Difference between revisions of "Se.bms"

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(added some 0x6 WAV ids)
 
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se.bms is the file that makes all Pikmin 2 sounds go brrrr
 
se.bms is the file that makes all Pikmin 2 sounds go brrrr
 +
 +
Jumptable entries are used for Nerduminer's p2setoolkit found on his github page https://github.com/NerduMiner/p2setoolkit
 
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{{todo|add wav numbers when applicable}}
 
 
== category 0x1 ==
 
== category 0x1 ==
 +
This category is used mostly for captain sound effects. There are 169 entries in this bank.
 +
{| class="wikitable sortable"
 +
! colspan="3" | Entry Value
 +
! rowspan="2" | Internal Name
 +
! rowspan="2" | Sound Description
 +
! rowspan="2" | WAV ID(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable Entry
 +
|-
 +
| <code>0x800</code> || <code>2048</code> || <code>13320h</code> || PSSE_PL_ORIMA_PUNCH_SWING || captain punch || <code>783.WAV</code>
 +
|-
 +
| <code>0x801</code> || <code>2049</code> || <code>14129h</code> || PSSE_PL_ORIMA_PUNCH_HIT || hit || <code>759.WAV</code>
 +
|-
 +
| <code>0x802</code> || <code>2050</code> || <code>14107h</code> || PSSE_PL_NUKU || pop (pik1 progg pluck?) || <code>720.WAV</code>
 +
|-
 +
| <code>0x803</code> || <code>2051</code> || <code>13298h</code> || PSSE_PL_PULLING_PIKI || pluck start || <code>781.WAV</code>
 +
|-
 +
| <code>0x804</code> || <code>2052</code> || <code>902h</code> || dummySound1 || beep || <code>N/A</code>
 +
|-
 +
| <code>0x805</code> || <code>2053</code> || <code>13200h</code> || PSSE_PL_THROW_CHANGE || high pitch sound || <code>785.WAV</code>
 +
|-
 +
| <code>0x806</code> || <code>2054</code> || <code>13342h</code> || PSSE_PL_THROW || throw || <code>756.WAV</code>
 +
|-
 +
| <code>0x807</code> || <code>2055</code> || <code>13386h</code> || PSSE_PL_SHUGO || Olimar whistle || <code>760.WAV</code>
 +
|-
 +
| <code>0x808</code> || <code>2056</code> || <code>13364h</code> || PSSE_PL_KAISAN || Olimar dismiss || <code>1083.WAV</code>
 +
|-
 +
| <code>0x809</code> || <code>2057</code> || <code>14151h</code> || PSSE_PL_ORIMA_WALK || Napsack thud || <code>923,952.WAV</code>
 +
|-
 +
| <code>0x80a</code> || <code>2058</code> || <code>13258h</code> || PSSE_PL_TOUCH_LEAF || plant rustle || <code>788/789.WAV</code>
 +
|-
 +
| <code>0x80b</code> || <code>2059</code> || <code>14005h</code> || PSSE_PL_TOUCH_HONEY || Nectar move || <code>N/A</code>
 +
|-
 +
| <code>0x80c</code> || <code>2060</code> || <code>11232h</code> || PSSE_PL_DRINK || Spicy/Bitter drink || <code>697.WAV</code>
 +
|-
 +
| <code>0x80d</code> || <code>2061</code> || <code>14245h</code> || PSSE_PL_MARCHING_HORN || Olimar cstick theme || <code>784.WAV</code>
 +
|-
 +
| <code>0x80e</code> || <code>2062</code> || <code>15280h</code> || PSSE_PL_MARCHING_LUGIE || Louie cstick theme || <code>1075.WAV</code>
 +
|-
 +
| <code>0x80f</code> || <code>2063</code> || <code>13452h</code> || PSSE_PL_ORIMA_DAMAGE || captain hurt (no voice) || <code>795.WAV</code>
 +
|-
 +
| <code>0x810</code> || <code>2064</code> || <code>13561h</code> || PSSE_PL_ORIMA_FIRED || captain hurt (pik1 leftover) || <code>795.WAV</code>
 +
|-
 +
| <code>0x811</code> || <code>2065</code> || <code>13666h</code> || PSSE_PL_ORIMA_DOWN || captain down (pik1 leftover) || <code>623.WAV</code>
 +
|-
 +
| <code>0x812</code> || <code>2066</code> || <code>13006h</code> || PSSE_PL_JUMP || Oimar jump spin day 1 (pik1 leftover) || <code>N/A</code>
 +
|-
 +
| <code>0x813</code> || <code>2067</code> || <code>13059h</code> || PSSE_PL_JUMP2 || Olimar jump spin final part (pik1 leftover) || <code>N/A</code>
 +
|-
 +
| <code>0x814</code> || <code>2068</code> || <code>13178h</code> || PSSE_PL_WATER_IN || water splash || <code>800.WAV</code>
 +
|-
 +
| <code>0x815</code> || <code>2069</code> || <code>11040h</code> || PSSE_EN_ONIKURAGE_GET_ORIMA || liquid sound 1 || <code>1272.WAV</code>
 +
|-
 +
| <code>0x816</code> || <code>2070</code> || <code>11132h</code> || PSSE_EN_ONIKURAGE_VOMIT || liquid sound 2 || <code>1273.WAV</code>
 +
|-
 +
| <code>0x817</code> || <code>2071</code> || <code>10904h</code> || PSSE_PL_SPLASH_AWAY_ORIMA || challenge mode Onion sound 1 || <code>922.WAV</code>
 +
|-
 +
| <code>0x818</code> || <code>2072</code> || <code>10974h</code> || PSSE_PL_SPLASH_AWAY_LUGI || challenge mode Onion sound 2 || <code>921.WAV</code>
 +
|-
 +
| <code>0x819</code> || <code>2073</code> || <code>10882h</code> || PSSE_PL_TOUCH_DIODE || Glowstem sound || <code>1350.WAV</code>
 +
|-
 +
| <code>0x81a</code> || <code>2074</code> || <code>10860h</code> || PSSE_PL_TOUCH_KINOKO || Glowcap sound || <code>1079.WAV</code>
 +
|-
 +
| <code>0x81b</code> || <code>2075</code> || <code>902h</code> || dummySound2 || beep || <code>N/A</code>
 +
|-
 +
| <code>0x81c</code> || <code>2076</code> || <code>902h</code> || dummySound3 || beep || <code>N/A</code>
 +
|-
 +
| <code>0x81d</code> || <code>2077</code> || <code>902h</code> || dummySound4 || beep || <code>N/A</code>
 +
|-
 +
| <code>0x81e</code> || <code>2078</code> || <code>10778h</code> || PSSE_PL_S0B_FALL_ORIMA || challenge mode Onion sound 3 || <code>922.WAV</code>
 +
|-
 +
| <code>0x81f</code> || <code>2079</code> || <code>10819h</code> || PSSE_PL_S0B_FALL_LUGI || challenge mode Onion sound 4 || <code>921.WAV</code>
 +
|-
 +
| <code>0x820</code> || <code>2080</code> || <code>10348h</code> || PSSE_PL_WALKLEAF_L1 || grass walking || <code>803.WAV</code>
 +
|-
 +
| <code>0x821</code> || <code>2081</code> || <code>10358h</code> || PSSE_PL_WALKLEAF_L2 || grass walking || <code>805.WAV</code>
 +
|-
 +
| <code>0x822</code> || <code>2082</code> || <code>10368h</code> || PSSE_PL_WALKSOIL_L1 || soil walking || <code>813.WAV</code>
 +
|-
 +
| <code>0x823</code> || <code>2083</code> || <code>10378h</code> || PSSE_PL_WALKSOIL_L2 || soil walking || <code>815.WAV</code>
 +
|-
 +
| <code>0x824</code> || <code>2084</code> || <code>10388h</code> || PSSE_PL_WALKSAND_L1 || sand walking || <code>811.WAV</code>
 +
|-
 +
| <code>0x825</code> || <code>2085</code> || <code>10398h</code> || PSSE_PL_WALKSAND_L2 || sand walking || <code>812.WAV</code>
 +
|-
 +
| <code>0x826</code> || <code>2086</code> || <code>10408h</code> || PSSE_PL_WALKWOOD_L1 || wood walking || <code>817.WAV</code>
 +
|-
 +
| <code>0x827</code> || <code>2087</code> || <code>10418h</code> || PSSE_PL_WALKWOOD_L2 || wood walking || <code>819.WAV</code>
 +
|-
 +
| <code>0x828</code> || <code>2088</code> || <code>10428h</code> || PSSE_PL_WALKWATER_L1 || water walking || <code>1400.WAV</code>
 +
|-
 +
| <code>0x829</code> || <code>2089</code> || <code>10438h</code> || PSSE_PL_WALKWATER_L2 || water walking || <code>1401.WAV</code>
 +
|-
 +
| <code>0x82a</code> || <code>2090</code> || <code>10448h</code> || PSSE_PL_WALKROCK_L1 || stone walking || <code>807.WAV</code>
 +
|-
 +
| <code>0x82b</code> || <code>2091</code> || <code>10458h</code> || PSSE_PL_WALKROCK_L2 || stone walking || <code>809.WAV</code>
 +
|-
 +
| <code>0x82c</code> || <code>2092</code> || <code>10468h</code> || PSSE_PL_WALKIRON_L1 || iron walking || <code>1402.WAV</code>
 +
|-
 +
| <code>0x82d</code> || <code>2093</code> || <code>10478h</code> || PSSE_PL_WALKIRON_L2 || iron walking || <code>1405.WAV</code>
 +
|-
 +
| <code>0x82e</code> || <code>2094</code> || <code>10488h</code> || PSSE_PL_WALKSNOW_L1 || snow walking || <code>1406.WAV</code>
 +
|-
 +
| <code>0x82f</code> || <code>2095</code> || <code>10498h</code> || PSSE_PL_WALKSNOW_L2 || snow walking || <code>1407.WAV</code>
 +
|-
 +
| <code>0x830</code> || <code>2096</code> || <code>10508h</code> || PSSE_PL_WALKSHALLOWS_L1 || water walking || <code>1400.WAV</code>
 +
|-
 +
| <code>0x831</code> || <code>2097</code> || <code>10518h</code> || PSSE_PL_WALKSHALLOWS_L2 || water walking || <code>1401.WAV</code>
 +
|-
 +
| <code>0x832</code> || <code>2098</code> || <code>10528h</code> || PSSE_PL_WALKPAPER_L1 || paper walking || <code>1352.WAV</code>
 +
|-
 +
| <code>0x833</code> || <code>2099</code> || <code>10538h</code> || PSSE_PL_WALKPAPER_L2 || paper walking || <code>1353.WAV</code>
 +
|-
 +
| <code>0x834</code> || <code>2100</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L7 || soil walking || <code>813.WAV</code>
 +
|-
 +
| <code>0x835</code> || <code>2101</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L8 || soil walking || <code>815.WAV</code>
 +
|-
 +
| <code>0x836</code> || <code>2102</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L9 || soil walking || <code>813.WAV</code>
 +
|-
 +
| <code>0x837</code> || <code>2103</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L10 || soil walking || <code>815.WAV</code>
 +
|-
 +
| <code>0x838</code> || <code>2104</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L11 || soil walking || <code>813.WAV</code>
 +
|-
 +
| <code>0x839</code> || <code>2105</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L12 || soil walking || <code>815.WAV</code>
 +
|-
 +
| <code>0x83a</code> || <code>2106</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L13 || soil walking || <code>813.WAV</code>
 +
|-
 +
| <code>0x83b</code> || <code>2107</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L14 || soil walking || <code>815.WAV</code>
 +
|-
 +
| <code>0x83c</code> || <code>2108</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L15 || soil walking || <code>813.WAV</code>
 +
|-
 +
| <code>0x83d</code> || <code>2109</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L16 || soil walking || <code>815.WAV</code>
 +
|-
 +
| <code>0x83e</code> || <code>2110</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L17 || soil walking || <code>813.WAV</code>
 +
|-
 +
| <code>0x83f</code> || <code>2111</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L18 || soil walking || <code>815.WAV</code>
 +
|-
 +
| <code>0x840</code> || <code>2112</code> || <code>10558h</code> || PSSE_PL_WALKLEAF_R1 || grass walking || <code>804.WAV</code>
 +
|-
 +
| <code>0x841</code> || <code>2113</code> || <code>10568h</code> || PSSE_PL_WALKLEAF_R2 || grass walking || <code>806.WAV</code>
 +
|-
 +
| <code>0x842</code> || <code>2114</code> || <code>10578h</code> || PSSE_PL_WALKSOIL_R1 || soil walking || <code>814.WAV</code>
 +
|-
 +
| <code>0x843</code> || <code>2115</code> || <code>10588h</code> || PSSE_PL_WALKSOIL_R2 || soil walking || <code>816.WAV</code>
 +
|-
 +
| <code>0x844</code> || <code>2116</code> || <code>10598h</code> || PSSE_PL_WALKSAND_R1 || sand walking || <code>811.WAV</code>
 +
|-
 +
| <code>0x845</code> || <code>2117</code> || <code>10608h</code> || PSSE_PL_WALKSAND_R2 || sand walking || <code>812.WAV</code>
 +
|-
 +
| <code>0x846</code> || <code>2118</code> || <code>10618h</code> || PSSE_PL_WALKWOOD_R1 || wood walking || <code>818.WAV</code>
 +
|-
 +
| <code>0x847</code> || <code>2119</code> || <code>10628h</code> || PSSE_PL_WALKWOOD_R2 || wood walking || <code>820.WAV</code>
 +
|-
 +
| <code>0x848</code> || <code>2120</code> || <code>10638h</code> || PSSE_PL_WALKWATER_R1 || water walking || <code>1401.WAV</code>
 +
|-
 +
| <code>0x849</code> || <code>2121</code> || <code>10648h</code> || PSSE_PL_WALKWATER_R2 || water walking || <code>1400.WAV</code>
 +
|-
 +
| <code>0x84a</code> || <code>2122</code> || <code>10658h</code> || PSSE_PL_WALKROCK_R1 || stone walking || <code>808.WAV</code>
 +
|-
 +
| <code>0x84b</code> || <code>2123</code> || <code>10668h</code> || PSSE_PL_WALKROCK_R2 || stone walking || <code>810.WAV</code>
 +
|-
 +
| <code>0x84c</code> || <code>2124</code> || <code>10678h</code> || PSSE_PL_WALKIRON_R1 || iron walking || <code>1405.WAV</code>
 +
|-
 +
| <code>0x84d</code> || <code>2125</code> || <code>10688h</code> || PSSE_PL_WALKIRON_R2 || iron walking || <code>1402.WAV</code>
 +
|-
 +
| <code>0x84e</code> || <code>2126</code> || <code>10698h</code> || PSSE_PL_WALKSNOW_R1 || snow walking || <code>1408.WAV</code>
 +
|-
 +
| <code>0x84f</code> || <code>2127</code> || <code>10708h</code> || PSSE_PL_WALKSNOW_R2 || snow walking || <code>1409.WAV</code>
 +
|-
 +
| <code>0x850</code> || <code>2128</code> || <code>10718h</code> || PSSE_PL_WALKSHALLOWS_R1 || water walking || <code>1401.WAV</code>
 +
|-
 +
| <code>0x851</code> || <code>2129</code> || <code>10728h</code> || PSSE_PL_WALKSHALLOWS_R2 || water walking || <code>1400.WAV</code>
 +
|-
 +
| <code>0x852</code> || <code>2130</code> || <code>10738h</code> || PSSE_PL_WALKPAPER_R1 || paper walking || <code>1353.WAV</code>
 +
|-
 +
| <code>0x853</code> || <code>2131</code> || <code>10748h</code> || PSSE_PL_WALKPAPER_R2 || paper walking || <code>1352.WAV</code>
 +
|-
 +
| <code>0x854</code> || <code>2132</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R7 || soil walking || <code>814.WAV</code>
 +
|-
 +
| <code>0x855</code> || <code>2133</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R8 || soil walking || <code>816.WAV</code>
 +
|-
 +
| <code>0x856</code> || <code>2134</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R9 || soil walking || <code>814.WAV</code>
 +
|-
 +
| <code>0x857</code> || <code>2135</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R10 || soil walking || <code>816.WAV</code>
 +
|-
 +
| <code>0x858</code> || <code>2136</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R11 || soil walking || <code>814.WAV</code>
 +
|-
 +
| <code>0x859</code> || <code>2137</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R12 || soil walking || <code>816.WAV</code>
 +
|-
 +
| <code>0x85a</code> || <code>2138</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R13 || soil walking || <code>814.WAV</code>
 +
|-
 +
| <code>0x85b</code> || <code>2139</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R14 || soil walking || <code>816.WAV</code>
 +
|-
 +
| <code>0x85c</code> || <code>2140</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R15 || soil walking || <code>814.WAV</code>
 +
|-
 +
| <code>0x85d</code> || <code>2141</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R16 || soil walking || <code>816.WAV</code>
 +
|-
 +
| <code>0x85e</code> || <code>2142</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R17 || soil walking || <code>814.WAV</code>
 +
|-
 +
| <code>0x85f</code> || <code>2143</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R18 || soil walking || <code>816.WAV</code>
 +
|-
 +
| <code>0x860</code> || <code>2144</code> || <code>12960h</code> || PSSE_PL_EMIT_BLK_DOPING || Bitter dope || <code>823.WAV</code>
 +
|-
 +
| <code>0x861</code> || <code>2145</code> || <code>12983h</code> || PSSE_PL_EMIT_RED_DOPING || Spicy dope || <code>828.WAV</code>
 +
|-
 +
| <code>0x862</code> || <code>2146</code> || <code>11268h</code> || PSSE_PL_DEMOG00_PURU_ORIMA || cave landing cutscene 1 || <code>922, 952.WAV</code>
 +
|-
 +
| <code>0x863</code> || <code>2147</code> || <code>11500h</code> || PSSE_PL_DEMOG00_PURU_LUGI || cave landing cutscene 2 || <code>921, 952.WAV</code>
 +
|-
 +
| <code>0x864</code> || <code>2148</code> || <code>12432h</code> || PSSE_PL_DEMOG00_LADER_ORIMA || Olimar first cave cutscene || <code>924, 994, 1066.WAV</code>
 +
|-
 +
| <code>0x865</code> || <code>2149</code> || <code>12076h</code> || PSSE_PL_DEMOG00_LADER_LUGI || Louie first cave cutscene || <code>924, 967, 1066.WAV</code>
 +
|-
 +
| <code>0x866</code> || <code>2150</code> || <code>12432h</code> || PSSE_PL_DEMOG07_LADER_ORIMA || Olimar first cave cutscene || <code>924, 994, 1066.WAV</code>
 +
|-
 +
| <code>0x867</code> || <code>2151</code> || <code>12076h</code> || PSSE_PL_DEMOG07_LADER_LUGI || Louie first cave cutscene || <code>924, 967, 1066.WAV</code>
 +
|-
 +
| <code>0x868</code> || <code>2152</code> || <code>12432h</code> || PSSE_PL_DEMOG08_LADER_ORIMA || Olimar first cave cutscene || <code>924, 994, 1066.WAV</code>
 +
|-
 +
| <code>0x869</code> || <code>2153</code> || <code>12076h</code> || PSSE_PL_DEMOG08_LADER_LUGI || Louie first cave cutscene || <code>924, 967, 1066.WAV</code>
 +
|-
 +
| <code>0x86a</code> || <code>2154</code> || <code>12432h</code> || PSSE_PL_DEMOE00_LADER_ORIMA || Olimar first cave cutscene || <code>924, 994, 1066.WAV</code>
 +
|-
 +
| <code>0x86b</code> || <code>2155</code> || <code>12076h</code> || PSSE_PL_DEMOE00_LADER_LUGI || Louie first cave cutscene || <code>924, 967, 1066.WAV</code>
 +
|-
 +
| <code>0x86c</code> || <code>2156</code> || <code>41037h</code> || PSSE_PL_DEMOE00_POD02 || blank || <code>N/A</code>
 +
|-
 +
| <code>0x86d</code> || <code>2157</code> || <code>12788h</code> || PSSE_PL_DEMOS09_JUMP_ORIMA || Olimar jump into cave/geyser || <code>922, 991.WAV</code>
 +
|-
 +
| <code>0x86e</code> || <code>2158</code> || <code>12874h</code> || PSSE_PL_DEMOS09_JUMP_LUGI || Louie jump into cave/geyser || <code>921, 966.WAV</code>
 +
|-
 +
| <code>0x86f</code> || <code>2159</code> || <code>11154h</code> || PSSE_PL_S02_SCATTER_LEAF || plant rustle 2 || <code>788, 789.WAV</code>
 +
|-
 +
| <code>0x870</code> || <code>2160</code> || <code>83849h</code> || PSSE_PL_DOOM_ORIMA || thud 1 || <code>923, 950, 951.WAV</code>
 +
|-
 +
| <code>0x871</code> || <code>2161</code> || <code>83902h</code> || PSSE_PL_DOOM_LUGI || thud 2 || <code>923, 950, 951.WAV</code>
 +
|-
 +
| <code>0x872</code> || <code>2162</code> || <code>84008h</code> || PSSE_PL_TAMEIKI_ORIMA || weird hum 1 || <code>976.WAV</code>
 +
|-
 +
| <code>0x873</code> || <code>2163</code> || <code>84070h</code> || PSSE_PL_TAMEIKI_LUGI || weird hum 2 || <code>976.WAV</code>
 +
|-
 +
| <code>0x874</code> || <code>2164</code> || <code>85701h</code> || PSSE_PL_WAIT_JUMP_ORIMA || Olimar jump || <code>991, 922.WAV</code>
 +
|-
 +
| <code>0x875</code> || <code>2165</code> || <code>85789h</code> || PSSE_PL_WAIT_JUMP_LUGI || Louie jump || <code>966, 921.WAV</code>
 +
|-
 +
| <code>0x876</code> || <code>2166</code> || <code>85877h</code> || PSSE_PL_WAIT_JUMP_SHACHO || President jump || <code>1056, 921.WAV</code>
 +
|-
 +
| <code>0x877</code> || <code>2167</code> || <code>84723h</code> || PSSE_PL_WAIT_LAND_ORIMA || thud 3 || <code>923, 950, 951.WAV</code>
 +
|-
 +
| <code>0x878</code> || <code>2168</code> || <code>84765h</code> || PSSE_PL_WAIT_LAND_LUGI || thud 4 || <code>923, 950, 951.WAV</code>
 +
|-
 +
| <code>0x879</code> || <code>2169</code> || <code>84807h</code> || PSSE_PL_WAIT_LAND_SHACHO || thud 5 || <code>923, 950, 951.WAV</code>
 +
|-
 +
| <code>0x87a</code> || <code>2170</code> || <code>84849h</code> || PSSE_PL_WAIT_KYORO_ORIMA || Olimar looking left and right || <code>952, 992, 993.WAV</code>
 +
|-
 +
| <code>0x87b</code> || <code>2171</code> || <code>85036h</code> || PSSE_PL_WAIT_KYORO_LUGI || Louie looking left and right || <code>952, 967, 968.WAV</code>
 +
|-
 +
| <code>0x87c</code> || <code>2172</code> || <code>85223h</code> || PSSE_PL_WAIT_KYORO_SHACHO || President looking left and right || <code>952, 1057, 1058.WAV</code>
 +
|-
 +
| <code>0x87d</code> || <code>2173</code> || <code>85410h</code> || PSSE_PL_WAIT_NOVI_ORIMA || Olimar yawning || <code>950, 951, 995, 996.WAV</code>
 +
|-
 +
| <code>0x87e</code> || <code>2174</code> || <code>85458h</code> || PSSE_PL_WAIT_NOVI_LUGI || Louie yawning || <code>950, 951, 969, 970.WAV</code>
 +
|-
 +
| <code>0x87f</code> || <code>2175</code> || <code>85506h</code> || PSSE_PL_WAIT_NOVI_SHACHO || President yawning || <code>950,951, 1060, 1061.WAV</code>
 +
|-
 +
| <code>0x880</code> || <code>2176</code> || <code>85554h</code> || PSSE_PL_WAIT_LOOKBACK_ORIMA || Olimar looking behind himself || <code>923, 950, 951, 994.WAV</code>
 +
|-
 +
| <code>0x881</code> || <code>2177</code> || <code>85603h</code> || PSSE_PL_WAIT_LOOKBACK_LUGI || Louie looking behind himself || <code>923, 950, 951, 968.WAV</code>
 +
|-
 +
| <code>0x882</code> || <code>2178</code> || <code>85652h</code> || PSSE_PL_WAIT_LOOKBACK_SHACHO || President looking behind himself || <code>923, 950, 951, 1059.WAV</code>
 +
|-
 +
| <code>0x883</code> || <code>2179</code> || <code>85965h</code> || PSSE_PL_WAIT_TAISO_ORIMA || Olimar stretching left and right || <code>979, 997, 998.WAV</code>
 +
|-
 +
| <code>0x884</code> || <code>2180</code> || <code>86095h</code> || PSSE_PL_WAIT_TAISO_LUGI || Louie stretching left and right || <code>971, 972, 979.WAV</code>
 +
|-
 +
| <code>0x885</code> || <code>2181</code> || <code>86225h</code> || PSSE_PL_WAIT_TAISO_SHACHO || President stretching left and right || <code>979, 1062, 1063.WAV</code>
 +
|-
 +
| <code>0x886</code> || <code>2182</code> || <code>86355h</code> || PSSE_PL_WAIT_CHAT_ORIMA || Olimar talking || <code>912, 989, 990.WAV</code>
 +
|-
 +
| <code>0x887</code> || <code>2183</code> || <code>86409h</code> || PSSE_PL_WAIT_CHAT_LUGI || Louie talking || <code>912,963, 964, 965.WAV</code>
 +
|-
 +
| <code>0x888</code> || <code>2184</code> || <code>86469h</code> || PSSE_PL_WAIT_CHAT_SHACHO || President talking || <code>912, 1053, 1054.WAV</code>
 +
|-
 +
| <code>0x889</code> || <code>2185</code> || <code>15303h</code> || PSSE_PL_MARCHING_SHACHO || President cstick theme || <code>861.WAV</code>
 +
|-
 +
| <code>0x88a</code> || <code>2186</code> || <code>90103h</code> || PSSE_PL_WALK_ORIMA || Olimar walking || <code>985/986/987.WAV</code>
 +
|-
 +
| <code>0x88b</code> || <code>2187</code> || <code>90185h</code> || PSSE_PL_WALK_LUI || Louie walking || <code>960/961.WAV</code>
 +
|-
 +
| <code>0x88c</code> || <code>2188</code> || <code>90255h</code> || PSSE_PL_WALK_SHACHO || President walking || <code>1049/1050/1051.WAV</code>
 +
|-
 +
| <code>0x88d</code> || <code>2189</code> || <code>90348h</code> || PSSE_PL_PUNCH_ORIMA || Olimar punching (unused) || <code>783, 982.WAV</code>
 +
|-
 +
| <code>0x88e</code> || <code>2190</code> || <code>90377h</code> || PSSE_PL_PUNCH_LUI || Louie punching (unused) || <code>783, 958.WAV</code>
 +
|-
 +
| <code>0x88f</code> || <code>2191</code> || <code>90377h</code> || PSSE_PL_PUNCH_SHACHO || President punching (unused) || <code>783, 958.WAV</code>
 +
|-
 +
| <code>0x890</code> || <code>2192</code> || <code>90406h</code> || PSSE_PL_DAMAGE_ORIMA || Olimar getting hurt || <code>981.WAV</code>
 +
|-
 +
| <code>0x891</code> || <code>2193</code> || <code>90435h</code> || PSSE_PL_DAMAGE_LUI || Louie getting hurt || <code>957.WAV</code>
 +
|-
 +
| <code>0x892</code> || <code>2194</code> || <code>90464h</code> || PSSE_PL_DAMAGE_SHACHO || President getting hurt || <code>1047.WAV</code>
 +
|-
 +
| <code>0x893</code> || <code>2195</code> || <code>17789h</code> || PSSE_PL_GORYU_PLAYER || lots of beeping sounds || <code>1065.WAV</code>
 +
|-
 +
| <code>0x894</code> || <code>2196</code> || <code>17831h</code> || PSSE_PL_KAISAN_PLAYER || lots of beeping sounds || <code>1065.WAV</code>
 +
|-
 +
| <code>0x895</code> || <code>2197</code> || <code>17352h</code> || PSSE_PL_BIKU_ORIMA || Olimar being whistled || <code>822, 980.WAV</code>
 +
|-
 +
| <code>0x896</code> || <code>2198</code> || <code>17381h</code> || PSSE_PL_BIKU_LUGI || Louie being whistled || <code>821, 956.WAV</code>
 +
|-
 +
| <code>0x897</code> || <code>2199</code> || <code>17469h</code> || PSSE_PL_SLEEP_ORIMA || Olimar Napsacking || <code>923, 983.WAV</code>
 +
|-
 +
| <code>0x898</code> || <code>2200</code> || <code>17502h</code> || PSSE_PL_SLEEP_LUGI || Louie Napsacking || <code>923, 959.WAV</code>
 +
|-
 +
| <code>0x899</code> || <code>2201</code> || <code>17568h</code> || PSSE_PL_WAKEUP_ORIMA || Olimar waking up || <code>984.WAV</code>
 +
|-
 +
| <code>0x89a</code> || <code>2202</code> || <code>17590h</code> || PSSE_PL_WAKEUP_LUGI || Louie waking up || <code>962.WAV</code>
 +
|-
 +
| <code>0x89b</code> || <code>2203</code> || <code>17634h</code> || PSSE_PL_BOYOYON || weird noises || <code>978.WAV</code>
 +
|-
 +
| <code>0x89c</code> || <code>2204</code> || <code>17410h</code> || PSSE_PL_BIKU_SHACHO || President being whistled || <code>821, 1046.WAV</code>
 +
|-
 +
| <code>0x89d</code> || <code>2205</code> || <code>17535h</code> || PSSE_PL_SLEEP_SHACHO || President Napsacking || <code>923, 1048.WAV</code>
 +
|-
 +
| <code>0x89e</code> || <code>2206</code> || <code>17612h</code> || PSSE_PL_WAKEUP_SHACHO || President waking up || <code>1053.WAV</code>
 +
|-
 +
| <code>0x89f</code> || <code>2207</code> || <code>10120h</code> || PSSE_PL_SYUGO_LUI || Louie whistle || <code>891, 892.WAV</code>
 +
|-
 +
| <code>0x8a0</code> || <code>2208</code> || <code>10148h</code> || PSSE_PL_SYUGO_SHACHO || President whistle || <code>891, 893.WAV</code>
 +
|-
 +
| <code>0x8a1</code> || <code>2209</code> || <code>10176h</code> || PSSE_PL_KAISAN_LUI || Louie dismiss || <code>889, 890.WAV</code>
 +
|-
 +
| <code>0x8a2</code> || <code>2210</code> || <code>10213h</code> || PSSE_PL_KAISAN_SHACHO || President dismiss || <code>889, 893.WAV</code>
 +
|-
 +
| <code>0x8a3</code> || <code>2211</code> || <code>10001h</code> || PSSE_PL_DAYEND_KAISAN_ORI || Olimar end of day whistle || <code>760.WAV</code>
 +
|-
 +
| <code>0x8a4</code> || <code>2212</code> || <code>10037h</code> || PSSE_PL_DAYEND_KAISAN_LUI || Louie end of day whistle || <code>891, 892.WAV</code>
 +
|-
 +
| <code>0x8a5</code> || <code>2213</code> || <code>10092h</code> || PSSE_PL_DAYEND_KAISAN_SHA || President end of day whistle || <code>891, 893.WAV</code>
 +
|-
 +
| <code>0x8a6</code> || <code>2214</code> || <code>17331h</code> || PSSE_PL_PIKON_ORIMA || Olimar switch || <code>822.WAV</code>
 +
|-
 +
| <code>0x8a7</code> || <code>2215</code> || <code>17338h</code> || PSSE_PL_PIKON_LUI || Louie switch || <code>821.WAV</code>
 +
|-
 +
| <code>0x8a8</code> || <code>2216</code> || <code>17345h</code> || PSSE_PL_PIKON_SHACHO || President switch || <code>821.WAV</code>
 +
|-
 +
| <code>0x8a9</code> || <code>2217</code> || <code>9950h</code> || PSSE_PL_PICKUP_BOMB || captain picking up bombrock || <code>621, 1081.WAV</code>
 +
|-
 +
|}
 +
 +
== category 0x2 ==
 +
This category is used mostly for menu sound effects. There are 147 entries in this bank.
 +
{| class="wikitable sortable"
 +
! colspan="3" | Entry Value
 +
! rowspan="2" | Internal Name
 +
! rowspan="2" | Sound Description
 +
! rowspan="2" | WAV ID(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable Entry
 +
|-
 +
| <code>0x1800</code> || <code>6144</code> || <code>6402h</code> || PSSE_SY_MENU_DECIDE || "Press Any Button" sound || <code>761.WAV</code>
 +
|-
 +
| <code>0x1801</code> || <code>6145</code> || <code>7442hh</code> || PSSE_SY_MENU_CANCEL || Back out sound || <code>761, 785.WAV</code>
 +
|-
 +
| <code>0x1802</code> || <code>6146</code> || <code>6577h</code> || PSSE_SY_MENU_CURSOR || Selection change sound || <code>762.WAV</code>
 +
|-
 +
| <code>0x1803</code> || <code>6147</code> || <code>7046h</code> || PSSE_SY_MENU_OPEN || Opening Onion sound || <code>779.WAV</code>
 +
|-
 +
| <code>0x1804</code> || <code>6148</code> || <code>7132h</code> || PSSE_SY_MENU_CLOSE || Closing Onion sound || <code>778.WAV</code>
 +
|-
 +
| <code>0x1805</code> || <code>6149</code> || <code>6638h</code> || PSSE_SY_MENU_PAUSE || Pause screen (Pik1 leftover) || <code>785.WAV</code>
 +
|-
 +
| <code>0x1806</code> || <code>6150</code> || <code>7183h</code> || PSSE_SY_MENU_PLUS_MINUS || Single digit add || <code>791.WAV</code>
 +
|-
 +
| <code>0x1807</code> || <code>6151</code> || <code>7210h</code> || PSSE_SY_MENU_ERROR || "Too many pikmin on field" sound || <code>770.WAV</code>
 +
|-
 +
| <code>0x1808</code> || <code>6152</code> || <code>8542h</code> || PSSE_SY_MENU_ZOOMIN || Zooming in on radar || <code>784.WAV</code>
 +
|-
 +
| <code>0x1809</code> || <code>6153</code> || <code>8583h</code> || PSSE_SY_MENU_ZOOMOUT || Zooming out on radar || <code>784.WAV</code>
 +
|-
 +
| <code>0x180a</code> || <code>6154</code> || <code>8624h</code> || PSSE_SY_MENU_SCROLL || Moving radar image || <code>N/A</code>
 +
|-
 +
| <code>0x180b</code> || <code>6155</code> || <code>8125h</code> || PSSE_SY_MEMORYCARD_ACCESS || Saving Game... || <code>N/A</code>
 +
|-
 +
| <code>0x180c</code> || <code>6156</code> || <code>8194h</code> || PSSE_SY_MEMORYCARD_OK || Save Complete! || <code>N/A</code>
 +
|-
 +
| <code>0x180d</code> || <code>6157</code> || <code>8283h</code> || PSSE_SY_MEMORYCARD_ERROR || No memory card sound || <code>N/A</code>
 +
|-
 +
| <code>0x180e</code> || <code>6158</code> || <code>8773h</code> || PSSE_SY_SOUND_CONFIG || Options menu sound || <code>N/A</code>
 +
|-
 +
| <code>0x180f</code> || <code>6159</code> || <code>7420h</code> || PSSE_SY_CAMERAVIEW_CHANGE || Camera zoom sound || <code>765.WAV</code>
 +
|-
 +
| <code>0x1810</code> || <code>6160</code> || <code>7569h</code> || PSSE_SY_MESSAGE_WRITE || Olimar talking (Pik1 leftover) || <code>790.WAV</code>
 +
|-
 +
| <code>0x1811</code> || <code>6161</code> || <code>7947h</code> || PSSE_SY_MESSAGE_EXIT || Close menu || <code>767.WAV</code>
 +
|-
 +
| <code>0x1812</code> || <code>6162</code> || <code>7855h</code> || PSSE_SY_NEW_COURSE_OPEN || Unlock new area sound || <code>761.WAV</code>
 +
|-
 +
| <code>0x1813</code> || <code>6163</code> || <code>6104h</code> || PSSE_SY_REGI_DRAWER_OPEN || cash register sound || <code>1145.WAV</code>
 +
|-
 +
| <code>0x1814</code> || <code>6164</code> || <code>6082h</code> || PSSE_SY_REGI_SUM_UP || Ka-Ching! || <code>1148.WAV</code>
 +
|-
 +
| <code>0x1815</code> || <code>6165</code> || <code>8359h</code> || PSSE_SY_TIME_SIGNAL_SMALL || Quarter of day has passed chime || <code>772.WAV</code>
 +
|-
 +
| <code>0x1816</code> || <code>6166</code> || <code>7774h</code> || PSSE_SY_TIME_SIGNAL_NOON || Half of day has passed chime || <code>766, 772.WAV</code>
 +
|-
 +
| <code>0x1817</code> || <code>6167</code> || <code>6830h</code> || PSSE_SY_EVENING_ALERT || Olimar sunset chime || <code>763, 766.WAV</code>
 +
|-
 +
| <code>0x1818</code> || <code>6168</code> || <code>6953h</code> || PSSE_SY_DAYEND_COUNTDOWN || countdown numbers || <code>766.WAV</code>
 +
|-
 +
| <code>0x1819</code> || <code>6169</code> || <code>7232h</code> || PSSE_SY_LIFE_DANGER || captain health low || <code>N/A</code>
 +
|-
 +
| <code>0x181a</code> || <code>6170</code> || <code>6012h</code> || PSSE_SY_REGI_ROLL || treasure results scrolling || <code>1147.WAV</code>
 +
|-
 +
| <code>0x181b</code> || <code>6171</code> || <code>7591h</code> || PSSE_SY_ONYON_READY || standing under onion || <code>768.WAV</code>
 +
|-
 +
| <code>0x181c</code> || <code>6172</code> || <code>7281h</code> || PSSE_SY_WORK_FINISH || task complete chime || <code>N/A</code>
 +
|-
 +
| <code>0x181d</code> || <code>6173</code> || <code>6060h</code> || PSSE_SY_REGI_RECEIPT || treasure result player scrolling || <code>1146.WAV</code>
 +
|-
 +
| <code>0x181e</code> || <code>6174</code> || <code>6038h</code> || PSSE_SY_COIN_COUNT || Poko count sound effect (I forget when it's used) || <code>1144.WAV</code>
 +
|-
 +
| <code>0x181f</code> || <code>6175</code> || <code>8956h</code> || PSSE_SY_PLAYER_CHANGE || opening piklopedia/treasure hoard || <code>584, 780.WAV</code>
 +
|-
 +
| <code>0x1820</code> || <code>6176</code> || <code>6327h</code> || PSSE_SY_PLUS_MINUS_REPEAT || taking out many pikmin || <code>791.WAV</code>
 +
|-
 +
| <code>0x1821</code> || <code>6177</code> || <code>6126h</code> || PSSE_SY_ROCKET_SMOKE || ship flying 1 || <code>1345.WAV</code>
 +
|-
 +
| <code>0x1822</code> || <code>6178</code> || <code>9120h</code> || PSSE_SY_THROW_PIKI_CHANGE || Pikmin type switch || <code>688.WAV</code>
 +
|-
 +
| <code>0x1823</code> || <code>6179</code> || <code>6378h</code> || PSSE_PK_VC_SAY_PIKMIN || Pikmin saying "Pikmin" || <code>1410.WAV</code>
 +
|-
 +
| <code>0x1824</code> || <code>6180</code> || <code>78170h</code> || PSSE_FINALLEVEL_COME || Final Floor! || <code>761, 1066.WAV</code>
 +
|-
 +
| <code>0x1825</code> || <code>6181</code> || <code>79557h</code> || PSSE_PAY_COME || Final Floor! (again?) || <code>761, 1066.WAV</code>
 +
|-
 +
| <code>0x1826</code> || <code>6182</code> || <code>81132h</code> || PSSE_READYGO_BATTLE_COME || vs "Ready? Go!" || <code>761, 1065, 1066.WAV</code>
 +
|-
 +
| <code>0x1827</code> || <code>6183</code> || <code>81132h</code> || PSSE_READYGO_CHALLENGE_COME || challenge mode "Ready? Go!" || <code>761, 1065, 1066.WAV</code>
 +
|-
 +
| <code>0x1828</code> || <code>6184</code> || <code>5978h</code> || PSSE_SY_PIKI_INCREMENT || pikmin being born || <code>791.WAV</code>
 +
|-
 +
| <code>0x1829</code> || <code>6185</code> || <code>5888h</code> || PSSE_SY_PIKI_INCRE_SUM || added time to challenge mode timer || <code>791.WAV</code>
 +
|-
 +
| <code>0x182a</code> || <code>6186</code> || <code>5939h</code> || PSSE_SY_PIKI_DECREMENT || pikmin lost || <code>791.WAV</code>
 +
|-
 +
| <code>0x182b</code> || <code>6187</code> || <code>5827h</code> || PSSE_SY_PIKI_DECRE_SUM || many pikmin lost || <code>791.WAV</code>
 +
|-
 +
| <code>0x182c</code> || <code>6188</code> || <code>5680h</code> || PSSE_SY_CHALLENGE_ONY_MOVE || Onion moving on results screen || <code>922.WAV</code>
 +
|-
 +
| <code>0x182d</code> || <code>6189</code> || <code>5537h</code> || PSSE_SY_CHALLENGE_ONY_SPIN || Onion spinning on results screen || <code>922.WAV</code>
 +
|-
 +
| <code>0x182e</code> || <code>6190</code> || <code>5653h</code> || PSSE_SY_CHALLENGE_SCORE_S || Onion flying around in results screen 3 || <code>922.WAV</code>
 +
|-
 +
| <code>0x182f</code> || <code>6191</code> || <code>5564h</code> || PSSE_SY_CHALLENGE_SCORE_L || Onion flying around in results screen 4 || <code>922.WAV</code>
 +
|-
 +
| <code>0x1830</code> || <code>6192</code> || <code>5707h</code> || PSSE_SY_CHALLENGE_FLOWER || Ch. mode level unlocked || <code>688.WAV</code>
 +
|-
 +
| <code>0x1831</code> || <code>6193</code> || <code>5496h</code> || PSSE_SY_CHALLENGE_SCOREROLL || taking out many pikmin || <code>791.WAV</code>
 +
|-
 +
| <code>0x1832</code> || <code>6194</code> || <code>5334h</code> || PSSE_SY_STORED_SPRAY || added spray || <code>1098, 1308.WAV</code>
 +
|-
 +
| <code>0x1833</code> || <code>6195</code> || <code>81992h</code> || PSSE_DOKUTSU_COMPLETE || Cave Complete! (ft. Totaka's Song) || <code>925, 761, 1066.WAV</code>
 +
|-
 +
| <code>0x1834</code> || <code>6196</code> || <code>83087h</code> || PSSE_CHALLENGE_COURSECLEAR || Challenge mode level passed || <code>925, 1066.WAV</code>
 +
|-
 +
| <code>0x1835</code> || <code>6197</code> || <code>83456h</code> || PSSE_CHALLENGE_PERFECTCLEAR || Challenge mode level deathless || <code>925, 1066.WAV</code>
 +
|-
 +
| <code>0x1836</code> || <code>6198</code> || <code>5061h</code> || PSSE_SY_ZUKAN_SCRIPT_ORIMA || Olimar's Journal || <code>784, 912.WAV</code>
 +
|-
 +
| <code>0x1837</code> || <code>6199</code> || <code>5152h</code> || PSSE_SY_ZUKAN_SCRIPT_LOUIE || Louie's Journal || <code>912, 1075.WAV</code>
 +
|-
 +
| <code>0x1838</code> || <code>6200</code> || <code>5243h</code> || PSSE_SY_ZUKAN_SCRIPT_POD || Sales Pitch || <code>912, 1065.WAV</code>
 +
|-
 +
| <code>0x1839</code> || <code>6201</code> || <code>5018h</code> || PSSE_SY_2PTOP_ONY_ENTER || added something (unsure) || <code>688.WAV</code>
 +
|-
 +
| <code>0x183a</code> || <code>6202</code> || <code>4712h</code> || PSSE_SY_2PSLOT_APPEAR || It sounds treasure related (unsure when used) || <code>1145.WAV</code>
 +
|-
 +
| <code>0x183b</code> || <code>6203</code> || <code>4960h</code> || PSSE_SY_2PSLOT_ROLL || cherry roulette || <code>762.WAV</code>
 +
|-
 +
| <code>0x183c</code> || <code>6204</code> || <code>4742h</code> || PSSE_SY_2PSLOT_GO || cherry ability used || <code>688, 761, 785.WAV</code>
 +
|-
 +
| <code>0x183d</code> || <code>6205</code> || <code>4690h</code> || PSSE_SY_WMAP_MONEY_UP || Ka-Ching! || <code>1148.WAV</code>
 +
|-
 +
| <code>0x183e</code> || <code>6206</code> || <code>4631h</code> || PSSE_SY_WMAP_ITEM_GET || cave stats appearing on worldmap (incomplete) || <code>791, 1148.WAV</code>
 +
|-
 +
| <code>0x183f</code> || <code>6207</code> || <code>4507h</code> || PSSE_SY_WMAP_ITEM_COMP || cave stats appearing on worldmap (complete) || <code>785, 791, 1148.WAV</code>
 +
|-
 +
| <code>0x1840</code> || <code>6208</code> || <code>4436h</code> || PSSE_SY_WMAP_CAVE_NAME || cave stats appearing on worldmap (blank) || <code>688.WAV</code>
 +
|-
 +
| <code>0x1841</code> || <code>6209</code> || <code>4370h</code> || PSSE_SY_WMAP_CAVE_MONEY || cave stats appearing on worldmap (incomplete) || <code>688, 1148.WAV</code>
 +
|-
 +
| <code>0x1842</code> || <code>6210</code> || <code>4265h</code> || PSSE_SY_WMAP_CAVE_ITEM || cave stats appearing on worldmap (complete) || <code>688, 791, 1148.WAV</code>
 +
|-
 +
| <code>0x1843</code> || <code>6211</code> || <code>4093h</code> || PSSE_SY_WMAP_CAVE_COMP || cave stats appearing on worldmap (blank) || <code>688, 785, 791, 1148.WAV</code>
 +
|-
 +
| <code>0x1844</code> || <code>6212</code> || <code>80248h</code> || PSSE_PAY_COMPLETE || Final Floor! (again?!) || <code>761, 1066.WAV</code>
 +
|-
 +
| <code>0x1845</code> || <code>6213</code> || <code>80248h</code> || PSSE_OTAKARA_COMPLETE || Final Floor! (again?!?) || <code>761, 1066.WAV</code>
 +
|-
 +
| <code>0x1846</code> || <code>6214</code> || <code>76190h</code> || PSSE_MP_VOX_HEAD_A_FLAT || Ship Talking 1 || <code>1067.WAV</code>
 +
|-
 +
| <code>0x1847</code> || <code>6215</code> || <code>75929h</code> || PSSE_MP_VOX_HEAD_A_DOWN || Ship Talking 2 || <code>1067.WAV</code>
 +
|-
 +
| <code>0x1848</code> || <code>6216</code> || <code>76253h</code> || PSSE_MP_VOX_HEAD_I_FLAT || Ship Talking 3 || <code>1069.WAV</code>
 +
|-
 +
| <code>0x1849</code> || <code>6217</code> || <code>75975h</code> || PSSE_MP_VOX_HEAD_I_DOWN || Ship Talking 4 || <code>1069.WAV</code>
 +
|-
 +
| <code>0x184a</code> || <code>6218</code> || <code>76388h</code> || PSSE_MP_VOX_HEAD_E_FLAT || Ship Talking 5 || <code>1068.WAV</code>
 +
|-
 +
| <code>0x184b</code> || <code>6219</code> || <code>76021h</code> || PSSE_MP_VOX_HEAD_E_DOWN || Ship Talking 6 || <code>1068.WAV</code>
 +
|-
 +
| <code>0x184c</code> || <code>6220</code> || <code>76456h</code> || PSSE_MP_VOX_HEAD_O_FLAT || Ship Talking 7 || <code>1072.WAV</code>
 +
|-
 +
| <code>0x184d</code> || <code>6221</code> || <code>76067h</code> || PSSE_MP_VOX_HEAD_O_DOWN || Ship Talking 8 || <code>1072.WAV</code>
 +
|-
 +
| <code>0x184e</code> || <code>6222</code> || <code>76524h</code> || PSSE_MP_VOX_HEAD_NYO_FLAT || Ship Talking 9 || <code>1071.WAV</code>
 +
|-
 +
| <code>0x184f</code> || <code>6223</code> || <code>76113h</code> || PSSE_MP_VOX_HEAD_NYO_DOWN || Ship Talking 10 || <code>1071.WAV</code>
 +
|-
 +
| <code>0x1850</code> || <code>6224</code> || <code>77096h</code> || PSSE_MP_VOX_BODY_MN || Ship Talking 11 || <code>1074.WAV</code>
 +
|-
 +
| <code>0x1851</code> || <code>6225</code> || <code>76159h</code> || PSSE_MP_VOX_BODY_A_SHORT || Ship Talking 12 || <code>1067.WAV</code>
 +
|-
 +
| <code>0x1852</code> || <code>6226</code> || <code>76190h</code> || PSSE_MP_VOX_BODY_A_LONG || Ship Talking 13 || <code>1067.WAV</code>
 +
|-
 +
| <code>0x1853</code> || <code>6227</code> || <code>76231h</code> || PSSE_MP_VOX_BODY_I_SHORT || Ship Talking 14 || <code>1069.WAV</code>
 +
|-
 +
| <code>0x1854</code> || <code>6228</code> || <code>76253h</code> || PSSE_MP_VOX_BODY_I_LONG || Ship Talking 15 || <code>1069.WAV</code>
 +
|-
 +
| <code>0x1855</code> || <code>6229</code> || <code>76294h</code> || PSSE_MP_VOX_BODY_SI_LONG_A || Ship Talking 16 || <code>1073.WAV</code>
 +
|-
 +
| <code>0x1856</code> || <code>6230</code> || <code>76316h</code> || PSSE_MP_VOX_BODY_SI_LONG_B || Ship Talking 17 || <code>1073.WAV</code>
 +
|-
 +
| <code>0x1857</code> || <code>6231</code> || <code>76357h</code> || PSSE_MP_VOX_BODY_E_SHORT || Ship Talking 18 || <code>1068.WAV</code>
 +
|-
 +
| <code>0x1858</code> || <code>6232</code> || <code>76388h</code> || PSSE_MP_VOX_BODY_E_LONG || Ship Talking 19 || <code>1068.WAV</code>
 +
|-
 +
| <code>0x1859</code> || <code>6233</code> || <code>76434h</code> || PSSE_MP_VOX_BODY_O_SHORT || Ship Talking 20 || <code>1072.WAV</code>
 +
|-
 +
| <code>0x185a</code> || <code>6234</code> || <code>76456h</code> || PSSE_MP_VOX_BODY_O_LONG || Ship Talking 21 || <code>1072.WAV</code>
 +
|-
 +
| <code>0x185b</code> || <code>6235</code> || <code>76502h</code> || PSSE_MP_VOX_BODY_NYO_SHORT || Ship Talking 22 || <code>1071.WAV</code>
 +
|-
 +
| <code>0x185c</code> || <code>6236</code> || <code>76524h</code> || PSSE_MP_VOX_BODY_NYO_LONG || Ship Talking 23 || <code>1071.WAV</code>
 +
|-
 +
| <code>0x185d</code> || <code>6237</code> || <code>76556h</code> || PSSE_MP_VOX_BODY_M_SHORT || Ship Talking 24 || <code>1070.WAV</code>
 +
|-
 +
| <code>0x185e</code> || <code>6238</code> || <code>76578h</code> || PSSE_MP_VOX_BODY_M_LONG || Ship Talking 25 || <code>1070.WAV</code>
 +
|-
 +
| <code>0x185f</code> || <code>6239</code> || <code>76619h</code> || PSSE_MP_VOX_FOOT_A_UP || Ship Talking 26 || <code>1067.WAV</code>
 +
|-
 +
| <code>0x1860</code> || <code>6240</code> || <code>76655h</code> || PSSE_MP_VOX_FOOT_A_DOWN || Ship Talking 27 || <code>1067.WAV</code>
 +
|-
 +
| <code>0x1861</code> || <code>6241</code> || <code>76691h</code> || PSSE_MP_VOX_FOOT_I_UP || Ship Talking 28 || <code>1069.WAV</code>
 +
|-
 +
| <code>0x1862</code> || <code>6242</code> || <code>76718h</code> || PSSE_MP_VOX_FOOT_I_DOWN || Ship Talking 29 || <code>1069.WAV</code>
 +
|-
 +
| <code>0x1863</code> || <code>6243</code> || <code>76754h</code> || PSSE_MP_VOX_FOOT_E_UP || Ship Talking 30 || <code>1068.WAV</code>
 +
|-
 +
| <code>0x1864</code> || <code>6244</code> || <code>76790h</code> || PSSE_MP_VOX_FOOT_E_DOWN || Ship Talking 31 || <code>1068.WAV</code>
 +
|-
 +
| <code>0x1865</code> || <code>6245</code> || <code>76826h</code> || PSSE_MP_VOX_FOOT_O_UP || Ship Talking 32 || <code>1072.WAV</code>
 +
|-
 +
| <code>0x1866</code> || <code>6246</code> || <code>76853h</code> || PSSE_MP_VOX_FOOT_O_DOWN || Ship Talking 33 || <code>1072.WAV</code>
 +
|-
 +
| <code>0x1867</code> || <code>6247</code> || <code>76889h</code> || PSSE_MP_VOX_FOOT_NYO_UP || Ship Talking 34 || <code>1071.WAV</code>
 +
|-
 +
| <code>0x1868</code> || <code>6248</code> || <code>76916h</code> || PSSE_MP_VOX_FOOT_NYO_DOWN || Ship Talking 35 || <code>1071.WAV</code>
 +
|-
 +
| <code>0x1869</code> || <code>6249</code> || <code>76952h</code> || PSSE_MP_VOX_FOOT_M_UP || Ship Talking 36 || <code>1070.WAV</code>
 +
|-
 +
| <code>0x186a</code> || <code>6250</code> || <code>76988h</code> || PSSE_MP_VOX_FOOT_M_DOWN || Ship Talking 37 || <code>1070.WAV</code>
 +
|-
 +
| <code>0x186b</code> || <code>6251</code> || <code>77024h</code> || PSSE_MP_VOX_FOOT_SI_UP || Ship Talking 38 || <code>1073.WAV</code>
 +
|-
 +
| <code>0x186c</code> || <code>6252</code> || <code>77060h</code> || PSSE_MP_VOX_FOOT_SI_DOWN || Ship Talking 39 || <code>1073.WAV</code>
 +
|-
 +
| <code>0x186d</code> || <code>6253</code> || <code>77096h</code> || PSSE_MP_VOX_FOOT_MN || Ship Talking 40 || <code>1074.WAV</code>
 +
|-
 +
| <code>0x186e</code> || <code>6254</code> || <code>77118h</code> || PSSE_MP_VOX_CANCEL || next line of dialogue || <code>912.WAV</code>
 +
|-
 +
| <code>0x186f</code> || <code>6255</code> || <code>77450h</code> || PSSE_MP_SHIP_CALLING_01 || ship text box showing up || <code>912, 1065.WAV</code>
 +
|-
 +
| <code>0x1870</code> || <code>6256</code> || <code>77595h</code> || PSSE_MP_SHIP_PERIOD_01 || ship text box closing || <code>912, 1065.WAV</code>
 +
|-
 +
| <code>0x1871</code> || <code>6257</code> || <code>4054h</code> || PSSE_SY_PK_UNDER_DOPING || Ultra Spicy Spray effect || <code>827.WAV</code>
 +
|-
 +
| <code>0x1872</code> || <code>6258</code> || <code>4032h</code> || PSSE_SY_HAPPA_SAY_PIKMIN || Bulbmin saying "Pikmin" || <code>1330.WAV</code>
 +
|-
 +
| <code>0x1873</code> || <code>6259</code> || <code>3954h</code> || PSSE_SY_2P_WIN_COUNT || VS mode win counter goes up || <code>688, 761.WAV</code>
 +
|-
 +
| <code>0x1874</code> || <code>6260</code> || <code>2394h</code> || PSSE_SY_TRESURE_LADER || Treasure Gauge detecting treasure || <code>1080, 1139/1140/1141/1142/1143.WAV</code>
 +
|-
 +
| <code>0x1875</code> || <code>6261</code> || <code>3928h</code> || PSSE_SY_MEMO_SCROLL || Scrolling text || <code>1077.WAV</code>
 +
|-
 +
| <code>0x1876</code> || <code>6262</code> || <code>3837h</code> || PSSE_SY_MAIL_SHACHO || President Mail opening || <code>861, 912.WAV</code>
 +
|-
 +
| <code>0x1877</code> || <code>6263</code> || <code>3746h</code> || PSSE_SY_MAIL_ORIMA_WIFE || Olimar's Wife Mail opening || <code>912, 1136.WAV</code>
 +
|-
 +
| <code>0x1878</code> || <code>6264</code> || <code>3655h</code> || PSSE_SY_MAIL_ORIMA_SON ||Olimar's Son Mail opening || <code>912, 1138.WAV</code>
 +
|-
 +
| <code>0x1879</code> || <code>6265</code> || <code>3564h</code> || PSSE_SY_MAIL_ORIMA_DAUGHTER || Olimar's Daughter Mail opening || <code>912, 1137.WAV</code>
 +
|-
 +
| <code>0x187a</code> || <code>6266</code> || <code>3382h</code> || PSSE_SY_MAIL_LOUIE_GRANMA || Louie's Grandma Mail opening || <code>912, 1136.WAV</code>
 +
|-
 +
| <code>0x187b</code> || <code>6267</code> || <code>3473h</code> || PSSE_SY_MAIL_SHACHO_WIFE || President's Wife Mail opening || <code>861, 912.WAV</code>
 +
|-
 +
| <code>0x187c</code> || <code>6268</code> || <code>3280h</code> || PSSE_SY_MAIL_SPAM || SPAM Mail opening || <code>912.WAV</code>
 +
|-
 +
| <code>0x187d</code> || <code>6269</code> || <code>3174h</code> || PSSE_SY_MAIL_RECIEVE || Mail appearing || <code>912.WAV</code>
 +
|-
 +
| <code>0x187e</code> || <code>6270</code> || <code>2982h</code> || PSSE_SY_EQUIP_LADER || Gold ship closing? || <code>1065, 1169, 1411, 1414.WAV</code>
 +
|-
 +
| <code>0x187f</code> || <code>6271</code> || <code>2903h</code> || PSSE_SY_WMAP_ZUKAN_NEW || "New" box appearing on worldmap || <code>587, 688.WAV</code>
 +
|-
 +
| <code>0x1880</code> || <code>6272</code> || <code>2682h</code> || PSSE_SY_EQUIP_SPLAY || Spray menu showing up? || <code>688, 925, 1065, 1169.WAV</code>
 +
|-
 +
| <code>0x1881</code> || <code>6273</code> || <code>2301h</code> || PSSE_SY_LADER_TURN_GRAY || Treasure Gauge turning off || <code>1080, 1139.WAV</code>
 +
|-
 +
| <code>0x1882</code> || <code>6274</code> || <code>2553h</code> || PSSE_SY_OTAKARA_ZOOMIN || Low pitch buzzing 1 || <code>1065.WAV</code>
 +
|-
 +
