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	<id>https://pikmintkb.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Viperr101</id>
	<title>Pikmin Technical Knowledge Base - User contributions [en]</title>
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	<updated>2026-05-11T02:09:40Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://pikmintkb.com/w/index.php?title=Main_Page&amp;diff=4275</id>
		<title>Main Page</title>
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		<updated>2023-07-16T20:26:58Z</updated>

		<summary type="html">&lt;p&gt;Viperr101: Updated Sound Replacement Tutorial redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = Welcome to the &#039;&#039;&#039;&#039;&#039;Pikmin&#039;&#039; Technical Knowledge Base&#039;&#039;&#039;!&lt;br /&gt;
| blurb = A wiki dedicated to the internal files in &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
| about_title = About&lt;br /&gt;
| about_content =&lt;br /&gt;
Throughout the years, &#039;&#039;Pikmin&#039;&#039; fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partners&#039;&#039;&#039;:&lt;br /&gt;
* [https://pikminwiki.com Pikipedia] - the &#039;&#039;Pikmin&#039;&#039; wiki&lt;br /&gt;
* [https://discord.gg/msMKc3G Pikcord] - the &#039;&#039;Pikmin&#039;&#039; community Discord server&lt;br /&gt;
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the &#039;&#039;Pikmin&#039;&#039; hacking community Discord server&lt;br /&gt;
| other_title = What this wiki is &#039;&#039;not&#039;&#039;&lt;br /&gt;
| other_content =&lt;br /&gt;
* It&#039;s not a wiki about pirating &#039;&#039;Pikmin&#039;&#039; games.&lt;br /&gt;
* It&#039;s not a file-sharing service.&lt;br /&gt;
* It&#039;s not a wiki where you document...&lt;br /&gt;
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.&lt;br /&gt;
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.&lt;br /&gt;
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.&lt;br /&gt;
* It&#039;s not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Global information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Global info&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[General instructions]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Save files]]&lt;br /&gt;
* [[:Category:Tools|Tools]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game-specific information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; width: 75%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 2&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;New Play Control! Pikmin 2&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 3&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(and &#039;&#039;Pikmin 3 Deluxe&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Hey! Pikmin&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! width=&amp;quot;20%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;&#039;&#039;Pikmin 4&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin|Main information]]&lt;br /&gt;
* [[Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Pikmin cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2|Main information]]&lt;br /&gt;
* [[Pikmin 2 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 2 cheat codes|Useful cheat codes]]&lt;br /&gt;
* [[Pikmin 2 memory addresses|Memory addresses]]&lt;br /&gt;
* [[Pikmin 2 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 2 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3|Main information]]&lt;br /&gt;
* [[Pikmin 3 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 3 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 3 glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin|Main information]]&lt;br /&gt;
* [[Hey! Pikmin instructions|Instructions]]&lt;br /&gt;
* [[Hey! Pikmin troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Hey! Pikmin glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4|Main information]]&lt;br /&gt;
* [[Pikmin 4 instructions|Instructions]]&lt;br /&gt;
* [[Pikmin 4 troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[Pikmin 4 glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE LISTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File lists&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[JAM file list|JAM file list (Pikiseq.arc)]]&lt;br /&gt;
