Difference between revisions of "Pikmin 3 identifiers"
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List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers. | List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers. | ||
+ | |||
+ | {{todo|Specify which ones are exclusive to P3, and which ones are exclusive to P3D.}} | ||
== Enemies == | == Enemies == | ||
Line 11: | Line 13: | ||
| <code>arijigoku</code> || Sandbelching Meerslug || | | <code>arijigoku</code> || Sandbelching Meerslug || | ||
|- | |- | ||
− | | <code>arikui</code> || Whiptongue Bulborb || | + | | <code>arikui</code> || Whiptongue Bulborb || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled |
|- | |- | ||
| <code>awadako</code> || Waddlepus || | | <code>awadako</code> || Waddlepus || | ||
Line 17: | Line 19: | ||
| <code>billy</code> || Bearded Amprat || | | <code>billy</code> || Bearded Amprat || | ||
|- | |- | ||
− | | <code>buriko</code> || " | + | | <code>buriko</code> || "Armored Sheargrub" || Unused, must have Pikmin thrown onto it to kill |
|- | |- | ||
| <code>chappy</code> || Red Bulborb + Orange Bulborb || <code>tenchappy</code> for Orange | | <code>chappy</code> || Red Bulborb + Orange Bulborb || <code>tenchappy</code> for Orange | ||
|- | |- | ||
− | | <code>clione</code> || Honeywisp || Unused | + | | <code>clione</code> || Honeywisp || Unused, crashes when egg impacts ground |
|- | |- | ||
| <code>crystal_frog</code> || Calcified Crushblat || | | <code>crystal_frog</code> || Calcified Crushblat || | ||
|- | |- | ||
− | | <code>crystal_maro_frog</code> || "Crystal Wollywog" || Unused | + | | <code>crystal_maro_frog</code> || "Crystal Wollywog" || Unused, Wollywog with crystal on belly |
|- | |- | ||
| <code>daiohmukade</code> || Armored Mawdad || | | <code>daiohmukade</code> || Armored Mawdad || | ||
Line 37: | Line 39: | ||
| <code>frog</code> || Yellow Wollywog || | | <code>frog</code> || Yellow Wollywog || | ||
|- | |- | ||
− | | <code>futakuchi</code> || Armored Cannon Larva + Arctic Cannon Larva || | + | | <code>futakuchi</code> || Armored Cannon Larva + Arctic Cannon Larva || <code>Yuki</code> for Arctic |
|- | |- | ||
| <code>hagedamagumo</code> || Baldy Long Legs || | | <code>hagedamagumo</code> || Baldy Long Legs || | ||
|- | |- | ||
− | | <code>hambo</code> || Skitter Leaf || | + | | <code>hambo</code> || Skitter Leaf || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled |
|- | |- | ||
| <code>hiba</code> || Fire geyser || | | <code>hiba</code> || Fire geyser || | ||
|- | |- | ||
− | | <code>iwadama</code> || "Beady Long Legs" || Unused, | + | | <code>iwadama</code> || "Beady Long Legs" || Unused, cannot spawn |
|- | |- | ||
| <code>iwakko</code> || Skutterchuck || | | <code>iwakko</code> || Skutterchuck || | ||
Line 51: | Line 53: | ||
| <code>jelly</code> || Medusal Slurker || | | <code>jelly</code> || Medusal Slurker || | ||
|- | |- | ||
− | | <code>kaburi</code> || Joustmite || | + | | <code>kaburi</code> || Joustmite || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled |
|- | |- | ||
| <code>kajiokoshi</code> || Pyroclasmic Slooch || | | <code>kajiokoshi</code> || Pyroclasmic Slooch || | ||
|- | |- | ||
− | | <code>kakureimo</code> || "Kakureimo" || Unused | + | | <code>kakureimo</code> || "Kakureimo" || Unused, purple slug |
|- | |- | ||
| <code>kanitama</code> || Peckish Aristocrab || | | <code>kanitama</code> || Peckish Aristocrab || | ||
|- | |- | ||
− | | <code>karehambo</code> || Desiccated Skitter Leaf || | + | | <code>karehambo</code> || Desiccated Skitter Leaf || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled |
|- | |- | ||
| <code>kawasumi</code> || Sputtlefish || | | <code>kawasumi</code> || Sputtlefish || | ||
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| <code>kemekuji</code> || Toady Bloyster || | | <code>kemekuji</code> || Toady Bloyster || | ||
|- | |- | ||
− | | <code>kingchappy</code> || Emperor Bulblax || Unused | + | | <code>kingchappy</code> || Emperor Bulblax || Unused, stuck in gulp animation |
|- | |- | ||
| <code>kochappy</code> || Dwarf Red Bulborb + Dwarf Orange Bulborb || <code>tenkochappy</code> for Orange | | <code>kochappy</code> || Dwarf Red Bulborb + Dwarf Orange Bulborb || <code>tenkochappy</code> for Orange | ||
Line 85: | Line 87: | ||
| <code>kumo</code> || Arachnode || | | <code>kumo</code> || Arachnode || | ||
|- | |- | ||
− | | <code>mar</code> || Puffy Blowhog || | + | | <code>mar</code> || Puffy Blowhog || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled |
|- | |- | ||
− | | <code>marofrog</code> || Wollywog || Unused | + | | <code>marofrog</code> || Wollywog || Unused, but fixable with param edits |
|- | |- | ||
− | | <code>metaboss</code> || | + | | <code>metaboss</code> || The cube inside the Plasm Wraith || |
|- | |- | ||
| <code>metaboss2</code> || Plasm Wraith || | | <code>metaboss2</code> || Plasm Wraith || | ||
|- | |- | ||
− | | <code>metabuka</code> || | + | | <code>metabuka</code> || The cube the Plasm Wraith makes when its defeated || The parameters are used by the Elemental Plasms |
|- | |- | ||
− | | <code>moguraimo</code> || "Ravenous Whiskerpillar" || Unused | + | | <code>moguraimo</code> || "Ravenous Whiskerpillar" || Unused, visually different but acts similar |
|- | |- | ||
| <code>mure</code> || Scornet || | | <code>mure</code> || Scornet || | ||
Line 109: | Line 111: | ||
| <code>otama</code> || Wogpole || | | <code>otama</code> || Wogpole || | ||
|- | |- | ||
− | | <code>panmodoki</code> || Breadbug || Unused | + | | <code>panmodoki</code> || Breadbug || Unused, cannot spawn |
|- | |- | ||
− | | <code>pelplant</code> || P2 Pellet Posy || Unused | + | | <code>pelplant</code> || P2 Pellet Posy || {{unsure|Unused?}} |
|- | |- | ||
| <code>pelplant1</code> || Pellet Posy || | | <code>pelplant1</code> || Pellet Posy || | ||
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| <code>sarai</code> || Swooping Snitchbug || | | <code>sarai</code> || Swooping Snitchbug || | ||
|- | |- | ||
− | | <code>shako</code> || Hermit Crawmad || | + | | <code>shako</code> || Hermit Crawmad || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled |
|- | |- | ||
− | | <code>shijimi</code> || Spectralids || | + | | <code>shijimi</code> || Spectralids || Must be defined with Yellow/White/Red |
|- | |- | ||
| <code>shima</code> || Quaggled Mireclops || | | <code>shima</code> || Quaggled Mireclops || | ||
Line 127: | Line 129: | ||
| <code>snakecrow</code> || Burrowing Snagret || | | <code>snakecrow</code> || Burrowing Snagret || | ||
|- | |- | ||
− | | <code>tank</code> || | + | | <code>tank</code> || Elemental Blowhogs || Put fire/water/bubble in front of name; in ''Deluxe'', has an <code>_old</code> variant for all three |
|- | |- | ||
− | | <code>tobikaburi</code> || Flighty Joustmite || | + | | <code>tobikaburi</code> || Flighty Joustmite || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled and cannot seem to spawn |
|- | |- | ||
| <code>tobinko</code> || Shearwig || | | <code>tobinko</code> || Shearwig || | ||
Line 152: | Line 154: | ||
! Internal name || Object || Notes | ! Internal name || Object || Notes | ||
|- | |- | ||
− | | <code>amembobullet</code> || Skeeterskate | + | | <code>amembobullet</code> || Skeeterskate water || Can't open |
|- | |- | ||
| <code>ashiba_flower</code> || Bloominous Stemple || | | <code>ashiba_flower</code> || Bloominous Stemple || | ||
|- | |- | ||
− | | <code>berry</code> || | + | | <code>berry</code> || Unknown berry || Unused, acts similarly to bombrocks |
|- | |- | ||
| <code>bloc</code> || Garden of Hope's indestructible cinder block || Unused? | | <code>bloc</code> || Garden of Hope's indestructible cinder block || Unused? | ||
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| <code>bomb_gate</code> || Reinforced wall || | | <code>bomb_gate</code> || Reinforced wall || | ||
|- | |- | ||
− | | <code>bomb_S</code> || Mine (Bingo Battle) || | + | | <code>bomb_S</code> || Mine (Bingo Battle) || To spawn it in a gen level, write "SearchBomb". |
|- | |- | ||
