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Pikmin Technical Knowledge Base - User contributions [en]
2024-03-28T06:08:09Z
User contributions
MediaWiki 1.33.1
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3694
Pikmin 2 Pikmin states
2022-06-13T22:10:53Z
<p>EpochFlame: update states</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @ha || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>802EE5F0</code> || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>802B94F0</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>8029CCA4</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>802A3CC4</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE70</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>802815DC</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE810</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF54</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>8028F9C0</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>802B8424</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273524</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>80149C08</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>8026FEF0</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>8027B134</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>8027B300</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>8027C2F4</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E0C</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>802F4A60</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>8027D0FC</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>802B8C94</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>8020735C</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>8026D710</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>802858C8</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>802F3FB0</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>8036F5CC</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Press when rolling over || <code>80289EEC</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Press when foot on ground || <code>802A5E38</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Press when foot on ground || <code>802C85A8</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Press underneath during slam || <code>8035A4C8</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Press Pikmin touching it || <code>803ACE3C</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Press when rolling over || <code>802FCB34</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Press when rolling/landing on Pikmin || <code>802636E8</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113328</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A4C</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more Pikmin state values}}<br />
<br />
The following are @l hex bytes for different states. Note that while most use <code>addi</code>, press uses <code>subi</code>.<br />
The @ha for most effects is <code>804b</code>, but the @ha for Press is <code>804a</code>.<br />
{| class="wikitable sortable"<br />
! state || @l hex (USA) || @l hex (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Navi Whistle || <code>49 BC</code> || <code>48 FC</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Suck || <code>48 9C</code> || <code>47 DC</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
| Press || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_mapcode_file&diff=3684
Pikmin 2 mapcode file
2022-06-08T23:55:54Z
<p>EpochFlame: add actual info on mapcode</p>
<hr />
<div>{{todo|Stub.}}<br />
The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin where each face receives two hex digit values identifiers.<br />
<br />
Pasted from Kai's notes:<br />
<br />
First 4 Bytes of data define the amount of faces it's grid.bin has. Each byte after defines 3 different characteristics of each face.<br />
<br />
First Digit (Physical characteristics):<br />
<br />
Pikmin seeds can root:<br />
0 - full friction<br />
1 - some friction<br />
2 - no friction<br />
<br />
Pikmin seeds die:<br />
4 - full friction<br />
5 - some friction<br />
6 - no friction<br />
<br />
Second Digit (Sound index):<br />
<br />
0 - grass<br />
1 - soil<br />
2 - sand<br />
3 - wood<br />
4 - water<br />
5- stone<br />
6 - iron<br />
7 - snow<br />
8 - water (has water particle effects when used with 1 as the first digit<br />
9 - paper</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_identifiers&diff=3384
Pikmin 2 identifiers
2021-09-19T21:44:14Z
<p>EpochFlame: /* Caves */ added 2-P Battle Cave IDs</p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin 2'' identifiers}}<br />
<br />
Internal names, identifier numbers, and identifier strings used in ''[[Pikmin 2]]''.<br />
<br />
In ''Pikmin 2's'' overworld area generators, <code>teki</code>, <code>otakara</code>, and <code>item</code> objects are referred to by a numeric ID. There is also another set of values for <code>otakara</code>, these are the overworld versions of treasure drop from enemies. Usually in a cave, it's as simple as using an underline <code>_</code> and then typing the internal name of the treasure, above ground each enemy has an ID for this. This is found by taking the original treasure's ID and adding 768.<br />
<br />
{{todo|Add in-game names for treasures in regions other than US.}}<br />
<br />
== Enemies and other objects ==<br />
Enemies, plants and strange objects. They are mostly internally recognized as <code>teki</code>.<br />
<br />
To place a treasure inside an enemy, take that treasure's internal number, add 768, and you have the code to put it in any enemy.<br />
<br />
Placing Exploration Kit treasures inside enemies works similarly, but you have to add 1024 to the treasure's internal number instead of 768.<br />
<br />
{| class="wikitable sortable"<br />
! colspan="2" | ID<br />
! rowspan="2" | Object<br />
! rowspan="2" | Internal name<br />
|-<br />
! Dec || Hex<br />
|-<br />
| <code>0</code> || <code>0x00</code> || Pellet Posy ||<code>Pelplant</code> <br />
|-<br />
| <code>1</code> || <code>0x01</code> || Dwarf Red Bulborb ||<code>Kochappy</code> <br />
|-<br />
| <code>2</code> || <code>0x02</code> || Red Bulborb ||<code>Chappy</code> <br />
|-<br />
| <code>3</code> || <code>0x03</code> || Lapis Lazuli Candypop Bud ||<code>BluePom</code> <br />
|-<br />
| <code>4</code> || <code>0x04</code> || Crimson Candypop Bud ||<code>RedPom</code> <br />
|-<br />
| <code>5</code> || <code>0x05</code> || Golden Candypop Bud ||<code>YellowPom</code> <br />
|-<br />
| <code>6</code> || <code>0x06</code> || Violet Candypop Bud ||<code>BlackPom</code> <br />
|-<br />
| <code>7</code> || <code>0x07</code> || Ivory Candypop Bud ||<code>WhitePom</code> <br />
|-<br />
| <code>8</code> || <code>0x08</code> || Queen Candypop Bud ||<code>RandPom</code> <br />
|-<br />
| <code>9</code> || <code>0x09</code> || Iridescent Flint Beetle ||<code>Kogane</code> <br />
|-<br />
| <code>10</code> || <code>0x0A</code> || Iridescent Glint Beetle ||<code>Wealthy</code> <br />
|-<br />
| <code>11</code> || <code>0x0B</code> || Doodlebug ||<code>Fart</code> <br />
|-<br />
| <code>12</code> || <code>0x0C</code> || Female Sheargrub ||<code>UjiA</code> <br />
|-<br />
| <code>13</code> || <code>0x0D</code> || Male Sheargrub ||<code>UjiB</code> <br />
|-<br />
| <code>14</code> || <code>0x0E</code> || Shearwig ||<code>Tobi</code> <br />
|-<br />
| <code>15</code> || <code>0x0F</code> || Cloaking Burrow-nit ||<code>Armor</code> <br />
|-<br />
| <code>16</code> || <code>0x10</code> || Honeywisp ||<code>Qurione</code> <br />
|-<br />
| <code>17</code> || <code>0x11</code> || Yellow Wollywog ||<code>Frog</code> <br />
|-<br />
| <code>18</code> || <code>0x12</code> || Wollywog ||<code>MaroFrog</code> <br />
|-<br />
| <code>19</code> || <code>0x13</code> || Falling boulder ||<code>Rock</code> <br />
|-<br />
| <code>20</code> || <code>0x14</code> || Fire geyser ||<code>Hiba</code> <br />
|-<br />
| <code>21</code> || <code>0x15</code> || Gas pipe ||<code>GasHiba</code> <br />
|-<br />
| <code>22</code> || <code>0x16</code> || Electrical wire ||<code>ElecHiba</code> <br />
|-<br />
| <code>23</code> || <code>0x17</code> || Swooping Snitchbug ||<code>Sarai</code> <br />
|-<br />
| <code>24</code> || <code>0x18</code> || Fiery Blowhog ||<code>Tank</code> <br />
|-<br />
| <code>25</code> || <code>0x19</code> || Watery Blowhog ||<code>Wtank</code> <br />
|-<br />
| <code>26</code> || <code>0x1A</code> || Water Dumple ||<code>Catfish</code> <br />
|-<br />
| <code>27</code> || <code>0x1B</code> || Wogpole ||<code>Tadpole</code> <br />
|-<br />
| <code>28</code> || <code>0x1C</code> || Anode Beetle ||<code>ElecBug</code> <br />
|-<br />
| <code>29</code> || <code>0x1D</code> || Puffy Blowhog ||<code>Mar</code> <br />
|-<br />
| <code>30</code> || <code>0x1E</code> || {{tt|Empress Bulblax|Birthing Bulborb Larva}} ||<code>Queen</code> <br />
|-<br />
| <code>31</code> || <code>0x1F</code> || Bulborb Larva ||<code>Baby</code> <br />
|-<br />
| <code>32</code> || <code>0x20</code> || Bumbling Snitchbug ||<code>Demon</code> <br />
|-<br />
| <code>33</code> || <code>0x21</code> || Fiery Bulblax ||<code>FireChappy</code> <br />
|-<br />
| <code>34</code> || <code>0x22</code> || Burrowing Snagret ||<code>SnakeCrow</code> <br />
|-<br />
| <code>35</code> || <code>0x23</code> || Spotty Bulbear ||<code>KumaChappy</code> <br />
|-<br />
| <code>36</code> || <code>0x24</code> || Bomb rock ||<code>Bomb</code> <br />
|-<br />
| <code>37</code> || <code>0x25</code> || Egg ||<code>Egg</code><br />
|-<br />
| <code>38</code> || <code>0x26</code> || Breadbug (with its home) ||<code>PanModoki</code><br />
|-<br />
| <code>39</code> || <code>0x27</code> || {{tt|'''Crashes'''|No longer exists in the game's code; is referenced in newtest/nonloop/2-2.txt, and is referred to as フエフキムシ; roughly Huefukimushi (Japanese for Whistlebug according to Google Translate)}} || -<br />
|-<br />
| <code>40</code> || <code>0x28</code> || Giant Breadbug and base || <code>OoPanModoki</code><br />
|-<br />
| <code>41</code> || <code>0x29</code> || Antenna Beetle || <code>Fuefuki</code><br />
|-<br />
| <code>42</code> || <code>0x2A</code> || Orange Bulborb || <code>BlueChappy</code><br />
|-<br />
| <code>43</code> || <code>0x2B</code> || Hairy Bulborb || <code>YellowChappy</code><br />
|-<br />
| <code>44</code> || <code>0x2C</code> || Dwarf Orange Bulborb || <code>BlueKochappy</code><br />
|-<br />
| <code>45</code> || <code>0x2D</code> || Snow Bulborb || <code>YellowKochappy</code><br />
|-<br />
| <code>46</code> || <code>0x2E</code> || Dandelion || <code>Tanpopo</code><br />
|-<br />
| <code>47</code> || <code>0x2F</code> || Clover || <code>Clover</code><br />
|-<br />
| <code>48</code> || <code>0x30</code> || Common Glowcap || <code>HikariKinoko</code><br />
|-<br />
| <code>49</code> || <code>0x31</code> || Figwort (red small) || <code>Ooinu_s</code><br />
|-<br />
| <code>50</code> || <code>0x32</code> || Figwort (red large) || <code>Ooinu_l</code><br />
|-<br />
| <code>51</code> || <code>0x33</code> || Shoot (shorter) || <code>Wakame_s</code><br />
|-<br />
| <code>52</code> || <code>0x34</code> || Shoot (taller) || <code>Wakame_l</code><br />
|-<br />
| <code>53</code> || <code>0x35</code> || Emperor Bulblax || <code>KingChappy</code><br />
|-<br />
| <code>54</code> || <code>0x36</code> || Mamuta || <code>Miulin</code><br />
|-<br />
| <code>55</code> || <code>0x37</code> || Withering Blowhog || <code>Hanachirashi</code><br />
|-<br />
| <code>56</code> || <code>0x38</code> || Beady Long Legs || <code>Damagumo</code><br />
|-<br />
| <code>57</code> || <code>0x39</code> || Lesser Spotted Jellyfloat || <code>Kurage</code><br />
|-<br />
| <code>58</code> || <code>0x3A</code> || Careening Dirigibug || <code>BombSarai</code><br />
|-<br />
| <code>59</code> || <code>0x3B</code> || Fiery Dweevil || <code>FireOtakara</code><br />
|-<br />
| <code>60</code> || <code>0x3C</code> || Caustic Dweevil || <code>WaterOtakara</code><br />
|-<br />
| <code>61</code> || <code>0x3D</code> || Munge Dweevil || <code>GasOtakara</code><br />
|-<br />
| <code>62</code> || <code>0x3E</code> || Anode Dweevil || <code>ElecOtakara</code><br />
|-<br />
| <code>63</code> || <code>0x3F</code> || Hermit Crawmad || <code>Jigumo</code><br />
|-<br />
| <code>64</code> || <code>0x40</code> || {{tt|'''Crashes'''|No longer exists in the game's code}}, unused || -<br />
|-<br />
| <code>65</code> || <code>0x41</code> || {{tt|Ravenous Whiskerpillar|Only emerges near Burgeoning Spiderwort.}} || <code>Imomushi</code><br />
|-<br />
| <code>66</code> || <code>0x42</code> || {{tt|Man-at-Legs|Disappears after leaving a boundary, leaving treasure.}} || <code>Houdai</code><br />
|-<br />
| <code>67</code> || <code>0x43</code> || Bulbmin || <code>LeafChappy</code><br />
|-<br />
| <code>68</code> || <code>0x44</code> || Mitite || <code>TamagoMushi</code><br />
|-<br />
| <code>69</code> || <code>0x45</code> || Raging Long Legs || <code>BigFoot</code><br />
|-<br />
| <code>70</code> || <code>0x46</code> || Pileated Snagret || <code>SnakeWhole</code><br />
|-<br />
| <code>71</code> || <code>0x47</code> || Ranging Bloyster || <code>UmiMushi</code><br />
|-<br />
| <code>72</code> || <code>0x48</code> || Greater Spotted Jellyfloat || <code>OniKurage</code><br />
|-<br />
| <code>73</code> || <code>0x49</code> || {{tt|Titan Dweevil|Crashes in most cases due to l_boss.bms complications}} || <code>BigTreasure</code><br />
|-<br />
| <code>74</code> || <code>0x4A</code> || {{tt|Rock|Is used by rock-spewing enemies; breaks apart when spawning it yourself}} || <code>Stone</code><br />
|-<br />
| <code>75</code> || <code>0x4B</code> || Armored Cannon Beetle Larva || <code>Kabuto</code><br />
|-<br />
| <code>76</code> || <code>0x4C</code> || Dwarf Bulbear || <code>KumaKochappy</code><br />
|-<br />
| <code>77</code> || <code>0x4D</code> || Group of 9 Unmarked Spectralids || <code>ShijimiChou</code><br />
|-<br />
| <code>78</code> || <code>0x4E</code> || Gatling Groink || <code>MiniHoudai</code><br />
|-<br />
| <code>79</code> || <code>0x4F</code> || Skitter Leaf || <code>Sokkuri</code><br />
|-<br />
| <code>80</code> || <code>0x50</code> || Horsetail || <code>Tukushi</code><br />
|-<br />
| <code>81</code> || <code>0x51</code> || Seeding Dandelion || <code>Watage</code><br />
|-<br />
| <code>82</code> || <code>0x52</code> || '''Crashes''', Candypop Bud base || <code>Pom</code><br />
|-<br />
| <code>83</code> || <code>0x53</code> || {{unsure|Breadbug's Home?}} || <code>PanHouse</code><br />
|-<br />
| <code>84</code> || <code>0x54</code> || Creeping Chrysanthemum || <code>Hana</code><br />
|-<br />
| <code>85</code> || <code>0x55</code> || Glowstem (red) || <code>DaiodoRed</code><br />
|-<br />
| <code>86</code> || <code>0x56</code> || Glowstem (green) || <code>DaiodoGreen</code><br />
|-<br />
| <code>87</code> || <code>0x57</code> || Margaret || <code>Magaret</code><br />
|-<br />
| <code>88</code> || <code>0x58</code> || Foxtail || <code>Nekojarashi</code><br />
|-<br />
| <code>89</code> || <code>0x59</code> || Chigoyami paper || <code>Chiyogami</code><br />
|-<br />
| <code>90</code> || <code>0x5A</code> || Fiddlehead || <code>Zenmai</code><br />
|-<br />
| <code>91</code> || <code>0x5B</code> || Figwort (brown small) || <code>KareOoinu_s</code><br />
|-<br />
| <code>92</code> || <code>0x5C</code> || Figwort (brown large) || <code>KareOoinu_l</code><br />
|-<br />
| <code>93</code> || <code>0x5D</code> || Volatile Dweevil || <code>BombOtakara</code><br />
|-<br />
| <code>94</code> || <code>0x5E</code> || Segmented Crawbster || <code>DangoMushi</code><br />
|-<br />
| <code>95</code> || <code>0x5F</code> || Decorated Cannon Beetle || <code>Rkabuto</code><br />
|-<br />
| <code>96</code> || <code>0x60</code> || Armored Cannon Beetle Larva (burrowed) || <code>Fkabuto</code><br />
|-<br />
| <code>97</code> || <code>0x61</code> || Gatling Groink (pedestal) || <code>FminiHoudai</code><br />
|-<br />
| <code>98</code> || <code>0x62</code> || {{tt|Waterwraith rollers|Pikmin can touch, but kill leaders}} || <code>Tyre</code><br />
|-<br />
| <code>99</code> || <code>0x63</code> || Waterwraith || <code>BlackMan</code><br />
|-<br />
| <code>100</code> || <code>0x64</code> || '''Crashes''', Bloyster base || <code>UmiMushiBase</code><br />
|-<br />
| <code>101</code> || <code>0x65</code> || Toady Bloyster || <code>UmiMushiBlind</code><br />
|}<br />
<br />
== Treasures ==<br />
List of Non-Exploration Kit treasures. For the Exploration Kit treasures, see [[#Exploration Kit treasures|below]]. Treasures are mostly known as <code>otakara</code>.<br />
<br />
{| class="wikitable sortable"<br />
! ID || Internal name || US || PAL || JP<br />
|-<br />
| <code>0</code> || <code>ahiru</code> || Rubber Ugly || Rubber Ugly || Rubber Ugly<br />
|-<br />
| <code>1</code> || <code>apple</code> || Insect Condo || Insect Condo || Insect Condo<br />
|- <br />
| <code>2</code> || <code>apple_blue</code> || Meat Satchel || Meat Satchel || Meat Satchel<br />
|- <br />
| <code>3</code> || <code>bane</code> || Coiled Launcher || Coiled Launcher || Coiled Launcher<br />
|- <br />
| <code>4</code> || <code>baum_kuchen</code> || Confection Hoop || Confection Hoop || Confection Hoop<br />
|- <br />
| <code>5</code> || <code>be_dama_red</code> || Omniscient Sphere || Omniscient Sphere || Omniscient Sphere<br />
|- <br />
| <code>6</code> || <code>be_dama_yellow</code> || Love Sphere || Love Sphere || Love Sphere<br />
|- <br />
| <code>7</code> || <code>be_dama_blue</code> || Mirth Sphere <br />
|- <br />
| <code>8</code> || <code>bell</code> || Maternal Sculpture <br />
|- <br />
| <code>9</code> || <code>bey_goma</code> || Stupendous Lens || Mysterious Remains || Ultimate Spinner<br />
|- <br />
| <code>10</code> || <code>bird_hane</code> || Leviathan Feather <br />
|- <br />
| <code>11</code> || <code>bolt</code> || Superstrong Stabilizer <br />
|- <br />
| <code>12</code> || <code>channel</code> || Space Wave Receiver <br />
|- <br />
| <code>13</code> || <code>chess_king_black</code> || Joy Receptacle <br />
|- <br />
| <code>14</code> || <code>chess_king_white</code> || Worthless Statue <br />
|- <br />
| <code>15</code> || <code>chess_queen_black</code> || Priceless Statue <br />
|- <br />
| <code>16</code> || <code>chess_queen_white</code> || Triple Sugar Threat <br />
|- <br />
| <code>17</code> || <code>chocolate</code> || King of Sweets <br />
|- <br />
| <code>18</code> || <code>chocoichigo</code> || Diet Doomer <br />
|- <br />
| <code>19</code> || <code>chocowhite</code> || Pale Passion <br />
|- <br />
| <code>20</code> || <code>compact</code> || Boom Cone || Magical Stage || Magical Stage<br />
|- <br />
| <code>21</code> || <code>cookie</code> || Bug Bait <br />
|- <br />
| <code>22</code> || <code>creap</code> || Milk Tub <br />
|- <br />
| <code>23</code> || <code>diamond_red</code> || Petrified Heart <br />
|- <br />
| <code>24</code> || <code>diamond_blue</code> || Regal Diamond <br />
|- <br />
| <code>25</code> || <code>diamond_green</code> || Princess Pearl <br />
|- <br />
| <code>26</code> || <code>doll</code> || Silencer <br />
|- <br />
| <code>27</code> || <code>donguri</code> || Armored Nut <br />
|- <br />
| <code>28</code> || <code>donutschoco</code> || Chocolate Cushion <br />
|- <br />
| <code>29</code> || <code>donutsichigo</code> || Sweet Dreamer <br />
|- <br />
| <code>30</code> || <code>donutswhite</code> || Cosmic Archive <br />
|- <br />
| <code>31</code> || <code>flower_red</code> || Cupid's Grenade <br />
|- <br />
| <code>32</code> || <code>flower_blue</code> || Science Project <br />
|- <br />
| <code>33</code> || <code>toy_gentle</code> || Manual Honer <br />
|- <br />
| <code>34</code> || <code>toy_lady</code> || Broken Food Master || Merciless Extractor || Broken Cooking God<br />
|- <br />
| <code>35</code> || <code>toy_dog</code> || Sud Generator <br />
|- <br />
| <code>36</code> || <code>toy_cat</code> || Wiggle Noggin <br />
|- <br />
| <code>37</code> || <code>gear</code> || Omega Flywheel <br />
|- <br />
| <code>38</code> || <code>gold_medal</code> || Lustrous Element <br />
|- <br />
| <code>39</code> || <code>gum_tape</code> || Superstick Textile <br />
|- <br />
| <code>40</code> || <code>halloween</code> || Possessed Squash <br />
|- <br />
| <code>41</code> || <code>haniwa</code> || Gyroid Bust <br />
|- <br />
| <code>42</code> || <code>ichigo</code> || Sunseed Berry <br />
|- <br />
| <code>43</code> || <code>juji_key</code> || Glee Spinner <br />
|- <br />
| <code>44</code> || <code>kan</code> || Decorative Goo <br />
|- <br />
| <code>45</code> || <code>kinoko</code> || Anti-hiccup Fungus <br />
|- <br />
| <code>46</code> || <code>kouseki_suisyou</code> || Crystal King <br />
|- <br />
| <code>47</code> || <code>kumakibori</code> || Fossilized Ursidae <br />
|- <br />
| <code>48</code> || <code>locket</code> || Time Capsule <br />
|- <br />
| <code>49</code> || <code>makigai</code> || Olimarnite Shell <br />
|- <br />
| <code>50</code> || <code>matu_bokkuri</code> || Conifer Spire <br />
|- <br />
| <code>51</code> || <code>milk_cap</code> || Abstract Masterpiece || Plentiful Tank || Estimated Object GF<br />
|- <br />
| <code>52</code> || <code>momiji_normal</code> || Arboreal Frippery || Abroral Frippery || Aboreal Frippery<br />
|- <br />
| <code>53</code> || <code>momiji_kare</code> || Onion Replica <br />
|- <br />
| <code>54</code> || <code>momiji_red</code> || Infernal Vegetable <br />
|- <br />
| <code>55</code> || <code>nut</code> || Adamantine Girdle <br />
|- <br />
| <code>56</code> || <code>tatebue</code> || Director of Destiny <br />
|- <br />
| <code>57</code> || <code>saru_head</code> || Colossal Fossil <br />
|- <br />
| <code>58</code> || <code>sensya</code> || Invigorator <br />
|- <br />
| <code>59</code> || <code>sinkukan</code> || Vacuum Processor <br />
|- <br />
| <code>60</code> || <code>silver_medal</code> || Mirrored Element <br />
|- <br />
| <code>61</code> || <code>tel_dial</code> || Nouveau Table <br />
|- <br />
| <code>62</code> || <code>toy_ring_a_red</code> || Pink Menace <br />
|- <br />
| <code>63</code> || <code>toy_ring_a_blue</code> || Frosty Bauble <br />
|- <br />
| <code>64</code> || <code>toy_ring_a_green</code> || Gemstar Husband <br />
|- <br />
| <code>65</code> || <code>toy_ring_b_red</code> || Gemstar Wife <br />
|- <br />
| <code>66</code> || <code>toy_ring_b_blue</code> || Universal Com <br />
|- <br />
| <code>67</code> || <code>toy_ring_b_green</code> || Joyless Jewel <br />
|- <br />
| <code>68</code> || <code>toy_ring_c_red</code> || Fleeting Art Form <br />
|- <br />
| <code>69</code> || <code>toy_ring_c_green</code> || Innocence Lost <br />
|- <br />
| <code>70</code> || <code>toy_ring_c_blue</code> || Icon of Progress <br />
|- <br />
| <code>71</code> || <code>toy_teala</code> || Unspeakable Wonder <br />
|- <br />
| <code>72</code> || <code>turi_uki</code> || Aquatic Mine <br />
|- <br />
| <code>73</code> || <code>watch</code> || Temporal Mechanism <br />
|- <br />
| <code>74</code> || <code>Xmas_item</code> || Essential Furnishing <br />
|- <br />
| <code>75</code> || <code>yoyo_red</code> || Flame Tiller <br />
|- <br />
| <code>76</code> || <code>yoyo_yellow</code> || Doomsday Apparatus <br />
|- <br />
| <code>77</code> || <code>yoyo_blue</code> || Impediment Scourge || Impediment Scourge || Lightning Bolt<br />
|- <br />
| <code>78</code> || <code>flask</code> || Future Orb <br />
|- <br />
| <code>79</code> || <code>elec</code> || Shock Therapist <br />
|- <br />
| <code>80</code> || <code>fire</code> || Flare Cannon <br />
|- <br />
| <code>81</code> || <code>gas</code> || Comedy Bomb <br />
|- <br />
| <code>82</code> || <code>water</code> || Monster Pump <br />
|- <br />
| <code>83</code> || <code>mojiban</code> || Mystical Disc <br />
|- <br />
| <code>84</code> || <code>futa_a_gold</code> || Vorpal Platter <br />
|- <br />
| <code>85</code> || <code>futa_a_silver</code> || Taste Sensation <br />
|- <br />
| <code>86</code> || <code>kan_b_gold</code> || Lip Service || Lip Service || Family Raft<br />
|- <br />
| <code>87</code> || <code>kan_b_silver</code> || Utter Scrap <br />
|- <br />
| <code>88</code> || <code>ahiru_head</code> || Paradoxical Enigma <br />
|- <br />
| <code>89</code> || <code>loozy</code> || King of Bugs <br />
|- <br />
| <code>90</code> || <code>teala_dia_a</code> || Essence of Rage <br />
|- <br />
| <code>91</code> || <code>teala_dia_b</code> || Essence of Despair <br />
|- <br />
| <code>92</code> || <code>teala_dia_c</code> || Essence of True Love <br />
|- <br />
| <code>93</code> || <code>teala_dia_d</code> || Essence of Desire <br />
|- <br />
| <code>94</code> || <code>dia_a_red</code> || Citrus Lump <br />
|- <br />
| <code>95</code> || <code>dia_a_blue</code> || Behemoth Jaw <br />
|- <br />
| <code>96</code> || <code>dia_a_green</code> || Anxious Sprout <br />
|- <br />
| <code>97</code> || <code>dia_b_red</code> || Implement of Toil <br />
|- <br />
| <code>98</code> || <code>dia_b_blue</code> || Luck Wafer <br />
|- <br />
| <code>99</code> || <code>dia_b_green</code> || Meat of Champions <br />
|- <br />
| <code>100</code> || <code>dia_c_red</code> || Talisman of Life <br />
|- <br />
| <code>101</code> || <code>dia_c_green</code> || Strife Monolith <br />
|- <br />
| <code>102</code> || <code>dia_c_blue</code> || Boss Stone <br />
|- <br />
| <code>103</code> || <code>kinoko_doku</code> || Toxic Toadstool <br />
|- <br />
| <code>104</code> || <code>kinoko_tubu</code> || Growshroom <br />
|- <br />
| <code>105</code> || <code>sinkukan_b</code> || Indomitable CPU <br />
|- <br />
| <code>106</code> || <code>sinkukan_c</code> || Network Mainbrain <br />
|- <br />
| <code>107</code> || <code>bolt_l</code> || Repair Juggernaut <br />
|- <br />
| <code>108</code> || <code>gum_tape_s</code> || Exhausted Superstick <br />
|- <br />
| <code>109</code> || <code>baum_kuchen_s</code> || Pastry Wheel <br />
|- <br />
| <code>110</code> || <code>ichigo_l</code> || Combustion Berry <br />
|- <br />
| <code>111</code> || <code>cookie_m_l</code> || Imperative Cookie <br />
|- <br />
| <code>112</code> || <code>cookie_u</code> || Compelling Cookie <br />
|- <br />
| <code>113</code> || <code>cookie_u_l</code> || Impenetrable Cookie <br />
|- <br />
| <code>114</code> || <code>cookie_s</code> || Comfort Cookie <br />
|- <br />
| <code>115</code> || <code>cookie_s_l</code> || Succulent Mattress <br />
|- <br />
| <code>116</code> || <code>donguri_l</code> || Corpulent Nut <br />
|- <br />
| <code>117</code> || <code>fire_helmet</code> || Alien Billboard || Nutrient Silo || Alien Billboard<br />
|- <br />
| <code>118</code> || <code>nut_l</code> || Massage Girdle <br />
|- <br />
| <code>119</code> || <code>be_dama_red_l</code> || Crystallized Telepathy <br />
|- <br />
| <code>120</code> || <code>be_dama_yellow_l</code> || Crystallized Telekinesis <br />
|- <br />
| <code>121</code> || <code>be_dama_blue_l</code> || Crystallized Clairvoyance <br />
|- <br />
| <code>122</code> || <code>diamond_red_l</code> || Eternal Emerald Eye <br />
|- <br />
| <code>123</code> || <code>diamond_blue_l</code> || Tear Stone <br />
|- <br />
| <code>124</code> || <code>diamond_green_l</code> || Crystal Clover <br />
|- <br />
| <code>125</code> || <code>bell_red</code> || Danger Chime <br />
|- <br />
| <code>126</code> || <code>bell_blue</code> || Sulking Antenna <br />
|- <br />
| <code>127</code> || <code>bell_yellow</code> || Spouse Alert <br />
|- <br />
| <code>128</code> || <code>bane_red</code> || Master's Instrument <br />
|- <br />
| <code>129</code> || <code>bane_blue</code> || Extreme Perspirator <br />
|- <br />
| <code>130</code> || <code>bane_yellow</code> || Pilgrim Bulb <br />
|- <br />
| <code>131</code> || <code>juji_key_fc</code> || Stone of Glory <br />
|- <br />
| <code>132</code> || <code>tape_red</code> || Furious Adhesive <br />
|- <br />
| <code>133</code> || <code>tape_yellow</code> || Quenching Emblem <br />
|- <br />
| <code>134</code> || <code>tape_blue</code> || Flame of Tomorrow || Flame of Tomorrow || Flame of Tomorrow<br />
|- <br />
| <code>135</code> || <code>leaf_normal</code> || Love Nugget <br />
|- <br />
| <code>136</code> || <code>leaf_yellow</code> || Child of the Earth <br />
|- <br />
| <code>137</code> || <code>leaf_kare</code> || Disguised Delicacy <br />
|- <br />
| <code>138</code> || <code>denchi_3_red</code> || Proton AA || Proton AA || Proton X<br />
|- <br />
| <code>139</code> || <code>denchi_3_black</code> || Fuel Reservoir || Fuel Reservoir || Omegatron<br />
|- <br />
| <code>140</code> || <code>denchi_2_red</code> || Optical Illustration || Abstract Masterpiece || Yell Battery<br />
|- <br />
| <code>141</code> || <code>denchi_2_black</code> || Durable Energy Cell || Durable Energy Cell || Revised Eternal Fuel Dynamo<br />
|- <br />
| <code>142</code> || <code>denchi_1_red</code> || Courage Reactor || Courage Reactor || Love and Courage Reactor<br />
|- <br />
| <code>143</code> || <code>denchi_1_black</code> || Thirst Activator || Perfect Container || Alternative Reactor<br />
|- <br />
| <code>144</code> || <code>castanets</code> || Harmonic Synthesizer <br />
|- <br />
| <code>145</code> || <code>otama</code> || Merciless Extractor || Divine Cooking Tool || Divine Cooking Tool<br />
|- <br />
| <code>146</code> || <code>robot_head</code> || Remembered Old Buddy <br />
|- <br />
| <code>147</code> || <code>j_block_red</code> || Fond Gyro Block <br />
|- <br />
| <code>148</code> || <code>j_block_yellow</code> || Memorable Gyro Block <br />
|- <br />
| <code>149</code> || <code>j_block_green</code> || Lost Gyro Block <br />
|- <br />
| <code>150</code> || <code>j_block_blue</code> || Favorite Gyro Block <br />
|- <br />
| <code>151</code> || <code>j_block_white</code> || Treasured Gyro Block <br />
|- <br />
| <code>152</code> || <code>akagai</code> || Fortified Delicacy <br />
|- <br />
| <code>153</code> || <code>hotate</code> || Scrumptious Shell <br />
|- <br />
| <code>154</code> || <code>sinjyu</code> || Memorial Shell <br />
|- <br />
| <code>155</code> || <code>donutschoco_s</code> || Chance Totem <br />
|- <br />
| <code>156</code> || <code>donutsichigo_s</code> || Dream Architect <br />
|- <br />
| <code>157</code> || <code>donutswhite_s</code> || Spiny Alien Treat <br />
|- <br />
| <code>158</code> || <code>gear_silver</code> || Spirit Flogger <br />
|- <br />
| <code>159</code> || <code>compact_make</code> || Mirrored Stage <br />
|- <br />
| <code>160</code> || <code>chocolate_l</code> || Enamel Buster <br />
|- <br />
| <code>161</code> || <code>chocoichigo_l</code> || Drought Ender <br />
|- <br />
| <code>162</code> || <code>chocowhite_l</code> || White Goodness <br />
|- <br />
| <code>163</code> || <code>g_futa_kyodo</code> || Salivatrix || Salivatrix || Highly Logical Money<br />
|- <br />
| <code>164</code> || <code>g_futa_titiyas</code> || Creative Inspiration || Activity Arouser || Milky Figure<br />
|- <br />
| <code>165</code> || <code>g_futa_kyusyu</code> || Massive Lid || Drone Supplies || Milk Cover<br />
|- <br />
| <code>166</code> || <code>g_futa_sikoku</code> || Happiness Emblem || Survival Container || Good Old Memories<br />
|- <br />
| <code>167</code> || <code>g_futa_kajiwara</code> || Survival Ointment || Container of Sea Bounty || Paper Slider<br />
|- <br />
| <code>168</code> || <code>g_futa_koiwai</code> || Mysterious Remains || Container of Knowledge || Understood Person Symbol<br />
|- <br />
| <code>169</code> || <code>g_futa_hirosima</code> || Dimensional Slicer || Patience Tester || Flying Saucer<br />
|- <br />
| <code>170</code> || <code>g_futa_kyosin</code> || Yellow Taste Tyrant || Yellow Taste Tyrant || Universe Art<br />
|- <br />
| <code>171</code> || <code>g_futa_sakotani</code> || Hypnotic Platter || Alien Billboard || Fake Emblem Thing<br />
|- <br />
| <code>172</code> || <code>g_futa_daisen</code> || Gherkin Gate || Gherkin Gate || Idea Assistant<br />
|- <br />
| <code>173</code> || <code>g_futa_hiruzen</code> || Healing Cask || Hypnotic Platter || Seat of Enlightenment<br />
|- <br />
| <code>174</code> || <code>g_futa_kitaama</code> || Pondering Emblem || Hapiness Emblem || Milky Cradle<br />
|- <br />
| <code>175</code> || <code>g_futa_nihonraku</code> || Activity Arouser || Pondering Emblem || Anywhere Floater<br />
|- <br />
| <code>176</code> || <code>kan_maruha</code> || Stringent Container || Endless Repository || Endless Repository<br />
|- <br />
| <code>177</code> || <code>kan_nichiro</code> || Patience Tester || Open Architecture || Open Architecture<br />
|- <br />
| <code>178</code> || <code>kan_iwate</code> || Endless Repository || Permanent Container || Permanent Container<br />
|- <br />
| <code>179</code> || <code>kan_kyokuyo</code> || Fruit Guard || Empty Space Container || Empty Space Container<br />
|- <br />
| <code>180</code> || <code>kan_meidiya</code> || Nutrient Silo || Stringent Container || Stringent Container<br />
|- <br />
| <code>181</code> || <code>kan_imuraya</code> || Drone Supplies || Open Archive || Open Archive<br />
|- <br />
| <code>182</code> || <code>wadou_kaichin</code> || Unknown Merit <br />
|- <br />
| <code>183</code> || <code>kuri</code> || Seed of Greed <br />
|- <br />
| <code>184</code> || <code>uji_jisyaku</code> || Heavy-Duty Magnetizer <br />
|- <br />
| <code>185</code> || <code>badminton</code> || Air Brake <br />
|- <br />
| <code>186</code> || <code>medama_yaki</code> || Hideous Victual <br />
|- <br />
| <code>187</code> || <code>whistle</code> || Emperor Whistle <br />
|}<br />
<br />
{{credits|Scruffy, Pikmanfan2002}}<br />
<br />
== Exploration Kit treasures==<br />
The Exploration Kit is internally known as <code>item</code>.<br />
<br />
{| class="wikitable sortable"<br />
! ID || Internal Name || US<br />
|-<br />
| <code>0</code> || <code>fue_a</code> || Brute Knuckles <br />
|-<br />
| <code>1</code> || <code>fue_b</code> || Dream Material <br />
|-<br />
| <code>2</code> || <code>fue_wide</code> || Amplified Amplifier <br />
|-<br />
| <code>3</code> || <code>fue_pullout</code> || Professional Noisemaker <br />
|-<br />
| <code>4</code> || <code>light_a</code> || Stellar Orb <br />
|-<br />
| <code>5</code> || <code>suit_powerup</code> || Justice Alloy <br />
|-<br />
| <code>6</code> || <code>suit_fire</code> || Forged Courage <br />
|-<br />
| <code>7</code> || <code>dashboots</code> || Repugnant Appendage <br />
|-<br />
| <code>8</code> || <code>radar_a</code> || Prototype Detector <br />
|-<br />
| <code>9</code> || <code>radar_b</code> || Five-man Napsack <br />
|-<br />
| <code>10</code> || <code>map01</code> || Spherical Atlas <br />
|-<br />
| <code>11</code> || <code>map02</code> || Geographic Projection <br />
|-<br />
| <code>12</code> || <code>key</code> || The Key <br />
|}<br />
<br />
{{credits|Scruffy, Pikmanfan2002}}<br />
<br />
== Caves ==<br />
The 4-character "Cave ID" is the primary ID, used throughout the game's code and data.<br />
<br />
The "Config file" contains the [[cave generation parameters]], and is referenced in <code>defaultgen.txt</code> for each overworld, and <code>stages.txt</code>.<br />
<br />
The "Text ID" corresponds to the cave's name.<br />
{| class="wikitable sortable"<br />
! Location || Name || Config file || Cave ID || Text ID<br />
|-<br />
| Valley of Repose 1 || Emergence Cave || <code>tutorial_1.txt</code> || <code>t_01</code> || <code>8395</code><br />
|-<br />
| Valley of Repose 2 || Subterranean Complex || <code>tutorial_2.txt</code> || <code>t_02</code> || <code>8399</code><br />
|-<br />
| Valley of Repose 3 || Frontier Cavern || <code>tutorial_3.txt</code> || <code>t_03</code> || <code>8400</code><br />
|-<br />
| Awakening Wood 1 || Hole of Beasts || <code>forest_1.txt</code> || <code>f_01</code> || <code>8396</code><br />
|-<br />
| Awakening Wood 2 || White Flower Garden || <code>forest_2.txt</code> || <code>f_02</code> || <code>8398</code><br />
|-<br />
| Awakening Wood 3 || Bulblax Kingdom || <code>forest_3.txt</code> || <code>f_03</code> || <code>8401</code><br />
|-<br />
| Awakening Wood 4 || Snagret Hole || <code>forest_4.txt</code> || <code>f_04</code> || <code>8410</code><br />
|-<br />
| Perplexing Pool 1 || Citadel of Spiders || <code>yakushima_1.txt</code> || <code>y_01</code> || <code>8397</code><br />
|-<br />
| Perplexing Pool 2 || Glutton's Kitchen || <code>yakushima_2.txt</code> || <code>y_02</code> || <code>8402</code><br />
|-<br />
| Perplexing Pool 3 || Shower Room || <code>yakushima_3.txt</code> || <code>y_03</code> || <code>8403</code><br />
|-<br />
| Perplexing Pool 4 || Submerged Castle || <code>yakushima_4.txt</code> || <code>y_04</code> || <code>8411</code><br />
|-<br />
| Wistful Wild 1 || Cavern of Chaos || <code>last_1.txt</code> || <code>l_01</code> || <code>8412</code><br />
|-<br />
| Wistful Wild 2 || Hole of Heroes || <code>last_2.txt</code> || <code>l_02</code> || <code>8413</code><br />
|-<br />
| Wistful Wild 3 || Dream Den || <code>last_3.txt</code> || <code>l_03</code> || <code>8414</code><br />
|-<br />
| Challenge Mode 01 || Explorer's Cave || <code>ch_ABEM_tutorial.txt</code> || <code>c_00</code> || <code>4900</code><br />
|-<br />
| Challenge Mode 02 || Novice Training || <code>ch_NARI_07whitepurple.txt</code>|| <code>c_20</code> || <code>4920</code><br />
|-<br />
| Challenge Mode 03 || Lost Toy Box || <code>ch_NARI_03toy.txt</code>|| <code>c_05</code> || <code>4905</code><br />
|-<br />
| Challenge Mode 04 || Creator's Garden || <code>ch_NARI_01kusachi.txt</code>|| <code>c_03</code> || <code>4903</code><br />
|-<br />
| Challenge Mode 05 || Green Hole || <code>ch_ABEM_LeafChappy.txt</code>|| <code>c_17</code> || <code>4917</code><br />
|-<br />
| Challenge Mode 06 || Hot House || <code>ch_NARI_05start3easy.txt</code>|| <code>c_15</code> || <code>4915</code><br />
|-<br />
| Challenge Mode 07 || Brawny Abyss || <code>ch_MUKI_metal.txt</code>|| <code>c_01</code> || <code>4901</code><br />
|-<br />
| Challenge Mode 08 || Red Chasm || <code>ch_MAT_limited_time.txt</code>|| <code>c_11</code> || <code>4911</code><br />
|-<br />
| Challenge Mode 09 || Trampled Garden || <code>ch_MAT_t_hunter_hana.txt</code>|| <code>c_14</code> || <code>4914</code><br />
|-<br />
| Challenge Mode 10 || Twilight Garden || <code>ch_MUKI_damagumo.txt</code>|| <code>c_06</code> || <code>4906</code><br />
|-<br />
| Challenge Mode 11 || Cryptic Cavern || <code>ch_MAT_t_hunter_enemy.txt</code>|| <code>c_10</code> || <code>4910</code><br />
|-<br />
| Challenge Mode 12 || Concrete Maze || <code>ch_MAT_conc_cave.txt</code>|| <code>c_02</code> || <code>4902</code><br />
|-<br />
| Challenge Mode 13 || Collector's Room || <code>ch_NARI_04series.txt</code>|| <code>c_12</code> || <code>4912</code><br />
|-<br />
| Challenge Mode 14 || Dweevil Nest || <code>ch_MAT_t_hunter_otakara.txt</code>|| <code>c_23</code> || <code>4923</code><br />
|-<br />
| Challenge Mode 15 || Cavernous Abyss || <code>ch_MUKI_bigfoot.txt</code>|| <code>c_07</code> || <code>4907</code><br />
|-<br />
| Challenge Mode 16 || Snack Pit || <code>ch_MIYA_oopan.txt</code>|| <code>c_21</code> || <code>4921</code><br />
|-<br />
| Challenge Mode 17 || Three Color Training || <code>ch_MAT_yellow_purple_white.txt</code>|| <code>c_19</code> || <code>4919</code><br />
|-<br />
| Challenge Mode 18 || Hazard Training || <code>ch_MUKI_redblue.txt</code>|| <code>c_18</code> || <code>4918</code><br />
|-<br />
| Challenge Mode 19 || Cave of Snarls || <code>ch_NARI_08tobasare.txt</code>|| <code>c_24</code> || <code>4924</code><br />
|-<br />
| Challenge Mode 20 || The Giant's Bath || <code>ch_NARI_02tile.txt</code>|| <code>c_04</code> || <code>4904</code><br />
|-<br />
| Challenge Mode 21 || Rumbling Grotto || <code>ch_MAT_crawler.txt</code>|| <code>c_29</code> || <code>4929</code><br />
|-<br />
| Challenge Mode 22 || Subterranean Lair || <code>ch_MAT_route_rover.txt</code>|| <code>c_27</code> || <code>4927</code><br />
|-<br />
| Challenge Mode 23 || Hidden Garden || <code>ch_MUKI_enemyzero.txt</code>|| <code>c_13</code> || <code>4913</code><br />
|-<br />
| Challenge Mode 24 || Abduction Den || <code>ch_NARI_09suikomi.txt</code>|| <code>c_25</code> || <code>4925</code><br />
|-<br />
| Challenge Mode 25 || Secret Testing Range || <code>ch_MUKI_houdai.txt</code>|| <code>c_08</code> || <code>4908</code><br />
|-<br />
| Challenge Mode 26 || Breeding Ground || <code>ch_NARI_06start3hard.txt</code>|| <code>c_16</code> || <code>4916</code><br />
|-<br />
| Challenge Mode 27 || Cave of Pain || <code>ch_MAT_flier.txt</code>|| <code>c_28</code> || <code>4928</code><br />
|-<br />
| Challenge Mode 28 || Bully Den || <code>ch_MIYA_trap.txt</code>|| <code>c_26</code> || <code>4926</code><br />
|-<br />
| Challenge Mode 29 || Sniper Room || <code>ch_MUKI_bombing.txt</code>|| <code>c_22</code> || <code>4922</code><br />
|-<br />
| Challenge Mode 30 || Emperor's Realm || <code>ch_MUKI_king.txt</code>|| <code>c_09</code> || <code>4909</code><br />
|-<br />
| 2-Player Battle 01 || Battle Field || <code>vs_1_otegaru.txt</code> || <code>vs00</code> || <code>4770</code><br />
|-<br />
| 2-Player Battle 02 || War Path || <code>vs_5_semai.txt</code> || <code>vs04</code> || <code>4774</code><br />
|-<br />
| 2-Player Battle 03 || Carpet Plain || <code>vs_3_hirobiro.txt</code> || <code>vs02</code> || <code>4772</code><br />
|-<br />
| 2-Player Battle 04 || Angle Maze || <code>vs_8_kakukaku.txt</code> || <code>vs07</code> || <code>4777</code><br />
|-<br />
| 2-Player Battle 05 || Colosseum || <code>vs_2_ujyaujya.txt</code> || <code>vs01</code> || <code>4771</code><br />
|-<br />
| 2-Player Battle 06 || Rusty Gulch || <code>vs_6_hiyahiya.txt</code> || <code>vs05</code> || <code>4775</code><br />
|-<br />
| 2-Player Battle 07 || Brawl Yard || <code>vs_7_nobinobi.txt</code> || <code>vs06</code> || <code>4776</code><br />
|-<br />
| 2-Player Battle 08 || Tile Lands || <code>vs_10_tile.txt</code> || <code>vs09</code> || <code>4779</code><br />
|-<br />
| 2-Player Battle 09 || Dim Labyrinth || <code>vs_9_meiro.txt</code> || <code>vs08</code> || <code>4778</code><br />
|-<br />
| 2-Player Battle 10 || Hostile Territory || <code>vs_4_karakuchi.txt</code> || <code>vs03</code> || <code>4773</code><br />
|-<br />
| Unused || Unused || <code>caveinfo.txt</code>|| <code>test</code> || none<br />
|}<br />
<br />
== Leaders ==<br />
*Olimar is consistently referred to as <code>orima</code> in the files, which is a romanization of his Japanese name. <code>orima</code> can also refer to all leaders. His model name is <code>orima1.bmd</code>.<br />
**When <code>orima</code> is not used to refer to all the captains, they are instead referred to as <code>navi</code>. This was Olimar's internal name in ''Pikmin'', which may be a leftover from Adam and Eve.<br />
*Louie is referred to as either <code>luji</code> or <code>loozy</code>, depending on where you are looking. His model name is <code>orima3.bmd</code>.<br />
*The President of Hocotate Freight's model name is <code>syatyou.bmd</code>. Otherwise, he's referred to as simply "President".<br />
<br />
== Pikmin ==<br />
In many places, the Pikmin are ordered as follows:<br />
<ol start="0"><br />
<li>Blue Pikmin</li><br />
<li>Red</li><br />
<li>Yellow</li><br />
<li>Purple</li><br />
<li>White</li><br />
<li>Bulbmin</li><br />
<li>Pikpik carrot</li><br />
</ol><br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:Constants]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_cheat_codes&diff=3382
Pikmin 2 cheat codes
2021-09-16T00:35:52Z
<p>EpochFlame: /* Gecko codes (US) */ new code for challenge mode</p>
<hr />
<div>This page lists Action Replay and Gecko codes for ''Pikmin 2'' on the GameCube.<br />
<br />
==List==<br />
===Action Replay codes (US)===<br />
''Pikmin 2'' (GameCube, US) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc.<br />
<pre><br />
$Disable Demo Mode (USA Demo 1) [Minty Meeo]<br />
044323E0 90DF0238<br />
<br />
$Disable Autosave (Caves) [Unknown author]<br />
044321FC 909F0258<br />
</pre><br />
<br />
===Action Replay codes (Europe)===<br />
''Pikmin 2'' (GameCube, European) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc.<br />
<pre><br />
Coop Story Mode [KirbyMimi, Yoshi2]<br />
0414DA94 3BE00002<br />
<br />
16:9 Aspect Ratio (Widescreen) [Ralf]<br />
C24257F0 00000002<br />
3C003FE3 60008E39<br />
9004002C 00000000<br />
<br />
Story Mode: Play Test Map [Ralf]<br />
0421C188 3FA08094<br />
0421C18C 63BD2218<br />
04942340 666F7265<br />
04942344 73740000<br />
<br />
Note: Code works best on 2nd day. Do not enter caves (autosave!).<br />
<br />
Story Mode: Moon Jump (Press A) [Ralf]<br />
06003400 00000018<br />
7C7F1B78 C0040210<br />
C0220060 60000000<br />
D0040210 4813D288<br />
04140698 4BEC2D68<br />
28507D08 FEFF0100<br />
0400340C EC00082A<br />
E2000001 80008000<br />
<br />
Japanese Title Screen [Ralf]<br />
043180C4 38600005<br />
043BEE10 38600005<br />
<br />
Play E3 Demo Version [Ralf]<br />
045150C4 00000001<br />
<br />
Play KFes Demo Version [Ralf]<br />
04515124 00000001<br />
<br />
Play Club Nintendo Demo Version [Ralf]<br />
04515134 00000001<br />
<br />
Unlock e-Reader Menu (Bonuses) [Ralf]<br />
043EE13C 38600005<br />
<br />
Disable Autosave (Caves) [Ralf]<br />
04515154 00000001<br />
<br />
Invincible Pikmin [Ralf]<br />
C21499DC 00000004<br />
38000005 7C03E000<br />
40820010 7C1D1800<br />
41810008 800300BC<br />
60000000 00000000<br />
041487E8 48000054<br />
04148DAC 480000BC<br />
<br />
Super Power Pikmin [Ralf]<br />
0415FA0C 386003E8<br />
0415FA14 386003E8<br />
<br />
Pikmins Dig & Destroy Quickly [Ralf]<br />
0410615C EC210828<br />
041C98D0 C0040204<br />
0426F90C EC210828<br />
<br />
All Pikmin Have Red Ability [Ralf]<br />
041943F8 48000084<br />
<br />
All Pikmin Have Blue Ability [Ralf]<br />
041487E8 48000054<br />
04148DAC 480000BC<br />
04194618 3BE00000<br />
<br />
All Pikmin Have Yellow Ability [Ralf]<br />
041497A0 48000020<br />
04193EE8 4800005C<br />
<br />
All Pikmin Have Purple Ability [Ralf]<br />
04149610 38600064<br />
0414961C 38600064<br />
0415FA08 60000000<br />
0418F798 60000000<br />
<br />
All Pikmin Have White Ability [Ralf]<br />
041141BC 38000004<br />
041492E0 60000000<br />
0415FA08 60000000<br />
04194778 4800008C<br />
041B343C 38000004<br />
041F41A0 38600000<br />
<br />
Have Always Blue Pikmins [Ralf]<br />
0414A73C 3BE00000<br />
<br />
Have Always Red Pikmins [Ralf]<br />
0414A73C 3BE00001<br />
<br />
Have Always Yellow Pikmins [Ralf]<br />
0414A73C 3BE00002<br />
<br />
Have Always Purple Pikmins [Ralf]<br />
0414A73C 3BE00003<br />
<br />
Have Always White Pikmins [Ralf]<br />
0414A73C 3BE00004<br />
<br />
Have Always Bulbmins [Ralf]<br />
0414A73C 3BE00005<br />
<br />
All Pikmins Have Leaves [Ralf]<br />
0815EE28 389F08F0<br />
20040024 00000000<br />
<br />
All Pikmins Have Buds [Ralf]<br />
0815EE28 389F0908<br />
20040024 00000000<br />
<br />
All Pikmins Have Flowers [Ralf]<br />
0815EE28 389F091C<br />
20040024 00000000<br />
<br />
All Pikmins Have Purple Buds [Ralf]<br />
0815EE28 389F0934<br />
20040024 00000000<br />
<br />
All Pikmins Have Purple Flowers [Ralf]<br />
0815EE28 389F094C<br />
20040024 00000000<br />
<br />
Replace Pikmins With Carrots [Ralf]<br />
0815EDB8 38BF08E4<br />
20050010 00000000<br />
0815EE28 389F08F0<br />
20040024 00000000<br />
<br />
Replace Olimar With Syatyou (President) [Ralf]<br />
0415AFC0 389F06E4<br />
<br />
Replace Louie With Syatyou (President) [Ralf]<br />
0415B240 60000000<br />
<br />
Spicy Spray Doesn't Fade After Time [Ralf]<br />
0414A658 60000000<br />
<br />
Start With All Kinds of Pikmins [Ralf]<br />
08942ADC 0000000E<br />
20060010 00000000<br />
<br />
Max Money (Story Mode) [Ralf]<br />
04942A7C 000F423F<br />
<br />
Max Money (Challenge Mode) [Ralf]<br />
049FE0AC 0001869F<br />
<br />
Full Exploration Kit [Ralf]<br />
029429DC 00000FFF<br />
<br />
Piklopedia Complete [Ralf]<br />
08942DB0 00000003<br />
0063000C 00000000<br />
<br />
Open All Movies Under Bonuses [Ralf]<br />
005D45FC 00000007<br />
<br />
Open All Challenges [Ralf]<br />
085D4664 00000009<br />
101D001C 00000000<br />
<br />
All Challenges Perfect [Ralf]<br />
085D4664 0000003F<br />
101D001C 00000000<br />
<br />
Infinite Time In Challenges [Ralf]<br />
04229CBC 60000000<br />
<br />
<br />
Pikmin Size Modifier [Ralf]<br />
04519140 xxxxxxxx<br />
04519170 xxxxxxxx<br />
04519174 xxxxxxxx<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F800000 = 1.0 dec)<br />
<br />
Mini Pikmins [Ralf]<br />
04519140 3F000000<br />
04519170 3F000000<br />
04519174 3F000000<br />
<br />
Giant Pikmins [Ralf]<br />
04519140 40000000<br />
04519170 40000000<br />
04519174 40000000<br />
<br />
<br />
Olimar Size Modifier [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
180029DC xxxxxxxx<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec)<br />
<br />
Mini Olimar [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
180029DC 3F000000<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
<br />
Louie Size Modifier [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
18002CFC xxxxxxxx<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec)<br />
<br />
Mini Louie [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
18002CFC 3F000000<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
<br />
Enemy Size Modifier [Ralf]<br />
C2105514 00000003<br />
C0030200 3E40xxxx<br />
92430168 9243016C<br />
92430170 00000000<br />
<br />
x2.0 - 4000<br />
x1.0 - 3F80<br />
x0.5 - 3F00<br />
<br />
Big Enemies [Ralf]<br />
C2105514 00000003<br />
C0030200 3E404000<br />
92430168 9243016C<br />
92430170 00000000<br />
<br />
<br />
Treasure Size Modifier [Ralf]<br />
0416A268 91830018<br />
0416A270 9183001C<br />
0416A278 91830020<br />
0416A260 3D80xxxx<br />
<br />
x2.0 - 4000<br />
x1.0 - 3F80<br />
x0.5 - 3F00<br />
<br />
Big Treasures [Ralf]<br />
0416A268 91830018<br />
0416A270 9183001C<br />
0416A278 91830020<br />
0416A260 3D804000<br />
<br />
<br />
Model Size Modifier (Player, Pikmins & Enemies etc.) [Ralf]<br />
C2428950 00000003<br />
3C00xxxx 90040000<br />
90040004 90040008<br />
C0240000 00000000<br />
<br />
x2.0 - 4000<br />
x1.0 - 3F80<br />
x0.5 - 3F00<br />
<br />
Big Models [Ralf]<br />
C2428950 00000003<br />
3C004000 90040000<br />
90040004 90040008<br />
C0240000 00000000<br />
<br />
<br />
Pellet Color Modifier<br />
<br />
Red Pellet [Ralf]<br />
041F929C 3BE000rr<br />
041F92A0 3BC000gg<br />
041F92A4 3BA000bb<br />
<br />
Yellow Pellet [Ralf]<br />
041F92B8 3B8000FF<br />
041F92B0 3BE000rr<br />
041F92B4 3BC000gg<br />
041F92BC 3BA000bb<br />
<br />
Blue Pellet [Ralf]<br />
041F92CC 3B8000FF<br />
041F92C8 3BE000rr<br />
041F92D0 3BC000gg<br />
041F92C4 3BA000bb<br />
<br />
<br />
Defaults (rrggbb)<br />
<br />
FB1100 - Red Pellet<br />
FFDC33 - Yellow Pellet<br />
0033FF - Blue Pellet<br />
<br />
Green Pellets [Ralf]<br />
041F927C 48000020<br />
041F929C 3BE00000<br />
041F92A0 3BC000A0<br />
041F92A4 3BA00020<br />
<br />
<br />
Audio Stream Modifier [Ralf]<br />
C23325AC 00000004<br />
7C7F1B78 88830073<br />
2804001F 4182000C<br />
388000xx 98830073<br />
60000000 00000000<br />
<br />
xx = Audio Stream ID<br />
<br />
<br />
Audio Stream IDs<br />
<br />
00 - title (TITLE)<br />
01 - ff_treasureget (TREASURE_GET)<br />
02 - dayend_n (DAYEND_N)<br />
03 - dayend_g (DAYEND_G)<br />
04 - dayend_b (DAYEND_B)<br />
05 - ff_playerdown (PLAYERDOWN)<br />
06 - ff_annihi (ANNIHI)<br />
07 - ff_keyget (KEYGET)<br />
08 - ff_doping (DOPING)<br />
09 - ff_doped (DOPED)<br />
0A - ff_powerupget (POWERUP_GET)<br />
0B - ff_equipget (EQUIP_GET)<br />
0C - ff_onyonboot (ONYONBOOT)<br />
0D - ff_pikminmeet (PIKMIN_MEET)<br />
0E - book (ZUKAN)<br />
0F - vs_menu (VS_MENU)<br />
<br />
10 - omake (VS_OMAKE)<br />
11 - option (OPTION)<br />
12 - result (RESULT)<br />
13 - u_result (U_RESULT)<br />
14 - c_result (C_RESULT)<br />
15 - ff_akirame (AKIRAME)<br />
16 - ff_timeup (CHALLENGE_TIMEUP)<br />
17 - ff_c_tget (GET_BEEDAMA)<br />
18 - ff_c_playerdown (PLAYERDOWN_BTL)<br />
19 - ff_c_annihi (ZENMETSU_BTL)<br />
1A - ff_o_win (WIN_ORIMER_BTL)<br />
1B - ff_l_win (WIN_LUGIE_BTL)<br />
1C - ff_draw (DRAW_BTL)<br />
1D - annihi_dayend (ZENMETSU_DAYEND)<br />
1E - select (FILESELECT)<br />
1F - pikmin_greet_new (PIKMIN_GREET)<br />
<br />
20 - ff_treasurecomp (PAY_COMPLETE)<br />
21 - ff_pay (PAY_NOT_COMPLETE)<br />
22 - ReadyGo_Battle (READY_GO_2P)<br />
23 - ReadyGo_Challenge (READY_GO_CHALLENGE)<br />
24 - Camera (CAMERA_DEMO)<br />
25 - FinalFloor (FINAL_FLOOR)<br />
26 - ff_in_hole (PSSTR_IN_HOLE)<br />
27 - ff_treasureglad (PSSTR_TREASURE_GLAD)<br />
28 - ff_out_hole (PSSTR_OUT_HOLE)<br />
29 - ff_mystery (PSSTR_MYSTERY)<br />
2A - ff_glad (PSSTR_GLAD)<br />
2B - ff_pikminglad (PSSTR_PIKMIN_GLAD)<br />
2C - start_demo (PSSTR_START_DEMO_TUTORIAL)<br />
2D - ff_watch_pikmin (PSSTR_WATCH_PIKMIN)<br />
2E - ff_join (PSSTR_JOIN)<br />
2F - ff_onion (PSSTR_ONYON)<br />
<br />
30 - ff_blue_onion (PSSTR_BLUE_ONYON)<br />
31 - ff_hiba (PSSTR_HIBA)<br />
32 - ff_mboss (PSSTR_KUROIHITO)<br />
33 - ff_explain (PSSTR_EXPLAIN)<br />
34 - start_demo_o (PSSTR_START_DEMO_OTHER)<br />
35 - ff_luie_start (PSSTR_LUGIE_START)<br />
36 - ff_floor_in (PSSTR_FLOOR_IN)<br />
37 - ff_return (PSSTR_RETURN)<br />
38 - ff_c_floor_in (PSSTR_C_LOOR_IN)<br />
39 - ff_underground_e (PSSTR_CHALLENGE_START)<br />
3A - ff_underground_e (PSSTR_UNDERGROUND_START)<br />
3B - ff_return_e (PSSTR_RETURN_E)<br />
3C - ff_red_onion (PSSTR_RED_ONYON)<br />
3D - ff_vs_pdownOW (PSSTR_VS_PDOWN_WIN_ORI)<br />
3E - ff_vs_pdownLW (PSSTR_VS_PDOWN_WIN_LUI)<br />
3F - ff_vs_pdownDR (PSSTR_VS_PDOWN_DROW)<br />
<br />
40 - ff_vs_annihiOW (PSSTR_VS_PIK_WIN_ORI)<br />
41 - ff_vs_annihiLW (PSSTR_VS_PIK_WIN_LUI)<br />
42 - ff_vs_annihiDR (PSSTR_VS_PIK_DROW)<br />
43 - ff_vs_tgetOW (PSSTR_VS_BEE_WIN_ORI)<br />
44 - ff_vs_tgetLW (PSSTR_VS_BEE_WIN_LUI)<br />
45 - ff_vs_tgetDR (PSSTR_VS_BEE_DROW)<br />
46 - ff_in_hole_u (PSSTR_IN_HOLE_U)<br />
47 - ff_black_doped (PSSTR_BLACK_DOPING)<br />
48 - ff_explain_f60 (PSSTR_EXPLAIN_60)<br />
49 - ff_explain_f75 (PSSTR_EXPLAIN_75)<br />
4A - ff_explain_f90 (PSSTR_EXPLAIN_90)<br />
<br />
<br />
Play Camera Demo Audio Stream [Ralf]<br />
C23325AC 00000004<br />
7C7F1B78 88830073<br />
2804001F 4182000C<br />
38800024 98830073<br />
60000000 00000000<br />
<br />
Change Pikmin limit [KirbyMimi]<br />
0415EF60 38C000XX<br />
04150D74 388000XX<br />
04D4FA1B 00000000<br />
0413F9F0 388000XX<br />
0419579C 2C0000XX<br />
0415E964 2C0000XX<br />
<br />
XX = new Pikmin limit, in hexadecimal<br />
</pre><br />
<br />
===Gecko codes (US)===<br />
<pre><br />
$Freeze RNG at value (NTSC-US) [Yoshi2]<br />
040c95b0 3c00xxxx<br />
*Modifies rand to always return xxxx. It will not return a number bigger than 7FFF.<br />
<br />
$Automatically Show Pikmin 2 Exception Handler [UnclePunch]<br />
0442219c 60000000<br />
<br />
$Coop Story Mode [KirbyMimi]<br />
0414D928 3BE00002<br />
<br />
$Disable HUD rendering [Yoshi2]<br />
0414bd14 60000000<br />
*Can't use Onions or the pause menu<br />
<br />
$Cave Seed Set [Minty Meeo]<br />
C224C118 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8228 3C808033<br />
60848630 7C8903A6<br />
806D9858 3880180C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get [Minty Meeo]<br />
C224C13C 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8228<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD6EC<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
<br />
$Cave Seed Set (USA Demo 1) [Minty Meeo]<br />
C224C118 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8220 3C808033<br />
60848664 7C8903A6<br />
806D9858 3880183C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get (USA Demo 1) [Minty Meeo]<br />
C224C11C 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8220<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD6CC<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
<br />
$unlock all challenge stages [USA] [EpochFlame]<br />
082287d4 60000000<br />
20020004 00000000<br />
*does not unlock challenge mode itself, only the stages within<br />
</pre><br />
<br />
===Gecko codes (Europe)===<br />
<pre><br />
$Freeze RNG at value [Yoshi2]<br />
040c9650 3c00xxxx<br />
*Modifies rand to always return xxxx. It will not return a number bigger than 7FFF.<br />
<br />
$Automatically Show Pikmin 2 Exception Handler PAL [UnclePunch]<br />
04422440 60000000<br />
<br />
$ Enable Heap and Process bar PAL [Yoshi2]<br />
04030b58 60000000<br />
0402f34c 60000000<br />
* Heap bar represents memory usage (in the order code size->user ram->system heap free->system heap used) and process bar represents cpu usage.<br />
<br />
$Cave Seed Set [Minty Meeo]<br />
C224C11C 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8220 3C808033<br />
608487BC 7C8903A6<br />
806D9858 3880183C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get [Minty Meeo]<br />
C224C120 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8220<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD750<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
</pre><br />
<br />
===Gecko codes (Japan)===<br />
<pre><br />
$Cave Seed Set [Minty Meeo]<br />
C224C79C 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8228 3C808033<br />
60848C48 7C8903A6<br />
806D9858 3880183C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get [Minty Meeo]<br />
C224C7A0 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8228<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD6EC<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
</pre><br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:Codes]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3360
Pikmin 2 Pikmin states
2021-08-31T22:02:53Z
<p>EpochFlame: addition of USA & correcting crush to press</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>802EE5F0</code> || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>802B94F0</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>8029CCA4</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>802A3CC4</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE70</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>802815DC</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE810</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF54</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>8028F9C0</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>802B8424</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273524</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>80149C08</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>8026FEF0</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>8027B134</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>8027B300</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>8027C2F4</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E0C</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>802F4A60</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>8027D0FC</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>802B8C94</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>8020735C</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>8026D710</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>802858C8</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>802F3FB0</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>8036F5CC</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Press when rolling over || <code>80289EEC</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Press when foot on ground || <code>802A5E38</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Press when foot on ground || <code>802C85A8</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Press underneath during slam || <code>8035A4C8</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Press Pikmin touching it || <code>803ACE3C</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Press when rolling over || <code>802FCB34</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Press when rolling/landing on Pikmin || <code>802636E8</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113328</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A4C</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, press uses <code>subi</code>.<br />
The @h for most effects is <code>804b</code>, but the @h for Press is <code>804a</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Suck || <code>48 9C</code> || <code>47 DC</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
| Press || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_identifiers&diff=3351
Pikmin 2 identifiers
2021-08-25T23:45:44Z
<p>EpochFlame: fix a mouseover text</p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin 2'' identifiers}}<br />
<br />
Internal names, identifier numbers, and identifier strings used in ''[[Pikmin 2]]''.<br />
<br />
In ''Pikmin 2's'' overworld area generators, <code>teki</code>, <code>otakara</code>, and <code>item</code> objects are referred to by a numeric ID. There is also another set of values for <code>otakara</code>, these are the overworld versions of treasure drop from enemies. Usually in a cave, it's as simple as using an underline <code>_</code> and then typing the internal name of the treasure, above ground each enemy has an ID for this. This is found by taking the original treasure's ID and adding 768.<br />
<br />
{{todo|Add in-game names for treasures in regions other than US.}}<br />
<br />
== Enemies and other objects ==<br />
Enemies, plants and strange objects. They are mostly internally recognized as <code>teki</code>.<br />
<br />
To place a treasure inside an enemy, take that treasure's internal number, add 768, and you have the code to put it in any enemy.<br />
<br />
Placing Exploration Kit treasures inside enemies works similarly, but you have to add 1024 to the treasure's internal number instead of 768.<br />
<br />
{| class="wikitable sortable"<br />
! colspan="2" | ID<br />
! rowspan="2" | Object<br />
! rowspan="2" | Internal name<br />
|-<br />
! Dec || Hex<br />
|-<br />
| <code>0</code> || <code>0x00</code> || Pellet Posy ||<code>Pelplant</code> <br />
|-<br />
| <code>1</code> || <code>0x01</code> || Dwarf Red Bulborb ||<code>Kochappy</code> <br />
|-<br />
| <code>2</code> || <code>0x02</code> || Red Bulborb ||<code>Chappy</code> <br />
|-<br />
| <code>3</code> || <code>0x03</code> || Lapis Lazuli Candypop Bud ||<code>BluePom</code> <br />
|-<br />
| <code>4</code> || <code>0x04</code> || Crimson Candypop Bud ||<code>RedPom</code> <br />
|-<br />
| <code>5</code> || <code>0x05</code> || Golden Candypop Bud ||<code>YellowPom</code> <br />
|-<br />
| <code>6</code> || <code>0x06</code> || Violet Candypop Bud ||<code>BlackPom</code> <br />
|-<br />
| <code>7</code> || <code>0x07</code> || Ivory Candypop Bud ||<code>WhitePom</code> <br />
|-<br />
| <code>8</code> || <code>0x08</code> || Queen Candypop Bud ||<code>RandPom</code> <br />
|-<br />
| <code>9</code> || <code>0x09</code> || Iridescent Flint Beetle ||<code>Kogane</code> <br />
|-<br />
| <code>10</code> || <code>0x0A</code> || Iridescent Glint Beetle ||<code>Wealthy</code> <br />
|-<br />
| <code>11</code> || <code>0x0B</code> || Doodlebug ||<code>Fart</code> <br />
|-<br />
| <code>12</code> || <code>0x0C</code> || Female Sheargrub ||<code>UjiA</code> <br />