* [[STX file list|STX file list]]&lt;br /&gt;
* [[CIN file list|CIN file list]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 directory tree|Directory tree]]&lt;br /&gt;
* [[AST file list|AST (streamed music)]]&lt;br /&gt;
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]&lt;br /&gt;
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]&lt;br /&gt;
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]&lt;br /&gt;
* [[Pikmin 2 cave units information|List of information of each cave unit]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 directory tree|&#039;&#039;Pikmin 3&#039;&#039; directory tree]]&lt;br /&gt;
* [[Pikmin 3 Deluxe directory tree|&#039;&#039;Pikmin 3 Deluxe&#039;&#039; directory tree]]&lt;br /&gt;
* [[BFSTM file list|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file list|MSBT (text string)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin directory tree|Directory tree]]&lt;br /&gt;
* [[BCSTM file list|BCSTM (music)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 directory tree|directory tree]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONSTANTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Constants&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin identifiers|Identifiers]]&lt;br /&gt;
* [[Olimar&#039;s voyage log table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 2 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 2 Pikmin states|Pikmin states]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 identifiers|Identifiers]]&lt;br /&gt;
* [[Pikmin 3 progress value|Progress value]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin identifiers|Identifiers]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 4 identifiers|Identifiers]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARTICLES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Particle effects&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PCR particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[JPC particles]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Pikmin 3)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PTCL particles (Hey Pikmin)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Stage generation&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin binary GEN format|Binary GEN format]]&lt;br /&gt;
* [[Pikmin route|Routes]]&lt;br /&gt;
&lt;br /&gt;
* Outdated pages&lt;br /&gt;
** [[Pikmin area generator file|Generator]]&lt;br /&gt;
** [[Pikmin gen codes|Gen codes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Overworld&lt;br /&gt;
** [[Pikmin 2 area generator file|Overworld generation parameters]]&lt;br /&gt;
** [[Pikmin 2 map lighting files|Lighting]]&lt;br /&gt;
** [[Pikmin 2 waterboxes|Waterbox]]&lt;br /&gt;
** [[Pikmin 2 collision format|Collision]]&lt;br /&gt;
* Caves&lt;br /&gt;
** [[Cave generation parameters|Cave generation parameters]]&lt;br /&gt;
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]&lt;br /&gt;
** [[Pikmin 2 cave lighting files|Lighting]]&lt;br /&gt;
* Units (cave rooms)&lt;br /&gt;
** [[Cave unit generation|Cave unit generation]]&lt;br /&gt;
** [[Cave unit definition file|Cave unit definition]]&lt;br /&gt;
** [[Cave fixed layout|Cave fixed layout]]&lt;br /&gt;
* [[Pikmin 2 route|Routes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FILE FORMATS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | File formats&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[Paired ARC+DIR file]]&lt;br /&gt;
** [[BUN file]] (also ANM)&lt;br /&gt;
* Binary formats&lt;br /&gt;
** [[MOD file]] (3D Model)&lt;br /&gt;
** [[TXE file]] (Texture)&lt;br /&gt;
** [[BTI file]] (Texture)&lt;br /&gt;
** [[BLO file]] (2D screen data)&lt;br /&gt;
** [[PCR file]] (Particle effect parameters)&lt;br /&gt;
** [[DC? files]] (Identifier for either DCA or DCK)&lt;br /&gt;
*** [[DCA file]] (Animation)&lt;br /&gt;
*** [[DCK file]] (Animation)&lt;br /&gt;
** [[H4M file]] (Pre-rendered video)&lt;br /&gt;
** [[JAM file]] (Sequenced music)&lt;br /&gt;
** [[STX file]] (Streamed music)&lt;br /&gt;
** [[AW file]] (Sound Bank)&lt;br /&gt;
** [[Pikmin parameter files|Parameter Files]]&lt;br /&gt;
* Plaintext Formats&lt;br /&gt;
