Difference between revisions of "Pikmin 2 Challenge Mode settings"

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m (Espyo moved page Pikmin 2 challenge mode to Pikmin 2 Challenge Mode settings without leaving a redirect: Better name.)
(i found out what 2d index is, also documented the cave ids)
Line 33: Line 33:
 
0 # Pikpik Carrot Bud Pikmin Count
 
0 # Pikpik Carrot Bud Pikmin Count
 
0 # Pikpik Carrot Flower Pikmin Count
 
0 # Pikpik Carrot Flower Pikmin Count
0.000000 # Time given on start
+
0.000000 # Time(unused)
 
2 # Bitter Sprays
 
2 # Bitter Sprays
 
2 # Spicy Sprays
 
2 # Spicy Sprays
 
2 # Number of floors the cave has
 
2 # Number of floors the cave has
0 # otakara num(Number of treasures in every sublevel added. Used for point scoring)
+
0 # otakara num(unused)
0 # 2d index (Somewhat unknown, but we theorize that it displays which cave title it uses)  
+
0 # 2d index (id of the cave, basically just controls what message id is used for the caves name)  
 
100.000000 # Time added when player reaches floor 1
 
100.000000 # Time added when player reaches floor 1
 
100.000000 # Time added when player reaches floor 2, so on
 
100.000000 # Time added when player reaches floor 2, so on
Line 46: Line 46:
 
==File names ==
 
==File names ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Name || Internal name
+
! Name || Config File || Cave ID
 
|-
 
|-
| Explorer's Cave || <code>ch_ABEM_tutorial</code>
+
| Explorer's Cave || <code>ch_ABEM_tutorial.txt</code> || <code>c_00</code>
 
|-
 
|-
| Novice Training || <code>ch_NARI_07whitepurple</code>
+
| Novice Training || <code>ch_NARI_07whitepurple.txt</code>|| <code>c_20</code>
 
|-
 
|-
| Lost Toy Box || <code>ch_NARI_03toy</code>
+
| Lost Toy Box || <code>ch_NARI_03toy.txt</code>|| <code>c_05</code>
 
|-
 
|-
| Creator's Garden || <code>ch_NARI_01kusachi</code>
+
| Creator's Garden || <code>ch_NARI_01kusachi.txt</code>|| <code>c_03</code>
 
|-
 
|-
| Green Hole || <code>ch_ABEM_LeafChappy</code>
+
| Green Hole || <code>ch_ABEM_LeafChappy.txt</code>|| <code>c_17</code>
 
|-
 
|-
| Hot House || <code>ch_NARI_05start3easy</code>
+
| Hot House || <code>ch_NARI_05start3easy.txt</code>|| <code>c_15</code>
 
|-
 
|-
| Brawny Abyss || <code>ch_MUKI_metal</code>
+
| Brawny Abyss || <code>ch_MUKI_metal.txt</code>|| <code>c_01</code>
 
|-
 
|-
| Red Chasm || <code>ch_MAT_limited_time</code>
+
| Red Chasm || <code>ch_MAT_limited_time.txt</code>|| <code>c_11</code>
 
|-
 
|-
| Trampled Garden || <code>ch_MAT_t_hunter_hana</code>
+
| Trampled Garden || <code>ch_MAT_t_hunter_hana.txt</code>|| <code>c_14</code>
 
|-
 
|-
| Twilight Garden || <code>ch_MUKI_damagumo</code>
+
| Twilight Garden || <code>ch_MUKI_damagumo.txt</code>|| <code>c_06</code>
 
|-
 
|-
| Cryptic Cavern || <code>ch_MAT_t_hunter_enemy</code>
+
| Cryptic Cavern || <code>ch_MAT_t_hunter_enemy.txt</code>|| <code>c_10</code>
 
|-
 
|-
| Concrete Maze || <code>ch_MAT_conc_cave</code>
+
| Concrete Maze || <code>ch_MAT_conc_cave.txt</code>|| <code>c_02</code>
 
|-
 
|-
| Collector's Room || <code>ch_NARI_04series</code>
+
| Collector's Room || <code>ch_NARI_04series.txt</code>|| <code>c_12</code>
 
|-
 
|-
| Dweevil Nest || <code>ch_MAT_t_hunter_otakara</code>
+
| Dweevil Nest || <code>ch_MAT_t_hunter_otakara.txt</code>|| <code>c_23</code>
 
|-
 
|-
| Cavernous Abyss || <code>ch_MUKI_bigfoot</code>
+
| Cavernous Abyss || <code>ch_MUKI_bigfoot.txt</code>|| <code>c_07</code>
 
|-
 
|-
| Snack Pit || <code>ch_MIYA_oopan</code>
+
| Snack Pit || <code>ch_MIYA_oopan.txt</code>|| <code>c_21</code>
 
|-
 
|-
| Three Color Training || <code>ch_MAT_yellow_purple_white</code>
+
| Three Color Training || <code>ch_MAT_yellow_purple_white.txt</code>|| <code>c_19</code>
 
|-
 
|-
| Hazard Training || <code>ch_MUKI_redblue</code>
+
| Hazard Training || <code>ch_MUKI_redblue.txt</code>|| <code>c_18</code>
 
|-
 
|-
| Cave of Snarls || <code>ch_NARI_08tobasare</code>
+
| Cave of Snarls || <code>ch_NARI_08tobasare.txt</code>|| <code>c_24</code>
 
|-
 
|-
| The Giant's Bath || <code>ch_NARI_02tile</code>
+
| The Giant's Bath || <code>ch_NARI_02tile.txt</code>|| <code>c_04</code>
 
|-
 
|-
| Rumbling Grotto || <code>ch_MAT_crawler</code>
+
| Rumbling Grotto || <code>ch_MAT_crawler.txt</code>|| <code>c_29</code>
 
