GameobjectParam
Revision as of 21:22, 2 November 2022 by CrypticPoptart (talk | contribs)
List of Pikmin 3' generator objects that have special parameters that can be edited per instance, such as health or drops.
Basic Info
- Terminology
Generator name = Name used by the generator to spawn objects into the map. Used in /romfs/CMCmn/generator/(MapName)
- The following example is a single Dwarf Bulborb that has double health, and drops between three and ten raspberries upon death. While it is currently unknown what order the parameters have to be in, as the saying goes "If it ain't broke, don't fix it",
"Kochappy"
"0005"
"" "" "" {"mPos"<0.00000000> <0.00000000> <0.00000000>}
{"mBaseScale"<1.00000000>}
{"mPosture"<0.00000000> <0.00000000> <0.00000000>}
{"mNum"<1>}
{"mEmitRadius" {<0.00000000>}
{"mDrop"{<4> <1> <4> <1.00000000> <"Raspberry"> <3> <10> <0> <0> <1> <1> <1> }}
{"mMaxLife"<200.00000000>}
Enemies
Location | Readable name | Generator name | Notes |
---|---|---|---|
"mDrop"+1 |
Health | "mMaxLife" { <Number> } |
For reference Bulborbs have 1000 health, and dirt walls have 6000. |
Objects
In game name | Generator Name | Notes |
---|---|---|
NA |
NA | NA |