https://pikmintkb.com/w/api.php?action=feedcontributions&user=Espyo&feedformat=atom
Pikmin Technical Knowledge Base - User contributions [en]
2024-03-28T15:25:08Z
User contributions
MediaWiki 1.33.1
https://pikmintkb.com/w/index.php?title=Pikmin_4_identifiers&diff=4306
Pikmin 4 identifiers
2023-08-11T17:53:27Z
<p>Espyo: </p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin 4'' identifiers}}<br />
Some information can be found [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing here].<br />
<br />
== Character names ==<br />
{| class="wikitable sortable"<br />
! Name 1 || Name 2 || Character<br />
|-<br />
| <code>LF000</code> || <code>Leaf01</code> || Dash<br />
|-<br />
| <code>LF001</code> || <code>Leaf02</code> || Corgwin<br />
|-<br />
| <code>LF002</code> || <code>Pilot</code> || Bernard<br />
|-<br />
| <code>LF003</code> || <code>Leaf03</code> || Jin<br />
|-<br />
| <code>LF004</code> || <code>Leaf05</code> || Patch<br />
|-<br />
| <code>Louie</code> || <code>Louie</code> || Louie<br />
|-<br />
| <code>SV003</code> || <code>Normal04</code> || Schnauz<br />
|-<br />
| <code>SV006</code> || <code>Normal07</code> || Dalmo<br />
|-<br />
| <code>SV008</code> || <code>Normal06</code> || Dingo<br />
|-<br />
| <code>SV009</code> || <code>Normal09</code> || Pitunia<br />
|-<br />
| <code>SV011</code> || <code>Normal13</code> || Sy<br />
|-<br />
| <code>SV013</code> || <code>Normal17</code> || Osa<br />
|-<br />
| <code>SV017</code> || <code>Normal18</code> || Frisé<br />
|}<br />
<br />
"Name 1" is what's used for the file names of localization files. "Name 2" is what's used for their icon in conversation boxes.<br />
<br />
[[Category:Constants]]<br />
[[Category:Pikmin 4]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_4_identifiers&diff=4305
Pikmin 4 identifiers
2023-08-11T17:48:40Z
<p>Espyo: Added some character names I've happened to look at.</p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin 4'' identifiers}}<br />
Some information can be found [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing here].<br />
<br />
== Character names ==<br />
{| class="wikitable sortable"<br />
! Name 1 || Name 2 || Character<br />
|-<br />
| <code>LF000</code> || <code>Leaf01</code> || Dash<br />
|-<br />
| <code>LF001</code> || <code>Leaf02</code> || Corgwin<br />
|-<br />
| <code>LF002</code> || <code>Pilot</code> || Bernard<br />
|-<br />
| <code>LF003</code> || <code>Leaf03</code> || Jin<br />
|-<br />
| <code>LF004</code> || <code>Leaf05</code> || Patch<br />
|-<br />
| <code>SV003</code> || <code>Normal04</code> || Schnauz<br />
|-<br />
| <code>SV006</code> || <code>Normal07</code> || Dalmo<br />
|-<br />
| <code>SV008</code> || <code>Normal06</code> || Dingo<br />
|-<br />
| <code>SV009</code> || <code>Normal09</code> || Pitunia<br />
|-<br />
| <code>SV011</code> || <code>Normal13</code> || Sy<br />
|-<br />
| <code>SV013</code> || <code>Normal17</code> || Osa<br />
|-<br />
| <code>SV017</code> || <code>Normal18</code> || Frisé<br />
|}<br />
<br />
"Name 1" is what's used for the file names of localization files. "Name 2" is what's used for their icon in conversation boxes.<br />
<br />
[[Category:Constants]]<br />
[[Category:Pikmin 4]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Sound_Replacement_Tutorial&diff=4257
Sound Replacement Tutorial
2023-07-09T10:31:31Z
<p>Espyo: </p>
<hr />
<div>{{todo|Cleanup.}}<br />
<br />
First, make sure you have Python installed. Then, download [https://cdn.discordapp.com/attachments/301121846944727040/358295103019679764/Pikmin2SoundHelperScripts.zip Yoshi2's sound helper] and extract the contents to your root's AudioRes folder. Run create_workshop.py, and wait for it to finish extracting everything.<br><br />
<br><br />
In the waves folder are the extracted sounds, which you must replace with wavs that are at least very close in file size. It's reccomended that all your sounds are in mono, and are the same length and sample rate as the sounds they're replacing.<br><br />
<br><br />
To change the sample rate, go to Tracks>Resample in Audacity, and change the sample rate to whatever number you need it to be. Then, in the bottom rate, you should see a drop down called "Project Rate (Hz)". Change the number in that drop down to whatever sample rate you need the sound to be; it should be the same number you just used in resample.<br><br />
<br><br />
To change the track to mono, go to Tracks>Mix>Mix Stereo Down to Mono. Sometimes, the sound may already be at a good sample rate, and/or may already be in mono, so those steps aren't always needed.<br><br />
<br><br />
You should also make sure your sound should be heard, in which case you should select the entire sound (Ctril+A) and do Effect>Amplify>OK.<br><br />
<br><br />
Finally, go to File>Export and then save it as a 16-bit PCM wav. You should then replace the vanilla sound you want to replace with your edited sound. For an as-of-now incomplete list of which sound is which, go [[Guide_To_Sound_File_Names|here]]. Keep in mind the names of the sound files you are changing, because you'll need it for the next part.<br><br />
<br><br />
Next, go in the workshop folder and open wsys.xml in Notepad++. Find each sound you replaced, and do the following:<br><br />
<br><br />
1) Replace the "repack" in the filepath with waves.<br><br />
<br><br />
2) Replace the ".raw" at the end of the sound file name with ".wav".<br><br />
<br><br />
3) Remove the "rate=XXXXX " part. This will make the program automatically calculate the sound's sample rate when it repacks the sounds. If you don't do this, then the sound may be at the wrong pitch or speed in-game.<br><br />
<br><br />
4) Certain sounds have a "loop point" that you can change. If you needed to make one of your sounds longer than the sound it's replacing, you should change this. To help determine which sample count you want it to loop at, go in Audacity, and at the bottom where it shows the current time the sound is at, click on the small arrow and change the units to samples instead of hh:mm:ss + milliseconds. Now, whenever you select a part of your sound in Audacity, you can see which sample point you are at, and thus it's much easier to make a custom loop.<br><br />
<br><br />
Once you've done all that for each sound you've replaced, go back to the AudioRes folder and run rebuild_soundfiles.py. This script may take a while to execute, but once it's done, go in the newly created output folder. Copy every new aw file into AudioRes/banks, and copy PSound.aaf into the AudioRes folder itself.<br><br />
<br><br />
After this, you can rebuild the iso, and if your wav files weren't too big before, then everything should work perfectly!<br />
<br />
[[Category:Notes]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Sound_Replacement_Tutorial&diff=4256
Sound Replacement Tutorial
2023-07-09T10:31:08Z
<p>Espyo: Espyo moved page User:Untitled-1/Sound Replacement Tutorial to Sound replacement tutorial without leaving a redirect: Other users want to contribute, but are having a hard time.</p>
<hr />
<div>First, make sure you have Python installed. Then, download [https://cdn.discordapp.com/attachments/301121846944727040/358295103019679764/Pikmin2SoundHelperScripts.zip Yoshi2's sound helper] and extract the contents to your root's AudioRes folder. Run create_workshop.py, and wait for it to finish extracting everything.<br><br />
<br><br />
In the waves folder are the extracted sounds, which you must replace with wavs that are at least very close in file size. It's reccomended that all your sounds are in mono, and are the same length and sample rate as the sounds they're replacing.<br><br />
<br><br />
To change the sample rate, go to Tracks>Resample in Audacity, and change the sample rate to whatever number you need it to be. Then, in the bottom rate, you should see a drop down called "Project Rate (Hz)". Change the number in that drop down to whatever sample rate you need the sound to be; it should be the same number you just used in resample.<br><br />
<br><br />
To change the track to mono, go to Tracks>Mix>Mix Stereo Down to Mono. Sometimes, the sound may already be at a good sample rate, and/or may already be in mono, so those steps aren't always needed.<br><br />
<br><br />
You should also make sure your sound should be heard, in which case you should select the entire sound (Ctril+A) and do Effect>Amplify>OK.<br><br />
<br><br />
Finally, go to File>Export and then save it as a 16-bit PCM wav. You should then replace the vanilla sound you want to replace with your edited sound. For an as-of-now incomplete list of which sound is which, go [[Guide_To_Sound_File_Names|here]]. Keep in mind the names of the sound files you are changing, because you'll need it for the next part.<br><br />
<br><br />
Next, go in the workshop folder and open wsys.xml in Notepad++. Find each sound you replaced, and do the following:<br><br />
<br><br />
1) Replace the "repack" in the filepath with waves.<br><br />
<br><br />
2) Replace the ".raw" at the end of the sound file name with ".wav".<br><br />
<br><br />
3) Remove the "rate=XXXXX " part. This will make the program automatically calculate the sound's sample rate when it repacks the sounds. If you don't do this, then the sound may be at the wrong pitch or speed in-game.<br><br />
<br><br />
4) Certain sounds have a "loop point" that you can change. If you needed to make one of your sounds longer than the sound it's replacing, you should change this. To help determine which sample count you want it to loop at, go in Audacity, and at the bottom where it shows the current time the sound is at, click on the small arrow and change the units to samples instead of hh:mm:ss + milliseconds. Now, whenever you select a part of your sound in Audacity, you can see which sample point you are at, and thus it's much easier to make a custom loop.<br><br />
<br><br />
Once you've done all that for each sound you've replaced, go back to the AudioRes folder and run rebuild_soundfiles.py. This script may take a while to execute, but once it's done, go in the newly created output folder. Copy every new aw file into AudioRes/banks, and copy PSound.aaf into the AudioRes folder itself.<br><br />
<br><br />
After this, you can rebuild the iso, and if your wav files weren't too big before, then everything should work perfectly!</div>
Espyo
https://pikmintkb.com/w/index.php?title=BMG_file&diff=4235
BMG file
2023-06-26T18:31:58Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add reference images for text modifiers.}}<br />
{{stub}}<br />
<br />
BMG files (Binary Message Generators) are files used to store text for Pikmin 2, but also Nintendo games on a variety of consoles in the same era. They can be found in files/message inside different archives for different languages. In each archive, there exists two files, pikmin2.bmc (the font) and pikmin2.bmg (the actual text). It can be opened by using pikminBMG, found here[https://github.com/RenolY2/pikminBMG|pikminBMG]. All of the game's text is stored in this file, with the exception of text created by BLO screen files. Editing the text is no different than any other text file, but there are text modifiers to look out for. Control codes contained between two curly brackets {like this} do different things to text, and they are as follows:<br />
<br />
<code>COLOR: {1a06ff0000XX}<br />
00: default | 01: red | 02: light green (default color?) | 03: Dark Green | 04: Dark Blue |05: Light Blue |06: Yellow |07: Dark Yellow |08: Yellow-green |09: Orange |0a: Light Orange |0b: Reddish white |0c: light purple |0d: purple/violet |0e: dark purple |0f:black |1a and up: white<br />
<br />
BUTTON DISPLAY: {1a06000000XX}<br />
00: A| 01:B |02: C Stick |03: X |04: Y |05: Z| 06: L |07: R| 08: Control Stick (only used in unused cutscene)| 09: Start Button (completely unused)| 0a: D-pad<br />
<br />
TEXT SIZE: {1a07ff00010XXX}<br />
64 is the default, can be made smaller or bigger<br />
<br />
TEXT SPEED: {1a06020001XX}<br />
I haven't figured this one out yet. The only change I found was 1e drawing 1 letter at a time for exploration kit, with ff being default. Maybe more?<br />
<br />
PAUSE: {1a05020000}<br />
In normal dialogue, this should be used every 3 lines and at the end of the text. This will prompt the player to use the A button to scroll to the next 3 lines. It is also used to end a Piklopedia text message.<br />
<br />
VERTICAL SIZE: {1a0703000500XX}<br />
Used for cave names only. 50 seems to be the default for them, but not normal text.</code></div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_2_enemy_parameters&diff=4231
Pikmin 2 enemy parameters
2023-04-28T13:35:45Z
<p>Espyo: </p>
<hr />
<div>The file list containing the parameters for each of the enemies in ''Pikmin 2''. These can be found in the compressed file <code>enemyParms.szs</code> located in root/enemy/parm. Accessing individual files requires the use of a SZS/ARC extractor. Decompressing this file yields a file system of "data/internalname*/". There can be up to 4 config files found within each folder.<br />
<br />
== Enemy List With Parameter Files ==<br />
<br />
{|class="wikitable sortable mw-collapsible" <br />
|+ class="nowrap" | List of folders found in "/data/"<br />
<br />
! Entity<br />
! Internal Name<br />
|-<br />
| Cloaking Burrow-nit || <code>armor</code> <br />
|-<br />
| Bulborb Larva || <code>baby</code> <br />
|-<br />
| Raging Long Legs || <code>bigfoot</code> <br />
|-<br />
| Titan Dweevil || <code>bigtreasure</code> <br />
|-<br />
| Waterwraith || <code>blackman</code> <br />
|-<br />
| Orange Bulborb || <code>bluechappy</code> <br />
|-<br />
| Dwarf Orange Bulborb || <code>bluekochappy</code> <br />
|-<br />
| Bomb Rock || <code>bomb</code> <br />
|-<br />
| Volatile Dweevil || <code>bombotakara</code> <br />
|-<br />
| Careening Dirigibug || <code>bombsarai</code> <br />
|-<br />
| Water Dumple || <code>catfish</code> <br />
|-<br />
| Red Bulborb || <code>chappy</code> <br />
|-<br />
| Chigoyami Paper || <code>chiyogami</code> <br />
|-<br />
| Clover || <code>clover</code> <br />
|-<br />
| Glowstem (green) || <code>daiodogreen</code> <br />
|-<br />
| Glowstem (red) || <code>daidored</code> <br />
|-<br />
| Beady Long Legs || <code>damagumo</code> <br />
|-<br />
| Segmented Crawbster || <code>dangomushi</code> <br />
|-<br />
| Bumbling Snitchbug || <code>demon</code> <br />
|-<br />
| Egg || <code>egg</code> <br />
|-<br />
| Anode Beetle || <code>elecbug</code> <br />
|-<br />
| Electrical Wire || <code>elechiba</code> <br />
|-<br />
| Anode Dweevil || <code>elecotakura</code> <br />
|-<br />
| Doodlebug || <code>fart</code> <br />
|-<br />
| Fiery Bulblax || <code>firechappy</code> <br />
|-<br />
| Fiery Dweevil || <code>fireotakura</code> <br />
|-<br />
| Armored Cannon Beetle Larva (Burrowed) || <code>fkabuto</code> <br />
|-<br />
| Gatling Groink (Stationary) || <code>fminihoudai</code> <br />
|-<br />
| Yellow Wollywog || <code>frog</code> <br />
|-<br />
| Antenna Beetle || <code>fuefuki</code> <br />
|-<br />
| Gas pipe || <code>gashiba</code> <br />
|-<br />
| Munge Dweevil || <code>gasotakura</code> <br />
|-<br />
| Creeping Chrysanthemum || <code>hana</code> <br />
|-<br />
| Withering Blowhog || <code>hanachirashi</code> <br />
|-<br />
| Fire geyser || <code>hiba</code> <br />
|-<br />
| Common Glowcap || <code>hikarikinoko</code> <br />
|-<br />
| Man-at-Legs || <code>houdai</code> <br />
|-<br />
| Ravenous Whiskerpillar || <code>imomushi</code> <br />
|-<br />
| Hermit Crawmad || <code>jigumo</code> <br />
|-<br />
| Hermit Crawmad Hole || <code>jigumohouse</code> <br />
|-<br />
| Armored Cannon Beetle Larva || <code>kabuto</code> <br />
|-<br />
| Figwort (Brown/Large) || <code>kareooinu_l</code> <br />
|-<br />
| Figwort (Brown/Small) || <code>kareooinu_s</code> <br />
|-<br />
| Emperor Bulblax || <code>kingchappy</code> <br />
|-<br />
| Dwarf Red Bulborb || <code>kochappy</code> <br />
|-<br />
| Iridescent Flint Beetle || <code>kogane</code> <br />
|-<br />
| Spotty Bulbear || <code>kumachappy</code> <br />
|-<br />
| Dwarf Bulbear || <code>kumakochappy</code> <br />
|-<br />
| Lesser Spotted Jellyfloat || <code>kurage</code> <br />
|-<br />
| Bulbmin || <code>leafchappy</code> <br />
|-<br />
| Margaret || <code>margaret</code> <br />
|-<br />
| Puffy Blowhog || <code>mar</code> <br />
|-<br />
| Wollywog || <code>marofrog</code> <br />
|-<br />
| Gatling Groink || <code>minihoudai</code> <br />
|-<br />
| Mamuta || <code>miulin</code> <br />
|-<br />
| Foxtail || <code>nekojarashi</code> <br />
|-<br />
| Greater Spotted Jellyfloat || <code>onikurage</code> <br />
|-<br />
| Figwort (Red/Large) || <code>ooinu_l</code> <br />
|-<br />
| Figwort (Red/Small) || <code>ooinu_s</code> <br />
|-<br />
| Giant Breadbug || <code>oopanmodoki</code> <br />
|-<br />
| Breadbug || <code>otakara</code> <br />
|-<br />
| Giant Breadbug Hole || <code>panhouse</code> <br />
|-<br />
| Breadbug Hole || <code>panmodoki</code> <br />
|-<br />
| Pellet Posy || <code>pelplant</code> <br />
|-<br />
| Candypop Bud || <code>pom</code> <br />
|-<br />
| Empress Bulblax || <code>queen</code> <br />
|-<br />
| Honeywisp || <code>qurione</code> <br />
|-<br />
| Decorated Cannon Beetle || <code>rkabuto</code> <br />
|-<br />
| Falling Boulder || <code>rock</code> <br />
|-<br />
| Swooping Snitchbug || <code>sarai</code> <br />
|-<br />
| Unmarked Spectralids || <code>shijimichou</code> <br />
|-<br />
| Burrowing Snagret || <code>snakecrow</code> <br />
|-<br />
| Pileated Snagret || <code>snakewhole</code> <br />
|-<br />
| Skitter Leaf || <code>sokkuri</code> <br />
|-<br />
| ??? Clogged Hole || <code>stone</code> <br />
|-<br />
| Wogpole || <code>tadpole</code> <br />
|-<br />
| Mitite || <code>tamagomushi</code> <br />
|-<br />
| Fiery Blowhog || <code>tank</code> <br />
|-<br />
| Dandelion || <code>tanpopo</code> <br />
|-<br />
| Shearwig || <code>tobi</code> <br />
|-<br />
| Horsetail || <code>tukushi</code> <br />
|-<br />
| Waterwraith Rollers || <code>tyre</code> <br />
|-<br />
| Female Sheargrub || <code>ujia</code> <br />
|-<br />
| Male Sheargrub || <code>ujib</code> <br />
|-<br />
| Ranging Bloyster || <code>umimushi</code> <br />
|-<br />
| Shoot (Tall) || <code>wakame_l</code> <br />
|-<br />
| Shoot (Short) || <code>wakame_s</code> <br />
|-<br />
| Seeding Dandelion || <code>watage</code> <br />
|-<br />
| Caustic Dweevil || <code>waterotakara</code> <br />
|-<br />
| Iridescent Glint Beetle || <code>wealthy</code> <br />
|-<br />
| Watery Blowhog || <code>wtank</code> <br />
|-<br />
| Hairy Bulborb || <code>yellowchappy</code> <br />
|-<br />
| Snow Bulborb || <code>yellowkochappy</code> <br />
|-<br />
| Fiddlehead || <code>zenmai</code> <br />
|}<br />
=Enemy Configuration Files=<br />
===enemyanimmgr.txt===<br />
This is the configuration file that assigns animations(.bca) to entities.<br />
{{todo|Document the lines.}}<br />
<br />
===enemycoll.txt===<br />
The collision of the entity. Unlike other models that use a specific collision model (grid.bin), enemy collision is defined in a simple text file.<br />
{{todo|Document the lines.}}<br />
<br />
===enemyanparm.txt===<br />
The entity parameters of inside this configuration are most commonly divided into 3 sets of tables: (Properties will vary frequently among entities as some are not relevant for all.)<br />
<br />
===={s00x}====<br />
These change the entity's physics interactions within the world. May have interactions with how dead enemies can be sent flying in certain circumstances due to a compression between collisions.<br />
<br />
===={fpxx} and {ip0x}====<br />
Mostly used for changing general enemy statistics. These changes include HP, Ai tracking, movespeed, damage hitbox radius, and so much more.<br />
<br />
===={fpxx} (Enemy specific)====<br />
These properties affect things that are attributed specifically to the entity.<br />
<br />
====Example Configuration====<br />
Example from <code>\data\houdai\enemyparm.txt</code>; this is the Man-at-Legs' parameters.<br />
{|class="wikitable sortable mw-collapsible" <br />
|+ class="nowrap" | Configuration Contents "/data/<br />
! Configuration Contents<br />
<div align="left"><source lang="powershell"><br />
# Creature::Property<br />
{<br />
{s000} 4 0.500000 # friction(not used)<br />
{s001} 4 0.500000 # wallReflection<br />
{s002} 4 0.250000 # faceDirAdjust<br />
{s003} 4 0.100000 # accel<br />
{s004} 4 0.300000 # bounceFactor<br />
{_eof} <br />
}<br />
# EnemyParmsBase<br />
{<br />
{fp00} 4 2800.000000 # ライフ (life)<br />
{fp27} 4 115.000000 # ライフの高さ (Life height, likely health bar placement)<br />
{fp31} 4 0.000000 # ライフ回復率 (Life recovery rate)<br />
{fp30} 4 50.000000 # 警戒ライフ (Alert Life)<br />
{fp01} 4 10.000000 # マップとの当り (Hit with a map)<br />
{fp33} 4 75.000000 # マップとのあたりポリゴンの選定 (Selection of perimeter polygon with map)<br />
{fp34} 4 20.000000 # ピクミンとのあたり (With Pikmin)<br />
{fp32} 4 175.000000 # LOD半径 (LOD radius<br />
{fp02} 4 0.100000 # ダメージスケールXZ (Damage scale XZ)<br />
{fp03} 4 0.100000 # ダメージスケールY (Damage scale Y)<br />
{fp04} 4 0.500000 # ダメージフレーム (Damage frame)<br />
{fp05} 4 0.000100 # 質量 (quality)<br />
{fp06} 4 250.000000 # 速度 (speed)<br />
{fp08} 4 0.200000 # 回転速度率 (Recovery rate)<br />
{fp28} 4 60.000000 # 回転最大速度 (Maximum rotation speed)<br />
{fp09} 4 800.000000 # テリトリー (territory)<br />
{fp10} 4 75.000000 # ホーム範囲 (Home range)<br />
{fp11} 4 70.000000 # プライベート距離 (Private range)<br />
{fp12} 4 600.000000 # 視界距離 (Visibility distance)<br />
{fp25} 4 50.000000 # 視界高 (High horizon)<br />
{fp13} 4 180.000000 # 視界角度 (Horizon angle)<br />
{fp14} 4 800.000000 # 探索距離 (Exploring distance)<br />
{fp26} 4 40.000000 # 探索高 (Exploring high<br />
{fp15} 4 7.000000 # 探索角度 (Exploration angle)<br />
{fp17} 4 500.000000 # 振り払い力 (Shake-off power)<br />
{fp18} 4 0.000000 # 振り払いダメージ (Shake-off damage)<br />
{fp19} 4 25.000000 # 振り払い範囲 (Shake-off range)<br />
{fp16} 4 1.000000 # 振り払い率 (Shake-off rate)<br />
{fp20} 4 75.000000 # 攻撃可能範囲 (Attackable range)<br />
{fp21} 4 25.000000 # 攻撃可能角度 (Attackable angle)<br />
{fp22} 4 10.000000 # 攻撃ヒット範囲 (Attack hit range)<br />
{fp23} 4 0.004000 # 攻撃ヒット角度 (Attack hit angle)<br />
{fp24} 4 10.000000 # 攻撃力 (Attack hit damage towards leaders)<br />
{fp29} 4 15.000000 # 警戒時間 (Alert time)<br />
{fp35} 4 1.000000 # 石化時間 (Petrochemical time - Bitter spray effect time)<br />
{fp36} 4 50.000000 # ヒップドロップダメージ (Hip drop damage - Purple Pikmin ground pound damage)<br />
{fp37} 4 0.000000 # (Seismic probability - Purple Pikmin stun chance)<br />
{fp38} 4 5.000000 # 地震気絶時間 (Earthquake stunning time - Purple Pikmin stun time)<br />
{ip01} 4 10 # 振り払い打撃A (Shake-off shot A)<br />
{ip02} 4 30 # 振り払い張付1 (Shake-off attachment attachment 1)<br />
{ip03} 4 15 # 振り払い打撃B (Shake-off shot B)<br />
{ip04} 4 37 # 振り払い張付2 (Shake-off attachment attachment 2)<br />
{ip05} 4 25 # 振り払い打撃C (Shake-off shot C)<br />
{ip06} 4 50 # 振り払い張付3 (Shake-off attachment attachment 3)<br />
{ip07} 4 30 # 振り払い打撃D (Shake-off shot D)<br />
{_eof} <br />
}<br />
# EnemyParmsBase<br />
{<br />
{fp01} 4 9.000000 # ベース係数<br />
{fp02} 4 -0.100000 # 上げ減速係数<br />
{fp03} 4 0.500000 # 下げ加速係数<br />
{fp04} 4 -2.000000 # 最低減加速係数<br />
{fp05} 4 10.000000 # 最高減加速係数<br />
{fp06} 4 40.000000 # 足の振り上げ<br />
{fp10} 4 2.500000 # 射撃On:Max<br />
{fp11} 4 0.500000 # 射撃On:Min<br />
{fp12} 4 1.000000 # 射撃Off:Max<br />
{fp13} 4 0.060000 # 射撃Off:Min<br />
{fp20} 4 130.000000 # Last 2 Territory<br />
{_eof} <br />
}<br />
</source></div><br />
|}<br />
<br />
===enemystoneinfo.txt===<br />
<br />
This file determines how the enemy will look when sprayed with Ultra Bitter Spray. It appears to be based on the bones present within the enemy's model.</div>
Espyo
https://pikmintkb.com/w/index.php?title=General_instructions&diff=4225
General instructions
2023-04-16T11:24:56Z
<p>Espyo: Undo: This section only applies to Wii games, and the instructions are different between Wii and Wii U.</p>
<hr />
<div>General instructions on how to perform some important tasks.<br />
<br />
== Obtaining a game's files ==<br />
You can obtain the files inside the games by following these instructions. This guide only explains how to obtain the files from inside a copy of the game. It won't explain how to obtain a copy.<br />
<br />
=== GameCube ===<br />
# Get a copy of the game's disk image (.ISO). We do not support any illegal pirating here, so to do this legally, search up how to rip GameCube games using Nintendo Wii homebrew software.<br />
# Ensure the file is not corrupted by running it using the Dolphin emulator.<br />
# Open GC-Tool and go to File > Open > Pikmin 2 GCN.iso, then go to ISO > Extract whole ISO, check the box that says "Also extract header, apploader, DOL and TOC", choose the directory you want to save it to and then click extract. Give it some time.<br />
<br />
'''To rebuild a new ISO from your root:'''<br />
# Open GC-Rebuilder and go to Root > Open, select the root folder created by GC-Tool and click open.<br />
# Go back to Root and now select Save. Name the ISO what you want and choose where you want it, then click save. This does not save the ISO file.<br />
# Go back again to Root and finally click Rebuild. It will now rebuild the ISO, this may take some time.<br />
<br />
=== Wii ===<br />
# Download [https://wit.wiimm.de/ Wiimms ISO Tools]. Make sure to install wit specifically.<br />
# Dump a copy of your game from a Wii onto your computer.<br />
# If your game is in .iso format, type <code>wit copy nameofyourgame.iso nameofyourgame.wbfs</code> in a command prompt (make sure the directory is set to where your dump is). If it's already in .wbfs, skip this step.<br />
# Next, type <code>wit copy nameofyourgame.wbfs newnameforgame.wbfs --psel data</code><br />
# Then, type <code>wit extract newnameforgame.wbfs /directory you want the DATA folder to be stored/newfolder</code> (for Linux and MacOS, use <code>/</code>. for Windows, use <code>\</code>. You may need to specify which drive you want to extract to). wit will create "newfolder" for you in this directory.<br />
<br />
;To rebuild your .wbfs<br />
<br />
# Once you've made your changes, type <ocde>wit copy ./newfolder/directory your game is stored/hackedgame.wbfs</code> into your command prompt.<br />
<br />
=== Wii U ===<br />
{{todo|Add Wii U instructions.}}<br />
<br />
=== Nintendo Switch ===<br />
# Dump a copy of the game onto your computer.<br />
# Using either Yuzu or Ryujinx, right click on the game and select "Dump RomFS Folder".<br />
<br />
=== Nintendo 3DS ===<br />
You will need:<br />
# A <code>.3ds</code> file of the game's data.<br />
# [[DotNet3dsToolkit]].<br />
<br />
Simply use a command line, run <code>ToolkitConsole.exe</code> with the parameters it expects, and you'll extract the contents of the <code>.3ds</code> file onto a folder. Detailed instructions can be found in the [[DotNet3dsToolkit]] page.<br />
<br />
== Making changes ==<br />
Once you have a game's files, you can read them all you want. If you want to make changes to the files, you can do so. Some files are as simple as plain text, and can be edited with any text editor (although Notepad++ is recommended over the standard Notepad). Other files can only be edited with the appropriate tools. Some files need to be extracted, and once you're done making changes, they need to be packed again, just like zip files &ndash; [[SZS file]]s are one such type.<br />
<br />
That takes care of editing the game's insides, but then you'll need to transform these files into a runnable game, if you want to actually play the changes. What you need to do is elaborated in the next sections.<br />
<br />
=== GameCube/Wii ===<br />
What you have to do depends on how you want to [[#Running a modified game|run the game]]. If you want to run it with Dolphin, through a folder and <code>boot.dol</code>, you won't need to do anything else after saving the files (except maybe restarting the game or area).<br />
<br />
If you use an ISO, you'll have to apply the changes onto the ISO, since you've only made changes on the extracted folder so far.<br />
<br />
{{todo|Add ISO instructions.}}<br />
<br />
===Wii U ===<br />
{{ todo|Add Wii U instructions.}}<br />
<br />
=== Nintendo 3DS ===<br />
Just like when you extracted the <code>.3ds</code> file to get the contents, you will have to do the opposite and turn the contents into a <code>.3ds</code> file. Again, you'll need DotNet3dsToolkit. Detailed instructions can once again be found in the [[DotNet3dsToolkit]] page.<br />
<br />
== Running a modified game ==<br />
After having made the changes, you will want to play your modified game. You can either play it on a real console, or using an emulator. A note regarding savestates and emulators: If the game loads data from a file and saves it in RAM, and you make a savestate after this information is loaded, it will always have that information when you reload the savestate, even if you changed the files in the meantime. To get the changes to take effect, make the game reload the file. This depends on the game and file (e.g. quit and re-enter the area you're on, restart the game, etc.). To be safe, you can always avoid loading savestates altogether.<br />
<br />
=== GameCube/Wii ===<br />
{{todo|Add GameCube/Wii instructions.}}<br />
<br />
=== Wii U ===<br />
{{todo|Add Wii U instructions.}}<br />
<br />
=== Nintendo 3DS ===<br />
{{todo|Add real console instructions.}}<br />
<br />
To run a modified <code>.3ds</code> file with [[Citra]], simply open the emulator and choose the <code>.3ds</code> file with your changes.<br />
<br />
== Scripts ==<br />
Some articles in the wiki may provide helpful '''scripts'''. These can either be Windows bash scripts, or Linux shell scripts. Normally, when you want to, for instance, convert a [[GTX file]] to a DDS file, you'd have to go to the command line and run the tools necessary for it. But with scripts, after you set everything up, you can just double-click a GTX file and get a DDS file right away!<br />
<br />
First comes the actual script creation. Copy whatever is inside the code blocks provided in the page, but remember to replace any placeholder bits inside less than and greater than signs. For instance, in a code block like so:<br />
:<code>python &lt;path to abc.py&gt; $1</code><br />
<br />
You would replace <code>&lt;path to abc.py&gt;</code> with the full path to where you've placed a Python script called <code>abc.py</code>. Anyway, after you've made any necessary replacements, save the file on your disk somewhere, preferably on a "scripts" folder in your documents so you can keep everything organized. The name of your script should end with the extension <code>.bat</code> in Windows, and <code>.sh</code> in Linux.<br />
<br />
Then, you'll have to set up your system to run the script when you double click a file of the given type. Or at least when you right-click and choose "Open with".<br />
<br />
The instructions depend on your system, so you should search online on how to associate a program (or script) with a file extension. But in general, you can right-click a file of the type you want to operate on, choose "Open with", and use the dialog box to add a new program (or in our case, script) to the file type.<br />
<br />
[[Category:Instructions]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=General_instructions&diff=4223
General instructions
2023-04-09T12:23:37Z
<p>Espyo: </p>
<hr />
<div>General instructions on how to perform some important tasks.<br />
<br />
== Obtaining a game's files ==<br />
You can obtain the files inside the games by following these instructions. This guide only explains how to obtain the files from inside a copy of the game. It won't explain how to obtain a copy.<br />
<br />
=== GameCube ===<br />
# Get a copy of the game's disk image (.ISO). We do not support any illegal pirating here, so to do this legally, search up how to rip GameCube games using Nintendo Wii homebrew software.<br />
# Ensure the file is not corrupted by running it using the Dolphin emulator.<br />
# Open GC-Tool and go to File > Open > Pikmin 2 GCN.iso, then go to ISO > Extract whole ISO, check the box that says "Also extract header, apploader, DOL and TOC", choose the directory you want to save it to and then click extract. Give it some time.<br />
<br />
'''To rebuild a new ISO from your root:'''<br />
# Open GC-Rebuilder and go to Root > Open, select the root folder created by GC-Tool and click open.<br />
# Go back to Root and now select Save. Name the ISO what you want and choose where you want it, then click save. This does not save the ISO file.<br />
# Go back again to Root and finally click Rebuild. It will now rebuild the ISO, this may take some time.<br />
<br />
=== Wii ===<br />
# Download [https://wit.wiimm.de/ Wiimms ISO Tools]. Make sure to install wit specifically.<br />
# Dump a copy of your game from a Wii onto your computer.<br />
# If your game is in .iso format, type <code>wit copy nameofyourgame.iso nameofyourgame.wbfs</code> in a command prompt (make sure the directory is set to where your dump is). If it's already in .wbfs, skip this step.<br />
# Next, type <code>wit copy nameofyourgame.wbfs newnameforgame.wbfs --psel data</code><br />
# Then, type <code>wit extract newnameforgame.wbfs /directory you want the DATA folder to be stored/newfolder</code> (for Linux and MacOS, use <code>/</code>. for Windows, use <code>\</code>. You may need to specify which drive you want to extract to). wit will create "newfolder" for you in this directory.<br />
<br />
;To rebuild your .wbfs<br />
<br />
# Once you've made your changes, type <ocde>wit copy ./newfolder/directory your game is stored/hackedgame.wbfs</code> into your command prompt.<br />
<br />
=== Wii U ===<br />
{{todo|Add Wii U instructions.}}<br />
<br />
=== Nintendo Switch ===<br />
# Dump a copy of the game onto your computer.<br />
# Using either Yuzu or Ryujinx, right click on the game and select "Dump RomFS Folder".<br />
<br />
=== Nintendo 3DS ===<br />
You will need:<br />
# A <code>.3ds</code> file of the game's data.<br />
# [[DotNet3dsToolkit]].<br />
<br />
Simply use a command line, run <code>ToolkitConsole.exe</code> with the parameters it expects, and you'll extract the contents of the <code>.3ds</code> file onto a folder. Detailed instructions can be found in the [[DotNet3dsToolkit]] page.<br />
<br />
== Making changes ==<br />
Once you have a game's files, you can read them all you want. If you want to make changes to the files, you can do so. Some files are as simple as plain text, and can be edited with any text editor (although Notepad++ is recommended over the standard Notepad). Other files can only be edited with the appropriate tools. Some files need to be extracted, and once you're done making changes, they need to be packed again, just like zip files &ndash; [[SZS file]]s are one such type.<br />
<br />
That takes care of editing the game's insides, but then you'll need to transform these files into a runnable game, if you want to actually play the changes. What you need to do is elaborated in the next sections.<br />
<br />
=== GameCube/Wii ===<br />
What you have to do depends on how you want to [[#Running a modified game|run the game]]. If you want to run it with Dolphin, through a folder and <code>boot.dol</code>, you won't need to do anything else after saving the files (except maybe restarting the game or area).<br />
<br />
If you use an ISO, you'll have to apply the changes onto the ISO, since you've only made changes on the extracted folder so far.<br />
<br />
{{todo|Add ISO instructions.}}<br />
<br />
===Wii U ===<br />
{{ todo|Add Wii U instructions.}}<br />
<br />
=== Nintendo 3DS ===<br />
Just like when you extracted the <code>.3ds</code> file to get the contents, you will have to do the opposite and turn the contents into a <code>.3ds</code> file. Again, you'll need DotNet3dsToolkit. Detailed instructions can once again be found in the [[DotNet3dsToolkit]] page.<br />
<br />
== Running a modified game ==<br />
After having made the changes, you will want to play your modified game. You can either play it on a real console, or using an emulator. A note regarding savestates and emulators: If the game loads data from a file and saves it in RAM, and you make a savestate after this information is loaded, it will always have that information when you reload the savestate, even if you changed the files in the meantime. To get the changes to take effect, make the game reload the file. This depends on the game and file (e.g. quit and re-enter the area you're on, restart the game, etc.). To be safe, you can always avoid loading savestates altogether.<br />
<br />
=== GameCube/Wii ===<br />
{{todo|Add GameCube/Wii instructions.}}<br />
<br />
=== Wii U ===<br />
{{todo|Add Wii U instructions.}}<br />
<br />
=== Nintendo 3DS ===<br />
{{todo|Add real console instructions.}}<br />
<br />
To run a modified <code>.3ds</code> file with [[Citra]], simply open the emulator and choose the <code>.3ds</code> file with your changes.<br />
<br />
== Scripts ==<br />
Some articles in the wiki may provide helpful '''scripts'''. These can either be Windows bash scripts, or Linux shell scripts. Normally, when you want to, for instance, convert a [[GTX file]] to a DDS file, you'd have to go to the command line and run the tools necessary for it. But with scripts, after you set everything up, you can just double-click a GTX file and get a DDS file right away!<br />
<br />
First comes the actual script creation. Copy whatever is inside the code blocks provided in the page, but remember to replace any placeholder bits inside less than and greater than signs. For instance, in a code block like so:<br />
:<code>python &lt;path to abc.py&gt; $1</code><br />
<br />
You would replace <code>&lt;path to abc.py&gt;</code> with the full path to where you've placed a Python script called <code>abc.py</code>. Anyway, after you've made any necessary replacements, save the file on your disk somewhere, preferably on a "scripts" folder in your documents so you can keep everything organized. The name of your script should end with the extension <code>.bat</code> in Windows, and <code>.sh</code> in Linux.<br />
<br />
Then, you'll have to set up your system to run the script when you double click a file of the given type. Or at least when you right-click and choose "Open with".<br />
<br />
The instructions depend on your system, so you should search online on how to associate a program (or script) with a file extension. But in general, you can right-click a file of the type you want to operate on, choose "Open with", and use the dialog box to add a new program (or in our case, script) to the file type.<br />
<br />
[[Category:Instructions]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=MSBT_file_(Pikmin_3)&diff=4222
MSBT file (Pikmin 3)
2023-04-09T12:19:22Z
<p>Espyo: </p>
<hr />
<div>{{todo|Document the file format.}}<br />
<code>.msbt</code> files contain the strings in ''Pikmin 3''. They can be found in the <code>/content/*/system/message.szs</code> files. For a list of MSBT files in the game, and what type of strings they usually contain, see [[MSBT file list]].<br />
<br />
== Tools ==<br />
* [https://github.com/IcySon55/3DLandMSBTeditor/ MSBT Editor Reloaded]<br />
* [https://gbatemp.net/threads/release-kuriimu-a-general-purpose-game-translation-toolkit-for-authors-of-fan-translations.452375/ Kuriimu]<br />
* [https://github.com/ObsidianX/3dstools/blob/master/msbt.py ObsidianX's msbt.py] (MSBT <-> JSON)<br />
** To use this tool with ''Hey! Pikmin'', you will need to first change the parameters in JSON's text dumper to force ASCII. Find the line with <code>json.dump</code>, and change <code>ensure_ascii=False</code> to <code>ensure_ascii=True</code>.<br />
** In addition, in order for it to work with ''Pikmin 3'', find the line with <code>substrings.append</code>, and change the line to <code>substrings.append(string.decode('utf-16-%s' % ('-le' if self.order == '<' else '-be'), 'replace'))</code>.<br />
<br />
== Changing who speaks in dialogue ==<br />
Before most lines of dialogue in ''Pikmin 3'''s MSBT entries, there are 10 bytes of hex starting with <code>0E 00 17 00</code> or something similar. Of these ten bytes, the last two bytes (the two bytes before the actual dialogue text) determine the character saying this dialogue. The second to last byte determines the voice used, while the last byte determines the icon used.<br />
<br />
If MSBT Editor Reloaded (linked above) is used to edit a given MSBT file, the hex values before these lines of dialogue can be directly edited via its hex editor on the bottom right of the window.<br />
<br />
{| class="wikitable sortable"<br />
! Hex value || Character voice<br />
|-<br />
| <code>00</code> || Alph<br />
|-<br />
| <code>01</code> || Brittany<br />
|-<br />
| <code>02</code> || Charlie<br />
|-<br />
| <code>03</code> || Louie<br />
|-<br />
| <code>04</code> || Olimar<br />
|-<br />
| <code>05</code> || S.S. Drake<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Hex value || Character icon<br />
|-<br />
| <code>00</code> || Alph, neutral<br />
|-<br />
| <code>01</code> || Brittany, neutral<br />
|-<br />
| <code>02</code> || Charlie, neutral<br />
|-<br />
| <code>03</code> || Louie, neutral<br />
|-<br />
| <code>04</code> || Olimar, neutral<br />
|-<br />
| <code>05</code> || Alph, shocked<br />
|-<br />
| <code>06</code> || Brittany, shocked<br />
|-<br />
| <code>07</code> || Charlie, shocked<br />
|-<br />
| <code>08</code> || Louie, shocked<br />
|-<br />
| <code>09</code> || Olimar, shocked<br />
|-<br />
| <code>0A</code> || Alph, happy<br />
|-<br />
| <code>0B</code> || Brittany, happy<br />
|-<br />
| <code>0C</code> || Charlie, happy<br />
|-<br />
| <code>0D</code> || Louie, happy<br />
|-<br />
| <code>0E</code> || Olimar, happy<br />
|-<br />
| <code>0F</code> || Alph, worried<br />
|-<br />
| <code>10</code> || Brittany, worried<br />
|-<br />
| <code>11</code> || Charlie, worried<br />
|-<br />
| <code>12</code> || Louie, worried<br />
|-<br />
| <code>13</code> || Olimar, worried<br />
|-<br />
| <code>14</code> || Alph, determined<br />
|-<br />
| <code>15</code> || Brittany, determined<br />
|-<br />
| <code>16</code> || Charlie, determined<br />
|-<br />
| <code>17</code> || Louie, determined<br />
|-<br />
| <code>18</code> || Olimar, determined<br />
|-<br />
| <code>19</code> || No icon is displayed<br />
|-<br />
| <code>1A</code> || S.S. Drake<br />
|}<br />
<br />
[[Category:File formats]]<br />
[[Category:Pikmin 3]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=SZS&diff=4208
SZS
2023-02-10T10:13:51Z
<p>Espyo: Redirected page to SZS file</p>
<hr />
<div>#REDIRECT [[SZS file]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Main_Page&diff=4204
Main Page
2023-01-28T14:52:01Z
<p>Espyo: </p>
<hr />
<div>{{MainTemplate<br />
| welcome = Welcome to the '''''Pikmin'' Technical Knowledge Base'''!<br />
| blurb = A wiki dedicated to the internal files in ''Pikmin'' games.<br />
| about_title = About<br />
| about_content =<br />
Throughout the years, ''Pikmin'' fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!<br />
<br />
'''Partners''':<br />
* [https://pikminwiki.com Pikipedia] - the ''Pikmin'' wiki<br />
* [https://discord.gg/msMKc3G Pikcord] - the ''Pikmin'' community Discord server<br />
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the ''Pikmin'' hacking community Discord server<br />
| other_title = What this wiki is ''not''<br />
| other_content =<br />
* It's not a wiki about pirating ''Pikmin'' games.<br />
* It's not a file-sharing service.<br />
* It's not a wiki where you document...<br />
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.<br />
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.<br />
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.<br />
* It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.<br />
}}<br />
<br />
== Global information ==<br />
{| class="wikitable" style="margin: auto; width: 75%;"<br />
! colspan="3" | <span style="font-size: 150%;">Global info</span><br />
|-<br />
| colspan="3" |<br />
{| style="margin: auto;"<br />
|<br />
* [[General instructions]]<br />
* [[Glossary]]<br />
* [[Save files]]<br />
* [[:Category:Tools|Tools]]<br />
|}<br />
|}<br />
<br />
<br />
== Game-specific information ==<br />
{| class="wikitable" style="margin: auto; width: 75%;"<br />
! width="25%;" | <span style="font-size: 150%;">''Pikmin''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin'')</span><br />
! width="25%;" | <span style="font-size: 150%;">''Pikmin 2''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin 2'')</span><br />
! width="25%;" | <span style="font-size: 150%;">''Pikmin 3''</span><br><span style="font-size: 90%;">(and ''Pikmin 3 Deluxe'')</span><br />
! width="25%;" | <span style="font-size: 150%;">''Hey! Pikmin''</span><br />
|-<br />
<!--<br />
<br />
<br />
GENERAL<br />
<br />
<br />
--><br />
! colspan="4" | General<br />
|-<br />
| valign="top" |<br />
* [[Pikmin|Main information]]<br />
* [[Pikmin instructions|Instructions]]<br />
* [[Pikmin cheat codes|Useful cheat codes]]<br />
* [[Pikmin memory addresses|Memory addresses]]<br />
* [[Pikmin glossary|Glossary]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 2|Main information]]<br />
* [[Pikmin 2 instructions|Instructions]]<br />
* [[Pikmin 2 cheat codes|Useful cheat codes]]<br />
* [[Pikmin 2 memory addresses|Memory addresses]]<br />
* [[Pikmin 2 troubleshooting|Troubleshooting]]<br />
* [[Pikmin 2 glossary|Glossary]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3|Main information]]<br />
* [[Pikmin 3 instructions|Instructions]]<br />
* [[Pikmin 3 troubleshooting|Troubleshooting]]<br />
* [[Pikmin 3 glossary|Glossary]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin|Main information]]<br />
* [[Hey! Pikmin instructions|Instructions]]<br />
* [[Hey! Pikmin troubleshooting|Troubleshooting]]<br />
* [[Hey! Pikmin glossary|Glossary]]<br />
|-<br />
<!--<br />
<br />
<br />
FILE LISTS<br />
<br />
<br />
--><br />
! colspan="4" | File lists<br />
|-<br />
| valign="top" |<br />
* [[Pikmin directory tree|Directory tree]]<br />
* [[JAM file list|JAM file list (Pikiseq.arc)]]<br />
* [[STX file list|STX file list]]<br />
* [[CIN file list|CIN file list]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 2 directory tree|Directory tree]]<br />
* [[AST file list|AST (streamed music)]]<br />
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]<br />
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]<br />
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]<br />
* [[Pikmin 2 cave units information|List of information of each cave unit]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3 directory tree|''Pikmin 3'' directory tree]]<br />
* [[Pikmin 3 Deluxe directory tree|''Pikmin 3 Deluxe'' directory tree]]<br />
* [[BFSTM file list|BFSTM (streamed music)]]<br />
* [[MSBT file list|MSBT (text string)]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin directory tree|Directory tree]]<br />
* [[BCSTM file list|BCSTM (music)]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
CONSTANTS<br />
<br />
<br />
--><br />
! colspan="4" | Constants<br />
|-<br />
| valign="top" |<br />
* [[Pikmin identifiers|Identifiers]]<br />
* [[Olimar's voyage log table]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 2 identifiers|Identifiers]]<br />
* [[Pikmin 2 Pikmin states|Pikmin states]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3 identifiers|Identifiers]]<br />
* [[Pikmin 3 progress value|Progress value]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin identifiers|Identifiers]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
PARTICLES<br />
<br />
<br />
--><br />
! colspan="4" | Particle effects<br />
|-<br />
| valign="top" |<br />
* [[PCR particles]]<br />
<br />
| valign="top" |<br />
* [[JPC particles]]<br />
<br />
| valign="top" |<br />
* [[PTCL particles (Pikmin 3)]]<br />
<br />
| valign="top" |<br />
* [[PTCL particles (Hey Pikmin)]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
FILE FORMATS<br />
<br />
<br />
--><br />
! colspan="4" | Stage generation<br />
|-<br />
| valign="top" |<br />
* [[Pikmin binary GEN format|Binary GEN format]]<br />
* [[Pikmin route|Routes]]<br />
<br />
<br />
* Outdated pages<br />
** [[Pikmin area generator file|Generator]]<br />
** [[Pikmin gen codes|Gen codes]]<br />
<br />
| valign="top" |<br />
* Overworld<br />
** [[Pikmin 2 area generator file|Overworld generation parameters]]<br />
** [[Pikmin 2 map lighting files|Lighting]]<br />
** [[Pikmin 2 waterboxes|Waterbox]]<br />
** [[Pikmin 2 collision format|Collision]]<br />
* Caves<br />
** [[Cave generation parameters|Cave generation parameters]]<br />
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]<br />
** [[Pikmin 2 cave lighting files|Lighting]]<br />
* Units (cave rooms)<br />
** [[Cave unit generation|Cave unit generation]]<br />
** [[Cave unit definition file|Cave unit definition]]<br />
** [[Cave fixed layout|Cave fixed layout]]<br />
* [[Pikmin 2 route|Routes]]<br />
<br />
<br />
| valign="top" |<br />
<br />
<br />
| valign="top" |<br />
<br />
<br />
|-<br />
<!--<br />
<br />
<br />
FILE FORMATS<br />
<br />
<br />
--><br />
! colspan="4" | File formats<br />
|-<br />
| valign="top" |<br />
* Archive Formats<br />
** [[Paired ARC+DIR file]]<br />
** [[BUN file]] (also ANM)<br />
* Binary formats<br />
** [[MOD file]] (3D Model)<br />
** [[TXE file]] (Texture)<br />
** [[BTI file]] (Texture)<br />
** [[BLO file]] (2D screen data)<br />
** [[PCR file]] (Particle effect parameters)<br />
** [[DC? files]] (Identifier for either DCA or DCK)<br />
*** [[DCA file]] (Animation)<br />
*** [[DCK file]] (Animation)<br />
** [[H4M file]] (Pre-rendered video)<br />
** [[JAM file]] (Sequenced music)<br />
** [[STX file]] (Streamed music)<br />
** [[AW file]] (Sound Bank)<br />
** [[Pikmin parameter files|Parameter Files]]<br />
* Plaintext Formats<br />
** [[CIN file]] (Cutscene resource manager)<br />
** [[DSK file]] (Cutscene data)<br />
** [[DMD file]] (Intermediary 3D model)<br />
** [[CNV file]] (Intermediary conversion file)<br />
* Unknown Formats<br />
** [[GST file]]<br />
** [[ACT file]]<br />
** [[CARD file]]<br />
* Missing Formats<br />
** [[DVW file]] (Material file?) <br />
** [[JMP file]] (Intermediary plaintext 3D model file?)<br />
** [[MD3 file]] (3D Model)<br />
** [[BSP flle]] (3D Model)<br />
<br />
| valign="top" |<br />
* Archive Formats<br />
** [[SZS file]]<br />
** [[RARC file]]<br />
* [[BMD file]] (J3D model)<br />
* [[BTI file]] (Texture)<br />
* [[BTK file]] (Animated texture)<br />
* [[JPC file]] (Particle effect container)<br />
** [[JPA file]] (Particle effect)<br />
* [[BCA file]] (Animation)<br />
* [[BCK file]] (Animation)<br />
* [[BMS file]] (Sequenced music)<br />
* [[AST file]] (Streamed music)<br />
* [[AW file]] (Soundfont)<br />
* [[THP file]] (Pre-rendered video)<br />
* [[BLO file]] (2D screen data)<br />
* [[STB file]] (Cutscene data)<br />
* [[BMG file]] (Text)<br />
* [[BPK file]]<br />
* [[BRK file]]<br />
* [[BMC file]]<br />
<br />
<br />
* Misc.<br />
** [[DWN file]] (e-Reader minigames?)<br />
** [[DMD file]] (Intermediary 3D model)<br />
** [[Pikmin 2 title screen|Title screen]]<br />
** [[Pikmin 2 save file|Saved game data]]<br />
** [[2-Player Battle stage parameters]]<br />
** [[Mail]]<br />
<br />
| valign="top" |<br />
<br />
* [[Pikmin 3 radar files|Radar]]<br />
* [[BFSTM file|BFSTM (streamed music)]]<br />
* [[MSBT file (Pikmin 3)|MSBT (text string)]]<br />
* [[FSKB file]] (Unknown)<br />
<br />
| valign="top" |<br />
<br />
* [[Hey! Pikmin save file|Saved game data]]<br />
* [[ARC file (Hey! Pikmin)|ARC (archive)]]<br />
* [[BCH file|BCH (animation)]]<br />
* [[BFLIM file|BFLIM (image)]]<br />
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]<br />
* [[Z file|Z (archive)]]<br />
|-<br />
<!--<br />
<br />
<br />
PARAMETERS<br />
<br />
<br />
--><br />
! colspan="4" | Parameters<br />
|-<br />
| valign="top" |<br />
* [[Pikmin labeled parameter file|Labeled]]<br />
** [[Pikmin AI constants|AI constants]]<br />
** [[Pikmin cunit parameters|Cuint]]<br />
** [[Pikmin demo parameters|Demo]]<br />
** [[Pikmin game parameters|Game parameters]]<br />
** [[Pikmin navi parameters|NaviMgr]]<br />
** [[Pikmin piki parameters|PikiMgr]]<br />
** [[Pikmin sound parameters|Sound]]<br />
** [[Pikmin wave parameters|Wave]]<br />
** [[Pikmin prefs parameters|Prefs]]<br />
** [[Pikmin boss parameters|Boss]]<br />
* [[Pikmin unlabeled parameter file|Unlabeled]]<br />
** [[Pikmin camera parameters|Camera]]<br />
** [[Pikmin key parameters|Key]]<br />
** [[Pikmin enemy parameter file format|Enemy]]<br />
<br />
| valign="top" |<br />
* [[naviParms|Leader]]<br />
* [[pikiParms|Pikmin]]<br />
* [[CameraParms|Camera]]<br />
* [[Pikmin 2 enemy parameters|Entity]]<br />
* [[Titan Dweevil parameters]]<br />
<br />
| valign="top" |<br />
* [[carryParam|Carry]]<br />
* [[fruitsParam|Fruit]]<br />
* [[pikminParam|Pikmin]]<br />
* [[itemprogressParam|Item progress]]<br />
* [[Mission settings]]<br />
* [[GameobjectParam|Object]]<br />
<br />
| valign="top" |<br />
<br />
|-<br />
<!--<br />
<br />
<br />
MANAGERS<br />
<br />
<br />
--><br />
! colspan="4" | Managers<br />
|-<br />
| valign="top" |<br />
* [[BX file]] (Soundfont index)<br />
* [[Pikmin pellet manager|Pellets]]<br />
* [[Pikmin anim manager|Animations]]<br />
* [[Pikmin teki manager|Tekis (DOL)]]<br />
* [[Pikmin stage manager|Stage manager]]<br />
* [[Pikmin stage information|Stage information / lighting]]<br />
<br />
| valign="top" |<br />
* [[AAF file]] (Soundfont index)<br />
* Pellet List<br />
** [[Pikmin 2 otakara_config.txt|Treasure Config]]<br />
** [[Pikmin 2 item_config.txt|Item Config]]<br />
** [[Pikmin 2 carcass_config.txt|Carcass Config]]<br />
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]<br />
* [[Pikmin 2 animmgr.txt|Animation Manager]]<br />
* [[Pikmin 2 collinfo.txt|Collision Info]]<br />
<br />
* [[Mail Table]]<br />
<br />
| valign="top" |<br />
<br />
| valign="top" |<br />
<br />
|-<br />
<!--<br />
<br />
<br />
EXPLANATIONS AND NOTES<br />
<br />
--><br />
! colspan="4" | Explanations and notes<br />
|-<br />
| valign="top" |<br />
* [[Pikmin unread files|Unread files]]<br />
* [[Pikmin disable archives trick|Disable loading from archives]]<br />
* [[Pikmin Emperor crash|Emperor crash]]<br />
* [[Minty Ramblings]]<br />
* [[Disassembly instructions]]<br />
* [[Custom sequenced Pikmin music|Custom sequenced music]]<br />
<br />
| valign="top" |<br />
* [[Cave spawning]]<br />
* [[Custom models]]<br />
* [[Submerged Castle oddities|Special cave properties]]<br />
* [[How Pikmin 2 loads text|How ''Pikmin 2'' loads text]]<br />
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]<br />
* [[Creating Interactive BMS Files]]<br />
* [[Disassembly instructions]]<br />
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]<br />
* [[Epoch Notes]]<br />
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3 oddities|Oddities]]<br />
* [[Story mode maps in other modes]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin unread files|Unread files]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
TOOLS<br />
<br />
<br />
--><br />
! colspan="4" | Tools<br />
|-<br />
| valign="top" |<br />
* [[PikBinGen]]<br />
* [[Archive Toolkit]]<br />
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]<br />
<br />
| valign="top" |<br />
* [[Cave Creator]]<br />
* [[Pikmin 2 Routes Editor & Gen Editor]]<br />
* [[obj2grid]]<br />
* [[SuperBMD]]<br />
* [[pikminBMGtool]]<br />
* [[btk-conv]]<br />
<br />
| valign="top" |<br />
* [[Gen Editor]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin stage viewer]]<br />
<br />
|}<br />
<br />
== Tasks ==<br />
* [[:Category:Pages with things to do|Things to do]]<br />
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]<br />
<br />
[[Category:PikminTKB]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_3_directory_tree&diff=4203
Pikmin 3 directory tree
2023-01-28T14:50:13Z
<p>Espyo: </p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin 3'' directory tree}}<br />
This article lists all folders and noteworthy files in ''Pikmin 3''. Yellow rows are folders, and blue rows are files.<br />
{{todo|Go into more detail, especially in terms of adding sub-folders.}}<br />
{{note|Pikmin 3 Deluxe's directory tree can be found [[Pikmin 3 Deluxe directory tree|here]].}}<br />
<br />
{| class="wikitable sortable"<br />
{{dt|d||CMCmn|Main content.}}<br />
{{dt|d|CMCmn|3D|'''Empty'''.}}<br />
{{dt|d|CMCmn|audio|Audio.}}<br />
{{dt|d|CMCmn/audio|audiores|Sound effects.}}<br />
{{dt|d|CMCmn/audio/audiores|stream|Music.}}<br />
{{dt|d|CMCmn|camera|Camera-related scripts.}}<br />
{{dt|d|CMCmn|command|{{unsure|Unknown}}.}}<br />
{{dt|d|CMCmn|control_setting|{{unsure|Unknown}}.}}<br />
{{dt|d|CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}<br />
{{dt|d|CMCmn|demo|Cutscenes}}}<br />
{{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes.}}<br />
{{dt|d|CMCmn|enemy|Enemy models and parameters.}}<br />
{{dt|d|CMCmn|generator|Objects to spawn in each area.}}<br />
{{dt|d|CMCmn|keyitem|Important items, like upgrades.}}<br />
{{dt|d|CMCmn|lyt|Menus.}}<br />
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters.}}<br />
{{dt|d|CMCmn|map2d|Radar textures.}}<br />
{{dt|d|CMCmn|movie|Pre-rendered cutscenes.}}<br />
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data.}}<br />
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects.}}<br />
{{dt|d|CMCmn|object|Gameplay object models and parameters.}}<br />
{{dt|d|CMCmn|orimamemo|Data File textures.}}<br />
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters.}}<br />
{{dt|d|CMCmn|particle|Particles settings and files.}}<br />
{{dt|d|CMCmn|plant|Plant models and parameters.}}<br />
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters.}}<br />
{{dt|d|CMCmn|shader|{{unsure|Shaders?}}}}<br />
{{dt|d|CMCmn|system|Misc. settings and files.}}<br />
{{dt|d|CMCmn|texonly|Misc. textures}}<br />
{{dt|d|CMCmn|worldmap|Drake's interior and area selection screen things.}}<br />
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings.}}<br />
{{dt|d||tmp|'''Empty''' things}}<br />
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}<br />
|}<br />
<br />
[[Category:Pikmin 3]]<br />
[[Category:Directory trees]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Template:%27s&diff=4202
Template:'s
2023-01-28T14:49:05Z
<p>Espyo: Created page with "<span class="nowrap" style="padding-left:0.1em;">&#39;s</span><noinclude> ==Info== An apostrophe and an s. Used when you want to add <code>'s</code> to something, but MediaWi..."</p>
<hr />
<div><span class="nowrap" style="padding-left:0.1em;">&#39;s</span><noinclude><br />
<br />
==Info==<br />
An apostrophe and an s. Used when you want to add <code>'s</code> to something, but MediaWiki markup thinks the apostrophe is part of an italics or bold indicator.<br />
<br />
==Example==<br />
The MediaWiki code <code><nowiki>''Pikmin 2'''s leaders and ''Pikmin 3'''s enemies</nowiki></code> results in:<br />
:''Pikmin 2'''s leaders and ''Pikmin 3'''s enemies<br />
which is incorrect. To fix this problem with this template, add it like this: <code><nowiki>''Pikmin 2''{{'s}} leaders and ''Pikmin 3''{{'s}} enemies</nowiki></code>, which results in:<br />
:''Pikmin 2''{{'s}} leaders and ''Pikmin 3''{{'s}} enemies<br />
which is correct.</noinclude></div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_3_Deluxe_directory_tree&diff=4190
Pikmin 3 Deluxe directory tree
2023-01-24T21:04:47Z
<p>Espyo: </p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin 3 Deluxe'' directory tree}}<br />