** [[CIN file]] (Cutscene resource manager)&lt;br /&gt;
** [[DSK file]] (Cutscene data)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[CNV file]] (Intermediary conversion file)&lt;br /&gt;
* Unknown Formats&lt;br /&gt;
** [[GST file]]&lt;br /&gt;
** [[ACT file]]&lt;br /&gt;
** [[CARD file]]&lt;br /&gt;
* Missing Formats&lt;br /&gt;
** [[DVW file]] (Material file?) &lt;br /&gt;
** [[JMP file]] (Intermediary plaintext 3D model file?)&lt;br /&gt;
** [[MD3 file]] (3D Model)&lt;br /&gt;
** [[BSP flle]] (3D Model)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Archive Formats&lt;br /&gt;
** [[SZS file]]&lt;br /&gt;
** [[RARC file]]&lt;br /&gt;
* [[BMD file]] (J3D model)&lt;br /&gt;
* [[BTI file]] (Texture)&lt;br /&gt;
* [[BTK file]] (Animated texture)&lt;br /&gt;
* [[JPC file]] (Particle effect container)&lt;br /&gt;
** [[JPA file]] (Particle effect)&lt;br /&gt;
* [[BCA file]] (Animation)&lt;br /&gt;
* [[BCK file]] (Animation)&lt;br /&gt;
* [[BMS file]] (Sequenced music)&lt;br /&gt;
* [[AST file]] (Streamed music)&lt;br /&gt;
* [[AW file]] (Soundfont)&lt;br /&gt;
* [[THP file]] (Pre-rendered video)&lt;br /&gt;
* [[BLO file]] (2D screen data)&lt;br /&gt;
* [[STB file]] (Cutscene data)&lt;br /&gt;
* [[BMG file]] (Text)&lt;br /&gt;
* [[BPK file]]&lt;br /&gt;
* [[BRK file]]&lt;br /&gt;
* [[BMC file]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Misc.&lt;br /&gt;
** [[DWN file]] (e-Reader minigames?)&lt;br /&gt;
** [[DMD file]] (Intermediary 3D model)&lt;br /&gt;
** [[Pikmin 2 title screen|Title screen]]&lt;br /&gt;
** [[Pikmin 2 save file|Saved game data]]&lt;br /&gt;
** [[2-Player Battle stage parameters]]&lt;br /&gt;
** [[Mail]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Pikmin 3 radar files|Radar]]&lt;br /&gt;
* [[BFSTM file|BFSTM (streamed music)]]&lt;br /&gt;
* [[MSBT file (Pikmin 3)|MSBT (text string)]]&lt;br /&gt;
* [[FSKB file]] (Unknown)&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Hey! Pikmin save file|Saved game data]]&lt;br /&gt;
* [[ARC file (Hey! Pikmin)|ARC (archive)]]&lt;br /&gt;
* [[BCH file|BCH (animation)]]&lt;br /&gt;
* [[BFLIM file|BFLIM (image)]]&lt;br /&gt;
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]&lt;br /&gt;
* [[Z file|Z (archive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[WEBM file|WEBM (video)]]&lt;br /&gt;
* [[BNVIB file|BNVIB]]&lt;br /&gt;
* [[UTOC/UCAS file|UTOC/UCAS (Archive for UASSET Files)]]&lt;br /&gt;
* [[UASSET file|UASSET File (Unreal Engine Asset File)]]&lt;br /&gt;
* [[UFONT file|UFONT]]&lt;br /&gt;
* [[LOCRES file|LOCRES]]&lt;br /&gt;
* [[WEM file|WEM]]&lt;br /&gt;
* [[BNK file|BNK]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARAMETERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin labeled parameter file|Labeled]]&lt;br /&gt;
** [[Pikmin AI constants|AI constants]]&lt;br /&gt;
** [[Pikmin cunit parameters|Cuint]]&lt;br /&gt;
** [[Pikmin demo parameters|Demo]]&lt;br /&gt;
** [[Pikmin game parameters|Game parameters]]&lt;br /&gt;
** [[Pikmin navi parameters|NaviMgr]]&lt;br /&gt;
** [[Pikmin piki parameters|PikiMgr]]&lt;br /&gt;
** [[Pikmin sound parameters|Sound]]&lt;br /&gt;
** [[Pikmin wave parameters|Wave]]&lt;br /&gt;
** [[Pikmin prefs parameters|Prefs]]&lt;br /&gt;
** [[Pikmin boss parameters|Boss]]&lt;br /&gt;
* [[Pikmin unlabeled parameter file|Unlabeled]]&lt;br /&gt;
** [[Pikmin camera parameters|Camera]]&lt;br /&gt;
** [[Pikmin key parameters|Key]]&lt;br /&gt;
** [[Pikmin enemy parameter file format|Enemy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[naviParms|Leader]]&lt;br /&gt;
* [[pikiParms|Pikmin]]&lt;br /&gt;
* [[CameraParms|Camera]]&lt;br /&gt;
* [[Pikmin 2 enemy parameters|Entity]]&lt;br /&gt;
* [[Titan Dweevil parameters]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[carryParam|Carry]]&lt;br /&gt;
* [[fruitsParam|Fruit]]&lt;br /&gt;
* [[pikminParam|Pikmin]]&lt;br /&gt;
* [[itemprogressParam|Item progress]]&lt;br /&gt;
* [[Mission settings]]&lt;br /&gt;
