MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
{
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"continue": {
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"continue": "-||"
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{
"ns": 0,
"title": "Data Table/Actor Parameters",
"pageid": 1391,
"size": 2477,
"wordcount": 305,
"snippet": "! Internal Name || <span class=\"searchmatch\">Meaning</span> \n! Internal Name || <span class=\"searchmatch\">Meaning</span> \n",
"timestamp": "2024-01-16T17:07:18Z"
},
{
"ns": 0,
"title": "Enemy Parameters",
"pageid": 1392,
"size": 1306,
"wordcount": 187,
"snippet": "! Gen var || <span class=\"searchmatch\">Meaning</span> \n",
"timestamp": "2024-05-13T01:22:36Z"
},
{
"ns": 0,
"title": "CIN file",
"pageid": 1426,
"size": 1458,
"wordcount": 196,
"snippet": "CIN files are plaintext, <span class=\"searchmatch\">meaning</span> that they can be edited in a text-editor like Notepad++.\n",
"timestamp": "2024-04-30T07:34:20Z"
},
{
"ns": 0,
"title": "BTK file",
"pageid": 1406,
"size": 4648,
"wordcount": 686,
"snippet": "! Value !! Name || <span class=\"searchmatch\">Meaning</span>\nThe table data is packed in Struct-of-Arrays fashion, <span class=\"searchmatch\">meaning</span> that to read the Nth animation, one should read the Nth item in the materia\n",
"timestamp": "2025-05-28T20:38:19Z"
},
{
"ns": 0,
"title": "Pikmin 2 title screen",
"pageid": 71,
"size": 1758,
"wordcount": 295,
"snippet": "...type. Also, the game is only ready to read up to 100 Pikmin of each type, <span class=\"searchmatch\">meaning</span> you're limited to 500 Pikmin in total. If one type has more than 100 Pikmin\n",
"timestamp": "2019-02-16T16:00:47Z"
},
{
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"title": "Dandori Battles",
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"snippet": "<span class=\"searchmatch\">Meaning</span> we can't edit and re-encode the files to add more/edit the groups for each \n",
"timestamp": "2024-07-20T21:02:40Z"
},
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"title": "Pikmin 2 waterboxes",
"pageid": 73,
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"snippet": "| 1 ||<pre>0 \t# type</pre> || Version type of waterbox file. {{unsure|<span class=\"searchmatch\">Meaning</span> is unknown.}}\n",
"timestamp": "2021-04-11T17:05:15Z"
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"title": "Save files",
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"snippet": "...] || The exit pods were placed in the same spot as the starting locations, <span class=\"searchmatch\">meaning</span> that all areas are completed, but without treasures being collected or cuts\n",
"timestamp": "2024-02-13T08:51:56Z"
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{
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"title": "BMS file",
"pageid": 766,
"size": 6162,
"wordcount": 837,
"snippet": "A lot of BMS music in ''Pikmin 2'' is interactive, <span class=\"searchmatch\">meaning</span> that parts of it change depending on what you do in the game. A tutorial to\n",
"timestamp": "2025-05-31T10:52:23Z"
},
{
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"title": "Pikmin 2 Routes Editor & Gen Editor",
"pageid": 319,
"size": 5368,
"wordcount": 950,
"snippet": "...int you select. It's important to note that these connections are ONE-WAY, <span class=\"searchmatch\">meaning</span> that when Pikmin are carrying something and they reach that first point, th\n",
"timestamp": "2025-03-01T19:03:10Z"
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}