This article lists all folders and noteworthy files in ''Pikmin 3 Deluxe''. Yellow rows are folders, and blue rows are files.<br />
<br />
{{todo|Go into more detail, especially in terms of adding sub-folders.}}<br />
<br />
{| class="wikitable sortable"<br />
{{dt|d||romfs/CMCmn|Main content}}<br />
{{dt|d|romfs/CMCmn|audio|Audio files}}<br />
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}<br />
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}<br />
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}<br />
{{dt|d|romfs/CMCmn|command|{{unknown}}}}<br />
{{dt|d|romfs/CMCmn|control_setting|{{unknown}}}}<br />
{{dt|d|romfs/CMCmn|course_arc|{{unknown}}}}<br />
{{dt|d|romfs/CMCmn|demo|Cutscenes and animations for cutscenes}}}<br />
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}<br />
{{dt|d|romfs/CMCmn|effect|{{unknown}}}}<br />
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}<br />
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}<br />
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}<br />
{{dt|d|romfs/CMCmn|lyt|Menus}}<br />
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}<br />
{{dt|d|romfs/CMCmn|map2d|Radar textures}}<br />
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}<br />
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}<br />
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}<br />
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}<br />
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}<br />
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}<br />
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}<br />
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}<br />
{{dt|d|romfs/CMCmn|rankingdata_test|{{unknown}}}}<br />
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}<br />
{{dt|d|romfs/CMCmn|vib_data|{{unknown}}}}<br />
{{dt|d|romfs/CMCmn|worldmap|Drake's interior and area selection screen things}}<br />
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}<br />
{{dt|d|romfs/|tmp|{{unknown}}}}<br />
|}<br />
<br />
[[Category:Pikmin 3 Deluxe]]<br />
[[Category:Directory trees]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Main_Page&diff=4177
Main Page
2023-01-17T21:14:24Z
<p>Espyo: </p>
<hr />
<div>{{MainTemplate<br />
| welcome = Welcome to the '''''Pikmin'' Technical Knowledge Base'''!<br />
| blurb = A wiki dedicated to the internal files in ''Pikmin'' games.<br />
| about_title = About<br />
| about_content =<br />
Throughout the years, ''Pikmin'' fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!<br />
<br />
'''Partners''':<br />
* [https://pikminwiki.com Pikipedia] - the ''Pikmin'' wiki<br />
* [https://discord.gg/msMKc3G Pikcord] - the ''Pikmin'' community Discord server<br />
* [https://discord.gg/G7Pgkdh Hocotate Hacker] - the ''Pikmin'' hacking community Discord server<br />
| other_title = What this wiki is ''not''<br />
| other_content =<br />
* It's not a wiki about pirating ''Pikmin'' games.<br />
* It's not a file-sharing service.<br />
* It's not a wiki where you document...<br />
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.<br />
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.<br />
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.<br />
* It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.<br />
}}<br />
<br />
== Global information ==<br />
{| class="wikitable" style="margin: auto; width: 75%;"<br />
! colspan="3" | <span style="font-size: 150%;">Global info</span><br />
|-<br />
| colspan="3" |<br />
{| style="margin: auto;"<br />
|<br />
* [[General instructions]]<br />
* [[Glossary]]<br />
* [[Save files]]<br />
* [[:Category:Tools|Tools]]<br />
|}<br />
|}<br />
<br />
<br />
== Game-specific information ==<br />
{| class="wikitable" style="margin: auto; width: 75%;"<br />
! width="25%;" | <span style="font-size: 150%;">''Pikmin''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin'')</span><br />
! width="25%;" | <span style="font-size: 150%;">''Pikmin 2''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin 2'')</span><br />
! width="25%;" | <span style="font-size: 150%;">''Pikmin 3''</span><br><span style="font-size: 90%;">(and ''Pikmin 3 Deluxe'')</span><br />
! width="25%;" | <span style="font-size: 150%;">''Hey! Pikmin''</span><br />
|-<br />
<!--<br />
<br />
<br />
GENERAL<br />
<br />
<br />
--><br />
! colspan="4" | General<br />
|-<br />
| valign="top" |<br />
* [[Pikmin|Main information]]<br />
* [[Pikmin instructions|Instructions]]<br />
* [[Pikmin cheat codes|Useful cheat codes]]<br />
* [[Pikmin memory addresses|Memory addresses]]<br />
* [[Pikmin glossary|Glossary]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 2|Main information]]<br />
* [[Pikmin 2 instructions|Instructions]]<br />
* [[Pikmin 2 cheat codes|Useful cheat codes]]<br />
* [[Pikmin 2 memory addresses|Memory addresses]]<br />
* [[Pikmin 2 troubleshooting|Troubleshooting]]<br />
* [[Pikmin 2 glossary|Glossary]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3|Main information]]<br />
* [[Pikmin 3 instructions|Instructions]]<br />
* [[Pikmin 3 troubleshooting|Troubleshooting]]<br />
* [[Pikmin 3 glossary|Glossary]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin|Main information]]<br />
* [[Hey! Pikmin instructions|Instructions]]<br />
* [[Hey! Pikmin troubleshooting|Troubleshooting]]<br />
* [[Hey! Pikmin glossary|Glossary]]<br />
|-<br />
<!--<br />
<br />
<br />
FILE LISTS<br />
<br />
<br />
--><br />
! colspan="4" | File lists<br />
|-<br />
| valign="top" |<br />
* [[Pikmin directory tree|Directory tree]]<br />
* [[JAM file list|JAM file list (Pikiseq.arc)]]<br />
* [[STX file list|STX file list]]<br />
* [[CIN file list|CIN file list]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 2 directory tree|Directory tree]]<br />
* [[AST file list|AST (streamed music)]]<br />
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]<br />
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]<br />
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]<br />
* [[Pikmin 2 cave units information|List of information of each cave unit]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3 directory tree|Directory tree]]<br />
* [[BFSTM file list|BFSTM (streamed music)]]<br />
* [[MSBT file list|MSBT (text string)]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin directory tree|Directory tree]]<br />
* [[BCSTM file list|BCSTM (music)]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
CONSTANTS<br />
<br />
<br />
--><br />
! colspan="4" | Constants<br />
|-<br />
| valign="top" |<br />
* [[Pikmin identifiers|Identifiers]]<br />
* [[Olimar's voyage log table]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 2 identifiers|Identifiers]]<br />
* [[Pikmin 2 Pikmin states|Pikmin states]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3 identifiers|Identifiers]]<br />
* [[Pikmin 3 progress value|Progress value]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin identifiers|Identifiers]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
PARTICLES<br />
<br />
<br />
--><br />
! colspan="4" | Particle effects<br />
|-<br />
| valign="top" |<br />
* [[PCR particles]]<br />
<br />
| valign="top" |<br />
* [[JPC particles]]<br />
<br />
| valign="top" |<br />
* [[PTCL particles (Pikmin 3)]]<br />
<br />
| valign="top" |<br />
* [[PTCL particles (Hey Pikmin)]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
FILE FORMATS<br />
<br />
<br />
--><br />
! colspan="4" | Stage generation<br />
|-<br />
| valign="top" |<br />
* [[Pikmin binary GEN format|Binary GEN format]]<br />
* [[Pikmin route|Routes]]<br />
<br />
<br />
* Outdated pages<br />
** [[Pikmin area generator file|Generator]]<br />
** [[Pikmin gen codes|Gen codes]]<br />
<br />
| valign="top" |<br />
* Overworld<br />
** [[Pikmin 2 area generator file|Overworld generation parameters]]<br />
** [[Pikmin 2 map lighting files|Lighting]]<br />
** [[Pikmin 2 waterboxes|Waterbox]]<br />
** [[Pikmin 2 collision format|Collision]]<br />
* Caves<br />
** [[Cave generation parameters|Cave generation parameters]]<br />
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]<br />
** [[Pikmin 2 cave lighting files|Lighting]]<br />
* Units (cave rooms)<br />
** [[Cave unit generation|Cave unit generation]]<br />
** [[Cave unit definition file|Cave unit definition]]<br />
** [[Cave fixed layout|Cave fixed layout]]<br />
* [[Pikmin 2 route|Routes]]<br />
<br />
<br />
| valign="top" |<br />
<br />
<br />
| valign="top" |<br />
<br />
<br />
|-<br />
<!--<br />
<br />
<br />
FILE FORMATS<br />
<br />
<br />
--><br />
! colspan="4" | File formats<br />
|-<br />
| valign="top" |<br />
* Archive Formats<br />
** [[Paired ARC+DIR file]]<br />
** [[BUN file]] (also ANM)<br />
* Binary formats<br />
** [[MOD file]] (3D Model)<br />
** [[TXE file]] (Texture)<br />
** [[BTI file]] (Texture)<br />
** [[BLO file]] (2D screen data)<br />
** [[PCR file]] (Particle effect parameters)<br />
** [[DC? files]] (Identifier for either DCA or DCK)<br />
*** [[DCA file]] (Animation)<br />
*** [[DCK file]] (Animation)<br />
** [[H4M file]] (Pre-rendered video)<br />
** [[JAM file]] (Sequenced music)<br />
** [[STX file]] (Streamed music)<br />
** [[AW file]] (Sound Bank)<br />
** [[Pikmin parameter files|Parameter Files]]<br />
* Plaintext Formats<br />
** [[CIN file]] (Cutscene resource manager)<br />
** [[DSK file]] (Cutscene data)<br />
** [[DMD file]] (Intermediary 3D model)<br />
** [[CNV file]] (Intermediary conversion file)<br />
* Unknown Formats<br />
** [[GST file]]<br />
** [[ACT file]]<br />
** [[CARD file]]<br />
* Missing Formats<br />
** [[DVW file]] (Material file?) <br />
** [[JMP file]] (Intermediary plaintext 3D model file?)<br />
** [[MD3 file]] (3D Model)<br />
** [[BSP flle]] (3D Model)<br />
<br />
| valign="top" |<br />
* Archive Formats<br />
** [[SZS file]]<br />
** [[RARC file]]<br />
* [[BMD file]] (J3D model)<br />
* [[BTI file]] (Texture)<br />
* [[BTK file]] (Animated texture)<br />
* [[JPC file]] (Particle effect container)<br />
** [[JPA file]] (Particle effect)<br />
* [[BCA file]] (Animation)<br />
* [[BCK file]] (Animation)<br />
* [[BMS file]] (Sequenced music)<br />
* [[AST file]] (Streamed music)<br />
* [[AW file]] (Soundfont)<br />
* [[THP file]] (Pre-rendered video)<br />
* [[BLO file]] (2D screen data)<br />
* [[STB file]] (Cutscene data)<br />
* [[BMG file]] (Text)<br />
* [[BPK file]]<br />
* [[BRK file]]<br />
* [[BMC file]]<br />
<br />
<br />
* Misc.<br />
** [[DWN file]] (e-Reader minigames?)<br />
** [[DMD file]] (Intermediary 3D model)<br />
** [[Pikmin 2 title screen|Title screen]]<br />
** [[Pikmin 2 save file|Saved game data]]<br />
** [[2-Player Battle stage parameters]]<br />
** [[Mail]]<br />
<br />
| valign="top" |<br />
<br />
* [[Pikmin 3 radar files|Radar]]<br />
* [[BFSTM file|BFSTM (streamed music)]]<br />
* [[MSBT file (Pikmin 3)|MSBT (text string)]]<br />
* [[FSKB file]] (Unknown)<br />
<br />
| valign="top" |<br />
<br />
* [[Hey! Pikmin save file|Saved game data]]<br />
* [[ARC file (Hey! Pikmin)|ARC (archive)]]<br />
* [[BCH file|BCH (animation)]]<br />
* [[BFLIM file|BFLIM (image)]]<br />
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]<br />
* [[Z file|Z (archive)]]<br />
|-<br />
<!--<br />
<br />
<br />
PARAMETERS<br />
<br />
<br />
--><br />
! colspan="4" | Parameters<br />
|-<br />
| valign="top" |<br />
* [[Pikmin labeled parameter file|Labeled]]<br />
** [[Pikmin AI constants|AI constants]]<br />
** [[Pikmin cunit parameters|Cuint]]<br />
** [[Pikmin demo parameters|Demo]]<br />
** [[Pikmin game parameters|Game parameters]]<br />
** [[Pikmin navi parameters|NaviMgr]]<br />
** [[Pikmin piki parameters|PikiMgr]]<br />
** [[Pikmin sound parameters|Sound]]<br />
** [[Pikmin wave parameters|Wave]]<br />
** [[Pikmin prefs parameters|Prefs]]<br />
** [[Pikmin boss parameters|Boss]]<br />
* [[Pikmin unlabeled parameter file|Unlabeled]]<br />
** [[Pikmin camera parameters|Camera]]<br />
** [[Pikmin key parameters|Key]]<br />
** [[Pikmin enemy parameter file format|Enemy]]<br />
<br />
| valign="top" |<br />
* [[naviParms|Leader]]<br />
* [[pikiParms|Pikmin]]<br />
* [[CameraParms|Camera]]<br />
* [[Pikmin 2 enemy parameters|Entity]]<br />
* [[Titan Dweevil parameters]]<br />
<br />
| valign="top" |<br />
* [[carryParam|Carry]]<br />
* [[fruitsParam|Fruit]]<br />
* [[pikminParam|Pikmin]]<br />
* [[itemprogressParam|Item progress]]<br />
* [[Mission settings]]<br />
* [[GameobjectParam|Object]]<br />
<br />
| valign="top" |<br />
<br />
|-<br />
<!--<br />
<br />
<br />
MANAGERS<br />
<br />
<br />
--><br />
! colspan="4" | Managers<br />
|-<br />
| valign="top" |<br />
* [[BX file]] (Soundfont index)<br />
* [[Pikmin pellet manager|Pellets]]<br />
* [[Pikmin anim manager|Animations]]<br />
* [[Pikmin teki manager|Tekis (DOL)]]<br />
* [[Pikmin stage manager|Stage manager]]<br />
* [[Pikmin stage information|Stage information / lighting]]<br />
<br />
| valign="top" |<br />
* [[AAF file]] (Soundfont index)<br />
* Pellet List<br />
** [[Pikmin 2 otakara_config.txt|Treasure Config]]<br />
** [[Pikmin 2 item_config.txt|Item Config]]<br />
** [[Pikmin 2 carcass_config.txt|Carcass Config]]<br />
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]<br />
* [[Pikmin 2 animmgr.txt|Animation Manager]]<br />
* [[Pikmin 2 collinfo.txt|Collision Info]]<br />
<br />
* [[Mail Table]]<br />
<br />
| valign="top" |<br />
<br />
| valign="top" |<br />
<br />
|-<br />
<!--<br />
<br />
<br />
EXPLANATIONS AND NOTES<br />
<br />
--><br />
! colspan="4" | Explanations and notes<br />
|-<br />
| valign="top" |<br />
* [[Pikmin unread files|Unread files]]<br />
* [[Pikmin disable archives trick|Disable loading from archives]]<br />
* [[Pikmin Emperor crash|Emperor crash]]<br />
* [[Minty Ramblings]]<br />
* [[Disassembly instructions]]<br />
* [[Custom sequenced Pikmin music|Custom sequenced music]]<br />
<br />
| valign="top" |<br />
* [[Cave spawning]]<br />
* [[Custom models]]<br />
* [[Submerged Castle oddities|Special cave properties]]<br />
* [[How Pikmin 2 loads text|How ''Pikmin 2'' loads text]]<br />
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]<br />
* [[Creating Interactive BMS Files]]<br />
* [[Disassembly instructions]]<br />
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]<br />
* [[Epoch Notes]]<br />
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]<br />
<br />
| valign="top" |<br />
* [[Pikmin 3 oddities|Oddities]]<br />
* [[Story mode maps in other modes]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin unread files|Unread files]]<br />
<br />
|-<br />
<!--<br />
<br />
<br />
TOOLS<br />
<br />
<br />
--><br />
! colspan="4" | Tools<br />
|-<br />
| valign="top" |<br />
* [[PikBinGen]]<br />
* [[Archive Toolkit]]<br />
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]<br />
<br />
| valign="top" |<br />
* [[Cave Creator]]<br />
* [[Pikmin 2 Routes Editor & Gen Editor]]<br />
* [[obj2grid]]<br />
* [[SuperBMD]]<br />
* [[pikminBMGtool]]<br />
* [[btk-conv]]<br />
<br />
| valign="top" |<br />
* [[Gen Editor]]<br />
<br />
| valign="top" |<br />
* [[Hey! Pikmin stage viewer]]<br />
<br />
|}<br />
<br />
== Tasks ==<br />
* [[:Category:Pages with things to do|Things to do]]<br />
* [[:Category:Pages with unsure information|Unsure info that needs to be confirmed]]<br />
<br />
[[Category:PikminTKB]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Olimar%27s_voyage_log_table&diff=4176
Olimar's voyage log table
2023-01-17T21:14:07Z
<p>Espyo: Espyo moved page End of Day Log Table to Olimar's voyage log table without leaving a redirect</p>
<hr />
<div>{{todo|Get either images or the actual text for each log, so its clear what they refer to. Also probably better formatting from someone good at it.}}<br />
<br />
This is a table in the game's code that dictates how the end of day logs work in ''Pikmin''. In the event that conditions for multiple are met in a day, this table determines which one takes priority. It also determines if a log that is triggered, but not viewed on the same day should be forgotten, kept, or reset.<br />
<br />
__TOC__<br />
<br />
==Value explanations==<br />
The <code>resultsFlags</code> table is an array of 75 entries, for every possible log, including unused ones.<br />
<br />
# The first value, the index, is the ID of the BLO file to open for this log. You will notice some are skipped, either for unused BLO files or logs that consist of multiple BLO files.<br />
# Next is a flag that dictates if the log should be enabled every day by default. This is used for all of Olimar's "nothing" logs that appear when he has nothing specific to write about.<br />
# The third value is the logs priority. In the event multiple logs are met in a day, the one with the lowest priority value will be seen.<br />
# The final value determines what to do if the log's condition is met, but it is not seen on the same day. 0 means that the log will be forgotten forever, 1 means it will be reset so it could be triggered again on a later day. 2 means it will remain in the queue and will be used as soon as nothing with higher priority is used over it.<br />
<br />
For example, the log about Olimar being KO'd has very high priority, since if that happened, Olimar would definitely be writing about it right away. But if it were to get skipped that day anyway, its store value is set to 1, so it will be reset and could be triggered on a later day.<br />
<br />
Once a log has been used, it can never be used again, regardless of any values in its table.<br />
<br />
Lastly, this table also includes what events trigger a log to be viewable that day. Some are very self-explanatory, others not so much. It also has conditions that can force a log to be dropped, even if it was triggered that day.<br />
<br />
For example, when Yellow Pikmin are gotten, a log is set about how Olimar has found Yellow Pikmin, but does not know about bomb rocks yet. Once a bomb rock is used, that log is cancelled and killed permanently, and the version where he does know about bomb rocks is put in instead. Once a log has been cancelled, it can never be seen. Same goes for a log with store type 0 that isn't seen on the day it's triggered. This is why some logs are very uncommon to actually see, especially for the bosses.<br />
<br />
==Table==<br />
{| class="wikitable sortable"<br />
! Description || BLO index || Auto-enabled || Priority || Store type || Trigger || Trigger cancel || Notes<br />
|- <br />
| End of day 1 || 1 || No || 1 || Forget || Set on at the end of day 1 || N/A || Lowest priority in the game since its obviously important.<br />
|- <br />
| First Visit Forest of Hope || 3 || No || 3 || Forget || Set on ending day while in Forest of Hope || N/A ||<br />
|-<br />
| Forest Navel Opened || 5 || No || 9 || Forget || Set the moment Forest Navel is unlocked || N/A ||<br />
|-<br />
| First Visit Forest Navel || 6 || No || 10 || Forget || Set on ending day while in Forest Navel || N/A ||<br />
|-<br />
| Distant Spring Opened || 7 || No || 11 || Forget || Set the moment Distant Spring is unlocked || N/A ||<br />
|-<br />
| First Visit Distant Spring || 8 || No || 12 || Reset || Set on ending day while in Distant Spring || N/A ||<br />
|-<br />
| Final Day || 10 || No || 13 || Forget || Set on at end of day 29 || N/A ||<br />
|-<br />
| 25 Parts || 11 || No || 14 || Forget || Set on when player has exactly 25 parts || Unset when player has 29 parts ||<br />
|-<br />
| 29 Parts || 12 || No || 15 || Forget || Set on when player has exactly 29 parts || N/A || Effectively also when Final Trial is unlocked.<br />
|-<br />
| Olimar Killed || 13 || No || 5 || Reset || Set upon Olimar entering the Dead state || N/A ||<br />
|-<br />
| Pikmin Extinction || 14 || No || 4 || Reset || Set upon entering the extinction state || N/A ||<br />
|-<br />
| Has all 30 parts || 15 || No || 2 || Reset || N/A || N/A || Unused log meant for the good ending, has high priority but never actually enabled. Not that it would matter since there is no log at this point.<br />
|-<br />
| Yellow Pikmin with Bomb || 17 || No || 6 || Reset || Set upon a yellow picking up a Bomb Rock || N/A ||<br />
|-<br />
| Meeting Blue Pikmin || 18 || No || 7 || Forget || Set upon plucking the first Blue || N/A ||<br />
|-<br />
| Pikmin Routing || 19 || No || 16 || Keep || N/A || N/A || An unused log about Pikmin pathfinding, dropped via having no trigger. Probably due to not being too noteworthy.<br />
|-<br />
| Olimar's Daydream || 20 || No || 19 || Reset || Set on starting day 10 || Unset starting on day 20 || Might as well be a nothing log, but has these requirements for some reason.<br />
|-<br />
| 15 Parts || 21 || No || 20 || Reset || Set when the player has 15 or more parts || Unset when at 25 or 29 parts ||<br />
|-<br />
| Pikmin left behind || 23 || No || 8 || Reset || Set if a Pikmin is left behind today || N/A ||<br />
|-<br />
| Pikmin dies to Bomb Rock || 24 || No || 17 || Reset || Set upon a Pikmin dying to an explosion || N/A ||<br />
|-<br />
| 10 Parts || 26 || No || 18 || Keep || Set if at over 10 parts and past day 8 || N/A ||<br />
|-<br />
| Unused Controls Log 1 || 27 || Yes || 200 || Keep || N/A || Unset upon starting a file || First of multiple unused and untranslated logs, this one uses a controller image.<br />
|-<br />
| Unused Controls Log 2 || 29 || No || 201 || Keep || Set on at end of day 1 || Unset upon starting a file || This one is still enabled, but it's killed upon starting a file anyway, so it doesn't matter.<br />
|-<br />
| Unused Controls Pikmin Log || 31 || Yes || 202 || Keep || N/A || Unset upon starting a file || Unused again, seems to be related to Pikmin turning pale.<br />
|-<br />
| Broken Bridge || 32 || No || 203 || Forget || Set when a bridge has been broken || N/A ||<br />
|-<br />
| Pikmin Seeds || 33 || No || 204 || Keep || Set when leaving a seed in the ground || N/A ||<br />
|-<br />
| Pikmin Seed Growth || 35 || No || 205 || Keep || Set when the onion shoots a seed? || N/A ||<br />
|-<br />
| Pikmin Onions || 36 || No || 207 || Keep || Set when yellows are unlocked || N/A ||<br />
|-<br />
| Meet Yellow Pikmin || 37 || No || 206 || Forget || Set upon plucking the first Yellow || Unset when a yellow picks up a Bomb Rock ||<br />
|-<br />
| Blue Pikmin in water || 38 || No || 208 || Forget || Set when a blue Pikmin touches water || Unset upon starting a file || The last unused and untranslated log. Probably unused since you literally find blues in the water.<br />
|-<br />
| Pikmin on Fire || 39 || No || 209 || Forget || Set when a Pikmin catches on fire || N/A ||<br />
|-<br />
| Smoky Progg || 40 || No || 400 || Reset || Set upon Progg shaking off Pikmin || N/A ||<br />
|-<br />
| Bulborbs || 41 || No || 401 || Reset || Set upon killing a Bulborb (or dwarf?) || N/A ||<br />
|-<br />
| Puffstool || 42 || No || 402 || Reset || Set when Puffmin attack Olimar || N/A ||<br />
|-<br />
| Flint Beetle || 43 || No || 403 || Reset || Set when hitting the Flint Beetle || N/A ||<br />
|-<br />
| Honeywisp || 44 || No || 404 || Reset || Set when hitting a Honeywisp || N/A ||<br />
|-<br />
| Candypop Bud || 45 || No || 405 || Reset || Set when using a Candypop Bud || Unset when a Candypop Bud dies ||<br />
|-<br />
| Beady Long Legs || 46 || No || 406 || Reset || Set when Beady drops || Unset when Beady dies ||<br />
|-<br />
| Cannon Beetle || 47 || No || 407 || Reset || Set when Cannon Beetle shoot || Unset when Cannon Beetle dies ||<br />
|-<br />
| Snagret || 48 || No || 408 || Reset || Set when a Snagret attacks || Unset when a Snagret dies ||<br />
|-<br />
| Emperor || 49 || No || 409 || Reset || Set when Emperor does... anything really || Unset when Emperor dies || Seriously, the flag is enabled in like 20 different places.<br />
|-<br />
| Goolix || 50 || No || 410 || Reset || Set when something touches Goolix || Unset when Goolix dies ||<br />
|-<br />
| Mamuta || 51 || No || 411 || Reset || Set when Mamuta sees Olimar || N/A ||<br />
|-<br />
| Sheargrub || 52 || No || 412 || Reset || Set when a sheargrub attacks || N/A ||<br />
|-<br />
| Fiery Blowhog || 53 || No || 413 || Reset || Set when a Fiery Blowhog attacks || N/A ||<br />
|-<br />
| Pearly Clam-clamp || 54 || No || 414 || Reset || Set when a Clam dies || N/A ||<br />
|-<br />
| Breadbug || 55 || No || 415 || Reset || Set when a Breadbug dies || N/A ||<br />
|-<br />
| Puffy Blowhog || 56 || No || 416 || Reset || Set when a Puffy Blowhog Attacks || Unset when a Puffy Blowhog dies || Strange that this one would missable, unless Puffy Blowhog was once a boss of some sort :thinking:<br />
|-<br />
| Wollywog || 57 || No || 417 || Reset || Set when a Wollywog dies || N/A ||<br />
|-<br />
| Nothing Log 1 || 58 || Yes || 600 || Keep || Set on starting file || N/A || From here on are the default logs you get if nothing was done that day.<br />
|-<br />
| Nothing Log 2 || 59 || Yes || 601 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 3 || 60 || Yes || 602 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 4 || 61 || Yes || 603 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 5 || 62 || Yes || 604 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 6 || 63 || Yes || 605 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 7 || 64 || Yes || 606 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 8 || 65 || Yes || 607 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 9 || 66 || Yes || 608 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 10 || 67 || Yes || 609 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 11 || 68 || Yes || 610 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 12 || 69 || Yes || 611 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 13 || 70 || Yes || 612 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 14 || 71 || Yes || 613 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 15 || 72 || Yes || 614 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 16 || 73 || Yes || 615 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 17 || 74 || Yes || 616 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 18 || 75 || Yes || 617 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 19 || 76 || Yes || 618 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 20 || 77 || Yes || 619 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 21 || 78 || Yes || 620 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 23 || 79 || Yes || 621 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 24 || 80 || Yes || 622 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 25 || 81 || Yes || 623 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 26 || 82 || Yes || 624 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 27 || 83 || Yes || 625 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 28 || 84 || Yes || 626 || Keep || Set on starting file || N/A || "I am so very tired." You can't see this because of days like 1, 10, and 29 that have unavoidable logs. It was probably meant for day 30.<br />
|}<br />
<br />
[[Category:Pikmin]]<br />
[[Category:Constants]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Olimar%27s_voyage_log_table&diff=4175
Olimar's voyage log table
2023-01-17T21:13:16Z
<p>Espyo: </p>
<hr />
<div>{{todo|Get either images or the actual text for each log, so its clear what they refer to. Also probably better formatting from someone good at it.}}<br />
<br />
This is a table in the game's code that dictates how the end of day logs work in ''Pikmin''. In the event that conditions for multiple are met in a day, this table determines which one takes priority. It also determines if a log that is triggered, but not viewed on the same day should be forgotten, kept, or reset.<br />
<br />
__TOC__<br />
<br />
==Value explanations==<br />
The <code>resultsFlags</code> table is an array of 75 entries, for every possible log, including unused ones.<br />
<br />
# The first value, the index, is the ID of the BLO file to open for this log. You will notice some are skipped, either for unused BLO files or logs that consist of multiple BLO files.<br />
# Next is a flag that dictates if the log should be enabled every day by default. This is used for all of Olimar's "nothing" logs that appear when he has nothing specific to write about.<br />
# The third value is the logs priority. In the event multiple logs are met in a day, the one with the lowest priority value will be seen.<br />
# The final value determines what to do if the log's condition is met, but it is not seen on the same day. 0 means that the log will be forgotten forever, 1 means it will be reset so it could be triggered again on a later day. 2 means it will remain in the queue and will be used as soon as nothing with higher priority is used over it.<br />
<br />
For example, the log about Olimar being KO'd has very high priority, since if that happened, Olimar would definitely be writing about it right away. But if it were to get skipped that day anyway, its store value is set to 1, so it will be reset and could be triggered on a later day.<br />
<br />
Once a log has been used, it can never be used again, regardless of any values in its table.<br />
<br />
Lastly, this table also includes what events trigger a log to be viewable that day. Some are very self-explanatory, others not so much. It also has conditions that can force a log to be dropped, even if it was triggered that day.<br />
<br />
For example, when Yellow Pikmin are gotten, a log is set about how Olimar has found Yellow Pikmin, but does not know about bomb rocks yet. Once a bomb rock is used, that log is cancelled and killed permanently, and the version where he does know about bomb rocks is put in instead. Once a log has been cancelled, it can never be seen. Same goes for a log with store type 0 that isn't seen on the day it's triggered. This is why some logs are very uncommon to actually see, especially for the bosses.<br />
<br />
==Table==<br />
{| class="wikitable sortable"<br />
! Description || BLO index || Auto-enabled || Priority || Store type || Trigger || Trigger cancel || Notes<br />
|- <br />
| End of day 1 || 1 || No || 1 || Forget || Set on at the end of day 1 || N/A || Lowest priority in the game since its obviously important.<br />
|- <br />
| First Visit Forest of Hope || 3 || No || 3 || Forget || Set on ending day while in Forest of Hope || N/A ||<br />
|-<br />
| Forest Navel Opened || 5 || No || 9 || Forget || Set the moment Forest Navel is unlocked || N/A ||<br />
|-<br />
| First Visit Forest Navel || 6 || No || 10 || Forget || Set on ending day while in Forest Navel || N/A ||<br />
|-<br />
| Distant Spring Opened || 7 || No || 11 || Forget || Set the moment Distant Spring is unlocked || N/A ||<br />
|-<br />
| First Visit Distant Spring || 8 || No || 12 || Reset || Set on ending day while in Distant Spring || N/A ||<br />
|-<br />
| Final Day || 10 || No || 13 || Forget || Set on at end of day 29 || N/A ||<br />
|-<br />
| 25 Parts || 11 || No || 14 || Forget || Set on when player has exactly 25 parts || Unset when player has 29 parts ||<br />
|-<br />
| 29 Parts || 12 || No || 15 || Forget || Set on when player has exactly 29 parts || N/A || Effectively also when Final Trial is unlocked.<br />
|-<br />
| Olimar Killed || 13 || No || 5 || Reset || Set upon Olimar entering the Dead state || N/A ||<br />
|-<br />
| Pikmin Extinction || 14 || No || 4 || Reset || Set upon entering the extinction state || N/A ||<br />
|-<br />
| Has all 30 parts || 15 || No || 2 || Reset || N/A || N/A || Unused log meant for the good ending, has high priority but never actually enabled. Not that it would matter since there is no log at this point.<br />
|-<br />
| Yellow Pikmin with Bomb || 17 || No || 6 || Reset || Set upon a yellow picking up a Bomb Rock || N/A ||<br />
|-<br />
| Meeting Blue Pikmin || 18 || No || 7 || Forget || Set upon plucking the first Blue || N/A ||<br />
|-<br />
| Pikmin Routing || 19 || No || 16 || Keep || N/A || N/A || An unused log about Pikmin pathfinding, dropped via having no trigger. Probably due to not being too noteworthy.<br />
|-<br />
| Olimar's Daydream || 20 || No || 19 || Reset || Set on starting day 10 || Unset starting on day 20 || Might as well be a nothing log, but has these requirements for some reason.<br />
|-<br />
| 15 Parts || 21 || No || 20 || Reset || Set when the player has 15 or more parts || Unset when at 25 or 29 parts ||<br />
|-<br />
| Pikmin left behind || 23 || No || 8 || Reset || Set if a Pikmin is left behind today || N/A ||<br />
|-<br />
| Pikmin dies to Bomb Rock || 24 || No || 17 || Reset || Set upon a Pikmin dying to an explosion || N/A ||<br />
|-<br />
| 10 Parts || 26 || No || 18 || Keep || Set if at over 10 parts and past day 8 || N/A ||<br />
|-<br />
| Unused Controls Log 1 || 27 || Yes || 200 || Keep || N/A || Unset upon starting a file || First of multiple unused and untranslated logs, this one uses a controller image.<br />
|-<br />
| Unused Controls Log 2 || 29 || No || 201 || Keep || Set on at end of day 1 || Unset upon starting a file || This one is still enabled, but it's killed upon starting a file anyway, so it doesn't matter.<br />
|-<br />
| Unused Controls Pikmin Log || 31 || Yes || 202 || Keep || N/A || Unset upon starting a file || Unused again, seems to be related to Pikmin turning pale.<br />
|-<br />
| Broken Bridge || 32 || No || 203 || Forget || Set when a bridge has been broken || N/A ||<br />
|-<br />
| Pikmin Seeds || 33 || No || 204 || Keep || Set when leaving a seed in the ground || N/A ||<br />
|-<br />
| Pikmin Seed Growth || 35 || No || 205 || Keep || Set when the onion shoots a seed? || N/A ||<br />
|-<br />
| Pikmin Onions || 36 || No || 207 || Keep || Set when yellows are unlocked || N/A ||<br />
|-<br />
| Meet Yellow Pikmin || 37 || No || 206 || Forget || Set upon plucking the first Yellow || Unset when a yellow picks up a Bomb Rock ||<br />
|-<br />
| Blue Pikmin in water || 38 || No || 208 || Forget || Set when a blue Pikmin touches water || Unset upon starting a file || The last unused and untranslated log. Probably unused since you literally find blues in the water.<br />
|-<br />
| Pikmin on Fire || 39 || No || 209 || Forget || Set when a Pikmin catches on fire || N/A ||<br />
|-<br />
| Smoky Progg || 40 || No || 400 || Reset || Set upon Progg shaking off Pikmin || N/A ||<br />
|-<br />
| Bulborbs || 41 || No || 401 || Reset || Set upon killing a Bulborb (or dwarf?) || N/A ||<br />
|-<br />
| Puffstool || 42 || No || 402 || Reset || Set when Puffmin attack Olimar || N/A ||<br />
|-<br />
| Flint Beetle || 43 || No || 403 || Reset || Set when hitting the Flint Beetle || N/A ||<br />
|-<br />
| Honeywisp || 44 || No || 404 || Reset || Set when hitting a Honeywisp || N/A ||<br />
|-<br />
| Candypop Bud || 45 || No || 405 || Reset || Set when using a Candypop Bud || Unset when a Candypop Bud dies ||<br />
|-<br />
| Beady Long Legs || 46 || No || 406 || Reset || Set when Beady drops || Unset when Beady dies ||<br />
|-<br />
| Cannon Beetle || 47 || No || 407 || Reset || Set when Cannon Beetle shoot || Unset when Cannon Beetle dies ||<br />
|-<br />
| Snagret || 48 || No || 408 || Reset || Set when a Snagret attacks || Unset when a Snagret dies ||<br />
|-<br />
| Emperor || 49 || No || 409 || Reset || Set when Emperor does... anything really || Unset when Emperor dies || Seriously, the flag is enabled in like 20 different places.<br />
|-<br />
| Goolix || 50 || No || 410 || Reset || Set when something touches Goolix || Unset when Goolix dies ||<br />
|-<br />
| Mamuta || 51 || No || 411 || Reset || Set when Mamuta sees Olimar || N/A ||<br />
|-<br />
| Sheargrub || 52 || No || 412 || Reset || Set when a sheargrub attacks || N/A ||<br />
|-<br />
| Fiery Blowhog || 53 || No || 413 || Reset || Set when a Fiery Blowhog attacks || N/A ||<br />
|-<br />
| Pearly Clam-clamp || 54 || No || 414 || Reset || Set when a Clam dies || N/A ||<br />
|-<br />
| Breadbug || 55 || No || 415 || Reset || Set when a Breadbug dies || N/A ||<br />
|-<br />
| Puffy Blowhog || 56 || No || 416 || Reset || Set when a Puffy Blowhog Attacks || Unset when a Puffy Blowhog dies || Strange that this one would missable, unless Puffy Blowhog was once a boss of some sort :thinking:<br />
|-<br />
| Wollywog || 57 || No || 417 || Reset || Set when a Wollywog dies || N/A ||<br />
|-<br />
| Nothing Log 1 || 58 || Yes || 600 || Keep || Set on starting file || N/A || From here on are the default logs you get if nothing was done that day.<br />
|-<br />
| Nothing Log 2 || 59 || Yes || 601 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 3 || 60 || Yes || 602 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 4 || 61 || Yes || 603 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 5 || 62 || Yes || 604 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 6 || 63 || Yes || 605 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 7 || 64 || Yes || 606 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 8 || 65 || Yes || 607 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 9 || 66 || Yes || 608 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 10 || 67 || Yes || 609 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 11 || 68 || Yes || 610 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 12 || 69 || Yes || 611 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 13 || 70 || Yes || 612 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 14 || 71 || Yes || 613 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 15 || 72 || Yes || 614 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 16 || 73 || Yes || 615 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 17 || 74 || Yes || 616 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 18 || 75 || Yes || 617 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 19 || 76 || Yes || 618 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 20 || 77 || Yes || 619 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 21 || 78 || Yes || 620 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 23 || 79 || Yes || 621 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 24 || 80 || Yes || 622 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 25 || 81 || Yes || 623 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 26 || 82 || Yes || 624 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 27 || 83 || Yes || 625 || Keep || Set on starting file || N/A ||<br />
|-<br />
| Nothing Log 28 || 84 || Yes || 626 || Keep || Set on starting file || N/A || "I am so very tired." You can't see this because of days like 1, 10, and 29 that have unavoidable logs. It was probably meant for day 30.<br />
|}<br />
<br />
[[Category:Pikmin]]<br />
[[Category:Constants]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=PCR_particles&diff=4155
PCR particles
2023-01-05T21:08:47Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add a description}}<br />
<br />
=== Particle emitters ===<br />
{| class="wikitable"<br />
! ID || Used by || Description || PCR filename || Image<br />
|-<br />
| <code>0000</code> || S.S. Dolphin || Green sparkles || <code>ore_rec.pcr</code> || [[File:PCR0.png|100px]]<br />
|-<br />
| <code>0001</code> || S.S. Dolphin || Rainbow waypoint || <code>ore_nml.pcr</code> || [[File:PCR1A.png|100px]]<br />
|-<br />
| <code>0002</code> || S.S. Dolphin || Rainbow rings || <code>ore_act.pcr</code> || [[File:PCR2.png|100px]]<br />
|-<br />
| <code>0003</code> || S.S. Dolphin || Waypoint white specks || <code>ore_kira.pcr</code> || [[File:PCR3.png|100px]]<br />
|-<br />
| <code>0004</code> || Olimar || Hurt blue explosion || <code>nv_dmg_a.pcr</code> || [[File:PCR4.png|100px]]<br />
|-<br />
| <code>0005</code> || Olimar || Hurt blue sparks || <code>nv_dmg_b.pcr</code> || [[File:PCR5.png|100px]]<br />
|-<br />
| <code>0006</code> || Olimar || Hurt blue electricity || <code>nv_dmg_c.pcr</code> || [[File:PCR6.png|100px]]<br />
|-<br />
| <code>0007</code> || Olimar || - || <code>nv_hit_a.pcr</code> || [[File:PCR7.png|100px]]<br />
|-<br />
| <code>0008</code> || Olimar || - || <code>nv_hit_b.pcr</code> || [[File:PCR8.png|100px]]<br />
|-<br />
| <code>0009</code> || Olimar || - || <code>nav_fue3.pcr</code> || [[File:PCR9.png|100px]]<br />
|-<br />
| <code>000a</code> || Olimar || Whistle rainbow rings || <code>nav_fue2.pcr</code> || [[File:PCRa.png|100px]]<br />
|-<br />
| <code>000b</code> || Olimar || - || <code>nav_fue1.pcr</code> || [[File:PCRb.png|100px]]<br />
|-<br />
| <code>000c</code> || - || - || <code>p_hamonc.pcr</code> || [[File:PCRc.png|100px]]<br />
|-<br />
| <code>000d</code> || - || - || <code>p_hamonx.pcr</code> || [[File:PCRd.png|100px]]<br />
|-<br />
| <code>000e</code> || - || - || <code>p_hamon.pcr</code> || [[File:PCRe.png|100px]]<br />
|-<br />
| <code>000f</code> || - || - || <code>p_shibuki.pcr</code> || [[File:PCRf.png|100px]]<br />
|-<br />
| <code>0010</code> || - || - || <code>nav_asi3.pcr</code> || [[File:PCR10,11,12,13.png|100px]]<br />
|-<br />
| <code>0011</code> || - || - || <code>nav_asi2.pcr</code> || [[File:PCR10,11,12,13.png|100px]]<br />
|-<br />
| <code>0012</code> || - || - || <code>nav_asi1.pcr</code> || [[File:PCR10,11,12,13.png|100px]]<br />
|-<br />
| <code>0013</code> || - || - || <code>nav_asi0.pcr</code> || [[File:PCR10,11,12,13.png|100px]]<br />
|-<br />
| <code>0014</code> || Olimar || Leader whistle || <code>g_curs00.pcr</code> || [[File:PCR14.png|100px]]<br />
|-<br />
| <code>0015</code> || Olimar || Beacon light || <code>nav_lgt.pcr</code> || [[File:PCR15.png|100px]]<br />
|-<br />
| <code>0016</code> || Olimar || Beacon glow || <code>nav_blur.pcr</code> || [[File:PCR16.png|100px]]<br />
|-<br />
| <code>0017</code> || - || - || <code>bi_core3.pcr</code> || [[File:PCR7new.png|100px]]<br />
|-<br />
| <code>0018</code> || - || - || <code>bi_core4.pcr</code> || [[File:PCR18.png|100px]]<br />
|-<br />
| <code>0019</code> || - || - || <code>bi_hiba2.pcr</code> || [[File:PCR19.png|100px]]<br />
|-<br />
| <code>001a</code> || - || - || <code>bi_kona2.pcr</code> || [[File:PCR1a.png|100px]]<br />
|-<br />
| <code>001b</code> || Pikmin || Flower Pikmin being deflowered || <code>chiru.pcr</code> || [[File:PCR1b.png|100px]]<br />
|-<br />
| <code>001c</code> || - || - || <code>chiru_s.pcr</code> || [[File:PCR1c.png|100px]]<br />
|-<br />
| <code>001d</code> || - || - || <code>pkpo.pcr</code> || [[File:PCR1d.png|100px]]<br />
|-<br />
| <code>001e</code> || - || Same as <code>0017</code> || <code>bi_core1.pcr</code> || [[File:PCR7new.png|100px]]<br />
|-<br />
| <code>001f</code> || - || Same as <code>0018</code> || <code>bi_core2.pcr</code> || [[File:PCR18.png|100px]]<br />
|-<br />
| <code>0020</code> || - || - || <code>bi_gro1.pcr</code> || [[File:PCR20.png|100px]]<br />
|-<br />
| <code>0021</code> || - || - || <code>bi_kemu1.pcr</code> || [[File:PCR21.png|100px]]<br />
|-<br />
| <code>0022</code> || - || Same as <code>0019</code> || <code>bi_hiba1.pcr</code> || [[File:PCR19.png|100px]]<br />
|-<br />
| <code>0023</code> || - || Same as <code>001a</code> || <code>bi_kona1.pcr</code> || [[File:PCR1a.png|100px]]<br />
|-<br />
| <code>0024</code> || Pikmin || Water panic state || <code>pk_slime.pcr</code> || [[File:PCR24.png|100px]]<br />
|-<br />
| <code>0025</code> || Pikmin || Water bubble extinguishing || <code>pk_recov.pcr</code> || [[File:PCR25.png|100px]]<br />
|-<br />
| <code>0026</code> || Pikmin || Dead Pikmin soul || <code>pk_dead.pcr</code> || [[File:PCR26.png|100px]]<br />
|-<br />
| <code>0027</code> || Pikmin || - || <code>pk_work2.pcr</code> || [[File:PCR27.png|100px]]<br />
|-<br />
| <code>0028</code> || Pikmin || Yellow Pikmin idle glow || <code>pk_fr_y.pcr</code> || [[File:PCR28.png|100px]]<br />
|-<br />
| <code>0029</code> || Pikmin || Red Pikmin idle glow || <code>pk_fr_r.pcr</code> || [[File:PCR29.png|100px]]<br />
|-<br />
| <code>002a</code> || Pikmin || Blue Pikmin idle glow || <code>pk_fr_b.pcr</code> || [[File:PCR2a.png|100px]]<br />
|-<br />
| <code>002b</code> || - || - || <code>pkf.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>002c</code> || - || - || <code>pkf2.pcr</code> || [[File:PCR2c.png|100px]]<br />
|-<br />
| <code>002d</code> || - || - || <code>growup00.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>002e</code> || - || - || <code>growup01.pcr</code> || [[File:PCR2e.png|100px]]<br />
|-<br />
| <code>002f</code> || - || - || <code>pk_hit_a.pcr</code> || [[File:PCR2f.png|100px]]<br />
|-<br />
| <code>0030</code> || - || - || <code>pk_hit_b.pcr</code> || [[File:PCR30.png|100px]]<br />
|-<br />
| <code>0031</code> || - || - || <code>sd_kira.pcr</code> || [[File:PCR31.png|100px]]<br />
|-<br />
| <code>0032</code> || - || - || <code>sd_rakk1.pcr</code> || [[File:PCR32.png|100px]]<br />
|-<br />
| <code>0033</code> || - || - || <code>sd_rakk2.pcr</code> || [[File:PCR33.png|100px]]<br />
|-<br />
| <code>0034</code> || - || Same as <code>000e</code> || <code>t_hamon.pcr</code> || [[File:PCRe.png|100px]]<br />
|-<br />
| <code>0035</code> || - || Same as <code>000d</code> || <code>t_hamonx.pcr</code> || [[File:PCRd.png|100px]]<br />
|-<br />
| <code>0036</code> || - || Same as <code>000c</code> || <code>t_hamonc.pcr</code> || [[File:PCRc.png|100px]]<br />
|-<br />
| <code>0037</code> || - || Same as <code>003a</code> but bigger || <code>tbm_l_a.pcr</code> || [[File:PCR3a.png|100px]]<br />
|-<br />
| <code>0038</code> || - || Same as <code>003b</code> but bigger || <code>tbm_l_b.pcr</code> || [[File:PCR3b.png|100px]]<br />
|-<br />
| <code>0039</code> || - || Same as <code>003c</code> but bigger || <code>tbm_l_c.pcr</code> || [[File:PCR3c.png|100px]]<br />
|-<br />
| <code>003a</code> || - || - || <code>tbm_m_a.pcr</code> || [[File:PCR3aM.png|100px]]<br />
|-<br />
| <code>003b</code> || - || - || <code>tbm_m_b.pcr</code> || [[File:PCR3bM.png|100px]]<br />
|-<br />
| <code>003c</code> || - || Goolix evaporating smoke? || <code>tbm_m_c.pcr</code> || [[File:PCR3cM.png|100px]]<br />
|-<br />
| <code>003d</code> || - || Same as <code>003a</code> but smaller || <code>tbm_s_a.pcr</code> || [[File:PCR3aS.png|100px]]<br />
|-<br />
| <code>003e</code> || - || Same as <code>003b</code> but smaller || <code>tbm_s_b.pcr</code> || [[File:PCR3bS.png|100px]]<br />
|-<br />
| <code>003f</code> || - || Same as <code>003c</code> but smaller || <code>tbm_s_c.pcr</code> || [[File:PCR3cS.png|100px]]<br />
|-<br />
| <code>0040</code> || Creatures || Big enemy soul || <code>soul_b.pcr</code> || [[File:PCR40.png|100px]]<br />
|-<br />
| <code>0041</code> || Creatures || Medium enemy soul || <code>soul_m.pcr</code> || [[File:PCR41.png|100px]]<br />
|-<br />
| <code>0042</code> || Creatures || Small enemy soul || <code>soul_s.pcr</code> || [[File:PCR42.png|100px]]<br />
|-<br />
| <code>0043</code> || - || - || <code>kemuri_m.pcr</code> || [[File:PCR43.png|100px]]<br />
|-<br />
| <code>0044</code> || - || - || <code>kemuri_s.pcr</code> || [[File:PCR44.png|100px]]<br />
|-<br />
| <code>0045</code> || - || - || <code>ptoe.pcr</code> || [[File:PCR45.png|100px]]<br />
|-<br />
| <code>0046</code> || - || Green suck in || <code>gpel_a_1.pcr</code> || [[File:PCR46.png|100px]]<br />
|-<br />
| <code>0047</code> || - || Same as <code>0047</code> but offset up || <code>gpel_a_2.pcr</code> || [[File:PCR46.png|100px]]<br />
|-<br />
| <code>0048</code> || - || - || <code>gpel_b.pcr</code> || [[File:PCR48.png|100px]]<br />
|-<br />
| <code>0049</code> || - || - || <code>gpel_c.pcr</code> || [[File:PCR49.png|100px]]<br />
|-<br />
| <code>004a</code> || Goolix || Evaporating goo || <code>sl_dead_i.pcr</code> || [[File:PCR4a.png|100px]]<br />
|-<br />
| <code>004b</code> || Goolix || Evaporating goo || <code>sl_dead_k.pcr</code> || [[File:PCR4b.png|100px]]<br />
|-<br />
| <code>004c</code> || - || - || <code>miu_atk.pcr</code> || [[File:PCR4c.png|100px]]<br />
|-<br />
| <code>004d</code> || - || - || <code>miua_a01.pcr</code> || [[File:PCR4d.png|100px]]<br />
|-<br />
| <code>004e</code> || - || - || <code>miua_a02.pcr</code> || [[File:PCR4e.png|100px]]<br />
|-<br />
| <code>004f</code> || - || - || <code>kb_kui_a.pcr</code> || [[File:PCR4f.png|100px]]<br />
|-<br />
| <code>0050</code> || - || - || <code>kb_kui_b.pcr</code> || [[File:PCR50.png|100px]]<br />
|-<br />
| <code>0051</code> || - || - || <code>shib_fr2.pcr</code> || [[File:PCR51.png|100px]]<br />
|-<br />
| <code>0052</code> || - || - || <code>shib_fr3.pcr</code> || [[File:PCR52.png|100px]]<br />
|-<br />
| <code>0053</code> || - || - || <code>frg_miz2.pcr</code> || [[File:PCR53.png|100px]]<br />
|-<br />
| <code>0054</code> || - || - || <code>frg_mizu.pcr</code> || [[File:PCR54.png|100px]]<br />
|-<br />
| <code>0055</code> || - || - || <code>shib_fr.pcr</code> || [[File:PCR55.png|100px]]<br />
|-<br />
| <code>0056</code> || - || - || <code>qpika.pcr</code> || [[File:PCR56.png|100px]]<br />
|-<br />
| <code>0057</code> || - || Smoke moving to the side || <code>kgp_kl.pcr</code> || [[File:PCR57.png|100px]]<br />
|-<br />
| <code>0058</code> || - || Same as <code>0057</code> but mirrored || <code>kgp_kr.pcr</code> || [[File:PCR58.png|100px]]<br />
|-<br />
| <code>0059</code> || Goolix || White brain hit shockwave || <code>kgp_ht.pcr</code> || [[File:PCR59.png|100px]]<br />
|-<br />
| <code>005a</code> || - || Large trailing smoke cloud || <code>runrock_tk.pcr</code> || [[File:PCR5a.png|100px]]<br />
|-<br />
| <code>005b</code> || Pearly Clamclamp || Death bubbles || <code>shl_bom.pcr</code> || [[File:PCR5b.png|100px]]<br />
|-<br />
| <code>005c</code> || Pearly Clamclamp || Colored sparkles || <code>shell.pcr</code> || [[File:PCR5c.png|100px]]<br />
|-<br />
| <code>005d</code> || - || Small persistent dust ring || <code>col_ashi.pcr</code> || [[File:PCR5d.png|100px]]<br />
|-<br />
| <code>005e</code> || - || Same as <code>005d</code> || <code>col_hiki.pcr</code> || [[File:PCR5d.png|100px]]<br />
|-<br />
| <code>005f</code> || - || Dust ring || <code>col_st_a.pcr</code> || [[File:PCR5f.png|100px]]<br />
|-<br />
| <code>0060</code> || - || Dirt clump ring || <code>col_st_b.pcr</code> || [[File:PCR60.png|100px]]<br />
|-<br />
| <code>0061</code> || - || Persistent dust ring || <code>col_hm_a.pcr</code> || [[File:PCR61.png|100px]]<br />
|-<br />
| <code>0062</code> || - || Dirt clumps spewing || <code>col_hm_b.pcr</code> || [[File:PCR62.png|100px]]<br />
|-<br />
| <code>0063</code> || Fiery Blowhog || Smoke stream || <code>tank_bc.pcr</code> || [[File:PCR63.png|100px]]<br />
|-<br />
| <code>0064</code> || Fiery Blowhog || Fire stream || <code>tankfire.pcr</code> || [[File:PCR64.png|100px]]<br />
|-<br />
| <code>0065</code> || Bulborb || Snoring bubbles || <code>chp_hana.pcr</code> || [[File:PCR65.png|100px]]<br />
|-<br />
| <code>0066</code> || - || - || <code>kch_kem4.pcr</code> || [[File:PCR66.png|100px]]<br />
|-<br />
| <code>0067</code> || - || - || <code>kch_kem3.pcr</code> || [[File:PCR67.png|100px]]<br />
|-<br />
| <code>0068</code> || - || Orange star sparkles || <code>kch_kira.pcr</code> || [[File:PCR68.png|100px]]<br />
|-<br />
| <code>0069</code> || - || Very large dust ring || <code>kch_flk.pcr</code> || [[File:PCR69.png|100px]]<br />
|-<br />
| <code>006a</code> || - || Giant dust ring || <code>kch_jump.pcr</code> || [[File:PCR6a.png|100px]]<br />
|-<br />
| <code>006b</code> || - || Unknown || <code>kch_ed_a.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>006c</code> || - || Unknown || <code>kch_ed_b.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>006d</code> || - || Unknown || <code>kch_ed_c.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>006e</code> || - || Unknown || <code>kch_ed_d.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>006f</code> || - || Unknown || <code>kch_ed_e.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0070</code> || - || - || <code>kch_st_a.pcr</code> || [[File:PCR70.png|100px]]<br />
|-<br />
| <code>0071</code> || - || - || <code>kch_st_b.pcr</code> || [[File:PCR71.png|100px]]<br />
|-<br />
| <code>0072</code> || - || Giga brown rings || <code>kch_st_c.pcr</code> || [[File:PCR72.png|100px]]<br />
|-<br />
| <code>0073</code> || - || Giga brown dust || <code>kch_st_d.pcr</code> || [[File:PCR73.png|100px]]<br />
|-<br />
| <code>0074</code> || - || Unknown || <code>kch_yo1a.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0075</code> || - || Unknown || <code>kch_yo1b.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0076</code> || - || Waterdrops flying outwards || <code>kch_yo2.pcr</code> || [[File:PCR76.png|100px]]<br />
|-<br />
| <code>0077</code> || - || Water droplet || <code>kch_yopo.pcr</code> || [[File:PCR77.png|100px]]<br />
|-<br />
| <code>0078</code> || - || Dust || <code>kch_kem2.pcr</code> || [[File:PCR78.png|100px]]<br />
|-<br />
| <code>0079</code> || - || Dust ring || <code>kch_kem1.pcr</code> || [[File:PCR79.png|100px]]<br />
|-<br />
| <code>007a</code> || Emperor Bulblax || Eaten bomb-rock explosion smoke || <code>tk_kmhk1.pcr</code> || [[File:PCR7a.png|100px]]<br />
|-<br />
| <code>007b</code> || Emperor Bulblax || Eaten bomb-rock explosion sparks || <code>tk_kmhk2.pcr</code> || [[File:PCR7b.png|100px]]<br />
|-<br />
| <code>007c</code> || Emperor Bulblax || - || <code>tk_kmhks.pcr</code> || [[File:PCR7c.png|100px]]<br />
|-<br />
| <code>007d</code> || - || - || <code>kch_haki.pcr</code> || [[File:PCR7d.png|100px]]<br />
|-<br />
| <code>007e</code> || - || - || <code>tk_hbg_a.pcr</code> || [[File:PCR7e.png|100px]]<br />
|-<br />
| <code>007f</code> || - || - || <code>tk_hbg_b.pcr</code> || [[File:PCR7f.png|100px]]<br />
|-<br />
| <code>0080</code> || - || - || <code>tk_hbg_c.pcr</code> || [[File:PCR80.png|100px]]<br />
|-<br />
| <code>0081</code> || - || - || <code>tk_hbg_d.pcr</code> || [[File:PCR81.png|100px]]<br />
|-<br />
| <code>0082</code> || Snagret || - || <code>hgs_dbm01.pcr</code> || [[File:PCR82.png|100px]]<br />
|-<br />
| <code>0083</code> || Snagret || Feather explosion || <code>hgs_dbm03.pcr</code> || [[File:PCR83.png|100px]]<br />
|-<br />
| <code>0084</code> || Snagret || - || <code>hgs_dbm04.pcr</code> || [[File:PCR84.png|100px]]<br />
|-<br />
| <code>0085</code> || Snagret || - || <code>hgs_rbm01.pcr</code> || [[File:PCR85.png|100px]]<br />
|-<br />
| <code>0086</code> || Snagret || - || <code>hgs_rbm02.pcr</code> || [[File:PCR86.png|100px]]<br />
|-<br />
| <code>0087</code> || Snagret || - || <code>hgs_rbm03.pcr</code> || [[File:PCR87.png|100px]]<br />
|-<br />
| <code>0088</code> || - || - || <code>ovh_kwa.pcr</code> || [[File:PCR88.png|100px]]<br />
|-<br />
| <code>0089</code> || - || - || <code>ovh_hd.pcr</code> || [[File:PCR89.png|100px]]<br />
|-<br />
| <code>008a</code> || - || - || <code>ovh_hd2.pcr</code> || [[File:PCR8a.png|100px]]<br />
|-<br />
| <code>008b</code> || - || - || <code>ovh_yuge.pcr</code> || [[File:PCR8b.png|100px]]<br />
|-<br />
| <code>008c</code> || - || - || <code>ovh_kken.pcr</code> || [[File:PCR8c.png|100px]]<br />
|-<br />
| <code>008d</code> || Armored Cannon Beetle || Blue glowing eye || <code>kbt_eye.pcr</code> || [[File:PCR8d.png|100px]]<br />
|-<br />
| <code>008e</code> || Armored Cannon Beetle || Colorful inwards suck || <code>kbsui3.pcr</code> || [[File:PCR8e.png|100px]]<br />
|-<br />
| <code>008f</code> || Armored Cannon Beetle || Unknown || <code>kbsui4.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0090</code> || - || - || <code>at_rock1ok.pcr</code> || [[File:PCR90.png|100px]]<br />
|-<br />
| <code>0091</code> || - || - || <code>at_rock2ok.pcr</code> || [[File:PCR91.png|100px]]<br />
|-<br />
| <code>0092</code> || - || - || <code>at_rock3ok.pcr</code> || [[File:PCR92.png|100px]]<br />
|-<br />
| <code>0093</code> || - || - || <code>runrock_kb.pcr</code> || [[File:PCR93.png|100px]]<br />
|-<br />
| <code>0094</code> || Puffstool || Yellow death spores || <code>k_dd01.pcr</code> || [[File:PCR94.png|100px]]<br />
|-<br />
| <code>0095</code> || Puffstool || Pink death smoke || <code>k_dd02.pcr</code> || [[File:PCR95.png|100px]]<br />
|-<br />
| <code>0096</code> || Puffstool || Yellow spores moving down || <code>n_k_cg.pcr</code> || [[File:PCR96.png|100px]]<br />
|-<br />
| <code>0097</code> || Puffstool || Yellow spores moving up || <code>n_bafu_c.pcr</code> || [[File:PCR97.png|100px]]<br />
|-<br />
| <code>0098</code> || Puffstool || Pink smoke moving down || <code>k_bafuc1.pcr</code> || [[File:PCR98.png|100px]]<br />
|-<br />
| <code>0099</code> || Puffstool || Purple smoke ring || <code>k_bafuc2.pcr</code> || [[File:PCR99.png|100px]]<br />
|-<br />
| <code>009a</code> || Puffstool || Yellow attack spores moving down || <code>k_bafuh1.pcr</code> || [[File:PCR9a.png|100px]]<br />
|-<br />
| <code>009b</code> || Puffstool || Orange attack spores dispersing || <code>k_bafuh2.pcr</code> || [[File:PCR9b.png|100px]]<br />
|-<br />
| <code>009c</code> || Puffstool || Yellow glowing eye || <code>knk_eye.pcr</code> || [[File:PCR9c.png|100px]]<br />
|-<br />
| <code>009f</code> || Smokey Progg || Pink glowing eye || <code>dr_eye.pcr</code> || [[File:PCR9d.png|100px]]<br />
|-<br />
| <code>009e</code> || Onion || Light blue firework trail || <code>fw_uchi.pcr</code> || [[File:PCR9e.png|100px]]<br />
|-<br />
| <code>009f</code> || Onion || Unknown || <code>fw_main.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>00a0</code> || Onion || Unknown || <code>fw_kisek.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>00a1</code> || Onion || Unknown || <code>fw_small.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>00a2</code> || Smokey Progg || - || <code>dr_deadh.pcr</code> || [[File:PCRa2.png|100px]]<br />
|-<br />
| <code>00a3</code> || Smokey Progg || - || <code>dr_hoe_a.pcr</code> || [[File:PCRa3.png|100px]]<br />
|-<br />
| <code>00a4</code> || Smokey Progg || - || <code>dr_hoe_b.pcr</code> || [[File:PCRa4.png|100px]]<br />
|-<br />
| <code>00a5</code> || Smokey Progg || - || <code>dr_hoe_c.pcr</code> || [[File:PCRa5.png|100px]]<br />
|-<br />
| <code>00a6</code> || Smokey Progg || - || <code>dr_dead.pcr</code> || [[File:PCRa6.png|100px]]<br />
|-<br />
| <code>00a7</code> || Smokey Progg || - || <code>dregg_c.pcr</code> || [[File:PCRa7.png|100px]]<br />
|-<br />
| <code>00a8</code> || Smokey Progg || - || <code>dregg_d.pcr</code> || [[File:PCRa8.png|100px]]<br />
|-<br />
| <code>00a9</code> || Smokey Progg || - || <code>dregg_a.pcr</code> || [[File:PCRa9.png|100px]]<br />
|-<br />
| <code>00aa</code> || Smokey Progg || - || <code>dregg_b.pcr</code> || [[File:PCRaa.png|100px]]<br />
|-<br />
| <code>00ab</code> || Smokey Progg || - || <code>dr_bdy_a.pcr</code> || [[File:PCRab.png|100px]]<br />
|-<br />
| <code>00ac</code> || Smokey Progg || - || <code>dr_bdy_b.pcr</code> || [[File:PCRac.png|100px]]<br />
|-<br />
| <code>00ad</code> || Smokey Progg || - || <code>dr_bdy_c.pcr</code> || [[File:PCRad.png|100px]]<br />
|-<br />
| <code>00ae</code> || Smokey Progg || - || <code>dr_bdy_d.pcr</code> || [[File:PCRae.png|100px]]<br />
|-<br />
| <code>00af</code> || Smokey Progg || - || <code>dr_bdy_e.pcr</code> || [[File:PCRaf.png|100px]]<br />
|-<br />
| <code>00b0</code> || Puffy Blowhog || - || <code>mar_brs1.pcr</code> || [[File:PCRb0.png|100px]]<br />
|-<br />
| <code>00b1</code> || Puffy Blowhog || - || <code>mar_brs2.pcr</code> || [[File:PCRb1.png|100px]]<br />
|-<br />
| <code>00b2</code> || Puffy Blowhog || - || <code>mar_brs3.pcr</code> || [[File:PCRb2.png|100px]]<br />
|-<br />
| <code>00b3</code> || Puffy Blowhog || - || <code>mad.pcr</code> || [[File:PCRb3.png|100px]]<br />
|-<br />
| <code>00b4</code> || Puffy Blowhog || - || <code>mad2.pcr</code> || [[File:PCRb4.png|100px]]<br />
|-<br />
| <code>00b5</code> || Beady Long Legs || - || <code>dg_aah1.pcr</code> || [[File:PCRb5.png|100px]]<br />
|-<br />
