Difference between revisions of "BFSTM file list"
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(Created page with "The BFSTM stream file used in Wii U games can contain a multiple of audio tracks. In ''Pikmin 3'', most of these stream files consist of {{unsure|two tracks for the normal ver...") |
(Found some unknown things, and general cleanup.) |
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− | The BFSTM stream | + | {{todo|Fill in the unknowns.}} |
+ | |||
+ | The following is a list of all [[BFSTM file]]s in ''Pikmin 3''. These files are located in <code>/CMCmn/audio/audiores/stream</code>. | ||
+ | |||
+ | For the "channels" cells, if there is no information, that means it's just a standard stereo track. If two numbers are joined with a plus sign, that means they play together, one on the left and the other on the right speaker. | ||
+ | |||
+ | == List == | ||
+ | {| class="wikitable sortable" | ||
+ | ! File | ||
+ | ! Description | ||
+ | ! Channels | ||
+ | |- | ||
+ | | <code>BootUpOnyonBlue.w.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Blue Onion's activation. | ||
+ | | | ||
+ | |- | ||
+ | | <code>BootUpOnyonRed.w.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Red Onion's activation. | ||
+ | | | ||
+ | |- | ||
+ | | <code>BootUpOnyonWing.w.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Winged Onion's activation. | ||
+ | |- | ||
+ | | <code>BootUpOnyonYellow.w.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Yellow Onion's activation. | ||
+ | | | ||
+ | |- | ||
+ | | <code>BossC_LastChance.o.32.dspadpcm.bfstm</code> | ||
+ | | Vehemoth Phosbat battle, all lights on. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_a00.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Alph's awakening. It contains the tutorial music loop too. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_a01.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Alph's first encounter with a Pikmin. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_a02.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Koppaites making an "peculiar discovery", like an Onion. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_a10_00.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Alph finding the S.S. Drake. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_a10_01.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Alph scanning for signs of life near the S.S. Drake. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_a10_03.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Alph explaining how he needs to lift off due to nocturnal predators. | ||
+ | |- | ||
+ | | <code>demo_a10_2_Connect.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Alph's first call with Brittany. Essentially, Brittany's theme. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Rock Pikmin Medusal Slurker discovery. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_b11_Briconnect.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Alph's call with Brittany after spotting her in the Garden of Hope. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_b13_Briagain.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Alph reuniting with Brittany in the Garden of Hope. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_b22.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Koppaites waking up after Louie's theft. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_bossCDie.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Vehemoth Phosbat's death. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_BossCLightOn.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the large light being lit in the Vehemoth Phosbat battle. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Captain Charlie's appearance after the Vehemoth Phosbat spits him out. <code>demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm</code> is the same song, albeit slightly shorter and very slightly different, so it's unclear how each one is used. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_BossEHenka.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Olimar being freed from the Plasm Wraith's ball at the top of the Formidable Oak. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm</code> | ||