| <code>branch</code> || Climbing stick || | | <code>branch</code> || Climbing stick || | ||
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| <code>denkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena || | | <code>denkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena || | ||
|- | |- | ||
− | | <code>disaster</code> || | + | | <code>disaster</code> || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty? |
|- | |- | ||
| <code>down_floor</code> || Seesaw block || | | <code>down_floor</code> || Seesaw block || | ||
|- | |- | ||
− | | <code>dragonball</code> || A sphere || | + | | <code>dragonball</code> || A sphere that seems to test the bulborb's back textures || |
|- | |- | ||
− | | <code>effect_debris_A</code> || | + | | <code>effect_debris_A</code> || A rock with absolutely terrible (like 32 x 32 looking) textures || |
|- | |- | ||
− | | <code>enemy_ghost</code> || | + | | <code>enemy_ghost</code> || Object that carries the texture of the enemy you kill upwards. || Unknown |
|- | |- | ||
− | | <code>EnvSEObj</code> || | + | | <code>EnvSEObj</code> || Environment Sound Effect || Background sounds used in story mode like wind, water, etc. |
|- | |- | ||
| <code>excavation</code> || Dirt mound || Diggable dirt | | <code>excavation</code> || Dirt mound || Diggable dirt | ||
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| <code>flipboard</code> || Clipboard || | | <code>flipboard</code> || Clipboard || | ||
|- | |- | ||
− | | <code>fruit_branch</code> || | + | | <code>fruit_branch</code> || The branch that carries the Delectable Bouquet and Red Onion in the Tropical Wilds|| Possibly used elsewhere. |
|- | |- | ||
| <code>gate_soft</code> || Dirt wall || | | <code>gate_soft</code> || Dirt wall || | ||
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| <code>geyser</code> || Water geyser || | | <code>geyser</code> || Water geyser || | ||
|- | |- | ||
− | | <code>glass_piece_A</code> || | + | | <code>glass_piece_A</code> || Probably made early in development as a prototype to see if Pikmin could carry glass || Unknown |
|- | |- | ||
| <code>hay_1_A</code> || Hay bridge || | | <code>hay_1_A</code> || Hay bridge || | ||
Line 260: | Line 262: | ||
| <code>hay_1_A_station</code> || Hay pile || | | <code>hay_1_A_station</code> || Hay pile || | ||
|- | |- | ||
− | | <code>hell</code> || | + | | <code>hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm. |
|- | |- | ||
− | | <code>hokoritake</code> || | + | | <code>hokoritake</code> || The Dusty Mushroom, a plain version of the Spotcap || |
|- | |- | ||
| <code>honey</code> || Nectars || | | <code>honey</code> || Nectars || | ||
|- | |- | ||
− | | <code> | + | | <code>iwakko_crystal</code> || Crystal Node || Skutterchuck Crystal |
|- | |- | ||
− | | <code>jamacrystal*</code> || | + | | <code>jamacrystal*</code> || A very weird BFRES file that doesn't make sense. || Unknown |
|- | |- | ||
− | | <code>kakureba</code> || | + | | <code>kakureba</code> || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty? |
|- | |- | ||
| <code>kanban</code> || Mission Mode keep out sign || | | <code>kanban</code> || Mission Mode keep out sign || | ||
|- | |- | ||
− | | <code>kanitama_arm_break</code> || | + | | <code>kanitama_arm_break</code> || Atristocrab's arm but deformed. || |
|- | |- | ||
− | | <code>keepout</code> || ? | + | | <code>keepout</code> || Pikmin parameters, keepout meaning they're done and configured don't touch(?). || |
|- | |- | ||
| <code>kojamacrystal</code> || Small crystal || | | <code>kojamacrystal</code> || Small crystal || | ||
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| <code>lift_nail</code> || Long, straight nail used on elevator platforms || | | <code>lift_nail</code> || Long, straight nail used on elevator platforms || | ||
|- | |- | ||
− | | <code>lift_rope</code> || | + | | <code>lift_rope</code> || A rope|| |
|- | |- | ||
− | | <code>lightbulb</code> || | + | | <code>lightbulb</code> || A fully modeled light bulb || |
|- | |- | ||
− | | <code>lightbulb_L</code> || | + | | <code>lightbulb_L</code> || A light bulb with no textures || |
|- | |- | ||
− | | <code>lightbulb_S</code> || | + | | <code>lightbulb_S</code> || Same as lightbulb_L but it has a cube in the middle now || |
|- | |- | ||
− | | <code>lightray</code> || | + | | <code>lightray</code> || Light shaft || |
|- | |- | ||
| <code>lotus</code> || Lily pad || | | <code>lotus</code> || Lily pad || | ||
|- | |- | ||
− | | <code>lotus_admin</code> || | + | | <code>lotus_admin</code> || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty? |
|- | |- | ||
| <code>metaboss_core</code> || A cube related to the Plasm Wraith || Unknown | | <code>metaboss_core</code> || A cube related to the Plasm Wraith || Unknown | ||
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| <code>mush_piece*</code> || ??? || Unknown | | <code>mush_piece*</code> || ??? || Unknown | ||
|- | |- | ||
− | | <code>namapongashi</code> || Candypop | + | | <code>namapongashi</code> || Mimic Candypop Bud || Unused, eats Pikmin thrown in. Uses modified ''Pikmin 2'' Candypop model |
|- | |- | ||
| <code>nest</code> || P2 Hermit Crawmad nest || Unused, not sure if it's a P2 copy | | <code>nest</code> || P2 Hermit Crawmad nest || Unused, not sure if it's a P2 copy | ||
Line 366: | Line 368: | ||
| <code>snowball</code> || Cannon Beetle Snowball || | | <code>snowball</code> || Cannon Beetle Snowball || | ||
|- | |- | ||
− | | <code>stopper</code> || | + | | <code>stopper</code> || Invisible Wall || Clearly used in Twilight River often |
|- | |- | ||
| <code>tateana</code> || Dirt mound || | | <code>tateana</code> || Dirt mound || | ||
Line 382: | Line 384: | ||
| <code>ufo</code> || Hocotate ship? || Unknown, could be the ship, but it's all opened up | | <code>ufo</code> || Hocotate ship? || Unknown, could be the ship, but it's all opened up | ||
|- | |- | ||
− | | <code>ukikusa</code> || Leaves on top of water | + | | <code>ukikusa</code> || Leaves on top of water || Used in Garden of Hope, could be used elsewhere |
|- | |- | ||
| <code>VR</code> || Skybox || | | <code>VR</code> || Skybox || | ||
Line 394: | Line 396: | ||
| <code>water_gate</code> || Dam || | | <code>water_gate</code> || Dam || | ||
|- | |- | ||
− | | <code>water_plane</code> || | + | | <code>water_plane</code> || Plane that has a moving texture to simulate water || |
|- | |- | ||
| <code>wbox</code> || Tin box || | | <code>wbox</code> || Tin box || | ||
Line 413: | Line 415: | ||
| <code>avocado</code> || Scaly Custard || | | <code>avocado</code> || Scaly Custard || | ||
|- | |- | ||
− | | <code>b_dama</code> | | + | | <code>b_dama</code> || Marble || red/yellow/blue variants exist |
|- | |- | ||
| <code>banana</code> || Slapstick Crescent || | | <code>banana</code> || Slapstick Crescent || | ||
Line 450: | Line 452: | ||
|- | |- | ||
| <code>melon</code> || Wayward Moon || | | <code>melon</code> || Wayward Moon || | ||
+ | |- | ||
+ | | <code>mikan</code> || Citrus Lump || Is sometimes referred to as <code>orange</code> | ||
|- | |- | ||
| <code>muscat</code> || Dawn Pustules (full thing) || | | <code>muscat</code> || Dawn Pustules (full thing) || | ||
Line 456: | Line 460: | ||
|- | |- | ||
| <code>nashi</code> || Crunchy Deluge || | | <code>nashi</code> || Crunchy Deluge || | ||
− | |||
− | |||
|- | |- | ||
| <code>papaya</code> || Seed Hive || | | <code>papaya</code> || Seed Hive || | ||
Line 523: | Line 525: | ||
|- | |- | ||
| <code>test_keyitem_1</code> || Some toy thing || '''Unused''' | | <code>test_keyitem_1</code> || Some toy thing || '''Unused''' | ||
+ | |} | ||
+ | |||
+ | == Generator objects == | ||
+ | {{todo|Finish identifying all generator objects.}} | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Internal name || Object || Notes | ||
+ | |- | ||
+ | | <code>Amembo</code> || Skeeterskate || | ||
+ | |- | ||
+ | | <code>AntennaA</code> || Data Glutton || | ||
+ | |- | ||
+ | | <code>AntennaB</code> || Folded Data Glutton || | ||
+ | |- | ||
+ | | <code>Apple</code> || Insect Condo || | ||
+ | |- | ||
