Difference between revisions of "PikiParms"

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{S004} 4 0.300000 # bounceFactor
 
{S004} 4 0.300000 # bounceFactor
 
{_ Eof}
 
{_ Eof}
{}
+
}
 
# FakePiki :: Parms (Settings for Bulbmin or Leaders? Not sure)
 
# FakePiki :: Parms (Settings for Bulbmin or Leaders? Not sure)
 
{
 
{
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{P016} 4 60.000000 # Jellyfish digestion time (Time a Pikmin is inside a Jellyfloat before it dies)
 
{P016} 4 60.000000 # Jellyfish digestion time (Time a Pikmin is inside a Jellyfloat before it dies)
 
{P017} 4 60.000000 # Dosin radius (?)
 
{P017} 4 60.000000 # Dosin radius (?)
{P022} 4 20.000000 # Black Hip Attack Damage (more purple pikmin settings?)
+
{P022} 4 20.000000 # Black hip attack damage (?)
 
{_ Eof}
 
{_ Eof}
{}
+
}
 
</source></div>
 
</source></div>
 
|}
 
|}
  
 
These parameters are not inside of a .szs archive, so you can change it all you want without worrying about the file size problem.
 
These parameters are not inside of a .szs archive, so you can change it all you want without worrying about the file size problem.

Revision as of 02:02, 9 November 2019

NOTICE: This is a MAJOR work in progress.

Located in /user/Abe/piki pikiParms.txt appears to be parameter settings for the Captains and Pikmin. Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.


To do: For Fp 04 (the second one) through Fp 09, explain, I don't know what playback frames are