| <code>0x1883</code> || <code>6275</code> || <code>2599h</code> || PSSE_SY_OTAKARA_ZOOMOUT || Low pitch buzzing 2 || <code>1065.WAV</code>
 +
|-
 +
| <code>0x1884</code> || <code>6276</code> || <code>2645h</code> || PSSE_SY_OTAKARA_SCROLL || Moving radar image || <code>N/A</code>
 +
|-
 +
| <code>0x1885</code> || <code>6277</code> || <code>2523h</code> || PSSE_SY_OTAKARA_NAME || Low bongo sound? || <code>1336.WAV</code>
 +
|-
 +
| <code>0x1886</code> || <code>6278</code> || <code>2456h</code> || PSSE_SY_FLOOR_COMPLETE || Treasure gauge turning off shine || <code>785.WAV</code>
 +
|-
 +
| <code>0x1887</code> || <code>6279</code> || <code>1844h</code> || PSSE_SY_LADER_NOISE_SINGLE || Treasure gauge going crazy || <code>1080, 1139/1140/1141/1142/1143.WAV</code>
 +
|-
 +
| <code>0x1888</code> || <code>6280</code> || <code>1822h</code> || PSSE_SY_CAMERAVIEW_ROTATE || close camera zoom in || <code>1081.WAV</code>
 +
|-
 +
| <code>0x1889</code> || <code>6281</code> || <code>3954h</code> || PSSE_SY_2P_MARBLE_COUNT || VS mode win counter goes up || <code>688,761.WAV</code>
 +
|-
 +
| <code>0x188a</code> || <code>6282</code> || <code>1795h</code> || PSSE_SY_2P_SLOT_STOC || added cherry to roulette || <code>688.WAV</code>
 +
|-
 +
| <code>0x188b</code> || <code>6283</code> || <code>1689h</code> || PSSE_SY_2P_RULE_WAIT || VS mode loading || <code>762, 1104.WAV</code>
 +
|-
 +
| <code>0x188c</code> || <code>6284</code> || <code>43336h</code> || PSSE_SY_POD_DEMO_01 || Ship starting to talk (cutscene) || <code>766, 920.WAV</code>
 +
|-
 +
| <code>0x188d</code> || <code>6285</code> || <code>9152h</code> || PSSE_SY_CHANGE_ORIMA || Olimar switch 2 || <code>584, 780, 999.WAV</code>
 +
|-
 +
| <code>0x188e</code> || <code>6286</code> || <code>9179h</code> || PSSE_SY_CHANGE_LUI || Louie switch 2 || <code>584, 780, 955.WAV</code>
 +
|-
 +
| <code>0x188f</code> || <code>6287</code> || <code>9206h</code> || PSSE_SY_CHANGE_SHACHO || President switch 2 || <code>584, 780, 1064.WAV</code>
 +
|-
 +
| <code>0x1890</code> || <code>6288</code> || <code>6718h</code> || PSSE_SY_ALERT_LUI || Louie sunset chime || <code>766, 892.WAV</code>
 +
|-
 +
| <code>0x1891</code> || <code>6289</code> || <code>6774h</code> || PSSE_SY_ALERT_SHACHO || President sunset chime || <code>766, 893.WAV</code>
 +
|-
 +
| <code>0x1892</code> || <code>6290</code> || <code>1636h</code> || PSSE_SY_KANTEI_OUT || close treasure collect screen || <code>N/A</code>
 +
|-
 +
| <code>0x1893</code> || <code>6291</code> || <code>1576h</code> || PSSE_SY_MESSAGE_WARNING || cannot delve deeper || <code>912.WAV</code>
 +
|-
 +
|}
 +
 +
== category 0x3 ==
 +
This category is used for Pikmin sound effects. There are 135 entries in this bank.
 +
{| class="wikitable sortable"
 +
! colspan="3" | Entry Value
 +
! rowspan="2" | Internal Name
 +
! rowspan="2" | Sound Description
 +
! rowspan="2" | WAV ID(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable Entry
 +
|-
 +
| <code>0x2800</code> || <code>10240</code> || <code>39229h</code> || PSSE_PK_VC_BREAKUP || Pikmin being dismissed || <code>682.WAV</code>
 +
|-
 +
| <code>0x2801</code> || <code>10241</code> || <code>39256h</code> || PSSE_PK_VC_CALLED || Pikmin being whistled || <code>735.WAV</code>
 +
|-
 +
| <code>0x2802</code> || <code>10242</code> || <code>39403h</code> || PSSE_PK_VC_THROW_WAIT || Pikmin being held || <code>718.WAV</code>
 +
|-
 +
| <code>0x2803</code> || <code>10243</code> || <code>39452h</code> || PSSE_PK_VC_THROWN || Pikmin being thrown || <code>717.WAV</code>
 +
|-
 +
| <code>0x2804</code> || <code>10244</code> || <code>39158h</code> || PSSE_PK_VC_LAND || Pikmin landing || <code>733.WAV</code>
 +
|-
 +
| <code>0x2805</code> || <code>10245</code> || <code>39514h</code> || PSSE_PK_SE_ATTACH || Pikmin grabbing onto something || <code>796.WAV</code>
 +
|-
 +
| <code>0x2806</code> || <code>10246</code> || <code>38432h</code> || PSSE_PK_VC_ATTACK || Pikmin hitting something || <code>726.WAV</code>
 +
|-
 +
| <code>0x2807</code> || <code>10247</code> || <code>38454h</code> || PSSE_PK_SE_KARABURI || Pikmin hitting something (dealing no damage) || <code>754.WAV</code>
 +
|-
 +
| <code>0x2808</code> || <code>10248</code> || <code>38476h</code> || PSSE_PK_SE_ATTACKHIT || Pikmin hitting something (dealing damage) || <code>687.WAV</code>
 +
|-
 +
| <code>0x2809</code> || <code>10249</code> || <code>38405h</code> || PSSE_PK_VC_EATEN || Pikmin being eaten || <code>693.WAV</code>
 +
|-
 +
| <code>0x280a</code> || <code>10250</code> || <code>38498h</code> || PSSE_PK_VC_DAMAGED || Pikmin being flicked (lose flower/bud) || <code>691.WAV</code>
 +
|-
 +
| <code>0x280b</code> || <code>10251</code> || <code>38520h</code> || PSSE_PK_VC_PRESSED || Pikmin being squished || <code>725.WAV</code>
 +
|-
 +
| <code>0x280c</code> || <code>10252</code> || <code>34914h</code> || PSSE_PK_VC_FIRED || Pikmin on fire || <code>1394.WAV</code>
 +
|-
 +
| <code>0x280d</code> || <code>10253</code> || <code>38728h</code> || PSSE_PK_VC_DEAD1 || Pikmin dying to element || <code>694.WAV</code>
 +
|-
 +
| <code>0x280e</code> || <code>10254</code> || <code>38755h</code> || PSSE_PK_VC_DEAD2 || unused Pikmin noise || <code>695.WAV</code>
 +
|-
 +
| <code>0x280f</code> || <code>10255</code> || <code>38782h</code> || PSSE_PK_VC_DEAD3 || unused Pikmin noise || <code>696.WAV</code>
 +
|-
 +
| <code>0x2810</code> || <code>10256</code> || <code>38547h</code> || PSSE_PK_VC_GHOST || Pikmin dying || <code>700.WAV</code>
 +
|-
 +
| <code>0x2811</code> || <code>10257</code> || <code>39354h</code> || PSSE_PK_SE_WATER_IN || Pikmin entering water || <code>800.WAV</code>
 +
|-
 +
| <code>0x2812</code> || <code>10258</code> || <code>39376h</code> || PSSE_PK_VC_WATER_DROWN || Pikmin drowning || <code>1393.WAV</code>
 +
|-
 +
| <code>0x2813</code> || <code>10259</code> || <code>38640h</code> || PSSE_PK_VC_KINOKO_OBORE || Pikmin drowning (end) || <code>721.WAV</code>
 +
|-
 +
| <code>0x2814</code> || <code>10260</code> || <code>37424h</code> || PSSE_PK_SE_INSIDE_ONYON || Pikmin inside Onion || <code>589/682/690/699/701/716/719/722/723/729/730/731/733/734/735/769/1358.WAV</code>
 +
|-
 +
| <code>0x2815</code> || <code>10261</code> || <code>37912h</code> || PSSE_PK_VC_ONY_CLIMB || Pikmin starting to climb onion legs || <code>722.WAV</code>
 +
|-
 +
| <code>0x2816</code> || <code>10262</code> || <code>37397h</code> || PSSE_PK_SE_ONY_SEED_EJECT || Pikmin seed being produced || <code>688.WAV</code>
 +
|-
 +
| <code>0x2817</code> || <code>10263</code> || <code>37973h</code> || PSSE_PK_SE_ONY_SEED_GROUND || Pikmin seed being planted || <code>771.WAV</code>
 +
|-
 +
| <code>0x2818</code> || <code>10264</code> || <code>38000h</code> || PSSE_PK_SE_ONY_HATSUGA || Pikmin seed sprouting || <code>702.WAV</code>
 +
|-
 +
| <code>0x2819</code> || <code>10265</code> || <code>38044h</code> || PSSE_PK_SE_ONY_SODATSU || Pikmin seed sprouting || <code>728.WAV</code>
 +
|-
 +
| <code>0x281a</code> || <code>10266</code> || <code>38022h</code> || PSSE_PK_SE_ONY_TSUBOMI || Pikmin seed blooming into bud || <code>732.WAV</code>
 +
|-
 +
| <code>0x281b</code> || <code>10267</code> || <code>38066h</code> || PSSE_PK_SE_ONY_SAKU || Pikmin seed blooming into flower || <code>727.WAV</code>
 +
|-
 +
| <code>0x281c</code> || <code>10268</code> || <code>38088h</code> || PSSE_PK_SE_ONY_KARERU || Pikmin seed going back to seed || <code>715.WAV</code>
 +
|-
 +
| <code>0x281d</code> || <code>10269</code> || <code>38110h</code> || PSSE_PK_SE_ONY_ENTER || Pikmin going inside the onion || <code>688.WAV</code>
 +
|-
 +
| <code>0x281e</code> || <code>10270</code> || <code>38151h</code> || PSSE_PK_VC_ONY_EXIT || Pikmin coming outside the onion || <code>742.WAV</code>
 +
|-
 +
| <code>0x281f</code> || <code>10271</code> || <code>37080h</code> || PSSE_PK_VC_JUMP_INTO_UFO || Pikmin celebrating (maybe inside Onion too) || <code>714/713.WAV</code>
 +
|-
 +
| <code>0x2820</code> || <code>10272</code> || <code>36628h</code> || PSSE_PK_SE_INSIDE_VOLVE || Pikmin inside Ship || <code>589/682/690/699/701/716/719/722/723/729/730/731/733/734/735/769/1337/1338/1339.WAV</code>
 +
|-
 +
| <code>0x2821</code> || <code>10273</code> || <code>35318h</code> || PSSE_PL_PULLOUT_PIKI || Pikmin being plucked || <code>782, 703/704/705/711/.WAV</code>
 +
|-
 +
| <code>0x2822</code> || <code>10274</code> || <code>36423h</code> || PSSE_PK_VC_SAVED || Pikmin being saved from being eaten || <code>1375.WAV</code>
 +
|-
 +
| <code>0x2823</code> || <code>10275</code> || <code>37118h</code> || PSSE_PK_SE_HIT_FOUNTAIN || Pikmin breaking geyser || <code>793.WAV</code>
 +
|-
 +
| <code>0x2824</code> || <code>10276</code> || <code>39474h</code> || PSSE_PK_SE_HIT_HARDWALL || Pikmin breaking tough gate || <code>802.WAV</code>
 +
|-
 +
| <code>0x2825</code> || <code>10277</code> || <code>38337h</code> || PSSE_PK_SE_HIT_SOFTWALL || Pikmin breaking soft gate || <code>774.WAV</code>
 +
|-
 +
| <code>0x2826</code> || <code>10278</code> || <code>37276h</code> || PSSE_PK_SE_HIT_CONCRETEWALL || Pikmin breaking Barl drain || <code>773.WAV</code>
 +
|-
 +
| <code>0x2827</code> || <code>10279</code> || <code>37232h</code> || PSSE_PK_SE_HIT_BRIDGE || Pikmin building bridge || <code>797.WAV</code>
 +
|-
 +
| <code>0x2828</code> || <code>10280</code> || <code>37321h</code> || PSSE_PK_SE_HIT_STONE || Pikmin breaking rocks || <code>787.WAV</code>
 +
|-
 +
| <code>0x2829</code> || <code>10281</code> || <code>37354h</code> || PSSE_PK_SE_PULL_GRASS || Pikmin plucking grass || <code>787.WAV</code>
 +
|-
 +
| <code>0x282a</code> || <code>10282</code> || <code>37152h</code> || PSSE_EN_KURAGE_GET_PIKI || Pikmin being sucked into jellyfloat || <code>1266.WAV</code>
 +
|-
 +
| <code>0x282b</code> || <code>10283</code> || <code>37208h</code> || PSSE_PK_SE_STABBED || splash of goo sound? (titan dweevil exploding?) || <code>1085.WAV</code>
 +
|-
 +
| <code>0x282c</code> || <code>10284</code> || <code>38234h</code> || PSSE_PK_VC_LIFT_TRY || Pikmin struggling to pick up something || <code>736.WAV</code>
 +
|-
 +
| <code>0x282d</code> || <code>10285</code> || <code>38310h</code> || PSSE_PK_VC_LIFT_SUCCESS || Pikmin picking up someting || <code>683.WAV</code>
 +
|-
 +
| <code>0x282e</code> || <code>10286</code> || <code>38288h</code> || PSSE_PK_VC_LIFT_MOVE || Pikmin carrying something || <code>684.WAV</code>
 +
|-
 +
| <code>0x282f</code> || <code>10287</code> || <code>37174h</code> || PSSE_PK_VC_JUMP_INTO_HOLE || Pikmin saying "no" || <code>1367/1368/1369.WAV</code>
 +
|-
 +
| <code>0x2830</code> || <code>10288</code> || <code>39283h</code> || PSSE_PK_VC_FIND || Pikmin interacting with something(pik1 leftover) || <code>685.WAV</code>
 +
|-
 +
| <code>0x2831</code> || <code>10289</code> || <code>39332h</code> || PSSE_PK_VC_YATTA || Pikmin celebrating (sounds like picking up bombrock) || <code>734.WAV</code>
 +
|-
 +
| <code>0x2832</code> || <code>10290</code> || <code>38987h</code> || PSSE_PK_VC_NOBI || Pikmin celebrating || <code>711.WAV</code>
 +
|-
 +
| <code>0x2833</code> || <code>10291</code> || <code>39180h</code> || PSSE_PK_VC_DRINK || Pikmin drinking nectar || <code>697.WAV</code>
 +
|-
 +
| <code>0x2834</code> || <code>10292</code> || <code>38662h</code> || PSSE_PK_VC_AKUBI || Pikmin moaning idly || <code>686.WAV</code>
 +
|-
 +
| <code>0x2835</code> || <code>10293</code> || <code>38684h</code> || PSSE_PK_VC_BURUBURU || Pikmin shaking off water || <code>689.WAV</code>
 +
|-
 +
| <code>0x2836</code> || <code>10294</code> || <code>38706h</code> || PSSE_PK_VC_CRASH || Pikmin making a "huh" sound || <code>690.WAV</code>
 +
|-
 +
| <code>0x2837</code> || <code>10295</code> || <code>38809h</code> || PSSE_PK_VC_FALL || Pikmin falling || <code>698.WAV</code>
 +
|-
 +
| <code>0x2838</code> || <code>10296</code> || <code>38837h</code> || PSSE_PK_VC_HANG || Pikmin grabbing on to something || <code>701.WAV</code>
 +
|-
 +
| <code>0x2839</code> || <code>10297</code> || <code>38859h</code> || PSSE_PK_VC_JUMP1 || Pikmin celebrating || <code>712.WAV</code>
 +
|-
 +
| <code>0x283a</code> || <code>10298</code> || <code>38887h</code> || PSSE_PK_VC_JUMP2 || Pikmin celebrating || <code>713.WAV</code>
 +
|-
 +
| <code>0x283b</code> || <code>10299</code> || <code>38915h</code> || PSSE_PK_VC_JUMP3 || Pikmin celebrating || <code>714.WAV</code>
 +
|-
 +
| <code>0x283c</code> || <code>10300</code> || <code>39310h</code> || PSSE_PK_VC_GAKKARI || Pikmin giving up || <code>699.WAV</code>
 +
|-
 +
| <code>0x283d</code> || <code>10301</code> || <code>38943h</code> || PSSE_PK_VC_SNEEZE || Pikmin sound (possibly unused) || <code>716.WAV</code>
 +
|-
 +
| <code>0x283e</code> || <code>10302</code> || <code>38965h</code> || PSSE_PK_VC_SLEEP || Pikmin sound || <code>719.WAV</code>
 +
|-
 +
| <code>0x283f</code> || <code>10303</code> || <code>39009h</code> || PSSE_PK_VC_ANGRY1 || Pikmin getting back up || <code>722/723.WAV</code>
 +
|-
 +
| <code>0x2840</code> || <code>10304</code> || <code>39043h</code> || PSSE_PK_VC_ANGRY2 || Pikmin getting back up after being flicked (angry) || <code>723.WAV</code>
 +
|-
 +
| <code>0x2841</code> || <code>10305</code> || <code>39070h</code> || PSSE_PK_VC_OTTOTTO || Pikmin making an impatient sound? || <code>724.WAV</code>
 +
|-
 +
| <code>0x2842</code> || <code>10306</code> || <code>39092h</code> || PSSE_PK_VC_SKIP || Pikmin making a soft noise || <code>729.WAV</code>
 +
|-
 +
| <code>0x2843</code> || <code>10307</code> || <code>39114h</code> || PSSE_PK_VC_SLIP1 || Pikmin tripping || <code>730.WAV</code>
 +
|-
 +
| <code>0x2844</code> || <code>10308</code> || <code>39136h</code> || PSSE_PK_VC_SLIP2 || Pikmin tripping || <code>731.WAV</code>
 +
|-
 +
| <code>0x2845</code> || <code>10309</code> || <code>36559h</code> || PSSE_PK_FLOWER_VOICE || Pikmin being flowered || <code>1366, 727.WAV</code>
 +
|-
 +
| <code>0x2846</code> || <code>10310</code> || <code>36452h</code> || PSSE_PK_FLOWER_FALL_VOICE || Pikmin sounding sad || <code>715, 690/692/699/.WAVs</code>
 +
|-
 +
| <code>0x2847</code> || <code>10311</code> || <code>36110h</code> || PSSE_PK_G1F_PIKI_ELEC || Yellow Pikmin Discovery cutscene || <code>713, 733, 1149, 1150, 1151, 1153, 1385, 1386.WAV</code>
 +
|-
 +
| <code>0x2848</code> || <code>10312</code> || <code>36396h</code> || PSSE_PK_VC_BLOWN_DEAD || Pikmin yelling || <code>1371.WAV</code>
 +
|-
 +
| <code>0x2849</code> || <code>10313</code> || <code>36289h</code> || PSSE_PK_VC_SWALLOWED || Pikmin inside Jellyfloat || <code>1098, 1099, 1388, 1389, 1391,.WAV</code>
 +
|-
 +
| <code>0x284a</code> || <code>10314</code> || <code>36267h</code> || PSSE_PK_VC_SPLASH_OFF || Pikmin making a weird sound (maybe dying to jellyfloat?) || <code>1387.WAV</code>
 +
|-
 +
| <code>0x284b</code> || <code>10315</code> || <code>34880h</code> || PSSE_PK_VC_WATER_PANIC || Pikmin being watered || <code>1398, 1399.WAV</code>
 +
|-
 +
| <code>0x284c</code> || <code>10316</code> || <code>39536h</code> || PSSE_PK_VC_ELEC_DEAD || Pikmin getting electrocuted || <code>1392.WAV</code>
 +
|-
 +
| <code>0x284d</code> || <code>10317</code> || <code>39563h</code> || PSSE_PK_SE_HIT_ELEC_GATE || Elec Gate being hit || <code>1082.WAV</code>
 +
|-
 +
| <code>0x284e</code> || <code>10318</code> || <code>39596h</code> || PSSE_PK_SE_DOSUN || Purple slam || <code>633.WAV</code>
 +
|-
 +
| <code>0x284f</code> || <code>10319</code> || <code>39637h</code> || PSSE_PK_VC_DIGGING || Pikmin digging || <code>793, 794, 1370.WAV</code>
 +
|-
 +
| <code>0x2850</code> || <code>10320</code> || <code>39696h</code> || PSSE_PK_VC_GAS_POISONING || Pikmin walking past someone vaping || <code>1360, 1361.WAV</code>
 +
|-
 +
| <code>0x2851</code> || <code>10321</code> || <code>39725h</code> || PSSE_PK_VC_DOPING || Pikmin getting spicy || <code>1362, 1363.WAV</code>
 +
|-
 +
| <code>0x2852</code> || <code>10322</code> || <code>39757h</code> || PSSE_PK_VC_DOPE_ATTACK || Pikmin attacking with Spicy effect || <code>1355, 1356, 1357.WAV</code>
 +
|-
 +
| <code>0x2853</code> || <code>10323</code> || <code>39786h</code> || PSSE_PK_VC_DOPE_END || Pikmin Spicy effect running out || <code>1358.WAV</code>
 +
|-
 +
| <code>0x2854</code> || <code>10324</code> || <code>39808h</code> || PSSE_PK_VC_SCATTERED || Pikmin being flicked || <code>1372, 1373.WAV</code>
 +
|-
 +
| <code>0x2855</code> || <code>10325</code> || <code>902h</code> || PSSE_PK_DOPING_IMI || Beep || <code>N/A</code>
 +
|-
 +
| <code>0x2856</code> || <code>10326</code> || <code>42277h</code> || PSSE_PL_DEMOS00_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code>
 +
|-
 +
| <code>0x2857</code> || <code>10327</code> || <code>42051h</code> || PSSE_PL_DEMOS07_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code>
 +
|-
 +
| <code>0x2858</code> || <code>10328</code> || <code>41603h</code> || PSSE_PL_DEMOS08_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code>
 +
|-
 +
| <code>0x2859</code> || <code>10229</code> || <code>39842h</code> || PSSE_PL_DEMOE00_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code>
 +
|-
 +
| <code>0x285a</code> || <code>10330</code> || <code>36235h</code> || PSSE_PK_ESCAPE_HOLE || Pikmin falling || <code>1364.WAV</code>
 +
|-
 +
| <code>0x285b</code> || <code>10331</code> || <code>36205h</code> || PSSE_PK_G03_MEET_RED || Red Pikmin Discovery cutscene || <code>1377, 1378.WAV</code>
 +
|-
 +
| <code>0x285c</code> || <code>10332</code> || <code>35933h</code> || PSSE_PK_G21_MEET_BLUE || Blue Pikmin Discovery cutscene || <code>689, 719, 726, 1089, 1098, 1291.WAV</code>
 +
|-
 +
| <code>0x285d</code> || <code>10333</code> || <code>36052h</code> || PSSE_PK_G27_MEET_WHITE || White Pikmin Discovery cutscene || <code>1379, 1380, 1381, 1382, 1383, 1384.WAV</code>
 +
|-
 +
| <code>0x285e</code> || <code>10334</code> || <code>36030h</code> || PSSE_PK_G24_MEET_BLACK || Purple Pikmin Discovery cutscene || <code>1376.WAV</code>
 +
|-
 +
| <code>0x285f</code> || <code>10335</code> || <code>35871h</code> || PSSE_PK_RESULT_INCREMENT || Pikmin picking up bomb rock (pik1 leftover) || <code>703, 708, 734.WAV</code>
 +
|-
 +
| <code>0x2860</code> || <code>10336</code> || <code>35805h</code> || PSSE_PK_RESULT_DECREMENT || Pikmin Spicy effect running out || <code>692, 699, 1358.WAV</code>
 +
|-
 +
| <code>0x2861</code> || <code>10337</code> || <code>43336h</code> || PSSE_PL_DEMOG26_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code>
 +
|-
 +
| <code>0x2862</code> || <code>10338</code> || <code>43336h</code> || PSSE_PL_DEMOG29_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code>
 +
|-
 +
| <code>0x2863</code> || <code>10339</code> || <code>41829h</code> || PSSE_PL_DEMOG32_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code>
 +
|-
 +
| <code>0x2864</code> || <code>10340</code> || <code>35729h</code> || PSSE_PK_HAPPA_BREAKUP || Bulbmin being dismissed || <code>1311.WAV</code>
 +
|-
 +
| <code>0x2865</code> || <code>10341</code> || <code>35778h</code> || PSSE_PK_HAPPA_CALLED || Bulbmin being whistled || <code>1312.WAV</code>
 +
|-
 +
| <code>0x2866</code> || <code>10342</code> || <code>35756h</code> || PSSE_PK_HAPPA_THROWN || Bulbmin being thrown || <code>1326.WAV</code>
 +
|-
 +
| <code>0x2867</code> || <code>10343</code> || <code>35702h</code> || PSSE_PK_HAPPA_EATEN || Bulbmin being eaten || <code>1317.WAV</code>
 +
|-
 +
| <code>0x2868</code> || <code>10344</code> || <code>35638h</code> || PSSE_PK_HAPPA_FLOWER || Flower blooming || <code>727.WAV</code>
 +
|-
 +
| <code>0x2869</code> || <code>10345</code> || <code>35536h</code> || PSSE_PK_HAPPA_FLOWER_FALL || Seed turning back into leaf || <code>715.WAV</code>
 +
|-
 +
| <code>0x286a</code> || <code>10346</code> || <code>35509h</code> || PSSE_PK_HAPPA_GHOST || Bulbmin Dying || <code>1319.WAV</code>
 +
|-
 +
| <code>0x286b</code> || <code>10347</code> || <code>35460h</code> || PSSE_PK_HAPPA_THROW_WAIT || Bulbmin being held || <code>1327.WAV</code>
 +
|-
 +
| <code>0x286c</code> || <code>10348</code> || <code>35433h</code> || PSSE_PK_HAPPA_JUMP_HOLE || Bulbmin sound (not sure when used) || <code>1323.WAV</code>
 +
|-
 +
| <code>0x286d</code> || <code>10349</code> || <code>35406h</code> || PSSE_PK_HAPPA_FALL || Bulbmin falling off map || <code>1318.WAV</code>
 +
|-
 +
| <code>0x286e</code> || <code>10350</code> || <code>35379h</code> || PSSE_PK_HAPPA_PRESSED || Bulbmin getting squished || <code>1331.WAV</code>
 +
|-
 +
| <code>0x286f</code> || <code>10351</code> || <code>35257h</code> || PSSE_PK_HAPPA_PULLOUT || Bulbmin being plucked || <code>782, 1320/1321/1322.WAV</code>
 +
|-
 +
| <code>0x2870</code> || <code>10352</code> || <code>35203h</code> || PSSE_PK_HAPPA_LIFT_TRY || Bulbmin struggling to lift something || <code>1334.WAV</code>
 +
|-
 +
| <code>0x2871</code> || <code>10353</code> || <code>35176h</code> || PSSE_PK_HAPPA_LIFT_SUCCESS || Bulbmin picking something up || <code>1325.WAV</code>
 +
|-
 +
| <code>0x2872</code> || <code>10354</code> || <code>35154h</code> || PSSE_PK_HAPPA_LIFT_MOVE || Bulbmin carrying || <code>1324.WAV</code>
 +
|-
 +
| <code>0x2873</code> || <code>10355</code> || <code>35132h</code> || PSSE_PK_HAPPA_ATTACK || Bulbmin attack under spicy effect || <code>1310.WAV</code>
 +
|-
 +
| <code>0x2874</code> || <code>10356</code> || <code>35056h</code> || PSSE_PK_HAPPA_DOPING || Bulbmin getting Spicy || <code>1316.WAV</code>
 +
|-
 +
| <code>0x2875</code> || <code>10357</code> || <code>35083h</code> || PSSE_PK_HAPPA_DOPE_ATTACK || Bulbmin attack under spicy effect? || <code>1313.WAV</code>
 +
|-
 +
| <code>0x2876</code> || <code>10358</code> || <code>35105h</code> || PSSE_PK_HAPPA_DOPE_END || Bulbmin Spicy effect runs out || <code>1314.WAV</code>
 +
|-
 +
| <code>0x2877</code> || <code>10359</code> || <code>35029h</code> || PSSE_PK_HAPPA_SCATTERED || Bulbmin sound (unknown if used) || <code>1333.WAV</code>
 +
|-
 +
| <code>0x2878</code> || <code>10360</code> || <code>35007h</code> || PSSE_PK_HAPPA_DIGGING || Bulbmin digging || <code>1315.WAV</code>
 +
|-
 +
| <code>0x2879</code> || <code>10361</code> || <code>34985h</code> || PSSE_PK_HAPPA_SAVED || Bulbmin low pitched sound || <code>1332.WAV</code>
 +
|-
 +
| <code>0x287a</code> || <code>10362</code> || <code>34846h</code> || PSSE_PK_VC_PANIC || Pikmin panic || <code>1397.WAV</code>
 +
|-
 +
| <code>0x287b</code> || <code>10363</code> || <code>34812h</code> || PSSE_PK_HAPPA_PANIC || Bulbmin Panic || <code>1328/1329.WAV</code>
 +
|-
 +
| <code>0x287c</code> || <code>10364</code> || <code>34768h</code> || PSSE_PK_SE_DOSUN_HIT || Purple Slam || <code>1105, 1106.WAV</code>
 +
|-
 +
| <code>0x287d</code> || <code>10365</code> || <code>34735h</code> || PSSE_PK_HUMMING_TEST || unused Pikmin noise || <code>696.WAV</code>
 +
|-
 +
| <code>0x287e</code> || <code>10366</code> || <code>43564h</code> || PSSE_PK_SHOUT01 || Pikmin murmur 1 || <code>1000, 1001, 1002, 1003.WAV</code>
 +
|-
 +
| <code>0x287f</code> || <code>10367</code> || <code>43736h</code> || PSSE_PK_SHOUT02 || Pikmin murmur 2 || <code>1004, 1005, 1006, 1007.WAV</code>
 +
|-
 +
| <code>0x2880</code> || <code>10368</code> || <code>43908h</code> || PSSE_PK_SHOUT03 || Pikmin murmur 3 || <code>1008, 1009, 1010.WAV</code>
 +
|-
 +
| <code>0x2881</code> || <code>10369</code> || <code>43564h</code> || PSSE_PK_SHOUT04 || Pikmin murmur 4 || <code>1000, 1001, 1002, 1003.WAV</code>
 +
|-
 +
| <code>0x2882</code> || <code>10370</code> || <code>44252h</code> || PSSE_PK_HUMING01 || Pikmin Humming 1 || <code>1012, 1013, 1014, 1015, 1016.WAV</code>
 +
|-
 +
| <code>0x2883</code> || <code>10371</code> || <code>44510h</code> || PSSE_PK_HUMING02 || Pikmin Humming 2 || <code>1017, 1018, 1019, 1020, 1021.WAV</code>
 +
|-
 +
| <code>0x2884</code> || <code>10372</code> || <code>44768h</code> || PSSE_PK_HUMING03 || Pikmin Humming 3 || <code>1022, 1023, 1024, 1025.WAV</code>
 +
|-
 +
| <code>0x2885</code> || <code>10373</code> || <code>45026h</code> || PSSE_PK_AINOUTA_RU || Pikmin humming Ai no uta || <code>903, 904, 905, 906, 907, 908, 909, 910, 911.WAV</code>
 +
|-
 +
| <code>0x2886</code> || <code>10374</code> || <code>45258h</code> || PSSE_PK_AINOUTA_RA || Pikmin singing Ai no uta || <code>894, 895, 896, 897, 898, 899, 900, 901, 902.WAV</code>
 +
|-
 +
| <code>0x2887</code> || <code>10375</code> || <code>34688h</code> || PSSE_PK_G24_MEET_BLACK2 || Purple Pikmin Discovery Cutscene || <code>1376.WAV</code>
 +
|-
 +
|}
 +
 +
== category 0x4 ==
 +
This category is used mostly for object sound effects. There are 126 entries in this bank.
 +
{| class="wikitable sortable"
 +
! colspan="3" | Entry Value
 +
! rowspan="2" | Internal Name
 +
! rowspan="2" | Sound Description
 +
! rowspan="2" | WAV ID(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable Entry
 +
|-
 +
| <code>0x3800</code> || <code>14336</code> || <code>31421h</code> || PSSE_EV_WORK_HONEY_DROP || Nectar hitting the ground || <code>640.WAV</code>
 +
|-
 +
| <code>0x3801</code> || <code>14337</code> || <code>31207h</code> || PSSE_EV_WORK_BRIDGE_EXTEND || Bridge segment being built || <code>N/A</code>
 +
|-
 +
| <code>0x3802</code> || <code>14338</code> || <code>31298h</code> || PSSE_EV_WORK_STONE_BREAK || Rock being broken || <code>786.WAV</code>
 +
|-
 +
| <code>0x3803</code> || <code>14339</code> || <code>31320h</code> || PSSE_EV_WORK_WALLDOWN || Gate falling || <code>764, 793, 794.WAV</code>
 +
|-
 +
| <code>0x3804</code> || <code>14340</code> || <code>31443h</code> || PSSE_EV_HOME_PELLET_BACUUM || Onion absorbing || <code>758.WAV</code>
 +
|-
 +
| <code>0x3805</code> || <code>14341</code> || <code>31465h</code> || PSSE_EV_HOME_PELLET_FINISH || Item being absorbed || <code>688.WAV</code>
 +
|-
 +
| <code>0x3806</code> || <code>14342</code> || <code>26669h</code> || PSSE_EV_ONYON_BOUND_PLAYER || Thump sound (unknown purpose) || <code>587.WAV</code>
 +
|-
 +
| <code>0x3807</code> || <code>14343</code> || <code>26640h</code> || PSSE_EV_ROCKET_VOLVE || Hissing sound || <code>1420/1421.WAV</code>
 +
|-
 +
| <code>0x3808</code> || <code>14344</code> || <code>26319h</code> || PSSE_EV_ITEM_LAND_SOIL_S || Pellet thump (small Pellet) || <code>792.WAV</code>
 +
|-
 +
| <code>0x3809</code> || <code>14345</code> || <code>26275h</code> || PSSE_EV_ITEM_LAND_SOIL_M || Pellet thump (medium Pellet) || <code>1209.WAV</code>
 +
|-
 +
| <code>0x380a</code> || <code>14346</code> || <code>26297h</code> || PSSE_EV_ITEM_LAND_SOIL_L || Pellet thump (large Pellet) || <code>613.WAV</code>
 +
|-
 +
| <code>0x380b</code> || <code>14347</code> || <code>26187h</code> || PSSE_EV_ITEM_LAND_WATER1_S || Water splash (small object) || <code>800.WAV</code>
 +
|-
 +
| <code>0x380c</code> || <code>14348</code> || <code>26209h</code> || PSSE_EV_ITEM_LAND_WATER1_M || Water splash (medium object) || <code>1089.WAV</code>
 +
|-
 +
| <code>0x380d</code> || <code>14349</code> || <code>26231h</code> || PSSE_EV_ITEM_LAND_WATER1_L || Water splash (large object) || <code>1088.WAV</code>
 +
|-
 +
| <code>0x380e</code> || <code>14350</code> || <code>23771h</code> || PSSE_EV_ROCKET_FLY_AWAY || Ship flying (day results?) || <code>1345, 1419, 1418, 1422.WAV</code>
 +
|-
 +
| <code>0x380f</code> || <code>14351</code> || <code>23784h</code> || PSSE_EV_ROCKET_TAKEOFF || Ship takeoff || <code>1345, 1419, 1418, 1422.WAV</code>
 +
|-
 +
| <code>0x3810</code> || <code>14352</code> || <code>28098h</code> || PSSE_EV_ONYON_FLY_AWAY || Onion flying (day results?) || <code>588, 922.WAV</code>
 +
|-
 +
| <code>0x3811</code> || <code>14353</code> || <code>28575h</code> || PSSE_EV_G20_ONYON_LAND_W || Onion landing (in water) || <code>584, 1089.WAV</code>
 +
|-
 +
| <code>0x3812</code> || <code>14354</code> || <code>28466h</code> || PSSE_EV_G20_ONYON_APPEAR_W || Splash of water (onion emerging from water?) || <code>771, 1093.WAV</code>
 +
|-
 +
| <code>0x3813</code> || <code>14355</code> || <code>28707h</code> || PSSE_EV_ONYON_BOOTUP || Onion emerging from cut cutscene (wind up) || <code>588, 688, 922.WAV</code>
 +
|-
 +
| <code>0x3814</code> || <code>14356</code> || <code>28918h</code> || PSSE_EV_ONYON_APPEAR || Onion emerging from cut cutscene (popping out of ground) || <code>771, 1192.WAV</code>
 +
|-
 +
| <code>0x3815</code> || <code>14357</code> || <code>32102h</code> || PSSE_EV_ONYON_FOOT || Onion legs extending || <code>N/A</code>
 +
|-
 +
| <code>0x3816</code> || <code>14358</code> || <code>29777h</code> || PSSE_EV_ONYON_LAND || Onion landing || <code>584.WAV</code>
 +
|-
 +
| <code>0x3817</code> || <code>14359</code> || <code>23797h</code> || PSSE_EV_ROCKET_JET_LANDING || Ship coursein cutscene (flying) || <code>1345, 1418, 1419, 1422.WAV</code>
 +
|-
 +
| <code>0x3818</code> || <code>14360</code> || <code>23810h</code> || PSSE_EV_ROCKET_LAND || Ship coursein cutscene (landing) || <code>1337, 1338, 1339.WAV</code>
 +
|-
 +
| <code>0x3819</code> || <code>14361</code> || <code>26034h</code> || PSSE_EV_PROPERA_LANDING || Onion coursein cutscene (flying) || <code>588, 922.WAV</code>
 +
|-
 +
| <code>0x381a</code> || <code>14362</code> || <code>28285h</code> || PSSE_EV_PROPERA_TAKEOFF || Onion takeoff || <code>588, 922.WAV</code>
 +
|-
 +
| <code>0x381b</code> || <code>14363</code> || <code>23836h</code> || PSSE_EV_POD_FLY_DOWN || Research Pod cave falling cutscene || <code>1090, 1418, 1422.WAV</code>
 +
|-
 +
| <code>0x381c</code> || <code>14364</code> || <code>23849h</code> || PSSE_EV_POD_FLY_AWAY || Research Pod escape cutscene || <code>1040, 1418, 1422.WAV</code>
 +
|-
 +
| <code>0x381d</code> || <code>14365</code> || <code>32167h</code> || PSSE_EV_ROCKET_VACUUM || Ship absorbing something (item) || <code>N/A</code>
 +
|-
 +
| <code>0x381e</code> || <code>14366</code> || <code>32075h</code> || PSSE_EV_VACUUM_PLAYER_END || Captain entering ship || <code>586.WAV</code>
 +
|-
 +
| <code>0x381f</code> || <code>14367</code> || <code>29439h</code> || PSSE_EV_S01_VACUUM_PLAYER || Ship absorbing something (deeper sounding) || <code>N/A</code>
 +
|-
 +
| <code>0x3820</code> || <code>14368</code> || <code>29394h</code> || PSSE_EV_S03_VACUUM_PLAYER || Ship absorbing something (again but quieter) || <code>N/A</code>
 +
|-
 +
| <code>0x3821</code> || <code>14369</code> || <code>29349h</code> || PSSE_EV_S04_VACUUM_PLAYER || Ship absorbing something (same as before) || <code>N/A</code>
 +
|-
 +
| <code>0x3822</code> || <code>14370</code> || <code>29304h</code> || PSSE_EV_S06_VACUUM_PLAYER || Ship absorbing something (same as before) || <code>N/A</code>
 +
|-
 +
| <code>0x3823</code> || <code>14371</code> || <code>29259h</code> || PSSE_EV_S12_VACUUM_PLAYER || Ship absorbing something (same as before) || <code>N/A</code>
 +
|-
 +
| <code>0x3824</code> || <code>14372</code> || <code>24553h</code> || PSSE_EV_DOL2GOLD_FLY_AWAY || Ship sound (gold) (maybe in day results?) || <code>1345, 1413, 1414, 1415.WAV</code>
 +
|-
 +
| <code>0x3825</code> || <code>14373</code> || <code>23927h</code> || PSSE_EV_DOL2GOLD_TAKEOFF || Ship liftoff (gold) || <code>1345, 1413, 1414, 1415.WAV</code>
 +
|-
 +
| <code>0x3826</code> || <code>14374</code> || <code>24250h</code> || PSSE_EV_DOL2GOLD_LNDING || Ship coursein cutscene (gold) (flying) || <code>1345, 1413, 1414, 1415.WAV</code>
 +
|-
 +
| <code>0x3827</code> || <code>14375</code> || <code>24910h</code> || PSSE_EV_DOL2GOLD_LAND || Ship coursein cutscene (gold) (landing) || <code>1337, 1338.WAV</code>
 +
|-
 +
| <code>0x3828</code> || <code>14376</code> || <code>25550h</code> || PSSE_EV_DOL2GOLD_PISTON || Gold Ship idle sound || <code>681, 1413, 1414, 1415, 1422.WAV</code>
 +
|-
 +
| <code>0x3829</code> || <code>14377</code> || <code>25048h</code> || PSSE_EV_PODGOLD_FLY_DOWN || Research Pod returning to main ship || <code>1090, 1414, 1422.WAV</code>
 +
|-
 +
| <code>0x382a</code> || <code>14378</code> || <code>25198h</code> || PSSE_EV_PODGOLD_FLY_AWAY || Research Pod escaping || <code>1040, 1414, 1422.WAV</code>
 +
|-
 +
| <code>0x382b</code> || <code>14379</code> || <code>25406h</code> || PSSE_EV_PODGOLD_PROPELLER || Research Pod idle || <code>1040, 1414, 1422.WAV</code>
 +
|-
 +
| <code>0x382c</code> || <code>14380</code> || <code>25768h</code> || PSSE_EV_PODGOLD_JOINT || Research Pod closing on main ship || <code>1411.WAV</code>
 +
|-
 +
| <code>0x382d</code> || <code>14381</code> || <code>25805h</code> || PSSE_EV_PODGOLD_SLIDE || Research Pod closing on main ship (gold) || <code>1197, 1411, 1414.WAV</code>
 +
|-
 +
| <code>0x382e</code> || <code>14382</code> || <code>25878h</code> || PSSE_EV_PODGOLD_CLOSE || Research Pod closing on main ship (gold) (again?) || <code>1411.WAV</code>
 +
|-
 +
| <code>0x382f</code> || <code>14383</code> || <code>25915h</code> || PSSE_EV_PODGOLD_OPEN || Ship opening hatch to absorb something || <code>582, 1412.WAV</code>
 +
|-
 +
| <code>0x3830</code> || <code>14384</code> || <code>26484h</code> || PSSE_EV_KEY_BOUND || Key landing || <code>1344.WAV</code>
 +
|-
 +
| <code>0x3831</code> || <code>14385</code> || <code>26562h</code> || PSSE_EV_ONYON_GAS || Quiet ship sound || <code>1346.WAV</code>
 +
|-
 +
| <code>0x3832</code> || <code>14386</code> || <code>26794h</code> || PSSE_EV_TREASURE_RISE_UP || Buried object being unearthed || <code>781, 1198, 1302.WAV</code>
 +
|-
 +
| <code>0x3833</code> || <code>14387</code> || <code>26881h</code> || PSSE_EV_TREASURE_JUMP_OUT || Buried object being unearthed comepletely || <code>771, 782, 1192.WAV</code>
 +
|-
 +
| <code>0x3834</code> || <code>14388</code> || <code>23888h</code> || PSSE_EV_POD_SLIDE || Research Pod closing on main ship (gold) (again?) || <code>1197, 1411, 1418.WAV</code>
 +
|-
 +
| <code>0x3835</code> || <code>14389</code> || <code>23901h</code> || PSSE_EV_POD_CLOSE || Research Pod closing on main ship || <code>680.WAV</code>
 +
|-
 +
| <code>0x3836</code> || <code>14390</code> || <code>23914h</code> || PSSE_EV_POD_OPEN || Ship opening hatch to absorb something || <code>582, 583.WAV</code>
 +
|-
 +
| <code>0x3837</code> || <code>14391</code> || <code>29567h</code> || PSSE_EV_FOUNTAIN_SHOT || Something emerging from water || <code>1093.WAV</code>
 +
|-
 +
| <code>0x3838</code> || <code>14392</code> || <code>31670h</code> || PSSE_EV_ELEC_GATE || Elec Gate || <code>1154, 1155.WAV</code>
 +
|-
 +
| <code>0x3839</code> || <code>14393</code> || <code>31761h</code> || PSSE_EV_RUIN_DISCHARGE || Mold idle sound || <code>1346.WAV</code>
 +
|-
 +
| <code>0x383a</code> || <code>14394</code> || <code>31783h</code> || PSSE_EV_RUIN_GROW || Mold growing || <code>1347, 1348.WAV</code>
 +
|-
 +
| <code>0x383b</code> || <code>14395</code> || <code>31841h</code> || PSSE_EV_RUIN_WITHER || Mold shrinking || <code>1348, 1349.WAV</code>
 +
|-
 +
| <code>0x383c</code> || <code>14396</code> || <code>31967h</code> || PSSE_EV_BIG_FOUNTAIN || flowing water (geyser activated?) || <code>1341, 1342.WAV</code>
 +
|-
 +
| <code>0x383d</code> || <code>14397</code> || <code>31897h</code> || PSSE_EV_POD_BOOST || Steam sound || <code>1309.WAV</code>
 +
|-
 +
| <code>0x383e</code> || <code>14398</code> || <code>23875h</code> || PSSE_EV_POD_JOINT || thump sound || <code>680.WAV</code>
 +
|-
 +
| <code>0x383f</code> || <code>14399</code> || <code>32871h</code> || PSSE_EV_TSUYUKUSA_GROW || Spiderwort growing || <code>N/A</code>
 +
|-
 +
| <code>0x3840</code> || <code>14400</code> || <code>32963h</code> || PSSE_EV_TSUYUKUSA_FRUIT || Spiderwort berry appearing || <code>1335, 1336.WAV</code>
 +
|-
 +
| <code>0x3841</code> || <code>14401</code> || <code>33020h</code> || PSSE_EV_TSUYUKUSA_WITHER || Spiderwort shrinking || <code>N/A</code>
 +
|-
 +
| <code>0x3842</code> || <code>14402</code> || <code>33105h</code> || PSSE_EV_FRUIT_POP || Berry exploding || <code>1343.WAV</code>
 +
|-
 +
| <code>0x3843</code> || <code>14403</code> || <code>23823h</code> || PSSE_EV_UFO_PISTON || Ship idle || <code>681, 1416, 1417, 1418, 1419.WAV</code>
 +
|-
 +
| <code>0x3844</code> || <code>14404</code> || <code>23862h</code> || PSSE_EV_POD_PROPELLER || Research Pod idle || <code>1040, 1418, 1422.WAV</code>
 +
|-
 +
| <code>0x3845</code> || <code>14405</code> || <code>30757h</code> || PSSE_EV_HOLE_APPEAR || Cave appearing || <code>1302.WAV</code>
 +
|-
 +
| <code>0x3846</code> || <code>14406</code> || <code>30735h</code> || PSSE_EV_DOWNFLOOR_SHAKE || Scale block changing || <code>1340.WAV</code>
 +
|-
 +
| <code>0x3847</code> || <code>14407</code> || <code>30713h</code> || PSSE_EV_WATER_OUT || Water draining || <code>1351.WAV</code>
 +
|-
 +
| <code>0x3848</code> || <code>14408</code> || <code>26989h</code> || PSSE_EN_WATERSHOT_NORMAL || Geyser (sealed) || <code>679, 1192.WAV</code>
 +
|-
 +
| <code>0x3849</code> || <code>14409</code> || <code>26253h</code> || PSSE_EV_ITEM_LAND_WATER1_XL || Splash of water || <code>1087.WAV</code>
 +
|-
 +
| <code>0x384a</code> || <code>14410</code> || <code>11924h</code> || PSSE_PL_DEMOG00_BIKU_ORIMA || Olimar shocked in intro cutscene || <code>912, 980.WAV</code>
 +
|-
 +
| <code>0x384b</code> || <code>14411</code> || <code>12000h</code> || PSSE_PL_DEMOG00_BIKU_LUGI || Louie shocked (red pikmin cutscene I think) || <code>912, 956.WAV</code>
 +
|-
 +
| <code>0x384c</code> || <code>14412</code> || <code>11924h</code> || PSSE_PL_DEMOG07_BIKU_ORIMA || Olimar shocked again || <code>912, 980.WAV</code>
 +
|-
 +
| <code>0x384d</code> || <code>14413</code> || <code>12000h</code> || PSSE_PL_DEMOG07_BIKU_LUGI || Louie shocked again || <code>912, 956.WAV</code>
 +
|-
 +
| <code>0x384e</code> || <code>14414</code> || <code>11924h</code> || PSSE_PL_DEMOG08_BIKU_ORIMA || Olimar shocked again || <code>912, 980.WAV</code>
 +
|-
 +
| <code>0x384f</code> || <code>14415</code> || <code>12000h</code> || PSSE_PL_DEMOG08_BIKU_LUGI || Louie shocked again || <code>912, 956.WAV</code>
 +
|-
 +
| <code>0x3850</code> || <code>14416</code> || <code>11924h</code> || PSSE_PL_DEMOE00_BIKU_ORIMA || Olimar shocked again || <code>912, 980.WAV</code>
 +
|-
 +
| <code>0x3851</code> || <code>14417</code> || <code>12000h</code> || PSSE_PL_DEMOE00_BIKU_LUGI || Louie shocked again || <code>912, 956.WAV</code>
 +
|-
 +
| <code>0x3852</code> || <code>14418</code> || <code>29919h</code> || PSSE_EN_BUTTERFLY_S || Spectralid sounds || <code>1287.WAV</code>
 +
|-
 +
| <code>0x3853</code> || <code>14419</code> || <code>30135h</code> || PSSE_EN_BUTTERFLY_M || Spectralid sounds (more spectralids) || <code>1287.WAV</code>
 +
|-
 +
| <code>0x3854</code> || <code>14420</code> || <code>30404h</code> || PSSE_EN_BUTTERFLY_L || Spectralid sounds (even more spectralids) || <code>1287.WAV</code>
 +
|-
 +
| <code>0x3855</code> || <code>14421</code> || <code>29889h</code> || PSSE_EN_HOUDAI_BEAM || buzzing sound || <code>918.WAV</code>
 +
|-
 +
| <code>0x3856</code> || <code>14422</code> || <code>37973h</code> || PSSE_PK_CARROT_GROUND || Pikpik carrot being planted || <code>771.WAV</code>
 +
|-
 +
| <code>0x3857</code> || <code>14423</code> || <code>34948h</code> || PSSE_PK_CARROT_CRUSH || PikPik carrot exploding || <code>1343.WAV</code>
 +
|-
 +
| <code>0x3858</code> || <code>14424</code> || <code>13342h</code> || PSSE_PK_CARROT_THROW || Pikpik carrot thrown || <code>756.WAV</code>
 +
|-
 +
| <code>0x3859</code> || <code>14425</code> || <code>23560h</code> || PSSE_EV_PAPERBAG_PRESSED || Paper bag being weighted || <code>1352/1353, 1307.WAV</code>
 +
|-
 +
| <code>0x385a</code> || <code>14426</code> || <code>23625h</code> || PSSE_EV_PAPERBAG_SINK || Paper bag being lowered || <code>1307, 1354.WAV</code>
 +
|-
 +
| <code>0x385b</code> || <code>14427</code> || <code>22544h</code> || PSSE_DEMOX01A_ROCKET || Ship flying (looping) || <code>1345, 1415, 1418, 1419, 1422.WAV</code>
 +
|-
 +
| <code>0x385c</code> || <code>14428</code> || <code>22493h</code> || PSSE_DEMOX01A_HATCH || Louie's cockpit opening || <code>582, 1220.WAV</code>
 +
|-
 +
| <code>0x385d</code> || <code>14429</code> || <code>22433h</code> || PSSE_DEMOX01A_LOUIE_FALL || Louie falling out of the ship || <code>1086, 956, 970.WAV</code>
 +
|-
 +
| <code>0x385e</code> || <code>14430</code> || <code>22356h</code> || PSSE_DEMOX01A_ROCKET_HIT || Ship landing (intro cutscene I think) || <code>1337, 1338, 1339.WAV</code>
 +
|-
 +
| <code>0x385f</code> || <code>14431</code> || <code>22280h</code> || PSSE_DEMOX01A_ORIMA_BIKU || Olimar shocked again || <code>912, 980.WAV</code>
 +
|-
 +
| <code>0x3860</code> || <code>14432</code> || <code>22256h</code> || PSSE_DEMOX01A_LUGI_WONDER || Louie saying "Orima" || <code>964.WAV</code>
 +
|-
 +
| <code>0x3861</code> || <code>14433</code> || <code>22234h</code> || PSSE_DEMOX01A_ORIMA_THROWN || Olimar being thrown out of his cockpit (day 1) || <code>981.WAV</code>
 +
|-
 +
| <code>0x3862</code> || <code>14434</code> || <code>22161h</code> || PSSE_DEMOX01A_ORIMA_BOUND1 || Olimar hitting the ground || <code>923, 950, 951, 995.WAV</code>
 +
|-
 +
| <code>0x3863</code> || <code>14435</code> || <code>22088h</code> || PSSE_DEMOX01A_ORIMA_BOUND2 || Olimar hitting the ground || <code>923, 950, 951, 995.WAV</code>
 +
|-
 +
| <code>0x3864</code> || <code>14436</code> || <code>22015h</code> || PSSE_DEMOX01A_ORIMA_BOUND3 || Olimar hitting the ground || <code>923, 950, 951, 995.WAV</code>
 +
|-
 +
| <code>0x3865</code> || <code>14437</code> || <code>21942h</code> || PSSE_DEMOX01A_ORIMA_BOUND4 || Olimar hitting the ground (and sighing) || <code>923, 950, 951, 983.WAV</code>
 +
|-
 +
| <code>0x3866</code> || <code>14438</code> || <code>21609h</code> || PSSE_DEMOX01B_ROCKET || Ship flying (first time entering area) || <code>1345, 1415, 1418, 1419, 1422.WAV</code>
 +
|-
 +
| <code>0x3867</code> || <code>14439</code> || <code>21075h</code> || PSSE_DEMOX01B_ONYON || Onion flying (first time entering area) || <code>588, 922.WAV</code>
 +
|-
 +
| <code>0x3868</code> || <code>14440</code> || <code>21276h</code> || PSSE_DEMOX01C_GOLDROCKET || Ship flying (gold) (first time entering area) || <code>1345, 1413, 1414, 1415, 1422.WAV</code>
 +
|-
 +
| <code>0x3869</code> || <code>14441</code> || <code>20697h</code> || PSSE_DEMOX02_ORIMA || Random sounds and Olimar sound || <code>922, 952, 980.WAV</code>
 +
|-
 +
| <code>0x386a</code> || <code>14442</code> || <code>20621h</code> || PSSE_DEMOX05_LOUIE_ANTENA || Louie listening to ship || <code>912, 968.WAV</code>
 +
|-
 +
| <code>0x386b</code> || <code>14443</code> || <code>20252h</code> || PSSE_DEMOX05_LOUIE_RADER || Louie listening to ship (+ beacon sound) || <code>924, 956, 1066.WAV</code>
 +
|-
 +
| <code>0x386c</code> || <code>14444</code> || <code>20078h</code> || PSSE_DEMOX03_LOUIE1 || Louie walking up to Onion || <code>961, 967, 1406, 1407, 1408, 1409.WAV</code>
 +
|-
 +
| <code>0x386d</code> || <code>14445</code> || <code>20150h</code> || PSSE_DEMOX03_LOUIE2 || Louie Pikmin seed cutscene || <code>966, 971, 957, 912.WAV</code>
 +
|-
 +
| <code>0x386e</code> || <code>14446</code> || <code>19786h</code> || PSSE_DEMOG03_LOUIE || Louie running from Pikmin || <code>912, 921, 960, 961, 967, 970, 1406, 1407, 1408, 1409.WAV</code>
 +
|-
 +
| <code>0x386f</code> || <code>14447</code> || <code>19673h</code> || PSSE_DEMOG03_PIKI || Pikmin following Louie || <code>685, 694, 1000, 1001, 1002, 1003.WAV</code>
 +
|-
 +
| <code>0x3870</code> || <code>14448</code> || <code>19606h</code> || PSSE_DEMOG04_TREASURE_FX || First treasure shine || <code>925.WAV</code>
 +
|-
 +
| <code>0x3871</code> || <code>14449</code> || <code>19305h</code> || PSSE_DEMOX06_ORIMA || Olimar and Louie meeting up (+ Olimar sounds) || <code>813, 814, 980, 983, 987, 988, 996, 1352, 1353.WAV</code>
 +
|-
 +
| <code>0x3872</code> || <code>14450</code> || <code>19526h</code> || PSSE_DEMOX06_LOUIE || Olimar and Louie meeting up (just walking sounds) || <code>815, 816, 960, 1352, 1353.WAV</code>
 +
|-
 +
| <code>0x3873</code> || <code>14451</code> || <code>19198h</code> || PSSE_DEMOG2C_ORIMA || Olimar walking under Onion cutscene || <code>815, 816, 983, 985, 986, 987, 988.WAV</code>
 +
|-
 +
| <code>0x3874</code> || <code>14452</code> || <code>18885h</code> || PSSE_DEMOS0E_POD_RETURN || Research Pod landing on ship (how many of these are there???) || <code>1090, 1418, 1422.WAV</code>
 +
|-
 +
| <code>0x3875</code> || <code>14453</code> || <code>18755h</code> || PSSE_DEMOG26_ORIMA || Olimar walking up to ship beacon cutscene || <code>805, 987, 804, 805, 986, 985, 983.WAV</code>
 +
|-
 +
| <code>0x3876</code> || <code>14454</code> || <code>18679h</code> || PSSE_DEMOG26_LOUIE || Louie responding to said cutscene || <code>912, 956.WAV</code>
 +
|-
 +
| <code>0x3877</code> || <code>14455</code> || <code>18572h</code> || PSSE_DEMOG27_PIKI_BREATH || Gas sound (White Pikmin cutscene) || <code>1306, 1279.WAV</code>
 +
|-
 +
| <code>0x3878</code> || <code>14456</code> || <code>18461h</code> || PSSE_DEMOG1A_RED_DOPING || Spicy Pikmin cutscene || <code>827, 1362, 1363, 1355, 1356, 1357, 734.WAV</code>
 +
|-
 +
| <code>0x3879</code> || <code>14457</code> || <code>32222h</code> || PSSE_EV_POLUTION_MIX01 || Humming sound (Near treasure or cave sounds) || <code>1039, 1040, 1041.WAV</code>
 +
|-
 +
| <code>0x387a</code> || <code>14458</code> || <code>32703h</code> || PSSE_EV_POLUTION_MIX02 || Humming sound (Near treasure or cave sounds) || <code>916, 1039.WAV</code>
 +
|-
 +
| <code>0x387b</code> || <code>14459</code> || <code>33127h</code> || PSSE_EV_POLUTION_MIX_HOLE || Humming sound (Near treasure or cave sounds) || <code>916, 1039, 1040, 1041.WAV</code>
 +
|-
 +
| <code>0x387c</code> || <code>14460</code> || <code>33764h</code> || PSSE_EV_POLUTION_NOISE || Near cave || <code>953.WAV</code>
 +
|-
 +
| <code>0x387d</code> || <code>14461</code> || <code>33854h</code> || PSSE_EV_POLUTIONMIX_DOWN01 || All treasures collected || <code>1039, 1040.WAV</code>
 +
|-
 +
| <code>0x387e</code> || <code>14462</code> || <code>33963h</code> || PSSE_EV_POLUTIONMIX_DOWN02 || All treasures collected (again) || <code>1039, 1040.WAV</code>
 +
|-
 +
|}
 +
 +
== category 0x5 ==
 +
This category is used mostly for misc. sound effects. There are 60 entries in this bank. (likely test sounds, unused)
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! colspan="3" | Entry value
+
! colspan="3" | Entry Value
 +
! rowspan="2" | Internal Name
 