| <code>00b6</code> || Beady Long Legs || - || <code>dg_aak1.pcr</code> || [[File:PCRb6.png|100px]]<br />
|-<br />
| <code>00b7</code> || Beady Long Legs || - || <code>dg_hah1.pcr</code> || [[File:PCRb7.png|100px]]<br />
|-<br />
| <code>00b8</code> || Beady Long Legs || - || <code>dg_kem1.pcr</code> || [[File:PCRb8.png|100px]]<br />
|-<br />
| <code>00b9</code> || Beady Long Legs || - || <code>dg_hah2.pcr</code> || [[File:PCRb9.png|100px]]<br />
|-<br />
| <code>00ba</code> || Beady Long Legs || - || <code>dg_kem2.pcr</code> || [[File:PCRba.png|100px]]<br />
|-<br />
| <code>00bb</code> || Beady Long Legs || - || <code>dg_hah2t.pcr</code> || [[File:PCRbb.png|100px]]<br />
|-<br />
| <code>00bc</code> || Beady Long Legs || - || <code>dg_kem2t.pcr</code> || [[File:PCRbc.png|100px]]<br />
|-<br />
| <code>00bd</code> || Beady Long Legs || - || <code>dg_hib1.pcr</code> || [[File:PCRbd.png|100px]]<br />
|-<br />
| <code>00be</code> || Beady Long Legs || - || <code>dg_hib2.pcr</code> || [[File:PCRbe.png|100px]]<br />
|-<br />
| <code>00bf</code> || Beady Long Legs || - || <code>dg_kem3.pcr</code> || [[File:PCRbf.png|100px]]<br />
|-<br />
| <code>00c0</code> || Beady Long Legs || - || <code>dg_gel1.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c1</code> || - || - || <code>kk_choro.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c2</code> || - || - || <code>kk_yuge.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c3</code> || - || - || <code>kk_fk_a.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c4</code> || - || - || <code>kk_fk_b.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c5</code> || - || - || <code>kk_fk_c.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c6</code> || - || - || <code>nobibou1.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c7</code> || - || - || <code>nobibou2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c8</code> || - || - || <code>weed.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c9</code> || - || - || <code>weed_r.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ca</code> || - || - || <code>weed_s.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00cb</code> || - || - || <code>ony_a_yr.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00cc</code> || - || - || <code>ony_a_rr.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00cd</code> || - || - || <code>ony_a_br.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ce</code> || - || - || <code>ony_ac_y.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00cf</code> || - || - || <code>ony_ac_r.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d0</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d1</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d2</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d3</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d4</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d5</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d6</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d7</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d8</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d9</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00da</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00db</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00dc</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00dd</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00de</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00df</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e0</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e1</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e2</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e3</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e4</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e5</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e6</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e7</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e8</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e9</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ea</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00eb</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ec</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ed</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ee</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ef</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f0</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f1</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f2</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f3</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f4</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f5</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f6</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f7</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f8</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f9</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00fa</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00fb</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00fc</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00fd</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00fe</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ff</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0100</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0101</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0102</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0103</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0104</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0105</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0106</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0107</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0108</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0109</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010a</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010b</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010c</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010d</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010e</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010f</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0110</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0111</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0112</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0113</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0114</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0115</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0116</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0117</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0118</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0119</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011a</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011b</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011c</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011d</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011e</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011f</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0120</code> || - || - || <code>ony_st2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0121</code> || - || - || <code>rct_bm1o.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0122</code> || - || - || <code>rct_bm2o.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0123</code> || - || Big glowing orange orb || <code>asn01.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0124</code> || - || - || <code>asn02.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0125</code> || - || - || <code>kafun_b.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0126</code> || - || - || <code>kafun_bs.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0127</code> || - || - || <code>kafun_ng.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0128</code> || - || - || <code>f_light.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0129</code> || - || - || <code>land_s.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012a</code> || - || - || <code>rkt_c.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012b</code> || - || - || <code>r_nj1ca.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012c</code> || - || - || <code>r_nj1cb.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012d</code> || - || - || <code>r_nj1fa.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012e</code> || - || - || <code>r_nj1fb.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012f</code> || - || - || <code>r_nj1ca2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0130</code> || - || Unknown || <code>r_nj1cb2.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0131</code> || - || - || <code>r_nj1fa2.pcr</code> || [[File:PCR131.png|100px]]<br />
|-<br />
| <code>0132</code> || - || Unknown || <code>r_nj1fb2.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0133</code> || - || - || <code>r_nj1ca3.pcr</code> || [[File:PCR133.png|100px]]<br />
|-<br />
| <code>0134</code> || - || Unknown || <code>r_nj1cb3.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0135</code> || - || - || <code>r_nj1fa3.pcr</code> || [[File:PCR135.png|100px]]<br />
|-<br />
| <code>0136</code> || - || Unknown || <code>r_nj1fb3.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0137</code> || - || - || <code>r_nj1ca4.pcr</code> || [[File:PCR137.png|100px]]<br />
|-<br />
| <code>0138</code> || - || Unknown || <code>r_nj1cb4.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0139</code> || - || - || <code>r_nj1fa4.pcr</code> || [[File:PCR139.png|100px]]<br />
|-<br />
| <code>013a</code> || - || Unknown || <code>r_nj1fb4.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>013b</code> || - || - || <code>r_nj2ca.pcr</code> || [[File:PCR13b.png|100px]]<br />
|-<br />
| <code>013c</code> || - || Unknown || <code>r_nj2cb.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>013d</code> || - || - || <code>r_nj2fa.pcr</code> || [[File:PCR13d.png|100px]]<br />
|-<br />
| <code>013e</code> || - || Unknown || <code>r_nj2fb.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>013f</code> || - || - || <code>r_nj3ca.pcr</code> || [[File:PCR13f.png|100px]]<br />
|-<br />
| <code>0140</code> || - || Unknown || <code>r_nj3cb.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0141</code> || - || - || <code>r_nj3fa.pcr</code> || [[File:PCR141.png|100px]]<br />
|-<br />
| <code>0142</code> || - || Unknown || <code>r_nj3fb.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0143</code> || - || - || <code>r_nj3fb2.pcr</code> || [[File:PCR143.png|100px]]<br />
|-<br />
| <code>0144</code> || - || - || <code>pt_kira1.pcr</code> || [[File:PCR144.png|100px]]<br />
|-<br />
| <code>0145</code> || - || Unknown || <code>rct_bm1.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0146</code> || - || Unknown || <code>rct_bm2.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0147</code> || - || - || <code>rct_sui.pcr</code> || [[File:PCR147.png|100px]]<br />
|-<br />
| <code>0148</code> || - || - || <code>rct_nke1.pcr</code> || [[File:PCR148.png|100px]]<br />
|-<br />
| <code>0149</code> || - || - || <code>rct_nke2.pcr</code> || [[File:PCR149.png|100px]]<br />
|-<br />
| <code>014a</code> || - || - || <code>rct_fkm1.pcr</code> || [[File:PCR14a.png|100px]]<br />
|}<br />
<br />
=== Particle texture list ===<br />
{| class="wikitable"<br />
! File name || Image<br />
|-<br />
|<code>awa1 || [[File:awa1.png|100px]]<br />
|-<br />
|<code>awaawa || [[File:awaawa.png|100px]]<br />
|-<br />
|<code>biri1_s || [[File:biri1_s.png|100px]]<br />
|-<br />
|<code>biriri || [[File:biriri.png|100px]]<br />
|-<br />
|<code>bomcross || [[File:bomcross.png|100px]]<br />
|-<br />
|<code>deadpiki || [[File:deadpiki.png|100px]]<br />
|-<br />
|<code>dg_doro2 || [[File:dg_doro2.png|100px]]<br />
|-<br />
|<code>dg_hahe2 || [[File:dg_hahe2.png|100px]]<br />
|-<br />
|<code>fuchibal || [[File:fuchibal.png|100px]]<br />
|-<br />
|<code>g_cursor || [[File:g_cursor.png|100px]]<br />
|-<br />
|<code>glow2_i || [[File:glow2_i.png|100px]]<br />
|-<br />
|<code>growup00 || [[File:growup00.png|100px]]<br />
|-<br />
|<code>growup01 || [[File:growup01.png|100px]]<br />
|-<br />
|<code>hamon || [[File:hamon.png|100px]]<br />
|-<br />
|<code>hanabira || [[File:hanabira.png|100px]]<br />
|-<br />
|<code>hane4 || [[File:hane4.png|100px]]<br />
|-<br />
|<code>hasikemu || [[File:hasikemu.png|100px]]<br />
|-<br />
|<code>hibana2 || [[File:hibana2.png|100px]]<br />
|-<br />
|<code>hithit || [[File:hithit.png|100px]]<br />
|-<br />
|<code>hitstar || [[File:hitstar.png|100px]]<br />
|-<br />
|<code>hokori4 || [[File:hokori4.png|100px]]<br />
|-<br />
|<code>ice_smok || [[File:ice_smok.png|100px]]<br />
|-<br />
|<code>iwa_1_32 || [[File:iwa_1_32.png|100px]]<br />
|-<br />
|<code>kaen_2 || [[File:kaen_2.png|100px]]<br />
|-<br />
|<code>kaen_ok || [[File:kaen_ok.png|100px]]<br />
|-<br />
|<code>mizukemu || [[File:mizukemu.png|100px]]<br />
|-<br />
|<code>mizutama || [[File:mizutama.png|100px]]<br />
|-<br />
|<code>ov_cloud || [[File:ov_cloud.png|100px]]<br />
|-<br />
|<code>p_cloud05 || [[File:p_cloud05.png|100px]]<br />
|-<br />
|<code>p_dust1 || [[File:p_dust1.png|100px]]<br />
|-<br />
|<code>p_hsbs || [[File:p_hsbs.png|100px]]<br />
|-<br />
|<code>p_hsbs_n || [[File:p_hsbs_n.png|100px]]<br />
|-<br />
|<code>p_hsbs3 || [[File:p_hsbs3.png|100px]]<br />
|-<br />
|<code>pkf || [[File:pkf.png|100px]]<br />
|-<br />
|<code>ps_ball || [[File:ps_ball.png|100px]]<br />
|-<br />
|<code>ps_glow || [[File:ps_glow.png|100px]]<br />
|-<br />
|<code>qpika || [[File:qpika.png|100px]]<br />
|-<br />
|<code>rct_hahe || [[File:rct_hahe.png|100px]]<br />
|-<br />
|<code>ring_i4 || [[File:ring_i4.png|100px]]<br />
|-<br />
|<code>ringhalo || [[File:ringhalo.png|100px]]<br />
|-<br />
|<code>ringwave || [[File:ringwave.png|100px]]<br />
|-<br />
|<code>rock_a || [[File:rock_a.png|100px]]<br />
|-<br />
|<code>soulf3 || [[File:soulf3.png|100px]]<br />
|-<br />
|<code>soulf4 || [[File:soulf4.png|100px]]<br />
|-<br />
|<code>star4_i || [[File:Growup00.png|100px]]<br />
|-<br />
|<code>star4_sp || [[File:star4_sp.png|100px]]<br />
|-<br />
|<code>star5_03 || [[File:star5_03.png|100px]]<br />
|-<br />
|<code>star8_i || [[File:star8_i.png|100px]]<br />
|-<br />
|<code>star8_ia || [[File:star8_ia.png|100px]]<br />
|-<br />
|<code>starx1b || [[File:starx1b.png|100px]]<br />
|-<br />
|<code>starx1f || [[File:starx1f.png|100px]]<br />
|-<br />
|<code>waku || [[File:waku.png|100px]]<br />
|-<br />
|<code>waku_hi || [[File:waku_hi.png|100px]]<br />
|-<br />
|<code>waku02 || [[File:waku02.png|100px]]<br />
|-<br />
|<code>waku03 || [[File:waku03.png|100px]]<br />
|-<br />
|<code>weed || [[File:weed.png|100px]]<br />
|-<br />
|<code>woodchip || [[File:woodchip.png|100px]]<br />
|-<br />
|<code>yodapota || [[File:yodapota.png|100px]]<br />
|-<br />
|<code>yodare || [[File:yodare.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_2_identifiers&diff=4073
Pikmin 2 identifiers
2022-12-28T19:50:51Z
<p>Espyo: </p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin 2'' identifiers}}<br />
<br />
Internal names, identifier numbers, and identifier strings used in ''[[Pikmin 2]]''.<br />
<br />
In ''Pikmin 2's'' overworld area generators, <code>teki</code>, <code>otakara</code>, and <code>item</code> objects are referred to by a numeric ID. There is also another set of values for <code>otakara</code>, these are the overworld versions of treasure drop from enemies. Usually in a cave, it's as simple as using an underline <code>_</code> and then typing the internal name of the treasure, above ground each enemy has an ID for this. This is found by taking the original treasure's ID and adding 768.<br />
<br />
== Enemies and other objects ==<br />
Enemies, plants and strange objects. They are mostly internally recognized as <code>teki</code>.<br />
<br />
To place a treasure inside an enemy, take that treasure's internal number, add 768, and you have the code to put it in any enemy.<br />
<br />
Placing Exploration Kit treasures inside enemies works similarly, but you have to add 1024 to the treasure's internal number instead of 768.<br />
<br />
{| class="wikitable sortable"<br />
! colspan="2" | ID<br />
! rowspan="2" | Object<br />
! rowspan="2" | Internal name<br />
|-<br />
! Dec || Hex<br />
|-<br />
| <code>0</code> || <code>0x00</code> || Pellet Posy ||<code>Pelplant</code> <br />
|-<br />
| <code>1</code> || <code>0x01</code> || Dwarf Red Bulborb ||<code>Kochappy</code> <br />
|-<br />
| <code>2</code> || <code>0x02</code> || Red Bulborb ||<code>Chappy</code> <br />
|-<br />
| <code>3</code> || <code>0x03</code> || Lapis Lazuli Candypop Bud ||<code>BluePom</code> <br />
|-<br />
| <code>4</code> || <code>0x04</code> || Crimson Candypop Bud ||<code>RedPom</code> <br />
|-<br />
| <code>5</code> || <code>0x05</code> || Golden Candypop Bud ||<code>YellowPom</code> <br />
|-<br />
| <code>6</code> || <code>0x06</code> || Violet Candypop Bud ||<code>BlackPom</code> <br />
|-<br />
| <code>7</code> || <code>0x07</code> || Ivory Candypop Bud ||<code>WhitePom</code> <br />
|-<br />
| <code>8</code> || <code>0x08</code> || Queen Candypop Bud ||<code>RandPom</code> <br />
|-<br />
| <code>9</code> || <code>0x09</code> || Iridescent Flint Beetle ||<code>Kogane</code> <br />
|-<br />
| <code>10</code> || <code>0x0A</code> || Iridescent Glint Beetle ||<code>Wealthy</code> <br />
|-<br />
| <code>11</code> || <code>0x0B</code> || Doodlebug ||<code>Fart</code> <br />
|-<br />
| <code>12</code> || <code>0x0C</code> || Female Sheargrub ||<code>UjiA</code> <br />
|-<br />
| <code>13</code> || <code>0x0D</code> || Male Sheargrub ||<code>UjiB</code> <br />
|-<br />
| <code>14</code> || <code>0x0E</code> || Shearwig ||<code>Tobi</code> <br />
|-<br />
| <code>15</code> || <code>0x0F</code> || Cloaking Burrow-nit ||<code>Armor</code> <br />
|-<br />
| <code>16</code> || <code>0x10</code> || Honeywisp ||<code>Qurione</code> <br />
|-<br />
| <code>17</code> || <code>0x11</code> || Yellow Wollywog ||<code>Frog</code> <br />
|-<br />
| <code>18</code> || <code>0x12</code> || Wollywog ||<code>MaroFrog</code> <br />
|-<br />
| <code>19</code> || <code>0x13</code> || Falling boulder ||<code>Rock</code> <br />
|-<br />
| <code>20</code> || <code>0x14</code> || Fire geyser ||<code>Hiba</code> <br />
|-<br />
| <code>21</code> || <code>0x15</code> || Gas pipe ||<code>GasHiba</code> <br />
|-<br />
| <code>22</code> || <code>0x16</code> || Electrical wire ||<code>ElecHiba</code> <br />
|-<br />
| <code>23</code> || <code>0x17</code> || Swooping Snitchbug ||<code>Sarai</code> <br />
|-<br />
| <code>24</code> || <code>0x18</code> || Fiery Blowhog ||<code>Tank</code> <br />
|-<br />
| <code>25</code> || <code>0x19</code> || Watery Blowhog ||<code>Wtank</code> <br />
|-<br />
| <code>26</code> || <code>0x1A</code> || Water Dumple ||<code>Catfish</code> <br />
|-<br />
| <code>27</code> || <code>0x1B</code> || Wogpole ||<code>Tadpole</code> <br />
|-<br />
| <code>28</code> || <code>0x1C</code> || Anode Beetle ||<code>ElecBug</code> <br />
|-<br />
| <code>29</code> || <code>0x1D</code> || Puffy Blowhog ||<code>Mar</code> <br />
|-<br />
| <code>30</code> || <code>0x1E</code> || {{tt|Empress Bulblax|Birthing Bulborb Larva}} ||<code>Queen</code> <br />
|-<br />
| <code>31</code> || <code>0x1F</code> || Bulborb Larva ||<code>Baby</code> <br />
|-<br />
| <code>32</code> || <code>0x20</code> || Bumbling Snitchbug ||<code>Demon</code> <br />
|-<br />
| <code>33</code> || <code>0x21</code> || Fiery Bulblax ||<code>FireChappy</code> <br />
|-<br />
| <code>34</code> || <code>0x22</code> || Burrowing Snagret ||<code>SnakeCrow</code> <br />
|-<br />
| <code>35</code> || <code>0x23</code> || Spotty Bulbear ||<code>KumaChappy</code> <br />
|-<br />
| <code>36</code> || <code>0x24</code> || Bomb rock ||<code>Bomb</code> <br />
|-<br />
| <code>37</code> || <code>0x25</code> || Egg ||<code>Egg</code><br />
|-<br />
| <code>38</code> || <code>0x26</code> || Breadbug (with its home) ||<code>PanModoki</code><br />
|-<br />
| <code>39</code> || <code>0x27</code> || {{tt|'''Crashes'''|No longer exists in the game's code; is referenced in newtest/nonloop/2-2.txt, and is referred to as フエフキムシ; roughly Huefukimushi (Japanese for Whistlebug according to Google Translate)}} || -<br />
|-<br />
| <code>40</code> || <code>0x28</code> || Giant Breadbug and base || <code>OoPanModoki</code><br />
|-<br />
| <code>41</code> || <code>0x29</code> || Antenna Beetle || <code>Fuefuki</code><br />
|-<br />
| <code>42</code> || <code>0x2A</code> || Orange Bulborb || <code>BlueChappy</code><br />
|-<br />
| <code>43</code> || <code>0x2B</code> || Hairy Bulborb || <code>YellowChappy</code><br />
|-<br />
| <code>44</code> || <code>0x2C</code> || Dwarf Orange Bulborb || <code>BlueKochappy</code><br />
|-<br />
| <code>45</code> || <code>0x2D</code> || Snow Bulborb || <code>YellowKochappy</code><br />
|-<br />
| <code>46</code> || <code>0x2E</code> || Dandelion || <code>Tanpopo</code><br />
|-<br />
| <code>47</code> || <code>0x2F</code> || Clover || <code>Clover</code><br />
|-<br />
| <code>48</code> || <code>0x30</code> || Common Glowcap || <code>HikariKinoko</code><br />
|-<br />
| <code>49</code> || <code>0x31</code> || Figwort (red small) || <code>Ooinu_s</code><br />
|-<br />
| <code>50</code> || <code>0x32</code> || Figwort (red large) || <code>Ooinu_l</code><br />
|-<br />
| <code>51</code> || <code>0x33</code> || Shoot (shorter) || <code>Wakame_s</code><br />
|-<br />
| <code>52</code> || <code>0x34</code> || Shoot (taller) || <code>Wakame_l</code><br />
|-<br />
| <code>53</code> || <code>0x35</code> || Emperor Bulblax || <code>KingChappy</code><br />
|-<br />
| <code>54</code> || <code>0x36</code> || Mamuta || <code>Miulin</code><br />
|-<br />
| <code>55</code> || <code>0x37</code> || Withering Blowhog || <code>Hanachirashi</code><br />
|-<br />
| <code>56</code> || <code>0x38</code> || Beady Long Legs || <code>Damagumo</code><br />
|-<br />
| <code>57</code> || <code>0x39</code> || Lesser Spotted Jellyfloat || <code>Kurage</code><br />
|-<br />
| <code>58</code> || <code>0x3A</code> || Careening Dirigibug || <code>BombSarai</code><br />
|-<br />
| <code>59</code> || <code>0x3B</code> || Fiery Dweevil || <code>FireOtakara</code><br />
|-<br />
| <code>60</code> || <code>0x3C</code> || Caustic Dweevil || <code>WaterOtakara</code><br />
|-<br />
| <code>61</code> || <code>0x3D</code> || Munge Dweevil || <code>GasOtakara</code><br />
|-<br />
| <code>62</code> || <code>0x3E</code> || Anode Dweevil || <code>ElecOtakara</code><br />
|-<br />
| <code>63</code> || <code>0x3F</code> || Hermit Crawmad || <code>Jigumo</code><br />
|-<br />
| <code>64</code> || <code>0x40</code> || {{tt|'''Crashes'''|No longer exists in the game's code}}, unused || -<br />
|-<br />
| <code>65</code> || <code>0x41</code> || {{tt|Ravenous Whiskerpillar|Only emerges near Burgeoning Spiderwort.}} || <code>Imomushi</code><br />
|-<br />
| <code>66</code> || <code>0x42</code> || {{tt|Man-at-Legs|Disappears after leaving a boundary, leaving treasure.}} || <code>Houdai</code><br />
|-<br />
| <code>67</code> || <code>0x43</code> || Bulbmin || <code>LeafChappy</code><br />
|-<br />
| <code>68</code> || <code>0x44</code> || Mitite || <code>TamagoMushi</code><br />
|-<br />
| <code>69</code> || <code>0x45</code> || Raging Long Legs || <code>BigFoot</code><br />
|-<br />
| <code>70</code> || <code>0x46</code> || Pileated Snagret || <code>SnakeWhole</code><br />
|-<br />
| <code>71</code> || <code>0x47</code> || Ranging Bloyster || <code>UmiMushi</code><br />
|-<br />
| <code>72</code> || <code>0x48</code> || Greater Spotted Jellyfloat || <code>OniKurage</code><br />
|-<br />
| <code>73</code> || <code>0x49</code> || {{tt|Titan Dweevil|Crashes in most cases due to l_boss.bms complications}} || <code>BigTreasure</code><br />
|-<br />
| <code>74</code> || <code>0x4A</code> || {{tt|Rock|Is used by rock-spewing enemies; breaks apart when spawning it yourself}} || <code>Stone</code><br />
|-<br />
| <code>75</code> || <code>0x4B</code> || Armored Cannon Beetle Larva || <code>Kabuto</code><br />
|-<br />
| <code>76</code> || <code>0x4C</code> || Dwarf Bulbear || <code>KumaKochappy</code><br />
|-<br />
| <code>77</code> || <code>0x4D</code> || Group of 9 Unmarked Spectralids || <code>ShijimiChou</code><br />
|-<br />
| <code>78</code> || <code>0x4E</code> || Gatling Groink || <code>MiniHoudai</code><br />
|-<br />
| <code>79</code> || <code>0x4F</code> || Skitter Leaf || <code>Sokkuri</code><br />
|-<br />
| <code>80</code> || <code>0x50</code> || Horsetail || <code>Tukushi</code><br />
|-<br />
| <code>81</code> || <code>0x51</code> || Seeding Dandelion || <code>Watage</code><br />
|-<br />
| <code>82</code> || <code>0x52</code> || '''Crashes''', Candypop Bud base || <code>Pom</code><br />
|-<br />
| <code>83</code> || <code>0x53</code> || {{unsure|Breadbug's Home?}} || <code>PanHouse</code><br />
|-<br />
| <code>84</code> || <code>0x54</code> || Creeping Chrysanthemum || <code>Hana</code><br />
|-<br />
| <code>85</code> || <code>0x55</code> || Glowstem (red) || <code>DaiodoRed</code><br />
|-<br />
| <code>86</code> || <code>0x56</code> || Glowstem (green) || <code>DaiodoGreen</code><br />
|-<br />
| <code>87</code> || <code>0x57</code> || Margaret || <code>Magaret</code><br />
|-<br />
| <code>88</code> || <code>0x58</code> || Foxtail || <code>Nekojarashi</code><br />
|-<br />
| <code>89</code> || <code>0x59</code> || Chigoyami paper || <code>Chiyogami</code><br />
|-<br />
| <code>90</code> || <code>0x5A</code> || Fiddlehead || <code>Zenmai</code><br />
|-<br />
| <code>91</code> || <code>0x5B</code> || Figwort (brown small) || <code>KareOoinu_s</code><br />
|-<br />
| <code>92</code> || <code>0x5C</code> || Figwort (brown large) || <code>KareOoinu_l</code><br />
|-<br />
| <code>93</code> || <code>0x5D</code> || Volatile Dweevil || <code>BombOtakara</code><br />
|-<br />
| <code>94</code> || <code>0x5E</code> || Segmented Crawbster || <code>DangoMushi</code><br />
|-<br />
| <code>95</code> || <code>0x5F</code> || Decorated Cannon Beetle || <code>Rkabuto</code><br />
|-<br />
| <code>96</code> || <code>0x60</code> || Armored Cannon Beetle Larva (burrowed) || <code>Fkabuto</code><br />
|-<br />
| <code>97</code> || <code>0x61</code> || Gatling Groink (pedestal) || <code>FminiHoudai</code><br />
|-<br />
| <code>98</code> || <code>0x62</code> || {{tt|Waterwraith rollers|Pikmin can touch, but kill leaders}} || <code>Tyre</code><br />
|-<br />
| <code>99</code> || <code>0x63</code> || Waterwraith || <code>BlackMan</code><br />
|-<br />
| <code>100</code> || <code>0x64</code> || '''Crashes''', Bloyster base || <code>UmiMushiBase</code><br />
|-<br />
| <code>101</code> || <code>0x65</code> || Toady Bloyster || <code>UmiMushiBlind</code><br />
|}<br />
<br />
== Treasures ==<br />
List of Non-Exploration Kit treasures. For the Exploration Kit treasures, see [[#Exploration Kit treasures|below]]. Treasures are mostly known as <code>otakara</code>.<br />
<br />
{| class="wikitable sortable"<br />
! ID || Internal name || US || PAL || JP<br />
|-<br />
| <code>0</code> || <code>ahiru</code> || Rubber Ugly || Rubber Ugly || Rubber Ugly<br />
|-<br />
| <code>1</code> || <code>apple</code> || Insect Condo || Insect Condo || Insect Condo<br />
|- <br />
| <code>2</code> || <code>apple_blue</code> || Meat Satchel || Meat Satchel || Meat Satchel<br />
|- <br />
| <code>3</code> || <code>bane</code> || Coiled Launcher || Coiled Launcher || Coiled Launcher<br />
|- <br />
| <code>4</code> || <code>baum_kuchen</code> || Confection Hoop || Confection Hoop || Confection Hoop<br />
|- <br />
| <code>5</code> || <code>be_dama_red</code> || Omniscient Sphere || Omniscient Sphere || Omniscient Sphere<br />
|- <br />
| <code>6</code> || <code>be_dama_yellow</code> || Love Sphere || Love Sphere || Love Sphere<br />
|- <br />
| <code>7</code> || <code>be_dama_blue</code> || Mirth Sphere || Mirth Sphere || Mirth Sphere<br />
|- <br />
| <code>8</code> || <code>bell</code> || Maternal Sculpture || Maternal Sculpture || Maternal Sculpture<br />
|- <br />
| <code>9</code> || <code>bey_goma</code> || Stupendous Lens || Mysterious Remains || Ultimate Spinner<br />
|- <br />
| <code>10</code> || <code>bird_hane</code> || Leviathan Feather || Leviathan Feather || Leviathan Feather<br />
|- <br />
| <code>11</code> || <code>bolt</code> || Superstrong Stabilizer || Superstrong Stabilizer || Superstrong Stabilizer<br />
|- <br />
| <code>12</code> || <code>channel</code> || Space Wave Receiver || Space Wave Receiver || Space Wave Receiver<br />
|- <br />
| <code>13</code> || <code>chess_king_black</code> || Joy Receptacle || Joy Receptacle || Joy Receptacle<br />
|- <br />
| <code>14</code> || <code>chess_king_white</code> || Worthless Statue || Worthless Statue || Worthless Statue<br />
|- <br />
| <code>15</code> || <code>chess_queen_black</code> || Priceless Statue || Priceless Statue || Priceless Statue<br />
|- <br />
| <code>16</code> || <code>chess_queen_white</code> || Triple Sugar Threat || Triple Sugar Threat || Triple Sugar Threat<br />
|- <br />
| <code>17</code> || <code>chocolate</code> || King of Sweets || King of Sweets || King of Sweets<br />
|- <br />
| <code>18</code> || <code>chocoichigo</code> || Diet Doomer || Diet Doomer || Diet Doomer<br />
|- <br />
| <code>19</code> || <code>chocowhite</code> || Pale Passion || Pale Passion || Pale Passion<br />
|- <br />
| <code>20</code> || <code>compact</code> || Boom Cone || Magical Stage || Magical Stage<br />
|- <br />
| <code>21</code> || <code>cookie</code> || Bug Bait || Bug Bait || Bug Bait<br />
|- <br />
| <code>22</code> || <code>creap</code> || Milk Tub || Milk Tub || Milk Tub<br />
|- <br />
| <code>23</code> || <code>diamond_red</code> || Petrified Heart || Petrified Heart || Petrified Heart<br />
|- <br />
| <code>24</code> || <code>diamond_blue</code> || Regal Diamond || Regal Diamond || Regal Diamond <br />
|- <br />
| <code>25</code> || <code>diamond_green</code> || Princess Pearl || Princess Pearl || Princess Pearl <br />
|- <br />
| <code>26</code> || <code>doll</code> || Silencer || Silencer || Silencer <br />
|- <br />
| <code>27</code> || <code>donguri</code> || Armored Nut || Armored Nut || Armored Nut<br />
|- <br />
| <code>28</code> || <code>donutschoco</code> || Chocolate Cushion || Chocolate Cushion || Chocolate Cushion <br />
|- <br />
| <code>29</code> || <code>donutsichigo</code> || Sweet Dreamer || Sweet Dreamer || Sweet Dreamer<br />
|- <br />
| <code>30</code> || <code>donutswhite</code> || Cosmic Archive || Cosmic Archive || Cosmic Archive <br />
|- <br />
| <code>31</code> || <code>flower_red</code> || Cupid's Grenade || Cupid's Grenade || Cupid's Grenade <br />
|- <br />
| <code>32</code> || <code>flower_blue</code> || Science Project || Science Project || Science Project <br />
|- <br />
| <code>33</code> || <code>toy_gentle</code> || Manual Honer || Manual Honer || Manual Honer <br />
|- <br />
| <code>34</code> || <code>toy_lady</code> || Broken Food Master || Merciless Extractor || Broken Cooking God<br />
|- <br />
| <code>35</code> || <code>toy_dog</code> || Sud Generator || Sud Generator || Sud Generator <br />
|- <br />
| <code>36</code> || <code>toy_cat</code> || Wiggle Noggin || Wiggle Noggin || Wiggle Noggin<br />
|- <br />
| <code>37</code> || <code>gear</code> || Omega Flywheel || Omega Flywheel || Omega Flywheel<br />
|- <br />
| <code>38</code> || <code>gold_medal</code> || Lustrous Element || Lustrous Element || Lustrous Element <br />
|- <br />
| <code>39</code> || <code>gum_tape</code> || Superstick Textile || Superstick Textile || Superstick Textile <br />
|- <br />
| <code>40</code> || <code>halloween</code> || Possessed Squash || Possessed Squash || Possessed Squash <br />
|- <br />
| <code>41</code> || <code>haniwa</code> || Gyroid Bust || Gyroid Bust || Gyroid Bust <br />
|- <br />
| <code>42</code> || <code>ichigo</code> || Sunseed Berry || Sunseed Berry || Sunseed Berry <br />
|- <br />
| <code>43</code> || <code>juji_key</code> || Glee Spinner || Glee Spinner || Glee Spinner <br />
|- <br />
| <code>44</code> || <code>kan</code> || Decorative Goo || Decorative Goo || Decorative Goo <br />
|- <br />
| <code>45</code> || <code>kinoko</code> || Anti-hiccup Fungus || Anti-hiccup Fungus || Anti-hiccup Fungus <br />
|- <br />
| <code>46</code> || <code>kouseki_suisyou</code> || Crystal King || Crystal King || Crystal King <br />
|- <br />
| <code>47</code> || <code>kumakibori</code> || Fossilized Ursidae || Fossilized Ursidae || Fossilized Ursidae <br />
|- <br />
| <code>48</code> || <code>locket</code> || Time Capsule || Time Capsule || Time Capsule <br />
|- <br />
| <code>49</code> || <code>makigai</code> || Olimarnite Shell || Olimarnite Shell || Olimarnite Shell <br />
|- <br />
| <code>50</code> || <code>matu_bokkuri</code> || Conifer Spire || Conifer Spire || Conifer Spire <br />
|- <br />
| <code>51</code> || <code>milk_cap</code> || Abstract Masterpiece || Plentiful Tank || Estimated Object GF<br />
|- <br />
| <code>52</code> || <code>momiji_normal</code> || Arboreal Frippery || Abroral Frippery || Aboreal Frippery<br />
|- <br />
| <code>53</code> || <code>momiji_kare</code> || Onion Replica || Onion Replica || Onion Replica <br />
|- <br />
| <code>54</code> || <code>momiji_red</code> || Infernal Vegetable || Infernal Vegetable || Infernal Vegetable <br />
|- <br />
| <code>55</code> || <code>nut</code> || Adamantine Girdle || Adamantine Girdle || Adamantine Girdle <br />
|- <br />
| <code>56</code> || <code>tatebue</code> || Director of Destiny || Director of Destiny || Director of Destiny <br />
|- <br />
| <code>57</code> || <code>saru_head</code> || Colossal Fossil || Colossal Fossil || Colossal Fossil <br />
|- <br />
| <code>58</code> || <code>sensya</code> || Invigorator || Invigorator || Invigorator <br />
|- <br />
| <code>59</code> || <code>sinkukan</code> || Vacuum Processor || Vacuum Processor || Vacuum Processor <br />
|- <br />
| <code>60</code> || <code>silver_medal</code> || Mirrored Element || Mirrored Element || Mirrored Element <br />
|- <br />
| <code>61</code> || <code>tel_dial</code> || Nouveau Table || Nouveau Table || Nouveau Table <br />
|- <br />
| <code>62</code> || <code>toy_ring_a_red</code> || Pink Menace || Pink Menace || Pink Menace<br />
|- <br />
| <code>63</code> || <code>toy_ring_a_blue</code> || Frosty Bauble || Frosty Bauble || Frosty Bauble <br />
|- <br />
| <code>64</code> || <code>toy_ring_a_green</code> || Gemstar Husband || Gemstar Husband || Gemstar Husband <br />
|- <br />
| <code>65</code> || <code>toy_ring_b_red</code> || Gemstar Wife || Gemstar Wife || Gemstar Wife <br />
|- <br />
| <code>66</code> || <code>toy_ring_b_blue</code> || Universal Com || Universal Com || Universal Com <br />
|- <br />
| <code>67</code> || <code>toy_ring_b_green</code> || Joyless Jewel || Joyless Jewel || Joyless Jewel <br />
|- <br />
| <code>68</code> || <code>toy_ring_c_red</code> || Fleeting Art Form || Fleeting Art Form || Fleeting Art Form <br />
|- <br />
| <code>69</code> || <code>toy_ring_c_green</code> || Innocence Lost || Innocence Lost || Innocence Lost <br />
|- <br />
| <code>70</code> || <code>toy_ring_c_blue</code> || Icon of Progress || Icon of Progress || Icon of Progress <br />
|- <br />
| <code>71</code> || <code>toy_teala</code> || Unspeakable Wonder || Unspeakable Wonder || Unspeakable Wonder <br />
|- <br />
| <code>72</code> || <code>turi_uki</code> || Aquatic Mine || Aquatic Mine || Aquatic Mine <br />
|- <br />
| <code>73</code> || <code>watch</code> || Temporal Mechanism || Temporal Mechanism || Temporal Mechanism <br />
|- <br />
| <code>74</code> || <code>Xmas_item</code> || Essential Furnishing || Essential Furnishing || Essential Furnishing <br />
|- <br />
| <code>75</code> || <code>yoyo_red</code> || Flame Tiller || Flame Tiller || Flame Tiller <br />
|- <br />
| <code>76</code> || <code>yoyo_yellow</code> || Doomsday Apparatus || Doomsday Apparatus || Doomsday Apparatus <br />
|- <br />
| <code>77</code> || <code>yoyo_blue</code> || Impediment Scourge || Impediment Scourge || Lightning Bolt<br />
|- <br />
| <code>78</code> || <code>flask</code> || Future Orb || Future Orb || Future Orb <br />
|- <br />
| <code>79</code> || <code>elec</code> || Shock Therapist || Shock Therapist || Shock Therapist <br />
|- <br />
| <code>80</code> || <code>fire</code> || Flare Cannon || Flare Cannon || Flare Cannon <br />
|- <br />
| <code>81</code> || <code>gas</code> || Comedy Bomb || Comedy Bomb || Comedy Bomb <br />
|- <br />
| <code>82</code> || <code>water</code> || Monster Pump || Monster Pump || Monster Pump <br />
|- <br />
| <code>83</code> || <code>mojiban</code> || Mystical Disc || Mystical Disc || Mystical Disc <br />
|- <br />
| <code>84</code> || <code>futa_a_gold</code> || Vorpal Platter || Vorpal Platter || Vorpal Platter <br />
|- <br />
| <code>85</code> || <code>futa_a_silver</code> || Taste Sensation || Taste Sensation || Taste Sensation <br />
|- <br />
| <code>86</code> || <code>kan_b_gold</code> || Lip Service || Lip Service || Family Raft<br />
|- <br />
| <code>87</code> || <code>kan_b_silver</code> || Utter Scrap || Utter Scrap || Utter Scrap <br />
|- <br />
| <code>88</code> || <code>ahiru_head</code> || Paradoxical Enigma || Paradoxical Enigma || Paradoxical Enigma <br />
|- <br />
| <code>89</code> || <code>loozy</code> || King of Bugs || King of Bugs || King of Bugs <br />
|- <br />
| <code>90</code> || <code>teala_dia_a</code> || Essence of Rage || Essence of Rage || Essence of Rage <br />
|- <br />
| <code>91</code> || <code>teala_dia_b</code> || Essence of Despair || Essence of Despair || Essence of Despair <br />
|- <br />
| <code>92</code> || <code>teala_dia_c</code> || Essence of True Love || Essence of True Love || Essence of True Love <br />
|- <br />
| <code>93</code> || <code>teala_dia_d</code> || Essence of Desire || Essence of Desire || Essence of Desire <br />
|- <br />
| <code>94</code> || <code>dia_a_red</code> || Citrus Lump || Citrus Lump || Citrus Lump <br />
|- <br />
| <code>95</code> || <code>dia_a_blue</code> || Behemoth Jaw || Behemoth Jaw || Behemoth Jaw <br />
|- <br />
| <code>96</code> || <code>dia_a_green</code> || Anxious Sprout || Anxious Sprout || Anxious Sprout <br />
|- <br />
| <code>97</code> || <code>dia_b_red</code> || Implement of Toil || Implement of Toil || Implement of Toil <br />
|- <br />
| <code>98</code> || <code>dia_b_blue</code> || Luck Wafer || Luck Wafer || Luck Wafer <br />
|- <br />
| <code>99</code> || <code>dia_b_green</code> || Meat of Champions || Meat of Champions || Meat of Champions <br />
|- <br />
| <code>100</code> || <code>dia_c_red</code> || Talisman of Life || Talisman of Life || Talisman of Life <br />
|- <br />
| <code>101</code> || <code>dia_c_green</code> || Strife Monolith || Strife Monolith || Strife Monolith <br />
|- <br />
| <code>102</code> || <code>dia_c_blue</code> || Boss Stone || Boss Stone || Boss Stone <br />
|- <br />
| <code>103</code> || <code>kinoko_doku</code> || Toxic Toadstool || Toxic Toadstool || Toxic Toadstool <br />
|- <br />
| <code>104</code> || <code>kinoko_tubu</code> || Growshroom || Growshroom || Growshroom <br />
|- <br />
| <code>105</code> || <code>sinkukan_b</code> || Indomitable CPU || Indomitable CPU || Indomitable CPU <br />
|- <br />
| <code>106</code> || <code>sinkukan_c</code> || Network Mainbrain || Network Mainbrain || Network Mainbrain <br />
|- <br />
| <code>107</code> || <code>bolt_l</code> || Repair Juggernaut || Repair Juggernaut || Repair Juggernaut <br />
|- <br />
| <code>108</code> || <code>gum_tape_s</code> || Exhausted Superstick || Exhausted Superstick || Exhausted Superstick <br />
|- <br />
| <code>109</code> || <code>baum_kuchen_s</code> || Pastry Wheel || Pastry Wheel || Pastry Wheel <br />
|- <br />
| <code>110</code> || <code>ichigo_l</code> || Combustion Berry || Combustion Berry || Combustion Berry <br />
|- <br />
| <code>111</code> || <code>cookie_m_l</code> || Imperative Cookie || Imperative Cookie || Imperative Cookie <br />
|- <br />
| <code>112</code> || <code>cookie_u</code> || Compelling Cookie || Compelling Cookie || Compelling Cookie <br />
|- <br />
| <code>113</code> || <code>cookie_u_l</code> || Impenetrable Cookie || Impenetrable Cookie || Impenetrable Cookie <br />
|- <br />
| <code>114</code> || <code>cookie_s</code> || Comfort Cookie || Comfort Cookie || Comfort Cookie <br />
|- <br />
| <code>115</code> || <code>cookie_s_l</code> || Succulent Mattress || Succulent Mattress || Succulent Mattress <br />
|- <br />
| <code>116</code> || <code>donguri_l</code> || Corpulent Nut || Corpulent Nut || Corpulent Nut <br />
|- <br />
| <code>117</code> || <code>fire_helmet</code> || Alien Billboard || Nutrient Silo || Alien Billboard<br />
|- <br />
| <code>118</code> || <code>nut_l</code> || Massage Girdle || Massage Girdle || Massage Girdle <br />
|- <br />
| <code>119</code> || <code>be_dama_red_l</code> || Crystallized Telepathy || Crystallized Telepathy || Crystallized Telepathy <br />
|- <br />
| <code>120</code> || <code>be_dama_yellow_l</code> || Crystallized Telekinesis || Crystallized Telekinesis || Crystallized Telekinesis <br />
|- <br />
| <code>121</code> || <code>be_dama_blue_l</code> || Crystallized Clairvoyance || Crystallized Clairvoyance || Crystallized Clairvoyance <br />
|- <br />
| <code>122</code> || <code>diamond_red_l</code> || Eternal Emerald Eye || Eternal Emerald Eye || Eternal Emerald Eye <br />
|- <br />
| <code>123</code> || <code>diamond_blue_l</code> || Tear Stone || Tear Stone || Tear Stone <br />
|- <br />
| <code>124</code> || <code>diamond_green_l</code> || Crystal Clover || Crystal Clover || Crystal Clover <br />
|- <br />
| <code>125</code> || <code>bell_red</code> || Danger Chime || Danger Chime || Danger Chime <br />
|- <br />
| <code>126</code> || <code>bell_blue</code> || Sulking Antenna || Sulking Antenna || Sulking Antenna <br />
|- <br />
| <code>127</code> || <code>bell_yellow</code> || Spouse Alert || Spouse Alert || Spouse Alert <br />
|- <br />
| <code>128</code> || <code>bane_red</code> || Master's Instrument || Master's Instrument || Master's Instrument <br />
|- <br />
| <code>129</code> || <code>bane_blue</code> || Extreme Perspirator || Extreme Perspirator || Extreme Perspirator <br />
|- <br />
| <code>130</code> || <code>bane_yellow</code> || Pilgrim Bulb || Pilgrim Bulb || Pilgrim Bulb <br />
|- <br />
| <code>131</code> || <code>juji_key_fc</code> || Stone of Glory || Stone of Glory || Stone of Glory <br />
|- <br />
| <code>132</code> || <code>tape_red</code> || Furious Adhesive || Furious Adhesive || Furious Adhesive <br />
|- <br />
| <code>133</code> || <code>tape_yellow</code> || Quenching Emblem || Quenching Emblem || Quenching Emblem <br />
|- <br />
| <code>134</code> || <code>tape_blue</code> || Flame of Tomorrow || Flame of Tomorrow || Flame of Tomorrow<br />
|- <br />
| <code>135</code> || <code>leaf_normal</code> || Love Nugget || Love Nugget || Love Nugget <br />
|- <br />
| <code>136</code> || <code>leaf_yellow</code> || Child of the Earth || Child of the Earth || Child of the Earth <br />
|- <br />
| <code>137</code> || <code>leaf_kare</code> || Disguised Delicacy || Disguised Delicacy || Disguised Delicacy <br />
|- <br />
| <code>138</code> || <code>denchi_3_red</code> || Proton AA || Proton AA || Proton X<br />
|- <br />
| <code>139</code> || <code>denchi_3_black</code> || Fuel Reservoir || Fuel Reservoir || Omegatron<br />
|- <br />
| <code>140</code> || <code>denchi_2_red</code> || Optical Illustration || Abstract Masterpiece || Yell Battery<br />
|- <br />
| <code>141</code> || <code>denchi_2_black</code> || Durable Energy Cell || Durable Energy Cell || Revised Eternal Fuel Dynamo<br />
|- <br />
| <code>142</code> || <code>denchi_1_red</code> || Courage Reactor || Courage Reactor || Love and Courage Reactor<br />
|- <br />
| <code>143</code> || <code>denchi_1_black</code> || Thirst Activator || Perfect Container || Alternative Reactor<br />
|- <br />
| <code>144</code> || <code>castanets</code> || Harmonic Synthesizer || Harmonic Synthesizer || Harmonic Synthesizer <br />
|- <br />
| <code>145</code> || <code>otama</code> || Merciless Extractor || Divine Cooking Tool || Divine Cooking Tool<br />
|- <br />
| <code>146</code> || <code>robot_head</code> || Remembered Old Buddy || Remembered Old Buddy || Remembered Old Buddy <br />
|- <br />
| <code>147</code> || <code>j_block_red</code> || Fond Gyro Block || Fond Gyro Block || Fond Gyro Block <br />
|- <br />
| <code>148</code> || <code>j_block_yellow</code> || Memorable Gyro Block || Memorable Gyro Block || Memorable Gyro Block <br />
|- <br />
| <code>149</code> || <code>j_block_green</code> || Lost Gyro Block || Lost Gyro Block || Lost Gyro Block <br />
|- <br />
| <code>150</code> || <code>j_block_blue</code> || Favorite Gyro Block || Favorite Gyro Block || Favorite Gyro Block <br />
|- <br />
| <code>151</code> || <code>j_block_white</code> || Treasured Gyro Block || Treasured Gyro Block || Treasured Gyro Block <br />
|- <br />
| <code>152</code> || <code>akagai</code> || Fortified Delicacy || Fortified Delicacy || Fortified Delicacy <br />
|- <br />
| <code>153</code> || <code>hotate</code> || Scrumptious Shell || Scrumptious Shell || Scrumptious Shell <br />
|- <br />
| <code>154</code> || <code>sinjyu</code> || Memorial Shell || Memorial Shell || Memorial Shell <br />
|- <br />
| <code>155</code> || <code>donutschoco_s</code> || Chance Totem || Chance Totem || Chance Totem <br />
|- <br />
| <code>156</code> || <code>donutsichigo_s</code> || Dream Architect || Dream Architect || Dream Architect <br />
|- <br />
| <code>157</code> || <code>donutswhite_s</code> || Spiny Alien Treat || Spiny Alien Treat || Spiny Alien Treat <br />
|- <br />
| <code>158</code> || <code>gear_silver</code> || Spirit Flogger || Spirit Flogger || Spirit Flogger <br />
|- <br />
| <code>159</code> || <code>compact_make</code> || Mirrored Stage || Mirrored Stage || Mirrored Stage <br />
|- <br />
| <code>160</code> || <code>chocolate_l</code> || Enamel Buster || Enamel Buster || Enamel Buster <br />
|- <br />
| <code>161</code> || <code>chocoichigo_l</code> || Drought Ender || Drought Ender || Drought Ender <br />
|- <br />
| <code>162</code> || <code>chocowhite_l</code> || White Goodness || White Goodness || White Goodness <br />
|- <br />
| <code>163</code> || <code>g_futa_kyodo</code> || Salivatrix || Salivatrix || Highly Logical Money<br />
|- <br />
| <code>164</code> || <code>g_futa_titiyas</code> || Creative Inspiration || Activity Arouser || Milky Figure<br />
|- <br />
| <code>165</code> || <code>g_futa_kyusyu</code> || Massive Lid || Drone Supplies || Milk Cover<br />
|- <br />
| <code>166</code> || <code>g_futa_sikoku</code> || Happiness Emblem || Survival Container || Good Old Memories<br />
|- <br />
| <code>167</code> || <code>g_futa_kajiwara</code> || Survival Ointment || Container of Sea Bounty || Paper Slider<br />
|- <br />
| <code>168</code> || <code>g_futa_koiwai</code> || Mysterious Remains || Container of Knowledge || Understood Person Symbol<br />
|- <br />
| <code>169</code> || <code>g_futa_hirosima</code> || Dimensional Slicer || Patience Tester || Flying Saucer<br />
|- <br />
| <code>170</code> || <code>g_futa_kyosin</code> || Yellow Taste Tyrant || Yellow Taste Tyrant || Universe Art<br />
|- <br />
| <code>171</code> || <code>g_futa_sakotani</code> || Hypnotic Platter || Alien Billboard || Fake Emblem Thing<br />
|- <br />
| <code>172</code> || <code>g_futa_daisen</code> || Gherkin Gate || Gherkin Gate || Idea Assistant<br />
|- <br />
| <code>173</code> || <code>g_futa_hiruzen</code> || Healing Cask || Hypnotic Platter || Seat of Enlightenment<br />
|- <br />
| <code>174</code> || <code>g_futa_kitaama</code> || Pondering Emblem || Hapiness Emblem || Milky Cradle<br />
|- <br />
| <code>175</code> || <code>g_futa_nihonraku</code> || Activity Arouser || Pondering Emblem || Anywhere Floater<br />
|- <br />
| <code>176</code> || <code>kan_maruha</code> || Stringent Container || Endless Repository || Endless Repository<br />
|- <br />
| <code>177</code> || <code>kan_nichiro</code> || Patience Tester || Open Architecture || Open Architecture<br />
|- <br />
| <code>178</code> || <code>kan_iwate</code> || Endless Repository || Permanent Container || Permanent Container<br />
|- <br />
| <code>179</code> || <code>kan_kyokuyo</code> || Fruit Guard || Empty Space Container || Empty Space Container<br />
|- <br />
| <code>180</code> || <code>kan_meidiya</code> || Nutrient Silo || Stringent Container || Stringent Container<br />
|- <br />
| <code>181</code> || <code>kan_imuraya</code> || Drone Supplies || Open Archive || Open Archive<br />
|- <br />
| <code>182</code> || <code>wadou_kaichin</code> || Unknown Merit || Unknown Merit || Unknown Merit <br />
|- <br />
| <code>183</code> || <code>kuri</code> || Seed of Greed || Seed of Greed || Seed of Greed <br />
|- <br />
| <code>184</code> || <code>uji_jisyaku</code> || Heavy-Duty Magnetizer || Heavy-Duty Magnetizer || Heavy-Duty Magnetizer <br />
|- <br />
| <code>185</code> || <code>badminton</code> || Air Brake || Air Brake || Air Brake <br />
|- <br />
| <code>186</code> || <code>medama_yaki</code> || Hideous Victual || Hideous Victual || Hideous Victual <br />
|- <br />
| <code>187</code> || <code>whistle</code> || Emperor Whistle || Emperor Whistle || Emperor Whistle <br />
|}<br />
<br />
{{credits|Scruffy, Pikmanfan2002}}<br />
<br />
== Exploration Kit treasures==<br />
The Exploration Kit is internally known as <code>item</code>.<br />
<br />
{| class="wikitable sortable"<br />
! ID || Internal Name || US<br />
|-<br />
| <code>0</code> || <code>fue_a</code> || Brute Knuckles <br />
|-<br />
| <code>1</code> || <code>fue_b</code> || Dream Material <br />
|-<br />
| <code>2</code> || <code>fue_wide</code> || Amplified Amplifier <br />
|-<br />
| <code>3</code> || <code>fue_pullout</code> || Professional Noisemaker <br />
|-<br />
| <code>4</code> || <code>light_a</code> || Stellar Orb <br />
|-<br />
| <code>5</code> || <code>suit_powerup</code> || Justice Alloy <br />
|-<br />
| <code>6</code> || <code>suit_fire</code> || Forged Courage <br />
|-<br />
| <code>7</code> || <code>dashboots</code> || Repugnant Appendage <br />
|-<br />
| <code>8</code> || <code>radar_a</code> || Prototype Detector <br />
|-<br />
| <code>9</code> || <code>radar_b</code> || Five-man Napsack <br />
|-<br />
| <code>10</code> || <code>map01</code> || Spherical Atlas <br />
|-<br />
| <code>11</code> || <code>map02</code> || Geographic Projection <br />
|-<br />
| <code>12</code> || <code>key</code> || The Key <br />
|}<br />
<br />
{{credits|Scruffy, Pikmanfan2002}}<br />
<br />
== Caves ==<br />
The 4-character "Cave ID" is the primary ID, used throughout the game's code and data.<br />
<br />
The "Config file" contains the [[cave generation parameters]], and is referenced in <code>defaultgen.txt</code> for each overworld, and <code>stages.txt</code>.<br />
<br />
The "Text ID" corresponds to the cave's name.<br />
{| class="wikitable sortable"<br />
! Location || Name || Config file || Cave ID || Text ID<br />
|-<br />
| Valley of Repose 1 || Emergence Cave || <code>tutorial_1.txt</code> || <code>t_01</code> || <code>8395</code><br />
|-<br />
| Valley of Repose 2 || Subterranean Complex || <code>tutorial_2.txt</code> || <code>t_02</code> || <code>8399</code><br />
|-<br />
| Valley of Repose 3 || Frontier Cavern || <code>tutorial_3.txt</code> || <code>t_03</code> || <code>8400</code><br />
|-<br />
| Awakening Wood 1 || Hole of Beasts || <code>forest_1.txt</code> || <code>f_01</code> || <code>8396</code><br />
|-<br />
| Awakening Wood 2 || White Flower Garden || <code>forest_2.txt</code> || <code>f_02</code> || <code>8398</code><br />
|-<br />
| Awakening Wood 3 || Bulblax Kingdom || <code>forest_3.txt</code> || <code>f_03</code> || <code>8401</code><br />
|-<br />
| Awakening Wood 4 || Snagret Hole || <code>forest_4.txt</code> || <code>f_04</code> || <code>8410</code><br />
|-<br />
| Perplexing Pool 1 || Citadel of Spiders || <code>yakushima_1.txt</code> || <code>y_01</code> || <code>8397</code><br />
|-<br />
| Perplexing Pool 2 || Glutton's Kitchen || <code>yakushima_2.txt</code> || <code>y_02</code> || <code>8402</code><br />
|-<br />
| Perplexing Pool 3 || Shower Room || <code>yakushima_3.txt</code> || <code>y_03</code> || <code>8403</code><br />
|-<br />
| Perplexing Pool 4 || Submerged Castle || <code>yakushima_4.txt</code> || <code>y_04</code> || <code>8411</code><br />
|-<br />
| Wistful Wild 1 || Cavern of Chaos || <code>last_1.txt</code> || <code>l_01</code> || <code>8412</code><br />
|-<br />
| Wistful Wild 2 || Hole of Heroes || <code>last_2.txt</code> || <code>l_02</code> || <code>8413</code><br />
|-<br />
| Wistful Wild 3 || Dream Den || <code>last_3.txt</code> || <code>l_03</code> || <code>8414</code><br />
|-<br />
| Challenge Mode 01 || Explorer's Cave || <code>ch_ABEM_tutorial.txt</code> || <code>c_00</code> || <code>4900</code><br />
|-<br />
| Challenge Mode 02 || Novice Training || <code>ch_NARI_07whitepurple.txt</code>|| <code>c_20</code> || <code>4920</code><br />
|-<br />
| Challenge Mode 03 || Lost Toy Box || <code>ch_NARI_03toy.txt</code>|| <code>c_05</code> || <code>4905</code><br />
|-<br />
| Challenge Mode 04 || Creator's Garden || <code>ch_NARI_01kusachi.txt</code>|| <code>c_03</code> || <code>4903</code><br />
|-<br />
| Challenge Mode 05 || Green Hole || <code>ch_ABEM_LeafChappy.txt</code>|| <code>c_17</code> || <code>4917</code><br />
|-<br />
| Challenge Mode 06 || Hot House || <code>ch_NARI_05start3easy.txt</code>|| <code>c_15</code> || <code>4915</code><br />
|-<br />
| Challenge Mode 07 || Brawny Abyss || <code>ch_MUKI_metal.txt</code>|| <code>c_01</code> || <code>4901</code><br />
|-<br />
| Challenge Mode 08 || Red Chasm || <code>ch_MAT_limited_time.txt</code>|| <code>c_11</code> || <code>4911</code><br />
|-<br />
| Challenge Mode 09 || Trampled Garden || <code>ch_MAT_t_hunter_hana.txt</code>|| <code>c_14</code> || <code>4914</code><br />
|-<br />
| Challenge Mode 10 || Twilight Garden || <code>ch_MUKI_damagumo.txt</code>|| <code>c_06</code> || <code>4906</code><br />
|-<br />
| Challenge Mode 11 || Cryptic Cavern || <code>ch_MAT_t_hunter_enemy.txt</code>|| <code>c_10</code> || <code>4910</code><br />
|-<br />
| Challenge Mode 12 || Concrete Maze || <code>ch_MAT_conc_cave.txt</code>|| <code>c_02</code> || <code>4902</code><br />
|-<br />
| Challenge Mode 13 || Collector's Room || <code>ch_NARI_04series.txt</code>|| <code>c_12</code> || <code>4912</code><br />
|-<br />
| Challenge Mode 14 || Dweevil Nest || <code>ch_MAT_t_hunter_otakara.txt</code>|| <code>c_23</code> || <code>4923</code><br />
|-<br />
| Challenge Mode 15 || Cavernous Abyss || <code>ch_MUKI_bigfoot.txt</code>|| <code>c_07</code> || <code>4907</code><br />
|-<br />
| Challenge Mode 16 || Snack Pit || <code>ch_MIYA_oopan.txt</code>|| <code>c_21</code> || <code>4921</code><br />
|-<br />
| Challenge Mode 17 || Three Color Training || <code>ch_MAT_yellow_purple_white.txt</code>|| <code>c_19</code> || <code>4919</code><br />
|-<br />
| Challenge Mode 18 || Hazard Training || <code>ch_MUKI_redblue.txt</code>|| <code>c_18</code> || <code>4918</code><br />
|-<br />
| Challenge Mode 19 || Cave of Snarls || <code>ch_NARI_08tobasare.txt</code>|| <code>c_24</code> || <code>4924</code><br />
|-<br />
| Challenge Mode 20 || The Giant's Bath || <code>ch_NARI_02tile.txt</code>|| <code>c_04</code> || <code>4904</code><br />
|-<br />
| Challenge Mode 21 || Rumbling Grotto || <code>ch_MAT_crawler.txt</code>|| <code>c_29</code> || <code>4929</code><br />
|-<br />
| Challenge Mode 22 || Subterranean Lair || <code>ch_MAT_route_rover.txt</code>|| <code>c_27</code> || <code>4927</code><br />
|-<br />
| Challenge Mode 23 || Hidden Garden || <code>ch_MUKI_enemyzero.txt</code>|| <code>c_13</code> || <code>4913</code><br />
|-<br />
| Challenge Mode 24 || Abduction Den || <code>ch_NARI_09suikomi.txt</code>|| <code>c_25</code> || <code>4925</code><br />
|-<br />
| Challenge Mode 25 || Secret Testing Range || <code>ch_MUKI_houdai.txt</code>|| <code>c_08</code> || <code>4908</code><br />
|-<br />
| Challenge Mode 26 || Breeding Ground || <code>ch_NARI_06start3hard.txt</code>|| <code>c_16</code> || <code>4916</code><br />
|-<br />
| Challenge Mode 27 || Cave of Pain || <code>ch_MAT_flier.txt</code>|| <code>c_28</code> || <code>4928</code><br />
|-<br />
| Challenge Mode 28 || Bully Den || <code>ch_MIYA_trap.txt</code>|| <code>c_26</code> || <code>4926</code><br />
|-<br />
| Challenge Mode 29 || Sniper Room || <code>ch_MUKI_bombing.txt</code>|| <code>c_22</code> || <code>4922</code><br />
|-<br />
| Challenge Mode 30 || Emperor's Realm || <code>ch_MUKI_king.txt</code>|| <code>c_09</code> || <code>4909</code><br />
|-<br />
| 2-Player Battle 01 || Battle Field || <code>vs_1_otegaru.txt</code> || <code>vs00</code> || <code>4770</code><br />
|-<br />
| 2-Player Battle 02 || War Path || <code>vs_5_semai.txt</code> || <code>vs04</code> || <code>4774</code><br />
|-<br />
| 2-Player Battle 03 || Carpet Plain || <code>vs_3_hirobiro.txt</code> || <code>vs02</code> || <code>4772</code><br />
|-<br />
| 2-Player Battle 04 || Angle Maze || <code>vs_8_kakukaku.txt</code> || <code>vs07</code> || <code>4777</code><br />
|-<br />
| 2-Player Battle 05 || Colosseum || <code>vs_2_ujyaujya.txt</code> || <code>vs01</code> || <code>4771</code><br />
|-<br />
| 2-Player Battle 06 || Rusty Gulch || <code>vs_6_hiyahiya.txt</code> || <code>vs05</code> || <code>4775</code><br />
|-<br />
| 2-Player Battle 07 || Brawl Yard || <code>vs_7_nobinobi.txt</code> || <code>vs06</code> || <code>4776</code><br />
|-<br />
| 2-Player Battle 08 || Tile Lands || <code>vs_10_tile.txt</code> || <code>vs09</code> || <code>4779</code><br />
|-<br />
| 2-Player Battle 09 || Dim Labyrinth || <code>vs_9_meiro.txt</code> || <code>vs08</code> || <code>4778</code><br />
|-<br />
| 2-Player Battle 10 || Hostile Territory || <code>vs_4_karakuchi.txt</code> || <code>vs03</code> || <code>4773</code><br />
|-<br />
| Unused || Unused || <code>caveinfo.txt</code>|| <code>test</code> || none<br />
|}<br />
<br />
== Leaders ==<br />
*Olimar is consistently referred to as <code>orima</code> in the files, which is a romanization of his Japanese name. <code>orima</code> can also refer to all leaders. His model name is <code>orima1.bmd</code>.<br />
**When <code>orima</code> is not used to refer to all the captains, they are instead referred to as <code>navi</code>. This was Olimar's internal name in ''Pikmin'', which may be a leftover from Adam and Eve.<br />
*Louie is referred to as either <code>luji</code> or <code>loozy</code>, depending on where you are looking - though usually <code>loozy</code> is reserved for his treasure form. His model name is <code>orima3.bmd</code>.<br />
*The President of Hocotate Freight's model name is <code>syatyou.bmd</code>. Otherwise, he's referred to as simply "President".<br />
<br />
== Pikmin ==<br />
In many places, the Pikmin are ordered as follows:<br />
<ol start="0"><br />
<li>Blue Pikmin</li><br />
<li>Red</li><br />
<li>Yellow</li><br />
<li>Purple</li><br />
<li>White</li><br />
<li>Bulbmin</li><br />
<li>Pikpik carrot</li><br />
</ol><br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:Constants]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=CIN_file_list&diff=4072
CIN file list
2022-12-28T19:48:56Z
<p>Espyo: </p>
<hr />
<div>This is a list of [[CIN file]]s inside the disc in ''Pikmin''. They can be found in <code>/dataDir/cinemas</code>.<br />
