Difference between revisions of "Main Page"

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(Moved links into the pages proper.)
(Remove superfluous pages in the Pikmin 1 'Explanations and notes' section.)
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* [[Pikmin directory tree|Directory tree]]
 
* [[Pikmin directory tree|Directory tree]]
 
* [[JAM file list|JAM file list (Pikiseq.arc)]]
 
* [[JAM file list|JAM file list (Pikiseq.arc)]]
 +
* [[STX file list|STX file list]]
  
 
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* [[Pikmin 2 BMS file list|BMS (sequenced music)]]
 
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]
 
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]
 
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]
 +
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]
  
 
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| valign="top" |
 
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* [[Pikmin 2 identifiers|Identifiers]]
 
* [[Pikmin 2 identifiers|Identifiers]]
 +
* [[Pikmin 2 particles|Particles]]
 +
* [[Pikmin 2 Pikmin states|Pikmin states]]
  
 
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* Overworld
 
* Overworld
** [[Pikmin 2 area generator file|Generator]]
+
** [[Pikmin 2 area generator file|Overworld generation parameters]]
 
** [[Pikmin 2 map lighting files|Lighting]]
 
** [[Pikmin 2 map lighting files|Lighting]]
 
** [[Pikmin 2 waterboxes|Waterbox]]
 
** [[Pikmin 2 waterboxes|Waterbox]]
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** [[Cave unit generation|Cave unit generation]]
 
** [[Cave unit generation|Cave unit generation]]
 
** [[Cave unit definition file|Cave unit definition]]
 
** [[Cave unit definition file|Cave unit definition]]
 +
** [[Cave fixed layout|Cave fixed layout]]
 
* [[Pikmin 2 route|Routes]]
 
* [[Pikmin 2 route|Routes]]
  
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** [[BTI file]] (Texture)
 
** [[BTI file]] (Texture)
 
** [[BLO file]] (2D screen data)
 
** [[BLO file]] (2D screen data)
** [[PCR file]] (Particle effect parameters?)
+
** [[PCR file]] (Particle effect parameters)
** [[DCA file]] (Animation)
+
** [[DC? files]] (Identifier for either DCA or DCK)
** [[DCK file]] (Animation)
+
*** [[DCA file]] (Animation)
 +
*** [[DCK file]] (Animation)
 
** [[H4M file]] (Pre-rendered video)
 
** [[H4M file]] (Pre-rendered video)
 
** [[JAM file]] (Sequenced music)
 
** [[JAM file]] (Sequenced music)
 
** [[STX file]] (Streamed music)
 
** [[STX file]] (Streamed music)
** [[AW file]] (Soundfont)
+
** [[AW file]] (Sound Bank)
 
** [[Pikmin parameter files|Parameter Files]]
 
** [[Pikmin parameter files|Parameter Files]]
 
* Plaintext Formats
 
* Plaintext Formats
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** [[DSK file]] (Cutscene data)
 
** [[DSK file]] (Cutscene data)
 
** [[DMD file]] (Intermediary 3D model)
 
** [[DMD file]] (Intermediary 3D model)
 +
** [[CNV file]] (Intermediary conversion file)
 
* Unknown Formats
 
* Unknown Formats
 
** [[GST file]]
 
** [[GST file]]
 
** [[ACT file]]
 
** [[ACT file]]
** [[CNV file]]
 
 
** [[CARD file]]
 
** [[CARD file]]
 
* Missing Formats
 
* Missing Formats
** [[DVW file]]
+
** [[DVW file]] (Material file?)
** [[JMP file]]
+
** [[JMP file]] (Intermediary plaintext 3D model file?)
 
** [[MD3 file]] (3D Model)
 
** [[MD3 file]] (3D Model)
 
** [[BSP flle]] (3D Model)
 
** [[BSP flle]] (3D Model)
** [[DC? file]]
 
  
 
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* Archive Formats
 
* Archive Formats
 
** [[SZS file]]
 
** [[SZS file]]
** [[ARC file]]
+
** [[RARC file]]
 
* [[BMD file]] (J3D model)
 
* [[BMD file]] (J3D model)
 
* [[BTI file]] (Texture)
 
* [[BTI file]] (Texture)
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* [[CameraParms|Camera]]
 
* [[CameraParms|Camera]]
 
* [[Pikmin 2 enemy parameters|Entity]]
 
* [[Pikmin 2 enemy parameters|Entity]]
 +
* [[Titan Dweevil parameters]]
  
 
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|-
 
|-
 
| valign="top" |
 
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* [[Pikmin Unread Files|Unread Files]]
+
* [[Pikmin unread files|Unread files]]
 
* [[Pikmin disable archives trick|Disable loading from archives]]
 
* [[Pikmin disable archives trick|Disable loading from archives]]
 +
* [[Pikmin Emperor crash|Emperor crash]]
 
* [[Minty Ramblings]]
 
* [[Minty Ramblings]]
* [[Ambrosia Ramblings]]
+
* [[Disassembly instructions]]
  
 
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* [[Custom models]]
 
* [[Custom models]]
 
* [[Submerged Castle oddities|Special cave properties]]
 
* [[Submerged Castle oddities|Special cave properties]]
 +
* [[How Pikmin 2 loads text|How ''Pikmin 2'' loads text]]
 +
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]
 +
* [[Creating Interactive BMS Files]]
 +
* [[Disassembly instructions]]
 +
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]
  
 
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| valign="top" |
 
| valign="top" |
 
* [[PikBinGen]]
 
* [[PikBinGen]]
 +
* [[Archive Toolkit]]
 
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]
 
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]
  
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* [[Pikmin 2 Routes Editor]]
 
* [[Pikmin 2 Routes Editor]]
 
* [[obj2grid]]
 
* [[obj2grid]]
* [[BMDCubed]]
 
 
* [[SuperBMD]]
 
* [[SuperBMD]]
 
* [[pikminBMGtool]]
 
* [[pikminBMGtool]]

Revision as of 19:17, 28 December 2019

Welcome to the Pikmin Technical Knowledge Base!

A wiki dedicated to the internal files in Pikmin games.


About

Throughout the years, Pikmin fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!

Partners:

What this wiki is not

  • It's not a wiki about pirating Pikmin games.
  • It's not a file-sharing service.
  • It's not a wiki where you document...
    • Canon content. Try Pikipedia instead.
    • Fan-made content. Try Pikmin Fanon instead.
    • Unused content or regional differences. Try TCRF instead.
  • It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.



Global information

Global info


Game-specific information

Pikmin
(and New Play Control! Pikmin)
Pikmin 2
(and New Play Control! Pikmin 2)
Pikmin 3 Hey! Pikmin
General
File lists
Constants
Stage generation





File formats


Parameters
Managers
Explanations and notes
Tools

Tasks