Editing Pikmin 2 area generator file

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| <code>x.000000 # enemy size</code> || Unknown
 
| <code>x.000000 # enemy size</code> || Unknown
 
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| <code>x # お宝アイテムコード</code> || ID of treasure to drop. Add 768 for normal treasures, 1024 for Exploration Kit treasures.
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| <code>x # お宝アイテムコード</code> || ID of treasure to drop, plus 768 or 1024 for Exploration Kit Treasures.
 
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| <code>x # Pellet color</code> || Color of pellets to drop. 0 = Blue 1 = Red 2 = Yellow 3 = Random.
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| <code>x # Pellet color</code> || Color of pellets it drops. 0 = Blue 1 = Red 2 = Yellow 3 = Random.
 
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| <code>x # Pellet size</code> || Size of dropped pellets; 1, 5, 10, or 20.
 
| <code>x # Pellet size</code> || Size of dropped pellets; 1, 5, 10, or 20.
 
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| <code>x # Pellet Min</code> || Minimum number of pellets it can drop.
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| <code>x # Pellet Min </code> || Minimum number of pellets it drops.
 
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| <code>x # Pellet Max</code> || Maximum number of pellets it can drop.
 
| <code>x # Pellet Max</code> || Maximum number of pellets it can drop.

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