Editing BMG file
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BMG files (Binary Message Generators) are files used to store text for Pikmin 2, but also Nintendo games on a variety of consoles in the same era. They can be found in files/message inside different archives for different languages. In each archive, there exists two files, pikmin2.bmc (the font) and pikmin2.bmg (the actual text). It can be opened by using pikminBMG, found here[https://github.com/RenolY2/pikminBMG|pikminBMG]. All of the game's text is stored in this file, with the exception of text created by BLO screen files. Editing the text is no different than any other text file, but there are text modifiers to look out for. Control codes contained between two curly brackets {like this} do different things to text, and they are as follows: | BMG files (Binary Message Generators) are files used to store text for Pikmin 2, but also Nintendo games on a variety of consoles in the same era. They can be found in files/message inside different archives for different languages. In each archive, there exists two files, pikmin2.bmc (the font) and pikmin2.bmg (the actual text). It can be opened by using pikminBMG, found here[https://github.com/RenolY2/pikminBMG|pikminBMG]. All of the game's text is stored in this file, with the exception of text created by BLO screen files. Editing the text is no different than any other text file, but there are text modifiers to look out for. Control codes contained between two curly brackets {like this} do different things to text, and they are as follows: |