|-<br />
| <code>13</code> || <code>0x0D</code> || Male Sheargrub ||<code>UjiB</code> <br />
|-<br />
| <code>14</code> || <code>0x0E</code> || Shearwig ||<code>Tobi</code> <br />
|-<br />
| <code>15</code> || <code>0x0F</code> || Cloaking Burrow-nit ||<code>Armor</code> <br />
|-<br />
| <code>16</code> || <code>0x10</code> || Honeywisp ||<code>Qurione</code> <br />
|-<br />
| <code>17</code> || <code>0x11</code> || Yellow Wollywog ||<code>Frog</code> <br />
|-<br />
| <code>18</code> || <code>0x12</code> || Wollywog ||<code>MaroFrog</code> <br />
|-<br />
| <code>19</code> || <code>0x13</code> || Falling boulder ||<code>Rock</code> <br />
|-<br />
| <code>20</code> || <code>0x14</code> || Fire geyser ||<code>Hiba</code> <br />
|-<br />
| <code>21</code> || <code>0x15</code> || Gas pipe ||<code>GasHiba</code> <br />
|-<br />
| <code>22</code> || <code>0x16</code> || Electrical wire ||<code>ElecHiba</code> <br />
|-<br />
| <code>23</code> || <code>0x17</code> || Swooping Snitchbug ||<code>Sarai</code> <br />
|-<br />
| <code>24</code> || <code>0x18</code> || Fiery Blowhog ||<code>Tank</code> <br />
|-<br />
| <code>25</code> || <code>0x19</code> || Watery Blowhog ||<code>Wtank</code> <br />
|-<br />
| <code>26</code> || <code>0x1A</code> || Water Dumple ||<code>Catfish</code> <br />
|-<br />
| <code>27</code> || <code>0x1B</code> || Wogpole ||<code>Tadpole</code> <br />
|-<br />
| <code>28</code> || <code>0x1C</code> || Anode Beetle ||<code>ElecBug</code> <br />
|-<br />
| <code>29</code> || <code>0x1D</code> || Puffy Blowhog ||<code>Mar</code> <br />
|-<br />
| <code>30</code> || <code>0x1E</code> || {{tt|Empress Bulblax|Birthing Bulborb Larva}} ||<code>Queen</code> <br />
|-<br />
| <code>31</code> || <code>0x1F</code> || Bulborb Larva ||<code>Baby</code> <br />
|-<br />
| <code>32</code> || <code>0x20</code> || Bumbling Snitchbug ||<code>Demon</code> <br />
|-<br />
| <code>33</code> || <code>0x21</code> || Fiery Bulblax ||<code>FireChappy</code> <br />
|-<br />
| <code>34</code> || <code>0x22</code> || Burrowing Snagret ||<code>SnakeCrow</code> <br />
|-<br />
| <code>35</code> || <code>0x23</code> || Spotty Bulbear ||<code>KumaChappy</code> <br />
|-<br />
| <code>36</code> || <code>0x24</code> || Bomb rock ||<code>Bomb</code> <br />
|-<br />
| <code>37</code> || <code>0x25</code> || Egg ||<code>Egg</code><br />
|-<br />
| <code>38</code> || <code>0x26</code> || Breadbug (with its home) ||<code>PanModoki</code><br />
|-<br />
| <code>39</code> || <code>0x27</code> || {{tt|'''Crashes'''|No longer exists in the game's code; is referenced in newtest/nonloop/2-2.txt, and is referred to as フエフキムシ; roughly Huefukimushi (Japanese for Whistlebug according to Google Translate)}} || -<br />
|-<br />
| <code>40</code> || <code>0x28</code> || Giant Breadbug and base || <code>OoPanModoki</code><br />
|-<br />
| <code>41</code> || <code>0x29</code> || Antenna Beetle || <code>Fuefuki</code><br />
|-<br />
| <code>42</code> || <code>0x2A</code> || Orange Bulborb || <code>BlueChappy</code><br />
|-<br />
| <code>43</code> || <code>0x2B</code> || Hairy Bulborb || <code>YellowChappy</code><br />
|-<br />
| <code>44</code> || <code>0x2C</code> || Dwarf Orange Bulborb || <code>BlueKochappy</code><br />
|-<br />
| <code>45</code> || <code>0x2D</code> || Snow Bulborb || <code>YellowKochappy</code><br />
|-<br />
| <code>46</code> || <code>0x2E</code> || Dandelion || <code>Tanpopo</code><br />
|-<br />
| <code>47</code> || <code>0x2F</code> || Clover || <code>Clover</code><br />
|-<br />
| <code>48</code> || <code>0x30</code> || Common Glowcap || <code>HikariKinoko</code><br />
|-<br />
| <code>49</code> || <code>0x31</code> || Figwort (red small) || <code>Ooinu_s</code><br />
|-<br />
| <code>50</code> || <code>0x32</code> || Figwort (red large) || <code>Ooinu_l</code><br />
|-<br />
| <code>51</code> || <code>0x33</code> || Shoot (shorter) || <code>Wakame_s</code><br />
|-<br />
| <code>52</code> || <code>0x34</code> || Shoot (taller) || <code>Wakame_l</code><br />
|-<br />
| <code>53</code> || <code>0x35</code> || Emperor Bulblax || <code>KingChappy</code><br />
|-<br />
| <code>54</code> || <code>0x36</code> || Mamuta || <code>Miulin</code><br />
|-<br />
| <code>55</code> || <code>0x37</code> || Withering Blowhog || <code>Hanachirashi</code><br />
|-<br />
| <code>56</code> || <code>0x38</code> || Beady Long Legs || <code>Damagumo</code><br />
|-<br />
| <code>57</code> || <code>0x39</code> || Lesser Spotted Jellyfloat || <code>Kurage</code><br />
|-<br />
| <code>58</code> || <code>0x3A</code> || Careening Dirigibug || <code>BombSarai</code><br />
|-<br />
| <code>59</code> || <code>0x3B</code> || Fiery Dweevil || <code>FireOtakara</code><br />
|-<br />
| <code>60</code> || <code>0x3C</code> || Caustic Dweevil || <code>WaterOtakara</code><br />
|-<br />
| <code>61</code> || <code>0x3D</code> || Munge Dweevil || <code>GasOtakara</code><br />
|-<br />
| <code>62</code> || <code>0x3E</code> || Anode Dweevil || <code>ElecOtakara</code><br />
|-<br />
| <code>63</code> || <code>0x3F</code> || Hermit Crawmad || <code>Jigumo</code><br />
|-<br />
| <code>64</code> || <code>0x40</code> || {{tt|'''Crashes'''|No longer exists in the game's code}}, unused || -<br />
|-<br />
| <code>65</code> || <code>0x41</code> || {{tt|Ravenous Whiskerpillar|Only emerges near Burgeoning Spiderwort.}} || <code>Imomushi</code><br />
|-<br />
| <code>66</code> || <code>0x42</code> || {{tt|Man-at-Legs|Disappears after leaving a boundary, leaving treasure.}} || <code>Houdai</code><br />
|-<br />
| <code>67</code> || <code>0x43</code> || Bulbmin || <code>LeafChappy</code><br />
|-<br />
| <code>68</code> || <code>0x44</code> || Mitite || <code>TamagoMushi</code><br />
|-<br />
| <code>69</code> || <code>0x45</code> || Raging Long Legs || <code>BigFoot</code><br />
|-<br />
| <code>70</code> || <code>0x46</code> || Pileated Snagret || <code>SnakeWhole</code><br />
|-<br />
| <code>71</code> || <code>0x47</code> || Ranging Bloyster || <code>UmiMushi</code><br />
|-<br />
| <code>72</code> || <code>0x48</code> || Greater Spotted Jellyfloat || <code>OniKurage</code><br />
|-<br />
| <code>73</code> || <code>0x49</code> || {{tt|Titan Dweevil|Crashes in most cases due to l_boss.bms complications}} || <code>BigTreasure</code><br />
|-<br />
| <code>74</code> || <code>0x4A</code> || {{tt|Rock|Is used by rock-spewing enemies; breaks apart when spawning it yourself}} || <code>Stone</code><br />
|-<br />
| <code>75</code> || <code>0x4B</code> || Armored Cannon Beetle Larva || <code>Kabuto</code><br />
|-<br />
| <code>76</code> || <code>0x4C</code> || Dwarf Bulbear || <code>KumaKochappy</code><br />
|-<br />
| <code>77</code> || <code>0x4D</code> || Group of 9 Unmarked Spectralids || <code>ShijimiChou</code><br />
|-<br />
| <code>78</code> || <code>0x4E</code> || Gatling Groink || <code>MiniHoudai</code><br />
|-<br />
| <code>79</code> || <code>0x4F</code> || Skitter Leaf || <code>Sokkuri</code><br />
|-<br />
| <code>80</code> || <code>0x50</code> || Horsetail || <code>Tukushi</code><br />
|-<br />
| <code>81</code> || <code>0x51</code> || Seeding Dandelion || <code>Watage</code><br />
|-<br />
| <code>82</code> || <code>0x52</code> || '''Crashes''', Candypop Bud base || <code>Pom</code><br />
|-<br />
| <code>83</code> || <code>0x53</code> || {{unsure|Breadbug's Home?}} || <code>PanHouse</code><br />
|-<br />
| <code>84</code> || <code>0x54</code> || Creeping Chrysanthemum || <code>Hana</code><br />
|-<br />
| <code>85</code> || <code>0x55</code> || Glowstem (red) || <code>DaiodoRed</code><br />
|-<br />
| <code>86</code> || <code>0x56</code> || Glowstem (green) || <code>DaiodoGreen</code><br />
|-<br />
| <code>87</code> || <code>0x57</code> || Margaret || <code>Magaret</code><br />
|-<br />
| <code>88</code> || <code>0x58</code> || Foxtail || <code>Nekojarashi</code><br />
|-<br />
| <code>89</code> || <code>0x59</code> || Chigoyami paper || <code>Chiyogami</code><br />
|-<br />
| <code>90</code> || <code>0x5A</code> || Fiddlehead || <code>Zenmai</code><br />
|-<br />
| <code>91</code> || <code>0x5B</code> || Figwort (brown small) || <code>KareOoinu_s</code><br />
|-<br />
| <code>92</code> || <code>0x5C</code> || Figwort (brown large) || <code>KareOoinu_l</code><br />
|-<br />
| <code>93</code> || <code>0x5D</code> || Volatile Dweevil || <code>BombOtakara</code><br />
|-<br />
| <code>94</code> || <code>0x5E</code> || Segmented Crawbster || <code>DangoMushi</code><br />
|-<br />
| <code>95</code> || <code>0x5F</code> || Decorated Cannon Beetle || <code>Rkabuto</code><br />
|-<br />
| <code>96</code> || <code>0x60</code> || Armored Cannon Beetle Larva (burrowed) || <code>Fkabuto</code><br />
|-<br />
| <code>97</code> || <code>0x61</code> || Gatling Groink (pedestal) || <code>FminiHoudai</code><br />
|-<br />
| <code>98</code> || <code>0x62</code> || {{tt|Waterwraith rollers|Pikmin can touch, but kill leaders}} || <code>Tyre</code><br />
|-<br />
| <code>99</code> || <code>0x63</code> || Waterwraith || <code>BlackMan</code><br />
|-<br />
| <code>100</code> || <code>0x64</code> || '''Crashes''', Bloyster base || <code>UmiMushiBase</code><br />
|-<br />
| <code>101</code> || <code>0x65</code> || Toady Bloyster || <code>UmiMushiBlind</code><br />
|}<br />
<br />
== Treasures ==<br />
List of Non-Exploration Kit treasures. For the Exploration Kit treasures, see [[#Exploration Kit treasures|below]]. Treasures are mostly known as <code>otakara</code>.<br />
<br />
{| class="wikitable sortable"<br />
! ID || Internal name || US || PAL || JP<br />
|-<br />
| <code>0</code> || <code>ahiru</code> || Rubber Ugly || Rubber Ugly || Rubber Ugly<br />
|-<br />
| <code>1</code> || <code>apple</code> || Insect Condo || Insect Condo || Insect Condo<br />
|- <br />
| <code>2</code> || <code>apple_blue</code> || Meat Satchel || Meat Satchel || Meat Satchel<br />
|- <br />
| <code>3</code> || <code>bane</code> || Coiled Launcher || Coiled Launcher || Coiled Launcher<br />
|- <br />
| <code>4</code> || <code>baum_kuchen</code> || Confection Hoop || Confection Hoop || Confection Hoop<br />
|- <br />
| <code>5</code> || <code>be_dama_red</code> || Omniscient Sphere || Omniscient Sphere || Omniscient Sphere<br />
|- <br />
| <code>6</code> || <code>be_dama_yellow</code> || Love Sphere || Love Sphere || Love Sphere<br />
|- <br />
| <code>7</code> || <code>be_dama_blue</code> || Mirth Sphere <br />
|- <br />
| <code>8</code> || <code>bell</code> || Maternal Sculpture <br />
|- <br />
| <code>9</code> || <code>bey_goma</code> || Stupendous Lens || Mysterious Remains || Ultimate Spinner<br />
|- <br />
| <code>10</code> || <code>bird_hane</code> || Leviathan Feather <br />
|- <br />
| <code>11</code> || <code>bolt</code> || Superstrong Stabilizer <br />
|- <br />
| <code>12</code> || <code>channel</code> || Space Wave Receiver <br />
|- <br />
| <code>13</code> || <code>chess_king_black</code> || Joy Receptacle <br />
|- <br />
| <code>14</code> || <code>chess_king_white</code> || Worthless Statue <br />
|- <br />
| <code>15</code> || <code>chess_queen_black</code> || Priceless Statue <br />
|- <br />
| <code>16</code> || <code>chess_queen_white</code> || Triple Sugar Threat <br />
|- <br />
| <code>17</code> || <code>chocolate</code> || King of Sweets <br />
|- <br />
| <code>18</code> || <code>chocoichigo</code> || Diet Doomer <br />
|- <br />
| <code>19</code> || <code>chocowhite</code> || Pale Passion <br />
|- <br />
| <code>20</code> || <code>compact</code> || Boom Cone || Magical Stage || Magical Stage<br />
|- <br />
| <code>21</code> || <code>cookie</code> || Bug Bait <br />
|- <br />
| <code>22</code> || <code>creap</code> || Milk Tub <br />
|- <br />
| <code>23</code> || <code>diamond_red</code> || Petrified Heart <br />
|- <br />
| <code>24</code> || <code>diamond_blue</code> || Regal Diamond <br />
|- <br />
| <code>25</code> || <code>diamond_green</code> || Princess Pearl <br />
|- <br />
| <code>26</code> || <code>doll</code> || Silencer <br />
|- <br />
| <code>27</code> || <code>donguri</code> || Armored Nut <br />
|- <br />
| <code>28</code> || <code>donutschoco</code> || Chocolate Cushion <br />
|- <br />
| <code>29</code> || <code>donutsichigo</code> || Sweet Dreamer <br />
|- <br />
| <code>30</code> || <code>donutswhite</code> || Cosmic Archive <br />
|- <br />
| <code>31</code> || <code>flower_red</code> || Cupid's Grenade <br />
|- <br />
| <code>32</code> || <code>flower_blue</code> || Science Project <br />
|- <br />
| <code>33</code> || <code>toy_gentle</code> || Manual Honer <br />
|- <br />
| <code>34</code> || <code>toy_lady</code> || Broken Food Master || Merciless Extractor || Broken Cooking God<br />
|- <br />
| <code>35</code> || <code>toy_dog</code> || Sud Generator <br />
|- <br />
| <code>36</code> || <code>toy_cat</code> || Wiggle Noggin <br />
|- <br />
| <code>37</code> || <code>gear</code> || Omega Flywheel <br />
|- <br />
| <code>38</code> || <code>gold_medal</code> || Lustrous Element <br />
|- <br />
| <code>39</code> || <code>gum_tape</code> || Superstick Textile <br />
|- <br />
| <code>40</code> || <code>halloween</code> || Possessed Squash <br />
|- <br />
| <code>41</code> || <code>haniwa</code> || Gyroid Bust <br />
|- <br />
| <code>42</code> || <code>ichigo</code> || Sunseed Berry <br />
|- <br />
| <code>43</code> || <code>juji_key</code> || Glee Spinner <br />
|- <br />
| <code>44</code> || <code>kan</code> || Decorative Goo <br />
|- <br />
| <code>45</code> || <code>kinoko</code> || Anti-hiccup Fungus <br />
|- <br />
| <code>46</code> || <code>kouseki_suisyou</code> || Crystal King <br />
|- <br />
| <code>47</code> || <code>kumakibori</code> || Fossilized Ursidae <br />
|- <br />
| <code>48</code> || <code>locket</code> || Time Capsule <br />
|- <br />
| <code>49</code> || <code>makigai</code> || Olimarnite Shell <br />
|- <br />
| <code>50</code> || <code>matu_bokkuri</code> || Conifer Spire <br />
|- <br />
| <code>51</code> || <code>milk_cap</code> || Abstract Masterpiece || Plentiful Tank || Estimated Object GF<br />
|- <br />
| <code>52</code> || <code>momiji_normal</code> || Arboreal Frippery || Abroral Frippery || Aboreal Frippery<br />
|- <br />
| <code>53</code> || <code>momiji_kare</code> || Onion Replica <br />
|- <br />
| <code>54</code> || <code>momiji_red</code> || Infernal Vegetable <br />
|- <br />
| <code>55</code> || <code>nut</code> || Adamantine Girdle <br />
|- <br />
| <code>56</code> || <code>tatebue</code> || Director of Destiny <br />
|- <br />
| <code>57</code> || <code>saru_head</code> || Colossal Fossil <br />
|- <br />
| <code>58</code> || <code>sensya</code> || Invigorator <br />
|- <br />
| <code>59</code> || <code>sinkukan</code> || Vacuum Processor <br />
|- <br />
| <code>60</code> || <code>silver_medal</code> || Mirrored Element <br />
|- <br />
| <code>61</code> || <code>tel_dial</code> || Nouveau Table <br />
|- <br />
| <code>62</code> || <code>toy_ring_a_red</code> || Pink Menace <br />
|- <br />
| <code>63</code> || <code>toy_ring_a_blue</code> || Frosty Bauble <br />
|- <br />
| <code>64</code> || <code>toy_ring_a_green</code> || Gemstar Husband <br />
|- <br />
| <code>65</code> || <code>toy_ring_b_red</code> || Gemstar Wife <br />
|- <br />
| <code>66</code> || <code>toy_ring_b_blue</code> || Universal Com <br />
|- <br />
| <code>67</code> || <code>toy_ring_b_green</code> || Joyless Jewel <br />
|- <br />
| <code>68</code> || <code>toy_ring_c_red</code> || Fleeting Art Form <br />
|- <br />
| <code>69</code> || <code>toy_ring_c_green</code> || Innocence Lost <br />
|- <br />
| <code>70</code> || <code>toy_ring_c_blue</code> || Icon of Progress <br />
|- <br />
| <code>71</code> || <code>toy_teala</code> || Unspeakable Wonder <br />
|- <br />
| <code>72</code> || <code>turi_uki</code> || Aquatic Mine <br />
|- <br />
| <code>73</code> || <code>watch</code> || Temporal Mechanism <br />
|- <br />
| <code>74</code> || <code>Xmas_item</code> || Essential Furnishing <br />
|- <br />
| <code>75</code> || <code>yoyo_red</code> || Flame Tiller <br />
|- <br />
| <code>76</code> || <code>yoyo_yellow</code> || Doomsday Apparatus <br />
|- <br />
| <code>77</code> || <code>yoyo_blue</code> || Impediment Scourge || Impediment Scourge || Lightning Bolt<br />
|- <br />
| <code>78</code> || <code>flask</code> || Future Orb <br />
|- <br />
| <code>79</code> || <code>elec</code> || Shock Therapist <br />
|- <br />
| <code>80</code> || <code>fire</code> || Flare Cannon <br />
|- <br />
| <code>81</code> || <code>gas</code> || Comedy Bomb <br />
|- <br />
| <code>82</code> || <code>water</code> || Monster Pump <br />
|- <br />
| <code>83</code> || <code>mojiban</code> || Mystical Disc <br />
|- <br />
| <code>84</code> || <code>futa_a_gold</code> || Vorpal Platter <br />
|- <br />
| <code>85</code> || <code>futa_a_silver</code> || Taste Sensation <br />
|- <br />
| <code>86</code> || <code>kan_b_gold</code> || Lip Service || Lip Service || Family Raft<br />
|- <br />
| <code>87</code> || <code>kan_b_silver</code> || Utter Scrap <br />
|- <br />
| <code>88</code> || <code>ahiru_head</code> || Paradoxical Enigma <br />
|- <br />
| <code>89</code> || <code>loozy</code> || King of Bugs <br />
|- <br />
| <code>90</code> || <code>teala_dia_a</code> || Essence of Rage <br />
|- <br />
| <code>91</code> || <code>teala_dia_b</code> || Essence of Despair <br />
|- <br />
| <code>92</code> || <code>teala_dia_c</code> || Essence of True Love <br />
|- <br />
| <code>93</code> || <code>teala_dia_d</code> || Essence of Desire <br />
|- <br />
| <code>94</code> || <code>dia_a_red</code> || Citrus Lump <br />
|- <br />
| <code>95</code> || <code>dia_a_blue</code> || Behemoth Jaw <br />
|- <br />
| <code>96</code> || <code>dia_a_green</code> || Anxious Sprout <br />
|- <br />
| <code>97</code> || <code>dia_b_red</code> || Implement of Toil <br />
|- <br />
| <code>98</code> || <code>dia_b_blue</code> || Luck Wafer <br />
|- <br />
| <code>99</code> || <code>dia_b_green</code> || Meat of Champions <br />
|- <br />
| <code>100</code> || <code>dia_c_red</code> || Talisman of Life <br />
|- <br />
| <code>101</code> || <code>dia_c_green</code> || Strife Monolith <br />
|- <br />
| <code>102</code> || <code>dia_c_blue</code> || Boss Stone <br />
|- <br />
| <code>103</code> || <code>kinoko_doku</code> || Toxic Toadstool <br />
|- <br />
| <code>104</code> || <code>kinoko_tubu</code> || Growshroom <br />
|- <br />
| <code>105</code> || <code>sinkukan_b</code> || Indomitable CPU <br />
|- <br />
| <code>106</code> || <code>sinkukan_c</code> || Network Mainbrain <br />
|- <br />
| <code>107</code> || <code>bolt_l</code> || Repair Juggernaut <br />
|- <br />
| <code>108</code> || <code>gum_tape_s</code> || Exhausted Superstick <br />
|- <br />
| <code>109</code> || <code>baum_kuchen_s</code> || Pastry Wheel <br />
|- <br />
| <code>110</code> || <code>ichigo_l</code> || Combustion Berry <br />
|- <br />
| <code>111</code> || <code>cookie_m_l</code> || Imperative Cookie <br />
|- <br />
| <code>112</code> || <code>cookie_u</code> || Compelling Cookie <br />
|- <br />
| <code>113</code> || <code>cookie_u_l</code> || Impenetrable Cookie <br />
|- <br />
| <code>114</code> || <code>cookie_s</code> || Comfort Cookie <br />
|- <br />
| <code>115</code> || <code>cookie_s_l</code> || Succulent Mattress <br />
|- <br />
| <code>116</code> || <code>donguri_l</code> || Corpulent Nut <br />
|- <br />
| <code>117</code> || <code>fire_helmet</code> || Alien Billboard || Nutrient Silo || Alien Billboard<br />
|- <br />
| <code>118</code> || <code>nut_l</code> || Massage Girdle <br />
|- <br />
| <code>119</code> || <code>be_dama_red_l</code> || Crystallized Telepathy <br />
|- <br />
| <code>120</code> || <code>be_dama_yellow_l</code> || Crystallized Telekinesis <br />
|- <br />
| <code>121</code> || <code>be_dama_blue_l</code> || Crystallized Clairvoyance <br />
|- <br />
| <code>122</code> || <code>diamond_red_l</code> || Eternal Emerald Eye <br />
|- <br />
| <code>123</code> || <code>diamond_blue_l</code> || Tear Stone <br />
|- <br />
| <code>124</code> || <code>diamond_green_l</code> || Crystal Clover <br />
|- <br />
| <code>125</code> || <code>bell_red</code> || Danger Chime <br />
|- <br />
| <code>126</code> || <code>bell_blue</code> || Sulking Antenna <br />
|- <br />
| <code>127</code> || <code>bell_yellow</code> || Spouse Alert <br />
|- <br />
| <code>128</code> || <code>bane_red</code> || Master's Instrument <br />
|- <br />
| <code>129</code> || <code>bane_blue</code> || Extreme Perspirator <br />
|- <br />
| <code>130</code> || <code>bane_yellow</code> || Pilgrim Bulb <br />
|- <br />
| <code>131</code> || <code>juji_key_fc</code> || Stone of Glory <br />
|- <br />
| <code>132</code> || <code>tape_red</code> || Furious Adhesive <br />
|- <br />
| <code>133</code> || <code>tape_yellow</code> || Quenching Emblem <br />
|- <br />
| <code>134</code> || <code>tape_blue</code> || Flame of Tomorrow || Flame of Tomorrow || Flame of Tomorrow<br />
|- <br />
| <code>135</code> || <code>leaf_normal</code> || Love Nugget <br />
|- <br />
| <code>136</code> || <code>leaf_yellow</code> || Child of the Earth <br />
|- <br />
| <code>137</code> || <code>leaf_kare</code> || Disguised Delicacy <br />
|- <br />
| <code>138</code> || <code>denchi_3_red</code> || Proton AA || Proton AA || Proton X<br />
|- <br />
| <code>139</code> || <code>denchi_3_black</code> || Fuel Reservoir || Fuel Reservoir || Omegatron<br />
|- <br />
| <code>140</code> || <code>denchi_2_red</code> || Optical Illustration || Abstract Masterpiece || Yell Battery<br />
|- <br />
| <code>141</code> || <code>denchi_2_black</code> || Durable Energy Cell || Durable Energy Cell || Revised Eternal Fuel Dynamo<br />
|- <br />
| <code>142</code> || <code>denchi_1_red</code> || Courage Reactor || Courage Reactor || Love and Courage Reactor<br />
|- <br />
| <code>143</code> || <code>denchi_1_black</code> || Thirst Activator || Perfect Container || Alternative Reactor<br />
|- <br />
| <code>144</code> || <code>castanets</code> || Harmonic Synthesizer <br />
|- <br />
| <code>145</code> || <code>otama</code> || Merciless Extractor || Divine Cooking Tool || Divine Cooking Tool<br />
|- <br />
| <code>146</code> || <code>robot_head</code> || Remembered Old Buddy <br />
|- <br />
| <code>147</code> || <code>j_block_red</code> || Fond Gyro Block <br />
|- <br />
| <code>148</code> || <code>j_block_yellow</code> || Memorable Gyro Block <br />
|- <br />
| <code>149</code> || <code>j_block_green</code> || Lost Gyro Block <br />
|- <br />
| <code>150</code> || <code>j_block_blue</code> || Favorite Gyro Block <br />
|- <br />
| <code>151</code> || <code>j_block_white</code> || Treasured Gyro Block <br />
|- <br />
| <code>152</code> || <code>akagai</code> || Fortified Delicacy <br />
|- <br />
| <code>153</code> || <code>hotate</code> || Scrumptious Shell <br />
|- <br />
| <code>154</code> || <code>sinjyu</code> || Memorial Shell <br />
|- <br />
| <code>155</code> || <code>donutschoco_s</code> || Chance Totem <br />
|- <br />
| <code>156</code> || <code>donutsichigo_s</code> || Dream Architect <br />
|- <br />
| <code>157</code> || <code>donutswhite_s</code> || Spiny Alien Treat <br />
|- <br />
| <code>158</code> || <code>gear_silver</code> || Spirit Flogger <br />
|- <br />
| <code>159</code> || <code>compact_make</code> || Mirrored Stage <br />
|- <br />
| <code>160</code> || <code>chocolate_l</code> || Enamel Buster <br />
|- <br />
| <code>161</code> || <code>chocoichigo_l</code> || Drought Ender <br />
|- <br />
| <code>162</code> || <code>chocowhite_l</code> || White Goodness <br />
|- <br />
| <code>163</code> || <code>g_futa_kyodo</code> || Salivatrix || Salivatrix || Highly Logical Money<br />
|- <br />
| <code>164</code> || <code>g_futa_titiyas</code> || Creative Inspiration || Activity Arouser || Milky Figure<br />
|- <br />
| <code>165</code> || <code>g_futa_kyusyu</code> || Massive Lid || Drone Supplies || Milk Cover<br />
|- <br />
| <code>166</code> || <code>g_futa_sikoku</code> || Happiness Emblem || Survival Container || Good Old Memories<br />
|- <br />
| <code>167</code> || <code>g_futa_kajiwara</code> || Survival Ointment || Container of Sea Bounty || Paper Slider<br />
|- <br />
| <code>168</code> || <code>g_futa_koiwai</code> || Mysterious Remains || Container of Knowledge || Understood Person Symbol<br />
|- <br />
| <code>169</code> || <code>g_futa_hirosima</code> || Dimensional Slicer || Patience Tester || Flying Saucer<br />
|- <br />
| <code>170</code> || <code>g_futa_kyosin</code> || Yellow Taste Tyrant || Yellow Taste Tyrant || Universe Art<br />
|- <br />
| <code>171</code> || <code>g_futa_sakotani</code> || Hypnotic Platter || Alien Billboard || Fake Emblem Thing<br />
|- <br />
| <code>172</code> || <code>g_futa_daisen</code> || Gherkin Gate || Gherkin Gate || Idea Assistant<br />
|- <br />
| <code>173</code> || <code>g_futa_hiruzen</code> || Healing Cask || Hypnotic Platter || Seat of Enlightenment<br />
|- <br />
| <code>174</code> || <code>g_futa_kitaama</code> || Pondering Emblem || Hapiness Emblem || Milky Cradle<br />
|- <br />
| <code>175</code> || <code>g_futa_nihonraku</code> || Activity Arouser || Pondering Emblem || Anywhere Floater<br />
|- <br />
| <code>176</code> || <code>kan_maruha</code> || Stringent Container || Endless Repository || Endless Repository<br />
|- <br />
| <code>177</code> || <code>kan_nichiro</code> || Patience Tester || Open Architecture || Open Architecture<br />
|- <br />
| <code>178</code> || <code>kan_iwate</code> || Endless Repository || Permanent Container || Permanent Container<br />
|- <br />
| <code>179</code> || <code>kan_kyokuyo</code> || Fruit Guard || Empty Space Container || Empty Space Container<br />
|- <br />
| <code>180</code> || <code>kan_meidiya</code> || Nutrient Silo || Stringent Container || Stringent Container<br />
|- <br />
| <code>181</code> || <code>kan_imuraya</code> || Drone Supplies || Open Archive || Open Archive<br />
|- <br />
| <code>182</code> || <code>wadou_kaichin</code> || Unknown Merit <br />
|- <br />
| <code>183</code> || <code>kuri</code> || Seed of Greed <br />
|- <br />
| <code>184</code> || <code>uji_jisyaku</code> || Heavy-Duty Magnetizer <br />
|- <br />
| <code>185</code> || <code>badminton</code> || Air Brake <br />
|- <br />
| <code>186</code> || <code>medama_yaki</code> || Hideous Victual <br />
|- <br />
| <code>187</code> || <code>whistle</code> || Emperor Whistle <br />
|}<br />
<br />
{{credits|Scruffy, Pikmanfan2002}}<br />
<br />
== Exploration Kit treasures==<br />
The Exploration Kit is internally known as <code>item</code>.<br />
<br />
{| class="wikitable sortable"<br />
! ID || Internal Name || US<br />
|-<br />
| <code>0</code> || <code>fue_a</code> || Brute Knuckles <br />
|-<br />
| <code>1</code> || <code>fue_b</code> || Dream Material <br />
|-<br />
| <code>2</code> || <code>fue_wide</code> || Amplified Amplifier <br />
|-<br />
| <code>3</code> || <code>fue_pullout</code> || Professional Noisemaker <br />
|-<br />
| <code>4</code> || <code>light_a</code> || Stellar Orb <br />
|-<br />
| <code>5</code> || <code>suit_powerup</code> || Justice Alloy <br />
|-<br />
| <code>6</code> || <code>suit_fire</code> || Forged Courage <br />
|-<br />
| <code>7</code> || <code>dashboots</code> || Repugnant Appendage <br />
|-<br />
| <code>8</code> || <code>radar_a</code> || Prototype Detector <br />
|-<br />
| <code>9</code> || <code>radar_b</code> || Five-man Napsack <br />
|-<br />
| <code>10</code> || <code>map01</code> || Spherical Atlas <br />
|-<br />
| <code>11</code> || <code>map02</code> || Geographic Projection <br />
|-<br />
| <code>12</code> || <code>key</code> || The Key <br />
|}<br />
<br />
{{credits|Scruffy, Pikmanfan2002}}<br />
<br />
== Caves ==<br />
The 4-character "Cave ID" is the primary ID, used throughout the game's code and data.<br />
<br />
The "Config file" contains the [[cave generation parameters]], and is referenced in <code>defaultgen.txt</code> for each overworld, and <code>stages.txt</code>.<br />
<br />
The "Text ID" corresponds to the cave's name.<br />
{{todo|Add IDs for 2-Player Battle caves.}}<br />
{| class="wikitable sortable"<br />
! Location || Name || Config file || Cave ID || Text ID<br />
|-<br />
| Valley of Repose 1 || Emergence Cave || <code>tutorial_1.txt</code> || <code>t_01</code> || <code>8395</code><br />
|-<br />
| Valley of Repose 2 || Subterranean Complex || <code>tutorial_2.txt</code> || <code>t_02</code> || <code>8399</code><br />
|-<br />
| Valley of Repose 3 || Frontier Cavern || <code>tutorial_3.txt</code> || <code>t_03</code> || <code>8400</code><br />
|-<br />
| Awakening Wood 1 || Hole of Beasts || <code>forest_1.txt</code> || <code>f_01</code> || <code>8396</code><br />
|-<br />
| Awakening Wood 2 || White Flower Garden || <code>forest_2.txt</code> || <code>f_02</code> || <code>8398</code><br />
|-<br />
| Awakening Wood 3 || Bulblax Kingdom || <code>forest_3.txt</code> || <code>f_03</code> || <code>8401</code><br />
|-<br />
| Awakening Wood 4 || Snagret Hole || <code>forest_4.txt</code> || <code>f_04</code> || <code>8410</code><br />
|-<br />
| Perplexing Pool 1 || Citadel of Spiders || <code>yakushima_1.txt</code> || <code>y_01</code> || <code>8397</code><br />
|-<br />
| Perplexing Pool 2 || Glutton's Kitchen || <code>yakushima_2.txt</code> || <code>y_02</code> || <code>8402</code><br />
|-<br />
| Perplexing Pool 3 || Shower Room || <code>yakushima_3.txt</code> || <code>y_03</code> || <code>8403</code><br />
|-<br />
| Perplexing Pool 4 || Submerged Castle || <code>yakushima_4.txt</code> || <code>y_04</code> || <code>8411</code><br />
|-<br />
| Wistful Wild 1 || Cavern of Chaos || <code>last_1.txt</code> || <code>l_01</code> || <code>8412</code><br />
|-<br />
| Wistful Wild 2 || Hole of Heroes || <code>last_2.txt</code> || <code>l_02</code> || <code>8413</code><br />
|-<br />
| Wistful Wild 3 || Dream Den || <code>last_3.txt</code> || <code>l_03</code> || <code>8414</code><br />
|-<br />
| Challenge Mode 01 || Explorer's Cave || <code>ch_ABEM_tutorial.txt</code> || <code>c_00</code> || <code>4900</code><br />
|-<br />
| Challenge Mode 02 || Novice Training || <code>ch_NARI_07whitepurple.txt</code>|| <code>c_20</code> || <code>4920</code><br />
|-<br />
| Challenge Mode 03 || Lost Toy Box || <code>ch_NARI_03toy.txt</code>|| <code>c_05</code> || <code>4905</code><br />
|-<br />
| Challenge Mode 04 || Creator's Garden || <code>ch_NARI_01kusachi.txt</code>|| <code>c_03</code> || <code>4903</code><br />
|-<br />
| Challenge Mode 05 || Green Hole || <code>ch_ABEM_LeafChappy.txt</code>|| <code>c_17</code> || <code>4917</code><br />
|-<br />
| Challenge Mode 06 || Hot House || <code>ch_NARI_05start3easy.txt</code>|| <code>c_15</code> || <code>4915</code><br />
|-<br />
| Challenge Mode 07 || Brawny Abyss || <code>ch_MUKI_metal.txt</code>|| <code>c_01</code> || <code>4901</code><br />
|-<br />
| Challenge Mode 08 || Red Chasm || <code>ch_MAT_limited_time.txt</code>|| <code>c_11</code> || <code>4911</code><br />
|-<br />
| Challenge Mode 09 || Trampled Garden || <code>ch_MAT_t_hunter_hana.txt</code>|| <code>c_14</code> || <code>4914</code><br />
|-<br />
| Challenge Mode 10 || Twilight Garden || <code>ch_MUKI_damagumo.txt</code>|| <code>c_06</code> || <code>4906</code><br />
|-<br />
| Challenge Mode 11 || Cryptic Cavern || <code>ch_MAT_t_hunter_enemy.txt</code>|| <code>c_10</code> || <code>4910</code><br />
|-<br />
| Challenge Mode 12 || Concrete Maze || <code>ch_MAT_conc_cave.txt</code>|| <code>c_02</code> || <code>4902</code><br />
|-<br />
| Challenge Mode 13 || Collector's Room || <code>ch_NARI_04series.txt</code>|| <code>c_12</code> || <code>4912</code><br />
|-<br />
| Challenge Mode 14 || Dweevil Nest || <code>ch_MAT_t_hunter_otakara.txt</code>|| <code>c_23</code> || <code>4923</code><br />
|-<br />
| Challenge Mode 15 || Cavernous Abyss || <code>ch_MUKI_bigfoot.txt</code>|| <code>c_07</code> || <code>4907</code><br />
|-<br />
| Challenge Mode 16 || Snack Pit || <code>ch_MIYA_oopan.txt</code>|| <code>c_21</code> || <code>4921</code><br />
|-<br />
| Challenge Mode 17 || Three Color Training || <code>ch_MAT_yellow_purple_white.txt</code>|| <code>c_19</code> || <code>4919</code><br />
|-<br />
| Challenge Mode 18 || Hazard Training || <code>ch_MUKI_redblue.txt</code>|| <code>c_18</code> || <code>4918</code><br />
|-<br />
| Challenge Mode 19 || Cave of Snarls || <code>ch_NARI_08tobasare.txt</code>|| <code>c_24</code> || <code>4924</code><br />
|-<br />
| Challenge Mode 20 || The Giant's Bath || <code>ch_NARI_02tile.txt</code>|| <code>c_04</code> || <code>4904</code><br />
|-<br />
| Challenge Mode 21 || Rumbling Grotto || <code>ch_MAT_crawler.txt</code>|| <code>c_29</code> || <code>4929</code><br />
|-<br />
| Challenge Mode 22 || Subterranean Lair || <code>ch_MAT_route_rover.txt</code>|| <code>c_27</code> || <code>4927</code><br />
|-<br />
| Challenge Mode 23 || Hidden Garden || <code>ch_MUKI_enemyzero.txt</code>|| <code>c_13</code> || <code>4913</code><br />
|-<br />
| Challenge Mode 24 || Abduction Den || <code>ch_NARI_09suikomi.txt</code>|| <code>c_25</code> || <code>4925</code><br />
|-<br />
| Challenge Mode 25 || Secret Testing Range || <code>ch_MUKI_houdai.txt</code>|| <code>c_08</code> || <code>4908</code><br />
|-<br />
| Challenge Mode 26 || Breeding Ground || <code>ch_NARI_06start3hard.txt</code>|| <code>c_16</code> || <code>4916</code><br />
|-<br />
| Challenge Mode 27 || Cave of Pain || <code>ch_MAT_flier.txt</code>|| <code>c_28</code> || <code>4928</code><br />
|-<br />
| Challenge Mode 28 || Bully Den || <code>ch_MIYA_trap.txt</code>|| <code>c_26</code> || <code>4926</code><br />
|-<br />
| Challenge Mode 29 || Sniper Room || <code>ch_MUKI_bombing.txt</code>|| <code>c_22</code> || <code>4922</code><br />
|-<br />
| Challenge Mode 30 || Emperor's Realm || <code>ch_MUKI_king.txt</code>|| <code>c_09</code> || <code>4909</code><br />
|-<br />
| 2-Player Battle 01 || Battle Field || <code>vs_1_otegaru.txt</code> || || <code>4770</code><br />
|-<br />
| 2-Player Battle 02 || War Path || <code>vs_5_semai.txt</code> || || <code>4774</code><br />
|-<br />
| 2-Player Battle 03 || Carpet Plain || <code>vs_3_hirobiro.txt</code> || || <code>4772</code><br />
|-<br />
| 2-Player Battle 04 || Angle Maze || <code>vs_8_kakukaku.txt</code> || || <code>4777</code><br />
|-<br />
| 2-Player Battle 05 || Colosseum || <code>vs_2_ujyaujya.txt</code> || || <code>4771</code><br />
|-<br />
| 2-Player Battle 06 || Rusty Gulch || <code>vs_6_hiyahiya.txt</code> || || <code>4775</code><br />
|-<br />
| 2-Player Battle 07 || Brawl Yard || <code>vs_7_nobinobi.txt</code> || || <code>4776</code><br />
|-<br />
| 2-Player Battle 08 || Tile Lands || <code>vs_10_tile.txt</code> || || <code>4779</code><br />
|-<br />
| 2-Player Battle 09 || Dim Labyrinth || <code>vs_9_meiro.txt</code> || || <code>4778</code><br />
|-<br />
| 2-Player Battle 10 || Hostile Territory || <code>vs_4_karakuchi.txt</code> || || <code>4773</code><br />
|-<br />
| Unused || Unused || <code>caveinfo.txt</code>|| <code>test</code> || none<br />
|}<br />
<br />
== Leaders ==<br />
*Olimar is consistently referred to as <code>orima</code> in the files, which is a romanization of his Japanese name. <code>orima</code> can also refer to all leaders. His model name is <code>orima1.bmd</code>.<br />
**When <code>orima</code> is not used to refer to all the captains, they are instead referred to as <code>navi</code>. This was Olimar's internal name in ''Pikmin'', which may be a leftover from Adam and Eve.<br />
*Louie is referred to as either <code>luji</code> or <code>loozy</code>, depending on where you are looking. His model name is <code>orima3.bmd</code>.<br />
*The President of Hocotate Freight's model name is <code>syatyou.bmd</code>. Otherwise, he's referred to as simply "President".<br />
<br />
== Pikmin ==<br />
In many places, the Pikmin are ordered as follows:<br />
<ol start="0"><br />
<li>Blue Pikmin</li><br />
<li>Red</li><br />
<li>Yellow</li><br />
<li>Purple</li><br />
<li>White</li><br />
<li>Bulbmin</li><br />
<li>Pikpik carrot</li><br />
</ol><br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:Constants]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_save_file&diff=3184
Pikmin 2 save file
2021-08-03T21:01:48Z
<p>EpochFlame: correcting order of integers for save data</p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin 2'' save file}}<br />
Data about the ''Pikmin 2'' save file format. The following info was taken from the US version of ''Pikmin 2'' based on a <code>.gci</code> save taken from Dolphin. This data applies to all GameCube versions of the game, the only difference being the region code on the 4th byte of the file<br />
<br />
{{todo|Figure out how to decrypt save files for the NPC version}}<br />
<br />
The save file contains save data for each of the 3 save slot used in-game. The data of such a save slot starts with the 8 byte magic word string <code>PlVa0003</code> and is <code>0xC000</code> bytes (49152 bytes in decimal) long. Directly after the string follows a byte which has the slot number of the save (<code>0x00</code> for first slot, <code>0x01</code> for second, <code>0x02</code> for third). The last 4 bytes of the slot data contain the checksum calculated for the preceding slot data. The checksum is detailed in [[#Checksum|this section]].<br />
<br />
== Addresses ==<br />
Addresses of interest relative to the start of the save slot (i.e. the start of the magic word string):<br />
<br />
{| class="wikitable sortable"<br />
! Address || Size || Description<br />
|-<br />
| <code>0x13</code> || 1 byte<br />
| When this byte is set to 0 the save file is considered new<br />
|-<br />
| <code>0x14</code> || 4 bytes<br />
| Integer representing the day count as shown on the file select screen (might not be permanent, i.e. overwritten when you end a day normally.)<br />
|-<br />
| <code>0x2C</code> || 4 bytes<br />
| Integer representing the Poko count as shown on the file select screen.<br />
|- <br />
| <code>0x30</code> || 4 bytes<br />
| Integer representing the treasure count as shown on the file select screen. Usually the same as the amount of treasures as accessed on the Area Select Screen.<br />
|- <br />
| <code>0x3C</code> || 4 bytes<br />
| Integer representing the time (in minutes) played on the save file as shown on the file select screen.<br />
|- <br />
| <code>0x53</code> || array of 2, 4 byte integers followed by a 1 byte bitmask<br />
| 4 byte integer representing the count of enemies killed, followed by a 4 byte integer of Pikmin lost to the said enemy, followed by a 1 byte bitmask <code>0b1</code> representing that the enemy has been unlocked in the Piklopedia and <code>0b10</code> representing that the enemy has been viewed in the Piklopedia.<br />
|- <br />
| <code>0x3E9</code> || 4 bytes<br />
| Actual day count the game registers, differing from what is displayed on the file select screen if only one of the two addresses is edited. <br />
|- <br />
| <code>0x3ED</code> || 2 bytes<br />
| Bitmask for Exploration Kit items and their activity. The least significant bit represents the EK item with an internal ID of <code>0</code> When the bit is set to 1, the item is active. This activity does not reflect the treasure being collected.<br />
|- <br />
| <code>0x3F1</code> || 21 length 4 byte array<br />
| Pikmin types that fall from the sky during entering and exiting a cave. Editing this value on a save file that is on the area select screen will result in the Pikmin falling from the sky upon entering an area. The Pikmin types are organized into groups of three, with the first integer representing a leaf Pikmin, the second a bud Pikmin, and the third a flower Pikmin. The Pikmin types in the array are ordered Blue, Red, Yellow, Purple, White, Bulbmin, and an unused Pikpik carrot.<br />
|-<br />
| <code>0x479</code> || 21 length 4 byte array<br />
| Same as above but for Pikmin in the Onions and Ship. When either Bulbmin or Pikpik carrots are added the total number of Pikmin is increased however as they have no Onions there is no way to access them.<br />
|-<br />
| <code>0x4CF</code> || 188 length 1 byte array<br />
| 1 byte each represents the treasure as accessed on the area select screen. Treasures appear to follow their [[Pikmin 2 identifiers|internal IDs]] for order. These are all the treasures not part of the Exploration Kit (nor The Key). Non-zero values mean collected. 02 means that the treasure will appear with "New" in the Piklopedia, while 06 means its old.<br />
|-<br />
| <code>0x58D</code> || 13 length 1 byte array<br />
| Same as above, only for Exploration Kit treasures including The Key.<br />
|-<br />
| <code>0x7D3</code> || 4 bytes<br />
| Integer count of how much Ultra-spicy spray the player has. (The game treats it as a signed integer but it appears to be displayed as an unsigned integer, but the game only shows the last three digits of the number)<br />
|-<br />
| <code>0x7D7</code> || 4 bytes<br />
| Integer count of how much Ultra-bitter spray the player has. (The game treats it as a signed integer but it appears to be displayed as an unsigned integer, but the game only shows the last three digits of the number)<br />
|-<br />
| <code>0x7E7</code> || 1 byte<br />
| Bitstream representing progress in Valley of Repose. If the least significant bit is set to 1 it plays the unlock fanfare next time the save is loaded. If the next bit is set to 1 then the fanfare won't play. {{todo|Figure out what the other bits control}}<br />
|-<br />
| <code>0x7E8</code> || 1 byte<br />
| Used for the above ground treasure counter for the Valley of Repose on the map screen.<br />
|-<br />
| <code>0x7E9</code> || 1 byte<br />
| Same as <code>0x7E7</code> but for the Awakening Wood.<br />
|-<br />
| <code>0x7EA</code> || 1 byte<br />
| Used for the above ground treasure counter for the Awakening Wood on the map screen.<br />
|-<br />
|-<br />
| <code>0x7EB</code> || 1 byte<br />
| Same as <code>0x7E7</code> but for the Perplexing Pool.<br />
|-<br />
| <code>0x7EC</code> || 1 byte<br />
| Used for the above ground treasure counter for the Perplexing Pool on the map screen.<br />
|-<br />
|-<br />
| <code>0x7ED</code> || 1 byte<br />
| Same as <code>0x7E7</code> but for the Wistful Wild.<br />
|-<br />
| <code>0x7EE</code> || 1 byte<br />
| Used for the above ground treasure counter for the Wistful Wild on the map screen.<br />
|-<br />
| <code>0x834</code> || 4 bytes<br />
| Actual Poko count the game registers, differing from what is displayed on the file select screen if only one of the two addresses is edited.<br />
|}<br />
<br />
== Checksum ==<br />
The checksum of a save slot is calculated according to [http://hitmen.c02.at/files/yagcd/yagcd/chap12.html#sec12.5 this method].<br />
<br />
[https://gist.github.com/RenolY2/e0d93dde832b63f9197ef60861f22d89 This Python script] (requires Python >3.4) assists with calculating the checksum for the data in a save slot. Not recalculating and fixing the checksum results in the game detecting the modified save slot as being corrupted (but if you have any unmodified save slots, those will still work fine).<br />
<br />
Very careful editing might allow you to fool the corruption detection without having to recalculate the value: Due to the checksum being an additive one, {{unsure|if you increase one value by 1 and decrease a different value by 1, the checksum should still remain valid.}}<br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:File formats]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3183
Pikmin 2 Pikmin states
2021-08-03T19:35:55Z
<p>EpochFlame: consistent caps</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>802EE5F0</code> || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>802B94F0</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>8029CCA4</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>802A3CC4</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE70</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>802815DC</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE810</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF54</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>8028F9C0</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>802B8424</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273524</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>80149C08</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>8026FEF0</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>8027B134</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>8027B300</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>8027C2F4</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E0C</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>802F4A60</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>8027D0FC</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>802B8C94</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>8020735C</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>8026D710</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>802858C8</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>802F3FB0</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>8036F5CC</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>80289EEC</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>802A5E38</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>802C85A8</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>8035A4C8</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>803ACE3C</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>802FCB34</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>802636E8</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113328</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A4C</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
The @h for most effects is <code>804b</code>, but the @h for Press is <code>804a</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Press || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3182
Pikmin 2 Pikmin states
2021-08-03T19:34:36Z
<p>EpochFlame: added address of @h</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>802EE5f0</code> || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>802B94F0</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>8029CCA4</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>802A3CC4</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE70</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>802815DC</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE810</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF54</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>8028F9C0</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>802B8424</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273524</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>80149C08</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>8026FEF0</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>8027B134</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>8027B300</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>8027C2F4</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E0C</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>802F4A60</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>8027D0FC</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>802B8C94</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>8020735C</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>8026D710</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>802858C8</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>802F3FB0</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>8036F5CC</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>80289EEC</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>802A5E38</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>802C85A8</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>8035A4C8</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>803ACE3C</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>802FCB34</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>802636E8</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113328</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A4C</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
The @h for most effects is <code>804b</code>, but the @h for Press is <code>804a</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Press || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3172
Pikmin 2 Pikmin states
2021-07-31T18:12:53Z
<p>EpochFlame: adding @h</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>802EE5f0</code> || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>802B94F0</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>8029CCA4</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>802A3CC4</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE70</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>802815DC</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE810</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF54</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>8028F9C0</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>placeholder</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>placeholder</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>placeholder</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>placeholder</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>placeholder</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>placeholder</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>placeholder</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>placeholder</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>placeholder</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>placeholder</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>placeholder</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>placeholder</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>placeholder</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>placeholder</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>placeholder</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>placeholder</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>placeholder</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>placeholder</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>placeholder</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>placeholder</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>placeholder</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>placeholder</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
The @h for most effects is <code>804b</code>, but the @h for Press is <code>804a</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Press || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3171
Pikmin 2 Pikmin states
2021-07-31T17:58:50Z
<p>EpochFlame: updated knowledge</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>placeholder</code> || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>placeholder</code> || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>placeholder</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>placeholder</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>placeholder</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>placeholder</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>placeholder</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>placeholder</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>placeholder</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>placeholder</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>placeholder</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>placeholder</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>placeholder</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>placeholder</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>placeholder</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>placeholder</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>placeholder</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>placeholder</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>placeholder</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>placeholder</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>placeholder</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>placeholder</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>placeholder</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>placeholder</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>placeholder</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>placeholder</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>placeholder</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>placeholder</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>placeholder</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>placeholder</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>placeholder</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>placeholder</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>placeholder</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
The @h for most effects is <code>804b</code>, but the @h for Press is <code>804a</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Press || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3170
Pikmin 2 Pikmin states
2021-07-31T17:24:39Z
<p>EpochFlame: mamuta @h</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>placeholder</code> || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>placeholder</code> || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>placeholder</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>placeholder</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>placeholder</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>placeholder</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>placeholder</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>placeholder</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>placeholder</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>placeholder</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>placeholder</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>placeholder</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>placeholder</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>placeholder</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>placeholder</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>placeholder</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>placeholder</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>placeholder</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>placeholder</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>placeholder</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>placeholder</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>placeholder</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>placeholder</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>placeholder</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>placeholder</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>placeholder</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>placeholder</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>placeholder</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>placeholder</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>placeholder</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>placeholder</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>placeholder</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>placeholder</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_area_generator_file&diff=3166
Pikmin 2 area generator file
2021-07-30T23:57:02Z
<p>EpochFlame: /* Entity */ removed false information</p>
<hr />
<div>{{note|This page is under construction.}}<br />
<br />
An area's generator files can be found in <code>/user/Abe/map/*</code>. Amongst these, the <code>loop</code> and <code>nonloop</code> folders, as well as the <code>defaultgen.txt</code>, <code>initgen.txt</code>, and <code>plantsgen.txt</code> contain data for what objects to spawn in the area, and how. These text files must be encoded in Shift-JIS, or at least ASCII. To avoid any issues, use [https://notepad-plus-plus.org/download/v7.5.6.html Notepad++] and check the encoding in the bottom right.<br />
<br />
The <code>loop</code> and <code>nonloop</code> folders have intriguing file-naming formats. They indicate a range of days, where the day numbering is one less than what day is displayed to players. For example, consider the following files in <code>tutorial/nonloop</code>:<br />
<code>1-2.txt</code>, <code>1-4.txt</code>, <code>2-2.txt</code>, <code>3-9.txt</code>. On day 3, the entities in the first 3 files will run their generation procedure, but not the entities in <code>3-9.txt</code>. Files in <code>loop</code> are similar, but somewhat more complicated, and require more research.<br />
<br />
===== Example =====<br />
<pre><br />
# generatorMgr <Generator(Default)><br />
{v0.1} # version<br />
0.000000 0.000000 0.000000 # startPos<br />
0.000000 # startDir<br />
34 # 34 generators<br />
# 宇宙船<br />
{<br />
{v0.1} # version<br />
0 # reserved<br />
0 # 復活日数<br />
137 70 146 136 145 68 0 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 # <宇宙船><br />
-331.454987 80.000000 1228.323975 # pos<br />
0.000000 0.000000 0.000000 # offset<br />
{item} {0002} # onyn<br />
{<br />
{onyn} # item id<br />
0.000000 -171.524994 0.000000 # rotation<br />
{0001} # item local version<br />
4 # onyon index<br />
1 # after boot? true==1<br />
}<br />
# gen base<br />
{<br />
{_eof} <br />
}<br />
}<br />
</pre><br />
<br />
==Header==<br />
Each file starts with a line titled <code># generatorMgr <Generator(Default)></code>. Under this is, <code>{v0.1}</code>, which denotes the format of the file. The coordinates next to <code>startPos</code> seem to be useless. Under <code>startDir</code> is a number (in this case 34, the number after the hashtag does NOT matter, as does anything else after a hashtag). This number must be the same as the number of entities listed in the file, or else the game will crash. <br />
<br />
==Entity==<br />
Underneath that in the brackets is the actual entity; in the above example, the Hocotate Ship. Everything above <code># pos</code> seems to be debug info for the original programmers with no effect on the entity(enemy or object) itself, EXCEPT for <code># reserved</code> which if set to zero, the object will only ever load once, and <code># 復活日数</code> underneath that, which controls how many days it takes to respawn(if set to zero, it will respawn always, even after leaving a cave). The numbers next to <code># pos</code> are the entity's x, y, and z coordinates. To find a point's coordinates in a level use 3ds Max or Yoshi2's Pikmin 2 Gen Editor. In <code># offset</code> are more x y z coordinates that will "offset" or move the entity over more by the amount specified. Under that is the Entity's class, for example <code>{item} {0002}</code>. Further still under that in the brackets is the <code># item id</code>. Finally, entities have 3 <code># rotation</code> values, to rotate it a number of degrees on the x, y, or z axis, respectively. To keep an object upright only change the y parameter. Under that lie the Entity's unique parameters.<br />
There are multiple types of Entities in the Overworld, with differing parameters. These include...<br />
<br />
==Entity categories==<br />
<br />
# '''"{item} {0002}"'''<br />
#* Includes Hocotate Ship, the Onions, Caves, Weight Blocks, Paper Bags, Gates, Rock Clogs, Nectar Grass, Nectar Pebble, and Bridges.<br />
#* Some living things as well, like Burgeoning Spirderwort and the Ujadani.<br />
# '''"{piki} {0001}"'''<br />
#* Includes the main five types of Pikmin.<br />
# '''{teki} {0005}'''<br />
#* Includes all things in the Piklopedia; that is to say, enemies.<br />
#* An enemy with a treasure in it is part of this group and has a value of that treasure + 768.<br />
# '''{pelt} {0000}'''<br />
#* Are exclusively treasures.<br />
<br />
'''*Below, an x is used to denote where the variable is to be input in a parameter line.'''<br />
<br />
{| class="wikitable sortable"<br />
! Item ID || Parameters || Notes<br />
|-<br />
| {onyn} (onion/ship) || <code>x # onyon index</code><br><code>x # after boot? true==1</code> || index: 0=Blue Onion 1=Red Onion 2=Yellow Onion 4=Ship<br>after boot: 0 = wild Onion, only spawns if you haven't recruited that color; 1 = landing site, only spawns if you've already recruited that color<br />
|-<br />
| {piki} (wild Pikmin) || <code>{p000} 4 x</code><br><code># 色 {p001} 4 x </code><br><code># 数 {p002} 4 x</code><br><code># 自活(1=yes) {_eof} </code> || {p000} 0=Blue 1=Red 2=Yellow 3=Purple 4=White. Attempting to spawn Bulbmin or Pikpik carrots crashes the game.<br>{p001} x = number of Pikmin<br>{p002} 1 = wild Pikmin, 0 = unused, intended for an E3 version '''The fours are part of the code''' <br />
|-<br />
| {cave} (caves) || <code>x.txt</code><br><code>units.txt</code><br><code>{x_XX}</code><br><code># id (for stages.txt) </code><br><code># FogParm { {fg00} - {fg09} }</code> || First text file is the caveinfo file name; units.txt does nothing.<br>{x_XX} is the [[Pikmin_2_identifiers#Caves|cave ID]], used for name, hazard data, and various hardcoded boss behavior. The final digit of the ID is also the music index in BgmList.<br>{fg00} through {fg03} deal with fog zone start and end, how fast it starts and how long it lingers<br>{fg04} through {fg06} are the colors of the fog<br>{fg07} through {fg09} deal with the distances the fog spreads out when inside, when it appears, and when it disspates.<br>'''The fours are part of the code'''<br />
|-<br />
| {teki} (enemies, plants, and hazards) || [[#Teki|See below]] || <br />
|-<br />
| {pelt} (carriable objects) || <code>X # mgr id</code><br><code>X.000000 X.000000 X.000000 # rotation</code><br><code>{0000} # pellet local version</code><br><code>XXX</code> || <code>mgr id</code> is the carriable object type: 0=pellets, 3=normal treasures, 4=Exploration Kit treasures. Other values are untested.<br>The line after <code>pellet local version</code> is the [[Pikmin 2 identifiers#Treasures|treasure ID]] for treasures.<br />
|-<br />
| {brdg} (stick bridges) || <code>x #橋タイプ</code> ||0 = short bridge 1 = sloped bridge 2 = long bridge<br />
|-<br />
| {gate} (bramble gates) || <code>x.000000 #ライフ </code><br><code>x #Color </code> ||First parameter is the gate's HP, second is the gate's color. 1 for black, 0 for white<br />
|-<br />
| {dgat} (electric gates) || <code>x.000000 #ライフ</code> ||The gate's health. Only comes in one color.<br />
|-<br />
| {rock} (spiderwort mold) || || Mold is actually called <code>{rock}</code> internally.<br />
|-<br />
| {barl} (rock clog) || || When destroyed, a clog will drain any waterbox it's placed inside; the waterbox is not specified here. A clogged cave entrance is simply a <code>{barl}</code> and <code>{cave}</code> at the same coordinates.<br />
|-<br />
| {plnt} (Burgeoning Spiderwort) || <code>x #実タイプ</code> ||What kind of berries it grows. 0=spicy 1=bitter 2=mixed.<br />
|-<br />
| {ujms} (Ujadani bugs) || <code>x #うじゃ王数</code> ||Number of bugs in the group.<br />
