Editing Pikmin 3 identifiers
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List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers. | List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers. | ||
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== Enemies == | == Enemies == | ||
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! Internal name || Object || Notes | ! Internal name || Object || Notes | ||
|- | |- | ||
− | | <code>amembobullet</code> || Skeeterskate | + | | <code>amembobullet</code> || Skeeterskate Water || Can't open |
|- | |- | ||
| <code>ashiba_flower</code> || Bloominous Stemple || | | <code>ashiba_flower</code> || Bloominous Stemple || | ||
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| <code>down_floor</code> || Seesaw block || | | <code>down_floor</code> || Seesaw block || | ||
|- | |- | ||
− | | <code>dragonball</code> || A sphere that seems to test the | + | | <code>dragonball</code> || A sphere that seems to test the bulborbs back textures || |
|- | |- | ||
| <code>effect_debris_A</code> || A rock with absolutely terrible (like 32 x 32 looking) textures || | | <code>effect_debris_A</code> || A rock with absolutely terrible (like 32 x 32 looking) textures || | ||
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| <code>hay_1_A_station</code> || Hay pile || | | <code>hay_1_A_station</code> || Hay pile || | ||
|- | |- | ||
− | | <code>hell</code> || | + | | <code>hell</code> || ??? || Spawns in twilight river, not sure what it is |
|- | |- | ||
− | | <code>hokoritake</code> || | + | | <code>hokoritake</code> || Plain version of the Spotcap || |
|- | |- | ||
| <code>honey</code> || Nectars || | | <code>honey</code> || Nectars || | ||
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| <code>kanban</code> || Mission Mode keep out sign || | | <code>kanban</code> || Mission Mode keep out sign || | ||
|- | |- | ||
− | | <code>kanitama_arm_break</code> || | + | | <code>kanitama_arm_break</code> || Atristocrabs arm but deformed. || |
|- | |- | ||
− | | <code>keepout</code> || Pikmin | + | | <code>keepout</code> || Pikmin params, keepout meaning they're done and configured don't touch(?). || |
|- | |- | ||
| <code>kojamacrystal</code> || Small crystal || | | <code>kojamacrystal</code> || Small crystal || | ||
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| <code>avocado</code> || Scaly Custard || | | <code>avocado</code> || Scaly Custard || | ||
|- | |- | ||
− | | <code>b_dama</code> || Marble || red/yellow/blue | + | | <code>b_dama</code> || Marble || red/yellow/blue varients exist |
|- | |- | ||
| <code>banana</code> || Slapstick Crescent || | | <code>banana</code> || Slapstick Crescent || | ||
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|} | |} | ||
− | == Generator | + | == Generator Objects == |
{{todo|Finish identifying all generator objects.}} | {{todo|Finish identifying all generator objects.}} | ||
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|- | |- | ||
| <code>Arikui</code> || Whiptongue Bulborb || | | <code>Arikui</code> || Whiptongue Bulborb || | ||
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|- | |- | ||
| <code>AshibaFlower</code> || Bloominous Stemple || | | <code>AshibaFlower</code> || Bloominous Stemple || | ||
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|- | |- | ||
| <code>BDama</code> || Marble || | | <code>BDama</code> || Marble || | ||
− | |||
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|- | |- | ||
| <code>Berplant</code> || ??? || '''Unused''' | | <code>Berplant</code> || ??? || '''Unused''' | ||
|- | |- | ||
− | | <code>Berry</code> || Unknow | + | | <code>Berry</code> || Unknow Berry || '''Unused''', acts similarly to bombrocks. |
|- | |- | ||
| <code>Billy</code> || Bearded Amprat || | | <code>Billy</code> || Bearded Amprat || | ||
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| <code>BombGate</code> || Reinforced wall || | | <code>BombGate</code> || Reinforced wall || | ||
|- | |- | ||
− | | <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe'' | + | | <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe Only'', bomb wall with a drawing of Olimar holding a bomb in his two hands. |
|- | |- | ||
| <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with. | | <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with. | ||
|- | |- | ||
− | | <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe'' | + | | <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe Only'', bomb wall with a drawing of Olimar holding a bomb in one hands. |
|- | |- | ||
| <code>Branch</code> || Climbing branch || | | <code>Branch</code> || Climbing branch || | ||
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| <code>BubbleTank</code> || "Bubble Blowhog" || '''Unused''' | | <code>BubbleTank</code> || "Bubble Blowhog" || '''Unused''' | ||
|- | |- | ||
− | | <code>BubbleTank_Old</code> | | + | | <code>BubbleTank_Old</code> || Older "Bubble Blowhog"? || '''Unused''' |
|- | |- | ||
| <code>Buriko</code> || "Armored Sheargrub" || '''Unused''' | | <code>Buriko</code> || "Armored Sheargrub" || '''Unused''' | ||
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|- | |- | ||
| <code>Chappy</code> || Red Bulborb || | | <code>Chappy</code> || Red Bulborb || | ||
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|- | |- | ||
| <code>Cherry</code> || Cupid's Grenade || | | <code>Cherry</code> || Cupid's Grenade || | ||
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| <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name. | | <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name. | ||
|- | |- | ||
− | | <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the | + | | <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the Radar map. |
|- | |- | ||
| <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground. | | <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground. | ||
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|- | |- | ||
| <code>ConnectLine</code> || Electrode's electricity line || | | <code>ConnectLine</code> || Electrode's electricity line || | ||
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|- | |- | ||
| <code>cosmos</code> || Cosmos flower || '''Unused''' | | <code>cosmos</code> || Cosmos flower || '''Unused''' | ||
