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''Pikmin 3'' and ''Pikmin 3 Deluxe'''s strings are stored in several [[MSBT file (Pikmin 3)|MSBT file]]s. They can be found in the <code>/content/*/system/message.szs</code> files.
+
''Pikmin 3'' and ''Pikmin 3 Deluxe'''s strings are stored in several [[MSBT file (Pikmin 3)|MSBT file]]s. They can be found in the <code>/content/*/system/message.szs</code> files. This table lists what type of strings each file contains for ''Pikmin 3''.
 
 
==List (''Pikmin 3'')==
 
This table lists what type of strings each file contains for ''Pikmin 3''.
 
  
 +
==List (Pikmin 3)==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! File || Content
 
! File || Content
Line 392: Line 390:
 
|}
 
|}
  
==List (''Pikmin 3 Deluxe'')==
+
This table lists what type of strings which files contain for ''Pikmin 3 Deluxe''
This table lists what type of strings which files contain for ''Pikmin 3 Deluxe''.
 
  
{{todo|Finish covering everything that has changed in Deluxe, and remove the .msbt files from the list that haven't changed in Pikmin 3 Deluxe}}
+
{{todo|Finish covering everything that has changed in Deluxe}}
  
 +
==List (Pikmin 3 Deluxe)==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! File || Content
 
! File || Content
 
|-
 
|-
 
| <code>Achievement_Message</code> || The tasks you need to accomplish to get the achievements
 
| <code>Achievement_Message</code> || The tasks you need to accomplish to get the achievements
 +
|-
 +
| <code>ActionMarker</code> || Action labels that appear over leader's heads (e.g. Cancel pluck)
 
|-
 
|-
 
| <code>C3SAddFormalNameList</code> || String that just says [N] Battle ???
 
| <code>C3SAddFormalNameList</code> || String that just says [N] Battle ???
 
|-
 
|-
 
| <code>C3SAddProperNounList</code> || Just an empty string
 
| <code>C3SAddProperNounList</code> || Just an empty string
 +
|-
 +
| <code>Chapter</code> || Titles of the "chapters" for each day on the day selection screen (e.g. Save Olimar!)
 +
|-
 +
| <code>Chat</code> || Talk before the start of each day
 +
|-
 +
| <code>Diary</code> || Voyage log entries at the end of the day
 +
|-
 +
| <code>Ending_Movie</code> || Cutscene where Olimar introduces himself and shows the cosmic drive key
 +
|-
 +
| <code>Enemy_Nickname</code> || Enemy names
 +
|-
 +
| <code>Epilogue</code> || Epilogue text, with the narrator saying what happened to Koppai after the crew returned
 +
|-
 +
| <code>EtcName</code> || List of keyword names in the game (e.g. leader names, Elizabeth, Fruit File)
 +
|-
 +
| <code>EtcNameVS</code> || Item names in Bingo Battle, plus "Bingo Card", "Red Team" and "Blue Team"
 +
|-
 +
| <code>flow_a</code> || Cutscenes that take place in the Tropical Wilds
 +
|-
 +
| <code>flow_b</code> || Cutscenes that take place in the Garden of Hope
 +
|-
 +
| <code>flow_c</code> || Cutscenes that take place in the Distant Tundra
 +
|-
 +
| <code>flow_d</code> || Cutscenes that take place in the Twilight River
 +
|-
 +
| <code>flow_e</code> || Cutscenes that take place in the Formidable Oak
 +
|-
 +
| <code>flow_i</code> || Looks to be cutscenes related to recovering non-fruit objects to the Drake
 +
|-
 +
| <code>flow_z</code> || Misc dialogs and monologs (e.g. commenting on the 100 Pikmin limit)
 
|-
 
|-
 
| <code>Guide</code> || UI elements, possibly from the koppad
 
| <code>Guide</code> || UI elements, possibly from the koppad
Line 410: Line 440:
 
| <code>Habitat</code> || Text saying where a specific creature lives in the piklopedia
 
| <code>Habitat</code> || Text saying where a specific creature lives in the piklopedia
 
