jiggle-Jiggle&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPumpkin&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mysterious Carriage&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Top Left)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Top-ish)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Top...Probably?)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Top Right)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Left Edge)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleF&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Center Left)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleG&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Center Right)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleH&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Right Edge)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleI&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Bottom Left)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleJ&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Bottom-ish)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleK&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Bottom...Probably?)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaPuzzleL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Memory Fragment (Bottom Right)&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRailwayLineA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Life Station&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRailwayLineB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Straight-and-Narrow Track&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRailwayLineC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Turn-of-Events Track&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRailwayLineD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Back-at-the-Beginning Track&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRailwayLineE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Thrill-Ride Track&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRappa&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mega Horn&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRaspberry&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Juicy Gaggle&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRingo&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Insect Condo&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRingPop&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sticky Jewel&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboBody&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Nexus Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboHandL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Peacemaker Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboHandR&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Fist-Force Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboHead&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Think-Tank Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboLegL&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sure-Footed Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRoboLegR&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Kick-Start Combobot&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaRodan&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Contemplation Station&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSFCMouse&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Creativity Conduit&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaShinjitsu&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mouth of Lies&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaShutterGlasses&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Don&#039;t-See-It Specs&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSmallBell&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Spouse Alert&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSpeaker&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Amplified Amplifier&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSpongeA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Doggy Bed&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSpongeB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Birdy Bed&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSpongeC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Fishy Bed&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSqueezer&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Merciless Extractor&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaStarFruit&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Stellar Extrusion&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSushiEbi&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Fish-Bed Snack&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSushiMaguro&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Maestro of Flavor&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSushiTamago&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Belted Delicacy&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaSweetPotato&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Daughter of the Earth&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTakenoko&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Anxious Sprout&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTakoWiener&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Octoplus&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTennisBall&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Sphere of Fuzzy Feelings&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaThermometer&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Heat Sensor&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTomatoM&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Love Nugget&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTomatoS&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Crush Nugget&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaToothModel&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Monster Teeth&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTrainA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Unlimited Locomotive&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTrainB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Middle-Management Tank Car&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTrainC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leisure Car&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaTrilobite&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Slipper-Bug Fossil&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaVenus&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Unfinished Statue&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaWaffle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cushion Cake&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaWaterMelon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Crimson Banquet&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaWhistle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Emperor Whistle&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYamashinju&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Princess Pearl&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYoshiCookieA&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cookie of Nibbled Circles&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYoshiCookieB&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Cookie of Prosperity&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYoshiCookieC&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Vanishing Cookie&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYoshiCookieD&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Love&#039;s Fortune Cookie&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaYoshiCookieE&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Hearty Container&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OtaZucchini&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Crew-Cut Gourd&amp;lt;/code&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4494</id>
		<title>Pikmin 4 text identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_text_identifiers&amp;diff=4494"/>
		<updated>2024-01-16T18:42:04Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: added stuff from Twins1105&amp;#039;s user page on Pikipedia as a start.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identifiers for where texts in Pikmin 4 are stored.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010|The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|W||w&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOWNWALL = squashable bag&lt;br /&gt;
&lt;br /&gt;
CRUSHJELLY = hydro jelly&lt;br /&gt;
&lt;br /&gt;
CRACKPOT = jug&lt;br /&gt;
&lt;br /&gt;
OOASHIBAKINOKO = Bumbershroom&lt;br /&gt;
&lt;br /&gt;
TRAMPOLINE = Bouncy Mushroom&lt;br /&gt;
&lt;br /&gt;
HIKARIKINOKO = Common Glowcap&lt;br /&gt;
&lt;br /&gt;
MUSH = Kingcap&lt;br /&gt;
&lt;br /&gt;
KOMUSH = Spotcap&lt;br /&gt;
&lt;br /&gt;
POISONMUSH = Poison Kingcap&lt;br /&gt;
&lt;br /&gt;
POISONKOMUSH = Poison Spotcap&lt;br /&gt;
&lt;br /&gt;
STICKYFLOOR = sticky mold&lt;br /&gt;
&lt;br /&gt;
STICKYFLOORPOISON = sticky mold&lt;br /&gt;
&lt;br /&gt;
BURNING = straw&lt;br /&gt;
&lt;br /&gt;
FIREFLOOR = sizzling floor&lt;br /&gt;
&lt;br /&gt;
CHARCOAL = charcoal&lt;br /&gt;
&lt;br /&gt;
TANEBI = fire starter&lt;br /&gt;
&lt;br /&gt;
TANEBISTATION = bonfire altar&lt;br /&gt;
&lt;br /&gt;
COLDFLOOR = chilled air&lt;br /&gt;
&lt;br /&gt;
COLDBOX = dry ice&lt;br /&gt;
&lt;br /&gt;
CRYSTAL = crystal nodule&lt;br /&gt;
&lt;br /&gt;
ICICLE = icicle&lt;br /&gt;
&lt;br /&gt;
TUNNEL = narrow tunnel&lt;br /&gt;
&lt;br /&gt;
WARPCARRY = tunnel&lt;br /&gt;
&lt;br /&gt;
HAPPYDOOR = pup tunnel&lt;br /&gt;
&lt;br /&gt;
TATEANA = dirt mound&lt;br /&gt;
&lt;br /&gt;
BRANCH = climbing stick&lt;br /&gt;
&lt;br /&gt;
STRING = climbing rope&lt;br /&gt;
&lt;br /&gt;
PULLNEKKO = potted plant&lt;br /&gt;
&lt;br /&gt;
PULLNEKKOHANDLE stem&lt;br /&gt;
&lt;br /&gt;
ZIPLINE = wire glider&lt;br /&gt;
&lt;br /&gt;
MOVEFLOOR = flying platform&lt;br /&gt;
&lt;br /&gt;
ROPEFISHING = fishing rope&lt;br /&gt;
&lt;br /&gt;
DOOR = gate&lt;br /&gt;
&lt;br /&gt;
FENCE = iron fence&lt;br /&gt;
&lt;br /&gt;
FENCE_Rust = rusty iron fence&lt;br /&gt;
&lt;br /&gt;
HANDLEBOARD = creaky board&lt;br /&gt;
&lt;br /&gt;
CONVEYOR = moving walkway&lt;br /&gt;
&lt;br /&gt;
CIRCULATOR = fan&lt;br /&gt;
&lt;br /&gt;
SWITCH = switch&lt;br /&gt;
&lt;br /&gt;
HIDDENBOX = hiding spot&lt;br /&gt;
&lt;br /&gt;
WATERBOX = water&lt;br /&gt;
&lt;br /&gt;
SWAMPBOX = swamp&lt;br /&gt;
&lt;br /&gt;
BANK = bunker&lt;br /&gt;
&lt;br /&gt;
BANKCARD = hint card&lt;br /&gt;
&lt;br /&gt;
ONYONCAMP = base&lt;br /&gt;
&lt;br /&gt;
OTAKARA = treasure&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYBOOST = Flarlic&lt;br /&gt;
&lt;br /&gt;
UnknownFruit = some kind of bulb&lt;br /&gt;
&lt;br /&gt;
HOTEXTRACT = ultra-spicy nectar&lt;br /&gt;
&lt;br /&gt;
HONEY = nectar&lt;br /&gt;
&lt;br /&gt;
EGG = nectar egg&lt;br /&gt;
&lt;br /&gt;
BIGEGG = big nectar egg&lt;br /&gt;
&lt;br /&gt;
PELLET = pellet&lt;br /&gt;
&lt;br /&gt;
HIKARICARRY = glow pellet&lt;br /&gt;
&lt;br /&gt;