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| <code>CrystalGate</code> || Crystal wall || | | <code>CrystalGate</code> || Crystal wall || | ||
|- | |- | ||
− | | <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe'' | + | | <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe Only'', crystal wall without rust. |
|- | |- | ||
− | | <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe'' | + | | <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe Only'', crystal wall with light rust. |
|- | |- | ||
− | | <code>CrystalGate_PTN03</code> || Broken crystal wall variant || '' | + | | <code>CrystalGate_PTN03</code> || Broken crystal wall variant || '''Unused''', is invisible and cannot be interacted with. |
|- | |- | ||
− | + | | <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned. | |
− | |||
− | | <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned | ||
|- | |- | ||
| <code>Daiomukade</code> || Armored Mawdad || | | <code>Daiomukade</code> || Armored Mawdad || | ||
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| <code>Damagumo</code> || Shaggy Long Legs || | | <code>Damagumo</code> || Shaggy Long Legs || | ||
|- | |- | ||
− | + | | <code>DebugActor</code> || ??? || Technical object with bunch of parameters, unknown to what its used for. | |
− | |||
− | | <code>DebugActor</code> || ??? || Technical object with | ||
|- | |- | ||
| <code>Dekopon</code> || Pocked Airhead || | | <code>Dekopon</code> || Pocked Airhead || | ||
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| <code>DenkiGate</code> || Electric gate || | | <code>DenkiGate</code> || Electric gate || | ||
|- | |- | ||
− | | <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe'' | + | | <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe Only'', electric gate with a vertical black stripe on each pillar. |
|- | |- | ||
− | | <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe'' | + | | <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe Only'', electric gate with with 2 horizontal black stripes on each pillar. |
|- | |- | ||
− | | <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe'' | + | | <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe Only'', electric gate with with diagonal black stripes on each pillar. |
|- | |- | ||
− | | <code>DenkiGate_PTN04</code> || Broken electric gate variant || '' | + | | <code>DenkiGate_PTN04</code> || Broken electric gate variant || '''Unused''', is invisible and cannot be interacted with. |
|- | |- | ||
| <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena || | | <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena || | ||
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| <code>DownFloor</code> || Seesaw block || | | <code>DownFloor</code> || Seesaw block || | ||
|- | |- | ||
− | | <code>Drc</code> || KopPad | + | | <code>Drc</code> || KopPad object used in Day 1 Alph tutorial area on the other side of the bridge || |
|- | |- | ||
| <code>Egg</code> || Egg || | | <code>Egg</code> || Egg || | ||
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| <code>erigon</code> || Daisy || | | <code>erigon</code> || Daisy || | ||
|- | |- | ||
− | | <code>Excavation</code> || Heightmap || Used for | + | | <code>Excavation</code> || Heightmap || Used for burried objects and the Sandbelching Meerslug area. |
|- | |- | ||
| <code>Fig</code> || Delectable Bouquet || | | <code>Fig</code> || Delectable Bouquet || | ||
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| <code>FireTank</code> || Fiery Blowhog || | | <code>FireTank</code> || Fiery Blowhog || | ||
|- | |- | ||
− | | <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''' | + | | <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''' |
|- | |- | ||
− | | <code>FixedFutakuchi</code> | | + | | <code>FixedFutakuchi</code> || Fixed Armored Cannon Larva? || '''Unused''' |
|- | |- | ||
| <code>FlipBoard</code> || Clipboard || | | <code>FlipBoard</code> || Clipboard || | ||
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| <code>Futakuchi</code> || Armored Cannon Larva || | | <code>Futakuchi</code> || Armored Cannon Larva || | ||
|- | |- | ||
− | | <code>GasHiba</code> || Poison | + | | <code>GasHiba</code> || Poison Geyser || '''Unused''' |
|- | |- | ||
| <code>Gate</code> || Dirt wall || | | <code>Gate</code> || Dirt wall || | ||
|- | |- | ||
− | | <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 1 vertical stripe. |
|- | |- | ||
− | | <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 horizontal stripes. |
|- | |- | ||
− | | <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 diagonal stripes. |
|- | |- | ||
− | | <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 2 wavy stripes. |
|- | |- | ||
− | | <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 triangles. |
|- | |- | ||
− | | <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with an "X" mark. |
|- | |- | ||
− | | <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with and 4 circles. |
|- | |- | ||
− | | <code>Geyser</code> || Geyser || '''Unused''', | + | | <code>Geyser</code> || Geyser || '''Unused''', The final method to spawn a geyser is using path nodes. This one will crash upon trying to use it. |
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| <code>Gfruit</code> || Astringent Clump || | | <code>Gfruit</code> || Astringent Clump || | ||
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| <code>GoldCherry</code> || Golden Grenade || | | <code>GoldCherry</code> || Golden Grenade || | ||
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| <code>Grape</code> || Dusk Pustules || | | <code>Grape</code> || Dusk Pustules || | ||
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|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | ! ID || Pellet | + | ! ID || Pellet |
|- | |- | ||
| <code>0</code> | | <code>0</code> | ||
− | | | + | | Cycling |
|- | |- | ||
| <code>1</code> | | <code>1</code> | ||
Line 1,101: | Line 953: | ||
|- | |- | ||
| <code>5</code> | | <code>5</code> | ||
− | | | + | | Red |
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| <code>6+</code> | | <code>6+</code> | ||
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| Random | | Random | ||
|} | |} |