|-
 
|-
| <code>KaoA</code> || Same as Kao, but this is used in the Olimar's Assignment sidestory
+
| <code>Juice_Demo</code> || Dialog for the screen where you see the fruits being juiced
 +
|-
 +
| <code>Kao</code> || Quick monologs and dialogs -- the ones that don't start a cutscene (e.g. commenting on the long tunnels to the bosses, commenting on arriving at the destination with Go Here)
 +
|-
 +
| <code>KaoA</code> || Same as Kao but with less strings, unsure if it's used
 +
|-
 +
| <code>KaoB</code> || Same as KaoA
 
|-
 
|-
| <code>KaoB</code> || Same as Kao, but this is used in the Olimar's Comeback sidestory
+
| <code>KeyItem_Nickname</code> || Lock-on (?) names for special objects (e.g. Olimar, Anti-Electrifier, KopPad)
 
|-
 
|-
 
| <code>Lyt_AchievementMenu_00</code> || Text used for the achievement preview menu (where it shows your percentage)
 
| <code>Lyt_AchievementMenu_00</code> || Text used for the achievement preview menu (where it shows your percentage)
 
|-
 
|-
| <code>Lyt_ChangeStyle_00</code> || Previously used to switch between Wii remote and Gamepad, now empty (a lot of old files are now empty)
+
| <code>Lyt_ActionMarker_00</code> || Just a series of W
 +
|-
 +
| <code>Lyt_BingoSheetLeft_00</code> || The "One more!" message for the bingo card (player 1?)
 +
|-
 +
| <code>Lyt_BingoSheetRight_00</code> || The "One more!" message for the bingo card (player 2?)
 +
|-
 +
| <code>Lyt_CaptionWindow_00</code> || Just one empty string
 +
|-
 +
| <code>Lyt_ChangeStyle_00</code> || Just one empty string
 +
|-
 +
| <code>Lyt_ChanseTime_00</code> || Bingo Battle chance time
 
|-
 
|-
 
| <code>Lyt_ControllerCheck_00</code> || Just one empty string
 
| <code>Lyt_ControllerCheck_00</code> || Just one empty string
 +
|-
 +
| <code>Lyt_ControllerSheet</code> || Just one empty string
 +
|-
 +
| <code>Lyt_CourseInTitle_00</code> || Loading screen subtitles (e.g. Bingo Battle, Juice Left: __)
 +
|-
 +
| <code>Lyt_CourseInTitle_01</code> || Some special variable
 +
|-
 +
| <code>Lyt_CourseInTitle_02</code> || Some special variable
 +
|-
 +
| <code>Lyt_Cursor_01</code> || Some special variables
 +
|-
 +
| <code>Lyt_DayEndReport_00</code> || End of day voyage log common text (e.g. signatures)
 +
|-
 +
| <code>Lyt_DayEndResult_00</code> || Sunset stats (Pikmin numbers and such)
 +
|-
 +
| <code>Lyt_DayEndTitle_00</code> || Just "Day __"
 +
|-
 +
| <code>Lyt_Debug_DemoMessage</code> || Empty strings
 
|-
 
|-
 
| <code>Lyt_DRC_BingoMenu_00</code> || Empty strings
 
| <code>Lyt_DRC_BingoMenu_00</code> || Empty strings
 +
|-
 +
| <code>Lyt_DRCcallWindow_01</code> || KopPad - General cutscene text for when a character video calls another via KopPad
 +
|-
 +
| <code>Lyt_DRCcamera_00</code> || KopPad - camera features
 +
|-
 +
| <code>Lyt_DRCdeathPikmin_00</code> || KopPad - "Pikmin in Danger"
 
|-
 
|-
 
| <code>Lyt_DRCenemyList_00</code> || Variables and the text "Total creatures analysed" (used to show how many creatures you registered in the piklopedia)
 
| <code>Lyt_DRCenemyList_00</code> || Variables and the text "Total creatures analysed" (used to show how many creatures you registered in the piklopedia)
 +
|-
 +
| <code>Lyt_DRCfruitList_00</code> || KopPad - Fruit File strings (i.e. "NEW" and "Fruit collected:")
 +
|-
 +
| <code>Lyt_DRCfruitListCon_00</code> || KopPad - Fruit File more strings
 +
|-
 +
| <code>Lyt_DRCmenu_00</code> || KopPad - misc. strings (e.g. Go Here!) plus some Mission Mode strings (e.g. warning about how a boss hasn't been defeated in story mode yet)
 +
|-
 +
| <code>Lyt_DRColimarMemo_00</code> || KopPad - data file category titles
 +
|-
 +
| <code>Lyt_DRColimarMemoCon_00</code> || KopPad - data file misc. strings (i.e. OK and Olimar's signature)
 +
|-
 +
| <code>Lyt_DRCpikminInfo_00</code> || KopPad - Pikmin info screen
 +
|-
 +
| <code>Lyt_DRCtapModeTV_00</code> || Empty strings
 
