Editing Pikmin 3 oddities
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* If the Tropics is completed without opening any gates, the phone will get stuck in-between a log and the ground. The phone resets to the Meerslug arena every day, so there is no softlock as long as a gate is opened later. | * If the Tropics is completed without opening any gates, the phone will get stuck in-between a log and the ground. The phone resets to the Meerslug arena every day, so there is no softlock as long as a gate is opened later. | ||
* If more than 5 captains are spawned, the game will crash. Only 4 health bubbles can be shown at a time, if 5 are active. | * If more than 5 captains are spawned, the game will crash. Only 4 health bubbles can be shown at a time, if 5 are active. | ||
− | * Red/Blue team pikmin function normally in Mission and Story mode, as if they were on the same team. Neutral Pikmin in Bingo Battle act as if they are on a 3rd team, with neither player able to call or pluck them. They | + | * Red/Blue team pikmin function normally in Mission and Story mode, as if they were on the same team. Neutral Pikmin in Bingo Battle act as if they are on a 3rd team, with neither player able to call or pluck them. They wont fight enemies, but will fight player Pikmin and carry items. |
* Gold pieces cannot be obtained by the S.S.Drake, since Pikmin head for the direct middle of the ship instead of its beam. | * Gold pieces cannot be obtained by the S.S.Drake, since Pikmin head for the direct middle of the ship instead of its beam. | ||
[[Category:Pikmin 3]] | [[Category:Pikmin 3]] | ||
[[Category:Notes]] | [[Category:Notes]] |