MEDICINE = glow sap&lt;br /&gt;
&lt;br /&gt;
POD = S.S. Beagle&lt;br /&gt;
&lt;br /&gt;
SPACESHIP = S.S. Shepherd&lt;br /&gt;
&lt;br /&gt;
DOLPHIN = S.S. Dolphin &lt;br /&gt;
&lt;br /&gt;
DOLPHINPARTS = ship parts&lt;br /&gt;
&lt;br /&gt;
CANDY = Mystery Capsule&lt;br /&gt;
&lt;br /&gt;
VSGLD = Golden Sniffer&lt;br /&gt;
&lt;br /&gt;
PODBOMB = Sneak Bomb&lt;br /&gt;
&lt;br /&gt;
VSDROPSTAR = Dandorium&lt;br /&gt;
&lt;br /&gt;
NIGHTDECOY = Tricknoll&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYRED = Red Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYBLUE = Blue Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYYELLOW = Yellow Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYWHITE = White Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYPURPLE = Purple Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYSTONE = Rock Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYPINK = Winged Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYICE = Ice Onion&lt;br /&gt;
&lt;br /&gt;
MEDICINE_Before = medicinal elements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PikminStateName==&lt;br /&gt;
&#039;&#039;&#039;Names for various states the Pikmin can get themselves in&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_001 || seed&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_002 || sprout&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_003 || leaf&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_004 || bud&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_005 || flower&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_006 || cold&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_007 || frozen&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_008 || poisoned&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_009 || electrocuted&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_010 || burning&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_011 || drowning&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_012 || confused&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_013 || buried&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_014 || panicking&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_015 || unconscious&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Twins1105&amp;diff=4488</id>
		<title>User:Twins1105</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Twins1105&amp;diff=4488"/>
		<updated>2024-01-16T18:15:21Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS IS A HOLDOVER FROM PIKIPEDIA&lt;br /&gt;
Trying to add as much of the text from Pikmin 4 on this page as I can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where does all this text come from? ==&lt;br /&gt;
Good question! Since [[Pikmin 4]] is built on Unreal Engine 4 rather than an in-house Nintendo engine like the rest of the [[Pikmin Series]], all of the localization text is in the .locres format, which means if you have the right tools, you too can easily extract the text from [[Pikmin 4]] in your language of choice.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010|The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|W||w&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOWNWALL = squashable bag&lt;br /&gt;
&lt;br /&gt;
CRUSHJELLY = hydro jelly&lt;br /&gt;
&lt;br /&gt;
CRACKPOT = jug&lt;br /&gt;
&lt;br /&gt;
OOASHIBAKINOKO = Bumbershroom&lt;br /&gt;
&lt;br /&gt;
TRAMPOLINE = Bouncy Mushroom&lt;br /&gt;
&lt;br /&gt;
HIKARIKINOKO = Common Glowcap&lt;br /&gt;
&lt;br /&gt;
MUSH = Kingcap&lt;br /&gt;
&lt;br /&gt;
KOMUSH = Spotcap&lt;br /&gt;
&lt;br /&gt;
POISONMUSH = Poison Kingcap&lt;br /&gt;
&lt;br /&gt;
POISONKOMUSH = Poison Spotcap&lt;br /&gt;
&lt;br /&gt;
STICKYFLOOR = sticky mold&lt;br /&gt;
&lt;br /&gt;
STICKYFLOORPOISON = sticky mold&lt;br /&gt;
&lt;br /&gt;
BURNING = straw&lt;br /&gt;
&lt;br /&gt;
FIREFLOOR = sizzling floor&lt;br /&gt;
&lt;br /&gt;
CHARCOAL = charcoal&lt;br /&gt;
&lt;br /&gt;
TANEBI = fire starter&lt;br /&gt;
&lt;br /&gt;
TANEBISTATION = bonfire altar&lt;br /&gt;
&lt;br /&gt;
COLDFLOOR = chilled air&lt;br /&gt;
&lt;br /&gt;
COLDBOX = dry ice&lt;br /&gt;
&lt;br /&gt;
CRYSTAL = crystal nodule&lt;br /&gt;
&lt;br /&gt;
ICICLE = icicle&lt;br /&gt;
&lt;br /&gt;
TUNNEL = narrow tunnel&lt;br /&gt;
&lt;br /&gt;
WARPCARRY = tunnel&lt;br /&gt;
&lt;br /&gt;
HAPPYDOOR = pup tunnel&lt;br /&gt;
&lt;br /&gt;
TATEANA = dirt mound&lt;br /&gt;
&lt;br /&gt;
BRANCH = climbing stick&lt;br /&gt;
&lt;br /&gt;
STRING = climbing rope&lt;br /&gt;
&lt;br /&gt;
PULLNEKKO = potted plant&lt;br /&gt;
&lt;br /&gt;
PULLNEKKOHANDLE stem&lt;br /&gt;
&lt;br /&gt;
ZIPLINE = wire glider&lt;br /&gt;
&lt;br /&gt;
MOVEFLOOR = flying platform&lt;br /&gt;
&lt;br /&gt;
ROPEFISHING = fishing rope&lt;br /&gt;
&lt;br /&gt;
DOOR = gate&lt;br /&gt;
&lt;br /&gt;
FENCE = iron fence&lt;br /&gt;
&lt;br /&gt;
FENCE_Rust = rusty iron fence&lt;br /&gt;
&lt;br /&gt;
HANDLEBOARD = creaky board&lt;br /&gt;
&lt;br /&gt;
CONVEYOR = moving walkway&lt;br /&gt;
&lt;br /&gt;
CIRCULATOR = fan&lt;br /&gt;
&lt;br /&gt;
SWITCH = switch&lt;br /&gt;
&lt;br /&gt;
HIDDENBOX = hiding spot&lt;br /&gt;
&lt;br /&gt;
WATERBOX = water&lt;br /&gt;
&lt;br /&gt;
SWAMPBOX = swamp&lt;br /&gt;
&lt;br /&gt;
BANK = bunker&lt;br /&gt;
&lt;br /&gt;
BANKCARD = hint card&lt;br /&gt;
&lt;br /&gt;
ONYONCAMP = base&lt;br /&gt;
&lt;br /&gt;
OTAKARA = treasure&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYBOOST = Flarlic&lt;br /&gt;
&lt;br /&gt;
UnknownFruit = some kind of bulb&lt;br /&gt;
&lt;br /&gt;
HOTEXTRACT = ultra-spicy nectar&lt;br /&gt;
&lt;br /&gt;
HONEY = nectar&lt;br /&gt;
&lt;br /&gt;
EGG = nectar egg&lt;br /&gt;
&lt;br /&gt;
BIGEGG = big nectar egg&lt;br /&gt;
&lt;br /&gt;
PELLET = pellet&lt;br /&gt;
&lt;br /&gt;
HIKARICARRY = glow pellet&lt;br /&gt;
&lt;br /&gt;
MEDICINE = glow sap&lt;br /&gt;
&lt;br /&gt;
POD = S.S. Beagle&lt;br /&gt;
&lt;br /&gt;
SPACESHIP = S.S. Shepherd&lt;br /&gt;
&lt;br /&gt;
DOLPHIN = S.S. Dolphin &lt;br /&gt;
&lt;br /&gt;
DOLPHINPARTS = ship parts&lt;br /&gt;
&lt;br /&gt;
CANDY = Mystery Capsule&lt;br /&gt;
&lt;br /&gt;
VSGLD = Golden Sniffer&lt;br /&gt;
&lt;br /&gt;
PODBOMB = Sneak Bomb&lt;br /&gt;
&lt;br /&gt;
VSDROPSTAR = Dandorium&lt;br /&gt;
&lt;br /&gt;
NIGHTDECOY = Tricknoll&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYRED = Red Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYBLUE = Blue Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYYELLOW = Yellow Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYWHITE = White Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYPURPLE = Purple Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYSTONE = Rock Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYPINK = Winged Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYICE = Ice Onion&lt;br /&gt;
&lt;br /&gt;
MEDICINE_Before = medicinal elements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PikminStateName==&lt;br /&gt;
&#039;&#039;&#039;Names for various states the Pikmin can get themselves in&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_001 || seed&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_002 || sprout&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_003 || leaf&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_004 || bud&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_005 || flower&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_006 || cold&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_007 || frozen&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_008 || poisoned&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_009 || electrocuted&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_010 || burning&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_011 || drowning&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_012 || confused&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_013 || buried&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_014 || panicking&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_015 || unconscious&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
template to make my life easier :)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||a&lt;br /&gt;
|-&lt;br /&gt;
|B||b&lt;br /&gt;
|-&lt;br /&gt;
|C||c&lt;br /&gt;
|-&lt;br /&gt;
|D||d&lt;br /&gt;
|-&lt;br /&gt;
|E||e&lt;br /&gt;
|-&lt;br /&gt;
|F||f&lt;br /&gt;
|-&lt;br /&gt;
|G||g&lt;br /&gt;
|-&lt;br /&gt;
|H||h&lt;br /&gt;
|-&lt;br /&gt;
|I||i&lt;br /&gt;
|-&lt;br /&gt;
|J||j&lt;br /&gt;
|-&lt;br /&gt;
|K||k&lt;br /&gt;
|-&lt;br /&gt;
|L||l&lt;br /&gt;
|-&lt;br /&gt;
|M||m&lt;br /&gt;
|-&lt;br /&gt;
|H||n&lt;br /&gt;
|-&lt;br /&gt;
|o||o&lt;br /&gt;
|-&lt;br /&gt;
|P||p&lt;br /&gt;
|-&lt;br /&gt;
|Q||q&lt;br /&gt;
|-&lt;br /&gt;
|R||r&lt;br /&gt;
|-&lt;br /&gt;
|S||s&lt;br /&gt;
|-&lt;br /&gt;
|T||t&lt;br /&gt;
|-&lt;br /&gt;
|U||u&lt;br /&gt;
|-&lt;br /&gt;
|V||v&lt;br /&gt;
|-&lt;br /&gt;
|W||w&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=User:Twins1105&amp;diff=4487</id>
		<title>User:Twins1105</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=User:Twins1105&amp;diff=4487"/>
		<updated>2024-01-16T18:12:07Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: Created page with &amp;quot;Trying to add as much of the text from Pikmin 4 on this page as I can.    == Where does all this text come from? == Good question! Since Pikmin 4 is built on Unreal Engine...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trying to add as much of the text from Pikmin 4 on this page as I can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where does all this text come from? ==&lt;br /&gt;
Good question! Since [[Pikmin 4]] is built on Unreal Engine 4 rather than an in-house Nintendo engine like the rest of the [[Pikmin Series]], all of the localization text is in the .locres format, which means if you have the right tools, you too can easily extract the text from [[Pikmin 4]] in your language of choice.&lt;br /&gt;
&lt;br /&gt;
NOTE: The description of the folder names are based on educated guesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName=&amp;quot;Happy&amp;quot;/]Oatchi[Npc:EmphasisEnd/]  ---&amp;gt;  Select Pikmin/[[Oatchi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionGuide ==&lt;br /&gt;