|-<br />
| {weed} (nectar grass/rocks) || <code>x #うじゃ王数 </code><br><code>x #石か草か</code> || <code>うじゃ王数</code>: amount of grass/rocks<br><code>石か草か</code>: 0=rocks, 1=grass <br />
|-<br />
| {dwfl} (downfloors: weight blocks and paper bags) || <code>x #沈み人数 </code><br><code>x #type </code><br><code>x # 1:seesaw</code><br><code>{XXXX} # id</code> || <code>沈み人数</code>: weight required to press. Only used if <code>1:seesaw</code> is 0. The weight is visible on seesaw blocks but has no effect.<br><code>type</code>: 0=small block, 1=large block, 2=paper bag<br><code>1:seesaw</code>: 0=press permanently, 1=seesaw.<br><code>id</code>: Only used for seesaw blocks. Set 2 blocks to the same ID to pair them. <br />
|-<br />
|}<br />
<br />
==Teki==<br />
<br />
Entities in the Teki category have by far the most complex parameters of all types, and thus have their own section.<br />
<br />
{| class="wikitable sortable"<br />
! Parameter || Notes<br />
|-<br />
| <code>x # teki</code> || The [[Pikmin 2 identifiers#Enemies_and_other_objects|Enemy's ID]]. <br />
|-<br />
| <code>x # teki_birth_type</code> || 0 = Normal, 1 = Falls from the sky<br />
|-<br />
| <code>x # teki_num</code> || Number of enemies to spawn, used if <code># 0:point 1:circle</code> is >= 2.<br />
|-<br />
| <code>x.000000 # face direction</code> || Direction it faces, in degrees.<br />
|-<br />
| <code>x # 0:point 1:circle</code> || 1 or less = Single, 2 or more = Multiple<br />
|-<br />
| <code>x.000000 # appear radius</code> || Radius the enemy can spawn in, around the specified coordinates. Set to 0 to disable. <br />
|-<br />
| <code>x.000000 # enemy size</code> || Unknown<br />
|-<br />
| <code>x # お宝アイテムコード</code> || ID of treasure to drop. Add 768 for normal treasures, 1024 for Exploration Kit treasures.<br />
|-<br />
| <code>x # Pellet color</code> || Color of pellets to drop. 0 = Blue 1 = Red 2 = Yellow 3 = Random.<br />
|-<br />
| <code>x # Pellet size</code> || Size of dropped pellets; 1, 5, 10, or 20.<br />
|-<br />
| <code>x # Pellet Min</code> || Minimum number of pellets it can drop.<br />
|-<br />
| <code>x # Pellet Max</code> || Maximum number of pellets it can drop.<br />
|-<br />
| <code>x.xxxxxx # Pellet Min</code> || Different from the first, this controls the percent chance it will drop pellets. 1.0 is 100%<br />
|-<br />
| <code>x # pellet type</code> || Only used with Pellet Posies. Works just like the above <code># Pellet color</code>, except 3 = cycling between colors, and will crash if none of the primary colors are unlocked yet.<br />
|-<br />
| <code>x # pellet size</code> || Size of pellet it bears; only 1, 5, 10, or 20.<br />
|-<br />
| <code>x # size</code> || The stage of growth of the Pellet Posy. 0 = Sprout, 1 = Halfway, 2 = Mature.<br />
|-<br />
|}<br />
<br />
{{credits| [[User:UnclePaul894|UnclePaul894]]}}<br />
<br />
Note that certain teki will not drop treasures or pellets, even if set to do so. These include fire/electric/poison hazards, bomb rocks, Volatile Dweevils, eggs, Honeywisps, Candypops, Mitites, and Spectralids. (Pellet Posies are functional and can drop treasure/pellets in addition to their normal pellet.)<br />
<br />
Additionally, decorative plants and chiyogami paper can spawn a set of 4 yellow Spectralids when touched, if their pellet color is 0 and pellet size is 1. This is only fully functional for Margaret (ID 77) and red large Figwort (ID 50), but other plants can spawn Spectralids if one of the aforementioned plants is also present and set to spawn Spectralids.<br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:File formats]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=JPC_file&diff=3162
JPC file
2021-07-25T01:27:04Z
<p>EpochFlame: /* Game.JPC particle list */</p>
<hr />
<div>{{note|The information on this page was gathered from eff2d_world_map.jpc and game.jpc. This page is not finished.}}<br />
<br />
'''JPC files''' represent an indexed collection of [[JPA file]]s, and contain information on particle systems and store [[BTI file|BTI images]].<br />
<br />
== File header ==<br />
{| class="wikitable"<br />
! Data type || Description<br />
|-<br />
| 0x0 (8 char) || String, <code>JPAC2-10</code>.<br />
|-<br />
| 0x8 (uint16) || Number of BEM1 headers, total number of defined emitters.<br />
|-<br />
| 0xA (uint16) || Number of BTI format textures (TEX1).<br />
|-<br />
| 0xC (uint32) || Total size of data excluding the TEX1 sections.<br />
|}<br />
<br />
Before the BEM1 section, every particle emitter starts off with 8 bytes of data:<br />
<br />
{| class="wikitable"<br />
! Offset || Data type || Description<br />
|-<br />
| 0x0 || uint16 || Identifier.<br />
|-<br />
| 0x2 || uint16 || {{unsure|Unknown - Always set to 5.}}<br />
|-<br />
| 0x4 || uint8 || {{unsure|Unknown - Crash handler mentions something about JPAWorkData.}}<br />
|-<br />
| 0x5 || uint8 || {{unsure|Unknown - Crash handler mentions JPAKeyBlock? Related to alpha?}} [https://i.gyazo.com/5507d06343f68515f91c630545947f87.png Crashes when changed to something else].<br />
|}<br />
<br />
== BEM1 ==<br />
{| class="wikitable"<br />
! Offset || Data type || Description<br />
|-<br />
| 0x0 || 4 char || String, <code>BEM1</code>.<br />
|-<br />
| 0x4 || uint32 || Value is always <code>0x7C</code> since the data size of this section is static (124 bytes).<br />
|-<br />
| 0x8 || uint16 || {{unsure|Unknown - Doesn't seem to do anything. Changing doesn't crash.}}<br />
|-<br />
| 0xA || uint8 || {{unsure|Purpose unknown.}} Can be set from 0-7. Crashes resulted when set to 7. Crash handler mentions JPADyanmicBlocks? Setting numbers higher than 7 will wrap around to represent 0-7.<br />
|-<br />
| 0xB || uint8 || Bit flags. {{unsure|Upper 4 bits not used? Going right to left the 1st bit doesn't seem to do anything noticeable. 2nd seems to turn off particle cap. 3rd seems to determine if the particle system should fire continuously or once. 4th makes the particles parented to the emitter.}}<br />
|-<br />
| 0x10 || float || Scale X, these scale values may be used for the shape that particles can spawn within.<br />
|-<br />
| 0x14 || float || Scale Y.<br />
|-<br />
| 0x18 || float || Scale Z.<br />
|-<br />
| 0x1C || float || Emitter's X offset from origin.<br />
|-<br />
| 0x20 || float || Emitter's Y offset from origin.<br />
|-<br />
| 0x24 || float || Emitter's Z offset from origin.<br />
|}<br />
<br />
== Game.JPC particle list ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Image<br />
|-<br />
| <code>0000</code> || Flies from Doodlebug || <code>Enemy_Fart_TBabyFly_ver01</code> ||<br />
|-<br />
| <code>0001</code> || Fart from Doodlebug || <code>Enemy_Fart_TBabaHe_1</code> ||<br />
|-<br />
| <code>0002</code> || Fart from Doodlebug || <code>Enemy_Fart_TBabaHe_2</code> ||<br />
|-<br />
| <code>0003</code> || Bulborb Larva || <code>Enemy_Baby_TBabyBecha</code> ||<br />
|-<br />
| <code>0004</code> || Bulborb Larva spawns || <code>Enemy_Baby_TBabyBorn</code> ||<br />
|-<br />
| <code>0005</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_1</code> ||<br />
|-<br />
| <code>0006</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_2</code> ||<br />
|-<br />
| <code>0007</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_3</code> ||<br />
|-<br />
| <code>0008</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_1</code> ||<br />
|-<br />
| <code>0009</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_2</code> ||<br />
|-<br />
| <code>000a</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_3</code> ||<br />
|-<br />
| <code>000b</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_4</code> ||<br />
|-<br />
| <code>000c</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_1</code> ||<br />
|-<br />
| <code>000d</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_2</code> ||<br />
|-<br />
| <code>000e</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_3</code> ||<br />
|-<br />
| <code>000f</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_4</code> ||<br />
|-<br />
| <code>0010</code> || Pikmin breaking bridge || <code>Piki_TBridgeAttack</code> ||<br />
|-<br />
| <code>0011</code> || Bridge breaking || <code>Item_Bridge_TBridgeSet</code> ||<br />
|-<br />
| <code>0012</code> || Careening Dirigibug dead || <code>Enemy_BombSarai_TBsaraiDead_1</code> ||<br />
|-<br />
| <code>0013</code> || Careening Dirigibug dead || <code>Enemy_BombSarai_TBsaraiDead_2</code> ||<br />
|-<br />
| <code>0014</code> || Careening Dirigibug create bomb || <code>Enemy_BombSarai_TBsaraiSupli</code> ||<br />
|-<br />
| <code>0015</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_1</code> ||<br />
|-<br />
| <code>0016</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_2</code> ||<br />
|-<br />
| <code>0017</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_3</code> ||<br />
|-<br />
| <code>0018</code> || Hit Unmarked Spectralid || <code>Enemy_ShijimiChou_TChouHit</code> ||<br />
|-<br />
| <code>0019</code> || Part of leader whistle || <code>Cursor1</code> ||<br />
|-<br />
| <code>001a</code> || Part of leader whistle || <code>Cursor2</code> ||<br />
|-<br />
| <code>001b</code> || Part of leader whistle || <code>Cursor3</code> ||<br />
|-<br />
| <code>001c</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadBomb</code> ||<br />
|-<br />
| <code>001d</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadElecA</code> ||<br />
|-<br />
| <code>001e</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadElecB</code> ||<br />
|-<br />
| <code>001f</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenA</code> ||<br />
|-<br />
| <code>0020</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenB</code> ||<br />
|-<br />
| <code>0021</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenC1</code> ||<br />
|-<br />
| <code>0022</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenC2</code> ||<br />
|-<br />
| <code>0023</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFootw</code> ||<br />
|-<br />
| <code>0024</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFoot_1</code> ||<br />
|-<br />
| <code>0025</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFoot_2</code> ||<br />
|-<br />
| <code>0026</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaHahen</code> ||<br />
|-<br />
| <code>0027</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaSmoke</code> ||<br />
|-<br />
| <code>0028</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_1</code> ||<br />
|-<br />
| <code>0029</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_2</code> ||<br />
|-<br />
| <code>002a</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_3</code> ||<br />
|-<br />
| <code>002b</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalk_1</code> ||<br />
|-<br />
| <code>002c</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalk_2</code> ||<br />
|-<br />
| <code>002d</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_1</code> ||<br />
|-<br />
| <code>002e</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_2</code> ||<br />
|-<br />
| <code>002f</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_3</code> ||<br />
|-<br />
| <code>0030</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiPole_1</code> ||<br />
|-<br />
| <code>0031</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiPole_2</code> ||<br />
|-<br />
| <code>0032</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkipoleSign</code> ||<br />
|-<br />
| <code>0033</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsHoudenA</code> ||<br />
|-<br />
| <code>0034</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsHoudenB</code> ||<br />
|-<br />
| <code>0035</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsThunderA</code> ||<br />
|-<br />
| <code>0036</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsThunderB</code> ||<br />
|-<br />
| <code>0037</code> || Small seesaw block rises || <code>Item_DownFloor_TDownf1On</code> ||<br />
|-<br />
| <code>0038</code> || Small seesaw block moving || <code>Item_DownFloor_TDownf1Updown</code> ||<br />
|-<br />
| <code>0039</code> || Small seesaw block rises in water || <code>Item_DownFloor_TDownf1WOn</code> ||<br />
|-<br />
| <code>003a</code> || Small seesaw block moving in water || <code>Item_DownFloor_TDownf1WUpdown</code> ||<br />
|-<br />
| <code>003b</code> || Large seesaw block rising || <code>Item_DownFloor_TDownf2On</code> ||<br />
|-<br />
| <code>003c</code> || Large seesaw block moving || <code>Item_DownFloor_TDownf2Updown</code> ||<br />
|-<br />
| <code>003d</code> || Large seesaw block rising in water || <code>Item_DownFloor_TDownf2WOn</code> ||<br />
|-<br />
| <code>003e</code> || Large seesaw block moving in water|| <code>Item_DownFloor_TDownf2WUpdown</code> ||<br />
|-<br />
| <code>003f</code> || {{Unknown}} || <code>Item_DownFloor_TDownf3On</code> ||<br />
|-<br />
| <code>0040</code> || Paper bag moving || <code>Item_DownFloor_TDownf3Updown</code> ||<br />
|-<br />
| <code>0041</code> || Paper bag rising in water || <code>Item_DownFloor_TDownf3WOn</code> ||<br />
|-<br />
| <code>0042</code> || Paper bag moving in water || <code>Item_DownFloor_TDownf3WUpdown</code> ||<br />
|-<br />
| <code>0043</code> || Leader using spicy spray? || <code>Navi_TDopingSmoke_1</code> ||<br />
|-<br />
| <code>0044</code> || || <code>Navi_TDopingSmoke_2</code> ||<br />
|-<br />
| <code>0045</code> || || <code>Navi_TDopingSmoke_3</code> ||<br />
|-<br />
| <code>0046</code> || Electric gate electricity || <code>Item_ElecGate_TEgateA</code> ||<br />
|-<br />
| <code>0047</code> || Electric gate electricity || <code>Item_ElecGate_TEgateBC_1</code> ||<br />
|-<br />
| <code>0048</code> || Electric gate electricity || <code>Item_ElecGate_TEgateBC_2</code> ||<br />
|-<br />
| <code>0049</code> || Egg broken || <code>Enemy_Egg_TEggdown</code> ||<br />
|-<br />
| <code>004a</code> || || <code>Enemy_TEnemyBombM_1</code> ||<br />
|-<br />
| <code>004b</code> || || <code>Enemy_TEnemyBombM_2</code> ||<br />
|-<br />
| <code>004c</code> || || <code>Enemy_TEnemyBombM_3</code> ||<br />
|-<br />
| <code>004d</code> || || <code>Enemy_TEnemyBombM_4</code> ||<br />
|-<br />
| <code>004e</code> || || <code>Enemy_TEnemyBombS_1</code> ||<br />
|-<br />
| <code>004f</code> || || <code>Enemy_TEnemyBombS_2</code> ||<br />
|-<br />
| <code>0050</code> || || <code>Enemy_TEnemyBombS_3</code> ||<br />
|-<br />
| <code>0051</code> || || <code>Enemy_TEnemyBombS_4</code> ||<br />
|-<br />
| <code>0052</code> || Enemy spirit || <code>Enemy_TEnemyDead</code> ||<br />
|-<br />
| <code>0053</code> || || <code>Enemy_TEnemyDownSmoke</code> ||<br />
|-<br />
| <code>0054</code> || || <code>Enemy_TEnemyDownWat_1</code> ||<br />
|-<br />
| <code>0055</code> || || <code>Enemy_TEnemyDownWat_2</code> ||<br />
|-<br />
| <code>0056</code> || || <code>Enemy_TEnemyDownWat_3</code> ||<br />
|-<br />
| <code>0057</code> || || <code>Enemy_TEnemyHamonM</code> ||<br />
|-<br />
| <code>0058</code> || || <code>Enemy_TEnemyHamonMInd</code> ||<br />
|-<br />
| <code>0059</code> || Enemy walking dust || <code>Enemy_TEnemyWalkSmokeS</code> ||<br />
|-<br />
| <code>005a</code> || Big enemy walking dust || <code>Enemy_TEnemyWalkSmokeM</code> ||<br />
|-<br />
| <code>005b</code> || Falling flowers in Awakening Wood || <code>TForestSakura</code> ||<br />
|-<br />
| <code>005c</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_1</code> ||<br />
|-<br />
| <code>005d</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_2</code> ||<br />
|-<br />
| <code>005e</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_3</code> ||<br />
|-<br />
| <code>005f</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_4</code> ||<br />
|-<br />
| <code>0060</code> || Yellow Wollywog falling || <code>Enemy_Frog_TFrogLanddrop_1</code> ||<br />
|-<br />
| <code>0061</code> || Yellow Wollywog falling || <code>Enemy_Frog_TFrogLanddrop_2</code> ||<br />
|-<br />
| <code>0062</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogPota</code> ||<br />
|-<br />
| <code>0063</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownP_1</code> ||<br />
|-<br />
| <code>0064</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownP_2</code> ||<br />
|-<br />
| <code>0065</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownR_1</code> ||<br />
|-<br />
| <code>0066</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownR_2</code> ||<br />
|-<br />
| <code>0067</code> || Leader whistle beam || <code>Cursor_TFueactBiriBase_1</code> ||<br />
|-<br />
| <code>0068</code> || Leader whistle beam || <code>Cursor_TFueactBiriBase_2</code> ||<br />
|-<br />
| <code>0069</code> || Leader whistle rainbow disc || <code>TFueactCircle</code> ||<br />
|-<br />
| <code>006a</code> || || <code>Cursor4</code> ||<br />
|-<br />
| <code>006b</code> || Antenna Beetle || <code>Enemy_FueFuki_TFuebugOnpa</code> ||<br />
|-<br />
| <code>006c</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAirhit_1</code> ||<br />
|-<br />
| <code>006d</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAirhit_2</code> ||<br />
|-<br />
| <code>006e</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_1</code> ||<br />
|-<br />
| <code>006f</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_2</code> ||<br />
|-<br />
| <code>0070</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_3</code> ||<br />
|-<br />
| <code>0071</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenDead_1</code> ||<br />
|-<br />
| <code>0072</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenDead_2</code> ||<br />
|-<br />
| <code>0073</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenSui</code> ||<br />
|-<br />
| <code>0074</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_1</code> ||<br />
|-<br />
| <code>0075</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_2</code> ||<br />
|-<br />
| <code>0076</code> || || <code>Piki_TGate1Attack_1</code> ||<br />
|-<br />
| <code>0077</code> || || <code>Piki_TGate1Attack_2</code> ||<br />
|-<br />
| <code>0078</code> || || <code>Item_Gate_TGate1Down_1</code> ||<br />
|-<br />
| <code>0079</code> || || <code>Item_Gate_TGate1Down_2</code> ||<br />
|-<br />
| <code>007a</code> || || <code>Piki_TGate2Attack_1</code> ||<br />
|-<br />
| <code>007b</code> || || <code>Piki_TGate2Attack_2</code> ||<br />
|-<br />
| <code>007c</code> || || <code>Item_Gate_TGate2Down_1</code> ||<br />
|-<br />
| <code>007d</code> || || <code>Item_Gate_TGate2Down_2</code> ||<br />
|-<br />
| <code>007e</code> || || <code>Piki_TPkS_Gate3Attack</code> ||<br />
|-<br />
| <code>007f</code> || || <code>Item_BigFountain_TGeyserAct_1</code> ||<br />
|-<br />
| <code>0080</code> || || <code>Item_BigFountain_TGeyserAct_2</code> ||<br />
|-<br />
| <code>0081</code> || || <code>Item_BigFountain_TGeyserAct_3</code> ||<br />
|-<br />
| <code>0082</code> || || <code>Item_BigFountain_TGeyserSet_1</code> ||<br />
|-<br />
| <code>0083</code> || || <code>Item_BigFountain_TGeyserSet_2</code> ||<br />
|-<br />
| <code>0084</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0085</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0086</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0087</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0088</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0089</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>008a</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>008b</code> || Bulborb snot bubble || <code>Enemy_ChappyBase_THanachoN</code> ||<br />
|-<br />
| <code>008c</code> || Fiery Bulblax snot bubble || <code>Enemy_ChappyBase_THanachoY</code> ||<br />
|-<br />
| <code>008d</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_1</code> ||<br />
|-<br />
| <code>008e</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_2</code> ||<br />
|-<br />
| <code>008f</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_3</code> ||<br />
|-<br />
| <code>0090</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_4</code> ||<br />
|-<br />
| <code>0091</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_1</code> ||<br />
|-<br />
| <code>0092</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_2</code> ||<br />
|-<br />
| <code>0093</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_3</code> ||<br />
|-<br />
| <code>0094</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_1</code> ||<br />
|-<br />
| <code>0095</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_2</code> ||<br />
|-<br />
| <code>0096</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_3</code> ||<br />
|-<br />
| <code>0097</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_1</code> ||<br />
|-<br />
| <code>0098</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_2</code> ||<br />
|-<br />
| <code>0099</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_3</code> ||<br />
|-<br />
| <code>009a</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_4</code> ||<br />
|-<br />
| <code>009b</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShell</code> ||<br />
|-<br />
| <code>009c</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShootA</code> ||<br />
|-<br />
| <code>009f</code> || Man-at-Legs || <code>Enemy_Houdai_THamaShoot_1</code> ||<br />
|-<br />
| <code>009e</code> || Man-at-Legs || <code>Enemy_Houdai_THamaShoot_2</code> ||<br />
|-<br />
| <code>009f</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSight</code> ||<br />
|-<br />
| <code>00a0</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive</code> ||<br />
|-<br />
| <code>00a1</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_2</code> ||<br />
|-<br />
| <code>00a2</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_3</code> ||<br />
|-<br />
| <code>00a3</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_4</code> ||<br />
|-<br />
| <code>00a4</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_1</code> ||<br />
|-<br />
| <code>00a5</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_2</code> ||<br />
|-<br />
| <code>00a6</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_3</code> ||<br />
|-<br />
| <code>00a7</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_4</code> ||<br />
|-<br />
| <code>00a8</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDeadHane_ver01</code> ||<br />
|-<br />
| <code>00a9</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiRot</code> ||<br />
|-<br />
| <code>00aa</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiWait</code> ||<br />
|-<br />
| <code>00ab</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_1</code> ||<br />
|-<br />
| <code>00ac</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_2</code> ||<br />
|-<br />
| <code>00ad</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_3</code> ||<br />
|-<br />
| <code>00ae</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_4</code> ||<br />
|-<br />
| <code>00af</code> || Overworld cave fog || <code>Item_Hole_WarpZone_1</code> ||<br />
|-<br />
| <code>00b0</code> || Overworld cave fog || <code>Item_Hole_WarpZone_2</code> ||<br />
|-<br />
| <code>00b1</code> || Overworld cave fog || <code>Item_Hole_WarpZone_3</code> ||<br />
|-<br />
| <code>00b2</code> || Overworld cave fog || <code>Item_Hole_WarpZone_4</code> ||<br />
|-<br />
| <code>00b3</code> || Splash when bitter drop hits ground || <code>Honey_THoneydownB</code> ||<br />
|-<br />
| <code>00b4</code> || Splash when spicy drop hits ground || <code>Honey_THoneydownR</code> ||<br />
|-<br />
| <code>00b5</code> || Splash when nectar drop hits ground || <code>Honey_THoneydownY</code> ||<br />
|-<br />
| <code>00b6</code> || Ravenous Whiskerpillar break berry || <code>Enemy_Imomushi_TImoEat_1</code> ||<br />
|-<br />
| <code>00b7</code> || Ravenous Whiskerpillar break berry || <code>Enemy_ImoMushi_TImoEat_2</code> ||<br />
|-<br />
| <code>00b8</code> || Ravenous Whiskerpillar || <code>Enemy_Imomushi_TImoSmoke</code> ||<br />
|-<br />
| <code>00b9</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttack_1</code> ||<br />
|-<br />
| <code>00ba</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttack_2</code> ||<br />
|-<br />
| <code>00bb</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_1</code> ||<br />
|-<br />
| <code>00bc</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_2</code> ||<br />
|-<br />
| <code>00bd</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_3</code> ||<br />
|-<br />
| <code>00be</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBack</code> ||<br />
|-<br />
| <code>00bf</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBackW_1</code> ||<br />
|-<br />
| <code>00c0</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBackW_2</code> ||<br />
|-<br />
| <code>00c1</code> || Hermit Crawmad underwater bubbles || <code>Enemy_Jigumo_TJgmBubble</code> ||<br />
|-<br />
| <code>00c2</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKabutoAttack</code> ||<br />
|-<br />
| <code>00c3</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeDive_1</code> ||<br />
|-<br />
| <code>00c4</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeDive_2</code> ||<br />
|-<br />
| <code>00c5</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeHit_1</code> ||<br />
|-<br />
| <code>00c6</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeHit_2</code> ||<br />
|-<br />
| <code>00c7</code> || Falling boulder || <code>Item_Rock_TKouhai1_1</code> ||<br />
|-<br />
| <code>00c8</code> || Falling boulder || <code>Item_Rock_TKouhai1_2</code> ||<br />
|-<br />
| <code>00c9</code> || Falling boulder || <code>Item_Rock_TKouhai2_1</code> ||<br />
|-<br />
| <code>00ca</code> || Falling boulder || <code>Item_Rock_TKouhai2_2</code> ||<br />
|-<br />
| <code>00cb</code> || Falling boulder || <code>Item_Rock_TKouhai3_1</code> ||<br />
|-<br />
| <code>00cc</code> || Falling boulder || <code>Item_Rock_TKouhai3_2</code> ||<br />
|-<br />
| <code>00cd</code> || Falling boulder || <code>Item_Rock_TkKouhaiDamage</code> ||<br />
|-<br />
| <code>00ce</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00cf</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00d0</code> || Falling boulder || <code>Enemy_Rock_TKouhaiFuku_1</code> ||<br />
|-<br />
| <code>00d1</code> || Falling boulder || <code>Enemy_Rock_TKouhaiFuku_2</code> ||<br />
|-<br />
| <code>00d2</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageBomb_1</code> ||<br />
|-<br />
| <code>00d3</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageBomb_2</code> ||<br />
|-<br />
| <code>00d4</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageDeadrun</code> ||<br />
|-<br />
| <code>00d5</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageEye</code> ||<br />
|-<br />
| <code>00d6</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageFlick</code> ||<br />
|-<br />
| <code>00d7</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageGepu</code> ||<br />
|-<br />
| <code>00d8</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_1</code> ||<br />
|-<br />
| <code>00d9</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_2</code> ||<br />
|-<br />
| <code>00da</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_3</code> ||<br />
|-<br />
| <code>00db</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageKira</code> ||<br />
|-<br />
| <code>00dc</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageSui_1</code> ||<br />
|-<br />
| <code>00dd</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageSui_2</code> ||<br />
|-<br />
| <code>00de</code> || Louie light (star shape) || <code>Navi_TOrimaLight_loozy_1</code> ||<br />
|-<br />
| <code>00df</code> || Louie light whistle || <code>Navi_TOrimaLightAct_loozy_1</code> ||<br />
|-<br />
| <code>00e0</code> || Louie light whistle || <code>Navi_TOrimaLightAct_loozy_2</code> ||<br />
|-<br />
| <code>00e1</code> || Louie light (trail/base) || <code>Navi_TOrimaLight_loozy_2</code> ||<br />
|-<br />
| <code>00e2</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewKurageBomb_1</code> ||<br />
|-<br />
| <code>00e3</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewKurageBomb_2</code> ||<br />
|-<br />
| <code>00e4</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageDeadrun</code> ||<br />
|-<br />
| <code>00e5</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageEye</code> ||<br />
|-<br />
| <code>00e6</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageFlick</code> ||<br />
|-<br />
| <code>00e7</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_1</code> ||<br />
|-<br />
| <code>00e8</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_2</code> ||<br />
|-<br />
| <code>00e9</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_3</code> ||<br />
|-<br />
| <code>00ea</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragKira</code> ||<br />
|-<br />
| <code>00eb</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageSui_1</code> ||<br />
|-<br />
| <code>00ec</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageSui_2</code> ||<br />
|-<br />
| <code>00ed</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenA</code> ||<br />
|-<br />
| <code>00ee</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenB</code> ||<br />
|-<br />
| <code>00ef</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenC1</code> ||<br />
|-<br />
| <code>00f0</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenC2</code> ||<br />
|-<br />
| <code>00f1</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaFoot_1</code> ||<br />
|-<br />
| <code>00f2</code> || Raging Long Legs fur || <code>Enemy_BigFoot_TOdamaFur1</code> ||<br />
|-<br />
| <code>00f3</code> || Raging Long Legs fur || <code>Enemy_BigFoot_TOdamaFur2</code> ||<br />
|-<br />
| <code>00f4</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaHahen</code> ||<br />
|-<br />
| <code>00f5</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaWalk_1</code> ||<br />
|-<br />
| <code>00f6</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaWalk_2</code> ||<br />
|-<br />
| <code>00f7</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00f8</code> || Interactable Blue Onion beam || <code>Onyon_ContainerAct_blue_1</code> ||<br />
|-<br />
| <code>00f9</code> || Interactable Blue Onion beam || <code>Onyon_ContainerAct_blue_2</code> ||<br />
|-<br />
| <code>00fa</code> || Interactable Red Onion beam || <code>Onyon_ContainerAct_red_1</code> ||<br />
|-<br />
| <code>00fb</code> || Interactable Red Onion beam || <code>Onyon_ContainerAct_red_2</code> ||<br />
|-<br />
| <code>00fc</code> || Interactable Yellow Onion beam || <code>Onyon_ContainerAct_yellow_1</code> ||<br />
|-<br />
| <code>00fd</code> || Interactable Yellow Onion beam || <code>Onyon_ContainerAct_yellow_2</code> ||<br />
|-<br />
| <code>00fe</code> || || <code>Onyon_TOnyonEatAB_1</code> ||<br />
|-<br />
| <code>00ff</code> || || <code>Onyon_TOnyonEatAB_2</code> ||<br />
|-<br />
| <code>0100</code> || || <code>Onyon_TOnyonEatC</code> ||<br />
|-<br />
| <code>0101</code> || || <code>Onyon_TOnyonLay_1</code> ||<br />
|-<br />
| <code>0102</code> || || <code>Onyon_TOnyonLay_2</code> ||<br />
|-<br />
| <code>0103</code> || || <code>Onyon_TOnyonPuffKira</code> ||<br />
|-<br />
| <code>0104</code> || || <code>Onyon_TOnyonPuffPuff</code> ||<br />
|-<br />
| <code>0105</code> || Blue Onion beacon base || <code>Onyon_Container_Blue</code> ||<br />
|-<br />
| <code>0106</code> || Red Onion beacon base || <code>Onyon_Container_Red</code> ||<br />
|-<br />
| <code>0107</code> || Yellow Onion beacon base || <code>Onyon_Container_Yellow</code> ||<br />
|-<br />
| <code>0108</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_1</code> ||<br />
|-<br />
| <code>0109</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_2</code> ||<br />
|-<br />
| <code>010a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_3</code> ||<br />
|-<br />
| <code>010b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecLeg</code> ||<br />
|-<br />
| <code>010c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_1</code> ||<br />
|-<br />
| <code>010d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_2</code> ||<br />
|-<br />
| <code>010e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_3</code> ||<br />
|-<br />
| <code>010f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_4</code> ||<br />
|-<br />
| <code>0110</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_5</code> ||<br />
|-<br />
| <code>0111</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFoot_1</code> ||<br />
|-<br />
| <code>0112</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFoot_2</code> ||<br />
|-<br />
| <code>0113</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaGas_1</code> ||<br />
|-<br />
| <code>0114</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaGas_2</code> ||<br />
|-<br />
| <code>0115</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWalk_1</code> ||<br />
|-<br />
| <code>0116</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWalk_2</code> ||<br />
|-<br />
| <code>0117</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_1</code> ||<br />
|-<br />
| <code>0118</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_2</code> ||<br />
|-<br />
| <code>0119</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_3</code> ||<br />
|-<br />
| <code>011a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_4</code> ||<br />
|-<br />
| <code>011b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_1</code> ||<br />
|-<br />
| <code>011c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_2</code> ||<br />
|-<br />
| <code>011d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_3</code> ||<br />
|-<br />
| <code>011e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_4</code> ||<br />
|-<br />
| <code>011f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbShot_1</code> ||<br />
|-<br />
| <code>0120</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbShot_2</code> ||<br />
|-<br />
| <code>0121</code> || Leader stuff || <code>Navi_TOrimadamage_1</code> ||<br />
|-<br />
| <code>0122</code> || Leader stuff || <code>Navi_TOrimadamage_2</code> ||<br />
|-<br />
| <code>0123</code> || Olimar light (star shape) || <code>Navi_TOrimaLight_orima_1</code> ||<br />
|-<br />
| <code>0124</code> || Olimar light whistle || <code>Navi_TOrimaLightAct_orima_1</code> ||<br />
|-<br />
| <code>0125</code> || Olimar light whistle || <code>Navi_TOrimaLightAct_orima_2</code> ||<br />
|-<br />
| <code>0126</code> || Olimar light (trail/base) || <code>Navi_TOrimaLight_orima_2</code> ||<br />
|-<br />
| <code>0127</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_1</code> ||<br />
|-<br />
| <code>0128</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_2</code> ||<br />
|-<br />
| <code>0129</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_3</code> ||<br />
|-<br />
| <code>012a</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApS_1</code> ||<br />
|-<br />
| <code>012b</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApS_2</code> ||<br />
|-<br />
| <code>012c</code> || Anode Dweevil attack charge || <code>Enemy_ElecOtakara_TOtaChargeelec_1</code> ||<br />
|-<br />
| <code>012d</code> || Anode Dweevil attack charge || <code>Enemy_ElecOtakara_TOtaChargeelec_2</code> ||<br />
|-<br />
| <code>012e</code> || Fiery Dweevil attack charge || <code>Enemy_FireOtakara_TOtaChargefire_1</code> ||<br />
|-<br />
| <code>012f</code> || Fiery Dweevil attack charge || <code>Enemy_FireOtakara_TOtaChargefire_2</code> ||<br />
|-<br />
| <code>0130</code> || Munge Dweevil attack charge || <code>Enemy_GasOtakara_TOtaChargegas_1</code> ||<br />
|-<br />
| <code>0131</code> || Munge Dweevil attack charge || <code>Enemy_GasOtakara_TOtaChargegas_2</code> ||<br />
|-<br />
| <code>0132</code> || Caustic Dweevil attack charge || <code>Enemy_WaterOtakara_TOtaChargewat_1</code> ||<br />
|-<br />
| <code>0133</code> || Caustic Dweevil attack charge || <code>Enemy_WaterOtakara_TOtaChargewat_2</code> ||<br />
|-<br />
| <code>0134</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_1</code> ||<br />
|-<br />
| <code>0135</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_2</code> ||<br />
|-<br />
| <code>0136</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_3</code> ||<br />
|-<br />
| <code>0137</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_1</code> ||<br />
|-<br />
| <code>0138</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_2</code> ||<br />
|-<br />
| <code>0139</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_3</code> ||<br />
|-<br />
| <code>013a</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_4</code> ||<br />
|-<br />
| <code>013b</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_5</code> ||<br />
|-<br />
| <code>013c</code> || Munge Dweevil attack || <code>Enemy_GasOtakara_TOtaGas_1</code> ||<br />
|-<br />
| <code>013d</code> || Munge Dweevil attack || <code>Enemy_GasOtakara_TOtaGas_2</code> ||<br />
|-<br />
| <code>013e</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_1</code> ||<br />
|-<br />
| <code>013f</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_2</code> ||<br />
|-<br />
| <code>0140</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_3</code> ||<br />
|-<br />
| <code>0141</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_4</code> ||<br />
|-<br />
| <code>0142</code> || || <code>Pellet_TPelkira_ver01_1</code> ||<br />
|-<br />
| <code>0143</code> || || <code>Pellet_TPelkira_ver01_2</code> ||<br />
|-<br />
| <code>0144</code> || || <code>Pellet_TPelkira_ver01_3</code> ||<br />
|-<br />
| <code>0145</code> || || <code>Pellet_TPelkira_ver01_4</code> ||<br />
|-<br />
| <code>0146</code> || || <code>Piki_TPkAp_1</code> ||<br />
|-<br />
| <code>0147</code> || || <code>Piki_TPkAp_2</code> ||<br />
|-<br />
| <code>0148</code> || || <code>Piki_PikiDamage</code> ||<br />
|-<br />
| <code>0149</code> || || <code>PIki_TPkAttackDP</code> ||<br />
|-<br />
| <code>014a</code> || || <code>Piki_TPkBlackDown</code> ||<br />
|-<br />
| <code>014b</code> || || <code>Piki_TPkBlackDrop_1</code> ||<br />
|-<br />
| <code>014c</code> || || <code>Piki_TPkBlackDrop_2</code> ||<br />
|-<br />
| <code>014d</code> || || <code>Piki_TPkBlackDrop_3</code> ||<br />
|-<br />
| <code>014e</code> || Pikmin on fire || <code>Piki_TPkS_Chinka_1</code> ||<br />
|-<br />
| <code>014f</code> || Pikmin on fire || <code>Piki_TPkS_Chinka_2</code> ||<br />
|-<br />
| <code>0150</code> || || <code>Piki_TPkS_Chiru</code> ||<br />
|-<br />
| <code>0151</code> || || <code>Piki_TPkS_ChiruRed</code> ||<br />
|-<br />
| <code>0152</code> || Pikmin poisoned || <code>Piki_TPkToeChudoku</code> ||<br />
|-<br />
| <code>0153</code> || Purple Pikmin spirit || <code>Piki_TPkS_Dead_purple</code> ||<br />
|-<br />
| <code>0154</code> || Blue Pikmin spirit || <code>Piki_TPkS_Dead_blue</code> ||<br />
|-<br />
| <code>0155</code> || Red Pikmin spirit || <code>Piki_TPkS_Dead_red</code> ||<br />
|-<br />
| <code>0156</code> || White Pikmin spirit || <code>Piki_TPkS_Dead_white</code> ||<br />
|-<br />
| <code>0157</code> || Yellow Pikmin spirit || <code>Piki_TPkS_Dead_yellow</code> ||<br />
|-<br />
| <code>0158</code> || || <code>Piki_TPkS_Dig</code> ||<br />
|-<br />
| <code>0159</code> || || <code>Enemy_TEnemyDive_1</code> ||<br />
|-<br />
| <code>015a</code> || || <code>Enemy_TEnemyDive_2</code> ||<br />
|-<br />
| <code>015b</code> || || <code>Piki_TPkToeDoping</code> ||<br />
|-<br />
| <code>015c</code> || Pikmin poisoned || <code>Piki_TPkS_Gedoku_1</code> ||<br />
|-<br />
| <code>015d</code> || Pikmin poisoned || <code>Piki_TPkS_Gedoku_2</code> ||<br />
|-<br />
| <code>015e</code> || || <code>Piki_TPkGlow1</code> ||<br />
|-<br />
| <code>015f</code> || || <code>Piki_TPkGlow2_1</code> ||<br />
|-<br />
| <code>0160</code> || || <code>Piki_TPkGlow2_2</code> ||<br />
|-<br />
| <code>0161</code> || || <code>Piki_TPkToeHamonA</code> ||<br />
|-<br />
| <code>0162</code> || || <code>Piki_TPkToeHamonB</code> ||<br />
|-<br />
| <code>0163</code> || || <code>Piki_TPkS_Inattack</code> ||<br />
|-<br />
| <code>0164</code> || || <code>Piki_TPkInstick</code> ||<br />
|-<br />
| <code>0165</code> || Pikmin electric shock || <code>Piki_TPkKanden_1</code> ||<br />
|-<br />
| <code>0166</code> || Pikmin electric shock || <code>Piki_TPkKanden_2</code> ||<br />
|-<br />
| <code>0167</code> || Pikmin electric shock || <code>Piki_TPkKanden_3</code> ||<br />
|-<br />
| <code>0168</code> || Pikmin electric shock || <code>Piki_TPkKanden_4</code> ||<br />
|-<br />
| <code>0169</code> || Purple Pikmin idle halo || <code>Piki_TPkToeKourin_purple</code> ||<br />
|-<br />
| <code>016a</code> || Blue Pikmin idle halo || <code>Piki_TPkToeKourin_blue</code> ||<br />
|-<br />
| <code>016b</code> || Red Pikmin idle halo || <code>Piki_TPkToeKourin_red</code> ||<br />
|-<br />
| <code>016c</code> || White Pikmin idle halo || <code>Piki_TPkToeKourin_white</code> ||<br />
|-<br />
| <code>016d</code> || Yellow Pikmin idle halo || <code>Piki_TPkToeKourin_yellow</code> ||<br />
|-<br />
| <code>016e</code> || Smoke after saving Pikmin from fire || <code>Piki_TPkToeMoeSmoke</code> ||<br />
|-<br />
| <code>016f</code> || || <code>Piki_TPkMoeA</code> ||<br />
|-<br />
| <code>0170</code> || || <code>Piki_TPkToeTanekira</code> ||<br />
|-<br />
| <code>0171</code> || || <code>Piki_TPkToeMoeBC</code> ||<br />
|-<br />
| <code>0172</code> || Purple Pikmin throw trail color || <code>Piki_TPkNageBlur_Purple</code> ||<br />
|-<br />
| <code>0173</code> || Blue Pikmin throw trail color || <code>Piki_TPkNageBlur_Blue</code> ||<br />
|-<br />
| <code>0174</code> || Red Pikmin throw trail color || <code>Piki_TPkNageBlur_Red</code> ||<br />
|-<br />
| <code>0175</code> || White Pikmin throw trail color || <code>Piki_TPkNageBlur_White</code> ||<br />
|-<br />
| <code>0176</code> || Yellow Pikmin throw trail color || <code>Piki_TPkNageBlur_Yellow</code> ||<br />
|-<br />
| <code>0177</code> || || <code>Piki_TPkToeNagekira</code> ||<br />
|-<br />
| <code>0178</code> || || <code>Piki_TPkToeTaneKira</code> ||<br />
|-<br />
| <code>0179</code> || Pikmin walking dust || <code>Piki_TPkS_Walksmoke</code> ||<br />
|-<br />
| <code>017a</code> || || <code>Piki_TPkS_WaterOff_1</code> ||<br />
|-<br />
| <code>017b</code> || || <code>Piki_TPkS_WaterOff_2</code> ||<br />
|-<br />
| <code>017c</code> || || <code>Piki_TPkToeWater_1</code> ||<br />
|-<br />
| <code>017d</code> || || <code>Piki_TPkToeWater_2</code> ||<br />
|-<br />
| <code>017e</code> || || <code>Onyon_TPodGepu_1</code> ||<br />
|-<br />
| <code>017f</code> || || <code>Onyon_TPodGepu_2</code> ||<br />
|-<br />
| <code>0180</code> || || <code>Onyon_TPodKira</code> ||<br />
|-<br />
| <code>0181</code> || || <code>Onyon_TPodOpenA</code> ||<br />
|-<br />
| <code>0182</code> || || <code>Onyon_TPodOpenB</code> ||<br />
|-<br />
| <code>0183</code> || || <code>Onyon_TPodSpot_1</code> ||<br />
|-<br />
| <code>0184</code> || || <code>Onyon_TPodSpot_2</code> ||<br />
|-<br />
| <code>0185</code> || || <code>Onyon_TPodSuck_1</code> ||<br />
|-<br />
| <code>0186</code> || || <code>Onyon_TPodSuck_2</code> ||<br />
|-<br />
| <code>0187</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow1_1</code> ||<br />
|-<br />
| <code>0188</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow1_2</code> ||<br />
|-<br />
| <code>0189</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_1</code> ||<br />
|-<br />
| <code>018a</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_2</code> ||<br />
|-<br />
| <code>018b</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_3</code> ||<br />
|-<br />
| <code>018c</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashL</code> ||<br />
|-<br />
| <code>018d</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashR</code> ||<br />
|-<br />
| <code>018e</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashRock</code> ||<br />
|-<br />
| <code>018f</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDamage</code> ||<br />
|-<br />
| <code>0190</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_1</code> ||<br />
|-<br />
| <code>0191</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_2</code> ||<br />
|-<br />
| <code>0192</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_3</code> ||<br />
|-<br />
| <code>0193</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_4</code> ||<br />
|-<br />
| <code>0194</code> || Empress Bulblax || <code>Enemy_Queen_TQueenFlick_1</code> ||<br />
|-<br />
| <code>0195</code> || Empress Bulblax || <code>Enemy_Queen_TQueenFlick_2</code> ||<br />
|-<br />
| <code>0196</code> || Empress Bulblax sleeping snot bubble || <code>Enemy_Queen_TQueenHanacho</code> ||<br />
|-<br />
| <code>0197</code> || Empress Bulblax making a larva || <code>Enemy_Queen_TQueenLay</code> ||<br />
|-<br />
| <code>0198</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRoll_1</code> ||<br />
|-<br />
| <code>0199</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRoll_2</code> ||<br />
|-<br />
| <code>019a</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_1</code> ||<br />
|-<br />
| <code>019b</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_1</code> ||<br />
|-<br />
| <code>019c</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_2</code> ||<br />
|-<br />
| <code>019d</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_2</code> ||<br />
|-<br />
| <code>019e</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_3</code> ||<br />
|-<br />
| <code>019f</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_3</code> ||<br />
|-<br />
| <code>01a0</code> || Empress Bulblax || <code>Enemy_Queen_TQueenWakeup</code> ||<br />
|-<br />
| <code>01a1</code> || Honeywisp || <code>Enemy_Qurione_TQuriApp</code> ||<br />
|-<br />
| <code>01a2</code> || Honeywisp || <code>Enemy_Qurione_TQuriDisap</code> ||<br />
|-<br />
| <code>01a3</code> || Honeywisp || <code>Enemy_Qurione_TQuriGlow</code> ||<br />
|-<br />
| <code>01a4</code> || Honeywisp || <code>Enemy_Qurione_TQuriHit_1</code> ||<br />
|-<br />
| <code>01a5</code> || Honeywisp || <code>Enemy_Qurione_TQuriHit_2</code> ||<br />
|-<br />
| <code>01a6</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_1</code> ||<br />
|-<br />
| <code>01a7</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_2</code> ||<br />
|-<br />
| <code>01a8</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_3</code> ||<br />
|-<br />
| <code>01a9</code> || || <code>Enemy_Rock_TRockGrRun</code> ||<br />
|-<br />
| <code>01aa</code> || || <code>Enemy_Rock_TRockRun</code> ||<br />
|-<br />
| <code>01ab</code> || || <code>Enemy_TSekikaLOff</code> ||<br />
|-<br />
| <code>01ac</code> || || <code>Enemy_TSekikaLon</code> ||<br />
|-<br />
| <code>01ad</code> || || <code>Enemy_TSekikaSOff</code> ||<br />
|-<br />
| <code>01ae</code> || || <code>Enemy_TSekikaSOn</code> ||<br />
|-<br />
| <code>01af</code> || || <code>Piki_TStoneAttack</code> ||<br />
|-<br />
| <code>01b0</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_1</code> ||<br />
|-<br />
| <code>01b1</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_2</code> ||<br />
|-<br />
| <code>01b2</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_3</code> ||<br />
|-<br />
| <code>01b3</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireHit</code> ||<br />
|-<br />
| <code>01b4</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireIND</code> ||<br />
|-<br />
| <code>01b5</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireYodare</code> ||<br />
|-<br />
| <code>01b6</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_1</code> ||<br />
|-<br />
| <code>01b7</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_2</code> ||<br />
|-<br />
| <code>01b8</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_3</code> ||<br />
|-<br />
| <code>01b9</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_4</code> ||<br />
|-<br />
| <code>01ba</code> || Watery Blowhog || <code>Enemy_WTank_TTankWatHit</code> ||<br />
|-<br />
| <code>01bb</code> || Watery Blowhog || <code>Enemy_WTank_TTankWatYodare</code> ||<br />
|-<br />
| <code>01bc</code> || || <code>Item_Plant_TTsuyuGrow0</code> ||<br />
|-<br />
| <code>01bd</code> || || <code>Item_Plant_TTsuyuGrow1_1</code> ||<br />
|-<br />
| <code>01be</code> || || <code>Item_Plant_TTsuyuGrow1_2</code> ||<br />
|-<br />
| <code>01bf</code> || || <code>Item_Plant_TTsuyuGrow2_1</code> ||<br />
|-<br />
| <code>01c0</code> || || <code>Item_Plant_TTsuyuGrow2_2</code> ||<br />
|-<br />
| <code>01c1</code> || || <code>Pellet_TTsuyuGrowon</code> ||<br />
|-<br />
| <code>01c2</code> || || <code>Onyon_TUfoGasIn</code> ||<br />
|-<br />
| <code>01c3</code> || || <code>Onyon_TUfoGasOut</code> ||<br />
|-<br />
| <code>01c4</code> || || <code>Onyon_TUfoPodGeku_1</code> ||<br />
|-<br />
| <code>01c5</code> || || <code>Onyon_TUfoPodGeku_2</code> ||<br />
|-<br />
| <code>01c6</code> || || <code>Onyon_TUfoPodOpen_1</code> ||<br />
|-<br />
| <code>01c7</code> || || <code>Onyon_TUfoPodOpen_2</code> ||<br />
|-<br />
| <code>01c8</code> || || <code>Onyon_TUfoPodOpenSuck</code> ||<br />
|-<br />
| <code>01c9</code> || || <code>Onyon_TUfoPodSuck</code> ||<br />
|-<br />
| <code>01ca</code> || || <code>Onyon_TUfoSpotact_ver01_1</code> ||<br />
|-<br />
| <code>01cb</code> || || <code>Onyon_TUfoSpotact_ver01_2</code> ||<br />
|-<br />
| <code>01cc</code> || || <code>Onyon_UfoSpot_1</code> ||<br />
|-<br />
| <code>01cd</code> || || <code>Onyon_UfoSpot_2</code> ||<br />
|-<br />
| <code>01ce</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoAp_1</code> ||<br />
|-<br />
| <code>01cf</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoAp_2</code> ||<br />
|-<br />
| <code>01d0</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoEat</code> ||<br />
|-<br />
| <code>01d1</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoHd_1</code> ||<br />
|-<br />
| <code>01d2</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoHd_2</code> ||<br />
|-<br />
| <code>01d3</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiAttack</code> ||<br />
|-<br />
| <code>01d4</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiDeadawa</code> ||<br />
|-<br />
| <code>01d5</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiDeadmelt</code> ||<br />
|-<br />
| <code>01d6</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEat</code> ||<br />
|-<br />
| <code>01d7</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeBlue_1</code> ||<br />
|-<br />
| <code>01d8</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeBlue_2</code> ||<br />
|-<br />
| <code>01d9</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeRed_1</code> ||<br />
|-<br />
| <code>01da</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeRed_2</code> ||<br />
|-<br />
| <code>01db</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_1</code> ||<br />
|-<br />
| <code>01dc</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_2</code> ||<br />
|-<br />
| <code>01dd</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_3</code> ||<br />
|-<br />
| <code>01de</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiHamon_1</code> ||<br />
|-<br />
| <code>01df</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiHamon_2</code> ||<br />
|-<br />
| <code>01e0</code> || Ranging Bloyster blue tail glow || <code>Enemy_UmiMushi_TUmiWeakBlue_1</code> ||<br />
|-<br />
| <code>01e1</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiWeakBlue_2</code> ||<br />
|-<br />
| <code>01e2</code> || Ranging Bloyster red tail glow || <code>Enemy_UmiMushi_TUmiWeakRed_1</code> ||<br />
|-<br />
| <code>01e3</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiWeakRed_2</code> ||<br />
|-<br />
| <code>01e4</code> || Seeding Dandelion || <code>Enemy_Watage_TWatage</code> ||<br />
|-<br />
| <code>01e5</code> || || <code>Piki_TPkAp_3</code> ||<br />
|-<br />
| <code>01e6</code> || Fiery Bulblax fire sphere || <code>Enemy_FireChappy_TYakiBody_1</code> ||<br />
|-<br />
| <code>01e7</code> || Fiery Bulblax fire- looks like minecraft grass || <code>Enemy_FireChappy_TYakiBody_2</code> ||<br />
|-<br />
| <code>01e8</code> || Fiery Bulblax hellfire || <code>Enemy_FireChappy_TYakiBody_3</code> ||<br />
|-<br />
| <code>01e9</code> || Fiery Bulblax heatwave || <code>Enemy_FireChappy_TYakiBody_4</code> ||<br />
|-<br />
| <code>01ea</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAp_1</code> ||<br />
|-<br />
| <code>01eb</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAp_2</code> ||<br />
|-<br />
| <code>01ec</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAttack</code> ||<br />
|-<br />
| <code>01ed</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAttackhit</code> ||<br />
|-<br />
| <code>01ee</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiHd_1</code> ||<br />
|-<br />
| <code>01ef</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiHd_2</code> ||<br />
|-<br />
| <code>01f0</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>01f1</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>01f2</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_1</code> ||<br />
|-<br />
| <code>01f3</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_2</code> ||<br />
|-<br />
| <code>01f4</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_3</code> ||<br />
|-<br />
| <code>01f5</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_4</code> ||<br />
|-<br />
| <code>01f6</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDeadHane</code> ||<br />
|-<br />
| <code>01f7</code> || Mamuta || <code>Enemy_Miulin_TMiuAttack_1</code> ||<br />
|-<br />
| <code>01f8</code> || Mamuta || <code>Enemy_Miulin_TMiuAttack_2</code> ||<br />
|-<br />
| <code>01f9</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_1</code> ||<br />
|-<br />
| <code>01fa</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_2</code> ||<br />
|-<br />
| <code>01fb</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_3</code> ||<br />
|-<br />
| <code>01fc</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_4</code> ||<br />
|-<br />
| <code>01fd</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen1</code> ||<br />
|-<br />
| <code>01fe</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen2_1</code> ||<br />
|-<br />
| <code>01ff</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen2_2</code> ||<br />
|-<br />
| <code>0200</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteam_1</code> ||<br />
|-<br />
| <code>0201</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteam_2</code> ||<br />
|-<br />
| <code>0202</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteamT</code> ||<br />
|-<br />
| <code>0203</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHahen</code> ||<br />
|-<br />
| <code>0204</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnHahen1</code> ||<br />
|-<br />
| <code>0205</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnHahen2</code> ||<br />
|-<br />
| <code>0206</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSmoke_1</code> ||<br />
|-<br />
| <code>0207</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSmoke_2</code> ||<br />
|-<br />
| <code>0208</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSteam1</code> ||<br />
|-<br />
| <code>0209</code> || Man-at-Legs || <code>Ememy_Houdai_THamaOnSteam2</code> ||<br />
|-<br />
| <code>020a</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOpen</code> ||<br />
|-<br />
| <code>020b</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSteam</code> ||<br />
|-<br />
| <code>020c</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSteamBd</code> ||<br />
|-<br />
| <code>020d</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaStreamSt</code> ||<br />
|-<br />
| <code>020e</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_1</code> ||<br />
|-<br />
| <code>020f</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_2</code> ||<br />
|-<br />
| <code>0210</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_3</code> ||<br />
|-<br />
| <code>0211</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_1</code> ||<br />
|-<br />
| <code>0212</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_2</code> ||<br />
|-<br />
| <code>0213</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_3</code> ||<br />
|-<br />
| <code>0214</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_4</code> ||<br />
|-<br />
| <code>0215</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_5</code> ||<br />
|-<br />
| <code>0216</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx</code> ||<br />
|-<br />
| <code>0217</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryAB_1</code> ||<br />
|-<br />
| <code>0218</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryAB_2</code> ||<br />
|-<br />
| <code>0219</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryInd</code> ||<br />
|-<br />
| <code>021a</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_1</code> ||<br />
|-<br />
| <code>021b</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_2</code> ||<br />
|-<br />
| <code>021c</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_3</code> ||<br />
|-<br />
| <code>021d</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_4</code> ||<br />
|-<br />
| <code>021e</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDeadHana_1</code> ||<br />
|-<br />
| <code>021f</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDeadHana_2</code> ||<br />
|-<br />
| <code>0220</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx_Dead</code> ||<br />
|-<br />
| <code>0221</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_1</code> ||<br />
|-<br />
| <code>0222</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_2</code> ||<br />
|-<br />
| <code>0223</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_3</code> ||<br />
|-<br />
| <code>0224</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_1</code> ||<br />
|-<br />
| <code>0225</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_2</code> ||<br />
|-<br />
| <code>0226</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_3</code> ||<br />
|-<br />
| <code>0227</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDownsmoke</code> ||<br />
|-<br />
| <code>0228</code> || Emperor Bulblax || <code>Enemy_KingChappy_KchFlickSand_1</code> ||<br />
|-<br />
| <code>0229</code> || Emperor Bulblax || <code>Enemy_KingChappy_KchFlickSand_2</code> ||<br />
|-<br />
| <code>022a</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchSmokeHana</code> ||<br />
|-<br />
| <code>022b</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx_2</code> ||<br />
|-<br />
| <code>022c</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareHitGr</code> ||<br />
|-<br />
| <code>022d</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareHitWat</code> ||<br />
|-<br />
| <code>022e</code> || Enemy eat White Pikmin || <code>Enemy_TEnemyPoisonL</code> ||<br />
|-<br />
| <code>022f</code> || Enemy eat White Pikmin || <code>Enemy_TEnemyPoisonS</code> ||<br />
|-<br />
| <code>0230</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiCharge</code> ||<br />
|-<br />
| <code>0231</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadLight</code> ||<br />
|-<br />
| <code>0232</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadMouth</code> ||<br />
|-<br />
| <code>0233</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadSe_1</code> ||<br />
|-<br />
| <code>0234</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadSe_2</code> ||<br />
|-<br />
| <code>0235</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_1</code> ||<br />
|-<br />
| <code>0236</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_2</code> ||<br />
|-<br />
| <code>0237</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_3</code> ||<br />
|-<br />
| <code>0238</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_4</code> ||<br />
|-<br />
| <code>0239</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShell</code> ||<br />
|-<br />
| <code>023a</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_1</code> ||<br />
|-<br />
| <code>023b</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_2</code> ||<br />
|-<br />
| <code>023c</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_3</code> ||<br />
|-<br />
| <code>023d</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiSmokeL</code> ||<br />
|-<br />
| <code>023e</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiSmokeS</code> ||<br />
|-<br />
| <code>023f</code> || Mitite appears || <code>Enemy_TamagoMushi_TTamagoAp_1</code> ||<br />
|-<br />
| <code>0240</code> || Mitite appears || <code>Enemy_TamagoMushi_TTamagoAp_2</code> ||<br />
|-<br />
| <code>0241</code> || Fiery Bulblax smoke on killed || <code>Enemy_FireChappy_TYakiDeadsmoke</code> ||<br />
|-<br />
| <code>0242</code> || Fiery Bulblax shake off || <code>Enemy_FireChappy_TYakiFlick</code> ||<br />
|-<br />
| <code>0243</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0244</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0245</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0246</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0247</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShoot_3</code> ||<br />
|-<br />
| <code>0248</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecparts</code> ||<br />
|-<br />
| <code>0249</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPdead</code> ||<br />
|-<br />
| <code>024a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPhouden_1</code> ||<br />
|-<br />
| <code>024b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPhouden_2</code> ||<br />
|-<br />
| <code>024c</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024d</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024e</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack1</code> ||<br />
|-<br />
| <code>0250</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack2_1</code> ||<br />
|-<br />
| <code>0251</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack2_2</code> ||<br />
|-<br />
| <code>0252</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenAirhit_1</code> ||<br />
|-<br />
| <code>0253</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenAirhit_2</code> ||<br />
|-<br />
| <code>0254</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_1</code> ||<br />
|-<br />
| <code>0255</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_2</code> ||<br />
|-<br />
| <code>0256</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_3</code> ||<br />
|-<br />
| <code>0257</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_6</code> ||<br />
|-<br />
| <code>0258</code> || Creeping Chrysanthemum || <code>Enemy_Hana_THanaMiss_1</code> ||<br />
|-<br />
| <code>0259</code> || Creeping Chrysanthemum || <code>Enemy_Hana_THanaMiss_2</code> ||<br />
|-<br />
| <code>025a</code> || Iridescent Glint Beetle sparkles || <code>Enemy_Wealthy_TOoganeKira</code> ||<br />
|-<br />
| <code>025b</code> || Pellet Posy 10 pellet grow || <code>Enemy_Pelplant_TPp110Grow2</code> ||<br />
|-<br />
| <code>025c</code> || Pellet Posy 20 pellet grow || <code>Enemy_Pelplant_TPp120Grow2</code> ||<br />
|-<br />
| <code>025d</code> || Pellet Posy 5 pellet grow || <code>Enemy_Pelplant_TPp15Grow2</code> ||<br />
|-<br />
| <code>025e</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoPkate</code> ||<br />
|-<br />