pikiParms.txt
# Creature :: Property (Standard Parameters, also seen in enemy files)
{
{S000} 4 0.100000 # friction (not used)
{S001} 4 0.500000 # wallReflection
{S002} 4 0.800000 # faceDirAdjust
{S003} 4 0.140000 # accel
{S004} 4 0.300000 # bounceFactor
{_ Eof}
}
# FakePiki :: Parms (Settings for Bulbmin or Leaders? Not sure)
{
{Fp 01} 4 5.000000 # ASIBUMI start speed (Fp 01 through the first 04 should be pretty self-explanitory)
{Fp 02} 4 8.000000 # WALK start speed
{Fp 03} 4 20.000000 # RUN start speed
{Fp 04} 4 60.000000 # ESCAPE start speed
{Fp 04} 4 60.000000 # WALK Number of playback frames (min)
{Fp 05} 4 50.000000 # WALK Number of playback frames (max)
{Fp 06} 4 40.000000 # RUN Number of playback frames (min)
{Fp 07} 4 60.000000 # RUN Number of playback frames (max)
{Fp 08} 4 60.000000 # ESCAPE Number of playback frames (min)
{Fp 09} 4 100.000000 # ESCAPE Number of playback frames (max)
{_ Eof}
{}
# Piki :: Parms (Normal Pikmin settings, if there's no explanation added by an editor on this wiki, it's probably self-explanitory)
{
{P000} 4 10.000000 # walking speed
{P001} 4 120.000000 # Running speed
{P054} 4 170.000000 # Flower Piki Speed
{P065} 4 140.000000 # Bud Speed
{P038} 4 1.000000 # Piki display scale (Size paremeters?)
{P003} 4 100.000000 # Standard Life (This and the two next ones are probably HP settings)
{P010} 4 150.000000 # Tail Life
{P011} 4 200.000000 # Life in
{P004} 4 10.000000 # Blue attack power
{P012} 4 15.000000 # Red Attack Power
{P013} 4 10.000000 # Yellow Attack Power
{P003} 4 20.000000 # Black attack power (Purples are known as Black Pikmin internally)
{P004} 4 10.000000 # White attack power
{P005} 4 1 # energy required for buds (?)
{P006} 4 1 # Number of energy required for flowers (?)
{P007} 4 0.800000 # Scale of Normal Piki (more size settings?)
{P008} 4 1.500000 # The scale of the huge Piki (Captain size settings?)
{P009} 4 1.200000 # Fatty Piki's scale (Purple Pikmin size settings, probably)
{P014} 4 2.500000 # Total collapse time (Total time a pikmin is on the ground after tripping, before getting back up)
{P015} 4 1.000000 # Petankko time (?)
{P016} 4 0.900000 # Wave time (probably for the Purple Pikmin)
{P037} 4 35.000000 # Wave Attac attack range
{P017} 4 5.000000 # ASIBUMI start speed
{P018} 4 35.000000 # WALK start speed
{P019} 4 70.000000 # RUN start speed
{P020} 4 160.000000 # ESCAPE start speed
{P021} 4 30.000000 # WALK Number of playback frames (min)
{P022} 4 60.000000 # WALK Number of playback frames (max)
{P023} 4 30.000000 # RUN Number of playback frames (min)
{P024} 4 60.000000 # RUN Number of playback frames (max)
{P025} 4 30.000000 # Number of ESCAPE playback frames (min)
{P026} 4 60.000000 # ESCAPE Number of playback frames (max)
{P027} 4 3.000000 # per size (min)
{P034} 4 5.000000 # per size (max)
{P028} 4 100.000000 # reciprocal of weight (this and the next 6 don't have known functions)
{P039} 4 8.500000 # size per ground
{P029} 4 600.000000 # white distance
{P030} 4 1000.000000 # gray Distance
{P031} 4 10.000000 # Lost child time
{P032} 4 50.000000 # white distance (Free)
{P033} 4 250.000000 # gray Distance (Free)
{P035} 4 2.000000 # Time to start pushing wall (Dynamic)
{P036} 4 2.000000 # Time to start pushing the wall (Static)
{P040} 4 120.000000 # Time to free (?)
{P041} 4 70.000000 # Enemy search area
{P042} 4 55.000000 # Search area of ​​Pellet
{P010} 4 45.000000 # Search area of ​​agricultural rock
{P011} 4 45.000000 # Search area of ​​agricultural rock
{P012} 4 60.000000 # Search area of ​​bridge
{P013} 4 45.000000 # Search area for breaking rock
{P014} 4 45.000000 # Bargains search area
{P015} 4 45.000000 # Search area for agricultural plants
{P043} 4 3.000000 # Maximum time to get up and wake up
{P074} 4 1.000000 # Minimum time to get up and wake up
{P044} 4 10.000000 # leaf-> time of bud (seconds)
{P045} 4 10.000000 # bud-> flower time (seconds)
{P046} 4 10.000000 # flower-> time of seed (seconds)
{P047} 4 10.000000 # seed-> time of leaf (seconds)
{P048} 4 0.600000 # Flower P @ gravity rate
{P049} 4 0.100000 # taneupTime (sec) (the next few are weirdly translated)
{P050} 4 5.000000 # hatugaTime (sec)
{P051} 4 120.000000 # growupTime (sec)
{P052} 4 180.000000 # kareTime (sec)
{P053} 4 1.000000 # rebirthTime (sec)
{P055} 4 6.000000 # Time to wrestle with death (Time until killed by fire/water/poison. Doesn't include drowning.)
{P056} 4 1.000000 # Probability of flower Piki to play as seed (Leftover Pikmin 1 data?)
{P057} 4 2.000000 # Time to explosion
{P058} 4 50.000000 # Bomb effect range
{P059} 4 200.000000 # Bomb damage amount Flood gate
{P075} 4 10.000000 # Bomb Damage Orima
{P076} 4 120.000000 # Bomb Damage Teki
{P077} 4 765.000000 # Bomb Damage Piki
{P060} 4 200.000000 # Sunset Survival range
{P061} 4 250.000000 # Column activation distance
{P062} 4 10 # drowning frame number
{P063} 4 10 # Number of drowning frames (variation)
{P064} 4 5.000000 # wall pushing up time
{P066} 4 300.000000 # BOMB search distance (More Leftover pikmin 1 data?)
{P067} 4 110.000000 # BOMB throw Min (ditto for this and most of the Other "BOMB" settings)
{P068} 4 160.000000 # BOMB throw Max
{P069} 4 1.500000 # BOMB placement escape time
{P070} 4 150.000000 # BOMB throwing speed
{P071} 4 300.000000 # BOMB Warning range
{P072} 4 0.650000 # Between BOMB, time
{P073} 4 50.000000 # BOMB set distance
{P000} 4 1.250000 # Scale of new color
{P001} 4 1.200000 # White Speed ​​Magnification (speed settings for whites and purples)
{P002} 4 0.800000 # Black speed magnification (ditto)
{P005} 4 0.600000 # Black carrying capacity (ditto)
{P006} 4 3.000000 # White carrying capacity (ditto)
{P020} 4 0.500000 # Buds | Transport Bonus (The next few are unknown)
{P021} 4 1.000000 # Hana | Transport Bonus
{P018} 4 0.400000 # Transport MAX FACTOR
{P019} 4 0.220000 # Carrying MAX FACTOR
{P007} 4 40.000000 # Doping duration (Ultra-Spicy spray duration)
{P008} 4 10.000000 # Doping Piki Attack (Ultra-Spicy spray attack increase)
{P009} 4 190.000000 # Doping Piki Speed (Ultra-Spicy spray speed increase)
{P016} 4 60.000000 # Jellyfish digestion time (Time a Pikmin is inside a Jellyfloat before it dies)
{P017} 4 60.000000 # Dosin radius (?)
{P022} 4 20.000000 # Black hip attack damage (?)
{_ Eof}
}

These parameters are not inside of a .szs archive, so you can change it all you want without worrying about the file size problem.