&#039;&#039;&#039;Text from the Control Guide.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_000||Move&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_010||Look Around&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_020||Look Ahead&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_030||Select Pikmin/[[Oatchi]]&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_040||Throw&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_050||Send&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_060||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_070||Punch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_080||Bite&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_090||Call with Whistle&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_100||Bark&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_110||Cancel Tasks&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_120||Charge&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_125||Form Line&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_140||Ride&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_150||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_160||Jump&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_170||Rush&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_180||Glowmob&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_190||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_200||Command&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_210||Pack&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_220||Disband&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_230||Disband All&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_240||Switch&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_250||Auto Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_260||Manual Target Lock&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_270||Move Cursor&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_290||Motion Controls&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_300||Tablet&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_310||How to Use Radar Map (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_320||How to Use Radar Map (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_330||How to Use Radar Map (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_335||How to Use Radar Map (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_340||Options&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_350||Shortcut Settings&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_360||How to Use Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_362||How to Use Field Guides (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_363||How to Use Field Guides (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_364||How to Use Field Guides (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_365||How to Use Field Guides (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_366||How to Use Field Guides (5)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_370||Survey Drone (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_380||Survey Drone (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_390||Using Mystery Items&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_400||Co-op Mode (1)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_402||Co-op Mode (2)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_404||Co-op Mode (3)&lt;br /&gt;
|-&lt;br /&gt;
|ActionMenu_00_406||Co-op Mode (4)&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_000||Use [&amp;quot;Move&amp;quot;] to move player avatar or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010||Use [&amp;quot;Variable_Horizon_R_Stick&amp;quot;] to look around. Tilt [&amp;quot;Down_R_Stick&amp;quot;] for an aerial view, and tilt [&amp;quot;Up_R_Stick&amp;quot;] to go back to ground view. Visit Settings to change the input directions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_010_Yoko||To look around, hold down [&amp;quot;Variable_R_Stick&amp;quot;] and tilt [&amp;quot;Variable_L_Stick_LR&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead. Reset view by pressing [&amp;quot;Variable_R_Stick_Press_R_StickPress_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_020_Yoko||Press [&amp;quot;Variable_ZL_Button&amp;quot;] to look straight ahead.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030||Press [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap [&amp;quot;Variable_L_Button&amp;quot;] and [&amp;quot;Variable_R_Button&amp;quot;] to select [Icon_Happy_Blue]Oatchi] immediately.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_030_Yoko||Press [&amp;quot;Variable_R_Button&amp;quot;] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_040||Select Pikmin and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press [&amp;quot;Toss&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_060||Approach a Pikmin sprout and press [&amp;quot;Pull&amp;quot;]. Press [&amp;quot;PullCancel&amp;quot;] to stop plucking.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_070||While playing as your avatar, press [&amp;quot;Variable_A_Button&amp;quot;] when your squad doesn&#039;t have [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] nor any Pikmin.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080||]While playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_080_Yoko||While playing as [&amp;quot;Icon_Happy_Blue][[Oatchi]], press [&amp;quot;Variable_A_Button&amp;quot;] when he doesn&#039;t have any Pikmin with him. While playing as your avatar, direct him to Bite with [&amp;quot;Variable_A_Button&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_090||Press [&amp;quot;Whistle&amp;quot;]. Hold button to increase whistle range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_100||Press [&amp;quot;Whistle&amp;quot;] when playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]]. Hold button to increase bark range.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_110||Use [&amp;quot;Whistle&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_120||Press [&amp;quot;Charge&amp;quot;] after obtaining the Charging Horn.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down [&amp;quot;Variable_ZL_Button_Tairetsufue&amp;quot;] and move [&amp;quot;Variable_R_Stick_Tairetsufue&amp;quot;] up, down, left, or right to direct your&amp;lt;cf&amp;gt;squad to face the desired direction.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_140||After unlocking the ability to ride [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]], press [&amp;quot;Ride&amp;quot;] when [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] is nearby.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_150||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_160||After unlocking the ability to use Jump, press [&amp;quot;Jump&amp;quot;] while playing as [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_170||Select [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] and use [&amp;quot;Dash&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to power up the gauge. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust direction, then release [&amp;quot;Dash&amp;quot;] to unleash the Rush. Press any button but [&amp;quot;Dash&amp;quot;] to cancel. &lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_180||Select Glow Pikmin and use [&amp;quot;FlashBang&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] until gauge is full, then release [&amp;quot;FlashBang&amp;quot;] to unleash a Glowmob on your desired target. Press any button but [&amp;quot;FlashBang&amp;quot;] to cancel. Glowmobs can&#039;t be used when playing as [&amp;quot;Icon_Happy_Blue&amp;quot; scale=&amp;quot;0.66&amp;quot;/][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_190||Use [&amp;quot;YMenu&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;] to display Actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_200_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Left&amp;quot;] to select Command, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Skills: Command&amp;quot; in the [[Oatchi]] section of the Gameplay Guide to learn more.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_210_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Right&amp;quot;] to select Pack, then press [&amp;quot;Variable_Y_Button&amp;quot;] to open. Visit &amp;quot;Types of Items (1-3)&amp;quot; in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_220_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Up&amp;quot;] to select Disband,then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. Pikmin other than the currently selected type will disband.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_230||All Pikmin and [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_240_Yoko||In the Actions menu, tilt [&amp;quot;Variable_L_Stick_Down&amp;quot;] to select Switch, then press [&amp;quot;Variable_Y_Button&amp;quot;] to confirm. This action will not be available if you are riding [&amp;quot;Icon_Happy_Blue&amp;quot;][[Oatchi]].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_250||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor to the desired Auto Target Lock target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260||Press [&amp;quot;ZR_Button&amp;quot;] while Auto Target Lock is activated to fix the cursor. Press [&amp;quot;ZR_Button&amp;quot;] again to change target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_260_Yoko||Cannot be selected while holding controller sideways.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_270||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_290||When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_300||Press [&amp;quot;STAB&amp;quot;] to open the Radar Map, then press [&amp;quot;Variable_B_Button&amp;quot;] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_310_Yoko||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320||In the Radar Map, hover the cursor over the place you&#039;d like to go to, then press [&amp;quot;Variable_A_Button&amp;quot;] to automatically  move to that location. This action is only available after you learn Command Lv. 2 in your training.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_320_Yoko||Use [&amp;quot;Variable_Double_Manual_RstUp&amp;quot;] to zoom in. Use [&amp;quot;Variable_Double_Manual_RstDown&amp;quot;] to zoom out. Move [&amp;quot;Variable_L_Stick&amp;quot;] to adjust position on map.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_330||Press [&amp;quot;Variable_X_Button&amp;quot;] to toggle the Radar Map&#039;s orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_335_Yoko||While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press [&amp;quot;Variable_A_Button&amp;quot;] to move to their location instantly.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_340||Press [&amp;quot;Option&amp;quot;]. Press [&amp;quot;Option&amp;quot;] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_350||In the Options menu under Shortcut Settings, you can assign actions and items to [&amp;quot;Cross_Button&amp;quot;] and [&amp;quot;Variable_L_Stick_Press_L_Stick&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360||When playing the story, press [&amp;quot;Cross_Button&amp;quot;] or [&amp;quot;Press_L_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_360_Yoko||When playing the story, press [&amp;quot;Press_Stick&amp;quot;] to access your Tablet shortcuts or immediately use items in your pack.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_362_Yoko||While using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_L_Stick&amp;quot;] to change viewpoint, use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate the camera, use [&amp;quot;Variable_Double_Manual_PictureBook_RstUp&amp;quot;] to look closer at a target, and use [&amp;quot;Variable_Double_Manual_PictureBook_RstDown&amp;quot;] for an aerial view.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363||When using Observe in the Piklopedia or Treasure Catalog, press [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_363_Yoko||When using Observe in the Piklopedia or Treasure Catalog, use [&amp;quot;Variable_Double_Manual_ZR&amp;quot;] to display Notes.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_364||Press [&amp;quot;Variable_A_Button&amp;quot;] to throw an item while observing in the Piklopedia. Scroll through available items by pressing [&amp;quot;Variable_L_Button&amp;quot;] or [&amp;quot;Variable_R_Button&amp;quot;]. Press [&amp;quot;Variable_Y_Button&amp;quot;] to switch between day and night when viewing creatures active at night.