* [[GameobjectParam|Object]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANAGERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Managers&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[BX file]] (Soundfont index)&lt;br /&gt;
* [[Pikmin pellet manager|Pellets]]&lt;br /&gt;
* [[Pikmin anim manager|Animations]]&lt;br /&gt;
* [[Pikmin teki manager|Tekis (DOL)]]&lt;br /&gt;
* [[Pikmin stage manager|Stage manager]]&lt;br /&gt;
* [[Pikmin stage information|Stage information / lighting]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[AAF file]] (Soundfont index)&lt;br /&gt;
* Pellet List&lt;br /&gt;
** [[Pikmin 2 otakara_config.txt|Treasure Config]]&lt;br /&gt;
** [[Pikmin 2 item_config.txt|Item Config]]&lt;br /&gt;
** [[Pikmin 2 carcass_config.txt|Carcass Config]]&lt;br /&gt;
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]&lt;br /&gt;
* [[Pikmin 2 animmgr.txt|Animation Manager]]&lt;br /&gt;
* [[Pikmin 2 collinfo.txt|Collision Info]]&lt;br /&gt;
&lt;br /&gt;
* [[Mail Table]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXPLANATIONS AND NOTES&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Explanations and notes&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin unread files|Unread files]]&lt;br /&gt;
* [[Pikmin disable archives trick|Disable loading from archives]]&lt;br /&gt;
* [[Pikmin Emperor crash|Emperor crash]]&lt;br /&gt;
* [[Minty Ramblings]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Custom sequenced Pikmin music|Custom sequenced music]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave spawning]]&lt;br /&gt;
* [[Custom models]]&lt;br /&gt;
* [[Submerged Castle oddities|Special cave properties]]&lt;br /&gt;
* [[How Pikmin 2 loads text|How &#039;&#039;Pikmin 2&#039;&#039; loads text]]&lt;br /&gt;
* [[Sound Replacement Tutorial|Sound Replacement Tutorial]]&lt;br /&gt;
* [[Creating Interactive BMS Files]]&lt;br /&gt;
* [[Enemy Memory Usage]]&lt;br /&gt;
* [[Disassembly instructions]]&lt;br /&gt;
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]&lt;br /&gt;
* [[Epoch Notes]]&lt;br /&gt;
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]&lt;br /&gt;
* [[Cutscene Notes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Pikmin 3 oddities|Oddities]]&lt;br /&gt;
* [[Story mode maps in other modes]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin unread files|Unread files]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Tools&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[PikBinGen]]&lt;br /&gt;
* [[Archive Toolkit]]&lt;br /&gt;
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Cave Creator]]&lt;br /&gt;
* [[Pikmin 2 Routes Editor &amp;amp; Gen Editor]]&lt;br /&gt;
* [[obj2grid]]&lt;br /&gt;
* [[SuperBMD]]&lt;br /&gt;
* [[pikminBMGtool]]&lt;br /&gt;
* [[btk-conv]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Gen Editor]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Hey! Pikmin stage viewer]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
* [[:Category:Pages with things to do|Things to do]]&lt;br /&gt;
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PikminTKB]]&lt;/div&gt;</summary>
		<author><name>Viperr101</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Sound_replacement_tutorial&amp;diff=4274</id>
		<title>Sound replacement tutorial</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Sound_replacement_tutorial&amp;diff=4274"/>
		<updated>2023-07-16T20:25:57Z</updated>

		<summary type="html">&lt;p&gt;Viperr101: Viperr101 moved page Sound replacement tutorial to Sound Replacement Tutorial: Capitalized title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sound Replacement Tutorial]]&lt;/div&gt;</summary>
		<author><name>Viperr101</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Sound_Replacement_Tutorial&amp;diff=4273</id>
		<title>Sound Replacement Tutorial</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Sound_Replacement_Tutorial&amp;diff=4273"/>
		<updated>2023-07-16T20:25:57Z</updated>