+ | | See <code>demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm</code>. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_c06.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Captain Charlie being swallowed by the Vehemoth Phosbat. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_c23_CharlieRap.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Captain Charlie talking to the crew after being rescued. Essentially, Captain Charlie's theme. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_CourseIn.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the player flying and entering a new area. <code>demo_CourseIn_d00.o.32.dspadpcm.bfstm</code> is the same song, albeit slightly longer and slightly different, so it's unclear how each one is used. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_CourseIn_c07.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the player flying and entering the Distant Tundra for the first time. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_CourseIn_d00.o.32.dspadpcm.bfstm</code> | ||
+ | | See <code>demo_CourseIn.o.32.dspadpcm.bfstm</code>. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_d06_02.o.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Louie calling the Koppaites. Essentially, Louie's theme. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_dayend_bad.w.32.dspadpcm.bfstm</code> | ||
+ | | '''Unused'''. Weak version of the end of day theme. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_dayend_good.w.32.dspadpcm.bfstm</code> | ||
+ | | '''Unused'''. Strong version of the end of day theme. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_dayend_normal.w.32.dspadpcm.bfstm</code> | ||
+ | | End of day theme. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_e01_BossEAppear.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Mysterious Life Form forming inside of the Formidable Oak. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_e02_BossETransform.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Plasm Wraith's introduction. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_e12_FindOlimar.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Captain Olimar being found, asleep. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_explain_loop.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Koppaites explaining something, like the 100 Pikmin limit. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_get_Equipment.w.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the collection of an important item, like the first fruit or the Data Glutton. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_get_luie.w.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of Louie's collection. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_get_pikmin.w.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the discovery of a new Pikmin type. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_glad.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the finding of an important item, like the first fruit or the KopPad. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_Metaboss_die.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Plasm Wraith's death. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_Mission_BossETransform.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the Plasm Wraith's introduction, without the intro. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_PikminExtinction.w.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of a Pikmin extinction. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_PlayerDown.w.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of a leader's knockout. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_s02_ending01_mix.yr.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of the game's conclusion, where Olimar explains his situation. | ||
+ | | | ||
+ | |- | ||
+ | | <code>demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm</code> | ||
+ | | Cutscene of a Pikmin suffering for the first time. This is just the loop section. | ||
+ | | | ||
+ | |- | ||
+ | | <code>ff_WinLoop.aa.32.dspadpcm.bfstm</code> | ||
+ | | Bingo Battle post-victory song. | ||
+ | | | ||
+ | |- | ||
+ | | <code>FileSelect.o.48.dspadpcm.bfstm</code> | ||
+ | | Day selection menu. | ||
+ | | | ||
+ | |- | ||
+ | | <code>Gameover.o.32.dspadpcm.bfstm</code> | ||