! rowspan="2" | Sound Description
 
! rowspan="2" | Sound Description
! rowspan="1" | wav id(s)
+
! rowspan="2" | WAV ID(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable Entry
 +
|-
 +
| <code>0x4800</code> || <code>18432</code> || <code>75387h</code> || PSSE_MP_POLUTION_MIX01 || Cave sounds || <code>1040, 1041.WAV</code>
 +
|-
 +
| <code>0x4801</code> || <code>18433</code> || <code>75761h</code> || PSSE_MP_POLUTION_MIX02 || Cave sounds || <code>916, 1039.WAV</code>
 +
|-
 +
| <code>0x4802</code> || <code>18434</code> || <code>77730h</code> || PSSE_MP_INSECT_OTAKARA_01 || Cave sounds || <code>1040.WAV</code>
 +
|-
 +
| <code>0x4803</code> || <code>18435</code> || <code>77777h</code> || PSSE_MP_JUMP || Silence || <code>921.WAV</code>
 +
|-
 +
| <code>0x4804</code> || <code>18436</code> || <code>902h</code> || dummySound5 || Beep || <code>N/A</code>
 +
|-
 +
| <code>0x4805</code> || <code>18437</code> || <code>902h</code> || dummySound6 || Beep || <code>N/A</code>
 +
|-
 +
| <code>0x4806</code> || <code>18438</code> || <code>77843h</code> || PSSE_SAVESELECTPAD || Cave loading screen (ft. Totaka's Song) || <code>919, 1066.WAV</code>
 +
|-
 +
| <code>0x4807</code> || <code>18439</code> || <code>77150h</code> || PSSE_POD_PC || Dialogue background noise || <code>912, 953, 1040.WAV</code>
 +
|-
 +
| <code>0x4808</code> || <code>18440</code> || <code>84194h</code> || PSSE_MP_BELLTEST || Confetti sounds || <code>925.WAV</code>
 +
|-
 +
| <code>0x4809</code> || <code>18441</code> || <code>84468h</code> || PSSE_MP_FANFARETEST || Cave Complete chime || <code>1066.WAV</code>
 +
|-
 +
| <code>0x480a</code> || <code>18442</code> || <code>84560h</code> || PSSE_MP_TAKARATEST || Cave sounds || <code>925.WAV</code>
 +
|-
 +
| <code>0x480b</code> || <code>18443</code> || <code>86546h</code> || PSSE_MP_CALLINTEST || Strange sounds || <code>766.WAV</code>
 +
|-
 +
| <code>0x480c</code> || <code>18444</code> || <code>69693h</code> || PSSE_MP_BIRD01_MIX01 || Sounds like an owl (loops) || <code>912.WAV</code>
 
|-
 
|-
! Hex Entry || Decimal Entry || Jumptable entry
+
| <code>0x480d</code> || <code>18445</code> || <code>70409h</code> || PSSE_MP_BIRD01_MIX02 || Sounds like a Morning Dove (loops) || <code>912.WAV</code>
 