+ | | <code>Apricot</code> || Searing Acidshock || | ||
+ | |- | ||
+ | | <code>Arijigoku</code> || Sandbelching Meerslug || | ||
+ | |- | ||
+ | | <code>Arikui</code> || Whiptongue Bulborb || | ||
+ | |- | ||
+ | | <code>Arikui_Old</code> || Older Whiptongue Bulborb || '''Unused''', a ''Pikmin 2'' style version of the Whiptongue Bulborb. | ||
+ | |- | ||
+ | | <code>AshibaFlower</code> || Bloominous Stemple || | ||
+ | |- | ||
+ | | <code>Avocado</code> || Scaly Custard || | ||
+ | |- | ||
+ | | <code>Awadako</code> || Waddlepus || | ||
+ | |- | ||
+ | | <code>Banana</code> || Slapstick Crescent || | ||
+ | |- | ||
+ | | <code>BDama</code> || Marble || | ||
+ | |- | ||
+ | | <code>bell</code> || Fortress of Festivity bell || | ||
+ | |- | ||
+ | | <code>Berplant</code> || ??? || '''Unused''' | ||
+ | |- | ||
+ | | <code>Berry</code> || Unknow berry || '''Unused''', acts similarly to bom brocks. | ||
+ | |- | ||
+ | | <code>Billy</code> || Bearded Amprat || | ||
+ | |- | ||
+ | | <code>Block</code> || Garden of Hope's indestructible cinder block || | ||
+ | |- | ||
+ | | <code>Bomb</code> || Bomb rock || | ||
+ | |- | ||
+ | | <code>BombGate</code> || Reinforced wall || | ||
+ | |- | ||
+ | | <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe'' only, reinforced wall with a drawing of Olimar holding bomb rocks in both hands. | ||
+ | |- | ||
+ | | <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with. | ||
+ | |- | ||
+ | | <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe'' only, '''unused''', reinforced wall with a drawing of Olimar holding a bomb in one hand. | ||
+ | |- | ||
+ | | <code>Branch</code> || Climbing branch || | ||
+ | |- | ||
+ | | <code>Bridge</code> || Old bridge || '''Unused''' | ||
+ | |- | ||
+ | | <code>Bridge20A</code> || Yellow bridge || | ||
+ | |- | ||
+ | | <code>Bridge40A</code> || Red bridge || | ||
+ | |- | ||
+ | | <code>Bridge40B</code> || Blue bridge || | ||
+ | |- | ||
+ | | <code>Bridge60A</code> || Light blue bridge || | ||
+ | |- | ||
+ | | <code>BridgeA</code> || Old bridge || '''Unused''' | ||
+ | |- | ||
+ | | <code>BubbleTank</code> || "Bubble Blowhog" || '''Unused''' | ||
+ | |- | ||
+ | | <code>BubbleTank_Old</code> || {{unsure|Older "Bubble Blowhog"?}} || '''Unused''' | ||
+ | |- | ||
+ | | <code>Buriko</code> || "Armored Sheargrub" || '''Unused''' | ||
+ | |- | ||
+ | | <code>Catwalk</code> || Weird smooth curved bridge || '''Unused''' | ||
+ | |- | ||
+ | | <code>ChanceDama</code> || Chance Time marble || | ||
+ | |- | ||
+ | | <code>Chappy</code> || Red Bulborb || | ||
+ | |- | ||
+ | | <code>Chappy_Old</code> || Older Red Bulborb || '''Unused''', cannot spawn and is presumably a ''Pikmin 2'' style version of the Red Bulborb. | ||
+ | |- | ||
+ | | <code>Chaser</code> || Armored Cannon Larva boulder? || | ||
+ | |- | ||
+ | | <code>Cherry</code> || Cupid's Grenade || | ||
+ | |- | ||
+ | | <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name. | ||
+ | |- | ||
+ | | <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the radar. | ||
+ | |- | ||
+ | | <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground. | ||
+ | |- | ||
+ | | <code>clover</code> || Clover patch || | ||
+ | |- | ||
+ | | <code>ConnectLine</code> || Electrode's electricity line || | ||
+ | |- | ||
+ | | <code>Conveyor</code> || Conveyor belt || | ||
+ | |- | ||
+ | | <code>ConveyorSwitch</code> || Conveyor belt switch || | ||
+ | |- | ||
+ | | <code>cosmos</code> || Cosmos flower || '''Unused''' | ||
+ | |- | ||
+ | | <code>CrystalFrog</code> || Calcified Crushblat || | ||
+ | |- | ||
+ | | <code>CrystalGate</code> || Crystal wall || | ||
+ | |- | ||
+ | | <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe'' only, crystal wall without rust. | ||
+ | |- | ||
+ | | <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe'' only, crystal wall with light rust. | ||
+ | |- | ||
+ | | <code>CrystalGate_PTN03</code> || Broken crystal wall variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with. | ||
+ | |- | ||
+ | | <code>CrystalGate_YE</code> || Old crystal wall || '''Unused''', a ''Pikmin 2'' style version of the crystal wall. | ||
+ | |- | ||
+ | | <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned in ''Pikmin 3'' for the Wii U. | ||
+ | |- | ||
+ | | <code>Daiomukade</code> || Armored Mawdad || | ||
+ | |- | ||
+ | | <code>Damagumo</code> || Shaggy Long Legs || | ||
+ | |- | ||
+ | | <code>Damagumo_Gold</code> || "Golden Shaggy Long Legs" || ''Deluxe'' only | ||
+ | |- | ||
+ | | <code>DebugActor</code> || ??? || Technical object with a bunch of parameters, unknown to what its used for. | ||
+ | |- | ||
+ | | <code>Dekopon</code> || Pocked Airhead || | ||
+ | |- | ||
+ | | <code>Demejako</code> || Bug-Eyed Crawmad || | ||
+ | |- | ||
+ | | <code>DemejakoBurrow</code> || Bug-Eyed Crawmad nest || | ||
+ | |- | ||
+ | | <code>DemoArea</code> || Cutscenes and monologs/dialogs trigger || | ||
+ | |- | ||
+ | | <code>DenkiGate</code> || Electric gate || | ||
+ | |- | ||
+ | | <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe'' only, electric gate with a vertical black stripe on each pillar. | ||
+ | |- | ||
+ | | <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe'' only, electric gate with with 2 horizontal black stripes on each pillar. | ||
+ | |- | ||
+ | | <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe'' only, electric gate with with diagonal black stripes on each pillar. | ||
+ | |- | ||
+ | | <code>DenkiGate_PTN04</code> || Broken electric gate variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with. | ||
+ | |- | ||
+ | | <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena || | ||
+ | |- | ||
+ | | <code>dongorinome</code> || Shoot || | ||
+ | |- | ||
+ | | <code>dongorinome_aki</code> || Shoot, autumn variant || | ||
+ | |- | ||
+ | | <code>DownFloor</code> || Seesaw block || | ||
+ | |- | ||
+ | | <code>Drc</code> || KopPad || Used in the day 1 Alph tutorial area on the other side of the bridge. | ||
+ | |- | ||
+ | | <code>Egg</code> || Egg || | ||
+ | |- | ||
+ | | <code>EmitterSet</code> || Object used to emits particles around it || | ||
+ | |- | ||
+ | | <code>Energy</code> || Battery || '''Unused''' | ||
+ | |- | ||
+ | | <code>Engine_1</code> || Red bolt || '''Unused''' | ||
+ | |- | ||
+ | | <code>Engine_2</code> || Blue bolt || '''Unused''' | ||
+ | |- | ||
+ | | <code>Engine_3</code> || Yellow bolt || '''Unused''' | ||
+ | |- | ||
+ | | <code>Engine_4</code> || Green bolt || '''Unused''' | ||
+ | |- | ||
+ | | <code>erigon</code> || Daisy || | ||
+ | |- | ||
+ | | <code>Excavation</code> || Heightmap || Used for buried objects. | ||
+ | |- | ||
+ | | <code>Fig</code> || Delectable Bouquet || | ||
+ | |- | ||
+ | | <code>FireTank</code> || Fiery Blowhog || | ||
+ | |- | ||
+ | | <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''', a ''Pikmin 2'' style version of the Fiery Blowhog. | ||
+ | |- | ||
+ | | <code>FixedFutakuchi</code> || {{unsure|Fixed Armored Cannon Larva?}} || '''Unused''' | ||
+ | |- | ||
+ | | <code>FlipBoard</code> || Clipboard || | ||
+ | |- | ||
+ | | <code>Frog</code> || Yellow Wollywog || | ||
+ | |- | ||
+ | | <code>FruitBranch</code> || Branch || Used to hang things such as fruits and Onions. | ||
+ | |- | ||
+ | | <code>Futakuchi</code> || Armored Cannon Larva || | ||
+ | |- | ||
+ | | <code>GasHiba</code> || Poison geyser || '''Unused''', spits out poison only White Pikmin can resist. | ||
+ | |- | ||
+ | | <code>Gate</code> || Dirt wall || | ||
+ | |- | ||
+ | | <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 1 vertical stripe. | ||
+ | |- | ||
+ | | <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 horizontal stripes. | ||
+ | |- | ||
+ | | <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 diagonal stripes. | ||
+ | |- | ||
+ | | <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 2 wavy stripes. | ||
+ | |- | ||
+ | | <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 triangles. | ||
+ | |- | ||
+ | | <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with an "X" mark. | ||