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365||Press [&amp;quot;Variable_A_Button&amp;quot;] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [&amp;quot;Variable_A_Button&amp;quot;] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_365_Yoko||Press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to examine a treasure from all angles&amp;lt;cf&amp;gt;while observing it in the Treasure Catalog. If the&amp;lt;cf&amp;gt;treasure is interactive, you can press [PictureFont:IconData key=&amp;quot;Variable_A_Button&amp;quot; scale=&amp;quot;0.66&amp;quot;/] again to trigger its action.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366||In the Piklopedia&#039;s Engage mode, you can fight creatures over and over again. Press [&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot;] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_366_Yoko||In the Piklopedia&#039;s Engage mode, you can fight&amp;lt;cf&amp;gt;creatures over and over again. Press [PictureFont:IconData key=&amp;quot;Variable_Double_PlayManual_PlusMinus&amp;quot; scale=&amp;quot;0.66&amp;quot;/] to&amp;lt;cf&amp;gt;open the Options menu to call or return Pikmin,&amp;lt;cf&amp;gt;reset positions, or return to the Piklopedia.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_370_Yoko||Use [&amp;quot;Variable_L_Stick&amp;quot;] to move around. Use [&amp;quot;Variable_Double_Manual_RstUpDown&amp;quot;] to move drone up and down. Use [&amp;quot;Variable_Double_Manual_Horizon_R_Stick&amp;quot;] to rotate drone and change directions.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_380_Yoko||Press [&amp;quot;Variable_Y_Button&amp;quot;] to drop up to three landmark pins. Press [&amp;quot;Variable_X_Button&amp;quot;] to pause/unpause game. Time will pass when game is unpaused. Press [&amp;quot;Variable_B_Button&amp;quot;] to quit operating the drone.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_390||After obtaining a Mystery Capsule item, press [&amp;quot;UseRoulette&amp;quot;] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_400||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_400_Yoko||P2 supports P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_401||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ctionContent_00_401_Yoko||P2 can support P1 by pressing [&amp;quot;Variable_A_Button_2P&amp;quot;] to [&amp;quot;Emphasis&amp;quot;]throw pebbles at a variety of targets[&amp;quot;Default&amp;quot;]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects&amp;lt;cf&amp;gt;items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_402_Yoko||P2 throws an item by pressing [&amp;quot;Variable_Y_Button_2P&amp;quot;] and selects items using [&amp;quot;Variable_L_Button_2P&amp;quot;] or [&amp;quot;Variable_R_Button_2P&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|ActionContent_00_404||P2 can use Motion Controls to aim the Pebble Pitcher. Press [&amp;quot;Variable_X_Button_2P&amp;quot;] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with [&amp;quot;L_Stick_2P&amp;quot;].&lt;br /&gt;
|-|&lt;br /&gt;
|ActionContent_00_406||]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher&#039;s motion sensitivity in Settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ActionMarker ==&lt;br /&gt;
&#039;&#039;&#039;Text that appears during gameplay?&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|NPC_Talk||Talk&lt;br /&gt;
|-&lt;br /&gt;
|MoveBaseCamp||Move Base&lt;br /&gt;
|-&lt;br /&gt;
|PullPikmin||Pluck&lt;br /&gt;
|-&lt;br /&gt;
|StopPullPikmin||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|PikminDrawer||Call/Return Pikmin&lt;br /&gt;
|-&lt;br /&gt;
|EnterMadori||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Mount||Ride&lt;br /&gt;
|-&lt;br /&gt;
|DisMount||Dismount&lt;br /&gt;
|-&lt;br /&gt;
|OrderForGensei||Send&lt;br /&gt;
|-&lt;br /&gt;
|GenseiActionCancel||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|HelpGensei||Rouse&lt;br /&gt;
|-&lt;br /&gt;
|Attack||Chomp&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikmin||]Throw&lt;br /&gt;
|-&lt;br /&gt;
|Rush||Rush&lt;br /&gt;
|-&lt;br /&gt;
|Bark||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenu||Actions&lt;br /&gt;
|-&lt;br /&gt;
|ThrowPikminPlayer||Throw&lt;br /&gt;
|-&lt;br /&gt;
|Punch||Punch&lt;br /&gt;
|-&lt;br /&gt;
|CallWhistle||Whistle&lt;br /&gt;
|-&lt;br /&gt;
|OpenYMenuPlayer||Actions&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Charge&lt;br /&gt;
|-&lt;br /&gt;
|StopMoving||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|FlickOwnPlayer||[&amp;quot;Mash_Button&amp;quot;]Shake Off&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButton||[&amp;quot;Mash_Button&amp;quot;]Get Up&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonDivide||[&amp;quot;Mash_Button&amp;quot;]Break&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonCalmdown||[&amp;quot;Mash_Button&amp;quot;]Calm&lt;br /&gt;
|-&lt;br /&gt;
|RepeatedlyButtonFrozen||[&amp;quot;Mash_Button&amp;quot;]Thrash&lt;br /&gt;
|-&lt;br /&gt;
|ExitPortal||Back to Surface&lt;br /&gt;
|-&lt;br /&gt;
|StopCarry||Cancel&lt;br /&gt;
|-&lt;br /&gt;
|CarryAvatar||Transport&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold_AM||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|AButton||[&amp;quot;Variable_A_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|BButton||[&amp;quot;Variable_B_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton||[&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|YButton_Hold||&amp;quot;Variable_Y_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton||[&amp;quot;Variable_X_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|XButton_Hold||[&amp;quot;Variable_X_Button&amp;quot;][&amp;quot;Long_Press_Button&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
|OptionSubGuide||Expand&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||Exit&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Break||Demolish&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Dig||Dig&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Push||Push&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Pull||Pull&lt;br /&gt;
|-&lt;br /&gt;
|Dog_TurnValve||Twist&lt;br /&gt;
|-&lt;br /&gt;
|Dog_EnterDoor||Enter&lt;br /&gt;
|-&lt;br /&gt;
|Dog_Build||Build&lt;br /&gt;
|-&lt;br /&gt;
|DDBItem||Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
&#039;&#039;&#039;Dialogue from certain events in [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea001||This is [[Captain Olimar]] of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit&#039;s life-support system will only last about... [&amp;quot;Warning&amp;quot;]15 more days[&amp;quot;Default&amp;quot;]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I&#039;ll enlist the help of the Pikmin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea002||I&#039;ve just discovered the most beautiful area... There&#039;s something magical about these pink petals falling from the sky. I shall call this place [[Blossoming Arcadia]]. Silly me! This is no time to get all sentimental.  I have to keep looking for those ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_StartArea003||I seem to have stumbled across this planet&#039;s sea—or one of them. But where are the waves? It&#039;s so peaceful. I&#039;ll call this place... [[Serene Shores]]. It will take a while to explore the area with all this water. I&#039;ll need a proper strategy to find all my ship parts.&lt;br /&gt;
|-&lt;br /&gt;
|Area002_DiscoveryLucky||Oh! What is this creature? It doesn&#039;t look like it&#039;s going to attack... Is something the matter with it?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_00|| Perhaps it&#039;s hungry? There may be something in my pack that I could feed it...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_01|| Oh!  It looks like you thought that was yummy! I&#039;m glad to see you&#039;ve perked up.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area002_EncountLucky_02||This creature reminds me of a dog. It seems to be quite taken with me. And I&#039;m taken with that fascinating green fur... I think I&#039;ll name you...[[Moss]].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area001_Discovery_FirstParts||Aha! Look! It&#039;s a [[Ship part|part]] from the [[S.S. Dolphin]]!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_FirstCollectParts||That&#039;s one down! Let&#039;s hope I can keep up this pace and collect the rest of the parts just as quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea002||Excellent! Now I can use the S.S. Dolphin to broaden our search.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea003||OK! After all these repairs, the engine output should allow us to go even further! I&#039;m starting to see the faintest glimmer of hope!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_UnlockArea010||At last! I&#039;ve collected all the ship parts in this area. I&#039;m only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I&#039;ll explore a [[Hero&#039;s Hideaway|new area]]] to locate the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_CollectPod_CollectParts30||I&#039;ve done it... I&#039;ve done it! The S.S. Dolphin is fully repaired! Finally! I&#039;ll be able to escape this planet! The time has come to head home! I&#039;m going back to Hocotate... back to my family.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_00||Time flies, doesn&#039;t it? Better get back to the S.S. Dolphin before dark.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_HurryUp_01||I think I&#039;ll call it a day here.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StatePikminGuruguru||Huh? There&#039;s a problem with the Pikmin... Can&#039;t they go any further?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateLuckyGuruguru||It looks like [[Moss] isn&#039;t able to go any further. I need to do something.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_StateOlimarGuruguru||Well, this is a problem. I can&#039;t move any further.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuA||Nooo! The Pikmin... they&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuTypeLost||No, no! The [AnnihilationPikminName] are...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuB||I guess I&#039;m back to square one...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Pikmin_ZenmetuC||Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_01||Grm...  No... Not here...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_OlimarDown_02||[[Moss]]... Meet me back at the S.S. Dolphin...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_01||Oh no! [[Moss]]! You&#039;re...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_LuckyDown_02||I&#039;m sorry, [[Moss]]... I&#039;ll pick you up later, OK?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GameOver||I was so very close... If only I knew how to turn back the clock.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_Hari||It&#039;s the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Appearance_NiseBoss||Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Area010_Defeat_NiseBoss||Thank goodness! The Pikmin and Onion seem to be back to normal. Now it&#039;s time to transport that precious Interstellar Radio!