Pikmin file formats
ANM Files (*.anm) = Archive, or in other words an animation folder, also called bundle.
ARC Files (*.arc) = Paired with a .dir file, it creates a clever archival file.
Anim Files (*.bin)|*.bin| = Binary animation handler.
BLO Files (*.blo)|*.blo| = 2D Texture.
BTI Files (*.bti) = 2D Texture.
Bundle Files (*.dir)|*.dir| = An effective (.dir)ectory file for .arc files.
Cinematic Files (*.cin)|*.cin| = Self explanatory name, its a plaintext file used by the camera.
Conversion files (*.cnv)|*.cnv| = Script used for batch conversion of folders.
DC? (*.dc?)|*.dc?| = Because DCA and DCK are interchangable, its for both of them.
DCA Files (*.dca) = Keyframed animation file.
DCK Files (*.dck) = Interpolated animation file.
DVW file (*.dvw) = Material???
Dolphin texture file (*.TXE)|*.TXE| = Proprietary 2D Textures.
J3D Model Preset JMP (*.jmp) = A plaintext model file, original to Nintendo.
Mod Files (*.mod)|*.mod| = Model file.
PCR Files (*.pcr)|*.pcr| = Particle file.
Scene Files (*.dsk)|*.dsk| = Demo scene keys
Source Model Files (*.dmd,*.bsp,*.md3)|*.dmd;*.bsp;*.md3| =
DMD (3d model used for making MODs),
BSP = Model format used by the quake engine,
MD3 = another quake format aka a model contains a set of meshes and tags (MisfitModel3d).
Targa files (*.TGA)*.TGA = Image filetype.