+ | |- | ||
+ | | <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 4 circles. | ||
+ | |- | ||
+ | | <code>Geyser</code> || Geyser || '''Unused''', the final game's method used to spawn a geyser is using path nodes. This one will crash upon trying to use it. | ||
+ | |- | ||
+ | | <code>Gfruit</code> || Astringent Clump || | ||
+ | |- | ||
+ | | <code>GiftBox</code> || Red gift box || | ||
+ | |- | ||
+ | | <code>GiftBox2</code> || Green gift box || | ||
+ | |- | ||
+ | | <code>GoldCherry</code> || Golden Grenade || | ||
+ | |- | ||
+ | | <code>GoldIchigo</code> || Golden Sunseed || | ||
+ | |- | ||
+ | | <code>Grape</code> || Dusk Pustules || | ||
+ | |- | ||
+ | | <code>HageDamagumo</code> || Baldy Long Legs || | ||
+ | |- | ||
+ | | <code>HageDamagumo_Gold</code> || "Golden Baldy Long Legs" || ''Deluxe'' only | ||
+ | |- | ||
+ | | <code>Hambo</code> || Skitter Leaf || | ||
+ | |- | ||
+ | | <code>Hambo_Old</code> || Older Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Skitter Leaf. | ||
+ | |- | ||
+ | | <code>hangesyou</code> || Light green Shoot || | ||
+ | |- | ||
+ | | <code>Hay</code> || Hay || | ||
+ | |- | ||
+ | | <code>HayStation</code> || Pile of hay || | ||
+ | |- | ||
+ | | <code>HeightMap</code> || Heightmap || Used for the Sandbelching Meerslug arena. | ||
+ | |- | ||
+ | | <code>Hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm. | ||
+ | |- | ||
+ | | <code>Hiba</code> || Fire geyser || | ||
+ | |- | ||
+ | | <code>hikarikinoko</code> || Common Glowcap || | ||
+ | |- | ||
+ | | <code>himeturusoba</code> || Pink knotweed || | ||
+ | |- | ||
+ | | <code>Hokoritake</code> || Brown mushroom || | ||
+ | |- | ||
+ | | <code>Honey</code> || Nectar || | ||
+ | |- | ||
+ | | <code>HookPointer</code> || Screw in the ground || ''Deluxe'' only | ||
+ | |- | ||
+ | | <code>HotExtract</code> || Ultra-spicy spray nectar drop || | ||
+ | |- | ||
+ | | <code>ikariso</code> || Dried sprout || | ||
+ | |- | ||
+ | | <code>inunohuguri</code> || Tropical sprout || | ||
+ | |- | ||
+ | | <code>Iwadama</code> || "Foot-head Long Legs" || '''Unused''', cannot spawn. | ||
+ | |- | ||
+ | | <code>Iwakko</code> || Skutterchuck || | ||
+ | |- | ||
+ | | <code>Iwakko_Crystal</code> || Skutterchuck crystal nodule || | ||
+ | |- | ||
+ | | <code>Jelly</code> || Medusal Slurker || | ||
+ | |- | ||
+ | | <code>Kaburi</code> || Joustmite || | ||
+ | |- | ||
+ | | <code>Kaburi_Old</code> || Joustmite || '''Unused''', a ''Pikmin 2'' style version of the Joustmite. | ||
+ | |- | ||
+ | | <code>Kajiokoshi</code> || Pyroclasmic Slooch || | ||
+ | |- | ||
+ | | <code>Kakureba</code> || An object that create a zone around it making any Pikmin/leader unnoticeable to any creatures. || | ||
+ | |- | ||
+ | | <code>Kakureimo</code> || Purple slug || '''Unused''' | ||
+ | |- | ||
+ | | <code>Kanban</code> || Step out sign || Used in "Defeat Bosses!" to create an invisible wall with a white sign and crossed red circle on it. | ||
+ | |- | ||
+ | | <code>Kanitama</code> || Peckish Aristocrab || | ||
+ | |- | ||
+ | | <code>Karehambo</code> || Desiccated Skitter Leaf || | ||
+ | |- | ||
+ | | <code>Karehambo_Old</code> || Older Desiccated Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Desiccated Skitter Leaf. | ||
+ | |- | ||
+ | | <code>katabami</code> || Sleeping Beauty, a flat clover patch || | ||
+ | |- | ||
+ | | <code>Kawasumi</code> || Sputtlefish || | ||
+ | |- | ||
+ | | <code>Kemekuji</code> || Toady Bloyster || | ||
+ | |- | ||
+ | | <code>KingChappy</code> || Emperor Bulblax || '''Unused''', a ''Pikmin 2'' style Emperor Bulblax. | ||
+ | |- | ||
+ | | <code>Kiwi</code> || An entire Disguised Delicacy || | ||
+ | |- | ||
+ | | <code>KiwiA</code> || The first chunk of the Disguised Delicacy || | ||
+ | |- | ||
+ | | <code>KiwiB</code> || The second chunk of the Disguised Delicacy || | ||
+ | |- | ||
+ | | <code>KiwiGold</code> || An entire Blonde Impostor || | ||
+ | |- | ||
+ | | <code>KiwiGoldA</code> || The first chunk of the Blonde Impostor || | ||
+ | |- | ||
+ | | <code>KiwiGoldB</code> || The second chunk of the Blonde Impostor || | ||
+ | |- | ||
+ | | <code>Kochappy</code> || Dwarf Bulborb || | ||
+ | |- | ||
+ | | <code>Kogane</code> || Iridescent Flint Beetle || | ||
+ | |- | ||
+ | | <code>KojamaCrystal</code> || Small Crystal || | ||
+ | |- | ||
+ | | <code>Kokagami</code> || Phosbat || | ||
+ | |- | ||
+ | | <code>KokagamiEgg</code> || Phosbat Pod || | ||
+ | |- | ||
+ | | <code>Komush</code> || Spotcap || | ||
+ | |- | ||
+ | | <code>KumaChappy</code> || Spotty Bulbear || | ||
+ | |- | ||
+ | | <code>KumaKochappy</code> || Dwarf Bulbear || | ||
+ | |- | ||
+ | | <code>Lemon</code> || Face Wrinkler || | ||
+ | |- | ||
+ | | <code>LiftBoard</code> || Tin box elevator platform || | ||
+ | |- | ||
+ | | <code>LiftNail</code> || Long, straight nail || Used on the tin box elevator platforms. | ||
+ | |- | ||
+ | | <code>LiftRope</code> || Rope || Used on the tin box elevator platforms. | ||
+ | |- | ||
+ | | <code>LightBulb</code> || {{unsure|Unused light bulb?}} || | ||
+ | |- | ||
+ | | <code>LightBulb_L</code> || Large light bulb || | ||
+ | |- | ||
+ | | <code>LightBulb_S</code> || Small light bulb || | ||
+ | |- | ||
+ | | <code>LightRay</code> || A light ray || | ||
+ | |- | ||
+ | | <code>LightShaft</code> || A light Shaft || | ||
+ | |- | ||
+ | | <code>Lime</code> || Zest Bomb || | ||
+ | |- | ||
+ | | <code>Loquat</code> || Velvety Dreamdrop || | ||
+ | |- | ||
+ | | <code>LotusAdmin</code> || A technical object controlling flow and movement of lily pads || | ||
+ | |- | ||
+ | | <code>Luzy</code> || Unconscious Louie || Collectible obtained from the Scornet Maestro, unlocks the Louie sequence in Garden of Hope. | ||
+ | |- | ||
+ | | <code>Luzy2</code> || Unconscious Louie || Collectible obtained from the Quaggled Mireclops, unlocks the Formidable Oak. | ||
+ | |} | ||
+ | |||
+ | == Mission Mode stages == | ||
+ | {| class="wikitable sortable" | ||
+ | ! colspan="2" | Internal name | ||
+ | ! colspan="2" | Stage | ||
+ | |- | ||
+ | ! Hex | ||
+ | ! Mission | ||
+ | ! Name | ||
+ | ! Type | ||
+ | |- | ||
+ | | {{unknown}} || <code>Mis1</code> || Tropical Forest || Collect Treasure! | ||
+ | |- | ||
+ | | {{unknown}} || <code>Mis1</code> || Tropical Forest || Battle Enemies! | ||
+ | |- | ||
+ | | {{unknown}} || <code>Mis2</code> || Thirsty Desert || Collect Treasure! | ||
+ | |- | ||
+ | | {{unknown}} || <code>Mis2</code> || Thirsty Desert || Battle Enemies! | ||
+ | |- | ||
+ | | {{unknown}} || <code>Mis3</code> || Shaded Garden || Collect Treasure! | ||
+ | |- | ||
+ | | {{unknown}} || <code>Mis3</code> || Shaded Garden || Battle Enemies! | ||
+ | |- | ||
+ | | {{unknown}} || <code>Mis4</code> || Twilight Hollow || Collect Treasure! | ||
+ | |- | ||
+ | | {{unknown}} || <code>Mis4</code> || Twilight Hollow || Battle Enemies! | ||
+ | |- | ||
+ | | {{unknown}} || <code>Mis5</code> || Silver Lake || Collect Treasure! | ||
+ | |- | ||
+ | | {{unknown}} || <code>Mis5</code> || Silver Lake || Battle Enemies! | ||
+ | |- | ||
+ | | <code>0010</code> || <code>Mis6</code> || Tropical Forest Remix || Collect Treasure! | ||
+ | |- | ||
+ | | <code>0011</code> || <code>Mis10</code> || Silver Lake Remix || Collect Treasure! | ||
+ | |- | ||
+ | | <code>0012</code> || <code>Mis7</code> || Thirsty Desert Remix || Collect Treasure! | ||
+ | |- | ||
+ | | <code>0013</code> || <code>Mis9</code> || Twilight Hollow Remix || Collect Treasure! | ||
+ | |- | ||
+ | | <code>0014</code> || <code>Mis8</code> || Shaded Garden Remix || Collect Treasure! | ||
+ | |- | ||
+ | | <code>001A</code> || <code>Mis11</code> || Forest of Festivity || Collect Treasure! | ||
+ | |- | ||
+ | | <code>001B</code> || <code>Mis14</code> || The Rustyard || Collect Treasure! | ||
+ | |- | ||
+ | | <code>001C</code> || <code>Mis13</code> || Beastly Cavern || Collect Treasure! | ||
+ | |- | ||
+ | | <code>001D</code> || <code>Mis12</code> || Forgotten Cove || Collect Treasure! | ||
+ | |- | ||
