Difference between revisions of "Main Page"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
(24 intermediate revisions by 9 users not shown)
Line 98: Line 98:
 
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]
 
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]
 
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]
 
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]
 +
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]
 +
* [[Pikmin 2 cave units information|List of information of each cave unit]]
  
 
| valign="top" |
 
| valign="top" |
Line 124: Line 126:
 
* [[Pikmin 2 identifiers|Identifiers]]
 
* [[Pikmin 2 identifiers|Identifiers]]
 
* [[Pikmin 2 particles|Particles]]
 
* [[Pikmin 2 particles|Particles]]
 +
* [[Pikmin 2 Pikmin states|Pikmin states]]
  
 
| valign="top" |
 
| valign="top" |
Line 152: Line 155:
 
| valign="top" |
 
| valign="top" |
 
* Overworld
 
* Overworld
** [[Pikmin 2 area generator file|Generator]]
+
** [[Pikmin 2 area generator file|Overworld generation parameters]]
 
** [[Pikmin 2 map lighting files|Lighting]]
 
** [[Pikmin 2 map lighting files|Lighting]]
 
** [[Pikmin 2 waterboxes|Waterbox]]
 
** [[Pikmin 2 waterboxes|Waterbox]]
Line 163: Line 166:
 
** [[Cave unit generation|Cave unit generation]]
 
** [[Cave unit generation|Cave unit generation]]
 
** [[Cave unit definition file|Cave unit definition]]
 
** [[Cave unit definition file|Cave unit definition]]
 +
** [[Cave fixed layout|Cave fixed layout]]
 
* [[Pikmin 2 route|Routes]]
 
* [[Pikmin 2 route|Routes]]
  
Line 192: Line 196:
 
** [[BLO file]] (2D screen data)
 
** [[BLO file]] (2D screen data)
 
** [[PCR file]] (Particle effect parameters)
 
** [[PCR file]] (Particle effect parameters)
** [[Pikmin_glossary#D|DC? files]]
+
** [[DC? files]] (Identifier for either DCA or DCK)
 
*** [[DCA file]] (Animation)
 
*** [[DCA file]] (Animation)
 
*** [[DCK file]] (Animation)
 
*** [[DCK file]] (Animation)
Line 198: Line 202:
 
** [[JAM file]] (Sequenced music)
 
** [[JAM file]] (Sequenced music)
 
** [[STX file]] (Streamed music)
 
** [[STX file]] (Streamed music)
** [[AW file]] (Soundfont)
+
** [[AW file]] (Sound Bank)
 
** [[Pikmin parameter files|Parameter Files]]
 
** [[Pikmin parameter files|Parameter Files]]
 
* Plaintext Formats
 
* Plaintext Formats
Line 210: Line 214:
 
** [[CARD file]]
 
** [[CARD file]]
 
* Missing Formats
 
* Missing Formats
** [[DVW file]] (Material file?)
+
** [[DVW file]] (Material file?)  
** [[JMP file]] (Intermediary hierarchy file?)
+
** [[JMP file]] (Intermediary plaintext 3D model file?)
 
** [[MD3 file]] (3D Model)
 
** [[MD3 file]] (3D Model)
 
** [[BSP flle]] (3D Model)
 
** [[BSP flle]] (3D Model)
Line 291: Line 295:
 
* [[CameraParms|Camera]]
 
* [[CameraParms|Camera]]
 
* [[Pikmin 2 enemy parameters|Entity]]
 
* [[Pikmin 2 enemy parameters|Entity]]
 +
* [[Titan Dweevil parameters]]
  
 
| valign="top" |
 
| valign="top" |
Line 344: Line 349:
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
* [[Pikmin Unread Files|Unread Files]]
+
* [[Pikmin unread files|Unread files]]
 
* [[Pikmin disable archives trick|Disable loading from archives]]
 
* [[Pikmin disable archives trick|Disable loading from archives]]
 +
* [[Pikmin Emperor crash|Emperor crash]]
 
* [[Minty Ramblings]]
 
* [[Minty Ramblings]]
* [[Ambrosia Ramblings]]
+
* [[Disassembly instructions]]
  
 
| valign="top" |
 
| valign="top" |
Line 353: Line 359:
 
* [[Custom models]]
 
* [[Custom models]]
 
* [[Submerged Castle oddities|Special cave properties]]
 
* [[Submerged Castle oddities|Special cave properties]]
 +
* [[How Pikmin 2 loads text|How ''Pikmin 2'' loads text]]
 +
* [[User:Untitled-1/Sound_Replacement_Tutorial|Sound Replacement Tutorial]]
 +
* [[Creating Interactive BMS Files]]
 +
* [[Disassembly instructions]]
 +
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]
  
 
| valign="top" |
 
| valign="top" |
Line 372: Line 383:
 
| valign="top" |
 
| valign="top" |
 
* [[PikBinGen]]
 
* [[PikBinGen]]
 +
* [[Archive Toolkit]]
 
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]
 
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]
  
Line 378: Line 390:
 
* [[Pikmin 2 Routes Editor]]
 
* [[Pikmin 2 Routes Editor]]
 
* [[obj2grid]]
 
* [[obj2grid]]
* [[BMDCubed]]
 
 
* [[SuperBMD]]
 
* [[SuperBMD]]
 
* [[pikminBMGtool]]
 
* [[pikminBMGtool]]

Revision as of 17:11, 27 March 2020

Welcome to the Pikmin Technical Knowledge Base!

A wiki dedicated to the internal files in Pikmin games.


About

Throughout the years, Pikmin fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!

Partners:

What this wiki is not

  • It's not a wiki about pirating Pikmin games.
  • It's not a file-sharing service.
  • It's not a wiki where you document...
    • Canon content. Try Pikipedia instead.
    • Fan-made content. Try Pikmin Fanon instead.
    • Unused content or regional differences. Try TCRF instead.
  • It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.



Global information

Global info


Game-specific information

Pikmin
(and New Play Control! Pikmin)
Pikmin 2
(and New Play Control! Pikmin 2)
Pikmin 3 Hey! Pikmin
General
File lists
Constants
Stage generation





File formats


Parameters
Managers
Explanations and notes
Tools

Tasks