|-
 
|-
| <code>0x800</code> || <code>2048</code> || <code>13320h</code> || captain punch || ---.wav ||
+
| <code>0x480e</code> || <code>18446</code> || <code>70759h</code> || PSSE_MP_BIRD02_MIX01 || Buzzing sound (I think these are used on the title screen) || <code>913.WAV</code>
 +
|-
 +
| <code>0x480f</code> || <code>18447</code> || <code>71130h</code> || PSSE_MP_BIRD02_MIX02 || Buzzing sound 2 || <code>913.WAV</code>
 +
|-
 +
| <code>0x4810</code> || <code>18448</code> || <code>71327h</code> || PSSE_MP_BIRD03_MIX01 || Chirping sound || <code>914.WAV</code>
 +
|-
 +
| <code>0x4811</code> || <code>18449</code> || <code>71580h</code> || PSSE_MP_BIRD03_MIX02 || Chirping sound || <code>914.WAV</code>
 +
|-
 +
| <code>0x4812</code> || <code>18450</code> || <code>71918h</code> || PSSE_MP_BIRD04_MIX01 || Buzzing sound || <code>915.WAV</code>
 +
|-
 +
| <code>0x4813</code> || <code>18451</code> || <code>72229h</code> || PSSE_MP_BIRD04_MIX02 || Buzzing sound || <code>915.WAV</code>
 +
|-
 +
| <code>0x4814</code> || <code>18452</code> || <code>72464h</code> || PSSE_MP_BIRD_NIGHT01_MIX || Crow chirping || <code>916.WAV</code>
 +
|-
 +
| <code>0x4815</code> || <code>18453</code> || <code>72926h</code> || PSSE_MP_BIRD_NIGHT02_MIX || Owl || <code>917.WAV</code>
 +
|-
 +
| <code>0x4816</code> || <code>18454</code> || <code>73530h</code> || PSSE_MP_INSECT01_MIX1 || Weird cave sounds || <code>927.WAV</code>
 +
|-
 +
| <code>0x4817</code> || <code>18455</code> || <code>73739h</code> || PSSE_MP_INSECT01_MIX2 || Weird cave sounds || <code>927.WAV</code>
 +
|-
 +
| <code>0x4818</code> || <code>18456</code> || <code>73946h</code> || PSSE_MP_INSECT02_MIX1 || Weird sounds || <code>929.WAV</code>
 +
|-
 +
| <code>0x4819</code> || <code>18457</code> || <code>74125h</code> || PSSE_MP_INSECT02_MIX2 || Weird cave sounds || <code>929.WAV</code>
 +
|-
 +
| <code>0x481a</code> || <code>18458</code> || <code>74314h</code> || PSSE_MP_INSECT03_MIX1 || Buzzing sounds || <code>931.WAV</code>
 +
|-
 +
| <code>0x481b</code> || <code>18459</code> || <code>74550h</code> || PSSE_MP_INSECT03_MIX2 || Buzzing sounds || <code>931.WAV</code>
 +
|-
 +
| <code>0x481c</code> || <code>18460</code> || <code>74797h</code> || PSSE_MP_INSECT04_MIX1 || Weird sounds || <code>933.WAV</code>
 +
|-
 +
| <code>0x481d</code> || <code>18461</code> || <code>74931h</code> || PSSE_MP_INSECT04_MIX2 || Weird sounds || <code>933.WAV</code>
 +
|-
 +
| <code>0x481e</code> || <code>18462</code> || <code>75059h</code> || PSSE_MP_INSECT05_MIX1 || Weird sounds || <code>935.WAV</code>
 +
|-
 +
| <code>0x481f</code> || <code>18463</code> || <code>75226h</code> || PSSE_MP_INSECT05_MIX2 || Weird sounds || <code>935.WAV</code>
 +
|-
 +
| <code>0x4820</code> || <code>18464</code> || <code>86777h</code> || PSSE_MP_INSECTDEEP01_MIX1 || Weird sounds || <code>938.WAV</code>
 +
|-
 +
| <code>0x4821</code> || <code>18465</code> || <code>87154h</code> || PSSE_MP_INSECTDEEP01_MIX2 || Weird sounds || <code>937, 938.WAV</code>
 +
|-
 +
| <code>0x4822</code> || <code>18466</code> || <code>87498h</code> || PSSE_MP_INSECTDEEP02_MIX1 || Weird sounds || <code>939, 940.WAV</code>
 +
|-
 +
| <code>0x4823</code> || <code>18467</code> || <code>87668h</code> || PSSE_MP_INSECTDEEP02_MIX2 || Weird sounds || <code>939, 940.WAV</code>
 +
|-
 +
| <code>0x4824</code> || <code>18468</code> || <code>87814h</code> || PSSE_MP_INSECTDEEP03_MIX1 || Weird sounds || <code>941, 943.WAV</code>
 +
|-
 +
| <code>0x4825</code> || <code>18469</code> || <code>87941h</code> || PSSE_MP_INSECTDEEP03_MIX2 || Weird sounds || <code>941, 943.WAV</code>
 +
|-
 +
| <code>0x4826</code> || <code>18470</code> || <code>88044h</code> || PSSE_MP_INSECTDEEP04_MIX1 || Weird sounds || <code>944.WAV</code>
 +
|-
 +
| <code>0x4827</code> || <code>18471</code> || <code>88167h</code> || PSSE_MP_INSECTDEEP04_MIX2 || Weird sounds || <code>944.WAV</code>
 +
|-
 +
| <code>0x4828</code> || <code>18472</code> || <code>88252h</code> || PSSE_MP_INSECTDEEP05_MIX1 || Weird sounds || <code>945, 946.WAV</code>
 +
|-
 +
| <code>0x4829</code> || <code>18473</code> || <code>88436h</code> || PSSE_MP_INSECTDEEP05_MIX2 || Weird sounds || <code>945, 946.WAV</code>
 +
|-
 +
| <code>0x482a</code> || <code>18474</code> || <code>88584h</code> || PSSE_MP_INSECTDEEP06_MIX1 || Weird sounds || <code>947, 948.WAV</code>
 +
|-
 +
| <code>0x482b</code> || <code>18475</code> || <code>88676h</code> || PSSE_MP_INSECTDEEP06_MIX2 || Weird sounds || <code>947, 948.WAV</code>
 +
|-
 +
| <code>0x482c</code> || <code>18476</code> || <code>86591h</code> || PSSE_MP_DEMOPODTEST || Ship about to speak in cutscene || <code>766, 920.WAV</code>
 +
|-
 +
| <code>0x482d</code> || <code>18477</code> || <code>69551h</code> || PSSE_MP_WIND_BACK || Wind blowing || <code>873, 874, 875.WAV</code>
 +
|-
 +
| <code>0x482e</code> || <code>18478</code> || <code>69551h</code> || PSSE_MP_WIND_FRONT || Wind blowing || <code>873, 874, 875.WAV</code>
 +
|-
 +
| <code>0x482f</code> || <code>18479</code> || <code>88755h</code> || PSSE_MP_SEMI_KUMA01 || Cicada chirping || <code>954.WAV</code>
 +
|-
 +
| <code>0x4830</code> || <code>18480</code> || <code>88861h</code> || PSSE_MP_SEMI_KUMA02 || Cicada chirping || <code>954.WAV</code>
 +
|-
 +
| <code>0x4831</code> || <code>18481</code> || <code>88965h</code> || PSSE_MP_SEMI_HIGURASHI01 || Sunset insect buzzing || <code>926.WAV</code>
 +
|-
 +
| <code>0x4832</code> || <code>18482</code> || <code>89154h</code> || PSSE_MP_SEMI_HIGURASHI02 || Sunset insect buzzing || <code>926.WAV</code>
 +
|-
 +
| <code>0x4833</code> || <code>18483</code> || <code>89347h</code> || PSSE_MP_SEMI_MINMIN01 || Sunset insect buzzing || <code>973, 974, 975.WAV</code>
 +
|-
 +
| <code>0x4834</code> || <code>18484</code> || <code>89565h</code> || PSSE_MP_SEMI_MINMIN02 || Sunset insect buzzing || <code>973, 974, 975.WAV</code>
 +
|-
 +
| <code>0x4835</code> || <code>18485</code> || <code>89827h</code> || PSSE_MP_SEMI_NIINII01 || Sunset insect buzzing || <code>977.WAV</code>
 +
|-
 +
| <code>0x4836</code> || <code>18486</code> || <code>89965h</code> || PSSE_MP_SEMI_NIINII02 || Sunset insect buzzing || <code>977.WAV</code>
 +
|-
 +
| <code>0x4837</code> || <code>18487</code> || <code>69222h</code> || PSSE_MP_BIRD_SP_SUZUME || Bird Chirping || <code>884, 885, 886.WAV</code>
 +
|-
 +
| <code>0x4838</code> || <code>18488</code> || <code>69286h</code> || PSSE_MP_BIRD_SP_UGUISU || Bird Chirping || <code>887, 888.WAV</code>
 +
|-
 +
| <code>0x4839</code> || <code>18489</code> || <code>69341h</code> || PSSE_MP_BIRD_SP_HIBARI || Bird Chirping || <code>882, 883.WAV</code>
 +
|-
 +
| <code>0x483a</code> || <code>18490</code> || <code>69391h</code> || PSSE_MP_BIRD_FA_KAMO || Bird Chirping || <code>876.WAV</code>
 +
|-
 +
| <code>0x483b</code> || <code>18491</code> || <code>69425h</code> || PSSE_MP_BIRD_FA_MOZU || Odd sound || <code>877, 878.WAV</code>
 +
|-
 +
| <code>0x483c</code> || <code>18492</code> || <code>69480h</code> || PSSE_MP_BIRD_FA_TSUGUMI || Bird Chirping || <code>879, 880, 881.WAV</code>
 