<br />
These files represent configurations for all of the games cutscenes.<br />
<br />
__TOC__<br />
<br />
<br />
==Files==<br />
{| class="wikitable sortable"<br />
! Name || Description || Notes<br />
|-<br />
| demo01.cin || Opening intro (first half) || <br />
|-<br />
| demo02.cin || Opening intro (second half) || <br />
|-<br />
| demo03.cin || Olimar wakes up on day 1 || <br />
|-<br />
| demo04.cin || Finding the Red Onion || <br />
|-<br />
| demo05.cin || Finding the Yellow Onion || <br />
|-<br />
| demo06.cin || Finding the Blue Onion || <br />
|-<br />
| demo07.cin || Looking at the first Pikmin seed || <br />
|-<br />
| demo08.cin || Waiting for the first Pikmin seed || <br />
|-<br />
| demo09.cin || Meeting Red Pikmin || <br />
|-<br />
| demo10.cin || Meeting Yellow Pikmin || <br />
|-<br />
| demo11.cin || Meeting Blue Pikmin || <br />
|-<br />
| demo12.cin || || <br />
|-<br />
| demo13.cin || || <br />
|-<br />
| demo14.cin || Collecting first pellet || <br />
|-<br />
| demo15.cin || Pushing the first cardboard box || <br />
|-<br />
| demo16.cin || Discovering the Main Engine || <br />
|-<br />
| demo17.cin || The Impact Site first ship part collected || <br />
|-<br />
| demo18.cin || Dolphin repair upgrade (The Forest of Hope) || <br />
|-<br />
| demo19.cin || Dolphin Repair Upgrade (The Forest Navel) || <br />
|-<br />
| demo20.cin || The Impact Site collect ship part ||<br />
|-<br />
| demo21.cin || The Forest of Hope collect ship part ||<br />
|-<br />
| demo22.cin || The Forest Navel/The Final Trial collect ship part ||<br />
|-<br />
| demo23.cin || The Distant Spring collect ship part ||<br />
|-<br />
| demo24.cin || ||<br />
|-<br />
| demo25.cin || ||<br />
|-<br />
| demo26.cin || Good ending part 1 ||<br />
|-<br />
| demo28.cin || The Impact Site day end ||<br />
|-<br />
| demo29.cin || The Forest of Hope day end ||<br />
|-<br />
| demo30.cin || The Forest Navel and The Final Trial day end ||<br />
|-<br />
| demo31.cin || The Distant Spring day end ||<br />
|-<br />
| demo32.cin || Challenge Mode The Impact Site day end ||<br />
|-<br />
| demo33.cin || Challenge Mode The Forest of Hope day end ||<br />
|-<br />
| demo34.cin || Challenge Mode The Forest Navel day end ||<br />
|-<br />
| demo35.cin || Challenge Mode The Distant Spring day end ||<br />
|-<br />
| demo36.cin || End of day results || For both Challenge Mode and Story Mode<br />
|-<br />
| demo37.cin || ||<br />
|-<br />
| demo38.cin || ||<br />
|-<br />
| demo39.cin || ||<br />
|-<br />
| demo40.cin || The Impact Site landing || Also used for Challenge Mode<br />
|-<br />
| demo41.cin || The Forest of Hope landing || Also used for Challenge Mode<br />
|-<br />
| demo42.cin || The Forest Navel and The Final Trial landing || Also used for Challenge Mode<br />
|-<br />
| demo43.cin || The Distant Spring landing || Also used for Challenge Mode<br />
|-<br />
| demo44.cin || Red Pikmin in Onion at The Impact Site ||<br />
|-<br />
| demo45.cin || Red Pikmin in Onion at The Forest of Hope ||<br />
|-<br />
| demo46.cin || Pikmin extinction ||<br />
|-<br />
| demo47.cin || The Impact Site day end (Pikmin extinction) ||<br />
|-<br />
| demo48.cin || The Forest of Hope day end (Pikmin extinction) ||<br />
|-<br />
| demo49.cin || The Forest Navel/The Final Trial day end (Pikmin extinction)||<br />
|-<br />
| demo50.cin || The Distant Spring day end (Pikmin extinction) ||<br />
|-<br />
| demo51.cin || {{unsure|Olimar down}} ||<br />
|-<br />
| demo52.cin || The Impact Site day end (Olimar down) ||<br />
|-<br />
| demo53.cin || The Forest of Hope day end (Olimar down) ||<br />
|-<br />
| demo54.cin || The Forest Navel/Final Trial day end (Olimar down) ||<br />
|-<br />
| demo55.cin || The Distant Spring day end (Olimar down) ||<br />
|-<br />
| demo56.cin || The Impact Site day end takeoff ||<br />
|-<br />
| demo57.cin || The Forest of Hope day end takeoff ||<br />
|-<br />
| demo58.cin || The Forest Navel and Final Trial day end takeoff ||<br />
|-<br />
| demo59.cin || The Distant Spring day end takeoff ||<br />
|-<br />
| demo60.cin || ||<br />
|-<br />
| demo61.cin || ||<br />
|-<br />
| demo62.cin || ||<br />
|-<br />
| demo63.cin || ||<br />
|-<br />
| demo64.cin || ||<br />
|-<br />
| demo65.cin || ||<br />
|-<br />
| demo66.cin || ||<br />
|-<br />
| demo67.cin || ||<br />
|-<br />
| demo68.cin || Yellow Pikmin holding bomb ||<br />
|-<br />
| demo69.cin || Bad ending part 1 (The Impact Site) || Also used for start of neutral ending<br />
|-<br />
| demo70.cin || Bad ending part 1 (The Forest of Hope) ||<br />
|-<br />
| demo71.cin || Bad ending part 1 (The Forest Navel/The Final Trial) ||<br />
|-<br />
| demo72.cin || Bad ending part 1 (The Distant Spring) ||<br />
|-<br />
| demo73.cin || Bad ending part 2 || Olimar tries to escape and fails<br />
|-<br />
| demo74.cin || Bad ending part 3 || Olimin, this cutscene is relative to the Red Onion, so only one for all 5 areas<br />
|-<br />
| demo75.cin || Good ending part 2 || Olimar says bye to the Pikmin<br />
|-<br />
| demo76.cin || Good ending part 4 || Dolphin flying in space and Onions<br />
|-<br />
| demo77.cin || Good ending part 5/neutral ending part 3 || Olimar flying through space<br />
|-<br />
| demo78.cin || Collect Whimsical Radar ||<br />
|-<br />
| demo79.cin || ||<br />
|-<br />
| demo80.cin || ||<br />
|-<br />
| demo84.cin || End of day results Red Onion || Both Story Mode and Challenge Mode results loads 4 CIN files<br />
|-<br />
| demo85.cin || End of day results Yellow Onion ||<br />
|-<br />
| demo86.cin || End of day results Blue Onion ||<br />
|-<br />
| demo88.cin || The Final Trial day end ||<br />
|-<br />
| demo109.cin || The Final Trial day end takeoff ||<br />
|-<br />
| demo113.cin || Good ending part 3 || Ship takes off<br />
|-<br />
| demo114.cin || Neutral ending part 2 || Olimar leaves successfully (only used in neutral ending)<br />
|}<br />
<br />
[[Category:Pikmin]]<br />
[[Category:File lists]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=GameobjectParam&diff=4071
GameobjectParam
2022-12-28T19:45:36Z
<p>Espyo: </p>
<hr />
<div>{{DISPLAYTITLE:GameobjectParam}}<br />
<br />
In ''Pikmin 3'', object generators can have special properties that can be edited per instance, such as health or drops. For instance, while Female Sheargrubs have 45 health by default, you can place a specific Female Sheargrub on the map with just 1 health point. This article explains those properties.<br />
<br />
== Basic information ==<br />
=== Terminology ===<br />
<br />
* '''Identifier''': Name used by the generator to spawn objects into the map. This is what the game uses to load from <code>/romfs/CMCmn/generator/&lt;map name&gt;</code>.<br />
* '''Object'''/'''Gameobject''': Something that spawns into the map when you load the map. Creatures, obstacles, plants, etc.<br />
* '''Float''': A number ''with'' decimal points (e.g. 1.5).<br />
* '''Integer''': A number ''without'' a decimal (e.g. 1).<br />
* '''Boolean''': Either "0" or "1" to represent "false" or "true".<br />
<br />
=== Example ===<br />
An example of a Dwarf Bulborb that has double health, and drops between three and ten Juicy Gaggles upon death.<br />
<br />
<pre><br />
"Kochappy"<br />
<br />
"0005"<br />
<br />
"" "" ""<br />
<br />
{"mPos"<0.00000000> <0.00000000> <0.00000000>}<br />
<br />
{"mBaseScale"<1.00000000>}<br />
<br />
{"mPosture"<0.00000000> <0.00000000> <0.00000000>}<br />
<br />
{"mNum"<1>}<br />
<br />
{"mEmitRadius" {<0.00000000>}<br />
<br />
{"mDrop"{<4> <1> {<4> <1.00000000> <"Raspberry"> <3> <10> <0> <0> <1> <1> <1> }}}<br />
<br />
{"mMaxLife"<200.00000000>}<br />
<br />
</pre><br />
<br />
== Enemies, leaders, Pikmin ==<br />
=== Properties ===<br />
{| class="wikitable sortable"<br />
! Order || Readable name || Identifier || Value || Notes<br />
|-<br />
|01 || Creature || - || <code>"<Identifier>"</code> || Helpful links: [[Pikmin 3 identifiers|enemies by identifier]], [https://www.pikminwiki.com/Enemy#In_Pikmin_3 enemies by picture/in-game name].<br />
|-<br />
|02 || Tags || - || <code>"" "" ""</code> || The first quote holds this object's tag, the second and third hold the tags of other objects this object wants to know about. For example, a bridge would be <code>"bridge1" "pile1" ""</code> to give itself the tag <code>bridge1</code> and looks for a partner tagged with <code>pile1</code>. The tags also seem to be arbitrary. So names like <code>BlueRiverBridge</code> or <code>CaliforniaHawaiiBridge</code> work.<br />
|-<br />
|03 || ??? || - || Usually "0005" or "0007" || Unknown<br />
|-<br />
|04 || ??? || - || 0 || Unknown. Has the comment <code># Face ID</code>.<br />
|-<br />
|05 || ??? || - || 0 || Unknown. Has the comment <code># Face Message Table</code>.<br />
|-<br />
|06 || Position || <code>"mPos"</code> || <code><float float float></code> || Location in 3D space.<br />
|-<br />
|07 || Scale || <code>"mBaseScale"</code> || <code><float></code> || Exact use unknown, as testing has shown many objects ignore changes to this value.<br />
|-<br />
|08 || Rotation || <code>"mPosture"</code> || <code><float float float></code> || Sets X, Y, and Z rotation of the spawned object.<br />
|-<br />
|09 || Saving || <code>"mSaveOption" || [[#Save options|See here]] || Exact use is unknown. The table below in this article holds its values.<br />
|-<br />
|10 || ??? || <code>"mPosAlign" || <code>1</code> || Unknown<br />
|-<br />
|11 || Number || <code>"mNum" || <code>1</code> || Amount of the object that spawns.<br />
|-<br />
|12 || ??? || <code>"mEmitRadius" || <code>0.0</code> || Unknown<br />
|-<br />
|13 || Drops || <code>"mDrop" || [[#Drop options|See here]] || Items that the object spawns upon death. The table below in this article holds its values.<br />
|-<br />
|14 || Health || <code>"mMaxLife"</code> || <code>{<Float>}</code> || For reference, Bulborbs have 1000 health, and dirt walls have 6000.<br />
|-<br />
|15 || All health ratio || <code>"mAllLifeRatio"</code> || <code>{<Float>}</code> || A multiplier for the object's health. So 200HP and a "mAllLifeRatio" of 4 = 800HP. Used by the Long Legs bosses.<br />
|-<br />
|15 || Arctic variant || <code>"mWhite"</code> || <code>{<Boolean>}</code> || Changes the object into the snow variant. Used by the Shaggy Long Legs.<br />
|-<br />
|15 || Already on land || <code>"mLand"</code> || <code>{<Boolean>}</code> || Changes if the object is hiding before the fight. Used by the Long Legs bosses.<br />
|-<br />
|15 || Save landed status || <code>"mLandSave"</code> || <code>{<Boolean>}</code> || After the object is deployed, this dictates if it stays on the ground after the day's end. Used by the Long Legs bosses.<br />
|-<br />
|16 || Health ratio || <code>"mLifeRatio"</code> || <code>{<Float>}</code> || A multiplier for the object's health. So 200HP and a "mLifeRatio" of 4 = 800HP. Some objects do not respond to mMaxLife, so in those cases, use this.<br />
|-<br />
|16 || ??? || <code>"mBreakFlag"</code> || <code>{0}</code> || Unknown<br />
|-<br />
|16 || ??? || <code>"mForceSplineWalk"</code> || <code>{0}</code> || Unknown<br />
|-<br />
|16 || ??? || <code>"mRotYDeg"</code> || <code>{<Float>}</code> || Unknown<br />
|-<br />
|17 || Pikmin/leader ID || <code>"mColor"</code> || <code><Integer></code> || 0 for Pikpik carrot, 1 for Purple Pikmin, 2 for Blue Pikmin, 3 for Red Pikmin, 4 for White Pikmin, 5 for Yellow Pikmin, 6 for Winged Pikmin, 7 for Rock Pikmin, 8 for Alph, 9 for Brittany, 10 for Charlie, 11 for Louie, 12 for Olimar.<br />
|-<br />
|18 || Max Pikmin to convert || <code>"mSwallowMax"</code> || <code><Integer></code> || Used by Candypop Buds to decide when the flower wilts away.<br />
|}<br />
<br />
=== Save options ===<br />
{| class="wikitable sortable"<br />
! Name || Value || Notes<br />
|-<br />
| <code># flag</code> || <code>1</code> || Unknown<br />
|-<br />
| <code># birthday</code> || <code>0</code> || Unknown<br />
|-<br />
| <code># deadday</code> || <code>0</code> || Unknown<br />
|-<br />
| <code># interval</code> || <code>1</code> || Unknown<br />
|-<br />
| <code># expireday</code> || <code>0</code> || Unknown<br />
|-<br />
| <code># curr num</code> || <code>1</code> || Unknown<br />
|-<br />
| <code># expire progress</code> || 0</code> || Unknown<br />
|}<br />
<br />
=== Drop options ===<br />
{| class="wikitable sortable"<br />
! Name || Value || Notes<br />
|-<br />
| ??? || <code>4</code> || Unknown<br />
|-<br />
| ??? || <code>1</code> || Unknown<br />
|-<br />
| ??? || <code>4</code> || Unknown<br />
|-<br />
| ??? || <code>1.0</code> || Unknown<br />
|-<br />
| Item to drop || <code><Identifier></code> || Item to spawn<br />
|-<br />
| Minimum drop amount || <code>1</code> || Minimum amount of items to spawn<br />
|-<br />
| Max drop amount || <code>2</code> || Maximum amount of items to spawn<br />
|-<br />
| ??? || <code>0</code> || Unknown<br />
|-<br />
| ??? || <code>0</code> || Unknown<br />
|-<br />
| ??? || <code>1</code> || Unknown<br />
|-<br />
| ??? || <code>1</code> || Unknown<br />
|-<br />
| ??? || <code>1</code> || Unknown<br />
|}<br />
<br />
== Obstacles ==<br />
=== Bridge fragment pile ===<br />
{| class="wikitable sortable"<br />
! Readable name || Identifier || value || Notes<br />
|-<br />
| Bridge fragment pile type || <code>-</code> || (Identifier) || <br />
|-<br />
| ??? || - || <code>Usually "0005" or "0007"</code> || Unknown<br />
|-<br />
| Tags || - || <code>"" "" ""</code> || "<This object's tag>" "<Partner's tag>" "<Second partner's tag>" <br />
|-<br />
| Position || <code>"mPos"</code> || <code><float> <float> <float></code> || Location in 3D space.<br />
|-<br />
| Scale || <code>"mBaseScale"</code> || <code><float></code> || Exact use unknown, as testing has shown many objects ignore changes to this value.<br />
|-<br />
| Rotation || <code>"mPosture"</code> || <code><float> <float> <float></code> || Sets X, Y, and Z rotation of the spawned object.<br />
|-<br />
| Initial fragments || <code>"mNendoNum"</code> || <code>10</code> || How many fragments are in the pile upon generation.<br />
|-<br />
| ??? || <code>"mSaveNum2"</code> || <code>1</code> || Unknown<br />
|-<br />
| ??? || <code>"mWorkRatio"</code> || <code>0.0</code> || Unknown<br />
|-<br />
| Bridge color || <code>mColor</code> || <code>0</code> || The color of the bridge. Brown is 0, blue is 6, red is 9.<br />
|}<br />
<br />
{{todo|Complete the list of materials for the ramp.}}<br />
<br />
=== Bridge ===<br />
{| class="wikitable sortable"<br />
! Readable name || Generator name || value || Notes<br />
|-<br />
| Bridge type || <code>-</code> || (Identifier) || <br />
|-<br />
| ??? || - || <code>Usually "0005" or "0007"</code> || Exact meaning unknown, but the default is "0005", and "0007" if you want to include the difficulty table.<br />
|-<br />
| Tags || - || <code>"" "" ""</code> || "<This object's tag>" "<Partner's tag>" "<Second partner's tag>" <br />
|-<br />
| ??? || <code>"mPosAlign"</code> || <code>0</code> || Unknown<br />
|-<br />
| Number || <code>"mNum"</code> || <code><Integer></code> || Amount to spawn, useless in bridges.<br />
|-<br />
| ??? || <code>"mEmitRadius" || <code>0.0</code> || Unknown<br />
|-<br />
| Drops || <code>"mDrop" || Chart above || Items that the object spawns upon death.<br />
|-<br />
| Cutscene || <code>"mDemoIndex" || <code>"(demoID)"</code> || ID's come from the files within <code>/romfs/CMCmn/demo</code>. Leave blank for none.<br />
|-<br />
| ??? || <code>"mDead"</code> || <code>0</code> || Unknown<br />
|-<br />
| ??? || <code>"mWorkRatio"</code> || <code>0.0</code> || Unknown<br />
|-<br />
| Initial pieces || <code>"mInitNum"</code> || <code><Integer></code> || How many pieces are in the bridge upon generation<br />
|-<br />
| Destination || <code>"mEndPos"</code> || <code><float> <float> <float></code> || Where the bridge will end.<br />
|-<br />
| Ramp || <code>"mBase"</code> || <code><Boolean></code> || Dictates if the bridge will have the little dirt ramp. <br />
|-<br />
| Ramp Material || <code>"mMapMaterialName"</code> || <code><2> <material></code> || Dictates the "little ramp" material. Options include: "A_snowB", "A_ground_00", "A_grdA".<br />
|-<br />
| Bridge color || <code>"mColor"</code> || <code>0</code> || The color of the bridge. Brown is 0, blue is 6, red is 9.<br />
|-<br />
| Invisible wall for long bridges || <code>"mStopperB"</code> || <code>0</code> || Prevents you from throwing the Pikmin across the gap without building the bridge. (Needs verification)<br />
|-<br />
| Invisible wall for short bridges || <code>"mSmallStopper"</code> || <code>0</code> || Prevents you from throwing the Pikmin across the gap without building the bridge. (Needs verification)<br />
|-<br />
| ??? || <code>"mThrowThrough"</code> || <code>0</code> || Unknown<br />
|}<br />
<br />
=== Fruit branch options ===<br />
{| class="wikitable sortable"<br />
! Readable Name || Identifier || Status<br />
|-<br />
| Apple || apple || Perfect<br />
|-<br />
| Apricot || apricot || Perfect<br />
|-<br />
| Avocado || avocado || Works fine, but isn't aligned to the branch.<br />
|-<br />
| Marble || b_dama || Works fine, but isn't aligned to the branch.<br />
|-<br />
| Banana || canana || Not at all<br />
|-<br />
| Chance Time marble || chance_dama || Untested<br />
|-<br />
| Cherry || cherry || Works fine, but isn't aligned to the branch.<br />
|-<br />
| Dekopon || dekopon || Perfect<br />
|-<br />
| Fig || fig || Perfect<br />
|-<br />
| Grapefruit || gfruit || Works fine, but isn't aligned to the branch.<br />
|-<br />
| Cherry || ghold_cherry || Works fine, but isn't aligned to the branch.<br />
|-<br />
| Gold Strawberry || gold_ichigo || Works fine, but isn't aligned to the branch.<br />
|-<br />
| Purple grapes || grape || Crash<br />
|-<br />
| Purple grape || grape_carry || Doesn't load.<br />
|-<br />
| Kiwi || kiwi || Perfect<br />
|-<br />
| Kiwigold || kiwigold || Perfect<br />
|-<br />
| Lemon || lemon || Perfect<br />
|-<br />
| Lime || lime || Perfect<br />
|-<br />
| Loquat || loquat || Perfect<br />
|-<br />
| Mango || mango || Untested<br />
|-<br />
| Mangosteen || mangosteen || Not at all<br />
|-<br />
| Japanese melon || melon || Works fine, but isn't aligned to the branch.<br />
|-<br />
| Orange || mikan/orange || Untested<br />
|-<br />
| Green Grapes || muscat || Crashes<br />
|-<br />
| Green Grape || muscat_carry || Not at all<br />
|-<br />
| Asian Pear || nashi || Perfect.<br />
|-<br />
| Papaya || papaya || Works fine, but isn't aligned to the branch.<br />
|-<br />
| Peach || peach || Works fine, but isn't aligned to the branch.<br />
|-<br />
| Pear || pear || Perfect<br />
|-<br />
| Persimmon || persimmon || Perfect<br />
|-<br />
| Pitaya || pitaya || Not at all.<br />
|-<br />
| Plum || plum || Perfect<br />
|-<br />
| Raspberry || raspberry || Kind of.<br />
|-<br />
| Starfruit || starfruit || Perfect.<br />
|-<br />
| Strawberry || strawberry || Kind of.<br />
|-<br />
| Watermelon || watermelon || Not at all.<br />
|-<br />
| Victory Macaroon || win_dama || Untested<br />
|-<br />
| Egg || egg || Not at all.<br />
|-<br />
| Bombrock || bomb || Not at all.<br />
|-<br />
| Dodge Whistle || StepOut || Not at all.<br />
|-<br />
| 10 Pellet || pellet3 || Not at all.<br />
|-<br />
| Onion || onyon || Works fine for all but pink and blue, as long as you remove the cutscene (mDemoIndex) attached to it. <br />
|-<br />
| Louie || luzy || Not at all.<br />
|}<br />
<br />
=== Enemy values ===<br />
{| class="wikitable sortable"<br />
! Game name || Identifier || Weight || Max carriers || Seeds || Value (Pokos/souls) || HP || Regen?<br />
|-<br />
| Calcified Crushblat || CrystalFrog || 12 || 25 || 20 || 70/70 || 1000 || ??<br />
|-<br />
| Puckering Blinnow || Tobiuo || 1 || 2 || 2 || 15/15 || 74 || No<br />
|-<br />
| Female Sheargrub || UjinkoA || ? || ? || ? || ??/?? || 45 || ??<br />
|-<br />
| Male Sheargrub || UjinkoB || ? || ? || ? || ??/?? || 45 || ??<br />
|-<br />
| Swarming Sheargrub || UjinkoC || 1 || 1 || 1 || 5/5 || 45 || <br />
|-<br />
| Pyroclasmic Slooch || Kajiokoshi || 3 || 6 || 4 || 20/20 || 300 || ??<br />
|-<br />
| Skitter Leaf || Hambo || ? || ? || ? || ??/?? || 45 || ??<br />
|-<br />
| Yellow Wollywog || Frog || 5 || 10 || 8 || 30/30 || 900 || No<br />
|-<br />
| Peckish Aristocrab || Kanitama || 8 || 16 || 15 || 100/100 || 1500 || ??<br />
|-<br />
| Hermit Crawmad || Shako || 5 || 10 || 8 || 30/30 || 750 || No<br />
|-<br />
| Bug-Eyed Crawmad || Demejako || 12 || 25 || 8 || 30/30 || 750 || No<br />
|-<br />
| Whiptongue Bulborb || Arikui || 12 || 25 || 15 || 50/50 || 1300 || ??<br />
|}<br />
<br />
[[Category:File formats]]<br />
[[Category:Pikmin 3]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_3_oddities&diff=4070
Pikmin 3 oddities
2022-12-28T19:43:55Z
<p>Espyo: Undo: Nope, it's an actual branch.</p>
<hr />
<div>This page is dedicated to all the strange programming and flagging reactions that happen in ''Pikmin 3''.<br />
<br />
* Certain flags will unlock every single leader for that flag on the map. For example, unlocking Brittany will unlock every single Brittany and Alph clone on the map. Unlocking Blue Pikmin will unlock every Alph, Brittany and Charlie present.<br />
* Every single Onion can be activated through breaking open a crystal or being plucked from a branch, if they are inside of it.<br />
* If the Tropics is completed without opening any gates, the phone will get stuck in-between a log and the ground. The phone resets to the Meerslug arena every day, so there is no softlock as long as a gate is opened later.<br />
* If more than 5 captains are spawned, the game will crash. Only 4 health bubbles can be shown at a time, if 5 are active.<br />
* Red/Blue team pikmin function normally in Mission and Story mode, as if they were on the same team. Neutral Pikmin in Bingo Battle act as if they are on a 3rd team, with neither player able to call or pluck them. They won't fight enemies, but will fight player Pikmin and carry items.<br />
* Gold pieces cannot be obtained by the S.S.Drake, since Pikmin head for the direct middle of the ship instead of its beam.<br />
<br />
[[Category:Pikmin 3]]<br />
[[Category:Notes]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_3_oddities&diff=4069
Pikmin 3 oddities
2022-12-28T19:28:37Z
<p>Espyo: This is what you meant, right?</p>
<hr />
<div>This page is dedicated to all the strange programming and flagging reactions that happen in ''Pikmin 3''.<br />
<br />
* Certain flags will unlock every single leader for that flag on the map. For example, unlocking Brittany will unlock every single Brittany and Alph clone on the map. Unlocking Blue Pikmin will unlock every Alph, Brittany and Charlie present.<br />
* Every single Onion can be activated through breaking open a crystal or being plucked from a Flukeweed, if they are inside of it.<br />
* If the Tropics is completed without opening any gates, the phone will get stuck in-between a log and the ground. The phone resets to the Meerslug arena every day, so there is no softlock as long as a gate is opened later.<br />
* If more than 5 captains are spawned, the game will crash. Only 4 health bubbles can be shown at a time, if 5 are active.<br />
* Red/Blue team pikmin function normally in Mission and Story mode, as if they were on the same team. Neutral Pikmin in Bingo Battle act as if they are on a 3rd team, with neither player able to call or pluck them. They won't fight enemies, but will fight player Pikmin and carry items.<br />
* Gold pieces cannot be obtained by the S.S.Drake, since Pikmin head for the direct middle of the ship instead of its beam.<br />
<br />
[[Category:Pikmin 3]]<br />
[[Category:Notes]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=PCR_particles&diff=4068
PCR particles
2022-12-28T19:19:21Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add a description}}<br />
<br />
=== Particle emitters ===<br />
{| class="wikitable"<br />
! ID || Used by || Description || PCR filename || Image<br />
|-<br />
| <code>0000</code> || - || - || <code>ore_rec.pcr</code> || [[File:PCR0.png|100px]]<br />
|-<br />
| <code>0001</code> || S.S. Dolphin || Rainbow waypoint || <code>ore_nml.pcr</code> || [[File:PCR1A.png|100px]]<br />
|-<br />
| <code>0002</code> || S.S. Dolphin || Rainbow rings || <code>ore_act.pcr</code> || [[File:PCR2.png|100px]]<br />
|-<br />
| <code>0003</code> || S.S. Dolphin || Waypoint white specks || <code>ore_kira.pcr</code> || [[File:PCR3.png|100px]]<br />
|-<br />
| <code>0004</code> || Olimar || Hurt blue explosion || <code>nv_dmg_a.pcr</code> || [[File:PCR4.png|100px]]<br />
|-<br />
| <code>0005</code> || Olimar || Hurt blue sparks || <code>nv_dmg_b.pcr</code> || [[File:PCR5.png|100px]]<br />
|-<br />
| <code>0006</code> || Olimar || Hurt blue electricity || <code>nv_dmg_c.pcr</code> || [[File:PCR6.png|100px]]<br />
|-<br />
| <code>0007</code> || Olimar || - || <code>nv_hit_a.pcr</code> || [[File:PCR7.png|100px]]<br />
|-<br />
| <code>0008</code> || Olimar || - || <code>nv_hit_b.pcr</code> || [[File:PCR8.png|100px]]<br />
|-<br />
| <code>0009</code> || Olimar || - || <code>nav_fue3.pcr</code> || [[File:PCR9.png|100px]]<br />
|-<br />
| <code>000a</code> || Olimar || Whistle rainbow rings || <code>nav_fue2.pcr</code> || [[File:PCRa.png|100px]]<br />
|-<br />
| <code>000b</code> || Olimar || - || <code>nav_fue1.pcr</code> || [[File:PCRb.png|100px]]<br />
|-<br />
| <code>000c</code> || - || - || <code>p_hamonc.pcr</code> || [[File:PCRc.png|100px]]<br />
|-<br />
| <code>000d</code> || - || - || <code>p_hamonx.pcr</code> || [[File:PCRd.png|100px]]<br />
|-<br />
| <code>000e</code> || - || - || <code>p_hamon.pcr</code> || [[File:PCRe.png|100px]]<br />
|-<br />
| <code>000f</code> || - || - || <code>p_shibuki.pcr</code> || [[File:PCRf.png|100px]]<br />
|-<br />
| <code>0010</code> || - || - || <code>nav_asi3.pcr</code> || [[File:PCR10,11,12,13.png|100px]]<br />
|-<br />
| <code>0011</code> || - || - || <code>nav_asi2.pcr</code> || [[File:PCR10,11,12,13.png|100px]]<br />
|-<br />
| <code>0012</code> || - || - || <code>nav_asi1.pcr</code> || [[File:PCR10,11,12,13.png|100px]]<br />
|-<br />
| <code>0013</code> || - || - || <code>nav_asi0.pcr</code> || [[File:PCR10,11,12,13.png|100px]]<br />
|-<br />
| <code>0014</code> || Olimar || Leader whistle || <code>g_curs00.pcr</code> || [[File:PCR14.png|100px]]<br />
|-<br />
| <code>0015</code> || Olimar || Beacon light || <code>nav_lgt.pcr</code> || [[File:PCR15.png|100px]]<br />
|-<br />
| <code>0016</code> || Olimar || Beacon glow || <code>nav_blur.pcr</code> || [[File:PCR16.png|100px]]<br />
|-<br />
| <code>0017</code> || - || - || <code>bi_core3.pcr</code> || [[File:PCR7new.png|100px]]<br />
|-<br />
| <code>0018</code> || - || - || <code>bi_core4.pcr</code> || [[File:PCR18.png|100px]]<br />
|-<br />
| <code>0019</code> || - || - || <code>bi_hiba2.pcr</code> || [[File:PCR19.png|100px]]<br />
|-<br />
| <code>001a</code> || - || - || <code>bi_kona2.pcr</code> || [[File:PCR1a.png|100px]]<br />
|-<br />
| <code>001b</code> || Pikmin || Flower Pikmin being deflowered || <code>chiru.pcr</code> || [[File:PCR1b.png|100px]]<br />
|-<br />
| <code>001c</code> || - || - || <code>chiru_s.pcr</code> || [[File:PCR1c.png|100px]]<br />
|-<br />
| <code>001d</code> || - || - || <code>pkpo.pcr</code> || [[File:PCR1d.png|100px]]<br />
|-<br />
| <code>001e</code> || - || Same as <code>0017</code> || <code>bi_core1.pcr</code> || [[File:PCR7new.png|100px]]<br />
|-<br />
| <code>001f</code> || - || Same as <code>0018</code> || <code>bi_core2.pcr</code> || [[File:PCR18.png|100px]]<br />
|-<br />
| <code>0020</code> || - || - || <code>bi_gro1.pcr</code> || [[File:PCR20.png|100px]]<br />
|-<br />
| <code>0021</code> || - || - || <code>bi_kemu1.pcr</code> || [[File:PCR21.png|100px]]<br />
|-<br />
| <code>0022</code> || - || Same as <code>0019</code> || <code>bi_hiba1.pcr</code> || [[File:PCR19.png|100px]]<br />
|-<br />
| <code>0023</code> || - || Same as <code>001a</code> || <code>bi_kona1.pcr</code> || [[File:PCR1a.png|100px]]<br />
|-<br />
| <code>0024</code> || Pikmin || Water panic state || <code>pk_slime.pcr</code> || [[File:PCR24.png|100px]]<br />
|-<br />
| <code>0025</code> || Pikmin || Water bubble extinguishing || <code>pk_recov.pcr</code> || [[File:PCR25.png|100px]]<br />
|-<br />
| <code>0026</code> || Pikmin || Dead Pikmin soul || <code>pk_dead.pcr</code> || [[File:PCR26.png|100px]]<br />
|-<br />
| <code>0027</code> || Pikmin || - || <code>pk_work2.pcr</code> || [[File:PCR27.png|100px]]<br />
|-<br />
| <code>0028</code> || Pikmin || Yellow Pikmin idle glow || <code>pk_fr_y.pcr</code> || [[File:PCR28.png|100px]]<br />
|-<br />
| <code>0029</code> || Pikmin || Red Pikmin idle glow || <code>pk_fr_r.pcr</code> || [[File:PCR29.png|100px]]<br />
|-<br />
| <code>002a</code> || Pikmin || Blue Pikmin idle glow || <code>pk_fr_b.pcr</code> || [[File:PCR2a.png|100px]]<br />
|-<br />
| <code>002b</code> || - || - || <code>pkf.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>002c</code> || - || - || <code>pkf2.pcr</code> || [[File:PCR2c.png|100px]]<br />
|-<br />
| <code>002d</code> || - || - || <code>growup00.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>002e</code> || - || - || <code>growup01.pcr</code> || [[File:PCR2e.png|100px]]<br />
|-<br />
| <code>002f</code> || - || - || <code>pk_hit_a.pcr</code> || [[File:PCR2f.png|100px]]<br />
|-<br />
| <code>0030</code> || - || - || <code>pk_hit_b.pcr</code> || [[File:PCR30.png|100px]]<br />
|-<br />
| <code>0031</code> || - || - || <code>sd_kira.pcr</code> || [[File:PCR31.png|100px]]<br />
|-<br />
| <code>0032</code> || - || - || <code>sd_rakk1.pcr</code> || [[File:PCR32.png|100px]]<br />
|-<br />
| <code>0033</code> || - || - || <code>sd_rakk2.pcr</code> || [[File:PCR33.png|100px]]<br />
|-<br />
| <code>0034</code> || - || Same as <code>000e</code> || <code>t_hamon.pcr</code> || [[File:PCRe.png|100px]]<br />
|-<br />
| <code>0035</code> || - || Same as <code>000d</code> || <code>t_hamonx.pcr</code> || [[File:PCRd.png|100px]]<br />
|-<br />
| <code>0036</code> || - || Same as <code>000c</code> || <code>t_hamonc.pcr</code> || [[File:PCRc.png|100px]]<br />
|-<br />
| <code>0037</code> || - || Same as <code>003a</code> but bigger || <code>tbm_l_a.pcr</code> || [[File:PCR3a.png|100px]]<br />
|-<br />
| <code>0038</code> || - || Same as <code>003b</code> but bigger || <code>tbm_l_b.pcr</code> || [[File:PCR3b.png|100px]]<br />
|-<br />
| <code>0039</code> || - || Same as <code>003c</code> but bigger || <code>tbm_l_c.pcr</code> || [[File:PCR3c.png|100px]]<br />
|-<br />
| <code>003a</code> || - || - || <code>tbm_m_a.pcr</code> || [[File:PCR3aM.png|100px]]<br />
|-<br />
| <code>003b</code> || - || - || <code>tbm_m_b.pcr</code> || [[File:PCR3bM.png|100px]]<br />
|-<br />
| <code>003c</code> || - || Goolix evaporating smoke? || <code>tbm_m_c.pcr</code> || [[File:PCR3cM.png|100px]]<br />
|-<br />
| <code>003d</code> || - || Same as <code>003a</code> but smaller || <code>tbm_s_a.pcr</code> || [[File:PCR3aS.png|100px]]<br />
|-<br />
| <code>003e</code> || - || Same as <code>003b</code> but smaller || <code>tbm_s_b.pcr</code> || [[File:PCR3bS.png|100px]]<br />
|-<br />
| <code>003f</code> || - || Same as <code>003c</code> but smaller || <code>tbm_s_c.pcr</code> || [[File:PCR3cS.png|100px]]<br />
|-<br />
| <code>0040</code> || Creatures || Big enemy soul || <code>soul_b.pcr</code> || [[File:PCR40.png|100px]]<br />
|-<br />
| <code>0041</code> || Creatures || Medium enemy soul || <code>soul_m.pcr</code> || [[File:PCR41.png|100px]]<br />
|-<br />
| <code>0042</code> || Creatures || Small enemy soul || <code>soul_s.pcr</code> || [[File:PCR42.png|100px]]<br />
|-<br />
| <code>0043</code> || - || - || <code>kemuri_m.pcr</code> || [[File:PCR43.png|100px]]<br />
|-<br />
| <code>0044</code> || - || - || <code>kemuri_s.pcr</code> || [[File:PCR44.png|100px]]<br />
|-<br />
| <code>0045</code> || - || - || <code>ptoe.pcr</code> || [[File:PCR45.png|100px]]<br />
|-<br />
| <code>0046</code> || - || Green suck in || <code>gpel_a_1.pcr</code> || [[File:PCR46.png|100px]]<br />
|-<br />
| <code>0047</code> || - || Same as <code>0047</code> but offset up || <code>gpel_a_2.pcr</code> || [[File:PCR46.png|100px]]<br />
|-<br />
| <code>0048</code> || - || - || <code>gpel_b.pcr</code> || [[File:PCR48.png|100px]]<br />
|-<br />
| <code>0049</code> || - || - || <code>gpel_c.pcr</code> || [[File:PCR49.png|100px]]<br />
|-<br />
| <code>004a</code> || Goolix || Evaporating goo || <code>sl_dead_i.pcr</code> || [[File:PCR4a.png|100px]]<br />
|-<br />
| <code>004b</code> || Goolix || Evaporating goo || <code>sl_dead_k.pcr</code> || [[File:PCR4b.png|100px]]<br />
|-<br />
| <code>004c</code> || - || - || <code>miu_atk.pcr</code> || [[File:PCR4c.png|100px]]<br />
|-<br />
| <code>004d</code> || - || - || <code>miua_a01.pcr</code> || [[File:PCR4d.png|100px]]<br />
|-<br />
| <code>004e</code> || - || - || <code>miua_a02.pcr</code> || [[File:PCR4e.png|100px]]<br />
|-<br />
| <code>004f</code> || - || - || <code>kb_kui_a.pcr</code> || [[File:PCR4f.png|100px]]<br />
|-<br />
| <code>0050</code> || - || - || <code>kb_kui_b.pcr</code> || [[File:PCR50.png|100px]]<br />
|-<br />
| <code>0051</code> || - || - || <code>shib_fr2.pcr</code> || [[File:PCR51.png|100px]]<br />
|-<br />
| <code>0052</code> || - || - || <code>shib_fr3.pcr</code> || [[File:PCR52.png|100px]]<br />
|-<br />
| <code>0053</code> || - || - || <code>frg_miz2.pcr</code> || [[File:PCR53.png|100px]]<br />
|-<br />
| <code>0054</code> || - || - || <code>frg_mizu.pcr</code> || [[File:PCR54.png|100px]]<br />
|-<br />
| <code>0055</code> || - || - || <code>shib_fr.pcr</code> || [[File:PCR55.png|100px]]<br />
|-<br />
| <code>0056</code> || - || - || <code>qpika.pcr</code> || [[File:PCR56.png|100px]]<br />
|-<br />
| <code>0057</code> || - || Smoke moving to the side || <code>kgp_kl.pcr</code> || [[File:PCR57.png|100px]]<br />
|-<br />
| <code>0058</code> || - || Same as <code>0057</code> but mirrored || <code>kgp_kr.pcr</code> || [[File:PCR58.png|100px]]<br />
|-<br />
| <code>0059</code> || Goolix || White brain hit shockwave || <code>kgp_ht.pcr</code> || [[File:PCR59.png|100px]]<br />
|-<br />
| <code>005a</code> || - || Large trailing smoke cloud || <code>runrock_tk.pcr</code> || [[File:PCR5a.png|100px]]<br />
|-<br />
| <code>005b</code> || Pearly Clamclamp || Death bubbles || <code>shl_bom.pcr</code> || [[File:PCR5b.png|100px]]<br />
|-<br />
| <code>005c</code> || Pearly Clamclamp || Colored sparkles || <code>shell.pcr</code> || [[File:PCR5c.png|100px]]<br />
|-<br />
| <code>005d</code> || - || Small persistent dust ring || <code>col_ashi.pcr</code> || [[File:PCR5d.png|100px]]<br />
|-<br />
| <code>005e</code> || - || Same as <code>005d</code> || <code>col_hiki.pcr</code> || [[File:PCR5d.png|100px]]<br />
|-<br />
| <code>005f</code> || - || Dust ring || <code>col_st_a.pcr</code> || [[File:PCR5f.png|100px]]<br />
|-<br />
| <code>0060</code> || - || Dirt clump ring || <code>col_st_b.pcr</code> || [[File:PCR60.png|100px]]<br />
|-<br />
| <code>0061</code> || - || Persistent dust ring || <code>col_hm_a.pcr</code> || [[File:PCR61.png|100px]]<br />
|-<br />
| <code>0062</code> || - || Dirt clumps spewing || <code>col_hm_b.pcr</code> || [[File:PCR62.png|100px]]<br />
|-<br />
| <code>0063</code> || Fiery Blowhog || Smoke stream || <code>tank_bc.pcr</code> || [[File:PCR63.png|100px]]<br />
|-<br />
| <code>0064</code> || Fiery Blowhog || Fire stream || <code>tankfire.pcr</code> || [[File:PCR64.png|100px]]<br />
|-<br />
| <code>0065</code> || Bulborb || Snoring bubbles || <code>chp_hana.pcr</code> || [[File:PCR65.png|100px]]<br />
|-<br />
| <code>0066</code> || - || - || <code>kch_kem4.pcr</code> || [[File:PCR66.png|100px]]<br />
|-<br />
| <code>0067</code> || - || - || <code>kch_kem3.pcr</code> || [[File:PCR67.png|100px]]<br />
|-<br />
| <code>0068</code> || - || Orange star sparkles || <code>kch_kira.pcr</code> || [[File:PCR68.png|100px]]<br />
|-<br />
| <code>0069</code> || - || Very large dust ring || <code>kch_flk.pcr</code> || [[File:PCR69.png|100px]]<br />
|-<br />
| <code>006a</code> || - || - || <code>kch_jump.pcr</code> || [[File:PCR6a.png|100px]]<br />
|-<br />
| <code>006b</code> || - || - || <code>kch_ed_a.pcr</code> || [[File:PCR6b.png|100px]]<br />
|-<br />
| <code>006c</code> || - || - || <code>kch_ed_b.pcr</code> || [[File:PCR6c.png|100px]]<br />
|-<br />
| <code>006d</code> || - || - || <code>kch_ed_c.pcr</code> || [[File:PCR6d.png|100px]]<br />
|-<br />
| <code>006e</code> || - || - || <code>kch_ed_d.pcr</code> || [[File:PCR6e.png|100px]]<br />
|-<br />
| <code>006f</code> || - || - || <code>kch_ed_e.pcr</code> || [[File:PCR6f.png|100px]]<br />
|-<br />
| <code>0070</code> || - || - || <code>kch_st_a.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0071</code> || - || - || <code>kch_st_b.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0072</code> || - || - || <code>kch_st_c.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0073</code> || - || - || <code>kch_st_d.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0074</code> || - || - || <code>kch_yo1a.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0075</code> || - || - || <code>kch_yo1b.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0076</code> || - || - || <code>kch_yo2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0077</code> || - || - || <code>kch_yopo.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0078</code> || - || - || <code>kch_kem2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0079</code> || - || - || <code>kch_kem1.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>007a</code> || - || - || <code>tk_kmhk1.pcr</code> || [[File:PCR7a.png|100px]]<br />
|-<br />
| <code>007b</code> || - || - || <code>tk_kmhk2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>007c</code> || - || - || <code>tk_kmhks.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>007d</code> || - || - || <code>kch_haki.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>007e</code> || - || - || <code>tk_hbg_a.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>007f</code> || - || - || <code>tk_hbg_b.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0080</code> || - || - || <code>tk_hbg_c.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0081</code> || - || - || <code>tk_hbg_d.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0082</code> || - || - || <code>hgs_dbm01.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0083</code> || - || - || <code>hgs_dbm03.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0084</code> || - || - || <code>hgs_dbm04.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0085</code> || - || - || <code>hgs_rbm01.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0086</code> || - || - || <code>hgs_rbm02.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0087</code> || - || - || <code>hgs_rbm03.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0088</code> || - || - || <code>ovh_kwa.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0089</code> || - || - || <code>ovh_hd.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>008a</code> || - || - || <code>ovh_hd2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>008b</code> || - || - || <code>ovh_yuge.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>008c</code> || - || - || <code>ovh_kken.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>008d</code> || - || - || <code>kbt_eye.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>008e</code> || - || - || <code>kbsui3.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>008f</code> || - || - || <code>kbsui4.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0090</code> || - || - || <code>at_rock1ok.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0091</code> || - || - || <code>at_rock2ok.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0092</code> || - || - || <code>at_rock3ok.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0093</code> || - || - || <code>runrock_kb.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0094</code> || - || - || <code>k_dd01.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0095</code> || - || - || <code>k_dd02.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0096</code> || - || - || <code>n_k_cg.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0097</code> || - || - || <code>n_bafu_c.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0098</code> || - || - || <code>k_bafuc1.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0099</code> || - || - || <code>k_bafuc2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>009a</code> || - || - || <code>k_bafuh1.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>009b</code> || - || - || <code>k_bafuh2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>009c</code> || Puffstool || Glowing eye || <code>knk_eye.pcr</code> || [[File:PCR9c.png|100px]]<br />
|-<br />
| <code>009f</code> || Smokey Progg || Glowing eye || <code>dr_eye.pcr</code> || [[File:PCR9d.png|100px]]<br />
|-<br />
| <code>009e</code> || - || - || <code>fw_uchi.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>009f</code> || - || - || <code>fw_main.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>00a0</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00a1</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00a2</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00a3</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00a4</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00a5</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00a6</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00a7</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00a8</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00a9</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00aa</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ab</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ac</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ad</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ae</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00af</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00b0</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00b1</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00b2</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00b3</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00b4</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00b5</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00b6</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00b7</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00b8</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00b9</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ba</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00bb</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00bc</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00bd</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00be</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00bf</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c0</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c1</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c2</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c3</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c4</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c5</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c6</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c7</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c8</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00c9</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ca</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00cb</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00cc</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00cd</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ce</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00cf</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d0</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d1</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d2</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d3</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d4</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d5</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d6</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d7</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d8</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00d9</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00da</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00db</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00dc</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00dd</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00de</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00df</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e0</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e1</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e2</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e3</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e4</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e5</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e6</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e7</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e8</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00e9</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ea</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00eb</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ec</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ed</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ee</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ef</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f0</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f1</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f2</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f3</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f4</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f5</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f6</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f7</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f8</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00f9</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00fa</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00fb</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00fc</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00fd</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00fe</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>00ff</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0100</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0101</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0102</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0103</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0104</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0105</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0106</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0107</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0108</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0109</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010a</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010b</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010c</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010d</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010e</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>010f</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0110</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0111</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0112</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0113</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0114</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0115</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0116</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0117</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0118</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0119</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011a</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011b</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011c</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011d</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011e</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>011f</code> || - || <code></code> || [[File:.png|100px]]<br />
|-<br />
| <code>0120</code> || - || - || <code>ony_st2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0121</code> || - || - || <code>rct_bm1o.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0122</code> || - || - || <code>rct_bm2o.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0123</code> || - || Big glowing orange orb || <code>asn01.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0124</code> || - || - || <code>asn02.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0125</code> || - || - || <code>kafun_b.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0126</code> || - || - || <code>kafun_bs.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0127</code> || - || - || <code>kafun_ng.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0128</code> || - || - || <code>f_light.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0129</code> || - || - || <code>land_s.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012a</code> || - || - || <code>rkt_c.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012b</code> || - || - || <code>r_nj1ca.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012c</code> || - || - || <code>r_nj1cb.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012d</code> || - || - || <code>r_nj1fa.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012e</code> || - || - || <code>r_nj1fb.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>012f</code> || - || - || <code>r_nj1ca2.pcr</code> || [[File:.png|100px]]<br />
|-<br />
| <code>0130</code> || - || Unknown || <code>r_nj1cb2.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0131</code> || - || - || <code>r_nj1fa2.pcr</code> || [[File:PCR131.png|100px]]<br />
|-<br />
| <code>0132</code> || - || Unknown || <code>r_nj1fb2.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0133</code> || - || - || <code>r_nj1ca3.pcr</code> || [[File:PCR133.png|100px]]<br />
|-<br />
| <code>0134</code> || - || Unknown || <code>r_nj1cb3.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0135</code> || - || - || <code>r_nj1fa3.pcr</code> || [[File:PCR135.png|100px]]<br />
|-<br />
| <code>0136</code> || - || Unknown || <code>r_nj1fb3.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0137</code> || - || - || <code>r_nj1ca4.pcr</code> || [[File:PCR137.png|100px]]<br />
|-<br />
| <code>0138</code> || - || Unknown || <code>r_nj1cb4.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0139</code> || - || - || <code>r_nj1fa4.pcr</code> || [[File:PCR139.png|100px]]<br />
|-<br />
| <code>013a</code> || - || Unknown || <code>r_nj1fb4.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>013b</code> || - || - || <code>r_nj2ca.pcr</code> || [[File:PCR13b.png|100px]]<br />
|-<br />
| <code>013c</code> || - || Unknown || <code>r_nj2cb.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>013d</code> || - || - || <code>r_nj2fa.pcr</code> || [[File:PCR13d.png|100px]]<br />
|-<br />
| <code>013e</code> || - || Unknown || <code>r_nj2fb.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>013f</code> || - || - || <code>r_nj3ca.pcr</code> || [[File:PCR13f.png|100px]]<br />
|-<br />
| <code>0140</code> || - || Unknown || <code>r_nj3cb.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0141</code> || - || - || <code>r_nj3fa.pcr</code> || [[File:PCR141.png|100px]]<br />
|-<br />
| <code>0142</code> || - || Unknown || <code>r_nj3fb.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0143</code> || - || - || <code>r_nj3fb2.pcr</code> || [[File:PCR143.png|100px]]<br />
|-<br />
| <code>0144</code> || - || - || <code>pt_kira1.pcr</code> || [[File:PCR144.png|100px]]<br />
|-<br />
| <code>0145</code> || - || Unknown || <code>rct_bm1.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0146</code> || - || Unknown || <code>rct_bm2.pcr</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0147</code> || - || - || <code>rct_sui.pcr</code> || [[File:PCR147.png|100px]]<br />
|-<br />
| <code>0148</code> || - || - || <code>rct_nke1.pcr</code> || [[File:PCR148.png|100px]]<br />
|-<br />
| <code>0149</code> || - || - || <code>rct_nke2.pcr</code> || [[File:PCR149.png|100px]]<br />
|-<br />
| <code>014a</code> || - || - || <code>rct_fkm1.pcr</code> || [[File:PCR14a.png|100px]]<br />
|}<br />
<br />
=== Particle texture list ===<br />
{| class="wikitable"<br />
! File name || Image<br />
|-<br />
|<code>awa1 || [[File:awa1.png|100px]]<br />
|-<br />
|<code>awaawa || [[File:awaawa.png|100px]]<br />
|-<br />
|<code>biri1_s || [[File:biri1_s.png|100px]]<br />
|-<br />
|<code>biriri || [[File:biriri.png|100px]]<br />
|-<br />
|<code>bomcross || [[File:bomcross.png|100px]]<br />
|-<br />
|<code>deadpiki || [[File:deadpiki.png|100px]]<br />
|-<br />
|<code>dg_doro2 || [[File:dg_doro2.png|100px]]<br />
|-<br />
|<code>dg_hahe2 || [[File:dg_hahe2.png|100px]]<br />
|-<br />
|<code>fuchibal || [[File:fuchibal.png|100px]]<br />
|-<br />
|<code>g_cursor || [[File:g_cursor.png|100px]]<br />
|-<br />
|<code>glow2_i || [[File:glow2_i.png|100px]]<br />
|-<br />
|<code>growup00 || [[File:growup00.png|100px]]<br />
|-<br />
|<code>growup01 || [[File:growup01.png|100px]]<br />
|-<br />
|<code>hamon || [[File:hamon.png|100px]]<br />
|-<br />
|<code>hanabira || [[File:hanabira.png|100px]]<br />
|-<br />
|<code>hane4 || [[File:hane4.png|100px]]<br />
|-<br />
|<code>hasikemu || [[File:hasikemu.png|100px]]<br />
|-<br />
|<code>hibana2 || [[File:hibana2.png|100px]]<br />
|-<br />
|<code>hithit || [[File:hithit.png|100px]]<br />
|-<br />
|<code>hitstar || [[File:hitstar.png|100px]]<br />
|-<br />
|<code>hokori4 || [[File:hokori4.png|100px]]<br />
|-<br />
|<code>ice_smok || [[File:ice_smok.png|100px]]<br />
|-<br />
|<code>iwa_1_32 || [[File:iwa_1_32.png|100px]]<br />
|-<br />
|<code>kaen_2 || [[File:kaen_2.png|100px]]<br />
|-<br />
|<code>kaen_ok || [[File:kaen_ok.png|100px]]<br />
|-<br />
|<code>mizukemu || [[File:mizukemu.png|100px]]<br />
|-<br />
|<code>mizutama || [[File:mizutama.png|100px]]<br />
|-<br />
|<code>ov_cloud || [[File:ov_cloud.png|100px]]<br />
|-<br />
|<code>p_cloud05 || [[File:p_cloud05.png|100px]]<br />
|-<br />
|<code>p_dust1 || [[File:p_dust1.png|100px]]<br />
|-<br />
|<code>p_hsbs || [[File:p_hsbs.png|100px]]<br />
|-<br />
|<code>p_hsbs_n || [[File:p_hsbs_n.png|100px]]<br />
|-<br />
|<code>p_hsbs3 || [[File:p_hsbs3.png|100px]]<br />
|-<br />
|<code>pkf || [[File:pkf.png|100px]]<br />
|-<br />
|<code>ps_ball || [[File:ps_ball.png|100px]]<br />
|-<br />
|<code>ps_glow || [[File:ps_glow.png|100px]]<br />
|-<br />
|<code>qpika || [[File:qpika.png|100px]]<br />
|-<br />
|<code>rct_hahe || [[File:rct_hahe.png|100px]]<br />
|-<br />
|<code>ring_i4 || [[File:ring_i4.png|100px]]<br />
|-<br />
|<code>ringhalo || [[File:ringhalo.png|100px]]<br />
|-<br />
|<code>ringwave || [[File:ringwave.png|100px]]<br />
|-<br />
|<code>rock_a || [[File:rock_a.png|100px]]<br />
|-<br />
|<code>soulf3 || [[File:soulf3.png|100px]]<br />
|-<br />
|<code>soulf4 || [[File:soulf4.png|100px]]<br />
|-<br />
|<code>star4_i || [[File:Growup00.png|100px]]<br />
|-<br />
|<code>star4_sp || [[File:star4_sp.png|100px]]<br />
|-<br />
|<code>star5_03 || [[File:star5_03.png|100px]]<br />
|-<br />
|<code>star8_i || [[File:star8_i.png|100px]]<br />
|-<br />
|<code>star8_ia || [[File:star8_ia.png|100px]]<br />
|-<br />
|<code>starx1b || [[File:starx1b.png|100px]]<br />
|-<br />
|<code>starx1f || [[File:starx1f.png|100px]]<br />
|-<br />
|<code>waku || [[File:waku.png|100px]]<br />
|-<br />
|<code>waku_hi || [[File:waku_hi.png|100px]]<br />
|-<br />
|<code>waku02 || [[File:waku02.png|100px]]<br />
|-<br />
|<code>waku03 || [[File:waku03.png|100px]]<br />
|-<br />
|<code>weed || [[File:weed.png|100px]]<br />
|-<br />
|<code>woodchip || [[File:woodchip.png|100px]]<br />
|-<br />
|<code>yodapota || [[File:yodapota.png|100px]]<br />
|-<br />
|<code>yodare || [[File:yodare.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=JPC_particles&diff=4067
JPC particles
2022-12-28T19:09:11Z
<p>Espyo: </p>
<hr />
<div>* Ebisawa JPCs<br />
** [[Pikmin 2 particle list|game.jpc]]<br />
** [[File select 2D particles|eff2d_file_select.jpc]]<br />
** [[2D particles|eff2d_game2d.jpc]]<br />
** [[World map particles|eff2d_world_map.jpc]]<br />
<br />
<br />
* Kando JPCs<br />
** [[Unused Kando JPC|game.jpc]]<br />
<br />
<br />
* Mukki JPCs<br />
** [[Challenge Mode tutorial JPC|e00_E3_cavestart]]<br />
** [[E3 Awakening Wood JPC|g00_gamestart]]<br />
** [[Yellow Onion boot up JPC|g1E_boot_onyonY]]<br />
** [[Meet Yellow Pikmin JPC|g1F_meet_yellowpikmin]]<br />
** [[Red Pikmin in Onion JPC|g2C_inout_red]]<br />
** [[Cave hole appears JPC|g2F_appear_hole]]<br />
** [[First treasure found JPC|g04_find_treasure]]<br />
** [[First time in cave JPC|g07_cv_gamestart]]<br />
** [[First cave return JPC|g08_first_return]]<br />
** [[Blue Onion boot up JPC|g20_boot_onyonB]]<br />
** [[Meet Blue Pikmin JPC|g21_meet_bluepikmin]]<br />
** [[Meet Purple Pikmin JPC|g24_meet_blackpikmin]]<br />
** [[Purple Pikmin in Ship JPC|g26_inout_black]]<br />
** [[Meet White Pikmin JPC|g27_meet_whitepikmin]]<br />
** [[White Pikmin in Ship JPC|g29_inout_white]]<br />
** [[Cave geyser appears JPC|g30_appear_fountain]]<br />
** [[First globe collected JPC|g32_get_map]]<br />
** [[President unlocked JPC|g35_president_gamestart]]<br />
** [[Normal area landing JPC|s00_coursein]]<br />
** [[Normal cave start JPC|s0B_cv_coursein]]<br />
** [[Geyser escape JPC|s0C_cv_escape]]<br />
** [[Normal cave return JPC|s0E_return_cave]]<br />
** [[Normal end of day JPC|s01_dayend]]<br />
** [[Day results screen JPC|s02_dayend_result]]<br />
** [[Captain down JPC|s03_orimadown]]<br />
** [[Captain down day end JPC|s04_dayend_orimadown]]<br />
** [[Pikmin extinction day end JPC|s06_dayend_pikminzero]]<br />
** [[Enter cave hole JPC|s09_holein]]<br />
** [[Give up in cave JPC|s12_cv_giveup]]<br />
** [[All find upgrade item JPCs|s16_find_item]]<br />
** [[Find key in Challenge mode JPC|s16_find_key]]<br />
** [[First day end JPC|s21_dayend_takeoff]]<br />
** [[First landing in AW JPC|x01_coursein_forest]]<br />
** [[First landing in WW JPC|x01_coursein_last]]<br />
** [[First landing in PP JPC|x01_coursein_yakushima]]<br />
** [[Intro landing JPC|x01_gamestart]]<br />
** [[Meet Red Pikmin JPC|x02_watch_red_pikmin]]<br />
** [[Louie unlocked JPC|x04_exp_y]]<br />
** [[Playing as Louie JPC|x05_louiestart]]<br />
** [[Captains reunited JPC|x06_join]]<br />
** [[First treasure collected JPC|x07_first_recovery]]<br />
** [[Unused treasure detector JPC|x09_exp_detector]]<br />
<br />
<br />
* [[Pikmin 2 particles|Outdated]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Find_key_in_Challenge_mode_JPC&diff=4066
Find key in Challenge mode JPC
2022-12-28T19:08:45Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/s16_find_key/demo.szs/efx.jpc</code> &ndash; which is used in The Key's discovery cutscene &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.<br />
<br />
Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture. <br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || The Key Sparkle || <code>---</code> || False || <code>#0, #1, and #2</code> || [[File:TreasureSparkle.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_sstar4_i || [[File:GreenScreen12.png|100px]]<br />
|-<br />
| #1 || <code>IP2_specring_rgb || [[File:IP2_specring_rgb.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=All_find_upgrade_item_JPCs&diff=4065
All find upgrade item JPCs
2022-12-28T19:08:02Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within files <code>/user/Mukki/movie/s16_find_item_00/demo.szs/efx.jpc</code> through <code>s16_find_item_12</code> &ndash; which get used in each Exploration Kit discovery cutscene &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: <code>s16_find_item_00</code> through <code>s16_find_item_12</code> all use the same particle, but moved around differently.<br />
<br />
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.<br />
<br />
Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture. <br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || Explorer Kit Items Sparkle || <code>---</code> || False || <code>#0, #1, and #2</code> || [[File:TreasureSparkle.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_sstar4_i || [[File:GreenScreen12.png|100px]]<br />
|-<br />
| #1 || <code>IP2_specring_rgb || [[File:IP2_specring_rgb.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=First_time_in_cave_JPC&diff=4064
First time in cave JPC
2022-12-28T19:06:02Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/g07_cv_gamestart/demo.szs/efx.jpc</code> &ndash; which is used for the cutscene that plays when the player first enters a cave &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.<br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || --- || <code>---</code> || False || <code>#0</code> || [[File:EACS0.png|100px]]<br />
|-<br />
| <code>0001</code> || --- || <code>---</code> || False || <code>#1</code> || [[File:EACS1.png|100px]]<br />
|-<br />
| <code>0002</code> || --- || <code>---</code> || True || <code>#2</code> || [[File:EACS2.png|100px]]<br />
|-<br />
| <code>0003</code> || --- || <code>---</code> || True || <code>#3</code> || [[File:EACS3.png|100px]]<br />
|-<br />
| <code>0004</code> || --- || <code>---</code> || True || <code>#4</code> || [[File:EACS4.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_hamon2_ia || [[File:GreenScreen3.png|100px]]<br />
|-<br />
| #1 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]]<br />
|-<br />
| #3 || <code>IP2_denpa1_i || [[File:IP2_denpa1_i.png|100px]]<br />
|-<br />
| #4 || <code>IP2_glow3_i || [[File:IP2_glow3_i.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=First_treasure_found_JPC&diff=4063
First treasure found JPC
2022-12-28T19:05:14Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/g04_find_treasure/demo.szs/efx.jpc</code> &ndash; which is used for the "first treasure found" cutscene &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.<br />
<br />
Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture. <br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || Courage Reactor Sparkle || <code>---</code> || False || <code>#0, #1, and #2</code> || [[File:TreasureSparkle.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_sstar4_i || [[File:GreenScreen12.png|100px]]<br />
|-<br />
| #1 || <code>IP2_specring_rgb || [[File:IP2_specring_rgb.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Yellow_Onion_boot_up_JPC&diff=4062
Yellow Onion boot up JPC
2022-12-28T19:04:50Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/g1E_boot_onyonY/demo.szs/efx.jpc</code> &ndash; which is used by the Yellow Onion boot-up process &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.<br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || --- || <code>---</code> || False || <code>#0</code> || [[File:Onyon0.png|100px]]<br />
|-<br />
| <code>0001</code> || --- || <code>---</code> || False || <code>#1</code> || [[File:Onyon1.png|100px]]<br />
|-<br />
| <code>0002</code> || --- || <code>---</code> || - || <code>#2</code> || [[File:Onyon1.png|100px]]<br />
|-<br />
| <code>0003</code> || --- || <code>---</code> || - || <code>#3</code> || [[File:Onyon1.png|100px]]<br />
|-<br />
| <code>0004</code> || --- || <code>---</code> || - || <code>#4</code> || [[File:Onyon4.png|100px]]<br />
|-<br />
| <code>0005</code> || --- || <code>---</code> || - || <code>#4</code> || [[File:Onyon5.png|100px]]<br />
|-<br />
| <code>0006</code> || Unknown || <code>---</code> || - || <code>#4</code> || [[File:UnknownParticle.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]<br />
|-<br />
| #1 || <code>IP2_kemuri5_i || [[File:IP2_kemuri5_i.bti.png|100px]]<br />
|-<br />
| #2 || <code>IP2_kemuri6_ia || [[File:IP2_kemuri6_ia.png|100px]]<br />
|-<br />
| #3 || <code>IP2_rock3_s3tc || [[File:IP2_rock3_s3tc.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=E3_Awakening_Wood_JPC&diff=4061
E3 Awakening Wood JPC
2022-12-28T19:04:02Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc</code> &ndash; which was part of the E3 version of the game and goes '''unused''' in the full release of ''Pikmin 2'' &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it. <br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || --- || <code>N/A</code> || False || <code>#0</code> || [[File:EACS0.png|100px]]<br />
|-<br />
| <code>0001</code> || --- || <code>N/A</code> || False || <code>#1</code> || [[File:EACS1.png|100px]]<br />
|-<br />
| <code>0002</code> || --- || <code>N/A</code> || True || <code>#2</code> || [[File:EACS2.png|100px]]<br />
|-<br />
| <code>0003</code> || --- || <code>N/A</code> || True || <code>#3</code> || [[File:EACS3.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_hamon2_ia || [[File:GreenScreen3.png|100px]]<br />
|-<br />
| #1 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]]<br />
|-<br />
| #3 || <code>IP2_denpa1_i || [[File:IP2_denpa1_i.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Challenge_Mode_tutorial_JPC&diff=4060
Challenge Mode tutorial JPC
2022-12-28T19:03:09Z
<p>Espyo: Espyo moved page Challenge mode tutorial JPC to Challenge Mode tutorial JPC without leaving a redirect</p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc</code> &ndash; which is used by the Challenge Mode tutorial cutscene &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.<br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || --- || <code>---</code> || False || <code>#0</code> || [[File:EACS0.png|100px]]<br />
|-<br />
| <code>0001</code> || --- || <code>---</code> || False || <code>#1</code> || [[File:EACS1.png|100px]]<br />
|-<br />
| <code>0002</code> || --- || <code>---</code> || True || <code>#2</code> || [[File:EACS2.png|100px]]<br />
|-<br />
| <code>0003</code> || --- || <code>---</code> || True || <code>#3</code> || [[File:EACS3.png|100px]]<br />
|-<br />
| <code>0004</code> || --- || <code>---</code> || True || <code>#4</code> || [[File:EACS4.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_hamon2_ia || [[File:GreenScreen3.png|100px]]<br />
|-<br />
| #1 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]]<br />
|-<br />
| #3 || <code>IP2_denpa1_i || [[File:IP2_denpa1_i.png|100px]]<br />
|-<br />
| #4 || <code>IP2_glow3_i || [[File:IP2_glow3_i.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Challenge_Mode_tutorial_JPC&diff=4059
Challenge Mode tutorial JPC
2022-12-28T19:02:55Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc</code> &ndash; which is used by the Challenge Mode tutorial cutscene &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.<br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || --- || <code>---</code> || False || <code>#0</code> || [[File:EACS0.png|100px]]<br />
|-<br />
| <code>0001</code> || --- || <code>---</code> || False || <code>#1</code> || [[File:EACS1.png|100px]]<br />
|-<br />
| <code>0002</code> || --- || <code>---</code> || True || <code>#2</code> || [[File:EACS2.png|100px]]<br />
|-<br />
| <code>0003</code> || --- || <code>---</code> || True || <code>#3</code> || [[File:EACS3.png|100px]]<br />
|-<br />
| <code>0004</code> || --- || <code>---</code> || True || <code>#4</code> || [[File:EACS4.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_hamon2_ia || [[File:GreenScreen3.png|100px]]<br />
|-<br />
| #1 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]]<br />
|-<br />
| #3 || <code>IP2_denpa1_i || [[File:IP2_denpa1_i.png|100px]]<br />
|-<br />
| #4 || <code>IP2_glow3_i || [[File:IP2_glow3_i.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=World_map_particles&diff=4058
World map particles
2022-12-28T19:01:39Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Ebisawa/effect/eff2d_world_map.jpc</code> &ndash; which is used in the area selection menu &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || Onion sparkles || <code>---</code> || True || <code>#3</code> || [[File:WorldMap0.png|100px]]<br />
|-<br />
| <code>0001</code> || Ship exhaust smoke || <code>---</code> || False || <code>#4</code> || [[File:WorldMap1.png|100px]]<br />
|-<br />
| <code>0002</code> || Ship sparks || <code>---</code> || True || <code>#5</code> || [[File:WorldMap2.png|100px]]<br />
|-<br />
| <code>0003</code> || Ship glow || <code>---</code> || True || <code>#6</code> || [[File:WorldMap3.png|100px]]<br />
|-<br />
| <code>0004</code> || New area unlocked colored sparkle || <code>---</code> || True || <code>#1</code> || [[File:WorldMap4.png|100px]]<br />
|-<br />
| <code>0005</code> || New area unlocked light beam || <code>---</code> || False || <code>#2</code> || [[File:WorldMap5.png|100px]]<br />
|-<br />
| <code>0006</code> || New area unlocked white sparkle|| <code>---</code> || False || <code>#2</code> || [[File:WorldMap6.png|100px]]<br />
|-<br />
| <code>0007</code> || Rare background comet || <code>---</code> || True || <code>#7 and #6</code> || [[File:WorldMap7.png|100px]]<br />
|-<br />
| <code>0008</code> || Comets when Wistful Wild is first unlocked || <code>---</code> || False || <code>#7 and #6</code> || [[File:WorldMap8.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_glowline_i || [[File:IP2_glowline_i.bti.png|100px]]<br />
|-<br />
| #1 || <code>IP2_indwp2_ia || [[File:IP2_indwp2_ia.bti.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow2_i || [[File:IP2_glow2_i.bti.png|100px]]<br />
|-<br />
| #3 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]<br />
|-<br />
| #4 || <code>IP2_kemuri6_ia || [[File:IP2_kemuri6_ia.png|100px]]<br />
|-<br />
| #5 || <code>IP2_hire2_ia || [[File:IP2_hire2_ia.bti.png|100px]]<br />
|-<br />
| #6 || <code>IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]]<br />
|-<br />
| #7 || <code>IP2_star4_ia || [[File:IP2_star4_ia.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=2D_particles&diff=4057
2D particles
2022-12-28T19:01:03Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Ebisawa/effect/eff2d_game2d.jpc</code> &ndash; which are general-purpose 2D particles &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture.<br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || Fast spinning dot || <code>---</code> || True || <code>#13</code> || [[File:2DGeneral0.png|100px]]<br />
|-<br />
| <code>0001</code> || Slow spinning dot || <code>---</code> || True || <code>#13</code> || [[File:FileSelect8.png|100px]]<br />
|-<br />
| <code>0002</code> || 2-Player Battle Onion water ripples || <code>---</code> || False || <code>#0</code> || [[File:2DGeneral2.png|100px]]<br />
|-<br />
| <code>0003</code> || 2-Player Battle Onion water waves || <code>---</code> || False || <code>#6</code> || [[File:2DGeneral3.png|100px]]<br />
|-<br />
| <code>0004</code> || 2-Player Battle Onion water splash || <code>---</code> || False || <code>#7</code> || [[File:2DGeneral4.png|100px]]<br />
|-<br />
| <code>0005</code> || --- || <code>---</code> || True || <code>#11</code> || [[File:2DGeneral5.png|100px]]<br />
|-<br />
| <code>0006</code> || --- || <code>---</code> || False || <code>#11</code> || [[File:2DGeneral6.png|100px]]<br />
|-<br />
| <code>0007</code> || --- || <code>---</code> || False || <code>#11</code> || [[File:2DGeneral7.png|100px]]<br />
|-<br />
| <code>0008</code> || World map Completed cave sparkles || <code>---</code> || True || <code>#12</code> || [[File:2DGeneral8.png|100px]]<br />
|-<br />
| <code>0009</code> || Spray bottle filled || <code>---</code> || False || <code>#9</code> || [[File:2DGeneral9.png|100px]]<br />
|-<br />
| <code>000a</code> || Cave complete confetti explosion || <code>---</code> || False || <code>#8 and #9</code> || [[File:2DGenerala.png|100px]]<br />
|-<br />
| <code>000b</code> || --- || <code>---</code> || False || <code>#10</code> || [[File:2DGeneralb.png|100px]]<br />
|-<br />
| <code>000c</code> || Cave complete confetti rain || <code>---</code> || True || <code>#8 and #9</code> || [[File:2DGeneralc.png|100px]]<br />
|-<br />
| <code>000d</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGenerald.png|100px]]<br />
|-<br />
| <code>000e</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGenerale.png|100px]]<br />
|-<br />
| <code>000f</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneralf.png|100px]]<br />
|-<br />
| <code>0010</code> || "Ready...Go!" orange squares || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral10.png|100px]]<br />
|-<br />
| <code>0011</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral11.png|100px]]<br />
|-<br />
| <code>0012</code> || Cave loading screen water ripples || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral12.png|100px]]<br />
|-<br />
| <code>0013</code> || Cave loading screen water drops || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral13.png|100px]]<br />
|-<br />
| <code>0014</code> || Cave loading screen multiplying water ripples || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral14.png|100px]]<br />
|-<br />
| <code>0015</code> || Challenge Mode loading screen orange squares || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral15.png|100px]]<br />
|-<br />
| <code>0016</code> || 2-Player Battle loading screen fire || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral16.png|100px]]<br />
|-<br />
| <code>0017</code> || Unknown || <code>---</code> || --- || <code>---</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0018</code> || Treasure Gauge when near treasure ring || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral18.png|100px]]<br />
|-<br />
| <code>0019</code> || Treasure Gauge when near treasure glow || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral19.png|100px]]<br />
|-<br />
| <code>001a</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1a.png|100px]]<br />
|-<br />
| <code>001b</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1b.png|100px]]<br />
|-<br />
| <code>001c</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1c.png|100px]]<br />
|-<br />
| <code>001d</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1d.png|100px]]<br />
|-<br />
| <code>001e</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1e.png|100px]]<br />
|-<br />
| <code>001f</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1f.png|100px]]<br />
|-<br />
| <code>0020</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral20.png|100px]]<br />
|-<br />
| <code>0021</code> || Unknown || <code>---</code> || --- || <code>---</code> || [[File:UnknownParticle.png|100px]]<br />
|-<br />
| <code>0022</code> || New spray type unlocked rings || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral22.png|100px]]<br />
|-<br />
| <code>0023</code> || New spray type unlocked sparkles || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral23.png|100px]]<br />
|-<br />
| <code>0024</code> || Treasure Gauge turning off like a T.V. || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral24.png|100px]]<br />
|-<br />
| <code>0025</code> || Treasure Gauge turning off shine || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral25.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_hamon2_ia || [[File:GreenScreen3.png|100px]]<br />
|-<br />
| #1 || <code>IP2_indwp1_ia || [[File:IP2_indwp1_ia.bti.png|100px]]<br />
|-<br />
| #2 || <code>IP2_indwp2_ia || [[File:IP2_indwp2_ia.bti.png|100px]]<br />
|-<br />
| #3 || <code>IP2_vfire_noise2_i || [[File:IP2_vfire_noise2_i.bti.png|100px]]<br />
|-<br />
| #4 || <code>IP2_pocha_i || [[File:IP2_pocha_i.png|100px]]<br />
|-<br />
| #5 || <code>IP2_momiji1_s3tc || [[File:IP2_momiji1_s3tc.bti.png|100px]]<br />
|-<br />
| #6 || <code>IP2_oukan3_i || [[File:IP2_oukan3_i.bti.png|100px]]<br />
|-<br />
| #7 || <code>IP2_mizutama2_ia || [[File:IP2_mizutama2_ia.bti.png|100px]]<br />
|-<br />
| #8 || <code>IP2_2d_fubuki2_i || [[File:IP2_2d_fubuki2_i.png|100px]]<br />
|-<br />
| #9 || <code>IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]]<br />
|-<br />
| #10 || <code>IP2_glowline_i || [[File:IP2_glowline_i.bti.png|100px]]<br />
|-<br />
| #11 || <code>IP2_kemuri8_ia || [[File:IP2_kemuri8_ia.png|100px]]<br />
|-<br />
| #12 || <code>IP2_star4_ia || [[File:IP2_star4_ia.bti.png|100px]]<br />
|-<br />
| #13 || <code>IP2_dot_32 || [[File:IP2_dot_32.bti.png|100px]]<br />
|-<br />
| #14 || <code>IP2_firemsk1_ia || [[File:GreenScreen1.png|100px]]<br />
|-<br />
| #15 || <code>IP2_ami2_i || [[File:IP2_ami2_i.bti.png|100px]]<br />
|-<br />
| #16 || <code>IP2_glow3_i || [[File:IP2_glow3_i.bti.png|100px]]<br />
|-<br />
| #17 || <code>IP2_birix_l1_i || [[File:IP2_birix_l1_i.bti.png|100px]]<br />
|-<br />
| #18 || <code>IP2_birix_l2_i || [[File:IP2_birix_l2_i.bti.png|100px]]<br />
|-<br />
| #19 || <code>IP2_smash_i || [[File:IP2_smash_i.bti.png|100px]]<br />
|-<br />
| #20 || <code>IP2_glow2_i || [[File:IP2_glow2_i.bti.png|100px]]<br />
|-<br />
| #21 || <code>IP2_senko_i || [[File:IP2_senko_i.bti.png|100px]]<br />
|-<br />
| #22 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]<br />
|-<br />
| #23 || <code>IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]]<br />
|-<br />
| #24 || <code>IP2_orilight2_i || [[File:IP2_orilight2_i.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=File_select_2D_particles&diff=4056
File select 2D particles
2022-12-28T19:00:24Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Ebisawa/effect/eff2d_file_select.jpc</code> &ndash; which is used by the save file selection menu &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture.<br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || Save file copy transfer || <code>---</code> || True || <code>#4 and #5</code> || [[File:FileSelect0.png|100px]]<br />
|-<br />
| <code>0001</code> || Save file copy transfer || <code>---</code> || True || <code>#4 and #5</code> || [[File:FileSelect1.png|100px]]<br />
|-<br />
| <code>0002</code> || Save file select blue dots || <code>---</code> || False || <code>#4</code> || [[File:FileSelect2.png|100px]]<br />
|-<br />
| <code>0003</code> || Save file select orbiting circles || <code>---</code> || False || <code>#6</code> || [[File:FileSelect3.png|100px]]<br />
|-<br />
| <code>0004</code> || Save file delete complete || <code>---</code> || False || <code>#4</code> || [[File:FileSelect4.png|100px]]<br />
|-<br />
| <code>0005</code> || Save file delete save complete || <code>---</code> || False || <code>#4</code> || [[File:FileSelect5.png|100px]]<br />
|-<br />
| <code>0006</code> || Save file glowing rings || <code>---</code> || True || <code>#7, #2, and #6</code> || [[File:FileSelect6.png|100px]]<br />
|-<br />
| <code>0007</code> || --- || <code>---</code> || True || <code>#7, #2, and #6</code> || [[File:FileSelect7.png|100px]]<br />
|-<br />
| <code>0008</code> || Copy/delete file dots || <code>---</code> || True || <code>#0</code> || [[File:FileSelect8.png|100px]]<br />
|-<br />
| <code>0009</code> || Save file copy complete || <code>---</code> || False || <code>#1, #2, #3, and #4</code> || [[File:FileSelect9.png|100px]]<br />
|-<br />
| <code>000a</code> || Save file deleting red rings || <code>---</code> || True || <code>#6</code> || [[File:FileSelect10.png|100px]]<br />
|-<br />
| <code>000b</code> || --- || <code>---</code> || True || <code>#6</code> || [[File:FileSelect11.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_dot_32 || [[File:IP2_dot_32.bti.png|100px]]<br />
|-<br />
| #1 || <code>IP2_glow2_i || [[File:IP2_glow2_i.bti.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]]<br />
|-<br />
| #3 || <code>IP2_glowline_i || [[File:IP2_glowline_i.bti.png|100px]]<br />
|-<br />
| #4 || <code>IP2_glow6mm_i || [[File:IP2_glow6mm_i.bti.png|100px]]<br />
|-<br />
| #5 || <code>IP2_smash_i || [[File:IP2_smash_i.bti.png|100px]]<br />
|-<br />
| #6 || <code>IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]]<br />
|-<br />
| #7 || <code>IP2_glow5_i || [[File:IP2_glow5_i.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_2_particle_list&diff=4055
Pikmin 2 particle list
2022-12-28T18:58:25Z
<p>Espyo: </p>
<hr />
<div>{{todo|Finish the list. Also indicate if the particle repeats itself constantly when spawned or activates only once.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Ebisawa/effect/game.jpc</code> &ndash; which is used generally throughout the game &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture.<br />
<br />
__TOC__<br />
<br />
== Particle emitters ==<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Image<br />
|-<br />
| <code>0000</code> || Flies from Doodlebug || <code>Enemy_Fart_TBabyFly_ver01</code> || [[File:Flies1.png|100px]]<br />
|-<br />
| <code>0001</code> || Short fart from Doodlebug || <code>Enemy_Fart_TBabaHe_1</code> || [[File:FartCloud.png|100px]]<br />
|-<br />
| <code>0002</code> || Longer fart from Doodlebug || <code>Enemy_Fart_TBabaHe_2</code> || [[File:Fart2.png|100px]]<br />
|-<br />
| <code>0003</code> || Bulborb Larva splat || <code>Enemy_Baby_TBabyBecha</code> || [[File:BabySplat.png|100px]]<br />
|-<br />
| <code>0004</code> || Bulborb Larva born || <code>Enemy_Baby_TBabyBorn</code> || [[File:BabyGoop.png|100px]]<br />
|-<br />
| <code>0005</code> || Drain clog destroyed dust || <code>Item_Barrel_TBarrelDead_1</code> || [[File:ClogDust.png|100px]]<br />
|-<br />
| <code>0006</code> || Drain clog destroyed rocks || <code>Item_Barrel_TBarrelDead_2</code> || [[File:ClogRocks1.png|100px]]<br />
|-<br />
| <code>0007</code> || Drain clog destroyed many rocks || <code>Item_Barrel_TBarrelDead_3</code> || [[File:ClogRocks2.png|100px]]<br />
|-<br />
| <code>0008</code> || Bomb rock explosion fragments || <code>Enemy_Bomb_TBombrockABCD_1</code> || [[File:ClogRocks3.png|100px]]<br />
|-<br />
| <code>0009</code> || Bomb rock explosion boom || <code>Enemy_Bomb_TBombrockABCD_2</code> || [[File:BombRock1.png|100px]]<br />
|-<br />
| <code>000a</code> || Bomb rock explosion cloud|| <code>Enemy_Bomb_TBombrockABCD_3</code> || [[File:BombRock2.png|100px]]<br />
|-<br />
| <code>000b</code> || Bomb rock explosion sparks || <code>Enemy_Bomb_TBombrockABCD_4</code> || [[File:BombRock3.png|100px]]<br />
|-<br />
| <code>000c</code> || Bomb rock explosion clouds circle|| <code>Enemy_Bomb_TBombrockEFGH_1</code> || [[File:BombRock4.png|100px]]<br />
|-<br />
| <code>000d</code> || Bomb rock explosion dust || <code>Enemy_Bomb_TBombrockEFGH_2</code> || [[File:BombRock5.png|100px]]<br />
|-<br />
| <code>000e</code> || Bomb rock explosion shock wave || <code>Enemy_Bomb_TBombrockEFGH_3</code> ||<br />
|-<br />
| <code>000f</code> || Bomb rock explosion shock wave 2 || <code>Enemy_Bomb_TBombrockEFGH_4</code> ||<br />
|-<br />
| <code>0010</code> || Pikmin attacking bridge || <code>Piki_TBridgeAttack</code> || [[File:PikminBridgeBreak.png|100px]]<br />
|-<br />
| <code>0011</code> || Bridge stage breaking || <code>Item_Bridge_TBridgeSet</code> ||<br />
|-<br />
| <code>0012</code> || Careening Dirigibug dead wind || <code>Enemy_BombSarai_TBsaraiDead_1</code> || [[File:Dirigibug1.png|100px]]<br />
|-<br />
| <code>0013</code> || Careening Dirigibug dead sparks || <code>Enemy_BombSarai_TBsaraiDead_2</code> || [[File:Dirigibug2.png|100px]]<br />
|-<br />
| <code>0014</code> || Careening Dirigibug create bomb || <code>Enemy_BombSarai_TBsaraiSupli</code> || [[File:Dirigibug3.png|100px]]<br />
|-<br />
| <code>0015</code> || Ravenous Whiskerpillar eat sparkles purple || <code>Enemy_ImoMushi_TChouDown_1</code> || [[File:WhiskerpillarP.png|100px]]<br />
|-<br />
| <code>0016</code> || Ravenous Whiskerpillar eat sparkles red || <code>Enemy_ImoMushi_TChouDown_2</code> || [[File:WhiskerpillarR.png|100px]]<br />
|-<br />
| <code>0017</code> || Ravenous Whiskerpillar eat sparkles yellow || <code>Enemy_ImoMushi_TChouDown_3</code> || [[File:WhiskerpillarY.png|100px]]<br />
|-<br />
| <code>0018</code> || Hit Unmarked Spectralid || <code>Enemy_ShijimiChou_TChouHit</code> || [[File:SpecHit.png|100px]]<br />
|-<br />
| <code>0019</code> || Leader whistle || <code>Cursor1</code> || [[File:Whistle1.png|100px]]<br />
|-<br />
| <code>001a</code> || {{unsure|UNUSED Louie whistle}} || <code>Cursor2</code> || [[File:Whistle2.png|100px]]<br />
|-<br />
| <code>001b</code> || {{unsure|UNUSED Olimar whistle}} || <code>Cursor3</code> || [[File:Whistle3.png|100px]]<br />
|-<br />
| <code>001c</code> || Beady Long Legs fireworks || <code>Enemy_DamaGumo_TDamaDeadBomb</code> || [[File:Beady1.png|100px]]<br />
|-<br />
| <code>001d</code> || Beady Long Legs electricity || <code>Enemy_DamaGumo_TDamaDeadElecA</code> || [[File:Beady2.png|100px]]<br />
|-<br />
| <code>001e</code> || Beady Long Legs electricity || <code>Enemy_DamaGumo_TDamaDeadElecB</code> || [[File:Beady3.png|100px]]<br />
|-<br />
| <code>001f</code> || Beady Long Legs dead fragments || <code>Enemy_DamaGumo_TDamaDeadHahenA</code> || [[File:Beady4.png|100px]]<br />
|-<br />
| <code>0020</code> || Beady Long Legs dead fragments || <code>Enemy_DamaGumo_TDamaDeadHahenB</code> || [[File:Beady5.png|100px]]<br />
|-<br />
| <code>0021</code> || Beady Long Legs dead fragments || <code>Enemy_DamaGumo_TDamaDeadHahenC1</code> || [[File:Beady6.png|100px]]<br />
|-<br />
| <code>0022</code> || Beady Long Legs dead fragments || <code>Enemy_DamaGumo_TDamaDeadHahenC2</code> || [[File:Beady7.png|100px]]<br />
|-<br />
| <code>0023</code> || Beady Long Legs foot water splash || <code>Enemy_DamaGumo_TDamaFootw</code> || [[File:Beady8.png|100px]]<br />
|-<br />
| <code>0024</code> || Beady Long Legs foot water drops || <code>Enemy_DamaGumo_TDamaFoot_1</code> || [[File:Beady9.png|100px]]<br />
|-<br />
| <code>0025</code> || Beady Long Legs stomp dust || <code>Enemy_DamaGumo_TDamaFoot_2</code> || [[File:Beady10.png|100px]]<br />
|-<br />
| <code>0026</code> || Beady Long Legs fragments || <code>Enemy_DamaGumo_TDamaHahen</code> || [[File:Beady11.png|100px]]<br />
|-<br />
| <code>0027</code> || Beady Long Legs low hp smoke || <code>Enemy_DamaGumo_TDamaSmoke</code> || [[File:Beady12.png|100px]]<br />
|-<br />
| <code>0028</code> || Beady Long Legs water ripples || <code>Enemy_DamaGumo_TDamaWalkw_1</code> || [[File:Beady13.png|100px]]<br />
|-<br />
| <code>0029</code> || Beady Long Legs water stomp splash || <code>Enemy_DamaGumo_TDamaWalkw_2</code> || [[File:Beady14.png|100px]]<br />
|-<br />
| <code>002a</code> || Beady Long Legs water stomp splash || <code>Enemy_DamaGumo_TDamaWalkw_3</code> || [[File:Beady15.png|100px]]<br />
|-<br />
| <code>002b</code> || Beady Long Legs stomp big dust || <code>Enemy_DamaGumo_TDamaWalk_1</code> || [[File:Beady16.png|100px]]<br />
|-<br />
| <code>002c</code> || Beady Long Legs stomp ripples || <code>Enemy_DamaGumo_TDamaWalk_2</code> || [[File:Beady17.png|100px]]<br />
|-<br />
| <code>002d</code> || Electrical wire glow || <code>Enemy_ElecHiba_TDenkiHiba_1</code> ||<br />
|-<br />
| <code>002e</code> || Electrical wire active line || <code>Enemy_ElecHiba_TDenkiHiba_2</code> || [[File:ElecHiba2.png|100px]]<br />
|-<br />
| <code>002f</code> || Electrical wire charge sparks || <code>Enemy_ElecHiba_TDenkiHiba_3</code> || [[File:ElecHiba3.png|100px]]<br />
|-<br />
| <code>0030</code> || Electrical wire node glow || <code>Enemy_ElecHiba_TDenkiPole_1</code> || [[File:ElecHiba4.png|100px]]<br />
|-<br />
| <code>0031</code> || Electrical wire sparks || <code>Enemy_ElecHiba_TDenkiPole_2</code> || [[File:ElecHiba5.png|100px]]<br />
|-<br />
| <code>0032</code> || Electrical wire sparks 2 || <code>Enemy_ElecHiba_TDenkipoleSign</code> ||<br />
|-<br />
| <code>0033</code> || Anode Beetle attack charge glow || <code>Enemy_ElecBug_TDnkmsHoudenA</code> ||<br />
|-<br />
| <code>0034</code> || Anode Beetle attack charge sparks || <code>Enemy_ElecBug_TDnkmsHoudenB</code> ||<br />
|-<br />
| <code>0035</code> || Anode Beetle attack discharge electricity || <code>Enemy_ElecBug_TDnkmsThunderA</code> ||<br />
|-<br />
| <code>0036</code> || Anode Beetle discharge glow/sparks || <code>Enemy_ElecBug_TDnkmsThunderB</code> ||<br />
|-<br />
| <code>0037</code> || Small seesaw block rises || <code>Item_DownFloor_TDownf1On</code> ||<br />
|-<br />
| <code>0038</code> || Small seesaw block moving || <code>Item_DownFloor_TDownf1Updown</code> ||<br />
|-<br />
| <code>0039</code> || Small seesaw block rises in water || <code>Item_DownFloor_TDownf1WOn</code> ||<br />
|-<br />
| <code>003a</code> || Small seesaw block moving in water || <code>Item_DownFloor_TDownf1WUpdown</code> ||<br />
|-<br />
| <code>003b</code> || Large seesaw block rising || <code>Item_DownFloor_TDownf2On</code> ||<br />
|-<br />
| <code>003c</code> || Large seesaw block moving || <code>Item_DownFloor_TDownf2Updown</code> ||<br />
|-<br />
| <code>003d</code> || Large seesaw block rising in water || <code>Item_DownFloor_TDownf2WOn</code> ||<br />
|-<br />
| <code>003e</code> || Large seesaw block moving in water|| <code>Item_DownFloor_TDownf2WUpdown</code> ||<br />
|-<br />
| <code>003f</code> || Large seesaw block moving || <code>Item_DownFloor_TDownf3On</code> ||<br />
|-<br />
| <code>0040</code> || Paper bag moving || <code>Item_DownFloor_TDownf3Updown</code> ||<br />
|-<br />
| <code>0041</code> || Paper bag rising in water || <code>Item_DownFloor_TDownf3WOn</code> ||<br />
|-<br />
| <code>0042</code> || Paper bag moving in water || <code>Item_DownFloor_TDownf3WUpdown</code> ||<br />
|-<br />
| <code>0043</code> || Leader using bitter spray || <code>Navi_TDopingSmoke_1</code> ||<br />
|-<br />
| <code>0044</code> || Leader using spicy spray || <code>Navi_TDopingSmoke_2</code> ||<br />
|-<br />
| <code>0045</code> || Leader using spicy spray 2 || <code>Navi_TDopingSmoke_3</code> ||<br />
|-<br />
| <code>0046</code> || Electric gate electricity || <code>Item_ElecGate_TEgateA</code> ||<br />
|-<br />
| <code>0047</code> || Electric gate electricity || <code>Item_ElecGate_TEgateBC_1</code> ||<br />
|-<br />
| <code>0048</code> || Electric gate electricity || <code>Item_ElecGate_TEgateBC_2</code> ||<br />
|-<br />
| <code>0049</code> || Egg broken || <code>Enemy_Egg_TEggdown</code> ||<br />
|-<br />
| <code>004a</code> || || <code>Enemy_TEnemyBombM_1</code> ||<br />
|-<br />
| <code>004b</code> || || <code>Enemy_TEnemyBombM_2</code> ||<br />
|-<br />
| <code>004c</code> || || <code>Enemy_TEnemyBombM_3</code> ||<br />
|-<br />
| <code>004d</code> || || <code>Enemy_TEnemyBombM_4</code> ||<br />
|-<br />
| <code>004e</code> || || <code>Enemy_TEnemyBombS_1</code> ||<br />
|-<br />
| <code>004f</code> || || <code>Enemy_TEnemyBombS_2</code> ||<br />
|-<br />
| <code>0050</code> || || <code>Enemy_TEnemyBombS_3</code> ||<br />
|-<br />
| <code>0051</code> || || <code>Enemy_TEnemyBombS_4</code> ||<br />
|-<br />
| <code>0052</code> || Enemy soul || <code>Enemy_TEnemyDead</code> ||<br />
|-<br />
| <code>0053</code> || || <code>Enemy_TEnemyDownSmoke</code> ||<br />
|-<br />
| <code>0054</code> || || <code>Enemy_TEnemyDownWat_1</code> ||<br />
|-<br />
| <code>0055</code> || || <code>Enemy_TEnemyDownWat_2</code> ||<br />
|-<br />
| <code>0056</code> || || <code>Enemy_TEnemyDownWat_3</code> ||<br />
|-<br />
| <code>0057</code> || || <code>Enemy_TEnemyHamonM</code> ||<br />
|-<br />
| <code>0058</code> || || <code>Enemy_TEnemyHamonMInd</code> ||<br />
|-<br />
| <code>0059</code> || Enemy walking dust || <code>Enemy_TEnemyWalkSmokeS</code> ||<br />
|-<br />
| <code>005a</code> || Big enemy walking dust || <code>Enemy_TEnemyWalkSmokeM</code> ||<br />
|-<br />
| <code>005b</code> || Falling petals in Awakening Wood || <code>TForestSakura</code> ||<br />
|-<br />
| <code>005c</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_1</code> ||<br />
|-<br />
| <code>005d</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_2</code> ||<br />
|-<br />
| <code>005e</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_3</code> ||<br />
|-<br />
| <code>005f</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogDive_4</code> ||<br />
|-<br />
| <code>0060</code> || Yellow Wollywog falling || <code>Enemy_Frog_TFrogLanddrop_1</code> ||<br />
|-<br />
| <code>0061</code> || Yellow Wollywog falling || <code>Enemy_Frog_TFrogLanddrop_2</code> ||<br />
|-<br />
| <code>0062</code> || Yellow Wollywog || <code>Enemy_Frog_TFrogPota</code> ||<br />
|-<br />
| <code>0063</code> || Bitter Spray Berry exploding || <code>Pellet_TFruitsDownP_1</code> ||<br />
|-<br />
| <code>0064</code> || Bitter Spray Berry exploding || <code>Pellet_TFruitsDownP_2</code> ||<br />
|-<br />
| <code>0065</code> || Spicy Spray Berry exploding || <code>Pellet_TFruitsDownR_1</code> ||<br />
|-<br />
| <code>0066</code> || Spicy Spray Berry exploding || <code>Pellet_TFruitsDownR_2</code> ||<br />
|-<br />
| <code>0067</code> || Leader whistle beam || <code>Cursor_TFueactBiriBase_1</code> || [[File:W5.png|100px]]<br />
|-<br />
| <code>0068</code> || Leader whistle beam || <code>Cursor_TFueactBiriBase_2</code> || [[File:W6.png|100px]]<br />
|-<br />
| <code>0069</code> || Leader whistle rainbow disc || <code>TFueactCircle</code> || [[File:W7.png|100px]]<br />
|-<br />
| <code>006a</code> || Antenna Beetle whistle || <code>Cursor4</code> || [[File:Whistle4.png|100px]]<br />
|-<br />
| <code>006b</code> || Antenna Beetle || <code>Enemy_FueFuki_TFuebugOnpa</code> ||<br />
|-<br />
| <code>006c</code> || Puffy Blowhog white air dispersal || <code>Enemy_Mar_TFusenAirhit_1</code> ||<br />
|-<br />
| <code>006d</code> || Puffy Blowhog dust cloud || <code>Enemy_Mar_TFusenAirhit_2</code> ||<br />
|-<br />
| <code>006e</code> || Puffy Blowhog blow air short || <code>Enemy_Mar_TFusenAir_1</code> ||<br />
|-<br />
| <code>006f</code> || Puffy Blowhog blow air long || <code>Enemy_Mar_TFusenAir_2</code> ||<br />
|-<br />
| <code>0070</code> || Puffy Blowhog blow air circles || <code>Enemy_Mar_TFusenAir_3</code> ||<br />
|-<br />
| <code>0071</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenDead_1</code> ||<br />
|-<br />
| <code>0072</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenDead_2</code> ||<br />
|-<br />
| <code>0073</code> || Puffy Blowhog || <code>Enemy_Mar_TFusenSui</code> ||<br />
|-<br />
| <code>0074</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_1</code> ||<br />
|-<br />
| <code>0075</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_2</code> ||<br />
|-<br />
| <code>0076</code> || || <code>Piki_TGate1Attack_1</code> ||<br />
|-<br />
| <code>0077</code> || || <code>Piki_TGate1Attack_2</code> ||<br />
|-<br />
| <code>0078</code> || || <code>Item_Gate_TGate1Down_1</code> ||<br />
|-<br />
| <code>0079</code> || || <code>Item_Gate_TGate1Down_2</code> ||<br />
|-<br />
| <code>007a</code> || || <code>Piki_TGate2Attack_1</code> ||<br />
|-<br />
| <code>007b</code> || || <code>Piki_TGate2Attack_2</code> ||<br />
|-<br />
| <code>007c</code> || || <code>Item_Gate_TGate2Down_1</code> ||<br />
|-<br />
| <code>007d</code> || || <code>Item_Gate_TGate2Down_2</code> ||<br />
|-<br />
| <code>007e</code> || || <code>Piki_TPkS_Gate3Attack</code> ||<br />
|-<br />
| <code>007f</code> || Active geyser steam || <code>Item_BigFountain_TGeyserAct_1</code> ||<br />
|-<br />
| <code>0080</code> || Active geyser water || <code>Item_BigFountain_TGeyserAct_2</code> ||<br />
|-<br />
| <code>0081</code> || Active geyser water top || <code>Item_BigFountain_TGeyserAct_3</code> ||<br />
|-<br />
| <code>0082</code> || Clogged geyser water drops || <code>Item_BigFountain_TGeyserSet_1</code> ||<br />
|-<br />
| <code>0083</code> || Clogged geyser steam || <code>Item_BigFountain_TGeyserSet_2</code> ||<br />
|-<br />
| <code>0084</code> || Small geyser water || {{Unknown}} ||<br />
|-<br />
| <code>0085</code> || Small geyser water top || {{Unknown}} ||<br />
|-<br />
| <code>0086</code> || Small geyser steam || {{Unknown}} ||<br />
|-<br />
| <code>0087</code> || Small geyser water jet || {{Unknown}} ||<br />
|-<br />
| <code>0088</code> || Small geyser water jet top || {{Unknown}} ||<br />
|-<br />
| <code>0089</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>008a</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>008b</code> || Bulborb snot bubble || <code>Enemy_ChappyBase_THanachoN</code> ||<br />
|-<br />
| <code>008c</code> || Fiery Bulblax snot bubble || <code>Enemy_ChappyBase_THanachoY</code> ||<br />
|-<br />
| <code>008d</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_1</code> ||<br />
|-<br />
| <code>008e</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_2</code> ||<br />
|-<br />
| <code>008f</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_3</code> ||<br />
|-<br />
| <code>0090</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit1_4</code> ||<br />
|-<br />
| <code>0091</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_1</code> ||<br />
|-<br />
| <code>0092</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_2</code> ||<br />
|-<br />
| <code>0093</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2W_3</code> ||<br />
|-<br />
| <code>0094</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_1</code> ||<br />
|-<br />
| <code>0095</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_2</code> ||<br />
|-<br />
| <code>0096</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit2_3</code> ||<br />
|-<br />
| <code>0097</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_1</code> ||<br />
|-<br />
| <code>0098</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_2</code> ||<br />
|-<br />
| <code>0099</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_3</code> ||<br />
|-<br />
| <code>009a</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHit3_4</code> ||<br />
|-<br />
| <code>009b</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShell</code> ||<br />
|-<br />
| <code>009c</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShootA</code> ||<br />
|-<br />
| <code>009f</code> || Man-at-Legs || <code>Enemy_Houdai_THamaShoot_1</code> ||<br />
|-<br />
| <code>009e</code> || Man-at-Legs || <code>Enemy_Houdai_THamaShoot_2</code> ||<br />
|-<br />
| <code>009f</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSight</code> ||<br />
|-<br />
| <code>00a0</code> || Snagrets & Cannon Beetle Larvae || <code>Enemy_SnakeCrow_THabiAphd_dive</code> ||<br />
|-<br />
| <code>00a1</code> || Snagrets & Cannon Beetle Larvae || <code>Enemy_SnakeCrow_THabiAphd_dive_2</code> ||<br />
|-<br />
| <code>00a2</code> || Snagrets & Cannon Beetle Larvae || <code>Enemy_SnakeCrow_THabiAphd_dive_3</code> ||<br />
|-<br />
| <code>00a3</code> || Snagrets & Cannon Beetle Larvae || <code>Enemy_SnakeCrow_THabiAphd_dive_4</code> ||<br />
|-<br />
| <code>00a4</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_1</code> ||<br />
|-<br />
| <code>00a5</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_2</code> ||<br />
|-<br />
| <code>00a6</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_3</code> ||<br />
|-<br />
| <code>00a7</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDead_4</code> ||<br />
|-<br />
| <code>00a8</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiDeadHane_ver01</code> ||<br />
|-<br />
| <code>00a9</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiRot</code> ||<br />
|-<br />
| <code>00aa</code> || Burrowing Snagret || <code>Enemy_SnakeCrow_THebiWait</code> ||<br />
|-<br />
| <code>00ab</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_1</code> ||<br />
|-<br />
| <code>00ac</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_2</code> ||<br />
|-<br />
| <code>00ad</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_3</code> ||<br />
|-<br />
| <code>00ae</code> || Fire geyser || <code>Enemy_Hiba_THibaFire_4</code> ||<br />
|-<br />
| <code>00af</code> || Overworld cave fog (small fog around hole) || <code>Item_Hole_WarpZone_1</code> ||<br />
|-<br />
| <code>00b0</code> || Overworld cave fog (light rays emitting from hole) || <code>Item_Hole_WarpZone_2</code> ||<br />
|-<br />
| <code>00b1</code> || Overworld cave fog (mist) || <code>Item_Hole_WarpZone_3</code> ||<br />
|-<br />
| <code>00b2</code> || Overworld cave fog || <code>Item_Hole_WarpZone_4</code> ||<br />
|-<br />
| <code>00b3</code> || Splash when bitter drop hits ground || <code>Honey_THoneydownB</code> ||<br />
|-<br />
| <code>00b4</code> || Splash when spicy drop hits ground || <code>Honey_THoneydownR</code> ||<br />
|-<br />
| <code>00b5</code> || Splash when nectar drop hits ground || <code>Honey_THoneydownY</code> ||<br />
|-<br />
| <code>00b6</code> || Ravenous Whiskerpillar break berry || <code>Enemy_Imomushi_TImoEat_1</code> ||<br />
|-<br />
| <code>00b7</code> || Ravenous Whiskerpillar break berry || <code>Enemy_ImoMushi_TImoEat_2</code> ||<br />
|-<br />
| <code>00b8</code> || Ravenous Whiskerpillar || <code>Enemy_Imomushi_TImoSmoke</code> ||<br />
|-<br />
| <code>00b9</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttack_1</code> ||<br />
|-<br />
| <code>00ba</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttack_2</code> ||<br />
|-<br />
| <code>00bb</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_1</code> ||<br />
|-<br />
| <code>00bc</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_2</code> ||<br />
|-<br />
| <code>00bd</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmAttackW_3</code> ||<br />
|-<br />
| <code>00be</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBack</code> ||<br />
|-<br />
| <code>00bf</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBackW_1</code> ||<br />
|-<br />
| <code>00c0</code> || Hermit Crawmad || <code>Enemy_Jigumo_TJgmBackW_2</code> ||<br />
|-<br />
| <code>00c1</code> || Hermit Crawmad underwater bubbles || <code>Enemy_Jigumo_TJgmBubble</code> ||<br />
|-<br />
| <code>00c2</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKabutoAttack</code> ||<br />
|-<br />
| <code>00c3</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeDive_1</code> ||<br />
|-<br />
| <code>00c4</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeDive_2</code> ||<br />
|-<br />
| <code>00c5</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeHit_1</code> ||<br />
|-<br />
| <code>00c6</code> || Iridescent Flint Beetle || <code>Enemy_Kogane_TKoganeHit_2</code> ||<br />
|-<br />
| <code>00c7</code> || Falling boulder || <code>Item_Rock_TKouhai1_1</code> ||<br />
|-<br />
| <code>00c8</code> || Falling boulder || <code>Item_Rock_TKouhai1_2</code> ||<br />
|-<br />
| <code>00c9</code> || Falling boulder || <code>Item_Rock_TKouhai2_1</code> ||<br />
|-<br />
| <code>00ca</code> || Falling boulder || <code>Item_Rock_TKouhai2_2</code> ||<br />
|-<br />
| <code>00cb</code> || Falling boulder || <code>Item_Rock_TKouhai3_1</code> ||<br />
|-<br />
| <code>00cc</code> || Falling boulder || <code>Item_Rock_TKouhai3_2</code> ||<br />
|-<br />
| <code>00cd</code> || Falling boulder || <code>Item_Rock_TkKouhaiDamage</code> ||<br />
|-<br />
| <code>00ce</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00cf</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00d0</code> || Falling boulder || <code>Enemy_Rock_TKouhaiFuku_1</code> ||<br />
|-<br />
| <code>00d1</code> || Falling boulder || <code>Enemy_Rock_TKouhaiFuku_2</code> ||<br />
|-<br />
| <code>00d2</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageBomb_1</code> ||<br />
|-<br />
| <code>00d3</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageBomb_2</code> ||<br />
|-<br />
| <code>00d4</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageDeadrun</code> ||<br />
|-<br />
| <code>00d5</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageEye</code> ||<br />
|-<br />
| <code>00d6</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageFlick</code> ||<br />
|-<br />
| <code>00d7</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageGepu</code> ||<br />
|-<br />
| <code>00d8</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_1</code> ||<br />
|-<br />
| <code>00d9</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_2</code> ||<br />
|-<br />
| <code>00da</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageHire_3</code> ||<br />
|-<br />
| <code>00db</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageKira</code> ||<br />
|-<br />
| <code>00dc</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageSui_1</code> ||<br />
|-<br />
| <code>00dd</code> || Greater Spotted Jellyfloat || <code>Enemy_OniKurage_TKurageSui_2</code> ||<br />
|-<br />
| <code>00de</code> || Louie light (star shape) || <code>Navi_TOrimaLight_loozy_1</code> ||<br />
|-<br />
| <code>00df</code> || Louie light whistle || <code>Navi_TOrimaLightAct_loozy_1</code> ||<br />
|-<br />
| <code>00e0</code> || Louie light whistle || <code>Navi_TOrimaLightAct_loozy_2</code> ||<br />
|-<br />
| <code>00e1</code> || Louie light (trail/base) || <code>Navi_TOrimaLight_loozy_2</code> ||<br />
|-<br />
| <code>00e2</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewKurageBomb_1</code> ||<br />
|-<br />
| <code>00e3</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewKurageBomb_2</code> ||<br />
|-<br />
| <code>00e4</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageDeadrun</code> ||<br />
|-<br />
| <code>00e5</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageEye</code> ||<br />
|-<br />
| <code>00e6</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageFlick</code> ||<br />
|-<br />
| <code>00e7</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_1</code> ||<br />
|-<br />
| <code>00e8</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_2</code> ||<br />
|-<br />
| <code>00e9</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragHire_3</code> ||<br />
|-<br />
| <code>00ea</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkuragKira</code> ||<br />
|-<br />
| <code>00eb</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageSui_1</code> ||<br />
|-<br />
| <code>00ec</code> || Lesser Spotted Jellyfloat || <code>Enemy_Kurage_TNewkurageSui_2</code> ||<br />
|-<br />
| <code>00ed</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenA</code> ||<br />
|-<br />
| <code>00ee</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenB</code> ||<br />
|-<br />
| <code>00ef</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenC1</code> ||<br />
|-<br />
| <code>00f0</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaDeadHahenC2</code> ||<br />
|-<br />
| <code>00f1</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaFoot_1</code> ||<br />
|-<br />
| <code>00f2</code> || Raging Long Legs fur || <code>Enemy_BigFoot_TOdamaFur1</code> ||<br />
|-<br />
| <code>00f3</code> || Raging Long Legs fur || <code>Enemy_BigFoot_TOdamaFur2</code> ||<br />
|-<br />
| <code>00f4</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaHahen</code> ||<br />
|-<br />
| <code>00f5</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaWalk_1</code> ||<br />
|-<br />
| <code>00f6</code> || Raging Long Legs || <code>Enemy_BigFoot_TOdamaWalk_2</code> ||<br />
|-<br />
| <code>00f7</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>00f8</code> || Interactable Blue Onion beam || <code>Onyon_ContainerAct_blue_1</code> ||<br />
|-<br />
| <code>00f9</code> || Interactable Blue Onion beam || <code>Onyon_ContainerAct_blue_2</code> ||<br />
|-<br />
| <code>00fa</code> || Interactable Red Onion beam || <code>Onyon_ContainerAct_red_1</code> ||<br />
|-<br />
| <code>00fb</code> || Interactable Red Onion beam || <code>Onyon_ContainerAct_red_2</code> ||<br />
|-<br />
| <code>00fc</code> || Interactable Yellow Onion beam || <code>Onyon_ContainerAct_yellow_1</code> ||<br />
|-<br />
| <code>00fd</code> || Interactable Yellow Onion beam || <code>Onyon_ContainerAct_yellow_2</code> ||<br />
|-<br />
| <code>00fe</code> || || <code>Onyon_TOnyonEatAB_1</code> ||<br />
|-<br />
| <code>00ff</code> || || <code>Onyon_TOnyonEatAB_2</code> ||<br />
|-<br />
| <code>0100</code> || || <code>Onyon_TOnyonEatC</code> ||<br />
|-<br />
| <code>0101</code> || || <code>Onyon_TOnyonLay_1</code> ||<br />
|-<br />
| <code>0102</code> || || <code>Onyon_TOnyonLay_2</code> ||<br />
|-<br />
| <code>0103</code> || || <code>Onyon_TOnyonPuffKira</code> ||<br />
|-<br />
| <code>0104</code> || || <code>Onyon_TOnyonPuffPuff</code> ||<br />
|-<br />
| <code>0105</code> || Blue Onion beacon base || <code>Onyon_Container_Blue</code> ||<br />
|-<br />
| <code>0106</code> || Red Onion beacon base || <code>Onyon_Container_Red</code> ||<br />
|-<br />
| <code>0107</code> || Yellow Onion beacon base || <code>Onyon_Container_Yellow</code> ||<br />
|-<br />
| <code>0108</code> || Titan Dweevil electric glow || <code>Enemy_BigTreasure_TOootaElec_1</code> ||<br />
|-<br />
| <code>0109</code> || Titan Dweevil electric sparks || <code>Enemy_BigTreasure_TOootaElec_2</code> ||<br />
|-<br />
| <code>010a</code> || Titan Dweevil electric sparks long || <code>Enemy_BigTreasure_TOootaElec_3</code> ||<br />
|-<br />
| <code>010b</code> || Titan Dweevil electric bolts || <code>Enemy_BigTreasure_TOootaElecLeg</code> ||<br />
|-<br />
| <code>010c</code> || Titan Dweevil blue/black flames || <code>Enemy_BigTreasure_TOootaFire_1</code> ||<br />
|-<br />
| <code>010d</code> || Titan Dweevil blue/red flames || <code>Enemy_BigTreasure_TOootaFire_2</code> ||<br />
|-<br />
| <code>010e</code> || Titan Dweevil fire glow || <code>Enemy_BigTreasure_TOootaFire_3</code> ||<br />
|-<br />
| <code>010f</code> || Titan Dweevil white flames || <code>Enemy_BigTreasure_TOootaFire_4</code> ||<br />
|-<br />
| <code>0110</code> || Titan Dweevil heat distortion || <code>Enemy_BigTreasure_TOootaFire_5</code> ||<br />
|-<br />
| <code>0111</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFoot_1</code> ||<br />
|-<br />
| <code>0112</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFoot_2</code> ||<br />
|-<br />
| <code>0113</code> || Titan Dweevil gas cloud || <code>Enemy_BigTreasure_TOootaGas_1</code> ||<br />
|-<br />
| <code>0114</code> || Titan Dweevil gas ripples || <code>Enemy_BigTreasure_TOootaGas_2</code> ||<br />
|-<br />
| <code>0115</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWalk_1</code> ||<br />
|-<br />
| <code>0116</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWalk_2</code> ||<br />
|-<br />
| <code>0117</code> || Titan Dweevil big water bubble || <code>Enemy_BigTreasure_TOootaWbomb_1</code> ||<br />
|-<br />
| <code>0118</code> || Titan Dweevil small water bubbles || <code>Enemy_BigTreasure_TOootaWbomb_2</code> ||<br />
|-<br />
| <code>0119</code> || Titan Dweevil white water bubble || <code>Enemy_BigTreasure_TOootaWbomb_3</code> ||<br />
|-<br />
| <code>011a</code> || Titan Dweevil water splash || <code>Enemy_BigTreasure_TOootaWbomb_4</code> ||<br />
|-<br />
| <code>011b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_1</code> ||<br />
|-<br />
| <code>011c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_2</code> ||<br />
|-<br />
| <code>011d</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_3</code> ||<br />
|-<br />
| <code>011e</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbHit_4</code> ||<br />
|-<br />
| <code>011f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbShot_1</code> ||<br />
|-<br />
| <code>0120</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaWbShot_2</code> ||<br />
|-<br />
| <code>0121</code> || Leader stuff || <code>Navi_TOrimadamage_1</code> ||<br />
|-<br />
| <code>0122</code> || Leader stuff || <code>Navi_TOrimadamage_2</code> ||<br />
|-<br />
| <code>0123</code> || Olimar light (star shape) || <code>Navi_TOrimaLight_orima_1</code> ||<br />
|-<br />
| <code>0124</code> || Olimar light whistle || <code>Navi_TOrimaLightAct_orima_1</code> ||<br />
|-<br />
| <code>0125</code> || Olimar light whistle || <code>Navi_TOrimaLightAct_orima_2</code> ||<br />
|-<br />
| <code>0126</code> || Olimar light (trail/base) || <code>Navi_TOrimaLight_orima_2</code> ||<br />
|-<br />
| <code>0127</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_1</code> ||<br />
|-<br />
| <code>0128</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_2</code> ||<br />
|-<br />
| <code>0129</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApL_3</code> ||<br />
|-<br />
| <code>012a</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApS_1</code> ||<br />
|-<br />
| <code>012b</code> || Common Dweevil particles || <code>Enemy_OtakaraBase_TOtakaraApS_2</code> ||<br />
|-<br />
| <code>012c</code> || Anode Dweevil attack charge || <code>Enemy_ElecOtakara_TOtaChargeelec_1</code> ||<br />
|-<br />
| <code>012d</code> || Anode Dweevil attack charge || <code>Enemy_ElecOtakara_TOtaChargeelec_2</code> ||<br />
|-<br />
| <code>012e</code> || Fiery Dweevil attack charge || <code>Enemy_FireOtakara_TOtaChargefire_1</code> ||<br />
|-<br />
| <code>012f</code> || Fiery Dweevil attack charge || <code>Enemy_FireOtakara_TOtaChargefire_2</code> ||<br />
|-<br />
| <code>0130</code> || Munge Dweevil attack charge || <code>Enemy_GasOtakara_TOtaChargegas_1</code> ||<br />
|-<br />
| <code>0131</code> || Munge Dweevil attack charge || <code>Enemy_GasOtakara_TOtaChargegas_2</code> ||<br />
|-<br />
| <code>0132</code> || Caustic Dweevil attack charge || <code>Enemy_WaterOtakara_TOtaChargewat_1</code> ||<br />
|-<br />
| <code>0133</code> || Caustic Dweevil attack charge || <code>Enemy_WaterOtakara_TOtaChargewat_2</code> ||<br />
|-<br />
| <code>0134</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_1</code> ||<br />
|-<br />
| <code>0135</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_2</code> ||<br />
|-<br />
| <code>0136</code> || Anode Dweevil attack || <code>Enemy_ElecOtakara_TOtaElec_3</code> ||<br />
|-<br />
| <code>0137</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_1</code> ||<br />
|-<br />
| <code>0138</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_2</code> ||<br />
|-<br />
| <code>0139</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_3</code> ||<br />
|-<br />
| <code>013a</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_4</code> ||<br />
|-<br />
| <code>013b</code> || Fiery Dweevil attack || <code>Enemy_FireOtakara_TOtaFire_5</code> ||<br />
|-<br />
| <code>013c</code> || Munge Dweevil attack || <code>Enemy_GasOtakara_TOtaGas_1</code> ||<br />
|-<br />
| <code>013d</code> || Munge Dweevil attack || <code>Enemy_GasOtakara_TOtaGas_2</code> ||<br />
|-<br />
| <code>013e</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_1</code> ||<br />
|-<br />
| <code>013f</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_2</code> ||<br />
|-<br />
| <code>0140</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_3</code> ||<br />
|-<br />
| <code>0141</code> || Caustic Dweevil attack || <code>Enemy_WaterOtakara_TOtaWat_4</code> ||<br />
|-<br />
| <code>0142</code> || || <code>Pellet_TPelkira_ver01_1</code> ||<br />
|-<br />
| <code>0143</code> || || <code>Pellet_TPelkira_ver01_2</code> ||<br />
|-<br />
| <code>0144</code> || || <code>Pellet_TPelkira_ver01_3</code> ||<br />
|-<br />
| <code>0145</code> || || <code>Pellet_TPelkira_ver01_4</code> ||<br />
|-<br />
| <code>0146</code> || || <code>Piki_TPkAp_1</code> ||<br />
|-<br />
| <code>0147</code> || || <code>Piki_TPkAp_2</code> ||<br />
|-<br />
| <code>0148</code> || || <code>Piki_PikiDamage</code> ||<br />
|-<br />
| <code>0149</code> || || <code>PIki_TPkAttackDP</code> ||<br />
|-<br />
| <code>014a</code> || || <code>Piki_TPkBlackDown</code> ||<br />
|-<br />
| <code>014b</code> || || <code>Piki_TPkBlackDrop_1</code> ||<br />
|-<br />
| <code>014c</code> || || <code>Piki_TPkBlackDrop_2</code> ||<br />
|-<br />
| <code>014d</code> || || <code>Piki_TPkBlackDrop_3</code> ||<br />
|-<br />
| <code>014e</code> || Pikmin fire extinguishing || <code>Piki_TPkS_Chinka_1</code> ||<br />
|-<br />
| <code>014f</code> || Pikmin fire extinguishing outwards circle || <code>Piki_TPkS_Chinka_2</code> ||<br />
|-<br />
| <code>0150</code> || Pikmin deflowering white petals || <code>Piki_TPkS_Chiru</code> ||<br />
|-<br />
| <code>0151</code> || Pikmin deflowered purple petals || <code>Piki_TPkS_ChiruRed</code> ||<br />
|-<br />
| <code>0152</code> || Pikmin poisoned gas || <code>Piki_TPkToeChudoku</code> ||<br />
|-<br />
| <code>0153</code> || Purple Pikmin soul || <code>Piki_TPkS_Dead_purple</code> ||<br />
|-<br />
| <code>0154</code> || Blue Pikmin soul || <code>Piki_TPkS_Dead_blue</code> ||<br />
|-<br />
| <code>0155</code> || Red Pikmin soul || <code>Piki_TPkS_Dead_red</code> ||<br />
|-<br />
| <code>0156</code> || White Pikmin soul || <code>Piki_TPkS_Dead_white</code> ||<br />
|-<br />
| <code>0157</code> || Yellow Pikmin soul || <code>Piki_TPkS_Dead_yellow</code> ||<br />
|-<br />
| <code>0158</code> || || <code>Piki_TPkS_Dig</code> ||<br />
|-<br />
| <code>0159</code> || || <code>Enemy_TEnemyDive_1</code> ||<br />
|-<br />
| <code>015a</code> || || <code>Enemy_TEnemyDive_2</code> ||<br />
|-<br />
| <code>015b</code> || Ultra-Spicy Spray on Pikmin || <code>Piki_TPkToeDoping</code> ||<br />
|-<br />
| <code>015c</code> || Pikmin poison extinguishing || <code>Piki_TPkS_Gedoku_1</code> ||<br />
|-<br />
| <code>015d</code> || Pikmin poison extinguishing outwards circle || <code>Piki_TPkS_Gedoku_2</code> ||<br />
|-<br />
| <code>015e</code> || Pikmin sprout inward glow || <code>Piki_TPkGlow1</code> ||<br />
|-<br />
| <code>015f</code> || Pikmin sprout outward glow || <code>Piki_TPkGlow2_1</code> ||<br />
|-<br />
| <code>0160</code> || Pikmin sprout outward circle || <code>Piki_TPkGlow2_2</code> ||<br />
|-<br />
| <code>0161</code> || Pikmin in water white circle || <code>Piki_TPkToeHamonA</code> ||<br />
|-<br />
| <code>0162</code> || Pikmin in water ripples || <code>Piki_TPkToeHamonB</code> ||<br />
|-<br />
| <code>0163</code> || || <code>Piki_TPkS_Inattack</code> ||<br />
|-<br />
| <code>0164</code> || || <code>Piki_TPkInstick</code> ||<br />
|-<br />
| <code>0165</code> || Pikmin electric shock || <code>Piki_TPkKanden_1</code> ||<br />
|-<br />
| <code>0166</code> || Pikmin electric shock || <code>Piki_TPkKanden_2</code> ||<br />
|-<br />
| <code>0167</code> || Pikmin electric shock || <code>Piki_TPkKanden_3</code> ||<br />
|-<br />
| <code>0168</code> || Pikmin electric shock || <code>Piki_TPkKanden_4</code> ||<br />
|-<br />
| <code>0169</code> || Purple Pikmin idle halo || <code>Piki_TPkToeKourin_purple</code> ||<br />
|-<br />
| <code>016a</code> || Blue Pikmin idle halo || <code>Piki_TPkToeKourin_blue</code> ||<br />
|-<br />
| <code>016b</code> || Red Pikmin idle halo || <code>Piki_TPkToeKourin_red</code> ||<br />
|-<br />
| <code>016c</code> || White Pikmin idle halo || <code>Piki_TPkToeKourin_white</code> ||<br />
|-<br />
| <code>016d</code> || Yellow Pikmin idle halo || <code>Piki_TPkToeKourin_yellow</code> ||<br />
|-<br />
| <code>016e</code> || Pikmin fire extinguishing smoke || <code>Piki_TPkToeMoeSmoke</code> ||<br />
|-<br />
| <code>016f</code> || Pikmin fire state || <code>Piki_TPkMoeA</code> ||<br />
|-<br />
| <code>0170</code> || Fire particles flying off Pikmin || <code>Piki_TPkToeTanekira</code> ||<br />
|-<br />
| <code>0171</code> || Glow from Pikmin fire || <code>Piki_TPkToeMoeBC</code> ||<br />
|-<br />