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft||My life-support system will run out in [&amp;quot;Warning&amp;quot;]3 days[&amp;quot;Default&amp;quot;]. I can&#039;t afford to dillydally.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_3DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft||Just [&amp;quot;Warning&amp;quot;]2 days [&amp;quot;Default&amp;quot;]left... I might need to pick up the pace.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_2DayLeft_01||[&amp;quot;Warning&amp;quot;]Tomorrow[&amp;quot;Default&amp;quot;] my time will be up... Today I&#039;ll just focus on this area.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life-support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. At this point, I have no choice.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_PodTalk_1DayLeft_01||The day has come. [&amp;quot;Warning&amp;quot;]After today[&amp;quot;Default&amp;quot;], my life- support system will no longer be able to sustain me. Even if I&#039;m unable to gather all the missing ship parts, I&#039;ll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn&#039;t that be nice?&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_00||The takeoff was a success. But as I exited this planet&#039;s atmosphere...&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_01||I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_02||I rushed to turn the ship around and tried to land.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_GoodEnding_03||But at that very moment, my life-support system failed.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_00||I attempted a takeoff with the S.S. Dolphin still in disrepair.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_BadEnding_01||But despite my desperate hopes and optimism, it came crashing down yet again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroMission ==&lt;br /&gt;
&#039;&#039;&#039;Missions that show up in [[Olimar&#039;s Shipwreck Tale]].&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent||Escape Planet&lt;br /&gt;
|-&lt;br /&gt;
|Hero_Story_Parent_Purpose||Collect Missing Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea002_Child_01_Info||I must collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in order to repair the S.S. Dolphin, or at least increase the engine&#039;s output significantly.&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea003_Child_02_Info||If I want to expand my search area, I will need to collect [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;].&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockArea010_Child_03_Info||I&#039;ll need [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] to increase the S.S. Dolphin&#039;s flight radius. That&#039;s quite...a lot.&lt;br /&gt;
|-&lt;br /&gt;
|UnlockEnding_Child_04_Info||Once I have [&amp;quot;Emphasis&amp;quot;]{NextNum} ship parts[&amp;quot;Default&amp;quot;] in my possession, I should finally be able to get off this planet!&lt;br /&gt;
|-&lt;br /&gt;
|Hero_UnlockEnding_Child_04_Purpose||Collect All Ship Parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroStoryUI ==&lt;br /&gt;
&#039;&#039;&#039;UI Text from [[Olimar&#039;s Shipwreck Tale]]&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|HeroStoryTopMenu||[[Olimar]]&#039;s Shipwreck Tale&lt;br /&gt;
|-&lt;br /&gt;
|RemainDay||Days Left&lt;br /&gt;
|-&lt;br /&gt;
|SelectDay||Select starting day.&lt;br /&gt;
|-&lt;br /&gt;
|SearchDay||{day} Days/Play Time&lt;br /&gt;
|-&lt;br /&gt;
|DeathPikmin||Pikmin Lost&lt;br /&gt;
|-&lt;br /&gt;
|BornPikmin||Pikmin Remaining&lt;br /&gt;
|-&lt;br /&gt;
|StartOver||Rewind and Retry&lt;br /&gt;
|-&lt;br /&gt;
|PartsTotal||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|PartsTitle||Ship Parts&lt;br /&gt;
|-&lt;br /&gt;
|LastDay||Final Day&lt;br /&gt;
|-&lt;br /&gt;
|LastDay_Num||1&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea||The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_FoundNewArea_Area010|The rest of the parts should be in this structure. Once I find them all, I can escape this planet!&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillPartsLeft||There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_StillOnyonLeft||I&#039;m sure I&#039;ve found all the ship parts around here, but I have a feeling there&#039;s more to uncover. Perhaps an Onion or something?&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_Completed||I&#039;ve seen all there is to see here. I believe it&#039;s time I focused my energy on finding the rest of the parts in another area.&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea123||I must find all the remaining ship parts and take off before the day&#039;s over. No time for dawdling, I fear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|AreaSelect_LastDayArea10||I only have [&amp;quot;Warning&amp;quot;]1 day left[&amp;quot;Default&amp;quot;]... It feels like I&#039;m pinning all my hopes on what happens here today. I need to find the remaining parts!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01||Well, it&#039;s all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ &amp;quot;Warning&amp;quot;]1 day[&amp;quot;Command&amp;quot;]The only thing I know for sure is that I&amp;lt;cf&amp;gt;can&#039;t give up![etc:Wait frame=&amp;quot;15&amp;quot;/] I still have one last day, and&amp;lt;cf&amp;gt;I will keep searching until the very end.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType01_2||Today I made a new friend—[[Moss]]. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have [[Moss]] and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType02||Today I made a new friend—Moss. I&#039;ve never encountered this strange breed of dog, but we quickly bonded. At this very moment, she&#039;s asleep by my side. It&#039;s comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType03||Hurrah! I collected my first ship part! If I keep finding them at this rate, I won&#039;t have any trouble escaping this planet! With that in mind, I can&#039;t risk wasting even a single leftover component while I&#039;m repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make [[gear]] and [[Pack|items]] to aid in my search!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_1||I only have 2 days left to complete my search... and I&#039;m still missing quite a few ship parts. But I refuse to give up! I must&#039;ve overlooked something or some place. Tomorrow I will keep a close eye on the  Radar Map to find the missing parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_2||I only have 2 days left to complete my search... but I&#039;m happy to report that the S.S. Dolphin repairs are almost complete! There&#039;s no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_3||Only 3 days remain... So far, my efforts to collect the ship parts haven&#039;t gone so well. But I won&#039;t let anything keep me from my family! I have to keep trying, no matter how much time I have left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MessageType04_4||Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate,  I&#039;ll be home soon enough!&lt;br /&gt;
|-&lt;br /&gt;
|MessageType05||Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType06||Huzzah! The S.S. Dolphin&#039;s engine output has increased, and it can fly even higher! Maybe tomorrow I&#039;ll extend my search to a new area...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType07||At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin&#039;s radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType08||Though I didn&#039;t collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_1||Today I put in a hard day&#039;s work. I wonder how everyone at Hocotate Freight is doing...&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_2||Sometimes I find myself questioning whether I&#039;ll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_3||Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_4||The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_5||The repairs to my spaceship are progressing, little by little. It&#039;s funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_6||I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_7||Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_8||Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_9||If any of my tasks can be done tomorrow, then I won&#039;t be doing them tonight. I promised myself a good night&#039;s sleep.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_10||When things go wrong, I must remember that means I&#039;ll do it that much better the next time. Or, at least, I hope I will.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType09_11||I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.&lt;br /&gt;
|-&lt;br /&gt;
|MessageType10||This is Captain Olimar! I&#039;m currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_New||New&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Slash||/&lt;br /&gt;
|-&lt;br /&gt;
|HeroStory_Result_RemainDay||Days Left:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==InGame==&lt;br /&gt;
&#039;&#039;&#039;Dialogue throughout the game&#039;&#039;&#039;&lt;br /&gt;
IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||Oh! The Onion&#039;s going too?&lt;br /&gt;
|-&lt;br /&gt;
|B||Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I&#039;ll have the captain explain how today&#039;s rescue operation will work.&lt;br /&gt;
|-&lt;br /&gt;
|C||See the clock at the top-left corner of your screen? It&#039;s set up so that the hand will reach the right-most edge at the area&#039;s local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ItemName==&lt;br /&gt;
&#039;&#039;&#039;Names for items in the player&#039;s backpack and Mystery Capsules&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|GEKIKARA||Ultra-Spicy Spray&lt;br /&gt;
|-&lt;br /&gt;
|RECOVERYKIT||Emergency Kit&lt;br /&gt;
|-&lt;br /&gt;
|DOGFOOD||Scrummy Bone&lt;br /&gt;
|-&lt;br /&gt;
|YUUDOUESA||Pikpik Carrot&lt;br /&gt;
|-&lt;br /&gt;
|SENSORBOMB||Mine&lt;br /&gt;
|-&lt;br /&gt;
|BOMB||Bomb Rock&lt;br /&gt;
|-&lt;br /&gt;
|HOMINGBOMB||Trackonator&lt;br /&gt;
|-&lt;br /&gt;
|ICEBOMB||Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
|THUNDERALL||Lightning Shock&lt;br /&gt;
|-&lt;br /&gt;
|PHOTONBALL||Glow Seed&lt;br /&gt;
|-&lt;br /&gt;
|TRAPBIKKURI||Bewilder Bomb&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINHEAD10||Quick Pik&lt;br /&gt;
|-&lt;br /&gt;
|FALLINGROCK||Rock Storm&lt;br /&gt;
|-&lt;br /&gt;
|WARP||Warp&lt;br /&gt;
|-&lt;br /&gt;
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik&lt;br /&gt;
|-&lt;br /&gt;
|TSUYU||Ultra-Spicy Berry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ObjectName==&lt;br /&gt;
&#039;&#039;&#039;Names for a number of obstacles and hazards&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|BRIDGEFLEXIBLE||clay bridge&lt;br /&gt;
|-&lt;br /&gt;
|SLOPEBOTH||clay mound&lt;br /&gt;
|-&lt;br /&gt;
|WALLFLEXIBLE||climbing wall&lt;br /&gt;
|-&lt;br /&gt;
|VALVEVARIABLE||clay valve&lt;br /&gt;
|-&lt;br /&gt;
|SPRINKLER||sprinkler&lt;br /&gt;
|-&lt;br /&gt;
|SOFTGATE||dirt wall&lt;br /&gt;
|-&lt;br /&gt;
|KDENIGATE||electric gate&lt;br /&gt;
|-&lt;br /&gt;
|ICEGATE||ice wall&lt;br /&gt;
|-&lt;br /&gt;
|BOMBGATE||reinforced wall&lt;br /&gt;
|-&lt;br /&gt;
|ROCKGATE||crystal wall&lt;br /&gt;
|-&lt;br /&gt;
|SHIZAI||raw material&lt;br /&gt;
|-&lt;br /&gt;
|CLAY||clay&lt;br /&gt;
|-&lt;br /&gt;
