Difference between revisions of "Pikmin 2 directory tree"

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{{DISPLAYTITLE:''Pikmin 2'' directory tree}}
 
This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files.
 
This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files.
  

Revision as of 23:22, 20 January 2019

This article lists all folders and noteworthy files in Pikmin 2. Yellow rows are folders, and blue rows are files.


To do: Figure all of these out and link them to the relevant pages.

Entry Description
AudioRes Audio: music, instruments and sound effects.
AudioRes/Banks Sound effect and instrument files.
AudioRes/BgmList.txt List of songs used in the game.
AudioRes/Conductor.arc Some .cnd files about the songs in the game.
AudioRes/Key.arc .bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.
AudioRes/PSound.aaf Unknown.
AudioRes/PSound.asn Unknown.
AudioRes/Seqs Sequenced music (like MIDI files).
AudioRes/Stream Streamed (non-sequenced) music.
banner Presumably the game banners, on the GameCube menu, for each language.
enemy Enemy data.
enemy/common Contains enemyCommon.szs. Models of the rocks used in petrification.
enemy/data Enemy and plant models and animations.
enemy/enemyResList.txt List with enemy resource file paths.
enemy/parm Contains enemyParms.szs. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).
gameConfig.ini Game settings.
memoryCard Contains memoryCardHeader.szs. Something about memory cards (banner.dat and icon.dat)
message Fonts and text strings for all languages/regions.
new_screen Menu resources, in all languages.
opening.bnr Game banner
pikmin2*P.MAP Unknown. The filename is pikmin2UP.MAP in the US version, pikmin2PP.MAP in the European version, and pikmin2JP.MAP in the Japanese version.
thp Pre-rendered videos.
timeStamp*.txt Build dates. File names are still a bit unclear.
user
user/Abe
user/Abe/cave Lighting settings.
user/Abe/item Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).
user/Abe/map Area settings, test map and Piklopedia areas included (routes, lighting, ...)
user/Abe/Pellet Treasure models and some configuration files.
user/Abe/Pellet/*
user/Abe/Pellet/*/carcass_config.txt Unused enemy corpse settings (plus leader carrying). The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/item_config.txt Unused Exploration Kit + The Key settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/item_texts.szs Unused Exploration Kit + The Key collisions and animations settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/otakara_config.txt Unused treasure settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/otakara_texts.txt Unused treasure collision and animation settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/pelletlist_*.szs Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.
user/Abe/piki Pikmin and leader settings.
user/Abe/stages.txt Area listing.
user/Abe/time Day time settings.
user/Abe/vs 2-Player Battle stage settings (list of cave units for every pattern)
user/Ebisawa
user/Ebisawa/card_e_reader e-Reader stuff? (.dwn format)
user/Ebisawa/effect Visual effects? (.jpc format)
user/Ebisawa/testdata Test stuff?
user/Ebisawa/testdata/_2D Old menus?
user/Ebisawa/title Title screens
user/Kando
user/Kando/aiConstants.txt Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).
user/Kando/bridge Bridge models.
user/Kando/develop Some development tool resources?
user/Kando/effect Visual effects? Contains Onion beam animations.
user/Kando/map Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes).
user/Kando/mizu.bti Unknown texture.
user/Kando/objects Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).
user/Kando/onyon Onion model and animations.
user/Kando/piki Model and animations for the cursor, Pikmin and leaders.
user/Kando/pod* Research Pod model and animations.
user/Kando/resulttex Old Treasure Hoard icons.
user/Kando/texCaster Unknown texture.
user/Kando/ufo* Ship model and animations.
user/Kando/vstex 2-Player Battle Roulette icons and other minor HUD textures.
user/Kando/zukan Slightly simpler version of the test level.
user/Koono Space mail stuff.
user/Matoba
user/Matoba/challenge Challenge mode level settings, used and unused.
user/Matoba/resulttex Treasure Hoard icons.
user/Mukki
user/Mukki/mapunits
user/Mukki/mapunits/arc Cave unit models and settings.
user/Mukki/mapunits/caveinfo Cave settings.
user/Mukki/mapunits/units Cave unit lists.
user/Mukki/movie In-game cutscenes.
user/Nishimura
user/Nishimura/Camera Camera settings.
user/Nishimura/Rumble Rumble settings.
user/Nishimura/Shadow Shadow settings.
user/Totaka Music settings.
user/Wakai Some text files related to music?
user/Yamashita
user/Yamashita/arc Boot screens.
user/Yamashita/enemytex Piklopedia icons.
user/Yamashita/zukan Some settings for the Piklopedia/Treasure Hoard areas.
*gameConfig.ini Alternative game configuration files.