+ | | Game Over screen. | ||
+ | | | ||
+ | |- | ||
+ | | <code>mapA_Evening.o.32.dspadpcm.bfstm</code> | ||
+ | | Tropical Wilds, sunset. | ||
+ | | | ||
+ | |- | ||
+ | | <code>mapB_Evening.o.32.dspadpcm.bfstm</code> | ||
+ | | Garden of Hope, sunset. | ||
+ | | | ||
+ | |- | ||
+ | | <code>mapC_Evening.o.32.dspadpcm.bfstm</code> | ||
+ | | Distant Tundra, sunset. | ||
+ | | | ||
+ | |- | ||
+ | | <code>mapD_Evening.o.32.dspadpcm.bfstm</code> | ||
+ | | Twilight River, sunset. | ||
+ | | | ||
+ | |- | ||
+ | | <code>mapE.o.32.dspadpcm.bfstm</code> | ||
+ | | {{unsure|Formidable Oak when it's raining.}} | ||
+ | | | ||
+ | |- | ||
+ | | <code>mapE_1stday.o.32.dspadpcm.bfstm</code> | ||
+ | | {{unsure|Formidable Oak.}} | ||
+ | | | ||
+ | |- | ||
+ | | <code>mapE_1stday_evening.o.32.dspadpcm.bfstm</code> | ||
+ | | {{unsure|Formidable Oak, sunset theme.}} | ||
+ | | | ||
+ | |- | ||
+ | | <code>mapE_Evening.o.32.dspadpcm.bfstm</code> | ||
+ | | {{unsure|Formidable Oak when it's raining, sunset theme.}} | ||
+ | | | ||
+ | |- | ||
+ | | <code>Metaboss01_Catch.aa.32.dspadpcm.bfstm</code> | ||
+ | | Mysterious Life Form escape sequence, when Olimar has been captured. | ||
+ | | | ||
+ | |- | ||
+ | | <code>Metaboss02.aa.32.dspadpcm.bfstm</code> | ||
+ | | Plasm Wraith battle. | ||
+ | | | ||
+ | |- | ||
+ | | <code>Minigame.aa.32.dspadpcm.bfstm</code> | ||
+ | | Gameplay tutorial segment, with the one-second intro. | ||
+ | | | ||
+ | |- | ||
+ | | <code>Minigame_Introless.aa.32.dspadpcm.bfstm</code> | ||
+ | | Gameplay tutorial segment, without the one-second intro. | ||
+ | | | ||
+ | |- | ||
+ | | <code>Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm</code> | ||
+ | | Mission Mode mission clear fanfare. | ||
+ | | | ||
+ | |- | ||
+ | | <code>MissionSelect.o.48.dspadpcm.bfstm</code> | ||
+ | | Mission Mode mission selection screen. | ||
+ | | | ||
+ | |- | ||
+ | | <code>m_result.o.32.dspadpcm.bfstm</code> | ||
+ | | Mission Mode mission result screen. | ||
+ | | | ||
+ | |- | ||
+ | | <code>Rain_evening.o.32.dspadpcm.bfstm</code> | ||
+ | | Rainy day, sunset. | ||
+ | | | ||
+ | |- | ||
+ | | <code>Result.o.48.dspadpcm.bfstm</code> | ||
+ | | Today's Report screen. | ||
+ | | | ||
+ | |- | ||
+ | | <code>Snow_Evening.o.32.dspadpcm.bfstm</code> | ||
+ | | Snowy day, sunset. | ||
+ | | | ||
+ | |- | ||
+ | | <code>STRM_BGM_Cave.bfstm</code> | ||
+ | | Cave theme. | ||
+ | | 1+2: Base.<br>3+4: {{unsure}}<br>5+6: {{unsure}}<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_DLC.bfstm</code> | ||
+ | | Advanced Mission Mode theme. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_DLC_HurryUp.bfstm</code> | ||
+ | | Advanced Mission Mode theme, sped up when one minute is remaining. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_DLC2.bfstm</code> | ||
+ | | Fortress of Festivity. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_DLC_HurryUp.bfstm</code> | ||
+ | | Fortress of Festivity, sped up when one minute is remaining. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_mapA_Day.bfstm</code> | ||
+ | | Tropical Wilds, afternoon. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_mapA_Morning.bfstm</code> | ||
+ | | Tropical Wilds, morning. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_mapB_Day.bfstm</code> | ||
+ | | Garden of Hope, afternoon. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_mapB_Morning.bfstm</code> | ||
+ | | Garden of Hope, morning. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_mapC_Day.bfstm</code> | ||
+ | | Distant Tundra, afternoon. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_mapC_Morning.bfstm</code> | ||
+ | | Distant Tundra, morning. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_mapD_Day.bfstm</code> | ||
+ | | Twilight River, afternoon. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_mapD_Morning.bfstm</code> | ||
+ | | Twilight River, morning. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Mapselect_48k.bfstm</code> | ||
+ | | Inside the S.S. Drake. | ||
+ | | 1+2: Base.<br>3+4: {{unsure|Unknown mix}}. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Metaboss01_Escape.bfstm</code> | ||
+ | | Mysterious Life Form escape sequence. | ||
+ | | 1+2: Base.<br>3+4: Overlay for when it's near Olimar. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Mission_Poko.bfstm</code> | ||