+ | | <code>001E</code> || <code>Mis15</code>|| Clockwork Chasm || Collect Treasure! | ||
+ | |- | ||
+ | | <code>0015</code> || <code>MisA</code> || Tropical Wilds Remix || Battle Enemies! | ||
+ | |- | ||
+ | | <code>0016</code> || <code>MisB</code> || Garden of Hope Remix || Battle Enemies! | ||
+ | |- | ||
+ | | <code>0017</code> || <code>MisC</code> || Distant Tundra Remix || Battle Enemies! | ||
+ | |- | ||
+ | | <code>0018</code> || <code>MisD</code> || Twilight River Remix || Battle Enemies! | ||
+ | |- | ||
+ | | <code>0019</code> || <code>MisE</code> || Forbidden Oak Remix || Battle Enemies! | ||
+ | |- | ||
+ | | <code>001F</code> || <code>Mis11</code> || Forest Of Festivity || Battle Enemies! | ||
+ | |- | ||
+ | | <code>0020</code> || <code>Mis14</code> || The Rustyard || Battle Enemies! | ||
+ | |- | ||
+ | | <code>0021</code> || <code>Mis13</code> || Beastly Cavern || Battle Enemies! | ||
+ | |- | ||
+ | | <code>0022</code> || <code>Mis12</code> || Forgotten Cove || Battle Enemies! | ||
+ | |- | ||
+ | | <code>0023</code> || <code>Mis15</code>|| Clockwork Chasm || Battle Enemies! | ||
+ | |- | ||
+ | | {{unknown}} || <code>MisBoss1</code> || Armored Mawdad || Defeat Bosses! | ||
+ | |- | ||
+ | | {{unknown}} || <code>MisBoss2</code> || Vehemoth Phosbat || Defeat Bosses! | ||
+ | |- | ||
+ | | {{unknown}} || <code>MisBoss3</code> || Sandbelching Meerslug || Defeat Bosses! | ||
+ | |- | ||
+ | | {{unknown}} || <code>MisBoss4</code> || Scornet Maestro || Defeat Bosses! | ||
+ | |- | ||
+ | | {{unknown}} || <code>MisBoss5</code> || Quaggled Mireclops || Defeat Bosses! | ||
|} | |} | ||
Line 561: | Line 987: | ||
== Leaders and Pikmin types == | == Leaders and Pikmin types == | ||
− | Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn | + | Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn. |
{| class="wikitable" | {| class="wikitable" | ||
− | ! ID || Pikmin/Leader | + | ! ID || Pikmin/Leader/Candypop Bud |
|- | |- | ||
| <code>0</code> | | <code>0</code> | ||
Line 623: | Line 1,049: | ||
|- | |- | ||
| <code>0</code> | | <code>0</code> | ||
− | | Combined | + | | Combined/Story Onion |
|- | |- | ||
| <code>1</code> | | <code>1</code> | ||
Line 639: | Line 1,065: | ||
| <code>5</code> | | <code>5</code> | ||
| Rock | | Rock | ||
+ | |- | ||
+ | | <code>6</code> | ||
+ | | Red/Rock | ||
+ | |- | ||
+ | | <code>7</code> | ||
+ | | Red/Rock/Yellow | ||
+ | |- | ||
+ | | <code>8</code> | ||
+ | | Red/Rock/Yellow/Pink | ||
+ | |- | ||
+ | | <code>9</code> | ||
+ | | Red/Rock/Yellow/Pink/Blue | ||
+ | |- | ||
+ | | <code>10+</code> | ||
+ | | Red/No animation, broken | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! ID || Pellet | + | ! ID || Pellet Posies |
|- | |- | ||
| <code>0</code> | | <code>0</code> | ||
− | | | + | | Red |
|- | |- | ||
| <code>1</code> | | <code>1</code> | ||
Line 660: | Line 1,101: | ||
|- | |- | ||
| <code>5</code> | | <code>5</code> | ||
+ | | Cycling | ||
+ | |- | ||
+ | | <code>6+</code> | ||
+ | | Random | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! ID || Pellet | ||
+ | |- | ||
+ | | <code>0</code> | ||
| Red | | Red | ||
|- | |- | ||
− | | <code> | + | | <code>1</code> |
+ | | Rock | ||
+ | |- | ||
+ | | <code>2</code> | ||
+ | | Yellow | ||
+ | |- | ||
+ | | <code>3</code> | ||
+ | | Winged | ||
+ | |- | ||
+ | | <code>4</code> | ||
+ | | Blue | ||
+ | |- | ||
+ | | <code>5+</code> | ||
| Random | | Random | ||
|} | |} | ||
When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally. | When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally. | ||
+ | |||
+ | == Common enemy parameters == | ||
+ | All or most enemies share these parameters. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! ID || DamageEffectType | ||
+ | |- | ||
+ | | <code>0</code> | ||
+ | | Unknown, must test | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! ID || DamageEffectTarget | ||
+ | |- | ||
+ | | <code>0</code> | ||
+ | | Unknown, must test | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! ID || AttackEffectType | ||
+ | |- | ||
+ | | <code>0</code> | ||
+ | | Normal enemy hit/creature | ||
+ | |- | ||
+ | | <code>1</code> | ||
+ | | Ineffective/crystal hit | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! ID || ReadDamageActionInput | ||
+ | |- | ||
+ | | <code>0</code> | ||
+ | | Cannot damage | ||
+ | |- | ||
+ | | <code>1</code> | ||
+ | | Can damage | ||
+ | |- | ||
+ | |} | ||
+ | |||
[[Category:Pikmin 3]] | [[Category:Pikmin 3]] | ||
[[Category:Constants]] | [[Category:Constants]] |
Latest revision as of 13:26, 23 November 2022
List of Pikmin 3's objects and their internal names, numerical identifiers, or string identifiers.
To do: Specify which ones are exclusive to P3, and which ones are exclusive to P3D.
Contents
Enemies[edit]
Internal name | Object | Notes |
---|---|---|
amembo |
Skeeterskate | |
arijigoku |
Sandbelching Meerslug | |
arikui |
Whiptongue Bulborb | In Deluxe, has an _old variant which is Pikmin 2-styled
|
awadako |
Waddlepus | |
billy |
Bearded Amprat | |
buriko |
"Armored Sheargrub" | Unused, must have Pikmin thrown onto it to kill |
chappy |
Red Bulborb + Orange Bulborb | tenchappy for Orange
|
clione |
Honeywisp | Unused, crashes when egg impacts ground |
crystal_frog |
Calcified Crushblat | |
crystal_maro_frog |
"Crystal Wollywog" | Unused, Wollywog with crystal on belly |
daiohmukade |
Armored Mawdad | |
damagumo |
Shaggy Long Legs | |
demejako |
Bug-Eyed Crawmad | |
egg |
Egg | |
frog |
Yellow Wollywog | |
futakuchi |
Armored Cannon Larva + Arctic Cannon Larva | Yuki for Arctic
|
hagedamagumo |
Baldy Long Legs | |
hambo |
Skitter Leaf | In Deluxe, has an _old variant which is Pikmin 2-styled
|
hiba |
Fire geyser | |
iwadama |
"Beady Long Legs" | Unused, cannot spawn |
iwakko |
Skutterchuck | |
jelly |
Medusal Slurker | |
kaburi |
Joustmite | In Deluxe, has an _old variant which is Pikmin 2-styled
|
kajiokoshi |
Pyroclasmic Slooch | |
kakureimo |
"Kakureimo" | Unused, purple slug |
kanitama |
Peckish Aristocrab | |
karehambo |
Desiccated Skitter Leaf | In Deluxe, has an _old variant which is Pikmin 2-styled
|
kawasumi |
Sputtlefish | |
kemekuji |
Toady Bloyster | |
kingchappy |
Emperor Bulblax | Unused, stuck in gulp animation |
kochappy |
Dwarf Red Bulborb + Dwarf Orange Bulborb | tenkochappy for Orange
|
kogane |
Iridescent Flint Beetle | |
kokagami |
Phosbat | |
kokagamiegg |
Phosbat Pod | |
kokgamiegg |
???[unsure] | Unused, won't open (broken?)[unsure] |
komush |
Spotcap | |
kumachappy |
Spotty Bulbear | |
kumakochappy |
Dwarf Bulbear | |
kumo |
Arachnode | |
mar |
Puffy Blowhog | In Deluxe, has an _old variant which is Pikmin 2-styled
|
marofrog |
Wollywog | Unused, but fixable with param edits |
metaboss |
The cube inside the Plasm Wraith | |
metaboss2 |
Plasm Wraith | |
metabuka |
The cube the Plasm Wraith makes when its defeated | The parameters are used by the Elemental Plasms |
moguraimo |
"Ravenous Whiskerpillar" | Unused, visually different but acts similar |
mure |
Scornet | |
mureboss |
Scornet Maestro | |
mush |
Kingcap | |
namazu |
Water Dumple | |
ohbakekagami |
Vehemoth Phosbat | |
otama |
Wogpole | |
panmodoki |
Breadbug | Unused, cannot spawn |
pelplant |
P2 Pellet Posy | Unused?[unsure] |
pelplant1 |
Pellet Posy | |
sarai |
Swooping Snitchbug | |
shako |
Hermit Crawmad | In Deluxe, has an _old variant which is Pikmin 2-styled
|
shijimi |
Spectralids | Must be defined with Yellow/White/Red |
shima |
Quaggled Mireclops | |
shimafruit |
Quaggled Mireclops' head | |
snakecrow |
Burrowing Snagret | |
tank |
Elemental Blowhogs | Put fire/water/bubble in front of name; in Deluxe, has an _old variant for all three
|
tobikaburi |
Flighty Joustmite | In Deluxe, has an _old variant which is Pikmin 2-styled and cannot seem to spawn
|
tobinko |
Shearwig | |
tobiuo |
Puckering Blinnow | |
tsuyukusa |
Burgeoning Spiderwort | |
tuyukusa |
???[unsure] | Old Burgeoning Spiderwort; broken[unsure] |
ujinko_a |
Female Sheargrub + Swarming Sheargrub | |
ujinko_b |
Male Sheargrub | |
yamma |
Nectarous Dandelfly |
Objects[edit]
To do: Fill in the blanks.