| <code>0172</code> || Purple Pikmin throw trail color || <code>Piki_TPkNageBlur_Purple</code> ||<br />
|-<br />
| <code>0173</code> || Blue Pikmin throw trail color || <code>Piki_TPkNageBlur_Blue</code> ||<br />
|-<br />
| <code>0174</code> || Red Pikmin throw trail color || <code>Piki_TPkNageBlur_Red</code> ||<br />
|-<br />
| <code>0175</code> || White Pikmin throw trail color || <code>Piki_TPkNageBlur_White</code> ||<br />
|-<br />
| <code>0176</code> || Yellow Pikmin throw trail color || <code>Piki_TPkNageBlur_Yellow</code> ||<br />
|-<br />
| <code>0177</code> || || <code>Piki_TPkToeNagekira</code> ||<br />
|-<br />
| <code>0178</code> || || <code>Piki_TPkToeTaneKira</code> ||<br />
|-<br />
| <code>0179</code> || Pikmin walking dust || <code>Piki_TPkS_Walksmoke</code> ||<br />
|-<br />
| <code>017a</code> || Pikmin water bubble extinguishing || <code>Piki_TPkS_WaterOff_1</code> ||<br />
|-<br />
| <code>017b</code> || Pikmin water bubble extinguishing outward circle || <code>Piki_TPkS_WaterOff_2</code> ||<br />
|-<br />
| <code>017c</code> || Pikmin water bubble small || <code>Piki_TPkToeWater_1</code> ||<br />
|-<br />
| <code>017d</code> || Pikmin water bubble large || <code>Piki_TPkToeWater_2</code> ||<br />
|-<br />
| <code>017e</code> || || <code>Onyon_TPodGepu_1</code> ||<br />
|-<br />
| <code>017f</code> || || <code>Onyon_TPodGepu_2</code> ||<br />
|-<br />
| <code>0180</code> || || <code>Onyon_TPodKira</code> ||<br />
|-<br />
| <code>0181</code> || || <code>Onyon_TPodOpenA</code> ||<br />
|-<br />
| <code>0182</code> || || <code>Onyon_TPodOpenB</code> ||<br />
|-<br />
| <code>0183</code> || Pod waypoint || <code>Onyon_TPodSpot_1</code> ||<br />
|-<br />
| <code>0184</code> || Pod waypoint || <code>Onyon_TPodSpot_2</code> ||<br />
|-<br />
| <code>0185</code> || || <code>Onyon_TPodSuck_1</code> ||<br />
|-<br />
| <code>0186</code> || Pod rainbow rings || <code>Onyon_TPodSuck_2</code> ||<br />
|-<br />
| <code>0187</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow1_1</code> ||<br />
|-<br />
| <code>0188</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow1_2</code> ||<br />
|-<br />
| <code>0189</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_1</code> ||<br />
|-<br />
| <code>018a</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_2</code> ||<br />
|-<br />
| <code>018b</code> || Pellet Posy || <code>Enemy_Pelplant_TPp1Grow2_3</code> ||<br />
|-<br />
| <code>018c</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashL</code> ||<br />
|-<br />
| <code>018d</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashR</code> ||<br />
|-<br />
| <code>018e</code> || Empress Bulblax || <code>Enemy_Queen_TQueenCrashRock</code> ||<br />
|-<br />
| <code>018f</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDamage</code> ||<br />
|-<br />
| <code>0190</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_1</code> ||<br />
|-<br />
| <code>0191</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_2</code> ||<br />
|-<br />
| <code>0192</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_3</code> ||<br />
|-<br />
| <code>0193</code> || Empress Bulblax || <code>Enemy_Queen_TQueenDead_4</code> ||<br />
|-<br />
| <code>0194</code> || Empress Bulblax || <code>Enemy_Queen_TQueenFlick_1</code> ||<br />
|-<br />
| <code>0195</code> || Empress Bulblax || <code>Enemy_Queen_TQueenFlick_2</code> ||<br />
|-<br />
| <code>0196</code> || Empress Bulblax sleeping snot bubble || <code>Enemy_Queen_TQueenHanacho</code> ||<br />
|-<br />
| <code>0197</code> || Empress Bulblax making a larva || <code>Enemy_Queen_TQueenLay</code> ||<br />
|-<br />
| <code>0198</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRoll_1</code> ||<br />
|-<br />
| <code>0199</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRoll_2</code> ||<br />
|-<br />
| <code>019a</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_1</code> ||<br />
|-<br />
| <code>019b</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_1</code> ||<br />
|-<br />
| <code>019c</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_2</code> ||<br />
|-<br />
| <code>019d</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_2</code> ||<br />
|-<br />
| <code>019e</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCL_3</code> ||<br />
|-<br />
| <code>019f</code> || Empress Bulblax || <code>Enemy_Queen_TQueenRollCR_3</code> ||<br />
|-<br />
| <code>01a0</code> || Empress Bulblax || <code>Enemy_Queen_TQueenWakeup</code> ||<br />
|-<br />
| <code>01a1</code> || Honeywisp || <code>Enemy_Qurione_TQuriApp</code> ||<br />
|-<br />
| <code>01a2</code> || Honeywisp || <code>Enemy_Qurione_TQuriDisap</code> ||<br />
|-<br />
| <code>01a3</code> || Honeywisp || <code>Enemy_Qurione_TQuriGlow</code> ||<br />
|-<br />
| <code>01a4</code> || Honeywisp || <code>Enemy_Qurione_TQuriHit_1</code> ||<br />
|-<br />
| <code>01a5</code> || Honeywisp || <code>Enemy_Qurione_TQuriHit_2</code> ||<br />
|-<br />
| <code>01a6</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_1</code> ||<br />
|-<br />
| <code>01a7</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_2</code> ||<br />
|-<br />
| <code>01a8</code> || Falling boulder break || <code>Enemy_Rock_TRockDead_3</code> ||<br />
|-<br />
| <code>01a9</code> || || <code>Enemy_Rock_TRockGrRun</code> ||<br />
|-<br />
| <code>01aa</code> || || <code>Enemy_Rock_TRockRun</code> ||<br />
|-<br />
| <code>01ab</code> || bitter stone large rock break || <code>Enemy_TSekikaLOff</code> ||<br />
|-<br />
| <code>01ac</code> || bitter stone large rock spawn || <code>Enemy_TSekikaLon</code> ||<br />
|-<br />
| <code>01ad</code> || bitter stone small rock break || <code>Enemy_TSekikaSOff</code> ||<br />
|-<br />
| <code>01ae</code> || bitter stone small rock spawn || <code>Enemy_TSekikaSOn</code> ||<br />
|-<br />
| <code>01af</code> || || <code>Piki_TStoneAttack</code> ||<br />
|-<br />
| <code>01b0</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_1</code> ||<br />
|-<br />
| <code>01b1</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_2</code> ||<br />
|-<br />
| <code>01b2</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireABC_3</code> ||<br />
|-<br />
| <code>01b3</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireHit</code> ||<br />
|-<br />
| <code>01b4</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireIND</code> ||<br />
|-<br />
| <code>01b5</code> || Fiery Blowhog || <code>Enemy_Tank_TTankFireYodare</code> ||<br />
|-<br />
| <code>01b6</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_1</code> ||<br />
|-<br />
| <code>01b7</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_2</code> ||<br />
|-<br />
| <code>01b8</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_3</code> ||<br />
|-<br />
| <code>01b9</code> || Watery Blowhog || <code>Enemy_WTank_TTankWat_4</code> ||<br />
|-<br />
| <code>01ba</code> || Watery Blowhog || <code>Enemy_WTank_TTankWatHit</code> ||<br />
|-<br />
| <code>01bb</code> || Watery Blowhog || <code>Enemy_WTank_TTankWatYodare</code> ||<br />
|-<br />
| <code>01bc</code> || || <code>Item_Plant_TTsuyuGrow0</code> ||<br />
|-<br />
| <code>01bd</code> || || <code>Item_Plant_TTsuyuGrow1_1</code> ||<br />
|-<br />
| <code>01be</code> || || <code>Item_Plant_TTsuyuGrow1_2</code> ||<br />
|-<br />
| <code>01bf</code> || || <code>Item_Plant_TTsuyuGrow2_1</code> ||<br />
|-<br />
| <code>01c0</code> || || <code>Item_Plant_TTsuyuGrow2_2</code> ||<br />
|-<br />
| <code>01c1</code> || || <code>Pellet_TTsuyuGrowon</code> ||<br />
|-<br />
| <code>01c2</code> || || <code>Onyon_TUfoGasIn</code> ||<br />
|-<br />
| <code>01c3</code> || || <code>Onyon_TUfoGasOut</code> ||<br />
|-<br />
| <code>01c4</code> || || <code>Onyon_TUfoPodGeku_1</code> ||<br />
|-<br />
| <code>01c5</code> || || <code>Onyon_TUfoPodGeku_2</code> ||<br />
|-<br />
| <code>01c6</code> || || <code>Onyon_TUfoPodOpen_1</code> ||<br />
|-<br />
| <code>01c7</code> || || <code>Onyon_TUfoPodOpen_2</code> ||<br />
|-<br />
| <code>01c8</code> || Ship rainbow rings || <code>Onyon_TUfoPodOpenSuck</code> ||<br />
|-<br />
| <code>01c9</code> || || <code>Onyon_TUfoPodSuck</code> ||<br />
|-<br />
| <code>01ca</code> || || <code>Onyon_TUfoSpotact_ver01_1</code> ||<br />
|-<br />
| <code>01cb</code> || || <code>Onyon_TUfoSpotact_ver01_2</code> ||<br />
|-<br />
| <code>01cc</code> || Ship waypoint || <code>Onyon_UfoSpot_1</code> ||<br />
|-<br />
| <code>01cd</code> || Ship waypoint || <code>Onyon_UfoSpot_2</code> ||<br />
|-<br />
| <code>01ce</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoAp_1</code> ||<br />
|-<br />
| <code>01cf</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoAp_2</code> ||<br />
|-<br />
| <code>01d0</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoEat</code> ||<br />
|-<br />
| <code>01d1</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoHd_1</code> ||<br />
|-<br />
| <code>01d2</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoHd_2</code> ||<br />
|-<br />
| <code>01d3</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiAttack</code> ||<br />
|-<br />
| <code>01d4</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiDeadawa</code> ||<br />
|-<br />
| <code>01d5</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiDeadmelt</code> ||<br />
|-<br />
| <code>01d6</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEat</code> ||<br />
|-<br />
| <code>01d7</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeBlue_1</code> ||<br />
|-<br />
| <code>01d8</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeBlue_2</code> ||<br />
|-<br />
| <code>01d9</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeRed_1</code> ||<br />
|-<br />
| <code>01da</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiEyeRed_2</code> ||<br />
|-<br />
| <code>01db</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_1</code> ||<br />
|-<br />
| <code>01dc</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_2</code> ||<br />
|-<br />
| <code>01dd</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiFlick_3</code> ||<br />
|-<br />
| <code>01de</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiHamon_1</code> ||<br />
|-<br />
| <code>01df</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiHamon_2</code> ||<br />
|-<br />
| <code>01e0</code> || Ranging Bloyster blue tail glow || <code>Enemy_UmiMushi_TUmiWeakBlue_1</code> ||<br />
|-<br />
| <code>01e1</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiWeakBlue_2</code> ||<br />
|-<br />
| <code>01e2</code> || Ranging Bloyster red tail glow || <code>Enemy_UmiMushi_TUmiWeakRed_1</code> ||<br />
|-<br />
| <code>01e3</code> || Ranging Bloyster || <code>Enemy_UmiMushi_TUmiWeakRed_2</code> ||<br />
|-<br />
| <code>01e4</code> || Seeding Dandelion || <code>Enemy_Watage_TWatage</code> ||<br />
|-<br />
| <code>01e5</code> || || <code>Piki_TPkAp_3</code> ||<br />
|-<br />
| <code>01e6</code> || Fiery Bulblax fire sphere || <code>Enemy_FireChappy_TYakiBody_1</code> ||<br />
|-<br />
| <code>01e7</code> || Fiery Bulblax fire - looks like Minecraft grass || <code>Enemy_FireChappy_TYakiBody_2</code> ||<br />
|-<br />
| <code>01e8</code> || Fiery Bulblax hellfire || <code>Enemy_FireChappy_TYakiBody_3</code> ||<br />
|-<br />
| <code>01e9</code> || Fiery Bulblax heatwave || <code>Enemy_FireChappy_TYakiBody_4</code> ||<br />
|-<br />
| <code>01ea</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAp_1</code> ||<br />
|-<br />
| <code>01eb</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAp_2</code> ||<br />
|-<br />
| <code>01ec</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAttack</code> ||<br />
|-<br />
| <code>01ed</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiAttackhit</code> ||<br />
|-<br />
| <code>01ee</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiHd_1</code> ||<br />
|-<br />
| <code>01ef</code> || Cloaking Burrow-nit || <code>Enemy_Armor_TYoroiHd_2</code> ||<br />
|-<br />
| <code>01f0</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>01f1</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>01f2</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_1</code> ||<br />
|-<br />
| <code>01f3</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_2</code> ||<br />
|-<br />
| <code>01f4</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_3</code> ||<br />
|-<br />
| <code>01f5</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDead_4</code> ||<br />
|-<br />
| <code>01f6</code> || Pileated Snagret || <code>Enemy_SnakeWhole_TCphebiDeadHane</code> ||<br />
|-<br />
| <code>01f7</code> || Mamuta || <code>Enemy_Miulin_TMiuAttack_1</code> ||<br />
|-<br />
| <code>01f8</code> || Mamuta || <code>Enemy_Miulin_TMiuAttack_2</code> ||<br />
|-<br />
| <code>01f9</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_1</code> ||<br />
|-<br />
| <code>01fa</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_2</code> ||<br />
|-<br />
| <code>01fb</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_3</code> ||<br />
|-<br />
| <code>01fc</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadBomb_4</code> ||<br />
|-<br />
| <code>01fd</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen1</code> ||<br />
|-<br />
| <code>01fe</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen2_1</code> ||<br />
|-<br />
| <code>01ff</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadHahen2_2</code> ||<br />
|-<br />
| <code>0200</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteam_1</code> ||<br />
|-<br />
| <code>0201</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteam_2</code> ||<br />
|-<br />
| <code>0202</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaDeadSteamT</code> ||<br />
|-<br />
| <code>0203</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaHahen</code> ||<br />
|-<br />
| <code>0204</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnHahen1</code> ||<br />
|-<br />
| <code>0205</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnHahen2</code> ||<br />
|-<br />
| <code>0206</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSmoke_1</code> ||<br />
|-<br />
| <code>0207</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSmoke_2</code> ||<br />
|-<br />
| <code>0208</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOnSteam1</code> ||<br />
|-<br />
| <code>0209</code> || Man-at-Legs || <code>Ememy_Houdai_THamaOnSteam2</code> ||<br />
|-<br />
| <code>020a</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaOpen</code> ||<br />
|-<br />
| <code>020b</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSteam</code> ||<br />
|-<br />
| <code>020c</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaSteamBd</code> ||<br />
|-<br />
| <code>020d</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaStreamSt</code> ||<br />
|-<br />
| <code>020e</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_1</code> ||<br />
|-<br />
| <code>020f</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_2</code> ||<br />
|-<br />
| <code>0210</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchApSand_3</code> ||<br />
|-<br />
| <code>0211</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_1</code> ||<br />
|-<br />
| <code>0212</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_2</code> ||<br />
|-<br />
| <code>0213</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_3</code> ||<br />
|-<br />
| <code>0214</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_4</code> ||<br />
|-<br />
| <code>0215</code> || Waterwraith rollers || <code>Enemy_Tyre_TKchApWat_5</code> ||<br />
|-<br />
| <code>0216</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx</code> ||<br />
|-<br />
| <code>0217</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryAB_1</code> ||<br />
|-<br />
| <code>0218</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryAB_2</code> ||<br />
|-<br />
| <code>0219</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchCryInd</code> ||<br />
|-<br />
| <code>021a</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_1</code> ||<br />
|-<br />
| <code>021b</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_2</code> ||<br />
|-<br />
| <code>021c</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_3</code> ||<br />
|-<br />
| <code>021d</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDamage_4</code> ||<br />
|-<br />
| <code>021e</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDeadHana_1</code> ||<br />
|-<br />
| <code>021f</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDeadHana_2</code> ||<br />
|-<br />
| <code>0220</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx_Dead</code> ||<br />
|-<br />
| <code>0221</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_1</code> ||<br />
|-<br />
| <code>0222</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_2</code> ||<br />
|-<br />
| <code>0223</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveSand_3</code> ||<br />
|-<br />
| <code>0224</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_1</code> ||<br />
|-<br />
| <code>0225</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_2</code> ||<br />
|-<br />
| <code>0226</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDiveWat_3</code> ||<br />
|-<br />
| <code>0227</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchDownsmoke</code> ||<br />
|-<br />
| <code>0228</code> || Emperor Bulblax || <code>Enemy_KingChappy_KchFlickSand_1</code> ||<br />
|-<br />
| <code>0229</code> || Emperor Bulblax || <code>Enemy_KingChappy_KchFlickSand_2</code> ||<br />
|-<br />
| <code>022a</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchSmokeHana</code> ||<br />
|-<br />
| <code>022b</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareBaseChaseMtx_2</code> ||<br />
|-<br />
| <code>022c</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareHitGr</code> ||<br />
|-<br />
| <code>022d</code> || Emperor Bulblax || <code>Enemy_KingChappy_TKchYodareHitWat</code> ||<br />
|-<br />
| <code>022e</code> || Enemy eat White Pikmin || <code>Enemy_TEnemyPoisonL</code> ||<br />
|-<br />
| <code>022f</code> || Enemy eat White Pikmin || <code>Enemy_TEnemyPoisonS</code> ||<br />
|-<br />
| <code>0230</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiCharge</code> || [[File:Groink1.png|100px]]<br />
|-<br />
| <code>0231</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadLight</code> || [[File:Groink2.png|100px]]<br />
|-<br />
| <code>0232</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadMouth</code> || [[File:Groink3.png|100px]]<br />
|-<br />
| <code>0233</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadSe_1</code> || [[File:Groink4.png|100px]]<br />
|-<br />
| <code>0234</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiDeadSe_2</code> ||<br />
|-<br />
| <code>0235</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_1</code> ||<br />
|-<br />
| <code>0236</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_2</code> ||<br />
|-<br />
| <code>0237</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_3</code> ||<br />
|-<br />
| <code>0238</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiHit_4</code> ||<br />
|-<br />
| <code>0239</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShell</code> ||<br />
|-<br />
| <code>023a</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_1</code> ||<br />
|-<br />
| <code>023b</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_2</code> ||<br />
|-<br />
| <code>023c</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiShoot_3</code> ||<br />
|-<br />
| <code>023d</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiSmokeL</code> ||<br />
|-<br />
| <code>023e</code> || Gatling Groink || <code>Enemy_MiniHoudai_TChibiSmokeS</code> ||<br />
|-<br />
| <code>023f</code> || Mitite appears || <code>Enemy_TamagoMushi_TTamagoAp_1</code> ||<br />
|-<br />
| <code>0240</code> || Mitite appears || <code>Enemy_TamagoMushi_TTamagoAp_2</code> ||<br />
|-<br />
| <code>0241</code> || Fiery Bulblax smoke on killed || <code>Enemy_FireChappy_TYakiDeadsmoke</code> ||<br />
|-<br />
| <code>0242</code> || Fiery Bulblax shake off || <code>Enemy_FireChappy_TYakiFlick</code> ||<br />
|-<br />
| <code>0243</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0244</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0245</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0246</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0247</code> || Man-at-Legs || <code>Enemy_Houdai_THdamaShoot_3</code> ||<br />
|-<br />
| <code>0248</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecparts</code> ||<br />
|-<br />
| <code>0249</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPdead</code> ||<br />
|-<br />
| <code>024a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPhouden_1</code> ||<br />
|-<br />
| <code>024b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPhouden_2</code> ||<br />
|-<br />
| <code>024c</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024d</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024e</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>024f</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack1</code> ||<br />
|-<br />
| <code>0250</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack2_1</code> ||<br />
|-<br />
| <code>0251</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaElecAttack2_2</code> ||<br />
|-<br />
| <code>0252</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenAirhit_1</code> ||<br />
|-<br />
| <code>0253</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenAirhit_2</code> ||<br />
|-<br />
| <code>0254</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_1</code> ||<br />
|-<br />
| <code>0255</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_2</code> ||<br />
|-<br />
| <code>0256</code> || Withering Blowhog || <code>Enemy_HanaChirashi_TFusenhAir_3</code> ||<br />
|-<br />
| <code>0257</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaFire_6</code> ||<br />
|-<br />
| <code>0258</code> || Creeping Chrysanthemum || <code>Enemy_Hana_THanaMiss_1</code> ||<br />
|-<br />
| <code>0259</code> || Creeping Chrysanthemum || <code>Enemy_Hana_THanaMiss_2</code> ||<br />
|-<br />
| <code>025a</code> || Iridescent Glint Beetle sparkles || <code>Enemy_Wealthy_TOoganeKira</code> ||<br />
|-<br />
| <code>025b</code> || Pellet Posy 10 pellet grow || <code>Enemy_Pelplant_TPp110Grow2</code> ||<br />
|-<br />
| <code>025c</code> || Pellet Posy 20 pellet grow || <code>Enemy_Pelplant_TPp120Grow2</code> ||<br />
|-<br />
| <code>025d</code> || Pellet Posy 5 pellet grow || <code>Enemy_Pelplant_TPp15Grow2</code> ||<br />
|-<br />
| <code>025e</code> || Male Sheargrub || <code>Enemy_Ujib_TUjinkoPkate</code> ||<br />
|-<br />
| <code>025f</code> || Cloaking Burrow-nit eating || <code>Enemy_Armor_TYoroiEat</code> ||<br />
|-<br />
| <code>0260</code> || Bomb rock glowing || <code>Enemy_Bomb_TBombrockLight</code> ||<br />
|-<br />
| <code>0261</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaBombBody</code> ||<br />
|-<br />
| <code>0262</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaBombLeg</code> ||<br />
|-<br />
| <code>0263</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaDeadAwa</code> ||<br />
|-<br />
| <code>0264</code> || Titan Dweevil death body bubbles || <code>Enemy_BigTreasure_TOootaDeadBody_1</code> ||<br />
|-<br />
| <code>0265</code> || Titan Dweevil death body drips || <code>Enemy_BigTreasure_TOootaDeadBody_2</code> ||<br />
|-<br />
| <code>0266</code> || Titan Dweevil death leg bubbles || <code>Enemy_BigTreasure_TOootaDeadLeg_1</code> ||<br />
|-<br />
| <code>0267</code> || Titan Dweevil death leg drips || <code>Enemy_BigTreasure_TOootaDeadLeg_2</code> ||<br />
|-<br />
| <code>0268</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaPartsoff</code> ||<br />
|-<br />
| <code>0269</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartBody</code> ||<br />
|-<br />
| <code>026a</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartLeg</code> ||<br />
|-<br />
| <code>026b</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartOta</code> ||<br />
|-<br />
| <code>026c</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaStartSmoke</code> ||<br />
|-<br />
| <code>026d</code> || Leader punch || <code>Navi_TOrimapunch</code> ||<br />
|-<br />
| <code>026e</code> || Breadbug appear dust || <code>Enemy_PanModokiBase_TPanApp</code> ||<br />
|-<br />
| <code>026f</code> || Breadbug hide dust || <code>Enemy_PanModokiBase_TPanHide</code> ||<br />
|-<br />
| <code>0270</code> || Breadbug carry dust || <code>Enemy_PanModokiBase_TPanSmoke</code> ||<br />
|-<br />
| <code>0271</code> || Candypop Bud dead || <code>Enemy_Pom_TPonDead</code> ||<br />
|-<br />
| <code>0272</code> || Valley of Repose snow || <code>TTutorialSnow</code> ||<br />
|-<br />
| <code>0273</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0274</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0275</code> || PikPik carrots being eaten, crushed, etc. || <code>Piki_TPikuBomb</code> ||<br />
|-<br />
| <code>0276</code> || || <code>Piki_TPikuDead</code> ||<br />
|-<br />
| <code>0277</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaChangeBody</code> ||<br />
|-<br />
| <code>0278</code> || Titan Dweevil || <code>Enemy_BigTreasure_TOootaChangeLeg</code> ||<br />
|-<br />
| <code>0279</code> || || <code>Pellet_TOtakaraDive_1</code> ||<br />
|-<br />
| <code>027a</code> || || <code>Pellet_TOtakaraDive_2</code> ||<br />
|-<br />
| <code>027b</code> || || <code>Pellet_TOtakaraDive_3</code> ||<br />
|-<br />
| <code>027c</code> || Wistful Wild leaves || <code>TLastMomiji</code> ||<br />
|-<br />
| <code>027d</code> || Titan Dweevil body evaporation || <code>Enemy_BigTreasure_TOootaDeadBody_3</code> ||<br />
|-<br />
| <code>027e</code> || Titan Dweevil legs evaporation || <code>Enemy_BigTreasure_TOootaDeadLeg_3</code> ||<br />
|-<br />
| <code>027f</code> || || <code>Enemy_OtakaraBase_TOtaPartsoff</code> ||<br />
|-<br />
| <code>0280</code> || Titan Dweevil fireflies || <code>Enemy_BigTreasure_TOootaParticle</code> ||<br />
|-<br />
| <code>0281</code> || Green (Bulbmin/Carrot) idle halo || <code>Piki_TPkToeKourin_green</code> ||<br />
|-<br />
| <code>0282</code> || {{Unknown}} || {{Unknown}} ||<br />
|-<br />
| <code>0283</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_1</code> ||<br />
|-<br />
| <code>0284</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_2</code> ||<br />
|-<br />
| <code>0285</code> || Hairy Bulborb hair || <code>Enemy_YellowChappy_TKechappyTest_3</code> ||<br />
|-<br />
| <code>0286</code> || Fiery Bulblax enter water steam || <code>Enemy_FireChappy_TYakiSteam</code> ||<br />
|-<br />
| <code>0287</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKkabutoRot</code> ||<br />
|-<br />
| <code>0288</code> || Armored Cannon Beetle Larva || <code>Enemy_Kabuto_TKkabutoWait</code> ||<br />
|-<br />
| <code>0289</code> || || <code>Item_DownFloor_TPbagDown_1</code> ||<br />
|-<br />
| <code>028a</code> || || <code>Item_DownFloor_TPbagDown_2</code> ||<br />
|-<br />
| <code>028b</code> || || <code>Item_DownFloor_TPbagDown_3</code> ||<br />
|-<br />
| <code>028c</code> || || <code>Item_DownFloor_TPbagOn_1</code> ||<br />
|-<br />
| <code>028d</code> || || <code>Item_DownFloor_TPbagOn_2</code> ||<br />
|-<br />
| <code>028e</code> || || <code>Enemy_Rock_TRockWRunChasePos_1</code> ||<br />
|-<br />
| <code>028f</code> || || <code>Enemy_Rock_TRockWRunChasePos_2</code> ||<br />
|-<br />
| <code>0290</code> || || <code>Enemy_Rock_TRockWRunChasePos_3</code> ||<br />
|-<br />
| <code>0291</code> || Purple Pikmin Enemy Stun Effect || <code>Enemy_TEnemyPiyo</code> ||<br />
|-<br />
| <code>0292</code> || || <code>Piki_TPkS_Walkwater_1</code> ||<br />
|-<br />
| <code>0293</code> || || <code>Piki_TPkS_Walkwater_2</code> ||<br />
|-<br />
| <code>0294</code> || Hairy Bulborb || <code>Enemy_YellowChappy_TKechappyOff</code> ||<br />
|-<br />
| <code>0295</code> || Waterwraith || <code>Enemy_BlackMan_TKageBend1_1</code> ||<br />
|-<br />
| <code>0296</code> || Waterwraith || <code>Enemy_BlackMan_TKageBend1_2</code> ||<br />
|-<br />
| <code>0297</code> || Waterwraith || <code>Enemy_BlackMan_TKageDead1</code> ||<br />
|-<br />
| <code>0298</code> || Waterwraith || <code>Enemy_BlackMan_TKageDead2</code> ||<br />
|-<br />
| <code>0299</code> || Waterwraith || <code>Enemy_BlackMan_TKageMove</code> ||<br />
|-<br />
| <code>029a</code> || Waterwraith || <code>Enemy_BlackMan_TKageRecov_1</code> ||<br />
|-<br />
| <code>029b</code> || Waterwraith || <code>Enemy_BlackMan_TKageRecov_2</code> ||<br />
|-<br />
| <code>029c</code> || Waterwraith || <code>Enemy_BlackMan_TKageRun</code> ||<br />
|-<br />
| <code>029d</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_1</code> ||<br />
|-<br />
| <code>029e</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_2</code> ||<br />
|-<br />
| <code>029f</code> || Waterwraith rollers destroyed || <code>Enemy_Tyre_TKageTyreDead_3</code> ||<br />
|-<br />
| <code>02a0</code> || Waterwraith rollers || <code>Enemy_Tyre_TKageTyresmoke</code> ||<br />
|-<br />
| <code>02a1</code> || Waterwraith rollers || <code>Enemy_Tyre_TKageTyreup</code> ||<br />
|-<br />
| <code>02a2</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoAttack2</code> ||<br />
|-<br />
| <code>02a3</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoCrash_1</code> ||<br />
|-<br />
| <code>02a4</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoCrash_2</code> ||<br />
|-<br />
| <code>02a5</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDamage</code> ||<br />
|-<br />
| <code>02a6</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDead_1</code> ||<br />
|-<br />
| <code>02a7</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDead_2</code> ||<br />
|-<br />
| <code>02a8</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoDeadSmoke</code> ||<br />
|-<br />
| <code>02a9</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoRun_1</code> ||<br />
|-<br />
| <code>02aa</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoRun_2</code> ||<br />
|-<br />
| <code>02ab</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoTurn_1</code> ||<br />
|-<br />
| <code>02ac</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoTurn_2</code> ||<br />
|-<br />
| <code>02ad</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoWallBreak</code> ||<br />
|-<br />
| <code>02ae</code> || Waterwraith shake off || <code>Enemy_BlackMan_TKageFlick</code> ||<br />
|-<br />
| <code>02af</code> || || <code>Enemy_TEnemyApsmokeM</code> || [[File:WhiteCloudM.png|100px]]<br />
|-<br />
| <code>02b0</code> || || <code>Enemy_TEnemyApsmokeS</code> || [[File:WhiteCloudS.png|100px]]<br />
|-<br />
| <code>02b1</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_1</code> ||<br />
|-<br />
| <code>02b2</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_2</code> ||<br />
|-<br />
| <code>02b3</code> || Segmented Crawbster || <code>Enemy_DangoMushi_TDangoFly_3</code> ||<br />
|-<br />
| <code>02b4</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_3</code> ||<br />
|-<br />
| <code>02b5</code> || Gas pipe || <code>Enemy_GasHiba_TGasuHiba_4</code> || [[File:GasPipe4.png|100px]]<br />
|}<br />
<br />
== Particle textures ==<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]<br />
|-<br />
| #1 || <code>IP2_kemuri6_ia || [[File:IP2_kemuri6_ia.png|100px]]<br />
|-<br />
| #2 || <code>IP2_hire2_ia || [[File:IP2_hire2_ia.bti.png|100px]]<br />
|-<br />
| #3 || <code>IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]]<br />
|-<br />
| #4 || <code>IP2_fly_ia> || [[File:IP2_fly_ia.bti.png|100px]]<br />
|-<br />
| #5 || <code>IP2_splash1_i || [[File:IP2_splash1_i.bti.png|100px]]<br />
|-<br />
| #6 || <code>IP2_mizutama1_ia || [[File:IP2_mizutama1_ia.bti.png|100px]]<br />
|-<br />
| #7 || <code>IP2_becha4_ia || [[File:IP2_becha4_ia.bti.png|100px]]<br />
|-<br />
| #8 || <code>IP2_ami1_i || [[File:IP2_ami1_i.bti.png|100px]]<br />
|-<br />
| #9 || <code>IP2_firemsk1_ia || [[File:GreenScreen1.png|100px]]<br />
|-<br />
| #10 || <code>IP2_rock3_s3tc || [[File:IP2_rock3_s3tc.bti.png|100px]]<br />
|-<br />
| #11 || <code>IP2_kemuri5_i || [[File:IP2_kemuri5_i.bti.png|100px]]<br />
|-<br />
| #12 || <code>IP2_hitmark2_ia || [[File:IP2_hitmark2_ia.bti.png|100px]]<br />
|-<br />
| #13 || <code>IP2_cursor1_i || [[File:IP2_cursor1_i.bti.png|100px]]<br />
|-<br />
| #14 || <code>IP2_kemuri7_ia || [[File:IP2_kemuri7_ia.bti.png|100px]]<br />
|-<br />
| #15 || <code>IP2_glow3_i || [[File:IP2_glow3_i.bti.png|100px]]<br />
|-<br />
| #16 || <code>IP2_fireami1_ia || [[File:IP2_fireami1_ia.bti.png|100px]]<br />
|-<br />
| #17 || <code>IP2_indmsk1_ia || [[File:GreenScreen2.png|100px]]<br />
|-<br />
| #18 || <code>IP2_senko_i || [[File:IP2_senko_i.bti.png|100px]]<br />
|-<br />
| #19 || <code>IP2_shwave2_i || [[File:IP2_shwave2_i.bti.png|100px]]<br />
|-<br />
| #20 || <code>IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]]<br />
|-<br />
| #21 || <code>IP2_mizutama2_ia || [[File:IP2_mizutama2_ia.bti.png|100px]]<br />
|-<br />
| #22 || <code>IP2_stardust1_i || [[File:IP2_stardust1_i.bti.png|100px]]<br />
|-<br />
| #23 || <code>IP2_glowline_i || [[File:IP2_glowline_i.bti.png|100px]]<br />
|-<br />
| #24 || <code>IP2_otafire2_i || [[File:IP2_otafire2_i.bti.png|100px]]<br />
|-<br />
| #25 || <code>IP2_glow6mm_i || [[File:IP2_glow6mm_i.bti.png|100px]]<br />
|-<br />
| #26 || <code>IP2_shwave1_i || [[File:IP2_shwave1_i.bti.png|100px]]<br />
|-<br />
| #27 || <code>IP2_hahen2_ia || [[File:IP2_hahen2_ia.bti.png|100px]]<br />
|-<br />
| #28 || <code>IP2_star8_i || [[File:IP2_star8_i.bti.png|100px]]<br />
|-<br />
| #29 || <code>IP2_hane4_ia || [[File:IP2_hane4_ia.bti.png|100px]]<br />
|-<br />
| #30 || <code>IP2_birix_l1_i || [[File:IP2_birix_l1_i.bti.png|100px]]<br />
|-<br />
| #31 || <code>IP2_birix_l2_i || [[File:IP2_birix_l2_i.bti.png|100px]]<br />
|-<br />
| #32 || <code>IP2_hahen1_ia || [[File:IP2_hahen1_ia.bti.png|100px]]<br />
|-<br />
| #33 || <code>IP2_hamon2_ia || [[File:GreenScreen3.png|100px]]<br />
|-<br />
| #34 || <code>IP2_oukan3_i || [[File:IP2_oukan3_i.bti.png|100px]]<br />
|-<br />
| #35 || <code>IP2_kurage6_ia || [[File:IP2_kurage6_ia.bti.png|100px]]<br />
|-<br />
| #36 || <code>IP2_blur1_ia || [[File:GreenScreen4.png|100px]]<br />
|-<br />
| #37 || <code>IP2_glow2_i || [[File:IP2_glow2_i.bti.png|100px]]<br />
|-<br />
| #38 || <code>IP2_orilight2_i || [[File:IP2_orilight2_i.bti.png|100px]]<br />
|-<br />
| #39 || <code>IP2_thunder1_i || [[File:IP2_thunder1_i.bti.png|100px]]<br />
|-<br />
| #40 || <code>IP2_smallcloud_i || [[File:IP2_smallcloud_i.bti.png|100px]]<br />
|-<br />
| #41 || <code>IP2_biri_r1_i || [[File:IP2_biri_r1_i.bti.png|100px]]<br />
|-<br />
| #42 || <code>IP2_enemydead_ia || [[File:IP2_enemydead_ia.bti.png|100px]]<br />
|-<br />
| #43 || <code>IP2_indwp1_ia || [[File:IP2_indwp1_ia.bti.png|100px]]<br />
|-<br />
| #44 || <code>IP2_dummy || [[File:IP2_dummy.bti.png|100px]]<br />
|-<br />
| #45 || <code>IP2_indwp3_ia || [[File:IP2_indwp3_ia.bti.png|100px]]<br />
|-<br />
| #46 || <code>IP2_indmsk3_ia || [[File:GreenScreen5.png|100px]]<br />
|-<br />
| #47 || <code>IP2_hibana2_ia || [[File:IP2_hibana2_ia.bti.png|100px]]<br />
|-<br />
| #48 || <code>IP2_sakura1_s3tc || [[File:IP2_sakura1_s3tc.bti.png|100px]]<br />
|-<br />
| #49 || <code>IP2_sakura2_s3tc || [[File:IP2_sakura2_s3tc.bti.png|100px]]<br />
|-<br />
| #50 || <code>IP2_indwp3_i || [[File:IP2_indwp3_i.bti.png|100px]]<br />
|-<br />
| #51 || <code>IP2_sand1_ia || [[File:IP2_sand1_ia.bti.png|100px]]<br />
|-<br />
| #52 || <code>IP2_smash_i || [[File:IP2_smash_i.bti.png|100px]]<br />
|-<br />
| #53 || <code>IP2_kiseki1_i || [[File:IP2_kiseki1_i.bti.png|100px]]<br />
|-<br />
| #54 || <code>IP2_yuge_i || [[File:IP2_yuge_i.bti.png|100px]]<br />
|-<br />
| #55 || <code>IP2_fireball2_i || [[File:IP2_fireball2_i.bti.png|100px]]<br />
|-<br />
| #56 || <code>IP2_indwp2_ia || [[File:IP2_indwp2_ia.bti.png|100px]]<br />
|-<br />
| #57 || <code>IP2_star4_ia || [[File:IP2_star4_ia.bti.png|100px]]<br />
|-<br />
| #58 || <code>IP2_kemuri4_ia || [[File:IP2_kemuri4_ia.bti.png|100px]]<br />
|-<br />
| #59 || <code>IP2_ami2_i || [[File:IP2_ami2_i.bti.png|100px]]<br />
|-<br />
| #60 || <code>IP2_indmsk2_ia || [[File:GreenScreen6.png|100px]]<br />
|-<br />
| #61 || <code>IP2_indwp4_ia || [[File:IP2_indwp4_ia.bti.png|100px]]<br />
|-<br />
| #62 || <code>IP2_mizutama3_i || [[File:IP2_mizutama3_i.bti.png|100px]]<br />
|-<br />
| #63 || <code>IP2_yodare_ia || [[File:IP2_yodare_ia.bti.png|100px]]<br />
|-<br />
| #64 || <code>IP2_fur_mm_ia || [[File:IP2_fur_mm_ia.bti.png|100px]]<br />
|-<br />
| #65 || <code>IP2_furdown1_ia || [[File:IP2_furdown1_ia.bti.png|100px]]<br />
|-<br />
| #66 || <code>IP2_furdown2_ia || [[File:IP2_furdown2_ia.bti.png|100px]]<br />
|-<br />
| #67 || <code>IP2_furdown3_ia || [[File:IP2_furdown3_ia.bti.png|100px]]<br />
|-<br />
| #68 || <code>IP2_furdown4_ia || [[File:IP2_furdown4_ia.bti.png|100px]]<br />
|-<br />
| #69 || <code>IP2_furdown5_ia || [[File:IP2_furdown5_ia.bti.png|100px]]<br />
|-<br />
| #70 || <code>IP2_furball1_ia || [[File:GreenScreen7.png|100px]]<br />
|-<br />
| #71 || <code>IP2_smash_p_i || [[File:IP2_smash_p_i.bti.png|100px]]<br />
|-<br />
| #72 || <code>IP2_ringhalo_i || [[File:IP2_ringhalo_i.bti.png|100px]]<br />
|-<br />
| #73 || <code>IP2_momiji1_s3tc || [[File:IP2_momiji1_s3tc.bti.png|100px]]<br />
|-<br />
| #74 || <code>IP2_momiji2_s3tc || [[File:IP2_momiji2_s3tc.bti.png|100px]]<br />
|-<br />
| #75 || <code>IP2_orilight3_i || [[File:IP2_orilight3_i.bti.png|100px]]<br />
|-<br />
| #76 || <code>IP2_kurage1_ia || [[File:GreenScreen8.png|100px]]<br />
|-<br />
| #77 || <code>IP2_kuragemsk_ia || [[File:GreenScreen9.png|100px]]<br />
|-<br />
| #78 || <code>IP2_glow5_i || [[File:IP2_glow5_i.bti.png|100px]]<br />
|-<br />
| #79 || <code>IP2_rock2_s3tc || [[File:IP2_rock2_s3tc.bti.png|100px]]<br />
|-<br />
| #80 || <code>IP2_ginball1_s3tc || [[File:IP2_ginball1_s3tc.bti.png|100px]]<br />
|-<br />
| #81 || <code>IP2_fly_i || [[File:IP2_fly_i.bti.png|100px]]<br />
|-<br />
| #82 || <code>IP2_vfire_noise2_i || [[File:IP2_vfire_noise2_i.bti.png|100px]]<br />
|-<br />
| #83 || <code>IP2_fireball1_ia || [[File:IP2_fireball1_ia.bti.png|100px]]<br />
|-<br />
| #84 || <code>IP2_hanabira_ia || [[File:IP2_hanabira_ia.bti.png|100px]]<br />
|-<br />
| #85 || <code>IP2_deadpiki_ia || [[File:IP2_deadpiki_ia.bti.png|100px]]<br />
|-<br />
| #86 || <code>IP2_hitmark4mm_ia || [[File:IP2_hitmark4mm_ia.bti.png|100px]]<br />
|-<br />
| #87 || <code>IP2_kanden3_ia || [[File:IP2_kanden3_ia.bti.png|100px]]<br />
|-<br />
| #88 || <code>IP2_grid1_i || [[File:IP2_grid1_i.bti.png|100px]]<br />
|-<br />
| #89 || <code>IP2_snow3_i || [[File:IP2_snow3_i.bti.png|100px]]<br />
|-<br />
| #90 || <code>IP2_snow4_i || [[File:IP2_snow4_i.bti.png|100px]]<br />
|-<br />
| #91 || <code>IP2_monitor_ia || [[File:IP2_monitor_ia.bti.png|100px]]<br />
|-<br />
| #92 || <code>IP2_watage2_ia || [[File:GreenScreen10.png|100px]]<br />
|-<br />
| #93 || <code>IP2_weed_s3tc || [[File:IP2_weed_s3tc.bti.png|100px]]<br />
|-<br />
| #94 || <code>IP2_ami2mm_i || [[File:IP2_ami2mm_i.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=First_treasure_found_JPC&diff=4054
First treasure found JPC
2022-12-28T18:57:22Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>g04_find_treasure</code> &ndash; which is used for the "first treasure found" cutscene &ndash; as well as what particle emitters and particle textures they contain.<br />
<br />
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.<br />
<br />
Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture. <br />
<br />
__TOC__<br />
<br />
== efx.jpc ==<br />
Found in <code>/user/Mukki/movie/g04_find_treasure/demo.szs/efx.jpc</code>.<br />
<br />
=== Particle emitters ===<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || Courage Reactor Sparkle || <code>---</code> || False || <code>#0, #1, and #2</code> || [[File:TreasureSparkle.png|100px]]<br />
|}<br />
<br />
=== Particle textures ===<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_sstar4_i || [[File:GreenScreen12.png|100px]]<br />
|-<br />
| #1 || <code>IP2_specring_rgb || [[File:IP2_specring_rgb.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_Technical_Knowledge_Base:Guidelines&diff=4053
Pikmin Technical Knowledge Base:Guidelines
2022-12-28T18:55:34Z
<p>Espyo: </p>
<hr />
<div>In order to ensure the comfort of readers and editors, everybody is encouraged to use the following style and formatting guidelines when editing the wiki. They are ''not mandatory'', but highly recommended for the sake of clarity, cleanliness, and consistency.<br />
<br />
== Formatting ==<br />
; File names, file paths, hexadecimal values, and internal names should be inside code blocks.<br />
: A file name (e.g. <code>navi.ini</code>), the path to a file (e.g. <code>/dataDir/parms/navi.ini</code>), a hex value (e.g. <code>0x1F</code>), or an internal name (e.g. <code>KoChappy</code>) should all be written inside "code" blocks. To do so, type it as follows: <code>&lt;code&gt;text&lt;/code&gt;</code>. Naturally, be careful not to include commas, quotes, or periods that belong to your sentence inside of these blocks.<br />
<br />
; File paths should be like the [[wikipedia:Filesystem Hierarchy Standard|Filesystem Hierarchy Standard]].<br />
: A file path should use forward slashes (<code>/</code>) as the directory separator, and the root of an ISO should start with a forward slash as well.<br />
<br />
; Hexadecimal values should start with the hex prefix.<br />
: When writing a hexadecimal value, include the "0x" prefix before it, so it's clear that the number you've shown is in hex format.<br />
<br />
; Hexadecimal values should follow the format <code>0x0F</code>.<br />
: This means starting with "0x", and use uppercase for the alpha characters (e.g. <code>0xDC</code> instead of <code>0xdc</code>). Consider adding a leading zero if it looks better, e.g. <code>0x05</code> instead of <code>0x5</code>.<br />
<br />
; File formats in prose should be in all uppercase, without a dot.<br />
: e.g. type "PNG file" instead of ".png file". The exception is, of course, unless you're referring to the name of a specific file, in which case you use <code>abc.png</code> as usual.<br />
<br />
== Headers ==<br />
; Like Wikipedia, don't capitalize words in article titles or section headers.<br />
: Wikipedia's page on it can be found [[wikipedia:Wikipedia:Naming_conventions_(capitalization)|here]], along with the reasoning.<br />
<br />
== Game names ==<br />
; Italicize game names.<br />
: Italicize (i.e. write in <code><nowiki>''italics''</nowiki></code>) the names of games in the series.<br />
<br />
; The first game in the franchise is called ''Pikmin''.<br />
: In other words, don't use the term "Pikmin 1".<br />
<br />
== Article contents ==<br />
; If the article's title has a game name, italicize it.<br />
: You can change the style of an article's title with the <code><nowiki>{{DISPLAYTITLE}}</nowiki></code> magic word. For instance, for an article called "Pikmin 2 quick notes", you should add <code><nowiki>{{DISPLAYTITLE:''Pikmin 2'' quick notes}}</nowiki></code> at the start.<br />
<br />
; All main articles must be in the category of the game(s) they're about, as well as the type of article they are.<br />
: At the end of each article, you should have the categories that it belongs to. To categorize an article, write something like <code><nowiki>[[Category:Pikmin 3]]</nowiki></code> at the end. See [[:Category:Browse]] for the existing types of article.<br />
<br />
== Misc. ==<br />
; When in doubt between spellings, use American English.<br />
: Not sure if you should write "colour" or "color"? Doesn't matter much, but for consistency, might as well use the US spelling.<br />
<br />
; Don't capitalize words needlessly.<br />
: The term "Pikmin" should always start in uppercase, but everyday terms that aren't proper nouns like "leader" or "cave" shouldn't be capitalized.<br />
<br />
; Don't use the terms "NTSC" or "PAL".<br />
: Instead, use "US", "North American", "EU", "European", etc. You can also just refer to the versions by their ID, like <code>GPIP01</code>. The reasoning can be found [https://www.pikminwiki.com/Region#Naming on Pikipedia].<br />
<br />
; Don't use the terms "alpha" or "beta".<br />
: Instead, use "early", "prereelase", or "prototype". Again, the reasoning can be found [https://www.pikminwiki.com/Pikipedia:General_content_guidelines#Prerelease on Pikipedia].<br />
<br />
[[Category:PikminTKB]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_Technical_Knowledge_Base:Guidelines&diff=4052
Pikmin Technical Knowledge Base:Guidelines
2022-12-28T18:53:35Z
<p>Espyo: Some more formatting tips.</p>
<hr />
<div>In order to ensure the comfort of readers and editors, everybody is encouraged to use the following style and formatting guidelines when editing the wiki. They are ''not mandatory'', but highly recommended for the sake of clarity, cleanliness, and consistency.<br />
<br />
== Formatting ==<br />
; File names, file paths, hexadecimal values, and internal names should be inside code blocks.<br />
: A file name (e.g. <code>navi.ini</code>), the path to a file (e.g. <code>/dataDir/parms/navi.ini</code>), a hex value (e.g. <code>0x1F</code>), or an internal name (e.g. <code>KoChappy</code>) should all be written inside "code" blocks. To do so, type it as follows: <code>&lt;code&gt;text&lt;/code&gt;</code>. Naturally, be careful not to include commas, quotes, or periods that belong to your sentence inside of these blocks.<br />
<br />
; File paths should be like the [[wikipedia:Filesystem Hierarchy Standard|Filesystem Hierarchy Standard]].<br />
: A file path should use forward slashes (<code>/</code>) as the directory separator, and the root of an ISO should start with a forward slash as well.<br />
<br />
; Hexadecimal values should start with the hex prefix.<br />
: When writing a hexadecimal value, include the "0x" prefix before it, so it's clear that the number you've shown is in hex format.<br />
<br />
; Hexadecimal values should start with 0x.<br />
: e.g. <code>0x3A</code>. Consider adding a leading zero if it looks better, e.g. <code>0x05</code> instead of <code>0x5</code>.<br />
<br />
; File formats in prose should be in all uppercase, without a dot.<br />
: e.g. type "PNG file" instead of ".png file". The exception is, of course, unless you're referring to the name of a specific file, in which case you use <code>abc.png</code> as usual.<br />
<br />
== Headers ==<br />
; Like Wikipedia, don't capitalize words in article titles or section headers.<br />
: Wikipedia's page on it can be found [[wikipedia:Wikipedia:Naming_conventions_(capitalization)|here]], along with the reasoning.<br />
<br />
== Game names ==<br />
; Italicize game names.<br />
: Italicize (i.e. write in <code><nowiki>''italics''</nowiki></code>) the names of games in the series.<br />
<br />
; The first game in the franchise is called ''Pikmin''.<br />
: In other words, don't use the term "Pikmin 1".<br />
<br />
== Article contents ==<br />
; If the article's title has a game name, italicize it.<br />
: You can change the style of an article's title with the <code><nowiki>{{DISPLAYTITLE}}</nowiki></code> magic word. For instance, for an article called "Pikmin 2 quick notes", you should add <code><nowiki>{{DISPLAYTITLE:''Pikmin 2'' quick notes}}</nowiki></code> at the start.<br />
<br />
; All main articles must be in the category of the game(s) they're about, as well as the type of article they are.<br />
: At the end of each article, you should have the categories that it belongs to. To categorize an article, write something like <code><nowiki>[[Category:Pikmin 3]]</nowiki></code> at the end. See [[:Category:Browse]] for the existing types of article.<br />
<br />
== Misc. ==<br />
; When in doubt between spellings, use American English.<br />
: Not sure if you should write "colour" or "color"? Doesn't matter much, but for consistency, might as well use the US spelling.<br />
<br />
; Don't capitalize words needlessly.<br />
: The term "Pikmin" should always start in uppercase, but everyday terms that aren't proper nouns like "leader" or "cave" shouldn't be capitalized.<br />
<br />
; Don't use the terms "NTSC" or "PAL".<br />
: Instead, use "US", "North American", "EU", "European", etc. You can also just refer to the versions by their ID, like <code>GPIP01</code>. The reasoning can be found [https://www.pikminwiki.com/Region#Naming on Pikipedia].<br />
<br />
; Don't use the terms "alpha" or "beta".<br />
: Instead, use "early", "prereelase", or "prototype". Again, the reasoning can be found [https://www.pikminwiki.com/Pikipedia:General_content_guidelines#Prerelease on Pikipedia].<br />
<br />
[[Category:PikminTKB]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=E3_Awakening_Wood_JPC&diff=4051
E3 Awakening Wood JPC
2022-12-28T18:47:43Z
<p>Espyo: </p>
<hr />
<div>{{todo|Add Descriptions and Internal Names.}}<br />
<br />
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>g00_gamestart</code>, as well as what particle emitters and particle textures they contain.<br />
<br />
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it. <br />
<br />
Note: This JPC was part of the E3 version of the game and goes unused in the full release of ''Pikmin 2''.<br />
<br />
__TOC__<br />
<br />
== efx.jpc ==<br />
Found in <code>/user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc</code>.<br />
<br />
=== Particle emitters ===<br />
{| class="wikitable"<br />
! ID || Description || Internal name || Looping || Texture ID used || Image<br />
|-<br />
| <code>0000</code> || --- || <code>N/A</code> || False || <code>#0</code> || [[File:EACS0.png|100px]]<br />
|-<br />
| <code>0001</code> || --- || <code>N/A</code> || False || <code>#1</code> || [[File:EACS1.png|100px]]<br />
|-<br />
| <code>0002</code> || --- || <code>N/A</code> || True || <code>#2</code> || [[File:EACS2.png|100px]]<br />
|-<br />
| <code>0003</code> || --- || <code>N/A</code> || True || <code>#3</code> || [[File:EACS3.png|100px]]<br />
|}<br />
<br />
=== Particle textures ===<br />
{| class="wikitable"<br />
! TextureID || File name || Image<br />
|-<br />
| #0 || <code>IP2_hamon2_ia || [[File:GreenScreen3.png|100px]]<br />
|-<br />
| #1 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]<br />
|-<br />
| #2 || <code>IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]]<br />
|-<br />
| #3 || <code>IP2_denpa1_i || [[File:IP2_denpa1_i.png|100px]]<br />
|}<br />
<br />
[[Category:Pikmin 2]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_cheat_codes&diff=4050
Pikmin cheat codes
2022-12-28T17:35:25Z
<p>Espyo: Added some Meeo codes.</p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin'' cheat codes}}<br />
This page lists Action Replay and Gecko codes for ''Pikmin'' on the GameCube.<br />
<br />
==Action Replay codes==<br />
===US v1.00===<br />
<pre><br />
All Pikmin can carry Bomb Rocks<br />
040c9378 60000000<br />
040c96fc 60000000<br />
040cb530 60000000<br />
040cb5c0 60000000<br />
040d54fc 60000000<br />
040d7034 60000000<br />
040d7358 60000000<br />
040fc240 60000000<br />
0410083c 60000000<br />
</pre><br />
<br />
===US v1.01===<br />
<pre><br />
$Access Model Viewer from Title Screen (USA v1.01) [Minty Meeo]<br />
0406065c 3c000003<br />
040caa50 38000000<br />
040d96f0 4e800020<br />
<br />
$60FPS Hack - May Require CPU Override [u/cegli]<br />
043988A0 00000001<br />
<br />
Freeze RNG (USA v1.01) [Minty Meeo]<br />
0421808c 3860XXXX<br />
<br />
XXXX = RNG value<br />
<br />
$Punch to Moonjump (USA v1.01) [Minty Meeo]<br />
C2109EA8 00000003<br />
83ED3120 83FF0034<br />
3FC04348 93DF0084<br />
BB0100C8 00000000<br />
<br />
$Load All Global Shapes (USA v1.01) [Minty Meeo]<br />
c207f31c 0000001c<br />
906d2f64 48000019<br />
73686170 65732f61<br />
72726f77 2e6d6f64<br />
00000000 7fe3fb78<br />
7c8802a6 38a00001<br />
3d808005 618c2d10<br />
7d8803a6 4e800021<br />
906d2f50 48000019<br />
73686170 65732f6f<br />
6c644d61 726b722e<br />
6d6f6400 7fe3fb78<br />
7c8802a6 38a00001<br />
3d808005 618c2d10<br />
7d8803a6 4e800021<br />
906d2f54 48000015<br />
73686170 65732f61<br />
7869732e 6d6f6400<br />
7fe3fb78 7c8802a6<br />
38a00001 3d808005<br />
618c2d10 7d8803a6<br />
4e800021 906d2f58<br />
48000015 73686170<br />
65732f65 6e2e6d6f<br />
64000000 7fe3fb78<br />
7c8802a6 38a00001<br />
3d808005 618c2d10<br />
7d8803a6 4e800021<br />
906d2f5c 00000000<br />
<br />
$Restore Generator Debug Info when DInfo is enabled (USA v1.01) [Minty Meeo]<br />
c2111224 00000010<br />
806d3080 7fc4f378<br />
81830000 818c0018<br />
7d8803a6 4e800021<br />
806d3084 7fc4f378<br />
81830000 818c0018<br />
7d8803a6 4e800021<br />
806d3088 7fc4f378<br />
81830000 818c0018<br />
7d8803a6 4e800021<br />
806d308c 7fc4f378<br />
81830000 818c0018<br />
7d8803a6 4e800021<br />
806d3090 7fc4f378<br />
81830000 818c0018<br />
7d8803a6 4e800021<br />
801d0028 00000000<br />
<br />
$Force Enable Generator Debug Info (USA v1.01) [Minty Meeo]<br />
040dc250 60000000<br />
<br />
$Restore MapSelectSetup Debug Features (USA v1.01) [Minty Meeo]<br />
C2056580 0000000D<br />
807F0030 80630028<br />
74600001 41A20014<br />
809F0028 909F002C<br />
38A00001 90A400AC<br />
3C80803A 3884D7B8<br />
80A402FC 74600002<br />
41A20014 2C050001<br />
4081000C 38A5FFFF<br />
90A402FC 74600004<br />
41A20014 2C05001E<br />
4080000C 38A50001<br />
90A402FC 807F002C<br />
60000000 00000000<br />
<br />
Based on work by Mr. Broccoli.<br />
(Press Z) Debug Stage Select<br />
(Press L) Decrement Curr Day<br />
(Press R) Increment Curr Day<br />
<br />
$Partial Restoration of PikiGame Debug Menus (USA v1.01) [Minty Meeo]<br />
C205A234 0000000A<br />
807F0024 80630028<br />
70600100 41A2001C<br />
809F0010 8084003C<br />
909F0020 38000001<br />
900400AC 48000024<br />
70600200 41A2001C<br />
808D2F00 80840004<br />
80841404 909F0020<br />
38000001 900400AC<br />
881F03D4 00000000<br />
<br />
Based on work by Mr. Broccoli.<br />
(dpad-left) Kando Options<br />
(dpad-right) Lighting<br />
It is unclear if any other PikiGame debug menus still exist in any significant form.<br />
Enabling Kando Debug requires the Load All Global Shapes (USA v1.01) Gecko Code.<br />
</pre><br />
<br />
===Europe===<br />
''Pikmin'' (GameCube, European version) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc.<br />
<pre><br />
(m) [Ralf]<br />
ZDU1-GGAZ-J8QVF<br />
7EUH-WUPE-BWEXV<br />
<br />
The CodeJunkies master code is crap. This is an additional master code with better code handling.<br />
<br />
Enable 60Hz Mode [Ralf]<br />
K79V-ZGNM-1P58Y<br />
1RG4-CT0E-7TFH8<br />
TRPZ-9Y7Y-45DJJ<br />
ZV4V-3CF9-W8MFX<br />
5CCE-WXHF-2B36Y<br />
3K8C-PPBR-A3VUR<br />
88XP-5T26-JMHQ7<br />
<br />
16:9 Aspect Ratio (Widescreen) [Ralf]<br />
15ZV-P8NW-GK0QA<br />
7BXK-ZK2Z-JFR1H<br />
4BFH-BTFQ-TW68W<br />
<br />
Enable 2D Screen Checker [Ralf]<br />
V644-EFYT-JFFVH<br />
G770-WGFN-K2CDU<br />
CTAZ-GAY6-XNX41<br />
<br />
Enable Game Course Clear Section [Ralf]<br />
C712-G8UB-97WAN<br />
G770-WGFN-K2CDU<br />
U5QW-EJE4-BUBV9<br />
<br />
Enable Beta Camera Mode [Ralf]<br />
20UN-92GV-DYUPA<br />
JUB7-RBYN-ND6RK<br />
449G-HTEN-QCDQK<br />
<br />
Enable Beta (E3) Camera Mode [Ralf]<br />
636M-6JTG-D2XHR<br />
JUB7-RBYN-ND6RK<br />
TQEQ-17XZ-VNGVE<br />
<br />
Enable Beta Marker [Ralf]<br />
HVXM-MZZ0-0ZMCW<br />
B93V-8JQN-38C4D<br />
0099-WVHZ-W35BV<br />
7420-4CG5-NYU83<br />
YG30-4799-QDU6B<br />
<br />
Infinite Time (Always Night Time) [Ralf]<br />
U4EC-YDTY-F5KHQ<br />
4YMN-RAPW-UEX8W<br />
<br />
Infinite Time On/Off (Press DPad Left/Right) [Ralf]<br />
KCC2-RGZY-A9U8V<br />
J1MH-ANWD-ETV55<br />
4YMN-RAPW-UEX8W<br />
187F-Y7EK-0XA6F<br />
35G5-KXBT-U15VV<br />
<br />
Olimar Is Invincible [Ralf]<br />
DZ0X-UUFJ-11XTT<br />
6CAQ-NZZJ-VMN59<br />
<br />
Most Enemies Don't Attack Olimar [Ralf]<br />
034C-9TWR-A0B03<br />
17DZ-CC61-WFR5M<br />
TERH-5HCE-R82XB<br />
<br />
<br />
Olimar Size Modifier [Ralf]<br />
04004000 3C608000<br />
04004004 C003400C<br />
04004008 480FB1D4<br />
040FF1D8 4BF04E28<br />
0400400C xxxxxxxx<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F99999A = 1.2 dec)<br />
<br />
Mini Olimar [Ralf]<br />
NE51-HJFP-6R509<br />
ZYT6-BR51-6H6UD<br />
NYDW-P2KM-PJ7EE<br />
KVC0-6WV9-6GU12<br />
ZHED-K12R-AUP7E<br />
HK64-VCCF-YNK65<br />
<br />
Large Olimar [Ralf]<br />
XGCB-RDZB-FTY9H<br />
ZYT6-BR51-6H6UD<br />
NYDW-P2KM-PJ7EE<br />
KVC0-6WV9-6GU12<br />
ZHED-K12R-AUP7E<br />
Q4DM-N18M-0TBXP<br />
<br />
<br />
Pikmin Size Modifier [Ralf]<br />
040B9090 C00297F0<br />
040B9098 60000000<br />
040B90A0 60000000<br />
043EE910 xxxxxxxx<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F800000 = 1.0 dec)<br />
<br />
Mini Pikmins [Ralf]<br />
GH9G-GE0D-J54XY<br />
RWVV-RVZR-DGHUB<br />
1AUG-WEK4-6PZ7M<br />
MB5B-1T49-1R4WR<br />
C2KY-9YFT-4B1WK<br />
<br />
Large Pikmins [Ralf]<br />
BHT6-NXQ2-6KRJT<br />
RWVV-RVZR-DGHUB<br />
1AUG-WEK4-6PZ7M<br />
MB5B-1T49-1R4WR<br />
N19H-5AFV-3FB4J<br />
<br />
<br />
Enemy Size Modifier [Ralf]<br />
04143AEC 3C608000<br />
04143AF0 C0034010<br />
04143AF4 C0234010<br />
04004010 xxxxxxxx<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F99999A = 1.2 dec)<br />
<br />
Mini Enemies [Ralf]<br />
YP8X-EPA8-MJWN4<br />
TG4F-P75G-HV12Y<br />
PAF5-TRY9-3E662<br />
K937-NQEZ-RAG99<br />
JM8C-4W6Q-0DVPK<br />
<br />
Large Enemies [Ralf]<br />
Y30M-NWR4-FJ5PH<br />
TG4F-P75G-HV12Y<br />
PAF5-TRY9-3E662<br />
K937-NQEZ-RAG99<br />
QEUA-EENZ-1HN4Z<br />
<br />
<br />
Moon Jump (Press A) [Ralf]<br />
1UD0-PE8D-VP87J<br />
J42C-2774-P312D<br />
CD2X-8DYH-KQEP2<br />
HNTU-BU3Q-8J43W<br />
K5PE-5X8J-23P71<br />
50T3-3ZGR-59FZ9<br />
8Y81-XR29-1BQBG<br />
K3H8-E1CV-XRYA6<br />
4K0F-4WG8-J6QK7<br />
WBZ5-5J8G-B2ZB1<br />
X9Q3-23VK-5U0KR<br />
R6QG-YNX6-47Z98<br />
0GRE-X2FZ-RE697<br />
4W67-5R7Z-10CZ4<br />
8MZ9-3N0P-XPZ8D<br />
<br />
All Pikmin Have Leaves [Ralf]<br />
MU6A-6HJD-D2074<br />
DHR8-0JF1-0AKZW<br />
B52R-2DBP-QVM0A<br />
<br />
All Pikmin Have Buds [Ralf]<br />
N8YT-HGE4-3YCDZ<br />
GJPA-FYJK-U7M0Z<br />
THCZ-0WM9-650FN<br />
<br />
All Pikmin Have Flowers [Ralf]<br />
G2E4-QKG4-HDTQW<br />
ZDJM-3JNG-1NYK7<br />
VBUJ-VY0T-TCQJ6<br />
<br />
All Pikmin Have Red Ability [Ralf]<br />
7N73-8YRG-29F36<br />
EFGJ-F7TV-VHPDM<br />
CQY2-6RNJ-YF401<br />
9M8F-XXMD-8AYKQ<br />
HE0G-XTVM-6N7GF<br />
JXWC-T1M3-8Q0YC<br />
<br />
All Pikmin Have Blue Ability [Ralf]<br />
458Q-JKMH-DR03M<br />
NFKQ-F8Y7-FQYY9<br />
7VXJ-VGN1-RHPBH<br />
7AU3-3A95-Z6QZA<br />
32YQ-R8UJ-JMW3Q<br />
YNXG-WE9C-1ZNY4<br />
0PYH-VRA2-N2VUE<br />
Y21P-ZGK7-1NYQU<br />
<br />
All Pikmin Have Yellow Ability [Ralf]<br />
Q2ZR-81JA-NVPZB<br />
ZVEW-PK61-4QV51<br />
VUDG-1ZM2-Y12N2<br />
48E1-Q0RT-HJC62<br />
8D52-WZ9C-3QENT<br />
TB94-H903-EVAVF<br />
WYZ9-H1Q2-6CRNU<br />
RWH3-YYZ7-MH2G7<br />
XT90-V18N-3MF78<br />
M15V-A6HP-2ZD6T<br />
<br />
Olimar Wears No Space Suit [Ralf]<br />
F5HN-U00R-QPB1P<br />
XN97-CEWB-BYE1Y<br />
DHYT-91D9-VCEER<br />
<br />
Replace Olimar With Beta Olimar [Ralf]<br />
EMXQ-GK8Y-1UWJW<br />
8UE8-N12W-A9RH6<br />
MWW8-E53W-HKZ8M<br />
<br />
Replace Pikmins With MiniOlis [Ralf]<br />
W1JQ-KPPD-9C15N<br />
PAFM-6MJN-G8NFZ<br />
JUHR-UU2R-784DR<br />
T8V3-75QR-AXD3R<br />
VN34-WMZ3-CMGHD<br />
<br />
Replace Pikmins With Beta MiniOlis [Ralf]<br />
9FEF-PQZA-13XNT<br />
PAFM-6MJN-G8NFZ<br />
JUHR-UU2R-784DR<br />
T8V3-75QR-AXD3R<br />
VN34-WMZ3-CMGHD<br />
J1HN-NJ2F-Y0T58<br />
2GET-EDMQ-KAWUT<br />
<br />
Replace Pikmins With OliPikis [Ralf]<br />
W5UE-ZGC5-JUGR4<br />
PAFM-6MJN-G8NFZ<br />
JUHR-UU2R-784DR<br />
T8V3-75QR-AXD3R<br />
0C8V-AZQX-19YBM<br />
<br />
Replace Pikmins With MushiPikis [Ralf]<br />