|-
 
|-
 
|}
 
|}
 +
 +
{{todo|add more entries and add WAV numbers when applicable}}
 +
== category 0x6 ==
 +
This category is used mostly for enemy sound effects. There are 395 entries in this bank.
 +
{| class="wikitable sortable"
 +
! colspan="3" | Entry Value
 +
! rowspan="2" | Internal Name
 +
! rowspan="2" | Sound Description
 +
! rowspan="2" | WAV ID(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable Entry
 +
|-
 +
| <code>0x5800</code> || <code>22528</code> || <code>62434h</code> || PSSE_PK_SE_BOMB || Bomb rock explosion || <code>799.WAV</code>
 +
|-
 +
| <code>0x5801</code> || <code>22529</code> || <code>26319h</code> || PSSE_EN_LAND_SOIL_S || Pellet hitting the ground (small) || <code>792.WAV</code>
 +
|-
 +
| <code>0x5802</code> || <code>22530</code> || <code>26275h</code> || PSSE_EN_LAND_SOIL_M || Pellet hitting the ground (medium) || <code>1209.WAV</code>
 +
|-
 +
| <code>0x5803</code> || <code>22531</code> || <code>26297h</code> || PSSE_EN_LAND_SOIL_L || Pellet hitting the ground (large) || <code>613.WAV</code>
 +
|-
 +
| <code>0x5804</code> || <code>22532</code> || <code>26187h</code> || PSSE_EN_LAND_WATER1_S || Water splash (small) || <code>800.WAV</code>
 +
|-
 +
| <code>0x5805</code> || <code>22533</code> || <code>49738h</code> || PSSE_EN_HOUDAI_WATER_IMPACT || Water splash + cartoonish gunshot || <code>1092, 1215.WAV</code>
 +
|-
 +
| <code>0x5806</code> || <code>22534</code> || <code>49787h</code> || PSSE_EN_KING_WATER_APPEAR || Long explosion || <code>1087, 1134.WAV</code>
 +
|-
 +
| <code>0x5807</code> || <code>22535</code> || <code>50768h</code> || PSSE_EN_POISON_DAMAGE || Gas sound || <code>1279, 1306.WAV</code>
 +
|-
 +
| <code>0x5808</code> || <code>22536</code> || <code>61414h</code> || PSSE_EN_BOMB_START || Rock breaking || <code>786.WAV</code>
 +
|-
 +
| <code>0x5809</code> || <code>22537</code> || <code>61388h</code> || PSSE_EN_BOMB_LOOP || Bomb rock hissing? || <code>1176.WAV</code>
 +
|-
 +
| <code>0x580a</code> || <code>22538</code> || <code>50597h</code> || PSSE_EN_ENEMY_GHOST || Enemy ghost || <code>1168.WAV</code>
 +
|-
 +
| <code>0x580b</code> || <code>22539</code> || <code>50741h</code> || PSSE_EN_ENEMY_FATAL_HIT || Enemy being defeated || <code>1169.WAV</code>
 +
|-
 +
| <code>0x580c</code> || <code>22530</code> || <code>50175h</code> || PSSE_EN_HIBA_STOP || Wobbly sound (maybe related to dying enemies) || <code>1305.WAV</code>
 +
|-
 +
| <code>0x580d</code> || <code>22541</code> || <code>66041h</code> || PSSE_EN_PIKIMAKI_DISAPPEAR || Honeywisp disappearing || <code>1287.WAV</code>
 +
|-
 +
| <code>0x580e</code> || <code>22542</code> || <code>65986h</code> || PSSE_EN_PIKIMAKI_APPEAR || Honeywisp appearing || <code>1287.WAV</code>
 +
|-
 +
| <code>0x580f</code> || <code>22543</code> || <code>50210h</code> || PSSE_EN_BABY_PRESSED || Squash sound || <code>1271.WAV</code>
 +
|-
 +
| <code>0x5810</code> || <code>22544</code> || <code>66706h</code> || PSSE_EN_ENEMY_LOOSE_ITEM || Enemy dropping item chime || <code>757.WAV</code>
 +
|-
 +
| <code>0x5811</code> || <code>22545</code> || <code>63107h</code> || PSSE_EN_CHAPPY_WALK || Large enemy walk sound || <code>653.WAV</code>
 +
|-
 +
| <code>0x5812</code> || <code>22546</code> || <code>63129h</code> || PSSE_EN_CHAPPY_DAMAGED || Bulborb waking up to bomb explosion (pik1 leftover) || <code>648.WAV</code>
 +
|-
 +
| <code>0x5813</code> || <code>22547</code> || <code>63151h</code> || PSSE_EN_CHAPPY_SWING || Large enemy shaking || <code>651.WAV</code>
 +
|-
 +
| <code>0x5814</code> || <code>22548</code> || <code>63173h</code> || PSSE_EN_CHAPPY_SLEEP || Bulborb snoring || <code>650.WAV</code>
 +
|-
 +
| <code>0x5815</code> || <code>22549</code> || <code>63195h</code> || PSSE_EN_CHAPPY_BITE1 || Bulborb chomping || <code>646.WAV</code>
 +
|-
 +
| <code>0x5816</code> || <code>22550</code> || <code>63217h</code> || PSSE_EN_CHAPPY_BITE2 || Bulborb getting up after missing bite || <code>647.WAV</code>
 +
|-
 +
| <code>0x5817</code> || <code>22551</code> || <code>63261h</code> || PSSE_EN_CHAPPY_DOWN || Thump sound (maybe related to bulborb biting) || <code>652.WAV</code>
 +
|-
 +
| <code>0x5818</code> || <code>22552</code> || <code>63239h</code> || PSSE_EN_CHAPPY_DEAD || Bulborb dying || <code>1084.WAV</code>
 +
|-
 +
| <code>0x5819</code> || <code>22553</code> || <code>63283h</code> || PSSE_EN_CHAPPY_EAT || Bulborb chewing || <code>649.WAV</code>
 +
|-
 +
| <code>0x581a</code> || <code>22554</code> || <code>63305h</code> || PSSE_EN_MINI_CHAPPY_WALK || Small enemy walking || <code>597.WAV</code>
 +
|-
 +
| <code>0x581b</code> || <code>22555</code> || <code>63327h</code> || PSSE_EN_MINI_CHAPPY_FDAMAGE || Dwarf Bulborb detecting something || <code>592.WAV</code>
 +
|-
 +
| <code>0x581c</code> || <code>22556</code> || <code>63349h</code> || PSSE_EN_MINI_CHAPPY_DIE || Dwarf Bulborb dying || <code>593.WAV</code>
 +
|-
 +
| <code>0x581d</code> || <code>22557</code> || <code>63371h</code> || PSSE_EN_MINI_CHAPPY_SWING || Small enemy shaking || <code>595.WAV</code>
 +
|-
 +
| <code>0x581e</code> || <code>22558</code> || <code>63393h</code> || PSSE_EN_MINI_CHAPPY_BITE || Dwarf Bulborb chomping || <code>591.WAV</code>
 +
|-
 +
| <code>0x581f</code> || <code>22559</code> || <code>63415h</code> || PSSE_EN_MINI_CHAPPY_EAT || Dwarf Bulborb chewing || <code>594.WAV</code>
 +
|-
 +
| <code>0x5820</code> || <code>22560</code> || <code>63437h</code> || PSSE_EN_MINI_CHAPPY_DOWN || Thump sound (not sure if this relates to Dwarf Bulborbs) || <code>596.WAV</code>
 +
|-
 +
| <code>0x5821</code> || <code>22561</code> || <code>63459h</code> || PSSE_EN_MINI_CHAPPY_ALERT || Dwarf Bulborb being squashed || <code>590.WAV</code>
 +
|-
 +
| <code>0x5822</code> || <code>22562</code> || <code>63481h</code> || PSSE_EN_FROG_WALK || Wollywog stepping || <code>603.WAV</code>
 +
|-
 +
| <code>0x5823</code> || <code>22563</code> || <code>63503h</code> || PSSE_EN_FROG_DIE || Wollywog dying || <code>750.WAV</code>
 +
|-
 +
| <code>0x5824</code> || <code>22564</code> || <code>63525h</code> || PSSE_EN_FROG_FALL || Wollywog falling || <code>606.WAV</code>
 +
|-
 +
| <code>0x5825</code> || <code>22565</code> || <code>63547h</code> || PSSE_EN_FROG_HIGHJUMP || Wollywog Jumping || <code>607.WAV</code>
 +
|-
 +
| <code>0x5826</code> || <code>22566</code> || <code>63569h</code> || PSSE_EN_FROG_JUMP || Wollywog hopping (roaming back to home) || <code>751.WAV</code>
 +
|-
 +
| <code>0x5827</code> || <code>22567</code> || <code>63591h</code> || PSSE_EN_FROG_LAND || Wollywog landing (attacking) || <code>608.WAV</code>
 +
|-
 +
| <code>0x5828</code> || <code>22568</code> || <code>63613h</code> || PSSE_EN_FROG_DOWN || Wollywog landing (dying) || <code>752.WAV</code>
 +
|-
 +
| <code>0x5829</code> || <code>22569</code> || <code>63635h</code> || PSSE_EN_FROG_VOICE || Wollywog croaking (high) || <code>753.WAV</code>
 +
|-
 +
| <code>0x582a</code> || <code>22570</code> || <code>63671h</code> || PSSE_EN_FROG_ATTACK || Wollywog croaking (low) || <code>753.WAV</code>
 +
|-
 +
| <code>0x582b</code> || <code>22571</code> || <code>63711h</code> || PSSE_EN_FROG_EAT || Wollywog croaking (triple croak) || <code>753.WAV</code>
 +
|-
 +
| <code>0x582c</code> || <code>22572</code> || <code>63771h</code> || PSSE_EN_FROG_WATERJUMP || Something leaving water (possibly Wollywog jumping out of water) || <code>604.WAV</code>
 +
|-
 +
| <code>0x582d</code> || <code>22573</code> || <code>63793h</code> || PSSE_EN_FROG_WATERLAND || Something land in water (possibly Wollywog landing in water) || <code>605.WAV</code>
 +
|-
 +
| <code>0x582e</code> || <code>22574</code> || <code>63815h</code> || PSSE_EN_SNAKE_APPEAR || Snagret emerging out of the ground || <code>611.WAV</code>
 +
|-
 +
| <code>0x582f</code> || <code>22575</code> || <code>63837h</code> || PSSE_EN_SNAKE_DIG || Snagret going in to the ground || <code>614.WAV</code>
 +
|-
 +
| <code>0x5830</code> || <code>22576</code> || <code>63869h</code> || PSSE_EN_SNAKE_SHOUT || Snagret crowing || <code>1110.WAV</code>
 +
|-
 +
| <code>0x5831</code> || <code>22577</code> || <code>63920h</code> || PSSE_EN_SNAKE_EAT || Snagret pecking the ground || <code>612.WAV</code>
 +
|-
 +
| <code>0x5832</code> || <code>22578</code> || <code>63942h</code> || PSSE_EN_SNAKE_DRINK || Snagret eating || <code>1108.WAV</code>
 +
|-
 +
| <code>0x5833</code> || <code>22579</code> || <code>63964h</code> || PSSE_EN_SNAKE_TURN || rumbling sound (maybe related to Snagrets) || <code>615.WAV</code>
 +
|-
 +
| <code>0x5834</code> || <code>22580</code> || <code>64003h</code> || PSSE_EN_SNAKE_MOGAKU || Snagret being attacked || <code>1109.WAV</code>
 +
|-
 +
| <code>0x5835</code> || <code>22581</code> || <code>64025h</code> || PSSE_EN_SNAKE_DEAD1 || Snagret dying || <code>1107.WAV</code>
 +
|-
 +
| <code>0x5836</code> || <code>22582</code> || <code>64047h</code> || PSSE_EN_SNAKE_DEAD2 || Snagret landing on the ground || <code>613.WAV</code>
 +
|-
 +
| <code>0x5837</code> || <code>22583</code> || <code>64069h</code> || PSSE_EN_SPIDER_WALK || Snagret body segments exploding (maybe) || <code>777.WAV</code>
 +
|-
 +
| <code>0x5838</code> || <code>22584</code> || <code>64154h</code> || PSSE_EN_SPIDER_LAND || Snagret head exploding (maybe) || <code>755.WAV</code>
 +
|-
 +
| <code>0x5839</code> || <code>22585</code> || <code>57908h</code> || PSSE_EN_SPIDER_WAIT || Beady idle || <code>1191, 1197.WAV</code>
 +
|-
 +
| <code>0x583a</code> || <code>22586</code> || <code>57797h</code> || PSSE_EN_SPIDER_FLICK || Beady shaking || <code>601, 1191, 1193, 1194, 1197.WAV</code>
 +
|-
 +
| <code>0x583b</code> || <code>22587</code> || <code>57679h</code> || PSSE_EN_SPIDER_DEAD || Beady dying || <code>1191, 1192, 1193, 1195, 1198.WAV</code>
 +
|-
 +
| <code>0x583c</code> || <code>22588</code> || <code>64176h</code> || PSSE_EN_TANK_FIRE || Fire blowing || <code>1103.WAV</code>
 +
|-
 +
| <code>0x583d</code> || <code>22589</code> || <code>64203h</code> || PSSE_EN_TANK_BREATH || Fiery blowhog winding up to blow fire || <code>1294.WAV</code>
 +
|-
 +
| <code>0x583e</code> || <code>22590</code> || <code>64225h</code> || PSSE_EN_TANK_WALK || Blowhog walking || <code>635.WAV</code>
 +
|-
 +
| <code>0x583f</code> || <code>22591</code> || <code>64247h</code> || PSSE_EN_TANK_SWING || Blowhog flicking || <code>673.WAV</code>
 +
|-
 +
| <code>0x5840</code> || <code>22592</code> || <code>64269h</code> || PSSE_EN_TANK_DAMAGE || Blowhog being hit (unused) || <code>674.WAV</code>
 +
|-
 +
| <code>0x5841</code> || <code>22593</code> || <code>64291h</code> || PSSE_EN_TANK_DEAD1 || Blowhog dying || <code>671.WAV</code>
 +
|-
 +
| <code>0x5842</code> || <code>22594</code> || <code>64313h</code> || PSSE_EN_TANK_DEAD2 || Blowhog dying (hitting the ground) || <code>672.WAV</code>
 +
|-
 +
| <code>0x5843</code> || <code>22595</code> || <code>64383h</code> || PSSE_EN_HANACHIRASHI_LAND || Blowhog dying (hitting the ground) (could be either, idk) || <code>634.WAV</code>
 +
|-
 +
| <code>0x5844</code> || <code>22596</code> || <code>58134h</code> || PSSE_EN_DAMAGUMO_SMOKE || Beady starting to crumble || <code>1102, 1201, 1307.WAV</code>
 +
|-
 +
| <code>0x5845</code> || <code>22597</code> || <code>57956h</code> || PSSE_EN_DAMAGUMO_RAISE1 || Beady walking || <code>1192, 1196.WAV</code>
 +
|-
 +
| <code>0x5846</code> || <code>22598</code> || <code>58006h</code> || PSSE_EN_DAMAGUMO_RAISE2 || Beady walking (damaged) || <code>1192, 1196.WAV</code>
 +
|-
 +
| <code>0x5847</code> || <code>22599</code> || <code>58056h</code> || PSSE_EN_DAMAGUMO_RAISE3 || Beady walking (almost dead) || <code>1192, 1196.WAV</code>
 +
|-
 +
| <code>0x5848</code> || <code>22600</code> || <code>57072h</code> || PSSE_EN_BIGFOOT_RAISE1 || Raging Long Legs walking || <code>1174, 1192.WAV</code>
 +
|-
 +
| <code>0x5849</code> || <code>22601</code> || <code>57127h</code> || PSSE_EN_BIGFOOT_RAISE2 || Raging Long Legs walking (damaged) || <code>1174, 1192.WAV</code>
 +
|-
 +
| <code>0x584a</code> || <code>22602</code> || <code>57182h</code> || PSSE_EN_BIGFOOT_RAISE3 || Raging Long Legs walking (almost dead) || <code>1174, 1192.WAV</code>
 +
|-
 +
| <code>0x584b</code> || <code>22603</code> || <code>57017h</code> || PSSE_EN_BIGFOOT_RAISE_FAST || Raging Long Legs walking (not sure when used) || <code>1174, 1192.WAV</code>
 +
|-
 +
| <code>0x584c</code> || <code>22604</code> || <code>64361h</code> || PSSE_EN_ELECBUG_GETUP || flipping Annode beetle || <code>632.WAV</code>
 +
|-
 +
| <code>0x584d</code> || <code>22605</code> || <code>64405h</code> || PSSE_EN_ELECBUG_SPORE || Other boing sound || <code>631.WAV</code>
 +
|-
 +
| <code>0x584e</code> || <code>22606</code> || <code>64427h</code> || PSSE_EN_KING_WALK || Emperor walking || <code>1256.WAV</code>
 +
|-
 +
| <code>0x584f</code> || <code>22607</code> || <code>64454h</code> || PSSE_EN_KING_READY || Emperor winding up attack || <code>630.WAV</code>
 +
|-
 +
| <code>0x5850</code> || <code>22608</code> || <code>64476h</code> || PSSE_EN_KING_BERO1 || Emperor attacking || <code>620.WAV</code>
 +
|-
 +
| <code>0x5851</code> || <code>22609</code> || <code>49891h</code> || PSSE_EN_KING_CRY || Emperor dying || <code>1135.WAV</code>
 +
|-
 +
| <code>0x5852</code> || <code>22610</code> || <code>64520h</code> || PSSE_EN_KING_GEPPU || Emperor something (groaning) || <code>625.WAV</code>
 +
|-
 +
| <code>0x5853</code> || <code>22611</code> || <code>64542h</code> || PSSE_EN_KING_DRINK || Emperor grabbing bomb || <code>624.WAV</code>
 +
|-
 +
| <code>0x5854</code> || <code>22612</code> || <code>64564h</code> || PSSE_EN_KING_EAT || Emperor bomb pop sound || <code>621.WAV</code>
 +
|-
 +
| <code>0x5855</code> || <code>22613</code> || <code>64586h</code> || PSSE_EN_KING_CHEEK || thump sound (maybe related to emperor) || <code>629.WAV</code>
 +
|-
 +
| <code>0x5856</code> || <code>22614</code> || <code>64608h</code> || PSSE_EN_KING_NAME || Emperor licking his lips || <code>628.WAV</code>
 +
|-
 +
| <code>0x5857</code> || <code>22615</code> || <code>64630h</code> || PSSE_EN_KING_HIP || Loud thud || <code>627.WAV</code>
 +
|-
 +
| <code>0x5858</code> || <code>22616</code> || <code>64652h</code> || PSSE_EN_KING_DEAD1 || Emperor burping? || <code>622.WAV</code>
 +
|-
 +
| <code>0x5859</code> || <code>22617</code> || <code>64674h</code> || PSSE_EN_KING_DEAD2 || Something landing on the ground || <code>623.WAV</code>
 +
|-
 +
| <code>0x585a</code> || <code>22618</code> || <code>64696h</code> || PSSE_EN_KING_APPEAR || Emperor emerging from the ground || <code>1134.WAV</code>
 +
|-
 +
| <code>0x585b</code> || <code>22619</code> || <code>50003h</code> || PSSE_EN_KING_YODARE || Gross sounds (maybe emperor stunned from bomb?) || <code>1099, 1100.WAV</code>
 +
|-
 +
| <code>0x585c</code> || <code>22620</code> || <code>52670h</code> || PSSE_EN_APPEAR_FROM_GROUND || Chrysanthemum emerging from the ground || <code>615.WAV</code>
 +
|-
 +
| <code>0x585d</code> || <code>22621</code> || <code>54066h</code> || PSSE_EN_KIKU_WAIT || Chrysanthemum idle || <code>1246.WAV</code>
 +
|-
 +
| <code>0x585e</code> || <code>22622</code> || <code>54088h</code> || PSSE_EN_KIKU_BITE || Chrysanthemum trying to grab something || <code>1242, 1248.WAV</code>
 +
|-
 +
| <code>0x585f</code> || <code>22623</code> || <code>54132h</code> || PSSE_EN_KIKU_HIT || Chrysanthemum hitting itself || <code>1240, 1253, 1254, 1243.WAV</code>
 +
|-
 +
| <code>0x5860</code> || <code>22624</code> || <code>54836h</code> || PSSE_EN_KIKU_DRINK || Chrysanthemum eating something || <code>1232, 1238, 1272, 833.WAV</code>
 +
|-
 +
| <code>0x5861</code> || <code>22625</code> || <code>54734h</code> || PSSE_EN_KIKU_TRANSFORM1 || Chrysanthemum showing up || <code>1302, 1245, 1171.WAV</code>
 +
|-
 +
| <code>0x5862</code> || <code>22626</code> || <code>54634h</code> || PSSE_EN_KIKU_TRANSFORM2 || Chrysanthemum hiding || <code>1244, 1171, 836.WAV</code>
 +
|-
 +
| <code>0x5863</code> || <code>22627</code> || <code>54482h</code> || PSSE_EN_KIKU_FOOT || Chrysanthemum walking || <code>1252.WAV</code>
 +
|-
 +
| <code>0x5864</code> || <code>22628</code> || <code>54504h</code> || PSSE_EN_KIKU_BODY || Chrysanthemum shaking side to side (not flicking) || <code>1249.WAV</code>
 +
|-
 +
| <code>0x5865</code> || <code>22629</code> || <code>54255h</code> || PSSE_EN_KIKU_FLICK || Chrysanthemum flick || <code>-1241, 1249.WAV</code>
 +
|-
 +
| <code>0x5866</code> || <code>22630</code> || <code>54531h</code> || PSSE_EN_KIKU_DEAD || Chrysanthemum dying || <code>1239, 1265, 836.WAV</code>
 +
|-
 +
| <code>0x5867</code> || <code>22631</code> || <code>54209h</code> || PSSE_EN_KIKU_ARM || Chrysanthemum wailing on the ground || <code>1243, 1247.WAV</code>
 +
|-
 +
| <code>0x5868</code> || <code>22632</code> || <code>54375h</code> || PSSE_EN_KIKU_BOUNCE || Chrysanthemum noises || <code>1250.WAV</code>
 +
|-
 +
| <code>0x5869</code> || <code>22633</code> || <code>54353h</code> || PSSE_EN_KIKU_BODY_ATTACK || Chrysanthemum noises || <code>1249.WAV</code>
 +
|-
 +
| <code>0x586a</code> || <code>22634</code> || <code>64801h</code> || PSSE_EN_ROCK_ROLL || Rumbling || <code>610.WAV</code>
 +
|-
 +
| <code>0x586b</code> || <code>22635</code> || <code>64844h</code> || PSSE_EN_ROCK_BREAK || Rock slamming on the ground || <code>609.WAV</code>
 +
|-
 +
| <code>0x586c</code> || <code>22636</code> || <code>52628h</code> || PSSE_EN_DIVE_INTO_GROUND || Another rock sound || <code>615.WAV</code>
 +
|-
 +
| <code>0x586d</code> || <code>22637</code> || <code>64866h</code> || PSSE_EN_FLOWER_DOWN || Pellet Posy dying || <code>751, 752.WAV</code>
 +
|-
 +
| <code>0x586e</code> || <code>22638</code> || <code>64924h</code> || PSSE_EN_FLOWER_KEIREN || Pellet Posy wailing || <code>692.WAV</code>
 +
|-
 +
| <code>0x586f</code> || <code>22639</code> || <code>64990h</code> || PSSE_EN_FLOWER_GROW0 || Pellet Posy growing || <code>N/A</code>
 +
|-
 +
| <code>0x5870</code> || <code>22640</code> || <code>65026h</code> || PSSE_EN_FLOWER_GROW1 || Pellet Posy about to bloom || <code>N/A</code>
 +
|-
 +
| <code>0x5871</code> || <code>22641</code> || <code>65070h</code> || PSSE_EN_FLOWER_GROW2 || Pellet Posy blooming || <code>1078.WAV</code>
 +
|-
 +
| <code>0x5872</code> || <code>22642</code> || <code>65200h</code> || PSSE_EN_KOGANE_WALK || Flint Beetle running || <code>637.WAV</code>
 +
|-
 +
| <code>0x5873</code> || <code>22643</code> || <code>65301h</code> || PSSE_EN_KOGANE_HIT || Flint Beetle being hit || <code>636.WAV</code>
 +
|-
 +
| <code>0x5874</code> || <code>22644</code> || <code>65323h</code> || PSSE_EN_COLLEC_BREATH || Breadbug emerging from ground || <code>598.WAV</code>
 +
|-
 +
| <code>0x5875</code> || <code>22645</code> || <code>65345h</code> || PSSE_EN_COLLEC_PULL || Breadbug pulling something || <code>599.WAV</code>
 +
|-
 +
| <code>0x5876</code> || <code>22646</code> || <code>65367h</code> || PSSE_EN_COLLEC_DEAD || Breadbug dying || <code>593.WAV</code>
 +
|-
 +
| <code>0x5877</code> || <code>22647</code> || <code>65393h</code> || PSSE_EN_COLLEC_DAMAGE1 || Breadbug being hit || <code>592.WAV</code>
 +
|-
 +
| <code>0x5878</code> || <code>22648</code> || <code>65419h</code> || PSSE_EN_SARAI_ATTACK || Snitchbug flying || <code>1286.WAV</code>
 +
|-
 +
| <code>0x5879</code> || <code>22649</code> || <code>65464h</code> || PSSE_EN_SARAI_HOVER || Snitchbug flying || <code>1286.WAV</code>
 +
|-
 +
| <code>0x587a</code> || <code>22650</code> || <code>65501h</code> || PSSE_EN_SARAI_DAMAGE || Snitchbug plotting || <code>667.WAV</code>
 +
|-
 +
| <code>0x587b</code> || <code>22651</code> || <code>65545h</code> || PSSE_EN_SARAI_DROP || Snitchbug throwing pikmin || <code>669.WAV</code>
 +
|-
 +
| <code>0x587c</code> || <code>22652</code> || <code>65567h</code> || PSSE_EN_SARAI_DEAD || Snitchbug dying || <code>668.WAV</code>
 +
|-
 +
| <code>0x587d</code> || <code>22653</code> || <code>65686h</code> || PSSE_EN_WALLEAT_WALK || Sheargrub scooting || <code>678.WAV</code>
 +
|-
 +
| <code>0x587e</code> || <code>22654</code> || <code>65708h</code> || PSSE_EN_WALLEAT_HASAMI || Sheargrub attacking || <code>677.WAV</code>
 +
|-
 +
| <code>0x587f</code> || <code>22655</code> || <code>65730h</code> || PSSE_EN_WALLEAT_EAT || Sheargrub eating a bridge || <code>676.WAV</code>
 +
|-
 +
| <code>0x5880</code> || <code>22656</code> || <code>65222h</code> || PSSE_EN_OOGANE_HIT || Glint Beetle being hit || <code>636.WAV</code>
 +
|-
 +
| <code>0x5881</code> || <code>22657</code> || <code>65752h</code> || PSSE_EN_MAR_FLY || Puffy Blowhog idle || <code>644.WAV</code>
 +
|-
 +
| <code>0x5882</code> || <code>22658</code> || <code>65779h</code> || PSSE_EN_MAR_SUIKOMI || Puffy Blowhog inhaling || <code>1267.WAV</code>
 +
|-
 +
| <code>0x5883</code> || <code>22659</code> || <code>65801h</code> || PSSE_EN_MAR_WIND || Puffy Blowhog blowing || <code>645.WAV</code>
 +
|-
 +
| <code>0x5884</code> || <code>22660</code> || <code>65832h</code> || PSSE_EN_MAR_DROP || Puffy Blowhog falling || <code>643.WAV</code>
 +
|-
 +
| <code>0x5885</code> || <code>22661</code> || <code>65854h</code> || PSSE_EN_MAR_DEAD1 || Puffy Blowhog dying || <code>641.WAV</code>
 +
|-
 +
| <code>0x5886</code> || <code>22662</code> || <code>65876h</code> || PSSE_EN_MAR_DEAD2 || Puffy Blowhog dying (again) || <code>642.WAV</code>
 +
|-
 +
| <code>0x5887</code> || <code>22663</code> || <code>65898h</code> || PSSE_EN_MIURIN_WALK || Something thump || <code>655.WAV</code>
 +
|-
 +
| <code>0x5888</code> || <code>22664</code> || <code>65920h</code> || PSSE_EN_MIURIN_PUNCH || Another random thump (possibly something dying) || <code>654.WAV</code>
 +
|-
 +
| <code>0x5889</code> || <code>22665</code> || <code>54028h</code> || PSSE_EN_FALLING_WIND || Puffy Blowhog something || <code>1090.WAV</code>
 +
|-
 +
| <code>0x588a</code> || <code>22666</code> || <code>65942h</code> || PSSE_EN_PIKIMAKI_HIT || Honeywisp being hit || <code>639.WAV</code>
 +
|-
 +
| <code>0x588b</code> || <code>22667</code> || <code>65964h</code> || PSSE_EN_PIKIMAKI_ESCAPE || Honeywisp fleeing || <code>638.WAV</code>
 +
|-
 +
| <code>0x588c</code> || <code>22668</code> || <code>66096h</code> || PSSE_EN_PIKIMAKI_FLY || Honeywisp roaming || <code638, 1287.WAV</code>
 +
|-
 +
| <code>0x588d</code> || <code>22669</code> || <code>65589h</code> || PSSE_EN_TOBINKO_FLY || Buzzing sound || <code>1295.WAV</code>
 +
|-
 +
| <code>0x588e</code> || <code>22670</code> || <code>59123h</code> || PSSE_EN_SOKKURI_RUN || Something related to Skitter Leaf || <code>1290.WAV</code>
 +
|-
 +
| <code>0x588f</code> || <code>22671</code> || <code>59075h</code> || PSSE_EN_SOKKURI_BELL || Skitter Leaf idle || <code>1212.WAV</code>
 +
|-
 +
| <code>0x5890</code> || <code>22672</code> || <code>58922h</code> || PSSE_EN_SOKKURI_FLICK || Skitter Leaf flicking || <code>1090, 1212, 1288.WAV</code>
 +
|-
 +
| <code>0x5891</code> || <code>22673</code> || <code>58881h</code> || PSSE_EN_SOKKURI_WAIT || Skitter Leaf idle || <code>1288.WAV</code>
 +
|-
 +
| <code>0x5892</code> || <code>22674</code> || <code>58691h</code> || PSSE_EN_SOKKURI_DEAD || Skitter leaf dying || <code>1090, 1212.WAV</code>
 +
|-
 +
| <code>0x5893</code> || <code>22675</code> || <code>58605h</code> || PSSE_EN_SOKKURI_DEAD_V1 || Skitter leaf dying || <code>1288.WAV</code>
 +
|-
 +
| <code>0x5894</code> || <code>22676</code> || <code>58583h</code> || PSSE_EN_SOKKURI_PRESSED || Skitter leaf something || <code>1289.WAV</code>
 +
|-
 +
| <code>0x5895</code> || <code>22677</code> || <code>58561h</code> || PSSE_EN_SOKKURI_SWIM || Skitter leaf swimming? || <code>1291.WAV</code>
 +
|-
 +
| <code>0x5896</code> || <code>22678</code> || <code>57594h</code> || PSSE_EN_BIGFOOT_WALK || Raging Long Legs thump || <code>602.WAV</code>
 +
|-
 +
| <code>0x5897</code> || <code>22679</code> || <code>57526h</code> || PSSE_EN_BIGFOOT_WAIT || Raging Long Legs idle || <code>1173, 1197.WAV</code>
 +
|-
 +
| <code>0x5898</code> || <code>22680</code> || <code>57367h</code> || PSSE_EN_BIGFOOT_FLICK || Raging Long Legs flicking || <code>---.WAV</code>
 +
|-
 +
| <code>0x5899</code> || <code>22681</code> || <code>57237h</code> || PSSE_EN_BIGFOOT_DEAD || Raging Long Legs dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x589a</code> || <code>22682</code> || <code>66355h</code> || PSSE_EN_SWING_BIGENEMY || Something Large shaking (not sure, could be related to RLL) || <code>---.WAV</code>
 +
|-
 +
| <code>0x589b</code> || <code>22683</code> || <code>58106h</code> || PSSE_EN_DAMAGUMO_CRACK || Raging Long Legs opening up || <code>---.WAV</code>
 +
|-
 +
| <code>0x589c</code> || <code>22684</code> || <code>66377h</code> || PSSE_EN_BOMB_BIGENEMY || Raging Long Legs landing || <code>---.WAV</code>
 +
|-
 +
| <code>0x589d</code> || <code>22685</code> || <code>66407h</code> || PSSE_EN_PONGASHI_THROWIN || weird sound (maybe tied to Candypop) || <code>---.WAV</code>
 +
|-
 +
| <code>0x589e</code> || <code>22686</code> || <code>66429h</code> || PSSE_EN_PONGASHI_CLOSE || Candypop closing || <code>---.WAV</code>
 +
|-
 +
| <code>0x589f</code> || <code>22687</code> || <code>66451h</code> || PSSE_EN_PONGASHI_EAT || Candypop converting Pikmin (pik1 leftover?) || <code>---.WAV</code>
 +
|-
 +
| <code>0x58a0</code> || <code>22688</code> || <code>66473h</code> || PSSE_EN_PONGASHI_SHOT || Candypop spiting out seeds || <code>---.WAV</code>
 +
|-
 +
| <code>0x58a1</code> || <code>22689</code> || <code>66495h</code> || PSSE_EN_PONGASHI_DEAD || Candypop withering || <code>---.WAV</code>
 +
|-
 +
| <code>0x58a2</code> || <code>22690</code> || <code>66517h</code> || PSSE_EN_PONGASHI_TOUCH || Candypop being bumped || <code>---.WAV</code>
 +
|-
 +
| <code>0x58a3</code> || <code>22691</code> || <code>66539h</code> || PSSE_EN_NAMAZU_WALK || Water Dumples moving || <code>---.WAV</code>
 +
|-
 +
| <code>0x58a4</code> || <code>22692</code> || <code>66561h</code> || PSSE_EN_NAMAZU_EAT || Water Dumple attacking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58a5</code> || <code>22693</code> || <code>66583h</code> || PSSE_EN_NAMAZU_DEAD || Water Dumple dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x58a6</code> || <code>22694</code> || <code>66605h</code> || PSSE_EN_OTAMA_JUMP || Wogpole flopping || <code>---.WAV</code>
 +
|-
 +
| <code>0x58a7</code> || <code>22695</code> || <code>66636h</code> || PSSE_EN_OTAMA_DEAD || Wogpole dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x58a8</code> || <code>22696</code> || <code>66658h</code> || PSSE_EN_OTAMA_WATERJUMP || Wogpole flicking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58a9</code> || <code>22697</code> || <code>59373h</code> || PSSE_EN_TAMAGOMUSHI_DIVE || Sheargrub going into the ground? || <code>---.WAV</code>
 +
|-
 +
| <code>0x58aa</code> || <code>22698</code> || <code>66680h</code> || PSSE_EN_WATERTANK_SHOT || water flowing? || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ab</code> || <code>22699</code> || <code>62456h</code> || PSSE_EN_HIBA_FIRE || Fire blowing || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ac</code> || <code>22700</code> || <code>66728h</code> || PSSE_EN_ELEC_HIBA_CHARGE || Anode beetles charging up || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ad</code> || <code>22701</code> || <code>66820h</code> || PSSE_EN_ELEC_HIBA_SPARK || Anode beetles shocking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ae</code> || <code>22702</code> || <code>66892h</code> || PSSE_EN_GAS_HIBA_VOMIT || Gas pipes blowing || <code>---.WAV</code>
 +
|-
 +
| <code>0x58af</code> || <code>22703</code> || <code>67002h</code> || PSSE_EN_ELEC_BUG_DEAD || Anode beetles dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x58b0</code> || <code>22704</code> || <code>62980h</code> || PSSE_EN_DOPING_GAS_FREEZE || Bitter spray rocks forming || <code>---.WAV</code>
 +
|-
 +
| <code>0x58b1</code> || <code>22705</code> || <code>63059h</code> || PSSE_EN_DOPING_ROCK_FLICK || Bitter spray rocks shaking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58b2</code> || <code>22706</code> || <code>63083h</code> || PSSE_EN_DOPING_FLICK_LAST || Bitter spray rocks failing || <code>---.WAV</code>
 +
|-
 +
| <code>0x58b3</code> || <code>22707</code> || <code>63037h</code> || PSSE_EN_DOPING_ROCK_BREAK || Bitter spray rocks breaking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58b4</code> || <code>22708</code> || <code>67063h</code> || PSSE_EN_FIRE_CHAPPY_FLAME || Fiery Bulblax fire || <code>---.WAV</code>
 +
|-
 +
| <code>0x58b5</code> || <code>22709</code> || <code>67171h</code> || PSSE_EN_FIRE_CHAPPY_F_END || Fiery Bulblax extinguishing || <code>---.WAV</code>
 +
|-
 +
| <code>0x58b6</code> || <code>22710</code> || <code>67193h</code> || PSSE_EN_QUEEN_DAMAGE || Empress being attacked || <code>---.WAV</code>
 +
|-
 +
| <code>0x58b7</code> || <code>22711</code> || <code>67215h</code> || PSSE_EN_QUEEN_DEAD || Empress dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x58b8</code> || <code>22712</code> || <code>67237h</code> || PSSE_EN_QUEEN_DEAD_BOMB1 || Empress body segments exploding || <code>---.WAV</code>
 +
|-
 +
| <code>0x58b9</code> || <code>22713</code> || <code>67259h</code> || PSSE_EN_QUEEN_DEAD_BOMB2 || Empress final explosion || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ba</code> || <code>22714</code> || <code>67281h</code> || PSSE_EN_QUEEN_CRUSH || Empress hitting the wall || <code>---.WAV</code>
 +
|-
 +
| <code>0x58bb</code> || <code>22715</code> || <code>67317h</code> || PSSE_EN_QUEEN_ROLL_GROUND || Empress rolling || <code>---.WAV</code>
 +
|-
 +
| <code>0x58bc</code> || <code>22716</code> || <code>67361h</code> || PSSE_EN_QUEEN_ROLL_WIND || Something related to Empress || <code>---.WAV</code>
 +
|-
 +
| <code>0x58bd</code> || <code>22717</code> || <code>67383h</code> || PSSE_EN_QUEEN_BEAR_CHILD || Empress birthing || <code>---.WAV</code>
 +
|-
 +
| <code>0x58be</code> || <code>22718</code> || <code>67429h</code> || PSSE_EN_FUEFUKI_JUMP || Antennae Beetle jumping away || <code>---.WAV</code>
 +
|-
 +
| <code>0x58bf</code> || <code>22719</code> || <code>67535h</code> || PSSE_EN_FUEFUKI_VOICE || Antennae Beetle chirping || <code>---.WAV</code>
 +
|-
 +
| <code>0x58c0</code> || <code>22720</code> || <code>67717h</code> || PSSE_EN_FUEFUKI_DAMAGE || Antennae Beetle flailing || <code>---.WAV</code>
 +
|-
 +
| <code>0x58c1</code> || <code>22721</code> || <code>67451h</code> || PSSE_EN_FUEFUKI_DEAD || Antennae Beetle dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x58c2</code> || <code>22722</code> || <code>67695h</code> || PSSE_EN_FUEFUKI_BOUND || cowbell thump || <code>---.WAV</code>
 +
|-
 +
| <code>0x58c3</code> || <code>22723</code> || <code>67557h</code> || PSSE_EN_FUEFUKI_WHISTLE || Antennae Beetle whistle || <code>---.WAV</code>
 +
|-
 +
| <code>0x58c4</code> || <code>22724</code> || <code>62396h</code> || PSSE_EN_FUEFUKI_LNDING_WIND || Something || <code>---.WAV</code>
 +
|-
 +
| <code>0x58c5</code> || <code>22725</code> || <code>67830h</code> || PSSE_EN_KURAGE_DEAD || Jellyfloat dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x58c6</code> || <code>22726</code> || <code>67769h</code> || PSSE_EN_KURAGE_HARETSU || Jellyfloat exploding || <code>---.WAV</code>
 +
|-
 +
| <code>0x58c7</code> || <code>22727</code> || <code>67863h</code> || PSSE_EN_KURAGE_AIR || Jellyfloat idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x58c8</code> || <code>22728</code> || <code>68327h</code> || PSSE_EN_KURAGE_DAMAGE || Jellyfloat falling || <code>---.WAV</code>
 +
|-
 +
| <code>0x58c9</code> || <code>22729</code> || <code>68360h</code> || PSSE_EN_KURAGE_FLICK || Jellyfloat flicking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ca</code> || <code>22730</code> || <code>68392h</code> || PSSE_EN_KURAGE_TAKEOFF || Jellyfloat raising from ground || <code>---.WAV</code>
 +
|-
 +
| <code>0x58cb</code> || <code>22731</code> || <code>68467h</code> || PSSE_EN_KURAGE_LAND || Jellyfloat something || <code>---.WAV</code>
 +
|-
 +
| <code>0x58cc</code> || <code>22732</code> || <code>68681h</code> || PSSE_EN_KURAGE_VACUUM || Jellyfloat inhaling || <code>---.WAV</code>
 +
|-
 +
| <code>0x58cd</code> || <code>22733</code> || <code>68786h</code> || PSSE_EN_KURAGE_PRE_VACUUM || Jellyfloat about to inhale || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ce</code> || <code>22734</code> || <code>67908h</code> || PSSE_EN_KURAGE_SING || Jellyfloat song || <code>---.WAV</code>
 +
|-
 +
| <code>0x58cf</code> || <code>22735</code> || <code>62849h</code> || PSSE_EN_JIGUMO_DEAD_V || Hermit Crawmad dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x58d0</code> || <code>22736</code> || <code>62872h</code> || PSSE_JIGUMO_WALK || Hermit Crawmad walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58d1</code> || <code>22737</code> || <code>62895h</code> || PSSE_JIGUMO_ATTACK_SOIL || Hermit Crawmad something || <code>---.WAV</code>
 +
|-
 +
| <code>0x58d2</code> || <code>22738</code> || <code>62918h</code> || PSSE_JIGUMO_ATTACK_WATER || Hermit Crawmad emerging from water || <code>---.WAV</code>
 +
|-
 +
| <code>0x58d3</code> || <code>22739</code> || <code>62826h</code> || PSSE_EN_JIGUMO_APPEAR_V || Hermit Crawmad showing up || <code>---.WAV</code>
 +
|-
 +
| <code>0x58d4</code> || <code>22740</code> || <code>62493h</code> || PSSE_EN_YOROI_APPEAR || Burrow-nit emerging from the ground || <code>---.WAV</code>
 +
|-
 +
| <code>0x58d5</code> || <code>22741</code> || <code>62547h</code> || PSSE_EN_YOROI_DIVE || Burrow-nit going into the ground || <code>---.WAV</code>
 +
|-
 +
| <code>0x58d6</code> || <code>22742</code> || <code>62621h</code> || PSSE_EN_YOROI_PIERCE || Burrow-nit attacking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58d7</code> || <code>22743</code> || <code>62643h</code> || PSSE_EN_YOROI_SUCK || Burrow-nit eating something || <code>---.WAV</code>
 +
|-
 +
| <code>0x58d8</code> || <code>22744</code> || <code>62574h</code> || PSSE_EN_YOROI_ATTACK || Burrow-nit charging up || <code>---.WAV</code>
 +
|-
 +
| <code>0x58d9</code> || <code>22745</code> || <code>62681h</code> || PSSE_EN_YOROI_DEAD || Burrow-nit dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x58da</code> || <code>22746</code> || <code>62724h</code> || PSSE_EN_YOROI_FLICK || Burrow-nit shaking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58db</code> || <code>22747</code> || <code>62352h</code> || PSSE_EN_YOROI_VOICE || Burrow-nit walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58dc</code> || <code>22748</code> || <code>62793h</code> || PSSE_EN_EGG_BREAKx || Egg cracking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58dd</code> || <code>22749</code> || <code>62267h</code> || PSSE_EN_IMOMUSHI_MOVE || Ravenous Whiskerpiller moving || <code>---.WAV</code>
 +
|-
 +
| <code>0x58de</code> || <code>22750</code> || <code>62289h</code> || PSSE_EN_IMOMUSHI_EAT || Ravenous Whiskerpiller eating berry || <code>---.WAV</code>
 +
|-
 +
| <code>0x58df</code> || <code>22751</code> || <code>62154h</code> || PSSE_EN_IMOMUSHI_DEAD || Ravenous Whiskerpiller dying (maybe not dying?) || <code>---.WAV</code>
 +
|-
 +
| <code>0x58e0</code> || <code>22752</code> || <code>62220h</code> || PSSE_EN_IMOMUSHI_STRUGGLE || Ravenous Whiskerpiller being carried || <code>---.WAV</code>
 +
|-
 +
| <code>0x58e1</code> || <code>22753</code> || <code>62056h</code> || PSSE_EN_BOMBSARAI_HARETSU || Dirigibug balloons popping || <code>---.WAV</code>
 +
|-
 +
| <code>0x58e2</code> || <code>22754</code> || <code>62132h</code> || PSSE_EN_BOMBSARAI_NORMAL2 || Dirigibug something || <code>---.WAV</code>
 +
|-
 +
| <code>0x58e3</code> || <code>22755</code> || <code>62010h</code> || PSSE_EN_BOMBSARAI_PATAPATA || Dirigibug idle? || <code>---.WAV</code>
 +
|-
 +
| <code>0x58e4</code> || <code>22756</code> || <code>61988h</code> || PSSE_EN_BOMBSARAI_VOMIT || Dirigibug prepping bomb || <code>---.WAV</code>
 +
|-
 +
| <code>0x58e5</code> || <code>22757</code> || <code>61945h</code> || PSSE_EN_BOMBSARAI_AIR || Dirigibug idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x58e6</code> || <code>22758</code> || <code>61722h</code> || PSSE_EN_BOMBSARAI_RELEASE || Dirigibug dropping bomb || <code>---.WAV</code>
 +
|-
 +
| <code>0x58e7</code> || <code>22759</code> || <code>61751h</code> || PSSE_EN_BOMBSARAI_FLICK || Dirigibug flicking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58e8</code> || <code>22760</code> || <code>61811h</code> || PSSE_EN_BOMBSARAI_TAKEOFF || Dirigibug filling balloons || <code>---.WAV</code>
 +
|-
 +
| <code>0x58e9</code> || <code>22761</code> || <code>61880h</code> || PSSE_EN_BOMBSARAI_STRUGGLE || Dirigibug flailing || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ea</code> || <code>22762</code> || <code>61440h</code> || PSSE_EN_BOMBSARAI_DEAD || Dirigibug dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x58eb</code> || <code>22763</code> || <code>61923h</code> || PSSE_EN_BOMBSARAI_NORMAL || Dirigibug something || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ec</code> || <code>22764</code> || <code>61098h</code> || PSSE_EN_JIGUMO_ATTACK_V || Hermit Crawmad charging up || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ed</code> || <code>22765</code> || <code>61120h</code> || PSSE_EN_OTAKARA_WALK_A || Dweevil walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ee</code> || <code>22766</code> || <code>61142h</code> || PSSE_EN_OTAKARA_WALK_B || Dweevil walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ef</code> || <code>22767</code> || <code>61164h</code> || PSSE_EN_OTAKARA_SITDOWN || Dweevil something || <code>---.WAV</code>
 +
|-
 +
| <code>0x58f0</code> || <code>22768</code> || <code>61196h</code> || PSSE_EN_OTAKARA_STANDUP || Dweevil chuckling || <code>---.WAV</code>
 +
|-
 +
| <code>0x58f1</code> || <code>22769</code> || <code>61233h</code> || PSSE_EN_OTAKARA_DEAD || Dweevil dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x58f2</code> || <code>22770</code> || <code>61255h</code> || PSSE_EN_OTAKARA_CHARGE || Dweevil charging || <code>---.WAV</code>
 +
|-
 +
| <code>0x58f3</code> || <code>22771</code> || <code>61313h</code> || PSSE_EN_OTAKARA_ATTACK_FIRE || Fiery Dweevil attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x58f4</code> || <code>22772</code> || <code>61076h</code> || PSSE_EN_JIGUMO_EAT || Weird sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x58f5</code> || <code>22773</code> || <code>61054h</code> || PSSE_EN_HANACHIRASHI_LAUGH || Withering Blowhog laughing || <code>---.WAV</code>
 +
|-
 +
| <code>0x58f6</code> || <code>22774</code> || <code>60764h</code> || PSSE_EN_OOPAN_WALK_R || Giant Breadbug walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58f7</code> || <code>22775</code> || <code>60791h</code> || PSSE_EN_OOPAN_WALK_L || Giant Breadbug walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x58f8</code> || <code>22776</code> || <code>60818h</code> || PSSE_EN_OOPAN_FLICK_1 || Giant Breadbug emerging from ground || <code>---.WAV</code>
 +
|-
 +
| <code>0x58f9</code> || <code>22777</code> || <code>60840h</code> || PSSE_EN_OOPAN_FLICK_2 || Giant Breadbug emerging from ground || <code>---.WAV</code>
 +
|-
 +
| <code>0x58fa</code> || <code>22778</code> || <code>60710h</code> || PSSE_EN_OOPAN_DOWN || Giant Breadbug being pulled || <code>---.WAV</code>
 +
|-
 +
| <code>0x58fb</code> || <code>22779</code> || <code>60640h</code> || PSSE_EN_OOPAN_BOUND1 || Giant Breadbug thump || <code>---.WAV</code>
 +
|-
 +
| <code>0x58fc</code> || <code>22780</code> || <code>60662h</code> || PSSE_EN_OOPAN_BOUND2 || Giant Breadbug thump || <code>---.WAV</code>
 +
|-
 +
| <code>0x58fd</code> || <code>22781</code> || <code>60546h</code> || PSSE_EN_OOPAN_VOICE || Giant Breadbug snort || <code>---.WAV</code>
 +
|-
 +
| <code>0x58fe</code> || <code>22782</code> || <code>60568h</code> || PSSE_EN_OOPAN_VOICE_DOWN || Giant Breadbug snort || <code>---.WAV</code>
 +
|-
 +
| <code>0x58ff</code> || <code>22783</code> || <code>60737h</code> || PSSE_EN_OOPAN_VOICE_DEAD || Giant Breadbug being hit || <code>---.WAV</code>
 +
|-
 +
| <code>0x5900</code> || <code>22784</code> || <code>55029h</code> || PSSE_EN_SNAKEWHOLE_JUMP || Withering Blowhog idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x5901</code> || <code>22785</code> || <code>65523h</code> || PSSE_EN_SARAI_BUZZ || Bumbling Snitchbug buzzing || <code>---.WAV</code>
 +
|-
 +
| <code>0x5902</code> || <code>22786</code> || <code>60972h</code> || PSSE_EN_ONISARAI_ATTACK || Bumbling Snitchbug flying || <code>---.WAV</code>
 +
|-
 +
| <code>0x5903</code> || <code>22787</code> || <code>61017h</code> || PSSE_EN_ONISARAI_HOVER || Bumbling Snitchbug flying || <code>---.WAV</code>
 +
|-
 +
| <code>0x5904</code> || <code>22788</code> || <code>60862h</code> || PSSE_EN_ONISARAI_V1 || Bumbling Snitchbug flailing || <code>---.WAV</code>
 +
|-
 +
| <code>0x5905</code> || <code>22789</code> || <code>60884h</code> || PSSE_EN_ONISARAI_V2 || Bumbling Snitchbug falling || <code>---.WAV</code>
 +
|-
 +
| <code>0x5906</code> || <code>22790</code> || <code>60906h</code> || PSSE_EN_ONISARAI_V3 || Bumbling Snitchbug falling || <code>---.WAV</code>
 +
|-
 +
| <code>0x5907</code> || <code>22791</code> || <code>60928h</code> || PSSE_EN_ONISARAI_V4 || Bumbling Snitchbug throwing captain || <code>---.WAV</code>
 +
|-
 +
| <code>0x5908</code> || <code>22792</code> || <code>60950h</code> || PSSE_EN_ONISARAI_V5 || chime sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5909</code> || <code>22793</code> || <code>60042h</code> || PSSE_EN_ONIKURAGE_DEAD || Jellyfloat dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x590a</code> || <code>22794</code> || <code>60286h</code> || PSSE_EN_ONIKURAGE_HARETSU || Jellyfloat exploding || <code>---.WAV</code>
 +
|-
 +
| <code>0x590b</code> || <code>22795</code> || <code>60108h</code> || PSSE_EN_ONIKURAGE_AIR || Greater Spotted Jellyfloat idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x590c</code> || <code>22796</code> || <code>60213h</code> || PSSE_EN_ONIKURAGE_DAMAGE || Greater Spotted Jellyfloat wail || <code>---.WAV</code>
 +
|-
 +
| <code>0x590d</code> || <code>22797</code> || <code>60387h</code> || PSSE_EN_ONIKURAGE_FLICK || Greater Spotted Jellyfloat flick || <code>---.WAV</code>
 +
|-
 +
| <code>0x590e</code> || <code>22798</code> || <code>51376h</code> || PSSE_EN_BIGTAKARA_BUBBLE || bubbly water sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x590f</code> || <code>22799</code> || <code>60475h</code> || PSSE_EN_ONIKURAGE_LAND || Greater Spotted Jellyfloat getting off the ground || <code>---.WAV</code>
 +
|-
 +
| <code>0x5910</code> || <code>22800</code> || <code>59502h</code> || PSSE_EN_ONIKURAGE_SING || Greater Spotted Jellyfloat song || <code>---.WAV</code>
 +
|-
 +
| <code>0x5911</code> || <code>22801</code> || <code>51737h</code> || PSSE_EN_BIGTAKARA_DEAD || Titan Dweevil dying? || <code>---.WAV</code>
 +
|-
 +
| <code>0x5912</code> || <code>22802</code> || <code>59923h</code> || PSSE_EN_ONIKURAGE_BOWEL || Greater Spotted Jellyfloat about to get off the ground || <code>---.WAV</code>
 +
|-
 +
| <code>0x5913</code> || <code>22803</code> || <code>59480h</code> || PSSE_EN_TAMAGOMUSHI_DEAD || Mitite squeeking || <code>---.WAV</code>
 +
|-
 +
| <code>0x5914</code> || <code>22804</code> || <code>59427h</code> || PSSE_EN_TAMAGOMUSHI_WALK || Mitite walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x5915</code> || <code>22805</code> || <code>59400h</code> || PSSE_EN_TAMAGOMUSHI_APPEAR || Mitite emerging from ground || <code>---.WAV</code>
 +
|-
 +
| <code>0x5916</code> || <code>22806</code> || <code>59331h</code> || PSSE_EN_BUTTERFLY_DEAD || Chirp sound? || <code>---.WAV</code>
 +
|-
 +
| <code>0x5917</code> || <code>22807</code> || <code>59220h</code> || PSSE_EN_BUTTERFLY_HIT || Weird sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5918</code> || <code>22808</code> || <code>59145h</code> || PSSE_EN_BUTTERFLY_AIR || Fleshy sound? || <code>---.WAV</code>
 +
|-
 +
| <code>0x5919</code> || <code>22809</code> || <code>54980h</code> || PSSE_EN_KABUTO_SHOT || Cannon Beetle spitting rock || <code>---.WAV</code>
 +
|-
 +
| <code>0x591a</code> || <code>22810</code> || <code>55007h</code> || PSSE_EN_KABUTO_VOICE || Cannon Beetle idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x591b</code> || <code>22811</code> || <code>52201h</code> || PSSE_EN_BIGTAKARA_SHELL || Explosion sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x591c</code> || <code>22812</code> || <code>58280h</code> || PSSE_EN_MINIHOU_TRG || Groink throwing blast || <code>---.WAV</code>
 +
|-
 +
| <code>0x591d</code> || <code>22813</code> || <code>58324h</code> || PSSE_EN_MINIHOU_ENGINE || thumping sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x591e</code> || <code>22814</code> || <code>58465h</code> || PSSE_EN_MINIHOU_HIT || Squish sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x591f</code> || <code>22815</code> || <code>58487h</code> || PSSE_EN_MINIHOU_WALK || Groink walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x5920</code> || <code>22816</code> || <code>58355h</code> || PSSE_EN_MINIHOU_OPEN || Squish sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5921</code> || <code>22817</code> || <code>58377h</code> || PSSE_EN_MINIHOU_CLOSE || Squish sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5922</code> || <code>22818</code> || <code>58399h</code> || PSSE_EN_MINIHOU_OPEN_DRY || Groink prepping cannon || <code>---.WAV</code>
 +
|-
 +
| <code>0x5923</code> || <code>22819</code> || <code>58421h</code> || PSSE_EN_MINIHOU_CLOSE_DRY || Groink closing cannon || <code>---.WAV</code>
 +
|-
 +
| <code>0x5924</code> || <code>22820</code> || <code>58443h</code> || PSSE_EN_MINIHOU_VOICE || Odd Groink sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5925</code> || <code>22821</code> || <code>58509h</code> || PSSE_EN_BOMB_FLY || Groink blast falling || <code>---.WAV</code>
 +
|-
 +
| <code>0x5926</code> || <code>22822</code> || <code>56936h</code> || PSSE_EN_HOUDAI_BAREFOOT || Thump sound #100 || <code>---.WAV</code>
 +
|-
 +
| <code>0x5927</code> || <code>22823</code> || <code>56855h</code> || PSSE_EN_HOUDAI_METALFOOT || Metallic blast sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5928</code> || <code>22824</code> || <code>56800h</code> || PSSE_EN_HOUDAI_RAISE_B1 || Stretching sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5929</code> || <code>22825</code> || <code>56745h</code> || PSSE_EN_HOUDAI_RAISE_B2 || Stretching sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x592a</code> || <code>22826</code> || <code>56690h</code> || PSSE_EN_HOUDAI_RAISE_B3 || Stretching sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x592b</code> || <code>22827</code> || <code>56616h</code> || PSSE_EN_HOUDAI_RAISE_M1 || MaL walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x592c</code> || <code>22828</code> || <code>56542h</code> || PSSE_EN_HOUDAI_RAISE_M2 || MaL walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x592d</code> || <code>22829</code> || <code>56468h</code> || PSSE_EN_HOUDAI_RAISE_M3 || MaL walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x592e</code> || <code>22830</code> || <code>56351h</code> || PSSE_EN_HOUDAI_STEAM || MaL idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x592f</code> || <code>22831</code> || <code>56212h</code> || PSSE_EN_HOUDAI_STEAM_SHOT || MaL spitting steam || <code>---.WAV</code>
 +
|-
 +
| <code>0x5930</code> || <code>22832</code> || <code>56094h</code> || PSSE_EN_HOUDAI_WAIT || MaL idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x5931</code> || <code>22833</code> || <code>55943h</code> || PSSE_EN_HOUDAI_FLICK || MaL flicking || <code>---.WAV</code>
 +
|-
 +
| <code>0x5932</code> || <code>22834</code> || <code>55645h</code> || PSSE_EN_HOUDAI_DEAD || MaL about to explode || <code>---.WAV</code>
 +
|-
 +
| <code>0x5933</code> || <code>22835</code> || <code>55559h</code> || PSSE_EN_HOUDAI_DEAD_BOMB || MaL exploding || <code>---.WAV</code>
 +
|-
 +
| <code>0x5934</code> || <code>22836</code> || <code>55530h</code> || PSSE_EN_HOUDAI_SHOT || MaL shooting || <code>---.WAV</code>
 +
|-
 +
| <code>0x5935</code> || <code>22837</code> || <code>55481h</code> || PSSE_EN_HOUDAI_IMPACT || MaL shot hitting something || <code>---.WAV</code>
 +
|-
 +
| <code>0x5936</code> || <code>22838</code> || <code>55439h</code> || PSSE_EN_HOUDAI_OPEN || MaL something || <code>---.WAV</code>
 +
|-
 +
| <code>0x5937</code> || <code>22839</code> || <code>55391h</code> || PSSE_EN_HOUDAI_CLOSE || MaL something || <code>---.WAV</code>
 +
|-
 +
| <code>0x5938</code> || <code>22840</code> || <code>55369h</code> || PSSE_EN_HOUDAI_MOTORSET || MaL prepping gun || <code>---.WAV</code>
 +
|-
 +
| <code>0x5939</code> || <code>22841</code> || <code>55343h</code> || PSSE_EN_HOUDAI_MOTOR || MaL targetting || <code>---.WAV</code>
 +
|-
 +
| <code>0x593a</code> || <code>22842</code> || <code>55094h</code> || PSSE_EN_UMI_SEARCH_ORIMER || Ranging Bloyster detecting Olimar || <code>---.WAV</code>
 +
|-
 +
| <code>0x593b</code> || <code>22843</code> || <code>55117h</code> || PSSE_EN_UMI_SEARCH_LUGIE || Ranging Bloyster detecting Louie || <code>---.WAV</code>
 +
|-
 +
| <code>0x593c</code> || <code>22844</code> || <code>55295h</code> || PSSE_EN_UMI_ZURUZURU || Ranging Bloyster idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x593d</code> || <code>22845</code> || <code>55140h</code> || PSSE_EN_UMI_DEAD || Ranging Bloyster dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x593e</code> || <code>22846</code> || <code>55162h</code> || PSSE_EN_UMI_DEAD_GND ||  Ranging Bloyster dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x593f</code> || <code>22847</code> || <code>55273h</code> || PSSE_EN_UMI_OPEN_MOUTH || Ranging Bloyster dying again || <code>---.WAV</code>
 +
|-
 +
| <code>0x5940</code> || <code>22848</code> || <code>55185h</code> || PSSE_EN_UMI_ATTACK || Ranging Bloyster attacking || <code>---.WAV</code>
 +
|-
 +
| <code>0x5941</code> || <code>22849</code> || <code>55051h</code> || PSSE_EN_UMI_ATTACK_STING || Ranging Bloyster attacking || <code>---.WAV</code>
 +
|-
 +
| <code>0x5942</code> || <code>22850</code> || <code>55207h</code> || PSSE_EN_UMI_FLICK || Ranging Bloyster flicking || <code>---.WAV</code>
 +
|-
 +
| <code>0x5943</code> || <code>22851</code> || <code>55229h</code> || PSSE_EN_UMI_SEARCH || Ranging Bloyster about to detect a captain || <code>---.WAV</code>
 +
|-
 +
| <code>0x5944</code> || <code>22852</code> || <code>55251h</code> || PSSE_EN_UMI_SEARCH_OFF || Ranging Bloyster looses captain || <code>---.WAV</code>
 +
|-
 +
| <code>0x5945</code> || <code>22853</code> || <code>52331h</code> || PSSE_EN_BIGTAKARA_NAKED || Titan Dweevil squeel || <code>---.WAV</code>
 +
|-
 +
| <code>0x5946</code> || <code>22854</code> || <code>53458h</code> || PSSE_EN_BIGTAKARA_APPEAR2 || Titan Dweevil idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x5947</code> || <code>22855</code> || <code>53485h</code> || PSSE_EN_BIGTAKARA_APPEAR || Titan Dweevil idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x5948</code> || <code>22856</code> || <code>53947h</code> || PSSE_EN_BIGTAKARA_WALK || Titan Dweevil walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x5949</code> || <code>22857</code> || <code>53872h</code> || PSSE_EN_BIGTAKARA_RAISE || Titan Dweevil walking || <code>---.WAV</code>
 +
|-
 +
| <code>0x594a</code> || <code>22858</code> || <code>53778h</code> || PSSE_EN_BIGTAKARA_WAIT || Titan Dweevil idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x594b</code> || <code>22859</code> || <code>53629h</code> || PSSE_EN_BIGTAKARA_FLICK || Titan Dweevil flicking || <code>---.WAV</code>
 +
|-
 +
| <code>0x594c</code> || <code>22860</code> || <code>53282h</code> || PSSE_EN_BIGTAKARA_PRE_ATK || Titan Dweevil about to attack? || <code>---.WAV</code>
 +
|-
 +
| <code>0x594d</code> || <code>22861</code> || <code>53197h</code> || PSSE_EN_BIGTAKARA_ATK_END || Titan Dweevil idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x594e</code> || <code>22862</code> || <code>53059h</code> || PSSE_EN_BIGTAKARA_WAIT2 || Titan Dweevil idle (final phase) || <code>---.WAV</code>
 +
|-
 +
| <code>0x594f</code> || <code>22863</code> || <code>52300h</code> || PSSE_EN_BIGTAKARA_DROP_ITEM || Titan Dweevil breaking apart || <code>---.WAV</code>
 +
|-
 +
| <code>0x5950</code> || <code>22864</code> || <code>53028h</code> || PSSE_EN_BIGTAKARA_FIRE_ROOT || Titan Dweevil fire attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x5951</code> || <code>22865</code> || <code>67063h</code> || PSSE_EN_BIGTAKARA_FIRE_BODY || Titan Dweevil fire attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x5952</code> || <code>22866</code> || <code>64176h</code> || PSSE_EN_BIGTAKARA_FIRE_TAIL || Titan Dweevil fire attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x5953</code> || <code>22867</code> || <code>53001h</code> || PSSE_EN_BIGTAKARA_W_GROUND || Titan Dweevil water attack splash || <code>---.WAV</code>
 +
|-
 +
| <code>0x5954</code> || <code>22868</code> || <code>52974h</code> || PSSE_EN_BIGTAKARA_W_SHOT || Titan Dweevil water attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x5955</code> || <code>22869</code> || <code>52850h</code> || PSSE_EN_BIGTAKARA_G_SPOUT || Titan Dweevil water attack? || <code>---.WAV</code>
 +
|-
 +
| <code>0x5956</code> || <code>22870</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY1 || Titan Dweevil gas attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x5957</code> || <code>22871</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY2 || Titan Dweevil gas attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x5958</code> || <code>22872</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY3 || Titan Dweevil gas attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x5959</code> || <code>22873</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY4 || Titan Dweevil gas attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x595a</code> || <code>22874</code> || <code>66728h</code> || PSSE_EN_BIGTAKARA_E_SUSTAIN || Titan Dweevil elec attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x595b</code> || <code>22875</code> || <code>66820h</code> || PSSE_EN_BIGTAKARA_E_SPARK || Titan Dweevil elec attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x595c</code> || <code>22876</code> || <code>52595h</code> || PSSE_EN_BIGTAKARA_EP_BOUND || Titan Dweevil elec attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x595d</code> || <code>22877</code> || <code>62793h</code> || PSSE_EN_BIGTAKARA_EP_BREAK || Titan Dweevil elec attack ending || <code>---.WAV</code>
 +
|-
 +
| <code>0x595e</code> || <code>22878</code> || <code>51126h</code> || PSSE_EN_BIGTAKARA_STEAM || Titan Dweevil steaming || <code>---.WAV</code>
 +
|-
 +
| <code>0x595f</code> || <code>22879</code> || <code>51063h</code> || PSSE_EN_BIGTAKARA_BOMB || Titan Dweevil exploding || <code>---.WAV</code>
 +
|-
 +
| <code>0x5960</code> || <code>22980</code> || <code>50575h</code> || PSSE_EN_FART_GAS || Doodlebug fart || <code>---.WAV</code>
 +
|-
 +
| <code>0x5961</code> || <code>22981</code> || <code>50553h</code> || PSSE_EN_FART_HIT || Doodlebug getting hit || <code>---.WAV</code>
 +
|-
 +
| <code>0x5962</code> || <code>22882</code> || <code>50455h</code> || PSSE_EN_FART_BUZZ || Doodlebug flies || <code>---.WAV</code>
 +
|-
 +
| <code>0x5963</code> || <code>22883</code> || <code>50415h</code> || PSSE_EN_WATERTANK_BREATH || Watery Blowhog charging up || <code>---.WAV</code>
 +
|-
 +
| <code>0x5964</code> || <code>22884</code> || <code>50263h</code> || PSSE_EN_OTAKARA_ATK_GAS || Gas sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5965</code> || <code>22885</code> || <code>49833h</code> || PSSE_EN_OTAKARA_ATK_WATER || Watery Blowhog attack || <code>---.WAV</code>
 +
|-
 +
| <code>0x5966</code> || <code>22886</code> || <code>66728h</code> || PSSE_EN_OTAKARA_ATK_ELEC || elec hazard || <code>---.WAV</code>
 +
|-
 +
| <code>0x5967</code> || <code>22887</code> || <code>50232h</code> || PSSE_EN_OTAKARA_DROP_ITEM || Dweevil item drop || <code>---.WAV</code>
 +
|-
 +
| <code>0x5968</code> || <code>22888</code> || <code>49716h</code> || PSSE_EN_HACHAPPY_WALK || Weird sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5969</code> || <code>22889</code> || <code>49685h</code> || PSSE_EN_CHAPPY_NOTICE || Bulborb yawning but it fades out quickly || <code>---.WAV</code>
 +
|-
 +
| <code>0x596a</code> || <code>22890</code> || <code>49663h</code> || PSSE_EN_KOCHAPPY_NOTICE || Dwarf Bulborb gasping (cut shorter) || <code>---.WAV</code>
 +
|-
 +
| <code>0x596b</code> || <code>22891</code> || <code>58231h</code> || PSSE_EN_MINIHOU_BOMB || Explosion || <code>---.WAV</code>
 +
|-
 +
| <code>0x596c</code> || <code>22892</code> || <code>49602h</code> || PSSE_EN_ROCK_FALL || Rock Falling || <code>---.WAV</code>
 +
|-
 +
| <code>0x596d</code> || <code>22893</code> || <code>49453h</code> || PSSE_EN_FUEFUKI_WHISTLE_ECHO || Antennae Beetle whistle fading out || <code>---.WAV</code>
 +
|-
 +
| <code>0x596e</code> || <code>22894</code> || <code>49405h</code> || PSSE_EN_KAGE_ROLLER || Rumbling sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x596f</code> || <code>22895</code> || <code>49368h</code> || PSSE_EN_KAGE_ROLLER_BREAK || Wraith Rollers crashing on the ground || <code>---.WAV</code>
 +
|-
 +
| <code>0x5970</code> || <code>22896</code> || <code>49279h</code> || PSSE_EN_KAGE_ROLLER_DROP || Wraith initial wail || <code>---.WAV</code>
 +
|-
 +
| <code>0x5971</code> || <code>22897</code> || <code>48974h</code> || PSSE_EN_KAGE_LAND || Wraith land on rollers || <code>---.WAV</code>
 +
|-
 +
| <code>0x5972</code> || <code>22898</code> || <code>48830h</code> || PSSE_EN_KAGE_WALK || Wraith running || <code>---.WAV</code>
 +
|-
 +
| <code>0x5973</code> || <code>22899</code> || <code>48742h</code> || PSSE_EN_KAGE_FLICK || Wraith flicking || <code>---.WAV</code>
 +
|-
 +
| <code>0x5974</code> || <code>22900</code> || <code>48625h</code> || PSSE_EN_KAGE_ZURUZURU || Wraith deep sounding rolling? || <code>---.WAV</code>
 +
|-
 +
| <code>0x5975</code> || <code>22901</code> || <code>48512h</code> || PSSE_EN_KAGE_DAMAGE || Wraith going vulnerable || <code>---.WAV</code>
 +
|-
 +
| <code>0x5976</code> || <code>22902</code> || <code>49205h</code> || PSSE_EN_KAGE_ROLLER_LAND || Loud thump || <code>---.WAV</code>
 +
|-
 +
| <code>0x5977</code> || <code>22903</code> || <code>48486h</code> || PSSE_EN_KAGE_REJECT || Pikmin bumping off of the wraith || <code>---.WAV</code>
 +
|-
 +
| <code>0x5978</code> || <code>22904</code> || <code>48428h</code> || PSSE_EN_KAGE_GETOFF || Wraith when his rollers break || <code>---.WAV</code>
 +
|-
 +
| <code>0x5979</code> || <code>22905</code> || <code>48187h</code> || PSSE_EN_KAGE_DEAD || Wraith dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x597a</code> || <code>22906</code> || <code>48158h</code> || PSSE_EN_KAGE_WAIT || Wraith panting || <code>---.WAV</code>
 +
|-
 +
| <code>0x597b</code> || <code>22907</code> || <code>49602h</code> || PSSE_EN_TIRE_FALL || Falling whistling || <code>---.WAV</code>
 +
|-
 +
| <code>0x597c</code> || <code>22908</code> || <code>47981h</code> || PSSE_EN_KAGE_SPEED_UP || watery sound shaking || <code>---.WAV</code>
 +
|-
 +
| <code>0x597d</code> || <code>22909</code> || <code>49602h</code> || PSSE_EN_DANGO_FALL || Falling whistling || <code>---.WAV</code>
 +
|-
 +
| <code>0x597e</code> || <code>22910</code> || <code>47693h</code> || PSSE_EN_DANGO_LAND || crashing sound + water || <code>---.WAV</code>
 +
|-
 +
| <code>0x597f</code> || <code>22911</code> || <code>47793h</code> || PSSE_EN_DANGO_CRUSH || crashing sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5980</code> || <code>22912</code> || <code>47829h</code> || PSSE_EN_DANGO_ROLL_GROUND || Rollers Rolling || <code>---.WAV</code>
 +
|-
 +
| <code>0x5981</code> || <code>22913</code> || <code>47873h</code> || PSSE_EN_DANGO_ARM_SWING || Crawbster idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x5982</code> || <code>22914</code> || <code>47647h</code> || PSSE_EN_DANGO_ARM_GROUND || Crawbster thump || <code>---.WAV</code>
 +
|-
 +
| <code>0x5983</code> || <code>22915</code> || <code>47550h</code> || PSSE_EN_DANGO_MOVE || Crawbster squeel || <code>---.WAV</code>
 +
|-
 +
| <code>0x5984</code> || <code>22916</code> || <code>47450h</code> || PSSE_EN_DANGO_PRE_ATTACK || Crawbster thump || <code>---.WAV</code>
 +
|-
 +
| <code>0x5985</code> || <code>22917</code> || <code>47361h</code> || PSSE_EN_DANGO_AFTER_ATTACK || Crawbster sound || <code>---.WAV</code>
 +
|-
 +
| <code>0x5986</code> || <code>22918</code> || <code>47282h</code> || PSSE_EN_DANGO_WAIT || Crawbster idle || <code>---.WAV</code>
 +
|-
 +
| <code>0x5987</code> || <code>22919</code> || <code>46931h</code> || PSSE_EN_DANGO_DEAD || Crawbster dying || <code>---.WAV</code>
 +
|-
 +
| <code>0x5988</code> || <code>22920</code> || <code>47122h</code> || PSSE_EN_DANGO_DAMAGE || Crawbster struggling || <code>---.WAV</code>
 +
|-
 +
| <code>0x5989</code> || <code>22921</code> || <code>46890h</code> || PSSE_EN_KAGE_MELODYLOOP || Wraith rolling || <code>---.WAV</code>
 +
|-
 +
| <code>0x598a</code> || <code>22922</code> || <code>60616h</code> || PSSE_EN_OPAN_DOWN_NEW || Giant Breadbug snorting || <code>---.WAV</code>
 +
|-
 +
| <code>0x598b</code> || <code>22923</code> || <code>60628h</code> || PSSE_EN_OPAN_HIPPARARE || Giant Breadbug snorting || <code>---.WAV</code>
 +
|-
 +
|}
 +
 +
{{note|WAV files that have a comma "," always use those WAV files. When they have a slash "/" they randomly switch between those WAV files.}}
 +
 +
[[Category:Pikmin 2]]
 +
[[Category:Pages with unsure information]]
 +
[[Category:File Formats]]
 +
{{Credits|ZachThePillow}}

Latest revision as of 11:35, 26 November 2024

se.bms is the file that makes all Pikmin 2 sounds go brrrr

Jumptable entries are used for Nerduminer's p2setoolkit found on his github page https://github.com/NerduMiner/p2setoolkit

To do: Give page proper description

Editor's note: Confirm any changes you make before editing.

category 0x1[edit]

This category is used mostly for captain sound effects. There are 169 entries in this bank.