Internal name | Object | Notes |
---|---|---|
amembobullet |
Skeeterskate water | Can't open |
ashiba_flower |
Bloominous Stemple | |
berry |
Unknown berry | Unused, acts similarly to bombrocks |
bloc |
Garden of Hope's indestructible cinder block | Unused? |
block |
Garden of Hope's indestructible cinder block | |
bomb |
Bomb rock | |
bomb_gate |
Reinforced wall | |
bomb_S |
Mine (Bingo Battle) | To spawn it in a gen level, write "SearchBomb". |
branch |
Climbing stick | |
break |
Something blowing up | Unknown |
bridge_1_A |
Yellow bridge | |
bridge_1_B |
Red bridge | |
bridge_2_B |
Blue bridge | |
bridge_3_A |
Blue 2 bridge | |
bridge_carry_1_A |
Yellow bridge fragment | |
bridge_carry_1_B |
Red bridge fragment | |
bridge_carry_2_B |
Blue bridge fragment | |
bridge_carry_3_A |
Blue 2 bridge fragment | |
bridge_station_1_A |
Yellow bridge fragment pile | |
bridge_station_1_B |
Red bridge fragment pile | |
bridge_station_2_B |
Blue bridge fragment pile | |
bridge_station_3_A |
Blue 2 bridge fragment pile | |
bubble |
Waddlepus bubble? | Unknown |
burrow |
Hermit Crawmad nest? | Unknown |
catwalk |
Weird smooth curved bridge | Unknown |
chappy_hanacho |
Bulborb snot bubble | |
clay |
Ball of clay | Unused (meant to act like a bridge fragment, judging the name) |
clay_station |
Blobs of clay | Unused |
connect_line |
Electrode's electricity line | |
crystal_frog_* |
Calcified Crushblat shell particles? | Unknown |
crystal_gate |
Crystal wall | |
daiomukade_broken* |
Armored Mawdad shell particles? | Unknown |
debug_actor |
??? | Can't open |
demejakoburrow |
Bug-Eyed Crawmad nest | |
demoarea |
??? | Cutscene, maybe? |
demoOnyon |
P2 Onion | Unused, has spaghetti legs |
denki_gate |
Electric gate | |
denkyuSocketL |
Lamp socket on the Vehemoth Phosbat's arena | |
disaster |
Empty .bin file compressed and packed (into a .sarc then into an szs file) | Empty? |
down_floor |
Seesaw block | |
dragonball |
A sphere that seems to test the bulborb's back textures | |
effect_debris_A |
A rock with absolutely terrible (like 32 x 32 looking) textures | |
enemy_ghost |
Object that carries the texture of the enemy you kill upwards. | Unknown |
EnvSEObj |
Environment Sound Effect | Background sounds used in story mode like wind, water, etc. |
excavation |
Dirt mound | Diggable dirt |
fire |
??? | Empty? |
flipboard |
Clipboard | |
fruit_branch |
The branch that carries the Delectable Bouquet and Red Onion in the Tropical Wilds | Possibly used elsewhere. |
gate_soft |
Dirt wall | |
geyser |
Water geyser | |
glass_piece_A |
Probably made early in development as a prototype to see if Pikmin could carry glass | Unknown |
hay_1_A |
Hay bridge | |
hay_1_A_carry |
Hay fragment | |
hay_1_A_station |
Hay pile | |
hell |
Area where Pikmin dies | Used for the void like in Clockwork Chasm. |
hokoritake |
The Dusty Mushroom, a plain version of the Spotcap | |
honey |
Nectars | |
iwakko_crystal |
Crystal Node | Skutterchuck Crystal |
jamacrystal* |
A very weird BFRES file that doesn't make sense. | Unknown |
kakureba |
Empty .bin file compressed and packed (into a .sarc then into an szs file) | Empty? |
kanban |
Mission Mode keep out sign | |
kanitama_arm_break |
Atristocrab's arm but deformed. | |
keepout |
Pikmin parameters, keepout meaning they're done and configured don't touch(?). | |
kojamacrystal |
Small crystal | |
lift_board |
Elevator platform | |
lift_nail |
Long, straight nail used on elevator platforms | |
lift_rope |
A rope | |
lightbulb |
A fully modeled light bulb | |
lightbulb_L |
A light bulb with no textures | |
lightbulb_S |
Same as lightbulb_L but it has a cube in the middle now | |
lightray |
Light shaft | |
lotus |
Lily pad | |
lotus_admin |
Empty .bin file compressed and packed (into a .sarc then into an szs file) | Empty? |
metaboss_core |
A cube related to the Plasm Wraith | Unknown |
metaboss_crystal_break |
??? | Unknown |
mukade_piece* |
??? | Unknown |
mush_piece* |
??? | Unknown |
namapongashi |
Mimic Candypop Bud | Unused, eats Pikmin thrown in. Uses modified Pikmin 2 Candypop model |
nest |
P2 Hermit Crawmad nest | Unused, not sure if it's a P2 copy |
net |
Arachnode web | |
ohjamacrystal |
Large crystal | |
onyon |
Onion | |
orima_memo |
Data file | Empty? |
orimamemo |
Data file | Empty? |
pellet1 |
1-pellet | |
pellet2 |
5-pellet | |
pellet3 |
10-pellet | |
pellet4 |
P2 20-pellet | Unused |
pikihead |
Pikmin seeds | |
pod |
SPERO | |
pongashi |
Candypop Bud | |
portal |
Path | Warp between areas |
pull_gate |
Bamboo gate | |
pull_plant |
Flukeweed | |
reflect_box |
Test box object thing | Unused |
rock_break |
??? | Unknown |
rock |
Boulders? | Unknown |
rock359 |
Iron ball | |
sandball |
Meerslug Sandball | |
sango |
Garden of Hope teacup | |
sango_carry |
Garden of Hope teacup fragment | |
sango_station |
Garden of Hope teacup fragment pile | |
ship_obj |
Drake | |
sizai |
Gold nugget | |
sizai_station |
Gold nugget pile | |
slope_clay |
Clay ramp | Unknown |
snowball |
Cannon Beetle Snowball | |
stopper |
Invisible Wall | Clearly used in Twilight River often |
tateana |
Dirt mound | |
test_block |
Some small test block | Unused, uses the concrete texture from P2 caves |
test_box |
Some small test measuring cube | Unused |
trampoline |
Bouncy Mushroom | |
tsuyu |
Spiderwort berry | |
tunnel |
Tunnel | |
ufo |
Hocotate ship? | Unknown, could be the ship, but it's all opened up |
ukikusa |
Leaves on top of water | Used in Garden of Hope, could be used elsewhere |
VR |
Skybox | |
wall359 |
Distant Tundra walls destroyed with iron balls | |
water_drop_* |
??? | Unknown |
waterbubble |
Water bubble? | Unknown |
water_gate |
Dam | |
water_plane |
Plane that has a moving texture to simulate water | |
wbox |
Tin box | |
xbox |
Cardboard box | |
ybox |
Paper bag |
Fruits and treasures[edit]
Internal name | Object | Notes |
---|---|---|
apple |
Insect Condo | |
apricot |
Searing Acidshock | |
avocado |
Scaly Custard | |
b_dama |
Marble | red/yellow/blue variants exist |
banana |
Slapstick Crescent | |
chance_dama |
Chance Time marble | |
cherry |
Cupid's Grenade | |
dekopon |
Pocked Airhead | |
fig |
Delectable Bouquet | |
gfruit |
Astringent Clump | |
gold_cherry |
Golden Grenade | |
gold_ichigo |
Golden Sunseed | |
grape |
Dusk Pustules (full thing) | |
grape_carry |
Dusk Pustules (single grape) | |
kiwi |
Disguised Delicacy | |
kiwigold |
Blonde Impostor | |
lemon |
Face Wrinkler | |
lime |
Zest Bomb | |
loquat |
Velvety Dreamdrop | |
mango |
Heroine's Tears | |
mangosteen |
Dapper Blob | |
melon |
Wayward Moon | |
mikan |
Citrus Lump | Is sometimes referred to as orange
|
muscat |
Dawn Pustules (full thing) | |
muscat_carry |
Dawn Pustule (single grape) | |
nashi |
Crunchy Deluge | |
papaya |
Seed Hive | |
peach |
Mock Bottom | |
pear |
Tremendous Sniffer | |
persimmon |
Portable Sunset | |
pitaya |
Fire-Breathing Feast | |
plum |
Lesser Mock Bottom | |
raspberry |
Juicy Gaggle | |
starfruit |
Stellar Extrusion | |
strawberry |
Sunseed Berry | |
watermelon |
Crimson Banquet | |
win_dama |
Victory Macaroon |
Upgrades[edit]
Internal name | Object | Notes |
---|---|---|
antennaA |
Data Glutton | |
antennaB |
Folded Data Glutton | |
drc |
Alph's KopPad | |
drcopt_radar |
The Key from Pikmin 2 on top of a blue pedestal | Unused |
drcopt_radar_2 |
Same as drcopt_radar | Unused |
energy |
Battery | Unused |
engine_1 |
Red bolt | Unused |
engine_2 |
Blue bolt | Unused |
engine_3 |
Yellow bolt | Unused |
engine_4 |
Green bolt | Unused |
navi |
Same as drcopt_radar | Unused |
powerup_damage |
Metal Suit Z | |
powerup_fire |
Scorch Guard | |
powerup_thunder |
Anti-Electrifier | |
step_out |
Dodge Whistle | |
test_item_0 |
Blue bolt (like engine_1) | Unused |
test_item_1 |
Louie in a capsule | Unused |
test_keyitem_0 |
The Key from Pikmin 2 on top of a red pedestal | Unused |
test_keyitem_1 |
Some toy thing | Unused |
Generator objects[edit]
To do: Finish identifying all generator objects.
