Pikmin 2 numberpellet config.txt

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Property Description
name The internal name of the treasure (used when spawning treasures in caves).
archive Name of the .szs archive containing the model, in /user/Abe/pellet/region.
bmd Name of the .bmd model within the .szs archive.
animmgr File name of the animation manager in otakara_texts.szs.
colltree Name of the collision text file in otakara_texts.szs.
radius Collision processing radius?[unsure]
p_radius Radius of shadow and where Pikmin pick up the treasure base.
height Height offset of the treasure model.
inertiascaling A number that relates to the moment of inertia, i.e., how much it resists angular change. Higher values translates to higher resistance and reduced wobbling intensity.
particletype Unknown[unsure].
numparticles Unknown[unsure].
particlesize Unknown[unsure].
friction Likely unused.[unsure]
min Minimum Pikmin strength needed to carry.
max Maximum number of Pikmin that can carry.
pikicountmax Unused. Number of Pikmin treasure produces. Leftover data from pellet files.
pikicountmin Unused. Same as previous.
dynamics A value related to treasure collision. This is set to "lod" for most treasures, but "never" when the treasure weighs 1.
money Number of Pokos the treasure is worth.
unique If set to no, the treasure will always appear, even if it is already collected.
code Most treasures have a code of 0, but treasures with a code of 1 cannot be grabbed by breadbugs. Exploration kit treasures use a code of 2.[unsure]
dictionary Spot placement in the Treasure Hoard.
depth This and the next values are how you make treasures buried.
depth_max Depth is the most important for this.[unsure]
depth_a These seem to be radii the Pikmin make around the object as they dig it out.[unsure]
depth_b Same as previous.
depth_c Same as previous.
depth_d Same as previous.
message Controls the ID of the ship's announcement message. If not present, no message loads, as is the case with all normal (non-Exploration Kit) treasures.


numberpellet_config file layout
#------------------------------------------------------
#
#	ペレット設定ファイル
#
#
#
#------------------------------------------------------

4

{
	name			number1
	archive			pellet.szs
	bmd			white1.bmd
	animmgr			pellet1AnimMgr.txt
	colltree		pellet1Coll.txt
	radius			10.0
	p_radius		10.0
	height			7.6
	inertiascaling		90.0
	particletype		simple
	numparticles		0
	particlesize		0.5
	friction		0.5
	min			1
	max			2
	pikicountmax		2
	pikicountmin		1
	dynamics		never
#	dynamics		lod
	end
}

{
	name			number5
	archive			pellet.szs
	bmd			white2.bmd
	animmgr			pellet2AnimMgr.txt
	colltree		pellet2Coll.txt
	radius			20.0
	p_radius		20.0
	height			14.0
	inertiascaling		200.0
	particletype		simple
	numparticles		4 # 8
	particlesize		1.0
	friction		0.9
	min			5
	max			10
	pikicountmax		5
	pikicountmin		3
	dynamics		lod
	end
}

{
	name			number10
	archive			pellet.szs
	bmd			white3.bmd
	animmgr			pellet3AnimMgr.txt
	colltree		pellet3Coll.txt
	radius			35.0
	p_radius		35.0
	height			27.0
	inertiascaling		500.0
	particletype		complex
	numparticles		8 # 24
	particlesize		1.0
	friction		0.9
	min			10
	max			20
	pikicountmax		10
	pikicountmin		5
	dynamics		lod
	end
}

{
	name			number20
	archive			pellet.szs
	bmd			white4.bmd
	animmgr			pellet4AnimMgr.txt
	colltree		pellet4Coll.txt
	radius			50.0
	p_radius		50.0
	height			36.5
	inertiascaling		800.0
	particletype		complex
	numparticles		8 # 24
	particlesize		1.0
	friction		0.9
	min			20
	max			50
	pikicountmax		20
	pikicountmin		10
	dynamics		lod
	end
}
Credits: GameCubing8619