Entry Value Internal Name Sound Description WAV ID(s)
Hex Entry Decimal Entry Jumptable Entry
0x800 2048 13320h PSSE_PL_ORIMA_PUNCH_SWING captain punch 783.WAV
0x801 2049 14129h PSSE_PL_ORIMA_PUNCH_HIT hit 759.WAV
0x802 2050 14107h PSSE_PL_NUKU pop (pik1 progg pluck?) 720.WAV
0x803 2051 13298h PSSE_PL_PULLING_PIKI pluck start 781.WAV
0x804 2052 902h dummySound1 beep N/A
0x805 2053 13200h PSSE_PL_THROW_CHANGE high pitch sound 785.WAV
0x806 2054 13342h PSSE_PL_THROW throw 756.WAV
0x807 2055 13386h PSSE_PL_SHUGO Olimar whistle 760.WAV
0x808 2056 13364h PSSE_PL_KAISAN Olimar dismiss 1083.WAV
0x809 2057 14151h PSSE_PL_ORIMA_WALK Napsack thud 923,952.WAV
0x80a 2058 13258h PSSE_PL_TOUCH_LEAF plant rustle 788/789.WAV
0x80b 2059 14005h PSSE_PL_TOUCH_HONEY Nectar move N/A
0x80c 2060 11232h PSSE_PL_DRINK Spicy/Bitter drink 697.WAV
0x80d 2061 14245h PSSE_PL_MARCHING_HORN Olimar cstick theme 784.WAV
0x80e 2062 15280h PSSE_PL_MARCHING_LUGIE Louie cstick theme 1075.WAV
0x80f 2063 13452h PSSE_PL_ORIMA_DAMAGE captain hurt (no voice) 795.WAV
0x810 2064 13561h PSSE_PL_ORIMA_FIRED captain hurt (pik1 leftover) 795.WAV
0x811 2065 13666h PSSE_PL_ORIMA_DOWN captain down (pik1 leftover) 623.WAV
0x812 2066 13006h PSSE_PL_JUMP Oimar jump spin day 1 (pik1 leftover) N/A
0x813 2067 13059h PSSE_PL_JUMP2 Olimar jump spin final part (pik1 leftover) N/A
0x814 2068 13178h PSSE_PL_WATER_IN water splash 800.WAV
0x815 2069 11040h PSSE_EN_ONIKURAGE_GET_ORIMA liquid sound 1 1272.WAV
0x816 2070 11132h PSSE_EN_ONIKURAGE_VOMIT liquid sound 2 1273.WAV
0x817 2071 10904h PSSE_PL_SPLASH_AWAY_ORIMA challenge mode Onion sound 1 922.WAV
0x818 2072 10974h PSSE_PL_SPLASH_AWAY_LUGI challenge mode Onion sound 2 921.WAV
0x819 2073 10882h PSSE_PL_TOUCH_DIODE Glowstem sound 1350.WAV
0x81a 2074 10860h PSSE_PL_TOUCH_KINOKO Glowcap sound 1079.WAV
0x81b 2075 902h dummySound2 beep N/A
0x81c 2076 902h dummySound3 beep N/A
0x81d 2077 902h dummySound4 beep N/A
0x81e 2078 10778h PSSE_PL_S0B_FALL_ORIMA challenge mode Onion sound 3 922.WAV
0x81f 2079 10819h PSSE_PL_S0B_FALL_LUGI challenge mode Onion sound 4 921.WAV
0x820 2080 10348h PSSE_PL_WALKLEAF_L1 grass walking 803.WAV
0x821 2081 10358h PSSE_PL_WALKLEAF_L2 grass walking 805.WAV
0x822 2082 10368h PSSE_PL_WALKSOIL_L1 soil walking 813.WAV
0x823 2083 10378h PSSE_PL_WALKSOIL_L2 soil walking 815.WAV
0x824 2084 10388h PSSE_PL_WALKSAND_L1 sand walking 811.WAV
0x825 2085 10398h PSSE_PL_WALKSAND_L2 sand walking 812.WAV
0x826 2086 10408h PSSE_PL_WALKWOOD_L1 wood walking 817.WAV
0x827 2087 10418h PSSE_PL_WALKWOOD_L2 wood walking 819.WAV
0x828 2088 10428h PSSE_PL_WALKWATER_L1 water walking 1400.WAV
0x829 2089 10438h PSSE_PL_WALKWATER_L2 water walking 1401.WAV
0x82a 2090 10448h PSSE_PL_WALKROCK_L1 stone walking 807.WAV
0x82b 2091 10458h PSSE_PL_WALKROCK_L2 stone walking 809.WAV
0x82c 2092 10468h PSSE_PL_WALKIRON_L1 iron walking 1402.WAV
0x82d 2093 10478h PSSE_PL_WALKIRON_L2 iron walking 1405.WAV
0x82e 2094 10488h PSSE_PL_WALKSNOW_L1 snow walking 1406.WAV
0x82f 2095 10498h PSSE_PL_WALKSNOW_L2 snow walking 1407.WAV
0x830 2096 10508h PSSE_PL_WALKSHALLOWS_L1 water walking 1400.WAV
0x831 2097 10518h PSSE_PL_WALKSHALLOWS_L2 water walking 1401.WAV
0x832 2098 10528h PSSE_PL_WALKPAPER_L1 paper walking 1352.WAV
0x833 2099 10538h PSSE_PL_WALKPAPER_L2 paper walking 1353.WAV
0x834 2100 10548h PSSE_PL_WALKDUMMY_L7 soil walking 813.WAV
0x835 2101 10538h PSSE_PL_WALKDUMMY_L8 soil walking 815.WAV
0x836 2102 10548h PSSE_PL_WALKDUMMY_L9 soil walking 813.WAV
0x837 2103 10538h PSSE_PL_WALKDUMMY_L10 soil walking 815.WAV
0x838 2104 10548h PSSE_PL_WALKDUMMY_L11 soil walking 813.WAV
0x839 2105 10538h PSSE_PL_WALKDUMMY_L12 soil walking 815.WAV
0x83a 2106 10548h PSSE_PL_WALKDUMMY_L13 soil walking 813.WAV
0x83b 2107 10538h PSSE_PL_WALKDUMMY_L14 soil walking 815.WAV
0x83c 2108 10548h PSSE_PL_WALKDUMMY_L15 soil walking 813.WAV
0x83d 2109 10538h PSSE_PL_WALKDUMMY_L16 soil walking 815.WAV
0x83e 2110 10548h PSSE_PL_WALKDUMMY_L17 soil walking 813.WAV
0x83f 2111 10538h PSSE_PL_WALKDUMMY_L18 soil walking 815.WAV
0x840 2112 10558h PSSE_PL_WALKLEAF_R1 grass walking 804.WAV
0x841 2113 10568h PSSE_PL_WALKLEAF_R2 grass walking 806.WAV
0x842 2114 10578h PSSE_PL_WALKSOIL_R1 soil walking 814.WAV
0x843 2115 10588h PSSE_PL_WALKSOIL_R2 soil walking 816.WAV
0x844 2116 10598h PSSE_PL_WALKSAND_R1 sand walking 811.WAV
0x845 2117 10608h PSSE_PL_WALKSAND_R2 sand walking 812.WAV
0x846 2118 10618h PSSE_PL_WALKWOOD_R1 wood walking 818.WAV
0x847 2119 10628h PSSE_PL_WALKWOOD_R2 wood walking 820.WAV
0x848 2120 10638h PSSE_PL_WALKWATER_R1 water walking 1401.WAV
0x849 2121 10648h PSSE_PL_WALKWATER_R2 water walking 1400.WAV
0x84a 2122 10658h PSSE_PL_WALKROCK_R1 stone walking 808.WAV
0x84b 2123 10668h PSSE_PL_WALKROCK_R2 stone walking 810.WAV
0x84c 2124 10678h PSSE_PL_WALKIRON_R1 iron walking 1405.WAV
0x84d 2125 10688h PSSE_PL_WALKIRON_R2 iron walking 1402.WAV
0x84e 2126 10698h PSSE_PL_WALKSNOW_R1 snow walking 1408.WAV
0x84f 2127 10708h PSSE_PL_WALKSNOW_R2 snow walking 1409.WAV
0x850 2128 10718h PSSE_PL_WALKSHALLOWS_R1 water walking 1401.WAV
0x851 2129 10728h PSSE_PL_WALKSHALLOWS_R2 water walking 1400.WAV
0x852 2130 10738h PSSE_PL_WALKPAPER_R1 paper walking 1353.WAV
0x853 2131 10748h PSSE_PL_WALKPAPER_R2 paper walking 1352.WAV
0x854 2132 10758h PSSE_PL_WALKDUMMY_R7 soil walking 814.WAV
0x855 2133 10768h PSSE_PL_WALKDUMMY_R8 soil walking 816.WAV
0x856 2134 10758h PSSE_PL_WALKDUMMY_R9 soil walking 814.WAV
0x857 2135 10768h PSSE_PL_WALKDUMMY_R10 soil walking 816.WAV
0x858 2136 10758h PSSE_PL_WALKDUMMY_R11 soil walking 814.WAV
0x859 2137 10768h PSSE_PL_WALKDUMMY_R12 soil walking 816.WAV
0x85a 2138 10758h PSSE_PL_WALKDUMMY_R13 soil walking 814.WAV
0x85b 2139 10768h PSSE_PL_WALKDUMMY_R14 soil walking 816.WAV
0x85c 2140 10758h PSSE_PL_WALKDUMMY_R15 soil walking 814.WAV
0x85d 2141 10768h PSSE_PL_WALKDUMMY_R16 soil walking 816.WAV
0x85e 2142 10758h PSSE_PL_WALKDUMMY_R17 soil walking 814.WAV
0x85f 2143 10768h PSSE_PL_WALKDUMMY_R18 soil walking 816.WAV
0x860 2144 12960h PSSE_PL_EMIT_BLK_DOPING Bitter dope 823.WAV
0x861 2145 12983h PSSE_PL_EMIT_RED_DOPING Spicy dope 828.WAV
0x862 2146 11268h PSSE_PL_DEMOG00_PURU_ORIMA cave landing cutscene 1 922, 952.WAV
0x863 2147 11500h PSSE_PL_DEMOG00_PURU_LUGI cave landing cutscene 2 921, 952.WAV
0x864 2148 12432h PSSE_PL_DEMOG00_LADER_ORIMA Olimar first cave cutscene 924, 994, 1066.WAV
0x865 2149 12076h PSSE_PL_DEMOG00_LADER_LUGI Louie first cave cutscene 924, 967, 1066.WAV
0x866 2150 12432h PSSE_PL_DEMOG07_LADER_ORIMA Olimar first cave cutscene 924, 994, 1066.WAV
0x867 2151 12076h PSSE_PL_DEMOG07_LADER_LUGI Louie first cave cutscene 924, 967, 1066.WAV
0x868 2152 12432h PSSE_PL_DEMOG08_LADER_ORIMA Olimar first cave cutscene 924, 994, 1066.WAV
0x869 2153 12076h PSSE_PL_DEMOG08_LADER_LUGI Louie first cave cutscene 924, 967, 1066.WAV
0x86a 2154 12432h PSSE_PL_DEMOE00_LADER_ORIMA Olimar first cave cutscene 924, 994, 1066.WAV
0x86b 2155 12076h PSSE_PL_DEMOE00_LADER_LUGI Louie first cave cutscene 924, 967, 1066.WAV
0x86c 2156 41037h PSSE_PL_DEMOE00_POD02 blank N/A
0x86d 2157 12788h PSSE_PL_DEMOS09_JUMP_ORIMA Olimar jump into cave/geyser 922, 991.WAV
0x86e 2158 12874h PSSE_PL_DEMOS09_JUMP_LUGI Louie jump into cave/geyser 921, 966.WAV
0x86f 2159 11154h PSSE_PL_S02_SCATTER_LEAF plant rustle 2 788, 789.WAV
0x870 2160 83849h PSSE_PL_DOOM_ORIMA thud 1 923, 950, 951.WAV
0x871 2161 83902h PSSE_PL_DOOM_LUGI thud 2 923, 950, 951.WAV
0x872 2162 84008h PSSE_PL_TAMEIKI_ORIMA weird hum 1 976.WAV
0x873 2163 84070h PSSE_PL_TAMEIKI_LUGI weird hum 2 976.WAV
0x874 2164 85701h PSSE_PL_WAIT_JUMP_ORIMA Olimar jump 991, 922.WAV
0x875 2165 85789h PSSE_PL_WAIT_JUMP_LUGI Louie jump 966, 921.WAV
0x876 2166 85877h PSSE_PL_WAIT_JUMP_SHACHO President jump 1056, 921.WAV
0x877 2167 84723h PSSE_PL_WAIT_LAND_ORIMA thud 3 923, 950, 951.WAV
0x878 2168 84765h PSSE_PL_WAIT_LAND_LUGI thud 4 923, 950, 951.WAV
0x879 2169 84807h PSSE_PL_WAIT_LAND_SHACHO thud 5 923, 950, 951.WAV
0x87a 2170 84849h PSSE_PL_WAIT_KYORO_ORIMA Olimar looking left and right 952, 992, 993.WAV
0x87b 2171 85036h PSSE_PL_WAIT_KYORO_LUGI Louie looking left and right 952, 967, 968.WAV
0x87c 2172 85223h PSSE_PL_WAIT_KYORO_SHACHO President looking left and right 952, 1057, 1058.WAV
0x87d 2173 85410h PSSE_PL_WAIT_NOVI_ORIMA Olimar yawning 950, 951, 995, 996.WAV
0x87e 2174 85458h PSSE_PL_WAIT_NOVI_LUGI Louie yawning 950, 951, 969, 970.WAV
0x87f 2175 85506h PSSE_PL_WAIT_NOVI_SHACHO President yawning 950,951, 1060, 1061.WAV
0x880 2176 85554h PSSE_PL_WAIT_LOOKBACK_ORIMA Olimar looking behind himself 923, 950, 951, 994.WAV
0x881 2177 85603h PSSE_PL_WAIT_LOOKBACK_LUGI Louie looking behind himself 923, 950, 951, 968.WAV
0x882 2178 85652h PSSE_PL_WAIT_LOOKBACK_SHACHO President looking behind himself 923, 950, 951, 1059.WAV
0x883 2179 85965h PSSE_PL_WAIT_TAISO_ORIMA Olimar stretching left and right 979, 997, 998.WAV
0x884 2180 86095h PSSE_PL_WAIT_TAISO_LUGI Louie stretching left and right 971, 972, 979.WAV
0x885 2181 86225h PSSE_PL_WAIT_TAISO_SHACHO President stretching left and right 979, 1062, 1063.WAV
0x886 2182 86355h PSSE_PL_WAIT_CHAT_ORIMA Olimar talking 912, 989, 990.WAV
0x887 2183 86409h PSSE_PL_WAIT_CHAT_LUGI Louie talking 912,963, 964, 965.WAV
0x888 2184 86469h PSSE_PL_WAIT_CHAT_SHACHO President talking 912, 1053, 1054.WAV
0x889 2185 15303h PSSE_PL_MARCHING_SHACHO President cstick theme 861.WAV
0x88a 2186 90103h PSSE_PL_WALK_ORIMA Olimar walking 985/986/987.WAV
0x88b 2187 90185h PSSE_PL_WALK_LUI Louie walking 960/961.WAV
0x88c 2188 90255h PSSE_PL_WALK_SHACHO President walking 1049/1050/1051.WAV
0x88d 2189 90348h PSSE_PL_PUNCH_ORIMA Olimar punching (unused) 783, 982.WAV
0x88e 2190 90377h PSSE_PL_PUNCH_LUI Louie punching (unused) 783, 958.WAV
0x88f 2191 90377h PSSE_PL_PUNCH_SHACHO President punching (unused) 783, 958.WAV
0x890 2192 90406h PSSE_PL_DAMAGE_ORIMA Olimar getting hurt 981.WAV
0x891 2193 90435h PSSE_PL_DAMAGE_LUI Louie getting hurt 957.WAV
0x892 2194 90464h PSSE_PL_DAMAGE_SHACHO President getting hurt 1047.WAV
0x893 2195 17789h PSSE_PL_GORYU_PLAYER lots of beeping sounds 1065.WAV
0x894 2196 17831h PSSE_PL_KAISAN_PLAYER lots of beeping sounds 1065.WAV
0x895 2197 17352h PSSE_PL_BIKU_ORIMA Olimar being whistled 822, 980.WAV
0x896 2198 17381h PSSE_PL_BIKU_LUGI Louie being whistled 821, 956.WAV
0x897 2199 17469h PSSE_PL_SLEEP_ORIMA Olimar Napsacking 923, 983.WAV
0x898 2200 17502h PSSE_PL_SLEEP_LUGI Louie Napsacking 923, 959.WAV
0x899 2201 17568h PSSE_PL_WAKEUP_ORIMA Olimar waking up 984.WAV
0x89a 2202 17590h PSSE_PL_WAKEUP_LUGI Louie waking up 962.WAV
0x89b 2203 17634h PSSE_PL_BOYOYON weird noises 978.WAV
0x89c 2204 17410h PSSE_PL_BIKU_SHACHO President being whistled 821, 1046.WAV
0x89d 2205 17535h PSSE_PL_SLEEP_SHACHO President Napsacking 923, 1048.WAV
0x89e 2206 17612h PSSE_PL_WAKEUP_SHACHO President waking up 1053.WAV
0x89f 2207 10120h PSSE_PL_SYUGO_LUI Louie whistle 891, 892.WAV
0x8a0 2208 10148h PSSE_PL_SYUGO_SHACHO President whistle 891, 893.WAV
0x8a1 2209 10176h PSSE_PL_KAISAN_LUI Louie dismiss 889, 890.WAV
0x8a2 2210 10213h PSSE_PL_KAISAN_SHACHO President dismiss 889, 893.WAV
0x8a3 2211 10001h PSSE_PL_DAYEND_KAISAN_ORI Olimar end of day whistle 760.WAV
0x8a4 2212 10037h PSSE_PL_DAYEND_KAISAN_LUI Louie end of day whistle 891, 892.WAV
0x8a5 2213 10092h PSSE_PL_DAYEND_KAISAN_SHA President end of day whistle 891, 893.WAV
0x8a6 2214 17331h PSSE_PL_PIKON_ORIMA Olimar switch 822.WAV
0x8a7 2215 17338h PSSE_PL_PIKON_LUI Louie switch 821.WAV
0x8a8 2216 17345h PSSE_PL_PIKON_SHACHO President switch 821.WAV
0x8a9 2217 9950h PSSE_PL_PICKUP_BOMB captain picking up bombrock 621, 1081.WAV

category 0x2[edit]

This category is used mostly for menu sound effects. There are 147 entries in this bank.

Entry Value Internal Name Sound Description WAV ID(s)
Hex Entry Decimal Entry Jumptable Entry
0x1800 6144 6402h PSSE_SY_MENU_DECIDE "Press Any Button" sound 761.WAV
0x1801 6145 7442hh PSSE_SY_MENU_CANCEL Back out sound 761, 785.WAV
0x1802 6146 6577h PSSE_SY_MENU_CURSOR Selection change sound 762.WAV
0x1803 6147 7046h PSSE_SY_MENU_OPEN Opening Onion sound 779.WAV
0x1804 6148 7132h PSSE_SY_MENU_CLOSE Closing Onion sound 778.WAV
0x1805 6149 6638h PSSE_SY_MENU_PAUSE Pause screen (Pik1 leftover) 785.WAV
0x1806 6150 7183h PSSE_SY_MENU_PLUS_MINUS Single digit add 791.WAV
0x1807 6151 7210h PSSE_SY_MENU_ERROR "Too many pikmin on field" sound 770.WAV
0x1808 6152 8542h PSSE_SY_MENU_ZOOMIN Zooming in on radar 784.WAV
0x1809 6153 8583h PSSE_SY_MENU_ZOOMOUT Zooming out on radar 784.WAV
0x180a 6154 8624h PSSE_SY_MENU_SCROLL Moving radar image N/A
0x180b 6155 8125h PSSE_SY_MEMORYCARD_ACCESS Saving Game... N/A
0x180c 6156 8194h PSSE_SY_MEMORYCARD_OK Save Complete! N/A
0x180d 6157 8283h PSSE_SY_MEMORYCARD_ERROR No memory card sound N/A
0x180e 6158 8773h PSSE_SY_SOUND_CONFIG Options menu sound N/A
0x180f 6159 7420h PSSE_SY_CAMERAVIEW_CHANGE Camera zoom sound 765.WAV
0x1810 6160 7569h PSSE_SY_MESSAGE_WRITE Olimar talking (Pik1 leftover) 790.WAV
0x1811 6161 7947h PSSE_SY_MESSAGE_EXIT Close menu 767.WAV
0x1812 6162 7855h PSSE_SY_NEW_COURSE_OPEN Unlock new area sound 761.WAV
0x1813 6163 6104h PSSE_SY_REGI_DRAWER_OPEN cash register sound 1145.WAV
0x1814 6164 6082h PSSE_SY_REGI_SUM_UP Ka-Ching! 1148.WAV
0x1815 6165 8359h PSSE_SY_TIME_SIGNAL_SMALL Quarter of day has passed chime 772.WAV
0x1816 6166 7774h PSSE_SY_TIME_SIGNAL_NOON Half of day has passed chime 766, 772.WAV
0x1817 6167 6830h PSSE_SY_EVENING_ALERT Olimar sunset chime 763, 766.WAV
0x1818 6168 6953h PSSE_SY_DAYEND_COUNTDOWN countdown numbers 766.WAV
0x1819 6169 7232h PSSE_SY_LIFE_DANGER captain health low N/A
0x181a 6170 6012h PSSE_SY_REGI_ROLL treasure results scrolling 1147.WAV
0x181b 6171 7591h PSSE_SY_ONYON_READY standing under onion 768.WAV
0x181c 6172 7281h PSSE_SY_WORK_FINISH task complete chime N/A
0x181d 6173 6060h PSSE_SY_REGI_RECEIPT treasure result player scrolling 1146.WAV
0x181e 6174 6038h PSSE_SY_COIN_COUNT Poko count sound effect (I forget when it's used) 1144.WAV
0x181f 6175 8956h PSSE_SY_PLAYER_CHANGE opening piklopedia/treasure hoard 584, 780.WAV
0x1820 6176 6327h PSSE_SY_PLUS_MINUS_REPEAT taking out many pikmin 791.WAV
0x1821 6177 6126h PSSE_SY_ROCKET_SMOKE ship flying 1 1345.WAV
0x1822 6178 9120h PSSE_SY_THROW_PIKI_CHANGE Pikmin type switch 688.WAV
0x1823 6179 6378h PSSE_PK_VC_SAY_PIKMIN Pikmin saying "Pikmin" 1410.WAV
0x1824 6180 78170h PSSE_FINALLEVEL_COME Final Floor! 761, 1066.WAV
0x1825 6181 79557h PSSE_PAY_COME Final Floor! (again?) 761, 1066.WAV
0x1826 6182 81132h PSSE_READYGO_BATTLE_COME vs "Ready? Go!" 761, 1065, 1066.WAV
0x1827 6183 81132h PSSE_READYGO_CHALLENGE_COME challenge mode "Ready? Go!" 761, 1065, 1066.WAV
0x1828 6184 5978h PSSE_SY_PIKI_INCREMENT pikmin being born 791.WAV
0x1829 6185 5888h PSSE_SY_PIKI_INCRE_SUM added time to challenge mode timer 791.WAV
0x182a 6186 5939h PSSE_SY_PIKI_DECREMENT pikmin lost 791.WAV
0x182b 6187 5827h PSSE_SY_PIKI_DECRE_SUM many pikmin lost 791.WAV
0x182c 6188 5680h PSSE_SY_CHALLENGE_ONY_MOVE Onion moving on results screen 922.WAV
0x182d 6189 5537h PSSE_SY_CHALLENGE_ONY_SPIN Onion spinning on results screen 922.WAV
0x182e 6190 5653h PSSE_SY_CHALLENGE_SCORE_S Onion flying around in results screen 3 922.WAV
0x182f 6191 5564h PSSE_SY_CHALLENGE_SCORE_L Onion flying around in results screen 4 922.WAV
0x1830 6192 5707h PSSE_SY_CHALLENGE_FLOWER Ch. mode level unlocked 688.WAV
0x1831 6193 5496h PSSE_SY_CHALLENGE_SCOREROLL taking out many pikmin 791.WAV
0x1832 6194 5334h PSSE_SY_STORED_SPRAY added spray 1098, 1308.WAV
0x1833 6195 81992h PSSE_DOKUTSU_COMPLETE Cave Complete! (ft. Totaka's Song) 925, 761, 1066.WAV
0x1834 6196 83087h PSSE_CHALLENGE_COURSECLEAR Challenge mode level passed 925, 1066.WAV
0x1835 6197 83456h PSSE_CHALLENGE_PERFECTCLEAR Challenge mode level deathless 925, 1066.WAV
0x1836 6198 5061h PSSE_SY_ZUKAN_SCRIPT_ORIMA Olimar's Journal 784, 912.WAV
0x1837 6199 5152h PSSE_SY_ZUKAN_SCRIPT_LOUIE Louie's Journal 912, 1075.WAV
0x1838 6200 5243h PSSE_SY_ZUKAN_SCRIPT_POD Sales Pitch 912, 1065.WAV
0x1839 6201 5018h PSSE_SY_2PTOP_ONY_ENTER added something (unsure) 688.WAV
0x183a 6202 4712h PSSE_SY_2PSLOT_APPEAR It sounds treasure related (unsure when used) 1145.WAV
0x183b 6203 4960h PSSE_SY_2PSLOT_ROLL cherry roulette 762.WAV
0x183c 6204 4742h PSSE_SY_2PSLOT_GO cherry ability used 688, 761, 785.WAV
0x183d 6205 4690h PSSE_SY_WMAP_MONEY_UP Ka-Ching! 1148.WAV
0x183e 6206 4631h PSSE_SY_WMAP_ITEM_GET cave stats appearing on worldmap (incomplete) 791, 1148.WAV
0x183f 6207 4507h PSSE_SY_WMAP_ITEM_COMP cave stats appearing on worldmap (complete) 785, 791, 1148.WAV
0x1840 6208 4436h PSSE_SY_WMAP_CAVE_NAME cave stats appearing on worldmap (blank) 688.WAV
0x1841 6209 4370h PSSE_SY_WMAP_CAVE_MONEY cave stats appearing on worldmap (incomplete) 688, 1148.WAV
0x1842 6210 4265h PSSE_SY_WMAP_CAVE_ITEM cave stats appearing on worldmap (complete) 688, 791, 1148.WAV
0x1843 6211 4093h PSSE_SY_WMAP_CAVE_COMP cave stats appearing on worldmap (blank) 688, 785, 791, 1148.WAV
0x1844 6212 80248h PSSE_PAY_COMPLETE Final Floor! (again?!) 761, 1066.WAV
0x1845 6213 80248h PSSE_OTAKARA_COMPLETE Final Floor! (again?!?) 761, 1066.WAV
0x1846 6214 76190h PSSE_MP_VOX_HEAD_A_FLAT Ship Talking 1 1067.WAV
0x1847 6215 75929h PSSE_MP_VOX_HEAD_A_DOWN Ship Talking 2 1067.WAV
0x1848 6216 76253h PSSE_MP_VOX_HEAD_I_FLAT Ship Talking 3 1069.WAV
0x1849 6217 75975h PSSE_MP_VOX_HEAD_I_DOWN Ship Talking 4 1069.WAV
0x184a 6218 76388h PSSE_MP_VOX_HEAD_E_FLAT Ship Talking 5 1068.WAV
0x184b 6219 76021h PSSE_MP_VOX_HEAD_E_DOWN Ship Talking 6 1068.WAV
0x184c 6220 76456h PSSE_MP_VOX_HEAD_O_FLAT Ship Talking 7 1072.WAV
0x184d 6221 76067h PSSE_MP_VOX_HEAD_O_DOWN Ship Talking 8 1072.WAV
0x184e 6222 76524h PSSE_MP_VOX_HEAD_NYO_FLAT Ship Talking 9 1071.WAV
0x184f 6223 76113h PSSE_MP_VOX_HEAD_NYO_DOWN Ship Talking 10 1071.WAV
0x1850 6224 77096h PSSE_MP_VOX_BODY_MN Ship Talking 11 1074.WAV
0x1851 6225 76159h PSSE_MP_VOX_BODY_A_SHORT Ship Talking 12 1067.WAV
0x1852 6226 76190h PSSE_MP_VOX_BODY_A_LONG Ship Talking 13 1067.WAV
0x1853 6227 76231h PSSE_MP_VOX_BODY_I_SHORT Ship Talking 14 1069.WAV
0x1854 6228 76253h PSSE_MP_VOX_BODY_I_LONG Ship Talking 15 1069.WAV
0x1855 6229 76294h PSSE_MP_VOX_BODY_SI_LONG_A Ship Talking 16 1073.WAV
0x1856 6230 76316h PSSE_MP_VOX_BODY_SI_LONG_B Ship Talking 17 1073.WAV
0x1857 6231 76357h PSSE_MP_VOX_BODY_E_SHORT Ship Talking 18 1068.WAV
0x1858 6232 76388h PSSE_MP_VOX_BODY_E_LONG Ship Talking 19 1068.WAV
0x1859 6233 76434h PSSE_MP_VOX_BODY_O_SHORT Ship Talking 20 1072.WAV
0x185a 6234 76456h PSSE_MP_VOX_BODY_O_LONG Ship Talking 21 1072.WAV
0x185b 6235 76502h PSSE_MP_VOX_BODY_NYO_SHORT Ship Talking 22 1071.WAV
0x185c 6236 76524h PSSE_MP_VOX_BODY_NYO_LONG Ship Talking 23 1071.WAV
0x185d 6237 76556h PSSE_MP_VOX_BODY_M_SHORT Ship Talking 24 1070.WAV
0x185e 6238 76578h PSSE_MP_VOX_BODY_M_LONG Ship Talking 25 1070.WAV
0x185f 6239 76619h PSSE_MP_VOX_FOOT_A_UP Ship Talking 26 1067.WAV
0x1860 6240 76655h PSSE_MP_VOX_FOOT_A_DOWN Ship Talking 27 1067.WAV
0x1861 6241 76691h PSSE_MP_VOX_FOOT_I_UP Ship Talking 28 1069.WAV
0x1862 6242 76718h PSSE_MP_VOX_FOOT_I_DOWN Ship Talking 29 1069.WAV
0x1863 6243 76754h PSSE_MP_VOX_FOOT_E_UP Ship Talking 30 1068.WAV
0x1864 6244 76790h PSSE_MP_VOX_FOOT_E_DOWN Ship Talking 31 1068.WAV
0x1865 6245 76826h PSSE_MP_VOX_FOOT_O_UP Ship Talking 32 1072.WAV
0x1866 6246 76853h PSSE_MP_VOX_FOOT_O_DOWN Ship Talking 33 1072.WAV
0x1867 6247 76889h PSSE_MP_VOX_FOOT_NYO_UP Ship Talking 34 1071.WAV
0x1868 6248 76916h PSSE_MP_VOX_FOOT_NYO_DOWN Ship Talking 35 1071.WAV
0x1869 6249 76952h PSSE_MP_VOX_FOOT_M_UP Ship Talking 36 1070.WAV
0x186a 6250 76988h PSSE_MP_VOX_FOOT_M_DOWN Ship Talking 37 1070.WAV
0x186b 6251 77024h PSSE_MP_VOX_FOOT_SI_UP Ship Talking 38 1073.WAV
0x186c 6252 77060h PSSE_MP_VOX_FOOT_SI_DOWN Ship Talking 39 1073.WAV
0x186d 6253 77096h PSSE_MP_VOX_FOOT_MN Ship Talking 40 1074.WAV
0x186e 6254 77118h PSSE_MP_VOX_CANCEL next line of dialogue 912.WAV
0x186f 6255 77450h PSSE_MP_SHIP_CALLING_01 ship text box showing up 912, 1065.WAV
0x1870 6256 77595h PSSE_MP_SHIP_PERIOD_01 ship text box closing 912, 1065.WAV
0x1871 6257 4054h PSSE_SY_PK_UNDER_DOPING Ultra Spicy Spray effect 827.WAV
0x1872 6258 4032h PSSE_SY_HAPPA_SAY_PIKMIN Bulbmin saying "Pikmin" 1330.WAV
0x1873 6259 3954h PSSE_SY_2P_WIN_COUNT VS mode win counter goes up 688, 761.WAV
0x1874 6260 2394h PSSE_SY_TRESURE_LADER Treasure Gauge detecting treasure 1080, 1139/1140/1141/1142/1143.WAV
0x1875 6261 3928h PSSE_SY_MEMO_SCROLL Scrolling text 1077.WAV
0x1876 6262 3837h PSSE_SY_MAIL_SHACHO President Mail opening 861, 912.WAV
0x1877 6263 3746h PSSE_SY_MAIL_ORIMA_WIFE Olimar's Wife Mail opening 912, 1136.WAV
0x1878 6264 3655h PSSE_SY_MAIL_ORIMA_SON Olimar's Son Mail opening 912, 1138.WAV
0x1879 6265 3564h PSSE_SY_MAIL_ORIMA_DAUGHTER Olimar's Daughter Mail opening 912, 1137.WAV
0x187a 6266 3382h PSSE_SY_MAIL_LOUIE_GRANMA Louie's Grandma Mail opening 912, 1136.WAV
0x187b 6267 3473h PSSE_SY_MAIL_SHACHO_WIFE President's Wife Mail opening 861, 912.WAV
0x187c 6268 3280h PSSE_SY_MAIL_SPAM SPAM Mail opening 912.WAV
0x187d 6269 3174h PSSE_SY_MAIL_RECIEVE Mail appearing 912.WAV
0x187e 6270 2982h PSSE_SY_EQUIP_LADER Gold ship closing? 1065, 1169, 1411, 1414.WAV
0x187f 6271 2903h PSSE_SY_WMAP_ZUKAN_NEW "New" box appearing on worldmap 587, 688.WAV
0x1880 6272 2682h PSSE_SY_EQUIP_SPLAY Spray menu showing up? 688, 925, 1065, 1169.WAV
0x1881 6273 2301h PSSE_SY_LADER_TURN_GRAY Treasure Gauge turning off 1080, 1139.WAV
0x1882 6274 2553h PSSE_SY_OTAKARA_ZOOMIN Low pitch buzzing 1 1065.WAV
0x1883 6275 2599h PSSE_SY_OTAKARA_ZOOMOUT Low pitch buzzing 2 1065.WAV
0x1884 6276 2645h PSSE_SY_OTAKARA_SCROLL Moving radar image N/A
0x1885 6277 2523h PSSE_SY_OTAKARA_NAME Low bongo sound? 1336.WAV
0x1886 6278 2456h PSSE_SY_FLOOR_COMPLETE Treasure gauge turning off shine 785.WAV
0x1887 6279 1844h PSSE_SY_LADER_NOISE_SINGLE Treasure gauge going crazy 1080, 1139/1140/1141/1142/1143.WAV
0x1888 6280 1822h PSSE_SY_CAMERAVIEW_ROTATE close camera zoom in 1081.WAV
0x1889 6281 3954h PSSE_SY_2P_MARBLE_COUNT VS mode win counter goes up 688,761.WAV
0x188a 6282 1795h PSSE_SY_2P_SLOT_STOC added cherry to roulette 688.WAV
0x188b 6283 1689h PSSE_SY_2P_RULE_WAIT VS mode loading 762, 1104.WAV
0x188c 6284 43336h PSSE_SY_POD_DEMO_01 Ship starting to talk (cutscene) 766, 920.WAV
0x188d 6285 9152h PSSE_SY_CHANGE_ORIMA Olimar switch 2 584, 780, 999.WAV
0x188e 6286 9179h PSSE_SY_CHANGE_LUI Louie switch 2 584, 780, 955.WAV
0x188f 6287 9206h PSSE_SY_CHANGE_SHACHO President switch 2 584, 780, 1064.WAV
0x1890 6288 6718h PSSE_SY_ALERT_LUI Louie sunset chime 766, 892.WAV
0x1891 6289 6774h PSSE_SY_ALERT_SHACHO President sunset chime 766, 893.WAV
0x1892 6290 1636h PSSE_SY_KANTEI_OUT close treasure collect screen N/A
0x1893 6291 1576h PSSE_SY_MESSAGE_WARNING cannot delve deeper 912.WAV

category 0x3[edit]

This category is used for Pikmin sound effects. There are 135 entries in this bank.

