Difference between revisions of "BMDCubed"

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(Translated readme.md from Github to Media Wiki style, added link to the tool.)
 
(There is absolutely no point in duplicating the information.)
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BMDCubed was created by Sage-of-Mirrors and can be found on his [https://github.com/Sage-of-Mirrors/BMDCubed Github Repository].
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PikBinGen was created by Sage-of-Mirrors. It converts COLLADA (.dae) model files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use.
  
The tool is considered obsolete, and has been succeeded by [[SuperBMD]]
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The tool is considered obsolete, and has been superseded by [[SuperBMD]].
  
__TOC__
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== Download ==
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* [https://github.com/Sage-of-Mirrors/BMDCubed GitHub repository]
  
==BMDCubed==
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[[Category:Tools]]
This program converts COLLADA (.dae) model files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use.
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[[Category:Pikmin 2]]
 
 
It currently supports static meshes with 0 bones, and simple skinned meshes. There is an issue with complex skinned meshes not rendering correctly in-game. This issue is being researched.
 
 
 
BMDCubed supports the following vertex attributes:
 
* Normals
 
* 2 sets of Vertex Colors
 
* 8 sets of UV Coordinates
 
 
 
The default materials that are generated for the BMD file make use of textures, texture alpha, and vertex colors.
 

Revision as of 18:53, 12 January 2019

PikBinGen was created by Sage-of-Mirrors. It converts COLLADA (.dae) model files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use.

The tool is considered obsolete, and has been superseded by SuperBMD.

Download