| <code>025f</code> || Cloaking Burrow-nit eating || <code>Enemy_Armor_TYoroiEat</code> ||<br />
|-<br />
| <code>0260</code> || Bomb rock glowing || <code>Enemy_Bomb_TBombrockLight</code> ||<br />
|-<br />
| <code>0261</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaBombBody</code> ||<br />
|-<br />
| <code>0262</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaBombLeg</code> ||<br />
|-<br />
| <code>0263</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadAwa</code> ||<br />
|-<br />
| <code>0264</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_1</code> ||<br />
|-<br />
| <code>0265</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_2</code> ||<br />
|-<br />
| <code>0266</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_1</code> ||<br />
|-<br />
| <code>0267</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_2</code> ||<br />
|-<br />
| <code>0268</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPartsoff</code> ||<br />
|-<br />
| <code>0269</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartBody</code> ||<br />
|-<br />
| <code>026a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartLeg</code> ||<br />
|-<br />
| <code>026b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartOta</code> ||<br />
|-<br />
| <code>026c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartSmoke</code> ||<br />
|-<br />
| <code>026d</code> || Leader Punch || <code>Navi_TOrimapunch</code> ||<br />
|-<br />
| <code>026e</code> || Breadbug appear dust || <code>Enemy_PanModokiBase_TPanApp</code> ||<br />
|-<br />
| <code>026f</code> || Breadbug hide dust || <code>Enemy_PanModokiBase_TPanHide</code> ||<br />
|-<br />
| <code>0270</code> || Breadbug carry dust || <code>Enemy_PanModokiBase_TPanSmoke</code> ||<br />
|-<br />
| <code>0271</code> || Candypop Bud dead || <code>Enemy_Pom_TPonDead</code> ||<br />
|-<br />
| <code>0272</code> || Valley of Repose snow || <code>TTutorialSnow</code> ||<br />
|-<br />
| <code>0273</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0274</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0275</code> || || <code>Piki_TPikuBomb</code> ||<br />
|-<br />
| <code>0276</code> || || <code>Piki_TPikuDead</code> ||<br />
|-<br />
| <code>0277</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaChangeBody</code> ||<br />
|-<br />
| <code>0278</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaChangeLeg</code> ||<br />
|-<br />
| <code>0279</code> || || <code>Pellet_TOtakaraDive_1</code> ||<br />
|-<br />
| <code>027a</code> || || <code>Pellet_TOtakaraDive_2</code> ||<br />
|-<br />
| <code>027b</code> || || <code>Pellet_TOtakaraDive_3</code> ||<br />
|-<br />
| <code>027c</code> || Wistful Wild leaves || <code>TLastMomiji</code> ||<br />
|-<br />
| <code>027d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_3</code> ||<br />
|-<br />
| <code>027e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_3</code> ||<br />
|-<br />
| <code>027f</code> || || <code>Enemy_OtakaraBase_TOtaPartsoff</code> ||<br />
|-<br />
| <code>0280</code> || Titan Dweevil Fireflies || <code>Enemy_BigTreasure_TOootaParticle</code> ||<br />
|-<br />
| <code>0281</code> || Green (Bulbmin/Carrot) idle halo || <code>Piki_TPkToeKourin_green</code> ||<br />
|-<br />
| <code>0282</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0283</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_1</code> ||<br />
|-<br />
| <code>0284</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_2</code> ||<br />
|-<br />
| <code>0285</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_3</code> ||<br />
|-<br />
| <code>0286</code> || Fiery Bulblax enter water steam || <code>Enemy_FireChappy_TYakiSteam</code> ||<br />
|-<br />
| <code>0287</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKkabutoRot</code> ||<br />
|-<br />
| <code>0288</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKkabutoWait</code> ||<br />
|-<br />
| <code>0289</code> || || <code>Item_DownFloor_TPbagDown_1</code> ||<br />
|-<br />
| <code>028a</code> || || <code>Item_DownFloor_TPbagDown_2</code> ||<br />
|-<br />
| <code>028b</code> || || <code>Item_DownFloor_TPbagDown_3</code> ||<br />
|-<br />
| <code>028c</code> || || <code>Item_DownFloor_TPbagOn_1</code> ||<br />
|-<br />
| <code>028d</code> || || <code>Item_DownFloor_TPbagOn_2</code> ||<br />
|-<br />
| <code>028e</code> || || <code>Enemy_Rock_TRockWRunChasePos_1</code> ||<br />
|-<br />
| <code>028f</code> || || <code>Enemy_Rock_TRockWRunChasePos_2</code> ||<br />
|-<br />
| <code>0290</code> || || <code>Enemy_Rock_TRockWRunChasePos_3</code> ||<br />
|-<br />
| <code>0291</code> || || <code>Enemy_TEnemyPiyo</code> ||<br />
|-<br />
| <code>0292</code> || || <code>Piki_TPkS_Walkwater_1</code> ||<br />
|-<br />
| <code>0293</code> || || <code>Piki_TPkS_Walkwater_2</code> ||<br />
|-<br />
| <code>0294</code> || Hairy Bulborb || <code>Enemy_YellowChappy_TKechappyOff</code> ||<br />
|-<br />
| <code>0295</code> || Waterwraith || <code>Enemy_BlackMan_TKageBend1_1</code> ||<br />
|-<br />
| <code>0296</code> || Waterwraith || <code>Enemy_BlackMan_TKageBend1_2</code> ||<br />
|-<br />
| <code>0297</code> || Waterwraith || <code>Enemy_BlackMan_TKageDead1</code> ||<br />
|-<br />
| <code>0298</code> || Waterwraith || <code>Enemy_BlackMan_TKageDead2</code> ||<br />
|-<br />
| <code>0299</code> || Waterwraith || <code>Enemy_BlackMan_TKageMove</code> ||<br />
|-<br />
| <code>029a</code> || Waterwraith || <code>Enemy_BlackMan_TKageRecov_1</code> ||<br />
|-<br />
| <code>029b</code> || Waterwraith || <code>Enemy_BlackMan_TKageRecov_2</code> ||<br />
|-<br />
| <code>029c</code> || Waterwraith || <code>Enemy_BlackMan_TKageRun</code> ||<br />
|-<br />
| <code>029d</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_1</code> ||<br />
|-<br />
| <code>029e</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_2</code> ||<br />
|-<br />
| <code>029f</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_3</code> ||<br />
|-<br />
| <code>02a0</code> || Waterwraith rollers || <code>Enemy_Tyre_TKageTyresmoke</code> ||<br />
|-<br />
| <code>02a1</code> || Waterwraith rollers || <code>Enemy_Tyre_TKageTyreup</code> ||<br />
|-<br />
| <code>02a2</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoAttack2</code> ||<br />
|-<br />
| <code>02a3</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoCrash_1</code> ||<br />
|-<br />
| <code>02a4</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoCrash_2</code> ||<br />
|-<br />
| <code>02a5</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDamage</code> ||<br />
|-<br />
| <code>02a6</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDead_1</code> ||<br />
|-<br />
| <code>02a7</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDead_2</code> ||<br />
|-<br />
| <code>02a8</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDeadSmoke</code> ||<br />
|-<br />
| <code>02a9</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoRun_1</code> ||<br />
|-<br />
| <code>02aa</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoRun_2</code> ||<br />
|-<br />
| <code>02ab</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoTurn_1</code> ||<br />
|-<br />
| <code>02ac</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoTurn_2</code> ||<br />
|-<br />
| <code>02ad</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoWallBreak</code> ||<br />
|-<br />
| <code>02ae</code> || Waterwraith shake off|| <code>Enemy_BlackMan_TKageFlick</code> ||<br />
|-<br />
| <code>02af</code> || || <code>Enemy_TEnemyApsmokeM</code> ||<br />
|-<br />
| <code>02b0</code> || || <code>Enemy_TEnemyApsmokeS</code> ||<br />
|-<br />
| <code>02b1</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_1</code> ||<br />
|-<br />
| <code>02b2</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_2</code> ||<br />
|-<br />
| <code>02b3</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_3</code> ||<br />
|-<br />
| <code>02b4</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_3</code> ||<br />
|-<br />
| <code>02b5</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_4</code> ||<br />
|}<br />
<br />
[[Category:File formats]]<br />
[[Category:Pikmin 2]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=JPC_file&diff=3161
JPC file
2021-07-25T00:43:11Z
<p>EpochFlame: /* Game.JPC particle list */ fiery bulblax</p>
<hr />
<div>{{note|The information on this page was gathered from eff2d_world_map.jpc and game.jpc. This page is not finished.}}<br />
<br />
'''JPC files''' represent an indexed collection of [[JPA file]]s, and contain information on particle systems and store [[BTI file|BTI images]].<br />
<br />
== File header ==<br />
{| class="wikitable"<br />
! Data type || Description<br />
|-<br />
| 0x0 (8 char) || String, <code>JPAC2-10</code>.<br />
|-<br />
| 0x8 (uint16) || Number of BEM1 headers, total number of defined emitters.<br />
|-<br />
| 0xA (uint16) || Number of BTI format textures (TEX1).<br />
|-<br />
| 0xC (uint32) || Total size of data excluding the TEX1 sections.<br />
|}<br />
<br />
Before the BEM1 section, every particle emitter starts off with 8 bytes of data:<br />
<br />
{| class="wikitable"<br />
! Offset || Data type || Description<br />
|-<br />
| 0x0 || uint16 || Identifier.<br />
|-<br />
| 0x2 || uint16 || {{unsure|Unknown - Always set to 5.}}<br />
|-<br />
| 0x4 || uint8 || {{unsure|Unknown - Crash handler mentions something about JPAWorkData.}}<br />
|-<br />
| 0x5 || uint8 || {{unsure|Unknown - Crash handler mentions JPAKeyBlock? Related to alpha?}} [https://i.gyazo.com/5507d06343f68515f91c630545947f87.png Crashes when changed to something else].<br />
|}<br />
<br />
== BEM1 ==<br />
{| class="wikitable"<br />
! Offset || Data type || Description<br />
|-<br />
| 0x0 || 4 char || String, <code>BEM1</code>.<br />
|-<br />
| 0x4 || uint32 || Value is always <code>0x7C</code> since the data size of this section is static (124 bytes).<br />
|-<br />
| 0x8 || uint16 || {{unsure|Unknown - Doesn't seem to do anything. Changing doesn't crash.}}<br />
|-<br />
| 0xA || uint8 || {{unsure|Purpose unknown.}} Can be set from 0-7. Crashes resulted when set to 7. Crash handler mentions JPADyanmicBlocks? Setting numbers higher than 7 will wrap around to represent 0-7.<br />
|-<br />
| 0xB || uint8 || Bit flags. {{unsure|Upper 4 bits not used? Going right to left the 1st bit doesn't seem to do anything noticeable. 2nd seems to turn off particle cap. 3rd seems to determine if the particle system should fire continuously or once. 4th makes the particles parented to the emitter.}}<br />
|-<br />
| 0x10 || float || Scale X, these scale values may be used for the shape that particles can spawn within.<br />
|-<br />
| 0x14 || float || Scale Y.<br />
|-<br />
| 0x18 || float || Scale Z.<br />
|-<br />
| 0x1C || float || Emitter's X offset from origin.<br />
|-<br />
| 0x20 || float || Emitter's Y offset from origin.<br />
|-<br />
| 0x24 || float || Emitter's Z offset from origin.<br />
|}<br />
<br />
== Game.JPC particle list ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Image<br />
|-<br />
| <code>0000</code> || Flies from Doodlebug || <code>Enemy_Fart_TBabyFly_ver01</code> ||<br />
|-<br />
| <code>0001</code> || Fart from Doodlebug || <code>Enemy_Fart_TBabaHe_1</code> ||<br />
|-<br />
| <code>0002</code> || Fart from Doodlebug || <code>Enemy_Fart_TBabaHe_2</code> ||<br />
|-<br />
| <code>0003</code> || Bulborb Larva || <code>Enemy_Baby_TBabyBecha</code> ||<br />
|-<br />
| <code>0004</code> || Bulborb Larva spawns || <code>Enemy_Baby_TBabyBorn</code> ||<br />
|-<br />
| <code>0005</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_1</code> ||<br />
|-<br />
| <code>0006</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_2</code> ||<br />
|-<br />
| <code>0007</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_3</code> ||<br />
|-<br />
| <code>0008</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_1</code> ||<br />
|-<br />
| <code>0009</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_2</code> ||<br />
|-<br />
| <code>000a</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_3</code> ||<br />
|-<br />
| <code>000b</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_4</code> ||<br />
|-<br />
| <code>000c</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_1</code> ||<br />
|-<br />
| <code>000d</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_2</code> ||<br />
|-<br />
| <code>000e</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_3</code> ||<br />
|-<br />
| <code>000f</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_4</code> ||<br />
|-<br />
| <code>0010</code> || Pikmin breaking bridge || <code>Piki_TBridgeAttack</code> ||<br />
|-<br />
| <code>0011</code> || Bridge breaking || <code>Item_Bridge_TBridgeSet</code> ||<br />
|-<br />
| <code>0012</code> || Careening Dirigibug dead || <code>Enemy_BombSarai_TBsaraiDead_1</code> ||<br />
|-<br />
| <code>0013</code> || Careening Dirigibug dead || <code>Enemy_BombSarai_TBsaraiDead_2</code> ||<br />
|-<br />
| <code>0014</code> || Careening Dirigibug create bomb || <code>Enemy_BombSarai_TBsaraiSupli</code> ||<br />
|-<br />
| <code>0015</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_1</code> ||<br />
|-<br />
| <code>0016</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_2</code> ||<br />
|-<br />
| <code>0017</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_3</code> ||<br />
|-<br />
| <code>0018</code> || Hit Unmarked Spectralid || <code>Enemy_ShijimiChou_TChouHit</code> ||<br />
|-<br />
| <code>0019</code> || Part of leader whistle || <code>Cursor1</code> ||<br />
|-<br />
| <code>001a</code> || Part of leader whistle || <code>Cursor2</code> ||<br />
|-<br />
| <code>001b</code> || Part of leader whistle || <code>Cursor3</code> ||<br />
|-<br />
| <code>001c</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadBomb</code> ||<br />
|-<br />
| <code>001d</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadElecA</code> ||<br />
|-<br />
| <code>001e</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadElecB</code> ||<br />
|-<br />
| <code>001f</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenA</code> ||<br />
|-<br />
| <code>0020</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenB</code> ||<br />
|-<br />
| <code>0021</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenC1</code> ||<br />
|-<br />
| <code>0022</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenC2</code> ||<br />
|-<br />
| <code>0023</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFootw</code> ||<br />
|-<br />
| <code>0024</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFoot_1</code> ||<br />
|-<br />
| <code>0025</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFoot_2</code> ||<br />
|-<br />
| <code>0026</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaHahen</code> ||<br />
|-<br />
| <code>0027</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaSmoke</code> ||<br />
|-<br />
| <code>0028</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_1</code> ||<br />
|-<br />
| <code>0029</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_2</code> ||<br />
|-<br />
| <code>002a</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_3</code> ||<br />
|-<br />
| <code>002b</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalk_1</code> ||<br />
|-<br />
| <code>002c</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalk_2</code> ||<br />
|-<br />
| <code>002d</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_1</code> ||<br />
|-<br />
| <code>002e</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_2</code> ||<br />
|-<br />
| <code>002f</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_3</code> ||<br />
|-<br />
| <code>0030</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiPole_1</code> ||<br />
|-<br />
| <code>0031</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiPole_2</code> ||<br />
|-<br />
| <code>0032</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkipoleSign</code> ||<br />
|-<br />
| <code>0033</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsHoudenA</code> ||<br />
|-<br />
| <code>0034</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsHoudenB</code> ||<br />
|-<br />
| <code>0035</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsThunderA</code> ||<br />
|-<br />
| <code>0036</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsThunderB</code> ||<br />
|-<br />
| <code>0037</code> || Small seesaw block rises || <code>Item_DownFloor_TDownf1On</code> ||<br />
|-<br />
| <code>0038</code> || Small seesaw block moving || <code>Item_DownFloor_TDownf1Updown</code> ||<br />
|-<br />
| <code>0039</code> || Small seesaw block rises in water || <code>Item_DownFloor_TDownf1WOn</code> ||<br />
|-<br />
| <code>003a</code> || Small seesaw block moving in water || <code>Item_DownFloor_TDownf1WUpdown</code> ||<br />
|-<br />
| <code>003b</code> || Large seesaw block rising || <code>Item_DownFloor_TDownf2On</code> ||<br />
|-<br />
| <code>003c</code> || Large seesaw block moving || <code>Item_DownFloor_TDownf2Updown</code> ||<br />
|-<br />
| <code>003d</code> || Large seesaw block rising in water || <code>Item_DownFloor_TDownf2WOn</code> ||<br />
|-<br />
| <code>003e</code> || Large seesaw block moving in water|| <code>Item_DownFloor_TDownf2WUpdown</code> ||<br />
|-<br />
| <code>003f</code> || {{Unknown}} || <code>Item_DownFloor_TDownf3On</code> ||<br />
|-<br />
| <code>0040</code> || Paper bag moving || <code>Item_DownFloor_TDownf3Updown</code> ||<br />
|-<br />
| <code>0041</code> || Paper bag rising in water || <code>Item_DownFloor_TDownf3WOn</code> ||<br />
|-<br />
| <code>0042</code> || Paper bag moving in water || <code>Item_DownFloor_TDownf3WUpdown</code> ||<br />
|-<br />
| <code>0043</code> || Leader using spicy spray? || <code>Navi_TDopingSmoke_1</code> ||<br />
|-<br />
| <code>0044</code> || || <code>Navi_TDopingSmoke_2</code> ||<br />
|-<br />
| <code>0045</code> || || <code>Navi_TDopingSmoke_3</code> ||<br />
|-<br />
| <code>0046</code> || Electric gate electricity || <code>Item_ElecGate_TEgateA</code> ||<br />
|-<br />
| <code>0047</code> || Electric gate electricity || <code>Item_ElecGate_TEgateBC_1</code> ||<br />
|-<br />
| <code>0048</code> || Electric gate electricity || <code>Item_ElecGate_TEgateBC_2</code> ||<br />
|-<br />
| <code>0049</code> || Egg broken || <code>Enemy_Egg_TEggdown</code> ||<br />
|-<br />
| <code>004a</code> || || <code>Enemy_TEnemyBombM_1</code> ||<br />
|-<br />
| <code>004b</code> || || <code>Enemy_TEnemyBombM_2</code> ||<br />
|-<br />
| <code>004c</code> || || <code>Enemy_TEnemyBombM_3</code> ||<br />
|-<br />
| <code>004d</code> || || <code>Enemy_TEnemyBombM_4</code> ||<br />
|-<br />
| <code>004e</code> || || <code>Enemy_TEnemyBombS_1</code> ||<br />
|-<br />
| <code>004f</code> || || <code>Enemy_TEnemyBombS_2</code> ||<br />
|-<br />
| <code>0050</code> || || <code>Enemy_TEnemyBombS_3</code> ||<br />
|-<br />
| <code>0051</code> || || <code>Enemy_TEnemyBombS_4</code> ||<br />
|-<br />
| <code>0052</code> || Enemy spirit || <code>Enemy_TEnemyDead</code> ||<br />
|-<br />
| <code>0053</code> || || <code>Enemy_TEnemyDownSmoke</code> ||<br />
|-<br />
| <code>0054</code> || || <code>Enemy_TEnemyDownWat_1</code> ||<br />
|-<br />
| <code>0055</code> || || <code>Enemy_TEnemyDownWat_2</code> ||<br />
|-<br />
| <code>0056</code> || || <code>Enemy_TEnemyDownWat_3</code> ||<br />
|-<br />
| <code>0057</code> || || <code>Enemy_TEnemyHamonM</code> ||<br />
|-<br />
| <code>0058</code> || || <code>Enemy_TEnemyHamonMInd</code> ||<br />
|-<br />
| <code>0059</code> || Enemy walking dust || <code>Enemy_TEnemyWalkSmokeS</code> ||<br />
|-<br />
| <code>005a</code> || Big enemy walking dust || <code>Enemy_TEnemyWalkSmokeM</code> ||<br />
|-<br />
| <code>005b</code> || Falling flowers in Awakening Wood || <code>TForestSakura</code> ||<br />
|-<br />
| <code>005c</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_1</code> ||<br />
|-<br />
| <code>005d</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_2</code> ||<br />
|-<br />
| <code>005e</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_3</code> ||<br />
|-<br />
| <code>005f</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_4</code> ||<br />
|-<br />
| <code>0060</code> || Yellow Wollywog falling || <code>Enemy_Frog_TFrogLanddrop_1</code> ||<br />
|-<br />
| <code>0061</code> || Yellow Wollywog falling || <code>Enemy_Frog_TFrogLanddrop_2</code> ||<br />
|-<br />
| <code>0062</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogPota</code> ||<br />
|-<br />
| <code>0063</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownP_1</code> ||<br />
|-<br />
| <code>0064</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownP_2</code> ||<br />
|-<br />
| <code>0065</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownR_1</code> ||<br />
|-<br />
| <code>0066</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownR_2</code> ||<br />
|-<br />
| <code>0067</code> || Leader whistle beam || <code>Cursor_TFueactBiriBase_1</code> ||<br />
|-<br />
| <code>0068</code> || Leader whistle beam || <code>Cursor_TFueactBiriBase_2</code> ||<br />
|-<br />
| <code>0069</code> || Leader whistle rainbow disc || <code>TFueactCircle</code> ||<br />
|-<br />
| <code>006a</code> || || <code>Cursor4</code> ||<br />
|-<br />
| <code>006b</code> || Antenna Beetle || <code>Enemy_FueFuki_TFuebugOnpa</code> ||<br />
|-<br />
| <code>006c</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAirhit_1</code> ||<br />
|-<br />
| <code>006d</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAirhit_2</code> ||<br />
|-<br />
| <code>006e</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_1</code> ||<br />
|-<br />
| <code>006f</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_2</code> ||<br />
|-<br />
| <code>0070</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_3</code> ||<br />
|-<br />
| <code>0071</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenDead_1</code> ||<br />
|-<br />
| <code>0072</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenDead_2</code> ||<br />
|-<br />
| <code>0073</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenSui</code> ||<br />
|-<br />
| <code>0074</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_1</code> ||<br />
|-<br />
| <code>0075</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_2</code> ||<br />
|-<br />
| <code>0076</code> || || <code>Piki_TGate1Attack_1</code> ||<br />
|-<br />
| <code>0077</code> || || <code>Piki_TGate1Attack_2</code> ||<br />
|-<br />
| <code>0078</code> || || <code>Item_Gate_TGate1Down_1</code> ||<br />
|-<br />
| <code>0079</code> || || <code>Item_Gate_TGate1Down_2</code> ||<br />
|-<br />
| <code>007a</code> || || <code>Piki_TGate2Attack_1</code> ||<br />
|-<br />
| <code>007b</code> || || <code>Piki_TGate2Attack_2</code> ||<br />
|-<br />
| <code>007c</code> || || <code>Item_Gate_TGate2Down_1</code> ||<br />
|-<br />
| <code>007d</code> || || <code>Item_Gate_TGate2Down_2</code> ||<br />
|-<br />
| <code>007e</code> || || <code>Piki_TPkS_Gate3Attack</code> ||<br />
|-<br />
| <code>007f</code> || || <code>Item_BigFountain_TGeyserAct_1</code> ||<br />
|-<br />
| <code>0080</code> || || <code>Item_BigFountain_TGeyserAct_2</code> ||<br />
|-<br />
| <code>0081</code> || || <code>Item_BigFountain_TGeyserAct_3</code> ||<br />
|-<br />
| <code>0082</code> || || <code>Item_BigFountain_TGeyserSet_1</code> ||<br />
|-<br />
| <code>0083</code> || || <code>Item_BigFountain_TGeyserSet_2</code> ||<br />
|-<br />
| <code>0084</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0085</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0086</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0087</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0088</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0089</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>008a</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>008b</code> || Fiery Bulblax snot bubble || <code>Enemy_ChappyBase_THanachoN</code> ||<br />
|-<br />
| <code>008c</code> || Bulborb snot bubble || <code>Enemy_ChappyBase_THanachoY</code> ||<br />
|-<br />
| <code>008d</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_1</code> ||<br />
|-<br />
| <code>008e</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_2</code> ||<br />
|-<br />
| <code>008f</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_3</code> ||<br />
|-<br />
| <code>0090</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_4</code> ||<br />
|-<br />
| <code>0091</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_1</code> ||<br />
|-<br />
| <code>0092</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_2</code> ||<br />
|-<br />
| <code>0093</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_3</code> ||<br />
|-<br />
| <code>0094</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_1</code> ||<br />
|-<br />
| <code>0095</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_2</code> ||<br />
|-<br />
| <code>0096</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_3</code> ||<br />
|-<br />
| <code>0097</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_1</code> ||<br />
|-<br />
| <code>0098</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_2</code> ||<br />
|-<br />
| <code>0099</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_3</code> ||<br />
|-<br />
| <code>009a</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_4</code> ||<br />
|-<br />
| <code>009b</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShell</code> ||<br />
|-<br />
| <code>009c</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShootA</code> ||<br />
|-<br />
| <code>009f</code> || Man-at-Legs || <code>Enemy_Houdai_THamaShoot_1</code> ||<br />
|-<br />
| <code>009e</code> || Man-at-Legs || <code>Enemy_Houdai_THamaShoot_2</code> ||<br />
|-<br />
| <code>009f</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSight</code> ||<br />
|-<br />
| <code>00a0</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive</code> ||<br />
|-<br />
| <code>00a1</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_2</code> ||<br />
|-<br />
| <code>00a2</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_3</code> ||<br />
|-<br />
| <code>00a3</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_4</code> ||<br />
|-<br />
| <code>00a4</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_1</code> ||<br />
|-<br />
| <code>00a5</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_2</code> ||<br />
|-<br />
| <code>00a6</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_3</code> ||<br />
|-<br />
| <code>00a7</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_4</code> ||<br />
|-<br />
| <code>00a8</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDeadHane_ver01</code> ||<br />
|-<br />
| <code>00a9</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiRot</code> ||<br />
|-<br />
| <code>00aa</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiWait</code> ||<br />
|-<br />
| <code>00ab</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_1</code> ||<br />
|-<br />
| <code>00ac</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_2</code> ||<br />
|-<br />
| <code>00ad</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_3</code> ||<br />
|-<br />
| <code>00ae</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_4</code> ||<br />
|-<br />
| <code>00af</code> || Overworld cave fog || <code>Item_Hole_WarpZone_1</code> ||<br />
|-<br />
| <code>00b0</code> || Overworld cave fog || <code>Item_Hole_WarpZone_2</code> ||<br />
|-<br />
| <code>00b1</code> || Overworld cave fog || <code>Item_Hole_WarpZone_3</code> ||<br />
|-<br />
| <code>00b2</code> || Overworld cave fog || <code>Item_Hole_WarpZone_4</code> ||<br />
|-<br />
| <code>00b3</code> || Splash when bitter drop hits ground || <code>Honey_THoneydownB</code> ||<br />
|-<br />
| <code>00b4</code> || Splash when spicy drop hits ground || <code>Honey_THoneydownR</code> ||<br />
|-<br />
| <code>00b5</code> || Splash when nectar drop hits ground || <code>Honey_THoneydownY</code> ||<br />
|-<br />
| <code>00b6</code> || Ravenous Whiskerpillar break berry || <code>Enemy_Imomushi_TImoEat_1</code> ||<br />
|-<br />
| <code>00b7</code> || Ravenous Whiskerpillar break berry || <code>Enemy_ImoMushi_TImoEat_2</code> ||<br />
|-<br />
| <code>00b8</code> || Ravenous Whiskerpillar || <code>Enemy_Imomushi_TImoSmoke</code> ||<br />
|-<br />
| <code>00b9</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttack_1</code> ||<br />
|-<br />
| <code>00ba</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttack_2</code> ||<br />
|-<br />
| <code>00bb</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_1</code> ||<br />
|-<br />
| <code>00bc</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_2</code> ||<br />
|-<br />
| <code>00bd</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_3</code> ||<br />
|-<br />
| <code>00be</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBack</code> ||<br />
|-<br />
| <code>00bf</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBackW_1</code> ||<br />
|-<br />
| <code>00c0</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBackW_2</code> ||<br />
|-<br />
| <code>00c1</code> || Hermit Crawmad underwater bubbles || <code>Enemy_Jigumo_TJgmBubble</code> ||<br />
|-<br />
| <code>00c2</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKabutoAttack</code> ||<br />
|-<br />
| <code>00c3</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeDive_1</code> ||<br />
|-<br />
| <code>00c4</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeDive_2</code> ||<br />
|-<br />
| <code>00c5</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeHit_1</code> ||<br />
|-<br />
| <code>00c6</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeHit_2</code> ||<br />
|-<br />
| <code>00c7</code> || Falling boulder || <code>Item_Rock_TKouhai1_1</code> ||<br />
|-<br />
| <code>00c8</code> || Falling boulder || <code>Item_Rock_TKouhai1_2</code> ||<br />
|-<br />
| <code>00c9</code> || Falling boulder || <code>Item_Rock_TKouhai2_1</code> ||<br />
|-<br />
| <code>00ca</code> || Falling boulder || <code>Item_Rock_TKouhai2_2</code> ||<br />
|-<br />
| <code>00cb</code> || Falling boulder || <code>Item_Rock_TKouhai3_1</code> ||<br />
|-<br />
| <code>00cc</code> || Falling boulder || <code>Item_Rock_TKouhai3_2</code> ||<br />
|-<br />
| <code>00cd</code> || Falling boulder || <code>Item_Rock_TkKouhaiDamage</code> ||<br />
|-<br />
| <code>00ce</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00cf</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00d0</code> || Falling boulder || <code>Enemy_Rock_TKouhaiFuku_1</code> ||<br />
|-<br />
| <code>00d1</code> || Falling boulder || <code>Enemy_Rock_TKouhaiFuku_2</code> ||<br />
|-<br />
| <code>00d2</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageBomb_1</code> ||<br />
|-<br />
| <code>00d3</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageBomb_2</code> ||<br />
|-<br />
| <code>00d4</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageDeadrun</code> ||<br />
|-<br />
| <code>00d5</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageEye</code> ||<br />
|-<br />
| <code>00d6</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageFlick</code> ||<br />
|-<br />
| <code>00d7</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageGepu</code> ||<br />
|-<br />
| <code>00d8</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_1</code> ||<br />
|-<br />
| <code>00d9</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_2</code> ||<br />
|-<br />
| <code>00da</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_3</code> ||<br />
|-<br />
| <code>00db</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageKira</code> ||<br />
|-<br />
| <code>00dc</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageSui_1</code> ||<br />
|-<br />
| <code>00dd</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageSui_2</code> ||<br />
|-<br />
| <code>00de</code> || Louie light (star shape) || <code>Navi_TOrimaLight_loozy_1</code> ||<br />
|-<br />
| <code>00df</code> || Louie light whistle || <code>Navi_TOrimaLightAct_loozy_1</code> ||<br />
|-<br />
| <code>00e0</code> || Louie light whistle || <code>Navi_TOrimaLightAct_loozy_2</code> ||<br />
|-<br />
| <code>00e1</code> || Louie light (trail/base) || <code>Navi_TOrimaLight_loozy_2</code> ||<br />
|-<br />
| <code>00e2</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewKurageBomb_1</code> ||<br />
|-<br />
| <code>00e3</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewKurageBomb_2</code> ||<br />
|-<br />
| <code>00e4</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageDeadrun</code> ||<br />
|-<br />
| <code>00e5</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageEye</code> ||<br />
|-<br />
| <code>00e6</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageFlick</code> ||<br />
|-<br />
| <code>00e7</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_1</code> ||<br />
|-<br />
| <code>00e8</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_2</code> ||<br />
|-<br />
| <code>00e9</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_3</code> ||<br />
|-<br />
| <code>00ea</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragKira</code> ||<br />
|-<br />
| <code>00eb</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageSui_1</code> ||<br />
|-<br />
| <code>00ec</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageSui_2</code> ||<br />
|-<br />
| <code>00ed</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenA</code> ||<br />
|-<br />
| <code>00ee</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenB</code> ||<br />
|-<br />
| <code>00ef</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenC1</code> ||<br />
|-<br />
| <code>00f0</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenC2</code> ||<br />
|-<br />
| <code>00f1</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaFoot_1</code> ||<br />
|-<br />
| <code>00f2</code> || Raging Long Legs fur || <code>Enemy_BigFoot_TOdamaFur1</code> ||<br />
|-<br />
| <code>00f3</code> || Raging Long Legs fur || <code>Enemy_BigFoot_TOdamaFur2</code> ||<br />
|-<br />
| <code>00f4</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaHahen</code> ||<br />
|-<br />
| <code>00f5</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaWalk_1</code> ||<br />
|-<br />
| <code>00f6</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaWalk_2</code> ||<br />
|-<br />
| <code>00f7</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00f8</code> || Interactable Blue Onion beam || <code>Onyon_ContainerAct_blue_1</code> ||<br />
|-<br />
| <code>00f9</code> || Interactable Blue Onion beam || <code>Onyon_ContainerAct_blue_2</code> ||<br />
|-<br />
| <code>00fa</code> || Interactable Red Onion beam || <code>Onyon_ContainerAct_red_1</code> ||<br />
|-<br />
| <code>00fb</code> || Interactable Red Onion beam || <code>Onyon_ContainerAct_red_2</code> ||<br />
|-<br />
| <code>00fc</code> || Interactable Yellow Onion beam || <code>Onyon_ContainerAct_yellow_1</code> ||<br />
|-<br />
| <code>00fd</code> || Interactable Yellow Onion beam || <code>Onyon_ContainerAct_yellow_2</code> ||<br />
|-<br />
| <code>00fe</code> || || <code>Onyon_TOnyonEatAB_1</code> ||<br />
|-<br />
| <code>00ff</code> || || <code>Onyon_TOnyonEatAB_2</code> ||<br />
|-<br />
| <code>0100</code> || || <code>Onyon_TOnyonEatC</code> ||<br />
|-<br />
| <code>0101</code> || || <code>Onyon_TOnyonLay_1</code> ||<br />
|-<br />
| <code>0102</code> || || <code>Onyon_TOnyonLay_2</code> ||<br />
|-<br />
| <code>0103</code> || || <code>Onyon_TOnyonPuffKira</code> ||<br />
|-<br />
| <code>0104</code> || || <code>Onyon_TOnyonPuffPuff</code> ||<br />
|-<br />
| <code>0105</code> || Blue Onion beacon base || <code>Onyon_Container_Blue</code> ||<br />
|-<br />
| <code>0106</code> || Red Onion beacon base || <code>Onyon_Container_Red</code> ||<br />
|-<br />
| <code>0107</code> || Yellow Onion beacon base || <code>Onyon_Container_Yellow</code> ||<br />
|-<br />
| <code>0108</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_1</code> ||<br />
|-<br />
| <code>0109</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_2</code> ||<br />
|-<br />
| <code>010a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_3</code> ||<br />
|-<br />
| <code>010b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecLeg</code> ||<br />
|-<br />
| <code>010c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_1</code> ||<br />
|-<br />
| <code>010d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_2</code> ||<br />
|-<br />
| <code>010e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_3</code> ||<br />
|-<br />
| <code>010f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_4</code> ||<br />
|-<br />
| <code>0110</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_5</code> ||<br />
|-<br />
| <code>0111</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFoot_1</code> ||<br />
|-<br />
| <code>0112</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFoot_2</code> ||<br />
|-<br />
| <code>0113</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaGas_1</code> ||<br />
|-<br />
| <code>0114</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaGas_2</code> ||<br />
|-<br />
| <code>0115</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWalk_1</code> ||<br />
|-<br />
| <code>0116</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWalk_2</code> ||<br />
|-<br />
| <code>0117</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_1</code> ||<br />
|-<br />
| <code>0118</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_2</code> ||<br />
|-<br />
| <code>0119</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_3</code> ||<br />
|-<br />
| <code>011a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_4</code> ||<br />
|-<br />
| <code>011b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_1</code> ||<br />
|-<br />
| <code>011c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_2</code> ||<br />
|-<br />
| <code>011d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_3</code> ||<br />
|-<br />
| <code>011e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_4</code> ||<br />
|-<br />
| <code>011f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbShot_1</code> ||<br />
|-<br />
| <code>0120</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbShot_2</code> ||<br />
|-<br />
| <code>0121</code> || Leader stuff || <code>Navi_TOrimadamage_1</code> ||<br />
|-<br />
| <code>0122</code> || Leader stuff || <code>Navi_TOrimadamage_2</code> ||<br />
|-<br />
| <code>0123</code> || Olimar light (star shape) || <code>Navi_TOrimaLight_orima_1</code> ||<br />
|-<br />
| <code>0124</code> || Olimar light whistle || <code>Navi_TOrimaLightAct_orima_1</code> ||<br />
|-<br />
| <code>0125</code> || Olimar light whistle || <code>Navi_TOrimaLightAct_orima_2</code> ||<br />
|-<br />
| <code>0126</code> || Olimar light (trail/base) || <code>Navi_TOrimaLight_orima_2</code> ||<br />
|-<br />
| <code>0127</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_1</code> ||<br />
|-<br />
| <code>0128</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_2</code> ||<br />
|-<br />
| <code>0129</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_3</code> ||<br />
|-<br />
| <code>012a</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApS_1</code> ||<br />
|-<br />
| <code>012b</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApS_2</code> ||<br />
|-<br />
| <code>012c</code> || Anode Dweevil attack charge || <code>Enemy_ElecOtakara_TOtaChargeelec_1</code> ||<br />
|-<br />
| <code>012d</code> || Anode Dweevil attack charge || <code>Enemy_ElecOtakara_TOtaChargeelec_2</code> ||<br />
|-<br />
| <code>012e</code> || Fiery Dweevil attack charge || <code>Enemy_FireOtakara_TOtaChargefire_1</code> ||<br />
|-<br />
| <code>012f</code> || Fiery Dweevil attack charge || <code>Enemy_FireOtakara_TOtaChargefire_2</code> ||<br />
|-<br />
| <code>0130</code> || Munge Dweevil attack charge || <code>Enemy_GasOtakara_TOtaChargegas_1</code> ||<br />
|-<br />
| <code>0131</code> || Munge Dweevil attack charge || <code>Enemy_GasOtakara_TOtaChargegas_2</code> ||<br />
|-<br />
| <code>0132</code> || Caustic Dweevil attack charge || <code>Enemy_WaterOtakara_TOtaChargewat_1</code> ||<br />
|-<br />
| <code>0133</code> || Caustic Dweevil attack charge || <code>Enemy_WaterOtakara_TOtaChargewat_2</code> ||<br />
|-<br />
| <code>0134</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_1</code> ||<br />
|-<br />
| <code>0135</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_2</code> ||<br />
|-<br />
| <code>0136</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_3</code> ||<br />
|-<br />
| <code>0137</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_1</code> ||<br />
|-<br />
| <code>0138</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_2</code> ||<br />
|-<br />
| <code>0139</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_3</code> ||<br />
|-<br />
| <code>013a</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_4</code> ||<br />
|-<br />
| <code>013b</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_5</code> ||<br />
|-<br />
| <code>013c</code> || Munge Dweevil attack || <code>Enemy_GasOtakara_TOtaGas_1</code> ||<br />
|-<br />
| <code>013d</code> || Munge Dweevil attack || <code>Enemy_GasOtakara_TOtaGas_2</code> ||<br />
|-<br />
| <code>013e</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_1</code> ||<br />
|-<br />
| <code>013f</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_2</code> ||<br />
|-<br />
| <code>0140</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_3</code> ||<br />
|-<br />
| <code>0141</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_4</code> ||<br />
|-<br />
| <code>0142</code> || || <code>Pellet_TPelkira_ver01_1</code> ||<br />
|-<br />
| <code>0143</code> || || <code>Pellet_TPelkira_ver01_2</code> ||<br />
|-<br />
| <code>0144</code> || || <code>Pellet_TPelkira_ver01_3</code> ||<br />
|-<br />
| <code>0145</code> || || <code>Pellet_TPelkira_ver01_4</code> ||<br />
|-<br />
| <code>0146</code> || || <code>Piki_TPkAp_1</code> ||<br />
|-<br />
| <code>0147</code> || || <code>Piki_TPkAp_2</code> ||<br />
|-<br />
| <code>0148</code> || || <code>Piki_PikiDamage</code> ||<br />
|-<br />
| <code>0149</code> || || <code>PIki_TPkAttackDP</code> ||<br />
|-<br />
| <code>014a</code> || || <code>Piki_TPkBlackDown</code> ||<br />
|-<br />
| <code>014b</code> || || <code>Piki_TPkBlackDrop_1</code> ||<br />
|-<br />
| <code>014c</code> || || <code>Piki_TPkBlackDrop_2</code> ||<br />
|-<br />
| <code>014d</code> || || <code>Piki_TPkBlackDrop_3</code> ||<br />
|-<br />
| <code>014e</code> || Pikmin on fire || <code>Piki_TPkS_Chinka_1</code> ||<br />
|-<br />
| <code>014f</code> || Pikmin on fire || <code>Piki_TPkS_Chinka_2</code> ||<br />
|-<br />
| <code>0150</code> || || <code>Piki_TPkS_Chiru</code> ||<br />
|-<br />
| <code>0151</code> || || <code>Piki_TPkS_ChiruRed</code> ||<br />
|-<br />
| <code>0152</code> || Pikmin poisoned || <code>Piki_TPkToeChudoku</code> ||<br />
|-<br />
| <code>0153</code> || Purple Pikmin spirit || <code>Piki_TPkS_Dead_purple</code> ||<br />
|-<br />
| <code>0154</code> || Blue Pikmin spirit || <code>Piki_TPkS_Dead_blue</code> ||<br />
|-<br />
| <code>0155</code> || Red Pikmin spirit || <code>Piki_TPkS_Dead_red</code> ||<br />
|-<br />
| <code>0156</code> || White Pikmin spirit || <code>Piki_TPkS_Dead_white</code> ||<br />
|-<br />
| <code>0157</code> || Yellow Pikmin spirit || <code>Piki_TPkS_Dead_yellow</code> ||<br />
|-<br />
| <code>0158</code> || || <code>Piki_TPkS_Dig</code> ||<br />
|-<br />
| <code>0159</code> || || <code>Enemy_TEnemyDive_1</code> ||<br />
|-<br />
| <code>015a</code> || || <code>Enemy_TEnemyDive_2</code> ||<br />
|-<br />
| <code>015b</code> || || <code>Piki_TPkToeDoping</code> ||<br />
|-<br />
| <code>015c</code> || Pikmin poisoned || <code>Piki_TPkS_Gedoku_1</code> ||<br />
|-<br />
| <code>015d</code> || Pikmin poisoned || <code>Piki_TPkS_Gedoku_2</code> ||<br />
|-<br />
| <code>015e</code> || || <code>Piki_TPkGlow1</code> ||<br />
|-<br />
| <code>015f</code> || || <code>Piki_TPkGlow2_1</code> ||<br />
|-<br />
| <code>0160</code> || || <code>Piki_TPkGlow2_2</code> ||<br />
|-<br />
| <code>0161</code> || || <code>Piki_TPkToeHamonA</code> ||<br />
|-<br />
| <code>0162</code> || || <code>Piki_TPkToeHamonB</code> ||<br />
|-<br />
| <code>0163</code> || || <code>Piki_TPkS_Inattack</code> ||<br />
|-<br />
| <code>0164</code> || || <code>Piki_TPkInstick</code> ||<br />
|-<br />
| <code>0165</code> || Pikmin electric shock || <code>Piki_TPkKanden_1</code> ||<br />
|-<br />
| <code>0166</code> || Pikmin electric shock || <code>Piki_TPkKanden_2</code> ||<br />
|-<br />
| <code>0167</code> || Pikmin electric shock || <code>Piki_TPkKanden_3</code> ||<br />
|-<br />
| <code>0168</code> || Pikmin electric shock || <code>Piki_TPkKanden_4</code> ||<br />
|-<br />
| <code>0169</code> || Purple Pikmin idle halo || <code>Piki_TPkToeKourin_purple</code> ||<br />
|-<br />
| <code>016a</code> || Blue Pikmin idle halo || <code>Piki_TPkToeKourin_blue</code> ||<br />
|-<br />
| <code>016b</code> || Red Pikmin idle halo || <code>Piki_TPkToeKourin_red</code> ||<br />
|-<br />
| <code>016c</code> || White Pikmin idle halo || <code>Piki_TPkToeKourin_white</code> ||<br />
|-<br />
| <code>016d</code> || Yellow Pikmin idle halo || <code>Piki_TPkToeKourin_yellow</code> ||<br />
|-<br />
| <code>016e</code> || Smoke after saving Pikmin from fire || <code>Piki_TPkToeMoeSmoke</code> ||<br />
|-<br />
| <code>016f</code> || || <code>Piki_TPkMoeA</code> ||<br />
|-<br />
| <code>0170</code> || || <code>Piki_TPkToeTanekira</code> ||<br />
|-<br />
| <code>0171</code> || || <code>Piki_TPkToeMoeBC</code> ||<br />
|-<br />
| <code>0172</code> || Purple Pikmin throw trail color || <code>Piki_TPkNageBlur_Purple</code> ||<br />
|-<br />
| <code>0173</code> || Blue Pikmin throw trail color || <code>Piki_TPkNageBlur_Blue</code> ||<br />
|-<br />
| <code>0174</code> || Red Pikmin throw trail color || <code>Piki_TPkNageBlur_Red</code> ||<br />
|-<br />
| <code>0175</code> || White Pikmin throw trail color || <code>Piki_TPkNageBlur_White</code> ||<br />
|-<br />
| <code>0176</code> || Yellow Pikmin throw trail color || <code>Piki_TPkNageBlur_Yellow</code> ||<br />
|-<br />
| <code>0177</code> || || <code>Piki_TPkToeNagekira</code> ||<br />
|-<br />
| <code>0178</code> || || <code>Piki_TPkToeTaneKira</code> ||<br />
|-<br />
| <code>0179</code> || Pikmin walking dust || <code>Piki_TPkS_Walksmoke</code> ||<br />
|-<br />
| <code>017a</code> || || <code>Piki_TPkS_WaterOff_1</code> ||<br />
|-<br />
| <code>017b</code> || || <code>Piki_TPkS_WaterOff_2</code> ||<br />
|-<br />
| <code>017c</code> || || <code>Piki_TPkToeWater_1</code> ||<br />
|-<br />
| <code>017d</code> || || <code>Piki_TPkToeWater_2</code> ||<br />
|-<br />
| <code>017e</code> || || <code>Onyon_TPodGepu_1</code> ||<br />
|-<br />
| <code>017f</code> || || <code>Onyon_TPodGepu_2</code> ||<br />
|-<br />
| <code>0180</code> || || <code>Onyon_TPodKira</code> ||<br />
|-<br />
| <code>0181</code> || || <code>Onyon_TPodOpenA</code> ||<br />
|-<br />
| <code>0182</code> || || <code>Onyon_TPodOpenB</code> ||<br />
|-<br />
| <code>0183</code> || || <code>Onyon_TPodSpot_1</code> ||<br />
|-<br />
| <code>0184</code> || || <code>Onyon_TPodSpot_2</code> ||<br />
|-<br />
| <code>0185</code> || || <code>Onyon_TPodSuck_1</code> ||<br />
|-<br />
| <code>0186</code> || || <code>Onyon_TPodSuck_2</code> ||<br />
|-<br />
| <code>0187</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow1_1</code> ||<br />
|-<br />
| <code>0188</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow1_2</code> ||<br />
|-<br />
| <code>0189</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_1</code> ||<br />
|-<br />
| <code>018a</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_2</code> ||<br />
|-<br />
| <code>018b</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_3</code> ||<br />
|-<br />
| <code>018c</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashL</code> ||<br />
|-<br />
| <code>018d</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashR</code> ||<br />
|-<br />
| <code>018e</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashRock</code> ||<br />
|-<br />
| <code>018f</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDamage</code> ||<br />
|-<br />
| <code>0190</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_1</code> ||<br />
|-<br />
| <code>0191</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_2</code> ||<br />
|-<br />
| <code>0192</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_3</code> ||<br />
|-<br />
| <code>0193</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_4</code> ||<br />
|-<br />
| <code>0194</code> || Empress Bulblax || <code>Enemy_Queen_TQueenFlick_1</code> ||<br />
|-<br />
| <code>0195</code> || Empress Bulblax || <code>Enemy_Queen_TQueenFlick_2</code> ||<br />
|-<br />
| <code>0196</code> || Empress Bulblax sleeping snot bubble || <code>Enemy_Queen_TQueenHanacho</code> ||<br />
|-<br />
| <code>0197</code> || Empress Bulblax making a larva || <code>Enemy_Queen_TQueenLay</code> ||<br />
|-<br />
| <code>0198</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRoll_1</code> ||<br />
|-<br />
| <code>0199</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRoll_2</code> ||<br />
|-<br />
| <code>019a</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_1</code> ||<br />
|-<br />
| <code>019b</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_1</code> ||<br />
|-<br />
| <code>019c</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_2</code> ||<br />
|-<br />
| <code>019d</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_2</code> ||<br />
|-<br />
| <code>019e</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_3</code> ||<br />
|-<br />
| <code>019f</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_3</code> ||<br />
|-<br />
| <code>01a0</code> || Empress Bulblax || <code>Enemy_Queen_TQueenWakeup</code> ||<br />
|-<br />
| <code>01a1</code> || Honeywisp || <code>Enemy_Qurione_TQuriApp</code> ||<br />
|-<br />
| <code>01a2</code> || Honeywisp || <code>Enemy_Qurione_TQuriDisap</code> ||<br />
|-<br />
| <code>01a3</code> || Honeywisp || <code>Enemy_Qurione_TQuriGlow</code> ||<br />
|-<br />
| <code>01a4</code> || Honeywisp || <code>Enemy_Qurione_TQuriHit_1</code> ||<br />
|-<br />
| <code>01a5</code> || Honeywisp || <code>Enemy_Qurione_TQuriHit_2</code> ||<br />
|-<br />
| <code>01a6</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_1</code> ||<br />
|-<br />
| <code>01a7</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_2</code> ||<br />
|-<br />
| <code>01a8</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_3</code> ||<br />
|-<br />
| <code>01a9</code> || || <code>Enemy_Rock_TRockGrRun</code> ||<br />
|-<br />
| <code>01aa</code> || || <code>Enemy_Rock_TRockRun</code> ||<br />
|-<br />
| <code>01ab</code> || || <code>Enemy_TSekikaLOff</code> ||<br />
|-<br />
| <code>01ac</code> || || <code>Enemy_TSekikaLon</code> ||<br />
|-<br />
| <code>01ad</code> || || <code>Enemy_TSekikaSOff</code> ||<br />
|-<br />
| <code>01ae</code> || || <code>Enemy_TSekikaSOn</code> ||<br />
|-<br />
| <code>01af</code> || || <code>Piki_TStoneAttack</code> ||<br />
|-<br />
| <code>01b0</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_1</code> ||<br />
|-<br />
| <code>01b1</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_2</code> ||<br />
|-<br />
| <code>01b2</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_3</code> ||<br />
|-<br />
| <code>01b3</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireHit</code> ||<br />
|-<br />
| <code>01b4</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireIND</code> ||<br />
|-<br />
| <code>01b5</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireYodare</code> ||<br />
|-<br />
| <code>01b6</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_1</code> ||<br />
|-<br />
| <code>01b7</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_2</code> ||<br />
|-<br />
| <code>01b8</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_3</code> ||<br />
|-<br />
| <code>01b9</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_4</code> ||<br />
|-<br />
| <code>01ba</code> || Watery Blowhog || <code>Enemy_WTank_TTankWatHit</code> ||<br />
|-<br />
| <code>01bb</code> || Watery Blowhog || <code>Enemy_WTank_TTankWatYodare</code> ||<br />
|-<br />
| <code>01bc</code> || || <code>Item_Plant_TTsuyuGrow0</code> ||<br />
|-<br />
| <code>01bd</code> || || <code>Item_Plant_TTsuyuGrow1_1</code> ||<br />
|-<br />
| <code>01be</code> || || <code>Item_Plant_TTsuyuGrow1_2</code> ||<br />
|-<br />
| <code>01bf</code> || || <code>Item_Plant_TTsuyuGrow2_1</code> ||<br />
|-<br />
| <code>01c0</code> || || <code>Item_Plant_TTsuyuGrow2_2</code> ||<br />
|-<br />
| <code>01c1</code> || || <code>Pellet_TTsuyuGrowon</code> ||<br />
|-<br />
| <code>01c2</code> || || <code>Onyon_TUfoGasIn</code> ||<br />
|-<br />
| <code>01c3</code> || || <code>Onyon_TUfoGasOut</code> ||<br />
|-<br />
| <code>01c4</code> || || <code>Onyon_TUfoPodGeku_1</code> ||<br />
|-<br />
| <code>01c5</code> || || <code>Onyon_TUfoPodGeku_2</code> ||<br />
|-<br />
| <code>01c6</code> || || <code>Onyon_TUfoPodOpen_1</code> ||<br />
|-<br />
| <code>01c7</code> || || <code>Onyon_TUfoPodOpen_2</code> ||<br />
|-<br />
| <code>01c8</code> || || <code>Onyon_TUfoPodOpenSuck</code> ||<br />
|-<br />
| <code>01c9</code> || || <code>Onyon_TUfoPodSuck</code> ||<br />
|-<br />
| <code>01ca</code> || || <code>Onyon_TUfoSpotact_ver01_1</code> ||<br />
|-<br />
| <code>01cb</code> || || <code>Onyon_TUfoSpotact_ver01_2</code> ||<br />
|-<br />
| <code>01cc</code> || || <code>Onyon_UfoSpot_1</code> ||<br />
|-<br />
| <code>01cd</code> || || <code>Onyon_UfoSpot_2</code> ||<br />
|-<br />
| <code>01ce</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoAp_1</code> ||<br />
|-<br />
| <code>01cf</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoAp_2</code> ||<br />
|-<br />
| <code>01d0</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoEat</code> ||<br />
|-<br />
| <code>01d1</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoHd_1</code> ||<br />
|-<br />
| <code>01d2</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoHd_2</code> ||<br />
|-<br />
| <code>01d3</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiAttack</code> ||<br />
|-<br />
| <code>01d4</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiDeadawa</code> ||<br />
|-<br />
| <code>01d5</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiDeadmelt</code> ||<br />
|-<br />
| <code>01d6</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEat</code> ||<br />
|-<br />
| <code>01d7</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeBlue_1</code> ||<br />
|-<br />
| <code>01d8</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeBlue_2</code> ||<br />
|-<br />
| <code>01d9</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeRed_1</code> ||<br />
|-<br />
| <code>01da</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeRed_2</code> ||<br />
|-<br />
| <code>01db</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_1</code> ||<br />
|-<br />
| <code>01dc</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_2</code> ||<br />
|-<br />
| <code>01dd</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_3</code> ||<br />
|-<br />
| <code>01de</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiHamon_1</code> ||<br />
|-<br />
| <code>01df</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiHamon_2</code> ||<br />
|-<br />
| <code>01e0</code> || Ranging Bloyster blue tail glow || <code>Enemy_UmiMushi_TUmiWeakBlue_1</code> ||<br />
|-<br />
| <code>01e1</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiWeakBlue_2</code> ||<br />
|-<br />
| <code>01e2</code> || Ranging Bloyster red tail glow || <code>Enemy_UmiMushi_TUmiWeakRed_1</code> ||<br />
|-<br />
| <code>01e3</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiWeakRed_2</code> ||<br />
|-<br />
| <code>01e4</code> || Seeding Dandelion || <code>Enemy_Watage_TWatage</code> ||<br />
|-<br />
| <code>01e5</code> || || <code>Piki_TPkAp_3</code> ||<br />
|-<br />
| <code>01e6</code> || Fiery Bulblax fire sphere || <code>Enemy_FireChappy_TYakiBody_1</code> ||<br />
|-<br />
| <code>01e7</code> || Fiery Bulblax fire- looks like minecraft grass || <code>Enemy_FireChappy_TYakiBody_2</code> ||<br />
|-<br />
| <code>01e8</code> || Fiery Bulblax hellfire || <code>Enemy_FireChappy_TYakiBody_3</code> ||<br />
|-<br />
| <code>01e9</code> || Fiery Bulblax heatwave || <code>Enemy_FireChappy_TYakiBody_4</code> ||<br />
|-<br />
| <code>01ea</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAp_1</code> ||<br />
|-<br />
| <code>01eb</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAp_2</code> ||<br />
|-<br />
| <code>01ec</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAttack</code> ||<br />
|-<br />
| <code>01ed</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAttackhit</code> ||<br />
|-<br />
| <code>01ee</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiHd_1</code> ||<br />
|-<br />
| <code>01ef</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiHd_2</code> ||<br />
|-<br />
| <code>01f0</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>01f1</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>01f2</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_1</code> ||<br />
|-<br />
| <code>01f3</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_2</code> ||<br />
|-<br />
| <code>01f4</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_3</code> ||<br />
|-<br />
| <code>01f5</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_4</code> ||<br />
|-<br />
| <code>01f6</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDeadHane</code> ||<br />
|-<br />
| <code>01f7</code> || Mamuta || <code>Enemy_Miulin_TMiuAttack_1</code> ||<br />
|-<br />
| <code>01f8</code> || Mamuta || <code>Enemy_Miulin_TMiuAttack_2</code> ||<br />
|-<br />
| <code>01f9</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_1</code> ||<br />
|-<br />
| <code>01fa</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_2</code> ||<br />
|-<br />
| <code>01fb</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_3</code> ||<br />
|-<br />
| <code>01fc</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_4</code> ||<br />
|-<br />
| <code>01fd</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen1</code> ||<br />
|-<br />
| <code>01fe</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen2_1</code> ||<br />
|-<br />
| <code>01ff</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen2_2</code> ||<br />
|-<br />
| <code>0200</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteam_1</code> ||<br />
|-<br />
| <code>0201</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteam_2</code> ||<br />
|-<br />
| <code>0202</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteamT</code> ||<br />
|-<br />
| <code>0203</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHahen</code> ||<br />
|-<br />
| <code>0204</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnHahen1</code> ||<br />
|-<br />
| <code>0205</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnHahen2</code> ||<br />
|-<br />
| <code>0206</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSmoke_1</code> ||<br />
|-<br />
| <code>0207</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSmoke_2</code> ||<br />
|-<br />
| <code>0208</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSteam1</code> ||<br />
|-<br />
| <code>0209</code> || Man-at-Legs || <code>Ememy_Houdai_THamaOnSteam2</code> ||<br />
|-<br />
| <code>020a</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOpen</code> ||<br />
|-<br />
| <code>020b</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSteam</code> ||<br />
|-<br />
| <code>020c</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSteamBd</code> ||<br />
|-<br />
| <code>020d</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaStreamSt</code> ||<br />
|-<br />
| <code>020e</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_1</code> ||<br />
|-<br />
| <code>020f</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_2</code> ||<br />
|-<br />
| <code>0210</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_3</code> ||<br />
|-<br />
| <code>0211</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_1</code> ||<br />
|-<br />
| <code>0212</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_2</code> ||<br />
|-<br />
| <code>0213</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_3</code> ||<br />
|-<br />
| <code>0214</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_4</code> ||<br />
|-<br />
| <code>0215</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_5</code> ||<br />
|-<br />
| <code>0216</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx</code> ||<br />
|-<br />
| <code>0217</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryAB_1</code> ||<br />
|-<br />
| <code>0218</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryAB_2</code> ||<br />
|-<br />
| <code>0219</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryInd</code> ||<br />
|-<br />
| <code>021a</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_1</code> ||<br />
|-<br />
| <code>021b</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_2</code> ||<br />
|-<br />
| <code>021c</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_3</code> ||<br />
|-<br />
| <code>021d</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_4</code> ||<br />
|-<br />
| <code>021e</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDeadHana_1</code> ||<br />
|-<br />
| <code>021f</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDeadHana_2</code> ||<br />
|-<br />
| <code>0220</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx_Dead</code> ||<br />
|-<br />
| <code>0221</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_1</code> ||<br />
|-<br />
| <code>0222</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_2</code> ||<br />
|-<br />
| <code>0223</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_3</code> ||<br />
|-<br />
| <code>0224</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_1</code> ||<br />
|-<br />
| <code>0225</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_2</code> ||<br />
|-<br />
| <code>0226</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_3</code> ||<br />
|-<br />
| <code>0227</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDownsmoke</code> ||<br />
|-<br />
| <code>0228</code> || Emperor Bulblax || <code>Enemy_KingChappy_KchFlickSand_1</code> ||<br />
|-<br />
| <code>0229</code> || Emperor Bulblax || <code>Enemy_KingChappy_KchFlickSand_2</code> ||<br />
|-<br />
| <code>022a</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchSmokeHana</code> ||<br />
|-<br />
| <code>022b</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx_2</code> ||<br />
|-<br />
| <code>022c</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareHitGr</code> ||<br />
|-<br />
| <code>022d</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareHitWat</code> ||<br />
|-<br />