|-
 
|-
 
| <code>Lyt_End_00</code> || Empty strings
 
| <code>Lyt_End_00</code> || Empty strings
 +
|-
 +
| <code>Lyt_Epilogue_00</code> || Test string
 +
|-
 +
| <code>Lyt_FinalResult_00</code> || Final analysis
 +
|-
 +
| <code>Lyt_FruitCollect_00</code> || Screen where you can rotate new fruit, before it gets juiced
 +
|-
 +
| <code>Lyt_FruitCollectNew_00</code> || Just the word "NEW"
 +
|-
 +
| <code>Lyt_FruitCollectTextAnimComplete_00</code> || Just the string "All fruit retrieved!" twice
 +
|-
 +
| <code>Lyt_FruitCollectTextAnimGather_00</code> || The "Congratulations! You got __ types!" (of fruit) message
 +
|-
 +
| <code>Lyt_GameMovie</code> || Empty strings
 +
|-
 +
| <code>Lyt_GameOver_00</code> || The string "Game Over" twice
 +
|-
 +
| <code>Lyt_GameOverSelect_00</code> || The strings "Earlier Day" and "World Map", plus a long Japanese string (a tip?)
 +
|-
 +
| <code>Lyt_HUDBtn</code> || Empty strings
 +
|-
 +
| <code>Lyt_HUD</code> || A few HUD strings
 +
|-
 +
| <code>Lyt_HUD_VS_00</code> || A few (Bingo Battle?) HUD strings (e.g. Lock-on, Squad)
 +
|-
 +
| <code>Lyt_HUD_VS_01</code> || Same as Lyt_HUD_VS_00
 +
|-
 +
| <code>Lyt_HUDCommon</code> || Some more HUD strings
 +
|-
 +
| <code>Lyt_HurryUp_00</code> || The strings "Hurry Up!" and "Gather stray Pikmin into your squad before sunset, or you'll lose them!"
 +
|-
 +
| <code>Lyt_HurryUpPikCounter_00</code> || Some special variable
 +
|-
 +
| <code>Lyt_Last1Minute_00</code> || Just the string "1 minute left"
 
|-
 
|-
 
| <code>Lyt_LeftMenu_00</code> || Some variables
 
| <code>Lyt_LeftMenu_00</code> || Some variables
 +
|-
 +
| <code>Lyt_LocalBestMission_00</code> || Local high scores for Mission Mode
 +
|-
 +
| <code>Lyt_LocalBestStory_00</code> || Local high scores for Story Mode
 +
|-
 +
| <code>Lyt_MessageDemo_01</code> || Empty strings
 +
|-
 +
| <code>Lyt_MessageTest</code> || Empty strings
 +
|-
 +
| <code>Lyt_MissionComplete_00</code> || The string "Mission Complete!"
 +
|-
 +
| <code>Lyt_MissionComplete_01</code> || The string "Mission Cleared!"
 +
|-
 +
| <code>Lyt_MissionMode_00</code> || Mission selection screens
 +
|-
 +
| <code>Lyt_MissionResult_00</code> || Mission complete screen (Collect Treasure!)
 +
|-
 +
| <code>Lyt_MissionResult_01</code> || Mission complete screen (Battle Enemies!)
 +
|-
 +
| <code>Lyt_MissionResult_02</code> || Mission complete screen (Defeat Bosses!)
 
