Editing Cave generation parameters

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| <code>{f010}</code> || 1 if the next sublevel hole is clogged, 0 otherwise. || 階段を壊す岩で隠す(0=オフ 1=オン)
 
| <code>{f010}</code> || 1 if the next sublevel hole is clogged, 0 otherwise. || 階段を壊す岩で隠す(0=オフ 1=オン)
 
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| <code>{f011}</code> || Echo strength; 0 for longest echo, used in soil/remaining themes, 1 is normally used for metal, 2 is used for concrete, 3 is used for tile, 4 is used for garden, and 5 is an almost unnoticeable echo, used for toy themes. || α属性
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| <code>{f011}</code> || Ambient effect; 0 for unknown effect typically used in soil/remaining themes, 1 for echo normally used for metal, 2 for low long sound that fades in and out typically used for concrete, 3 for unknown effect typically used for tile, 4 for unknown effect typically used for garden, 5 for {{unknown|no effect}} typically used for toy. || α属性
 
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| <code>{f012}</code> || Music type; 0 for normal, 1 to mute (until a boss), 2 to use rest sublevel music || β属性
 
| <code>{f012}</code> || Music type; 0 for normal, 1 to mute (until a boss), 2 to use rest sublevel music || β属性

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