		<summary type="html">&lt;p&gt;Viperr101: Viperr101 moved page Sound replacement tutorial to Sound Replacement Tutorial: Capitalized title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These instructions should be relevant for Windows 7/10/11 users.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First, make sure you have [https://www.digitalocean.com/community/tutorials/install-python-windows-10 Python installed]. Then, download [https://cdn.discordapp.com/attachments/301121846944727040/358295103019679764/Pikmin2SoundHelperScripts.zip Yoshi2&#039;s sound helper] and extract the contents to your root&#039;s &amp;lt;b&amp;gt;AudioRes&amp;lt;/b&amp;gt; folder. You can use [https://gbatemp.net/download/gamecube-iso-tool.33956/ Gamecube ISO tool] to expose the game&#039;s file structure (additional info can be found in [https://pikmintkb.com/wiki/General_instructions General instructions]). Run &amp;lt;b&amp;gt;create_workshop.py&amp;lt;/b&amp;gt;, and wait for it to finish extracting everything.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the &amp;lt;b&amp;gt;waves&amp;lt;/b&amp;gt; folder are the extracted sounds which you must replace with &amp;lt;b&amp;gt;.wav&amp;lt;/b&amp;gt; files that are at least very close in file size. It&#039;s recommended that all your sounds are in mono the same length and sample rate as the sounds they&#039;re replacing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To change the sample rate, go to &amp;lt;b&amp;gt;Tracks&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Resample...&amp;lt;/b&amp;gt; in Audacity ([https://github.com/audacity/audacity/releases/download/Audacity-3.3.3/audacity-win-3.3.3-x64.exe Audacity 3.3.3]), and change the sample rate to match the existing sound file (ex. 22050 Hz). Next, click on the &amp;lt;b&amp;gt;Audio Setup&amp;lt;/b&amp;gt; button and then &amp;lt;b&amp;gt;Audio Settings...&amp;lt;/b&amp;gt; where you should see &amp;lt;b&amp;gt;Project Sample Rate.&amp;lt;/b&amp;gt; You should change this number to the sample rate you need the sound to be (it should be the same number you just used in &amp;lt;b&amp;gt;Resample...&amp;lt;/b&amp;gt;).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To change the track to mono, go to &amp;lt;b&amp;gt;Tracks&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Mix&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Mix Stereo Down to Mono&amp;lt;/b&amp;gt;. If this option is greyed out then the track is already in mono.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To modify the sound effect&#039;s volume, first click anywhere on the sound file and press &amp;lt;b&amp;gt;Ctrl + A&amp;lt;/b&amp;gt;, then go to the toolbar and click on &amp;lt;b&amp;gt;Effect&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Volume and Compression&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Amplify&amp;lt;/b&amp;gt; and modify the amplication (dB) desired. You can then click preview and apply.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once finished, go to &amp;lt;b&amp;gt;File&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Export&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Export as WAV&amp;lt;/b&amp;gt; and ensure the save as type is &amp;lt;b&amp;gt;WAV&amp;lt;/b&amp;gt; and that encoding is set to &amp;lt;b&amp;gt;16-bit PCM&amp;lt;/b&amp;gt;. Replace the vanilla sound &amp;lt;b&amp;gt;.wav&amp;lt;/b&amp;gt; file with your edited sound. For a list of sounds in &amp;lt;b&amp;gt;wScene_0.aw&amp;lt;/b&amp;gt;, go [[Guide_To_Sound_File_Names|here]]. Keep in mind the names of the sound files you are changing, as you will need it for the following steps.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next, go in the workshop folder and open &amp;lt;b&amp;gt;wsys0.xml&amp;lt;/b&amp;gt; in [https://notepad-plus-plus.org/downloads/ Notepad++].  