Internal name | Object | Notes |
---|---|---|
Amembo |
Skeeterskate | |
AntennaA |
Data Glutton | |
AntennaB |
Folded Data Glutton | |
Apple |
Insect Condo | |
Apricot |
Searing Acidshock | |
Arijigoku |
Sandbelching Meerslug | |
Arikui |
Whiptongue Bulborb | |
Arikui_Old |
Older Whiptongue Bulborb | Unused, a Pikmin 2 style version of the Whiptongue Bulborb. |
AshibaFlower |
Bloominous Stemple | |
Avocado |
Scaly Custard | |
Awadako |
Waddlepus | |
Banana |
Slapstick Crescent | |
BDama |
Marble | |
bell |
Fortress of Festivity bell | |
Berplant |
??? | Unused |
Berry |
Unknow berry | Unused, acts similarly to bom brocks. |
Billy |
Bearded Amprat | |
Block |
Garden of Hope's indestructible cinder block | |
Bomb |
Bomb rock | |
BombGate |
Reinforced wall | |
BombGate_PTN01 |
Reinforced wall variant | Deluxe only, reinforced wall with a drawing of Olimar holding bomb rocks in both hands. |
BombGate_PTN02 |
Broken reinforced wall variant | Unused, is invisible and cannot be interacted with. |
BombGate_PTN03 |
Reinforced wall variant | Deluxe only, unused, reinforced wall with a drawing of Olimar holding a bomb in one hand. |
Branch |
Climbing branch | |
Bridge |
Old bridge | Unused |
Bridge20A |
Yellow bridge | |
Bridge40A |
Red bridge | |
Bridge40B |
Blue bridge | |
Bridge60A |
Light blue bridge | |
BridgeA |
Old bridge | Unused |
BubbleTank |
"Bubble Blowhog" | Unused |
BubbleTank_Old |
Older "Bubble Blowhog"?[unsure] | Unused |
Buriko |
"Armored Sheargrub" | Unused |
Catwalk |
Weird smooth curved bridge | Unused |
ChanceDama |
Chance Time marble | |
Chappy |
Red Bulborb | |
Chappy_Old |
Older Red Bulborb | Unused, cannot spawn and is presumably a Pikmin 2 style version of the Red Bulborb. |
Chaser |
Armored Cannon Larva boulder? | |
Cherry |
Cupid's Grenade | |
ClayStation |
Pile of clay | Unused, probably an old version of the bridge pieces pile judging by the name. |
ClearMask |
Radar map loader | Used in story mode to load a small area around it on the radar. |
Clione |
Honeywisp | Unused, crashes when egg impacts ground. |
clover |
Clover patch | |
ConnectLine |
Electrode's electricity line | |
Conveyor |
Conveyor belt | |
ConveyorSwitch |
Conveyor belt switch | |
cosmos |
Cosmos flower | Unused |
CrystalFrog |
Calcified Crushblat | |
CrystalGate |
Crystal wall | |
CrystalGate_PTN01 |
Crystal wall variant | Deluxe only, crystal wall without rust. |
CrystalGate_PTN02 |
Crystal wall variant | Deluxe only, crystal wall with light rust. |
CrystalGate_PTN03 |
Broken crystal wall variant | Deluxe only, unused, is invisible and cannot be interacted with. |
CrystalGate_YE |
Old crystal wall | Unused, a Pikmin 2 style version of the crystal wall. |
CrystalMaroFrog |
"Crystal Wollywog" | Unused, crashes when spawned in Pikmin 3 for the Wii U. |
Daiomukade |
Armored Mawdad | |
Damagumo |
Shaggy Long Legs | |
Damagumo_Gold |
"Golden Shaggy Long Legs" | Deluxe only |
DebugActor |
??? | Technical object with a bunch of parameters, unknown to what its used for. |
Dekopon |
Pocked Airhead | |
Demejako |
Bug-Eyed Crawmad | |
DemejakoBurrow |
Bug-Eyed Crawmad nest | |
DemoArea |
Cutscenes and monologs/dialogs trigger | |
DenkiGate |
Electric gate | |
DenkiGate_PTN01 |
Electric gate variant | Deluxe only, electric gate with a vertical black stripe on each pillar. |
DenkiGate_PTN02 |
Electric gate variant | Deluxe only, electric gate with with 2 horizontal black stripes on each pillar. |
DenkiGate_PTN03 |
Electric gate variant | Deluxe only, electric gate with with diagonal black stripes on each pillar. |
DenkiGate_PTN04 |
Broken electric gate variant | Deluxe only, unused, is invisible and cannot be interacted with. |
DenkyuSocketL |
Lamp socket on the Vehemoth Phosbat's arena | |
dongorinome |
Shoot | |
dongorinome_aki |
Shoot, autumn variant | |
DownFloor |
Seesaw block | |
Drc |
KopPad | Used in the day 1 Alph tutorial area on the other side of the bridge. |
Egg |
Egg | |
EmitterSet |
Object used to emits particles around it | |
Energy |
Battery | Unused |
Engine_1 |
Red bolt | Unused |
Engine_2 |
Blue bolt | Unused |
Engine_3 |
Yellow bolt | Unused |
Engine_4 |
Green bolt | Unused |
erigon |
Daisy | |
Excavation |
Heightmap | Used for buried objects. |
Fig |
Delectable Bouquet | |
FireTank |
Fiery Blowhog | |
FireTank_Old |
Old Fiery Blowhog | Unused, a Pikmin 2 style version of the Fiery Blowhog. |
FixedFutakuchi |
Fixed Armored Cannon Larva?[unsure] | Unused |
FlipBoard |
Clipboard | |
Frog |
Yellow Wollywog | |
FruitBranch |
Branch | Used to hang things such as fruits and Onions. |
Futakuchi |
Armored Cannon Larva | |
GasHiba |
Poison geyser | Unused, spits out poison only White Pikmin can resist. |
Gate |
Dirt wall | |
Gate_PTN01 |
Dirt wall variant | Deluxe only, dirt wall with 1 vertical stripe. |
Gate_PTN02 |
Dirt wall variant | Deluxe only, dirt wall with 3 horizontal stripes. |
Gate_PTN03 |
Dirt wall variant | Deluxe only, dirt wall with 3 diagonal stripes. |
Gate_PTN04 |
Dirt wall variant | Deluxe only, dirt wall with 2 wavy stripes. |
Gate_PTN05 |
Dirt wall variant | Deluxe only, dirt wall with 3 triangles. |
Gate_PTN06 |
Dirt wall variant | Deluxe only, dirt wall with an "X" mark. |
Gate_PTN07 |
Dirt wall variant | Deluxe only, dirt wall with 4 circles. |
Geyser |
Geyser | Unused, the final game's method used to spawn a geyser is using path nodes. This one will crash upon trying to use it. |
Gfruit |
Astringent Clump | |
GiftBox |
Red gift box | |
GiftBox2 |
Green gift box | |
GoldCherry |
Golden Grenade | |
GoldIchigo |
Golden Sunseed | |
Grape |
Dusk Pustules | |
HageDamagumo |
Baldy Long Legs | |
HageDamagumo_Gold |
"Golden Baldy Long Legs" | Deluxe only |
Hambo |
Skitter Leaf | |
Hambo_Old |
Older Skitter Leaf | Unused, a Pikmin 2 style version of the Skitter Leaf. |
hangesyou |
Light green Shoot | |
Hay |
Hay | |
HayStation |
Pile of hay | |
HeightMap |
Heightmap | Used for the Sandbelching Meerslug arena. |
Hell |
Area where Pikmin dies | Used for the void like in Clockwork Chasm. |
Hiba |
Fire geyser | |
hikarikinoko |
Common Glowcap | |
himeturusoba |
Pink knotweed | |
Hokoritake |
Brown mushroom | |
Honey |
Nectar | |
HookPointer |
Screw in the ground | Deluxe only |
HotExtract |
Ultra-spicy spray nectar drop | |
ikariso |
Dried sprout | |
inunohuguri |