| <code>022e</code> || Enemy eat White Pikmin || <code>Enemy_TEnemyPoisonL</code> ||<br />
|-<br />
| <code>022f</code> || Enemy eat White Pikmin || <code>Enemy_TEnemyPoisonS</code> ||<br />
|-<br />
| <code>0230</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiCharge</code> ||<br />
|-<br />
| <code>0231</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadLight</code> ||<br />
|-<br />
| <code>0232</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadMouth</code> ||<br />
|-<br />
| <code>0233</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadSe_1</code> ||<br />
|-<br />
| <code>0234</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadSe_2</code> ||<br />
|-<br />
| <code>0235</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_1</code> ||<br />
|-<br />
| <code>0236</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_2</code> ||<br />
|-<br />
| <code>0237</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_3</code> ||<br />
|-<br />
| <code>0238</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_4</code> ||<br />
|-<br />
| <code>0239</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShell</code> ||<br />
|-<br />
| <code>023a</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_1</code> ||<br />
|-<br />
| <code>023b</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_2</code> ||<br />
|-<br />
| <code>023c</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_3</code> ||<br />
|-<br />
| <code>023d</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiSmokeL</code> ||<br />
|-<br />
| <code>023e</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiSmokeS</code> ||<br />
|-<br />
| <code>023f</code> || Mitite appears || <code>Enemy_TamagoMushi_TTamagoAp_1</code> ||<br />
|-<br />
| <code>0240</code> || Mitite appears || <code>Enemy_TamagoMushi_TTamagoAp_2</code> ||<br />
|-<br />
| <code>0241</code> || Fiery Bulblax smoke on killed || <code>Enemy_FireChappy_TYakiDeadsmoke</code> ||<br />
|-<br />
| <code>0242</code> || Fiery Bulblax shake off || <code>Enemy_FireChappy_TYakiFlick</code> ||<br />
|-<br />
| <code>0243</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0244</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0245</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0246</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0247</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShoot_3</code> ||<br />
|-<br />
| <code>0248</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecparts</code> ||<br />
|-<br />
| <code>0249</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPdead</code> ||<br />
|-<br />
| <code>024a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPhouden_1</code> ||<br />
|-<br />
| <code>024b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPhouden_2</code> ||<br />
|-<br />
| <code>024c</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024d</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024e</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack1</code> ||<br />
|-<br />
| <code>0250</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack2_1</code> ||<br />
|-<br />
| <code>0251</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack2_2</code> ||<br />
|-<br />
| <code>0252</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenAirhit_1</code> ||<br />
|-<br />
| <code>0253</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenAirhit_2</code> ||<br />
|-<br />
| <code>0254</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_1</code> ||<br />
|-<br />
| <code>0255</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_2</code> ||<br />
|-<br />
| <code>0256</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_3</code> ||<br />
|-<br />
| <code>0257</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_6</code> ||<br />
|-<br />
| <code>0258</code> || Creeping Chrysanthemum || <code>Enemy_Hana_THanaMiss_1</code> ||<br />
|-<br />
| <code>0259</code> || Creeping Chrysanthemum || <code>Enemy_Hana_THanaMiss_2</code> ||<br />
|-<br />
| <code>025a</code> || Iridescent Glint Beetle sparkles || <code>Enemy_Wealthy_TOoganeKira</code> ||<br />
|-<br />
| <code>025b</code> || Pellet Posy 10 pellet grow || <code>Enemy_Pelplant_TPp110Grow2</code> ||<br />
|-<br />
| <code>025c</code> || Pellet Posy 20 pellet grow || <code>Enemy_Pelplant_TPp120Grow2</code> ||<br />
|-<br />
| <code>025d</code> || Pellet Posy 5 pellet grow || <code>Enemy_Pelplant_TPp15Grow2</code> ||<br />
|-<br />
| <code>025e</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoPkate</code> ||<br />
|-<br />
| <code>025f</code> || Cloaking Burrow-nit eating || <code>Enemy_Armor_TYoroiEat</code> ||<br />
|-<br />
| <code>0260</code> || Bomb rock glowing || <code>Enemy_Bomb_TBombrockLight</code> ||<br />
|-<br />
| <code>0261</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaBombBody</code> ||<br />
|-<br />
| <code>0262</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaBombLeg</code> ||<br />
|-<br />
| <code>0263</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadAwa</code> ||<br />
|-<br />
| <code>0264</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_1</code> ||<br />
|-<br />
| <code>0265</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_2</code> ||<br />
|-<br />
| <code>0266</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_1</code> ||<br />
|-<br />
| <code>0267</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_2</code> ||<br />
|-<br />
| <code>0268</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPartsoff</code> ||<br />
|-<br />
| <code>0269</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartBody</code> ||<br />
|-<br />
| <code>026a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartLeg</code> ||<br />
|-<br />
| <code>026b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartOta</code> ||<br />
|-<br />
| <code>026c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartSmoke</code> ||<br />
|-<br />
| <code>026d</code> || Leader Punch || <code>Navi_TOrimapunch</code> ||<br />
|-<br />
| <code>026e</code> || Breadbug appear dust || <code>Enemy_PanModokiBase_TPanApp</code> ||<br />
|-<br />
| <code>026f</code> || Breadbug hide dust || <code>Enemy_PanModokiBase_TPanHide</code> ||<br />
|-<br />
| <code>0270</code> || Breadbug carry dust || <code>Enemy_PanModokiBase_TPanSmoke</code> ||<br />
|-<br />
| <code>0271</code> || Candypop Bud dead || <code>Enemy_Pom_TPonDead</code> ||<br />
|-<br />
| <code>0272</code> || Valley of Repose snow || <code>TTutorialSnow</code> ||<br />
|-<br />
| <code>0273</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0274</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0275</code> || || <code>Piki_TPikuBomb</code> ||<br />
|-<br />
| <code>0276</code> || || <code>Piki_TPikuDead</code> ||<br />
|-<br />
| <code>0277</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaChangeBody</code> ||<br />
|-<br />
| <code>0278</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaChangeLeg</code> ||<br />
|-<br />
| <code>0279</code> || || <code>Pellet_TOtakaraDive_1</code> ||<br />
|-<br />
| <code>027a</code> || || <code>Pellet_TOtakaraDive_2</code> ||<br />
|-<br />
| <code>027b</code> || || <code>Pellet_TOtakaraDive_3</code> ||<br />
|-<br />
| <code>027c</code> || Wistful Wild leaves || <code>TLastMomiji</code> ||<br />
|-<br />
| <code>027d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_3</code> ||<br />
|-<br />
| <code>027e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_3</code> ||<br />
|-<br />
| <code>027f</code> || || <code>Enemy_OtakaraBase_TOtaPartsoff</code> ||<br />
|-<br />
| <code>0280</code> || Titan Dweevil Fireflies || <code>Enemy_BigTreasure_TOootaParticle</code> ||<br />
|-<br />
| <code>0281</code> || Green (Bulbmin/Carrot) idle halo || <code>Piki_TPkToeKourin_green</code> ||<br />
|-<br />
| <code>0282</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0283</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_1</code> ||<br />
|-<br />
| <code>0284</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_2</code> ||<br />
|-<br />
| <code>0285</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_3</code> ||<br />
|-<br />
| <code>0286</code> || Fiery Bulblax enter water steam || <code>Enemy_FireChappy_TYakiSteam</code> ||<br />
|-<br />
| <code>0287</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKkabutoRot</code> ||<br />
|-<br />
| <code>0288</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKkabutoWait</code> ||<br />
|-<br />
| <code>0289</code> || || <code>Item_DownFloor_TPbagDown_1</code> ||<br />
|-<br />
| <code>028a</code> || || <code>Item_DownFloor_TPbagDown_2</code> ||<br />
|-<br />
| <code>028b</code> || || <code>Item_DownFloor_TPbagDown_3</code> ||<br />
|-<br />
| <code>028c</code> || || <code>Item_DownFloor_TPbagOn_1</code> ||<br />
|-<br />
| <code>028d</code> || || <code>Item_DownFloor_TPbagOn_2</code> ||<br />
|-<br />
| <code>028e</code> || || <code>Enemy_Rock_TRockWRunChasePos_1</code> ||<br />
|-<br />
| <code>028f</code> || || <code>Enemy_Rock_TRockWRunChasePos_2</code> ||<br />
|-<br />
| <code>0290</code> || || <code>Enemy_Rock_TRockWRunChasePos_3</code> ||<br />
|-<br />
| <code>0291</code> || || <code>Enemy_TEnemyPiyo</code> ||<br />
|-<br />
| <code>0292</code> || || <code>Piki_TPkS_Walkwater_1</code> ||<br />
|-<br />
| <code>0293</code> || || <code>Piki_TPkS_Walkwater_2</code> ||<br />
|-<br />
| <code>0294</code> || Hairy Bulborb || <code>Enemy_YellowChappy_TKechappyOff</code> ||<br />
|-<br />
| <code>0295</code> || Waterwraith || <code>Enemy_BlackMan_TKageBend1_1</code> ||<br />
|-<br />
| <code>0296</code> || Waterwraith || <code>Enemy_BlackMan_TKageBend1_2</code> ||<br />
|-<br />
| <code>0297</code> || Waterwraith || <code>Enemy_BlackMan_TKageDead1</code> ||<br />
|-<br />
| <code>0298</code> || Waterwraith || <code>Enemy_BlackMan_TKageDead2</code> ||<br />
|-<br />
| <code>0299</code> || Waterwraith || <code>Enemy_BlackMan_TKageMove</code> ||<br />
|-<br />
| <code>029a</code> || Waterwraith || <code>Enemy_BlackMan_TKageRecov_1</code> ||<br />
|-<br />
| <code>029b</code> || Waterwraith || <code>Enemy_BlackMan_TKageRecov_2</code> ||<br />
|-<br />
| <code>029c</code> || Waterwraith || <code>Enemy_BlackMan_TKageRun</code> ||<br />
|-<br />
| <code>029d</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_1</code> ||<br />
|-<br />
| <code>029e</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_2</code> ||<br />
|-<br />
| <code>029f</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_3</code> ||<br />
|-<br />
| <code>02a0</code> || Waterwraith rollers || <code>Enemy_Tyre_TKageTyresmoke</code> ||<br />
|-<br />
| <code>02a1</code> || Waterwraith rollers || <code>Enemy_Tyre_TKageTyreup</code> ||<br />
|-<br />
| <code>02a2</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoAttack2</code> ||<br />
|-<br />
| <code>02a3</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoCrash_1</code> ||<br />
|-<br />
| <code>02a4</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoCrash_2</code> ||<br />
|-<br />
| <code>02a5</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDamage</code> ||<br />
|-<br />
| <code>02a6</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDead_1</code> ||<br />
|-<br />
| <code>02a7</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDead_2</code> ||<br />
|-<br />
| <code>02a8</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDeadSmoke</code> ||<br />
|-<br />
| <code>02a9</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoRun_1</code> ||<br />
|-<br />
| <code>02aa</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoRun_2</code> ||<br />
|-<br />
| <code>02ab</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoTurn_1</code> ||<br />
|-<br />
| <code>02ac</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoTurn_2</code> ||<br />
|-<br />
| <code>02ad</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoWallBreak</code> ||<br />
|-<br />
| <code>02ae</code> || Waterwraith shake off|| <code>Enemy_BlackMan_TKageFlick</code> ||<br />
|-<br />
| <code>02af</code> || || <code>Enemy_TEnemyApsmokeM</code> ||<br />
|-<br />
| <code>02b0</code> || || <code>Enemy_TEnemyApsmokeS</code> ||<br />
|-<br />
| <code>02b1</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_1</code> ||<br />
|-<br />
| <code>02b2</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_2</code> ||<br />
|-<br />
| <code>02b3</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_3</code> ||<br />
|-<br />
| <code>02b4</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_3</code> ||<br />
|-<br />
| <code>02b5</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_4</code> ||<br />
|}<br />
<br />
[[Category:File formats]]<br />
[[Category:Pikmin 2]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=JPC_file&diff=3160
JPC file
2021-07-24T19:18:41Z
<p>EpochFlame: /* Game.JPC particle list */</p>
<hr />
<div>{{note|The information on this page was gathered from eff2d_world_map.jpc and game.jpc. This page is not finished.}}<br />
<br />
'''JPC files''' represent an indexed collection of [[JPA file]]s, and contain information on particle systems and store [[BTI file|BTI images]].<br />
<br />
== File header ==<br />
{| class="wikitable"<br />
! Data type || Description<br />
|-<br />
| 0x0 (8 char) || String, <code>JPAC2-10</code>.<br />
|-<br />
| 0x8 (uint16) || Number of BEM1 headers, total number of defined emitters.<br />
|-<br />
| 0xA (uint16) || Number of BTI format textures (TEX1).<br />
|-<br />
| 0xC (uint32) || Total size of data excluding the TEX1 sections.<br />
|}<br />
<br />
Before the BEM1 section, every particle emitter starts off with 8 bytes of data:<br />
<br />
{| class="wikitable"<br />
! Offset || Data type || Description<br />
|-<br />
| 0x0 || uint16 || Identifier.<br />
|-<br />
| 0x2 || uint16 || {{unsure|Unknown - Always set to 5.}}<br />
|-<br />
| 0x4 || uint8 || {{unsure|Unknown - Crash handler mentions something about JPAWorkData.}}<br />
|-<br />
| 0x5 || uint8 || {{unsure|Unknown - Crash handler mentions JPAKeyBlock? Related to alpha?}} [https://i.gyazo.com/5507d06343f68515f91c630545947f87.png Crashes when changed to something else].<br />
|}<br />
<br />
== BEM1 ==<br />
{| class="wikitable"<br />
! Offset || Data type || Description<br />
|-<br />
| 0x0 || 4 char || String, <code>BEM1</code>.<br />
|-<br />
| 0x4 || uint32 || Value is always <code>0x7C</code> since the data size of this section is static (124 bytes).<br />
|-<br />
| 0x8 || uint16 || {{unsure|Unknown - Doesn't seem to do anything. Changing doesn't crash.}}<br />
|-<br />
| 0xA || uint8 || {{unsure|Purpose unknown.}} Can be set from 0-7. Crashes resulted when set to 7. Crash handler mentions JPADyanmicBlocks? Setting numbers higher than 7 will wrap around to represent 0-7.<br />
|-<br />
| 0xB || uint8 || Bit flags. {{unsure|Upper 4 bits not used? Going right to left the 1st bit doesn't seem to do anything noticeable. 2nd seems to turn off particle cap. 3rd seems to determine if the particle system should fire continuously or once. 4th makes the particles parented to the emitter.}}<br />
|-<br />
| 0x10 || float || Scale X, these scale values may be used for the shape that particles can spawn within.<br />
|-<br />
| 0x14 || float || Scale Y.<br />
|-<br />
| 0x18 || float || Scale Z.<br />
|-<br />
| 0x1C || float || Emitter's X offset from origin.<br />
|-<br />
| 0x20 || float || Emitter's Y offset from origin.<br />
|-<br />
| 0x24 || float || Emitter's Z offset from origin.<br />
|}<br />
<br />
== Game.JPC particle list ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Image<br />
|-<br />
| <code>0000</code> || Flies from Doodlebug || <code>Enemy_Fart_TBabyFly_ver01</code> ||<br />
|-<br />
| <code>0001</code> || Fart from Doodlebug || <code>Enemy_Fart_TBabaHe_1</code> ||<br />
|-<br />
| <code>0002</code> || Fart from Doodlebug || <code>Enemy_Fart_TBabaHe_2</code> ||<br />
|-<br />
| <code>0003</code> || Bulborb Larva || <code>Enemy_Baby_TBabyBecha</code> ||<br />
|-<br />
| <code>0004</code> || Bulborb Larva spawns || <code>Enemy_Baby_TBabyBorn</code> ||<br />
|-<br />
| <code>0005</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_1</code> ||<br />
|-<br />
| <code>0006</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_2</code> ||<br />
|-<br />
| <code>0007</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_3</code> ||<br />
|-<br />
| <code>0008</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_1</code> ||<br />
|-<br />
| <code>0009</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_2</code> ||<br />
|-<br />
| <code>000a</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_3</code> ||<br />
|-<br />
| <code>000b</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_4</code> ||<br />
|-<br />
| <code>000c</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_1</code> ||<br />
|-<br />
| <code>000d</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_2</code> ||<br />
|-<br />
| <code>000e</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_3</code> ||<br />
|-<br />
| <code>000f</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_4</code> ||<br />
|-<br />
| <code>0010</code> || Pikmin breaking bridge || <code>Piki_TBridgeAttack</code> ||<br />
|-<br />
| <code>0011</code> || Bridge breaking || <code>Item_Bridge_TBridgeSet</code> ||<br />
|-<br />
| <code>0012</code> || Careening Dirigibug dead || <code>Enemy_BombSarai_TBsaraiDead_1</code> ||<br />
|-<br />
| <code>0013</code> || Careening Dirigibug dead || <code>Enemy_BombSarai_TBsaraiDead_2</code> ||<br />
|-<br />
| <code>0014</code> || Careening Dirigibug create bomb || <code>Enemy_BombSarai_TBsaraiSupli</code> ||<br />
|-<br />
| <code>0015</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_1</code> ||<br />
|-<br />
| <code>0016</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_2</code> ||<br />
|-<br />
| <code>0017</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_3</code> ||<br />
|-<br />
| <code>0018</code> || Hit Unmarked Spectralid || <code>Enemy_ShijimiChou_TChouHit</code> ||<br />
|-<br />
| <code>0019</code> || Part of leader whistle || <code>Cursor1</code> ||<br />
|-<br />
| <code>001a</code> || Part of leader whistle || <code>Cursor2</code> ||<br />
|-<br />
| <code>001b</code> || Part of leader whistle || <code>Cursor3</code> ||<br />
|-<br />
| <code>001c</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadBomb</code> ||<br />
|-<br />
| <code>001d</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadElecA</code> ||<br />
|-<br />
| <code>001e</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadElecB</code> ||<br />
|-<br />
| <code>001f</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenA</code> ||<br />
|-<br />
| <code>0020</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenB</code> ||<br />
|-<br />
| <code>0021</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenC1</code> ||<br />
|-<br />
| <code>0022</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenC2</code> ||<br />
|-<br />
| <code>0023</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFootw</code> ||<br />
|-<br />
| <code>0024</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFoot_1</code> ||<br />
|-<br />
| <code>0025</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFoot_2</code> ||<br />
|-<br />
| <code>0026</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaHahen</code> ||<br />
|-<br />
| <code>0027</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaSmoke</code> ||<br />
|-<br />
| <code>0028</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_1</code> ||<br />
|-<br />
| <code>0029</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_2</code> ||<br />
|-<br />
| <code>002a</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_3</code> ||<br />
|-<br />
| <code>002b</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalk_1</code> ||<br />
|-<br />
| <code>002c</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalk_2</code> ||<br />
|-<br />
| <code>002d</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_1</code> ||<br />
|-<br />
| <code>002e</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_2</code> ||<br />
|-<br />
| <code>002f</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_3</code> ||<br />
|-<br />
| <code>0030</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiPole_1</code> ||<br />
|-<br />
| <code>0031</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiPole_2</code> ||<br />
|-<br />
| <code>0032</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkipoleSign</code> ||<br />
|-<br />
| <code>0033</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsHoudenA</code> ||<br />
|-<br />
| <code>0034</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsHoudenB</code> ||<br />
|-<br />
| <code>0035</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsThunderA</code> ||<br />
|-<br />
| <code>0036</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsThunderB</code> ||<br />
|-<br />
| <code>0037</code> || Small seesaw block rises || <code>Item_DownFloor_TDownf1On</code> ||<br />
|-<br />
| <code>0038</code> || Small seesaw block moving || <code>Item_DownFloor_TDownf1Updown</code> ||<br />
|-<br />
| <code>0039</code> || Small seesaw block rises in water || <code>Item_DownFloor_TDownf1WOn</code> ||<br />
|-<br />
| <code>003a</code> || Small seesaw block moving in water || <code>Item_DownFloor_TDownf1WUpdown</code> ||<br />
|-<br />
| <code>003b</code> || Large seesaw block rising || <code>Item_DownFloor_TDownf2On</code> ||<br />
|-<br />
| <code>003c</code> || Large seesaw block moving || <code>Item_DownFloor_TDownf2Updown</code> ||<br />
|-<br />
| <code>003d</code> || Large seesaw block rising in water || <code>Item_DownFloor_TDownf2WOn</code> ||<br />
|-<br />
| <code>003e</code> || Large seesaw block moving in water|| <code>Item_DownFloor_TDownf2WUpdown</code> ||<br />
|-<br />
| <code>003f</code> || {{Unknown}} || <code>Item_DownFloor_TDownf3On</code> ||<br />
|-<br />
| <code>0040</code> || Paper bag moving || <code>Item_DownFloor_TDownf3Updown</code> ||<br />
|-<br />
| <code>0041</code> || Paper bag rising in water || <code>Item_DownFloor_TDownf3WOn</code> ||<br />
|-<br />
| <code>0042</code> || Paper bag moving in water || <code>Item_DownFloor_TDownf3WUpdown</code> ||<br />
|-<br />
| <code>0043</code> || Leader using spicy spray? || <code>Navi_TDopingSmoke_1</code> ||<br />
|-<br />
| <code>0044</code> || || <code>Navi_TDopingSmoke_2</code> ||<br />
|-<br />
| <code>0045</code> || || <code>Navi_TDopingSmoke_3</code> ||<br />
|-<br />
| <code>0046</code> || Electric gate electricity || <code>Item_ElecGate_TEgateA</code> ||<br />
|-<br />
| <code>0047</code> || Electric gate electricity || <code>Item_ElecGate_TEgateBC_1</code> ||<br />
|-<br />
| <code>0048</code> || Electric gate electricity || <code>Item_ElecGate_TEgateBC_2</code> ||<br />
|-<br />
| <code>0049</code> || Egg broken || <code>Enemy_Egg_TEggdown</code> ||<br />
|-<br />
| <code>004a</code> || || <code>Enemy_TEnemyBombM_1</code> ||<br />
|-<br />
| <code>004b</code> || || <code>Enemy_TEnemyBombM_2</code> ||<br />
|-<br />
| <code>004c</code> || || <code>Enemy_TEnemyBombM_3</code> ||<br />
|-<br />
| <code>004d</code> || || <code>Enemy_TEnemyBombM_4</code> ||<br />
|-<br />
| <code>004e</code> || || <code>Enemy_TEnemyBombS_1</code> ||<br />
|-<br />
| <code>004f</code> || || <code>Enemy_TEnemyBombS_2</code> ||<br />
|-<br />
| <code>0050</code> || || <code>Enemy_TEnemyBombS_3</code> ||<br />
|-<br />
| <code>0051</code> || || <code>Enemy_TEnemyBombS_4</code> ||<br />
|-<br />
| <code>0052</code> || Enemy spirit || <code>Enemy_TEnemyDead</code> ||<br />
|-<br />
| <code>0053</code> || || <code>Enemy_TEnemyDownSmoke</code> ||<br />
|-<br />
| <code>0054</code> || || <code>Enemy_TEnemyDownWat_1</code> ||<br />
|-<br />
| <code>0055</code> || || <code>Enemy_TEnemyDownWat_2</code> ||<br />
|-<br />
| <code>0056</code> || || <code>Enemy_TEnemyDownWat_3</code> ||<br />
|-<br />
| <code>0057</code> || || <code>Enemy_TEnemyHamonM</code> ||<br />
|-<br />
| <code>0058</code> || || <code>Enemy_TEnemyHamonMInd</code> ||<br />
|-<br />
| <code>0059</code> || Enemy walking dust || <code>Enemy_TEnemyWalkSmokeS</code> ||<br />
|-<br />
| <code>005a</code> || Big enemy walking dust || <code>Enemy_TEnemyWalkSmokeM</code> ||<br />
|-<br />
| <code>005b</code> || Falling flowers in Awakening Wood || <code>TForestSakura</code> ||<br />
|-<br />
| <code>005c</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_1</code> ||<br />
|-<br />
| <code>005d</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_2</code> ||<br />
|-<br />
| <code>005e</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_3</code> ||<br />
|-<br />
| <code>005f</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_4</code> ||<br />
|-<br />
| <code>0060</code> || Yellow Wollywog falling || <code>Enemy_Frog_TFrogLanddrop_1</code> ||<br />
|-<br />
| <code>0061</code> || Yellow Wollywog falling || <code>Enemy_Frog_TFrogLanddrop_2</code> ||<br />
|-<br />
| <code>0062</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogPota</code> ||<br />
|-<br />
| <code>0063</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownP_1</code> ||<br />
|-<br />
| <code>0064</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownP_2</code> ||<br />
|-<br />
| <code>0065</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownR_1</code> ||<br />
|-<br />
| <code>0066</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownR_2</code> ||<br />
|-<br />
| <code>0067</code> || Leader whistle beam || <code>Cursor_TFueactBiriBase_1</code> ||<br />
|-<br />
| <code>0068</code> || Leader whistle beam || <code>Cursor_TFueactBiriBase_2</code> ||<br />
|-<br />
| <code>0069</code> || Leader whistle rainbow disc || <code>TFueactCircle</code> ||<br />
|-<br />
| <code>006a</code> || || <code>Cursor4</code> ||<br />
|-<br />
| <code>006b</code> || Antenna Beetle || <code>Enemy_FueFuki_TFuebugOnpa</code> ||<br />
|-<br />
| <code>006c</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAirhit_1</code> ||<br />
|-<br />
| <code>006d</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAirhit_2</code> ||<br />
|-<br />
| <code>006e</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_1</code> ||<br />
|-<br />
| <code>006f</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_2</code> ||<br />
|-<br />
| <code>0070</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_3</code> ||<br />
|-<br />
| <code>0071</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenDead_1</code> ||<br />
|-<br />
| <code>0072</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenDead_2</code> ||<br />
|-<br />
| <code>0073</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenSui</code> ||<br />
|-<br />
| <code>0074</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_1</code> ||<br />
|-<br />
| <code>0075</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_2</code> ||<br />
|-<br />
| <code>0076</code> || || <code>Piki_TGate1Attack_1</code> ||<br />
|-<br />
| <code>0077</code> || || <code>Piki_TGate1Attack_2</code> ||<br />
|-<br />
| <code>0078</code> || || <code>Item_Gate_TGate1Down_1</code> ||<br />
|-<br />
| <code>0079</code> || || <code>Item_Gate_TGate1Down_2</code> ||<br />
|-<br />
| <code>007a</code> || || <code>Piki_TGate2Attack_1</code> ||<br />
|-<br />
| <code>007b</code> || || <code>Piki_TGate2Attack_2</code> ||<br />
|-<br />
| <code>007c</code> || || <code>Item_Gate_TGate2Down_1</code> ||<br />
|-<br />
| <code>007d</code> || || <code>Item_Gate_TGate2Down_2</code> ||<br />
|-<br />
| <code>007e</code> || || <code>Piki_TPkS_Gate3Attack</code> ||<br />
|-<br />
| <code>007f</code> || || <code>Item_BigFountain_TGeyserAct_1</code> ||<br />
|-<br />
| <code>0080</code> || || <code>Item_BigFountain_TGeyserAct_2</code> ||<br />
|-<br />
| <code>0081</code> || || <code>Item_BigFountain_TGeyserAct_3</code> ||<br />
|-<br />
| <code>0082</code> || || <code>Item_BigFountain_TGeyserSet_1</code> ||<br />
|-<br />
| <code>0083</code> || || <code>Item_BigFountain_TGeyserSet_2</code> ||<br />
|-<br />
| <code>0084</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0085</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0086</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0087</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0088</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0089</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>008a</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>008b</code> || Fiery Bulblax snot bubble || <code>Enemy_ChappyBase_THanachoN</code> ||<br />
|-<br />
| <code>008c</code> || Bulborb snot bubble || <code>Enemy_ChappyBase_THanachoY</code> ||<br />
|-<br />
| <code>008d</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_1</code> ||<br />
|-<br />
| <code>008e</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_2</code> ||<br />
|-<br />
| <code>008f</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_3</code> ||<br />
|-<br />
| <code>0090</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_4</code> ||<br />
|-<br />
| <code>0091</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_1</code> ||<br />
|-<br />
| <code>0092</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_2</code> ||<br />
|-<br />
| <code>0093</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_3</code> ||<br />
|-<br />
| <code>0094</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_1</code> ||<br />
|-<br />
| <code>0095</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_2</code> ||<br />
|-<br />
| <code>0096</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_3</code> ||<br />
|-<br />
| <code>0097</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_1</code> ||<br />
|-<br />
| <code>0098</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_2</code> ||<br />
|-<br />
| <code>0099</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_3</code> ||<br />
|-<br />
| <code>009a</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_4</code> ||<br />
|-<br />
| <code>009b</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShell</code> ||<br />
|-<br />
| <code>009c</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShootA</code> ||<br />
|-<br />
| <code>009f</code> || Man-at-Legs || <code>Enemy_Houdai_THamaShoot_1</code> ||<br />
|-<br />
| <code>009e</code> || Man-at-Legs || <code>Enemy_Houdai_THamaShoot_2</code> ||<br />
|-<br />
| <code>009f</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSight</code> ||<br />
|-<br />
| <code>00a0</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive</code> ||<br />
|-<br />
| <code>00a1</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_2</code> ||<br />
|-<br />
| <code>00a2</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_3</code> ||<br />
|-<br />
| <code>00a3</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_4</code> ||<br />
|-<br />
| <code>00a4</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_1</code> ||<br />
|-<br />
| <code>00a5</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_2</code> ||<br />
|-<br />
| <code>00a6</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_3</code> ||<br />
|-<br />
| <code>00a7</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_4</code> ||<br />
|-<br />
| <code>00a8</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDeadHane_ver01</code> ||<br />
|-<br />
| <code>00a9</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiRot</code> ||<br />
|-<br />
| <code>00aa</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiWait</code> ||<br />
|-<br />
| <code>00ab</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_1</code> ||<br />
|-<br />
| <code>00ac</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_2</code> ||<br />
|-<br />
| <code>00ad</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_3</code> ||<br />
|-<br />
| <code>00ae</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_4</code> ||<br />
|-<br />
| <code>00af</code> || Overworld cave fog || <code>Item_Hole_WarpZone_1</code> ||<br />
|-<br />
| <code>00b0</code> || Overworld cave fog || <code>Item_Hole_WarpZone_2</code> ||<br />
|-<br />
| <code>00b1</code> || Overworld cave fog || <code>Item_Hole_WarpZone_3</code> ||<br />
|-<br />
| <code>00b2</code> || Overworld cave fog || <code>Item_Hole_WarpZone_4</code> ||<br />
|-<br />
| <code>00b3</code> || Splash when bitter drop hits ground || <code>Honey_THoneydownB</code> ||<br />
|-<br />
| <code>00b4</code> || Splash when spicy drop hits ground || <code>Honey_THoneydownR</code> ||<br />
|-<br />
| <code>00b5</code> || Splash when nectar drop hits ground || <code>Honey_THoneydownY</code> ||<br />
|-<br />
| <code>00b6</code> || Ravenous Whiskerpillar break berry || <code>Enemy_Imomushi_TImoEat_1</code> ||<br />
|-<br />
| <code>00b7</code> || Ravenous Whiskerpillar break berry || <code>Enemy_ImoMushi_TImoEat_2</code> ||<br />
|-<br />
| <code>00b8</code> || Ravenous Whiskerpillar || <code>Enemy_Imomushi_TImoSmoke</code> ||<br />
|-<br />
| <code>00b9</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttack_1</code> ||<br />
|-<br />
| <code>00ba</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttack_2</code> ||<br />
|-<br />
| <code>00bb</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_1</code> ||<br />
|-<br />
| <code>00bc</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_2</code> ||<br />
|-<br />
| <code>00bd</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_3</code> ||<br />
|-<br />
| <code>00be</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBack</code> ||<br />
|-<br />
| <code>00bf</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBackW_1</code> ||<br />
|-<br />
| <code>00c0</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBackW_2</code> ||<br />
|-<br />
| <code>00c1</code> || Hermit Crawmad underwater bubbles || <code>Enemy_Jigumo_TJgmBubble</code> ||<br />
|-<br />
| <code>00c2</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKabutoAttack</code> ||<br />
|-<br />
| <code>00c3</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeDive_1</code> ||<br />
|-<br />
| <code>00c4</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeDive_2</code> ||<br />
|-<br />
| <code>00c5</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeHit_1</code> ||<br />
|-<br />
| <code>00c6</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeHit_2</code> ||<br />
|-<br />
| <code>00c7</code> || Falling boulder || <code>Item_Rock_TKouhai1_1</code> ||<br />
|-<br />
| <code>00c8</code> || Falling boulder || <code>Item_Rock_TKouhai1_2</code> ||<br />
|-<br />
| <code>00c9</code> || Falling boulder || <code>Item_Rock_TKouhai2_1</code> ||<br />
|-<br />
| <code>00ca</code> || Falling boulder || <code>Item_Rock_TKouhai2_2</code> ||<br />
|-<br />
| <code>00cb</code> || Falling boulder || <code>Item_Rock_TKouhai3_1</code> ||<br />
|-<br />
| <code>00cc</code> || Falling boulder || <code>Item_Rock_TKouhai3_2</code> ||<br />
|-<br />
| <code>00cd</code> || Falling boulder || <code>Item_Rock_TkKouhaiDamage</code> ||<br />
|-<br />
| <code>00ce</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00cf</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00d0</code> || Falling boulder || <code>Enemy_Rock_TKouhaiFuku_1</code> ||<br />
|-<br />
| <code>00d1</code> || Falling boulder || <code>Enemy_Rock_TKouhaiFuku_2</code> ||<br />
|-<br />
| <code>00d2</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageBomb_1</code> ||<br />
|-<br />
| <code>00d3</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageBomb_2</code> ||<br />
|-<br />
| <code>00d4</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageDeadrun</code> ||<br />
|-<br />
| <code>00d5</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageEye</code> ||<br />
|-<br />
| <code>00d6</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageFlick</code> ||<br />
|-<br />
| <code>00d7</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageGepu</code> ||<br />
|-<br />
| <code>00d8</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_1</code> ||<br />
|-<br />
| <code>00d9</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_2</code> ||<br />
|-<br />
| <code>00da</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_3</code> ||<br />
|-<br />
| <code>00db</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageKira</code> ||<br />
|-<br />
| <code>00dc</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageSui_1</code> ||<br />
|-<br />
| <code>00dd</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageSui_2</code> ||<br />
|-<br />
| <code>00de</code> || Louie light (star shape) || <code>Navi_TOrimaLight_loozy_1</code> ||<br />
|-<br />
| <code>00df</code> || Louie light whistle || <code>Navi_TOrimaLightAct_loozy_1</code> ||<br />
|-<br />
| <code>00e0</code> || Louie light whistle || <code>Navi_TOrimaLightAct_loozy_2</code> ||<br />
|-<br />
| <code>00e1</code> || Louie light (trail/base) || <code>Navi_TOrimaLight_loozy_2</code> ||<br />
|-<br />
| <code>00e2</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewKurageBomb_1</code> ||<br />
|-<br />
| <code>00e3</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewKurageBomb_2</code> ||<br />
|-<br />
| <code>00e4</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageDeadrun</code> ||<br />
|-<br />
| <code>00e5</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageEye</code> ||<br />
|-<br />
| <code>00e6</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageFlick</code> ||<br />
|-<br />
| <code>00e7</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_1</code> ||<br />
|-<br />
| <code>00e8</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_2</code> ||<br />
|-<br />
| <code>00e9</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_3</code> ||<br />
|-<br />
| <code>00ea</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragKira</code> ||<br />
|-<br />
| <code>00eb</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageSui_1</code> ||<br />
|-<br />
| <code>00ec</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageSui_2</code> ||<br />
|-<br />
| <code>00ed</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenA</code> ||<br />
|-<br />
| <code>00ee</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenB</code> ||<br />
|-<br />
| <code>00ef</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenC1</code> ||<br />
|-<br />
| <code>00f0</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenC2</code> ||<br />
|-<br />
| <code>00f1</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaFoot_1</code> ||<br />
|-<br />
| <code>00f2</code> || Raging Long Legs fur || <code>Enemy_BigFoot_TOdamaFur1</code> ||<br />
|-<br />
| <code>00f3</code> || Raging Long Legs fur || <code>Enemy_BigFoot_TOdamaFur2</code> ||<br />
|-<br />
| <code>00f4</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaHahen</code> ||<br />
|-<br />
| <code>00f5</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaWalk_1</code> ||<br />
|-<br />
| <code>00f6</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaWalk_2</code> ||<br />
|-<br />
| <code>00f7</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00f8</code> || Interactable Blue Onion beam || <code>Onyon_ContainerAct_blue_1</code> ||<br />
|-<br />
| <code>00f9</code> || Interactable Blue Onion beam || <code>Onyon_ContainerAct_blue_2</code> ||<br />
|-<br />
| <code>00fa</code> || Interactable Red Onion beam || <code>Onyon_ContainerAct_red_1</code> ||<br />
|-<br />
| <code>00fb</code> || Interactable Red Onion beam || <code>Onyon_ContainerAct_red_2</code> ||<br />
|-<br />
| <code>00fc</code> || Interactable Yellow Onion beam || <code>Onyon_ContainerAct_yellow_1</code> ||<br />
|-<br />
| <code>00fd</code> || Interactable Yellow Onion beam || <code>Onyon_ContainerAct_yellow_2</code> ||<br />
|-<br />
| <code>00fe</code> || || <code>Onyon_TOnyonEatAB_1</code> ||<br />
|-<br />
| <code>00ff</code> || || <code>Onyon_TOnyonEatAB_2</code> ||<br />
|-<br />
| <code>0100</code> || || <code>Onyon_TOnyonEatC</code> ||<br />
|-<br />
| <code>0101</code> || || <code>Onyon_TOnyonLay_1</code> ||<br />
|-<br />
| <code>0102</code> || || <code>Onyon_TOnyonLay_2</code> ||<br />
|-<br />
| <code>0103</code> || || <code>Onyon_TOnyonPuffKira</code> ||<br />
|-<br />
| <code>0104</code> || || <code>Onyon_TOnyonPuffPuff</code> ||<br />
|-<br />
| <code>0105</code> || Blue Onion beacon base || <code>Onyon_Container_Blue</code> ||<br />
|-<br />
| <code>0106</code> || Red Onion beacon base || <code>Onyon_Container_Red</code> ||<br />
|-<br />
| <code>0107</code> || Yellow Onion beacon base || <code>Onyon_Container_Yellow</code> ||<br />
|-<br />
| <code>0108</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_1</code> ||<br />
|-<br />
| <code>0109</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_2</code> ||<br />
|-<br />
| <code>010a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_3</code> ||<br />
|-<br />
| <code>010b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecLeg</code> ||<br />
|-<br />
| <code>010c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_1</code> ||<br />
|-<br />
| <code>010d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_2</code> ||<br />
|-<br />
| <code>010e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_3</code> ||<br />
|-<br />
| <code>010f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_4</code> ||<br />
|-<br />
| <code>0110</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_5</code> ||<br />
|-<br />
| <code>0111</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFoot_1</code> ||<br />
|-<br />
| <code>0112</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFoot_2</code> ||<br />
|-<br />
| <code>0113</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaGas_1</code> ||<br />
|-<br />
| <code>0114</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaGas_2</code> ||<br />
|-<br />
| <code>0115</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWalk_1</code> ||<br />
|-<br />
| <code>0116</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWalk_2</code> ||<br />
|-<br />
| <code>0117</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_1</code> ||<br />
|-<br />
| <code>0118</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_2</code> ||<br />
|-<br />
| <code>0119</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_3</code> ||<br />
|-<br />
| <code>011a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_4</code> ||<br />
|-<br />
| <code>011b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_1</code> ||<br />
|-<br />
| <code>011c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_2</code> ||<br />
|-<br />
| <code>011d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_3</code> ||<br />
|-<br />
| <code>011e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_4</code> ||<br />
|-<br />
| <code>011f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbShot_1</code> ||<br />
|-<br />
| <code>0120</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbShot_2</code> ||<br />
|-<br />
| <code>0121</code> || Leader stuff || <code>Navi_TOrimadamage_1</code> ||<br />
|-<br />
| <code>0122</code> || Leader stuff || <code>Navi_TOrimadamage_2</code> ||<br />
|-<br />
| <code>0123</code> || Olimar light (star shape) || <code>Navi_TOrimaLight_orima_1</code> ||<br />
|-<br />
| <code>0124</code> || Olimar light whistle || <code>Navi_TOrimaLightAct_orima_1</code> ||<br />
|-<br />
| <code>0125</code> || Olimar light whistle || <code>Navi_TOrimaLightAct_orima_2</code> ||<br />
|-<br />
| <code>0126</code> || Olimar light (trail/base) || <code>Navi_TOrimaLight_orima_2</code> ||<br />
|-<br />
| <code>0127</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_1</code> ||<br />
|-<br />
| <code>0128</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_2</code> ||<br />
|-<br />
| <code>0129</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_3</code> ||<br />
|-<br />
| <code>012a</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApS_1</code> ||<br />
|-<br />
| <code>012b</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApS_2</code> ||<br />
|-<br />
| <code>012c</code> || Anode Dweevil attack charge || <code>Enemy_ElecOtakara_TOtaChargeelec_1</code> ||<br />
|-<br />
| <code>012d</code> || Anode Dweevil attack charge || <code>Enemy_ElecOtakara_TOtaChargeelec_2</code> ||<br />
|-<br />
| <code>012e</code> || Fiery Dweevil attack charge || <code>Enemy_FireOtakara_TOtaChargefire_1</code> ||<br />
|-<br />
| <code>012f</code> || Fiery Dweevil attack charge || <code>Enemy_FireOtakara_TOtaChargefire_2</code> ||<br />
|-<br />
| <code>0130</code> || Munge Dweevil attack charge || <code>Enemy_GasOtakara_TOtaChargegas_1</code> ||<br />
|-<br />
| <code>0131</code> || Munge Dweevil attack charge || <code>Enemy_GasOtakara_TOtaChargegas_2</code> ||<br />
|-<br />
| <code>0132</code> || Caustic Dweevil attack charge || <code>Enemy_WaterOtakara_TOtaChargewat_1</code> ||<br />
|-<br />
| <code>0133</code> || Caustic Dweevil attack charge || <code>Enemy_WaterOtakara_TOtaChargewat_2</code> ||<br />
|-<br />
| <code>0134</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_1</code> ||<br />
|-<br />
| <code>0135</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_2</code> ||<br />
|-<br />
| <code>0136</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_3</code> ||<br />
|-<br />
| <code>0137</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_1</code> ||<br />
|-<br />
| <code>0138</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_2</code> ||<br />
|-<br />
| <code>0139</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_3</code> ||<br />
|-<br />
| <code>013a</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_4</code> ||<br />
|-<br />
| <code>013b</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_5</code> ||<br />
|-<br />
| <code>013c</code> || Munge Dweevil attack || <code>Enemy_GasOtakara_TOtaGas_1</code> ||<br />
|-<br />
| <code>013d</code> || Munge Dweevil attack || <code>Enemy_GasOtakara_TOtaGas_2</code> ||<br />
|-<br />
| <code>013e</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_1</code> ||<br />
|-<br />
| <code>013f</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_2</code> ||<br />
|-<br />
| <code>0140</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_3</code> ||<br />
|-<br />
| <code>0141</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_4</code> ||<br />
|-<br />
| <code>0142</code> || || <code>Pellet_TPelkira_ver01_1</code> ||<br />
|-<br />
| <code>0143</code> || || <code>Pellet_TPelkira_ver01_2</code> ||<br />
|-<br />
| <code>0144</code> || || <code>Pellet_TPelkira_ver01_3</code> ||<br />
|-<br />
| <code>0145</code> || || <code>Pellet_TPelkira_ver01_4</code> ||<br />
|-<br />
| <code>0146</code> || || <code>Piki_TPkAp_1</code> ||<br />
|-<br />
| <code>0147</code> || || <code>Piki_TPkAp_2</code> ||<br />
|-<br />
| <code>0148</code> || || <code>Piki_PikiDamage</code> ||<br />
|-<br />
| <code>0149</code> || || <code>PIki_TPkAttackDP</code> ||<br />
|-<br />
| <code>014a</code> || || <code>Piki_TPkBlackDown</code> ||<br />
|-<br />
| <code>014b</code> || || <code>Piki_TPkBlackDrop_1</code> ||<br />
|-<br />
| <code>014c</code> || || <code>Piki_TPkBlackDrop_2</code> ||<br />
|-<br />
| <code>014d</code> || || <code>Piki_TPkBlackDrop_3</code> ||<br />
|-<br />
| <code>014e</code> || Pikmin on fire || <code>Piki_TPkS_Chinka_1</code> ||<br />
|-<br />
| <code>014f</code> || Pikmin on fire || <code>Piki_TPkS_Chinka_2</code> ||<br />
|-<br />
| <code>0150</code> || || <code>Piki_TPkS_Chiru</code> ||<br />
|-<br />
| <code>0151</code> || || <code>Piki_TPkS_ChiruRed</code> ||<br />
|-<br />
| <code>0152</code> || Pikmin poisoned || <code>Piki_TPkToeChudoku</code> ||<br />
|-<br />
| <code>0153</code> || Purple Pikmin spirit || <code>Piki_TPkS_Dead_purple</code> ||<br />
|-<br />
| <code>0154</code> || Blue Pikmin spirit || <code>Piki_TPkS_Dead_blue</code> ||<br />
|-<br />
| <code>0155</code> || Red Pikmin spirit || <code>Piki_TPkS_Dead_red</code> ||<br />
|-<br />
| <code>0156</code> || White Pikmin spirit || <code>Piki_TPkS_Dead_white</code> ||<br />
|-<br />
| <code>0157</code> || Yellow Pikmin spirit || <code>Piki_TPkS_Dead_yellow</code> ||<br />
|-<br />
| <code>0158</code> || || <code>Piki_TPkS_Dig</code> ||<br />
|-<br />
| <code>0159</code> || || <code>Enemy_TEnemyDive_1</code> ||<br />
|-<br />
| <code>015a</code> || || <code>Enemy_TEnemyDive_2</code> ||<br />
|-<br />
| <code>015b</code> || || <code>Piki_TPkToeDoping</code> ||<br />
|-<br />
| <code>015c</code> || Pikmin poisoned || <code>Piki_TPkS_Gedoku_1</code> ||<br />
|-<br />
| <code>015d</code> || Pikmin poisoned || <code>Piki_TPkS_Gedoku_2</code> ||<br />
|-<br />
| <code>015e</code> || || <code>Piki_TPkGlow1</code> ||<br />
|-<br />
| <code>015f</code> || || <code>Piki_TPkGlow2_1</code> ||<br />
|-<br />
| <code>0160</code> || || <code>Piki_TPkGlow2_2</code> ||<br />
|-<br />
| <code>0161</code> || || <code>Piki_TPkToeHamonA</code> ||<br />
|-<br />
| <code>0162</code> || || <code>Piki_TPkToeHamonB</code> ||<br />
|-<br />
| <code>0163</code> || || <code>Piki_TPkS_Inattack</code> ||<br />
|-<br />
| <code>0164</code> || || <code>Piki_TPkInstick</code> ||<br />
|-<br />
| <code>0165</code> || Pikmin electric shock || <code>Piki_TPkKanden_1</code> ||<br />
|-<br />
| <code>0166</code> || Pikmin electric shock || <code>Piki_TPkKanden_2</code> ||<br />
|-<br />
| <code>0167</code> || Pikmin electric shock || <code>Piki_TPkKanden_3</code> ||<br />
|-<br />
| <code>0168</code> || Pikmin electric shock || <code>Piki_TPkKanden_4</code> ||<br />
|-<br />
| <code>0169</code> || Purple Pikmin idle halo || <code>Piki_TPkToeKourin_purple</code> ||<br />
|-<br />
| <code>016a</code> || Blue Pikmin idle halo || <code>Piki_TPkToeKourin_blue</code> ||<br />
|-<br />
| <code>016b</code> || Red Pikmin idle halo || <code>Piki_TPkToeKourin_red</code> ||<br />
|-<br />
| <code>016c</code> || White Pikmin idle halo || <code>Piki_TPkToeKourin_white</code> ||<br />
|-<br />
| <code>016d</code> || Yellow Pikmin idle halo || <code>Piki_TPkToeKourin_yellow</code> ||<br />
|-<br />
| <code>016e</code> || Smoke after saving Pikmin from fire || <code>Piki_TPkToeMoeSmoke</code> ||<br />
|-<br />
| <code>016f</code> || || <code>Piki_TPkMoeA</code> ||<br />
|-<br />
| <code>0170</code> || || <code>Piki_TPkToeTanekira</code> ||<br />
|-<br />
| <code>0171</code> || || <code>Piki_TPkToeMoeBC</code> ||<br />
|-<br />
| <code>0172</code> || Purple Pikmin throw trail color || <code>Piki_TPkNageBlur_Purple</code> ||<br />
|-<br />
| <code>0173</code> || Blue Pikmin throw trail color || <code>Piki_TPkNageBlur_Blue</code> ||<br />
|-<br />
| <code>0174</code> || Red Pikmin throw trail color || <code>Piki_TPkNageBlur_Red</code> ||<br />
|-<br />
| <code>0175</code> || White Pikmin throw trail color || <code>Piki_TPkNageBlur_White</code> ||<br />
|-<br />
| <code>0176</code> || Yellow Pikmin throw trail color || <code>Piki_TPkNageBlur_Yellow</code> ||<br />
|-<br />
| <code>0177</code> || || <code>Piki_TPkToeNagekira</code> ||<br />
|-<br />
| <code>0178</code> || || <code>Piki_TPkToeTaneKira</code> ||<br />
|-<br />
| <code>0179</code> || Pikmin walking dust || <code>Piki_TPkS_Walksmoke</code> ||<br />
|-<br />
| <code>017a</code> || || <code>Piki_TPkS_WaterOff_1</code> ||<br />
|-<br />
| <code>017b</code> || || <code>Piki_TPkS_WaterOff_2</code> ||<br />
|-<br />
| <code>017c</code> || || <code>Piki_TPkToeWater_1</code> ||<br />
|-<br />
| <code>017d</code> || || <code>Piki_TPkToeWater_2</code> ||<br />
|-<br />
| <code>017e</code> || || <code>Onyon_TPodGepu_1</code> ||<br />
|-<br />
| <code>017f</code> || || <code>Onyon_TPodGepu_2</code> ||<br />
|-<br />
| <code>0180</code> || || <code>Onyon_TPodKira</code> ||<br />
|-<br />
| <code>0181</code> || || <code>Onyon_TPodOpenA</code> ||<br />
|-<br />
| <code>0182</code> || || <code>Onyon_TPodOpenB</code> ||<br />
|-<br />
| <code>0183</code> || || <code>Onyon_TPodSpot_1</code> ||<br />
|-<br />
| <code>0184</code> || || <code>Onyon_TPodSpot_2</code> ||<br />
|-<br />
| <code>0185</code> || || <code>Onyon_TPodSuck_1</code> ||<br />
|-<br />
| <code>0186</code> || || <code>Onyon_TPodSuck_2</code> ||<br />
|-<br />
| <code>0187</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow1_1</code> ||<br />
|-<br />
| <code>0188</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow1_2</code> ||<br />
|-<br />
| <code>0189</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_1</code> ||<br />
|-<br />
| <code>018a</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_2</code> ||<br />
|-<br />
| <code>018b</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_3</code> ||<br />
|-<br />
| <code>018c</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashL</code> ||<br />
|-<br />
| <code>018d</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashR</code> ||<br />
|-<br />
| <code>018e</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashRock</code> ||<br />
|-<br />
| <code>018f</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDamage</code> ||<br />
|-<br />
| <code>0190</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_1</code> ||<br />
|-<br />
| <code>0191</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_2</code> ||<br />
|-<br />
| <code>0192</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_3</code> ||<br />
|-<br />
| <code>0193</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_4</code> ||<br />
|-<br />
| <code>0194</code> || Empress Bulblax || <code>Enemy_Queen_TQueenFlick_1</code> ||<br />
|-<br />
| <code>0195</code> || Empress Bulblax || <code>Enemy_Queen_TQueenFlick_2</code> ||<br />
|-<br />
| <code>0196</code> || Empress Bulblax sleeping snot bubble || <code>Enemy_Queen_TQueenHanacho</code> ||<br />
|-<br />
| <code>0197</code> || Empress Bulblax making a larva || <code>Enemy_Queen_TQueenLay</code> ||<br />
|-<br />
| <code>0198</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRoll_1</code> ||<br />
|-<br />
| <code>0199</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRoll_2</code> ||<br />
|-<br />
| <code>019a</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_1</code> ||<br />
|-<br />
| <code>019b</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_1</code> ||<br />
|-<br />
| <code>019c</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_2</code> ||<br />
|-<br />
| <code>019d</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_2</code> ||<br />
|-<br />
| <code>019e</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_3</code> ||<br />
|-<br />
| <code>019f</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_3</code> ||<br />
|-<br />
| <code>01a0</code> || Empress Bulblax || <code>Enemy_Queen_TQueenWakeup</code> ||<br />
|-<br />
| <code>01a1</code> || Honeywisp || <code>Enemy_Qurione_TQuriApp</code> ||<br />
|-<br />
| <code>01a2</code> || Honeywisp || <code>Enemy_Qurione_TQuriDisap</code> ||<br />
|-<br />
| <code>01a3</code> || Honeywisp || <code>Enemy_Qurione_TQuriGlow</code> ||<br />
|-<br />
| <code>01a4</code> || Honeywisp || <code>Enemy_Qurione_TQuriHit_1</code> ||<br />
|-<br />
| <code>01a5</code> || Honeywisp || <code>Enemy_Qurione_TQuriHit_2</code> ||<br />
|-<br />
| <code>01a6</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_1</code> ||<br />
|-<br />
| <code>01a7</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_2</code> ||<br />
|-<br />
| <code>01a8</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_3</code> ||<br />
|-<br />
| <code>01a9</code> || || <code>Enemy_Rock_TRockGrRun</code> ||<br />
|-<br />
| <code>01aa</code> || || <code>Enemy_Rock_TRockRun</code> ||<br />
|-<br />
| <code>01ab</code> || || <code>Enemy_TSekikaLOff</code> ||<br />
|-<br />
| <code>01ac</code> || || <code>Enemy_TSekikaLon</code> ||<br />
|-<br />
| <code>01ad</code> || || <code>Enemy_TSekikaSOff</code> ||<br />
|-<br />
| <code>01ae</code> || || <code>Enemy_TSekikaSOn</code> ||<br />
|-<br />
| <code>01af</code> || || <code>Piki_TStoneAttack</code> ||<br />
|-<br />
| <code>01b0</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_1</code> ||<br />
|-<br />
| <code>01b1</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_2</code> ||<br />
|-<br />
| <code>01b2</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_3</code> ||<br />
|-<br />
| <code>01b3</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireHit</code> ||<br />
|-<br />
| <code>01b4</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireIND</code> ||<br />
|-<br />
| <code>01b5</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireYodare</code> ||<br />
|-<br />
| <code>01b6</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_1</code> ||<br />
|-<br />
| <code>01b7</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_2</code> ||<br />
|-<br />
| <code>01b8</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_3</code> ||<br />
|-<br />
| <code>01b9</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_4</code> ||<br />
|-<br />
| <code>01ba</code> || Watery Blowhog || <code>Enemy_WTank_TTankWatHit</code> ||<br />
|-<br />
| <code>01bb</code> || Watery Blowhog || <code>Enemy_WTank_TTankWatYodare</code> ||<br />
|-<br />
| <code>01bc</code> || || <code>Item_Plant_TTsuyuGrow0</code> ||<br />
|-<br />
| <code>01bd</code> || || <code>Item_Plant_TTsuyuGrow1_1</code> ||<br />
|-<br />
| <code>01be</code> || || <code>Item_Plant_TTsuyuGrow1_2</code> ||<br />
|-<br />
| <code>01bf</code> || || <code>Item_Plant_TTsuyuGrow2_1</code> ||<br />
|-<br />
| <code>01c0</code> || || <code>Item_Plant_TTsuyuGrow2_2</code> ||<br />
|-<br />
| <code>01c1</code> || || <code>Pellet_TTsuyuGrowon</code> ||<br />
|-<br />
| <code>01c2</code> || || <code>Onyon_TUfoGasIn</code> ||<br />
|-<br />
| <code>01c3</code> || || <code>Onyon_TUfoGasOut</code> ||<br />
|-<br />
| <code>01c4</code> || || <code>Onyon_TUfoPodGeku_1</code> ||<br />
|-<br />
| <code>01c5</code> || || <code>Onyon_TUfoPodGeku_2</code> ||<br />
|-<br />
| <code>01c6</code> || || <code>Onyon_TUfoPodOpen_1</code> ||<br />
|-<br />
| <code>01c7</code> || || <code>Onyon_TUfoPodOpen_2</code> ||<br />
|-<br />
| <code>01c8</code> || || <code>Onyon_TUfoPodOpenSuck</code> ||<br />
|-<br />
| <code>01c9</code> || || <code>Onyon_TUfoPodSuck</code> ||<br />
|-<br />
| <code>01ca</code> || || <code>Onyon_TUfoSpotact_ver01_1</code> ||<br />
|-<br />
| <code>01cb</code> || || <code>Onyon_TUfoSpotact_ver01_2</code> ||<br />
|-<br />
| <code>01cc</code> || || <code>Onyon_UfoSpot_1</code> ||<br />
|-<br />
| <code>01cd</code> || || <code>Onyon_UfoSpot_2</code> ||<br />
|-<br />
| <code>01ce</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoAp_1</code> ||<br />
|-<br />
| <code>01cf</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoAp_2</code> ||<br />
|-<br />
| <code>01d0</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoEat</code> ||<br />
|-<br />
| <code>01d1</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoHd_1</code> ||<br />
|-<br />
| <code>01d2</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoHd_2</code> ||<br />
|-<br />
| <code>01d3</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiAttack</code> ||<br />
|-<br />
| <code>01d4</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiDeadawa</code> ||<br />
|-<br />
| <code>01d5</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiDeadmelt</code> ||<br />
|-<br />
| <code>01d6</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEat</code> ||<br />
|-<br />
| <code>01d7</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeBlue_1</code> ||<br />
|-<br />
| <code>01d8</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeBlue_2</code> ||<br />
|-<br />
| <code>01d9</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeRed_1</code> ||<br />
|-<br />
| <code>01da</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeRed_2</code> ||<br />
|-<br />
| <code>01db</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_1</code> ||<br />
|-<br />
| <code>01dc</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_2</code> ||<br />
|-<br />
| <code>01dd</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_3</code> ||<br />
|-<br />
| <code>01de</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiHamon_1</code> ||<br />
|-<br />
| <code>01df</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiHamon_2</code> ||<br />
|-<br />
| <code>01e0</code> || Ranging Bloyster blue tail glow || <code>Enemy_UmiMushi_TUmiWeakBlue_1</code> ||<br />
|-<br />
| <code>01e1</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiWeakBlue_2</code> ||<br />
|-<br />
| <code>01e2</code> || Ranging Bloyster red tail glow || <code>Enemy_UmiMushi_TUmiWeakRed_1</code> ||<br />
|-<br />
| <code>01e3</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiWeakRed_2</code> ||<br />
|-<br />
| <code>01e4</code> || Seeding Dandelion || <code>Enemy_Watage_TWatage</code> ||<br />
|-<br />
| <code>01e5</code> || || <code>Piki_TPkAp_3</code> ||<br />
|-<br />
| <code>01e6</code> || Fiery Bulblax || <code>Enemy_FireChappy_TYakiBody_1</code> ||<br />
|-<br />
| <code>01e7</code> || Fiery Bulblax || <code>Enemy_FireChappy_TYakiBody_2</code> ||<br />
|-<br />
| <code>01e8</code> || Fiery Bulblax || <code>Enemy_FireChappy_TYakiBody_3</code> ||<br />
|-<br />
| <code>01e9</code> || Fiery Bulblax || <code>Enemy_FireChappy_TYakiBody_4</code> ||<br />
|-<br />
| <code>01ea</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAp_1</code> ||<br />
|-<br />
| <code>01eb</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAp_2</code> ||<br />
|-<br />
| <code>01ec</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAttack</code> ||<br />
|-<br />
| <code>01ed</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAttackhit</code> ||<br />
|-<br />
| <code>01ee</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiHd_1</code> ||<br />
|-<br />
| <code>01ef</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiHd_2</code> ||<br />
|-<br />
| <code>01f0</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>01f1</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>01f2</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_1</code> ||<br />
|-<br />
| <code>01f3</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_2</code> ||<br />
|-<br />
| <code>01f4</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_3</code> ||<br />
|-<br />
| <code>01f5</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_4</code> ||<br />
|-<br />
| <code>01f6</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDeadHane</code> ||<br />
|-<br />
| <code>01f7</code> || Mamuta || <code>Enemy_Miulin_TMiuAttack_1</code> ||<br />
|-<br />
| <code>01f8</code> || Mamuta || <code>Enemy_Miulin_TMiuAttack_2</code> ||<br />
|-<br />
| <code>01f9</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_1</code> ||<br />
|-<br />
| <code>01fa</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_2</code> ||<br />
|-<br />
| <code>01fb</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_3</code> ||<br />
|-<br />
| <code>01fc</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_4</code> ||<br />
|-<br />
| <code>01fd</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen1</code> ||<br />
|-<br />
| <code>01fe</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen2_1</code> ||<br />
|-<br />
| <code>01ff</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen2_2</code> ||<br />
|-<br />
| <code>0200</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteam_1</code> ||<br />