Entry Value Internal Name Sound Description WAV ID(s)
Hex Entry Decimal Entry Jumptable Entry
0x2800 10240 39229h PSSE_PK_VC_BREAKUP Pikmin being dismissed 682.WAV
0x2801 10241 39256h PSSE_PK_VC_CALLED Pikmin being whistled 735.WAV
0x2802 10242 39403h PSSE_PK_VC_THROW_WAIT Pikmin being held 718.WAV
0x2803 10243 39452h PSSE_PK_VC_THROWN Pikmin being thrown 717.WAV
0x2804 10244 39158h PSSE_PK_VC_LAND Pikmin landing 733.WAV
0x2805 10245 39514h PSSE_PK_SE_ATTACH Pikmin grabbing onto something 796.WAV
0x2806 10246 38432h PSSE_PK_VC_ATTACK Pikmin hitting something 726.WAV
0x2807 10247 38454h PSSE_PK_SE_KARABURI Pikmin hitting something (dealing no damage) 754.WAV
0x2808 10248 38476h PSSE_PK_SE_ATTACKHIT Pikmin hitting something (dealing damage) 687.WAV
0x2809 10249 38405h PSSE_PK_VC_EATEN Pikmin being eaten 693.WAV
0x280a 10250 38498h PSSE_PK_VC_DAMAGED Pikmin being flicked (lose flower/bud) 691.WAV
0x280b 10251 38520h PSSE_PK_VC_PRESSED Pikmin being squished 725.WAV
0x280c 10252 34914h PSSE_PK_VC_FIRED Pikmin on fire 1394.WAV
0x280d 10253 38728h PSSE_PK_VC_DEAD1 Pikmin dying to element 694.WAV
0x280e 10254 38755h PSSE_PK_VC_DEAD2 unused Pikmin noise 695.WAV
0x280f 10255 38782h PSSE_PK_VC_DEAD3 unused Pikmin noise 696.WAV
0x2810 10256 38547h PSSE_PK_VC_GHOST Pikmin dying 700.WAV
0x2811 10257 39354h PSSE_PK_SE_WATER_IN Pikmin entering water 800.WAV
0x2812 10258 39376h PSSE_PK_VC_WATER_DROWN Pikmin drowning 1393.WAV
0x2813 10259 38640h PSSE_PK_VC_KINOKO_OBORE Pikmin drowning (end) 721.WAV
0x2814 10260 37424h PSSE_PK_SE_INSIDE_ONYON Pikmin inside Onion 589/682/690/699/701/716/719/722/723/729/730/731/733/734/735/769/1358.WAV
0x2815 10261 37912h PSSE_PK_VC_ONY_CLIMB Pikmin starting to climb onion legs 722.WAV
0x2816 10262 37397h PSSE_PK_SE_ONY_SEED_EJECT Pikmin seed being produced 688.WAV
0x2817 10263 37973h PSSE_PK_SE_ONY_SEED_GROUND Pikmin seed being planted 771.WAV
0x2818 10264 38000h PSSE_PK_SE_ONY_HATSUGA Pikmin seed sprouting 702.WAV
0x2819 10265 38044h PSSE_PK_SE_ONY_SODATSU Pikmin seed sprouting 728.WAV
0x281a 10266 38022h PSSE_PK_SE_ONY_TSUBOMI Pikmin seed blooming into bud 732.WAV
0x281b 10267 38066h PSSE_PK_SE_ONY_SAKU Pikmin seed blooming into flower 727.WAV
0x281c 10268 38088h PSSE_PK_SE_ONY_KARERU Pikmin seed going back to seed 715.WAV
0x281d 10269 38110h PSSE_PK_SE_ONY_ENTER Pikmin going inside the onion 688.WAV
0x281e 10270 38151h PSSE_PK_VC_ONY_EXIT Pikmin coming outside the onion 742.WAV
0x281f 10271 37080h PSSE_PK_VC_JUMP_INTO_UFO Pikmin celebrating (maybe inside Onion too) 714/713.WAV
0x2820 10272 36628h PSSE_PK_SE_INSIDE_VOLVE Pikmin inside Ship 589/682/690/699/701/716/719/722/723/729/730/731/733/734/735/769/1337/1338/1339.WAV
0x2821 10273 35318h PSSE_PL_PULLOUT_PIKI Pikmin being plucked 782, 703/704/705/711/.WAV
0x2822 10274 36423h PSSE_PK_VC_SAVED Pikmin being saved from being eaten 1375.WAV
0x2823 10275 37118h PSSE_PK_SE_HIT_FOUNTAIN Pikmin breaking geyser 793.WAV
0x2824 10276 39474h PSSE_PK_SE_HIT_HARDWALL Pikmin breaking tough gate 802.WAV
0x2825 10277 38337h PSSE_PK_SE_HIT_SOFTWALL Pikmin breaking soft gate 774.WAV
0x2826 10278 37276h PSSE_PK_SE_HIT_CONCRETEWALL Pikmin breaking Barl drain 773.WAV
0x2827 10279 37232h PSSE_PK_SE_HIT_BRIDGE Pikmin building bridge 797.WAV
0x2828 10280 37321h PSSE_PK_SE_HIT_STONE Pikmin breaking rocks 787.WAV
0x2829 10281 37354h PSSE_PK_SE_PULL_GRASS Pikmin plucking grass 787.WAV
0x282a 10282 37152h PSSE_EN_KURAGE_GET_PIKI Pikmin being sucked into jellyfloat 1266.WAV
0x282b 10283 37208h PSSE_PK_SE_STABBED splash of goo sound? (titan dweevil exploding?) 1085.WAV
0x282c 10284 38234h PSSE_PK_VC_LIFT_TRY Pikmin struggling to pick up something 736.WAV
0x282d 10285 38310h PSSE_PK_VC_LIFT_SUCCESS Pikmin picking up someting 683.WAV
0x282e 10286 38288h PSSE_PK_VC_LIFT_MOVE Pikmin carrying something 684.WAV
0x282f 10287 37174h PSSE_PK_VC_JUMP_INTO_HOLE Pikmin saying "no" 1367/1368/1369.WAV
0x2830 10288 39283h PSSE_PK_VC_FIND Pikmin interacting with something(pik1 leftover) 685.WAV
0x2831 10289 39332h PSSE_PK_VC_YATTA Pikmin celebrating (sounds like picking up bombrock) 734.WAV
0x2832 10290 38987h PSSE_PK_VC_NOBI Pikmin celebrating 711.WAV
0x2833 10291 39180h PSSE_PK_VC_DRINK Pikmin drinking nectar 697.WAV
0x2834 10292 38662h PSSE_PK_VC_AKUBI Pikmin moaning idly 686.WAV
0x2835 10293 38684h PSSE_PK_VC_BURUBURU Pikmin shaking off water 689.WAV
0x2836 10294 38706h PSSE_PK_VC_CRASH Pikmin making a "huh" sound 690.WAV
0x2837 10295 38809h PSSE_PK_VC_FALL Pikmin falling 698.WAV
0x2838 10296 38837h PSSE_PK_VC_HANG Pikmin grabbing on to something 701.WAV
0x2839 10297 38859h PSSE_PK_VC_JUMP1 Pikmin celebrating 712.WAV
0x283a 10298 38887h PSSE_PK_VC_JUMP2 Pikmin celebrating 713.WAV
0x283b 10299 38915h PSSE_PK_VC_JUMP3 Pikmin celebrating 714.WAV
0x283c 10300 39310h PSSE_PK_VC_GAKKARI Pikmin giving up 699.WAV
0x283d 10301 38943h PSSE_PK_VC_SNEEZE Pikmin sound (possibly unused) 716.WAV
0x283e 10302 38965h PSSE_PK_VC_SLEEP Pikmin sound 719.WAV
0x283f 10303 39009h PSSE_PK_VC_ANGRY1 Pikmin getting back up 722/723.WAV
0x2840 10304 39043h PSSE_PK_VC_ANGRY2 Pikmin getting back up after being flicked (angry) 723.WAV
0x2841 10305 39070h PSSE_PK_VC_OTTOTTO Pikmin making an impatient sound? 724.WAV
0x2842 10306 39092h PSSE_PK_VC_SKIP Pikmin making a soft noise 729.WAV
0x2843 10307 39114h PSSE_PK_VC_SLIP1 Pikmin tripping 730.WAV
0x2844 10308 39136h PSSE_PK_VC_SLIP2 Pikmin tripping 731.WAV
0x2845 10309 36559h PSSE_PK_FLOWER_VOICE Pikmin being flowered 1366, 727.WAV
0x2846 10310 36452h PSSE_PK_FLOWER_FALL_VOICE Pikmin sounding sad 715, 690/692/699/.WAVs
0x2847 10311 36110h PSSE_PK_G1F_PIKI_ELEC Yellow Pikmin Discovery cutscene 713, 733, 1149, 1150, 1151, 1153, 1385, 1386.WAV
0x2848 10312 36396h PSSE_PK_VC_BLOWN_DEAD Pikmin yelling 1371.WAV
0x2849 10313 36289h PSSE_PK_VC_SWALLOWED Pikmin inside Jellyfloat 1098, 1099, 1388, 1389, 1391,.WAV
0x284a 10314 36267h PSSE_PK_VC_SPLASH_OFF Pikmin making a weird sound (maybe dying to jellyfloat?) 1387.WAV
0x284b 10315 34880h PSSE_PK_VC_WATER_PANIC Pikmin being watered 1398, 1399.WAV
0x284c 10316 39536h PSSE_PK_VC_ELEC_DEAD Pikmin getting electrocuted 1392.WAV
0x284d 10317 39563h PSSE_PK_SE_HIT_ELEC_GATE Elec Gate being hit 1082.WAV
0x284e 10318 39596h PSSE_PK_SE_DOSUN Purple slam 633.WAV
0x284f 10319 39637h PSSE_PK_VC_DIGGING Pikmin digging 793, 794, 1370.WAV
0x2850 10320 39696h PSSE_PK_VC_GAS_POISONING Pikmin walking past someone vaping 1360, 1361.WAV
0x2851 10321 39725h PSSE_PK_VC_DOPING Pikmin getting spicy 1362, 1363.WAV
0x2852 10322 39757h PSSE_PK_VC_DOPE_ATTACK Pikmin attacking with Spicy effect 1355, 1356, 1357.WAV
0x2853 10323 39786h PSSE_PK_VC_DOPE_END Pikmin Spicy effect running out 1358.WAV
0x2854 10324 39808h PSSE_PK_VC_SCATTERED Pikmin being flicked 1372, 1373.WAV
0x2855 10325 902h PSSE_PK_DOPING_IMI Beep N/A
0x2856 10326 42277h PSSE_PL_DEMOS00_POD Ship starting to talk (cutscene) 766, 920.WAV
0x2857 10327 42051h PSSE_PL_DEMOS07_POD Ship starting to talk (cutscene) 766, 920.WAV
0x2858 10328 41603h PSSE_PL_DEMOS08_POD Ship starting to talk (cutscene) 766, 920.WAV
0x2859 10229 39842h PSSE_PL_DEMOE00_POD Ship starting to talk (cutscene) 766, 920.WAV
0x285a 10330 36235h PSSE_PK_ESCAPE_HOLE Pikmin falling 1364.WAV
0x285b 10331 36205h PSSE_PK_G03_MEET_RED Red Pikmin Discovery cutscene 1377, 1378.WAV
0x285c 10332 35933h PSSE_PK_G21_MEET_BLUE Blue Pikmin Discovery cutscene 689, 719, 726, 1089, 1098, 1291.WAV
0x285d 10333 36052h PSSE_PK_G27_MEET_WHITE White Pikmin Discovery cutscene 1379, 1380, 1381, 1382, 1383, 1384.WAV
0x285e 10334 36030h PSSE_PK_G24_MEET_BLACK Purple Pikmin Discovery cutscene 1376.WAV
0x285f 10335 35871h PSSE_PK_RESULT_INCREMENT Pikmin picking up bomb rock (pik1 leftover) 703, 708, 734.WAV
0x2860 10336 35805h PSSE_PK_RESULT_DECREMENT Pikmin Spicy effect running out 692, 699, 1358.WAV
0x2861 10337 43336h PSSE_PL_DEMOG26_POD Ship starting to talk (cutscene) 766, 920.WAV
0x2862 10338 43336h PSSE_PL_DEMOG29_POD Ship starting to talk (cutscene) 766, 920.WAV
0x2863 10339 41829h PSSE_PL_DEMOG32_POD Ship starting to talk (cutscene) 766, 920.WAV
0x2864 10340 35729h PSSE_PK_HAPPA_BREAKUP Bulbmin being dismissed 1311.WAV
0x2865 10341 35778h PSSE_PK_HAPPA_CALLED Bulbmin being whistled 1312.WAV
0x2866 10342 35756h PSSE_PK_HAPPA_THROWN Bulbmin being thrown 1326.WAV
0x2867 10343 35702h PSSE_PK_HAPPA_EATEN Bulbmin being eaten 1317.WAV
0x2868 10344 35638h PSSE_PK_HAPPA_FLOWER Flower blooming 727.WAV
0x2869 10345 35536h PSSE_PK_HAPPA_FLOWER_FALL Seed turning back into leaf 715.WAV
0x286a 10346 35509h PSSE_PK_HAPPA_GHOST Bulbmin Dying 1319.WAV
0x286b 10347 35460h PSSE_PK_HAPPA_THROW_WAIT Bulbmin being held 1327.WAV
0x286c 10348 35433h PSSE_PK_HAPPA_JUMP_HOLE Bulbmin sound (not sure when used) 1323.WAV
0x286d 10349 35406h PSSE_PK_HAPPA_FALL Bulbmin falling off map 1318.WAV
0x286e 10350 35379h PSSE_PK_HAPPA_PRESSED Bulbmin getting squished 1331.WAV
0x286f 10351 35257h PSSE_PK_HAPPA_PULLOUT Bulbmin being plucked 782, 1320/1321/1322.WAV
0x2870 10352 35203h PSSE_PK_HAPPA_LIFT_TRY Bulbmin struggling to lift something 1334.WAV
0x2871 10353 35176h PSSE_PK_HAPPA_LIFT_SUCCESS Bulbmin picking something up 1325.WAV
0x2872 10354 35154h PSSE_PK_HAPPA_LIFT_MOVE Bulbmin carrying 1324.WAV
0x2873 10355 35132h PSSE_PK_HAPPA_ATTACK Bulbmin attack under spicy effect 1310.WAV
0x2874 10356 35056h PSSE_PK_HAPPA_DOPING Bulbmin getting Spicy 1316.WAV
0x2875 10357 35083h PSSE_PK_HAPPA_DOPE_ATTACK Bulbmin attack under spicy effect? 1313.WAV
0x2876 10358 35105h PSSE_PK_HAPPA_DOPE_END Bulbmin Spicy effect runs out 1314.WAV
0x2877 10359 35029h PSSE_PK_HAPPA_SCATTERED Bulbmin sound (unknown if used) 1333.WAV
0x2878 10360 35007h PSSE_PK_HAPPA_DIGGING Bulbmin digging 1315.WAV
0x2879 10361 34985h PSSE_PK_HAPPA_SAVED Bulbmin low pitched sound 1332.WAV
0x287a 10362 34846h PSSE_PK_VC_PANIC Pikmin panic 1397.WAV
0x287b 10363 34812h PSSE_PK_HAPPA_PANIC Bulbmin Panic 1328/1329.WAV
0x287c 10364 34768h PSSE_PK_SE_DOSUN_HIT Purple Slam 1105, 1106.WAV
0x287d 10365 34735h PSSE_PK_HUMMING_TEST unused Pikmin noise 696.WAV
0x287e 10366 43564h PSSE_PK_SHOUT01 Pikmin murmur 1 1000, 1001, 1002, 1003.WAV
0x287f 10367 43736h PSSE_PK_SHOUT02 Pikmin murmur 2 1004, 1005, 1006, 1007.WAV
0x2880 10368 43908h PSSE_PK_SHOUT03 Pikmin murmur 3 1008, 1009, 1010.WAV
0x2881 10369 43564h PSSE_PK_SHOUT04 Pikmin murmur 4 1000, 1001, 1002, 1003.WAV
0x2882 10370 44252h PSSE_PK_HUMING01 Pikmin Humming 1 1012, 1013, 1014, 1015, 1016.WAV
0x2883 10371 44510h PSSE_PK_HUMING02 Pikmin Humming 2 1017, 1018, 1019, 1020, 1021.WAV
0x2884 10372 44768h PSSE_PK_HUMING03 Pikmin Humming 3 1022, 1023, 1024, 1025.WAV
0x2885 10373 45026h PSSE_PK_AINOUTA_RU Pikmin humming Ai no uta 903, 904, 905, 906, 907, 908, 909, 910, 911.WAV
0x2886 10374 45258h PSSE_PK_AINOUTA_RA Pikmin singing Ai no uta 894, 895, 896, 897, 898, 899, 900, 901, 902.WAV
0x2887 10375 34688h PSSE_PK_G24_MEET_BLACK2 Purple Pikmin Discovery Cutscene 1376.WAV

category 0x4[edit]

This category is used mostly for object sound effects. There are 126 entries in this bank.

Entry Value Internal Name Sound Description WAV ID(s)
Hex Entry Decimal Entry Jumptable Entry
0x3800 14336 31421h PSSE_EV_WORK_HONEY_DROP Nectar hitting the ground 640.WAV
0x3801 14337 31207h PSSE_EV_WORK_BRIDGE_EXTEND Bridge segment being built N/A
0x3802 14338 31298h PSSE_EV_WORK_STONE_BREAK Rock being broken 786.WAV
0x3803 14339 31320h PSSE_EV_WORK_WALLDOWN Gate falling 764, 793, 794.WAV
0x3804 14340 31443h PSSE_EV_HOME_PELLET_BACUUM Onion absorbing 758.WAV
0x3805 14341 31465h PSSE_EV_HOME_PELLET_FINISH Item being absorbed 688.WAV
0x3806 14342 26669h PSSE_EV_ONYON_BOUND_PLAYER Thump sound (unknown purpose) 587.WAV
0x3807 14343 26640h PSSE_EV_ROCKET_VOLVE Hissing sound 1420/1421.WAV
0x3808 14344 26319h PSSE_EV_ITEM_LAND_SOIL_S Pellet thump (small Pellet) 792.WAV
0x3809 14345 26275h PSSE_EV_ITEM_LAND_SOIL_M Pellet thump (medium Pellet) 1209.WAV
0x380a 14346 26297h PSSE_EV_ITEM_LAND_SOIL_L Pellet thump (large Pellet) 613.WAV
0x380b 14347 26187h PSSE_EV_ITEM_LAND_WATER1_S Water splash (small object) 800.WAV
0x380c 14348 26209h PSSE_EV_ITEM_LAND_WATER1_M Water splash (medium object) 1089.WAV
0x380d 14349 26231h PSSE_EV_ITEM_LAND_WATER1_L Water splash (large object) 1088.WAV
0x380e 14350 23771h PSSE_EV_ROCKET_FLY_AWAY Ship flying (day results?) 1345, 1419, 1418, 1422.WAV
0x380f 14351 23784h PSSE_EV_ROCKET_TAKEOFF Ship takeoff 1345, 1419, 1418, 1422.WAV
0x3810 14352 28098h PSSE_EV_ONYON_FLY_AWAY Onion flying (day results?) 588, 922.WAV
0x3811 14353 28575h PSSE_EV_G20_ONYON_LAND_W Onion landing (in water) 584, 1089.WAV
0x3812 14354 28466h PSSE_EV_G20_ONYON_APPEAR_W Splash of water (onion emerging from water?) 771, 1093.WAV
0x3813 14355 28707h PSSE_EV_ONYON_BOOTUP Onion emerging from cut cutscene (wind up) 588, 688, 922.WAV
0x3814 14356 28918h PSSE_EV_ONYON_APPEAR Onion emerging from cut cutscene (popping out of ground) 771, 1192.WAV
0x3815 14357 32102h PSSE_EV_ONYON_FOOT Onion legs extending N/A
0x3816 14358 29777h PSSE_EV_ONYON_LAND Onion landing 584.WAV
0x3817 14359 23797h PSSE_EV_ROCKET_JET_LANDING Ship coursein cutscene (flying) 1345, 1418, 1419, 1422.WAV
0x3818 14360 23810h PSSE_EV_ROCKET_LAND Ship coursein cutscene (landing) 1337, 1338, 1339.WAV
0x3819 14361 26034h PSSE_EV_PROPERA_LANDING Onion coursein cutscene (flying) 588, 922.WAV
0x381a 14362 28285h PSSE_EV_PROPERA_TAKEOFF Onion takeoff 588, 922.WAV
0x381b 14363 23836h PSSE_EV_POD_FLY_DOWN Research Pod cave falling cutscene 1090, 1418, 1422.WAV
0x381c 14364 23849h PSSE_EV_POD_FLY_AWAY Research Pod escape cutscene 1040, 1418, 1422.WAV
0x381d 14365 32167h PSSE_EV_ROCKET_VACUUM Ship absorbing something (item) N/A
0x381e 14366 32075h PSSE_EV_VACUUM_PLAYER_END Captain entering ship 586.WAV
0x381f 14367 29439h PSSE_EV_S01_VACUUM_PLAYER Ship absorbing something (deeper sounding) N/A
0x3820 14368 29394h PSSE_EV_S03_VACUUM_PLAYER Ship absorbing something (again but quieter) N/A
0x3821 14369 29349h PSSE_EV_S04_VACUUM_PLAYER Ship absorbing something (same as before) N/A
0x3822 14370 29304h PSSE_EV_S06_VACUUM_PLAYER Ship absorbing something (same as before) N/A
0x3823 14371 29259h PSSE_EV_S12_VACUUM_PLAYER Ship absorbing something (same as before) N/A
0x3824 14372 24553h PSSE_EV_DOL2GOLD_FLY_AWAY Ship sound (gold) (maybe in day results?) 1345, 1413, 1414, 1415.WAV
0x3825 14373 23927h PSSE_EV_DOL2GOLD_TAKEOFF Ship liftoff (gold) 1345, 1413, 1414, 1415.WAV
0x3826 14374 24250h PSSE_EV_DOL2GOLD_LNDING Ship coursein cutscene (gold) (flying) 1345, 1413, 1414, 1415.WAV
0x3827 14375 24910h PSSE_EV_DOL2GOLD_LAND Ship coursein cutscene (gold) (landing) 1337, 1338.WAV
0x3828 14376 25550h PSSE_EV_DOL2GOLD_PISTON Gold Ship idle sound 681, 1413, 1414, 1415, 1422.WAV
0x3829 14377 25048h PSSE_EV_PODGOLD_FLY_DOWN Research Pod returning to main ship 1090, 1414, 1422.WAV
0x382a 14378 25198h PSSE_EV_PODGOLD_FLY_AWAY Research Pod escaping 1040, 1414, 1422.WAV
0x382b 14379 25406h PSSE_EV_PODGOLD_PROPELLER Research Pod idle 1040, 1414, 1422.WAV
0x382c 14380 25768h PSSE_EV_PODGOLD_JOINT Research Pod closing on main ship 1411.WAV
0x382d 14381 25805h PSSE_EV_PODGOLD_SLIDE Research Pod closing on main ship (gold) 1197, 1411, 1414.WAV
0x382e 14382 25878h PSSE_EV_PODGOLD_CLOSE Research Pod closing on main ship (gold) (again?) 1411.WAV
0x382f 14383 25915h PSSE_EV_PODGOLD_OPEN Ship opening hatch to absorb something 582, 1412.WAV
0x3830 14384 26484h PSSE_EV_KEY_BOUND Key landing 1344.WAV
0x3831 14385 26562h PSSE_EV_ONYON_GAS Quiet ship sound 1346.WAV
0x3832 14386 26794h PSSE_EV_TREASURE_RISE_UP Buried object being unearthed 781, 1198, 1302.WAV
0x3833 14387 26881h PSSE_EV_TREASURE_JUMP_OUT Buried object being unearthed comepletely 771, 782, 1192.WAV
0x3834 14388 23888h PSSE_EV_POD_SLIDE Research Pod closing on main ship (gold) (again?) 1197, 1411, 1418.WAV
0x3835 14389 23901h PSSE_EV_POD_CLOSE Research Pod closing on main ship 680.WAV
0x3836 14390 23914h PSSE_EV_POD_OPEN Ship opening hatch to absorb something 582, 583.WAV
0x3837 14391 29567h PSSE_EV_FOUNTAIN_SHOT Something emerging from water 1093.WAV
0x3838 14392 31670h PSSE_EV_ELEC_GATE Elec Gate 1154, 1155.WAV
0x3839 14393 31761h PSSE_EV_RUIN_DISCHARGE Mold idle sound 1346.WAV
0x383a 14394 31783h PSSE_EV_RUIN_GROW Mold growing 1347, 1348.WAV
0x383b 14395 31841h PSSE_EV_RUIN_WITHER Mold shrinking 1348, 1349.WAV
0x383c 14396 31967h PSSE_EV_BIG_FOUNTAIN flowing water (geyser activated?) 1341, 1342.WAV
0x383d 14397 31897h PSSE_EV_POD_BOOST Steam sound 1309.WAV
0x383e 14398 23875h PSSE_EV_POD_JOINT thump sound 680.WAV
0x383f 14399 32871h PSSE_EV_TSUYUKUSA_GROW Spiderwort growing N/A
0x3840 14400 32963h PSSE_EV_TSUYUKUSA_FRUIT Spiderwort berry appearing 1335, 1336.WAV
0x3841 14401 33020h PSSE_EV_TSUYUKUSA_WITHER Spiderwort shrinking N/A
0x3842 14402 33105h PSSE_EV_FRUIT_POP Berry exploding 1343.WAV
0x3843 14403 23823h PSSE_EV_UFO_PISTON Ship idle 681, 1416, 1417, 1418, 1419.WAV
0x3844 14404 23862h PSSE_EV_POD_PROPELLER Research Pod idle 1040, 1418, 1422.WAV
0x3845 14405 30757h PSSE_EV_HOLE_APPEAR Cave appearing 1302.WAV
0x3846 14406 30735h PSSE_EV_DOWNFLOOR_SHAKE Scale block changing 1340.WAV
0x3847 14407 30713h PSSE_EV_WATER_OUT Water draining 1351.WAV
0x3848 14408 26989h PSSE_EN_WATERSHOT_NORMAL Geyser (sealed) 679, 1192.WAV
0x3849 14409 26253h PSSE_EV_ITEM_LAND_WATER1_XL Splash of water 1087.WAV
0x384a 14410 11924h PSSE_PL_DEMOG00_BIKU_ORIMA Olimar shocked in intro cutscene 912, 980.WAV
0x384b 14411 12000h PSSE_PL_DEMOG00_BIKU_LUGI Louie shocked (red pikmin cutscene I think) 912, 956.WAV
0x384c 14412 11924h PSSE_PL_DEMOG07_BIKU_ORIMA Olimar shocked again 912, 980.WAV
0x384d 14413 12000h PSSE_PL_DEMOG07_BIKU_LUGI Louie shocked again 912, 956.WAV
0x384e 14414 11924h PSSE_PL_DEMOG08_BIKU_ORIMA Olimar shocked again 912, 980.WAV
0x384f 14415 12000h PSSE_PL_DEMOG08_BIKU_LUGI Louie shocked again 912, 956.WAV
0x3850 14416 11924h PSSE_PL_DEMOE00_BIKU_ORIMA Olimar shocked again 912, 980.WAV
0x3851 14417 12000h PSSE_PL_DEMOE00_BIKU_LUGI Louie shocked again 912, 956.WAV
0x3852 14418 29919h PSSE_EN_BUTTERFLY_S Spectralid sounds 1287.WAV
0x3853 14419 30135h PSSE_EN_BUTTERFLY_M Spectralid sounds (more spectralids) 1287.WAV
0x3854 14420 30404h PSSE_EN_BUTTERFLY_L Spectralid sounds (even more spectralids) 1287.WAV
0x3855 14421 29889h PSSE_EN_HOUDAI_BEAM buzzing sound 918.WAV
0x3856 14422 37973h PSSE_PK_CARROT_GROUND Pikpik carrot being planted 771.WAV
0x3857 14423 34948h PSSE_PK_CARROT_CRUSH PikPik carrot exploding 1343.WAV
0x3858 14424 13342h PSSE_PK_CARROT_THROW Pikpik carrot thrown 756.WAV
0x3859 14425 23560h PSSE_EV_PAPERBAG_PRESSED Paper bag being weighted 1352/1353, 1307.WAV
0x385a 14426 23625h PSSE_EV_PAPERBAG_SINK Paper bag being lowered 1307, 1354.WAV
0x385b 14427 22544h PSSE_DEMOX01A_ROCKET Ship flying (looping) 1345, 1415, 1418, 1419, 1422.WAV
0x385c 14428 22493h PSSE_DEMOX01A_HATCH Louie's cockpit opening 582, 1220.WAV
0x385d 14429 22433h PSSE_DEMOX01A_LOUIE_FALL Louie falling out of the ship 1086, 956, 970.WAV
0x385e 14430 22356h PSSE_DEMOX01A_ROCKET_HIT Ship landing (intro cutscene I think) 1337, 1338, 1339.WAV
0x385f 14431 22280h PSSE_DEMOX01A_ORIMA_BIKU Olimar shocked again 912, 980.WAV
0x3860 14432 22256h PSSE_DEMOX01A_LUGI_WONDER Louie saying "Orima" 964.WAV
0x3861 14433 22234h PSSE_DEMOX01A_ORIMA_THROWN Olimar being thrown out of his cockpit (day 1) 981.WAV
0x3862 14434 22161h PSSE_DEMOX01A_ORIMA_BOUND1 Olimar hitting the ground 923, 950, 951, 995.WAV
0x3863 14435 22088h PSSE_DEMOX01A_ORIMA_BOUND2 Olimar hitting the ground 923, 950, 951, 995.WAV
0x3864 14436 22015h PSSE_DEMOX01A_ORIMA_BOUND3 Olimar hitting the ground 923, 950, 951, 995.WAV
0x3865 14437 21942h PSSE_DEMOX01A_ORIMA_BOUND4 Olimar hitting the ground (and sighing) 923, 950, 951, 983.WAV
0x3866 14438 21609h PSSE_DEMOX01B_ROCKET Ship flying (first time entering area) 1345, 1415, 1418, 1419, 1422.WAV
0x3867 14439 21075h PSSE_DEMOX01B_ONYON Onion flying (first time entering area) 588, 922.WAV
0x3868 14440 21276h PSSE_DEMOX01C_GOLDROCKET Ship flying (gold) (first time entering area) 1345, 1413, 1414, 1415, 1422.WAV
0x3869 14441 20697h PSSE_DEMOX02_ORIMA Random sounds and Olimar sound 922, 952, 980.WAV
0x386a 14442 20621h PSSE_DEMOX05_LOUIE_ANTENA Louie listening to ship 912, 968.WAV
0x386b 14443 20252h PSSE_DEMOX05_LOUIE_RADER Louie listening to ship (+ beacon sound) 924, 956, 1066.WAV
0x386c 14444 20078h PSSE_DEMOX03_LOUIE1 Louie walking up to Onion 961, 967, 1406, 1407, 1408, 1409.WAV
0x386d 14445 20150h PSSE_DEMOX03_LOUIE2 Louie Pikmin seed cutscene 966, 971, 957, 912.WAV
0x386e 14446 19786h PSSE_DEMOG03_LOUIE Louie running from Pikmin 912, 921, 960, 961, 967, 970, 1406, 1407, 1408, 1409.WAV
0x386f 14447 19673h PSSE_DEMOG03_PIKI Pikmin following Louie 685, 694, 1000, 1001, 1002, 1003.WAV
0x3870 14448 19606h PSSE_DEMOG04_TREASURE_FX First treasure shine 925.WAV
0x3871 14449 19305h PSSE_DEMOX06_ORIMA Olimar and Louie meeting up (+ Olimar sounds) 813, 814, 980, 983, 987, 988, 996, 1352, 1353.WAV
0x3872 14450 19526h PSSE_DEMOX06_LOUIE Olimar and Louie meeting up (just walking sounds) 815, 816, 960, 1352, 1353.WAV
0x3873 14451 19198h PSSE_DEMOG2C_ORIMA Olimar walking under Onion cutscene 815, 816, 983, 985, 986, 987, 988.WAV
0x3874 14452 18885h PSSE_DEMOS0E_POD_RETURN Research Pod landing on ship (how many of these are there???) 1090, 1418, 1422.WAV
0x3875 14453 18755h PSSE_DEMOG26_ORIMA Olimar walking up to ship beacon cutscene 805, 987, 804, 805, 986, 985, 983.WAV
0x3876 14454 18679h PSSE_DEMOG26_LOUIE Louie responding to said cutscene 912, 956.WAV
0x3877 14455 18572h PSSE_DEMOG27_PIKI_BREATH Gas sound (White Pikmin cutscene) 1306, 1279.WAV
0x3878 14456 18461h PSSE_DEMOG1A_RED_DOPING Spicy Pikmin cutscene 827, 1362, 1363, 1355, 1356, 1357, 734.WAV
0x3879 14457 32222h PSSE_EV_POLUTION_MIX01 Humming sound (Near treasure or cave sounds) 1039, 1040, 1041.WAV
0x387a 14458 32703h PSSE_EV_POLUTION_MIX02 Humming sound (Near treasure or cave sounds) 916, 1039.WAV
0x387b 14459 33127h PSSE_EV_POLUTION_MIX_HOLE Humming sound (Near treasure or cave sounds) 916, 1039, 1040, 1041.WAV
0x387c 14460 33764h PSSE_EV_POLUTION_NOISE Near cave 953.WAV
0x387d 14461 33854h PSSE_EV_POLUTIONMIX_DOWN01 All treasures collected 1039, 1040.WAV
0x387e 14462 33963h PSSE_EV_POLUTIONMIX_DOWN02 All treasures collected (again) 1039, 1040.WAV

category 0x5[edit]

This category is used mostly for misc. sound effects. There are 60 entries in this bank. (likely test sounds, unused)

Entry Value Internal Name Sound Description WAV ID(s)
Hex Entry Decimal Entry Jumptable Entry
0x4800 18432 75387h PSSE_MP_POLUTION_MIX01 Cave sounds 1040, 1041.WAV
0x4801 18433 75761h PSSE_MP_POLUTION_MIX02 Cave sounds 916, 1039.WAV
0x4802 18434 77730h PSSE_MP_INSECT_OTAKARA_01 Cave sounds 1040.WAV
0x4803 18435 77777h PSSE_MP_JUMP Silence 921.WAV
0x4804 18436 902h dummySound5 Beep N/A
0x4805 18437 902h dummySound6 Beep N/A
0x4806 18438 77843h PSSE_SAVESELECTPAD Cave loading screen (ft. Totaka's Song) 919, 1066.WAV
0x4807 18439 77150h PSSE_POD_PC Dialogue background noise 912, 953, 1040.WAV
0x4808 18440 84194h PSSE_MP_BELLTEST Confetti sounds 925.WAV
0x4809 18441 84468h PSSE_MP_FANFARETEST Cave Complete chime 1066.WAV
0x480a 18442 84560h PSSE_MP_TAKARATEST Cave sounds 925.WAV
0x480b 18443 86546h PSSE_MP_CALLINTEST Strange sounds 766.WAV
0x480c 18444 69693h PSSE_MP_BIRD01_MIX01 Sounds like an owl (loops) 912.WAV
0x480d 18445 70409h PSSE_MP_BIRD01_MIX02 Sounds like a Morning Dove (loops) 912.WAV
0x480e 18446 70759h PSSE_MP_BIRD02_MIX01 Buzzing sound (I think these are used on the title screen) 913.WAV
0x480f 18447 71130h PSSE_MP_BIRD02_MIX02 Buzzing sound 2 913.WAV
0x4810 18448 71327h PSSE_MP_BIRD03_MIX01 Chirping sound 914.WAV
0x4811 18449 71580h PSSE_MP_BIRD03_MIX02 Chirping sound 914.WAV
0x4812 18450 71918h PSSE_MP_BIRD04_MIX01 Buzzing sound 915.WAV
0x4813 18451 72229h PSSE_MP_BIRD04_MIX02 Buzzing sound 915.WAV
0x4814 18452 72464h PSSE_MP_BIRD_NIGHT01_MIX Crow chirping 916.WAV
0x4815 18453 72926h PSSE_MP_BIRD_NIGHT02_MIX Owl 917.WAV
0x4816 18454 73530h PSSE_MP_INSECT01_MIX1 Weird cave sounds 927.WAV
0x4817 18455 73739h PSSE_MP_INSECT01_MIX2 Weird cave sounds 927.WAV
0x4818 18456 73946h PSSE_MP_INSECT02_MIX1 Weird sounds 929.WAV
0x4819 18457 74125h PSSE_MP_INSECT02_MIX2 Weird cave sounds 929.WAV
0x481a 18458 74314h PSSE_MP_INSECT03_MIX1 Buzzing sounds 931.WAV
0x481b 18459 74550h PSSE_MP_INSECT03_MIX2 Buzzing sounds 931.WAV
0x481c 18460 74797h PSSE_MP_INSECT04_MIX1 Weird sounds 933.WAV
0x481d 18461 74931h PSSE_MP_INSECT04_MIX2 Weird sounds 933.WAV
0x481e 18462 75059h PSSE_MP_INSECT05_MIX1 Weird sounds 935.WAV
0x481f 18463 75226h PSSE_MP_INSECT05_MIX2 Weird sounds 935.WAV
0x4820 18464 86777h PSSE_MP_INSECTDEEP01_MIX1 Weird sounds 938.WAV
0x4821 18465 87154h PSSE_MP_INSECTDEEP01_MIX2 Weird sounds 937, 938.WAV
0x4822 18466 87498h PSSE_MP_INSECTDEEP02_MIX1 Weird sounds 939, 940.WAV
0x4823 18467 87668h PSSE_MP_INSECTDEEP02_MIX2 Weird sounds 939, 940.WAV
0x4824 18468 87814h PSSE_MP_INSECTDEEP03_MIX1 Weird sounds 941, 943.WAV
0x4825 18469 87941h PSSE_MP_INSECTDEEP03_MIX2 Weird sounds 941, 943.WAV
0x4826 18470 88044h PSSE_MP_INSECTDEEP04_MIX1 Weird sounds 944.WAV
0x4827 18471 88167h PSSE_MP_INSECTDEEP04_MIX2 Weird sounds 944.WAV
0x4828 18472 88252h PSSE_MP_INSECTDEEP05_MIX1 Weird sounds 945, 946.WAV
0x4829 18473 88436h PSSE_MP_INSECTDEEP05_MIX2 Weird sounds 945, 946.WAV
0x482a 18474 88584h PSSE_MP_INSECTDEEP06_MIX1 Weird sounds 947, 948.WAV
0x482b 18475 88676h PSSE_MP_INSECTDEEP06_MIX2 Weird sounds 947, 948.WAV
0x482c 18476 86591h PSSE_MP_DEMOPODTEST Ship about to speak in cutscene 766, 920.WAV
0x482d 18477 69551h PSSE_MP_WIND_BACK Wind blowing 873, 874, 875.WAV
0x482e 18478 69551h PSSE_MP_WIND_FRONT Wind blowing 873, 874, 875.WAV
0x482f 18479 88755h PSSE_MP_SEMI_KUMA01 Cicada chirping 954.WAV
0x4830 18480 88861h PSSE_MP_SEMI_KUMA02 Cicada chirping 954.WAV
0x4831 18481 88965h PSSE_MP_SEMI_HIGURASHI01 Sunset insect buzzing 926.WAV
0x4832 18482 89154h PSSE_MP_SEMI_HIGURASHI02 Sunset insect buzzing 926.WAV
0x4833 18483 89347h PSSE_MP_SEMI_MINMIN01 Sunset insect buzzing 973, 974, 975.WAV
0x4834 18484 89565h PSSE_MP_SEMI_MINMIN02 Sunset insect buzzing 973, 974, 975.WAV
0x4835 18485 89827h PSSE_MP_SEMI_NIINII01 Sunset insect buzzing 977.WAV
0x4836 18486 89965h PSSE_MP_SEMI_NIINII02 Sunset insect buzzing 977.WAV
0x4837 18487 69222h PSSE_MP_BIRD_SP_SUZUME Bird Chirping 884, 885, 886.WAV
0x4838 18488 69286h PSSE_MP_BIRD_SP_UGUISU Bird Chirping 887, 888.WAV
0x4839 18489 69341h PSSE_MP_BIRD_SP_HIBARI Bird Chirping 882, 883.WAV
0x483a 18490 69391h PSSE_MP_BIRD_FA_KAMO Bird Chirping 876.WAV
0x483b 18491 69425h PSSE_MP_BIRD_FA_MOZU Odd sound 877, 878.WAV
0x483c 18492 69480h PSSE_MP_BIRD_FA_TSUGUMI Bird Chirping 879, 880, 881.WAV


To do: add more entries and add WAV numbers when applicable

category 0x6[edit]

This category is used mostly for enemy sound effects. There are 395 entries in this bank.