+ | | Standard Mission Mode mission theme. | ||
+ | | 1+2: Base.<br>3+4: {{unsure|Carrying mix overlay.}}<br>5+6: {{unsure|Task mix overlay.}}<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Mission_Poko_HurryUp.bfstm</code> | ||
+ | | Standard Mission Mode mission theme, sped up when one minute is remaining. | ||
+ | | 1+2: Base.<br>3+4: {{unsure|Carrying mix overlay.}}<br>5+6: {{unsure|Task mix overlay.}}<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Ohbake_Lv0.bfstm</code> | ||
+ | | Vehemoth Phosbat battle, lights off. | ||
+ | | 1+2: {{unsure|Unknown}}.<br>3+4: Base.<br>5+6: Overlay for when it's near. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Ohbake_Lv1.bfstm</code> | ||
+ | | Vehemoth Phosbat battle, {{unsure|unknown variation}}. | ||
+ | | 1+2: {{unsure|Unknown}}.<br>3+4: Base.<br>5+6: Overlay for when it's near. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Ohbake_Lv2.bfstm</code> | ||
+ | | Vehemoth Phosbat battle, {{unsure|unknown variation}}. | ||
+ | | 1+2: {{unsure|Unknown}}.<br>3+4: Base.<br>5+6: Overlay for when it's near. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Ohbake_Lv3.bfstm</code> | ||
+ | | Vehemoth Phosbat battle, small lights have been turned on. | ||
+ | | 1+2: {{unsure|Unknown}}.<br>3+4: Base.<br>5+6: Overlay for when it's near. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Rain_Day.bfstm</code> | ||
+ | | Rainy day, afternoon. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Rain_Morning.bfstm</code> | ||
+ | | Rainy day, morning. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Snow_Day.bfstm</code> | ||
+ | | Snowy day, afternoon. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Snow_Morning.bfstm</code> | ||
+ | | Snowy day, morning. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Title_48k.bfstm</code> | ||
+ | | Title screen. | ||
+ | | 1+2: Base.<br>3+4: Gentle birds and stream of water overlay.<br>5+6: Misc. wildlife and water overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Tutorial.bfstm</code> | ||
+ | | First day. | ||
+ | | 1+2: Base.<br>3+4: Carrying mix overlay.<br>5+6: Task mix overlay.<br>7+8: Combat mix overlay. | ||
+ | |- | ||
+ | | <code>STRM_BGM_Vs.bfstm</code> | ||
+ | | Bingo Battle, nature stage. | ||
+ | | 1+2: Base.<br>3: Koppai cheer overlay.<br>4: Hocotate cheer overlay.<br>5: {{unsure}}<br>6: {{unsure}} | ||
+ | |- | ||
+ | | <code>STRM_BGM_VsBlues.bfstm</code> | ||
+ | | Bingo Battle, metal stage. | ||
+ | | 1+2: Base.<br>3: Koppai cheer overlay.<br>4: Hocotate cheer overlay.<br>5: {{unsure}}<br>6: {{unsure}} | ||
+ | |- | ||
+ | | <code>STRM_BGM_Vs_Reach.bfstm</code> | ||
+ | | Bingo Battle, one-away state. | ||
+ | | 1+2: Base.<br>3: Koppai cheer overlay.<br>4: Hocotate cheer overlay.<br>5: {{unsure}}<br>6: {{unsure}} | ||
+ | |- | ||
+ | | <code>STRM_BGM_VsToy.bfstm</code> | ||
+ | | Bingo Battle, toy stage. | ||
+ | | 1+2: Base.<br>3: Koppai cheer overlay.<br>4: Hocotate cheer overlay.<br>5: {{unsure}}<br>6: {{unsure}} | ||
+ | |- | ||
+ | | <code>STRM_DEMO_s03_Epilogue01_48k.bfstm</code> | ||
+ | | Epilogue, small amount of fruits. | ||
+ | | 1+2: Base.<br>3+4: Narrator. | ||
+ | |- | ||
+ | | <code>STRM_DEMO_s03_Epilogue02_48k.bfstm</code> | ||
+ | | Epilogue, reasonable amount of fruits. | ||
+ | | 1+2: Base.<br>3+4: Narrator. | ||
+ | |- | ||
+ | | <code>STRM_DEMO_s03_Epilogue03_48k.bfstm</code> | ||
+ | | Epilogue, healthy amount of fruits. | ||
+ | | 1+2: Base.<br>3+4: Narrator. | ||
+ | |- | ||
+ | | <code>STRM_DEMO_s03_Epilogue04_48k.bfstm</code> | ||
+ | | Epilogue, all fruits. | ||
+ | | 1+2: Base.<br>3+4: Narrator. | ||
+ | |- | ||
+ | | <code>Vsselect.aa.48.dspadpcm.bfstm</code> | ||
+ | | Bingo Battle stage selection menu. | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | [[Category:Pikmin 3]] | ||
+ | [[Category:File lists]] |
Latest revision as of 18:29, 22 February 2020
To do: Fill in the unknowns.
The following is a list of all BFSTM files in Pikmin 3. These files are located in /CMCmn/audio/audiores/stream
.
For the "channels" cells, if there is no information, that means it's just a standard stereo track. If two numbers are joined with a plus sign, that means they play together, one on the left and the other on the right speaker.