|-<br />
| <code>0201</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteam_2</code> ||<br />
|-<br />
| <code>0202</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteamT</code> ||<br />
|-<br />
| <code>0203</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHahen</code> ||<br />
|-<br />
| <code>0204</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnHahen1</code> ||<br />
|-<br />
| <code>0205</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnHahen2</code> ||<br />
|-<br />
| <code>0206</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSmoke_1</code> ||<br />
|-<br />
| <code>0207</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSmoke_2</code> ||<br />
|-<br />
| <code>0208</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSteam1</code> ||<br />
|-<br />
| <code>0209</code> || Man-at-Legs || <code>Ememy_Houdai_THamaOnSteam2</code> ||<br />
|-<br />
| <code>020a</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOpen</code> ||<br />
|-<br />
| <code>020b</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSteam</code> ||<br />
|-<br />
| <code>020c</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSteamBd</code> ||<br />
|-<br />
| <code>020d</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaStreamSt</code> ||<br />
|-<br />
| <code>020e</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_1</code> ||<br />
|-<br />
| <code>020f</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_2</code> ||<br />
|-<br />
| <code>0210</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_3</code> ||<br />
|-<br />
| <code>0211</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_1</code> ||<br />
|-<br />
| <code>0212</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_2</code> ||<br />
|-<br />
| <code>0213</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_3</code> ||<br />
|-<br />
| <code>0214</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_4</code> ||<br />
|-<br />
| <code>0215</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_5</code> ||<br />
|-<br />
| <code>0216</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx</code> ||<br />
|-<br />
| <code>0217</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryAB_1</code> ||<br />
|-<br />
| <code>0218</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryAB_2</code> ||<br />
|-<br />
| <code>0219</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryInd</code> ||<br />
|-<br />
| <code>021a</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_1</code> ||<br />
|-<br />
| <code>021b</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_2</code> ||<br />
|-<br />
| <code>021c</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_3</code> ||<br />
|-<br />
| <code>021d</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_4</code> ||<br />
|-<br />
| <code>021e</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDeadHana_1</code> ||<br />
|-<br />
| <code>021f</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDeadHana_2</code> ||<br />
|-<br />
| <code>0220</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx_Dead</code> ||<br />
|-<br />
| <code>0221</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_1</code> ||<br />
|-<br />
| <code>0222</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_2</code> ||<br />
|-<br />
| <code>0223</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_3</code> ||<br />
|-<br />
| <code>0224</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_1</code> ||<br />
|-<br />
| <code>0225</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_2</code> ||<br />
|-<br />
| <code>0226</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_3</code> ||<br />
|-<br />
| <code>0227</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDownsmoke</code> ||<br />
|-<br />
| <code>0228</code> || Emperor Bulblax || <code>Enemy_KingChappy_KchFlickSand_1</code> ||<br />
|-<br />
| <code>0229</code> || Emperor Bulblax || <code>Enemy_KingChappy_KchFlickSand_2</code> ||<br />
|-<br />
| <code>022a</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchSmokeHana</code> ||<br />
|-<br />
| <code>022b</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx_2</code> ||<br />
|-<br />
| <code>022c</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareHitGr</code> ||<br />
|-<br />
| <code>022d</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareHitWat</code> ||<br />
|-<br />
| <code>022e</code> || Enemy eat White Pikmin || <code>Enemy_TEnemyPoisonL</code> ||<br />
|-<br />
| <code>022f</code> || Enemy eat White Pikmin || <code>Enemy_TEnemyPoisonS</code> ||<br />
|-<br />
| <code>0230</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiCharge</code> ||<br />
|-<br />
| <code>0231</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadLight</code> ||<br />
|-<br />
| <code>0232</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadMouth</code> ||<br />
|-<br />
| <code>0233</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadSe_1</code> ||<br />
|-<br />
| <code>0234</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadSe_2</code> ||<br />
|-<br />
| <code>0235</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_1</code> ||<br />
|-<br />
| <code>0236</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_2</code> ||<br />
|-<br />
| <code>0237</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_3</code> ||<br />
|-<br />
| <code>0238</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_4</code> ||<br />
|-<br />
| <code>0239</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShell</code> ||<br />
|-<br />
| <code>023a</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_1</code> ||<br />
|-<br />
| <code>023b</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_2</code> ||<br />
|-<br />
| <code>023c</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_3</code> ||<br />
|-<br />
| <code>023d</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiSmokeL</code> ||<br />
|-<br />
| <code>023e</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiSmokeS</code> ||<br />
|-<br />
| <code>023f</code> || Mitite appears || <code>Enemy_TamagoMushi_TTamagoAp_1</code> ||<br />
|-<br />
| <code>0240</code> || Mitite appears || <code>Enemy_TamagoMushi_TTamagoAp_2</code> ||<br />
|-<br />
| <code>0241</code> || Fiery Bulblax smoke on killed || <code>Enemy_FireChappy_TYakiDeadsmoke</code> ||<br />
|-<br />
| <code>0242</code> || Fiery Bulblax shake off || <code>Enemy_FireChappy_TYakiFlick</code> ||<br />
|-<br />
| <code>0243</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0244</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0245</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0246</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0247</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShoot_3</code> ||<br />
|-<br />
| <code>0248</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecparts</code> ||<br />
|-<br />
| <code>0249</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPdead</code> ||<br />
|-<br />
| <code>024a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPhouden_1</code> ||<br />
|-<br />
| <code>024b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPhouden_2</code> ||<br />
|-<br />
| <code>024c</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024d</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024e</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack1</code> ||<br />
|-<br />
| <code>0250</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack2_1</code> ||<br />
|-<br />
| <code>0251</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack2_2</code> ||<br />
|-<br />
| <code>0252</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenAirhit_1</code> ||<br />
|-<br />
| <code>0253</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenAirhit_2</code> ||<br />
|-<br />
| <code>0254</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_1</code> ||<br />
|-<br />
| <code>0255</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_2</code> ||<br />
|-<br />
| <code>0256</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_3</code> ||<br />
|-<br />
| <code>0257</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_6</code> ||<br />
|-<br />
| <code>0258</code> || Creeping Chrysanthemum || <code>Enemy_Hana_THanaMiss_1</code> ||<br />
|-<br />
| <code>0259</code> || Creeping Chrysanthemum || <code>Enemy_Hana_THanaMiss_2</code> ||<br />
|-<br />
| <code>025a</code> || Iridescent Glint Beetle sparkles || <code>Enemy_Wealthy_TOoganeKira</code> ||<br />
|-<br />
| <code>025b</code> || Pellet Posy 10 pellet grow || <code>Enemy_Pelplant_TPp110Grow2</code> ||<br />
|-<br />
| <code>025c</code> || Pellet Posy 20 pellet grow || <code>Enemy_Pelplant_TPp120Grow2</code> ||<br />
|-<br />
| <code>025d</code> || Pellet Posy 5 pellet grow || <code>Enemy_Pelplant_TPp15Grow2</code> ||<br />
|-<br />
| <code>025e</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoPkate</code> ||<br />
|-<br />
| <code>025f</code> || Cloaking Burrow-nit eating || <code>Enemy_Armor_TYoroiEat</code> ||<br />
|-<br />
| <code>0260</code> || Bomb rock glowing || <code>Enemy_Bomb_TBombrockLight</code> ||<br />
|-<br />
| <code>0261</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaBombBody</code> ||<br />
|-<br />
| <code>0262</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaBombLeg</code> ||<br />
|-<br />
| <code>0263</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadAwa</code> ||<br />
|-<br />
| <code>0264</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_1</code> ||<br />
|-<br />
| <code>0265</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_2</code> ||<br />
|-<br />
| <code>0266</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_1</code> ||<br />
|-<br />
| <code>0267</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_2</code> ||<br />
|-<br />
| <code>0268</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPartsoff</code> ||<br />
|-<br />
| <code>0269</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartBody</code> ||<br />
|-<br />
| <code>026a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartLeg</code> ||<br />
|-<br />
| <code>026b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartOta</code> ||<br />
|-<br />
| <code>026c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartSmoke</code> ||<br />
|-<br />
| <code>026d</code> || Leader Punch || <code>Navi_TOrimapunch</code> ||<br />
|-<br />
| <code>026e</code> || Breadbug appear dust || <code>Enemy_PanModokiBase_TPanApp</code> ||<br />
|-<br />
| <code>026f</code> || Breadbug hide dust || <code>Enemy_PanModokiBase_TPanHide</code> ||<br />
|-<br />
| <code>0270</code> || Breadbug carry dust || <code>Enemy_PanModokiBase_TPanSmoke</code> ||<br />
|-<br />
| <code>0271</code> || Candypop Bud dead || <code>Enemy_Pom_TPonDead</code> ||<br />
|-<br />
| <code>0272</code> || Valley of Repose snow || <code>TTutorialSnow</code> ||<br />
|-<br />
| <code>0273</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0274</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0275</code> || || <code>Piki_TPikuBomb</code> ||<br />
|-<br />
| <code>0276</code> || || <code>Piki_TPikuDead</code> ||<br />
|-<br />
| <code>0277</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaChangeBody</code> ||<br />
|-<br />
| <code>0278</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaChangeLeg</code> ||<br />
|-<br />
| <code>0279</code> || || <code>Pellet_TOtakaraDive_1</code> ||<br />
|-<br />
| <code>027a</code> || || <code>Pellet_TOtakaraDive_2</code> ||<br />
|-<br />
| <code>027b</code> || || <code>Pellet_TOtakaraDive_3</code> ||<br />
|-<br />
| <code>027c</code> || Wistful Wild leaves || <code>TLastMomiji</code> ||<br />
|-<br />
| <code>027d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_3</code> ||<br />
|-<br />
| <code>027e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_3</code> ||<br />
|-<br />
| <code>027f</code> || || <code>Enemy_OtakaraBase_TOtaPartsoff</code> ||<br />
|-<br />
| <code>0280</code> || Titan Dweevil Fireflies || <code>Enemy_BigTreasure_TOootaParticle</code> ||<br />
|-<br />
| <code>0281</code> || Green (Bulbmin/Carrot) idle halo || <code>Piki_TPkToeKourin_green</code> ||<br />
|-<br />
| <code>0282</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0283</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_1</code> ||<br />
|-<br />
| <code>0284</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_2</code> ||<br />
|-<br />
| <code>0285</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_3</code> ||<br />
|-<br />
| <code>0286</code> || Fiery Bulblax enter water steam || <code>Enemy_FireChappy_TYakiSteam</code> ||<br />
|-<br />
| <code>0287</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKkabutoRot</code> ||<br />
|-<br />
| <code>0288</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKkabutoWait</code> ||<br />
|-<br />
| <code>0289</code> || || <code>Item_DownFloor_TPbagDown_1</code> ||<br />
|-<br />
| <code>028a</code> || || <code>Item_DownFloor_TPbagDown_2</code> ||<br />
|-<br />
| <code>028b</code> || || <code>Item_DownFloor_TPbagDown_3</code> ||<br />
|-<br />
| <code>028c</code> || || <code>Item_DownFloor_TPbagOn_1</code> ||<br />
|-<br />
| <code>028d</code> || || <code>Item_DownFloor_TPbagOn_2</code> ||<br />
|-<br />
| <code>028e</code> || || <code>Enemy_Rock_TRockWRunChasePos_1</code> ||<br />
|-<br />
| <code>028f</code> || || <code>Enemy_Rock_TRockWRunChasePos_2</code> ||<br />
|-<br />
| <code>0290</code> || || <code>Enemy_Rock_TRockWRunChasePos_3</code> ||<br />
|-<br />
| <code>0291</code> || || <code>Enemy_TEnemyPiyo</code> ||<br />
|-<br />
| <code>0292</code> || || <code>Piki_TPkS_Walkwater_1</code> ||<br />
|-<br />
| <code>0293</code> || || <code>Piki_TPkS_Walkwater_2</code> ||<br />
|-<br />
| <code>0294</code> || Hairy Bulborb || <code>Enemy_YellowChappy_TKechappyOff</code> ||<br />
|-<br />
| <code>0295</code> || Waterwraith || <code>Enemy_BlackMan_TKageBend1_1</code> ||<br />
|-<br />
| <code>0296</code> || Waterwraith || <code>Enemy_BlackMan_TKageBend1_2</code> ||<br />
|-<br />
| <code>0297</code> || Waterwraith || <code>Enemy_BlackMan_TKageDead1</code> ||<br />
|-<br />
| <code>0298</code> || Waterwraith || <code>Enemy_BlackMan_TKageDead2</code> ||<br />
|-<br />
| <code>0299</code> || Waterwraith || <code>Enemy_BlackMan_TKageMove</code> ||<br />
|-<br />
| <code>029a</code> || Waterwraith || <code>Enemy_BlackMan_TKageRecov_1</code> ||<br />
|-<br />
| <code>029b</code> || Waterwraith || <code>Enemy_BlackMan_TKageRecov_2</code> ||<br />
|-<br />
| <code>029c</code> || Waterwraith || <code>Enemy_BlackMan_TKageRun</code> ||<br />
|-<br />
| <code>029d</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_1</code> ||<br />
|-<br />
| <code>029e</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_2</code> ||<br />
|-<br />
| <code>029f</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_3</code> ||<br />
|-<br />
| <code>02a0</code> || Waterwraith rollers || <code>Enemy_Tyre_TKageTyresmoke</code> ||<br />
|-<br />
| <code>02a1</code> || Waterwraith rollers || <code>Enemy_Tyre_TKageTyreup</code> ||<br />
|-<br />
| <code>02a2</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoAttack2</code> ||<br />
|-<br />
| <code>02a3</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoCrash_1</code> ||<br />
|-<br />
| <code>02a4</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoCrash_2</code> ||<br />
|-<br />
| <code>02a5</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDamage</code> ||<br />
|-<br />
| <code>02a6</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDead_1</code> ||<br />
|-<br />
| <code>02a7</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDead_2</code> ||<br />
|-<br />
| <code>02a8</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDeadSmoke</code> ||<br />
|-<br />
| <code>02a9</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoRun_1</code> ||<br />
|-<br />
| <code>02aa</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoRun_2</code> ||<br />
|-<br />
| <code>02ab</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoTurn_1</code> ||<br />
|-<br />
| <code>02ac</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoTurn_2</code> ||<br />
|-<br />
| <code>02ad</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoWallBreak</code> ||<br />
|-<br />
| <code>02ae</code> || Waterwraith shake off|| <code>Enemy_BlackMan_TKageFlick</code> ||<br />
|-<br />
| <code>02af</code> || || <code>Enemy_TEnemyApsmokeM</code> ||<br />
|-<br />
| <code>02b0</code> || || <code>Enemy_TEnemyApsmokeS</code> ||<br />
|-<br />
| <code>02b1</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_1</code> ||<br />
|-<br />
| <code>02b2</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_2</code> ||<br />
|-<br />
| <code>02b3</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_3</code> ||<br />
|-<br />
| <code>02b4</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_3</code> ||<br />
|-<br />
| <code>02b5</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_4</code> ||<br />
|}<br />
<br />
[[Category:File formats]]<br />
[[Category:Pikmin 2]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=JPC_file&diff=3159
JPC file
2021-07-24T19:04:11Z
<p>EpochFlame: /* Game.JPC particle list */ TD particle for fireflies</p>
<hr />
<div>{{note|The information on this page was gathered from eff2d_world_map.jpc and game.jpc. This page is not finished.}}<br />
<br />
'''JPC files''' represent an indexed collection of [[JPA file]]s, and contain information on particle systems and store [[BTI file|BTI images]].<br />
<br />
== File header ==<br />
{| class="wikitable"<br />
! Data type || Description<br />
|-<br />
| 0x0 (8 char) || String, <code>JPAC2-10</code>.<br />
|-<br />
| 0x8 (uint16) || Number of BEM1 headers, total number of defined emitters.<br />
|-<br />
| 0xA (uint16) || Number of BTI format textures (TEX1).<br />
|-<br />
| 0xC (uint32) || Total size of data excluding the TEX1 sections.<br />
|}<br />
<br />
Before the BEM1 section, every particle emitter starts off with 8 bytes of data:<br />
<br />
{| class="wikitable"<br />
! Offset || Data type || Description<br />
|-<br />
| 0x0 || uint16 || Identifier.<br />
|-<br />
| 0x2 || uint16 || {{unsure|Unknown - Always set to 5.}}<br />
|-<br />
| 0x4 || uint8 || {{unsure|Unknown - Crash handler mentions something about JPAWorkData.}}<br />
|-<br />
| 0x5 || uint8 || {{unsure|Unknown - Crash handler mentions JPAKeyBlock? Related to alpha?}} [https://i.gyazo.com/5507d06343f68515f91c630545947f87.png Crashes when changed to something else].<br />
|}<br />
<br />
== BEM1 ==<br />
{| class="wikitable"<br />
! Offset || Data type || Description<br />
|-<br />
| 0x0 || 4 char || String, <code>BEM1</code>.<br />
|-<br />
| 0x4 || uint32 || Value is always <code>0x7C</code> since the data size of this section is static (124 bytes).<br />
|-<br />
| 0x8 || uint16 || {{unsure|Unknown - Doesn't seem to do anything. Changing doesn't crash.}}<br />
|-<br />
| 0xA || uint8 || {{unsure|Purpose unknown.}} Can be set from 0-7. Crashes resulted when set to 7. Crash handler mentions JPADyanmicBlocks? Setting numbers higher than 7 will wrap around to represent 0-7.<br />
|-<br />
| 0xB || uint8 || Bit flags. {{unsure|Upper 4 bits not used? Going right to left the 1st bit doesn't seem to do anything noticeable. 2nd seems to turn off particle cap. 3rd seems to determine if the particle system should fire continuously or once. 4th makes the particles parented to the emitter.}}<br />
|-<br />
| 0x10 || float || Scale X, these scale values may be used for the shape that particles can spawn within.<br />
|-<br />
| 0x14 || float || Scale Y.<br />
|-<br />
| 0x18 || float || Scale Z.<br />
|-<br />
| 0x1C || float || Emitter's X offset from origin.<br />
|-<br />
| 0x20 || float || Emitter's Y offset from origin.<br />
|-<br />
| 0x24 || float || Emitter's Z offset from origin.<br />
|}<br />
<br />
== Game.JPC particle list ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Image<br />
|-<br />
| <code>0000</code> || Flies from Doodlebug || <code>Enemy_Fart_TBabyFly_ver01</code> ||<br />
|-<br />
| <code>0001</code> || Fart from Doodlebug || <code>Enemy_Fart_TBabaHe_1</code> ||<br />
|-<br />
| <code>0002</code> || Fart from Doodlebug || <code>Enemy_Fart_TBabaHe_2</code> ||<br />
|-<br />
| <code>0003</code> || Bulborb Larva || <code>Enemy_Baby_TBabyBecha</code> ||<br />
|-<br />
| <code>0004</code> || Bulborb Larva spawns || <code>Enemy_Baby_TBabyBorn</code> ||<br />
|-<br />
| <code>0005</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_1</code> ||<br />
|-<br />
| <code>0006</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_2</code> ||<br />
|-<br />
| <code>0007</code> || Drain clog destroyed || <code>Item_Barrel_TBarrelDead_3</code> ||<br />
|-<br />
| <code>0008</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_1</code> ||<br />
|-<br />
| <code>0009</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_2</code> ||<br />
|-<br />
| <code>000a</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_3</code> ||<br />
|-<br />
| <code>000b</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockABCD_4</code> ||<br />
|-<br />
| <code>000c</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_1</code> ||<br />
|-<br />
| <code>000d</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_2</code> ||<br />
|-<br />
| <code>000e</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_3</code> ||<br />
|-<br />
| <code>000f</code> || Bomb rock explosion || <code>Enemy_Bomb_TBombrockEFGH_4</code> ||<br />
|-<br />
| <code>0010</code> || Pikmin breaking bridge || <code>Piki_TBridgeAttack</code> ||<br />
|-<br />
| <code>0011</code> || Bridge breaking || <code>Item_Bridge_TBridgeSet</code> ||<br />
|-<br />
| <code>0012</code> || Careening Dirigibug dead || <code>Enemy_BombSarai_TBsaraiDead_1</code> ||<br />
|-<br />
| <code>0013</code> || Careening Dirigibug dead || <code>Enemy_BombSarai_TBsaraiDead_2</code> ||<br />
|-<br />
| <code>0014</code> || Careening Dirigibug create bomb || <code>Enemy_BombSarai_TBsaraiSupli</code> ||<br />
|-<br />
| <code>0015</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_1</code> ||<br />
|-<br />
| <code>0016</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_2</code> ||<br />
|-<br />
| <code>0017</code> || Ravenous Whiskerpillar eat || <code>Enemy_ImoMushi_TChouDown_3</code> ||<br />
|-<br />
| <code>0018</code> || Hit Unmarked Spectralid || <code>Enemy_ShijimiChou_TChouHit</code> ||<br />
|-<br />
| <code>0019</code> || Part of leader whistle || <code>Cursor1</code> ||<br />
|-<br />
| <code>001a</code> || Part of leader whistle || <code>Cursor2</code> ||<br />
|-<br />
| <code>001b</code> || Part of leader whistle || <code>Cursor3</code> ||<br />
|-<br />
| <code>001c</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadBomb</code> ||<br />
|-<br />
| <code>001d</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadElecA</code> ||<br />
|-<br />
| <code>001e</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadElecB</code> ||<br />
|-<br />
| <code>001f</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenA</code> ||<br />
|-<br />
| <code>0020</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenB</code> ||<br />
|-<br />
| <code>0021</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenC1</code> ||<br />
|-<br />
| <code>0022</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaDeadHahenC2</code> ||<br />
|-<br />
| <code>0023</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFootw</code> ||<br />
|-<br />
| <code>0024</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFoot_1</code> ||<br />
|-<br />
| <code>0025</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaFoot_2</code> ||<br />
|-<br />
| <code>0026</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaHahen</code> ||<br />
|-<br />
| <code>0027</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaSmoke</code> ||<br />
|-<br />
| <code>0028</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_1</code> ||<br />
|-<br />
| <code>0029</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_2</code> ||<br />
|-<br />
| <code>002a</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalkw_3</code> ||<br />
|-<br />
| <code>002b</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalk_1</code> ||<br />
|-<br />
| <code>002c</code> || Beady Long Legs || <code>Enemy_DamaGumo_TDamaWalk_2</code> ||<br />
|-<br />
| <code>002d</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_1</code> ||<br />
|-<br />
| <code>002e</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_2</code> ||<br />
|-<br />
| <code>002f</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiHiba_3</code> ||<br />
|-<br />
| <code>0030</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiPole_1</code> ||<br />
|-<br />
| <code>0031</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkiPole_2</code> ||<br />
|-<br />
| <code>0032</code> || Electrical wire || <code>Enemy_ElecHiba_TDenkipoleSign</code> ||<br />
|-<br />
| <code>0033</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsHoudenA</code> ||<br />
|-<br />
| <code>0034</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsHoudenB</code> ||<br />
|-<br />
| <code>0035</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsThunderA</code> ||<br />
|-<br />
| <code>0036</code> || Anode Beetle || <code>Enemy_ElecBug_TDnkmsThunderB</code> ||<br />
|-<br />
| <code>0037</code> || Small seesaw block rises || <code>Item_DownFloor_TDownf1On</code> ||<br />
|-<br />
| <code>0038</code> || Small seesaw block moving || <code>Item_DownFloor_TDownf1Updown</code> ||<br />
|-<br />
| <code>0039</code> || Small seesaw block rises in water || <code>Item_DownFloor_TDownf1WOn</code> ||<br />
|-<br />
| <code>003a</code> || Small seesaw block moving in water || <code>Item_DownFloor_TDownf1WUpdown</code> ||<br />
|-<br />
| <code>003b</code> || Large seesaw block rising || <code>Item_DownFloor_TDownf2On</code> ||<br />
|-<br />
| <code>003c</code> || Large seesaw block moving || <code>Item_DownFloor_TDownf2Updown</code> ||<br />
|-<br />
| <code>003d</code> || Large seesaw block rising in water || <code>Item_DownFloor_TDownf2WOn</code> ||<br />
|-<br />
| <code>003e</code> || Large seesaw block moving in water|| <code>Item_DownFloor_TDownf2WUpdown</code> ||<br />
|-<br />
| <code>003f</code> || {{Unknown}} || <code>Item_DownFloor_TDownf3On</code> ||<br />
|-<br />
| <code>0040</code> || Paper bag moving || <code>Item_DownFloor_TDownf3Updown</code> ||<br />
|-<br />
| <code>0041</code> || Paper bag rising in water || <code>Item_DownFloor_TDownf3WOn</code> ||<br />
|-<br />
| <code>0042</code> || Paper bag moving in water || <code>Item_DownFloor_TDownf3WUpdown</code> ||<br />
|-<br />
| <code>0043</code> || Leader using spicy spray? || <code>Navi_TDopingSmoke_1</code> ||<br />
|-<br />
| <code>0044</code> || || <code>Navi_TDopingSmoke_2</code> ||<br />
|-<br />
| <code>0045</code> || || <code>Navi_TDopingSmoke_3</code> ||<br />
|-<br />
| <code>0046</code> || Electric gate electricity || <code>Item_ElecGate_TEgateA</code> ||<br />
|-<br />
| <code>0047</code> || Electric gate electricity || <code>Item_ElecGate_TEgateBC_1</code> ||<br />
|-<br />
| <code>0048</code> || Electric gate electricity || <code>Item_ElecGate_TEgateBC_2</code> ||<br />
|-<br />
| <code>0049</code> || Egg broken || <code>Enemy_Egg_TEggdown</code> ||<br />
|-<br />
| <code>004a</code> || || <code>Enemy_TEnemyBombM_1</code> ||<br />
|-<br />
| <code>004b</code> || || <code>Enemy_TEnemyBombM_2</code> ||<br />
|-<br />
| <code>004c</code> || || <code>Enemy_TEnemyBombM_3</code> ||<br />
|-<br />
| <code>004d</code> || || <code>Enemy_TEnemyBombM_4</code> ||<br />
|-<br />
| <code>004e</code> || || <code>Enemy_TEnemyBombS_1</code> ||<br />
|-<br />
| <code>004f</code> || || <code>Enemy_TEnemyBombS_2</code> ||<br />
|-<br />
| <code>0050</code> || || <code>Enemy_TEnemyBombS_3</code> ||<br />
|-<br />
| <code>0051</code> || || <code>Enemy_TEnemyBombS_4</code> ||<br />
|-<br />
| <code>0052</code> || Enemy spirit || <code>Enemy_TEnemyDead</code> ||<br />
|-<br />
| <code>0053</code> || || <code>Enemy_TEnemyDownSmoke</code> ||<br />
|-<br />
| <code>0054</code> || || <code>Enemy_TEnemyDownWat_1</code> ||<br />
|-<br />
| <code>0055</code> || || <code>Enemy_TEnemyDownWat_2</code> ||<br />
|-<br />
| <code>0056</code> || || <code>Enemy_TEnemyDownWat_3</code> ||<br />
|-<br />
| <code>0057</code> || || <code>Enemy_TEnemyHamonM</code> ||<br />
|-<br />
| <code>0058</code> || || <code>Enemy_TEnemyHamonMInd</code> ||<br />
|-<br />
| <code>0059</code> || Enemy walking dust || <code>Enemy_TEnemyWalkSmokeS</code> ||<br />
|-<br />
| <code>005a</code> || Big enemy walking dust || <code>Enemy_TEnemyWalkSmokeM</code> ||<br />
|-<br />
| <code>005b</code> || Falling flowers in Awakening Wood || <code>TForestSakura</code> ||<br />
|-<br />
| <code>005c</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_1</code> ||<br />
|-<br />
| <code>005d</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_2</code> ||<br />
|-<br />
| <code>005e</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_3</code> ||<br />
|-<br />
| <code>005f</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_4</code> ||<br />
|-<br />
| <code>0060</code> || Yellow Wollywog falling || <code>Enemy_Frog_TFrogLanddrop_1</code> ||<br />
|-<br />
| <code>0061</code> || Yellow Wollywog falling || <code>Enemy_Frog_TFrogLanddrop_2</code> ||<br />
|-<br />
| <code>0062</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogPota</code> ||<br />
|-<br />
| <code>0063</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownP_1</code> ||<br />
|-<br />
| <code>0064</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownP_2</code> ||<br />
|-<br />
| <code>0065</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownR_1</code> ||<br />
|-<br />
| <code>0066</code> || Broken Pellet Posy || <code>Pellet_TFruitsDownR_2</code> ||<br />
|-<br />
| <code>0067</code> || Leader whistle beam || <code>Cursor_TFueactBiriBase_1</code> ||<br />
|-<br />
| <code>0068</code> || Leader whistle beam || <code>Cursor_TFueactBiriBase_2</code> ||<br />
|-<br />
| <code>0069</code> || || <code>TFueactCircle</code> ||<br />
|-<br />
| <code>006a</code> || || <code>Cursor4</code> ||<br />
|-<br />
| <code>006b</code> || Antenna Beetle || <code>Enemy_FueFuki_TFuebugOnpa</code> ||<br />
|-<br />
| <code>006c</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAirhit_1</code> ||<br />
|-<br />
| <code>006d</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAirhit_2</code> ||<br />
|-<br />
| <code>006e</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_1</code> ||<br />
|-<br />
| <code>006f</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_2</code> ||<br />
|-<br />
| <code>0070</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenAir_3</code> ||<br />
|-<br />
| <code>0071</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenDead_1</code> ||<br />
|-<br />
| <code>0072</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenDead_2</code> ||<br />
|-<br />
| <code>0073</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenSui</code> ||<br />
|-<br />
| <code>0074</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_1</code> ||<br />
|-<br />
| <code>0075</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_2</code> ||<br />
|-<br />
| <code>0076</code> || || <code>Piki_TGate1Attack_1</code> ||<br />
|-<br />
| <code>0077</code> || || <code>Piki_TGate1Attack_2</code> ||<br />
|-<br />
| <code>0078</code> || || <code>Item_Gate_TGate1Down_1</code> ||<br />
|-<br />
| <code>0079</code> || || <code>Item_Gate_TGate1Down_2</code> ||<br />
|-<br />
| <code>007a</code> || || <code>Piki_TGate2Attack_1</code> ||<br />
|-<br />
| <code>007b</code> || || <code>Piki_TGate2Attack_2</code> ||<br />
|-<br />
| <code>007c</code> || || <code>Item_Gate_TGate2Down_1</code> ||<br />
|-<br />
| <code>007d</code> || || <code>Item_Gate_TGate2Down_2</code> ||<br />
|-<br />
| <code>007e</code> || || <code>Piki_TPkS_Gate3Attack</code> ||<br />
|-<br />
| <code>007f</code> || || <code>Item_BigFountain_TGeyserAct_1</code> ||<br />
|-<br />
| <code>0080</code> || || <code>Item_BigFountain_TGeyserAct_2</code> ||<br />
|-<br />
| <code>0081</code> || || <code>Item_BigFountain_TGeyserAct_3</code> ||<br />
|-<br />
| <code>0082</code> || || <code>Item_BigFountain_TGeyserSet_1</code> ||<br />
|-<br />
| <code>0083</code> || || <code>Item_BigFountain_TGeyserSet_2</code> ||<br />
|-<br />
| <code>0084</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0085</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0086</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0087</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0088</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0089</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>008a</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>008b</code> || Fiery Bulblax snot bubble || <code>Enemy_ChappyBase_THanachoN</code> ||<br />
|-<br />
| <code>008c</code> || Bulborb snot bubble || <code>Enemy_ChappyBase_THanachoY</code> ||<br />
|-<br />
| <code>008d</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_1</code> ||<br />
|-<br />
| <code>008e</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_2</code> ||<br />
|-<br />
| <code>008f</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_3</code> ||<br />
|-<br />
| <code>0090</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_4</code> ||<br />
|-<br />
| <code>0091</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_1</code> ||<br />
|-<br />
| <code>0092</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_2</code> ||<br />
|-<br />
| <code>0093</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_3</code> ||<br />
|-<br />
| <code>0094</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_1</code> ||<br />
|-<br />
| <code>0095</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_2</code> ||<br />
|-<br />
| <code>0096</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_3</code> ||<br />
|-<br />
| <code>0097</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_1</code> ||<br />
|-<br />
| <code>0098</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_2</code> ||<br />
|-<br />
| <code>0099</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_3</code> ||<br />
|-<br />
| <code>009a</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_4</code> ||<br />
|-<br />
| <code>009b</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShell</code> ||<br />
|-<br />
| <code>009c</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShootA</code> ||<br />
|-<br />
| <code>009f</code> || Man-at-Legs || <code>Enemy_Houdai_THamaShoot_1</code> ||<br />
|-<br />
| <code>009e</code> || Man-at-Legs || <code>Enemy_Houdai_THamaShoot_2</code> ||<br />
|-<br />
| <code>009f</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSight</code> ||<br />
|-<br />
| <code>00a0</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive</code> ||<br />
|-<br />
| <code>00a1</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_2</code> ||<br />
|-<br />
| <code>00a2</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_3</code> ||<br />
|-<br />
| <code>00a3</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THabiAphd_dive_4</code> ||<br />
|-<br />
| <code>00a4</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_1</code> ||<br />
|-<br />
| <code>00a5</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_2</code> ||<br />
|-<br />
| <code>00a6</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_3</code> ||<br />
|-<br />
| <code>00a7</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_4</code> ||<br />
|-<br />
| <code>00a8</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDeadHane_ver01</code> ||<br />
|-<br />
| <code>00a9</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiRot</code> ||<br />
|-<br />
| <code>00aa</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiWait</code> ||<br />
|-<br />
| <code>00ab</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_1</code> ||<br />
|-<br />
| <code>00ac</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_2</code> ||<br />
|-<br />
| <code>00ad</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_3</code> ||<br />
|-<br />
| <code>00ae</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_4</code> ||<br />
|-<br />
| <code>00af</code> || Overworld cave fog || <code>Item_Hole_WarpZone_1</code> ||<br />
|-<br />
| <code>00b0</code> || Overworld cave fog || <code>Item_Hole_WarpZone_2</code> ||<br />
|-<br />
| <code>00b1</code> || Overworld cave fog || <code>Item_Hole_WarpZone_3</code> ||<br />
|-<br />
| <code>00b2</code> || Overworld cave fog || <code>Item_Hole_WarpZone_4</code> ||<br />
|-<br />
| <code>00b3</code> || Splash when bitter drop hits ground || <code>Honey_THoneydownB</code> ||<br />
|-<br />
| <code>00b4</code> || Splash when spicy drop hits ground || <code>Honey_THoneydownR</code> ||<br />
|-<br />
| <code>00b5</code> || Splash when nectar drop hits ground || <code>Honey_THoneydownY</code> ||<br />
|-<br />
| <code>00b6</code> || Ravenous Whiskerpillar break berry || <code>Enemy_Imomushi_TImoEat_1</code> ||<br />
|-<br />
| <code>00b7</code> || Ravenous Whiskerpillar break berry || <code>Enemy_ImoMushi_TImoEat_2</code> ||<br />
|-<br />
| <code>00b8</code> || Ravenous Whiskerpillar || <code>Enemy_Imomushi_TImoSmoke</code> ||<br />
|-<br />
| <code>00b9</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttack_1</code> ||<br />
|-<br />
| <code>00ba</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttack_2</code> ||<br />
|-<br />
| <code>00bb</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_1</code> ||<br />
|-<br />
| <code>00bc</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_2</code> ||<br />
|-<br />
| <code>00bd</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_3</code> ||<br />
|-<br />
| <code>00be</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBack</code> ||<br />
|-<br />
| <code>00bf</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBackW_1</code> ||<br />
|-<br />
| <code>00c0</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBackW_2</code> ||<br />
|-<br />
| <code>00c1</code> || Hermit Crawmad underwater bubbles || <code>Enemy_Jigumo_TJgmBubble</code> ||<br />
|-<br />
| <code>00c2</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKabutoAttack</code> ||<br />
|-<br />
| <code>00c3</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeDive_1</code> ||<br />
|-<br />
| <code>00c4</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeDive_2</code> ||<br />
|-<br />
| <code>00c5</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeHit_1</code> ||<br />
|-<br />
| <code>00c6</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeHit_2</code> ||<br />
|-<br />
| <code>00c7</code> || Falling boulder || <code>Item_Rock_TKouhai1_1</code> ||<br />
|-<br />
| <code>00c8</code> || Falling boulder || <code>Item_Rock_TKouhai1_2</code> ||<br />
|-<br />
| <code>00c9</code> || Falling boulder || <code>Item_Rock_TKouhai2_1</code> ||<br />
|-<br />
| <code>00ca</code> || Falling boulder || <code>Item_Rock_TKouhai2_2</code> ||<br />
|-<br />
| <code>00cb</code> || Falling boulder || <code>Item_Rock_TKouhai3_1</code> ||<br />
|-<br />
| <code>00cc</code> || Falling boulder || <code>Item_Rock_TKouhai3_2</code> ||<br />
|-<br />
| <code>00cd</code> || Falling boulder || <code>Item_Rock_TkKouhaiDamage</code> ||<br />
|-<br />
| <code>00ce</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00cf</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00d0</code> || Falling boulder || <code>Enemy_Rock_TKouhaiFuku_1</code> ||<br />
|-<br />
| <code>00d1</code> || Falling boulder || <code>Enemy_Rock_TKouhaiFuku_2</code> ||<br />
|-<br />
| <code>00d2</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageBomb_1</code> ||<br />
|-<br />
| <code>00d3</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageBomb_2</code> ||<br />
|-<br />
| <code>00d4</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageDeadrun</code> ||<br />
|-<br />
| <code>00d5</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageEye</code> ||<br />
|-<br />
| <code>00d6</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageFlick</code> ||<br />
|-<br />
| <code>00d7</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageGepu</code> ||<br />
|-<br />
| <code>00d8</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_1</code> ||<br />
|-<br />
| <code>00d9</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_2</code> ||<br />
|-<br />
| <code>00da</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_3</code> ||<br />
|-<br />
| <code>00db</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageKira</code> ||<br />
|-<br />
| <code>00dc</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageSui_1</code> ||<br />
|-<br />
| <code>00dd</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageSui_2</code> ||<br />
|-<br />
| <code>00de</code> || Louie light (star shape) || <code>Navi_TOrimaLight_loozy_1</code> ||<br />
|-<br />
| <code>00df</code> || Louie light whistle || <code>Navi_TOrimaLightAct_loozy_1</code> ||<br />
|-<br />
| <code>00e0</code> || Louie light whistle || <code>Navi_TOrimaLightAct_loozy_2</code> ||<br />
|-<br />
| <code>00e1</code> || Louie light (trail/base) || <code>Navi_TOrimaLight_loozy_2</code> ||<br />
|-<br />
| <code>00e2</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewKurageBomb_1</code> ||<br />
|-<br />
| <code>00e3</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewKurageBomb_2</code> ||<br />
|-<br />
| <code>00e4</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageDeadrun</code> ||<br />
|-<br />
| <code>00e5</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageEye</code> ||<br />
|-<br />
| <code>00e6</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageFlick</code> ||<br />
|-<br />
| <code>00e7</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_1</code> ||<br />
|-<br />
| <code>00e8</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_2</code> ||<br />
|-<br />
| <code>00e9</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_3</code> ||<br />
|-<br />
| <code>00ea</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragKira</code> ||<br />
|-<br />
| <code>00eb</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageSui_1</code> ||<br />
|-<br />
| <code>00ec</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageSui_2</code> ||<br />
|-<br />
| <code>00ed</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenA</code> ||<br />
|-<br />
| <code>00ee</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenB</code> ||<br />
|-<br />
| <code>00ef</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenC1</code> ||<br />
|-<br />
| <code>00f0</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenC2</code> ||<br />
|-<br />
| <code>00f1</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaFoot_1</code> ||<br />
|-<br />
| <code>00f2</code> || Raging Long Legs fur || <code>Enemy_BigFoot_TOdamaFur1</code> ||<br />
|-<br />
| <code>00f3</code> || Raging Long Legs fur || <code>Enemy_BigFoot_TOdamaFur2</code> ||<br />
|-<br />
| <code>00f4</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaHahen</code> ||<br />
|-<br />
| <code>00f5</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaWalk_1</code> ||<br />
|-<br />
| <code>00f6</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaWalk_2</code> ||<br />
|-<br />
| <code>00f7</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00f8</code> || Interactable Blue Onion beam || <code>Onyon_ContainerAct_blue_1</code> ||<br />
|-<br />
| <code>00f9</code> || Interactable Blue Onion beam || <code>Onyon_ContainerAct_blue_2</code> ||<br />
|-<br />
| <code>00fa</code> || Interactable Red Onion beam || <code>Onyon_ContainerAct_red_1</code> ||<br />
|-<br />
| <code>00fb</code> || Interactable Red Onion beam || <code>Onyon_ContainerAct_red_2</code> ||<br />
|-<br />
| <code>00fc</code> || Interactable Yellow Onion beam || <code>Onyon_ContainerAct_yellow_1</code> ||<br />
|-<br />
| <code>00fd</code> || Interactable Yellow Onion beam || <code>Onyon_ContainerAct_yellow_2</code> ||<br />
|-<br />
| <code>00fe</code> || || <code>Onyon_TOnyonEatAB_1</code> ||<br />
|-<br />
| <code>00ff</code> || || <code>Onyon_TOnyonEatAB_2</code> ||<br />
|-<br />
| <code>0100</code> || || <code>Onyon_TOnyonEatC</code> ||<br />
|-<br />
| <code>0101</code> || || <code>Onyon_TOnyonLay_1</code> ||<br />
|-<br />
| <code>0102</code> || || <code>Onyon_TOnyonLay_2</code> ||<br />
|-<br />
| <code>0103</code> || || <code>Onyon_TOnyonPuffKira</code> ||<br />
|-<br />
| <code>0104</code> || || <code>Onyon_TOnyonPuffPuff</code> ||<br />
|-<br />
| <code>0105</code> || Blue Onion beacon base || <code>Onyon_Container_Blue</code> ||<br />
|-<br />
| <code>0106</code> || Red Onion beacon base || <code>Onyon_Container_Red</code> ||<br />
|-<br />
| <code>0107</code> || Yellow Onion beacon base || <code>Onyon_Container_Yellow</code> ||<br />
|-<br />
| <code>0108</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_1</code> ||<br />
|-<br />
| <code>0109</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_2</code> ||<br />
|-<br />
| <code>010a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElec_3</code> ||<br />
|-<br />
| <code>010b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecLeg</code> ||<br />
|-<br />
| <code>010c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_1</code> ||<br />
|-<br />
| <code>010d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_2</code> ||<br />
|-<br />
| <code>010e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_3</code> ||<br />
|-<br />
| <code>010f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_4</code> ||<br />
|-<br />
| <code>0110</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_5</code> ||<br />
|-<br />
| <code>0111</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFoot_1</code> ||<br />
|-<br />
| <code>0112</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFoot_2</code> ||<br />
|-<br />
| <code>0113</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaGas_1</code> ||<br />
|-<br />
| <code>0114</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaGas_2</code> ||<br />
|-<br />
| <code>0115</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWalk_1</code> ||<br />
|-<br />
| <code>0116</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWalk_2</code> ||<br />
|-<br />
| <code>0117</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_1</code> ||<br />
|-<br />
| <code>0118</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_2</code> ||<br />
|-<br />
| <code>0119</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_3</code> ||<br />
|-<br />
| <code>011a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbomb_4</code> ||<br />
|-<br />
| <code>011b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_1</code> ||<br />
|-<br />
| <code>011c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_2</code> ||<br />
|-<br />
| <code>011d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_3</code> ||<br />
|-<br />
| <code>011e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_4</code> ||<br />
|-<br />
| <code>011f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbShot_1</code> ||<br />
|-<br />
| <code>0120</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbShot_2</code> ||<br />
|-<br />
| <code>0121</code> || Leader stuff || <code>Navi_TOrimadamage_1</code> ||<br />
|-<br />
| <code>0122</code> || Leader stuff || <code>Navi_TOrimadamage_2</code> ||<br />
|-<br />
| <code>0123</code> || Olimar light (star shape) || <code>Navi_TOrimaLight_orima_1</code> ||<br />
|-<br />
| <code>0124</code> || Olimar light whistle || <code>Navi_TOrimaLightAct_orima_1</code> ||<br />
|-<br />
| <code>0125</code> || Olimar light whistle || <code>Navi_TOrimaLightAct_orima_2</code> ||<br />
|-<br />
| <code>0126</code> || Olimar light (trail/base) || <code>Navi_TOrimaLight_orima_2</code> ||<br />
|-<br />
| <code>0127</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_1</code> ||<br />
|-<br />
| <code>0128</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_2</code> ||<br />
|-<br />
| <code>0129</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_3</code> ||<br />
|-<br />
| <code>012a</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApS_1</code> ||<br />
|-<br />
| <code>012b</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApS_2</code> ||<br />
|-<br />
| <code>012c</code> || Anode Dweevil attack charge || <code>Enemy_ElecOtakara_TOtaChargeelec_1</code> ||<br />
|-<br />
| <code>012d</code> || Anode Dweevil attack charge || <code>Enemy_ElecOtakara_TOtaChargeelec_2</code> ||<br />
|-<br />
| <code>012e</code> || Fiery Dweevil attack charge || <code>Enemy_FireOtakara_TOtaChargefire_1</code> ||<br />
|-<br />
| <code>012f</code> || Fiery Dweevil attack charge || <code>Enemy_FireOtakara_TOtaChargefire_2</code> ||<br />
|-<br />
| <code>0130</code> || Munge Dweevil attack charge || <code>Enemy_GasOtakara_TOtaChargegas_1</code> ||<br />
|-<br />
| <code>0131</code> || Munge Dweevil attack charge || <code>Enemy_GasOtakara_TOtaChargegas_2</code> ||<br />
|-<br />
| <code>0132</code> || Caustic Dweevil attack charge || <code>Enemy_WaterOtakara_TOtaChargewat_1</code> ||<br />
|-<br />
| <code>0133</code> || Caustic Dweevil attack charge || <code>Enemy_WaterOtakara_TOtaChargewat_2</code> ||<br />
|-<br />
| <code>0134</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_1</code> ||<br />
|-<br />
| <code>0135</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_2</code> ||<br />
|-<br />
| <code>0136</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_3</code> ||<br />
|-<br />
| <code>0137</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_1</code> ||<br />
|-<br />
| <code>0138</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_2</code> ||<br />
|-<br />
| <code>0139</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_3</code> ||<br />
|-<br />
| <code>013a</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_4</code> ||<br />
|-<br />
| <code>013b</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_5</code> ||<br />
|-<br />
| <code>013c</code> || Munge Dweevil attack || <code>Enemy_GasOtakara_TOtaGas_1</code> ||<br />
|-<br />
| <code>013d</code> || Munge Dweevil attack || <code>Enemy_GasOtakara_TOtaGas_2</code> ||<br />
|-<br />
| <code>013e</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_1</code> ||<br />
|-<br />
| <code>013f</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_2</code> ||<br />
|-<br />
| <code>0140</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_3</code> ||<br />
|-<br />
| <code>0141</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_4</code> ||<br />
|-<br />
| <code>0142</code> || || <code>Pellet_TPelkira_ver01_1</code> ||<br />
|-<br />
| <code>0143</code> || || <code>Pellet_TPelkira_ver01_2</code> ||<br />
|-<br />
| <code>0144</code> || || <code>Pellet_TPelkira_ver01_3</code> ||<br />
|-<br />
| <code>0145</code> || || <code>Pellet_TPelkira_ver01_4</code> ||<br />
|-<br />
| <code>0146</code> || || <code>Piki_TPkAp_1</code> ||<br />
|-<br />
| <code>0147</code> || || <code>Piki_TPkAp_2</code> ||<br />
|-<br />
| <code>0148</code> || || <code>Piki_PikiDamage</code> ||<br />
|-<br />
| <code>0149</code> || || <code>PIki_TPkAttackDP</code> ||<br />
|-<br />
| <code>014a</code> || || <code>Piki_TPkBlackDown</code> ||<br />
|-<br />
| <code>014b</code> || || <code>Piki_TPkBlackDrop_1</code> ||<br />
|-<br />
| <code>014c</code> || || <code>Piki_TPkBlackDrop_2</code> ||<br />
|-<br />
| <code>014d</code> || || <code>Piki_TPkBlackDrop_3</code> ||<br />
|-<br />
| <code>014e</code> || Pikmin on fire || <code>Piki_TPkS_Chinka_1</code> ||<br />
|-<br />
| <code>014f</code> || Pikmin on fire || <code>Piki_TPkS_Chinka_2</code> ||<br />
|-<br />
| <code>0150</code> || || <code>Piki_TPkS_Chiru</code> ||<br />
|-<br />
| <code>0151</code> || || <code>Piki_TPkS_ChiruRed</code> ||<br />
|-<br />
| <code>0152</code> || Pikmin poisoned || <code>Piki_TPkToeChudoku</code> ||<br />
|-<br />
| <code>0153</code> || Purple Pikmin spirit || <code>Piki_TPkS_Dead_purple</code> ||<br />
|-<br />
| <code>0154</code> || Blue Pikmin spirit || <code>Piki_TPkS_Dead_blue</code> ||<br />
|-<br />
| <code>0155</code> || Red Pikmin spirit || <code>Piki_TPkS_Dead_red</code> ||<br />
|-<br />
| <code>0156</code> || White Pikmin spirit || <code>Piki_TPkS_Dead_white</code> ||<br />
|-<br />
| <code>0157</code> || Yellow Pikmin spirit || <code>Piki_TPkS_Dead_yellow</code> ||<br />
|-<br />
| <code>0158</code> || || <code>Piki_TPkS_Dig</code> ||<br />
|-<br />
| <code>0159</code> || || <code>Enemy_TEnemyDive_1</code> ||<br />
|-<br />
| <code>015a</code> || || <code>Enemy_TEnemyDive_2</code> ||<br />
|-<br />
| <code>015b</code> || || <code>Piki_TPkToeDoping</code> ||<br />
|-<br />
| <code>015c</code> || Pikmin poisoned || <code>Piki_TPkS_Gedoku_1</code> ||<br />
|-<br />
| <code>015d</code> || Pikmin poisoned || <code>Piki_TPkS_Gedoku_2</code> ||<br />
|-<br />
| <code>015e</code> || || <code>Piki_TPkGlow1</code> ||<br />
|-<br />
| <code>015f</code> || || <code>Piki_TPkGlow2_1</code> ||<br />
|-<br />
| <code>0160</code> || || <code>Piki_TPkGlow2_2</code> ||<br />
|-<br />
| <code>0161</code> || || <code>Piki_TPkToeHamonA</code> ||<br />
|-<br />
| <code>0162</code> || || <code>Piki_TPkToeHamonB</code> ||<br />
|-<br />
| <code>0163</code> || || <code>Piki_TPkS_Inattack</code> ||<br />
|-<br />
| <code>0164</code> || || <code>Piki_TPkInstick</code> ||<br />
|-<br />
| <code>0165</code> || Pikmin electric shock || <code>Piki_TPkKanden_1</code> ||<br />
|-<br />
| <code>0166</code> || Pikmin electric shock || <code>Piki_TPkKanden_2</code> ||<br />
|-<br />
| <code>0167</code> || Pikmin electric shock || <code>Piki_TPkKanden_3</code> ||<br />
|-<br />
| <code>0168</code> || Pikmin electric shock || <code>Piki_TPkKanden_4</code> ||<br />
|-<br />
| <code>0169</code> || Purple Pikmin idle halo || <code>Piki_TPkToeKourin_purple</code> ||<br />
|-<br />
| <code>016a</code> || Blue Pikmin idle halo || <code>Piki_TPkToeKourin_blue</code> ||<br />
|-<br />
| <code>016b</code> || Red Pikmin idle halo || <code>Piki_TPkToeKourin_red</code> ||<br />
|-<br />
| <code>016c</code> || White Pikmin idle halo || <code>Piki_TPkToeKourin_white</code> ||<br />
|-<br />
| <code>016d</code> || Yellow Pikmin idle halo || <code>Piki_TPkToeKourin_yellow</code> ||<br />
|-<br />
| <code>016e</code> || Smoke after saving Pikmin from fire || <code>Piki_TPkToeMoeSmoke</code> ||<br />
|-<br />
| <code>016f</code> || || <code>Piki_TPkMoeA</code> ||<br />
|-<br />
| <code>0170</code> || || <code>Piki_TPkToeTanekira</code> ||<br />
|-<br />
| <code>0171</code> || || <code>Piki_TPkToeMoeBC</code> ||<br />
|-<br />
| <code>0172</code> || Purple Pikmin throw trail color || <code>Piki_TPkNageBlur_Purple</code> ||<br />
|-<br />
| <code>0173</code> || Blue Pikmin throw trail color || <code>Piki_TPkNageBlur_Blue</code> ||<br />
|-<br />
| <code>0174</code> || Red Pikmin throw trail color || <code>Piki_TPkNageBlur_Red</code> ||<br />
|-<br />
| <code>0175</code> || White Pikmin throw trail color || <code>Piki_TPkNageBlur_White</code> ||<br />
|-<br />
| <code>0176</code> || Yellow Pikmin throw trail color || <code>Piki_TPkNageBlur_Yellow</code> ||<br />
|-<br />
| <code>0177</code> || || <code>Piki_TPkToeNagekira</code> ||<br />
|-<br />
| <code>0178</code> || || <code>Piki_TPkToeTaneKira</code> ||<br />
|-<br />
| <code>0179</code> || Pikmin walking dust || <code>Piki_TPkS_Walksmoke</code> ||<br />
|-<br />
| <code>017a</code> || || <code>Piki_TPkS_WaterOff_1</code> ||<br />
|-<br />
| <code>017b</code> || || <code>Piki_TPkS_WaterOff_2</code> ||<br />
|-<br />
| <code>017c</code> || || <code>Piki_TPkToeWater_1</code> ||<br />
|-<br />
| <code>017d</code> || || <code>Piki_TPkToeWater_2</code> ||<br />
|-<br />
| <code>017e</code> || || <code>Onyon_TPodGepu_1</code> ||<br />
|-<br />
| <code>017f</code> || || <code>Onyon_TPodGepu_2</code> ||<br />
|-<br />
| <code>0180</code> || || <code>Onyon_TPodKira</code> ||<br />
|-<br />
| <code>0181</code> || || <code>Onyon_TPodOpenA</code> ||<br />
|-<br />
| <code>0182</code> || || <code>Onyon_TPodOpenB</code> ||<br />
|-<br />
| <code>0183</code> || || <code>Onyon_TPodSpot_1</code> ||<br />
|-<br />
| <code>0184</code> || || <code>Onyon_TPodSpot_2</code> ||<br />
|-<br />
| <code>0185</code> || || <code>Onyon_TPodSuck_1</code> ||<br />
|-<br />
| <code>0186</code> || || <code>Onyon_TPodSuck_2</code> ||<br />
|-<br />
| <code>0187</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow1_1</code> ||<br />
|-<br />
| <code>0188</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow1_2</code> ||<br />
|-<br />
| <code>0189</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_1</code> ||<br />
|-<br />
| <code>018a</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_2</code> ||<br />
|-<br />
| <code>018b</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_3</code> ||<br />
|-<br />
| <code>018c</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashL</code> ||<br />
|-<br />
| <code>018d</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashR</code> ||<br />
|-<br />
| <code>018e</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashRock</code> ||<br />
|-<br />
| <code>018f</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDamage</code> ||<br />
|-<br />
| <code>0190</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_1</code> ||<br />
|-<br />
| <code>0191</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_2</code> ||<br />
|-<br />
| <code>0192</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_3</code> ||<br />
|-<br />
| <code>0193</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_4</code> ||<br />
|-<br />
| <code>0194</code> || Empress Bulblax || <code>Enemy_Queen_TQueenFlick_1</code> ||<br />
|-<br />
| <code>0195</code> || Empress Bulblax || <code>Enemy_Queen_TQueenFlick_2</code> ||<br />
|-<br />
| <code>0196</code> || Empress Bulblax sleeping snot bubble || <code>Enemy_Queen_TQueenHanacho</code> ||<br />
|-<br />
| <code>0197</code> || Empress Bulblax making a larva || <code>Enemy_Queen_TQueenLay</code> ||<br />
|-<br />
| <code>0198</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRoll_1</code> ||<br />
|-<br />
| <code>0199</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRoll_2</code> ||<br />
|-<br />
| <code>019a</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_1</code> ||<br />
|-<br />
| <code>019b</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_1</code> ||<br />
|-<br />
| <code>019c</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_2</code> ||<br />
|-<br />
| <code>019d</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_2</code> ||<br />
|-<br />
| <code>019e</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_3</code> ||<br />
|-<br />
| <code>019f</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_3</code> ||<br />
|-<br />
| <code>01a0</code> || Empress Bulblax || <code>Enemy_Queen_TQueenWakeup</code> ||<br />
|-<br />
| <code>01a1</code> || Honeywisp || <code>Enemy_Qurione_TQuriApp</code> ||<br />
|-<br />
| <code>01a2</code> || Honeywisp || <code>Enemy_Qurione_TQuriDisap</code> ||<br />
|-<br />
| <code>01a3</code> || Honeywisp || <code>Enemy_Qurione_TQuriGlow</code> ||<br />
|-<br />
| <code>01a4</code> || Honeywisp || <code>Enemy_Qurione_TQuriHit_1</code> ||<br />
|-<br />
| <code>01a5</code> || Honeywisp || <code>Enemy_Qurione_TQuriHit_2</code> ||<br />
|-<br />
| <code>01a6</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_1</code> ||<br />
|-<br />
| <code>01a7</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_2</code> ||<br />
|-<br />
| <code>01a8</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_3</code> ||<br />
|-<br />
| <code>01a9</code> || || <code>Enemy_Rock_TRockGrRun</code> ||<br />
|-<br />
| <code>01aa</code> || || <code>Enemy_Rock_TRockRun</code> ||<br />
|-<br />
| <code>01ab</code> || || <code>Enemy_TSekikaLOff</code> ||<br />
|-<br />
| <code>01ac</code> || || <code>Enemy_TSekikaLon</code> ||<br />
|-<br />
| <code>01ad</code> || || <code>Enemy_TSekikaSOff</code> ||<br />
|-<br />
| <code>01ae</code> || || <code>Enemy_TSekikaSOn</code> ||<br />
|-<br />
| <code>01af</code> || || <code>Piki_TStoneAttack</code> ||<br />
|-<br />
| <code>01b0</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_1</code> ||<br />
|-<br />
| <code>01b1</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_2</code> ||<br />
|-<br />
| <code>01b2</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_3</code> ||<br />
|-<br />
| <code>01b3</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireHit</code> ||<br />
|-<br />
| <code>01b4</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireIND</code> ||<br />
|-<br />
| <code>01b5</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireYodare</code> ||<br />
|-<br />
| <code>01b6</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_1</code> ||<br />
|-<br />
| <code>01b7</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_2</code> ||<br />
|-<br />
| <code>01b8</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_3</code> ||<br />
|-<br />
| <code>01b9</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_4</code> ||<br />
|-<br />
| <code>01ba</code> || Watery Blowhog || <code>Enemy_WTank_TTankWatHit</code> ||<br />
|-<br />
| <code>01bb</code> || Watery Blowhog || <code>Enemy_WTank_TTankWatYodare</code> ||<br />
|-<br />
| <code>01bc</code> || || <code>Item_Plant_TTsuyuGrow0</code> ||<br />
|-<br />
| <code>01bd</code> || || <code>Item_Plant_TTsuyuGrow1_1</code> ||<br />
|-<br />
| <code>01be</code> || || <code>Item_Plant_TTsuyuGrow1_2</code> ||<br />
|-<br />
| <code>01bf</code> || || <code>Item_Plant_TTsuyuGrow2_1</code> ||<br />
|-<br />
| <code>01c0</code> || || <code>Item_Plant_TTsuyuGrow2_2</code> ||<br />
|-<br />
| <code>01c1</code> || || <code>Pellet_TTsuyuGrowon</code> ||<br />
|-<br />
| <code>01c2</code> || || <code>Onyon_TUfoGasIn</code> ||<br />
|-<br />
| <code>01c3</code> || || <code>Onyon_TUfoGasOut</code> ||<br />
|-<br />
| <code>01c4</code> || || <code>Onyon_TUfoPodGeku_1</code> ||<br />
|-<br />
| <code>01c5</code> || || <code>Onyon_TUfoPodGeku_2</code> ||<br />
|-<br />
| <code>01c6</code> || || <code>Onyon_TUfoPodOpen_1</code> ||<br />
|-<br />
| <code>01c7</code> || || <code>Onyon_TUfoPodOpen_2</code> ||<br />
|-<br />
| <code>01c8</code> || || <code>Onyon_TUfoPodOpenSuck</code> ||<br />
|-<br />
| <code>01c9</code> || || <code>Onyon_TUfoPodSuck</code> ||<br />
|-<br />
| <code>01ca</code> || || <code>Onyon_TUfoSpotact_ver01_1</code> ||<br />
|-<br />
| <code>01cb</code> || || <code>Onyon_TUfoSpotact_ver01_2</code> ||<br />
|-<br />
| <code>01cc</code> || || <code>Onyon_UfoSpot_1</code> ||<br />
|-<br />
| <code>01cd</code> || || <code>Onyon_UfoSpot_2</code> ||<br />
|-<br />
| <code>01ce</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoAp_1</code> ||<br />
|-<br />
| <code>01cf</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoAp_2</code> ||<br />
|-<br />
| <code>01d0</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoEat</code> ||<br />
|-<br />
