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- 23:24, 11 March 2024 Jsystem (hist) [6,904 bytes] GameCubing8619 (talk | contribs) (Created page with "__TOC__ ==What Jsystem is== Jsystem is a dev lib that nintendo used around the gc/wii era for devlopment before being replaced by NintendoWare toolkit later in the wiis life....")
- 04:27, 10 March 2024 BCA file (hist) [192 bytes] GameCubing8619 (talk | contribs) (Created page with "'''BCA files''' represent model animations in ''Pikmin 2''. They are one of the two types of animation files, the other being BCK. Category:File formats Ca...")
- 04:13, 9 March 2024 Pikmin 2 collinfo.txt (hist) [1,031 bytes] GameCubing8619 (talk | contribs) (Created page with "__TOC__ ==What Collinfo Is== within user\Abe\Pellet\us\otakara_texts.szs there are multiple folders each for a different treasure and inside of each treasure folder there is...")
- 03:56, 9 March 2024 Pikmin 2 numberpellet config.txt (hist) [4,366 bytes] GameCubing8619 (talk | contribs) (Created page with " {| class="wikitable sortable" ! Property || Description |- | <code>name</code> | The internal name of the treasure (used when spawning treasures in caves). |- | <code>archive...")
- 03:50, 9 March 2024 Pikmin 2 carcass config.txt (hist) [19,309 bytes] GameCubing8619 (talk | contribs) (Created page with "__TOC__ ==What item config does== carcass config is very similar to otakara_config and item config in forms of syntax but there is a difference. in whice carcass config has t...")
- 16:26, 8 March 2024 Pikmin 2 item config.txt (hist) [9,169 bytes] GameCubing8619 (talk | contribs) (Created page with "__TOC__ {|class="wikitable sortable mw-collapsible" ! item config.txt file layout <div align="left"><source> #-------------------------------------------------- # ‚¨•ó...")
- 16:16, 8 March 2024 Drought Enders Cave Creator (hist) [249 bytes] GameCubing8619 (talk | contribs) (Created page with "__TOC__ ==The Program== {{credits|Drought Ender, GameCubing8619}}")
- 16:13, 8 March 2024 DOL-Ckit (hist) [658 bytes] GameCubing8619 (talk | contribs) (Created page with "__TOC__ ==The Project.py== So in ckit it allows you to hook into addresses and append c code to the dol of a game whice is done though building c sources and hooking branchli...")
- 15:59, 8 March 2024 Pikmin instructions (hist) [78 bytes] GameCubing8619 (talk | contribs) (Created page with "power asm instructions i assume? bl ->0x800031F0 bl ->0x800032CC li r0, -1 stwu sp, -0x0008 (sp) stw r0, 0x0004 (sp) stw r0, 0 (sp) bl ->0x8000320C {{credits|GameCubing8619}}")
- 15:54, 8 March 2024 BTK file (hist) [82 bytes] GameCubing8619 (talk | contribs) (Created page with "in short a animated texture file for example like the hair on a snow bulborbs back")
- 15:46, 8 March 2024 RARC file (hist) [61 bytes] GameCubing8619 (talk | contribs) (Created page with "An Archive Format That For The Most Part Contains Other Files")
- 15:44, 8 March 2024 THP file (hist) [164 bytes] GameCubing8619 (talk | contribs) (Created page with "A Format Which Contains Pre Rendered Cutscenes And Can Be Viewed With VLC Media Player And Can Be Also Modded To Have Different Cutscenes {{Credits|Gamcubing8619}}")
- 15:37, 8 March 2024 BTI file (hist) [2,486 bytes] GameCubing8619 (talk | contribs) (Created page with "A form of 2d data the can be opened in gcft {{Credits|Gamecubing8619}}")
- 15:34, 8 March 2024 H4M file (hist) [130 bytes] GameCubing8619 (talk | contribs) (Created page with "moive files that are pre rendered and are found in dataDir\MovieData")
- 06:01, 8 March 2024 Cubes Yap Notes (hist) [1,937 bytes] GameCubing8619 (talk | contribs) (notes on findings i made)
- 08:05, 27 January 2024 Pikmin 3 Bingo Battle (hist) [22,172 bytes] Yarl (talk | contribs) (Created page with "{| class="wikitable sortable" ! Game Order || Stage Name || Internal Order || Internal Name || Layout || Primary Pikmin Colour || Secondary Pikmin Colour || Bingo Card IDs ||...")
- 19:39, 16 January 2024 Pikmin 4 text identifiers (hist) [59,014 bytes] Hazycannon (talk | contribs) (Created page with "Identifiers for where texts in Pikmin 4 are stored.")
- 19:15, 16 January 2024 Save Files (hist) [436 bytes] Noodl (talk | contribs) (Save scripts)
- 18:23, 16 January 2024 ActorGeneratorList (hist) [904 bytes] Noodl (talk | contribs) (AGL page)
- 18:16, 16 January 2024 Enemy Parameters (hist) [1,333 bytes] Noodl (talk | contribs) (Page start)
- 18:06, 16 January 2024 Data Table/Actor Parameters (hist) [2,477 bytes] Noodl (talk | contribs) (DT Parameters)
- 01:30, 16 January 2024 Noodl (hist) [53 bytes] Noodl (talk | contribs) (Created page with "I wrote Dandori Desktop and fiddle with Pikmin 4.")
- 23:17, 13 January 2024 Enemy Duplication Tutorial (WIP) (hist) [8,887 bytes] Portable Productions 2 (talk | contribs) (added enemy dupe method page for p4)
- 23:00, 7 January 2024 ActorSerializeParameter and AI (hist) [6,309 bytes] Noodl (talk | contribs) (Page contents)
- 21:56, 7 January 2024 Dandori Desktop (hist) [824 bytes] Noodl (talk | contribs) (DDT)