List[edit]
File | Description | Channels |
---|---|---|
BootUpOnyonBlue.w.32.dspadpcm.bfstm
|
Cutscene of the Blue Onion's activation. | |
BootUpOnyonRed.w.32.dspadpcm.bfstm
|
Cutscene of the Red Onion's activation. | |
BootUpOnyonWing.w.32.dspadpcm.bfstm
|
Cutscene of the Winged Onion's activation. | |
BootUpOnyonYellow.w.32.dspadpcm.bfstm
|
Cutscene of the Yellow Onion's activation. | |
BossC_LastChance.o.32.dspadpcm.bfstm
|
Vehemoth Phosbat battle, all lights on. | |
demo_a00.o.32.dspadpcm.bfstm
|
Cutscene of Alph's awakening. It contains the tutorial music loop too. | |
demo_a01.o.32.dspadpcm.bfstm
|
Cutscene of Alph's first encounter with a Pikmin. | |
demo_a02.o.32.dspadpcm.bfstm
|
Cutscene of the Koppaites making an "peculiar discovery", like an Onion. | |
demo_a10_00.o.32.dspadpcm.bfstm
|
Cutscene of Alph finding the S.S. Drake. | |
demo_a10_01.o.32.dspadpcm.bfstm
|
Cutscene of Alph scanning for signs of life near the S.S. Drake. | |
demo_a10_03.o.32.dspadpcm.bfstm
|
Cutscene of Alph explaining how he needs to lift off due to nocturnal predators. | |
demo_a10_2_Connect.aa.32.dspadpcm.bfstm
|
Cutscene of Alph's first call with Brittany. Essentially, Brittany's theme. | |
demo_b07_JellyfishFind.aa.32.dspadpcm.bfstm
|
Cutscene of the Rock Pikmin Medusal Slurker discovery. | |
demo_b11_Briconnect.aa.32.dspadpcm.bfstm
|
Cutscene of Alph's call with Brittany after spotting her in the Garden of Hope. | |
demo_b13_Briagain.aa.32.dspadpcm.bfstm
|
Cutscene of Alph reuniting with Brittany in the Garden of Hope. | |
demo_b22.o.32.dspadpcm.bfstm
|
Cutscene of the Koppaites waking up after Louie's theft. | |
demo_bossCDie.o.32.dspadpcm.bfstm
|
Cutscene of the Vehemoth Phosbat's death. | |
demo_BossCLightOn.o.32.dspadpcm.bfstm
|
Cutscene of the large light being lit in the Vehemoth Phosbat battle. | |
demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm
|
Cutscene of Captain Charlie's appearance after the Vehemoth Phosbat spits him out. demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm is the same song, albeit slightly shorter and very slightly different, so it's unclear how each one is used.
|
|
demo_BossEHenka.aa.32.dspadpcm.bfstm
|
Cutscene of Olimar being freed from the Plasm Wraith's ball at the top of the Formidable Oak. | |
demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm
|
See demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm .
|
|
demo_c06.o.32.dspadpcm.bfstm
|
Cutscene of Captain Charlie being swallowed by the Vehemoth Phosbat. | |
demo_c23_CharlieRap.aa.32.dspadpcm.bfstm
|
Cutscene of Captain Charlie talking to the crew after being rescued. Essentially, Captain Charlie's theme. | |
demo_CourseIn.o.32.dspadpcm.bfstm
|
Cutscene of the player flying and entering a new area. demo_CourseIn_d00.o.32.dspadpcm.bfstm is the same song, albeit slightly longer and slightly different, so it's unclear how each one is used.
|
|
demo_CourseIn_c07.o.32.dspadpcm.bfstm
|
Cutscene of the player flying and entering the Distant Tundra for the first time. | |
demo_CourseIn_d00.o.32.dspadpcm.bfstm
|
See demo_CourseIn.o.32.dspadpcm.bfstm .
|
|
demo_d06_02.o.32.dspadpcm.bfstm
|
Cutscene of Louie calling the Koppaites. Essentially, Louie's theme. | |
demo_dayend_bad.w.32.dspadpcm.bfstm
|
Unused. Weak version of the end of day theme. | |
demo_dayend_good.w.32.dspadpcm.bfstm
|
Unused. Strong version of the end of day theme. | |
demo_dayend_normal.w.32.dspadpcm.bfstm
|
End of day theme. | |
demo_e01_BossEAppear.aa.32.dspadpcm.bfstm
|
Cutscene of the Mysterious Life Form forming inside of the Formidable Oak. | |