GQYN-QCMW-QATR3<br />
7V7P-30FW-RV17C<br />
NK8R-W0VJ-M51P0<br />
W8K2-J0C4-9B71C<br />
J41B-DJ4W-8EVW8<br />
JUHR-UU2R-784DR<br />
87DA-UCGT-0PEV9<br />
56FD-NFAW-TE5TV<br />
CMHA-TZ1M-0WU43<br />
EFD7-13B1-DN0RH<br />
<br />
Walk Under Water [Ralf]<br />
3NH0-39JR-53B0M<br />
FRHQ-CVU0-0UWNF<br />
<br />
Quick Wall Destruction [Ralf]<br />
73Q2-Q6RA-7MK59<br />
UEAH-UJPC-4C9ZA<br />
<br />
No Leaf/Bud/Flower (Pikmin) [Ralf]<br />
Z7NA-0X1J-30AUB<br />
JUHR-UU2R-784DR<br />
<br />
Grow Flower Pikmin (Works On All Days) [Ralf]<br />
7W7Q-XT1U-E15CR<br />
5UK5-42G0-TYDP5<br />
<br />
Show Debug Text [Ralf]<br />
H36P-F9NT-UAVF0<br />
QZEW-FDJP-7ZZRM<br />
<br />
Map Debug On/Off (Press DPad Up/Down) [Ralf]<br />
694A-E83H-XZ1ZM<br />
0WRR-GKZ0-UF0Q2<br />
ZEBW-JDYY-8U7TG<br />
B0G8-833D-5ZXXQ<br />
EWRZ-QKAA-WEUTA<br />
<br />
Debug Paths On/Off (Press R + DPad Up/Down) [Ralf]<br />
A8X1-RPWU-ATXYA<br />
5W7J-MW3B-Q3234<br />
B8P6-KM80-20YY5<br />
E80X-71XN-78QNX<br />
WH53-31PX-JKF14<br />
<br />
Debug SE Infos On/Off (Press L + DPad Up/Down) [Ralf]<br />
44A1-JG10-XRGW1<br />
5H0U-560E-12KBX<br />
0CGJ-GCB3-5HWBB<br />
1C90-H2BG-WPXVX<br />
Q0XD-W8ZH-CPDW4<br />
<br />
Debug Vectors On/Off (Press L + DPad Left/Right) [Ralf]<br />
EJP8-K42W-XKXB4<br />
ZB0J-A9WX-UWJ8Y<br />
7HUQ-DKDP-5ZVX4<br />
DNP3-7NUR-07HDH<br />
RX9N-AWCX-EZZ25<br />
<br />
Enemy Debug Spheres On/Off (Press DPad Left/Right) [Ralf]<br />
59XT-QN7A-EXX3A<br />
J1MH-ANWD-ETV55<br />
AXMZ-Z70R-GWNY9<br />
187F-Y7EK-0XA6F<br />
X25G-FX6Y-5RFVY<br />
<br />
Note: Activated code may slow down the game.<br />
<br />
Plants On/Off (Press A + DPad Up/Down) [Ralf]<br />
950W-XW9X-1XX0B<br />
P2Z7-2CZM-N2669<br />
RUPG-P02D-T23UP<br />
RQG6-HZVC-3AP8V<br />
J88U-QC6J-GH83W<br />
<br />
Night Mode On/Off (Press A + DPad Left/Right) [Ralf]<br />
U76M-YVBF-KKDF3<br />
DMAH-XR6U-XYRD4<br />
5EX9-GY0E-8DP6V<br />
NT8K-MCJX-EBJRV<br />
2HWU-9MZG-P9BJ1<br />
<br />
Everything Jump On/Off (Press R + DPad Left/Right) [Ralf]<br />
V6R3-Y6N2-WVHGX<br />
QC2A-6DWE-8G6BG<br />
3X9H-6TRD-Z7E7C<br />
DDK7-5VBP-746Z1<br />
ND92-T752-24AUN<br />
<br />
Replace Plants With Goombas [Ralf]<br />
23J0-Y8W4-R51ZQ<br />
EB1J-F7BT-FPY1R<br />
FJHR-RPRX-W3RCF<br />
0GJ6-BPG5-57BZZ<br />
K3W3-FC3U-ZMBGQ<br />
N8Q3-5FB4-AVDQ8<br />
39AM-FVJ5-V1RWC<br />
VF0M-TGB3-37T34<br />
QPQB-U6J0-NV4XB<br />
<br />
Replace Plants With M128 Keys [Ralf]<br />
32TD-YC11-YVWUN<br />
EB1J-F7BT-FPY1R<br />
5TUQ-55F3-C45VB<br />
0GJ6-BPG5-57BZZ<br />
47AZ-WPQP-N21M7<br />
N8Q3-5FB4-AVDQ8<br />
05QC-HMQT-YY8PD<br />
VF0M-TGB3-37T34<br />
WDCJ-GB1F-2TZZD<br />
<br />
Replace Plants With Red Beta Pellets [Ralf]<br />
ZTAG-VTDB-5543U<br />
EB1J-F7BT-FPY1R<br />
5F66-93Q8-930HT<br />
0GJ6-BPG5-57BZZ<br />
6X1P-5CZ1-REDQ6<br />
N8Q3-5FB4-AVDQ8<br />
ZV0T-9ZZT-7JJQH<br />
VF0M-TGB3-37T34<br />
60NZ-V8XG-A9VC0<br />
<br />
Replace Forest of Hope Map With Play3 Map [Ralf]<br />
EEVY-NZ7K-QMJ71<br />
VUYB-RWT9-F1VGV<br />
40XV-XHXG-0ZB0J<br />
<br />
Replace Forest of Hope Map With E3 Play3 Map [Ralf]<br />
4ZAH-3MDQ-0YAUX<br />
WK16-X2M9-BEHNP<br />
6285-XGR7-34092<br />
<br />
<br />
Replace Challenge Mode Impact Site Map with ...<br />
<br />
Test Map [Ralf]<br />
YJ2E-PRAC-N9HJY<br />
G8X1-9JUV-PAEV5<br />
XPKE-X9QR-EXFQA<br />
5P7W-FZVQ-PC8UT<br />
HN6F-D8HT-F4736<br />
<br />
Map06 [Ralf]<br />
46MC-88TN-QCZVV<br />
CZAJ-W08M-97879<br />
3DTP-YMN6-4EV2K<br />
8M43-CQTJ-H37K7<br />
N39Q-WPK3-M84RC<br />
M5AK-22T1-FB6R6<br />
AG53-DP09-DKQ1R<br />
<br />
Play3 Map [Ralf]<br />
NU9A-PKR4-DVU5P<br />
U86B-ZD81-NDAU5<br />
EPHM-2PD8-H75Z3<br />
8M43-CQTJ-H37K7<br />
N39Q-WPK3-M84RC<br />
M5AK-22T1-FB6R6<br />
AG53-DP09-DKQ1R<br />
<br />
E3 Play3 Map [Ralf]<br />
U78A-K042-PV3FE<br />
HMJR-98NQ-3MHJ6<br />
FZ2X-DY6T-F0HA3<br />
8M43-CQTJ-H37K7<br />
N39Q-WPK3-M84RC<br />
M5AK-22T1-FB6R6<br />
AG53-DP09-DKQ1R<br />
<br />
Shape Test Map [Ralf]<br />
VB3D-0CN4-BWZ2V<br />
8M43-CQTJ-H37K7<br />
N39Q-WPK3-M84RC<br />
M5AK-22T1-FB6R6<br />
AG53-DP09-DKQ1R<br />
<br />
Tutorial 1 Map [Ralf]<br />
XK5A-RGPZ-6PXGH<br />
3Z69-F9PF-XXBD6<br />
5WTR-C4F4-QECA8<br />
8M43-CQTJ-H37K7<br />
N39Q-WPK3-M84RC<br />
M5AK-22T1-FB6R6<br />
AG53-DP09-DKQ1R<br />
<br />
UFO Practice Map [Ralf]<br />
80NK-FRQ2-U5HXE<br />
56Z7-H0HQ-8R2YX<br />
K7RV-GHQ2-VN52V<br />
<br />
<br />
Replace Challenge Mode Forest of Hope Map with ...<br />
<br />
Anim Test Map [Ralf]<br />
M6QE-YKV9-TJG00<br />
6A70-F45T-2UDHX<br />
26AE-KV52-CZ26F<br />
W7P7-43ZB-UT9BX<br />
0R9R-1X06-P2YAD<br />
<br />
Code Test Map [Ralf]<br />
A9M0-8Q12-Y980M<br />
VDKX-HYZK-PA2WU<br />
84KB-E1E9-Y2NMW<br />
6A70-F45T-2UDHX<br />
26AE-KV52-CZ26F<br />
W7P7-43ZB-UT9BX<br />
0R9R-1X06-P2YAD<br />
<br />
Play4 Map [Ralf]<br />
X2FG-B9V8-3F4RG<br />
V60M-UZHF-EGVH0<br />
9GJ4-PNHT-K90A9<br />
6A70-F45T-2UDHX<br />
26AE-KV52-CZ26F<br />
W7P7-43ZB-UT9BX<br />
0R9R-1X06-P2YAD<br />
<br />
Route Map [Ralf]<br />
7U70-MR8B-0N8HE<br />
80DX-7XTN-J3M8R<br />
F7E8-FK4D-AHWE0<br />
Z5YZ-JJ05-361P5<br />
ABWR-F7Z8-KEGVC<br />
<br />
Tutorial 2 Map [Ralf]<br />
TVPT-3VKC-9048C<br />
JJZG-Z8XC-Z9W8K<br />
CHJV-DCD6-16089<br />
6A70-F45T-2UDHX<br />
26AE-KV52-CZ26F<br />
W7P7-43ZB-UT9BX<br />
0R9R-1X06-P2YAD<br />
<br />
UFO Stage 1 Map [Ralf]<br />
C8XQ-H37Z-XZR4B<br />
V441-4JNW-58860<br />
XEM0-4J2Y-TG784<br />
<br />
<br />
Replace Challenge Mode Forest Navel Map with ...<br />
<br />
Bridge Test Map [Ralf]<br />
6P9C-X4WX-3G603<br />
6MD7-RY3D-551F0<br />
C9Y7-46J4-BDEKG<br />
WJVT-DNA5-4UX0V<br />
E06C-RXAM-3DJM3<br />
<br />
Demo Map [Ralf]<br />
Z542-56AM-JJ8K4<br />
XK2Y-MYN0-J81C7<br />
E50B-R80G-FYQE7<br />
RYVX-BE8N-N3K9V<br />
MYZB-1XWB-7HV0A<br />
<br />
Play Boss Map [Ralf]<br />
4R9U-V5TC-Z3B2J<br />
2BAC-656E-WZQHT<br />
CRPA-8TZA-WU16T<br />
C1VX-NWA6-69E4K<br />
C9JD-D080-K946K<br />
<br />
UFO Stage 2 Map [Ralf]<br />
AWRD-NDC1-M4K01<br />
HKM3-EMK8-X90WE<br />
19GV-MW62-CUK3J<br />
<br />
UFO Test Map [Ralf]<br />
Q141-NHYQ-PDD7F<br />
WXPJ-7Z7Y-2NCCP<br />
Y7JV-FGX8-RFBPE<br />
3YA6-H8XT-8AFQ8<br />
131J-QYUC-97EKF<br />
<br />
VS1 Map [Ralf]<br />
49Q5-ZPG2-0DH9V<br />
RQ9D-AJEA-91ZC5<br />
V81J-2MAY-BTVV4<br />
EZ3M-474K-MNFRN<br />
ERY7-TQ16-462UD<br />
<br />
<br />
Replace Challenge Mode Distant Spring Map with ...<br />
<br />
Teki 1 Map [Ralf]<br />
FP9V-KMM1-4FJZ2<br />
NY82-HEXW-G9Y95<br />
0JC1-VEZJ-JA4DU<br />
R915-WFXV-GYM5Z<br />
MM99-N1FR-7UHXH<br />
<br />
Teki 2 Map [Ralf]<br />
Q1CC-F8R3-7ARYD<br />
49N2-BJJ4-8A7JG<br />
5K42-NNU6-429RF<br />
YXNG-1M90-XZVWZ<br />
FB69-RNAK-B12M6<br />
<br />
Teki 3 Map [Ralf]<br />
BRAT-ZRHB-1JC3P<br />
H36M-28UP-6D78B<br />
B2BX-NH3N-GR8WM<br />
37GG-TXNT-G2UHG<br />
C3ZV-XMDV-3DJVZ<br />
<br />
Teki 4 Map [Ralf]<br />
Y0HK-F1AN-D8V5W<br />
19NW-Z3E6-58HUZ<br />
G3ZV-FBWU-96VCG<br />
4C2T-222G-1649P<br />
GUBB-0ZD0-9CWW3<br />
<br />
UFO Stage 3 Map [Ralf]<br />
649Z-QDXP-RPH0D<br />
C6BT-0TD9-48B61<br />
P7U5-EEMX-M9NVA<br />
<br />
<br />
Replace Challenge Mode Final Trial Map with ...<br />
<br />
Teki 5 Map [Ralf]<br />
CJM8-3GU3-UX9F3<br />
91TJ-3Q0Y-0V8HP<br />
VKDD-Q6B7-JRHAU<br />
D327-BX9B-NNNWZ<br />
XBK9-NHGN-PJ9UP<br />
<br />
Teki 6 Map [Ralf]<br />
5F1U-9N32-9YN2Y<br />
UJ6C-EJCJ-Y55EN<br />
WZ39-C7AQ-KJNQD<br />
QEN0-MFGA-E27W2<br />
RAK2-2EJR-04FHG<br />
<br />
Teki 7 Map [Ralf]<br />
Q9U7-HPQZ-NYC75<br />
9WBN-0147-1D2YZ<br />
666X-G2R3-C6JAC<br />
ZV7X-2XHW-8ZM6V<br />
C0VG-QEC2-0XA16<br />
<br />
Teki 8 Map [Ralf]<br />
8NY4-GDEX-AF74Y<br />
95T8-BUWX-VPWF1<br />
TWUW-EBR7-7DGB8<br />
5E8Y-D5Y8-WGTBV<br />
M4P7-EKUX-NKABD<br />
<br />
UFO Last Map [Ralf]<br />
ERGN-BDPR-38RNX<br />
RK28-5JZ6-EDXYM<br />
NX1E-RV7B-99KNE<br />
<br />
<br />
Story Mode Map Modifier [Ralf]<br />
0405644C 4BFAD5B4<br />
04003A08 801D0024<br />
04003A0C 48052A44<br />
04003A00 3C80xxxx<br />
04003A04 6084yyyy<br />
<br />
xxxxyyyy = Map ID<br />
<br />
<br />
Map IDs<br />
<br />
00000000 - Story Mode Impact Site Map<br />
00010001 - Story Mode Forest of Hope Map<br />
00020002 - Story Mode Forest Navel Map<br />
00030003 - Story Mode Distant Spring Map<br />
00040004 - Story Mode Final Trial Map<br />
<br />
00050005 - Demo Map<br />
00060005 - Teki 1 Map<br />
00070005 - Teki 2 Map<br />
00080005 - Teki 3 Map<br />
00090005 - Teki 4 Map<br />
000A0005 - Teki 5 Map<br />
000B0005 - Teki 6 Map<br />
000C0005 - Teki 7 Map<br />
000D0005 - Teki 8 Map<br />
000E0005 - Test Map<br />
000F0005 - Shape Test Map<br />
<br />
00100000 - Challenge Mode Impact Site Map<br />
00110001 - Challenge Mode Forest of Hope Map<br />
00120002 - Challenge Mode Forest Navel Map<br />
00130003 - Challenge Mode Distant Spring Map<br />
00140004 - Challenge Mode Final Trial Map<br />
<br />
<br />
Story Mode Codes<br />
<br />
Play Demo Map [Ralf]<br />
2ZRD-71NH-ENJ1D<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
W72R-ABTK-A1H1V<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 1 Map [Ralf]<br />
JR3D-W75A-H3VH1<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
1Z9B-N4Y9-JZ77F<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 2 Map [Ralf]<br />
W92J-94GK-RM839<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
YNKE-JPAU-66M75<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 3 Map [Ralf]<br />
Y43B-HQHX-UR3YG<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
N864-XHAG-C0FRR<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 4 Map [Ralf]<br />
FCT2-EF38-XW76R<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
8NA7-ZKJR-MJHAN<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 5 Map [Ralf]<br />
PAV6-JDFN-Y58XY<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
WNGW-J6TV-U40AP<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 6 Map [Ralf]<br />
V22C-GW1X-F2WV1<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
N50K-ECRM-8HQFH<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 7 Map [Ralf]<br />
JQDZ-UV25-QWC8J<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
ZD3N-RHDY-4ZFXX<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 8 Map [Ralf]<br />
XY7W-B7NU-K5MPQ<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
4RZ1-16XW-G67Q8<br />
MBWR-V11Z-KP90T<br />
<br />
Play Test Map [Ralf]<br />
Y89D-CJ6M-5ERF4<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
8DZP-MCK7-2KPPJ<br />
MBWR-V11Z-KP90T<br />
<br />
Play Shape Test Map [Ralf]<br />
W6TW-GWFN-4BH33<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
AR8F-R4T4-U8TAE<br />
MBWR-V11Z-KP90T<br />
<br />
<br />
Movie Modifier [Ralf]<br />
00000000 822AF246<br />
0000xxxx 00060002<br />
<br />
xxxx = Movie ID<br />
<br />
<br />
Movie IDs<br />
<br />
F1B4 - Demo 1<br />
F1CC - Demo 2<br />
F1E4 - Demo 3<br />
F1FC - Demo 4<br />
F214 - Ending<br />
F22C - Happy Ending<br />
<br />
<br />
Play Ending Movie [Ralf]<br />
986Z-PJEA-3D8UB<br />
KERD-ZADD-1Z12R<br />
7YJ2-8GTQ-F3VZH<br />
<br />
Play Happy Ending Movie [Ralf]<br />
NA7E-JDGQ-RE08W<br />
KERD-ZADD-1Z12R<br />
F0J6-7VWE-6EYW4<br />
<br />
<br />
Background Music Modifier [Ralf]<br />
04019420 281E0000<br />
04019424 4182001C<br />
04019428 48000014<br />
0401943C 3B8000xx<br />
<br />
xx = Song ID<br />
<br />
<br />
Song IDs<br />
<br />
01 - SysEvent (TIS)<br />
04 - Tutorial (TIS)<br />
05 - Play3 (TFH)<br />
07 - Jungle (title)<br />
09 - Yaku (TDS)<br />
0A - Cave (TFN)<br />
0B - Boss2 (Beady Long Legs)<br />
0C - Map (Map screen)<br />
10 - Boss3 (Emperor Bulblax)<br />
11 - Flow (TFT)<br />
12 - Select (Save select)<br />
13 - Char (Challenge Mode)<br />
14 - CResult (Challenge Mode result)<br />
15 - FResult (Final Analysis)<br />
<br />
<br />
Play Yaku (BGM) [Ralf]<br />
GE0N-PRNE-CCWH7<br />
CH9C-C6Y3-P35X1<br />
0YVX-WK0Y-YQDX8<br />
FX3C-FKZD-M744C<br />
C14E-YKH8-QBZZR<br />
<br />
<br />
Plants Modifier [Ralf]<br />
0411A8BC 60000000<br />
0411AE84 38A000xx<br />
<br />
xx = Plant ID<br />
<br />
<br />
Plant IDs<br />
<br />
00 - Clover<br />
01 - Chidome (Lawn Pennywort)<br />
02 - Hutaba (Wild Ginger)<br />
03 - Ine (Rice Plant)<br />
04 - Tanpopo (Dandelion)<br />
05 - Large Ooinu (Field Speedwell)<br />
06 - Small Ooinu (Field Speedwell)<br />
07 - Mizukusa (Water Plant)<br />
08 - Large Wakame (Seaweed)<br />
09 - Small Wakame (Seaweed)<br />
0A - Kinoko (Mushrooms)<br />
0B - Hae (Flies)<br />
<br />
<br />
Replace Plants With Mushrooms [Ralf]<br />
N2NK-ENHY-3YAM0<br />
CDHY-UAG9-F2JET<br />
FU1Z-PYCW-0ZDRU<br />
<br />
<br />
Instrument Modifier v1 [Ralf]<br />
04015C9C 4BFFF5FD<br />
04015D48 4BFFF551<br />
04015298 386000xx<br />
0401529C 388000yy<br />
<br />
xx = Bank (00..15)<br />
yy = Instrument ID<br />
<br />
Replaces all instruments of all banks with instrument yy of bank xx.<br />
<br />
<br />
Instrument Modifier v2 [Ralf]<br />
04015C9C 4BFFF5F5<br />
04015D48 4BFFF549<br />
04015290 280300zz<br />
04015294 4082000C<br />
04015298 386000xx<br />
0401529C 388000yy<br />
<br />
xx/zz = Bank (00..15)<br />
yy = Instrument ID<br />
<br />
Replaces all instruments of bank zz with instrument yy of bank xx.<br />
<br />
<br />
Instrument Replacer [Ralf]<br />
04015C9C 4BFFF5ED<br />
04015D48 4BFFF541<br />
04015288 280300ii<br />
0401528C 40820014<br />
04015290 280400jj<br />
04015294 4082000C<br />
04015298 386000xx<br />
0401529C 388000yy<br />
<br />
Replaces instrument jj of bank ii with instrument yy of bank xx.<br />
<br />
<br />
Percussion Modifier [Ralf]<br />
04015FC4 4BFFF275<br />
04015238 386000xx<br />
0401523C 388000yy<br />
<br />
xx = Bank (00..15, Default: 00)<br />
yy = Percussion ID (Default: E7)<br />
</pre><br />
<br />
==Gecko codes==<br />
===US===<br />
<pre><br />
$Freeze RNG at value (US) [Yoshi2]<br />
0400d78c 3860xxxx<br />
04218080 3c00yyyy<br />
*The first line modifies GetRandom_s32 to return xxxx,<br />
* the second line modifies rand to always return yyyy. rand will not return a number bigger than 7FFF.<br />
<br />
$Read BARC from pikiseq.hed instead of DOL (US) [Yoshi2]<br />
0401B3F0 3B800000<br />
</pre><br />
<br />
[[Category:Pikmin]]<br />
[[Category:Codes]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_cheat_codes&diff=4026
Pikmin cheat codes
2022-12-24T00:06:42Z
<p>Espyo: </p>
<hr />
<div>{{DISPLAYTITLE:''Pikmin'' cheat codes}}<br />
This page lists Action Replay and Gecko codes for ''Pikmin'' on the GameCube.<br />
<br />
==Action Replay codes==<br />
===US v1.00===<br />
<pre><br />
All Pikmin can carry Bomb Rocks<br />
040c9378 60000000<br />
040c96fc 60000000<br />
040cb530 60000000<br />
040cb5c0 60000000<br />
040d54fc 60000000<br />
040d7034 60000000<br />
040d7358 60000000<br />
040fc240 60000000<br />
0410083c 60000000<br />
</pre><br />
<br />
===US v1.01===<br />
<pre><br />
$Access Model Viewer from Title Screen (USA v1.01) [Minty Meeo]<br />
0406065c 3c000003<br />
040caa50 38000000<br />
040d96f0 4e800020<br />
<br />
$60FPS Hack - May Require CPU Override [u/cegli]<br />
043988A0 00000001<br />
<br />
Freeze RNG (USA v1.01) [Minty Meeo]<br />
0421808c 3860XXXX<br />
<br />
XXXX = RNG value<br />
<br />
$Punch to Moonjump (USA v1.01) [Minty Meeo]<br />
C2109EA8 00000003<br />
83ED3120 83FF0034<br />
3FC04348 93DF0084<br />
BB0100C8 00000000<br />
<br />
$Load All Global Shapes (USA v1.01) [Minty Meeo]<br />
c207f31c 0000001c<br />
906d2f64 48000019<br />
73686170 65732f61<br />
72726f77 2e6d6f64<br />
00000000 7fe3fb78<br />
7c8802a6 38a00001<br />
3d808005 618c2d10<br />
7d8803a6 4e800021<br />
906d2f50 48000019<br />
73686170 65732f6f<br />
6c644d61 726b722e<br />
6d6f6400 7fe3fb78<br />
7c8802a6 38a00001<br />
3d808005 618c2d10<br />
7d8803a6 4e800021<br />
906d2f54 48000015<br />
73686170 65732f61<br />
7869732e 6d6f6400<br />
7fe3fb78 7c8802a6<br />
38a00001 3d808005<br />
618c2d10 7d8803a6<br />
4e800021 906d2f58<br />
48000015 73686170<br />
65732f65 6e2e6d6f<br />
64000000 7fe3fb78<br />
7c8802a6 38a00001<br />
3d808005 618c2d10<br />
7d8803a6 4e800021<br />
906d2f5c 00000000<br />
<br />
$Restore Generator Debug Info when DInfo is enabled (USA v1.01) [Minty Meeo]<br />
c2111224 00000010<br />
806d3080 7fc4f378<br />
81830000 818c0018<br />
7d8803a6 4e800021<br />
806d3084 7fc4f378<br />
81830000 818c0018<br />
7d8803a6 4e800021<br />
806d3088 7fc4f378<br />
81830000 818c0018<br />
7d8803a6 4e800021<br />
806d308c 7fc4f378<br />
81830000 818c0018<br />
7d8803a6 4e800021<br />
806d3090 7fc4f378<br />
81830000 818c0018<br />
7d8803a6 4e800021<br />
801d0028 00000000<br />
<br />
$Force Enable Generator Debug Info (USA v1.01) [Minty Meeo]<br />
040dc250 60000000<br />
</pre><br />
<br />
===Europe===<br />
''Pikmin'' (GameCube, European version) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc.<br />
<pre><br />
(m) [Ralf]<br />
ZDU1-GGAZ-J8QVF<br />
7EUH-WUPE-BWEXV<br />
<br />
The CodeJunkies master code is crap. This is an additional master code with better code handling.<br />
<br />
Enable 60Hz Mode [Ralf]<br />
K79V-ZGNM-1P58Y<br />
1RG4-CT0E-7TFH8<br />
TRPZ-9Y7Y-45DJJ<br />
ZV4V-3CF9-W8MFX<br />
5CCE-WXHF-2B36Y<br />
3K8C-PPBR-A3VUR<br />
88XP-5T26-JMHQ7<br />
<br />
16:9 Aspect Ratio (Widescreen) [Ralf]<br />
15ZV-P8NW-GK0QA<br />
7BXK-ZK2Z-JFR1H<br />
4BFH-BTFQ-TW68W<br />
<br />
Enable 2D Screen Checker [Ralf]<br />
V644-EFYT-JFFVH<br />
G770-WGFN-K2CDU<br />
CTAZ-GAY6-XNX41<br />
<br />
Enable Game Course Clear Section [Ralf]<br />
C712-G8UB-97WAN<br />
G770-WGFN-K2CDU<br />
U5QW-EJE4-BUBV9<br />
<br />
Enable Beta Camera Mode [Ralf]<br />
20UN-92GV-DYUPA<br />
JUB7-RBYN-ND6RK<br />
449G-HTEN-QCDQK<br />
<br />
Enable Beta (E3) Camera Mode [Ralf]<br />
636M-6JTG-D2XHR<br />
JUB7-RBYN-ND6RK<br />
TQEQ-17XZ-VNGVE<br />
<br />
Enable Beta Marker [Ralf]<br />
HVXM-MZZ0-0ZMCW<br />
B93V-8JQN-38C4D<br />
0099-WVHZ-W35BV<br />
7420-4CG5-NYU83<br />
YG30-4799-QDU6B<br />
<br />
Infinite Time (Always Night Time) [Ralf]<br />
U4EC-YDTY-F5KHQ<br />
4YMN-RAPW-UEX8W<br />
<br />
Infinite Time On/Off (Press DPad Left/Right) [Ralf]<br />
KCC2-RGZY-A9U8V<br />
J1MH-ANWD-ETV55<br />
4YMN-RAPW-UEX8W<br />
187F-Y7EK-0XA6F<br />
35G5-KXBT-U15VV<br />
<br />
Olimar Is Invincible [Ralf]<br />
DZ0X-UUFJ-11XTT<br />
6CAQ-NZZJ-VMN59<br />
<br />
Most Enemies Don't Attack Olimar [Ralf]<br />
034C-9TWR-A0B03<br />
17DZ-CC61-WFR5M<br />
TERH-5HCE-R82XB<br />
<br />
<br />
Olimar Size Modifier [Ralf]<br />
04004000 3C608000<br />
04004004 C003400C<br />
04004008 480FB1D4<br />
040FF1D8 4BF04E28<br />
0400400C xxxxxxxx<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F99999A = 1.2 dec)<br />
<br />
Mini Olimar [Ralf]<br />
NE51-HJFP-6R509<br />
ZYT6-BR51-6H6UD<br />
NYDW-P2KM-PJ7EE<br />
KVC0-6WV9-6GU12<br />
ZHED-K12R-AUP7E<br />
HK64-VCCF-YNK65<br />
<br />
Large Olimar [Ralf]<br />
XGCB-RDZB-FTY9H<br />
ZYT6-BR51-6H6UD<br />
NYDW-P2KM-PJ7EE<br />
KVC0-6WV9-6GU12<br />
ZHED-K12R-AUP7E<br />
Q4DM-N18M-0TBXP<br />
<br />
<br />
Pikmin Size Modifier [Ralf]<br />
040B9090 C00297F0<br />
040B9098 60000000<br />
040B90A0 60000000<br />
043EE910 xxxxxxxx<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F800000 = 1.0 dec)<br />
<br />
Mini Pikmins [Ralf]<br />
GH9G-GE0D-J54XY<br />
RWVV-RVZR-DGHUB<br />
1AUG-WEK4-6PZ7M<br />
MB5B-1T49-1R4WR<br />
C2KY-9YFT-4B1WK<br />
<br />
Large Pikmins [Ralf]<br />
BHT6-NXQ2-6KRJT<br />
RWVV-RVZR-DGHUB<br />
1AUG-WEK4-6PZ7M<br />
MB5B-1T49-1R4WR<br />
N19H-5AFV-3FB4J<br />
<br />
<br />
Enemy Size Modifier [Ralf]<br />
04143AEC 3C608000<br />
04143AF0 C0034010<br />
04143AF4 C0234010<br />
04004010 xxxxxxxx<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F99999A = 1.2 dec)<br />
<br />
Mini Enemies [Ralf]<br />
YP8X-EPA8-MJWN4<br />
TG4F-P75G-HV12Y<br />
PAF5-TRY9-3E662<br />
K937-NQEZ-RAG99<br />
JM8C-4W6Q-0DVPK<br />
<br />
Large Enemies [Ralf]<br />
Y30M-NWR4-FJ5PH<br />
TG4F-P75G-HV12Y<br />
PAF5-TRY9-3E662<br />
K937-NQEZ-RAG99<br />
QEUA-EENZ-1HN4Z<br />
<br />
<br />
Moon Jump (Press A) [Ralf]<br />
1UD0-PE8D-VP87J<br />
J42C-2774-P312D<br />
CD2X-8DYH-KQEP2<br />
HNTU-BU3Q-8J43W<br />
K5PE-5X8J-23P71<br />
50T3-3ZGR-59FZ9<br />
8Y81-XR29-1BQBG<br />
K3H8-E1CV-XRYA6<br />
4K0F-4WG8-J6QK7<br />
WBZ5-5J8G-B2ZB1<br />
X9Q3-23VK-5U0KR<br />
R6QG-YNX6-47Z98<br />
0GRE-X2FZ-RE697<br />
4W67-5R7Z-10CZ4<br />
8MZ9-3N0P-XPZ8D<br />
<br />
All Pikmin Have Leaves [Ralf]<br />
MU6A-6HJD-D2074<br />
DHR8-0JF1-0AKZW<br />
B52R-2DBP-QVM0A<br />
<br />
All Pikmin Have Buds [Ralf]<br />
N8YT-HGE4-3YCDZ<br />
GJPA-FYJK-U7M0Z<br />
THCZ-0WM9-650FN<br />
<br />
All Pikmin Have Flowers [Ralf]<br />
G2E4-QKG4-HDTQW<br />
ZDJM-3JNG-1NYK7<br />
VBUJ-VY0T-TCQJ6<br />
<br />
All Pikmin Have Red Ability [Ralf]<br />
7N73-8YRG-29F36<br />
EFGJ-F7TV-VHPDM<br />
CQY2-6RNJ-YF401<br />
9M8F-XXMD-8AYKQ<br />
HE0G-XTVM-6N7GF<br />
JXWC-T1M3-8Q0YC<br />
<br />
All Pikmin Have Blue Ability [Ralf]<br />
458Q-JKMH-DR03M<br />
NFKQ-F8Y7-FQYY9<br />
7VXJ-VGN1-RHPBH<br />
7AU3-3A95-Z6QZA<br />
32YQ-R8UJ-JMW3Q<br />
YNXG-WE9C-1ZNY4<br />
0PYH-VRA2-N2VUE<br />
Y21P-ZGK7-1NYQU<br />
<br />
All Pikmin Have Yellow Ability [Ralf]<br />
Q2ZR-81JA-NVPZB<br />
ZVEW-PK61-4QV51<br />
VUDG-1ZM2-Y12N2<br />
48E1-Q0RT-HJC62<br />
8D52-WZ9C-3QENT<br />
TB94-H903-EVAVF<br />
WYZ9-H1Q2-6CRNU<br />
RWH3-YYZ7-MH2G7<br />
XT90-V18N-3MF78<br />
M15V-A6HP-2ZD6T<br />
<br />
Olimar Wears No Space Suit [Ralf]<br />
F5HN-U00R-QPB1P<br />
XN97-CEWB-BYE1Y<br />
DHYT-91D9-VCEER<br />
<br />
Replace Olimar With Beta Olimar [Ralf]<br />
EMXQ-GK8Y-1UWJW<br />
8UE8-N12W-A9RH6<br />
MWW8-E53W-HKZ8M<br />
<br />
Replace Pikmins With MiniOlis [Ralf]<br />
W1JQ-KPPD-9C15N<br />
PAFM-6MJN-G8NFZ<br />
JUHR-UU2R-784DR<br />
T8V3-75QR-AXD3R<br />
VN34-WMZ3-CMGHD<br />
<br />
Replace Pikmins With Beta MiniOlis [Ralf]<br />
9FEF-PQZA-13XNT<br />
PAFM-6MJN-G8NFZ<br />
JUHR-UU2R-784DR<br />
T8V3-75QR-AXD3R<br />
VN34-WMZ3-CMGHD<br />
J1HN-NJ2F-Y0T58<br />
2GET-EDMQ-KAWUT<br />
<br />
Replace Pikmins With OliPikis [Ralf]<br />
W5UE-ZGC5-JUGR4<br />
PAFM-6MJN-G8NFZ<br />
JUHR-UU2R-784DR<br />
T8V3-75QR-AXD3R<br />
0C8V-AZQX-19YBM<br />
<br />
Replace Pikmins With MushiPikis [Ralf]<br />
GQYN-QCMW-QATR3<br />
7V7P-30FW-RV17C<br />
NK8R-W0VJ-M51P0<br />
W8K2-J0C4-9B71C<br />
J41B-DJ4W-8EVW8<br />
JUHR-UU2R-784DR<br />
87DA-UCGT-0PEV9<br />
56FD-NFAW-TE5TV<br />
CMHA-TZ1M-0WU43<br />
EFD7-13B1-DN0RH<br />
<br />
Walk Under Water [Ralf]<br />
3NH0-39JR-53B0M<br />
FRHQ-CVU0-0UWNF<br />
<br />
Quick Wall Destruction [Ralf]<br />
73Q2-Q6RA-7MK59<br />
UEAH-UJPC-4C9ZA<br />
<br />
No Leaf/Bud/Flower (Pikmin) [Ralf]<br />
Z7NA-0X1J-30AUB<br />
JUHR-UU2R-784DR<br />
<br />
Grow Flower Pikmin (Works On All Days) [Ralf]<br />
7W7Q-XT1U-E15CR<br />
5UK5-42G0-TYDP5<br />
<br />
Show Debug Text [Ralf]<br />
H36P-F9NT-UAVF0<br />
QZEW-FDJP-7ZZRM<br />
<br />
Map Debug On/Off (Press DPad Up/Down) [Ralf]<br />
694A-E83H-XZ1ZM<br />
0WRR-GKZ0-UF0Q2<br />
ZEBW-JDYY-8U7TG<br />
B0G8-833D-5ZXXQ<br />
EWRZ-QKAA-WEUTA<br />
<br />
Debug Paths On/Off (Press R + DPad Up/Down) [Ralf]<br />
A8X1-RPWU-ATXYA<br />
5W7J-MW3B-Q3234<br />
B8P6-KM80-20YY5<br />
E80X-71XN-78QNX<br />
WH53-31PX-JKF14<br />
<br />
Debug SE Infos On/Off (Press L + DPad Up/Down) [Ralf]<br />
44A1-JG10-XRGW1<br />
5H0U-560E-12KBX<br />
0CGJ-GCB3-5HWBB<br />
1C90-H2BG-WPXVX<br />
Q0XD-W8ZH-CPDW4<br />
<br />
Debug Vectors On/Off (Press L + DPad Left/Right) [Ralf]<br />
EJP8-K42W-XKXB4<br />
ZB0J-A9WX-UWJ8Y<br />
7HUQ-DKDP-5ZVX4<br />
DNP3-7NUR-07HDH<br />
RX9N-AWCX-EZZ25<br />
<br />
Enemy Debug Spheres On/Off (Press DPad Left/Right) [Ralf]<br />
59XT-QN7A-EXX3A<br />
J1MH-ANWD-ETV55<br />
AXMZ-Z70R-GWNY9<br />
187F-Y7EK-0XA6F<br />
X25G-FX6Y-5RFVY<br />
<br />
Note: Activated code may slow down the game.<br />
<br />
Plants On/Off (Press A + DPad Up/Down) [Ralf]<br />
950W-XW9X-1XX0B<br />
P2Z7-2CZM-N2669<br />
RUPG-P02D-T23UP<br />
RQG6-HZVC-3AP8V<br />
J88U-QC6J-GH83W<br />
<br />
Night Mode On/Off (Press A + DPad Left/Right) [Ralf]<br />
U76M-YVBF-KKDF3<br />
DMAH-XR6U-XYRD4<br />
5EX9-GY0E-8DP6V<br />
NT8K-MCJX-EBJRV<br />
2HWU-9MZG-P9BJ1<br />
<br />
Everything Jump On/Off (Press R + DPad Left/Right) [Ralf]<br />
V6R3-Y6N2-WVHGX<br />
QC2A-6DWE-8G6BG<br />
3X9H-6TRD-Z7E7C<br />
DDK7-5VBP-746Z1<br />
ND92-T752-24AUN<br />
<br />
Replace Plants With Goombas [Ralf]<br />
23J0-Y8W4-R51ZQ<br />
EB1J-F7BT-FPY1R<br />
FJHR-RPRX-W3RCF<br />
0GJ6-BPG5-57BZZ<br />
K3W3-FC3U-ZMBGQ<br />
N8Q3-5FB4-AVDQ8<br />
39AM-FVJ5-V1RWC<br />
VF0M-TGB3-37T34<br />
QPQB-U6J0-NV4XB<br />
<br />
Replace Plants With M128 Keys [Ralf]<br />
32TD-YC11-YVWUN<br />
EB1J-F7BT-FPY1R<br />
5TUQ-55F3-C45VB<br />
0GJ6-BPG5-57BZZ<br />
47AZ-WPQP-N21M7<br />
N8Q3-5FB4-AVDQ8<br />
05QC-HMQT-YY8PD<br />
VF0M-TGB3-37T34<br />
WDCJ-GB1F-2TZZD<br />
<br />
Replace Plants With Red Beta Pellets [Ralf]<br />
ZTAG-VTDB-5543U<br />
EB1J-F7BT-FPY1R<br />
5F66-93Q8-930HT<br />
0GJ6-BPG5-57BZZ<br />
6X1P-5CZ1-REDQ6<br />
N8Q3-5FB4-AVDQ8<br />
ZV0T-9ZZT-7JJQH<br />
VF0M-TGB3-37T34<br />
60NZ-V8XG-A9VC0<br />
<br />
Replace Forest of Hope Map With Play3 Map [Ralf]<br />
EEVY-NZ7K-QMJ71<br />
VUYB-RWT9-F1VGV<br />
40XV-XHXG-0ZB0J<br />
<br />
Replace Forest of Hope Map With E3 Play3 Map [Ralf]<br />
4ZAH-3MDQ-0YAUX<br />
WK16-X2M9-BEHNP<br />
6285-XGR7-34092<br />
<br />
<br />
Replace Challenge Mode Impact Site Map with ...<br />
<br />
Test Map [Ralf]<br />
YJ2E-PRAC-N9HJY<br />
G8X1-9JUV-PAEV5<br />
XPKE-X9QR-EXFQA<br />
5P7W-FZVQ-PC8UT<br />
HN6F-D8HT-F4736<br />
<br />
Map06 [Ralf]<br />
46MC-88TN-QCZVV<br />
CZAJ-W08M-97879<br />
3DTP-YMN6-4EV2K<br />
8M43-CQTJ-H37K7<br />
N39Q-WPK3-M84RC<br />
M5AK-22T1-FB6R6<br />
AG53-DP09-DKQ1R<br />
<br />
Play3 Map [Ralf]<br />
NU9A-PKR4-DVU5P<br />
U86B-ZD81-NDAU5<br />
EPHM-2PD8-H75Z3<br />
8M43-CQTJ-H37K7<br />
N39Q-WPK3-M84RC<br />
M5AK-22T1-FB6R6<br />
AG53-DP09-DKQ1R<br />
<br />
E3 Play3 Map [Ralf]<br />
U78A-K042-PV3FE<br />
HMJR-98NQ-3MHJ6<br />
FZ2X-DY6T-F0HA3<br />
8M43-CQTJ-H37K7<br />
N39Q-WPK3-M84RC<br />
M5AK-22T1-FB6R6<br />
AG53-DP09-DKQ1R<br />
<br />
Shape Test Map [Ralf]<br />
VB3D-0CN4-BWZ2V<br />
8M43-CQTJ-H37K7<br />
N39Q-WPK3-M84RC<br />
M5AK-22T1-FB6R6<br />
AG53-DP09-DKQ1R<br />
<br />
Tutorial 1 Map [Ralf]<br />
XK5A-RGPZ-6PXGH<br />
3Z69-F9PF-XXBD6<br />
5WTR-C4F4-QECA8<br />
8M43-CQTJ-H37K7<br />
N39Q-WPK3-M84RC<br />
M5AK-22T1-FB6R6<br />
AG53-DP09-DKQ1R<br />
<br />
UFO Practice Map [Ralf]<br />
80NK-FRQ2-U5HXE<br />
56Z7-H0HQ-8R2YX<br />
K7RV-GHQ2-VN52V<br />
<br />
<br />
Replace Challenge Mode Forest of Hope Map with ...<br />
<br />
Anim Test Map [Ralf]<br />
M6QE-YKV9-TJG00<br />
6A70-F45T-2UDHX<br />
26AE-KV52-CZ26F<br />
W7P7-43ZB-UT9BX<br />
0R9R-1X06-P2YAD<br />
<br />
Code Test Map [Ralf]<br />
A9M0-8Q12-Y980M<br />
VDKX-HYZK-PA2WU<br />
84KB-E1E9-Y2NMW<br />
6A70-F45T-2UDHX<br />
26AE-KV52-CZ26F<br />
W7P7-43ZB-UT9BX<br />
0R9R-1X06-P2YAD<br />
<br />
Play4 Map [Ralf]<br />
X2FG-B9V8-3F4RG<br />
V60M-UZHF-EGVH0<br />
9GJ4-PNHT-K90A9<br />
6A70-F45T-2UDHX<br />
26AE-KV52-CZ26F<br />
W7P7-43ZB-UT9BX<br />
0R9R-1X06-P2YAD<br />
<br />
Route Map [Ralf]<br />
7U70-MR8B-0N8HE<br />
80DX-7XTN-J3M8R<br />
F7E8-FK4D-AHWE0<br />
Z5YZ-JJ05-361P5<br />
ABWR-F7Z8-KEGVC<br />
<br />
Tutorial 2 Map [Ralf]<br />
TVPT-3VKC-9048C<br />
JJZG-Z8XC-Z9W8K<br />
CHJV-DCD6-16089<br />
6A70-F45T-2UDHX<br />
26AE-KV52-CZ26F<br />
W7P7-43ZB-UT9BX<br />
0R9R-1X06-P2YAD<br />
<br />
UFO Stage 1 Map [Ralf]<br />
C8XQ-H37Z-XZR4B<br />
V441-4JNW-58860<br />
XEM0-4J2Y-TG784<br />
<br />
<br />
Replace Challenge Mode Forest Navel Map with ...<br />
<br />
Bridge Test Map [Ralf]<br />
6P9C-X4WX-3G603<br />
6MD7-RY3D-551F0<br />
C9Y7-46J4-BDEKG<br />
WJVT-DNA5-4UX0V<br />
E06C-RXAM-3DJM3<br />
<br />
Demo Map [Ralf]<br />
Z542-56AM-JJ8K4<br />
XK2Y-MYN0-J81C7<br />
E50B-R80G-FYQE7<br />
RYVX-BE8N-N3K9V<br />
MYZB-1XWB-7HV0A<br />
<br />
Play Boss Map [Ralf]<br />
4R9U-V5TC-Z3B2J<br />
2BAC-656E-WZQHT<br />
CRPA-8TZA-WU16T<br />
C1VX-NWA6-69E4K<br />
C9JD-D080-K946K<br />
<br />
UFO Stage 2 Map [Ralf]<br />
AWRD-NDC1-M4K01<br />
HKM3-EMK8-X90WE<br />
19GV-MW62-CUK3J<br />
<br />
UFO Test Map [Ralf]<br />
Q141-NHYQ-PDD7F<br />
WXPJ-7Z7Y-2NCCP<br />
Y7JV-FGX8-RFBPE<br />
3YA6-H8XT-8AFQ8<br />
131J-QYUC-97EKF<br />
<br />
VS1 Map [Ralf]<br />
49Q5-ZPG2-0DH9V<br />
RQ9D-AJEA-91ZC5<br />
V81J-2MAY-BTVV4<br />
EZ3M-474K-MNFRN<br />
ERY7-TQ16-462UD<br />
<br />
<br />
Replace Challenge Mode Distant Spring Map with ...<br />
<br />
Teki 1 Map [Ralf]<br />
FP9V-KMM1-4FJZ2<br />
NY82-HEXW-G9Y95<br />
0JC1-VEZJ-JA4DU<br />
R915-WFXV-GYM5Z<br />
MM99-N1FR-7UHXH<br />
<br />
Teki 2 Map [Ralf]<br />
Q1CC-F8R3-7ARYD<br />
49N2-BJJ4-8A7JG<br />
5K42-NNU6-429RF<br />
YXNG-1M90-XZVWZ<br />
FB69-RNAK-B12M6<br />
<br />
Teki 3 Map [Ralf]<br />
BRAT-ZRHB-1JC3P<br />
H36M-28UP-6D78B<br />
B2BX-NH3N-GR8WM<br />
37GG-TXNT-G2UHG<br />
C3ZV-XMDV-3DJVZ<br />
<br />
Teki 4 Map [Ralf]<br />
Y0HK-F1AN-D8V5W<br />
19NW-Z3E6-58HUZ<br />
G3ZV-FBWU-96VCG<br />
4C2T-222G-1649P<br />
GUBB-0ZD0-9CWW3<br />
<br />
UFO Stage 3 Map [Ralf]<br />
649Z-QDXP-RPH0D<br />
C6BT-0TD9-48B61<br />
P7U5-EEMX-M9NVA<br />
<br />
<br />
Replace Challenge Mode Final Trial Map with ...<br />
<br />
Teki 5 Map [Ralf]<br />
CJM8-3GU3-UX9F3<br />
91TJ-3Q0Y-0V8HP<br />
VKDD-Q6B7-JRHAU<br />
D327-BX9B-NNNWZ<br />
XBK9-NHGN-PJ9UP<br />
<br />
Teki 6 Map [Ralf]<br />
5F1U-9N32-9YN2Y<br />
UJ6C-EJCJ-Y55EN<br />
WZ39-C7AQ-KJNQD<br />
QEN0-MFGA-E27W2<br />
RAK2-2EJR-04FHG<br />
<br />
Teki 7 Map [Ralf]<br />
Q9U7-HPQZ-NYC75<br />
9WBN-0147-1D2YZ<br />
666X-G2R3-C6JAC<br />
ZV7X-2XHW-8ZM6V<br />
C0VG-QEC2-0XA16<br />
<br />
Teki 8 Map [Ralf]<br />
8NY4-GDEX-AF74Y<br />
95T8-BUWX-VPWF1<br />
TWUW-EBR7-7DGB8<br />
5E8Y-D5Y8-WGTBV<br />
M4P7-EKUX-NKABD<br />
<br />
UFO Last Map [Ralf]<br />
ERGN-BDPR-38RNX<br />
RK28-5JZ6-EDXYM<br />
NX1E-RV7B-99KNE<br />
<br />
<br />
Story Mode Map Modifier [Ralf]<br />
0405644C 4BFAD5B4<br />
04003A08 801D0024<br />
04003A0C 48052A44<br />
04003A00 3C80xxxx<br />
04003A04 6084yyyy<br />
<br />
xxxxyyyy = Map ID<br />
<br />
<br />
Map IDs<br />
<br />
00000000 - Story Mode Impact Site Map<br />
00010001 - Story Mode Forest of Hope Map<br />
00020002 - Story Mode Forest Navel Map<br />
00030003 - Story Mode Distant Spring Map<br />
00040004 - Story Mode Final Trial Map<br />
<br />
00050005 - Demo Map<br />
00060005 - Teki 1 Map<br />
00070005 - Teki 2 Map<br />
00080005 - Teki 3 Map<br />
00090005 - Teki 4 Map<br />
000A0005 - Teki 5 Map<br />
000B0005 - Teki 6 Map<br />
000C0005 - Teki 7 Map<br />
000D0005 - Teki 8 Map<br />
000E0005 - Test Map<br />
000F0005 - Shape Test Map<br />
<br />
00100000 - Challenge Mode Impact Site Map<br />
00110001 - Challenge Mode Forest of Hope Map<br />
00120002 - Challenge Mode Forest Navel Map<br />
00130003 - Challenge Mode Distant Spring Map<br />
00140004 - Challenge Mode Final Trial Map<br />
<br />
<br />
Story Mode Codes<br />
<br />
Play Demo Map [Ralf]<br />
2ZRD-71NH-ENJ1D<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
W72R-ABTK-A1H1V<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 1 Map [Ralf]<br />
JR3D-W75A-H3VH1<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
1Z9B-N4Y9-JZ77F<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 2 Map [Ralf]<br />
W92J-94GK-RM839<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
YNKE-JPAU-66M75<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 3 Map [Ralf]<br />
Y43B-HQHX-UR3YG<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
N864-XHAG-C0FRR<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 4 Map [Ralf]<br />
FCT2-EF38-XW76R<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
8NA7-ZKJR-MJHAN<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 5 Map [Ralf]<br />
PAV6-JDFN-Y58XY<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
WNGW-J6TV-U40AP<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 6 Map [Ralf]<br />
V22C-GW1X-F2WV1<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
N50K-ECRM-8HQFH<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 7 Map [Ralf]<br />
JQDZ-UV25-QWC8J<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
ZD3N-RHDY-4ZFXX<br />
MBWR-V11Z-KP90T<br />
<br />
Play Teki 8 Map [Ralf]<br />
XY7W-B7NU-K5MPQ<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
4RZ1-16XW-G67Q8<br />
MBWR-V11Z-KP90T<br />
<br />
Play Test Map [Ralf]<br />
Y89D-CJ6M-5ERF4<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
8DZP-MCK7-2KPPJ<br />
MBWR-V11Z-KP90T<br />
<br />
Play Shape Test Map [Ralf]<br />
W6TW-GWFN-4BH33<br />
NRYM-5V4Y-KJYUX<br />
DE9G-ZUEC-43CUV<br />
1EAG-1UCD-7HRJ2<br />
AR8F-R4T4-U8TAE<br />
MBWR-V11Z-KP90T<br />
<br />
<br />
Movie Modifier [Ralf]<br />
00000000 822AF246<br />
0000xxxx 00060002<br />
<br />
xxxx = Movie ID<br />
<br />
<br />
Movie IDs<br />
<br />
F1B4 - Demo 1<br />
F1CC - Demo 2<br />
F1E4 - Demo 3<br />
F1FC - Demo 4<br />
F214 - Ending<br />
F22C - Happy Ending<br />
<br />
<br />
Play Ending Movie [Ralf]<br />
986Z-PJEA-3D8UB<br />
KERD-ZADD-1Z12R<br />
7YJ2-8GTQ-F3VZH<br />
<br />
Play Happy Ending Movie [Ralf]<br />
NA7E-JDGQ-RE08W<br />
KERD-ZADD-1Z12R<br />
F0J6-7VWE-6EYW4<br />
<br />
<br />
Background Music Modifier [Ralf]<br />
04019420 281E0000<br />
04019424 4182001C<br />
04019428 48000014<br />
0401943C 3B8000xx<br />
<br />
xx = Song ID<br />
<br />
<br />
Song IDs<br />
<br />
01 - SysEvent (TIS)<br />
04 - Tutorial (TIS)<br />
05 - Play3 (TFH)<br />
07 - Jungle (title)<br />
09 - Yaku (TDS)<br />
0A - Cave (TFN)<br />
0B - Boss2 (Beady Long Legs)<br />
0C - Map (Map screen)<br />
10 - Boss3 (Emperor Bulblax)<br />
11 - Flow (TFT)<br />
12 - Select (Save select)<br />
13 - Char (Challenge Mode)<br />
14 - CResult (Challenge Mode result)<br />
15 - FResult (Final Analysis)<br />
<br />
<br />
Play Yaku (BGM) [Ralf]<br />
GE0N-PRNE-CCWH7<br />
CH9C-C6Y3-P35X1<br />
0YVX-WK0Y-YQDX8<br />
FX3C-FKZD-M744C<br />
C14E-YKH8-QBZZR<br />
<br />
<br />
Plants Modifier [Ralf]<br />
0411A8BC 60000000<br />
0411AE84 38A000xx<br />
<br />
xx = Plant ID<br />
<br />
<br />
Plant IDs<br />
<br />
00 - Clover<br />
01 - Chidome (Lawn Pennywort)<br />
02 - Hutaba (Wild Ginger)<br />
03 - Ine (Rice Plant)<br />
04 - Tanpopo (Dandelion)<br />
05 - Large Ooinu (Field Speedwell)<br />
06 - Small Ooinu (Field Speedwell)<br />
07 - Mizukusa (Water Plant)<br />
08 - Large Wakame (Seaweed)<br />
09 - Small Wakame (Seaweed)<br />
0A - Kinoko (Mushrooms)<br />
0B - Hae (Flies)<br />
<br />
<br />
Replace Plants With Mushrooms [Ralf]<br />
N2NK-ENHY-3YAM0<br />
CDHY-UAG9-F2JET<br />
FU1Z-PYCW-0ZDRU<br />
<br />
<br />
Instrument Modifier v1 [Ralf]<br />
04015C9C 4BFFF5FD<br />
04015D48 4BFFF551<br />
04015298 386000xx<br />
0401529C 388000yy<br />
<br />
xx = Bank (00..15)<br />
yy = Instrument ID<br />
<br />
Replaces all instruments of all banks with instrument yy of bank xx.<br />
<br />
<br />
Instrument Modifier v2 [Ralf]<br />
04015C9C 4BFFF5F5<br />
04015D48 4BFFF549<br />
04015290 280300zz<br />
04015294 4082000C<br />
04015298 386000xx<br />
0401529C 388000yy<br />
<br />
xx/zz = Bank (00..15)<br />
yy = Instrument ID<br />
<br />
Replaces all instruments of bank zz with instrument yy of bank xx.<br />
<br />
<br />
Instrument Replacer [Ralf]<br />
04015C9C 4BFFF5ED<br />
04015D48 4BFFF541<br />
04015288 280300ii<br />
0401528C 40820014<br />
04015290 280400jj<br />
04015294 4082000C<br />
04015298 386000xx<br />
0401529C 388000yy<br />
<br />
Replaces instrument jj of bank ii with instrument yy of bank xx.<br />
<br />
<br />
Percussion Modifier [Ralf]<br />
04015FC4 4BFFF275<br />
04015238 386000xx<br />
0401523C 388000yy<br />
<br />
xx = Bank (00..15, Default: 00)<br />
yy = Percussion ID (Default: E7)<br />
</pre><br />
<br />
==Gecko codes==<br />
===US===<br />
<pre><br />
$Freeze RNG at value (US) [Yoshi2]<br />
0400d78c 3860xxxx<br />
04218080 3c00yyyy<br />
*The first line modifies GetRandom_s32 to return xxxx,<br />
* the second line modifies rand to always return yyyy. rand will not return a number bigger than 7FFF.<br />
<br />
$Read BARC from pikiseq.hed instead of DOL (US) [Yoshi2]<br />
0401B3F0 3B800000<br />
</pre><br />
<br />
[[Category:Pikmin]]<br />
[[Category:Codes]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=ARC_file_(Hey!_Pikmin)&diff=3862
ARC file (Hey! Pikmin)
2022-11-02T22:39:02Z
<p>Espyo: Added troubleshooting.</p>
<hr />
<div><code>.arc</code> files in ''Hey! Pikmin'' are standard ARC files, but only work with specific tools. In addition, the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like <code>.bflim</code>).<br />
<br />
In ''Hey! Pikmin'' these files are usually compacted inside [[z file|<code>.z</code> files]], and usually have texture images ([[BFLIM file|<code>.bflim</code> files]]) inside more often than not.<br />
<br />
== Tools ==<br />
* [[EveryFileExplorer]] (recommended)<br />
* [[3dstools]]<br />
<br />
== Troubleshooting ==<br />
* You open an <code>.arc</code> file in EveryFileExplorer and nothing happens.<br />
** Re-extract the file from its original [[z file|<code>.z</code> file]].<br />
<br />
[[Category:File formats]]<br />
[[Category:Hey! Pikmin]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Hey!_Pikmin_directory_tree&diff=3859
Hey! Pikmin directory tree
2022-11-02T21:21:42Z
<p>Espyo: Makes more sense for that *.z blob to not be an entry, but just a note at the top. Also, corrected a folder name.</p>
<hr />
<div>{{DISPLAYTITLE:''Hey! Pikmin'' directory tree}}<br />
This article lists all folders and noteworthy files in ''Hey! Pikmin''. Yellow rows are folders, and blue rows are files.<br />
<br />
In general, the <code>.z</code> files in the root folder are miscellaneous data, but usually models and textures.<br />
<br />
{{todo|Figure all of these out and link them to the relevant pages.}}<br />
<br />
{| class="wikitable sortable"<br />
! Entry || Description<br />
|-<br />
{{dt|d||event|{{unsure|Unknown, possibly cutscenes.}}}}<br />
{{dt|d||font|Fonts.}}<br />
{{dt|d||icon|{{unsure|Application icon and metadata.}}}}<br />
{{dt|d||message|Strings.}}<br />
{{dt|f|message|*/help.msbt|S.S. Dolphin II messages (but not all of them).}}<br />
{{dt|f|message|*/message.msbt|Main string file.}}<br />
{{dt|f|message|*/resource.msbt|Localization and region string parameters.}}<br />
{{dt|d||param|Miscellaneous parameters.}}<br />
{{dt|d||park|{{unsure|Pikmin Park parameters.}}}}<br />
{{dt|d||radar|Radar scale and translation parameters.}}<br />
{{dt|d||shaders|Shaders.}}<br />
{{dt|d||sound|Audio data.}}<br />
{{dt|d|sound|stream|Streamed music.}}<br />
{{dt|f|sound|radish_sound.bcsar|Sound effects.}}<br />
{{dt|d||staffroll|Staff credits text and parameters.}}<br />
{{dt|d||stage|Area paths, collisions, and other metadata.}}<br />
{{dt|d||viewer|{{unsure|Logs model viewer parameters?}}}}<br />
{{dt|f||00_chara_*.z|Enemy models and animations.}}<br />
{{dt|f||00_opening_*.z|Opening cutscene models and animations.}}<br />
{{dt|f||01_amiibo_*.z|amiibo treasure models and animations.}}<br />
{{dt|f||01_chara_player_0.bch.z|Olimar and Pikmin models and animations.}}<br />
{{dt|f||01_prologue_00.bch.z|Prologue cutscene models and animations.}}<br />
{{dt|f||02_ending_*.z|Ending cutscene models and animations.}}<br />
{{dt|f||03_epilogue_00.bch.z|Epilogue cutscene models and textures.}}<br />
{{dt|f||akagodeme.bch.z|Red Bubblimp models and textures.}}<br />
{{dt|f||amayadori.bch.z|Downpour Thicket clover models and textures.}}<br />
{{dt|f||ami_*.z|More amiibo treasure models and animations.}}<br />
{{dt|f||amiibo_*.z|amiibo treasure stage models and animations.}}<br />
|}<br />
<br />
[[Category:Hey! Pikmin]]<br />
[[Category:Directory trees]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Z_file&diff=3857
Z file
2022-11-02T21:11:49Z
<p>Espyo: </p>
<hr />
<div><code>.z</code> files are a type of compressed archive in ''Hey! Pikmin''.<br />
<br />
In ''Hey! Pikmin'' these are LZ files, and are Huffman encoded with a 4 byte alignment.<br />
<br />
==Tools==<br />
Use the [[Yoshi's New Island decompress]] BMS script with [[QuickBMS]].<br />
<br />
Alternatively, for recompression, use the pinned script in the Hocotate Hacker Discord server's #hey-pikmin channel.<br />
<br />
[[Category:File formats]]<br />
[[Category:Hey! Pikmin]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Hey!_Pikmin_save_file&diff=3737
Hey! Pikmin save file
2022-09-11T13:27:22Z
<p>Espyo: </p>
<hr />
<div>{{stub}}<br />
The file format for a ''Hey! Pikmin'' [[Save files|saved game]]. Note: this comes from analyses of the <code>.sav</code> files generated by Citra.<br />
<br />
== Format ==<br />
The save data is split into several blocks that start with 4-byte magic words. The blocks are ordered in the same order they are presented in this article.<br />
<br />
=== SAVE ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0000</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>SAVE</code>.<br />
|-<br />
| <code>0x000C</code> || <code>0x000C</code> || 4 bytes || Save data checksum || Calculated using [[#Checksum|this method]].<br />
|}<br />
<br />
=== NEWS ===<br />
What "news" the player has seen. "News" are the cutscenes that take place inside the S.S. Dolphin II, where the ship explains something to Olimar.<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0010</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>NEWS</code>.<br />
|-<br />
| <code>0x0014</code> || <code>0x0004</code> || 4 bytes || Unknown || <br />
|-<br />
| <code>0x0018</code> || <code>0x0008</code> || 4 bytes || Unknown news controller 1 || 0 when the player hasn't heard the news about 1-A yet, 1 when they have.<br />
|-<br />
| <code>0x001C</code> || <code>0x000C</code> || 4 bytes || Unknown news controller 2 || 0 when the player hasn't heard the news about 1-A yet, 8 when they have.<br />
|}<br />
<br />
=== OPTI ===<br />
The player's preferences in the options menu.<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0020</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>OPTI</code>.<br />
|-<br />
| <code>0x0024</code> || <code>0x0004</code> || 4 bytes || {{unknown|Unknown}} || <br />
|-<br />
| <code>0x0028</code> || <code>0x0008</code> || 1 byte || Music volume || 0 to 3.<br />
|-<br />
| <code>0x0029</code> || <code>0x0009</code> || 1 byte || Sound effects volume || 0 to 3.<br />
|-<br />
| <code>0x002A</code> || <code>0x000A</code> || 2 bytes || {{unknown|Unknown}} || <br />
|}<br />
<br />
=== PBUF ===<br />
Which log entries the player has unlocked, and which they have read.<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x002C</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>PBUF</code>.<br />
|-<br />
| <code>0x0030</code> || <code>0x0004</code> || 4 bytes || Unknown || Messing with it can make the save file be recognized as empty in the title screen.<br />
|-<br />
| <code>0x0034</code> || <code>0x0008</code> || 36 bytes || Unlocked entries bitfield || The first 11 bits correspond to the Pikmin Logs category (blue pellet, red pellet, rock pellet, winged pellet, yellow pellet, Onion, Red Pikmin, Blue Pikmin, Yellow Pikmin, Rock Pikmin, Winged Pikmin). After that come the enemies, normal treasures, and amiibo treasures, but their order is all over the place.<br />
|-<br />
| <code>0x0058</code> || <code>0x002C</code> || 4 bytes || Read "Pikmin Logs" entries bitfield || <br />
|-<br />
| <code>0x005C</code> || <code>0x0030</code> || 36 bytes || Read entries from the other categories bitfield || <br />
|}<br />
<br />
=== PARK ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0080</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>PARK</code>.<br />
|-<br />
|}<br />
<br />
=== MINI ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x04A4</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>MINI</code>.<br />
|-<br />
|}<br />
<br />
=== CRNT ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0588</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>CRNT</code>.<br />
|-<br />
|}<br />
<br />
=== GAME ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x09A8</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>GAME</code>.<br />
|-<br />
| <code>0x09AC</code> || <code>0x0004</code> || 4 bytes || {{unknown|Unknown}} || <br />
|-<br />
| <code>0x09B0</code> || <code>0x0008</code> || 4 bytes || Sparklium total || Values over 99999 will make the game assume it's just 99999<br />
|-<br />
| <code>0x09B4</code> || <code>0x000C</code> || 44 bytes || {{unknown|Unknown}} || <br />
|-<br />
|}<br />
<br />
=== EVNT ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x09E0</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>EVNT</code>.<br />
|-<br />
|}<br />
<br />
=== HELP ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0AE8</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>HELP</code>.<br />
|-<br />
|}<br />
<br />
=== RINF ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0BF0</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>RINF</code>.<br />
|-<br />
|}<br />
<br />
=== RSLT ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0C2C</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>RSLT</code>.<br />
|-<br />
|}<br />
<br />
=== SPER ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0C38</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>SPER</code>.<br />
|-<br />
|}<br />
<br />
=== STRE ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0C48</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>STRE</code>.<br />
|-<br />
|}<br />
<br />
=== PLRP ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0C90</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>PLRP</code>.<br />
|-<br />
|}<br />
<br />
=== DATE ===<br />
Time at which the save was made.<br />
<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0CE0</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>DATE</code>.<br />
|-<br />
| <code>0x0CE4</code> || <code>0x0004</code> || 4 bytes || {{unknown|Unknown}} || <br />
|-<br />
| <code>0x0CE8</code> || <code>0x0008</code> || 4 bytes || Year || Human format. For instance, 2019 has the actual value "2019".<br />
|-<br />
| <code>0x0CEC</code> || <code>0x000C</code> || 1 byte || Month || 1 to 12.<br />
|-<br />
| <code>0x0CED</code> || <code>0x000D</code> || 1 byte || Day || 1 to 31.<br />
|-<br />
| <code>0x0CEE</code> || <code>0x000E</code> || 1 byte || Hours || 0 to 23.<br />
|-<br />
| <code>0x0CEF</code> || <code>0x000F</code> || 1 byte || Minutes || 0 to 59.<br />
|-<br />
| <code>0x0CF0</code> || <code>0x0010</code> || 1 byte || Seconds || 0 to 59.<br />
|-<br />
| <code>0x0CF1</code> || <code>0x0011</code> || 11 bytes || {{unknown|Unknown}} || <br />
|}<br />
<br />
=== TTDS ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0CFC</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>TTDS</code>.<br />
|-<br />
|}<br />
<br />
=== WMAP ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0D08</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>WMAP</code>.<br />
|-<br />
|}<br />
<br />
=== SAMI ===<br />
{| class="wikitable sortable"<br />
! colspan="2" | Offset || rowspan="2" | Length || rowspan="2" | Field || rowspan="2" | Notes<br />
|-<br />
! File || Block<br />
|-<br />
| <code>0x0D80</code> || <code>0x0000</code> || 4 bytes || Block magic word || Always <code>SAMI</code>.<br />
|-<br />
|}<br />
<br />
== Checksum ==<br />
The checksum seems to be a CRC32 of the 0xD87 bytes that follow after the checksum (i.e. just one byte short of the entire remaining data), with CRC32 as implemented by e.g. zlib.<br />
<br />
The following Python code can recalculate the checksum if the data after the checksum is modified:<br />
<br />
<pre><br />
import struct<br />
from zlib import crc32<br />
<br />
filepath = "radish0.sav" # put the script in the same folder as the save file<br />
with open(filepath, "rb") as f:<br />
header = f.read(0xC)<br />
chksum = struct.unpack("I", f.read(4))[0]<br />
<br />
data = f.read()<br />
<br />
calculated_chksum = crc32(data[0:0xd87])<br />
with open(filepath, "wb") as f:<br />
f.write(header)<br />
f.write(struct.pack("I", calculated_chksum))<br />
f.write(data)<br />
</pre><br />
<br />
== Tools ==<br />
* [https://github.com/Espyo/Misc_Pikmin_tools/tree/master/hp_save_editor Hey! Pikmin save editor]<br />
<br />
[[Category:File formats]]<br />
[[Category:Hey! Pikmin]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_2_cheat_codes&diff=3734
Pikmin 2 cheat codes
2022-08-16T10:20:03Z
<p>Espyo: </p>
<hr />
<div>This page lists Action Replay and Gecko codes for ''Pikmin 2'' on the GameCube.<br />
<br />
==List==<br />
===Action Replay codes (US)===<br />
''Pikmin 2'' (GameCube, US) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc.<br />
<pre><br />
$Disable Demo Mode (USA Demo 1) [Minty Meeo]<br />
044323E0 90DF0238<br />
<br />
$Disable Autosave (Caves) [Unknown author]<br />
044321FC 909F0258<br />
</pre><br />
<br />
===Action Replay codes (Europe)===<br />
''Pikmin 2'' (GameCube, European) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc.<br />
<pre><br />
Coop Story Mode [KirbyMimi, Yoshi2]<br />
0414DA94 3BE00002<br />
<br />
16:9 Aspect Ratio (Widescreen) [Ralf]<br />
C24257F0 00000002<br />
3C003FE3 60008E39<br />
9004002C 00000000<br />
<br />
Story Mode: Play Test Map [Ralf]<br />
0421C188 3FA08094<br />
0421C18C 63BD2218<br />
04942340 666F7265<br />
04942344 73740000<br />
<br />
Note: Code works best on 2nd day. Do not enter caves (autosave!).<br />
<br />
Story Mode: Moon Jump (Press A) [Ralf]<br />
06003400 00000018<br />
7C7F1B78 C0040210<br />
C0220060 60000000<br />
D0040210 4813D288<br />
04140698 4BEC2D68<br />
28507D08 FEFF0100<br />
0400340C EC00082A<br />
E2000001 80008000<br />
<br />
Japanese Title Screen [Ralf]<br />
043180C4 38600005<br />
043BEE10 38600005<br />
<br />
Play E3 Demo Version [Ralf]<br />
045150C4 00000001<br />
<br />
Play KFes Demo Version [Ralf]<br />
04515124 00000001<br />
<br />
Play Club Nintendo Demo Version [Ralf]<br />
04515134 00000001<br />
<br />
Unlock e-Reader Menu (Bonuses) [Ralf]<br />
043EE13C 38600005<br />
<br />
Disable Autosave (Caves) [Ralf]<br />
04515154 00000001<br />
<br />
Invincible Pikmin [Ralf]<br />
C21499DC 00000004<br />
38000005 7C03E000<br />
40820010 7C1D1800<br />
41810008 800300BC<br />
60000000 00000000<br />
041487E8 48000054<br />
04148DAC 480000BC<br />
<br />
Super Power Pikmin [Ralf]<br />
0415FA0C 386003E8<br />
0415FA14 386003E8<br />
<br />
Pikmins Dig & Destroy Quickly [Ralf]<br />
0410615C EC210828<br />
041C98D0 C0040204<br />
0426F90C EC210828<br />
<br />
All Pikmin Have Red Ability [Ralf]<br />
041943F8 48000084<br />
<br />
All Pikmin Have Blue Ability [Ralf]<br />
041487E8 48000054<br />
04148DAC 480000BC<br />
04194618 3BE00000<br />
<br />
All Pikmin Have Yellow Ability [Ralf]<br />
041497A0 48000020<br />
04193EE8 4800005C<br />
<br />
All Pikmin Have Purple Ability [Ralf]<br />
04149610 38600064<br />
0414961C 38600064<br />
0415FA08 60000000<br />
0418F798 60000000<br />
<br />
All Pikmin Have White Ability [Ralf]<br />
041141BC 38000004<br />
041492E0 60000000<br />
0415FA08 60000000<br />
04194778 4800008C<br />
041B343C 38000004<br />
041F41A0 38600000<br />
<br />
Have Always Blue Pikmins [Ralf]<br />
0414A73C 3BE00000<br />
<br />
Have Always Red Pikmins [Ralf]<br />
0414A73C 3BE00001<br />
<br />
Have Always Yellow Pikmins [Ralf]<br />
0414A73C 3BE00002<br />
<br />
Have Always Purple Pikmins [Ralf]<br />
0414A73C 3BE00003<br />
<br />
Have Always White Pikmins [Ralf]<br />
0414A73C 3BE00004<br />
<br />
Have Always Bulbmins [Ralf]<br />
0414A73C 3BE00005<br />
<br />
All Pikmins Have Leaves [Ralf]<br />
0815EE28 389F08F0<br />
20040024 00000000<br />
<br />
All Pikmins Have Buds [Ralf]<br />
0815EE28 389F0908<br />
20040024 00000000<br />
<br />
All Pikmins Have Flowers [Ralf]<br />
0815EE28 389F091C<br />
20040024 00000000<br />
<br />
All Pikmins Have Purple Buds [Ralf]<br />
0815EE28 389F0934<br />
20040024 00000000<br />
<br />
All Pikmins Have Purple Flowers [Ralf]<br />
0815EE28 389F094C<br />
20040024 00000000<br />
<br />
Replace Pikmins With Carrots [Ralf]<br />
0815EDB8 38BF08E4<br />
20050010 00000000<br />
0815EE28 389F08F0<br />
20040024 00000000<br />
<br />
Replace Olimar With Syatyou (President) [Ralf]<br />
0415AFC0 389F06E4<br />
<br />
Replace Louie With Syatyou (President) [Ralf]<br />
0415B240 60000000<br />
<br />
Spicy Spray Doesn't Fade After Time [Ralf]<br />
0414A658 60000000<br />
<br />
Start With All Kinds of Pikmins [Ralf]<br />
08942ADC 0000000E<br />
20060010 00000000<br />
<br />
Max Money (Story Mode) [Ralf]<br />
04942A7C 000F423F<br />
<br />
Max Money (Challenge Mode) [Ralf]<br />
049FE0AC 0001869F<br />
<br />
Full Exploration Kit [Ralf]<br />
029429DC 00000FFF<br />
<br />
Piklopedia Complete [Ralf]<br />
08942DB0 00000003<br />
0063000C 00000000<br />
<br />
Open All Movies Under Bonuses [Ralf]<br />
005D45FC 00000007<br />
<br />
Open All Challenges [Ralf]<br />
085D4664 00000009<br />
101D001C 00000000<br />
<br />
All Challenges Perfect [Ralf]<br />
085D4664 0000003F<br />
101D001C 00000000<br />
<br />
Infinite Time In Challenges [Ralf]<br />
04229CBC 60000000<br />
<br />
<br />
Pikmin Size Modifier [Ralf]<br />
04519140 xxxxxxxx<br />
04519170 xxxxxxxx<br />
04519174 xxxxxxxx<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F800000 = 1.0 dec)<br />
<br />
Mini Pikmins [Ralf]<br />
04519140 3F000000<br />
04519170 3F000000<br />
04519174 3F000000<br />
<br />
Giant Pikmins [Ralf]<br />
04519140 40000000<br />
04519170 40000000<br />
04519174 40000000<br />
<br />
<br />
Olimar Size Modifier [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
180029DC xxxxxxxx<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec)<br />
<br />
Mini Olimar [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
180029DC 3F000000<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
<br />
Louie Size Modifier [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
18002CFC xxxxxxxx<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec)<br />
<br />
Mini Louie [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
18002CFC 3F000000<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
<br />
Enemy Size Modifier [Ralf]<br />
C2105514 00000003<br />
C0030200 3E40xxxx<br />
92430168 9243016C<br />
92430170 00000000<br />
<br />
x2.0 - 4000<br />
x1.0 - 3F80<br />
x0.5 - 3F00<br />
<br />
Big Enemies [Ralf]<br />
C2105514 00000003<br />
C0030200 3E404000<br />
92430168 9243016C<br />
92430170 00000000<br />
<br />
<br />
Treasure Size Modifier [Ralf]<br />
0416A268 91830018<br />
0416A270 9183001C<br />
0416A278 91830020<br />
0416A260 3D80xxxx<br />
<br />
x2.0 - 4000<br />
x1.0 - 3F80<br />
x0.5 - 3F00<br />
<br />
Big Treasures [Ralf]<br />
0416A268 91830018<br />
0416A270 9183001C<br />
0416A278 91830020<br />
0416A260 3D804000<br />
<br />
<br />
Model Size Modifier (Player, Pikmins & Enemies etc.) [Ralf]<br />
C2428950 00000003<br />
3C00xxxx 90040000<br />
90040004 90040008<br />
C0240000 00000000<br />
<br />
x2.0 - 4000<br />
x1.0 - 3F80<br />
x0.5 - 3F00<br />
<br />
Big Models [Ralf]<br />
C2428950 00000003<br />
3C004000 90040000<br />
90040004 90040008<br />
C0240000 00000000<br />
<br />
<br />
Pellet Color Modifier<br />
<br />
Red Pellet [Ralf]<br />
041F929C 3BE000rr<br />
041F92A0 3BC000gg<br />
041F92A4 3BA000bb<br />
<br />
Yellow Pellet [Ralf]<br />
041F92B8 3B8000FF<br />
041F92B0 3BE000rr<br />
041F92B4 3BC000gg<br />
041F92BC 3BA000bb<br />
<br />
Blue Pellet [Ralf]<br />
041F92CC 3B8000FF<br />
041F92C8 3BE000rr<br />
041F92D0 3BC000gg<br />
041F92C4 3BA000bb<br />
<br />
<br />
Defaults (rrggbb)<br />
<br />
FB1100 - Red Pellet<br />
FFDC33 - Yellow Pellet<br />
0033FF - Blue Pellet<br />
<br />
Green Pellets [Ralf]<br />
041F927C 48000020<br />
041F929C 3BE00000<br />
041F92A0 3BC000A0<br />
041F92A4 3BA00020<br />
<br />
<br />
Audio Stream Modifier [Ralf]<br />
C23325AC 00000004<br />
7C7F1B78 88830073<br />
2804001F 4182000C<br />
388000xx 98830073<br />
60000000 00000000<br />
<br />
xx = Audio Stream ID<br />
<br />
<br />
Audio Stream IDs<br />
<br />
00 - title (TITLE)<br />
01 - ff_treasureget (TREASURE_GET)<br />
02 - dayend_n (DAYEND_N)<br />
03 - dayend_g (DAYEND_G)<br />
04 - dayend_b (DAYEND_B)<br />
05 - ff_playerdown (PLAYERDOWN)<br />
06 - ff_annihi (ANNIHI)<br />
07 - ff_keyget (KEYGET)<br />
08 - ff_doping (DOPING)<br />
09 - ff_doped (DOPED)<br />
0A - ff_powerupget (POWERUP_GET)<br />
0B - ff_equipget (EQUIP_GET)<br />
0C - ff_onyonboot (ONYONBOOT)<br />
0D - ff_pikminmeet (PIKMIN_MEET)<br />
0E - book (ZUKAN)<br />
0F - vs_menu (VS_MENU)<br />
<br />
10 - omake (VS_OMAKE)<br />
11 - option (OPTION)<br />
12 - result (RESULT)<br />
13 - u_result (U_RESULT)<br />
14 - c_result (C_RESULT)<br />
15 - ff_akirame (AKIRAME)<br />
16 - ff_timeup (CHALLENGE_TIMEUP)<br />
17 - ff_c_tget (GET_BEEDAMA)<br />
18 - ff_c_playerdown (PLAYERDOWN_BTL)<br />
19 - ff_c_annihi (ZENMETSU_BTL)<br />
1A - ff_o_win (WIN_ORIMER_BTL)<br />
1B - ff_l_win (WIN_LUGIE_BTL)<br />
1C - ff_draw (DRAW_BTL)<br />
1D - annihi_dayend (ZENMETSU_DAYEND)<br />
1E - select (FILESELECT)<br />
1F - pikmin_greet_new (PIKMIN_GREET)<br />
<br />
20 - ff_treasurecomp (PAY_COMPLETE)<br />
21 - ff_pay (PAY_NOT_COMPLETE)<br />
22 - ReadyGo_Battle (READY_GO_2P)<br />
23 - ReadyGo_Challenge (READY_GO_CHALLENGE)<br />
24 - Camera (CAMERA_DEMO)<br />
25 - FinalFloor (FINAL_FLOOR)<br />
26 - ff_in_hole (PSSTR_IN_HOLE)<br />
27 - ff_treasureglad (PSSTR_TREASURE_GLAD)<br />
28 - ff_out_hole (PSSTR_OUT_HOLE)<br />
29 - ff_mystery (PSSTR_MYSTERY)<br />
2A - ff_glad (PSSTR_GLAD)<br />
2B - ff_pikminglad (PSSTR_PIKMIN_GLAD)<br />
2C - start_demo (PSSTR_START_DEMO_TUTORIAL)<br />
2D - ff_watch_pikmin (PSSTR_WATCH_PIKMIN)<br />
2E - ff_join (PSSTR_JOIN)<br />
2F - ff_onion (PSSTR_ONYON)<br />
<br />
30 - ff_blue_onion (PSSTR_BLUE_ONYON)<br />
31 - ff_hiba (PSSTR_HIBA)<br />
32 - ff_mboss (PSSTR_KUROIHITO)<br />
33 - ff_explain (PSSTR_EXPLAIN)<br />
34 - start_demo_o (PSSTR_START_DEMO_OTHER)<br />
35 - ff_luie_start (PSSTR_LUGIE_START)<br />
36 - ff_floor_in (PSSTR_FLOOR_IN)<br />
37 - ff_return (PSSTR_RETURN)<br />
38 - ff_c_floor_in (PSSTR_C_LOOR_IN)<br />
39 - ff_underground_e (PSSTR_CHALLENGE_START)<br />
3A - ff_underground_e (PSSTR_UNDERGROUND_START)<br />
3B - ff_return_e (PSSTR_RETURN_E)<br />
3C - ff_red_onion (PSSTR_RED_ONYON)<br />
3D - ff_vs_pdownOW (PSSTR_VS_PDOWN_WIN_ORI)<br />
3E - ff_vs_pdownLW (PSSTR_VS_PDOWN_WIN_LUI)<br />
3F - ff_vs_pdownDR (PSSTR_VS_PDOWN_DROW)<br />
<br />
40 - ff_vs_annihiOW (PSSTR_VS_PIK_WIN_ORI)<br />
41 - ff_vs_annihiLW (PSSTR_VS_PIK_WIN_LUI)<br />
42 - ff_vs_annihiDR (PSSTR_VS_PIK_DROW)<br />
43 - ff_vs_tgetOW (PSSTR_VS_BEE_WIN_ORI)<br />
44 - ff_vs_tgetLW (PSSTR_VS_BEE_WIN_LUI)<br />
45 - ff_vs_tgetDR (PSSTR_VS_BEE_DROW)<br />
46 - ff_in_hole_u (PSSTR_IN_HOLE_U)<br />
47 - ff_black_doped (PSSTR_BLACK_DOPING)<br />
48 - ff_explain_f60 (PSSTR_EXPLAIN_60)<br />
49 - ff_explain_f75 (PSSTR_EXPLAIN_75)<br />
4A - ff_explain_f90 (PSSTR_EXPLAIN_90)<br />
<br />
<br />
Play Camera Demo Audio Stream [Ralf]<br />
C23325AC 00000004<br />
7C7F1B78 88830073<br />
2804001F 4182000C<br />
38800024 98830073<br />
60000000 00000000<br />
<br />
Change Pikmin limit [KirbyMimi]<br />
0415EF60 38C000XX<br />
04150D74 388000XX<br />
04D4FA1B 00000000<br />
0413F9F0 388000XX<br />
0419579C 2C0000XX<br />
0415E964 2C0000XX<br />
<br />
XX = new Pikmin limit, in hexadecimal<br />
</pre><br />
<br />
===Gecko codes (US)===<br />
<pre><br />
$Freeze RNG at value (NTSC-US) [Yoshi2]<br />
040c95b0 3c00xxxx<br />
*Modifies rand to always return xxxx. It will not return a number bigger than 7FFF.<br />
<br />
$Automatically Show Pikmin 2 Exception Handler [UnclePunch]<br />
0442219c 60000000<br />
<br />
$Coop Story Mode [KirbyMimi]<br />
0414D928 3BE00002<br />
<br />
$Disable HUD rendering [Yoshi2]<br />
0414bd14 60000000<br />
*Can't use Onions or the pause menu<br />
<br />
$Cave Seed Set [Minty Meeo]<br />
C224C118 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8228 3C808033<br />