|KINKAI||nugget&lt;br /&gt;
|-&lt;br /&gt;
|GEYSER||air geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBA||fire geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBADENKI||electrode&lt;br /&gt;
|-&lt;br /&gt;
|HIBAICE||ice geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAWATER||geyser&lt;br /&gt;
|-&lt;br /&gt;
|HIBAPOISON||gaseous spring&lt;br /&gt;
|-&lt;br /&gt;
|HIBABUBBLE||bubble spout&lt;br /&gt;
|-&lt;br /&gt;
|YBOX||cardboard box&lt;br /&gt;
|-&lt;br /&gt;
|XBOX_Can||metal box&lt;br /&gt;
|-&lt;br /&gt;
|W||w&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DOWNWALL = squashable bag&lt;br /&gt;
&lt;br /&gt;
CRUSHJELLY = hydro jelly&lt;br /&gt;
&lt;br /&gt;
CRACKPOT = jug&lt;br /&gt;
&lt;br /&gt;
OOASHIBAKINOKO = Bumbershroom&lt;br /&gt;
&lt;br /&gt;
TRAMPOLINE = Bouncy Mushroom&lt;br /&gt;
&lt;br /&gt;
HIKARIKINOKO = Common Glowcap&lt;br /&gt;
&lt;br /&gt;
MUSH = Kingcap&lt;br /&gt;
&lt;br /&gt;
KOMUSH = Spotcap&lt;br /&gt;
&lt;br /&gt;
POISONMUSH = Poison Kingcap&lt;br /&gt;
&lt;br /&gt;
POISONKOMUSH = Poison Spotcap&lt;br /&gt;
&lt;br /&gt;
STICKYFLOOR = sticky mold&lt;br /&gt;
&lt;br /&gt;
STICKYFLOORPOISON = sticky mold&lt;br /&gt;
&lt;br /&gt;
BURNING = straw&lt;br /&gt;
&lt;br /&gt;
FIREFLOOR = sizzling floor&lt;br /&gt;
&lt;br /&gt;
CHARCOAL = charcoal&lt;br /&gt;
&lt;br /&gt;
TANEBI = fire starter&lt;br /&gt;
&lt;br /&gt;
TANEBISTATION = bonfire altar&lt;br /&gt;
&lt;br /&gt;
COLDFLOOR = chilled air&lt;br /&gt;
&lt;br /&gt;
COLDBOX = dry ice&lt;br /&gt;
&lt;br /&gt;
CRYSTAL = crystal nodule&lt;br /&gt;
&lt;br /&gt;
ICICLE = icicle&lt;br /&gt;
&lt;br /&gt;
TUNNEL = narrow tunnel&lt;br /&gt;
&lt;br /&gt;
WARPCARRY = tunnel&lt;br /&gt;
&lt;br /&gt;
HAPPYDOOR = pup tunnel&lt;br /&gt;
&lt;br /&gt;
TATEANA = dirt mound&lt;br /&gt;
&lt;br /&gt;
BRANCH = climbing stick&lt;br /&gt;
&lt;br /&gt;
STRING = climbing rope&lt;br /&gt;
&lt;br /&gt;
PULLNEKKO = potted plant&lt;br /&gt;
&lt;br /&gt;
PULLNEKKOHANDLE stem&lt;br /&gt;
&lt;br /&gt;
ZIPLINE = wire glider&lt;br /&gt;
&lt;br /&gt;
MOVEFLOOR = flying platform&lt;br /&gt;
&lt;br /&gt;
ROPEFISHING = fishing rope&lt;br /&gt;
&lt;br /&gt;
DOOR = gate&lt;br /&gt;
&lt;br /&gt;
FENCE = iron fence&lt;br /&gt;
&lt;br /&gt;
FENCE_Rust = rusty iron fence&lt;br /&gt;
&lt;br /&gt;
HANDLEBOARD = creaky board&lt;br /&gt;
&lt;br /&gt;
CONVEYOR = moving walkway&lt;br /&gt;
&lt;br /&gt;
CIRCULATOR = fan&lt;br /&gt;
&lt;br /&gt;
SWITCH = switch&lt;br /&gt;
&lt;br /&gt;
HIDDENBOX = hiding spot&lt;br /&gt;
&lt;br /&gt;
WATERBOX = water&lt;br /&gt;
&lt;br /&gt;
SWAMPBOX = swamp&lt;br /&gt;
&lt;br /&gt;
BANK = bunker&lt;br /&gt;
&lt;br /&gt;
BANKCARD = hint card&lt;br /&gt;
&lt;br /&gt;
ONYONCAMP = base&lt;br /&gt;
&lt;br /&gt;
OTAKARA = treasure&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYBOOST = Flarlic&lt;br /&gt;
&lt;br /&gt;
UnknownFruit = some kind of bulb&lt;br /&gt;
&lt;br /&gt;
HOTEXTRACT = ultra-spicy nectar&lt;br /&gt;
&lt;br /&gt;
HONEY = nectar&lt;br /&gt;
&lt;br /&gt;
EGG = nectar egg&lt;br /&gt;
&lt;br /&gt;
BIGEGG = big nectar egg&lt;br /&gt;
&lt;br /&gt;
PELLET = pellet&lt;br /&gt;
&lt;br /&gt;
HIKARICARRY = glow pellet&lt;br /&gt;
&lt;br /&gt;
MEDICINE = glow sap&lt;br /&gt;
&lt;br /&gt;
POD = S.S. Beagle&lt;br /&gt;
&lt;br /&gt;
SPACESHIP = S.S. Shepherd&lt;br /&gt;
&lt;br /&gt;
DOLPHIN = S.S. Dolphin &lt;br /&gt;
&lt;br /&gt;
DOLPHINPARTS = ship parts&lt;br /&gt;
&lt;br /&gt;
CANDY = Mystery Capsule&lt;br /&gt;
&lt;br /&gt;
VSGLD = Golden Sniffer&lt;br /&gt;
&lt;br /&gt;
PODBOMB = Sneak Bomb&lt;br /&gt;
&lt;br /&gt;
VSDROPSTAR = Dandorium&lt;br /&gt;
&lt;br /&gt;
NIGHTDECOY = Tricknoll&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYRED = Red Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYBLUE = Blue Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYYELLOW = Yellow Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYWHITE = White Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYPURPLE = Purple Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYSTONE = Rock Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYPINK = Winged Onion&lt;br /&gt;
&lt;br /&gt;
ONYONCARRYICE = Ice Onion&lt;br /&gt;
&lt;br /&gt;
MEDICINE_Before = medicinal elements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PikminStateName==&lt;br /&gt;
&#039;&#039;&#039;Names for various states the Pikmin can get themselves in&#039;&#039;&#039;&lt;br /&gt;
COMPLETE&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_001 || seed&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_002 || sprout&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_003 || leaf&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_004 || bud&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_005 || flower&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_006 || cold&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_007 || frozen&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_008 || poisoned&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_009 || electrocuted&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_010 || burning&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_011 || drowning&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_012 || confused&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_013 || buried&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_014 || panicking&lt;br /&gt;
|-&lt;br /&gt;
|PikminStateName_015 || unconscious&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&#039;&#039;&#039;Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers.&#039;&#039;&#039; 🗸COMPLETE🗸&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Story||Story&lt;br /&gt;
|-&lt;br /&gt;
|Btn_Notice||News&lt;br /&gt;
|-&lt;br /&gt;
|Btn_LocalMatch||Dandori Battle&lt;br /&gt;
|-&lt;br /&gt;
|PressButton||Press Any Button&lt;br /&gt;
|-&lt;br /&gt;
|StoryInfo||Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.&lt;br /&gt;
|-&lt;br /&gt;
|NoticeInfo||A source of helpful information about Pikmin 4.&lt;br /&gt;
|-&lt;br /&gt;
|LocalMatchInfo||Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.&lt;br /&gt;
|-&lt;br /&gt;
|Gallery||Gallery&lt;br /&gt;
|-&lt;br /&gt;
|GalleryInfo||Experience the excitement all over again! Rewatch the cutscenes you&#039;ve seen so far.&lt;br /&gt;
|-&lt;br /&gt;
|Copyright||© 2023 Nintendo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
template to make my life easier :)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Internal Name !! Localized Name / Text Value&lt;br /&gt;
|-&lt;br /&gt;
|A||a&lt;br /&gt;
|-&lt;br /&gt;
|B||b&lt;br /&gt;
|-&lt;br /&gt;
|C||c&lt;br /&gt;
|-&lt;br /&gt;
|D||d&lt;br /&gt;
|-&lt;br /&gt;
|E||e&lt;br /&gt;
|-&lt;br /&gt;
|F||f&lt;br /&gt;
|-&lt;br /&gt;
|G||g&lt;br /&gt;
|-&lt;br /&gt;
|H||h&lt;br /&gt;
|-&lt;br /&gt;
|I||i&lt;br /&gt;
|-&lt;br /&gt;
|J||j&lt;br /&gt;
|-&lt;br /&gt;
|K||k&lt;br /&gt;
|-&lt;br /&gt;
|L||l&lt;br /&gt;
|-&lt;br /&gt;
|M||m&lt;br /&gt;
|-&lt;br /&gt;
|H||n&lt;br /&gt;
|-&lt;br /&gt;
|o||o&lt;br /&gt;
|-&lt;br /&gt;
|P||p&lt;br /&gt;
|-&lt;br /&gt;
|Q||q&lt;br /&gt;
|-&lt;br /&gt;
|R||r&lt;br /&gt;
|-&lt;br /&gt;
|S||s&lt;br /&gt;
|-&lt;br /&gt;
|T||t&lt;br /&gt;
|-&lt;br /&gt;
|U||u&lt;br /&gt;
|-&lt;br /&gt;
|V||v&lt;br /&gt;
|-&lt;br /&gt;
|W||w&lt;br /&gt;
|-&lt;br /&gt;
|X||x&lt;br /&gt;
|-&lt;br /&gt;
|Y||y&lt;br /&gt;
|-&lt;br /&gt;
|Z||z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_identifiers&amp;diff=4361</id>
		<title>Pikmin 4 identifiers</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_identifiers&amp;diff=4361"/>
		<updated>2023-09-27T02:58:30Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: slight edits to the formatting (i really hope the numbers by the headers are removed)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 4&#039;&#039; identifiers}}&lt;br /&gt;
Some information can be found [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
=== Areas ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Area Names &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area001&amp;lt;/code&amp;gt; || Sun-Speckled Terrace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area002&amp;lt;/code&amp;gt; || Blossoming Arcadia&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area003&amp;lt;/code&amp;gt; || Serene Shores&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area004&amp;lt;/code&amp;gt; || Giant&#039;s Hearth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area006&amp;lt;/code&amp;gt; || Primordial Thicket&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area010&amp;lt;/code&amp;gt; || Hero&#039;s Hideaway&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Area500&amp;lt;/code&amp;gt; || Rescue Command Post&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caves and Dandori ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Cave Name &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave000&amp;lt;/code&amp;gt; || Burrow of Beginnings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave001&amp;lt;/code&amp;gt; || Last-Frost Cavern&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave002&amp;lt;/code&amp;gt; || Crackling Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave004&amp;lt;/code&amp;gt; || Aquiferous Summit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave005&amp;lt;/code&amp;gt; || Industrial Maze&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave006&amp;lt;/code&amp;gt; || Drafty Gallery&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave007&amp;lt;/code&amp;gt; || Secluded Courtyard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave009&amp;lt;/code&amp;gt; || Sightless Passage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave010&amp;lt;/code&amp;gt; || Kingdom of Beasts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave011&amp;lt;/code&amp;gt; || Seafloor Resort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave012&amp;lt;/code&amp;gt; || Subzero Sauna&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave013&amp;lt;/code&amp;gt; || Below-Grade Discotheque&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave014&amp;lt;/code&amp;gt; || Engulfed Castle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave016&amp;lt;/code&amp;gt; || Cavern for a King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave018&amp;lt;/code&amp;gt; || The Mud Pit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave019&amp;lt;/code&amp;gt; || Subterranean Swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave021&amp;lt;/code&amp;gt; || Doppelganger&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave022&amp;lt;/code&amp;gt; || Frozen Inferno&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave023&amp;lt;/code&amp;gt; || Plunder Palace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave024&amp;lt;/code&amp;gt; || Ultimate Testing Range&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave025&amp;lt;/code&amp;gt; || Dream Home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave026&amp;lt;/code&amp;gt; || Cradle of the Beast&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI001_P&amp;lt;/code&amp;gt; || Trial Run&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI002_P&amp;lt;/code&amp;gt; || Battle in a Box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI003_P&amp;lt;/code&amp;gt; || Dandori Castle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI004_P&amp;lt;/code&amp;gt; || Leafy Showdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI005_P&amp;lt;/code&amp;gt; || Hot Sandy Duel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DDB_AI006_P&amp;lt;/code&amp;gt; || Final Battle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave003_F00_P&amp;lt;/code&amp;gt; || Dandori Day Care&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave008_F00_P&amp;lt;/code&amp;gt; || Hotshock Canyon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave015_F00_P&amp;lt;/code&amp;gt; || Test Tubs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave017_F00_P&amp;lt;/code&amp;gt; || Toggle Training&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave020_F00_P&amp;lt;/code&amp;gt; || Cliff-Hanger&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave027_F00_P&amp;lt;/code&amp;gt; || Aerial Incinerator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave028_F00_P&amp;lt;/code&amp;gt; || Strategic Freezeway&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave029_F00_P&amp;lt;/code&amp;gt; || Rockway Cellars&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave030_F00_P&amp;lt;/code&amp;gt; || Planning Pools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave031_F00_P&amp;lt;/code&amp;gt; || Hefty Haulway&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave032_F00_P&amp;lt;/code&amp;gt; || Oasis of Order&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Cave034_F00_P&amp;lt;/code&amp;gt; || Ice-Cross Course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CaveESP000_Title&amp;lt;/code&amp;gt; || Trial of the Sage Leaf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Internal name || Object || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;AmeBozu&amp;lt;/code&amp;gt; || Waterwraith || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Amembo&amp;lt;/code&amp;gt; || Skeeterskate || &amp;lt;code&amp;gt;Dorombo&amp;lt;/code&amp;gt; for Muckerskate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Arikui&amp;lt;/code&amp;gt; || Whiptongue Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Awadako&amp;lt;/code&amp;gt; || Waddlepus || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Baby&amp;lt;/code&amp;gt; || Bulborb Larva || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BabyCrow&amp;lt;/code&amp;gt; || Downy Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigChappy&amp;lt;/code&amp;gt; || Jumbo Bulborb || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigFrog&amp;lt;/code&amp;gt; || Masterhop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigKingChappy&amp;lt;/code&amp;gt; || Sovereign Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigTank&amp;lt;/code&amp;gt; || Titan/Blizzarding Blowhog || &amp;lt;code&amp;gt;BigFireTank&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;BigIceTank&amp;lt;/code&amp;gt; prefix for Fire/Ice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BigUjinko&amp;lt;/code&amp;gt; || Mama Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BikkuriGiku&amp;lt;/code&amp;gt; || Creeping Chrysanthemum || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BikkuriKinoko&amp;lt;/code&amp;gt; || Startle Spore || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Billy&amp;lt;/code&amp;gt; || Bearded Amprat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BokeNameko&amp;lt;/code&amp;gt; || Puff/Toxstool || &amp;lt;code&amp;gt;Doku&amp;lt;/code&amp;gt; prefix for Poison&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BossInu&amp;lt;/code&amp;gt; || Ancient Sirehound || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Chappy&amp;lt;/code&amp;gt; || Red/Orange/Frosty/Awake Bulborb || &amp;lt;code&amp;gt;Tenten&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Night&amp;lt;/code&amp;gt; prefix for Orange/Ice/Roaming&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Chaser&amp;lt;/code&amp;gt; || Moss [Hideaway] || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DamagumoCannon&amp;lt;/code&amp;gt; || Man-At-Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Demejako&amp;lt;/code&amp;gt; || Bug-Eyed Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DiscoDamagumo&amp;lt;/code&amp;gt; || Groovy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Dodoro&amp;lt;/code&amp;gt; || Smokey Progg || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ElecMushi&amp;lt;/code&amp;gt; || Anode Beetle || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FireChappy&amp;lt;/code&amp;gt; || Fiery Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Frog&amp;lt;/code&amp;gt; || Yellow Wollyhop || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Futakuchi&amp;lt;/code&amp;gt; || Armored/Arctic Cannon Larva || &amp;lt;code&amp;gt;Yuki&amp;lt;/code&amp;gt; prefix for Ice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FutakuchiAdult&amp;lt;/code&amp;gt; || Horned/Arctic Cannon Beetle || &amp;lt;code&amp;gt;Yuki&amp;lt;/code&amp;gt; prefix for Ice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HageDamagumo&amp;lt;/code&amp;gt; || Baldy Long Legs || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hambo&amp;lt;/code&amp;gt; || Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hanachirashi&amp;lt;/code&amp;gt; || Withering Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hari&amp;lt;/code&amp;gt; || Porquillion || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Hariuo&amp;lt;/code&amp;gt; || Pricklepuff || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Iwakko&amp;lt;/code&amp;gt; || Skutterchuck || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kaburi&amp;lt;/code&amp;gt; || Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kajiokoshi&amp;lt;/code&amp;gt; || Pyroclasmic Slooch || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kanitama&amp;lt;/code&amp;gt; || Peckish Aristocrab || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KareHambo&amp;lt;/code&amp;gt; || Desiccated Skitter Leaf || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kemekuji&amp;lt;/code&amp;gt; || Toady Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KingChappy&amp;lt;/code&amp;gt; || Emperor Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kochappy&amp;lt;/code&amp;gt; || Orange/Moldy/Frosty/Albino Dwarf Bulborb || &amp;lt;code&amp;gt;Ten&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Kino&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Night&amp;lt;/code&amp;gt; prefix for Orange/Poison/Ice/Albino&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kogane&amp;lt;/code&amp;gt; || Iridescent Flint/Glint Beetle || &amp;lt;code&amp;gt;Oo&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Gas&amp;lt;/code&amp;gt; prefix for Glint/Doodlebug&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kogani&amp;lt;/code&amp;gt; || Aristocrab Offspring || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KumaChappy&amp;lt;/code&amp;gt; || Spotty Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;KumaKochappy&amp;lt;/code&amp;gt; || Dwarf Bulbear || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kurage&amp;lt;/code&amp;gt; || Lesser Spotted Jellyfloat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Kurione&amp;lt;/code&amp;gt; || Honeywisp || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Mar&amp;lt;/code&amp;gt; || Puffy Blowhog || &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix for Icy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Marigumo&amp;lt;/code&amp;gt; || Arachnode || &amp;lt;code&amp;gt;Net&amp;lt;/code&amp;gt; loads with it&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MaroFrog&amp;lt;/code&amp;gt; || Wollywog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MiniMochi&amp;lt;/code&amp;gt; || Sunsquish ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MitsuMochi&amp;lt;/code&amp;gt; || Foolix || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Miulin&amp;lt;/code&amp;gt; || Mamuta || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Namazu&amp;lt;/code&amp;gt; || Water Dumple || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NissBoss&amp;lt;/code&amp;gt; || Gildemander || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NissZako&amp;lt;/code&amp;gt; || Gildemandwee || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Nomi&amp;lt;/code&amp;gt; || Shearflea || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NumaSuitori&amp;lt;/code&amp;gt; || Bogswallow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OoKurage&amp;lt;/code&amp;gt; || Greater Spotted Jellyfloat || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;OoPanModoki&amp;lt;/code&amp;gt; || Giant Breadbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Otakara&amp;lt;/code&amp;gt; || Fiery/Anode/Hydro/Venom/Iceblown Dweevil || &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Elec&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Water&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Gas&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Otama&amp;lt;/code&amp;gt; || Wolpole || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PanModoki&amp;lt;/code&amp;gt; || Breadbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Patroller&amp;lt;/code&amp;gt; || Bloomcap Bloyster || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Queen&amp;lt;/code&amp;gt; || Empress Bulblax || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Rusher&amp;lt;/code&amp;gt; || Tusked Blowhog || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Sakadachi&amp;lt;/code&amp;gt; || Crusted Rumpup || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Sarai&amp;lt;/code&amp;gt; || Swooping Snitchbug || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Shako&amp;lt;/code&amp;gt; || Hermit Crawmad || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Shijimi&amp;lt;/code&amp;gt; || Spectralids || &amp;lt;code&amp;gt;Red&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Yellow&amp;lt;/code&amp;gt; prefix for colors&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Shippo&amp;lt;/code&amp;gt; || Mammoth Snootwhacker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ShippoZako&amp;lt;/code&amp;gt; || Miniature Snootwhacker || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SnakeCrow&amp;lt;/code&amp;gt; || Burrowing Snagret || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Suitori&amp;lt;/code&amp;gt; || Waddlequaff || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TamagoMushi&amp;lt;/code&amp;gt; || Mitite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Tank&amp;lt;/code&amp;gt; || Fiery/Watery/Snowy Blowhog || &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Water&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ThrowEater&amp;lt;/code&amp;gt; || Grubchucler || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TobiKaburi&amp;lt;/code&amp;gt; || Flighty Joustmite || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Tobinko&amp;lt;/code&amp;gt; || Shearwig || has &amp;lt;code&amp;gt;Night&amp;lt;/code&amp;gt; variant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Tobiuo&amp;lt;/code&amp;gt; || Puckering Blinnow || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;UjinkoA&amp;lt;/code&amp;gt; || Female Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;UjinkoB&amp;lt;/code&amp;gt; || Male Sheargrub || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;YakiSenbei&amp;lt;/code&amp;gt; || Scorch/Shock/Freezecake || &amp;lt;code&amp;gt;Yaki&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Elec&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Ice&amp;lt;/code&amp;gt; prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Yamashinju&amp;lt;/code&amp;gt; || Pearly Clamcamp || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Yukimushi&amp;lt;/code&amp;gt; || Snowfake Fluttertail || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