Tropical sprout | |
Iwadama |
"Foot-head Long Legs" | Unused, cannot spawn. |
Iwakko |
Skutterchuck | |
Iwakko_Crystal |
Skutterchuck crystal nodule | |
Jelly |
Medusal Slurker | |
Kaburi |
Joustmite | |
Kaburi_Old |
Joustmite | Unused, a Pikmin 2 style version of the Joustmite. |
Kajiokoshi |
Pyroclasmic Slooch | |
Kakureba |
An object that create a zone around it making any Pikmin/leader unnoticeable to any creatures. | |
Kakureimo |
Purple slug | Unused |
Kanban |
Step out sign | Used in "Defeat Bosses!" to create an invisible wall with a white sign and crossed red circle on it. |
Kanitama |
Peckish Aristocrab | |
Karehambo |
Desiccated Skitter Leaf | |
Karehambo_Old |
Older Desiccated Skitter Leaf | Unused, a Pikmin 2 style version of the Desiccated Skitter Leaf. |
katabami |
Sleeping Beauty, a flat clover patch | |
Kawasumi |
Sputtlefish | |
Kemekuji |
Toady Bloyster | |
KingChappy |
Emperor Bulblax | Unused, a Pikmin 2 style Emperor Bulblax. |
Kiwi |
An entire Disguised Delicacy | |
KiwiA |
The first chunk of the Disguised Delicacy | |
KiwiB |
The second chunk of the Disguised Delicacy | |
KiwiGold |
An entire Blonde Impostor | |
KiwiGoldA |
The first chunk of the Blonde Impostor | |
KiwiGoldB |
The second chunk of the Blonde Impostor | |
Kochappy |
Dwarf Bulborb | |
Kogane |
Iridescent Flint Beetle | |
KojamaCrystal |
Small Crystal | |
Kokagami |
Phosbat | |
KokagamiEgg |
Phosbat Pod | |
Komush |
Spotcap | |
KumaChappy |
Spotty Bulbear | |
KumaKochappy |
Dwarf Bulbear | |
Lemon |
Face Wrinkler | |
LiftBoard |
Tin box elevator platform | |
LiftNail |
Long, straight nail | Used on the tin box elevator platforms. |
LiftRope |
Rope | Used on the tin box elevator platforms. |
LightBulb |
Unused light bulb?[unsure] | |
LightBulb_L |
Large light bulb | |
LightBulb_S |
Small light bulb | |
LightRay |
A light ray | |
LightShaft |
A light Shaft | |
Lime |
Zest Bomb | |
Loquat |
Velvety Dreamdrop | |
LotusAdmin |
A technical object controlling flow and movement of lily pads | |
Luzy |
Unconscious Louie | Collectible obtained from the Scornet Maestro, unlocks the Louie sequence in Garden of Hope. |
Luzy2 |
Unconscious Louie | Collectible obtained from the Quaggled Mireclops, unlocks the Formidable Oak. |
Mission Mode stages[edit]
Internal name | Stage | ||
---|---|---|---|
Hex | Mission | Name | Type |
Unknown[unsure] | Mis1 |
Tropical Forest | Collect Treasure! |
Unknown[unsure] | Mis1 |
Tropical Forest | Battle Enemies! |
Unknown[unsure] | Mis2 |
Thirsty Desert | Collect Treasure! |
Unknown[unsure] | Mis2 |
Thirsty Desert | Battle Enemies! |
Unknown[unsure] | Mis3 |
Shaded Garden | Collect Treasure! |
Unknown[unsure] | Mis3 |
Shaded Garden | Battle Enemies! |
Unknown[unsure] | Mis4 |
Twilight Hollow | Collect Treasure! |
Unknown[unsure] | Mis4 |
Twilight Hollow | Battle Enemies! |
Unknown[unsure] | Mis5 |
Silver Lake | Collect Treasure! |
Unknown[unsure] | Mis5 |
Silver Lake | Battle Enemies! |
0010 |
Mis6 |
Tropical Forest Remix | Collect Treasure! |
0011 |
Mis10 |
Silver Lake Remix | Collect Treasure! |
0012 |
Mis7 |
Thirsty Desert Remix | Collect Treasure! |
0013 |
Mis9 |
Twilight Hollow Remix | Collect Treasure! |
0014 |
Mis8 |
Shaded Garden Remix | Collect Treasure! |
001A |
Mis11 |
Forest of Festivity | Collect Treasure! |
001B |
Mis14 |
The Rustyard | Collect Treasure! |
001C |
Mis13 |
Beastly Cavern | Collect Treasure! |
001D |
Mis12 |
Forgotten Cove | Collect Treasure! |
001E |
Mis15 |
Clockwork Chasm | Collect Treasure! |
0015 |
MisA |
Tropical Wilds Remix | Battle Enemies! |
0016 |
MisB |
Garden of Hope Remix | Battle Enemies! |
0017 |
MisC |
Distant Tundra Remix | Battle Enemies! |
0018 |
MisD |
Twilight River Remix | Battle Enemies! |
0019 |
MisE |
Forbidden Oak Remix | Battle Enemies! |
001F |
Mis11 |
Forest Of Festivity | Battle Enemies! |
0020 |
Mis14 |
The Rustyard | Battle Enemies! |
0021 |
Mis13 |
Beastly Cavern | Battle Enemies! |
0022 |
Mis12 |
Forgotten Cove | Battle Enemies! |
0023 |
Mis15 |
Clockwork Chasm | Battle Enemies! |
Unknown[unsure] | MisBoss1 |
Armored Mawdad | Defeat Bosses! |
Unknown[unsure] | MisBoss2 |
Vehemoth Phosbat | Defeat Bosses! |
Unknown[unsure] | MisBoss3 |
Sandbelching Meerslug | Defeat Bosses! |
Unknown[unsure] | MisBoss4 |
Scornet Maestro | Defeat Bosses! |
Unknown[unsure] | MisBoss5 |
Quaggled Mireclops | Defeat Bosses! |
Bingo Battle stages[edit]
Internal name | Stage | ||
---|---|---|---|
CMCmn/generator
|
CMCmn/system/vs_set
|
Name | Number |
vs_antsnest |
vs_04 |
Twisted Cavern | 3 |
vs_antsnest2 |
vs_03 |
Buried Pond | 9 |
vs_buildingblocks |
vs_11 |
Jigsaw Colosseum | 12 |
vs_buildingblocks2 |
vs_12 |
Jigsaw Fortress | 6 |
vs_flowerbed |
vs_01 |
Blooming Terrace | 7 |
vs_flowerbed2 |
vs_02 |
Shaded Terrace | 1 |
vs_pipeworld |
vs_07 |
Rusted Labyrinth | 5 |
vs_pipeworld2 |
vs_08 |
Corroded Maze | 11 |
vs_puddle |
vs_09 |
Parched Brook | 8 |
vs_puddle2 |
vs_10 |
Stagnant Sea | 2 |
vs_sandbox |
vs_05 |
Arid Metropolis | 4 |
vs_sandbox2 |
vs_06 |
Sandbox Kingdom | 10 |
Leaders and Pikmin types[edit]
Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn.
ID | Pikmin/Leader/Candypop Bud |
---|---|
0
|
Pikpik carrots |
1
|
Purple Pikmin |
2
|
Blue Pikmin |
3
|
Red Pikmin |
4
|
White Pikmin |
5
|
Yellow Pikmin |
6
|
Winged Pikmin |
7
|
Rock Pikmin |
8
|
Alph |
9
|
Brittany |
10
|
Charlie |
11
|
Louie |
12
|
Olimar |
ID | Team |
---|---|
-1
|
None |
0
|
Team Blue |
1
|
Team Red |
ID | Onion |
---|---|
0
|
Combined/Story Onion |
1
|
Red |
2
|
Yellow |
3
|
Blue |
4
|
Pink |
5
|
Rock |
6
|
Red/Rock |
7
|
Red/Rock/Yellow |
8
|
Red/Rock/Yellow/Pink |
9
|
Red/Rock/Yellow/Pink/Blue |
10+
|
Red/No animation, broken |
ID | Pellet Posies |
---|---|
0
|
Red |
1
|
Rock |
2
|
Yellow |
3
|
Winged |
4
|
Blue |
5
|
Cycling |
6+
|
Random |
ID | Pellet |
---|---|
0
|
Red |
1
|
Rock |
2
|
Yellow |
3
|
Winged |
4
|
Blue |
5+
|
Random |
When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.
Common enemy parameters[edit]
All or most enemies share these parameters.
ID | DamageEffectType |
---|---|
0
|
Unknown, must test |
ID | DamageEffectTarget |
---|---|
0
|
Unknown, must test |
ID | AttackEffectType |
---|---|
0
|
Normal enemy hit/creature |
1
|
Ineffective/crystal hit |
ID | ReadDamageActionInput |
---|---|
0
|
Cannot damage |
1
|
Can damage |