|-
 
|-
| Subterranean Lair || <code>ch_MAT_route_rover</code>
+
| Subterranean Lair || <code>ch_MAT_route_rover.txt</code>|| <code>c_27</code>
 
|-
 
|-
| Hidden Garden || <code>ch_MUKI_enemyzero</code>
+
| Hidden Garden || <code>ch_MUKI_enemyzero.txt</code>|| <code>c_13</code>
 
|-
 
|-
| Abduction Den || <code>ch_NARI_09suikomi</code>
+
| Abduction Den || <code>ch_NARI_09suikomi.txt</code>|| <code>c_25</code>
 
|-
 
|-
| Secret Testing Range || <code>ch_MUKI_houdai</code>
+
| Secret Testing Range || <code>ch_MUKI_houdai.txt</code>|| <code>c_08</code>
 
|-
 
|-
| Breeding Ground || <code>ch_NARI_06start3hard</code>
+
| Breeding Ground || <code>ch_NARI_06start3hard.txt</code>|| <code>c_16</code>
 
|-
 
|-
| Cave of Pain || <code>ch_MAT_flier</code>
+
| Cave of Pain || <code>ch_MAT_flier.txt</code>|| <code>c_28</code>
 
|-
 
|-
| Bully Den || <code>ch_MIYA_trap</code>
+
| Bully Den || <code>ch_MIYA_trap.txt</code>|| <code>c_26</code>
 
|-
 
|-
| Sniper Room || <code>ch_MUKI_bombing</code>
+
| Sniper Room || <code>ch_MUKI_bombing.txt</code>|| <code>c_22</code>
 
|-
 
|-
| Emperor's Realm || <code>ch_MUKI_king</code>
+
| Emperor's Realm || <code>ch_MUKI_king.txt</code>|| <code>c_09</code>
 
|}
 
|}
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:File formats]]
 
[[Category:File formats]]

Revision as of 01:41, 14 August 2019


To do: Cleanup.

All of the Challenge Mode stage settings in Pikmin 2 are defined in the file /user/Matoba/challenge/stages.txt. To modify a cave itself, see Cave generation parameters.

The following is the first entry of the file.

30 	# num stages
# stage
{
	4 	# version
	ch_ABEM_tutorial.txt # Name of cave file. The following is for the Explorer's Cave
	# PikiCounter
	0 	# Blue Leaf Pikmin Count
	0 	# Blue Bud Pikmin Count
	0 	# Blue Flower Pikmin Count
	50 	# Red Leaf Pikmin Count
	0 	# Red Bud Pikmin Count
	0 	# Red Flower Pikmin Count
	0 	# Yellow Leaf Pikmin Count
	0 	# Yellow Bud Pikmin Count
	0 	# Yellow Flower Pikmin Count
	0 	# Purple Leaf Pikmin Count
	0 	# Purple Bud Pikmin Count
	0 	# Purple Flower Pikmin Count
	0 	# White Leaf Pikmin Count
	0 	# White Bud Pikmin Count
	0 	# White Flower Pikmin Count
	0 	# Bulbmin Leaf Pikmin Count
	0 	# Bulbmin Bud Pikmin Count
	0 	# Bulbmin Flower Pikmin Count
	0 	# Pikpik Carrot Leaf Pikmin Count
	0 	# Pikpik Carrot Bud Pikmin Count
	0 	# Pikpik Carrot Flower Pikmin Count
	0.000000 	# Time(unused)
	2 	# Bitter Sprays
	2 	# Spicy Sprays
	2 	# Number of floors the cave has
	0 	# otakara num(unused)
	0 	# 2d index (id of the cave, basically just controls what message id is used for the caves name) 
	100.000000 	# Time added when player reaches floor 1
	100.000000 	# Time added when player reaches floor 2, so on
}

File names

Name Config File Cave ID
Explorer's Cave ch_ABEM_tutorial.txt c_00
Novice Training ch_NARI_07whitepurple.txt c_20
Lost Toy Box ch_NARI_03toy.txt c_05
Creator's Garden ch_NARI_01kusachi.txt c_03
Green Hole ch_ABEM_LeafChappy.txt c_17
Hot House ch_NARI_05start3easy.txt c_15
Brawny Abyss ch_MUKI_metal.txt c_01
Red Chasm ch_MAT_limited_time.txt c_11
Trampled Garden ch_MAT_t_hunter_hana.txt c_14
Twilight Garden ch_MUKI_damagumo.txt c_06
Cryptic Cavern ch_MAT_t_hunter_enemy.txt c_10
Concrete Maze ch_MAT_conc_cave.txt c_02
Collector's Room ch_NARI_04series.txt c_12
Dweevil Nest ch_MAT_t_hunter_otakara.txt c_23
Cavernous Abyss ch_MUKI_bigfoot.txt c_07
Snack Pit ch_MIYA_oopan.txt c_21
Three Color Training ch_MAT_yellow_purple_white.txt c_19
Hazard Training ch_MUKI_redblue.txt c_18
Cave of Snarls ch_NARI_08tobasare.txt c_24
The Giant's Bath ch_NARI_02tile.txt c_04
Rumbling Grotto ch_MAT_crawler.txt c_29
Subterranean Lair ch_MAT_route_rover.txt c_27
Hidden Garden ch_MUKI_enemyzero.txt c_13
Abduction Den ch_NARI_09suikomi.txt c_25
Secret Testing Range ch_MUKI_houdai.txt c_08
Breeding Ground ch_NARI_06start3hard.txt c_16
Cave of Pain ch_MAT_flier.txt c_28
Bully Den ch_MIYA_trap.txt c_26
Sniper Room ch_MUKI_bombing.txt c_22
Emperor's Realm ch_MUKI_king.txt c_09