Entry Value Internal Name Sound Description WAV ID(s)
Hex Entry Decimal Entry Jumptable Entry
0x5800 22528 62434h PSSE_PK_SE_BOMB Bomb rock explosion 799.WAV
0x5801 22529 26319h PSSE_EN_LAND_SOIL_S Pellet hitting the ground (small) 792.WAV
0x5802 22530 26275h PSSE_EN_LAND_SOIL_M Pellet hitting the ground (medium) 1209.WAV
0x5803 22531 26297h PSSE_EN_LAND_SOIL_L Pellet hitting the ground (large) 613.WAV
0x5804 22532 26187h PSSE_EN_LAND_WATER1_S Water splash (small) 800.WAV
0x5805 22533 49738h PSSE_EN_HOUDAI_WATER_IMPACT Water splash + cartoonish gunshot 1092, 1215.WAV
0x5806 22534 49787h PSSE_EN_KING_WATER_APPEAR Long explosion 1087, 1134.WAV
0x5807 22535 50768h PSSE_EN_POISON_DAMAGE Gas sound 1279, 1306.WAV
0x5808 22536 61414h PSSE_EN_BOMB_START Rock breaking 786.WAV
0x5809 22537 61388h PSSE_EN_BOMB_LOOP Bomb rock hissing? 1176.WAV
0x580a 22538 50597h PSSE_EN_ENEMY_GHOST Enemy ghost 1168.WAV
0x580b 22539 50741h PSSE_EN_ENEMY_FATAL_HIT Enemy being defeated 1169.WAV
0x580c 22530 50175h PSSE_EN_HIBA_STOP Wobbly sound (maybe related to dying enemies) 1305.WAV
0x580d 22541 66041h PSSE_EN_PIKIMAKI_DISAPPEAR Honeywisp disappearing 1287.WAV
0x580e 22542 65986h PSSE_EN_PIKIMAKI_APPEAR Honeywisp appearing 1287.WAV
0x580f 22543 50210h PSSE_EN_BABY_PRESSED Squash sound 1271.WAV
0x5810 22544 66706h PSSE_EN_ENEMY_LOOSE_ITEM Enemy dropping item chime 757.WAV
0x5811 22545 63107h PSSE_EN_CHAPPY_WALK Large enemy walk sound 653.WAV
0x5812 22546 63129h PSSE_EN_CHAPPY_DAMAGED Bulborb waking up to bomb explosion (pik1 leftover) 648.WAV
0x5813 22547 63151h PSSE_EN_CHAPPY_SWING Large enemy shaking 651.WAV
0x5814 22548 63173h PSSE_EN_CHAPPY_SLEEP Bulborb snoring 650.WAV
0x5815 22549 63195h PSSE_EN_CHAPPY_BITE1 Bulborb chomping 646.WAV
0x5816 22550 63217h PSSE_EN_CHAPPY_BITE2 Bulborb getting up after missing bite 647.WAV
0x5817 22551 63261h PSSE_EN_CHAPPY_DOWN Thump sound (maybe related to bulborb biting) 652.WAV
0x5818 22552 63239h PSSE_EN_CHAPPY_DEAD Bulborb dying 1084.WAV
0x5819 22553 63283h PSSE_EN_CHAPPY_EAT Bulborb chewing 649.WAV
0x581a 22554 63305h PSSE_EN_MINI_CHAPPY_WALK Small enemy walking 597.WAV
0x581b 22555 63327h PSSE_EN_MINI_CHAPPY_FDAMAGE Dwarf Bulborb detecting something 592.WAV
0x581c 22556 63349h PSSE_EN_MINI_CHAPPY_DIE Dwarf Bulborb dying 593.WAV
0x581d 22557 63371h PSSE_EN_MINI_CHAPPY_SWING Small enemy shaking 595.WAV
0x581e 22558 63393h PSSE_EN_MINI_CHAPPY_BITE Dwarf Bulborb chomping 591.WAV
0x581f 22559 63415h PSSE_EN_MINI_CHAPPY_EAT Dwarf Bulborb chewing 594.WAV
0x5820 22560 63437h PSSE_EN_MINI_CHAPPY_DOWN Thump sound (not sure if this relates to Dwarf Bulborbs) 596.WAV
0x5821 22561 63459h PSSE_EN_MINI_CHAPPY_ALERT Dwarf Bulborb being squashed 590.WAV
0x5822 22562 63481h PSSE_EN_FROG_WALK Wollywog stepping 603.WAV
0x5823 22563 63503h PSSE_EN_FROG_DIE Wollywog dying 750.WAV
0x5824 22564 63525h PSSE_EN_FROG_FALL Wollywog falling 606.WAV
0x5825 22565 63547h PSSE_EN_FROG_HIGHJUMP Wollywog Jumping 607.WAV
0x5826 22566 63569h PSSE_EN_FROG_JUMP Wollywog hopping (roaming back to home) 751.WAV
0x5827 22567 63591h PSSE_EN_FROG_LAND Wollywog landing (attacking) 608.WAV
0x5828 22568 63613h PSSE_EN_FROG_DOWN Wollywog landing (dying) 752.WAV
0x5829 22569 63635h PSSE_EN_FROG_VOICE Wollywog croaking (high) 753.WAV
0x582a 22570 63671h PSSE_EN_FROG_ATTACK Wollywog croaking (low) 753.WAV
0x582b 22571 63711h PSSE_EN_FROG_EAT Wollywog croaking (triple croak) 753.WAV
0x582c 22572 63771h PSSE_EN_FROG_WATERJUMP Something leaving water (possibly Wollywog jumping out of water) 604.WAV
0x582d 22573 63793h PSSE_EN_FROG_WATERLAND Something land in water (possibly Wollywog landing in water) 605.WAV
0x582e 22574 63815h PSSE_EN_SNAKE_APPEAR Snagret emerging out of the ground 611.WAV
0x582f 22575 63837h PSSE_EN_SNAKE_DIG Snagret going in to the ground 614.WAV
0x5830 22576 63869h PSSE_EN_SNAKE_SHOUT Snagret crowing 1110.WAV
0x5831 22577 63920h PSSE_EN_SNAKE_EAT Snagret pecking the ground 612.WAV
0x5832 22578 63942h PSSE_EN_SNAKE_DRINK Snagret eating 1108.WAV
0x5833 22579 63964h PSSE_EN_SNAKE_TURN rumbling sound (maybe related to Snagrets) 615.WAV
0x5834 22580 64003h PSSE_EN_SNAKE_MOGAKU Snagret being attacked 1109.WAV
0x5835 22581 64025h PSSE_EN_SNAKE_DEAD1 Snagret dying 1107.WAV
0x5836 22582 64047h PSSE_EN_SNAKE_DEAD2 Snagret landing on the ground 613.WAV
0x5837 22583 64069h PSSE_EN_SPIDER_WALK Snagret body segments exploding (maybe) 777.WAV
0x5838 22584 64154h PSSE_EN_SPIDER_LAND Snagret head exploding (maybe) 755.WAV
0x5839 22585 57908h PSSE_EN_SPIDER_WAIT Beady idle 1191, 1197.WAV
0x583a 22586 57797h PSSE_EN_SPIDER_FLICK Beady shaking 601, 1191, 1193, 1194, 1197.WAV
0x583b 22587 57679h PSSE_EN_SPIDER_DEAD Beady dying 1191, 1192, 1193, 1195, 1198.WAV
0x583c 22588 64176h PSSE_EN_TANK_FIRE Fire blowing 1103.WAV
0x583d 22589 64203h PSSE_EN_TANK_BREATH Fiery blowhog winding up to blow fire 1294.WAV
0x583e 22590 64225h PSSE_EN_TANK_WALK Blowhog walking 635.WAV
0x583f 22591 64247h PSSE_EN_TANK_SWING Blowhog flicking 673.WAV
0x5840 22592 64269h PSSE_EN_TANK_DAMAGE Blowhog being hit (unused) 674.WAV
0x5841 22593 64291h PSSE_EN_TANK_DEAD1 Blowhog dying 671.WAV
0x5842 22594 64313h PSSE_EN_TANK_DEAD2 Blowhog dying (hitting the ground) 672.WAV
0x5843 22595 64383h PSSE_EN_HANACHIRASHI_LAND Blowhog dying (hitting the ground) (could be either, idk) 634.WAV
0x5844 22596 58134h PSSE_EN_DAMAGUMO_SMOKE Beady starting to crumble 1102, 1201, 1307.WAV
0x5845 22597 57956h PSSE_EN_DAMAGUMO_RAISE1 Beady walking 1192, 1196.WAV
0x5846 22598 58006h PSSE_EN_DAMAGUMO_RAISE2 Beady walking (damaged) 1192, 1196.WAV
0x5847 22599 58056h PSSE_EN_DAMAGUMO_RAISE3 Beady walking (almost dead) 1192, 1196.WAV
0x5848 22600 57072h PSSE_EN_BIGFOOT_RAISE1 Raging Long Legs walking 1174, 1192.WAV
0x5849 22601 57127h PSSE_EN_BIGFOOT_RAISE2 Raging Long Legs walking (damaged) 1174, 1192.WAV
0x584a 22602 57182h PSSE_EN_BIGFOOT_RAISE3 Raging Long Legs walking (almost dead) 1174, 1192.WAV
0x584b 22603 57017h PSSE_EN_BIGFOOT_RAISE_FAST Raging Long Legs walking (not sure when used) 1174, 1192.WAV
0x584c 22604 64361h PSSE_EN_ELECBUG_GETUP flipping Annode beetle 632.WAV
0x584d 22605 64405h PSSE_EN_ELECBUG_SPORE Other boing sound 631.WAV
0x584e 22606 64427h PSSE_EN_KING_WALK Emperor walking 1256.WAV
0x584f 22607 64454h PSSE_EN_KING_READY Emperor winding up attack 630.WAV
0x5850 22608 64476h PSSE_EN_KING_BERO1 Emperor attacking 620.WAV
0x5851 22609 49891h PSSE_EN_KING_CRY Emperor dying 1135.WAV
0x5852 22610 64520h PSSE_EN_KING_GEPPU Emperor something (groaning) 625.WAV
0x5853 22611 64542h PSSE_EN_KING_DRINK Emperor grabbing bomb 624.WAV
0x5854 22612 64564h PSSE_EN_KING_EAT Emperor bomb pop sound 621.WAV
0x5855 22613 64586h PSSE_EN_KING_CHEEK thump sound (maybe related to emperor) 629.WAV
0x5856 22614 64608h PSSE_EN_KING_NAME Emperor licking his lips 628.WAV
0x5857 22615 64630h PSSE_EN_KING_HIP Loud thud 627.WAV
0x5858 22616 64652h PSSE_EN_KING_DEAD1 Emperor burping? 622.WAV
0x5859 22617 64674h PSSE_EN_KING_DEAD2 Something landing on the ground 623.WAV
0x585a 22618 64696h PSSE_EN_KING_APPEAR Emperor emerging from the ground 1134.WAV
0x585b 22619 50003h PSSE_EN_KING_YODARE Gross sounds (maybe emperor stunned from bomb?) 1099, 1100.WAV
0x585c 22620 52670h PSSE_EN_APPEAR_FROM_GROUND Chrysanthemum emerging from the ground 615.WAV
0x585d 22621 54066h PSSE_EN_KIKU_WAIT Chrysanthemum idle 1246.WAV
0x585e 22622 54088h PSSE_EN_KIKU_BITE Chrysanthemum trying to grab something 1242, 1248.WAV
0x585f 22623 54132h PSSE_EN_KIKU_HIT Chrysanthemum hitting itself 1240, 1253, 1254, 1243.WAV
0x5860 22624 54836h PSSE_EN_KIKU_DRINK Chrysanthemum eating something 1232, 1238, 1272, 833.WAV
0x5861 22625 54734h PSSE_EN_KIKU_TRANSFORM1 Chrysanthemum showing up 1302, 1245, 1171.WAV
0x5862 22626 54634h PSSE_EN_KIKU_TRANSFORM2 Chrysanthemum hiding 1244, 1171, 836.WAV
0x5863 22627 54482h PSSE_EN_KIKU_FOOT Chrysanthemum walking 1252.WAV
0x5864 22628 54504h PSSE_EN_KIKU_BODY Chrysanthemum shaking side to side (not flicking) 1249.WAV
0x5865 22629 54255h PSSE_EN_KIKU_FLICK Chrysanthemum flick -1241, 1249.WAV
0x5866 22630 54531h PSSE_EN_KIKU_DEAD Chrysanthemum dying 1239, 1265, 836.WAV
0x5867 22631 54209h PSSE_EN_KIKU_ARM Chrysanthemum wailing on the ground 1243, 1247.WAV
0x5868 22632 54375h PSSE_EN_KIKU_BOUNCE Chrysanthemum noises 1250.WAV
0x5869 22633 54353h PSSE_EN_KIKU_BODY_ATTACK Chrysanthemum noises 1249.WAV
0x586a 22634 64801h PSSE_EN_ROCK_ROLL Rumbling 610.WAV
0x586b 22635 64844h PSSE_EN_ROCK_BREAK Rock slamming on the ground 609.WAV
0x586c 22636 52628h PSSE_EN_DIVE_INTO_GROUND Another rock sound 615.WAV
0x586d 22637 64866h PSSE_EN_FLOWER_DOWN Pellet Posy dying 751, 752.WAV
0x586e 22638 64924h PSSE_EN_FLOWER_KEIREN Pellet Posy wailing 692.WAV
0x586f 22639 64990h PSSE_EN_FLOWER_GROW0 Pellet Posy growing N/A
0x5870 22640 65026h PSSE_EN_FLOWER_GROW1 Pellet Posy about to bloom N/A
0x5871 22641 65070h PSSE_EN_FLOWER_GROW2 Pellet Posy blooming 1078.WAV
0x5872 22642 65200h PSSE_EN_KOGANE_WALK Flint Beetle running 637.WAV
0x5873 22643 65301h PSSE_EN_KOGANE_HIT Flint Beetle being hit 636.WAV
0x5874 22644 65323h PSSE_EN_COLLEC_BREATH Breadbug emerging from ground 598.WAV
0x5875 22645 65345h PSSE_EN_COLLEC_PULL Breadbug pulling something 599.WAV
0x5876 22646 65367h PSSE_EN_COLLEC_DEAD Breadbug dying 593.WAV
0x5877 22647 65393h PSSE_EN_COLLEC_DAMAGE1 Breadbug being hit 592.WAV
0x5878 22648 65419h PSSE_EN_SARAI_ATTACK Snitchbug flying 1286.WAV
0x5879 22649 65464h PSSE_EN_SARAI_HOVER Snitchbug flying 1286.WAV
0x587a 22650 65501h PSSE_EN_SARAI_DAMAGE Snitchbug plotting 667.WAV
0x587b 22651 65545h PSSE_EN_SARAI_DROP Snitchbug throwing pikmin 669.WAV
0x587c 22652 65567h PSSE_EN_SARAI_DEAD Snitchbug dying 668.WAV
0x587d 22653 65686h PSSE_EN_WALLEAT_WALK Sheargrub scooting 678.WAV
0x587e 22654 65708h PSSE_EN_WALLEAT_HASAMI Sheargrub attacking 677.WAV
0x587f 22655 65730h PSSE_EN_WALLEAT_EAT Sheargrub eating a bridge 676.WAV
0x5880 22656 65222h PSSE_EN_OOGANE_HIT Glint Beetle being hit 636.WAV
0x5881 22657 65752h PSSE_EN_MAR_FLY Puffy Blowhog idle 644.WAV
0x5882 22658 65779h PSSE_EN_MAR_SUIKOMI Puffy Blowhog inhaling 1267.WAV
0x5883 22659 65801h PSSE_EN_MAR_WIND Puffy Blowhog blowing 645.WAV
0x5884 22660 65832h PSSE_EN_MAR_DROP Puffy Blowhog falling 643.WAV
0x5885 22661 65854h PSSE_EN_MAR_DEAD1 Puffy Blowhog dying 641.WAV
0x5886 22662 65876h PSSE_EN_MAR_DEAD2 Puffy Blowhog dying (again) 642.WAV
0x5887 22663 65898h PSSE_EN_MIURIN_WALK Something thump 655.WAV
0x5888 22664 65920h PSSE_EN_MIURIN_PUNCH Another random thump (possibly something dying) 654.WAV
0x5889 22665 54028h PSSE_EN_FALLING_WIND Puffy Blowhog something 1090.WAV
0x588a 22666 65942h PSSE_EN_PIKIMAKI_HIT Honeywisp being hit 639.WAV
0x588b 22667 65964h PSSE_EN_PIKIMAKI_ESCAPE Honeywisp fleeing 638.WAV
0x588c 22668 66096h PSSE_EN_PIKIMAKI_FLY Honeywisp roaming <code638, 1287.WAV
0x588d 22669 65589h PSSE_EN_TOBINKO_FLY Buzzing sound 1295.WAV
0x588e 22670 59123h PSSE_EN_SOKKURI_RUN Something related to Skitter Leaf 1290.WAV
0x588f 22671 59075h PSSE_EN_SOKKURI_BELL Skitter Leaf idle 1212.WAV
0x5890 22672 58922h PSSE_EN_SOKKURI_FLICK Skitter Leaf flicking 1090, 1212, 1288.WAV
0x5891 22673 58881h PSSE_EN_SOKKURI_WAIT Skitter Leaf idle 1288.WAV
0x5892 22674 58691h PSSE_EN_SOKKURI_DEAD Skitter leaf dying 1090, 1212.WAV
0x5893 22675 58605h PSSE_EN_SOKKURI_DEAD_V1 Skitter leaf dying 1288.WAV
0x5894 22676 58583h PSSE_EN_SOKKURI_PRESSED Skitter leaf something 1289.WAV
0x5895 22677 58561h PSSE_EN_SOKKURI_SWIM Skitter leaf swimming? 1291.WAV
0x5896 22678 57594h PSSE_EN_BIGFOOT_WALK Raging Long Legs thump 602.WAV
0x5897 22679 57526h PSSE_EN_BIGFOOT_WAIT Raging Long Legs idle 1173, 1197.WAV
0x5898 22680 57367h PSSE_EN_BIGFOOT_FLICK Raging Long Legs flicking ---.WAV
0x5899 22681 57237h PSSE_EN_BIGFOOT_DEAD Raging Long Legs dying ---.WAV
0x589a 22682 66355h PSSE_EN_SWING_BIGENEMY Something Large shaking (not sure, could be related to RLL) ---.WAV
0x589b 22683 58106h PSSE_EN_DAMAGUMO_CRACK Raging Long Legs opening up ---.WAV
0x589c 22684 66377h PSSE_EN_BOMB_BIGENEMY Raging Long Legs landing ---.WAV
0x589d 22685 66407h PSSE_EN_PONGASHI_THROWIN weird sound (maybe tied to Candypop) ---.WAV
0x589e 22686 66429h PSSE_EN_PONGASHI_CLOSE Candypop closing ---.WAV
0x589f 22687 66451h PSSE_EN_PONGASHI_EAT Candypop converting Pikmin (pik1 leftover?) ---.WAV
0x58a0 22688 66473h PSSE_EN_PONGASHI_SHOT Candypop spiting out seeds ---.WAV
0x58a1 22689 66495h PSSE_EN_PONGASHI_DEAD Candypop withering ---.WAV
0x58a2 22690 66517h PSSE_EN_PONGASHI_TOUCH Candypop being bumped ---.WAV
0x58a3 22691 66539h PSSE_EN_NAMAZU_WALK Water Dumples moving ---.WAV
0x58a4 22692 66561h PSSE_EN_NAMAZU_EAT Water Dumple attacking ---.WAV
0x58a5 22693 66583h PSSE_EN_NAMAZU_DEAD Water Dumple dying ---.WAV
0x58a6 22694 66605h PSSE_EN_OTAMA_JUMP Wogpole flopping ---.WAV
0x58a7 22695 66636h PSSE_EN_OTAMA_DEAD Wogpole dying ---.WAV
0x58a8 22696 66658h PSSE_EN_OTAMA_WATERJUMP Wogpole flicking ---.WAV
0x58a9 22697 59373h PSSE_EN_TAMAGOMUSHI_DIVE Sheargrub going into the ground? ---.WAV
0x58aa 22698 66680h PSSE_EN_WATERTANK_SHOT water flowing? ---.WAV
0x58ab 22699 62456h PSSE_EN_HIBA_FIRE Fire blowing ---.WAV
0x58ac 22700 66728h PSSE_EN_ELEC_HIBA_CHARGE Anode beetles charging up ---.WAV
0x58ad 22701 66820h PSSE_EN_ELEC_HIBA_SPARK Anode beetles shocking ---.WAV
0x58ae 22702 66892h PSSE_EN_GAS_HIBA_VOMIT Gas pipes blowing ---.WAV
0x58af 22703 67002h PSSE_EN_ELEC_BUG_DEAD Anode beetles dying ---.WAV
0x58b0 22704 62980h PSSE_EN_DOPING_GAS_FREEZE Bitter spray rocks forming ---.WAV
0x58b1 22705 63059h PSSE_EN_DOPING_ROCK_FLICK Bitter spray rocks shaking ---.WAV
0x58b2 22706 63083h PSSE_EN_DOPING_FLICK_LAST Bitter spray rocks failing ---.WAV
0x58b3 22707 63037h PSSE_EN_DOPING_ROCK_BREAK Bitter spray rocks breaking ---.WAV
0x58b4 22708 67063h PSSE_EN_FIRE_CHAPPY_FLAME Fiery Bulblax fire ---.WAV
0x58b5 22709 67171h PSSE_EN_FIRE_CHAPPY_F_END Fiery Bulblax extinguishing ---.WAV
0x58b6 22710 67193h PSSE_EN_QUEEN_DAMAGE Empress being attacked ---.WAV
0x58b7 22711 67215h PSSE_EN_QUEEN_DEAD Empress dying ---.WAV
0x58b8 22712 67237h PSSE_EN_QUEEN_DEAD_BOMB1 Empress body segments exploding ---.WAV
0x58b9 22713 67259h PSSE_EN_QUEEN_DEAD_BOMB2 Empress final explosion ---.WAV
0x58ba 22714 67281h PSSE_EN_QUEEN_CRUSH Empress hitting the wall ---.WAV
0x58bb 22715 67317h PSSE_EN_QUEEN_ROLL_GROUND Empress rolling ---.WAV
0x58bc 22716 67361h PSSE_EN_QUEEN_ROLL_WIND Something related to Empress ---.WAV
0x58bd 22717 67383h PSSE_EN_QUEEN_BEAR_CHILD Empress birthing ---.WAV
0x58be 22718 67429h PSSE_EN_FUEFUKI_JUMP Antennae Beetle jumping away ---.WAV
0x58bf 22719 67535h PSSE_EN_FUEFUKI_VOICE Antennae Beetle chirping ---.WAV
0x58c0 22720 67717h PSSE_EN_FUEFUKI_DAMAGE Antennae Beetle flailing ---.WAV
0x58c1 22721 67451h PSSE_EN_FUEFUKI_DEAD Antennae Beetle dying ---.WAV
0x58c2 22722 67695h PSSE_EN_FUEFUKI_BOUND cowbell thump ---.WAV
0x58c3 22723 67557h PSSE_EN_FUEFUKI_WHISTLE Antennae Beetle whistle ---.WAV
0x58c4 22724 62396h PSSE_EN_FUEFUKI_LNDING_WIND Something ---.WAV
0x58c5 22725 67830h PSSE_EN_KURAGE_DEAD Jellyfloat dying ---.WAV
0x58c6 22726 67769h PSSE_EN_KURAGE_HARETSU Jellyfloat exploding ---.WAV
0x58c7 22727 67863h PSSE_EN_KURAGE_AIR Jellyfloat idle ---.WAV
0x58c8 22728 68327h PSSE_EN_KURAGE_DAMAGE Jellyfloat falling ---.WAV
0x58c9 22729 68360h PSSE_EN_KURAGE_FLICK Jellyfloat flicking ---.WAV
0x58ca 22730 68392h PSSE_EN_KURAGE_TAKEOFF Jellyfloat raising from ground ---.WAV
0x58cb 22731 68467h PSSE_EN_KURAGE_LAND Jellyfloat something ---.WAV
0x58cc 22732 68681h PSSE_EN_KURAGE_VACUUM Jellyfloat inhaling ---.WAV
0x58cd 22733 68786h PSSE_EN_KURAGE_PRE_VACUUM Jellyfloat about to inhale ---.WAV
0x58ce 22734 67908h PSSE_EN_KURAGE_SING Jellyfloat song ---.WAV
0x58cf 22735 62849h PSSE_EN_JIGUMO_DEAD_V Hermit Crawmad dying ---.WAV
0x58d0 22736 62872h PSSE_JIGUMO_WALK Hermit Crawmad walking ---.WAV
0x58d1 22737 62895h PSSE_JIGUMO_ATTACK_SOIL Hermit Crawmad something ---.WAV
0x58d2 22738 62918h PSSE_JIGUMO_ATTACK_WATER Hermit Crawmad emerging from water ---.WAV
0x58d3 22739 62826h PSSE_EN_JIGUMO_APPEAR_V Hermit Crawmad showing up ---.WAV
0x58d4 22740 62493h PSSE_EN_YOROI_APPEAR Burrow-nit emerging from the ground ---.WAV
0x58d5 22741 62547h PSSE_EN_YOROI_DIVE Burrow-nit going into the ground ---.WAV
0x58d6 22742 62621h PSSE_EN_YOROI_PIERCE Burrow-nit attacking ---.WAV
0x58d7 22743 62643h PSSE_EN_YOROI_SUCK Burrow-nit eating something ---.WAV
0x58d8 22744 62574h PSSE_EN_YOROI_ATTACK Burrow-nit charging up ---.WAV
0x58d9 22745 62681h PSSE_EN_YOROI_DEAD Burrow-nit dying ---.WAV
0x58da 22746 62724h PSSE_EN_YOROI_FLICK Burrow-nit shaking ---.WAV
0x58db 22747 62352h PSSE_EN_YOROI_VOICE Burrow-nit walking ---.WAV
0x58dc 22748 62793h PSSE_EN_EGG_BREAKx Egg cracking ---.WAV
0x58dd 22749 62267h PSSE_EN_IMOMUSHI_MOVE Ravenous Whiskerpiller moving ---.WAV
0x58de 22750 62289h PSSE_EN_IMOMUSHI_EAT Ravenous Whiskerpiller eating berry ---.WAV
0x58df 22751 62154h PSSE_EN_IMOMUSHI_DEAD Ravenous Whiskerpiller dying (maybe not dying?) ---.WAV
0x58e0 22752 62220h PSSE_EN_IMOMUSHI_STRUGGLE Ravenous Whiskerpiller being carried ---.WAV
0x58e1 22753 62056h PSSE_EN_BOMBSARAI_HARETSU Dirigibug balloons popping ---.WAV
0x58e2 22754 62132h PSSE_EN_BOMBSARAI_NORMAL2 Dirigibug something ---.WAV
0x58e3 22755 62010h PSSE_EN_BOMBSARAI_PATAPATA Dirigibug idle? ---.WAV
0x58e4 22756 61988h PSSE_EN_BOMBSARAI_VOMIT Dirigibug prepping bomb ---.WAV
0x58e5 22757 61945h PSSE_EN_BOMBSARAI_AIR Dirigibug idle ---.WAV
0x58e6 22758 61722h PSSE_EN_BOMBSARAI_RELEASE Dirigibug dropping bomb ---.WAV
0x58e7 22759 61751h PSSE_EN_BOMBSARAI_FLICK Dirigibug flicking ---.WAV
0x58e8 22760 61811h PSSE_EN_BOMBSARAI_TAKEOFF Dirigibug filling balloons ---.WAV
0x58e9 22761 61880h PSSE_EN_BOMBSARAI_STRUGGLE Dirigibug flailing ---.WAV
0x58ea 22762 61440h PSSE_EN_BOMBSARAI_DEAD Dirigibug dying ---.WAV
0x58eb 22763 61923h PSSE_EN_BOMBSARAI_NORMAL Dirigibug something ---.WAV
0x58ec 22764 61098h PSSE_EN_JIGUMO_ATTACK_V Hermit Crawmad charging up ---.WAV
0x58ed 22765 61120h PSSE_EN_OTAKARA_WALK_A Dweevil walking ---.WAV
0x58ee 22766 61142h PSSE_EN_OTAKARA_WALK_B Dweevil walking ---.WAV
0x58ef 22767 61164h PSSE_EN_OTAKARA_SITDOWN Dweevil something ---.WAV
0x58f0 22768 61196h PSSE_EN_OTAKARA_STANDUP Dweevil chuckling ---.WAV
0x58f1 22769 61233h PSSE_EN_OTAKARA_DEAD Dweevil dying ---.WAV
0x58f2 22770 61255h PSSE_EN_OTAKARA_CHARGE Dweevil charging ---.WAV
0x58f3 22771 61313h PSSE_EN_OTAKARA_ATTACK_FIRE Fiery Dweevil attack ---.WAV
0x58f4 22772 61076h PSSE_EN_JIGUMO_EAT Weird sound ---.WAV
0x58f5 22773 61054h PSSE_EN_HANACHIRASHI_LAUGH Withering Blowhog laughing ---.WAV
0x58f6 22774 60764h PSSE_EN_OOPAN_WALK_R Giant Breadbug walking ---.WAV
0x58f7 22775 60791h PSSE_EN_OOPAN_WALK_L Giant Breadbug walking ---.WAV
0x58f8 22776 60818h PSSE_EN_OOPAN_FLICK_1 Giant Breadbug emerging from ground ---.WAV
0x58f9 22777 60840h PSSE_EN_OOPAN_FLICK_2 Giant Breadbug emerging from ground ---.WAV
0x58fa 22778 60710h PSSE_EN_OOPAN_DOWN Giant Breadbug being pulled ---.WAV
0x58fb 22779 60640h PSSE_EN_OOPAN_BOUND1 Giant Breadbug thump ---.WAV
0x58fc 22780 60662h PSSE_EN_OOPAN_BOUND2 Giant Breadbug thump ---.WAV
0x58fd 22781 60546h PSSE_EN_OOPAN_VOICE Giant Breadbug snort ---.WAV
0x58fe 22782 60568h PSSE_EN_OOPAN_VOICE_DOWN Giant Breadbug snort ---.WAV
0x58ff 22783 60737h PSSE_EN_OOPAN_VOICE_DEAD Giant Breadbug being hit ---.WAV
0x5900 22784 55029h PSSE_EN_SNAKEWHOLE_JUMP Withering Blowhog idle ---.WAV
0x5901 22785 65523h PSSE_EN_SARAI_BUZZ Bumbling Snitchbug buzzing ---.WAV
0x5902 22786 60972h PSSE_EN_ONISARAI_ATTACK Bumbling Snitchbug flying ---.WAV
0x5903 22787 61017h PSSE_EN_ONISARAI_HOVER Bumbling Snitchbug flying ---.WAV
0x5904 22788 60862h PSSE_EN_ONISARAI_V1 Bumbling Snitchbug flailing ---.WAV
0x5905 22789 60884h PSSE_EN_ONISARAI_V2 Bumbling Snitchbug falling ---.WAV
0x5906 22790 60906h PSSE_EN_ONISARAI_V3 Bumbling Snitchbug falling ---.WAV
0x5907 22791 60928h PSSE_EN_ONISARAI_V4 Bumbling Snitchbug throwing captain ---.WAV
0x5908 22792 60950h PSSE_EN_ONISARAI_V5 chime sound ---.WAV
0x5909 22793 60042h PSSE_EN_ONIKURAGE_DEAD Jellyfloat dying ---.WAV
0x590a 22794 60286h PSSE_EN_ONIKURAGE_HARETSU Jellyfloat exploding ---.WAV
0x590b 22795 60108h PSSE_EN_ONIKURAGE_AIR Greater Spotted Jellyfloat idle ---.WAV
0x590c 22796 60213h PSSE_EN_ONIKURAGE_DAMAGE Greater Spotted Jellyfloat wail ---.WAV
0x590d 22797 60387h PSSE_EN_ONIKURAGE_FLICK Greater Spotted Jellyfloat flick ---.WAV
0x590e 22798 51376h PSSE_EN_BIGTAKARA_BUBBLE bubbly water sound ---.WAV
0x590f 22799 60475h PSSE_EN_ONIKURAGE_LAND Greater Spotted Jellyfloat getting off the ground ---.WAV
0x5910 22800 59502h PSSE_EN_ONIKURAGE_SING Greater Spotted Jellyfloat song ---.WAV
0x5911 22801 51737h PSSE_EN_BIGTAKARA_DEAD Titan Dweevil dying? ---.WAV
0x5912 22802 59923h PSSE_EN_ONIKURAGE_BOWEL Greater Spotted Jellyfloat about to get off the ground ---.WAV
0x5913 22803 59480h PSSE_EN_TAMAGOMUSHI_DEAD Mitite squeeking ---.WAV
0x5914 22804 59427h PSSE_EN_TAMAGOMUSHI_WALK Mitite walking ---.WAV
0x5915 22805 59400h PSSE_EN_TAMAGOMUSHI_APPEAR Mitite emerging from ground ---.WAV
0x5916 22806 59331h PSSE_EN_BUTTERFLY_DEAD Chirp sound? ---.WAV
0x5917 22807 59220h PSSE_EN_BUTTERFLY_HIT Weird sound ---.WAV
0x5918 22808 59145h PSSE_EN_BUTTERFLY_AIR Fleshy sound? ---.WAV
0x5919 22809 54980h PSSE_EN_KABUTO_SHOT Cannon Beetle spitting rock ---.WAV
0x591a 22810 55007h PSSE_EN_KABUTO_VOICE Cannon Beetle idle ---.WAV
0x591b 22811 52201h PSSE_EN_BIGTAKARA_SHELL Explosion sound ---.WAV
0x591c 22812 58280h PSSE_EN_MINIHOU_TRG Groink throwing blast ---.WAV
0x591d 22813 58324h PSSE_EN_MINIHOU_ENGINE thumping sound ---.WAV
0x591e 22814 58465h PSSE_EN_MINIHOU_HIT Squish sound ---.WAV
0x591f 22815 58487h PSSE_EN_MINIHOU_WALK Groink walking ---.WAV
0x5920 22816 58355h PSSE_EN_MINIHOU_OPEN Squish sound ---.WAV
0x5921 22817 58377h PSSE_EN_MINIHOU_CLOSE Squish sound ---.WAV
0x5922 22818 58399h PSSE_EN_MINIHOU_OPEN_DRY Groink prepping cannon ---.WAV
0x5923 22819 58421h PSSE_EN_MINIHOU_CLOSE_DRY Groink closing cannon ---.WAV
0x5924 22820 58443h PSSE_EN_MINIHOU_VOICE Odd Groink sound ---.WAV
0x5925 22821 58509h PSSE_EN_BOMB_FLY Groink blast falling ---.WAV
0x5926 22822 56936h PSSE_EN_HOUDAI_BAREFOOT Thump sound #100 ---.WAV
0x5927 22823 56855h PSSE_EN_HOUDAI_METALFOOT Metallic blast sound ---.WAV
0x5928 22824 56800h PSSE_EN_HOUDAI_RAISE_B1 Stretching sound ---.WAV
0x5929 22825 56745h PSSE_EN_HOUDAI_RAISE_B2 Stretching sound ---.WAV
0x592a 22826 56690h PSSE_EN_HOUDAI_RAISE_B3 Stretching sound ---.WAV
0x592b 22827 56616h PSSE_EN_HOUDAI_RAISE_M1 MaL walking ---.WAV
0x592c 22828 56542h PSSE_EN_HOUDAI_RAISE_M2 MaL walking ---.WAV
0x592d 22829 56468h PSSE_EN_HOUDAI_RAISE_M3 MaL walking ---.WAV
0x592e 22830 56351h PSSE_EN_HOUDAI_STEAM MaL idle ---.WAV
0x592f 22831 56212h PSSE_EN_HOUDAI_STEAM_SHOT MaL spitting steam ---.WAV
0x5930 22832 56094h PSSE_EN_HOUDAI_WAIT MaL idle ---.WAV
0x5931 22833 55943h PSSE_EN_HOUDAI_FLICK MaL flicking ---.WAV
0x5932 22834 55645h PSSE_EN_HOUDAI_DEAD MaL about to explode ---.WAV
0x5933 22835 55559h PSSE_EN_HOUDAI_DEAD_BOMB MaL exploding ---.WAV
0x5934 22836 55530h PSSE_EN_HOUDAI_SHOT MaL shooting ---.WAV
0x5935 22837 55481h PSSE_EN_HOUDAI_IMPACT MaL shot hitting something ---.WAV
0x5936 22838 55439h PSSE_EN_HOUDAI_OPEN MaL something ---.WAV
0x5937 22839 55391h PSSE_EN_HOUDAI_CLOSE MaL something ---.WAV
0x5938 22840 55369h PSSE_EN_HOUDAI_MOTORSET MaL prepping gun ---.WAV
0x5939 22841 55343h PSSE_EN_HOUDAI_MOTOR MaL targetting ---.WAV
0x593a 22842 55094h PSSE_EN_UMI_SEARCH_ORIMER Ranging Bloyster detecting Olimar ---.WAV
0x593b 22843 55117h PSSE_EN_UMI_SEARCH_LUGIE Ranging Bloyster detecting Louie ---.WAV
0x593c 22844 55295h PSSE_EN_UMI_ZURUZURU Ranging Bloyster idle ---.WAV
0x593d 22845 55140h PSSE_EN_UMI_DEAD Ranging Bloyster dying ---.WAV
0x593e 22846 55162h PSSE_EN_UMI_DEAD_GND Ranging Bloyster dying ---.WAV
0x593f 22847 55273h PSSE_EN_UMI_OPEN_MOUTH Ranging Bloyster dying again ---.WAV
0x5940 22848 55185h PSSE_EN_UMI_ATTACK Ranging Bloyster attacking ---.WAV
0x5941 22849 55051h PSSE_EN_UMI_ATTACK_STING Ranging Bloyster attacking ---.WAV
0x5942 22850 55207h PSSE_EN_UMI_FLICK Ranging Bloyster flicking ---.WAV
0x5943 22851 55229h PSSE_EN_UMI_SEARCH Ranging Bloyster about to detect a captain ---.WAV
0x5944 22852 55251h PSSE_EN_UMI_SEARCH_OFF Ranging Bloyster looses captain ---.WAV
0x5945 22853 52331h PSSE_EN_BIGTAKARA_NAKED Titan Dweevil squeel ---.WAV
0x5946 22854 53458h PSSE_EN_BIGTAKARA_APPEAR2 Titan Dweevil idle ---.WAV
0x5947 22855 53485h PSSE_EN_BIGTAKARA_APPEAR Titan Dweevil idle ---.WAV
0x5948 22856 53947h PSSE_EN_BIGTAKARA_WALK Titan Dweevil walking ---.WAV
0x5949 22857 53872h PSSE_EN_BIGTAKARA_RAISE Titan Dweevil walking ---.WAV
0x594a 22858 53778h PSSE_EN_BIGTAKARA_WAIT Titan Dweevil idle ---.WAV
0x594b 22859 53629h PSSE_EN_BIGTAKARA_FLICK Titan Dweevil flicking ---.WAV
0x594c 22860 53282h PSSE_EN_BIGTAKARA_PRE_ATK Titan Dweevil about to attack? ---.WAV
0x594d 22861 53197h PSSE_EN_BIGTAKARA_ATK_END Titan Dweevil idle ---.WAV
0x594e 22862 53059h PSSE_EN_BIGTAKARA_WAIT2 Titan Dweevil idle (final phase) ---.WAV
0x594f 22863 52300h PSSE_EN_BIGTAKARA_DROP_ITEM Titan Dweevil breaking apart ---.WAV
0x5950 22864 53028h PSSE_EN_BIGTAKARA_FIRE_ROOT Titan Dweevil fire attack ---.WAV
0x5951 22865 67063h PSSE_EN_BIGTAKARA_FIRE_BODY Titan Dweevil fire attack ---.WAV
0x5952 22866 64176h PSSE_EN_BIGTAKARA_FIRE_TAIL Titan Dweevil fire attack ---.WAV
0x5953 22867 53001h PSSE_EN_BIGTAKARA_W_GROUND Titan Dweevil water attack splash ---.WAV
0x5954 22868 52974h PSSE_EN_BIGTAKARA_W_SHOT Titan Dweevil water attack ---.WAV
0x5955 22869 52850h PSSE_EN_BIGTAKARA_G_SPOUT Titan Dweevil water attack? ---.WAV
0x5956 22870 52713h PSSE_EN_BIGTAKARA_G_SPRAY1 Titan Dweevil gas attack ---.WAV
0x5957 22871 52713h PSSE_EN_BIGTAKARA_G_SPRAY2 Titan Dweevil gas attack ---.WAV
0x5958 22872 52713h PSSE_EN_BIGTAKARA_G_SPRAY3 Titan Dweevil gas attack ---.WAV
0x5959 22873 52713h PSSE_EN_BIGTAKARA_G_SPRAY4 Titan Dweevil gas attack ---.WAV
0x595a 22874 66728h PSSE_EN_BIGTAKARA_E_SUSTAIN Titan Dweevil elec attack ---.WAV
0x595b 22875 66820h PSSE_EN_BIGTAKARA_E_SPARK Titan Dweevil elec attack ---.WAV
0x595c 22876 52595h PSSE_EN_BIGTAKARA_EP_BOUND Titan Dweevil elec attack ---.WAV
0x595d 22877 62793h PSSE_EN_BIGTAKARA_EP_BREAK Titan Dweevil elec attack ending ---.WAV
0x595e 22878 51126h PSSE_EN_BIGTAKARA_STEAM Titan Dweevil steaming ---.WAV
0x595f 22879 51063h PSSE_EN_BIGTAKARA_BOMB Titan Dweevil exploding ---.WAV
0x5960 22980 50575h PSSE_EN_FART_GAS Doodlebug fart ---.WAV
0x5961 22981 50553h PSSE_EN_FART_HIT Doodlebug getting hit ---.WAV
0x5962 22882 50455h PSSE_EN_FART_BUZZ Doodlebug flies ---.WAV
0x5963 22883 50415h PSSE_EN_WATERTANK_BREATH Watery Blowhog charging up ---.WAV
0x5964 22884 50263h PSSE_EN_OTAKARA_ATK_GAS Gas sound ---.WAV
0x5965 22885 49833h PSSE_EN_OTAKARA_ATK_WATER Watery Blowhog attack ---.WAV
0x5966 22886 66728h PSSE_EN_OTAKARA_ATK_ELEC elec hazard ---.WAV
0x5967 22887 50232h PSSE_EN_OTAKARA_DROP_ITEM Dweevil item drop ---.WAV
0x5968 22888 49716h PSSE_EN_HACHAPPY_WALK Weird sound ---.WAV
0x5969 22889 49685h PSSE_EN_CHAPPY_NOTICE Bulborb yawning but it fades out quickly ---.WAV
0x596a 22890 49663h PSSE_EN_KOCHAPPY_NOTICE Dwarf Bulborb gasping (cut shorter) ---.WAV
0x596b 22891 58231h PSSE_EN_MINIHOU_BOMB Explosion ---.WAV
0x596c 22892 49602h PSSE_EN_ROCK_FALL Rock Falling ---.WAV
0x596d 22893 49453h PSSE_EN_FUEFUKI_WHISTLE_ECHO Antennae Beetle whistle fading out ---.WAV
0x596e 22894 49405h PSSE_EN_KAGE_ROLLER Rumbling sound ---.WAV
0x596f 22895 49368h PSSE_EN_KAGE_ROLLER_BREAK Wraith Rollers crashing on the ground ---.WAV
0x5970 22896 49279h PSSE_EN_KAGE_ROLLER_DROP Wraith initial wail ---.WAV
0x5971 22897 48974h PSSE_EN_KAGE_LAND Wraith land on rollers ---.WAV
0x5972 22898 48830h PSSE_EN_KAGE_WALK Wraith running ---.WAV
0x5973 22899 48742h PSSE_EN_KAGE_FLICK Wraith flicking ---.WAV
0x5974 22900 48625h PSSE_EN_KAGE_ZURUZURU Wraith deep sounding rolling? ---.WAV
0x5975 22901 48512h PSSE_EN_KAGE_DAMAGE Wraith going vulnerable ---.WAV
0x5976 22902 49205h PSSE_EN_KAGE_ROLLER_LAND Loud thump ---.WAV
0x5977 22903 48486h PSSE_EN_KAGE_REJECT Pikmin bumping off of the wraith ---.WAV
0x5978 22904 48428h PSSE_EN_KAGE_GETOFF Wraith when his rollers break ---.WAV
0x5979 22905 48187h PSSE_EN_KAGE_DEAD Wraith dying ---.WAV
0x597a 22906 48158h PSSE_EN_KAGE_WAIT Wraith panting ---.WAV
0x597b 22907 49602h PSSE_EN_TIRE_FALL Falling whistling ---.WAV
0x597c 22908 47981h PSSE_EN_KAGE_SPEED_UP watery sound shaking ---.WAV
0x597d 22909 49602h PSSE_EN_DANGO_FALL Falling whistling ---.WAV
0x597e 22910 47693h PSSE_EN_DANGO_LAND crashing sound + water ---.WAV
0x597f 22911 47793h PSSE_EN_DANGO_CRUSH crashing sound ---.WAV
0x5980 22912 47829h PSSE_EN_DANGO_ROLL_GROUND Rollers Rolling ---.WAV
0x5981 22913 47873h PSSE_EN_DANGO_ARM_SWING Crawbster idle ---.WAV
0x5982 22914 47647h PSSE_EN_DANGO_ARM_GROUND Crawbster thump ---.WAV
0x5983 22915 47550h PSSE_EN_DANGO_MOVE Crawbster squeel ---.WAV
0x5984 22916 47450h PSSE_EN_DANGO_PRE_ATTACK Crawbster thump ---.WAV
0x5985 22917 47361h PSSE_EN_DANGO_AFTER_ATTACK Crawbster sound ---.WAV
0x5986 22918 47282h PSSE_EN_DANGO_WAIT Crawbster idle ---.WAV
0x5987 22919 46931h PSSE_EN_DANGO_DEAD Crawbster dying ---.WAV
0x5988 22920 47122h PSSE_EN_DANGO_DAMAGE Crawbster struggling ---.WAV
0x5989 22921 46890h PSSE_EN_KAGE_MELODYLOOP Wraith rolling ---.WAV
0x598a 22922 60616h PSSE_EN_OPAN_DOWN_NEW Giant Breadbug snorting ---.WAV
0x598b 22923 60628h PSSE_EN_OPAN_HIPPARARE Giant Breadbug snorting ---.WAV


Editor's note: WAV files that have a comma "," always use those WAV files. When they have a slash "/" they randomly switch between those WAV files.

Credits: ZachThePillow