=== Gates ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Type Of Gate || Half Pillar Name || No Pillar Name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateSoft&amp;lt;/code&amp;gt; || Sand Wall || VarGateSoftHalf || VarGateSoftNoPillar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateIce&amp;lt;/code&amp;gt; || Ice Gate || N/A || VarGateIceNoPillar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateDenki&amp;lt;/code&amp;gt; || Electric Gate || N/A || VarGateDenkiNoPillar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GGateRock&amp;lt;/code&amp;gt; || Crystal Gate || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GVarGateBomb&amp;lt;/code&amp;gt; || Stone Wall || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GDownWall&amp;lt;/code&amp;gt; || Crush Bag || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;GTriggerDoor&amp;lt;/code&amp;gt; || Switch Gate / Enemy Gate || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Item || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;RECOVERYKIT&amp;lt;/code&amp;gt; || First Aid Kit || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;YUUDOUESA&amp;lt;/code&amp;gt; || Pikpik Carrot || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SENSORBOMB&amp;lt;/code&amp;gt; || Mine || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;BOMB&amp;lt;/code&amp;gt; || Bomb Rock || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HOMINHBOMB&amp;lt;/code&amp;gt; || Trackonator || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ICEBOMB&amp;lt;/code&amp;gt; || Ice Blast || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;THUNDERALL&amp;lt;/code&amp;gt; || Lightning Shock || Item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PHOTONBALL&amp;lt;/code&amp;gt; || Glow Seed || Item, Not sold by default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DRONE&amp;lt;/code&amp;gt; || Survey Drone || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM1&amp;lt;/code&amp;gt; || Tuff Stuff || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM2&amp;lt;/code&amp;gt; || Tuff Stuff+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM3&amp;lt;/code&amp;gt; || Tuff Stuff++ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM1&amp;lt;/code&amp;gt; || Air Armor || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM2&amp;lt;/code&amp;gt; || Air Armor+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM3&amp;lt;/code&amp;gt; || Air Armor++ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTIELECTRIC&amp;lt;/code&amp;gt; || Anti-Electrifier || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FLAREGUARD&amp;lt;/code&amp;gt; || Scorch Guard || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ICEGUARD&amp;lt;/code&amp;gt; || Thermal Defense || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTINORONORO&amp;lt;/code&amp;gt; || Gunk Busters || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;DASHBOOTS1&amp;lt;/code&amp;gt; || Rush Boots || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ROCKETPUNCH&amp;lt;/code&amp;gt; || Triple Threat || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;CARRYARM&amp;lt;/code&amp;gt; || Extra Hand || Equipment, Not sold by default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HEADLAMP1&amp;lt;/code&amp;gt; || Headlamp || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HEADLAMP2&amp;lt;/code&amp;gt; || Headlamp+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TOTSUGEKIFUE&amp;lt;/code&amp;gt; || Charging Horn || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SHUGOFLAG&amp;lt;/code&amp;gt; || Idler&#039;s Alert || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SHUGOEXFLAG&amp;lt;/code&amp;gt; || Homesick Signal || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NEWOTAKARASENSOR&amp;lt;/code&amp;gt; || Treasure Gauge || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NEWOTAKARASENSORPLUS&amp;lt;/code&amp;gt; || Treasure Gauge+ || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;HIMAJINCOUNTER&amp;lt;/code&amp;gt; || Idle Counter || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;TAIRETSUFUE&amp;lt;/code&amp;gt; || Lineup Trumpet || Equipment, Not sold by default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;NUKIFUE&amp;lt;/code&amp;gt; || Plucking Whistle || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTIWIND&amp;lt;/code&amp;gt; || Brace Boots || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;WIDEFUE&amp;lt;/code&amp;gt; || Power Whistle || Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM1HAPPY&amp;lt;/code&amp;gt; || Tuff Stuff || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM2HAPPY&amp;lt;/code&amp;gt; || Tuff Stuff+ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;VITALSYSTEM3HAPPY&amp;lt;/code&amp;gt; || Tuff Stuff++ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM1HAPPY&amp;lt;/code&amp;gt; || Air Guard || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM2HAPPY&amp;lt;/code&amp;gt; || Air Guard+ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;METALSYSTEM3HAPPY&amp;lt;/code&amp;gt; || Air Guard++ || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ANTIELECTRICHAPPY&amp;lt;/code&amp;gt; || Anti-Electrifier || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;FLAREGUARDHAPPY&amp;lt;/code&amp;gt; || Scorch Guard || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ICEGUARDHAPPY&amp;lt;/code&amp;gt; || Thermal Defense || Oatchi Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;POISONGUARDHAPPY&amp;lt;/code&amp;gt; || Sniff Saver || Oatchi Equipment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character names ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name 1 || Name 2 || Character&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF000&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf01&amp;lt;/code&amp;gt; || Dash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF001&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf02&amp;lt;/code&amp;gt; || Corgwin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF002&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Pilot&amp;lt;/code&amp;gt; || Bernard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF003&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf03&amp;lt;/code&amp;gt; || Jin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LF004&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Leaf05&amp;lt;/code&amp;gt; || Patch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Louie&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Louie&amp;lt;/code&amp;gt; || Louie&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV003&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal04&amp;lt;/code&amp;gt; || Schnauz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV006&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal07&amp;lt;/code&amp;gt; || Dalmo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV008&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal06&amp;lt;/code&amp;gt; || Dingo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV009&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal09&amp;lt;/code&amp;gt; || Pitunia&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV011&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal13&amp;lt;/code&amp;gt; || Sy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV013&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal17&amp;lt;/code&amp;gt; || Osa&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SV017&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Normal18&amp;lt;/code&amp;gt; || Frisé&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Name 1&amp;quot; is what&#039;s used for the file names of localization files. &amp;quot;Name 2&amp;quot; is what&#039;s used for their icon in conversation boxes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
[[Category:Pikmin 4]]&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Pikmin_4_directory_tree&amp;diff=4320</id>
		<title>Pikmin 4 directory tree</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Pikmin_4_directory_tree&amp;diff=4320"/>
		<updated>2023-09-04T22:50:55Z</updated>

		<summary type="html">&lt;p&gt;Twins1105: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pikmin 4&#039;&#039; directory tree}}&lt;br /&gt;
This article lists all folders and noteworthy files in &#039;&#039;Pikmin 4 (DEMO version)&#039;&#039;. Yellow rows are folders, and blue rows are files.&lt;br /&gt;
{{todo|Go into more detail, especially in terms of adding sub-folders.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
{{dt|d||Carrot4|Game Content}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|Carrot4-Switch.pak|Game Files - 2.29 GB when unpacked (Demo version)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak|Carrot4|Game Files}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4|Config|&#039;&#039;&#039;Unknown&#039;&#039;&#039; However, this appears to talk about textures and their relation to different devices (ex. iPhone 6, iPhone 6 Plus, Linux, Android, Windows, etc.)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4|Content|Where a majority of the game&#039;s files are located - 2.24 GB (Demo version)}}&lt;br /&gt;
&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|Carrot4|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|Localization|Text files for the game in locres format - 30.9 MB (Demo version), 74.5 MB (Full Game) }}&lt;br /&gt;
&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|Movies|Video files for the game in WEBM format - 1.14 GB (Demo version)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content|WwiseAudio/Switch|Audio files in WEM and BNK formats - 945 BM (Demo version)}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak|Engine|Files for the game&#039;s engine. Appears to have content that works with Unreal Engine 4}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Engine|Config|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Engine|Content|This appears to hold icons, images, etc for Unreal Engine 4}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks/Carrot4-Switch.pak/Engine|Platforms|There is one file in here with unknown functions Platforms/Switch/Content/Localization/Switch/Switch.locmeta}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|Carrot4-Switch.ucas|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|Carrot4-Switch.utoc|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|global.ucas|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d|Carrot4/Content/Paks|global.utoc|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d||__rom|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d||Manifest_NonUFSFiles_Switch.txt|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
{{dt|d||UE4CommandLine.txt|&#039;&#039;&#039;Unknown&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pikmin 4]]&lt;br /&gt;
[[Category:Directory trees]]&lt;/div&gt;</summary>
		<author><name>Twins1105</name></author>
	</entry>
</feed>