|-
 
|-
 
| <code>Lyt_MissionResult_03</code> || Strings saying "Olimar's assignement/comeback : Day X"
 
| <code>Lyt_MissionResult_03</code> || Strings saying "Olimar's assignement/comeback : Day X"
 
|-
 
|-
| <code>Lyt_MissionResult_04</code> || Similar to MissionResult_02 (see the Pikmin 3 list)
+
| <code>Lyt_MissionResult_04</code> || Similar to MissionResult_02
 +
|-
 +
| <code>Lyt_MsgWindow_00</code> || Empty string
 +
|-
 +
| <code>Lyt_MsgWindowOneLine_00</code> || A series of W
 
|-
 
|-
 
| <code>Lyt_NGManual_00</code> || Hints menu where you select what you need hints for
 
| <code>Lyt_NGManual_00</code> || Hints menu where you select what you need hints for
Line 439: Line 581:
 
|-
 
|-
 
| <code>Lyt_NGManual_00_HowToPlay</code> || Basically an introduction to the game (explains what pellets do, the different pikmin colors, etc..)
 
| <code>Lyt_NGManual_00_HowToPlay</code> || Basically an introduction to the game (explains what pellets do, the different pikmin colors, etc..)
 +
|-
 +
| <code>Lyt_NoticeDemo_00</code> || Empty string
 
|-
 
|-
 
| <code>Lyt_Notification_00</code> || The little notification that pops up when you complete an achievement
 
| <code>Lyt_Notification_00</code> || The little notification that pops up when you complete an achievement
 +
|-
 +
| <code>Lyt_OnyonWindow_00</code> || Onion menu
 
|-
 
|-
 
| <code>Lyt_PaBtnInformation_00</code> || Empty string
 
| <code>Lyt_PaBtnInformation_00</code> || Empty string
 +
|-
 +
| <code>Lyt_PaDay_00</code> || The string "Day"
 +
|-
 +
| <code>Lyt_PaLife_00</code> || Some special variable
 +
|-
 +
| <code>Lyt_PaMissionMedal_00</code> || "Bronze!", "Silver!", "Gold!" and "Platinum!"
 +
|-
 +
| <code>Lyt_PaPokoGraph_00</code> || You won!
 +
|-
 +
| <code>Lyt_PaReachInfo_00</code> || One away!
 
|-
 
|-
 
| <code>Lyt_PaSaveBtn_00</code> || Just strings saying "Day" and "NEW"
 
| <code>Lyt_PaSaveBtn_00</code> || Just strings saying "Day" and "NEW"
Line 449: Line 605:
 
|-
 
|-
 
| <code>Lyt_PaTimer_00</code> || Strings saying "After Hours"
 
| <code>Lyt_PaTimer_00</code> || Strings saying "After Hours"
 +
|-
 +
| <code>Lyt_PauseWindow_00</code> || Pause menu, story
 +
|-
 +
| <code>Lyt_PauseWindow_00_Mission</code> || Pause menu, Mission Mode
 +
|-
 +
| <code>Lyt_PauseWindow_00_VS</code> || Pause menu, Bingo Battle
 +
|-
 +
| <code>Lyt_PikminRuin_00</code> || The string "Pikmin extinction!", twice
 +
|-
 +
| <code>Lyt_PikminRuin_01</code> || The string "Pikmin extinct!" twice
 +
|-
 +
| <code>Lyt_PlayerDown_00</code> || __ is down!, twice
 +
|-
 +
| <code>Lyt_PlayerDown_01</code> || Same as playerdyerDown_00
 +
|-
 +
| <code>Lyt_PlayerDown_02</code> || Same as playerdyerDown_00
 +
|-
 +
| <code>Lyt_PlayStyleSelect_00</code> || Empty strings
 
|-
 
|-
 
| <code>Lyt_PSMSelect_00</code> || Empty strings
 
| <code>Lyt_PSMSelect_00</code> || Empty strings
 +
|-
 +
| <code>Lyt_Reach_00</code> || Bingo Battle "__ is one away!" message
 +
|-
 +
| <code>Lyt_Reach_01</code> || Same as Lyt_Reach_00, but slightly different
 +
|-
 +
| <code>Lyt_ReadyGo_00</code> || "Ready..." and "Go!" twice
 
|-
 
|-
 
| <code>Lyt_Skip_00</code> || Empty string
 
| <code>Lyt_Skip_00</code> || Empty string
 +
|-
 +
| <code>Lyt_StaffRoll_00</code> || Empty strings
 
|-
 
|-
 
| <code>Lyt_StoryMode_00</code> || File select (unsure)
 
| <code>Lyt_StoryMode_00</code> || File select (unsure)

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