| <code>01d1</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoHd_1</code> ||<br />
|-<br />
| <code>01d2</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoHd_2</code> ||<br />
|-<br />
| <code>01d3</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiAttack</code> ||<br />
|-<br />
| <code>01d4</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiDeadawa</code> ||<br />
|-<br />
| <code>01d5</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiDeadmelt</code> ||<br />
|-<br />
| <code>01d6</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEat</code> ||<br />
|-<br />
| <code>01d7</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeBlue_1</code> ||<br />
|-<br />
| <code>01d8</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeBlue_2</code> ||<br />
|-<br />
| <code>01d9</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeRed_1</code> ||<br />
|-<br />
| <code>01da</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeRed_2</code> ||<br />
|-<br />
| <code>01db</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_1</code> ||<br />
|-<br />
| <code>01dc</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_2</code> ||<br />
|-<br />
| <code>01dd</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_3</code> ||<br />
|-<br />
| <code>01de</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiHamon_1</code> ||<br />
|-<br />
| <code>01df</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiHamon_2</code> ||<br />
|-<br />
| <code>01e0</code> || Ranging Bloyster blue tail glow || <code>Enemy_UmiMushi_TUmiWeakBlue_1</code> ||<br />
|-<br />
| <code>01e1</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiWeakBlue_2</code> ||<br />
|-<br />
| <code>01e2</code> || Ranging Bloyster red tail glow || <code>Enemy_UmiMushi_TUmiWeakRed_1</code> ||<br />
|-<br />
| <code>01e3</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiWeakRed_2</code> ||<br />
|-<br />
| <code>01e4</code> || Seeding Dandelion || <code>Enemy_Watage_TWatage</code> ||<br />
|-<br />
| <code>01e5</code> || || <code>Piki_TPkAp_3</code> ||<br />
|-<br />
| <code>01e6</code> || Fiery Bulblax || <code>Enemy_FireChappy_TYakiBody_1</code> ||<br />
|-<br />
| <code>01e7</code> || Fiery Bulblax || <code>Enemy_FireChappy_TYakiBody_2</code> ||<br />
|-<br />
| <code>01e8</code> || Fiery Bulblax || <code>Enemy_FireChappy_TYakiBody_3</code> ||<br />
|-<br />
| <code>01e9</code> || Fiery Bulblax || <code>Enemy_FireChappy_TYakiBody_4</code> ||<br />
|-<br />
| <code>01ea</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAp_1</code> ||<br />
|-<br />
| <code>01eb</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAp_2</code> ||<br />
|-<br />
| <code>01ec</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAttack</code> ||<br />
|-<br />
| <code>01ed</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAttackhit</code> ||<br />
|-<br />
| <code>01ee</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiHd_1</code> ||<br />
|-<br />
| <code>01ef</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiHd_2</code> ||<br />
|-<br />
| <code>01f0</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>01f1</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>01f2</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_1</code> ||<br />
|-<br />
| <code>01f3</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_2</code> ||<br />
|-<br />
| <code>01f4</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_3</code> ||<br />
|-<br />
| <code>01f5</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_4</code> ||<br />
|-<br />
| <code>01f6</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDeadHane</code> ||<br />
|-<br />
| <code>01f7</code> || Mamuta || <code>Enemy_Miulin_TMiuAttack_1</code> ||<br />
|-<br />
| <code>01f8</code> || Mamuta || <code>Enemy_Miulin_TMiuAttack_2</code> ||<br />
|-<br />
| <code>01f9</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_1</code> ||<br />
|-<br />
| <code>01fa</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_2</code> ||<br />
|-<br />
| <code>01fb</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_3</code> ||<br />
|-<br />
| <code>01fc</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_4</code> ||<br />
|-<br />
| <code>01fd</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen1</code> ||<br />
|-<br />
| <code>01fe</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen2_1</code> ||<br />
|-<br />
| <code>01ff</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen2_2</code> ||<br />
|-<br />
| <code>0200</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteam_1</code> ||<br />
|-<br />
| <code>0201</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteam_2</code> ||<br />
|-<br />
| <code>0202</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteamT</code> ||<br />
|-<br />
| <code>0203</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHahen</code> ||<br />
|-<br />
| <code>0204</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnHahen1</code> ||<br />
|-<br />
| <code>0205</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnHahen2</code> ||<br />
|-<br />
| <code>0206</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSmoke_1</code> ||<br />
|-<br />
| <code>0207</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSmoke_2</code> ||<br />
|-<br />
| <code>0208</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSteam1</code> ||<br />
|-<br />
| <code>0209</code> || Man-at-Legs || <code>Ememy_Houdai_THamaOnSteam2</code> ||<br />
|-<br />
| <code>020a</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOpen</code> ||<br />
|-<br />
| <code>020b</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSteam</code> ||<br />
|-<br />
| <code>020c</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSteamBd</code> ||<br />
|-<br />
| <code>020d</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaStreamSt</code> ||<br />
|-<br />
| <code>020e</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_1</code> ||<br />
|-<br />
| <code>020f</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_2</code> ||<br />
|-<br />
| <code>0210</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_3</code> ||<br />
|-<br />
| <code>0211</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_1</code> ||<br />
|-<br />
| <code>0212</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_2</code> ||<br />
|-<br />
| <code>0213</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_3</code> ||<br />
|-<br />
| <code>0214</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_4</code> ||<br />
|-<br />
| <code>0215</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_5</code> ||<br />
|-<br />
| <code>0216</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx</code> ||<br />
|-<br />
| <code>0217</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryAB_1</code> ||<br />
|-<br />
| <code>0218</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryAB_2</code> ||<br />
|-<br />
| <code>0219</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryInd</code> ||<br />
|-<br />
| <code>021a</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_1</code> ||<br />
|-<br />
| <code>021b</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_2</code> ||<br />
|-<br />
| <code>021c</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_3</code> ||<br />
|-<br />
| <code>021d</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_4</code> ||<br />
|-<br />
| <code>021e</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDeadHana_1</code> ||<br />
|-<br />
| <code>021f</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDeadHana_2</code> ||<br />
|-<br />
| <code>0220</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx_Dead</code> ||<br />
|-<br />
| <code>0221</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_1</code> ||<br />
|-<br />
| <code>0222</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_2</code> ||<br />
|-<br />
| <code>0223</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_3</code> ||<br />
|-<br />
| <code>0224</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_1</code> ||<br />
|-<br />
| <code>0225</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_2</code> ||<br />
|-<br />
| <code>0226</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_3</code> ||<br />
|-<br />
| <code>0227</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDownsmoke</code> ||<br />
|-<br />
| <code>0228</code> || Emperor Bulblax || <code>Enemy_KingChappy_KchFlickSand_1</code> ||<br />
|-<br />
| <code>0229</code> || Emperor Bulblax || <code>Enemy_KingChappy_KchFlickSand_2</code> ||<br />
|-<br />
| <code>022a</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchSmokeHana</code> ||<br />
|-<br />
| <code>022b</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx_2</code> ||<br />
|-<br />
| <code>022c</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareHitGr</code> ||<br />
|-<br />
| <code>022d</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareHitWat</code> ||<br />
|-<br />
| <code>022e</code> || Enemy eat White Pikmin || <code>Enemy_TEnemyPoisonL</code> ||<br />
|-<br />
| <code>022f</code> || Enemy eat White Pikmin || <code>Enemy_TEnemyPoisonS</code> ||<br />
|-<br />
| <code>0230</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiCharge</code> ||<br />
|-<br />
| <code>0231</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadLight</code> ||<br />
|-<br />
| <code>0232</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadMouth</code> ||<br />
|-<br />
| <code>0233</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadSe_1</code> ||<br />
|-<br />
| <code>0234</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadSe_2</code> ||<br />
|-<br />
| <code>0235</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_1</code> ||<br />
|-<br />
| <code>0236</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_2</code> ||<br />
|-<br />
| <code>0237</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_3</code> ||<br />
|-<br />
| <code>0238</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_4</code> ||<br />
|-<br />
| <code>0239</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShell</code> ||<br />
|-<br />
| <code>023a</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_1</code> ||<br />
|-<br />
| <code>023b</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_2</code> ||<br />
|-<br />
| <code>023c</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_3</code> ||<br />
|-<br />
| <code>023d</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiSmokeL</code> ||<br />
|-<br />
| <code>023e</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiSmokeS</code> ||<br />
|-<br />
| <code>023f</code> || Mitite appears || <code>Enemy_TamagoMushi_TTamagoAp_1</code> ||<br />
|-<br />
| <code>0240</code> || Mitite appears || <code>Enemy_TamagoMushi_TTamagoAp_2</code> ||<br />
|-<br />
| <code>0241</code> || Fiery Bulblax smoke on killed || <code>Enemy_FireChappy_TYakiDeadsmoke</code> ||<br />
|-<br />
| <code>0242</code> || Fiery Bulblax shake off || <code>Enemy_FireChappy_TYakiFlick</code> ||<br />
|-<br />
| <code>0243</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0244</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0245</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0246</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0247</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShoot_3</code> ||<br />
|-<br />
| <code>0248</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecparts</code> ||<br />
|-<br />
| <code>0249</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPdead</code> ||<br />
|-<br />
| <code>024a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPhouden_1</code> ||<br />
|-<br />
| <code>024b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPhouden_2</code> ||<br />
|-<br />
| <code>024c</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024d</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024e</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack1</code> ||<br />
|-<br />
| <code>0250</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack2_1</code> ||<br />
|-<br />
| <code>0251</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack2_2</code> ||<br />
|-<br />
| <code>0252</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenAirhit_1</code> ||<br />
|-<br />
| <code>0253</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenAirhit_2</code> ||<br />
|-<br />
| <code>0254</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_1</code> ||<br />
|-<br />
| <code>0255</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_2</code> ||<br />
|-<br />
| <code>0256</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_3</code> ||<br />
|-<br />
| <code>0257</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_6</code> ||<br />
|-<br />
| <code>0258</code> || Creeping Chrysanthemum || <code>Enemy_Hana_THanaMiss_1</code> ||<br />
|-<br />
| <code>0259</code> || Creeping Chrysanthemum || <code>Enemy_Hana_THanaMiss_2</code> ||<br />
|-<br />
| <code>025a</code> || Iridescent Glint Beetle sparkles || <code>Enemy_Wealthy_TOoganeKira</code> ||<br />
|-<br />
| <code>025b</code> || Pellet Posy 10 pellet grow || <code>Enemy_Pelplant_TPp110Grow2</code> ||<br />
|-<br />
| <code>025c</code> || Pellet Posy 20 pellet grow || <code>Enemy_Pelplant_TPp120Grow2</code> ||<br />
|-<br />
| <code>025d</code> || Pellet Posy 5 pellet grow || <code>Enemy_Pelplant_TPp15Grow2</code> ||<br />
|-<br />
| <code>025e</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoPkate</code> ||<br />
|-<br />
| <code>025f</code> || Cloaking Burrow-nit eating || <code>Enemy_Armor_TYoroiEat</code> ||<br />
|-<br />
| <code>0260</code> || Bomb rock glowing || <code>Enemy_Bomb_TBombrockLight</code> ||<br />
|-<br />
| <code>0261</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaBombBody</code> ||<br />
|-<br />
| <code>0262</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaBombLeg</code> ||<br />
|-<br />
| <code>0263</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadAwa</code> ||<br />
|-<br />
| <code>0264</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_1</code> ||<br />
|-<br />
| <code>0265</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_2</code> ||<br />
|-<br />
| <code>0266</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_1</code> ||<br />
|-<br />
| <code>0267</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_2</code> ||<br />
|-<br />
| <code>0268</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPartsoff</code> ||<br />
|-<br />
| <code>0269</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartBody</code> ||<br />
|-<br />
| <code>026a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartLeg</code> ||<br />
|-<br />
| <code>026b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartOta</code> ||<br />
|-<br />
| <code>026c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartSmoke</code> ||<br />
|-<br />
| <code>026d</code> || Leader Punch || <code>Navi_TOrimapunch</code> ||<br />
|-<br />
| <code>026e</code> || Breadbug appear dust || <code>Enemy_PanModokiBase_TPanApp</code> ||<br />
|-<br />
| <code>026f</code> || Breadbug hide dust || <code>Enemy_PanModokiBase_TPanHide</code> ||<br />
|-<br />
| <code>0270</code> || Breadbug carry dust || <code>Enemy_PanModokiBase_TPanSmoke</code> ||<br />
|-<br />
| <code>0271</code> || Candypop Bud dead || <code>Enemy_Pom_TPonDead</code> ||<br />
|-<br />
| <code>0272</code> || Valley of Repose snow || <code>TTutorialSnow</code> ||<br />
|-<br />
| <code>0273</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0274</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0275</code> || || <code>Piki_TPikuBomb</code> ||<br />
|-<br />
| <code>0276</code> || || <code>Piki_TPikuDead</code> ||<br />
|-<br />
| <code>0277</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaChangeBody</code> ||<br />
|-<br />
| <code>0278</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaChangeLeg</code> ||<br />
|-<br />
| <code>0279</code> || || <code>Pellet_TOtakaraDive_1</code> ||<br />
|-<br />
| <code>027a</code> || || <code>Pellet_TOtakaraDive_2</code> ||<br />
|-<br />
| <code>027b</code> || || <code>Pellet_TOtakaraDive_3</code> ||<br />
|-<br />
| <code>027c</code> || Wistful Wild leaves || <code>TLastMomiji</code> ||<br />
|-<br />
| <code>027d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadBody_3</code> ||<br />
|-<br />
| <code>027e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadLeg_3</code> ||<br />
|-<br />
| <code>027f</code> || || <code>Enemy_OtakaraBase_TOtaPartsoff</code> ||<br />
|-<br />
| <code>0280</code> || Titan Dweevil Fireflies || <code>Enemy_BigTreasure_TOootaParticle</code> ||<br />
|-<br />
| <code>0281</code> || Green (Bulbmin/Carrot) idle halo || <code>Piki_TPkToeKourin_green</code> ||<br />
|-<br />
| <code>0282</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0283</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_1</code> ||<br />
|-<br />
| <code>0284</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_2</code> ||<br />
|-<br />
| <code>0285</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_3</code> ||<br />
|-<br />
| <code>0286</code> || Fiery Bulblax enter water steam || <code>Enemy_FireChappy_TYakiSteam</code> ||<br />
|-<br />
| <code>0287</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKkabutoRot</code> ||<br />
|-<br />
| <code>0288</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKkabutoWait</code> ||<br />
|-<br />
| <code>0289</code> || || <code>Item_DownFloor_TPbagDown_1</code> ||<br />
|-<br />
| <code>028a</code> || || <code>Item_DownFloor_TPbagDown_2</code> ||<br />
|-<br />
| <code>028b</code> || || <code>Item_DownFloor_TPbagDown_3</code> ||<br />
|-<br />
| <code>028c</code> || || <code>Item_DownFloor_TPbagOn_1</code> ||<br />
|-<br />
| <code>028d</code> || || <code>Item_DownFloor_TPbagOn_2</code> ||<br />
|-<br />
| <code>028e</code> || || <code>Enemy_Rock_TRockWRunChasePos_1</code> ||<br />
|-<br />
| <code>028f</code> || || <code>Enemy_Rock_TRockWRunChasePos_2</code> ||<br />
|-<br />
| <code>0290</code> || || <code>Enemy_Rock_TRockWRunChasePos_3</code> ||<br />
|-<br />
| <code>0291</code> || || <code>Enemy_TEnemyPiyo</code> ||<br />
|-<br />
| <code>0292</code> || || <code>Piki_TPkS_Walkwater_1</code> ||<br />
|-<br />
| <code>0293</code> || || <code>Piki_TPkS_Walkwater_2</code> ||<br />
|-<br />
| <code>0294</code> || Hairy Bulborb || <code>Enemy_YellowChappy_TKechappyOff</code> ||<br />
|-<br />
| <code>0295</code> || Waterwraith || <code>Enemy_BlackMan_TKageBend1_1</code> ||<br />
|-<br />
| <code>0296</code> || Waterwraith || <code>Enemy_BlackMan_TKageBend1_2</code> ||<br />
|-<br />
| <code>0297</code> || Waterwraith || <code>Enemy_BlackMan_TKageDead1</code> ||<br />
|-<br />
| <code>0298</code> || Waterwraith || <code>Enemy_BlackMan_TKageDead2</code> ||<br />
|-<br />
| <code>0299</code> || Waterwraith || <code>Enemy_BlackMan_TKageMove</code> ||<br />
|-<br />
| <code>029a</code> || Waterwraith || <code>Enemy_BlackMan_TKageRecov_1</code> ||<br />
|-<br />
| <code>029b</code> || Waterwraith || <code>Enemy_BlackMan_TKageRecov_2</code> ||<br />
|-<br />
| <code>029c</code> || Waterwraith || <code>Enemy_BlackMan_TKageRun</code> ||<br />
|-<br />
| <code>029d</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_1</code> ||<br />
|-<br />
| <code>029e</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_2</code> ||<br />
|-<br />
| <code>029f</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_3</code> ||<br />
|-<br />
| <code>02a0</code> || Waterwraith rollers || <code>Enemy_Tyre_TKageTyresmoke</code> ||<br />
|-<br />
| <code>02a1</code> || Waterwraith rollers || <code>Enemy_Tyre_TKageTyreup</code> ||<br />
|-<br />
| <code>02a2</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoAttack2</code> ||<br />
|-<br />
| <code>02a3</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoCrash_1</code> ||<br />
|-<br />
| <code>02a4</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoCrash_2</code> ||<br />
|-<br />
| <code>02a5</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDamage</code> ||<br />
|-<br />
| <code>02a6</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDead_1</code> ||<br />
|-<br />
| <code>02a7</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDead_2</code> ||<br />
|-<br />
| <code>02a8</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDeadSmoke</code> ||<br />
|-<br />
| <code>02a9</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoRun_1</code> ||<br />
|-<br />
| <code>02aa</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoRun_2</code> ||<br />
|-<br />
| <code>02ab</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoTurn_1</code> ||<br />
|-<br />
| <code>02ac</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoTurn_2</code> ||<br />
|-<br />
| <code>02ad</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoWallBreak</code> ||<br />
|-<br />
| <code>02ae</code> || Waterwraith shake off|| <code>Enemy_BlackMan_TKageFlick</code> ||<br />
|-<br />
| <code>02af</code> || || <code>Enemy_TEnemyApsmokeM</code> ||<br />
|-<br />
| <code>02b0</code> || || <code>Enemy_TEnemyApsmokeS</code> ||<br />
|-<br />
| <code>02b1</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_1</code> ||<br />
|-<br />
| <code>02b2</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_2</code> ||<br />
|-<br />
| <code>02b3</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_3</code> ||<br />
|-<br />
| <code>02b4</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_3</code> ||<br />
|-<br />
| <code>02b5</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_4</code> ||<br />
|}<br />
<br />
[[Category:File formats]]<br />
[[Category:Pikmin 2]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_camera_parameters&diff=3157
Pikmin 2 camera parameters
2021-07-23T18:51:33Z
<p>EpochFlame: capitalization</p>
<hr />
<div>In ''Pikmin 2'', the files that define the camera's position and motion can be found in <code>/user/Nishimura/Camera</code>. There are six camera parameter files:<br />
*<code>caveCameraParms.txt</code> - the camera in caves in the main story and Challenge Mode<br />
*<code>groundCameraParms.txt</code> - the camera above ground in the main story<br />
*<code>引きカメラcameraParms.txt</code> - Unused<br />
*<code>撮影cameraParms</code> - Unused<br />
*<code>本物 groundCameraParms</code> - Unused<br />
*<code>本物caveCameraParms</code> - Unused<br />
<br />
Each parameter file has two identical sets of parameters (CameraParms) for the camera in question, and then a set of parameters for vibrating the camera when a leader gets hurt or something is meant to shake the screen (VibrationParms).<br />
<br />
__TOC__<br />
<br />
==CameraParms==<br />
This block has a large number of parameters that determine where the camera is at its various zooms and angles. All content in these parameters consist of two words. The first word is a number describing the parameter's type: <code>4</code> for numbers and <code>-1</code> for strings. The second word is the actual value of the parameter, the one you can modify. Only numbers appear in these parameter files.<br />
<br />
The comments indicate the angle of the camera in question. "Near", "Mid", and "Far" are comments representing zooms, "(Low)" and "(High)" are comments representing angles, and "ZOOM" is the special behind-leader camera activated by holding the R button in game. Each parameter reflects these comments by containing initials of the angle. For example, parameters about the near, low camera angle will contain "<code>nl</code>" in their name.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Parameter || Description || Japanese comment<br />
|-<br />
| <code>{cnld}</code> || (Near distance, Low angle) Distance from the leader. || Near(Low)距離<br />
|-<br />
| <code>{cnla}</code> || (Near distance, Low angle) Angle above the horizontal. || Near(Low)アングル<br />
|-<br />
| <code>{cnlf}</code> || (Near distance, Low angle) Field of View, in degrees. || Near(Low)FOV<br />
|-<br />
| <code>{cnlo}</code> || (Near distance, Low angle) Vertical offset. || Near(Low)オフセット<br />
|-<br />
| <code>{cnlw}</code> || (Near distance, Low angle) {{unknown|Weighted distribution?}} || Near(Low)ウェイト<br />
|-<br />
| <code>{nldt}</code> || (Near distance, Low angle) Tolerance to shift the camera to include all a leader's Pikmin in the frame. || Near(Low)Detached<br />
|-<br />
| <code>{nlnc}</code> || (Near distance, Low angle) Minimum draw distance. || Near(Low)Near<br />
|-<br />
| <code>{nlfc}</code> || (Near distance, Low angle) Maximum draw distance. || Near(Low)Far<br />
|-<br />
| <code>{cmld}</code> || (Medium distance, Low angle) Distance from the leader. || Mid(Low)距離<br />
|-<br />
| <code>{cmla}</code> || (Medium distance, Low angle) Angle above the horizontal. || Mid(Low)アングル<br />
|-<br />
| <code>{cmlf}</code> || (Medium distance, Low angle) Field of View, in degrees. || Mid(Low)FOV<br />
|-<br />
| <code>{cmlo}</code> || (Medium distance, Low angle) Vertical offset. || Mid(Low)オフセット<br />
|-<br />
| <code>{cmlw}</code> || (Medium distance, Low angle) {{unknown|Weighted distribution?}} || Mid(Low)ウェイト<br />
|-<br />
| <code>{mldt}</code> || (Medium distance, Low angle) Tolerance to shift the camera to include all a leader's Pikmin in the frame. || Mid(Low)Detached<br />
|-<br />
| <code>{mlnc}</code> || (Medium distance, Low angle) Minimum draw distance. || Mid(Low)Near<br />
|-<br />
| <code>{mlfc}</code> || (Medium distance, Low angle) Maximum draw distance. || Mid(Low)Far<br />
|-<br />
| <code>{cfld}</code> || (Far distance, Low angle) Distance from the leader. || Far(Low)距離<br />
|-<br />
| <code>{cfla}</code> || (Far distance, Low angle) Angle above the horizontal. || Far(Low)アングル<br />
|-<br />
| <code>{cflf}</code> || (Far distance, Low angle) Field of View, in degrees. || Far(Low)FOV<br />
|-<br />
| <code>{cflo}</code> || (Far distance, Low angle) Vertical offset. || Far(Low)オフセット<br />
|-<br />
| <code>{cflw}</code> || (Far distance, Low angle) {{unknown|Weighted distribution?}} || Far(Low)ウェイト<br />
|-<br />
| <code>{fldt}</code> || (Far distance, Low angle) Tolerance to shift the camera to include all a leader's Pikmin in the frame. || Far(Low)Detached<br />
|-<br />
| <code>{flnc}</code> || (Far distance, Low angle) Minimum draw distance. || Far(Low)Near<br />
|-<br />
| <code>{flfc}</code> || (Far distance, Low angle) Maximum draw distance. || Far(Low)Far<br />
|-<br />
| <code>{cnhd}</code> || (Near distance, High angle) Distance from the leader. || Near(High)距離<br />
|-<br />
| <code>{cnha}</code> || (Near distance, High angle) Angle above the horizontal. || Near(High)アングル<br />
|-<br />
| <code>{cnhf}</code> || (Near distance, High angle) Field of View, in degrees. || Near(High)FOV<br />
|-<br />
| <code>{cnho}</code> || (Near distance, High angle) Vertical offset. || Near(High)オフセット<br />
|-<br />
| <code>{cnhw}</code> || (Near distance, High angle) {{unknown|Weighted distribution?}} || Near(High)ウェイト<br />
|-<br />
| <code>{nhdt}</code> || (Near distance, High angle) Tolerance to shift the camera to include all a leader's Pikmin in the frame. || Near(High)Detached<br />
|-<br />
| <code>{nhnc}</code> || (Near distance, High angle) Minimum draw distance. || Near(High)Near<br />
|-<br />
| <code>{nhfc}</code> || (Near distance, High angle) Maximum draw distance. || Near(High)Far<br />
|-<br />
| <code>{cmhd}</code> || (Medium distance, High angle) Distance from the leader. || Mid(High)距離<br />
|-<br />
| <code>{cmha}</code> || (Medium distance, High angle) Angle above the horizontal. || Mid(High)アングル<br />
|-<br />
| <code>{cmhf}</code> || (Medium distance, High angle) Field of View, in degrees. || Mid(High)FOV<br />
|-<br />
| <code>{cmho}</code> || (Medium distance, High angle) Vertical offset. || Mid(High)オフセット<br />
|-<br />
| <code>{cmhw}</code> || (Medium distance, High angle) {{unknown|Weighted distribution?}} || Mid(High)ウェイト<br />
|-<br />
| <code>{mhdt}</code> || (Medium distance, High angle) Tolerance to shift the camera to include all a leader's Pikmin in the frame. || Mid(High)Detached<br />
|-<br />
| <code>{mhnc}</code> || (Medium distance, High angle) Minimum draw distance. || Mid(High)Near<br />
|-<br />
| <code>{mhfc}</code> || (Medium distance, High angle) Maximum draw distance. || Mid(High)Far<br />
|-<br />
| <code>{cfhd}</code> || (Far distance, High angle) Distance from the leader. || Far(High)距離<br />
|-<br />
| <code>{cfha}</code> || (Far distance, High angle) Angle above the horizontal. || Far(High)アングル<br />
|-<br />
| <code>{cfhf}</code> || (Far distance, High angle) Field of View, in degrees. || Far(High)FOV<br />
|-<br />
| <code>{cfho}</code> || (Far distance, High angle) Vertical offset. || Far(High)オフセット<br />
|-<br />
| <code>{cfhw}</code> || (Far distance, High angle) {{unknown|Weighted distribution?}} || Far(High)ウェイト<br />
|-<br />
| <code>{fhdt}</code> || (Far distance, High angle) Tolerance to shift the camera to include all a leader's Pikmin in the frame. || Far(High)Detached<br />
|-<br />
| <code>{fhnc}</code> || (Far distance, High angle) Minimum draw distance. || Far(High)Near<br />
|-<br />
| <code>{fhfc}</code> || (Far distance, High angle) Maximum draw distance. || Far(High)Far<br />
|-<br />
| <code>{zmdt}</code> || (Zoomed angle) Distance from the leader. || ZOOM 距離<br />
|-<br />
| <code>{zman}</code> || (Zoomed angle) Angle above the horizontal. || ZOOM アングル<br />
|-<br />
| <code>{zmfv}</code> || (Zoomed angle) Field of View, in degrees. || ZOOM FOV<br />
|-<br />
| <code>{clcr}</code> || Collision radius. "Collision" is when the camera attempts to remove visual obstructions to the leader. || コリジョン半径<br />
|-<br />
| <code>{clms}</code> || {{unknown|Collision interpolation speed?}} || コリジョン補間速度<br />
|-<br />
| <code>{clmh}</code> || {{unknown|Collision correcting height?}} || コリジョン補正高<br />
|-<br />
| <code>{clnh}</code> || {{unknown|Ceiling value for collision correction?}} || コリジョン無し高<br />
|-<br />
| <code>{cpmd}</code> || Camera acceleration when moving or changing angles. || 設定変更速度<br />
|-<br />
| <code>{cmmt}</code> || Rotation speed when the L button is pressed. || 回転速度<br />
|-<br />
| <code>{cmft}</code> || Time L button must be held for the camera to start continuously following the cursor. || 回転追従時間<br />
|-<br />
| <code>{cmta}</code> || Acceleration while following the cursor. || 回転加速度<br />
|-<br />
| <code>{cmtm}</code> || Rotation speed while following the cursor. || 回転最高速度<br />
|-<br />
| <code>{cmtb}</code> || Deceleration when the L button is released. || 回転減衰率<br />
|}<br />
<br />
==VibrationParms==<br />
This block controls how the camera moves when the screen is meant to shake, such as when a leader is hurt or when a Wollywog lands.<br />
<br />
{{todo|Figure out what these values actually are. Also figure out if there are different levels of camera shake.}}<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Parameter || Description || Japanese comment<br />
|-<br />
| <code>{celv}</code> || {{unknown|Light vibration amount?}} || ELEVATION_LIGHT(vib)<br />
|-<br />
| <code>{cemv}</code> || {{unknown|Medium vibration amount?}} || ELEVATION_MIDDLE(vib)<br />
|-<br />
| <code>{cehv}</code> || {{unknown|Heavy vibration amount?}} || ELEVATION_HARD(vib)<br />
|-<br />
| <code>{cess}</code> || {{unknown|Slow vibration speed?}} || ELEVATION_SLOW(speed)<br />
|-<br />
| <code>{cems}</code> || {{unknown|Medium vibration speed?}} || ELEVATION_MIDDLE(speed)<br />
|-<br />
| <code>{cefs}</code> || {{unknown|Fast vibration speed?}} || ELEVATION_FAST(speed)<br />
|-<br />
| <code>{cest}</code> || {{unknown|Short vibration duration?}} || ELEVATION_SHORT(time)<br />
|-<br />
| <code>{cemt}</code> || {{unknown|Medium vibration duration?}} || ELEVATION_MIDDLE(time)<br />
|-<br />
| <code>{celt}</code> || {{unknown|Long vibration duration?}} || ELEVATION_LONG(time)<br />
|-<br />
| <code>{ceqv}</code> || {{unknown|"Hard" vibration amount?}} || ELEVATION_HARD(Vib)<br />
|-<br />
| <code>{ceqs}</code> || {{unknown|"Hard" vibration speed?}} || ELEVATION_HARD(Speed)<br />
|-<br />
| <code>{ceqt}</code> || {{unknown|"Hard" vibration duration?}} || ELEVATION_HARD(Time)<br />
|-<br />
| <code>{czsv}</code> || {{unknown|(Zoomed angle) vibration amount?}} || ZOOM_SHORT(Vib)<br />
|-<br />
| <code>{czss}</code> || {{unknown|(Zoomed angle) vibration speed?}} || ZOOM_SHORT(Speed)<br />
|-<br />
| <code>{czst}</code> || {{unknown|(Zoomed angle) vibration duration?}} || ZOOM_SHORT(Time)<br />
|-<br />
| <code>{casv}</code> || {{unknown|"Azimuth" vibration amount?}} || AZIMUTH_SHORT(Vib)<br />
|-<br />
| <code>{cass}</code> || {{unknown|"Azimuth" vibration speed?}} || AZIMUTH_SHORT(Speed)<br />
|-<br />
| <code>{cast}</code> || {{unknown|"Azimuth" vibration duration?}} || AZIMUTH_SHORT(Time)<br />
|-<br />
| <code>{cmdm}</code> || Maximum distance the camera can be vibrated. || Vib Max Distance<br />
|}<br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:File formats]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Submerged_Castle_oddities&diff=3156
Submerged Castle oddities
2021-07-22T15:52:36Z
<p>EpochFlame: /* Spawning */ update</p>
<hr />
<div>The Submerged Castle, known internally as <code>yakushima_4</code>, has a number of hardcoded oddities that allow it to work. They are important to remember when editing the Submerged Castle, or making caves that are similar to it, and are documented here.<br />
<br />
== Blue Pikmin Only ==<br />
The most commonly known oddity of the Submerged Castle is that non-Blues cannot enter it, even through hacking. One of the entries in the Perplexing Pool's <code>initgen.txt</code> file is commented with <code>for yakushima_4</code>, and the entry itself has code related to Blue Pikmin.<br />
<br />
The lock is accomplished by checking Pikmin type and cave ID; these factors can be modified by DOL editing.<br />
<br />
== Music ==<br />
In <code>/root/user/Totaka</code>, there is a set of text files that determine the music that plays in each cave. The Submerged Castle is set to play <code>new_01_0.cnd</code> on every sublevel. Normally, this is the theme that plays on sublevel 6 of the Hole of Heroes, but when set to play in this cave, it plays the normal theme. It's unknown how this happens, but it's possible that the Submerged Castle theme is a slowed down version of the aforementioned theme.<br />
<br />
The music that plays when facing the Waterwraith is odd, too. If encountered in this cave, its theme(s) will play, but not if it's encountered anywhere else. This probably allows the Bully Den's music selection to work properly.<br />
<br />
== Waterwraith oddities ==<br />
Normally, when the Waterwraith spawns via its <code>BlackManTimer</code> reaching 0 for the first time, a cutscene will play acknowledging so. However, the cutscene will only play if the Waterwraith is in the Submerged Castle. In any other location, this will not happen, similarly to the music oddities above. Once again, this probably allows the Bully Den to work properly.<br />
<br />
== Spawning ==<br />
In the first four sublevels, the Waterwraith will spawn once the <code>BlackManTimer</code> reaches 0 (set to 300 which is 5 minutes). However, even though the <code>BlackManTimer</code> is present on the final sublevel (it is set to 15 seconds), the Waterwraith will not spawn until the player or a Pikmin reaches the center of the arena (where the egg is located). It is currently unknown how this is achieved and the <code>a attribute</code> setting (which is on 2 for all of Submerged Castle) doesn't seem to be a contributing factor.<br />
<br />
Update: the Waterwraith is hardcoded to act differently in the final floor of a dungeon.<br />
<br />
== Other ==<br />
Similarly to the Subterranean Complex, the Violet Candypop buds on sublevel 5 will always be there, regardless of how many Purple Pikmin you have in the ship. This is preventing you from not being able to defeat the Waterwraith. Although there are only 2 and they're considerably harder to get to, you can throw the cave's Bulbmin into the flowers, preventing you from sacrificing 80 non-Bulbmin to them instead. It's a great alternative method to raise Purple Numbers so you can lift the Doomsday Apparatus.<br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:Notes]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_area_generator_file&diff=3155
Pikmin 2 area generator file
2021-07-21T21:43:39Z
<p>EpochFlame: /*Teki*/ typo</p>
<hr />
<div>{{note|This page is under construction.}}<br />
<br />
An area's generator files can be found in <code>/user/Abe/map/*</code>. Amongst these, the <code>loop</code> and <code>nonloop</code> folders, as well as the <code>defaultgen.txt</code>, <code>initgen.txt</code>, and <code>plantsgen.txt</code> contain data for what objects to spawn in the area, and how. These text files must be encoded in Shift-JIS, or at least ASCII. To avoid any issues, use [https://notepad-plus-plus.org/download/v7.5.6.html Notepad++] and check the encoding in the bottom right.<br />
<br />
The <code>loop</code> and <code>nonloop</code> folders have intriguing file-naming formats. They indicate a range of days, where the day numbering is one less than what day is displayed to players. For example, consider the following files in <code>tutorial/nonloop</code>:<br />
<code>1-2.txt</code>, <code>1-4.txt</code>, <code>2-2.txt</code>, <code>3-9.txt</code>. On day 3, the entities in the first 3 files will run their generation procedure, but not the entities in <code>3-9.txt</code>. Files in <code>loop</code> are similar, but somewhat more complicated, and require more research.<br />
<br />
===== Example =====<br />
<pre><br />
# generatorMgr <Generator(Default)><br />
{v0.1} # version<br />
0.000000 0.000000 0.000000 # startPos<br />
0.000000 # startDir<br />
34 # 34 generators<br />
# 宇宙船<br />
{<br />
{v0.1} # version<br />
0 # reserved<br />
0 # 復活日数<br />
137 70 146 136 145 68 0 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 205 # <宇宙船><br />
-331.454987 80.000000 1228.323975 # pos<br />
0.000000 0.000000 0.000000 # offset<br />
{item} {0002} # onyn<br />
{<br />
{onyn} # item id<br />
0.000000 -171.524994 0.000000 # rotation<br />
{0001} # item local version<br />
4 # onyon index<br />
1 # after boot? true==1<br />
}<br />
# gen base<br />
{<br />
{_eof} <br />
}<br />
}<br />
</pre><br />
<br />
==Header==<br />
Each file starts with a line titled <code># generatorMgr <Generator(Default)></code>. Under this is, <code>{v0.1}</code>, which denotes the format of the file. The coordinates next to <code>startPos</code> seem to be useless. Under <code>startDir</code> is a number (in this case 34, the number after the hashtag does NOT matter, as does anything else after a hashtag). This number must be the same as the number of entities listed in the file, or else the game will crash. <br />
<br />
==Entity==<br />
Underneath that in the brackets is the actual entity; in the above example, the Hocotate Ship. Everything above <code># pos</code> seems to be debug info for the original programmers with no effect on the entity(enemy or object) itself, EXCEPT for <code># reserved</code> which if set to zero, the object will only ever load once, and <code># 復活日数</code> underneath that, which controls how many days it takes to respawn(if set to zero, it will respawn always, even after leaving a cave). The numbers next to <code># pos</code> are the entity's x, y, and z coordinates. To find a point's coordinates in a level use 3ds Max or Yoshi2's Pikmin 2 Gen Editor. In <code># offset</code> are more x y z coordinates that will "offset" or move the entity over more by the amount specified. This value is not used in-game and is basically redundant. Under that is the Entity's class, for example <code>{item} {0002}</code>. Further still under that in the brackets is the <code># item id</code>. Finally, entities have 3 <code># rotation</code> values, to rotate it a number of degrees on the x, y, or z axis, respectively. To keep an object upright only change the y parameter. Under that lie the Entity's unique parameters.<br />
There are multiple types of Entities in the Overworld, with differing parameters. These include...<br />
<br />
==Entity categories==<br />
<br />
# '''"{item} {0002}"'''<br />
#* Includes Hocotate Ship, the Onions, Caves, Weight Blocks, Paper Bags, Gates, Rock Clogs, Nectar Grass, Nectar Pebble, and Bridges.<br />
#* Some living things as well, like Burgeoning Spirderwort and the Ujadani.<br />
# '''"{piki} {0001}"'''<br />
#* Includes the main five types of Pikmin.<br />
# '''{teki} {0005}'''<br />
#* Includes all things in the Piklopedia; that is to say, enemies.<br />
#* An enemy with a treasure in it is part of this group and has a value of that treasure + 768.<br />
# '''{pelt} {0000}'''<br />
#* Are exclusively treasures.<br />
<br />
'''*Below, an x is used to denote where the variable is to be input in a parameter line.'''<br />
<br />
{| class="wikitable sortable"<br />
! Item ID || Parameters || Notes<br />
|-<br />
| {onyn} (onion/ship) || <code>x # onyon index</code><br><code>x # after boot? true==1</code> || index: 0=Blue Onion 1=Red Onion 2=Yellow Onion 4=Ship<br>after boot: 0 = wild Onion, only spawns if you haven't recruited that color; 1 = landing site, only spawns if you've already recruited that color<br />
|-<br />
| {piki} (wild Pikmin) || <code>{p000} 4 x</code><br><code># 色 {p001} 4 x </code><br><code># 数 {p002} 4 x</code><br><code># 自活(1=yes) {_eof} </code> || {p000} 0=Blue 1=Red 2=Yellow 3=Purple 4=White. Attempting to spawn Bulbmin or Pikpik carrots crashes the game.<br>{p001} x = number of Pikmin<br>{p002} 1 = wild Pikmin, 0 = unused, intended for an E3 version '''The fours are part of the code''' <br />
|-<br />
| {cave} (caves) || <code>x.txt</code><br><code>units.txt</code><br><code>{x_XX}</code><br><code># id (for stages.txt) </code><br><code># FogParm { {fg00} - {fg09} }</code> || First text file is the caveinfo file name; units.txt does nothing.<br>{x_XX} is the [[Pikmin_2_identifiers#Caves|cave ID]], used for name, hazard data, and various hardcoded boss behavior. The final digit of the ID is also the music index in BgmList.<br>{fg00} through {fg03} deal with fog zone start and end, how fast it starts and how long it lingers<br>{fg04} through {fg06} are the colors of the fog<br>{fg07} through {fg09} deal with the distances the fog spreads out when inside, when it appears, and when it disspates.<br>'''The fours are part of the code'''<br />
|-<br />
| {teki} (enemies, plants, and hazards) || [[#Teki|See below]] || <br />
|-<br />
| {pelt} (carriable objects) || <code>X # mgr id</code><br><code>X.000000 X.000000 X.000000 # rotation</code><br><code>{0000} # pellet local version</code><br><code>XXX</code> || <code>mgr id</code> is the carriable object type: 0=pellets, 3=normal treasures, 4=Exploration Kit treasures. Other values are untested.<br>The line after <code>pellet local version</code> is the [[Pikmin 2 identifiers#Treasures|treasure ID]] for treasures.<br />
|-<br />
| {brdg} (stick bridges) || <code>x #橋タイプ</code> ||0 = short bridge 1 = sloped bridge 2 = long bridge<br />
|-<br />
| {gate} (bramble gates) || <code>x.000000 #ライフ </code><br><code>x #Color </code> ||First parameter is the gate's HP, second is the gate's color. 1 for black, 0 for white<br />
|-<br />
| {dgat} (electric gates) || <code>x.000000 #ライフ</code> ||The gate's health. Only comes in one color.<br />
|-<br />
| {rock} (spiderwort mold) || || Mold is actually called <code>{rock}</code> internally.<br />
|-<br />
| {barl} (rock clog) || || When destroyed, a clog will drain any waterbox it's placed inside; the waterbox is not specified here. A clogged cave entrance is simply a <code>{barl}</code> and <code>{cave}</code> at the same coordinates.<br />
|-<br />
| {plnt} (Burgeoning Spiderwort) || <code>x #実タイプ</code> ||What kind of berries it grows. 0=spicy 1=bitter 2=mixed.<br />
|-<br />
| {ujms} (Ujadani bugs) || <code>x #うじゃ王数</code> ||Number of bugs in the group.<br />
|-<br />
| {weed} (nectar grass/rocks) || <code>x #うじゃ王数 </code><br><code>x #石か草か</code> || <code>うじゃ王数</code>: amount of grass/rocks<br><code>石か草か</code>: 0=rocks, 1=grass <br />
|-<br />
| {dwfl} (downfloors: weight blocks and paper bags) || <code>x #沈み人数 </code><br><code>x #type </code><br><code>x # 1:seesaw</code><br><code>{XXXX} # id</code> || <code>沈み人数</code>: weight required to press. Only used if <code>1:seesaw</code> is 0. The weight is visible on seesaw blocks but has no effect.<br><code>type</code>: 0=small block, 1=large block, 2=paper bag<br><code>1:seesaw</code>: 0=press permanently, 1=seesaw.<br><code>id</code>: Only used for seesaw blocks. Set 2 blocks to the same ID to pair them. <br />
|-<br />
|}<br />
<br />
==Teki==<br />
<br />
Entities in the Teki category have by far the most complex parameters of all types, and thus have their own section.<br />
<br />
{| class="wikitable sortable"<br />
! Parameter || Notes<br />
|-<br />
| <code>x # teki</code> || The [[Pikmin 2 identifiers#Enemies_and_other_objects|Enemy's ID]]. <br />
|-<br />
| <code>x # teki_birth_type</code> || 0 = Normal, 1 = Falls from the sky<br />
|-<br />
| <code>x # teki_num</code> || Number of enemies to spawn, used if <code># 0:point 1:circle</code> is >= 2.<br />
|-<br />
| <code>x.000000 # face direction</code> || Direction it faces, in degrees.<br />
|-<br />
| <code>x # 0:point 1:circle</code> || 1 or less = Single, 2 or more = Multiple<br />
|-<br />
| <code>x.000000 # appear radius</code> || Radius the enemy can spawn in, around the specified coordinates. Set to 0 to disable. <br />
|-<br />
| <code>x.000000 # enemy size</code> || Unknown<br />
|-<br />
| <code>x # お宝アイテムコード</code> || ID of treasure to drop. Add 768 for normal treasures, 1024 for Exploration Kit treasures.<br />
|-<br />
| <code>x # Pellet color</code> || Color of pellets to drop. 0 = Blue 1 = Red 2 = Yellow 3 = Random.<br />
|-<br />
| <code>x # Pellet size</code> || Size of dropped pellets; 1, 5, 10, or 20.<br />
|-<br />
| <code>x # Pellet Min</code> || Minimum number of pellets it can drop.<br />
|-<br />
| <code>x # Pellet Max</code> || Maximum number of pellets it can drop.<br />
|-<br />
| <code>x.xxxxxx # Pellet Min</code> || Different from the first, this controls the percent chance it will drop pellets. 1.0 is 100%<br />
|-<br />
| <code>x # pellet type</code> || Only used with Pellet Posies. Works just like the above <code># Pellet color</code>, except 3 = cycling between colors, and will crash if none of the primary colors are unlocked yet.<br />
|-<br />
| <code>x # pellet size</code> || Size of pellet it bears; only 1, 5, 10, or 20.<br />
|-<br />
| <code>x # size</code> || The stage of growth of the Pellet Posy. 0 = Sprout, 1 = Halfway, 2 = Mature.<br />
|-<br />
|}<br />
<br />
{{credits| [[User:UnclePaul894|UnclePaul894]]}}<br />
<br />
Note that certain teki will not drop treasures or pellets, even if set to do so. These include fire/electric/poison hazards, bomb rocks, Volatile Dweevils, eggs, Honeywisps, Candypops, Mitites, and Spectralids. (Pellet Posies are functional and can drop treasure/pellets in addition to their normal pellet.)<br />
<br />
Additionally, decorative plants and chiyogami paper can spawn a set of 4 yellow Spectralids when touched, if their pellet color is 0 and pellet size is 1. This is only fully functional for Margaret (ID 77) and red large Figwort (ID 50), but other plants can spawn Spectralids if one of the aforementioned plants is also present and set to spawn Spectralids.<br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:File formats]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Epoch_Notes&diff=3154
Epoch Notes
2021-07-21T21:19:52Z
<p>EpochFlame: </p>
<hr />
<div>cRadarType are the radar types which correspond to icons and effects. Pellet, Enemy, Upgrade, and NewCave are hidden by default, and Pellet, Enemy, and Upgrade trigger the Treasure Gauge.<br />
<br />
;cRadarType:<br />
: RedOnion=00<br />
: BlueOnion=01<br />
: YellowOnion=02<br />
: RedPiki=03<br />
: BluePiki=04<br />
: YellowPiki=05<br />
: PurplePiki=06<br />
: WhitePiki=07<br />
: bulbminPiki=08<br />
: BuriedPiki=09<br />
: Geyser=0a<br />
: Cave=0b<br />
: cavepod=0c<br />
: louie=0d<br />
: orima=0e<br />
: Ship=0f<br />
: Pellet=10 (treasure)<br />
: Enemy=11 (treasure inside enemy)<br />
: Upgrade=12 (upgrade treasure)<br />
: NewCave=13<br />
: CompleteCave=14<br />
: CaveHole=15<br />
: Invalid=16<br />
: NULL_icon=17<br />
<br />
gEnemyInfo petrification spoils<br />
<br />
7 makes an enemy try to play boss music(?), resulting in a moment of silence after enemy is killed<br />
<br />
8 makes TD music play (beware the usual crashes)<br />
[[Category:Pikmin 2]][[Category:Notes]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Epoch_Notes&diff=3153
Epoch Notes
2021-07-21T21:19:22Z
<p>EpochFlame: new notes</p>
<hr />
<div>cRadarType are the radar types which correspond to icons and effects. Pellet, Enemy, Upgrade, and NewCave are hidden by default, and Pellet, Enemy, and Upgrade trigger the Treasure Gauge.<br />
<br />
;cRadarType:<br />
: RedOnion=00<br />
: BlueOnion=01<br />
: YellowOnion=02<br />
: RedPiki=03<br />
: BluePiki=04<br />
: YellowPiki=05<br />
: PurplePiki=06<br />
: WhitePiki=07<br />
: bulbminPiki=08<br />
: BuriedPiki=09<br />
: Geyser=0a<br />
: Cave=0b<br />
: cavepod=0c<br />
: louie=0d<br />
: orima=0e<br />
: Ship=0f<br />
: Pellet=10 (treasure)<br />
: Enemy=11 (treasure inside enemy)<br />
: Upgrade=12 (upgrade treasure)<br />
: NewCave=13<br />
: CompleteCave=14<br />
: CaveHole=15<br />
: Invalid=16<br />
: NULL_icon=17<br />
<br />
gEnemyInfo petrification spoils<br />
7 makes an enemy try to play boss music(?), resulting in a moment of silence after enemy is killed<br />
8 makes TD music play (beware the usual crashes)<br />
[[Category:Pikmin 2]][[Category:Notes]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3152
Pikmin 2 Pikmin states
2021-07-20T05:28:56Z
<p>EpochFlame: edited todo</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>placeholder</code> || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>placeholder</code> || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>placeholder</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>placeholder</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>placeholder</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>placeholder</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>placeholder</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>placeholder</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>placeholder</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>placeholder</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>placeholder</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>placeholder</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>placeholder</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>placeholder</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>placeholder</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>placeholder</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>placeholder</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>placeholder</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>placeholder</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>placeholder</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>placeholder</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>placeholder</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>placeholder</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>placeholder</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>placeholder</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>placeholder</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>placeholder</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>placeholder</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>placeholder</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>placeholder</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>placeholder</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>placeholder</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>placeholder</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>placeholder</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3151
Pikmin 2 Pikmin states
2021-07-20T05:27:30Z
<p>EpochFlame: consistent caps</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>placeholder</code> || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>placeholder</code> || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>placeholder</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>placeholder</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>placeholder</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>placeholder</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>placeholder</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>placeholder</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>placeholder</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>placeholder</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>placeholder</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>placeholder</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>placeholder</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>placeholder</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>placeholder</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>placeholder</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>placeholder</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>placeholder</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>placeholder</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>placeholder</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>placeholder</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>placeholder</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>placeholder</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>placeholder</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>placeholder</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>placeholder</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>placeholder</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>placeholder</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>placeholder</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>placeholder</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>placeholder</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>placeholder</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>placeholder</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>placeholder</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3150
Pikmin 2 Pikmin states
2021-07-20T05:24:53Z
<p>EpochFlame: 2 missing placeholders</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115c</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802c4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>placeholder</code> || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>placeholder</code> || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>placeholder</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>placeholder</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>placeholder</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>placeholder</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>placeholder</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>placeholder</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>placeholder</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>placeholder</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>placeholder</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>placeholder</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>placeholder</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>placeholder</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>placeholder</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>placeholder</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>placeholder</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>placeholder</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>placeholder</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>placeholder</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>placeholder</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>placeholder</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>placeholder</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>placeholder</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>placeholder</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>placeholder</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>placeholder</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>placeholder</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>placeholder</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>placeholder</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>placeholder</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>placeholder</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>placeholder</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>placeholder</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3149
Pikmin 2 Pikmin states
2021-07-20T05:24:09Z
<p>EpochFlame: new column heck yes. meeo should be happy</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115c</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802c4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>placeholder</code> || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>placeholder</code> || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>placeholder</code> || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>placeholder</code> || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>placeholder</code> || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>placeholder</code> || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>placeholder</code> || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>placeholder</code> || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>placeholder</code> || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>placeholder</code> || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>placeholder</code> || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>placeholder</code> || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>placeholder</code> || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>placeholder</code> || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>placeholder</code> || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>placeholder</code> || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>placeholder</code> || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>placeholder</code> || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>placeholder</code> || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>placeholder</code> || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>placeholder</code> || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>placeholder</code> || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>placeholder</code> || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>placeholder</code> || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>placeholder</code> || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>placeholder</code> || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>placeholder</code> || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>placeholder</code> || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>placeholder</code> || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>placeholder</code> || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>placeholder</code> || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>placeholder</code> || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3148
Pikmin 2 Pikmin states
2021-07-20T05:20:52Z
<p>EpochFlame: new column pog</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address @h || USA Address @l<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115c</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802c4328</code> || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3147
Pikmin 2 Pikmin states
2021-07-20T05:02:22Z
<p>EpochFlame: meeo complained</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || Hitbox type/location || USA Address<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>8014115c</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An electrocute state || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An electrocute state || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3146
Pikmin 2 Pikmin states
2021-07-20T05:00:25Z
<p>EpochFlame: capitalization</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || hitbox type/location || USA Virtual Address<br />
|-<br />
| Captain || Spicy spray (all following Pikmin) || <code>8014115c</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An Electrocute State || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An Electrocute State || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3145
Pikmin 2 Pikmin states
2021-07-20T04:59:41Z
<p>EpochFlame: finished correcting DOL offset to RAM</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are memory addresses for entities.<br />
{| class="wikitable sortable"<br />
! Entity || hitbox type/location || USA Virtual Address<br />
|-<br />
| Captain || spicy spray (all following Pikmin) || <code>8014115c</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>802C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>802EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>802B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>8029CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>802A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>8028161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE818</code><br />
|-<br />
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>8028F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>8029EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>802B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>80363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>80149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>8026FF00</code> <br />
|-<br />
| Anode Beetle || An Electrocute State || <code>8027B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>8027B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>8027C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E1C</code> <br />
|-<br />
| Titan Dweevil || An Electrocute State || <code>802F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>8027D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>802B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>80207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>8026D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>802858D8</code> <br />
|-<br />
| Titan Dweevil || Gas attack || <code>802F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>8036F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>80289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>802A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>802C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>8035A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>803ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>802FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>802636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3144