60848630 7C8903A6<br />
806D9858 3880180C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get [Minty Meeo]<br />
C224C13C 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8228<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD6EC<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
<br />
$Cave Seed Set (USA Demo 1) [Minty Meeo]<br />
C224C118 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8220 3C808033<br />
60848664 7C8903A6<br />
806D9858 3880183C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get (USA Demo 1) [Minty Meeo]<br />
C224C11C 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8220<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD6CC<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
<br />
$Unlock all Challenge Mode stages [USA] [EpochFlame]<br />
082287d4 60000000<br />
20020004 00000000<br />
*Does not unlock Challenge Mode itself, only the stages within<br />
<br />
$Force Pikmin-limited Candypop Buds to spawn [NubTub]<br />
04253F04 480001A4<br />
<br />
$Eggs don't have Mitites [Drought Ender]<br />
0434c43c 428003d8<br />
<br />
$Eggs always have Mitites [Drought Ender]<br />
0434c340 60000000<br />
0434c344 3bc00004<br />
</pre><br />
<br />
===Gecko codes (Europe)===<br />
<pre><br />
$Freeze RNG at value [Yoshi2]<br />
040c9650 3c00xxxx<br />
*Modifies rand to always return xxxx. It will not return a number bigger than 7FFF.<br />
<br />
$Automatically Show Pikmin 2 Exception Handler PAL [UnclePunch]<br />
04422440 60000000<br />
<br />
$ Enable Heap and Process bar PAL [Yoshi2]<br />
04030b58 60000000<br />
0402f34c 60000000<br />
* Heap bar represents memory usage (in the order code size->user ram->system heap free->system heap used) and process bar represents cpu usage.<br />
<br />
$Cave Seed Set [Minty Meeo]<br />
C224C11C 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8220 3C808033<br />
608487BC 7C8903A6<br />
806D9858 3880183C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get [Minty Meeo]<br />
C224C120 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8220<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD750<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
</pre><br />
<br />
===Gecko codes (Japan)===<br />
<pre><br />
$Cave Seed Set [Minty Meeo]<br />
C224C79C 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8228 3C808033<br />
60848C48 7C8903A6<br />
806D9858 3880183C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get [Minty Meeo]<br />
C224C7A0 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8228<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD6EC<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
<br />
$Force Pikmin-limited Candypop Buds to spawn [NubTub]<br />
04254568 480001A4<br />
</pre><br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:Codes]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Pikmin_2_cheat_codes&diff=3733
Pikmin 2 cheat codes
2022-08-12T11:25:48Z
<p>Espyo: </p>
<hr />
<div>This page lists Action Replay and Gecko codes for ''Pikmin 2'' on the GameCube.<br />
<br />
==List==<br />
===Action Replay codes (US)===<br />
''Pikmin 2'' (GameCube, US) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc.<br />
<pre><br />
$Disable Demo Mode (USA Demo 1) [Minty Meeo]<br />
044323E0 90DF0238<br />
<br />
$Disable Autosave (Caves) [Unknown author]<br />
044321FC 909F0258<br />
</pre><br />
<br />
===Action Replay codes (Europe)===<br />
''Pikmin 2'' (GameCube, European) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc.<br />
<pre><br />
Coop Story Mode [KirbyMimi, Yoshi2]<br />
0414DA94 3BE00002<br />
<br />
16:9 Aspect Ratio (Widescreen) [Ralf]<br />
C24257F0 00000002<br />
3C003FE3 60008E39<br />
9004002C 00000000<br />
<br />
Story Mode: Play Test Map [Ralf]<br />
0421C188 3FA08094<br />
0421C18C 63BD2218<br />
04942340 666F7265<br />
04942344 73740000<br />
<br />
Note: Code works best on 2nd day. Do not enter caves (autosave!).<br />
<br />
Story Mode: Moon Jump (Press A) [Ralf]<br />
06003400 00000018<br />
7C7F1B78 C0040210<br />
C0220060 60000000<br />
D0040210 4813D288<br />
04140698 4BEC2D68<br />
28507D08 FEFF0100<br />
0400340C EC00082A<br />
E2000001 80008000<br />
<br />
Japanese Title Screen [Ralf]<br />
043180C4 38600005<br />
043BEE10 38600005<br />
<br />
Play E3 Demo Version [Ralf]<br />
045150C4 00000001<br />
<br />
Play KFes Demo Version [Ralf]<br />
04515124 00000001<br />
<br />
Play Club Nintendo Demo Version [Ralf]<br />
04515134 00000001<br />
<br />
Unlock e-Reader Menu (Bonuses) [Ralf]<br />
043EE13C 38600005<br />
<br />
Disable Autosave (Caves) [Ralf]<br />
04515154 00000001<br />
<br />
Invincible Pikmin [Ralf]<br />
C21499DC 00000004<br />
38000005 7C03E000<br />
40820010 7C1D1800<br />
41810008 800300BC<br />
60000000 00000000<br />
041487E8 48000054<br />
04148DAC 480000BC<br />
<br />
Super Power Pikmin [Ralf]<br />
0415FA0C 386003E8<br />
0415FA14 386003E8<br />
<br />
Pikmins Dig & Destroy Quickly [Ralf]<br />
0410615C EC210828<br />
041C98D0 C0040204<br />
0426F90C EC210828<br />
<br />
All Pikmin Have Red Ability [Ralf]<br />
041943F8 48000084<br />
<br />
All Pikmin Have Blue Ability [Ralf]<br />
041487E8 48000054<br />
04148DAC 480000BC<br />
04194618 3BE00000<br />
<br />
All Pikmin Have Yellow Ability [Ralf]<br />
041497A0 48000020<br />
04193EE8 4800005C<br />
<br />
All Pikmin Have Purple Ability [Ralf]<br />
04149610 38600064<br />
0414961C 38600064<br />
0415FA08 60000000<br />
0418F798 60000000<br />
<br />
All Pikmin Have White Ability [Ralf]<br />
041141BC 38000004<br />
041492E0 60000000<br />
0415FA08 60000000<br />
04194778 4800008C<br />
041B343C 38000004<br />
041F41A0 38600000<br />
<br />
Have Always Blue Pikmins [Ralf]<br />
0414A73C 3BE00000<br />
<br />
Have Always Red Pikmins [Ralf]<br />
0414A73C 3BE00001<br />
<br />
Have Always Yellow Pikmins [Ralf]<br />
0414A73C 3BE00002<br />
<br />
Have Always Purple Pikmins [Ralf]<br />
0414A73C 3BE00003<br />
<br />
Have Always White Pikmins [Ralf]<br />
0414A73C 3BE00004<br />
<br />
Have Always Bulbmins [Ralf]<br />
0414A73C 3BE00005<br />
<br />
All Pikmins Have Leaves [Ralf]<br />
0815EE28 389F08F0<br />
20040024 00000000<br />
<br />
All Pikmins Have Buds [Ralf]<br />
0815EE28 389F0908<br />
20040024 00000000<br />
<br />
All Pikmins Have Flowers [Ralf]<br />
0815EE28 389F091C<br />
20040024 00000000<br />
<br />
All Pikmins Have Purple Buds [Ralf]<br />
0815EE28 389F0934<br />
20040024 00000000<br />
<br />
All Pikmins Have Purple Flowers [Ralf]<br />
0815EE28 389F094C<br />
20040024 00000000<br />
<br />
Replace Pikmins With Carrots [Ralf]<br />
0815EDB8 38BF08E4<br />
20050010 00000000<br />
0815EE28 389F08F0<br />
20040024 00000000<br />
<br />
Replace Olimar With Syatyou (President) [Ralf]<br />
0415AFC0 389F06E4<br />
<br />
Replace Louie With Syatyou (President) [Ralf]<br />
0415B240 60000000<br />
<br />
Spicy Spray Doesn't Fade After Time [Ralf]<br />
0414A658 60000000<br />
<br />
Start With All Kinds of Pikmins [Ralf]<br />
08942ADC 0000000E<br />
20060010 00000000<br />
<br />
Max Money (Story Mode) [Ralf]<br />
04942A7C 000F423F<br />
<br />
Max Money (Challenge Mode) [Ralf]<br />
049FE0AC 0001869F<br />
<br />
Full Exploration Kit [Ralf]<br />
029429DC 00000FFF<br />
<br />
Piklopedia Complete [Ralf]<br />
08942DB0 00000003<br />
0063000C 00000000<br />
<br />
Open All Movies Under Bonuses [Ralf]<br />
005D45FC 00000007<br />
<br />
Open All Challenges [Ralf]<br />
085D4664 00000009<br />
101D001C 00000000<br />
<br />
All Challenges Perfect [Ralf]<br />
085D4664 0000003F<br />
101D001C 00000000<br />
<br />
Infinite Time In Challenges [Ralf]<br />
04229CBC 60000000<br />
<br />
<br />
Pikmin Size Modifier [Ralf]<br />
04519140 xxxxxxxx<br />
04519170 xxxxxxxx<br />
04519174 xxxxxxxx<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F800000 = 1.0 dec)<br />
<br />
Mini Pikmins [Ralf]<br />
04519140 3F000000<br />
04519170 3F000000<br />
04519174 3F000000<br />
<br />
Giant Pikmins [Ralf]<br />
04519140 40000000<br />
04519170 40000000<br />
04519174 40000000<br />
<br />
<br />
Olimar Size Modifier [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
180029DC xxxxxxxx<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec)<br />
<br />
Mini Olimar [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
180029DC 3F000000<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
<br />
Louie Size Modifier [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
18002CFC xxxxxxxx<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec)<br />
<br />
Mini Louie [Ralf]<br />
48000000 809FDE18<br />
DE000000 80B08180<br />
18002CFC 3F000000<br />
20020004 00000000<br />
E0000000 80008000<br />
<br />
<br />
Enemy Size Modifier [Ralf]<br />
C2105514 00000003<br />
C0030200 3E40xxxx<br />
92430168 9243016C<br />
92430170 00000000<br />
<br />
x2.0 - 4000<br />
x1.0 - 3F80<br />
x0.5 - 3F00<br />
<br />
Big Enemies [Ralf]<br />
C2105514 00000003<br />
C0030200 3E404000<br />
92430168 9243016C<br />
92430170 00000000<br />
<br />
<br />
Treasure Size Modifier [Ralf]<br />
0416A268 91830018<br />
0416A270 9183001C<br />
0416A278 91830020<br />
0416A260 3D80xxxx<br />
<br />
x2.0 - 4000<br />
x1.0 - 3F80<br />
x0.5 - 3F00<br />
<br />
Big Treasures [Ralf]<br />
0416A268 91830018<br />
0416A270 9183001C<br />
0416A278 91830020<br />
0416A260 3D804000<br />
<br />
<br />
Model Size Modifier (Player, Pikmins & Enemies etc.) [Ralf]<br />
C2428950 00000003<br />
3C00xxxx 90040000<br />
90040004 90040008<br />
C0240000 00000000<br />
<br />
x2.0 - 4000<br />
x1.0 - 3F80<br />
x0.5 - 3F00<br />
<br />
Big Models [Ralf]<br />
C2428950 00000003<br />
3C004000 90040000<br />
90040004 90040008<br />
C0240000 00000000<br />
<br />
<br />
Pellet Color Modifier<br />
<br />
Red Pellet [Ralf]<br />
041F929C 3BE000rr<br />
041F92A0 3BC000gg<br />
041F92A4 3BA000bb<br />
<br />
Yellow Pellet [Ralf]<br />
041F92B8 3B8000FF<br />
041F92B0 3BE000rr<br />
041F92B4 3BC000gg<br />
041F92BC 3BA000bb<br />
<br />
Blue Pellet [Ralf]<br />
041F92CC 3B8000FF<br />
041F92C8 3BE000rr<br />
041F92D0 3BC000gg<br />
041F92C4 3BA000bb<br />
<br />
<br />
Defaults (rrggbb)<br />
<br />
FB1100 - Red Pellet<br />
FFDC33 - Yellow Pellet<br />
0033FF - Blue Pellet<br />
<br />
Green Pellets [Ralf]<br />
041F927C 48000020<br />
041F929C 3BE00000<br />
041F92A0 3BC000A0<br />
041F92A4 3BA00020<br />
<br />
<br />
Audio Stream Modifier [Ralf]<br />
C23325AC 00000004<br />
7C7F1B78 88830073<br />
2804001F 4182000C<br />
388000xx 98830073<br />
60000000 00000000<br />
<br />
xx = Audio Stream ID<br />
<br />
<br />
Audio Stream IDs<br />
<br />
00 - title (TITLE)<br />
01 - ff_treasureget (TREASURE_GET)<br />
02 - dayend_n (DAYEND_N)<br />
03 - dayend_g (DAYEND_G)<br />
04 - dayend_b (DAYEND_B)<br />
05 - ff_playerdown (PLAYERDOWN)<br />
06 - ff_annihi (ANNIHI)<br />
07 - ff_keyget (KEYGET)<br />
08 - ff_doping (DOPING)<br />
09 - ff_doped (DOPED)<br />
0A - ff_powerupget (POWERUP_GET)<br />
0B - ff_equipget (EQUIP_GET)<br />
0C - ff_onyonboot (ONYONBOOT)<br />
0D - ff_pikminmeet (PIKMIN_MEET)<br />
0E - book (ZUKAN)<br />
0F - vs_menu (VS_MENU)<br />
<br />
10 - omake (VS_OMAKE)<br />
11 - option (OPTION)<br />
12 - result (RESULT)<br />
13 - u_result (U_RESULT)<br />
14 - c_result (C_RESULT)<br />
15 - ff_akirame (AKIRAME)<br />
16 - ff_timeup (CHALLENGE_TIMEUP)<br />
17 - ff_c_tget (GET_BEEDAMA)<br />
18 - ff_c_playerdown (PLAYERDOWN_BTL)<br />
19 - ff_c_annihi (ZENMETSU_BTL)<br />
1A - ff_o_win (WIN_ORIMER_BTL)<br />
1B - ff_l_win (WIN_LUGIE_BTL)<br />
1C - ff_draw (DRAW_BTL)<br />
1D - annihi_dayend (ZENMETSU_DAYEND)<br />
1E - select (FILESELECT)<br />
1F - pikmin_greet_new (PIKMIN_GREET)<br />
<br />
20 - ff_treasurecomp (PAY_COMPLETE)<br />
21 - ff_pay (PAY_NOT_COMPLETE)<br />
22 - ReadyGo_Battle (READY_GO_2P)<br />
23 - ReadyGo_Challenge (READY_GO_CHALLENGE)<br />
24 - Camera (CAMERA_DEMO)<br />
25 - FinalFloor (FINAL_FLOOR)<br />
26 - ff_in_hole (PSSTR_IN_HOLE)<br />
27 - ff_treasureglad (PSSTR_TREASURE_GLAD)<br />
28 - ff_out_hole (PSSTR_OUT_HOLE)<br />
29 - ff_mystery (PSSTR_MYSTERY)<br />
2A - ff_glad (PSSTR_GLAD)<br />
2B - ff_pikminglad (PSSTR_PIKMIN_GLAD)<br />
2C - start_demo (PSSTR_START_DEMO_TUTORIAL)<br />
2D - ff_watch_pikmin (PSSTR_WATCH_PIKMIN)<br />
2E - ff_join (PSSTR_JOIN)<br />
2F - ff_onion (PSSTR_ONYON)<br />
<br />
30 - ff_blue_onion (PSSTR_BLUE_ONYON)<br />
31 - ff_hiba (PSSTR_HIBA)<br />
32 - ff_mboss (PSSTR_KUROIHITO)<br />
33 - ff_explain (PSSTR_EXPLAIN)<br />
34 - start_demo_o (PSSTR_START_DEMO_OTHER)<br />
35 - ff_luie_start (PSSTR_LUGIE_START)<br />
36 - ff_floor_in (PSSTR_FLOOR_IN)<br />
37 - ff_return (PSSTR_RETURN)<br />
38 - ff_c_floor_in (PSSTR_C_LOOR_IN)<br />
39 - ff_underground_e (PSSTR_CHALLENGE_START)<br />
3A - ff_underground_e (PSSTR_UNDERGROUND_START)<br />
3B - ff_return_e (PSSTR_RETURN_E)<br />
3C - ff_red_onion (PSSTR_RED_ONYON)<br />
3D - ff_vs_pdownOW (PSSTR_VS_PDOWN_WIN_ORI)<br />
3E - ff_vs_pdownLW (PSSTR_VS_PDOWN_WIN_LUI)<br />
3F - ff_vs_pdownDR (PSSTR_VS_PDOWN_DROW)<br />
<br />
40 - ff_vs_annihiOW (PSSTR_VS_PIK_WIN_ORI)<br />
41 - ff_vs_annihiLW (PSSTR_VS_PIK_WIN_LUI)<br />
42 - ff_vs_annihiDR (PSSTR_VS_PIK_DROW)<br />
43 - ff_vs_tgetOW (PSSTR_VS_BEE_WIN_ORI)<br />
44 - ff_vs_tgetLW (PSSTR_VS_BEE_WIN_LUI)<br />
45 - ff_vs_tgetDR (PSSTR_VS_BEE_DROW)<br />
46 - ff_in_hole_u (PSSTR_IN_HOLE_U)<br />
47 - ff_black_doped (PSSTR_BLACK_DOPING)<br />
48 - ff_explain_f60 (PSSTR_EXPLAIN_60)<br />
49 - ff_explain_f75 (PSSTR_EXPLAIN_75)<br />
4A - ff_explain_f90 (PSSTR_EXPLAIN_90)<br />
<br />
<br />
Play Camera Demo Audio Stream [Ralf]<br />
C23325AC 00000004<br />
7C7F1B78 88830073<br />
2804001F 4182000C<br />
38800024 98830073<br />
60000000 00000000<br />
<br />
Change Pikmin limit [KirbyMimi]<br />
0415EF60 38C000XX<br />
04150D74 388000XX<br />
04D4FA1B 00000000<br />
0413F9F0 388000XX<br />
0419579C 2C0000XX<br />
0415E964 2C0000XX<br />
<br />
XX = new Pikmin limit, in hexadecimal<br />
</pre><br />
<br />
===Gecko codes (US)===<br />
<pre><br />
$Freeze RNG at value (NTSC-US) [Yoshi2]<br />
040c95b0 3c00xxxx<br />
*Modifies rand to always return xxxx. It will not return a number bigger than 7FFF.<br />
<br />
$Automatically Show Pikmin 2 Exception Handler [UnclePunch]<br />
0442219c 60000000<br />
<br />
$Coop Story Mode [KirbyMimi]<br />
0414D928 3BE00002<br />
<br />
$Disable HUD rendering [Yoshi2]<br />
0414bd14 60000000<br />
*Can't use Onions or the pause menu<br />
<br />
$Cave Seed Set [Minty Meeo]<br />
C224C118 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8228 3C808033<br />
60848630 7C8903A6<br />
806D9858 3880180C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get [Minty Meeo]<br />
C224C13C 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8228<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD6EC<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
<br />
$Cave Seed Set (USA Demo 1) [Minty Meeo]<br />
C224C118 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8220 3C808033<br />
60848664 7C8903A6<br />
806D9858 3880183C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get (USA Demo 1) [Minty Meeo]<br />
C224C11C 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8220<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD6CC<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
<br />
$Unlock all Challenge Mode stages [USA] [EpochFlame]<br />
082287d4 60000000<br />
20020004 00000000<br />
*Does not unlock Challenge Mode itself, only the stages within<br />
<br />
$Force Pikmin-limited Candypop Buds to spawn [NubTub]<br />
04253F04 480001A4<br />
</pre><br />
<br />
===Gecko codes (Europe)===<br />
<pre><br />
$Freeze RNG at value [Yoshi2]<br />
040c9650 3c00xxxx<br />
*Modifies rand to always return xxxx. It will not return a number bigger than 7FFF.<br />
<br />
$Automatically Show Pikmin 2 Exception Handler PAL [UnclePunch]<br />
04422440 60000000<br />
<br />
$ Enable Heap and Process bar PAL [Yoshi2]<br />
04030b58 60000000<br />
0402f34c 60000000<br />
* Heap bar represents memory usage (in the order code size->user ram->system heap free->system heap used) and process bar represents cpu usage.<br />
<br />
$Cave Seed Set [Minty Meeo]<br />
C224C11C 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8220 3C808033<br />
608487BC 7C8903A6<br />
806D9858 3880183C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get [Minty Meeo]<br />
C224C120 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8220<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD750<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
</pre><br />
<br />
===Gecko codes (Japan)===<br />
<pre><br />
$Cave Seed Set [Minty Meeo]<br />
C224C79C 0000000D<br />
7C0802A6 90010004<br />
9421FFEC 90610008<br />
9081000C 90A10010<br />
48000009 12345678<br />
7C6802A6 80630000<br />
906D8228 3C808033<br />
60848C48 7C8903A6<br />
806D9858 3880183C<br />
38A00000 4E800421<br />
80610008 8081000C<br />
80A10010 80210000<br />
80010004 7C0803A6<br />
3B400000 00000000<br />
*Line 5 Column 2 is the seed<br />
<br />
$Cave Seed Get [Minty Meeo]<br />
C224C7A0 00000011<br />
7C0802A6 90010004<br />
9421FFD8 90610008<br />
BF81000C 83AD8228<br />
3FE0210A 93E10024<br />
3BE00000 57BD203E<br />
57BE073E 2C1E0009<br />
40810008 3BDE0007<br />
3BDE0030 7F81FA14<br />
9BDC001C 3BFF0001<br />
2C1F0007 4081FFD8<br />
3861001C 4CC63182<br />
3FE0800E 63FFD6EC<br />
7FE903A6 4E800421<br />
BB81000C 80610008<br />
80210000 80010004<br />
7C0803A6 3B600000<br />
60000000 00000000<br />
*Dumped to logs, via OSREPORT<br />
<br />
$Force Pikmin-limited Candypop Buds to spawn [NubTub]<br />
04254568 480001A4<br />
</pre><br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:Codes]]</div>
Espyo
https://pikmintkb.com/w/index.php?title=Guide_To_Sound_File_Names&diff=3723
Guide To Sound File Names
2022-07-20T19:01:31Z
<p>Espyo: </p>
<hr />
<div>{{todo|Cleanup and finish.}}<br />
<br />
This is a list of every known sound file name in ''Pikmin 2''<nowiki>'</nowiki>s <code>wScene_0.aw</code>. Note that this list has a lot of unknown sounds and informal notes.<br />
<br />
The first 24 sounds in wScene_0 (00320-00581) are all instrument sounds.<br />
<br>wScene_0_00582.adpcm4 - Research pod opening<br />
<br>wScene_0_00583.adpcm4 - Research pod shutting (?)<br />
<br>The next few sounds (00584-00588) are instrument sounds as well.<br />
<br>wScene_0_00589.adpcm4 - Purple Pikmin hit? idk might be another instrument sound<br />
<br>wScene_0_00590.adpcm4 - Dwarf Bulborb scream<br />
<br>wScene_0_00591.adpcm4 - Dwarf Bulborb bite<br />
<br>wScene_0_00592.adpcm4 - Dwarf Bulborb "player detected sound" + breadbug hit? seems to be combined into one sound<br />
<br>wScene_0_00593.adpcm4 - Dwarf Bulborb death sound<br />
<br>wScene_0_00594.adpcm4 - {{unsure|Dwarf Bulborb bite sound 2}}<br />
<br>wScene_0_00595.adpcm4 - Dwarf Bulborb shake<br />
<br>wScene_0_00596.adpcm4 - Dwarf Bulborb stomping?<br />
<br>wScene_0_00597.adpcm4 - Breadbug walk<br />
<br>wScene_0_00598.adpcm4 - Breadbug grunt after coming out of den<br />
<br>wScene_0_00599.adpcm4 - Breadbug dragging something<br />
<br>wScene_0_00600.adpcm4 - Not sure, might be a bomb rock explosion<br />
<br>wScene_0_00601.adpcm4 - ?<br />
<br>wScene_0_00602.adpcm4 - another explosion-like sound<br />
<br>wScene_0_00603.adpcm4 - Wollywog making hand motions<br />
<br>wScene_0_00604.adpcm4 - Wollywog L E A P<br />
<br>wScene_0_00605.adpcm4 - Wollywog L A N D<br />
<br>wScene_0_00606.adpcm4 - Wollywog falling down<br />
<br>wScene_0_00607.adpcm4 - Wollywog going up<br />
<br>wScene_0_00608.adpcm4 - Wollywog landing<br />
<br>wScene_0_00609.adpcm4 - Crash sound from when waterwraith spawns<br />
<br>wScene_0_00610.adpcm4 - Waterwraith ROLLING AROUND AT THE SPEED OF SOUND<br />
<br>wScene_0_00611.adpcm4 - Snagret coming out of ground<br />
<br>wScene_0_00612.adpcm4 - Snagret bite<br />
<br>wScene_0_00613.adpcm4 - Pileated Snagret jump (i think)<br />
<br>wScene_0_00614.adpcm4 - Snagret going back into ground<br />
<br>wScene_0_00615.adpcm4 - unknown, but sounds suspiciously like another snagret sound<br />
<br>wScene_0_00616.adpcm4 - Man-At-Legs hissing (from before boss fight)<br />
<br>wScene_0_00617.adpcm4 - Some kind of banging<br />
<br>wScene_0_00618.adpcm4 - Puffy/Withering Blowhog s u c c ing the air<br />
<br>wScene_0_00619.adpcm4 - Decoreated/Armored Cannon Beetle (Larva) idle sound<br />
<br>wScene_0_00620.adpcm4 - Emperor Bulblax growl (from when he sticks his tounge out)<br />
<br>wScene_0_00621.adpcm4 - ?<br />
<br>wScene_0_00622.adpcm4 - Emperor Bulblax death (?)<br />
<br>wScene_0_00623.adpcm4 - Something landing on the ground<br />
<br>wScene_0_00624.adpcm4 - Emperor Bulblax swallowing something?<br />
<br>wScene_0_00625.adpcm4 - Unknown, may be another Emperor Bulblax sound<br />
<br>wScene_0_00626.adpcm4 - Impact sound of something<br />
<br>wScene_0_00627.adpcm4 - Another impact sound...<br />
<br>wScene_0_00628.adpcm4 - Emperor Bulblax getting his tounge back in his mouth<br />
<br>wScene_0_00629.adpcm4 - Unknown, but playing it over and over creates a sick beat<br />
<br>wScene_0_00630.adpcm4 - Emperor Bulblax grunting about something<br />
<br>wScene_0_00631.adpcm4 - Emperor Bulblax hitting the ground<br />
<br>wScene_0_00632.adpcm4 - Anode Beetle flipping over<br />
<br>wScene_0_00633.adpcm4 - Another unknown impact sound<br />
<br>wScene_0_00634.adpcm4 - Nintendo getting slapped for not organizing this shit<br />
<br>wScene_0_00635.adpcm4 - Fiery/Watery Blowhog/Lithopod walking sound<br />
<br>wScene_0_00636.adpcm4 - Flint Beetle getting hit<br />
<br>wScene_0_00637.adpcm4 - Flint Beetle walking<br />
<br>wScene_0_00638.adpcm4 - Honeywisp flying away after being hit<br />
<br>wScene_0_00639.adpcm4 - Honeywisp hit<br />
<br>wScene_0_00640.adpcm4 - Nectar landing on ground<br />
<br>wScene_0_00641.adpcm4 - Puffy Blowhog deflating<br />
<br>wScene_0_00642.adpcm4 - Withering Blowhog deflating<br />
<br>wScene_0_00643.adpcm4 - Flying Blowhog hitting the ground (?)<br />
<br>wScene_0_00644.adpcm4 - Puffy Blowhog idle<br />
<br>wScene_0_00645.adpcm4 - Puffy Blowhog blowing (unf)<br />
<br>wScene_0_00646.adpcm4 - Bulborb bite (jesus it took us this long to get here?)<br />
<br>wScene_0_00647.adpcm4 - Bulborb growling because it missed<br />
<br>wScene_0_00648.adpcm4 - Surprised Bulborb (supposedly an unused Pikmin 1 leftover, I've never heard this anywhere in Pikmin 2)<br />
<br>wScene_0_00649.adpcm4 - Bulborb quick bites<br />
<br>wScene_0_00650.adpcm4 - Bulborb sleeping<br />
<br>wScene_0_00651.adpcm4 - Bulborb shake<br />
<br>wScene_0_00652.adpcm4 - Some kind of step sound<br />
<br>wScene_0_00653.adpcm4 - Bulborb step (I think)<br />
<br>wScene_0_00654.adpcm4 - Another step sound of some kind<br />
<br>wScene_0_00655.adpcm4 - Something stomping<br />
<br>wScene_0_00656.adpcm4 - Water Dumple death sound<br />
<br>wScene_0_00657.adpcm4 - Water Dumple taking a bite<br />
<br>wScene_0_00658.adpcm4 - Water Dumple moving sound<br />
<br>wScene_0_00659.adpcm4 - Wogpole death sound<br />
<br>wScene_0_00660.adpcm4 - Wogpole Water Splash<br />
<br>wScene_0_00661.adpcm4 - Candypop Buds swooping up part 1<br />
<br>wScene_0_00662.adpcm4 - Candypop Buds dying<br />
<br>wScene_0_00663.adpcm4 - Candypop Buds swooping up part 2<br />
<br>wScene_0_00664.adpcm4 - Candypop Buds spitting out seeds<br />
<br>wScene_0_00665.adpcm4 - ???<br />
<br>wScene_0_00666.adpcm4 - Candypop Bud bump<br />
<br>wScene_0_00667.adpcm4 - probably a swooping snitchbug<br />
<br>wScene_0_00668.adpcm4 - something falling down<br />
<br>wScene_0_00669.adpcm4 - Swooping Snitchbug throwing a pikmin into the ground<br />
<br>wScene_0_00670.adpcm4 - weird noises, probably more snitchbug crap<br />
<br>wScene_0_00671.adpcm4 - Fiery/Watery Blowhog death sound<br />
<br>wScene_0_00672.adpcm4 - jesus how many banging noises does this game have?!<br />
<br>wScene_0_00673.adpcm4 - Fiery/Watery Blowhog shaking off Pikmin<br />
<br>wScene_0_00674.adpcm4 - Fiery/Watery Blowhog hit sound (unused Pikmin 1 leftover)<br />
<br>wScene_0_00675.adpcm4 - ? (probably a sheargrub related sound)<br />
<br>wScene_0_00676.adpcm4 - Sheargrub bite?<br />
<br>wScene_0_00677.adpcm4 - Male Sheargrub bite<br />
<br>wScene_0_00678.adpcm4 - Sheargrub move<br />
<br>wScene_0_00679.adpcm4 - Geyser sounds<br />
<br>wScene_0_00680.adpcm4 - ? (sounds like some kind of metal banging)<br />
<br>wScene_0_00681.adpcm4 - Whimsical Radar sound (unused Pikmin 1 leftover)<br />
<br>wScene_0_00682.adpcm4 - Sad Pikmin<br />
<br>wScene_0_00683.adpcm4 - Pikmin beginning to pick up stuff<br />
<br>wScene_0_00684.adpcm4 - Pikmin carrying stuff<br />
<br>wScene_0_00685.adpcm4 - Pikmin going "hmm?"<br />
<br>wScene_0_00686.adpcm4 - Lonely Pikmin (literally hajime wakai yawning but sped up)<br />
<br>wScene_0_00687.adpcm4 - Enemy hit sound<br />
<br>wScene_0_00688.adpcm4 - Onion spitting out a seed<br />
<br>wScene_0_00689.adpcm4 - Pikmin shaking off after escaping water<br />
<br>wScene_0_00690.adpcm4 - Pikmin going "Ah!" (not sure where this is used)<br />
<br>wScene_0_00691.adpcm4 - Pikmin getting shaken off by something/blown by puffy/withering blowhog<br />
<br>wScene_0_00692.adpcm4 - Pikmin going "waaaah!"<br />
<br>wScene_0_00693.adpcm4 - Pikmin gets caught by something<br />
<br>wScene_0_00694.adpcm4 - Pikmin falls down from hazard<br />
<br>wScene_0_00695.adpcm4 - Unknown Pikmin Sound<br />
<br>wScene_0_00696.adpcm4 - Unknown Pikmin Sound 2: The electric boogaloo<br />
<br>wScene_0_00697.adpcm4 - Pikmin s u c c ing nectar<br />
<br>wScene_0_00698.adpcm4 - Pikmin falls into abyss<br />
<br>wScene_0_00699.adpcm4 - Pikmin sighs<br />
<br>wScene_0_00700.adpcm4 - Pikmin death sound<br />
<br>wScene_0_00701.adpcm4 - Alternate sound of Pikmin picking up something<br />
<br>wScene_0_00702.adpcm4 - Pikmin sprout poking up<br />
<br>wScene_0_00703.adpcm4 - Pikmin being plucked 1<br />
<br>wScene_0_00704.adpcm4 - Pikmin being plucked 2<br />
<br>wScene_0_00705.adpcm4 - Pikmin being plucked 3<br />
<br>wScene_0_00706.adpcm4 - Pikmin being plucked 4<br />
<br>wScene_0_00707.adpcm4 - Pikmin being plucked 5<br />
<br>wScene_0_00708.adpcm4 - Pikmin being plucked 6<br />
<br>wScene_0_00709.adpcm4 - Pikmin being plucked 7<br />
<br>wScene_0_00710.adpcm4 - Pikmin being plucked 8<br />
<br>wScene_0_00711.adpcm4 - Pikmin being plucked 9<br />
<br>wScene_0_00712.adpcm4 - Pikmin celebrating<br />
<br>wScene_0_00713.adpcm4 - More Pikmin celebrating<br />
<br>wScene_0_00714.adpcm4 - Take a wild guess<br />
<br>wScene_0_00715.adpcm4 - Pikmin getting deflowered<br />
<br>wScene_0_00716.adpcm4 - ???<br />
<br>wScene_0_00717.adpcm4 - Pikmin getting thrown<br />
<br>wScene_0_00718.adpcm4 - Pikmin being held<br />
<br>wScene_0_00719.adpcm4 - Pikmin going "huh" (might be for when they land)<br />
<br>wScene_0_00720.adpcm4 - Popping sound<br />
<br>wScene_0_00721.adpcm4 - Pikmin drowning<br />
<br>wScene_0_00722.adpcm4 - Obviously a Pikmin sound, but I'm not sure what it's for<br />
<br>wScene_0_00723.adpcm4 - Pikmin attempting to carry something?<br />
<br>wScene_0_00724.adpcm4 - Possibly unused Pikmin sound<br />
<br>wScene_0_00725.adpcm4 - Pikmin getting squashed<br />
<br>wScene_0_00726.adpcm4 - Pikmin hitting something<br />
<br>wScene_0_00727.adpcm4 - Pikmin becoming flower pikmin<br />
<br>wScene_0_00728.adpcm4 - Duplicate of sprouting sound?<br />
<br>wScene_0_00729.adpcm4 - Unknown Pikmin Sound 3: After 9 years it's finally here performing for you<br />
<br>wScene_0_00730.adpcm4 - Pikmin climbing up onion leg<br />
<br>wScene_0_00731.adpcm4 - ditto<br />
<br>wScene_0_00732.adpcm4 - Leaf sprout turning into bud sprout<br />
<br>wScene_0_00733.adpcm4 - Pikmin hitting something?<br />
<br>wScene_0_00734.adpcm4 - I AM PIKMIN HEAR ME MOOOOOOOOOOOOOOO!<br />
<br>wScene_0_00735.adpcm4 - Pikmin being whistled<br />
<br>wScene_0_00736.adpcm4 - Pikmin attempting to carry something<br />
<br>wScene_0_00737.adpcm4 - ???<br />
<br>wScene_0_00738.adpcm4 - ???<br />
<br>wScene_0_00739.adpcm4 - Unused, I think Scruffy talked about this one in his sound trivia video<br />
<br>wScene_0_00740.adpcm4 - I think these are all unused<br />
<br>wScene_0_00741.adpcm4 - ^<br />
<br>wScene_0_00742.adpcm4 - ^<br />
<br>wScene_0_00743.adpcm4 - ^<br />
<br>wScene_0_00744.adpcm4 - ^<br />
<br>wScene_0_00745.adpcm4 - ^<br />
<br>wScene_0_00746.adpcm4 - ^<br />
<br>wScene_0_00747.adpcm4 - ^<br />
<br>wScene_0_00748.adpcm4 - ^<br />
<br>wScene_0_00749.adpcm4 - ^<br />
<br>wScene_0_00750.adpcm4 - Wollywog death sound<br />
<br>wScene_0_00751.adpcm4 - ???<br />
<br>wScene_0_00752.adpcm4 - shallow water splashing, may be for when a wollyowg lands in some<br />
<br>wScene_0_00753.adpcm4 - Wollywog ribbit<br />
<br>wScene_0_00754.adpcm4 - More wollywog hand motion sounds?<br />
<br>wScene_0_00755.adpcm4 - Something coming out of water?<br />
<br>wScene_0_00756.adpcm4 - PikPik carrot being thrown in Piklopedia<br />
<br>wScene_0_00757.adpcm4 - Enemy dropping an item<br />
<br>wScene_0_00758.adpcm4 - Onion/Ship absorbing an item<br />
<br>wScene_0_00759.adpcm4 - Olimar/Louie/President punching something<br />
<br>wScene_0_00760.adpcm4 - Olimar's whistle<br />
<br>wScene_0_00761.adpcm4 - Some kind of chime<br />
<br>wScene_0_00762.adpcm4 - Xylophone<br />
<br>wScene_0_00763.adpcm4 - Shorter version of Olimar's whistle<br />
<br>wScene_0_00764.adpcm4 - Explosion?<br />
<br>wScene_0_00765.adpcm4 - Camera<br />
<br>wScene_0_00766.adpcm4 - Some kind of bell<br />
<br>wScene_0_00767.adpcm4 - Swapping through screens in a menu<br />
<br>wScene_0_00768.adpcm4 - Sound when standing under the Ship/Onion's beam<br />
<br>wScene_0_00769.adpcm4 - Sounds onions make when they have Pikmin inside of them<br />
<br>wScene_0_00770.adpcm4 - "No" sound<br />
<br>wScene_0_00771.adpcm4 - Pikmin seed landing in ground<br />
<br>wScene_0_00772.adpcm4 - Quarter of day jingle<br />
<br>wScene_0_00773.adpcm4 - Some kind of banging?<br />
<br>wScene_0_00774.adpcm4 - Some kind of drum?<br />
<br>wScene_0_00775.adpcm4 - More unknown percussion<br />
<br>wScene_0_00776.adpcm4 - Another explosion sound<br />
<br>wScene_0_00777.adpcm4 - Ditto, but I swear I've heard this one befor- WAITAMINUTE IS THAT THE SMOKEY PROGG SPAWN SOUND?!<br />
<br>wScene_0_00778.adpcm4 - More unknown banging<br />
<br>wScene_0_00779.adpcm4 - Maraccas?<br />
<br>wScene_0_00780.adpcm4 - Instrument Sound?<br />
<br>wScene_0_00781.adpcm4 - Pikmin sprout being pulled out of ground<br />
<br>wScene_0_00782.adpcm4 - Pikmin sprout getting out of ground<br />
<br>wScene_0_00783.adpcm4 - Olimar/Louie/PRESIDENIAL PUUUUUUUNCH!<br />
<br>wScene_0_00784.adpcm4 - Olimar's C Stick Sound<br />
<br>wScene_0_00785.adpcm4 - Some kind of chime<br />
<br>wScene_0_00786.adpcm4 - Nectar Rock/Ujadani being hit<br />
<br>wScene_0_00787.adpcm4 - ditto<br />
<br>wScene_0_00788.adpcm4 - Plant rustling<br />
<br>wScene_0_00789.adpcm4 - ditto<br />
<br>wScene_0_00790.adpcm4 - Pikmin 1 Olimar Talk Sound (supposedly unused)<br />
<br>wScene_0_00791.adpcm4 - Number change sound (for when you are taking out pikmin)<br />
<br>wScene_0_00792.adpcm4 - ???<br />
<br>wScene_0_00793.adpcm4 - ???<br />
<br>wScene_0_00794.adpcm4 - ???<br />
<br>wScene_0_00795.adpcm4 - ???<br />
<br>wScene_0_00796.adpcm4 - Sound when a Pikmin hits an enemy<br />
<br>wScene_0_00797.adpcm4 - Pellet Posy death sound?<br />
<br>wScene_0_00798.adpcm4 - ???<br />
<br>wScene_0_00799.adpcm4 - Ok this is the REAL bomb rock sound<br />
<br>wScene_0_00800.adpcm4 - Pikmin Water Splash<br />
<br>wScene_0_00801.adpcm4 - Yet another banging sound<br />
<br>wScene_0_00802.adpcm4 - ditto<br />
<br>wScene_0_00803.adpcm4 - Some kind of walking sound<br />
<br>wScene_0_00804.adpcm4 - Walking on grass?<br />
<br>wScene_0_00805.adpcm4 - ditto<br />
<br>wScene_0_00806.adpcm4 - ditto<br />
<br>wScene_0_00807.adpcm4 - Walking on stone?<br />
<br>00808-00820 are all walking sounds that no one gives a shit about.<br />
<br>wScene_0_00821.adpcm4 - Louie being called<br />
<br>wScene_0_00822.adpcm4 - ???<br />
<br>wScene_0_00823.adpcm4 - Bitter Spray used<br />
<br>wScene_0_00824.adpcm4 - Enemy breaking out of bitter spray<br />
<br>wScene_0_00825.adpcm4 - Enemy under the effect of bitter spray<br />
<br>wScene_0_00826.adpcm4 - ???<br />
<br>wScene_0_00827.adpcm4 - Pikmin under the effect of spicy spray<br />
<br>wScene_0_00828.adpcm4 - Spicy Spray used<br />
<br>wScene_0_00829.adpcm4 - Hermit Crawmad peeking out of hole<br />
<br>wScene_0_00830.adpcm4 - Whoosh sound when Hermit Crawmad comes out of hole<br />
<br>wScene_0_00831.adpcm4 - Hermit Crawmad coming out of hole<br />
<br>wScene_0_00832.adpcm4 - Hermit Crawmad death sound<br />
<br>wScene_0_00833.adpcm4 - Hermit Crawmad walk sound?<br />
<br>wScene_0_00834.adpcm4 - Hermit Crawmad walk sound<br />
<br>wScene_0_00835.adpcm4 - Water sound when Hermit Crawmad comes out of hole<br />
<br>wScene_0_00836.adpcm4 - Gatling Groink mortar firing part 1 (is modified in-game, normally sounds like the bullet bill sound in Super Mario Sunshine)<br />
<br>wScene_0_00837.adpcm4 - ???<br />
<br>wScene_0_00838.adpcm4 - Gatling Groink firing its mortar part 2<br />
<br>wScene_0_00839.adpcm4 - Gatling Groink firing its mortar part 3<br />
<br>wScene_0_00840.adpcm4 - Gatling Groink opening its "mouth"<br />
<br>wScene_0_00841.adpcm4 - Gatling Groink death sound<br />
<br>wScene_0_00842.adpcm4 - ???<br />
<br>wScene_0_00843.adpcm4 - ???<br />
<br>wScene_0_00844.adpcm4 - Gatling Groink walk sound<br />
<br>wScene_0_00845.adpcm4 - ???<br />
<br>wScene_0_00846.adpcm4 - Some kind of banging-on-wood like sound<br />
<br>wScene_0_00847.adpcm4 - ???<br />
<br>wScene_0_00848.adpcm4 - Unknown, but it sounds familiar...<br />
<br>wScene_0_00849.adpcm4 - Giant Breadbug coming out of its hole<br />
<br>wScene_0_00850.adpcm4 - Sound the giant breadbug makes when coming out of its hole<br />
<br>wScene_0_00851.adpcm4 - Giant Breadbug death sound?<br />
<br>wScene_0_00852.adpcm4 - Unknown Giant Breadbug sound<br />
<br>wScene_0_00853.adpcm4 - Giant Breadbug walk sound<br />
<br>wScene_0_00854.adpcm4 - ???<br />
<br>wScene_0_00855.adpcm4 - ???<br />
<br>wScene_0_00856.adpcm4 - Dweevil Death Sound<br />
<br>wScene_0_00857.adpcm4 - ???<br />
<br>wScene_0_00858.adpcm4 - Dweevil preparing to use its elements (appears to be sped up in-game)<br />
<br>wScene_0_00859.adpcm4 - ???<br />
<br>wScene_0_00860.adpcm4 - Dweevil walk sound<br />
<br>wScene_0_00861.adpcm4 - President's C Stick Sound<br />
<br>wScene_0_00862.adpcm4 - Bloyster shooting out tentacles<br />
<br>wScene_0_00863.adpcm4 - Bloyster Mooing<br />
<br>wScene_0_00864.adpcm4 - Bloyster preparing to shoot out tentacles while in water?<br />
<br>wScene_0_00865.adpcm4 - Bloyster death sound<br />
<br>wScene_0_00866.adpcm4 - Bloyster "melting"<br />
<br>wScene_0_00867.adpcm4 - Bloyster Shaking off Pikmin<br />
<br>wScene_0_00868.adpcm4 - Ranging Bloyster detecting a leader<br />
<br>wScene_0_00869.adpcm4 - Sound Ranging Bloyster makes when detecting Louie/President<br />
<br>wScene_0_00870.adpcm4 - Ranging Bloyster thinking the coast is clear<br />
<br>wScene_0_00871.adpcm4 - Sound Ranging Bloyster makes when detecting Olimar<br />
<br>wScene_0_00872.adpcm4 - Bloyster idle sound (in water)<br />
<br>wScene_0_00873.adpcm4 - VOR Ambience 1?<br />
<br>wScene_0_00874.adpcm4 - VOR Ambience 2<br />
<br>wScene_0_00875.adpcm4 - VOR Ambience 3<br />
<br>wScene_0_00876.adpcm4 - AW Ambience 1? (contains duck quacking)<br />
<br>wScene_0_00877.adpcm4 - AW Ambience 2? (sounds like bugs)<br />
<br>wScene_0_00878.adpcm4 - AW Ambience 3? (more bug sounds)<br />
<br>wScene_0_00879.adpcm4 - AW Ambience 4<br />
<br>wScene_0_00880.adpcm4 - AW Ambience 5<br />
<br>wScene_0_00881.adpcm4 - AW Ambience 6<br />
<br>wScene_0_00882.adpcm4 - AW Ambience 7<br />
<br>wScene_0_00883.adpcm4 - AW Ambience 8<br />
<br>wScene_0_00884.adpcm4 - AW Ambience 9<br />
<br>wScene_0_00885.adpcm4 - AW Ambience 10<br />
<br>wScene_0_00886.adpcm4 - AW Ambience 11<br />
<br>wScene_0_00887.adpcm4 - AW Ambience 12<br />
<br>wScene_0_00888.adpcm4 - AW Ambience 13<br />
<br>wScene_0_00889.adpcm4 - Sound used during one of the leaders's whistles<br />
<br>wScene_0_00890.adpcm4 - Louie's Whistle? (sounds glitched)<br />
<br>wScene_0_00891.adpcm4 - Another whistle-related sound<br />
<br>wScene_0_00892.adpcm4 - Louie's Actual Whistle<br />
<br>wScene_0_00893.adpcm4 - The President's Whistle<br />
<br>00894-00911 are used for when the Pikmin are singing Ai No Uta.<br />
<br>wScene_0_00912.adpcm4 - ???<br />
<br>wScene_0_00913.adpcm4 - Unknown Buzzing Sound<br />
<br>wScene_0_00914.adpcm4 - Beeping?<br />
<br>wScene_0_00915.adpcm4 - Buzzing?<br />
<br>wScene_0_00916.adpcm4 - ditto<br />
<br>wScene_0_00917.adpcm4 - More beeping?<br />
<br>wScene_0_00918.adpcm4 - HOLY SHIT MY EARS<br />
<br>wScene_0_00919.adpcm4 - Xylophones again<br />
<br>wScene_0_00920.adpcm4 - HOLY SHIT MY EARS AGAIN<br />
<br>00921-00954 are all random, mostly unknown, majorly instrument stuff that I don't give a shit about.<br />
<br>wScene_0_00955.adpcm4 - Louie call sound ("Rui!")<br />
<br>wScene_0_00956.adpcm4 - Louie being whistled<br />
<br>wScene_0_00957.adpcm4 - Louie getting hurt<br />
<br>wScene_0_00958.adpcm4 - {{unsure|Louie something (unused)}}<br />
<br>wScene_0_00959.adpcm4 - Louie using the napsack<br />
<br>wScene_0_00960.adpcm4 - Louie walking<br />
<br>wScene_0_00961.adpcm4 - Louie walking<br />
<br>wScene_0_00962.adpcm4 - Louie waking up<br />
<br>wScene_0_00963.adpcm4 - Louie talking 1<br />
<br>wScene_0_00964.adpcm4 - Louie talking 3<br />
<br>wScene_0_00965.adpcm4 - Louie talking 2<br />
<br>wScene_0_00966.adpcm4 - Louie jumping<br />
<br>wScene_0_00967.adpcm4 - Louie looking left and right<br />
<br>wScene_0_00968.adpcm4 - Louie looking left and right and behind himself<br />
<br>wScene_0_00969.adpcm4 - Louie yawn end<br />
<br>wScene_0_00970.adpcm4 - Louie yawning<br />
<br>wScene_0_00971.adpcm4 - Louie stretching left and right<br />
<br>wScene_0_00972.adpcm4 - Louie stretching left and right<br />
<br>wScene_0_00973.adpcm4 - PP Ambience 1<br />
<br>wScene_0_00974.adpcm4 - PP Ambience 2<br />
<br>wScene_0_00975.adpcm4 - PP Ambience 3<br />
<br>wScene_0_00976.adpcm4 - ???<br />
<br>wScene_0_00977.adpcm4 - PP Ambience 4<br />
<br>wScene_0_00978.adpcm4 - Frederator Logo<br />
<br>wScene_0_00979.adpcm4 - Buzzing Sounds<br />
<br>wScene_0_00980.adpcm4 - Olimar getting whistled<br />
<br>wScene_0_00981.adpcm4 - Olimar hurt sound<br />
<br>wScene_0_00982.adpcm4 - Olimar saying "Huh!" (supposedly unused)<br />
<br>wScene_0_00983.adpcm4 - Olimar using the napsack<br />
<br>wScene_0_00984.adpcm4 - Olimar waking up<br />
<br>wScene_0_00985.adpcm4 - Olimar walking<br />
<br>wScene_0_00986.adpcm4 - Olimar walking<br />
<br>wScene_0_00987.adpcm4 - Olimar walking<br />
<br>wScene_0_00988.adpcm4 - Olimar walking<br />
<br>wScene_0_00989.adpcm4 - Olimar talking<br />
<br>wScene_0_00990.adpcm4 - Olimar talking<br />
<br>wScene_0_00991.adpcm4 - Olimar jumping<br />
<br>wScene_0_00992.adpcm4 - Olimar looking left and right<br />
<br>wScene_0_00993.adpcm4 - Olimar looking left and right<br />
<br>wScene_0_00994.adpcm4 - Olimar looking behind himself<br />
<br>wScene_0_00995.adpcm4 - Olimar yawn end<br />
<br>wScene_0_00996.adpcm4 - Olimar yawning<br />
<br>wScene_0_00997.adpcm4 - Olimar stretching left and right<br />
<br>wScene_0_00998.adpcm4 - Olimar stretching left and right<br />
<br>wScene_0_00999.adpcm4 - Olimar call sound ("Orima!")<br />
<br>01000-01038 are all supposedly unused pikmin sounds.<br />
<br>wScene_0_01039.adpcm4 - Weird beeping?<br />
<br>wScene_0_01040.adpcm4 - Weird alien waves?<br />
<br>wScene_0_01041.adpcm4 - Weird earrape sounds?<br />
<br>wScene_0_01042.adpcm4 - zoop zoop zoop<br />
<br>wScene_0_01043.adpcm4 - high pitched buzzing<br />
<br>wScene_0_01044.adpcm4 - more alien shit<br />
<br>wScene_0_01045.adpcm4 - low pitched hum<br />
<br>wScene_0_01046.adpcm4 - President saying "Ho!"<br />
<br>wScene_0_01047.adpcm4 - President hurt sound (supposedly unused)<br />
<br>wScene_0_01048.adpcm4 - President sighing<br />
<br>wScene_0_01049.adpcm4 - President saying "Hoo!"<br />
<br>wScene_0_01050.adpcm4 - ditto<br />
<br>wScene_0_01051.adpcm4 - President i n h a l i n g<br />
<br>wScene_0_01052.adpcm4 - President saying "Hoo!"<br />
<br>wScene_0_01053.adpcm4 - President saying "Woo!"<br />
<br>wScene_0_01054.adpcm4 - President saying "Shacho" to his equipment<br />
<br>wScene_0_01055.adpcm4 - ditto<br />
<br>wScene_0_01056.adpcm4 - President saying "Hoo!"<br />
<br>wScene_0_01057.adpcm4 - ditto<br />
<br>wScene_0_01058.adpcm4 - ditto<br />
<br>wScene_0_01059.adpcm4 - President gasping<br />
<br>wScene_0_01060.adpcm4 - President sighing<br />
<br>wScene_0_01061.adpcm4 - President i n h a l i n g<br />
<br>wScene_0_01062.adpcm4 - President saying "Hoo!"<br />
<br>wScene_0_01063.adpcm4 - ditto<br />
<br>wScene_0_01064.adpcm4 - President call sound ("Shacho!")<br />
<br>wScene_0_01065.adpcm4 - Weird beeping<br />
<br>wScene_0_01066.adpcm4 - Totaka's Song instrument<br />
<br>wScene_0_01067.adpcm4 - Ship talking<br />
<br>wScene_0_01068.adpcm4 - ditto<br />
<br>wScene_0_01069.adpcm4 - ditto<br />
<br>wScene_0_01070.adpcm4 - ditto<br />
<br>wScene_0_01071.adpcm4 - ditto<br />
<br>wScene_0_01072.adpcm4 - ditto<br />
<br>wScene_0_01073.adpcm4 - ditto<br />
<br>wScene_0_01074.adpcm4 - ditto<br />
<br>wScene_0_01075.adpcm4 - Louie's C Stick Sound<br />
<br>wScene_0_01076.adpcm4 - Weird noise used by Antenna Beetle?<br />
<br>wScene_0_01077.adpcm4 - Scrolling sound<br />
<br>wScene_0_01078.adpcm4 - Piano?<br />
<br>wScene_0_01079.adpcm4 - Common Glowcap<br />
<br>wScene_0_01080.adpcm4 - Treasure Gauge<br />
<br>wScene_0_01081.adpcm4 - another z o o p<br />
<br>wScene_0_01082.adpcm4 - Pots banging?<br />
<br>wScene_0_01083.adpcm4 - Olimar's dismissing sound<br />
<br>wScene_0_01084.adpcm4 - Bulborb death sound<br />
<br>wScene_0_01085.adpcm4 - Weird squishing sound<br />
<br>wScene_0_01086.adpcm4 - Waterwraith falling<br />
<br>wScene_0_01087.adpcm4 - Enemy leaving water<br />
<br>wScene_0_01088.adpcm4 - ditto<br />
<br>wScene_0_01089.adpcm4 - Enemy moving in water<br />
<br>wScene_0_01090.adpcm4 - ???<br />
<br>wScene_0_01091.adpcm4 - ???<br />
<br>wScene_0_01092.adpcm4 - Some kind of water splashing, might be for titan dweevil<br />
<br>wScene_0_01093.adpcm4 - More monster pump sounds<br />
<br>wScene_0_01094.adpcm4 - ???<br />
<br>wScene_0_01095.adpcm4 - Weird pulling sound<br />
<br>wScene_0_01096.adpcm4 - ditto<br />
<br>wScene_0_01097.adpcm4 - Titan Dweevil step<br />
<br>wScene_0_01098.adpcm4 - Water noise?<br />
<br>wScene_0_01099.adpcm4 - ditto<br />
<br>wScene_0_01100.adpcm4 - ditto<br />
<br>wScene_0_01101.adpcm4 - ditto<br />
<br>wScene_0_01102.adpcm4 - Monster Pump firing?<br />
<br>wScene_0_01103.adpcm4 - Flare Cannon firing?<br />
<br>wScene_0_01104.adpcm4 - ditto<br />
<br>wScene_0_01105.adpcm4 - ???<br />
<br>wScene_0_01106.adpcm4 - Purple Pikmin thud<br />
<br>wScene_0_01107.adpcm4 - Snagret death sound<br />
<br>wScene_0_01108.adpcm4 - Snagret eat sound<br />
<br>wScene_0_01109.adpcm4 - Snagret flinch<br />
<br>wScene_0_01110.adpcm4 - Snagret preparing to take bite<br />
<br>wScene_0_01111.adpcm4 - Something with the Man-at-legs<br />
<br>wScene_0_01112.adpcm4 - Man-at-legs walk<br />
<br>wScene_0_01113.adpcm4 - ???<br />
<br>wScene_0_01114.adpcm4 - Waterwraith background noise<br />
<br>wScene_0_01115.adpcm4 - ditto<br />
<br>wScene_0_01116.adpcm4 - Waterwraith hurt<br />
<br>wScene_0_01117.adpcm4 - Waterwraith losing rollers<br />
<br>wScene_0_01118.adpcm4 - Waterwraith spawn<br />
<br>wScene_0_01119.adpcm4 - Waterwraith walking?<br />
<br>wScene_0_01120.adpcm4 - ditto<br />
<br>wScene_0_01121.adpcm4 - ditto<br />
<br>wScene_0_01122.adpcm4 - ditto<br />
<br>wScene_0_01123.adpcm4 - Unknown Waterwraith sound<br />
<br>wScene_0_01124.adpcm4 - Waterwraith death?<br />
<br>wScene_0_01125.adpcm4 - Waterwraith moving?<br />
<br>wScene_0_01126.adpcm4 - Waterwraith death?<br />
<br>wScene_0_01127.adpcm4 - ditto<br />
<br>wScene_0_01128.adpcm4 - Unknown Waterwraith sound<br />
<br>wScene_0_01129.adpcm4 - Waterwraith exhale?<br />
<br>wScene_0_01130.adpcm4 - Waterwraith breathing?<br />
<br>wScene_0_01131.adpcm4 - ditto<br />
<br>wScene_0_01132.adpcm4 - Waterwraith death?<br />
<br>wScene_0_01133.adpcm4 - Waterwraith flinching after being attacked for a while<br />
<br>wScene_0_01134.adpcm4 - Sound from Waterwraith spawn?<br />
<br>wScene_0_01135.adpcm4 - Emperor Bulblax roar?<br />
<br>01136-01138 are instrument sounds. 01139-01143 are some kind of staticy sounds.<br />
<br>wScene_0_01144.adpcm4 - Poko noise<br />
<br>wScene_0_01145.adpcm4 - Cash register noise part 1<br />
<br>wScene_0_01146.adpcm4 - Poko counter going away<br />
<br>wScene_0_01147.adpcm4 - Treasure list scrolling sound<br />
<br>wScene_0_01148.adpcm4 - Cash register noise part 2<br />
<br>wScene_0_01149.adpcm4 - Electricity noise (from Anode Beetles?)<br />
<br>wScene_0_01150.adpcm4 - ditto<br />
<br>wScene_0_01151.adpcm4 - ditto<br />
<br>wScene_0_01152.adpcm4 - ditto<br />
<br>wScene_0_01153.adpcm4 - ditto<br />
<br>wScene_0_01154.adpcm4 - Electricity noise from electric walls<br />
<br>wScene_0_01155.adpcm4 - More electricity, might also be from electric walls<br />
<br>wScene_0_01156.adpcm4 - Electric shock from when pikmin dies?<br />
<br>wScene_0_01157.adpcm4 - More electric noises?<br />
<br>wScene_0_01158.adpcm4 - ditto<br />
<br>wScene_0_01159.adpcm4 - ditto<br />
<br>wScene_0_01160.adpcm4 - ditto<br />
<br>wScene_0_01161.adpcm4 - ditto, but sounds suspiciously anode-beetle related<br />
<br>wScene_0_01162.adpcm4 - ditto<br />
<br>wScene_0_01163.adpcm4 - ditto<br />
<br>wScene_0_01164.adpcm4 - electric sounds from electric wire?<br />
<br>wScene_0_01165.adpcm4 - More electric sounds<br />
<br>wScene_0_01166.adpcm4 - ditto<br />
<br>wScene_0_01167.adpcm4 - Anode beetles charging together<br />
<br>wScene_0_01168.adpcm4 - Enemy soul rising up<br />
<br>wScene_0_01169.adpcm4 - Enemy death<br />
<br>wScene_0_01170.adpcm4 - Balloon Popping sound (from Careening Dirigibug)<br />
<br>wScene_0_01171.adpcm4 - Vacuum Sucking sound?<br />
<br>wScene_0_01172.adpcm4 - Unused Fart (Doodlebug uses something else)<br />
<br>wScene_0_01173.adpcm4 - ditto<br />
<br>wScene_0_01174.adpcm4 - ???<br />
<br>wScene_0_01175.adpcm4 - ???<br />
<br>wScene_0_01176.adpcm4 - Hissing sound<br />
<br>wScene_0_01177.adpcm4 - Careening Dirigibug idle sound<br />
<br>wScene_0_01178.adpcm4 - Careening Dirigibug taking bomb rock out of mouth<br />
<br>wScene_0_01179.adpcm4 - Careening Dirigibug taking bomb rock out of mouth (end)<br />
<br>wScene_0_01180.adpcm4 - Careening Dirigibug death sound<br />
<br>wScene_0_01181.adpcm4 - Careening Dirigibug on ground?<br />
<br>wScene_0_01182.adpcm4 - ditto<br />
<br>wScene_0_01183.adpcm4 - ditto?<br />
<br>wScene_0_01184.adpcm4 - ditto<br />
<br>wScene_0_01185.adpcm4 - ditto<br />
<br>wScene_0_01186.adpcm4 - ditto<br />
<br>wScene_0_01187.adpcm4 - ditto<br />
<br>wScene_0_01188.adpcm4 - ditto<br />
<br>wScene_0_01189.adpcm4 - Careening Dirigibug getting back up?<br />
<br>wScene_0_01190.adpcm4 - Withering Blowhog laughing<br />
<br>wScene_0_01191.adpcm4 - Door opening?<br />
<br>wScene_0_01192.adpcm4 - ???<br />
<br>wScene_0_01193.adpcm4 - ???<br />
<br>wScene_0_01194.adpcm4 - ???<br />
<br>wScene_0_01195.adpcm4 - Breaking glass noises (from Arachnorb death sounds)<br />
<br>wScene_0_01196.adpcm4 - Beady Long Legs taking step<br />
<br>wScene_0_01197.adpcm4 - Beady Long Legs lowering torso?<br />
<br>wScene_0_01198.adpcm4 - Part of Titan Dweevil death sound?<br />
<br>wScene_0_01199.adpcm4 - Raging Long Legs taking step?<br />
<br>wScene_0_01200.adpcm4 - Other part of Arachnorb death sound?<br />
<br>wScene_0_01201.adpcm4 - Egg breaking<br />
<br>wScene_0_01202.adpcm4 - Actual Fart Sound for Doodlebug<br />
<br>wScene_0_01203.adpcm4 - Doodlebug hit sound<br />
<br>wScene_0_01204.adpcm4 - Fiery Bulblax fire<br />
<br>wScene_0_01205.adpcm4 - Fiery Bulblax extinguished<br />
<br>wScene_0_01206.adpcm4 - {{unsure|Fiery Bulblax sound, unsure where it's used tho}}<br />
<br>wScene_0_01207.adpcm4 - Ditto<br />
<br>wScene_0_01208.adpcm4 - Antenna Beetle jumping<br />
<br>wScene_0_01209.adpcm4 - Walking (for Antenna Beetle?)<br />
<br>wScene_0_01210.adpcm4 - Antenna Beetle landing on ground<br />
<br>wScene_0_01211.adpcm4 - Cricket/Cicada sounds used for Antenna Beetle's whistle (Scruffy mentioned this one in his video "Pikmin 2 Sound Trivia")<br />
<br>wScene_0_01212.adpcm4 - Weird bells, might be for Antenna Beetle's whistling<br />
<br>wScene_0_01213.adpcm4 - Man-at-Legs getting out its gun?<br />
<br>wScene_0_01214.adpcm4 - Man-at-Legs gun explosion<br />
<br>wScene_0_01215.adpcm4 - Man-at-Legs shooting<br />
<br>wScene_0_01216.adpcm4 - ditto<br />
<br>wScene_0_01217.adpcm4 - Weird fleshy sound, might be for when Man-at-Legs is getting out its gun<br />
<br>wScene_0_01218.adpcm4 - Man-at-Legs laser<br />
<br>wScene_0_01219.adpcm4 - Man-at-Legs laser/putting gun away<br />
<br>wScene_0_01220.adpcm4 - Man-at-Legs loading gun?<br />
<br>wScene_0_01221.adpcm4 - Man-at-Legs firing gun<br />
<br>wScene_0_01222.adpcm4 - Ravenous Whiskarpillar?<br />
<br>wScene_0_01223.adpcm4 - ditto<br />
<br>wScene_0_01224.adpcm4 - ditto<br />
<br>wScene_0_01225.adpcm4 - ditto<br />
<br>wScene_0_01226.adpcm4 - ditto<br />
<br>wScene_0_01227.adpcm4 - ditto<br />
<br>wScene_0_01228.adpcm4 - ditto<br />
<br>wScene_0_01229.adpcm4 - ditto<br />
<br>wScene_0_01230.adpcm4 - ditto<br />
<br>wScene_0_01231.adpcm4 - ditto<br />
<br>wScene_0_01232.adpcm4 - Ravenous Whiskerpillar eating berry<br />
<br>wScene_0_01233.adpcm4 - Ravenous Whiskerpillar moving<br />
<br>wScene_0_01234.adpcm4 - Antenna Beetle idle 1<br />
<br>wScene_0_01235.adpcm4 - Antenna Beetle being attacked<br />
<br>wScene_0_01236.adpcm4 - Antenna Beetle death sound<br />
<br>wScene_0_01237.adpcm4 - Antenna Beetle idle 2<br />
<br>wScene_0_01238.adpcm4 - Creeping Chrysanthemum sound?<br />
<br>wScene_0_01239.adpcm4 - Creeping Chrysanthemum death sound<br />
<br>wScene_0_01240.adpcm4 - Creeping Chrysanthemum groan?<br />
<br>wScene_0_01241.adpcm4 - Creeping Chrysanthemum shaking off Pikmin 1<br />
<br>wScene_0_01242.adpcm4 - Creeping Chrysanthemum going back into ground<br />
<br>wScene_0_01243.adpcm4 - Creeping Chrysanthemum groan<br />
<br>wScene_0_01244.adpcm4 - Creeping Chrysanthemum coming out of ground<br />
<br>wScene_0_01245.adpcm4 - Creeping Chrysanthemum shaking off Pikmin 2<br />
<br>wScene_0_01246.adpcm4 - Creeping Chrysanthemum after eating Pikmin?<br />
<br>wScene_0_01247.adpcm4 - Creeping Chrysanthemum walk?<br />
<br>wScene_0_01248.adpcm4 - Creeping Chrysanthemum hitting itself?<br />
<br>wScene_0_01249.adpcm4 - Jellyfloat popping?<br />
<br>wScene_0_01250.adpcm4 - ditto<br />
<br>wScene_0_01251.adpcm4 - ditto<br />
<br>wScene_0_01252.adpcm4 - ditto<br />
<br>wScene_0_01253.adpcm4 - Large flying enemy landing on ground?<br />
<br>wScene_0_01254.adpcm4 - ???<br />
<br>wScene_0_01255.adpcm4 - ???<br />
<br>wScene_0_01256.adpcm4 - ???<br />
<br>wScene_0_01257.adpcm4 - Jellyfloat whimpering<br />
<br>wScene_0_01258.adpcm4 - Jellyfloat death<br />
<br>wScene_0_01259.adpcm4 - Jellyfloat Song<br />
<br>wScene_0_01260.adpcm4 - Jellyfloat Idle<br />
<br>wScene_0_01261.adpcm4 - Jellyfloat shaking off Pikmin on ground<br />
<br>wScene_0_01262.adpcm4 - Jellyfloat popping<br />
<br>wScene_0_01263.adpcm4 - Jellyfloat catching Pikmin<br />
<br>wScene_0_01264.adpcm4 - Jellyfloat Flying<br />
<br>wScene_0_01265.adpcm4 - Lesser Jellyfloat sucking up Pikmin<br />
<br>wScene_0_01266.adpcm4 - Jellyfloat shaking off Pikmin in air<br />
<br>wScene_0_01267.adpcm4 - Greater Jellyfloat sucking up Pikmin<br />
<br>wScene_0_01268.adpcm4 - ???<br />
<br>wScene_0_01269.adpcm4 - ???<br />
<br>wScene_0_01270.adpcm4 - Spring?<br />
<br>wScene_0_01271.adpcm4 - ???<br />
<br>wScene_0_01272.adpcm4 - ???<br />
<br>wScene_0_01273.adpcm4 - ???<br />
<br>wScene_0_01274.adpcm4 - Buzzing?<br />
<br>wScene_0_01275.adpcm4 - Bumbling Snitchbug?<br />
<br>wScene_0_01276.adpcm4 - ???<br />
<br>wScene_0_01277.adpcm4 - Bumbling Snitchbug again?<br />
<br>wScene_0_01278.adpcm4 - ditto<br />
<br>wScene_0_01279.adpcm4 - Bumbling Snitchbug flying<br />
<br>wScene_0_01280.adpcm4 - Empress Bulblax hurt<br />
<br>wScene_0_01281.adpcm4 - Empress Bulblax death sound<br />
<br>wScene_0_01282.adpcm4 - Empress Bulblax stops rolling<br />
<br>wScene_0_01283.adpcm4 - Empress Bulblax rolling<br />
<br>wScene_0_01284.adpcm4 - ???<br />
<br>wScene_0_01285.adpcm4 - Alien buzzing?<br />
<br>wScene_0_01286.adpcm4 - Swooping Snitchbug/Spectralids? flying<br />
<br>wScene_0_01287.adpcm4 - Spectralids Flying music?<br />
<br>wScene_0_01288.adpcm4 - ???<br />
<br>wScene_0_01289.adpcm4 - Berries Popping<br />
<br>wScene_0_01290.adpcm4 - Scrolling?<br />
<br>wScene_0_01291.adpcm4 - ???<br />
<br>wScene_0_01292.adpcm4 - ???<br />
<br>wScene_0_01293.adpcm4 - ???<br />
<br>wScene_0_01294.adpcm4 - ???<br />
<br>wScene_0_01295.adpcm4 - Buzzing?<br />
<br>wScene_0_01296.adpcm4 - Waterwraith moving through water?<br />
<br>wScene_0_01297.adpcm4 - Cloaking Burrow-nit death sound part 1<br />
<br>wScene_0_01298.adpcm4 - Cloaking Burrow-nit death sound part 2<br />
<br>wScene_0_01299.adpcm4 - Cloaking Burrow-nit death sound part 3<br />
<br>wScene_0_01300.adpcm4 - Cloaking Burrow-nit walk<br />
<br>wScene_0_01301.adpcm4 - ???<br />
<br>wScene_0_01302.adpcm4 - ???<br />
<br>wScene_0_01303.adpcm4 - Cloaking Burrow-nit flinch<br />
<br>wScene_0_01304.adpcm4 - Cloaking Burrow-nit sticking out tounge<br />
<br>wScene_0_01305.adpcm4 - Unkown Cloaking Burrow-nit sound<br />
<br>wScene_0_01306.adpcm4 - ???<br />
<br>wScene_0_01307.adpcm4 - Man-at-Legs hissing<br />
<br>wScene_0_01308.adpcm4 - Man-at-Legs preparing to get up<br />
<br>wScene_0_01309.adpcm4 - Man-at-Legs finished rising<br />
<br>wScene_0_01310.adpcm4 - Bulbmin attacking<br />
<br>wScene_0_01311.adpcm4 - Bulbmin digging?<br />
<br>wScene_0_01312.adpcm4 - Bulbmin being called<br />
<br>wScene_0_01313.adpcm4 - Alternate Bulbmin attack?<br />
<br>wScene_0_01314.adpcm4 - Sad Bulbmin<br />
<br>wScene_0_01315.adpcm4 - Alternate Bulbmin dig?<br />
<br>wScene_0_01316.adpcm4 - Bulbmin preparing to be thrown<br />
<br>wScene_0_01317.adpcm4 - Bulbmin caught<br />
<br>wScene_0_01318.adpcm4 - Bulbmin falling down abyss?<br />
<br>wScene_0_01319.adpcm4 - Bulbmin death sound<br />
<br>wScene_0_01320.adpcm4 - Bulbmin plucked<br />
<br>wScene_0_01321.adpcm4 - ditto<br />
<br>wScene_0_01322.adpcm4 - ditto<br />
<br>wScene_0_01323.adpcm4 - Bulbmin beginning to carry something 1<br />
<br>wScene_0_01324.adpcm4 - Bulbmin carrying something<br />
<br>wScene_0_01325.adpcm4 - Bulbmin beginning to carry something 2<br />
<br>wScene_0_01326.adpcm4 - Bulbmin thrown<br />
<br>wScene_0_01327.adpcm4 - Bulbmin held in Leader's hand<br />
<br>wScene_0_01328.adpcm4 - Another Bulbmin dig?<br />
<br>wScene_0_01329.adpcm4 - Scared Bulbmin?<br />
<br>wScene_0_01330.adpcm4 - Unused Bulbmin sound?<br />
<br>wScene_0_01331.adpcm4 - Bulbmin being crushed<br />
<br>wScene_0_01332.adpcm4 - Bulbmin sigh/losing spicy spray effect?<br />
<br>wScene_0_01333.adpcm4 - Unknown Bulbmin sound<br />
<br>wScene_0_01334.adpcm4 - Idle Bulbmin noise<br />
<br>01335-01339 appear to be instrument sounds or some kind of obscure sound effects that I couldn't identify.<br />
<br>wScene_0_01340.adpcm4 - Sound when a Pikmin steps on a scale<br />
<br>wScene_0_01341.adpcm4 - Watery Blowhog shooting?<br />
<br>wScene_0_01342.adpcm4 - Monster Pump sounds?<br />
<br>wScene_0_01343.adpcm4 - Monster Pump shot<br />
<br>wScene_0_01344.adpcm4 - Key lands on ground<br />
<br>wScene_0_01345.adpcm4 - ???<br />
<br>wScene_0_01346.adpcm4 - Ship noise?<br />
<br>wScene_0_01347.adpcm4 - ???<br />
<br>wScene_0_01348.adpcm4 - ???<br />
<br>wScene_0_01349.adpcm4 - ???<br />
<br>wScene_0_01350.adpcm4 - Glowstem rustling<br />
<br>wScene_0_01351.adpcm4 - Water draining<br />
<br>wScene_0_01352.adpcm4 - ???<br />
<br>wScene_0_01353.adpcm4 - ???<br />
<br>wScene_0_01354.adpcm4 - ???<br />
<br>wScene_0_01355.adpcm4 - Pikmin attacking while under influence of spicy spray<br />
<br>wScene_0_01356.adpcm4 - ditto<br />
<br>wScene_0_01357.adpcm4 - ditto<br />
<br>wScene_0_01358.adpcm4 - ditto<br />
<br>wScene_0_01358.adpcm4 - Pikmin losing spicy spray effect<br />
<br>wScene_0_01359.adpcm4 - Pikmin coughing<br />
<br>wScene_0_01360.adpcm4 - ditto<br />
<br>wScene_0_01361.adpcm4 - ditto<br />
<br>wScene_0_01362.adpcm4 - Pikmin getting spicy spray<br />
<br>wScene_0_01363.adpcm4 - Pikmin beginning to attack something while under the influence of spicy spray<br />
<br>wScene_0_01364.adpcm4 - Pikmin falling into abyss (duplicate?)<br />
<br>Note: Some of these sounds might actually be from cutscenes but it's difficult to tell the specific ones<br />
<br>wScene_0_01365.adpcm4 - Pikmin jumping into cave<br />
<br>wScene_0_01366.adpcm4 - ditto<br />
<br>wScene_0_01367.adpcm4 - ditto<br />
<br>wScene_0_01368.adpcm4 - ditto<br />
<br>wScene_0_01369.adpcm4 - ditto<br />
<br>wScene_0_01370.adpcm4 - Pikmin digging something<br />
<br>wScene_0_01371.adpcm4 - Abyss Pikmin duplicate #2<br />
<br>wScene_0_01372.adpcm4 - Sound Pikmin makes right before dying of a hazard<br />
<br>wScene_0_01373.adpcm4 - ditto<br />
<br>wScene_0_01374.adpcm4 - Pikmin saying "Huh."<br />
<br>wScene_0_01375.adpcm4 - ditto<br />
<br>wScene_0_01376.adpcm4 - Sound from Purple Pikmin cutscene<br />
<br>wScene_0_01377.adpcm4 - Pikmin saying "Huh?" (Red cutscene)<br />
<br>wScene_0_01378.adpcm4 - Pikmin shaking head (ditto)<br />
<br>wScene_0_01379.adpcm4 - Sound from White Pikmin cutscene<br />
<br>wScene_0_01380.adpcm4 - ditto<br />
<br>wScene_0_01381.adpcm4 - ditto<br />
<br>wScene_0_01382.adpcm4 - ditto<br />
<br>wScene_0_01383.adpcm4 - ditto<br />
<br>wScene_0_01384.adpcm4 - ditto<br />
<br>wScene_0_01385.adpcm4 - Sound from Yellow Pikmin cutscene<br />
<br>wScene_0_01386.adpcm4 - ditto<br />
<br>wScene_0_01387.adpcm4 - Pikmin being saved from hazard<br />
<br>wScene_0_01388.adpcm4 - Pikmin dying from hazard<br />
<br>wScene_0_01389.adpcm4 - ditto<br />
<br>wScene_0_01390.adpcm4 - ditto<br />
<br>wScene_0_01391.adpcm4 - ditto<br />
<br>wScene_0_01392.adpcm4 - Pikmin getting shocked to death<br />
<br>wScene_0_01393.adpcm4 - Pikmin drowning<br />
<br>wScene_0_01394.adpcm4 - Pikmin on fire<br />
<br>wScene_0_01395.adpcm4 - ditto<br />
<br>wScene_0_01396.adpcm4 - Pikmin suffering from water hazard 1<br />
<br>wScene_0_01397.adpcm4 - Pikmin suffering from hazard cutscene<br />
<br>wScene_0_01398.adpcm4 - Pikmin suffering from water hazard 2<br />
<br>wScene_0_01399.adpcm4 - Pikmin suffering from water hazard 3<br />
<br>wScene_0_01400.adpcm4 - Water hazard splash?<br />
<br>wScene_0_01401.adpcm4 - ditto<br />
<br>01402-01409 seem to be stepping sounds that I don't care about.<br />
<br>wScene_0_01410.pcm16 - Pikmin saying "Pikmin!" (not sure why this is here, since this sound is supposed to be an ast...)<br />
<br>wScene_0_01411.adpcm4 - Man-at-Legs moving? (note: these last few sounds are actually more likely to be related to the ship)<br />
<br>wScene_0_01412.adpcm4 - ditto<br />
<br>wScene_0_01413.adpcm4 - ditto<br />
<br>wScene_0_01414.adpcm4 - ditto<br />
<br>wScene_0_01415.adpcm4 - ditto<br />
<br>wScene_0_01416.adpcm4 - ??? (more man-at-legs sounds?)<br />
<br>wScene_0_01417.adpcm4 - Whistle?<br />
<br>wScene_0_01418.adpcm4 - Unknown Man-at-Legs sound?<br />
<br>wScene_0_01419.adpcm4 - Man-at-Legs moving?<br />
<br>wScene_0_01420.adpcm4 - ???<br />
<br>wScene_0_01421.adpcm4 - ???<br />
<br>wScene_0_01422.adpcm4 - Research Pod flying<br />
<br />
[[Category:Pikmin 2]]<br />
[[Category:File lists]]</div>
Espyo