demo_e02_BossETransform.aa.32.dspadpcm.bfstm
|
Cutscene of the Plasm Wraith's introduction. | |
demo_e12_FindOlimar.aa.32.dspadpcm.bfstm
|
Cutscene of Captain Olimar being found, asleep. | |
demo_explain_loop.aa.32.dspadpcm.bfstm
|
Cutscene of the Koppaites explaining something, like the 100 Pikmin limit. | |
demo_get_Equipment.w.32.dspadpcm.bfstm
|
Cutscene of the collection of an important item, like the first fruit or the Data Glutton. | |
demo_get_luie.w.32.dspadpcm.bfstm
|
Cutscene of Louie's collection. | |
demo_get_pikmin.w.32.dspadpcm.bfstm
|
Cutscene of the discovery of a new Pikmin type. | |
demo_glad.aa.32.dspadpcm.bfstm
|
Cutscene of the finding of an important item, like the first fruit or the KopPad. | |
demo_Metaboss_die.aa.32.dspadpcm.bfstm
|
Cutscene of the Plasm Wraith's death. | |
demo_Mission_BossETransform.aa.32.dspadpcm.bfstm
|
Cutscene of the Plasm Wraith's introduction, without the intro. | |
demo_PikminExtinction.w.32.dspadpcm.bfstm
|
Cutscene of a Pikmin extinction. | |
demo_PlayerDown.w.32.dspadpcm.bfstm
|
Cutscene of a leader's knockout. | |
demo_s02_ending01_mix.yr.32.dspadpcm.bfstm
|
Cutscene of the game's conclusion, where Olimar explains his situation. | |
demo_z17_PikuminDrown.aa.32.dspadpcm.bfstm
|
Cutscene of a Pikmin suffering for the first time. This is just the loop section. | |
ff_WinLoop.aa.32.dspadpcm.bfstm
|
Bingo Battle post-victory song. | |
FileSelect.o.48.dspadpcm.bfstm
|
Day selection menu. | |
Gameover.o.32.dspadpcm.bfstm
|
Game Over screen. | |
mapA_Evening.o.32.dspadpcm.bfstm
|
Tropical Wilds, sunset. | |
mapB_Evening.o.32.dspadpcm.bfstm
|
Garden of Hope, sunset. | |
mapC_Evening.o.32.dspadpcm.bfstm
|
Distant Tundra, sunset. | |
mapD_Evening.o.32.dspadpcm.bfstm
|
Twilight River, sunset. | |
mapE.o.32.dspadpcm.bfstm
|
Formidable Oak when it's raining.[unsure] | |
mapE_1stday.o.32.dspadpcm.bfstm
|
Formidable Oak.[unsure] | |
mapE_1stday_evening.o.32.dspadpcm.bfstm
|
Formidable Oak, sunset theme.[unsure] | |
mapE_Evening.o.32.dspadpcm.bfstm
|
Formidable Oak when it's raining, sunset theme.[unsure] | |
Metaboss01_Catch.aa.32.dspadpcm.bfstm
|
Mysterious Life Form escape sequence, when Olimar has been captured. | |
Metaboss02.aa.32.dspadpcm.bfstm
|
Plasm Wraith battle. | |
Minigame.aa.32.dspadpcm.bfstm
|
Gameplay tutorial segment, with the one-second intro. | |
Minigame_Introless.aa.32.dspadpcm.bfstm
|
Gameplay tutorial segment, without the one-second intro. | |
Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm
|
Mission Mode mission clear fanfare. | |
MissionSelect.o.48.dspadpcm.bfstm
|
Mission Mode mission selection screen. | |
m_result.o.32.dspadpcm.bfstm
|
Mission Mode mission result screen. | |
Rain_evening.o.32.dspadpcm.bfstm
|
Rainy day, sunset. | |
Result.o.48.dspadpcm.bfstm
|
Today's Report screen. | |
Snow_Evening.o.32.dspadpcm.bfstm
|
Snowy day, sunset. | |
STRM_BGM_Cave.bfstm
|
Cave theme. | 1+2: Base. 3+4: Unknown[unsure] 5+6: Unknown[unsure] 7+8: Combat mix overlay. |
STRM_BGM_DLC.bfstm
|
Advanced Mission Mode theme. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_DLC_HurryUp.bfstm
|
Advanced Mission Mode theme, sped up when one minute is remaining. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_DLC2.bfstm
|
Fortress of Festivity. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_DLC_HurryUp.bfstm
|
Fortress of Festivity, sped up when one minute is remaining. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_mapA_Day.bfstm
|
Tropical Wilds, afternoon. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_mapA_Morning.bfstm
|