Pikmin 2 Pikmin states
2021-07-14T22:19:18Z
<p>EpochFlame: added label for the last state listed</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are offsets within the <code>.DOL</code> file for entities.<br />
{| class="wikitable sortable"<br />
! Entity || hitbox type/location || USA Offset<br />
|-<br />
| Captain || spicy spray (all following Pikmin) || <code>14115c</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>2C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>2EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>2B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>29CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>2A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>35AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>28161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>2EE818</code><br />
|-<br />
| Broken Wires || unused behavior for 2p battle (fire state) || <code>26FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>28F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>29EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>2B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>26FF00</code> <br />
|-<br />
| Anode Beetle || An Electrocute State || <code>27B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>27B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>27C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>2B9E1C</code> <br />
|-<br />
| Titan Dweevil || An Electrocute State || <code>2F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>27D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>2B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>26D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>2858D8</code> <br />
|-<br />
| Titan Dweevil || gas attack || <code>2F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>36F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>2A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>2C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>35A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>3ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>2FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>2636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>3A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3143
Pikmin 2 Pikmin states
2021-07-14T22:12:01Z
<p>EpochFlame: added labels</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are offsets within the <code>.DOL</code> file for entities.<br />
{| class="wikitable sortable"<br />
! Entity || hitbox type/location || USA Offset<br />
|-<br />
| Captain || spicy spray (all following Pikmin) || <code>14115c</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>2C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>2EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>2B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>29CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>2A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>35AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>28161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>2EE818</code><br />
|-<br />
| {{unsure|Unknown}} || A Fire State || <code>26FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>28F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>29EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>2B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>26FF00</code> <br />
|-<br />
| Anode Beetle || An Electrocute State || <code>27B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>27B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>27C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>2B9E1C</code> <br />
|-<br />
| Titan Dweevil || An Electrocute State || <code>2F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>27D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>2B8CA4</code> <br />
|-<br />
| Ujadani || Poison when killed || <code>207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>26D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>2858D8</code> <br />
|-<br />
| Titan Dweevil || gas attack || <code>2F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>36F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>2A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>2C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>35A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>3ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>2FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>2636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>3A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3142
Pikmin 2 Pikmin states
2021-07-14T22:01:23Z
<p>EpochFlame: Corrected offset values for USA (added 0x30C0)</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are offsets within the <code>.DOL</code> file for entities.<br />
{| class="wikitable sortable"<br />
! Entity || hitbox type/location || USA Offset<br />
|-<br />
| Captain || spicy spray (all following Pikmin) || <code>14115c</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>2C433C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>2EE600</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>349C00</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>2B9500</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>29CCB0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>2A3CD4</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>35AE78</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>28161C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>2EE818</code><br />
|-<br />
| {{unsure|Unknown}} || A Fire State || <code>26FF5C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>28F9D0</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>29EE20</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>2B8434</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>363304</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>273534</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>149C10</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>26FF00</code> <br />
|-<br />
| {{unsure|Unknown}} || An Electrocute State || <code>27B144</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>27B320</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>27C304</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>2B9E1C</code> <br />
|-<br />
| {{unsure|Unknown}} || An Electrocute State || <code>2F4A78</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>27D10C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>2B8CA4</code> <br />
|-<br />
| {{unsure|Unknown}} || A Poison State || <code>207364</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>26D720</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>2858D8</code> <br />
|-<br />
| {{unsure|Unknown}} || A Poison State || <code>2F3FC0</code> <br />
|-<br />
| Mitite || Panic near them || <code>36F5DC</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>289EFC</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>2A5E48</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>2C85B8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>35A4D8</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>3ACE4C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>2FCB44</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>2636F8</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>113334</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>3A7A60</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_Pikmin_states&diff=3058
Pikmin 2 Pikmin states
2021-06-23T18:01:51Z
<p>EpochFlame: added demo 1 IDs</p>
<hr />
<div>Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.<br />
{{todo|Clean up and provide more information}}<br />
The following are offsets within the <code>.DOL</code> file for entities.<br />
{| class="wikitable sortable"<br />
! Entity || hitbox type/location || USA Offset<br />
|-<br />
| Captain || spicy spray (all following Pikmin) || <code>13E09C</code> <br />
|-<br />
| Man-At-Legs || Explosion on bullet impact || <code>2C127C</code> <br />
|-<br />
| Gatling Groink || Explosion on impact || <code>2EB540</code> <br />
|-<br />
| Any Bombs || Explosion in surrounding area when timer expires || <code>346B40</code> <br />
|-<br />
| Munge Dweevil || Poison attack || <code>2B6440</code> <br />
|-<br />
| Antenna Beetle || Control whistle || <code>299BF0</code> <br />
|-<br />
| Withering Blowhog || Withering wind attack || <code>2A0C14</code> <br />
|-<br />
| Emperor Bulblax || Panic when nearby Roar || <code>357DB8</code> <br />
|-<br />
| Puffy Blowhog || Wind attack || <code>27E55C</code> <br />
|-<br />
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>2EB758</code><br />
|-<br />
| {{unsure|Unknown}} || A Fire State || <code>26CE9C</code> <br />
|-<br />
| Fiery Bulblax || Fire surrounding the body || <code>28C910</code><br />
|-<br />
| Fiery Blowhog || Fire attack || <code>29BD60</code> <br />
|-<br />
| Fiery Dweevil || Fire attack || <code>2B5374</code> <br />
|-<br />
| Mamuta || Bury flowers when slamming || <code>360244</code> <br />
|-<br />
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>270474</code> <br />
|-<br />
| Electric Wall || Electrocute when touched || <code>146B50</code> <br />
|-<br />
| Broken Wires || Electrocute in between the wires || <code>26CE40</code> <br />
|-<br />
| {{unsure|Unknown}} || An Electrocute State || <code>278084</code> <br />
|-<br />
| Anode Beetle || Electrocute surrounding the body during attack || <code>278260</code> <br />
|-<br />
| Anode Beetle || Electrocute between the attacking beetles || <code>279244</code> <br />
|-<br />
| Anode Dweevil || Electrocute underneath Dweevil || <code>2B6D5C</code> <br />
|-<br />
| {{unsure|Unknown}} || An Electrocute State || <code>2F19B8</code> <br />
|-<br />
| Watery Blowhog || Bubble attack || <code>27A04C</code> <br />
|-<br />
| Caustic Dweevil || Bubble attack || <code>2B5BE4</code> <br />
|-<br />
| {{unsure|Unknown}} || A Poison State || <code>2042A4</code> <br />
|-<br />
| Poison Geyser || Poison surrounding geyser || <code>26A660</code> <br />
|-<br />
| Doodle Bug || Poison fart clouds || <code>282818</code> <br />
|-<br />
| {{unsure|Unknown}} || A Poison State || <code>2F0F00</code> <br />
|-<br />
| Mitite || Panic near them || <code>36C51C</code> <br />
|-<br />
| Empress Bulblax || Crush when rolling over || <code>286E3C</code> <br />
|-<br />
| Beady Long Legs || Crush when foot on ground || <code>2A2D88</code> <br />
|-<br />
| Raging Long Legs || Crush when foot on ground || <code>2C54F8</code> <br />
|-<br />
| Emperor Bulblax || Crush underneath during slam || <code>357418</code> <br />
|-<br />
| Wraith rollers || Crush Pikmin touching it || <code>3A9D8C</code> <br />
|-<br />
| Segmented Crawbster || Crush when rolling over || <code>2F9A84</code> <br />
|-<br />
| Rocks || Crush when rolling/landing on Pikmin || <code>260638</code> <br />
|-<br />
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>110274</code> <br />
|-<br />
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>3A49A0</code><br />
|-<br />
|}<br />
<br />
{{todo|Find more pikmin state values}}<br />
<br />
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.<br />
{| class="wikitable sortable"<br />
! state || ID (USA) || ID (Demo 1)<br />
|-<br />
| Spicy Spray || <code>49 98</code> || <code>48 D8</code><br />
|-<br />
| Explosion || <code>49 2C</code> || <code>48 6C</code><br />
|-<br />
| Poison || <code>48 0C</code> || <code>47 4C</code><br />
|-<br />
| Control || <code>49 E0</code> || <code>49 20</code><br />
|-<br />
| Wither Wind || <code>49 50</code> || <code>48 90</code><br />
|-<br />
| Panic || <code>48 54</code> || <code>47 94</code><br />
|-<br />
| Wind || <code>49 74</code> || <code>48 B4</code><br />
|-<br />
| Fire || <code>48 78</code> || <code>47 B8</code><br />
|-<br />
| Bury Flowers || <code>48 C0</code> || <code>48 00</code><br />
|-<br />
| Bury Leaves || <code>48 E4</code> || <code>48 24</code><br />
|-<br />
| Electrocute || <code>49 08</code> || <code>48 48</code><br />
|-<br />
| Bubble || <code>48 30</code> || <code>47 70</code><br />
|-<br />
| Crush || <code>B3 20</code> || <code>B2 60</code><br />
|-<br />
| Flick || <code>4E 04</code> || <code>4D 44</code><br />
|-<br />
|}</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=PikiParms&diff=3057
PikiParms
2021-06-18T01:10:05Z
<p>EpochFlame: updated knowledge</p>
<hr />
<div>NOTICE: This is a MAJOR work in progress.<br />
<br />
Located in <code>/user/Abe/piki</code> pikiParms.txt appears to be parameter settings for the Captains and Pikmin. Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.<br />
<br />
{{todo|For Fp 04 (the second one) through Fp 09, explain, I don't know what playback frames are}}<br />
<br />
{|class="wikitable sortable mw-collapsible" <br />
! pikiParms.txt<br />
<div align="left"><source lang="powershell"><br />
# Creature :: Property (Standard Parameters, also seen in enemy files)<br />
{<br />
{S000} 4 0.100000 # friction (not used)<br />
{S001} 4 0.500000 # wallReflection<br />
{S002} 4 0.800000 # faceDirAdjust<br />
{S003} 4 0.140000 # accel<br />
{S004} 4 0.300000 # bounceFactor<br />
{_ Eof}<br />
}<br />
# FakePiki :: Parms (Settings for both Pikmin and Leaders? Not sure)<br />
{<br />
{Fp 01} 4 5.000000 # ASIBUMI start speed (Fp 01 through the first 04 should be pretty self-explanitory)<br />
{Fp 02} 4 8.000000 # WALK start speed<br />
{Fp 03} 4 20.000000 # RUN start speed<br />
{Fp 04} 4 60.000000 # ESCAPE start speed<br />
{Fp 04} 4 60.000000 # WALK Number of playback frames (min)<br />
{Fp 05} 4 50.000000 # WALK Number of playback frames (max)<br />
{Fp 06} 4 40.000000 # RUN Number of playback frames (min)<br />
{Fp 07} 4 60.000000 # RUN Number of playback frames (max)<br />
{Fp 08} 4 60.000000 # ESCAPE Number of playback frames (min)<br />
{Fp 09} 4 100.000000 # ESCAPE Number of playback frames (max)<br />
{_ Eof}<br />
{}<br />
# Piki :: Parms (Normal Pikmin settings, if there's no explanation added by an editor on this wiki, it's probably self-explanitory)<br />
{<br />
{P000} 4 10.000000 # walking speed<br />
{P001} 4 120.000000 # Running speed<br />
{P054} 4 170.000000 # Flower Piki Speed<br />
{P065} 4 140.000000 # Bud Speed<br />
{P038} 4 1.000000 # Piki display scale (Size paremeters?)<br />
{P003} 4 100.000000 # Standard Life (This and the two next ones are probably HP settings)<br />
{P010} 4 150.000000 # Tail Life<br />
{P011} 4 200.000000 # Life in<br />
{P004} 4 10.000000 # Blue attack power<br />
{P012} 4 15.000000 # Red Attack Power<br />
{P013} 4 10.000000 # Yellow Attack Power<br />
{P003} 4 20.000000 # Black attack power (Purples are known as Black Pikmin internally)<br />
{P004} 4 10.000000 # White attack power<br />
{P005} 4 1 # energy required for buds (?)<br />
{P006} 4 1 # Number of energy required for flowers (?)<br />
{P007} 4 0.800000 # Scale of Normal Piki (more size settings?)<br />
{P008} 4 1.500000 # The scale of the huge Piki (Captain size settings?)<br />
{P009} 4 1.200000 # Fatty Piki's scale (Purple Pikmin size settings, probably)<br />
{P014} 4 2.500000 # Total collapse time (Total time a pikmin is on the ground after tripping, before getting back up)<br />
{P015} 4 1.000000 # Petankko time (?)<br />
{P016} 4 0.900000 # Wave time (probably for the Purple Pikmin)<br />
{P037} 4 35.000000 # Wave Attac attack range<br />
{P017} 4 5.000000 # ASIBUMI start speed<br />
{P018} 4 35.000000 # WALK start speed<br />
{P019} 4 70.000000 # RUN start speed<br />
{P020} 4 160.000000 # ESCAPE start speed<br />
{P021} 4 30.000000 # WALK Number of playback frames (min)<br />
{P022} 4 60.000000 # WALK Number of playback frames (max)<br />
{P023} 4 30.000000 # RUN Number of playback frames (min)<br />
{P024} 4 60.000000 # RUN Number of playback frames (max)<br />
{P025} 4 30.000000 # Number of ESCAPE playback frames (min)<br />
{P026} 4 60.000000 # ESCAPE Number of playback frames (max)<br />
{P027} 4 3.000000 # per size (min)<br />
{P034} 4 5.000000 # per size (max)<br />
{P028} 4 100.000000 # reciprocal of weight (this and the next 6 don't have known functions)<br />
{P039} 4 8.500000 # size per ground<br />
{P029} 4 600.000000 # white distance<br />
{P030} 4 1000.000000 # gray Distance<br />
{P031} 4 10.000000 # Lost child time<br />
{P032} 4 50.000000 # white distance (Free)<br />
{P033} 4 250.000000 # gray Distance (Free)<br />
{P035} 4 2.000000 # Time to start pushing wall (Dynamic)<br />
{P036} 4 2.000000 # Time to start pushing the wall (Static)<br />
{P040} 4 120.000000 # Time to free (?)<br />
{P041} 4 70.000000 # Enemy search area<br />
{P042} 4 55.000000 # Search area of Pellet<br />
{P010} 4 45.000000 # Search area of agricultural rock<br />
{P011} 4 45.000000 # Search area of agricultural rock<br />
{P012} 4 60.000000 # Search area of bridge<br />
{P013} 4 45.000000 # Search area for breaking rock<br />
{P014} 4 45.000000 # Bargains search area<br />
{P015} 4 45.000000 # Search area for agricultural plants<br />
{P043} 4 3.000000 # Maximum time recover from being knocked down<br />
{P074} 4 1.000000 # Minimum time recover from being knocked down<br />
{P044} 4 10.000000 # leaf-> time of bud (seconds)<br />
{P045} 4 10.000000 # bud-> flower time (seconds)<br />
{P046} 4 10.000000 # flower-> time of seed (seconds)<br />
{P047} 4 10.000000 # seed-> time of leaf (seconds)<br />
{P048} 4 0.600000 # Gravity factor for when flower Pikmin fall after being thrown<br />
{P049} 4 0.100000 # taneupTime (sec) (the next few are weirdly translated)<br />
{P050} 4 5.000000 # hatugaTime (sec)<br />
{P051} 4 120.000000 # Time until growing to next seedling state(sec)<br />
{P052} 4 180.000000 # Time spent as a seedling in the flower state before regrowing(sec)<br />
{P053} 4 1.000000 # Time until seedling resprouts (sec)<br />
{P055} 4 6.000000 # Time to wrestle with death (Time until killed by fire/water/poison. Doesn't include drowning.)<br />
{P056} 4 1.000000 # Probability of flower Piki to play as seed (Leftover Pikmin 1 data?)<br />
{P057} 4 2.000000 # Time to explosion<br />
{P058} 4 50.000000 # Bomb effect range<br />
{P059} 4 200.000000 # Bomb damage amount Flood gate<br />
{P075} 4 10.000000 # Bomb Damage Orima<br />
{P076} 4 120.000000 # Bomb Damage Teki<br />
{P077} 4 765.000000 # Bomb Damage Piki<br />
{P060} 4 200.000000 # Sunset Survival range<br />
{P061} 4 250.000000 # Column activation distance<br />
{P062} 4 10 # drowning frame number<br />
{P063} 4 10 # Number of drowning frames (variation)<br />
{P064} 4 5.000000 # wall pushing up time<br />
{P066} 4 300.000000 # BOMB search distance (More Leftover pikmin 1 data?)<br />
{P067} 4 110.000000 # BOMB throw Min (ditto for this and most of the Other "BOMB" settings)<br />
{P068} 4 160.000000 # BOMB throw Max<br />
{P069} 4 1.500000 # BOMB placement escape time<br />
{P070} 4 150.000000 # BOMB throwing speed<br />
{P071} 4 300.000000 # BOMB Warning range<br />
{P072} 4 0.650000 # Between BOMB, time<br />
{P073} 4 50.000000 # BOMB set distance<br />
{P000} 4 1.250000 # Scale of new color<br />
{P001} 4 1.200000 # White Speed Magnification (speed settings for whites and purples)<br />
{P002} 4 0.800000 # Black speed magnification (ditto)<br />
{P005} 4 0.600000 # Black carrying capacity (ditto)<br />
{P006} 4 3.000000 # White carrying capacity (ditto)<br />
{P020} 4 0.500000 # Buds | Transport Bonus (The next few are unknown)<br />
{P021} 4 1.000000 # Hana | Transport Bonus<br />
{P018} 4 0.400000 # Transport MAX FACTOR<br />
{P019} 4 0.220000 # Carrying MAX FACTOR<br />
{P007} 4 40.000000 # Doping duration (Ultra-Spicy spray duration)<br />
{P008} 4 10.000000 # Doping Piki Attack (Ultra-Spicy spray attack increase)<br />
{P009} 4 190.000000 # Doping Piki Speed (Ultra-Spicy spray speed increase)<br />
{P016} 4 60.000000 # Jellyfish digestion time (Time a Pikmin is inside a Jellyfloat before it dies)<br />
{P017} 4 60.000000 # Dosin radius (?)<br />
{P022} 4 20.000000 # Black hip attack damage (?)<br />
{_ Eof}<br />
}<br />
</source></div><br />
|}<br />
<br />
These parameters are not inside of a .szs archive, so you can change it all you want without worrying about the file size problem.<br />
[[Category:Pikmin 2]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=PikiParms&diff=3056
PikiParms
2021-06-18T01:09:15Z
<p>EpochFlame: added to category</p>
<hr />
<div>NOTICE: This is a MAJOR work in progress.<br />
<br />
Located in <code>/user/Abe/piki</code> pikiParms.txt appears to be parameter settings for the Captains and Pikmin. Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.<br />
<br />
{{todo|For Fp 04 (the second one) through Fp 09, explain, I don't know what playback frames are}}<br />
<br />
{|class="wikitable sortable mw-collapsible" <br />
! pikiParms.txt<br />
<div align="left"><source lang="powershell"><br />
# Creature :: Property (Standard Parameters, also seen in enemy files)<br />
{<br />
{S000} 4 0.100000 # friction (not used)<br />
{S001} 4 0.500000 # wallReflection<br />
{S002} 4 0.800000 # faceDirAdjust<br />
{S003} 4 0.140000 # accel<br />
{S004} 4 0.300000 # bounceFactor<br />
{_ Eof}<br />
}<br />
# FakePiki :: Parms (Settings for Bulbmin or Leaders? Not sure)<br />
{<br />
{Fp 01} 4 5.000000 # ASIBUMI start speed (Fp 01 through the first 04 should be pretty self-explanitory)<br />
{Fp 02} 4 8.000000 # WALK start speed<br />
{Fp 03} 4 20.000000 # RUN start speed<br />
{Fp 04} 4 60.000000 # ESCAPE start speed<br />
{Fp 04} 4 60.000000 # WALK Number of playback frames (min)<br />
{Fp 05} 4 50.000000 # WALK Number of playback frames (max)<br />
{Fp 06} 4 40.000000 # RUN Number of playback frames (min)<br />
{Fp 07} 4 60.000000 # RUN Number of playback frames (max)<br />
{Fp 08} 4 60.000000 # ESCAPE Number of playback frames (min)<br />
{Fp 09} 4 100.000000 # ESCAPE Number of playback frames (max)<br />
{_ Eof}<br />
{}<br />
# Piki :: Parms (Normal Pikmin settings, if there's no explanation added by an editor on this wiki, it's probably self-explanitory)<br />
{<br />
{P000} 4 10.000000 # walking speed<br />
{P001} 4 120.000000 # Running speed<br />
{P054} 4 170.000000 # Flower Piki Speed<br />
{P065} 4 140.000000 # Bud Speed<br />
{P038} 4 1.000000 # Piki display scale (Size paremeters?)<br />
{P003} 4 100.000000 # Standard Life (This and the two next ones are probably HP settings)<br />
{P010} 4 150.000000 # Tail Life<br />
{P011} 4 200.000000 # Life in<br />
{P004} 4 10.000000 # Blue attack power<br />
{P012} 4 15.000000 # Red Attack Power<br />
{P013} 4 10.000000 # Yellow Attack Power<br />
{P003} 4 20.000000 # Black attack power (Purples are known as Black Pikmin internally)<br />
{P004} 4 10.000000 # White attack power<br />
{P005} 4 1 # energy required for buds (?)<br />
{P006} 4 1 # Number of energy required for flowers (?)<br />
{P007} 4 0.800000 # Scale of Normal Piki (more size settings?)<br />
{P008} 4 1.500000 # The scale of the huge Piki (Captain size settings?)<br />
{P009} 4 1.200000 # Fatty Piki's scale (Purple Pikmin size settings, probably)<br />
{P014} 4 2.500000 # Total collapse time (Total time a pikmin is on the ground after tripping, before getting back up)<br />
{P015} 4 1.000000 # Petankko time (?)<br />
{P016} 4 0.900000 # Wave time (probably for the Purple Pikmin)<br />
{P037} 4 35.000000 # Wave Attac attack range<br />
{P017} 4 5.000000 # ASIBUMI start speed<br />
{P018} 4 35.000000 # WALK start speed<br />
{P019} 4 70.000000 # RUN start speed<br />
{P020} 4 160.000000 # ESCAPE start speed<br />
{P021} 4 30.000000 # WALK Number of playback frames (min)<br />
{P022} 4 60.000000 # WALK Number of playback frames (max)<br />
{P023} 4 30.000000 # RUN Number of playback frames (min)<br />
{P024} 4 60.000000 # RUN Number of playback frames (max)<br />
{P025} 4 30.000000 # Number of ESCAPE playback frames (min)<br />
{P026} 4 60.000000 # ESCAPE Number of playback frames (max)<br />
{P027} 4 3.000000 # per size (min)<br />
{P034} 4 5.000000 # per size (max)<br />
{P028} 4 100.000000 # reciprocal of weight (this and the next 6 don't have known functions)<br />
{P039} 4 8.500000 # size per ground<br />
{P029} 4 600.000000 # white distance<br />
{P030} 4 1000.000000 # gray Distance<br />
{P031} 4 10.000000 # Lost child time<br />
{P032} 4 50.000000 # white distance (Free)<br />
{P033} 4 250.000000 # gray Distance (Free)<br />
{P035} 4 2.000000 # Time to start pushing wall (Dynamic)<br />
{P036} 4 2.000000 # Time to start pushing the wall (Static)<br />
{P040} 4 120.000000 # Time to free (?)<br />
{P041} 4 70.000000 # Enemy search area<br />
{P042} 4 55.000000 # Search area of Pellet<br />
{P010} 4 45.000000 # Search area of agricultural rock<br />
{P011} 4 45.000000 # Search area of agricultural rock<br />
{P012} 4 60.000000 # Search area of bridge<br />
{P013} 4 45.000000 # Search area for breaking rock<br />
{P014} 4 45.000000 # Bargains search area<br />
{P015} 4 45.000000 # Search area for agricultural plants<br />
{P043} 4 3.000000 # Maximum time recover from being knocked down<br />
{P074} 4 1.000000 # Minimum time recover from being knocked down<br />
{P044} 4 10.000000 # leaf-> time of bud (seconds)<br />
{P045} 4 10.000000 # bud-> flower time (seconds)<br />
{P046} 4 10.000000 # flower-> time of seed (seconds)<br />
{P047} 4 10.000000 # seed-> time of leaf (seconds)<br />
{P048} 4 0.600000 # Gravity factor for when flower Pikmin fall after being thrown<br />
{P049} 4 0.100000 # taneupTime (sec) (the next few are weirdly translated)<br />
{P050} 4 5.000000 # hatugaTime (sec)<br />
{P051} 4 120.000000 # Time until growing to next seedling state(sec)<br />
{P052} 4 180.000000 # Time spent as a seedling in the flower state before regrowing(sec)<br />
{P053} 4 1.000000 # Time until seedling resprouts (sec)<br />
{P055} 4 6.000000 # Time to wrestle with death (Time until killed by fire/water/poison. Doesn't include drowning.)<br />
{P056} 4 1.000000 # Probability of flower Piki to play as seed (Leftover Pikmin 1 data?)<br />
{P057} 4 2.000000 # Time to explosion<br />
{P058} 4 50.000000 # Bomb effect range<br />
{P059} 4 200.000000 # Bomb damage amount Flood gate<br />
{P075} 4 10.000000 # Bomb Damage Orima<br />
{P076} 4 120.000000 # Bomb Damage Teki<br />
{P077} 4 765.000000 # Bomb Damage Piki<br />
{P060} 4 200.000000 # Sunset Survival range<br />
{P061} 4 250.000000 # Column activation distance<br />
{P062} 4 10 # drowning frame number<br />
{P063} 4 10 # Number of drowning frames (variation)<br />
{P064} 4 5.000000 # wall pushing up time<br />
{P066} 4 300.000000 # BOMB search distance (More Leftover pikmin 1 data?)<br />
{P067} 4 110.000000 # BOMB throw Min (ditto for this and most of the Other "BOMB" settings)<br />
{P068} 4 160.000000 # BOMB throw Max<br />
{P069} 4 1.500000 # BOMB placement escape time<br />
{P070} 4 150.000000 # BOMB throwing speed<br />
{P071} 4 300.000000 # BOMB Warning range<br />
{P072} 4 0.650000 # Between BOMB, time<br />
{P073} 4 50.000000 # BOMB set distance<br />
{P000} 4 1.250000 # Scale of new color<br />
{P001} 4 1.200000 # White Speed Magnification (speed settings for whites and purples)<br />
{P002} 4 0.800000 # Black speed magnification (ditto)<br />
{P005} 4 0.600000 # Black carrying capacity (ditto)<br />
{P006} 4 3.000000 # White carrying capacity (ditto)<br />
{P020} 4 0.500000 # Buds | Transport Bonus (The next few are unknown)<br />
{P021} 4 1.000000 # Hana | Transport Bonus<br />
{P018} 4 0.400000 # Transport MAX FACTOR<br />
{P019} 4 0.220000 # Carrying MAX FACTOR<br />
{P007} 4 40.000000 # Doping duration (Ultra-Spicy spray duration)<br />
{P008} 4 10.000000 # Doping Piki Attack (Ultra-Spicy spray attack increase)<br />
{P009} 4 190.000000 # Doping Piki Speed (Ultra-Spicy spray speed increase)<br />
{P016} 4 60.000000 # Jellyfish digestion time (Time a Pikmin is inside a Jellyfloat before it dies)<br />
{P017} 4 60.000000 # Dosin radius (?)<br />
{P022} 4 20.000000 # Black hip attack damage (?)<br />
{_ Eof}<br />
}<br />
</source></div><br />
|}<br />
<br />
These parameters are not inside of a .szs archive, so you can change it all you want without worrying about the file size problem.<br />
[[Category:Pikmin 2]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Submerged_Castle_oddities&diff=3055
Submerged Castle oddities
2021-06-14T00:47:52Z
<p>EpochFlame: capitalization</p>
<hr />
<div>The Submerged Castle, known internally as <code>yakushima_4</code>, has a number of hardcoded oddities that allow it to work. They are important to remember when editing the Submerged Castle, or making caves that are similar to it, and are documented here.<br />
<br />
== Blue Pikmin Only ==<br />
The most commonly known oddity of the Submerged Castle is that non-Blues cannot enter it, even through hacking. One of the entries in the Perplexing Pool's <code>initgen.txt</code> file is commented with <code>for yakushima_4</code>, and the entry itself has code related to Blue Pikmin.<br />
<br />
The lock is accomplished by checking Pikmin type and cave ID; these factors can be modified by DOL editing.<br />
<br />
== Music ==<br />
In <code>/root/user/Totaka</code>, there is a set of text files that determine the music that plays in each cave. The Submerged Castle is set to play <code>new_01_0.cnd</code> on every sublevel. Normally, this is the theme that plays on sublevel 6 of the Hole of Heroes, but when set to play in this cave, it plays the normal theme. It's unknown how this happens, but it's possible that the Submerged Castle theme is a slowed down version of the aforementioned theme.<br />
<br />
The music that plays when facing the Waterwraith is odd, too. If encountered in this cave, its theme(s) will play, but not if it's encountered anywhere else. This probably allows the Bully Den's music selection to work properly.<br />
<br />
== Waterwraith oddities ==<br />
Normally, when the Waterwraith spawns via its <code>BlackManTimer</code> reaching 0 for the first time, a cutscene will play acknowledging so. However, the cutscene will only play if the Waterwraith is in the Submerged Castle. In any other location, this will not happen, similarly to the music oddities above. Once again, this probably allows the Bully Den to work properly.<br />
<br />
== Spawning ==<br />
In the first four sublevels, the Waterwraith will spawn once the <code>BlackManTimer</code> reaches 0 (set to 300 which is 5 minutes). However, even though the <code>BlackManTimer</code> is present on the final sublevel (it is set to 15 seconds), the Waterwraith will not spawn until the player or a Pikmin reaches the center of the arena (where the egg is located). It is currently unknown how this is achieved and the <code>a attribute</code> setting (which is on 2 for all of Submerged Castle) doesn't seem to be a contributing factor.<br />
<br />
== Other ==<br />
Similarly to the Subterranean Complex, the Violet Candypop buds on sublevel 5 will always be there, regardless of how many Purple Pikmin you have in the ship. This is preventing you from not being able to defeat the Waterwraith. Although there are only 2 and they're considerably harder to get to, you can throw the cave's Bulbmin into the flowers, preventing you from sacrificing 80 non-Bulbmin to them instead. It's a great alternative method to raise Purple Numbers so you can lift the Doomsday Apparatus.<br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:Notes]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Submerged_Castle_oddities&diff=3054
Submerged Castle oddities
2021-06-14T00:39:04Z
<p>EpochFlame: new info</p>
<hr />
<div>The Submerged Castle, known internally as <code>yakushima_4</code>, has a number of hardcoded oddities that allow it to work. They are important to remember when editing the Submerged Castle, or making caves that are similar to it, and are documented here.<br />
<br />
== Blue Pikmin Only ==<br />
The most commonly known oddity of the Submerged Castle is that non-Blues cannot enter it, even through hacking. One of the entries in the Perplexing Pool's <code>initgen.txt</code> file is commented with <code>for yakushima_4</code>, and the entry itself has code related to Blue Pikmin.<br />
<br />
The lock is accomplished by checking pikmin type and cave ID; these factors can be modified by DOL editing.<br />
<br />
== Music ==<br />
In <code>/root/user/Totaka</code>, there is a set of text files that determine the music that plays in each cave. The Submerged Castle is set to play <code>new_01_0.cnd</code> on every sublevel. Normally, this is the theme that plays on sublevel 6 of the Hole of Heroes, but when set to play in this cave, it plays the normal theme. It's unknown how this happens, but it's possible that the Submerged Castle theme is a slowed down version of the aforementioned theme.<br />
<br />
The music that plays when facing the Waterwraith is odd, too. If encountered in this cave, its theme(s) will play, but not if it's encountered anywhere else. This probably allows the Bully Den's music selection to work properly.<br />
<br />
== Waterwraith oddities ==<br />
Normally, when the Waterwraith spawns via its <code>BlackManTimer</code> reaching 0 for the first time, a cutscene will play acknowledging so. However, the cutscene will only play if the Waterwraith is in the Submerged Castle. In any other location, this will not happen, similarly to the music oddities above. Once again, this probably allows the Bully Den to work properly.<br />
<br />
== Spawning ==<br />
In the first four sublevels, the Waterwraith will spawn once the <code>BlackManTimer</code> reaches 0 (set to 300 which is 5 minutes). However, even though the <code>BlackManTimer</code> is present on the final sublevel (it is set to 15 seconds), the Waterwraith will not spawn until the player or a Pikmin reaches the center of the arena (where the egg is located). It is currently unknown how this is achieved and the <code>a attribute</code> setting (which is on 2 for all of Submerged Castle) doesn't seem to be a contributing factor.<br />
<br />
== Other ==<br />
Similarly to the Subterranean Complex, the Violet Candypop buds on sublevel 5 will always be there, regardless of how many Purple Pikmin you have in the ship. This is preventing you from not being able to defeat the Waterwraith. Although there are only 2 and they're considerably harder to get to, you can throw the cave's Bulbmin into the flowers, preventing you from sacrificing 80 non-Bulbmin to them instead. It's a great alternative method to raise Purple Numbers so you can lift the Doomsday Apparatus.<br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:Notes]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_map_lighting_files&diff=3053
Pikmin 2 map lighting files
2021-06-13T23:41:55Z
<p>EpochFlame: formatting</p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin 2'' map lighting files}}<br />
The lighting configuration files for overworld areas in ''Pikmin 2'' are found under <code>/user/Abe/map/<map name></code> as <code>.ini</code> files. Each overworld has one, as well as all Piklopedia maps and the test map. They control the lighting of maps and how they change throughout the day.<br />
<br />
==Configuration format==<br />
The example below represents settings for Valley of Repose's <code>light.ini</code> taken directly from the file and broken up into segments. Note that parameter IDs that start with <code>u</code> are unsigned 8-bit integers that go from 0-255. IDs that start with <code>f</code> are floating point values.<br />
<br />
<source lang="powershell"><br />
############################################### <br />
# <br />
# Game Light Mgr Setting <br />
# <br />
############################################### <br />
#=============================================== <br />
# 共通設定 <Common Settings><br />
#=============================================== <br />
{0001} # バージョン <Version><br />
0 # <Type> <br />
</source><br />
<br />
<code>Version</code> appears to always be <code>0000</code> for both caves and overworlds, but <code>Type</code> is different. For overworlds it is <code>0</code>, but in caves it is <code>1</code>.<br />
<br />
Setting <code>Type</code> to <code>3</code> will have the game use Night, Evening, and Morning values, in that order.<br />
<br />
<source lang="powershell"><br />
#=============================================== <br />
# 太陽タイプ設定 <Sun Type Settings><br />
#=============================================== <br />
# パラメタ <Parameters><br />
# MoveParms<br />
{<br />
{f000} 4 25000.000000 # 光源までの距離 <Distance to light source><br />
{f001} 4 135.000000 # 日の出角度 <Sunrise Angle><br />
{f002} 4 45.000000 # 日の入角度 <Sunset Angle><br />
{_eof} <br />
}<br />
</source><br />
<br />
These are the basic settings that control the sun spotlight's height and rotation values that affects the vertex lighting of the model. <code>{f000}</code> changes how high up the light source is, and thus the size of the spotlight. Higher values make brighter maps.<code>{f001}</code> represents the starting angle of the spotlight while <code>{f002}</code> would be the end angle based off the start and end of day in <code>time.ini</code>. All these values can be set to negative values as well and it's possible to have the spotlight rotate around the model multiple times before the day ends.<br />
<br />
After the main parameters are five different versions of lighting settings, for different times of the day. The first is always night, or the color you see at the very end of the day during takeoff. Next is morning light, or the light you see at the start of a day. After that is noon light, and then evening light. At the end is "for demo" light. It seems like this should be the light used during day 1, but this is not the case. The game actually uses the morning light values during day 1.<br />
<br />
<source lang="powershell"><br />
#=============================================== <br />
# ライトカラー設定 <Light Color Settings><br />
#=============================================== <br />
#----------------------------------------------- <br />
# 夜 <Night><br />
#----------------------------------------------- <br />
# メインライト <Main Light><br />
# ColorParms<br />
{<br />
{u800} 4 67 # 赤 <Red><br />
{u801} 4 47 # 緑 <Green><br />
{u802} 4 51 # 青 <Blue><br />
{u803} 4 255 # アルファ <Alpha><br />
{_eof} <br />
}<br />
# サブライト <Sublight><br />
# ColorParms<br />
{<br />
{u800} 4 10 # 赤 <Red><br />
{u801} 4 10 # 緑 <Green><br />
{u802} 4 15 # 青 <Blue><br />
{u803} 4 255 # アルファ <Alpha><br />
{_eof} <br />
}<br />
# スペキュラライト <Specular Light><br />
# ColorParms<br />
{<br />
{u800} 4 128 # 赤 <Red><br />
{u801} 4 128 # 緑 <Green><br />
{u802} 4 128 # 青 <Blue><br />
{u803} 4 0 # アルファ <Alpha><br />
{_eof} <br />
}<br />
# アンビエントライト <Ambient Light><br />
# ColorParms<br />
{<br />
{u800} 4 35 # 赤 <Red><br />
{u801} 4 28 # 緑 <Green><br />
{u802} 4 35 # 青 <Blue><br />
{u803} 4 0 # アルファ <Alpha><br />
{_eof} <br />
}<br />
# フォグ <Fog><br />
# ColorParms<br />
{<br />
{u800} 4 28 # 赤 <Red><br />
{u801} 4 18 # 緑 <Green><br />
{u802} 4 10 # 青 <Blue><br />
{u803} 4 48 # アルファ <Alpha><br />
{_eof} <br />
}<br />
# GameFogParms<br />
{<br />
{f000} 4 0.000000 # 開始z値 <Start Z Value><br />
{f001} 4 4500.000000 # 終了z値 <End Z Value><br />
{_eof} <br />
}<br />
# 影 <Shadow><br />
# ColorParms<br />
{<br />
{u800} 4 0 # 赤 <Red><br />
{u801} 4 0 # 緑 <Green><br />
{u802} 4 0 # 青 <Blue><br />
{u803} 4 50 # アルファ <Alpha><br />
{_eof} <br />
}<br />
</source><br />
<br />
The main light has the color of the sun spotlight. Sublight is used on some models to represent reflected highlight. Specular light determines the color of specular reflection. Ambient light refers to the flat lighting of anything not affected by other light sources. In ''Pikmin 2'', the game uses linear interpolation for its fog where alpha intensity goes from 0 to 1 starting from the value of <code>Start Z</code> and ending up at <code>End Z</code>. Shadows refer to the color of circular shadows underneath all objects.<br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:File formats]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Pikmin_2_map_lighting_files&diff=3052
Pikmin 2 map lighting files
2021-06-13T23:41:12Z
<p>EpochFlame: info</p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin 2'' map lighting files}}<br />
The lighting configuration files for overworld areas in ''Pikmin 2'' are found under <code>/user/Abe/map/<map name></code> as <code>.ini</code> files. Each overworld has one, as well as all Piklopedia maps and the test map. They control the lighting of maps and how they change throughout the day.<br />
<br />
==Configuration format==<br />
The example below represents settings for Valley of Repose's <code>light.ini</code> taken directly from the file and broken up into segments. Note that parameter IDs that start with <code>u</code> are unsigned 8-bit integers that go from 0-255. IDs that start with <code>f</code> are floating point values.<br />
<br />
<source lang="powershell"><br />
############################################### <br />
# <br />
# Game Light Mgr Setting <br />
# <br />
############################################### <br />
#=============================================== <br />
# 共通設定 <Common Settings><br />
#=============================================== <br />
{0001} # バージョン <Version><br />
0 # <Type> <br />
</source><br />
<br />
<code>Version</code> appears to always be <code>0000</code> for both caves and overworlds, but <code>Type</code> is different. For overworlds it is <code>0</code>, but in caves it is <code>1</code>.<br />
<br />
Setting Type to 3 will have the game use Night, Evening, and Morning values, in that order.<br />
<br />
<source lang="powershell"><br />
#=============================================== <br />
# 太陽タイプ設定 <Sun Type Settings><br />
#=============================================== <br />
# パラメタ <Parameters><br />
# MoveParms<br />
{<br />
{f000} 4 25000.000000 # 光源までの距離 <Distance to light source><br />
{f001} 4 135.000000 # 日の出角度 <Sunrise Angle><br />
{f002} 4 45.000000 # 日の入角度 <Sunset Angle><br />
{_eof} <br />
}<br />
</source><br />
<br />
These are the basic settings that control the sun spotlight's height and rotation values that affects the vertex lighting of the model. <code>{f000}</code> changes how high up the light source is, and thus the size of the spotlight. Higher values make brighter maps.<code>{f001}</code> represents the starting angle of the spotlight while <code>{f002}</code> would be the end angle based off the start and end of day in <code>time.ini</code>. All these values can be set to negative values as well and it's possible to have the spotlight rotate around the model multiple times before the day ends.<br />
<br />
After the main parameters are five different versions of lighting settings, for different times of the day. The first is always night, or the color you see at the very end of the day during takeoff. Next is morning light, or the light you see at the start of a day. After that is noon light, and then evening light. At the end is "for demo" light. It seems like this should be the light used during day 1, but this is not the case. The game actually uses the morning light values during day 1.<br />
<br />
<source lang="powershell"><br />
#=============================================== <br />
# ライトカラー設定 <Light Color Settings><br />
#=============================================== <br />
#----------------------------------------------- <br />
# 夜 <Night><br />
#----------------------------------------------- <br />
# メインライト <Main Light><br />
# ColorParms<br />
{<br />
{u800} 4 67 # 赤 <Red><br />
{u801} 4 47 # 緑 <Green><br />
{u802} 4 51 # 青 <Blue><br />
{u803} 4 255 # アルファ <Alpha><br />
{_eof} <br />
}<br />
# サブライト <Sublight><br />
# ColorParms<br />
{<br />
{u800} 4 10 # 赤 <Red><br />
{u801} 4 10 # 緑 <Green><br />
{u802} 4 15 # 青 <Blue><br />
{u803} 4 255 # アルファ <Alpha><br />
{_eof} <br />
}<br />
# スペキュラライト <Specular Light><br />
# ColorParms<br />
{<br />
{u800} 4 128 # 赤 <Red><br />
{u801} 4 128 # 緑 <Green><br />
{u802} 4 128 # 青 <Blue><br />
{u803} 4 0 # アルファ <Alpha><br />
{_eof} <br />
}<br />
# アンビエントライト <Ambient Light><br />
# ColorParms<br />
{<br />
{u800} 4 35 # 赤 <Red><br />
{u801} 4 28 # 緑 <Green><br />
{u802} 4 35 # 青 <Blue><br />
{u803} 4 0 # アルファ <Alpha><br />
{_eof} <br />
}<br />
# フォグ <Fog><br />
# ColorParms<br />
{<br />
{u800} 4 28 # 赤 <Red><br />
{u801} 4 18 # 緑 <Green><br />
{u802} 4 10 # 青 <Blue><br />
{u803} 4 48 # アルファ <Alpha><br />
{_eof} <br />
}<br />
# GameFogParms<br />
{<br />
{f000} 4 0.000000 # 開始z値 <Start Z Value><br />
{f001} 4 4500.000000 # 終了z値 <End Z Value><br />
{_eof} <br />
}<br />
# 影 <Shadow><br />
# ColorParms<br />
{<br />
{u800} 4 0 # 赤 <Red><br />
{u801} 4 0 # 緑 <Green><br />
{u802} 4 0 # 青 <Blue><br />
{u803} 4 50 # アルファ <Alpha><br />
{_eof} <br />
}<br />
</source><br />
<br />
The main light has the color of the sun spotlight. Sublight is used on some models to represent reflected highlight. Specular light determines the color of specular reflection. Ambient light refers to the flat lighting of anything not affected by other light sources. In ''Pikmin 2'', the game uses linear interpolation for its fog where alpha intensity goes from 0 to 1 starting from the value of <code>Start Z</code> and ending up at <code>End Z</code>. Shadows refer to the color of circular shadows underneath all objects.<br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:File formats]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Epoch_Notes&diff=3032
Epoch Notes
2021-06-08T00:59:17Z
<p>EpochFlame: </p>
<hr />
<div>cRadarType are the radar types which correspond to icons and effects. Pellet, Enemy, Upgrade, and NewCave are hidden by default, and Pellet, Enemy, and Upgrade trigger the Treasure Gauge.<br />
<br />
;cRadarType:<br />
: RedOnion=00<br />
: BlueOnion=01<br />
: YellowOnion=02<br />
: RedPiki=03<br />
: BluePiki=04<br />
: YellowPiki=05<br />
: PurplePiki=06<br />
: WhitePiki=07<br />
: bulbminPiki=08<br />
: BuriedPiki=09<br />
: Geyser=0a<br />
: Cave=0b<br />
: cavepod=0c<br />
: louie=0d<br />
: orima=0e<br />
: Ship=0f<br />
: Pellet=10 (treasure)<br />
: Enemy=11 (treasure inside enemy)<br />
: Upgrade=12 (upgrade treasure)<br />
: NewCave=13<br />
: CompleteCave=14<br />
: CaveHole=15<br />
: Invalid=16<br />
: NULL_icon=17<br />
[[Category:Pikmin 2]][[Category:Notes]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Epoch_Notes&diff=3031
Epoch Notes
2021-06-08T00:56:15Z
<p>EpochFlame: added to category</p>
<hr />
<div>;cRadarType:<br />
: RedOnion=00<br />
: BlueOnion=01<br />
: YellowOnion=02<br />
: RedPiki=03<br />
: BluePiki=04<br />
: YellowPiki=05<br />
: PurplePiki=06<br />
: WhitePiki=07<br />
: bulbminPiki=08<br />
: BuriedPiki=09<br />
: Geyser=0a<br />
: Cave=0b<br />
: cavepod=0c<br />
: louie=0d<br />
: orima=0e<br />
: Ship=0f<br />
: Pellet=10<br />
: Enemy=11<br />
: Upgrade=12<br />
: NewCave=13<br />
: CompleteCave=14<br />
: CaveHole=15<br />
: Invalid=16<br />
: NULL_icon=17<br />
[[Category:Pikmin 2]][[Category:Notes]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Main_Page&diff=3030
Main Page
2021-06-08T00:55:04Z
<p>EpochFlame: new notes page link</p>
<hr />
<div>{{MainTemplate<br />
| welcome = Welcome to the '''''Pikmin'' Technical Knowledge Base'''!<br />
| blurb = A wiki dedicated to the internal files in ''Pikmin'' games.<br />
| about_title = About<br />
| about_content =<br />
Throughout the years, ''Pikmin'' fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!<br />
<br />
'''Partners''':<br />
* [https://pikminwiki.com Pikipedia] - the ''Pikmin'' wiki<br />
* [https://discord.gg/msMKc3G Pikcord] - the ''Pikmin'' community Discord server<br />
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the ''Pikmin'' hacking community Discord server<br />
| other_title = What this wiki is ''not''<br />
| other_content =<br />
* It's not a wiki about pirating ''Pikmin'' games.<br />
* It's not a file-sharing service.<br />
* It's not a wiki where you document...<br />
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.<br />
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.<br />
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.<br />
* It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.<br />
}}<br />
<br />
== Global information ==<br />
{| class="wikitable" style="margin: auto; width: 75%;"<br />
! colspan="3" | <span style="font-size: 150%;">Global info</span><br />
|-<br />
| colspan="3" |<br />
{| style="margin: auto;"<br />
|<br />
* [[General instructions]]<br />
* [[Glossary]]<br />
* [[Save files]]<br />
* [[:Category:Tools|Tools]]<br />
|}<br />
|}<br />
<br />
<br />
== Game-specific information ==<br />
{| class="wikitable" style="margin: auto; width: 75%;"<br />
! width="25%;" | <span style="font-size: 150%;">''Pikmin''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin'')</span><br />
! width="25%;" | <span style="font-size: 150%;">''Pikmin 2''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin 2'')</span><br />
! width="25%;" | <span style="font-size: 150%;">''Pikmin 3''</span><br><span style="font-size: 90%;">(and ''Pikmin 3 Deluxe'')</span><br />
! width="25%;" | <span style="font-size: 150%;">''Hey! Pikmin''</span><br />
|-<br />
<!--<br />
<br />
<br />
GENERAL<br />
<br />
<br />
--><br />
! colspan="4" | General<br />
|-<br />
| valign="top" |<br />
* [[Pikmin|Main information]]<br />
* [[Pikmin instructions|Instructions]]<br />
* [[Pikmin cheat codes|Useful cheat codes]]<br />
* [[Pikmin memory addresses|Memory addresses]]<br />
* [[Pikmin glossary|Glossary]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 2|Main information]]<br />
* [[Pikmin 2 instructions|Instructions]]<br />
* [[Pikmin 2 cheat codes|Useful cheat codes]]<br />
* [[Pikmin 2 memory addresses|Memory addresses]]<br />
* [[Pikmin 2 troubleshooting|Troubleshooting]]<br />
* [[Pikmin 2 glossary|Glossary]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3|Main information]]<br />
* [[Pikmin 3 instructions|Instructions]]<br />
* [[Pikmin 3 troubleshooting|Troubleshooting]]<br />
* [[Pikmin 3 glossary|Glossary]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin|Main information]]<br />
* [[Hey! Pikmin instructions|Instructions]]<br />
* [[Hey! Pikmin troubleshooting|Troubleshooting]]<br />
* [[Hey! Pikmin glossary|Glossary]]<br />
|-<br />
<!--<br />
<br />
<br />
FILE LISTS<br />
<br />
<br />
--><br />
! colspan="4" | File lists<br />
|-<br />
| valign="top" |<br />
* [[Pikmin directory tree|Directory tree]]<br />
* [[JAM file list|JAM file list (Pikiseq.arc)]]<br />
* [[STX file list|STX file list]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 2 directory tree|Directory tree]]<br />
* [[AST file list|AST (streamed music)]]<br />
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]<br />
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]<br />
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]<br />
* [[Pikmin 2 cave units information|List of information of each cave unit]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3 directory tree|Directory tree]]<br />
* [[BFSTM file list|BFSTM (streamed music)]]<br />
* [[MSBT file list|MSBT (text string)]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin directory tree|Directory tree]]<br />
* [[BCSTM file list|BCSTM (music)]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
CONSTANTS<br />
<br />
<br />
--><br />
! colspan="4" | Constants<br />
|-<br />
| valign="top" |<br />
* [[Pikmin identifiers|Identifiers]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 2 identifiers|Identifiers]]<br />
* [[Pikmin 2 particles|Particles]]<br />
* [[Pikmin 2 Pikmin states|Pikmin states]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3 identifiers|Identifiers]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin identifiers|Identifiers]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
FILE FORMATS<br />
<br />
<br />
--><br />
! colspan="4" | Stage generation<br />
|-<br />
| valign="top" |<br />
* [[Pikmin binary GEN format|Binary GEN format]]<br />
* [[Pikmin route|Routes]]<br />
<br />
<br />
* Outdated pages<br />
** [[Pikmin area generator file|Generator]]<br />
** [[Pikmin gen codes|Gen codes]]<br />
<br />
| valign="top" |<br />
* Overworld<br />
** [[Pikmin 2 area generator file|Overworld generation parameters]]<br />
** [[Pikmin 2 map lighting files|Lighting]]<br />
** [[Pikmin 2 waterboxes|Waterbox]]<br />
** [[Pikmin 2 collision format|Collision]]<br />
* Caves<br />
** [[Cave generation parameters|Cave generation parameters]]<br />
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]<br />
** [[Pikmin 2 cave lighting files|Lighting]]<br />
* Units (cave rooms)<br />
** [[Cave unit generation|Cave unit generation]]<br />
** [[Cave unit definition file|Cave unit definition]]<br />
** [[Cave fixed layout|Cave fixed layout]]<br />
* [[Pikmin 2 route|Routes]]<br />
<br />
<br />
| valign="top" |<br />
<br />
<br />
| valign="top" |<br />
<br />
<br />
|-<br />
<!--<br />
<br />
<br />
FILE FORMATS<br />
<br />
<br />
--><br />
! colspan="4" | File formats<br />
|-<br />
| valign="top" |<br />
* Archive Formats<br />
** [[Paired ARC+DIR file]]<br />
** [[BUN file]] (also ANM)<br />
* Binary formats<br />
** [[MOD file]] (3D Model)<br />
** [[TXE file]] (Texture)<br />
** [[BTI file]] (Texture)<br />
** [[BLO file]] (2D screen data)<br />
** [[PCR file]] (Particle effect parameters)<br />
** [[DC? files]] (Identifier for either DCA or DCK)<br />
*** [[DCA file]] (Animation)<br />
*** [[DCK file]] (Animation)<br />
** [[H4M file]] (Pre-rendered video)<br />
** [[JAM file]] (Sequenced music)<br />
** [[STX file]] (Streamed music)<br />
** [[AW file]] (Sound Bank)<br />
** [[Pikmin parameter files|Parameter Files]]<br />
* Plaintext Formats<br />
** [[CIN file]] (Cutscene resource manager)<br />
** [[DSK file]] (Cutscene data)<br />
** [[DMD file]] (Intermediary 3D model)<br />
** [[CNV file]] (Intermediary conversion file)<br />
* Unknown Formats<br />
** [[GST file]]<br />
** [[ACT file]]<br />
** [[CARD file]]<br />
* Missing Formats<br />
** [[DVW file]] (Material file?) <br />
** [[JMP file]] (Intermediary plaintext 3D model file?)<br />
** [[MD3 file]] (3D Model)<br />
** [[BSP flle]] (3D Model)<br />
<br />
| valign="top" |<br />
* Archive Formats<br />
** [[SZS file]]<br />
** [[RARC file]]<br />
* [[BMD file]] (J3D model)<br />
* [[BTI file]] (Texture)<br />
* [[BTK file]] (Animated texture)<br />
* [[JPC file]] (Particle effect container)<br />
** [[JPA file]] (Particle effect)<br />
* [[BCA file]] (Animation)<br />
* [[BCK file]] (Animation)<br />
* [[BMS file]] (Sequenced music)<br />
* [[AST file]] (Streamed music)<br />
* [[AW file]] (Soundfont)<br />
* [[THP file]] (Pre-rendered video)<br />
* [[BLO file]] (2D screen data)<br />
* [[STB file]] (Cutscene data)<br />
* [[BMG file]] (Text)<br />
* [[BPK file]]<br />
* [[BRK file]]<br />
* [[BMC file]]<br />
<br />
<br />
* Misc.<br />
** [[DWN file]] (e-Reader minigames?)<br />
** [[DMD file]] (Intermediary 3D model)<br />
** [[Pikmin 2 title screen|Title screen]]<br />
** [[Pikmin 2 save file|Saved game data]]<br />
<br />
| valign="top" |<br />
<br />
* [[Pikmin 3 radar files|Radar]]<br />
* [[BFSTM file|BFSTM (streamed music)]]<br />
* [[MSBT file (Pikmin 3)|MSBT (text string)]]<br />
* [[FSKB file]] (Unknown)<br />
<br />
| valign="top" |<br />
<br />
* [[Hey! Pikmin save file|Saved game data]]<br />
* [[ARC file (Hey! Pikmin)|ARC (archive)]]<br />
* [[BCH file|BCH (animation)]]<br />
* [[BFLIM file|BFLIM (image)]]<br />
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]<br />
* [[Z file|Z (archive)]]<br />
|-<br />
<!--<br />
<br />
<br />
PARAMETERS<br />
<br />
<br />
--><br />
! colspan="4" | Parameters<br />
|-<br />
| valign="top" |<br />
* [[Pikmin labeled parameter file|Labeled]]<br />
** [[Pikmin AI constants|AI constants]]<br />
** [[Pikmin cunit parameters|Cuint]]<br />
** [[Pikmin demo parameters|Demo]]<br />
** [[Pikmin game parameters|Game parameters]]<br />
** [[Pikmin navi parameters|NaviMgr]]<br />
** [[Pikmin piki parameters|PikiMgr]]<br />
** [[Pikmin sound parameters|Sound]]<br />
** [[Pikmin wave parameters|Wave]]<br />
** [[Pikmin prefs parameters|Prefs]]<br />
** [[Pikmin boss parameters|Boss]]<br />
* [[Pikmin unlabeled parameter file|Unlabeled]]<br />
** [[Pikmin camera parameters|Camera]]<br />
** [[Pikmin key parameters|Key]]<br />
** [[Pikmin enemy parameter file format|Enemy]]<br />
<br />
| valign="top" |<br />
* [[naviParms|Leader]]<br />
* [[pikiParms|Pikmin]]<br />
* [[CameraParms|Camera]]<br />
* [[Pikmin 2 enemy parameters|Entity]]<br />
* [[Titan Dweevil parameters]]<br />
<br />
| valign="top" |<br />
* [[carryParam|Carry]]<br />
* [[fruitsParam|Fruit]]<br />
* [[pikminParam|Pikmin]]<br />
* [[itemprogressParam|Item progress]]<br />
* [[Mission settings]]<br />
<br />
| valign="top" |<br />
<br />
|-<br />
<!--<br />
<br />
<br />
MANAGERS<br />
<br />
<br />
--><br />
! colspan="4" | Managers<br />
|-<br />
| valign="top" |<br />
* [[BX file]] (Soundfont index)<br />
* [[Pikmin pellet manager|Pellets]]<br />
* [[Pikmin anim manager|Animations]]<br />
* [[Pikmin teki manager|Tekis (DOL)]]<br />
* [[Pikmin stage manager|Stage manager]]<br />
* [[Pikmin stage information|Stage information / lighting]]<br />
<br />
| valign="top" |<br />
* [[AAF file]] (Soundfont index)<br />
* Pellet List<br />
** [[Pikmin 2 otakara_config.txt|Treasure Config]]<br />
** [[Pikmin 2 item_config.txt|Item Config]]<br />
** [[Pikmin 2 carcass_config.txt|Carcass Config]]<br />
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]<br />
* [[Pikmin 2 animmgr.txt|Animation Manager]]<br />
* [[Pikmin 2 collinfo.txt|Collision Info]]<br />
<br />
* [[Mail Table]]<br />
<br />
| valign="top" |<br />
<br />
| valign="top" |<br />
<br />
|-<br />
<!--<br />
<br />
<br />
EXPLANATIONS AND NOTES<br />
<br />
--><br />
! colspan="4" | Explanations and notes<br />
|-<br />
| valign="top" |<br />
* [[Pikmin unread files|Unread files]]<br />
* [[Pikmin disable archives trick|Disable loading from archives]]<br />
* [[Pikmin Emperor crash|Emperor crash]]<br />
* [[Minty Ramblings]]<br />
* [[Disassembly instructions]]<br />
* [[Custom sequenced Pikmin music|Custom sequenced music]]<br />
<br />
| valign="top" |<br />
* [[Cave spawning]]<br />
* [[Custom models]]<br />
* [[Submerged Castle oddities|Special cave properties]]<br />
* [[How Pikmin 2 loads text|How ''Pikmin 2'' loads text]]<br />
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]<br />
* [[Creating Interactive BMS Files]]<br />
* [[Disassembly instructions]]<br />
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]<br />
* [[Epoch Notes]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3 oddities|Oddities]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin unread files|Unread files]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
TOOLS<br />
<br />
<br />
--><br />
! colspan="4" | Tools<br />
|-<br />
| valign="top" |<br />
* [[PikBinGen]]<br />
* [[Archive Toolkit]]<br />
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]<br />
<br />
| valign="top" |<br />
* [[Cave Creator]]<br />
* [[Pikmin 2 Routes Editor]]<br />
* [[obj2grid]]<br />
* [[SuperBMD]]<br />
* [[pikminBMGtool]]<br />
* [[btk-conv]]<br />
<br />
| valign="top" |<br />
<br />
| valign="top" |<br />
<br />
|}<br />
<br />
== Tasks ==<br />
* [[:Category:Pages with things to do|Things to do]]<br />
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]<br />
<br />
[[Category:PikminTKB]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Epoch_Notes&diff=3029
Epoch Notes
2021-06-08T00:52:12Z
<p>EpochFlame: formatting. gosh</p>
<hr />
<div>;cRadarType:<br />
: RedOnion=00<br />
: BlueOnion=01<br />
: YellowOnion=02<br />
: RedPiki=03<br />
: BluePiki=04<br />
: YellowPiki=05<br />
: PurplePiki=06<br />
: WhitePiki=07<br />
: bulbminPiki=08<br />
: BuriedPiki=09<br />
: Geyser=0a<br />
: Cave=0b<br />
: cavepod=0c<br />
: louie=0d<br />
: orima=0e<br />
: Ship=0f<br />
: Pellet=10<br />
: Enemy=11<br />
: Upgrade=12<br />
: NewCave=13<br />
: CompleteCave=14<br />
: CaveHole=15<br />
: Invalid=16<br />
: NULL_icon=17</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Epoch_Notes&diff=3028
Epoch Notes
2021-06-08T00:49:37Z
<p>EpochFlame: page of stuff I find that I am unsure where to put</p>
<hr />
<div>cRadarType:<br />
RedOnion=00<br />
BlueOnion=01<br />
YellowOnion=02<br />
RedPiki=03<br />
BluePiki=04<br />
YellowPiki=05<br />
PurplePiki=06<br />
WhitePiki=07<br />
bulbminPiki=08<br />
BuriedPiki=09<br />
Geyser=0a<br />
Cave=0b<br />
cavepod=0c<br />
louie=0d<br />
orima=0e<br />
Ship=0f<br />
Pellet=10<br />
Enemy=11<br />
Upgrade=12<br />
NewCave=13<br />
CompleteCave=14<br />
CaveHole=15<br />
Invalid=16<br />
NULL_icon=17</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Z_file&diff=3027
Z file
2021-06-04T22:56:59Z
<p>EpochFlame: fixing the style</p>
<hr />
<div><code>.z</code> files are a type of compressed archive in ''Hey! Pikmin''.<br />
<br />
<code>.z</code> in ''Hey! Pikmin'' is LZ and Huffman encoded with a 4 byte alignment.<br />
<br />
==Tools==<br />
Use the [[Yoshi's New Island decompress]] BMS script with [[QuickBMS]].<br />
<br />
Alternatively, for recompression, use the pinned script in the Hocotate Hacker discord's #hey-pikmin channel.<br />
<br />
[[Category:File formats]]<br />
[[Category:Hey! Pikmin]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Z_file&diff=3026
Z file
2021-06-04T22:12:54Z
<p>EpochFlame: formatting. gosh</p>
<hr />
<div><code>.z</code> files are a type of compressed archive in ''Hey! Pikmin''.<br />
<br />
<code>.z</code> in Hey! Pikmin is LZ and Huffman encoded with a 4 byte alignment.<br />
<br />
==Tools==<br />
Use the [[Yoshi's New Island decompress]] BMS script with [[QuickBMS]].<br />
<br />
Alternatively, for recompression, use the pinned script in the Hocotate Hacker discord's #hey-pikmin channel.<br />
<br />
[[Category:File formats]]<br />
[[Category:Hey! Pikmin]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Z_file&diff=3025
Z file
2021-06-04T22:12:05Z
<p>EpochFlame: spacing</p>
<hr />
<div><code>.z</code> files are a type of compressed archive in ''Hey! Pikmin''.<br />
<br />
.z in Hey! Pikmin is LZ and Huffman encoded with a 4 byte alignment.<br />
<br />
==Tools==<br />
Use the [[Yoshi's New Island decompress]] BMS script with [[QuickBMS]].<br />
<br />
Alternatively, for recompression, use the pinned script in the Hocotate Hacker discord's #hey-pikmin channel.<br />
<br />
[[Category:File formats]]<br />
[[Category:Hey! Pikmin]]</div>
EpochFlame
https://pikmintkb.com/w/index.php?title=Z_file&diff=3024
Z file
2021-06-04T22:11:37Z
<p>EpochFlame: added knowledge of what this actually is</p>
<hr />
<div><code>.z</code> files are a type of compressed archive in ''Hey! Pikmin''.<br />
.z in Hey! Pikmin is LZ and Huffman encoded with a 4 byte alignment.<br />
<br />
==Tools==<br />
Use the [[Yoshi's New Island decompress]] BMS script with [[QuickBMS]].<br />
Alternatively, for recompression, use the pinned script in the Hocotate Hacker discord's #hey-pikmin channel.<br />
<br />
[[Category:File formats]]<br />
[[Category:Hey! Pikmin]]</div>
EpochFlame