Find each sound you replaced and do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1). Replace &amp;lt;b&amp;gt;\repack\&amp;lt;/b&amp;gt; in the file path with &amp;lt;b&amp;gt;\waves\&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2). Replace &amp;lt;b&amp;gt;.raw&amp;lt;/b&amp;gt; at the end of the sound file name with &amp;lt;b&amp;gt;.wav&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3). Remove &amp;lt;b&amp;gt;rate=&amp;quot;XXXXX&amp;quot;&amp;lt;/b&amp;gt;. This will make the program automatically calculate the sound&#039;s sample rate when it repacks the sounds. If you don&#039;t remove this, then the sound may be at the wrong pitch or speed in-game&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4). Certain sounds have a &amp;quot;loop point&amp;quot; that you can change. If you needed to make one of your sounds longer than the sound it&#039;s replacing, you should change this. To help determine which sample count you want it to loop at, open the sound file in Audacity, and at the bottom where it shows the current time the sound is at, click on the small down arrow at the end and change it to &amp;lt;b&amp;gt;hh:mm:ss + milliseconds&amp;lt;/b&amp;gt;. Now whenever you select a part of your sound in Audacity, you can see which sample point you are at which should make it much easier to create a custom loop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&#039;ve followed these steps for each sound you&#039;ve replaced, go back to the &amp;lt;b&amp;gt;AudioRes&amp;lt;/b&amp;gt; folder and run &amp;lt;b&amp;gt;rebuild_soundfiles.py&amp;lt;/b&amp;gt;. Once the script is finished, open the newly created &amp;lt;b&amp;gt;output&amp;lt;/b&amp;gt; folder. Copy every new &amp;lt;b&amp;gt;.aw&amp;lt;/b&amp;gt; file into &amp;lt;b&amp;gt;AudioRes/banks&amp;lt;/b&amp;gt;, and copy &amp;lt;b&amp;gt;PSound.aaf&amp;lt;/b&amp;gt; into the &amp;lt;b&amp;gt;AudioRes&amp;lt;/b&amp;gt; folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally you can save your &amp;lt;b&amp;gt;.iso&amp;lt;/b&amp;gt; as trimmed using [https://gbatemp.net/download/gamecube-iso-tool.33956/ Gamecube ISO tool] and if your &amp;lt;b&amp;gt;.wav&amp;lt;/b&amp;gt; files aren&#039;t too big then everything should work perfectly!&lt;/div&gt;</summary>
		<author><name>Viperr101</name></author>
	</entry>
	<entry>
		<id>https://pikmintkb.com/w/index.php?title=Sound_Replacement_Tutorial&amp;diff=4258</id>
		<title>Sound Replacement Tutorial</title>
		<link rel="alternate" type="text/html" href="https://pikmintkb.com/w/index.php?title=Sound_Replacement_Tutorial&amp;diff=4258"/>
		<updated>2023-07-09T15:01:35Z</updated>

		<summary type="html">&lt;p&gt;Viperr101: Great guide, just updated for clarity. Thanks for the writeup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These instructions should be relevant for Windows 7/10/11 users.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First, make sure you have [https://www.digitalocean.com/community/tutorials/install-python-windows-10 Python installed]. Then, download [https://cdn.discordapp.com/attachments/301121846944727040/358295103019679764/Pikmin2SoundHelperScripts.zip Yoshi2&#039;s sound helper] and extract the contents to your root&#039;s &amp;lt;b&amp;gt;AudioRes&amp;lt;/b&amp;gt; folder. You can use [https://gbatemp.net/download/gamecube-iso-tool.33956/ Gamecube ISO tool] to expose the game&#039;s file structure (additional info can be found in [https://pikmintkb.com/wiki/General_instructions General instructions]). Run &amp;lt;b&amp;gt;create_workshop.py&amp;lt;/b&amp;gt;, and wait for it to finish extracting everything.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the &amp;lt;b&amp;gt;waves&amp;lt;/b&amp;gt; folder are the extracted sounds which you must replace with &amp;lt;b&amp;gt;.wav&amp;lt;/b&amp;gt; files that are at least very close in file size. It&#039;s recommended that all your sounds are in mono the same length and sample rate as the sounds they&#039;re replacing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To change the sample rate, go to &amp;lt;b&amp;gt;Tracks&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Resample...&amp;lt;/b&amp;gt; in Audacity ([https://github.com/audacity/audacity/releases/download/Audacity-3.3.3/audacity-win-3.3.3-x64.exe Audacity 3.3.3]), and change the sample rate to match the existing sound file (ex. 22050 Hz). Next, click on the &amp;lt;b&amp;gt;Audio Setup&amp;lt;/b&amp;gt; button and then &amp;lt;b&amp;gt;Audio Settings...&amp;lt;/b&amp;gt; where you should see &amp;lt;b&amp;gt;Project Sample Rate.