Tropical Wilds, morning. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_mapB_Day.bfstm
|
Garden of Hope, afternoon. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_mapB_Morning.bfstm
|
Garden of Hope, morning. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_mapC_Day.bfstm
|
Distant Tundra, afternoon. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_mapC_Morning.bfstm
|
Distant Tundra, morning. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_mapD_Day.bfstm
|
Twilight River, afternoon. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_mapD_Morning.bfstm
|
Twilight River, morning. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_Mapselect_48k.bfstm
|
Inside the S.S. Drake. | 1+2: Base. 3+4: Unknown mix[unsure]. |
STRM_BGM_Metaboss01_Escape.bfstm
|
Mysterious Life Form escape sequence. | 1+2: Base. 3+4: Overlay for when it's near Olimar. |
STRM_BGM_Mission_Poko.bfstm
|
Standard Mission Mode mission theme. | 1+2: Base. 3+4: Carrying mix overlay.[unsure] 5+6: Task mix overlay.[unsure] 7+8: Combat mix overlay. |
STRM_BGM_Mission_Poko_HurryUp.bfstm
|
Standard Mission Mode mission theme, sped up when one minute is remaining. | 1+2: Base. 3+4: Carrying mix overlay.[unsure] 5+6: Task mix overlay.[unsure] 7+8: Combat mix overlay. |
STRM_BGM_Ohbake_Lv0.bfstm
|
Vehemoth Phosbat battle, lights off. | 1+2: Unknown[unsure]. 3+4: Base. 5+6: Overlay for when it's near. |
STRM_BGM_Ohbake_Lv1.bfstm
|
Vehemoth Phosbat battle, unknown variation[unsure]. | 1+2: Unknown[unsure]. 3+4: Base. 5+6: Overlay for when it's near. |
STRM_BGM_Ohbake_Lv2.bfstm
|
Vehemoth Phosbat battle, unknown variation[unsure]. | 1+2: Unknown[unsure]. 3+4: Base. 5+6: Overlay for when it's near. |
STRM_BGM_Ohbake_Lv3.bfstm
|
Vehemoth Phosbat battle, small lights have been turned on. | 1+2: Unknown[unsure]. 3+4: Base. 5+6: Overlay for when it's near. |
STRM_BGM_Rain_Day.bfstm
|
Rainy day, afternoon. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_Rain_Morning.bfstm
|
Rainy day, morning. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_Snow_Day.bfstm
|
Snowy day, afternoon. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_Snow_Morning.bfstm
|
Snowy day, morning. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_Title_48k.bfstm
|
Title screen. | 1+2: Base. 3+4: Gentle birds and stream of water overlay. 5+6: Misc. wildlife and water overlay. |
STRM_BGM_Tutorial.bfstm
|
First day. | 1+2: Base. 3+4: Carrying mix overlay. 5+6: Task mix overlay. 7+8: Combat mix overlay. |
STRM_BGM_Vs.bfstm
|
Bingo Battle, nature stage. | 1+2: Base. 3: Koppai cheer overlay. 4: Hocotate cheer overlay. 5: Unknown[unsure] 6: Unknown[unsure] |
STRM_BGM_VsBlues.bfstm
|
Bingo Battle, metal stage. | 1+2: Base. 3: Koppai cheer overlay. 4: Hocotate cheer overlay. 5: Unknown[unsure] 6: Unknown[unsure] |
STRM_BGM_Vs_Reach.bfstm
|
Bingo Battle, one-away state. | 1+2: Base. 3: Koppai cheer overlay. 4: Hocotate cheer overlay. 5: Unknown[unsure] 6: Unknown[unsure] |
STRM_BGM_VsToy.bfstm
|
Bingo Battle, toy stage. | 1+2: Base. 3: Koppai cheer overlay. 4: Hocotate cheer overlay. 5: Unknown[unsure] 6: Unknown[unsure] |
STRM_DEMO_s03_Epilogue01_48k.bfstm
|
Epilogue, small amount of fruits. | 1+2: Base. 3+4: Narrator. |
STRM_DEMO_s03_Epilogue02_48k.bfstm
|
Epilogue, reasonable amount of fruits. | 1+2: Base. 3+4: Narrator. |
STRM_DEMO_s03_Epilogue03_48k.bfstm
|
Epilogue, healthy amount of fruits. | 1+2: Base. 3+4: Narrator. |
STRM_DEMO_s03_Epilogue04_48k.bfstm
|
Epilogue, all fruits. | 1+2: Base. 3+4: Narrator. |
Vsselect.aa.48.dspadpcm.bfstm
|
Bingo Battle stage selection menu. |