&amp;lt;/b&amp;gt; You should change this number to the sample rate you need the sound to be (it should be the same number you just used in &amp;lt;b&amp;gt;Resample...&amp;lt;/b&amp;gt;).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To change the track to mono, go to &amp;lt;b&amp;gt;Tracks&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Mix&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Mix Stereo Down to Mono&amp;lt;/b&amp;gt;. If this option is greyed out then the track is already in mono.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To modify the sound effect&#039;s volume, first click anywhere on the sound file and press &amp;lt;b&amp;gt;Ctrl + A&amp;lt;/b&amp;gt;, then go to the toolbar and click on &amp;lt;b&amp;gt;Effect&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Volume and Compression&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Amplify&amp;lt;/b&amp;gt; and modify the amplication (dB) desired. You can then click preview and apply.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once finished, go to &amp;lt;b&amp;gt;File&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Export&amp;lt;/b&amp;gt; &amp;gt; &amp;lt;b&amp;gt;Export as WAV&amp;lt;/b&amp;gt; and ensure the save as type is &amp;lt;b&amp;gt;WAV&amp;lt;/b&amp;gt; and that encoding is set to &amp;lt;b&amp;gt;16-bit PCM&amp;lt;/b&amp;gt;. Replace the vanilla sound &amp;lt;b&amp;gt;.wav&amp;lt;/b&amp;gt; file with your edited sound. For a list of sounds in &amp;lt;b&amp;gt;wScene_0.aw&amp;lt;/b&amp;gt;, go [[Guide_To_Sound_File_Names|here]]. Keep in mind the names of the sound files you are changing, as you will need it for the following steps.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next, go in the workshop folder and open &amp;lt;b&amp;gt;wsys0.xml&amp;lt;/b&amp;gt; in [https://notepad-plus-plus.org/downloads/ Notepad++].  Find each sound you replaced and do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1). Replace &amp;lt;b&amp;gt;\repack\&amp;lt;/b&amp;gt; in the file path with &amp;lt;b&amp;gt;\waves\&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2). Replace &amp;lt;b&amp;gt;.raw&amp;lt;/b&amp;gt; at the end of the sound file name with &amp;lt;b&amp;gt;.wav&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3). Remove &amp;lt;b&amp;gt;rate=&amp;quot;XXXXX&amp;quot;&amp;lt;/b&amp;gt;. This will make the program automatically calculate the sound&#039;s sample rate when it repacks the sounds. If you don&#039;t remove this, then the sound may be at the wrong pitch or speed in-game&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4). Certain sounds have a &amp;quot;loop point&amp;quot; that you can change. If you needed to make one of your sounds longer than the sound it&#039;s replacing, you should change this. To help determine which sample count you want it to loop at, open the sound file in Audacity, and at the bottom where it shows the current time the sound is at, click on the small down arrow at the end and change it to &amp;lt;b&amp;gt;hh:mm:ss + milliseconds&amp;lt;/b&amp;gt;. Now whenever you select a part of your sound in Audacity, you can see which sample point you are at which should make it much easier to create a custom loop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&#039;ve followed these steps for each sound you&#039;ve replaced, go back to the &amp;lt;b&amp;gt;AudioRes&amp;lt;/b&amp;gt; folder and run &amp;lt;b&amp;gt;rebuild_soundfiles.py&amp;lt;/b&amp;gt;. Once the script is finished, open the newly created &amp;lt;b&amp;gt;output&amp;lt;/b&amp;gt; folder. Copy every new &amp;lt;b&amp;gt;.aw&amp;lt;/b&amp;gt; file into &amp;lt;b&amp;gt;AudioRes/banks&amp;lt;/b&amp;gt;, and copy &amp;lt;b&amp;gt;PSound.aaf&amp;lt;/b&amp;gt; into the &amp;lt;b&amp;gt;AudioRes&amp;lt;/b&amp;gt; folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally you can save your &amp;lt;b&amp;gt;.iso&amp;lt;/b&amp;gt; as trimmed using [https://gbatemp.net/download/gamecube-iso-tool.33956/ Gamecube ISO tool] and if your &amp;lt;b&amp;gt;.wav&amp;lt;/b&amp;gt; files aren&#039;t too big then everything should work perfectly!&lt;/div&gt;</summary>
		<author><name>Viperr101</name></author>
	</entry>
</feed>